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author | greenboxal2 <greenboxal2@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-25 21:20:43 +0000 |
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committer | greenboxal2 <greenboxal2@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-25 21:20:43 +0000 |
commit | b11bf6e1604097711291265f927e79e8f2af5c54 (patch) | |
tree | 6eac67dfe94b2cef4e48f59c1bf448a321ce24cd /src/map/pc.c | |
parent | d9c5c4784a0abc43fb9e01f365a0d8b3a15a0692 (diff) | |
download | hercules-b11bf6e1604097711291265f927e79e8f2af5c54.tar.gz hercules-b11bf6e1604097711291265f927e79e8f2af5c54.tar.bz2 hercules-b11bf6e1604097711291265f927e79e8f2af5c54.tar.xz hercules-b11bf6e1604097711291265f927e79e8f2af5c54.zip |
Applied AStyle code formating as discussed on tid:74602.
Removed /SAFESEH option from MSVC11 projects.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16968 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 16188 |
1 files changed, 8143 insertions, 8045 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 59709cdf1..0e0a4a1b2 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -47,7 +47,7 @@ #include <time.h> -#define PVP_CALCRANK_INTERVAL 1000 // PVP calculation interval +#define PVP_CALCRANK_INTERVAL 1000 // PVP calculation interval static unsigned int exp_table[CLASS_COUNT][2][MAX_LEVEL]; static unsigned int max_level[CLASS_COUNT][2]; static unsigned int statp[MAX_LEVEL+1]; @@ -65,17 +65,17 @@ struct fame_list smith_fame_list[MAX_FAME_LIST]; struct fame_list chemist_fame_list[MAX_FAME_LIST]; struct fame_list taekwon_fame_list[MAX_FAME_LIST]; -static unsigned short equip_pos[EQI_MAX]={EQP_ACC_L,EQP_ACC_R,EQP_SHOES,EQP_GARMENT,EQP_HEAD_LOW,EQP_HEAD_MID,EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_COSTUME_HEAD_TOP,EQP_COSTUME_HEAD_MID,EQP_COSTUME_HEAD_LOW,EQP_AMMO}; +static unsigned short equip_pos[EQI_MAX]= {EQP_ACC_L,EQP_ACC_R,EQP_SHOES,EQP_GARMENT,EQP_HEAD_LOW,EQP_HEAD_MID,EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_COSTUME_HEAD_TOP,EQP_COSTUME_HEAD_MID,EQP_COSTUME_HEAD_LOW,EQP_AMMO}; #define MOTD_LINE_SIZE 128 static char motd_text[MOTD_LINE_SIZE][CHAT_SIZE_MAX]; // Message of the day buffer [Valaris] //Links related info to the sd->hate_mob[]/sd->feel_map[] entries const struct sg_data sg_info[MAX_PC_FEELHATE] = { - { SG_SUN_ANGER, SG_SUN_BLESS, SG_SUN_COMFORT, "PC_FEEL_SUN", "PC_HATE_MOB_SUN", is_day_of_sun }, - { SG_MOON_ANGER, SG_MOON_BLESS, SG_MOON_COMFORT, "PC_FEEL_MOON", "PC_HATE_MOB_MOON", is_day_of_moon }, - { SG_STAR_ANGER, SG_STAR_BLESS, SG_STAR_COMFORT, "PC_FEEL_STAR", "PC_HATE_MOB_STAR", is_day_of_star } - }; + { SG_SUN_ANGER, SG_SUN_BLESS, SG_SUN_COMFORT, "PC_FEEL_SUN", "PC_HATE_MOB_SUN", is_day_of_sun }, + { SG_MOON_ANGER, SG_MOON_BLESS, SG_MOON_COMFORT, "PC_FEEL_MOON", "PC_HATE_MOB_MOON", is_day_of_moon }, + { SG_STAR_ANGER, SG_STAR_BLESS, SG_STAR_COMFORT, "PC_FEEL_STAR", "PC_HATE_MOB_STAR", is_day_of_star } +}; /** * Item Cool Down Delay Saving @@ -83,420 +83,410 @@ const struct sg_data sg_info[MAX_PC_FEELHATE] = { * to keep cooldowns in memory between player log-ins. * All cooldowns are reset when server is restarted. **/ -DBMap* itemcd_db = NULL; // char_id -> struct skill_cd +DBMap *itemcd_db = NULL; // char_id -> struct skill_cd struct item_cd { - unsigned int tick[MAX_ITEMDELAYS];//tick - short nameid[MAX_ITEMDELAYS];//skill id + unsigned int tick[MAX_ITEMDELAYS];//tick + short nameid[MAX_ITEMDELAYS];//skill id }; //Converts a class to its array index for CLASS_COUNT defined arrays. //Note that it does not do a validity check for speed purposes, where parsing //player input make sure to use a pcdb_checkid first! -int pc_class2idx(int class_) { - if (class_ >= JOB_NOVICE_HIGH) - return class_- JOB_NOVICE_HIGH+JOB_MAX_BASIC; - return class_; +int pc_class2idx(int class_) +{ + if (class_ >= JOB_NOVICE_HIGH) + return class_- JOB_NOVICE_HIGH+JOB_MAX_BASIC; + return class_; } -inline int pc_get_group_id(struct map_session_data *sd) { - return sd->group_id; +inline int pc_get_group_id(struct map_session_data *sd) +{ + return sd->group_id; } -inline int pc_get_group_level(struct map_session_data *sd) { - return sd->group_level; +inline int pc_get_group_level(struct map_session_data *sd) +{ + return sd->group_level; } static int pc_invincible_timer(int tid, unsigned int tick, int id, intptr_t data) { - struct map_session_data *sd; + struct map_session_data *sd; - if( (sd=(struct map_session_data *)map_id2sd(id)) == NULL || sd->bl.type!=BL_PC ) - return 1; + if ((sd=(struct map_session_data *)map_id2sd(id)) == NULL || sd->bl.type!=BL_PC) + return 1; - if(sd->invincible_timer != tid){ - ShowError("invincible_timer %d != %d\n",sd->invincible_timer,tid); - return 0; - } - sd->invincible_timer = INVALID_TIMER; - skill_unit_move(&sd->bl,tick,1); + if (sd->invincible_timer != tid) { + ShowError("invincible_timer %d != %d\n",sd->invincible_timer,tid); + return 0; + } + sd->invincible_timer = INVALID_TIMER; + skill_unit_move(&sd->bl,tick,1); - return 0; + return 0; } -void pc_setinvincibletimer(struct map_session_data* sd, int val) +void pc_setinvincibletimer(struct map_session_data *sd, int val) { - nullpo_retv(sd); + nullpo_retv(sd); - if( sd->invincible_timer != INVALID_TIMER ) - delete_timer(sd->invincible_timer,pc_invincible_timer); - sd->invincible_timer = add_timer(gettick()+val,pc_invincible_timer,sd->bl.id,0); + if (sd->invincible_timer != INVALID_TIMER) + delete_timer(sd->invincible_timer,pc_invincible_timer); + sd->invincible_timer = add_timer(gettick()+val,pc_invincible_timer,sd->bl.id,0); } -void pc_delinvincibletimer(struct map_session_data* sd) +void pc_delinvincibletimer(struct map_session_data *sd) { - nullpo_retv(sd); + nullpo_retv(sd); - if( sd->invincible_timer != INVALID_TIMER ) - { - delete_timer(sd->invincible_timer,pc_invincible_timer); - sd->invincible_timer = INVALID_TIMER; - skill_unit_move(&sd->bl,gettick(),1); - } + if (sd->invincible_timer != INVALID_TIMER) { + delete_timer(sd->invincible_timer,pc_invincible_timer); + sd->invincible_timer = INVALID_TIMER; + skill_unit_move(&sd->bl,gettick(),1); + } } static int pc_spiritball_timer(int tid, unsigned int tick, int id, intptr_t data) { - struct map_session_data *sd; - int i; + struct map_session_data *sd; + int i; - if( (sd=(struct map_session_data *)map_id2sd(id)) == NULL || sd->bl.type!=BL_PC ) - return 1; + if ((sd=(struct map_session_data *)map_id2sd(id)) == NULL || sd->bl.type!=BL_PC) + return 1; - if( sd->spiritball <= 0 ) - { - ShowError("pc_spiritball_timer: %d spiritball's available. (aid=%d cid=%d tid=%d)\n", sd->spiritball, sd->status.account_id, sd->status.char_id, tid); - sd->spiritball = 0; - return 0; - } + if (sd->spiritball <= 0) { + ShowError("pc_spiritball_timer: %d spiritball's available. (aid=%d cid=%d tid=%d)\n", sd->spiritball, sd->status.account_id, sd->status.char_id, tid); + sd->spiritball = 0; + return 0; + } - ARR_FIND(0, sd->spiritball, i, sd->spirit_timer[i] == tid); - if( i == sd->spiritball ) - { - ShowError("pc_spiritball_timer: timer not found (aid=%d cid=%d tid=%d)\n", sd->status.account_id, sd->status.char_id, tid); - return 0; - } + ARR_FIND(0, sd->spiritball, i, sd->spirit_timer[i] == tid); + if (i == sd->spiritball) { + ShowError("pc_spiritball_timer: timer not found (aid=%d cid=%d tid=%d)\n", sd->status.account_id, sd->status.char_id, tid); + return 0; + } - sd->spiritball--; - if( i != sd->spiritball ) - memmove(sd->spirit_timer+i, sd->spirit_timer+i+1, (sd->spiritball-i)*sizeof(int)); - sd->spirit_timer[sd->spiritball] = INVALID_TIMER; + sd->spiritball--; + if (i != sd->spiritball) + memmove(sd->spirit_timer+i, sd->spirit_timer+i+1, (sd->spiritball-i)*sizeof(int)); + sd->spirit_timer[sd->spiritball] = INVALID_TIMER; - clif_spiritball(&sd->bl); + clif_spiritball(&sd->bl); - return 0; + return 0; } int pc_addspiritball(struct map_session_data *sd,int interval,int max) { - int tid, i; + int tid, i; - nullpo_ret(sd); + nullpo_ret(sd); - if(max > MAX_SKILL_LEVEL) - max = MAX_SKILL_LEVEL; - if(sd->spiritball < 0) - sd->spiritball = 0; + if (max > MAX_SKILL_LEVEL) + max = MAX_SKILL_LEVEL; + if (sd->spiritball < 0) + sd->spiritball = 0; - if( sd->spiritball && sd->spiritball >= max ) - { - if(sd->spirit_timer[0] != INVALID_TIMER) - delete_timer(sd->spirit_timer[0],pc_spiritball_timer); - sd->spiritball--; - if( sd->spiritball != 0 ) - memmove(sd->spirit_timer+0, sd->spirit_timer+1, (sd->spiritball)*sizeof(int)); - sd->spirit_timer[sd->spiritball] = INVALID_TIMER; - } + if (sd->spiritball && sd->spiritball >= max) { + if (sd->spirit_timer[0] != INVALID_TIMER) + delete_timer(sd->spirit_timer[0],pc_spiritball_timer); + sd->spiritball--; + if (sd->spiritball != 0) + memmove(sd->spirit_timer+0, sd->spirit_timer+1, (sd->spiritball)*sizeof(int)); + sd->spirit_timer[sd->spiritball] = INVALID_TIMER; + } - tid = add_timer(gettick()+interval, pc_spiritball_timer, sd->bl.id, 0); - ARR_FIND(0, sd->spiritball, i, sd->spirit_timer[i] == INVALID_TIMER || DIFF_TICK(get_timer(tid)->tick, get_timer(sd->spirit_timer[i])->tick) < 0); - if( i != sd->spiritball ) - memmove(sd->spirit_timer+i+1, sd->spirit_timer+i, (sd->spiritball-i)*sizeof(int)); - sd->spirit_timer[i] = tid; - sd->spiritball++; - if( (sd->class_&MAPID_THIRDMASK) == MAPID_ROYAL_GUARD ) - clif_millenniumshield(sd,sd->spiritball); - else - clif_spiritball(&sd->bl); + tid = add_timer(gettick()+interval, pc_spiritball_timer, sd->bl.id, 0); + ARR_FIND(0, sd->spiritball, i, sd->spirit_timer[i] == INVALID_TIMER || DIFF_TICK(get_timer(tid)->tick, get_timer(sd->spirit_timer[i])->tick) < 0); + if (i != sd->spiritball) + memmove(sd->spirit_timer+i+1, sd->spirit_timer+i, (sd->spiritball-i)*sizeof(int)); + sd->spirit_timer[i] = tid; + sd->spiritball++; + if ((sd->class_&MAPID_THIRDMASK) == MAPID_ROYAL_GUARD) + clif_millenniumshield(sd,sd->spiritball); + else + clif_spiritball(&sd->bl); - return 0; + return 0; } int pc_delspiritball(struct map_session_data *sd,int count,int type) { - int i; - - nullpo_ret(sd); - - if(sd->spiritball <= 0) { - sd->spiritball = 0; - return 0; - } - - if(count <= 0) - return 0; - if(count > sd->spiritball) - count = sd->spiritball; - sd->spiritball -= count; - if(count > MAX_SKILL_LEVEL) - count = MAX_SKILL_LEVEL; - - for(i=0;i<count;i++) { - if(sd->spirit_timer[i] != INVALID_TIMER) { - delete_timer(sd->spirit_timer[i],pc_spiritball_timer); - sd->spirit_timer[i] = INVALID_TIMER; - } - } - for(i=count;i<MAX_SKILL_LEVEL;i++) { - sd->spirit_timer[i-count] = sd->spirit_timer[i]; - sd->spirit_timer[i] = INVALID_TIMER; - } - - if(!type) { - if( (sd->class_&MAPID_THIRDMASK) == MAPID_ROYAL_GUARD ) - clif_millenniumshield(sd,sd->spiritball); - else - clif_spiritball(&sd->bl); - } - return 0; -} -static int pc_check_banding( struct block_list *bl, va_list ap ) { - int *c, *b_sd; - struct block_list *src; - struct map_session_data *tsd; - struct status_change *sc; - - nullpo_ret(bl); - nullpo_ret(tsd = (struct map_session_data*)bl); - nullpo_ret(src = va_arg(ap,struct block_list *)); - c = va_arg(ap,int *); - b_sd = va_arg(ap, int *); - - if(pc_isdead(tsd)) - return 0; - - sc = status_get_sc(bl); - - if( bl == src ) - return 0; - - if( sc && sc->data[SC_BANDING] ) - { - b_sd[(*c)++] = tsd->bl.id; - return 1; - } - - return 0; -} -int pc_banding(struct map_session_data *sd, short skill_lv) { - int c; - int b_sd[MAX_PARTY]; // In case of a full Royal Guard party. - int i, j, hp, extra_hp = 0, tmp_qty = 0, tmp_hp; - struct map_session_data *bsd; - struct status_change *sc; - int range = skill_get_splash(LG_BANDING,skill_lv); - - nullpo_ret(sd); - - c = 0; - memset(b_sd, 0, sizeof(b_sd)); - i = party_foreachsamemap(pc_check_banding,sd,range,&sd->bl,&c,&b_sd); - - if( c < 1 ) //just recalc status no need to recalc hp - { // No more Royal Guards in Banding found. - if( (sc = status_get_sc(&sd->bl)) != NULL && sc->data[SC_BANDING] ) - { - sc->data[SC_BANDING]->val2 = 0; // Reset the counter - status_calc_bl(&sd->bl, status_sc2scb_flag(SC_BANDING)); - } - return 0; - } - - //Add yourself - hp = status_get_hp(&sd->bl); - i++; - - // Get total HP of all Royal Guards in party. - for( j = 0; j < i; j++ ) - { - bsd = map_id2sd(b_sd[j]); - if( bsd != NULL ) - hp += status_get_hp(&bsd->bl); - } - - // Set average HP. - hp = hp / i; - - // If a Royal Guard have full HP, give more HP to others that haven't full HP. - for( j = 0; j < i; j++ ) - { - bsd = map_id2sd(b_sd[j]); - if( bsd != NULL && (tmp_hp = hp - status_get_max_hp(&bsd->bl)) > 0 ) - { - extra_hp += tmp_hp; - tmp_qty++; - } - } - - if( extra_hp > 0 && tmp_qty > 0 ) - hp += extra_hp / tmp_qty; - - for( j = 0; j < i; j++ ) - { - bsd = map_id2sd(b_sd[j]); - if( bsd != NULL ) - { - status_set_hp(&bsd->bl,hp,0); // Set hp - if( (sc = status_get_sc(&bsd->bl)) != NULL && sc->data[SC_BANDING] ) - { - sc->data[SC_BANDING]->val2 = c; // Set the counter. It doesn't count your self. - status_calc_bl(&bsd->bl, status_sc2scb_flag(SC_BANDING)); // Set atk and def. - } - } - } - - return c; + int i; + + nullpo_ret(sd); + + if (sd->spiritball <= 0) { + sd->spiritball = 0; + return 0; + } + + if (count <= 0) + return 0; + if (count > sd->spiritball) + count = sd->spiritball; + sd->spiritball -= count; + if (count > MAX_SKILL_LEVEL) + count = MAX_SKILL_LEVEL; + + for (i=0; i<count; i++) { + if (sd->spirit_timer[i] != INVALID_TIMER) { + delete_timer(sd->spirit_timer[i],pc_spiritball_timer); + sd->spirit_timer[i] = INVALID_TIMER; + } + } + for (i=count; i<MAX_SKILL_LEVEL; i++) { + sd->spirit_timer[i-count] = sd->spirit_timer[i]; + sd->spirit_timer[i] = INVALID_TIMER; + } + + if (!type) { + if ((sd->class_&MAPID_THIRDMASK) == MAPID_ROYAL_GUARD) + clif_millenniumshield(sd,sd->spiritball); + else + clif_spiritball(&sd->bl); + } + return 0; +} +static int pc_check_banding(struct block_list *bl, va_list ap) +{ + int *c, *b_sd; + struct block_list *src; + struct map_session_data *tsd; + struct status_change *sc; + + nullpo_ret(bl); + nullpo_ret(tsd = (struct map_session_data *)bl); + nullpo_ret(src = va_arg(ap,struct block_list *)); + c = va_arg(ap,int *); + b_sd = va_arg(ap, int *); + + if (pc_isdead(tsd)) + return 0; + + sc = status_get_sc(bl); + + if (bl == src) + return 0; + + if (sc && sc->data[SC_BANDING]) { + b_sd[(*c)++] = tsd->bl.id; + return 1; + } + + return 0; +} +int pc_banding(struct map_session_data *sd, short skill_lv) +{ + int c; + int b_sd[MAX_PARTY]; // In case of a full Royal Guard party. + int i, j, hp, extra_hp = 0, tmp_qty = 0, tmp_hp; + struct map_session_data *bsd; + struct status_change *sc; + int range = skill_get_splash(LG_BANDING,skill_lv); + + nullpo_ret(sd); + + c = 0; + memset(b_sd, 0, sizeof(b_sd)); + i = party_foreachsamemap(pc_check_banding,sd,range,&sd->bl,&c,&b_sd); + + if (c < 1) { //just recalc status no need to recalc hp + // No more Royal Guards in Banding found. + if ((sc = status_get_sc(&sd->bl)) != NULL && sc->data[SC_BANDING]) { + sc->data[SC_BANDING]->val2 = 0; // Reset the counter + status_calc_bl(&sd->bl, status_sc2scb_flag(SC_BANDING)); + } + return 0; + } + + //Add yourself + hp = status_get_hp(&sd->bl); + i++; + + // Get total HP of all Royal Guards in party. + for (j = 0; j < i; j++) { + bsd = map_id2sd(b_sd[j]); + if (bsd != NULL) + hp += status_get_hp(&bsd->bl); + } + + // Set average HP. + hp = hp / i; + + // If a Royal Guard have full HP, give more HP to others that haven't full HP. + for (j = 0; j < i; j++) { + bsd = map_id2sd(b_sd[j]); + if (bsd != NULL && (tmp_hp = hp - status_get_max_hp(&bsd->bl)) > 0) { + extra_hp += tmp_hp; + tmp_qty++; + } + } + + if (extra_hp > 0 && tmp_qty > 0) + hp += extra_hp / tmp_qty; + + for (j = 0; j < i; j++) { + bsd = map_id2sd(b_sd[j]); + if (bsd != NULL) { + status_set_hp(&bsd->bl,hp,0); // Set hp + if ((sc = status_get_sc(&bsd->bl)) != NULL && sc->data[SC_BANDING]) { + sc->data[SC_BANDING]->val2 = c; // Set the counter. It doesn't count your self. + status_calc_bl(&bsd->bl, status_sc2scb_flag(SC_BANDING)); // Set atk and def. + } + } + } + + return c; } // Increases a player's fame points and displays a notice to him void pc_addfame(struct map_session_data *sd,int count) { - nullpo_retv(sd); - sd->status.fame += count; - if(sd->status.fame > MAX_FAME) - sd->status.fame = MAX_FAME; - switch(sd->class_&MAPID_UPPERMASK){ - case MAPID_BLACKSMITH: // Blacksmith - clif_fame_blacksmith(sd,count); - break; - case MAPID_ALCHEMIST: // Alchemist - clif_fame_alchemist(sd,count); - break; - case MAPID_TAEKWON: // Taekwon - clif_fame_taekwon(sd,count); - break; - } - chrif_updatefamelist(sd); + nullpo_retv(sd); + sd->status.fame += count; + if (sd->status.fame > MAX_FAME) + sd->status.fame = MAX_FAME; + switch (sd->class_&MAPID_UPPERMASK) { + case MAPID_BLACKSMITH: // Blacksmith + clif_fame_blacksmith(sd,count); + break; + case MAPID_ALCHEMIST: // Alchemist + clif_fame_alchemist(sd,count); + break; + case MAPID_TAEKWON: // Taekwon + clif_fame_taekwon(sd,count); + break; + } + chrif_updatefamelist(sd); } // Check whether a player ID is in the fame rankers' list of its job, returns his/her position if so, 0 else unsigned char pc_famerank(int char_id, int job) { - int i; - - switch(job){ - case MAPID_BLACKSMITH: // Blacksmith - for(i = 0; i < MAX_FAME_LIST; i++){ - if(smith_fame_list[i].id == char_id) - return i + 1; - } - break; - case MAPID_ALCHEMIST: // Alchemist - for(i = 0; i < MAX_FAME_LIST; i++){ - if(chemist_fame_list[i].id == char_id) - return i + 1; - } - break; - case MAPID_TAEKWON: // Taekwon - for(i = 0; i < MAX_FAME_LIST; i++){ - if(taekwon_fame_list[i].id == char_id) - return i + 1; - } - break; - } - - return 0; -} - -int pc_setrestartvalue(struct map_session_data *sd,int type) { - struct status_data *status, *b_status; - nullpo_ret(sd); - - b_status = &sd->base_status; - status = &sd->battle_status; - - if (type&1) { //Normal resurrection - status->hp = 1; //Otherwise status_heal may fail if dead. - status_heal(&sd->bl, b_status->hp, 0, 1); - if( status->sp < b_status->sp ) - status_set_sp(&sd->bl, b_status->sp, 1); - } else { //Just for saving on the char-server (with values as if respawned) - sd->status.hp = b_status->hp; - sd->status.sp = (status->sp < b_status->sp)?b_status->sp:status->sp; - } - return 0; + int i; + + switch (job) { + case MAPID_BLACKSMITH: // Blacksmith + for (i = 0; i < MAX_FAME_LIST; i++) { + if (smith_fame_list[i].id == char_id) + return i + 1; + } + break; + case MAPID_ALCHEMIST: // Alchemist + for (i = 0; i < MAX_FAME_LIST; i++) { + if (chemist_fame_list[i].id == char_id) + return i + 1; + } + break; + case MAPID_TAEKWON: // Taekwon + for (i = 0; i < MAX_FAME_LIST; i++) { + if (taekwon_fame_list[i].id == char_id) + return i + 1; + } + break; + } + + return 0; +} + +int pc_setrestartvalue(struct map_session_data *sd,int type) +{ + struct status_data *status, *b_status; + nullpo_ret(sd); + + b_status = &sd->base_status; + status = &sd->battle_status; + + if (type&1) { //Normal resurrection + status->hp = 1; //Otherwise status_heal may fail if dead. + status_heal(&sd->bl, b_status->hp, 0, 1); + if (status->sp < b_status->sp) + status_set_sp(&sd->bl, b_status->sp, 1); + } else { //Just for saving on the char-server (with values as if respawned) + sd->status.hp = b_status->hp; + sd->status.sp = (status->sp < b_status->sp)?b_status->sp:status->sp; + } + return 0; } /*========================================== - Rental System + Rental System *------------------------------------------*/ static int pc_inventory_rental_end(int tid, unsigned int tick, int id, intptr_t data) { - struct map_session_data *sd = map_id2sd(id); - if( sd == NULL ) - return 0; - if( tid != sd->rental_timer ) - { - ShowError("pc_inventory_rental_end: invalid timer id.\n"); - return 0; - } + struct map_session_data *sd = map_id2sd(id); + if (sd == NULL) + return 0; + if (tid != sd->rental_timer) { + ShowError("pc_inventory_rental_end: invalid timer id.\n"); + return 0; + } - pc_inventory_rentals(sd); - return 1; + pc_inventory_rentals(sd); + return 1; } int pc_inventory_rental_clear(struct map_session_data *sd) { - if( sd->rental_timer != INVALID_TIMER ) - { - delete_timer(sd->rental_timer, pc_inventory_rental_end); - sd->rental_timer = INVALID_TIMER; - } + if (sd->rental_timer != INVALID_TIMER) { + delete_timer(sd->rental_timer, pc_inventory_rental_end); + sd->rental_timer = INVALID_TIMER; + } - return 1; + return 1; } void pc_inventory_rentals(struct map_session_data *sd) { - int i, c = 0; - unsigned int expire_tick, next_tick = UINT_MAX; - - for( i = 0; i < MAX_INVENTORY; i++ ) - { // Check for Rentals on Inventory - if( sd->status.inventory[i].nameid == 0 ) - continue; // Nothing here - if( sd->status.inventory[i].expire_time == 0 ) - continue; - - if( sd->status.inventory[i].expire_time <= time(NULL) ) { - if( sd->status.inventory[i].nameid == ITEMID_REINS_OF_MOUNT - && sd->sc.option&OPTION_MOUNTING ) { - pc_setoption(sd, sd->sc.option&~OPTION_MOUNTING); - } - clif_rental_expired(sd->fd, i, sd->status.inventory[i].nameid); - pc_delitem(sd, i, sd->status.inventory[i].amount, 1, 0, LOG_TYPE_OTHER); - } else { - expire_tick = (unsigned int)(sd->status.inventory[i].expire_time - time(NULL)) * 1000; - clif_rental_time(sd->fd, sd->status.inventory[i].nameid, (int)(expire_tick / 1000)); - next_tick = min(expire_tick, next_tick); - c++; - } - } - - if( c > 0 ) // min(next_tick,3600000) 1 hour each timer to keep announcing to the owner, and to avoid a but with rental time > 15 days - sd->rental_timer = add_timer(gettick() + min(next_tick,3600000), pc_inventory_rental_end, sd->bl.id, 0); - else - sd->rental_timer = INVALID_TIMER; + int i, c = 0; + unsigned int expire_tick, next_tick = UINT_MAX; + + for (i = 0; i < MAX_INVENTORY; i++) { + // Check for Rentals on Inventory + if (sd->status.inventory[i].nameid == 0) + continue; // Nothing here + if (sd->status.inventory[i].expire_time == 0) + continue; + + if (sd->status.inventory[i].expire_time <= time(NULL)) { + if (sd->status.inventory[i].nameid == ITEMID_REINS_OF_MOUNT + && sd->sc.option&OPTION_MOUNTING) { + pc_setoption(sd, sd->sc.option&~OPTION_MOUNTING); + } + clif_rental_expired(sd->fd, i, sd->status.inventory[i].nameid); + pc_delitem(sd, i, sd->status.inventory[i].amount, 1, 0, LOG_TYPE_OTHER); + } else { + expire_tick = (unsigned int)(sd->status.inventory[i].expire_time - time(NULL)) * 1000; + clif_rental_time(sd->fd, sd->status.inventory[i].nameid, (int)(expire_tick / 1000)); + next_tick = min(expire_tick, next_tick); + c++; + } + } + + if (c > 0) // min(next_tick,3600000) 1 hour each timer to keep announcing to the owner, and to avoid a but with rental time > 15 days + sd->rental_timer = add_timer(gettick() + min(next_tick,3600000), pc_inventory_rental_end, sd->bl.id, 0); + else + sd->rental_timer = INVALID_TIMER; } void pc_inventory_rental_add(struct map_session_data *sd, int seconds) { - const struct TimerData * td; - int tick = seconds * 1000; + const struct TimerData *td; + int tick = seconds * 1000; - if( sd == NULL ) - return; + if (sd == NULL) + return; - if( sd->rental_timer != INVALID_TIMER ) - { - td = get_timer(sd->rental_timer); - if( DIFF_TICK(td->tick, gettick()) > tick ) - { // Update Timer as this one ends first than the current one - pc_inventory_rental_clear(sd); - sd->rental_timer = add_timer(gettick() + tick, pc_inventory_rental_end, sd->bl.id, 0); - } - } - else - sd->rental_timer = add_timer(gettick() + min(tick,3600000), pc_inventory_rental_end, sd->bl.id, 0); + if (sd->rental_timer != INVALID_TIMER) { + td = get_timer(sd->rental_timer); + if (DIFF_TICK(td->tick, gettick()) > tick) { + // Update Timer as this one ends first than the current one + pc_inventory_rental_clear(sd); + sd->rental_timer = add_timer(gettick() + tick, pc_inventory_rental_end, sd->bl.id, 0); + } + } else + sd->rental_timer = add_timer(gettick() + min(tick,3600000), pc_inventory_rental_end, sd->bl.id, 0); } /** @@ -504,7 +494,7 @@ void pc_inventory_rental_add(struct map_session_data *sd, int seconds) */ bool pc_can_give_items(struct map_session_data *sd) { - return pc_has_permission(sd, PC_PERM_TRADE); + return pc_has_permission(sd, PC_PERM_TRADE); } /*========================================== @@ -512,52 +502,52 @@ bool pc_can_give_items(struct map_session_data *sd) *------------------------------------------*/ int pc_makesavestatus(struct map_session_data *sd) { - nullpo_ret(sd); + nullpo_ret(sd); - if(!battle_config.save_clothcolor) - sd->status.clothes_color=0; + if (!battle_config.save_clothcolor) + sd->status.clothes_color=0; - //Only copy the Cart/Peco/Falcon options, the rest are handled via - //status change load/saving. [Skotlex] + //Only copy the Cart/Peco/Falcon options, the rest are handled via + //status change load/saving. [Skotlex] #ifdef NEW_CARTS - sd->status.option = sd->sc.option&(OPTION_FALCON|OPTION_RIDING|OPTION_DRAGON|OPTION_WUG|OPTION_WUGRIDER|OPTION_MADOGEAR|OPTION_MOUNTING); + sd->status.option = sd->sc.option&(OPTION_FALCON|OPTION_RIDING|OPTION_DRAGON|OPTION_WUG|OPTION_WUGRIDER|OPTION_MADOGEAR|OPTION_MOUNTING); #else - sd->status.option = sd->sc.option&(OPTION_CART|OPTION_FALCON|OPTION_RIDING|OPTION_DRAGON|OPTION_WUG|OPTION_WUGRIDER|OPTION_MADOGEAR|OPTION_MOUNTING); + sd->status.option = sd->sc.option&(OPTION_CART|OPTION_FALCON|OPTION_RIDING|OPTION_DRAGON|OPTION_WUG|OPTION_WUGRIDER|OPTION_MADOGEAR|OPTION_MOUNTING); #endif - if (sd->sc.data[SC_JAILED]) - { //When Jailed, do not move last point. - if(pc_isdead(sd)){ - pc_setrestartvalue(sd,0); - } else { - sd->status.hp = sd->battle_status.hp; - sd->status.sp = sd->battle_status.sp; - } - sd->status.last_point.map = sd->mapindex; - sd->status.last_point.x = sd->bl.x; - sd->status.last_point.y = sd->bl.y; - return 0; - } - - if(pc_isdead(sd)){ - pc_setrestartvalue(sd,0); - memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point)); - } else { - sd->status.hp = sd->battle_status.hp; - sd->status.sp = sd->battle_status.sp; - sd->status.last_point.map = sd->mapindex; - sd->status.last_point.x = sd->bl.x; - sd->status.last_point.y = sd->bl.y; - } - - if(map[sd->bl.m].flag.nosave){ - struct map_data *m=&map[sd->bl.m]; - if(m->save.map) - memcpy(&sd->status.last_point,&m->save,sizeof(sd->status.last_point)); - else - memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point)); - } - - return 0; + if (sd->sc.data[SC_JAILED]) { + //When Jailed, do not move last point. + if (pc_isdead(sd)) { + pc_setrestartvalue(sd,0); + } else { + sd->status.hp = sd->battle_status.hp; + sd->status.sp = sd->battle_status.sp; + } + sd->status.last_point.map = sd->mapindex; + sd->status.last_point.x = sd->bl.x; + sd->status.last_point.y = sd->bl.y; + return 0; + } + + if (pc_isdead(sd)) { + pc_setrestartvalue(sd,0); + memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point)); + } else { + sd->status.hp = sd->battle_status.hp; + sd->status.sp = sd->battle_status.sp; + sd->status.last_point.map = sd->mapindex; + sd->status.last_point.x = sd->bl.x; + sd->status.last_point.y = sd->bl.y; + } + + if (map[sd->bl.m].flag.nosave) { + struct map_data *m=&map[sd->bl.m]; + if (m->save.map) + memcpy(&sd->status.last_point,&m->save,sizeof(sd->status.last_point)); + else + memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point)); + } + + return 0; } /*========================================== @@ -565,231 +555,246 @@ int pc_makesavestatus(struct map_session_data *sd) *------------------------------------------*/ int pc_setnewpc(struct map_session_data *sd, int account_id, int char_id, int login_id1, unsigned int client_tick, int sex, int fd) { - nullpo_ret(sd); + nullpo_ret(sd); - sd->bl.id = account_id; - sd->status.account_id = account_id; - sd->status.char_id = char_id; - sd->status.sex = sex; - sd->login_id1 = login_id1; - sd->login_id2 = 0; // at this point, we can not know the value :( - sd->client_tick = client_tick; - sd->state.active = 0; //to be set to 1 after player is fully authed and loaded. - sd->bl.type = BL_PC; - sd->canlog_tick = gettick(); - //Required to prevent homunculus copuing a base speed of 0. - sd->battle_status.speed = sd->base_status.speed = DEFAULT_WALK_SPEED; - return 0; + sd->bl.id = account_id; + sd->status.account_id = account_id; + sd->status.char_id = char_id; + sd->status.sex = sex; + sd->login_id1 = login_id1; + sd->login_id2 = 0; // at this point, we can not know the value :( + sd->client_tick = client_tick; + sd->state.active = 0; //to be set to 1 after player is fully authed and loaded. + sd->bl.type = BL_PC; + sd->canlog_tick = gettick(); + //Required to prevent homunculus copuing a base speed of 0. + sd->battle_status.speed = sd->base_status.speed = DEFAULT_WALK_SPEED; + return 0; } int pc_equippoint(struct map_session_data *sd,int n) { - int ep = 0; + int ep = 0; - nullpo_ret(sd); + nullpo_ret(sd); - if(!sd->inventory_data[n]) - return 0; + if (!sd->inventory_data[n]) + return 0; - if (!itemdb_isequip2(sd->inventory_data[n])) - return 0; //Not equippable by players. + if (!itemdb_isequip2(sd->inventory_data[n])) + return 0; //Not equippable by players. - ep = sd->inventory_data[n]->equip; - if(sd->inventory_data[n]->look == W_DAGGER || - sd->inventory_data[n]->look == W_1HSWORD || - sd->inventory_data[n]->look == W_1HAXE) { - if(ep == EQP_HAND_R && (pc_checkskill(sd,AS_LEFT) > 0 || (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN || - (sd->class_&MAPID_UPPERMASK) == MAPID_KAGEROUOBORO))//Kagerou and Oboro can dual wield daggers. [Rytech] - return EQP_ARMS; - } - return ep; + ep = sd->inventory_data[n]->equip; + if (sd->inventory_data[n]->look == W_DAGGER || + sd->inventory_data[n]->look == W_1HSWORD || + sd->inventory_data[n]->look == W_1HAXE) { + if (ep == EQP_HAND_R && (pc_checkskill(sd,AS_LEFT) > 0 || (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN || + (sd->class_&MAPID_UPPERMASK) == MAPID_KAGEROUOBORO))//Kagerou and Oboro can dual wield daggers. [Rytech] + return EQP_ARMS; + } + return ep; } int pc_setinventorydata(struct map_session_data *sd) { - int i,id; + int i,id; - nullpo_ret(sd); + nullpo_ret(sd); - for(i=0;i<MAX_INVENTORY;i++) { - id = sd->status.inventory[i].nameid; - sd->inventory_data[i] = id?itemdb_search(id):NULL; - } - return 0; + for (i=0; i<MAX_INVENTORY; i++) { + id = sd->status.inventory[i].nameid; + sd->inventory_data[i] = id?itemdb_search(id):NULL; + } + return 0; } int pc_calcweapontype(struct map_session_data *sd) { - nullpo_ret(sd); - - // single-hand - if(sd->weapontype2 == W_FIST) { - sd->status.weapon = sd->weapontype1; - return 1; - } - if(sd->weapontype1 == W_FIST) { - sd->status.weapon = sd->weapontype2; - return 1; - } - // dual-wield - sd->status.weapon = 0; - switch (sd->weapontype1){ - case W_DAGGER: - switch (sd->weapontype2) { - case W_DAGGER: sd->status.weapon = W_DOUBLE_DD; break; - case W_1HSWORD: sd->status.weapon = W_DOUBLE_DS; break; - case W_1HAXE: sd->status.weapon = W_DOUBLE_DA; break; - } - break; - case W_1HSWORD: - switch (sd->weapontype2) { - case W_DAGGER: sd->status.weapon = W_DOUBLE_DS; break; - case W_1HSWORD: sd->status.weapon = W_DOUBLE_SS; break; - case W_1HAXE: sd->status.weapon = W_DOUBLE_SA; break; - } - break; - case W_1HAXE: - switch (sd->weapontype2) { - case W_DAGGER: sd->status.weapon = W_DOUBLE_DA; break; - case W_1HSWORD: sd->status.weapon = W_DOUBLE_SA; break; - case W_1HAXE: sd->status.weapon = W_DOUBLE_AA; break; - } - } - // unknown, default to right hand type - if (!sd->status.weapon) - sd->status.weapon = sd->weapontype1; - - return 2; + nullpo_ret(sd); + + // single-hand + if (sd->weapontype2 == W_FIST) { + sd->status.weapon = sd->weapontype1; + return 1; + } + if (sd->weapontype1 == W_FIST) { + sd->status.weapon = sd->weapontype2; + return 1; + } + // dual-wield + sd->status.weapon = 0; + switch (sd->weapontype1) { + case W_DAGGER: + switch (sd->weapontype2) { + case W_DAGGER: + sd->status.weapon = W_DOUBLE_DD; + break; + case W_1HSWORD: + sd->status.weapon = W_DOUBLE_DS; + break; + case W_1HAXE: + sd->status.weapon = W_DOUBLE_DA; + break; + } + break; + case W_1HSWORD: + switch (sd->weapontype2) { + case W_DAGGER: + sd->status.weapon = W_DOUBLE_DS; + break; + case W_1HSWORD: + sd->status.weapon = W_DOUBLE_SS; + break; + case W_1HAXE: + sd->status.weapon = W_DOUBLE_SA; + break; + } + break; + case W_1HAXE: + switch (sd->weapontype2) { + case W_DAGGER: + sd->status.weapon = W_DOUBLE_DA; + break; + case W_1HSWORD: + sd->status.weapon = W_DOUBLE_SA; + break; + case W_1HAXE: + sd->status.weapon = W_DOUBLE_AA; + break; + } + } + // unknown, default to right hand type + if (!sd->status.weapon) + sd->status.weapon = sd->weapontype1; + + return 2; } int pc_setequipindex(struct map_session_data *sd) { - int i,j; + int i,j; - nullpo_ret(sd); + nullpo_ret(sd); - for(i=0;i<EQI_MAX;i++) - sd->equip_index[i] = -1; + for (i=0; i<EQI_MAX; i++) + sd->equip_index[i] = -1; - for(i=0;i<MAX_INVENTORY;i++) { - if(sd->status.inventory[i].nameid <= 0) - continue; - if(sd->status.inventory[i].equip) { - for(j=0;j<EQI_MAX;j++) - if(sd->status.inventory[i].equip & equip_pos[j]) - sd->equip_index[j] = i; + for (i=0; i<MAX_INVENTORY; i++) { + if (sd->status.inventory[i].nameid <= 0) + continue; + if (sd->status.inventory[i].equip) { + for (j=0; j<EQI_MAX; j++) + if (sd->status.inventory[i].equip & equip_pos[j]) + sd->equip_index[j] = i; - if(sd->status.inventory[i].equip & EQP_HAND_R) - { - if(sd->inventory_data[i]) - sd->weapontype1 = sd->inventory_data[i]->look; - else - sd->weapontype1 = 0; - } + if (sd->status.inventory[i].equip & EQP_HAND_R) { + if (sd->inventory_data[i]) + sd->weapontype1 = sd->inventory_data[i]->look; + else + sd->weapontype1 = 0; + } - if( sd->status.inventory[i].equip & EQP_HAND_L ) - { - if( sd->inventory_data[i] && sd->inventory_data[i]->type == IT_WEAPON ) - sd->weapontype2 = sd->inventory_data[i]->look; - else - sd->weapontype2 = 0; - } - } - } - pc_calcweapontype(sd); + if (sd->status.inventory[i].equip & EQP_HAND_L) { + if (sd->inventory_data[i] && sd->inventory_data[i]->type == IT_WEAPON) + sd->weapontype2 = sd->inventory_data[i]->look; + else + sd->weapontype2 = 0; + } + } + } + pc_calcweapontype(sd); - return 0; + return 0; } static int pc_isAllowedCardOn(struct map_session_data *sd,int s,int eqindex,int flag) { - int i; - struct item *item = &sd->status.inventory[eqindex]; - struct item_data *data; + int i; + struct item *item = &sd->status.inventory[eqindex]; + struct item_data *data; - //Crafted/made/hatched items. - if (itemdb_isspecial(item->card[0])) - return 1; + //Crafted/made/hatched items. + if (itemdb_isspecial(item->card[0])) + return 1; - /* scan for enchant armor gems */ - if( item->card[MAX_SLOTS - 1] && s < MAX_SLOTS - 1 ) - s = MAX_SLOTS - 1; + /* scan for enchant armor gems */ + if (item->card[MAX_SLOTS - 1] && s < MAX_SLOTS - 1) + s = MAX_SLOTS - 1; - ARR_FIND( 0, s, i, item->card[i] && (data = itemdb_exists(item->card[i])) != NULL && data->flag.no_equip&flag ); - return( i < s ) ? 0 : 1; + ARR_FIND(0, s, i, item->card[i] && (data = itemdb_exists(item->card[i])) != NULL && data->flag.no_equip&flag); + return(i < s) ? 0 : 1; } bool pc_isequipped(struct map_session_data *sd, int nameid) { - int i, j, index; + int i, j, index; - for( i = 0; i < EQI_MAX; i++ ) - { - index = sd->equip_index[i]; - if( index < 0 ) continue; + for (i = 0; i < EQI_MAX; i++) { + index = sd->equip_index[i]; + if (index < 0) continue; - if( i == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index ) continue; - if( i == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index ) continue; - if( i == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index) ) continue; + if (i == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue; + if (i == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) continue; + if (i == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) continue; - if( !sd->inventory_data[index] ) continue; + if (!sd->inventory_data[index]) continue; - if( sd->inventory_data[index]->nameid == nameid ) - return true; + if (sd->inventory_data[index]->nameid == nameid) + return true; - for( j = 0; j < sd->inventory_data[index]->slot; j++ ) - if( sd->status.inventory[index].card[j] == nameid ) - return true; - } + for (j = 0; j < sd->inventory_data[index]->slot; j++) + if (sd->status.inventory[index].card[j] == nameid) + return true; + } - return false; + return false; } -bool pc_can_Adopt(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd ) +bool pc_can_Adopt(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd) { - if( !p1_sd || !p2_sd || !b_sd ) - return false; + if (!p1_sd || !p2_sd || !b_sd) + return false; - if( b_sd->status.father || b_sd->status.mother || b_sd->adopt_invite ) - return false; // already adopted baby / in adopt request + if (b_sd->status.father || b_sd->status.mother || b_sd->adopt_invite) + return false; // already adopted baby / in adopt request - if( !p1_sd->status.partner_id || !p1_sd->status.party_id || p1_sd->status.party_id != b_sd->status.party_id ) - return false; // You need to be married and in party with baby to adopt + if (!p1_sd->status.partner_id || !p1_sd->status.party_id || p1_sd->status.party_id != b_sd->status.party_id) + return false; // You need to be married and in party with baby to adopt - if( p1_sd->status.partner_id != p2_sd->status.char_id || p2_sd->status.partner_id != p1_sd->status.char_id ) - return false; // Not married, wrong married + if (p1_sd->status.partner_id != p2_sd->status.char_id || p2_sd->status.partner_id != p1_sd->status.char_id) + return false; // Not married, wrong married - if( p2_sd->status.party_id != p1_sd->status.party_id ) - return false; // Both parents need to be in the same party + if (p2_sd->status.party_id != p1_sd->status.party_id) + return false; // Both parents need to be in the same party - // Parents need to have their ring equipped - if( !pc_isequipped(p1_sd, WEDDING_RING_M) && !pc_isequipped(p1_sd, WEDDING_RING_F) ) - return false; + // Parents need to have their ring equipped + if (!pc_isequipped(p1_sd, WEDDING_RING_M) && !pc_isequipped(p1_sd, WEDDING_RING_F)) + return false; - if( !pc_isequipped(p2_sd, WEDDING_RING_M) && !pc_isequipped(p2_sd, WEDDING_RING_F) ) - return false; + if (!pc_isequipped(p2_sd, WEDDING_RING_M) && !pc_isequipped(p2_sd, WEDDING_RING_F)) + return false; - // Already adopted a baby - if( p1_sd->status.child || p2_sd->status.child ) { - clif_Adopt_reply(p1_sd, 0); - return false; - } + // Already adopted a baby + if (p1_sd->status.child || p2_sd->status.child) { + clif_Adopt_reply(p1_sd, 0); + return false; + } - // Parents need at least lvl 70 to adopt - if( p1_sd->status.base_level < 70 || p2_sd->status.base_level < 70 ) { - clif_Adopt_reply(p1_sd, 1); - return false; - } + // Parents need at least lvl 70 to adopt + if (p1_sd->status.base_level < 70 || p2_sd->status.base_level < 70) { + clif_Adopt_reply(p1_sd, 1); + return false; + } - if( b_sd->status.partner_id ) { - clif_Adopt_reply(p1_sd, 2); - return false; - } + if (b_sd->status.partner_id) { + clif_Adopt_reply(p1_sd, 2); + return false; + } - if( !( ( b_sd->status.class_ >= JOB_NOVICE && b_sd->status.class_ <= JOB_THIEF ) || b_sd->status.class_ == JOB_SUPER_NOVICE ) ) - return false; + if (!