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author | glighta <glighta@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-12 01:54:56 +0000 |
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committer | glighta <glighta@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-12 01:54:56 +0000 |
commit | 94898ebfcf8ccdae5b064fa27f843136c19e2a65 (patch) | |
tree | 144b6104b30e2df0bcaa77b3ef096af206d569f7 /src/map/pc.c | |
parent | 0f715fc0dbaa5c2327a951d107e971f3d7ebd216 (diff) | |
download | hercules-94898ebfcf8ccdae5b064fa27f843136c19e2a65.tar.gz hercules-94898ebfcf8ccdae5b064fa27f843136c19e2a65.tar.bz2 hercules-94898ebfcf8ccdae5b064fa27f843136c19e2a65.tar.xz hercules-94898ebfcf8ccdae5b064fa27f843136c19e2a65.zip |
-Upd mob_count to read a 10 modib list to chk if present or not
-Add UNLIMITED_HUMMING implementation, now increase sp requirement and make cast unbreakable
-Upd Group dance overlaping A and B, previous chk wasn't ending other properly (if fail was skipping other)
-Upd OdinPower effect
-Fix Cursed-Circle, shoudn't be able to cast near Emp,Stones bugreport:6457
-Fix Cursed-Circle wasn't remove when caster was being warped
-Small docs upd
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16918 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 23 |
1 files changed, 11 insertions, 12 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 09e541141..986087484 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -2613,7 +2613,7 @@ int pc_bonus(struct map_session_data *sd,int type,int val) } /*========================================== - * ? ???i????\????~{??i?X??? + * Player bonus (type) with args type2 and val, called trough bonus2 (npc) *------------------------------------------*/ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) { @@ -4864,13 +4864,10 @@ int pc_checkskill(struct map_session_data *sd,int skill_id) } /*========================================== - * ??????X????X?L???????`?F?b?N - * ????F - * struct map_session_data *sd ?Z?b?V?????f??^ - * int nameid ????iID - * ???l?F - * 0 ??X??? - * -1 ?X?L???????? + * Chk if we still have the correct weapon to continue the skill (actually status) + * If not ending it + * Return + * 0 - No status found or all done *------------------------------------------*/ int pc_checkallowskill(struct map_session_data *sd) { @@ -4921,7 +4918,9 @@ int pc_checkallowskill(struct map_session_data *sd) /*========================================== * Return equiped itemid? on player sd at pos - * if -1 mean nothing equiped + * Return + * -1 : mean nothing equiped + * idx : (this index could be used in inventory to found item_data) *------------------------------------------*/ int pc_checkequip(struct map_session_data *sd,int pos) { @@ -7497,7 +7496,7 @@ int pc_setcart(struct map_session_data *sd,int type) { int pc_setfalcon(TBL_PC* sd, int flag) { if( flag ){ - if( pc_checkskill(sd,HT_FALCON)>0 ) // ?t?@???R???}?X?^????X?L?????? + if( pc_checkskill(sd,HT_FALCON)>0 ) // add falcon if he have the skill pc_setoption(sd,sd->sc.option|OPTION_FALCON); } else if( pc_isfalcon(sd) ){ pc_setoption(sd,sd->sc.option&~OPTION_FALCON); // remove falcon @@ -7512,7 +7511,7 @@ int pc_setfalcon(TBL_PC* sd, int flag) int pc_setriding(TBL_PC* sd, int flag) { if( flag ){ - if( pc_checkskill(sd,KN_RIDING) > 0 ) // ???C?f?B???O?X?L?????? + if( pc_checkskill(sd,KN_RIDING) > 0 ) // add peco pc_setoption(sd, sd->sc.option|OPTION_RIDING); } else if( pc_isriding(sd) ){ pc_setoption(sd, sd->sc.option&~OPTION_RIDING); @@ -8949,7 +8948,7 @@ void pc_setstand(struct map_session_data *sd){ nullpo_retv(sd); status_change_end(&sd->bl, SC_TENSIONRELAX, INVALID_TIMER); - clif_status_load(&sd->bl,SI_SIT,0); + clif_status_load(&sd->bl,SI_SIT,0); //Reset sitting tick. sd->ssregen.tick.hp = sd->ssregen.tick.sp = 0; sd->state.dead_sit = sd->vd.dead_sit = 0; |