diff options
author | xantara <xantara@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-06-13 20:20:08 +0000 |
---|---|---|
committer | xantara <xantara@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-06-13 20:20:08 +0000 |
commit | 4b97da7724f5ff7ce298cfc3cf7abafd8b6f0df8 (patch) | |
tree | 96527e91c398ce753dfec7fe239f50991f5b30fd /src/map/skill.c | |
parent | b3774b92cfeb2cdc70b00b0e6311631eda373a0c (diff) | |
download | hercules-4b97da7724f5ff7ce298cfc3cf7abafd8b6f0df8.tar.gz hercules-4b97da7724f5ff7ce298cfc3cf7abafd8b6f0df8.tar.bz2 hercules-4b97da7724f5ff7ce298cfc3cf7abafd8b6f0df8.tar.xz hercules-4b97da7724f5ff7ce298cfc3cf7abafd8b6f0df8.zip |
Applied renewal skill changes: (bugreport:5302)
- Energy Coat: Reduces both physical and magical attacks and now has fixed cast time of 5 seconds
- Throw Huuma Shuriken (33%): Cannot be interrupted
- Spread Attack: Can be used with a Grenade Launcher and attack power is increased; now 20*skill_lv
- Turn Undead: Success rate formula changed, Magic damage formula changed on failure
- Drums on the Battlefield: Increase ATK and DEF granted
- The Ring of Nibelungen: Removed level 4 weapon requirement
- Apple of Idun (100%): Increase amount of HP recovered; now (100 + 5*skill_lv + 5*VIT/10)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16292 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 15 |
1 files changed, 12 insertions, 3 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 768a91a27..9be2d9266 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -363,9 +363,13 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, int skill struct status_change* sc; switch( skill_id ) { - case BA_APPLEIDUN: - hp = 30+5*skill_lv+5*(status_get_vit(src)/10); // HP recovery - if( sd ) + case BA_APPLEIDUN: + #ifdef RENEWAL + hp = 100+5*skill_lv+5*(status_get_vit(src)/10); // HP recovery + #else + hp = 30+5*skill_lv+5*(status_get_vit(src)/10); // HP recovery + #endif + if( sd ) hp += 5*pc_checkskill(sd,BA_MUSICALLESSON); break; case PR_SANCTUARY: @@ -10210,8 +10214,13 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli val1*=10; //Because every 10 crit is an actual cri point. break; case BD_DRUMBATTLEFIELD: + #ifdef RENEWAL + val1 = (skilllv+5)*25; //Watk increase + val2 = skilllv*10; //Def increase + #else val1 = (skilllv+1)*25; //Watk increase val2 = (skilllv+1)*2; //Def increase + #endif break; case BD_RINGNIBELUNGEN: val1 = (skilllv+2)*25; //Watk increase |