((b_sd->status.class_ >= JOB_NOVICE && b_sd->status.class_ <= JOB_THIEF) || b_sd->status.class_ == JOB_SUPER_NOVICE)) + return false; - return true; + return true; } /*========================================== @@ -797,42 +802,42 @@ bool pc_can_Adopt(struct map_session_data *p1_sd, struct map_session_data *p2_sd *------------------------------------------*/ bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd) { - int job, joblevel; - unsigned int jobexp; + int job, joblevel; + unsigned int jobexp; - if( !pc_can_Adopt(p1_sd, p2_sd, b_sd) ) - return false; + if (!pc_can_Adopt(p1_sd, p2_sd, b_sd)) + return false; - // Preserve current job levels and progress - joblevel = b_sd->status.job_level; - jobexp = b_sd->status.job_exp; + // Preserve current job levels and progress + joblevel = b_sd->status.job_level; + jobexp = b_sd->status.job_exp; - job = pc_mapid2jobid(b_sd->class_|JOBL_BABY, b_sd->status.sex); - if( job != -1 && !pc_jobchange(b_sd, job, 0) ) - { // Success, proceed to configure parents and baby skills - p1_sd->status.child = b_sd->status.char_id; - p2_sd->status.child = b_sd->status.char_id; - b_sd->status.father = p1_sd->status.char_id; - b_sd->status.mother = p2_sd->status.char_id; + job = pc_mapid2jobid(b_sd->class_|JOBL_BABY, b_sd->status.sex); + if (job != -1 && !pc_jobchange(b_sd, job, 0)) { + // Success, proceed to configure parents and baby skills + p1_sd->status.child = b_sd->status.char_id; + p2_sd->status.child = b_sd->status.char_id; + b_sd->status.father = p1_sd->status.char_id; + b_sd->status.mother = p2_sd->status.char_id; - // Restore progress - b_sd->status.job_level = joblevel; - clif_updatestatus(b_sd, SP_JOBLEVEL); - b_sd->status.job_exp = jobexp; - clif_updatestatus(b_sd, SP_JOBEXP); + // Restore progress + b_sd->status.job_level = joblevel; + clif_updatestatus(b_sd, SP_JOBLEVEL); + b_sd->status.job_exp = jobexp; + clif_updatestatus(b_sd, SP_JOBEXP); - // Baby Skills - pc_skill(b_sd, WE_BABY, 1, 0); - pc_skill(b_sd, WE_CALLPARENT, 1, 0); + // Baby Skills + pc_skill(b_sd, WE_BABY, 1, 0); + pc_skill(b_sd, WE_CALLPARENT, 1, 0); - // Parents Skills - pc_skill(p1_sd, WE_CALLBABY, 1, 0); - pc_skill(p2_sd, WE_CALLBABY, 1, 0); + // Parents Skills + pc_skill(p1_sd, WE_CALLBABY, 1, 0); + pc_skill(p2_sd, WE_CALLBABY, 1, 0); - return true; - } + return true; + } - return false; // Job Change Fail + return false; // Job Change Fail } /*================================================= @@ -841,84 +846,83 @@ bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd, *------------------------------------------------*/ int pc_isequip(struct map_session_data *sd,int n) { - struct item_data *item; + struct item_data *item; - nullpo_ret(sd); + nullpo_ret(sd); - item = sd->inventory_data[n]; + item = sd->inventory_data[n]; - if(pc_has_permission(sd, PC_PERM_USE_ALL_EQUIPMENT)) - return 1; + if (pc_has_permission(sd, PC_PERM_USE_ALL_EQUIPMENT)) + return 1; - if(item == NULL) - return 0; - if(item->elv && sd->status.base_level < (unsigned int)item->elv) - return 0; + if (item == NULL) + return 0; + if (item->elv && sd->status.base_level < (unsigned int)item->elv) + return 0; #ifdef RENEWAL - if(item->elvmax && sd->status.base_level > (unsigned int)item->elvmax) - return 0; + if (item->elvmax && sd->status.base_level > (unsigned int)item->elvmax) + return 0; #endif - if(item->sex != 2 && sd->status.sex != item->sex) - return 0; - if(!map_flag_vs(sd->bl.m) && ((item->flag.no_equip&1) || !pc_isAllowedCardOn(sd,item->slot,n,1))) - return 0; - if(map[sd->bl.m].flag.pvp && ((item->flag.no_equip&2) || !pc_isAllowedCardOn(sd,item->slot,n,2))) - return 0; - if(map_flag_gvg(sd->bl.m) && ((item->flag.no_equip&4) || !pc_isAllowedCardOn(sd,item->slot,n,4))) - return 0; - if(map[sd->bl.m].flag.battleground && ((item->flag.no_equip&8) || !pc_isAllowedCardOn(sd,item->slot,n,8))) - return 0; - if(map[sd->bl.m].flag.restricted) - { - int flag =8*map[sd->bl.m].zone; - if (item->flag.no_equip&flag || !pc_isAllowedCardOn(sd,item->slot,n,flag)) - return 0; - } - - if (sd->sc.count) { - - if(item->equip & EQP_ARMS && item->type == IT_WEAPON && sd->sc.data[SC_STRIPWEAPON]) // Also works with left-hand weapons [DracoRPG] - return 0; - if(item->equip & EQP_SHIELD && item->type == IT_ARMOR && sd->sc.data[SC_STRIPSHIELD]) - return 0; - if(item->equip & EQP_ARMOR && sd->sc.data[SC_STRIPARMOR]) - return 0; - if(item->equip & EQP_HEAD_TOP && sd->sc.data[SC_STRIPHELM]) - return 0; - if(item->equip & EQP_ACC && sd->sc.data[SC__STRIPACCESSORY]) - return 0; - if(item->equip && sd->sc.data[SC_KYOUGAKU]) - return 0; - - if (sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_SUPERNOVICE) { - //Spirit of Super Novice equip bonuses. [Skotlex] - if (sd->status.base_level > 90 && item->equip & EQP_HELM) - return 1; //Can equip all helms - - if (sd->status.base_level > 96 && item->equip & EQP_ARMS && item->type == IT_WEAPON) - switch(item->look) { //In weapons, the look determines type of weapon. - case W_DAGGER: //Level 4 Knives are equippable.. this means all knives, I'd guess? - case W_1HSWORD: //All 1H swords - case W_1HAXE: //All 1H Axes - case W_MACE: //All 1H Maces - case W_STAFF: //All 1H Staves - return 1; - } - } - } - //Not equipable by class. [Skotlex] - if (!(1<<(sd->class_&MAPID_BASEMASK)&item->class_base[(sd->class_&JOBL_2_1)?1:((sd->class_&JOBL_2_2)?2:0)])) - return 0; - //Not usable by upper class. [Inkfish] - while( 1 ) { - if( item->class_upper&1 && !(sd->class_&(JOBL_UPPER|JOBL_THIRD|JOBL_BABY)) ) break; - if( item->class_upper&2 && sd->class_&(JOBL_UPPER|JOBL_THIRD) ) break; - if( item->class_upper&4 && sd->class_&JOBL_BABY ) break; - if( item->class_upper&8 && sd->class_&JOBL_THIRD ) break; - return 0; - } - - return 1; + if (item->sex != 2 && sd->status.sex != item->sex) + return 0; + if (!map_flag_vs(sd->bl.m) && ((item->flag.no_equip&1) || !pc_isAllowedCardOn(sd,item->slot,n,1))) + return 0; + if (map[sd->bl.m].flag.pvp && ((item->flag.no_equip&2) || !pc_isAllowedCardOn(sd,item->slot,n,2))) + return 0; + if (map_flag_gvg(sd->bl.m) && ((item->flag.no_equip&4) || !pc_isAllowedCardOn(sd,item->slot,n,4))) + return 0; + if (map[sd->bl.m].flag.battleground && ((item->flag.no_equip&8) || !pc_isAllowedCardOn(sd,item->slot,n,8))) + return 0; + if (map[sd->bl.m].flag.restricted) { + int flag =8*map[sd->bl.m].zone; + if (item->flag.no_equip&flag || !pc_isAllowedCardOn(sd,item->slot,n,flag)) + return 0; + } + + if (sd->sc.count) { + + if (item->equip & EQP_ARMS && item->type == IT_WEAPON && sd->sc.data[SC_STRIPWEAPON]) // Also works with left-hand weapons [DracoRPG] + return 0; + if (item->equip & EQP_SHIELD && item->type == IT_ARMOR && sd->sc.data[SC_STRIPSHIELD]) + return 0; + if (item->equip & EQP_ARMOR && sd->sc.data[SC_STRIPARMOR]) + return 0; + if (item->equip & EQP_HEAD_TOP && sd->sc.data[SC_STRIPHELM]) + return 0; + if (item->equip & EQP_ACC && sd->sc.data[SC__STRIPACCESSORY]) + return 0; + if (item->equip && sd->sc.data[SC_KYOUGAKU]) + return 0; + + if (sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_SUPERNOVICE) { + //Spirit of Super Novice equip bonuses. [Skotlex] + if (sd->status.base_level > 90 && item->equip & EQP_HELM) + return 1; //Can equip all helms + + if (sd->status.base_level > 96 && item->equip & EQP_ARMS && item->type == IT_WEAPON) + switch (item->look) { //In weapons, the look determines type of weapon. + case W_DAGGER: //Level 4 Knives are equippable.. this means all knives, I'd guess? + case W_1HSWORD: //All 1H swords + case W_1HAXE: //All 1H Axes + case W_MACE: //All 1H Maces + case W_STAFF: //All 1H Staves + return 1; + } + } + } + //Not equipable by class. [Skotlex] + if (!(1<<(sd->class_&MAPID_BASEMASK)&item->class_base[(sd->class_&JOBL_2_1)?1:((sd->class_&JOBL_2_2)?2:0)])) + return 0; + //Not usable by upper class. [Inkfish] + while (1) { + if (item->class_upper&1 && !(sd->class_&(JOBL_UPPER|JOBL_THIRD|JOBL_BABY))) break; + if (item->class_upper&2 && sd->class_&(JOBL_UPPER|JOBL_THIRD)) break; + if (item->class_upper&4 && sd->class_&JOBL_BABY) break; + if (item->class_upper&8 && sd->class_&JOBL_THIRD) break; + return 0; + } + + return 1; } /*========================================== @@ -927,190 +931,187 @@ int pc_isequip(struct map_session_data *sd,int n) *------------------------------------------*/ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_time, int group_id, struct mmo_charstatus *st, bool changing_mapservers) { - int i; - unsigned long tick = gettick(); - uint32 ip = session[sd->fd]->client_addr; - - sd->login_id2 = login_id2; - sd->group_id = group_id; - - /* load user permissions */ - pc_group_pc_load(sd); - - memcpy(&sd->status, st, sizeof(*st)); - - if (st->sex != sd->status.sex) { - clif_authfail_fd(sd->fd, 0); - return false; - } - - //Set the map-server used job id. [Skotlex] - i = pc_jobid2mapid(sd->status.class_); - if (i == -1) { //Invalid class? - ShowError("pc_authok: Invalid class %d for player %s (%d:%d). Class was changed to novice.\n", sd->status.class_, sd->status.name, sd->status.account_id, sd->status.char_id); - sd->status.class_ = JOB_NOVICE; - sd->class_ = MAPID_NOVICE; - } else - sd->class_ = i; - - // Checks and fixes to character status data, that are required - // in case of configuration change or stuff, which cannot be - // checked on char-server. - if( sd->status.hair < MIN_HAIR_STYLE || sd->status.hair > MAX_HAIR_STYLE ) - { - sd->status.hair = MIN_HAIR_STYLE; - } - if( sd->status.hair_color < MIN_HAIR_COLOR || sd->status.hair_color > MAX_HAIR_COLOR ) - { - sd->status.hair_color = MIN_HAIR_COLOR; - } - if( sd->status.clothes_color < MIN_CLOTH_COLOR || sd->status.clothes_color > MAX_CLOTH_COLOR ) - { - sd->status.clothes_color = MIN_CLOTH_COLOR; - } - - //Initializations to null/0 unneeded since map_session_data was filled with 0 upon allocation. - if(!sd->status.hp) pc_setdead(sd); - sd->state.connect_new = 1; - - sd->followtimer = INVALID_TIMER; // [MouseJstr] - sd->invincible_timer = INVALID_TIMER; - sd->npc_timer_id = INVALID_TIMER; - sd->pvp_timer = INVALID_TIMER; - /** - * For the Secure NPC Timeout option (check config/Secure.h) [RR] - **/ + int i; + unsigned long tick = gettick(); + uint32 ip = session[sd->fd]->client_addr; + + sd->login_id2 = login_id2; + sd->group_id = group_id; + + /* load user permissions */ + pc_group_pc_load(sd); + + memcpy(&sd->status, st, sizeof(*st)); + + if (st->sex != sd->status.sex) { + clif_authfail_fd(sd->fd, 0); + return false; + } + + //Set the map-server used job id. [Skotlex] + i = pc_jobid2mapid(sd->status.class_); + if (i == -1) { //Invalid class? + ShowError("pc_authok: Invalid class %d for player %s (%d:%d). Class was changed to novice.\n", sd->status.class_, sd->status.name, sd->status.account_id, sd->status.char_id); + sd->status.class_ = JOB_NOVICE; + sd->class_ = MAPID_NOVICE; + } else + sd->class_ = i; + + // Checks and fixes to character status data, that are required + // in case of configuration change or stuff, which cannot be + // checked on char-server. + if (sd->status.hair < MIN_HAIR_STYLE || sd->status.hair > MAX_HAIR_STYLE) { + sd->status.hair = MIN_HAIR_STYLE; + } + if (sd->status.hair_color < MIN_HAIR_COLOR || sd->status.hair_color > MAX_HAIR_COLOR) { + sd->status.hair_color = MIN_HAIR_COLOR; + } + if (sd->status.clothes_color < MIN_CLOTH_COLOR || sd->status.clothes_color > MAX_CLOTH_COLOR) { + sd->status.clothes_color = MIN_CLOTH_COLOR; + } + + //Initializations to null/0 unneeded since map_session_data was filled with 0 upon allocation. + if (!sd->status.hp) pc_setdead(sd); + sd->state.connect_new = 1; + + sd->followtimer = INVALID_TIMER; // [MouseJstr] + sd->invincible_timer = INVALID_TIMER; + sd->npc_timer_id = INVALID_TIMER; + sd->pvp_timer = INVALID_TIMER; + /** + * For the Secure NPC Timeout option (check config/Secure.h) [RR] + **/ #if SECURE_NPCTIMEOUT - /** - * Initialize to defaults/expected - **/ - sd->npc_idle_timer = INVALID_TIMER; - sd->npc_idle_tick = tick; + /** + * Initialize to defaults/expected + **/ + sd->npc_idle_timer = INVALID_TIMER; + sd->npc_idle_tick = tick; #endif - sd->canuseitem_tick = tick; - sd->canusecashfood_tick = tick; - sd->canequip_tick = tick; - sd->cantalk_tick = tick; - sd->canskill_tick = tick; - sd->cansendmail_tick = tick; + sd->canuseitem_tick = tick; + sd->canusecashfood_tick = tick; + sd->canequip_tick = tick; + sd->cantalk_tick = tick; + sd->canskill_tick = tick; + sd->cansendmail_tick = tick; - for(i = 0; i < MAX_SKILL_LEVEL; i++) - sd->spirit_timer[i] = INVALID_TIMER; - for(i = 0; i < ARRAYLENGTH(sd->autobonus); i++) - sd->autobonus[i].active = INVALID_TIMER; - for(i = 0; i < ARRAYLENGTH(sd->autobonus2); i++) - sd->autobonus2[i].active = INVALID_TIMER; - for(i = 0; i < ARRAYLENGTH(sd->autobonus3); i++) - sd->autobonus3[i].active = INVALID_TIMER; + for (i = 0; i < MAX_SKILL_LEVEL; i++) + sd->spirit_timer[i] = INVALID_TIMER; + for (i = 0; i < ARRAYLENGTH(sd->autobonus); i++) + sd->autobonus[i].active = INVALID_TIMER; + for (i = 0; i < ARRAYLENGTH(sd->autobonus2); i++) + sd->autobonus2[i].active = INVALID_TIMER; + for (i = 0; i < ARRAYLENGTH(sd->autobonus3); i++) + sd->autobonus3[i].active = INVALID_TIMER; - if (battle_config.item_auto_get) - sd->state.autoloot = 10000; + if (battle_config.item_auto_get) + sd->state.autoloot = 10000; - if (battle_config.disp_experience) - sd->state.showexp = 1; - if (battle_config.disp_zeny) - sd->state.showzeny = 1; + if (battle_config.disp_experience) + sd->state.showexp = 1; + if (battle_config.disp_zeny) + sd->state.showzeny = 1; - if (!(battle_config.display_skill_fail&2)) - sd->state.showdelay = 1; + if (!