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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-27 16:15:41 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-27 16:15:41 +0000 |
commit | 7b8633608695d81e79282057b0f2c771a4c694d7 (patch) | |
tree | 04abac2624309df685bb46519afe8970666fb05a /src/map/skill.c | |
parent | 1dbbdc94e863d992845934624a28c8c53c624cff (diff) | |
download | hercules-7b8633608695d81e79282057b0f2c771a4c694d7.tar.gz hercules-7b8633608695d81e79282057b0f2c771a4c694d7.tar.bz2 hercules-7b8633608695d81e79282057b0f2c771a4c694d7.tar.xz hercules-7b8633608695d81e79282057b0f2c771a4c694d7.zip |
- Changed in the behaviour of wedding skills, should invoke skill_castend_pos when skill_castend_id triggers, should enable all the config settings for land skills to apply to the wedding skills.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6321 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 67c55ac85..26fd2b181 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3179,21 +3179,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break;
case NPC_SMOKING: //Since it is a self skill, this one ends here rather than in damage_id. [Skotlex]
return skill_castend_damage_id (src, bl, skillid, skilllv, tick, flag);
- case WE_CALLPARTNER:
- case WE_CALLPARENT:
- case WE_CALLBABY:
- { //Find a random spot to place the skill. [Skotlex]
- short x,y;
- i = skill_get_splash(skillid, skilllv);
- x = src->x + i;
- y = src->y + i;
- if (map_random_dir(src, &x, &y))
- return skill_castend_pos2(src,x,y,skillid,skilllv,tick,0);
- else {
- if (sd) clif_skill_fail(sd,skillid,0,0);
- return 0;
- }
- }
//These are actually ground placed.
case CR_GRANDCROSS:
case NPC_GRANDDARKNESS:
@@ -5605,6 +5590,21 @@ int skill_castend_id( int tid, unsigned int tick, int id,int data ) return 0;
}
+ switch (ud->skillid) {
+ //These three should become skill_castend_pos
+ case WE_CALLPARTNER:
+ case WE_CALLPARENT:
+ case WE_CALLBABY:
+ //Find a random spot to place the skill. [Skotlex]
+ inf2 = skill_get_splash(ud->skillid, ud->skilllv);
+ ud->skillx = src->x + inf2;
+ ud->skilly = src->y + inf2;
+ if (!map_random_dir(src, &ud->skillx, &ud->skilly)) {
+ ud->skillx = src->x;
+ ud->skilly = src->y;
+ }
+ return skill_castend_pos(tid,tick,id,data);
+ }
if(ud->skillid != SA_CASTCANCEL ) {
if( ud->skilltimer != tid ) {
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