(battle_config.display_skill_fail&2)) + sd->state.showdelay = 1; - pc_setinventorydata(sd); - pc_setequipindex(sd); + pc_setinventorydata(sd); + pc_setequipindex(sd); - status_change_init(&sd->bl); + status_change_init(&sd->bl); - if (pc_can_use_command(sd, "hide", COMMAND_ATCOMMAND)) - sd->status.option &= (OPTION_MASK | OPTION_INVISIBLE); - else - sd->status.option &= OPTION_MASK; + if (pc_can_use_command(sd, "hide", COMMAND_ATCOMMAND)) + sd->status.option &= (OPTION_MASK | OPTION_INVISIBLE); + else + sd->status.option &= OPTION_MASK; - sd->sc.option = sd->status.option; //This is the actual option used in battle. - //Set here because we need the inventory data for weapon sprite parsing. - status_set_viewdata(&sd->bl, sd->status.class_); - unit_dataset(&sd->bl); + sd->sc.option = sd->status.option; //This is the actual option used in battle. + //Set here because we need the inventory data for weapon sprite parsing. + status_set_viewdata(&sd->bl, sd->status.class_); + unit_dataset(&sd->bl); - sd->guild_x = -1; - sd->guild_y = -1; + sd->guild_x = -1; + sd->guild_y = -1; - // Event Timers - for( i = 0; i < MAX_EVENTTIMER; i++ ) - sd->eventtimer[i] = INVALID_TIMER; - // Rental Timer - sd->rental_timer = INVALID_TIMER; + // Event Timers + for (i = 0; i < MAX_EVENTTIMER; i++) + sd->eventtimer[i] = INVALID_TIMER; + // Rental Timer + sd->rental_timer = INVALID_TIMER; - for( i = 0; i < 3; i++ ) - sd->hate_mob[i] = -1; + for (i = 0; i < 3; i++) + sd->hate_mob[i] = -1; //warp player - if ((i=pc_setpos(sd,sd->status.last_point.map, sd->status.last_point.x, sd->status.last_point.y, CLR_OUTSIGHT)) != 0) { - ShowError ("Last_point_map %s - id %d not found (error code %d)\n", mapindex_id2name(sd->status.last_point.map), sd->status.last_point.map, i); - - // try warping to a default map instead (church graveyard) - if (pc_setpos(sd, mapindex_name2id(MAP_PRONTERA), 273, 354, CLR_OUTSIGHT) != 0) { - // if we fail again - clif_authfail_fd(sd->fd, 0); - return false; - } - } - - clif_authok(sd); - - //Prevent S. Novices from getting the no-death bonus just yet. [Skotlex] - sd->die_counter=-1; - - //display login notice - ShowInfo("'"CL_WHITE"%s"CL_RESET"' logged in." - " (AID/CID: '"CL_WHITE"%d/%d"CL_RESET"'," - " Packet Ver: '"CL_WHITE"%d"CL_RESET"', IP: '"CL_WHITE"%d.%d.%d.%d"CL_RESET"'," - " Group '"CL_WHITE"%d"CL_RESET"').\n", - sd->status.name, sd->status.account_id, sd->status.char_id, - sd->packet_ver, CONVIP(ip), sd->group_id); - // Send friends list - clif_friendslist_send(sd); - - if( !changing_mapservers ) { - - if (battle_config.display_version == 1){ - char buf[256]; - sprintf(buf, "SVN version: %s", get_svn_revision()); - clif_displaymessage(sd->fd, buf); - } - - // Message of the Day [Valaris] - for(i=0; motd_text[i][0] && i < MOTD_LINE_SIZE; i++) { - if (battle_config.motd_type) - clif_disp_onlyself(sd,motd_text[i],strlen(motd_text[i])); - else - clif_displaymessage(sd->fd, motd_text[i]); - } - - // message of the limited time of the account - if (expiration_time != 0) { // don't display if it's unlimited or unknow value - char tmpstr[1024]; - strftime(tmpstr, sizeof(tmpstr) - 1, msg_txt(501), localtime(&expiration_time)); // "Your account time limit is: %d-%m-%Y %H:%M:%S." - clif_wis_message(sd->fd, wisp_server_name, tmpstr, strlen(tmpstr)+1); - } - - /** - * Fixes login-without-aura glitch (the screen won't blink at this point, don't worry :P) - **/ - clif_changemap(sd,sd->mapindex,sd->bl.x,sd->bl.y); - } - - /** - * Check if player have any cool downs on - **/ - skill_cooldown_load(sd); - - /** - * Check if player have any item cooldowns on - **/ - pc_itemcd_do(sd,true); - - // Request all registries (auth is considered completed whence they arrive) - intif_request_registry(sd,7); - return true; + if ((i=pc_setpos(sd,sd->status.last_point.map, sd->status.last_point.x, sd->status.last_point.y, CLR_OUTSIGHT)) != 0) { + ShowError("Last_point_map %s - id %d not found (error code %d)\n", mapindex_id2name(sd->status.last_point.map), sd->status.last_point.map, i); + + // try warping to a default map instead (church graveyard) + if (pc_setpos(sd, mapindex_name2id(MAP_PRONTERA), 273, 354, CLR_OUTSIGHT) != 0) { + // if we fail again + clif_authfail_fd(sd->fd, 0); + return false; + } + } + + clif_authok(sd); + + //Prevent S. Novices from getting the no-death bonus just yet. [Skotlex] + sd->die_counter=-1; + + //display login notice + ShowInfo("'"CL_WHITE"%s"CL_RESET"' logged in." + " (AID/CID: '"CL_WHITE"%d/%d"CL_RESET"'," + " Packet Ver: '"CL_WHITE"%d"CL_RESET"', IP: '"CL_WHITE"%d.%d.%d.%d"CL_RESET"'," + " Group '"CL_WHITE"%d"CL_RESET"').\n", + sd->status.name, sd->status.account_id, sd->status.char_id, + sd->packet_ver, CONVIP(ip), sd->group_id); + // Send friends list + clif_friendslist_send(sd); + + if (!changing_mapservers) { + + if (battle_config.display_version == 1) { + char buf[256]; + sprintf(buf, "SVN version: %s", get_svn_revision()); + clif_displaymessage(sd->fd, buf); + } + + // Message of the Day [Valaris] + for (i=0; motd_text[i][0] && i < MOTD_LINE_SIZE; i++) { + if (battle_config.motd_type) + clif_disp_onlyself(sd,motd_text[i],strlen(motd_text[i])); + else + clif_displaymessage(sd->fd, motd_text[i]); + } + + // message of the limited time of the account + if (expiration_time != 0) { // don't display if it's unlimited or unknow value + char tmpstr[1024]; + strftime(tmpstr, sizeof(tmpstr) - 1, msg_txt(501), localtime(&expiration_time)); // "Your account time limit is: %d-%m-%Y %H:%M:%S." + clif_wis_message(sd->fd, wisp_server_name, tmpstr, strlen(tmpstr)+1); + } + + /** + * Fixes login-without-aura glitch (the screen won't blink at this point, don't worry :P) + **/ + clif_changemap(sd,sd->mapindex,sd->bl.x,sd->bl.y); + } + + /** + * Check if player have any cool downs on + **/ + skill_cooldown_load(sd); + + /** + * Check if player have any item cooldowns on + **/ + pc_itemcd_do(sd,true); + + // Request all registries (auth is considered completed whence they arrive) + intif_request_registry(sd,7); + return true; } /*========================================== @@ -1118,34 +1119,34 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim *------------------------------------------*/ void pc_authfail(struct map_session_data *sd) { - clif_authfail_fd(sd->fd, 0); - return; + clif_authfail_fd(sd->fd, 0); + return; } //Attempts to set a mob. int pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl) { - int class_; - if (!sd || !bl || pos < 0 || pos > 2) - return 0; - if (sd->hate_mob[pos] != -1) - { //Can't change hate targets. - clif_hate_info(sd, pos, sd->hate_mob[pos], 0); //Display current - return 0; - } - - class_ = status_get_class(bl); - if (!pcdb_checkid(class_)) { - unsigned int max_hp = status_get_max_hp(bl); - if ((pos == 1 && max_hp < 6000) || (pos == 2 && max_hp < 20000)) - return 0; - if (pos != status_get_size(bl)) - return 0; //Wrong size - } - sd->hate_mob[pos] = class_; - pc_setglobalreg(sd,sg_info[pos].hate_var,class_+1); - clif_hate_info(sd, pos, class_, 1); - return 1; + int class_; + if (!sd || !bl || pos < 0 || pos > 2) + return 0; + if (sd->hate_mob[pos] != -1) { + //Can't change hate targets. + clif_hate_info(sd, pos, sd->hate_mob[pos], 0); //Display current + return 0; + } + + class_ = status_get_class(bl); + if (!pcdb_checkid(class_)) { + unsigned int max_hp = status_get_max_hp(bl); + if ((pos == 1 && max_hp < 6000) || (pos == 2 && max_hp < 20000)) + return 0; + if (pos != status_get_size(bl)) + return 0; //Wrong size + } + sd->hate_mob[pos] = class_; + pc_setglobalreg(sd,sg_info[pos].hate_var,class_+1); + clif_hate_info(sd, pos, class_, 1); + return 1; } /*========================================== @@ -1153,126 +1154,124 @@ int pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl) *------------------------------------------*/ int pc_reg_received(struct map_session_data *sd) { - int i,j; - - sd->change_level_2nd = pc_readglobalreg(sd,"jobchange_level"); - sd->change_level_3rd = pc_readglobalreg(sd,"jobchange_level_3rd"); - sd->die_counter = pc_readglobalreg(sd,"PC_DIE_COUNTER"); - - // Cash shop - sd->cashPoints = pc_readaccountreg(sd,"#CASHPOINTS"); - sd->kafraPoints = pc_readaccountreg(sd,"#KAFRAPOINTS"); - - // Cooking Exp - sd->cook_mastery = pc_readglobalreg(sd,"COOK_MASTERY"); - - if( (sd->class_&MAPID_BASEMASK) == MAPID_TAEKWON ) - { // Better check for class rather than skill to prevent "skill resets" from unsetting this - sd->mission_mobid = pc_readglobalreg(sd,"TK_MISSION_ID"); - sd->mission_count = pc_readglobalreg(sd,"TK_MISSION_COUNT"); - } - - //SG map and mob read [Komurka] - for(i=0;i<MAX_PC_FEELHATE;i++) //for now - someone need to make reading from txt/sql - { - if ((j = pc_readglobalreg(sd,sg_info[i].feel_var))!=0) { - sd->feel_map[i].index = j; - sd->feel_map[i].m = map_mapindex2mapid(j); - } else { - sd->feel_map[i].index = 0; - sd->feel_map[i].m = -1; - } - sd->hate_mob[i] = pc_readglobalreg(sd,sg_info[i].hate_var)-1; - } - - if ((i = pc_checkskill(sd,RG_PLAGIARISM)) > 0) { - sd->cloneskill_id = pc_readglobalreg(sd,"CLONE_SKILL"); - if (sd->cloneskill_id > 0) { - sd->status.skill[sd->cloneskill_id].id = sd->cloneskill_id; - sd->status.skill[sd->cloneskill_id].lv = pc_readglobalreg(sd,"CLONE_SKILL_LV"); - if (sd->status.skill[sd->cloneskill_id].lv > i) - sd->status.skill[sd->cloneskill_id].lv = i; - sd->status.skill[sd->cloneskill_id].flag = SKILL_FLAG_PLAGIARIZED; - } - } - if ((i = pc_checkskill(sd,SC_REPRODUCE)) > 0) { - sd->reproduceskill_id = pc_readglobalreg(sd,"REPRODUCE_SKILL"); - if( sd->reproduceskill_id > 0) { - sd->status.skill[sd->reproduceskill_id].id = sd->reproduceskill_id; - sd->status.skill[sd->reproduceskill_id].lv = pc_readglobalreg(sd,"REPRODUCE_SKILL_LV"); - if( i < sd->status.skill[sd->reproduceskill_id].lv) - sd->status.skill[sd->reproduceskill_id].lv = i; - sd->status.skill[sd->reproduceskill_id].flag = SKILL_FLAG_PLAGIARIZED; - } - } - //Weird... maybe registries were reloaded? - if (sd->state.active) - return 0; - sd->state.active = 1; - - if (sd->status.party_id) - party_member_joined(sd); - if (sd->status.guild_id) - guild_member_joined(sd); - - // pet - if (sd->status.pet_id > 0) - intif_request_petdata(sd->status.account_id, sd->status.char_id, sd->status.pet_id); - - // Homunculus [albator] - if( sd->status.hom_id > 0 ) - intif_homunculus_requestload(sd->status.account_id, sd->status.hom_id); - if( sd->status.mer_id > 0 ) - intif_mercenary_request(sd->status.mer_id, sd->status.char_id); - if( sd->status.ele_id > 0 ) - intif_elemental_request(sd->status.ele_id, sd->status.char_id); - - map_addiddb(&sd->bl); - map_delnickdb(sd->status.char_id, sd->status.name); - if (!chrif_auth_finished(sd)) - ShowError("pc_reg_received: Failed to properly remove player %d:%d from logging db!\n", sd->status.account_id, sd->status.char_id); - - pc_load_combo(sd); - - status_calc_pc(sd,1); - chrif_scdata_request(sd->status.account_id, sd->status.char_id); - - intif_Mail_requestinbox(sd->status.char_id, 0); // MAIL SYSTEM - Request Mail Inbox - intif_request_questlog(sd); - - if (sd->state.connect_new == 0 && sd->fd) - { //Character already loaded map! Gotta trigger LoadEndAck manually. - sd->state.connect_new = 1; - clif_parse_LoadEndAck(sd->fd, sd); - } - - pc_inventory_rentals(sd); - - return 1; -} - -static int pc_calc_skillpoint(struct map_session_data* sd) -{ - int i,skill,inf2,skill_point=0; - - nullpo_ret(sd); - - for(i=1;i<MAX_SKILL;i++){ - if( (skill = pc_checkskill(sd,i)) > 0) { - inf2 = skill_get_inf2(i); - if((!(inf2&INF2_QUEST_SKILL) || battle_config.quest_skill_learn) && - !(inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL)) //Do not count wedding/link skills. [Skotlex] - ) { - if(sd->status.skill[i].flag == SKILL_FLAG_PERMANENT) - skill_point += skill; - else - if(sd->status.skill[i].flag >= SKILL_FLAG_REPLACED_LV_0) - skill_point += (sd->status.skill[i].flag - SKILL_FLAG_REPLACED_LV_0); - } - } - } - - return skill_point; + int i,j; + + sd->change_level_2nd = pc_readglobalreg(sd,"jobchange_level"); + sd->change_level_3rd = pc_readglobalreg(sd,"jobchange_level_3rd"); + sd->die_counter = pc_readglobalreg(sd,"PC_DIE_COUNTER"); + + // Cash shop + sd->cashPoints = pc_readaccountreg(sd,"#CASHPOINTS"); + sd->kafraPoints = pc_readaccountreg(sd,"#KAFRAPOINTS"); + + // Cooking Exp + sd->cook_mastery = pc_readglobalreg(sd,"COOK_MASTERY"); + + if ((sd->class_&MAPID_BASEMASK) == MAPID_TAEKWON) { + // Better check for class rather than skill to prevent "skill resets" from unsetting this + sd->mission_mobid = pc_readglobalreg(sd,"TK_MISSION_ID"); + sd->mission_count = pc_readglobalreg(sd,"TK_MISSION_COUNT"); + } + + //SG map and mob read [Komurka] + for (i=0; i<MAX_PC_FEELHATE; i++) { //for now - someone need to make reading from txt/sql + if ((j = pc_readglobalreg(sd,sg_info[i].feel_var))!=0) { + sd->feel_map[i].index = j; + sd->feel_map[i].m = map_mapindex2mapid(j); + } else { + sd->feel_map[i].index = 0; + sd->feel_map[i].m = -1; + } + sd->hate_mob[i] = pc_readglobalreg(sd,sg_info[i].hate_var)-1; + } + + if ((i = pc_checkskill(sd,RG_PLAGIARISM)) > 0) { + sd->cloneskill_id = pc_readglobalreg(sd,"CLONE_SKILL"); + if (sd->cloneskill_id > 0) { + sd->status.skill[sd->cloneskill_id].id = sd->cloneskill_id; + sd->status.skill[sd->cloneskill_id].lv = pc_readglobalreg(sd,"CLONE_SKILL_LV"); + if (sd->status.skill[sd->cloneskill_id].lv > i) + sd->status.skill[sd->cloneskill_id].lv = i; + sd->status.skill[sd->cloneskill_id].flag = SKILL_FLAG_PLAGIARIZED; + } + } + if ((i = pc_checkskill(sd,SC_REPRODUCE)) > 0) { + sd->reproduceskill_id = pc_readglobalreg(sd,"REPRODUCE_SKILL"); + if (sd->reproduceskill_id > 0) { + sd->status.skill[sd->reproduceskill_id].id = sd->reproduceskill_id; + sd->status.skill[sd->reproduceskill_id].lv = pc_readglobalreg(sd,"REPRODUCE_SKILL_LV"); + if (i < sd->status.skill[sd->reproduceskill_id].lv) + sd->status.skill[sd->reproduceskill_id].lv = i; + sd->status.skill[sd->reproduceskill_id].flag = SKILL_FLAG_PLAGIARIZED; + } + } + //Weird... maybe registries were reloaded? + if (sd->state.active) + return 0; + sd->state.active = 1; + + if (sd->status.party_id) + party_member_joined(sd); + if (sd->status.guild_id) + guild_member_joined(sd); + + // pet + if (sd->status.pet_id > 0) + intif_request_petdata(sd->status.account_id, sd->status.char_id, sd->status.pet_id); + + // Homunculus [albator] + if (sd->status.hom_id > 0) + intif_homunculus_requestload(sd->status.account_id, sd->status.hom_id); + if (sd->status.mer_id > 0) + intif_mercenary_request(sd->status.mer_id, sd->status.char_id); + if (sd->status.ele_id > 0) + intif_elemental_request(sd->status.ele_id, sd->status.char_id); + + map_addiddb(&sd->bl); + map_delnickdb(sd->status.char_id, sd->status.name); + if (!chrif_auth_finished(sd)) + ShowError("pc_reg_received: Failed to properly remove player %d:%d from logging db!\n", sd->status.account_id, sd->status.char_id); + + pc_load_combo(sd); + + status_calc_pc(sd,1); + chrif_scdata_request(sd->status.account_id, sd->status.char_id); + + intif_Mail_requestinbox(sd->status.char_id, 0); // MAIL SYSTEM - Request Mail Inbox + intif_request_questlog(sd); + + if (sd->state.connect_new == 0 && sd->fd) { + //Character already loaded map! Gotta trigger LoadEndAck manually. + sd->state.connect_new = 1; + clif_parse_LoadEndAck(sd->fd, sd); + } + + pc_inventory_rentals(sd); + + return 1; +} + +static int pc_calc_skillpoint(struct map_session_data *sd) +{ + int i,skill,inf2,skill_point=0; + + nullpo_ret(sd); + + for (i=1; i<MAX_SKILL; i++) { + if ((skill = pc_checkskill(sd,i)) > 0) { + inf2 = skill_get_inf2(i); + if ((!(inf2&INF2_QUEST_SKILL) || battle_config.quest_skill_learn) && + !(inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL)) //Do not count wedding/link skills. [Skotlex] + ) { + if (sd->status.skill[i].flag == SKILL_FLAG_PERMANENT) + skill_point += skill; + else if (sd->status.skill[i].flag >= SKILL_FLAG_REPLACED_LV_0) + skill_point += (sd->status.skill[i].flag - SKILL_FLAG_REPLACED_LV_0); + } + } + } + + return skill_point; } @@ -1281,327 +1280,298 @@ static int pc_calc_skillpoint(struct map_session_data* sd) *------------------------------------------*/ int pc_calc_skilltree(struct map_session_data *sd) { - int i,id=0,flag; - int c=0; - - nullpo_ret(sd); - i = pc_calc_skilltree_normalize_job(sd); - c = pc_mapid2jobid(i, sd->status.sex); - if( c == -1 ) - { //Unable to normalize job?? - ShowError("pc_calc_skilltree: Unable to normalize job %d for character %s (%d:%d)\n", i, sd->status.name, sd->status.account_id, sd->status.char_id); - return 1; - } - c = pc_class2idx(c); - - for( i = 0; i < MAX_SKILL; i++ ) - { - if( sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED ) //Don't touch plagiarized skills - sd->status.skill[i].id = 0; //First clear skills. - } - - for( i = 0; i < MAX_SKILL; i++ ) - { - if( sd->status.skill[i].flag != SKILL_FLAG_PERMANENT && sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED ) - { // Restore original level of skills after deleting earned skills. - sd->status.skill[i].lv = (sd->status.skill[i].flag == SKILL_FLAG_TEMPORARY) ? 0 : sd->status.skill[i].flag - SKILL_FLAG_REPLACED_LV_0; - sd->status.skill[i].flag = SKILL_FLAG_PERMANENT; - } - - if( sd->sc.count && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_BARDDANCER && i >= DC_HUMMING && i<= DC_SERVICEFORYOU ) - { //Enable Bard/Dancer spirit linked skills. - if( sd->status.sex ) - { //Link dancer skills to bard. - if( sd->status.skill[i-8].lv < 10 ) - continue; - sd->status.skill[i].id = i; - sd->status.skill[i].lv = sd->status.skill[i-8].lv; // Set the level to the same as the linking skill - sd->status.skill[i].flag = SKILL_FLAG_TEMPORARY; // Tag it as a non-savable, non-uppable, bonus skill - } - else - { //Link bard skills to dancer. - if( sd->status.skill[i].lv < 10 ) - continue; - sd->status.skill[i-8].id = i - 8; - sd->status.skill[i-8].lv = sd->status.skill[i].lv; // Set the level to the same as the linking skill - sd->status.skill[i-8].flag = SKILL_FLAG_TEMPORARY; // Tag it as a non-savable, non-uppable, bonus skill - } - } - } - - if( pc_has_permission(sd, PC_PERM_ALL_SKILL) ) { - for( i = 0; i < MAX_SKILL; i++ ) { - switch(i) { - /** - * Dummy skills must be added here otherwise they'll be displayed in the, - * skill tree and since they have no icons they'll give resource errors - **/ - case SM_SELFPROVOKE: - case AB_DUPLELIGHT_MELEE: - case AB_DUPLELIGHT_MAGIC: - case WL_CHAINLIGHTNING_ATK: - case WL_TETRAVORTEX_FIRE: - case WL_TETRAVORTEX_WATER: - case WL_TETRAVORTEX_WIND: - case WL_TETRAVORTEX_GROUND: - case WL_SUMMON_ATK_FIRE: - case WL_SUMMON_ATK_WIND: - case WL_SUMMON_ATK_WATER: - case WL_SUMMON_ATK_GROUND: - case LG_OVERBRAND_BRANDISH: - case LG_OVERBRAND_PLUSATK: - case WM_SEVERE_RAINSTORM_MELEE: - continue; - default: - break; - } - if( skill_get_inf2(i)&(INF2_NPC_SKILL|INF2_GUILD_SKILL) ) - continue; //Only skills you can't have are npc/guild ones - if( skill_get_max(i) > 0 ) - sd->status.skill[i].id = i; - } - return 0; - } - - do { - flag = 0; - for( i = 0; i < MAX_SKILL_TREE && (id = skill_tree[c][i].id) > 0; i++ ) - { - int j, f, k, inf2; - - if( sd->status.skill[id].id ) - continue; //Skill already known. - - f = 1; - if(!battle_config.skillfree) { - for(j = 0; j < MAX_PC_SKILL_REQUIRE; j++) { - if((k=skill_tree[c][i].need[j].id)) - { - if (sd->status.skill[k].id == 0 || sd->status.skill[k].flag == SKILL_FLAG_TEMPORARY || sd->status.skill[k].flag == SKILL_FLAG_PLAGIARIZED) - k = 0; //Not learned. - else - if (sd->status.skill[k].flag >= SKILL_FLAG_REPLACED_LV_0) //Real lerned level - k = sd->status.skill[skill_tree[c][i].need[j].id].flag - SKILL_FLAG_REPLACED_LV_0; - else - k = pc_checkskill(sd,k); - if (k < skill_tree[c][i].need[j].lv) - { - f = 0; - break; - } - } - } - if( sd->status.job_level < skill_tree[c][i].joblv ) - f = 0; // job level requirement wasn't satisfied - } - - if( f ) { - inf2 = skill_get_inf2(id); - - if(!sd->status.skill[id].lv && ( - (inf2&INF2_QUEST_SKILL && !battle_config.quest_skill_learn) || - inf2&INF2_WEDDING_SKILL || - (inf2&INF2_SPIRIT_SKILL && !sd->sc.data[SC_SPIRIT]) - )) - continue; //Cannot be learned via normal means. Note this check DOES allows raising already known skills. - - sd->status.skill[id].id = id; - - if(inf2&INF2_SPIRIT_SKILL) { //Spirit skills cannot be learned, they will only show up on your tree when you get buffed. - sd->status.skill[id].lv = 1; // need to manually specify a skill level - sd->status.skill[id].flag = SKILL_FLAG_TEMPORARY; //So it is not saved, and tagged as a "bonus" skill. - } - flag = 1; // skill list has changed, perform another pass - } - } - } while(flag); - - // - if( c > 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && sd->status.skill_point == 0 && pc_famerank(sd->status.char_id, MAPID_TAEKWON) ) - { - /* Taekwon Ranger Bonus Skill Tree - ============================================ - - Grant All Taekwon Tree, but only as Bonus Skills in case they drop from ranking. - - (c > 0) to avoid grant Novice Skill Tree in case of Skill Reset (need more logic) - - (sd->status.skill_point == 0) to wait until all skill points are asigned to avoid problems with Job Change quest. */ - - for( i = 0; i < MAX_SKILL_TREE && (id = skill_tree[c][i].id) > 0; i++ ) - { - if( (skill_get_inf2(id)&(INF2_QUEST_SKILL|INF2_WEDDING_SKILL)) ) - continue; //Do not include Quest/Wedding skills. - - if( sd->status.skill[id].id == 0 ) - { - sd->status.skill[id].id = id; - sd->status.skill[id].flag = SKILL_FLAG_TEMPORARY; // So it is not saved, and tagged as a "bonus" skill. - } - else - { - sd->status.skill[id].flag = SKILL_FLAG_REPLACED_LV_0 + sd->status.skill[id].lv; // Remember original level - } - - sd->status.skill[id].lv = skill_tree_get_max(id, sd->status.class_); - } - } - - return 0; + int i,id=0,flag; + int c=0; + + nullpo_ret(sd); + i = pc_calc_skilltree_normalize_job(sd); + c = pc_mapid2jobid(i, sd->status.sex); + if (c == -1) { + //Unable to normalize job?? + ShowError("pc_calc_skilltree: Unable to normalize job %d for character %s (%d:%d)\n", i, sd->status.name, sd->status.account_id, sd->status.char_id); + return 1; + } + c = pc_class2idx(c); + + for (i = 0; i < MAX_SKILL; i++) { + if (sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED) //Don't touch plagiarized skills + sd->status.skill[i].id = 0; //First clear skills. + } + + for (i = 0; i < MAX_SKILL; i++) { + if (sd->status.skill[i].flag != SKILL_FLAG_PERMANENT && sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED) { + // Restore original level of skills after deleting earned skills. + sd->status.skill[i].lv = (sd->status.skill[i].flag == SKILL_FLAG_TEMPORARY) ? 0 : sd->status.skill[i].flag - SKILL_FLAG_REPLACED_LV_0; + sd->status.skill[i].flag = SKILL_FLAG_PERMANENT; + } + + if (sd->sc.count && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_BARDDANCER && i >= DC_HUMMING && i<= DC_SERVICEFORYOU) { + //Enable Bard/Dancer spirit linked skills. + if (sd->status.sex) { + //Link dancer skills to bard. + if (sd->status.skill[i-8].lv < 10) + continue; + sd->status.skill[i].id = i; + sd->status.skill[i].lv = sd->status.skill[i-8].lv; // Set the level to the same as the linking skill + sd->status.skill[i].flag = SKILL_FLAG_TEMPORARY; // Tag it as a non-savable, non-uppable, bonus skill + } else { + //Link bard skills to dancer. + if (sd->status.skill[i].lv < 10) + continue; + sd->status.skill[i-8].id = i - 8; + sd->status.skill[i-8].lv = sd->status.skill[i].lv; // Set the level to the same as the linking skill + sd->status.skill[i-8].flag = SKILL_FLAG_TEMPORARY; // Tag it as a non-savable, non-uppable, bonus skill + } + } + } + + if (pc_has_permission(sd, PC_PERM_ALL_SKILL)) { + for (i = 0; i < MAX_SKILL; i++) { + switch (i) { + /** + * Dummy skills must be added here otherwise they'll be displayed in the, + * skill tree and since they have no icons they'll give resource errors + **/ + case SM_SELFPROVOKE: + case AB_DUPLELIGHT_MELEE: + case AB_DUPLELIGHT_MAGIC: + case WL_CHAINLIGHTNING_ATK: + case WL_TETRAVORTEX_FIRE: + case WL_TETRAVORTEX_WATER: + case WL_TETRAVORTEX_WIND: + case WL_TETRAVORTEX_GROUND: + case WL_SUMMON_ATK_FIRE: + case WL_SUMMON_ATK_WIND: + case WL_SUMMON_ATK_WATER: + case WL_SUMMON_ATK_GROUND: + case LG_OVERBRAND_BRANDISH: + case LG_OVERBRAND_PLUSATK: + case WM_SEVERE_RAINSTORM_MELEE: + continue; + default: + break; + } + if (skill_get_inf2(i)&(INF2_NPC_SKILL|INF2_GUILD_SKILL)) + continue; //Only skills you can't have are npc/guild ones + if (skill_get_max(i) > 0) + sd->status.skill[i].id = i; + } + return 0; + } + + do { + flag = 0; + for (i = 0; i < MAX_SKILL_TREE && (id = skill_tree[c][i].id) > 0; i++) { + int j, f, k, inf2; + + if (sd->status.skill[id].id) + continue; //Skill already known. + + f = 1; + if (!battle_config.skillfree) { + for (j = 0; j < MAX_PC_SKILL_REQUIRE; j++) { + if ((k=skill_tree[c][i].need[j].id)) { + if (sd->status.skill[k].id == 0 || sd->status.skill[k].flag == SKILL_FLAG_TEMPORARY || sd->status.skill[k].flag == SKILL_FLAG_PLAGIARIZED) + k = 0; //Not learned. + else if (sd->status.skill[k].flag >= SKILL_FLAG_REPLACED_LV_0) //Real lerned level + k = sd->status.skill[skill_tree[c][i].need[j].id].flag - SKILL_FLAG_REPLACED_LV_0; + else + k = pc_checkskill(sd,k); + if (k < skill_tree[c][i].need[j].lv) { + f = 0; + break; + } + } + } + if (sd->status.job_level < skill_tree[c][i].joblv) + f = 0; // job level requirement wasn't satisfied + } + + if (f) { + inf2 = skill_get_inf2(id); + + if (!sd->status.skill[id].lv && ( + (inf2&INF2_QUEST_SKILL && !battle_config.quest_skill_learn) || + inf2&INF2_WEDDING_SKILL || + (inf2&INF2_SPIRIT_SKILL && !sd->sc.data[SC_SPIRIT]) + )) + continue; //Cannot be learned via normal means. Note this check DOES allows raising already known skills. + + sd->status.skill[id].id = id; + + if (inf2&INF2_SPIRIT_SKILL) { //Spirit skills cannot be learned, they will only show up on your tree when you get buffed. + sd->status.skill[id].lv = 1; // need to manually specify a skill level + sd->status.skill[id].flag = SKILL_FLAG_TEMPORARY; //So it is not saved, and tagged as a "bonus" skill. + } + flag = 1; // skill list has changed, perform another pass + } + } + } while (flag); + + // + if (c > 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && sd->status.skill_point == 0 && pc_famerank(sd->status.char_id, MAPID_TAEKWON)) { + /* Taekwon Ranger Bonus Skill Tree + ============================================ + - Grant All Taekwon Tree, but only as Bonus Skills in case they drop from ranking. + - (c > 0) to avoid grant Novice Skill Tree in case of Skill Reset (need more logic) + - (sd->status.skill_point == 0) to wait until all skill points are asigned to avoid problems with Job Change quest. */ + + for (i = 0; i < MAX_SKILL_TREE && (id = skill_tree[c][i].id) > 0; i++) { + if ((skill_get_inf2(id)&(INF2_QUEST_SKILL|INF2_WEDDING_SKILL))) + continue; //Do not include Quest/Wedding skills. + + if (sd->status.skill[id].id == 0) { + sd->status.skill[id].id = id; + sd->status.skill[id].flag = SKILL_FLAG_TEMPORARY; // So it is not saved, and tagged as a "bonus" skill. + } else { + sd->status.skill[id].flag = SKILL_FLAG_REPLACED_LV_0 + sd->status.skill[id].lv; // Remember original level + } + + sd->status.skill[id].lv = skill_tree_get_max(id, sd->status.class_); + } + } + + return 0; } //Checks if you can learn a new skill after having leveled up a skill. static void pc_check_skilltree(struct map_session_data *sd, int skill) { - int i,id=0,flag; - int c=0; - - if(battle_config.skillfree) - return; //Function serves no purpose if this is set - - i = pc_calc_skilltree_normalize_job(sd); - c = pc_mapid2jobid(i, sd->status.sex); - if (c == -1) { //Unable to normalize job?? - ShowError("pc_check_skilltree: Unable to normalize job %d for character %s (%d:%d)\n", i, sd->status.name, sd->status.account_id, sd->status.char_id); - return; - } - c = pc_class2idx(c); - do { - flag = 0; - for( i = 0; i < MAX_SKILL_TREE && (id=skill_tree[c][i].id)>0; i++ ) - { - int j, f = 1, k; - - if( sd->status.skill[id].id ) //Already learned - continue; - - for( j = 0; j < MAX_PC_SKILL_REQUIRE; j++ ) - { - if( (k = skill_tree[c][i].need[j].id) ) - { - if( sd->status.skill[k].id == 0 || sd->status.skill[k].flag == SKILL_FLAG_TEMPORARY || sd->status.skill[k].flag == SKILL_FLAG_PLAGIARIZED ) - k = 0; //Not learned. - else - if( sd->status.skill[k].flag >= SKILL_FLAG_REPLACED_LV_0) //Real lerned level - k = sd->status.skill[skill_tree[c][i].need[j].id].flag - SKILL_FLAG_REPLACED_LV_0; - else - k = pc_checkskill(sd,k); - if( k < skill_tree[c][i].need[j].lv ) - { - f = 0; - break; - } - } - } - if( !f ) - continue; - if( sd->status.job_level < skill_tree[c][i].joblv ) - continue; - - j = skill_get_inf2(id); - if( !sd->status.skill[id].lv && ( - (j&INF2_QUEST_SKILL && !battle_config.quest_skill_learn) || - j&INF2_WEDDING_SKILL || - (j&INF2_SPIRIT_SKILL && !sd->sc.data[SC_SPIRIT]) - ) ) - continue; //Cannot be learned via normal means. - - sd->status.skill[id].id = id; - flag = 1; - } - } while(flag); + int i,id=0,flag; + int c=0; + + if (battle_config.skillfree) + return; //Function serves no purpose if this is set + + i = pc_calc_skilltree_normalize_job(sd); + c = pc_mapid2jobid(i, sd->status.sex); + if (c == -1) { //Unable to normalize job?? + ShowError("pc_check_skilltree: Unable to normalize job %d for character %s (%d:%d)\n", i, sd->status.name, sd->status.account_id, sd->status.char_id); + return; + } + c = pc_class2idx(c); + do { + flag = 0; + for (i = 0; i < MAX_SKILL_TREE && (id=skill_tree[c][i].id)>0; i++) { + int j, f = 1, k; + + if (sd->status.skill[id].id) //Already learned + continue; + + for (j = 0; j < MAX_PC_SKILL_REQUIRE; j++) { + if ((k = skill_tree[c][i].need[j].id)) { + if (sd->status.skill[k].id == 0 || sd->status.skill[k].flag == SKILL_FLAG_TEMPORARY || sd->status.skill[k].flag == SKILL_FLAG_PLAGIARIZED) + k = 0; //Not learned. + else if (sd->status.skill[k].flag >= SKILL_FLAG_REPLACED_LV_0) //Real lerned level + k = sd->status.skill[skill_tree[c][i].need[j].id].flag - SKILL_FLAG_REPLACED_LV_0; + else + k = pc_checkskill(sd,k); + if (k < skill_tree[c][i].need[j].lv) { + f = 0; + break; + } + } + } + if (!f) + continue; + if (sd->status.job_level < skill_tree[c][i].joblv) + continue; + + j = skill_get_inf2(id); + if (!sd->status.skill[id].lv && ( + (j&INF2_QUEST_SKILL && !battle_config.quest_skill_learn) || + j&INF2_WEDDING_SKILL || + (j&INF2_SPIRIT_SKILL && !sd->sc.data[SC_SPIRIT]) + )) + continue; //Cannot be learned via normal means. + + sd->status.skill[id].id = id; + flag = 1; + } + } while (flag); } // Make sure all the skills are in the correct condition // before persisting to the backend.. [MouseJstr] int pc_clean_skilltree(struct map_session_data *sd) { - int i; - for (i = 0; i < MAX_SKILL; i++){ - if (sd->status.skill[i].flag == SKILL_FLAG_TEMPORARY || sd->status.skill[i].flag == SKILL_FLAG_PLAGIARIZED) - { - sd->status.skill[i].id = 0; - sd->status.skill[i].lv = 0; - sd->status.skill[i].flag = 0; - } - else - if (sd->status.skill[i].flag >= SKILL_FLAG_REPLACED_LV_0){ - sd->status.skill[i].lv = sd->status.skill[i].flag - SKILL_FLAG_REPLACED_LV_0; - sd->status.skill[i].flag = 0; - } - } + int i; + for (i = 0; i < MAX_SKILL; i++) { + if (sd->status.skill[i].flag == SKILL_FLAG_TEMPORARY || sd->status.skill[i].flag == SKILL_FLAG_PLAGIARIZED) { + sd->status.skill[i].id = 0; + sd->status.skill[i].lv = 0; + sd->status.skill[i].flag = 0; + } else if (sd->status.skill[i].flag >= SKILL_FLAG_REPLACED_LV_0) { + sd->status.skill[i].lv = sd->status.skill[i].flag - SKILL_FLAG_REPLACED_LV_0; + sd->status.skill[i].flag = 0; + } + } - return 0; + return 0; } int pc_calc_skilltree_normalize_job(struct map_session_data *sd) { - int skill_point, novice_skills; - int c = sd->class_; - - if (!battle_config.skillup_limit || pc_has_permission(sd, PC_PERM_ALL_SKILL)) - return c; - - skill_point = pc_calc_skillpoint(sd); - - novice_skills = max_level[pc_class2idx(JOB_NOVICE)][1] - 1; - - // limit 1st class and above to novice job levels - if(skill_point < novice_skills) - { - c = MAPID_NOVICE; - } - // limit 2nd class and above to first class job levels (super novices are exempt) - else if ((sd->class_&JOBL_2) && (sd->class_&MAPID_UPPERMASK) != MAPID_SUPER_NOVICE) - { - // regenerate change_level_2nd - if (!sd->change_level_2nd) - { - if (sd->class_&JOBL_THIRD) - { - // if neither 2nd nor 3rd jobchange levels are known, we have to assume a default for 2nd - if (!sd->change_level_3rd) - sd->change_level_2nd = max_level[pc_class2idx(pc_mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex))][1]; - else - sd->change_level_2nd = 1 + skill_point + sd->status.skill_point - - (sd->status.job_level - 1) - - (sd->change_level_3rd - 1) - - novice_skills; - } - else - { - sd->change_level_2nd = 1 + skill_point + sd->status.skill_point - - (sd->status.job_level - 1) - - novice_skills; - - } - - pc_setglobalreg (sd, "jobchange_level", sd->change_level_2nd); - } - - if (skill_point < novice_skills + (sd->change_level_2nd - 1)) - { - c &= MAPID_BASEMASK; - } - // limit 3rd class to 2nd class/trans job levels - else if(sd->class_&JOBL_THIRD) - { - // regenerate change_level_3rd - if (!sd->change_level_3rd) - { - sd->change_level_3rd = 1 + skill_point + sd->status.skill_point - - (sd->status.job_level - 1) - - (sd->change_level_2nd - 1) - - novice_skills; - pc_setglobalreg (sd, "jobchange_level_3rd", sd->change_level_3rd); - } - - if (skill_point < novice_skills + (sd->change_level_2nd - 1) + (sd->change_level_3rd - 1)) - c &= MAPID_UPPERMASK; - } - } - - // restore non-limiting flags - c |= sd->class_&(JOBL_UPPER|JOBL_BABY); - - return c; + int skill_point, novice_skills; + int c = sd->class_; + + if (!battle_config.skillup_limit || pc_has_permission(sd, PC_PERM_ALL_SKILL)) + return c; + + skill_point = pc_calc_skillpoint(sd); + + novice_skills = max_level[pc_class2idx(JOB_NOVICE)][1] - 1; + + // limit 1st class and above to novice job levels + if (skill_point < novice_skills) { + c = MAPID_NOVICE; + } + // limit 2nd class and above to first class job levels (super novices are exempt) + else if ((sd->class_&JOBL_2) && (sd->class_&MAPID_UPPERMASK) != MAPID_SUPER_NOVICE) { + // regenerate change_level_2nd + if (!sd->change_level_2nd) { + if (sd->class_&JOBL_THIRD) { + // if neither 2nd nor 3rd jobchange levels are known, we have to assume a default for 2nd + if (!sd->change_level_3rd) + sd->change_level_2nd = max_level[pc_class2idx(pc_mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex))][1]; + else + sd->change_level_2nd = 1 + skill_point + sd->status.skill_point + - (sd->status.job_level - 1) + - (sd->change_level_3rd - 1) + - novice_skills; + } else { + sd->change_level_2nd = 1 + skill_point + sd->status.skill_point + - (sd->status.job_level - 1) + - novice_skills; + + } + + pc_setglobalreg(sd, "jobchange_level", sd->change_level_2nd); + } + + if (skill_point < novice_skills + (sd->change_level_2nd - 1)) { + c &= MAPID_BASEMASK; + } + // limit 3rd class to 2nd class/trans job levels + else if (sd->class_&JOBL_THIRD) { + // regenerate change_level_3rd + if (!sd->change_level_3rd) { + sd->change_level_3rd = 1 + skill_point + sd->status.skill_point + - (sd->status.job_level - 1) + - (sd->change_level_2nd - 1) + - novice_skills; + pc_setglobalreg(sd, "jobchange_level_3rd", sd->change_level_3rd); + } + + if (skill_point < novice_skills + (sd->change_level_2nd - 1) + (sd->change_level_3rd - 1)) + c &= MAPID_UPPERMASK; + } + } + + // restore non-limiting flags + c |= sd->class_&(JOBL_UPPER|JOBL_BABY); + + return c; } /*========================================== @@ -1613,405 +1583,384 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd) */ int pc_updateweightstatus(struct map_session_data *sd) { - int old_overweight; - int new_overweight; + int old_overweight; + int new_overweight; - nullpo_retr(1, sd); + nullpo_retr(1, sd); - old_overweight = (sd->sc.data[SC_WEIGHT90]) ? 2 : (sd->sc.data[SC_WEIGHT50]) ? 1 : 0; - new_overweight = (pc_is90overweight(sd)) ? 2 : (pc_is50overweight(sd)) ? 1 : 0; + old_overweight = (sd->sc.data[SC_WEIGHT90]) ? 2 : (sd->sc.data[SC_WEIGHT50]) ? 1 : 0; + new_overweight = (pc_is90overweight(sd)) ? 2 : (pc_is50overweight(sd)) ? 1 : 0; - if( old_overweight == new_overweight ) - return 0; // no change + if (old_overweight == new_overweight) + return 0; // no change - // stop old status change - if( old_overweight == 1 ) - status_change_end(&sd->bl, SC_WEIGHT50, INVALID_TIMER); - else if( old_overweight == 2 ) - status_change_end(&sd->bl, SC_WEIGHT90, INVALID_TIMER); + // stop old status change + if (old_overweight == 1) + status_change_end(&sd->bl, SC_WEIGHT50, INVALID_TIMER); + else if (old_overweight == 2) + status_change_end(&sd->bl, SC_WEIGHT90, INVALID_TIMER); - // start new status change - if( new_overweight == 1 ) - sc_start(&sd->bl, SC_WEIGHT50, 100, 0, 0); - else if( new_overweight == 2 ) - sc_start(&sd->bl, SC_WEIGHT90, 100, 0, 0); + // start new status change + if (new_overweight == 1) + sc_start(&sd->bl, SC_WEIGHT50, 100, 0, 0); + else if (new_overweight == 2) + sc_start(&sd->bl, SC_WEIGHT90, 100, 0, 0); - // update overweight status - sd->regen.state.overweight = new_overweight; + // update overweight status + sd->regen.state.overweight = new_overweight; - return 0; + return 0; } int pc_disguise(struct map_session_data *sd, int class_) { - if (!class_ && !sd->disguise) - return 0; - if (class_ && sd->disguise == class_) - return 0; - - if(sd->sc.option&OPTION_INVISIBLE) - { //Character is invisible. Stealth class-change. [Skotlex] - sd->disguise = class_; //viewdata is set on uncloaking. - return 2; - } - - if (sd->bl.prev != NULL) { - pc_stop_walking(sd, 0); - clif_clearunit_area(&sd->bl, CLR_OUTSIGHT); - } - - if (!class_) { - sd->disguise = 0; - class_ = sd->status.class_; - } else - sd->disguise=class_; - - status_set_viewdata(&sd->bl, class_); - clif_changeoption(&sd->bl); - - if (sd->bl.prev != NULL) { - clif_spawn(&sd->bl); - if (class_ == sd->status.class_ && pc_iscarton(sd)) - { //It seems the cart info is lost on undisguise. - clif_cartlist(sd); - clif_updatestatus(sd,SP_CARTINFO); - } - } - return 1; + if (!class_ && !sd->disguise) + return 0; + if (class_ && sd->disguise == class_) + return 0; + + if (sd->sc.option&OPTION_INVISIBLE) { + //Character is invisible. Stealth class-change. [Skotlex] + sd->disguise = class_; //viewdata is set on uncloaking. + return 2; + } + + if (sd->bl.prev != NULL) { + pc_stop_walking(sd, 0); + clif_clearunit_area(&sd->bl, CLR_OUTSIGHT); + } + + if (!class_) { + sd->disguise = 0; + class_ = sd->status.class_; + } else + sd->disguise=class_; + + status_set_viewdata(&sd->bl, class_); + clif_changeoption(&sd->bl); + + if (sd->bl.prev != NULL) { + clif_spawn(&sd->bl); + if (class_ == sd->status.class_ && pc_iscarton(sd)) { + //It seems the cart info is lost on undisguise. + clif_cartlist(sd); + clif_updatestatus(sd,SP_CARTINFO); + } + } + return 1; } static int pc_bonus_autospell(struct s_autospell *spell, int max, short id, short lv, short rate, short flag, short card_id) { - int i; - - if( !rate ) - return 0; - - for( i = 0; i < max && spell[i].id; i++ ) - { - if( (spell[i].card_id == card_id || spell[i].rate < 0 || rate < 0) && spell[i].id == id && spell[i].lv == lv ) - { - if( !battle_config.autospell_stacking && spell[i].rate > 0 && rate > 0 ) - return 0; - rate += spell[i].rate; - break; - } - } - if (i == max) { - ShowWarning("pc_bonus: Reached max (%d) number of autospells per character!\n", max); - return 0; - } - spell[i].id = id; - spell[i].lv = lv; - spell[i].rate = rate; - //Auto-update flag value. - if (!(flag&BF_RANGEMASK)) flag|=BF_SHORT|BF_LONG; //No range defined? Use both. - if (!(flag&BF_WEAPONMASK)) flag|=BF_WEAPON; //No attack type defined? Use weapon. - if (!(flag&BF_SKILLMASK)) { - if (flag&(BF_MAGIC|BF_MISC)) flag|=BF_SKILL; //These two would never trigger without BF_SKILL - if (flag&BF_WEAPON) flag|=BF_NORMAL; //By default autospells should only trigger on normal weapon attacks. - } - spell[i].flag|= flag; - spell[i].card_id = card_id; - return 1; + int i; + + if (!rate) + return 0; + + for (i = 0; i < max && spell[i].id; i++) { + if ((spell[i].card_id == card_id || spell[i].rate < 0 || rate < 0) && spell[i].id == id && spell[i].lv == lv) { + if (!battle_config.autospell_stacking && spell[i].rate > 0 && rate > 0) + return 0; + rate += spell[i].rate; + break; + } + } + if (i == max) { + ShowWarning("pc_bonus: Reached max (%d) number of autospells per character!\n", max); + return 0; + } + spell[i].id = id; + spell[i].lv = lv; + spell[i].rate = rate; + //Auto-update flag value. + if (!(flag&BF_RANGEMASK)) flag|=BF_SHORT|BF_LONG; //No range defined? Use both. + if (!(flag&BF_WEAPONMASK)) flag|=BF_WEAPON; //No attack type defined? Use weapon. + if (!(flag&BF_SKILLMASK)) { + if (flag&(BF_MAGIC|BF_MISC)) flag|=BF_SKILL; //These two would never trigger without BF_SKILL + if (flag&BF_WEAPON) flag|=BF_NORMAL; //By default autospells should only trigger on normal weapon attacks. + } + spell[i].flag|= flag; + spell[i].card_id = card_id; + return 1; } static int pc_bonus_autospell_onskill(struct s_autospell *spell, int max, short src_skill, short id, short lv, short rate, short card_id) { - int i; - - if( !rate ) - return 0; - - for( i = 0; i < max && spell[i].id; i++ ) - { - ; // each autospell works independently - } - - if( i == max ) - { - ShowWarning("pc_bonus: Reached max (%d) number of autospells per character!\n", max); - return 0; - } - - spell[i].flag = src_skill; - spell[i].id = id; - spell[i].lv = lv; - spell[i].rate = rate; - spell[i].card_id = card_id; - return 1; -} - -static int pc_bonus_addeff(struct s_addeffect* effect, int max, enum sc_type id, short rate, short arrow_rate, unsigned char flag) -{ - int i; - if (!(flag&(ATF_SHORT|ATF_LONG))) - flag|=ATF_SHORT|ATF_LONG; //Default range: both - if (!(flag&(ATF_TARGET|ATF_SELF))) - flag|=ATF_TARGET; //Default target: enemy. - if (!(flag&(ATF_WEAPON|ATF_MAGIC|ATF_MISC))) - flag|=ATF_WEAPON; //Default type: weapon. - - for (i = 0; i < max && effect[i].flag; i++) { - if (effect[i].id == id && effect[i].flag == flag) - { - effect[i].rate += rate; - effect[i].arrow_rate += arrow_rate; - return 1; - } - } - if (i == max) { - ShowWarning("pc_bonus: Reached max (%d) number of add effects per character!\n", max); - return 0; - } - effect[i].id = id; - effect[i].rate = rate; - effect[i].arrow_rate = arrow_rate; - effect[i].flag = flag; - return 1; -} - -static int pc_bonus_addeff_onskill(struct s_addeffectonskill* effect, int max, enum sc_type id, short rate, short skill, unsigned char target) -{ - int i; - for( i = 0; i < max && effect[i].skill; i++ ) - { - if( effect[i].id == id && effect[i].skill == skill && effect[i].target == target ) - { - effect[i].rate += rate; - return 1; - } - } - if( i == max ) { - ShowWarning("pc_bonus: Reached max (%d) number of add effects on skill per character!\n", max); - return 0; - } - effect[i].id = id; - effect[i].rate = rate; - effect[i].skill = skill; - effect[i].target = target; - return 1; + int i; + + if (!rate) + return 0; + + for (i = 0; i < max && spell[i].id; i++) { + ; // each autospell works independently + } + + if (i == max) { + ShowWarning("pc_bonus: Reached max (%d) number of autospells per character!\n", max); + return 0; + } + + spell[i].flag = src_skill; + spell[i].id = id; + spell[i].lv = lv; + spell[i].rate = rate; + spell[i].card_id = card_id; + return 1; +} + +static int pc_bonus_addeff(struct s_addeffect *effect, int max, enum sc_type id, short rate, short arrow_rate, unsigned char flag) +{ + int i; + if (!(flag&(ATF_SHORT|ATF_LONG))) + flag|=ATF_SHORT|ATF_LONG; //Default range: both + if (!(flag&(ATF_TARGET|ATF_SELF))) + flag|=ATF_TARGET; //Default target: enemy. + if (!(flag&(ATF_WEAPON|ATF_MAGIC|ATF_MISC))) + flag|=ATF_WEAPON; //Default type: weapon. + + for (i = 0; i < max && effect[i].flag; i++) { + if (effect[i].id == id && effect[i].flag == flag) { + effect[i].rate += rate; + effect[i].arrow_rate += arrow_rate; + return 1; + } + } + if (i == max) { + ShowWarning("pc_bonus: Reached max (%d) number of add effects per character!\n", max); + return 0; + } + effect[i].id = id; + effect[i].rate = rate; + effect[i].arrow_rate = arrow_rate; + effect[i].flag = flag; + return 1; +} + +static int pc_bonus_addeff_onskill(struct s_addeffectonskill *effect, int max, enum sc_type id, short rate, short skill, unsigned char target) +{ + int i; + for (i = 0; i < max && effect[i].skill; i++) { + if (effect[i].id == id && effect[i].skill == skill && effect[i].target == target) { + effect[i].rate += rate; + return 1; + } + } + if (i == max) { + ShowWarning("pc_bonus: Reached max (%d) number of add effects on skill per character!\n", max); + return 0; + } + effect[i].id = id; + effect[i].rate = rate; + effect[i].skill = skill; + effect[i].target = target; + return 1; } static int pc_bonus_item_drop(struct s_add_drop *drop, const short max, short id, short group, int race, int rate) { - int i; - //Apply config rate adjustment settings. - if (rate >= 0) { //Absolute drop. - if (battle_config.item_rate_adddrop != 100) - rate = rate*battle_config.item_rate_adddrop/100; - if (rate < battle_config.item_drop_adddrop_min) - rate = battle_config.item_drop_adddrop_min; - else if (rate > battle_config.item_drop_adddrop_max) - rate = battle_config.item_drop_adddrop_max; - } else { //Relative drop, max/min limits are applied at drop time. - if (battle_config.item_rate_adddrop != 100) - rate = rate*battle_config.item_rate_adddrop/100; - if (rate > -1) - rate = -1; - } - for(i = 0; i < max && (drop[i].id || drop[i].group); i++) { - if( - ((id && drop[i].id == id) || - (group && drop[i].group == group)) - && race > 0 - ) { - drop[i].race |= race; - if(drop[i].rate > 0 && rate > 0) - { //Both are absolute rates. - if (drop[i].rate < rate) - drop[i].rate = rate; - } else - if(drop[i].rate < 0 && rate < 0) { - //Both are relative rates. - if (drop[i].rate > rate) - drop[i].rate = rate; - } else if (rate < 0) //Give preference to relative rate. - drop[i].rate = rate; - return 1; - } - } - if(i == max) { - ShowWarning("pc_bonus: Reached max (%d) number of added drops per character!\n", max); - return 0; - } - drop[i].id = id; - drop[i].group = group; - drop[i].race |= race; - drop[i].rate = rate; - return 1; + int i; + //Apply config rate adjustment settings. + if (rate >= 0) { //Absolute drop. + if (battle_config.item_rate_adddrop != 100) + rate = rate*battle_config.item_rate_adddrop/100; + if (rate < battle_config.item_drop_adddrop_min) + rate = battle_config.item_drop_adddrop_min; + else if (rate > battle_config.item_drop_adddrop_max) + rate = battle_config.item_drop_adddrop_max; + } else { //Relative drop, max/min limits are applied at drop time. + if (battle_config.item_rate_adddrop != 100) + rate = rate*battle_config.item_rate_adddrop/100; + if (rate > -1) + rate = -1; + } + for (i = 0; i < max && (drop[i].id || drop[i].group); i++) { + if ( + ((id && drop[i].id == id) || + (group && drop[i].group == group)) + && race > 0 + ) { + drop[i].race |= race; + if (drop[i].rate > 0 && rate > 0) { + //Both are absolute rates. + if (drop[i].rate < rate) + drop[i].rate = rate; + } else if (drop[i].rate < 0 && rate < 0) { + //Both are relative rates. + if (drop[i].rate > rate) + drop[i].rate = rate; + } else if (rate < 0) //Give preference to relative rate. + drop[i].rate = rate; + return 1; + } + } + if (i == max) { + ShowWarning("pc_bonus: Reached max (%d) number of added drops per character!\n", max); + return 0; + } + drop[i].id = id; + drop[i].group = group; + drop[i].race |= race; + drop[i].rate = rate; + return 1; } int pc_addautobonus(struct s_autobonus *bonus,char max,const char *script,short rate,unsigned int dur,short flag,const char *other_script,unsigned short pos,bool onskill) { - int i; - - ARR_FIND(0, max, i, bonus[i].rate == 0); - if( i == max ) - { - ShowWarning("pc_addautobonus: Reached max (%d) number of autobonus per character!\n", max); - return 0; - } - - if( !onskill ) - { - if( !(flag&BF_RANGEMASK) ) - flag|=BF_SHORT|BF_LONG; //No range defined? Use both. - if( !(flag&BF_WEAPONMASK) ) - flag|=BF_WEAPON; //No attack type defined? Use weapon. - if( !(flag&BF_SKILLMASK) ) - { - if( flag&(BF_MAGIC|BF_MISC) ) - flag|=BF_SKILL; //These two would never trigger without BF_SKILL - if( flag&BF_WEAPON ) - flag|=BF_NORMAL|BF_SKILL; - } - } - - bonus[i].rate = rate; - bonus[i].duration = dur; - bonus[i].active = INVALID_TIMER; - bonus[i].atk_type = flag; - bonus[i].pos = pos; - bonus[i].bonus_script = aStrdup(script); - bonus[i].other_script = other_script?aStrdup(other_script):NULL; - return 1; -} - -int pc_delautobonus(struct map_session_data* sd, struct s_autobonus *autobonus,char max,bool restore) -{ - int i; - nullpo_ret(sd); - - for( i = 0; i < max; i++ ) - { - if( autobonus[i].active != INVALID_TIMER ) - { - if( restore && sd->state.autobonus&autobonus[i].pos ) - { - if( autobonus[i].bonus_script ) - { - int j; - ARR_FIND( 0, EQI_MAX-1, j, sd->equip_index[j] >= 0 && sd->status.inventory[sd->equip_index[j]].equip == autobonus[i].pos ); - if( j < EQI_MAX-1 ) - script_run_autobonus(autobonus[i].bonus_script,sd->bl.id,sd->equip_index[j]); - } - continue; - } - else - { // Logout / Unequipped an item with an activated bonus - delete_timer(autobonus[i].active,pc_endautobonus); - autobonus[i].active = INVALID_TIMER; - } - } - - if( autobonus[i].bonus_script ) aFree(autobonus[i].bonus_script); - if( autobonus[i].other_script ) aFree(autobonus[i].other_script); - autobonus[i].bonus_script = autobonus[i].other_script = NULL; - autobonus[i].rate = autobonus[i].atk_type = autobonus[i].duration = autobonus[i].pos = 0; - autobonus[i].active = INVALID_TIMER; - } - - return 0; + int i; + + ARR_FIND(0, max, i, bonus[i].rate == 0); + if (i == max) { + ShowWarning("pc_addautobonus: Reached max (%d) number of autobonus per character!\n", max); + return 0; + } + + if (!onskill) { + if (!(flag&BF_RANGEMASK)) + flag|=BF_SHORT|BF_LONG; //No range defined? Use both. + if (!(flag&BF_WEAPONMASK)) + flag|=BF_WEAPON; //No attack type defined? Use weapon. + if (!(flag&BF_SKILLMASK)) { + if (flag&(BF_MAGIC|BF_MISC)) + flag|=BF_SKILL; //These two would never trigger without BF_SKILL + if (flag&BF_WEAPON) + flag|=BF_NORMAL|BF_SKILL; + } + } + + bonus[i].rate = rate; + bonus[i].duration = dur; + bonus[i].active = INVALID_TIMER; + bonus[i].atk_type = flag; + bonus[i].pos = pos; + bonus[i].bonus_script = aStrdup(script); + bonus[i].other_script = other_script?aStrdup(other_script):NULL; + return 1; +} + +int pc_delautobonus(struct map_session_data *sd, struct s_autobonus *autobonus,char max,bool restore) +{ + int i; + nullpo_ret(sd); + + for (i = 0; i < max; i++) { + if (autobonus[i].active != INVALID_TIMER) { + if (restore && sd->state.autobonus&autobonus[i].pos) { + if (autobonus[i].bonus_script) { + int j; + ARR_FIND(0, EQI_MAX-1, j, sd->equip_index[j] >= 0 && sd->status.inventory[sd->equip_index[j]].equip == autobonus[i].pos); + if (j < EQI_MAX-1) + script_run_autobonus(autobonus[i].bonus_script,sd->bl.id,sd->equip_index[j]); + } + continue; + } else { + // Logout / Unequipped an item with an activated bonus + delete_timer(autobonus[i].active,pc_endautobonus); + autobonus[i].active = INVALID_TIMER; + } + } + + if (autobonus[i].bonus_script) aFree(autobonus[i].bonus_script); + if (autobonus[i].other_script) aFree(autobonus[i].other_script); + autobonus[i].bonus_script = autobonus[i].other_script = NULL; + autobonus[i].rate = autobonus[i].atk_type = autobonus[i].duration = autobonus[i].pos = 0; + autobonus[i].active = INVALID_TIMER; + } + + return 0; } int pc_exeautobonus(struct map_session_data *sd,struct s_autobonus *autobonus) { - nullpo_ret(sd); - nullpo_ret(autobonus); + nullpo_ret(sd); + nullpo_ret(autobonus); - if( autobonus->other_script ) - { - int j; - ARR_FIND( 0, EQI_MAX-1, j, sd->equip_index[j] >= 0 && sd->status.inventory[sd->equip_index[j]].equip == autobonus->pos ); - if( j < EQI_MAX-1 ) - script_run_autobonus(autobonus->other_script,sd->bl.id,sd->equip_index[j]); - } + if (autobonus->other_script) { + int j; + ARR_FIND(0, EQI_MAX-1, j, sd->equip_index[j] >= 0 && sd->status.inventory[sd->equip_index[j]].equip == autobonus->pos); + if (j < EQI_MAX-1) + script_run_autobonus(autobonus->other_script,sd->bl.id,sd->equip_index[j]); + } - autobonus->active = add_timer(gettick()+autobonus->duration, pc_endautobonus, sd->bl.id, (intptr_t)autobonus); - sd->state.autobonus |= autobonus->pos; - status_calc_pc(sd,0); + autobonus->active = add_timer(gettick()+autobonus->duration, pc_endautobonus, sd->bl.id, (intptr_t)autobonus); + sd->state.autobonus |= autobonus->pos; + status_calc_pc(sd,0); - return 0; + return 0; } int pc_endautobonus(int tid, unsigned int tick, int id, intptr_t data) { - struct map_session_data *sd = map_id2sd(id); - struct s_autobonus *autobonus = (struct s_autobonus *)data; + struct map_session_data *sd = map_id2sd(id); + struct s_autobonus *autobonus = (struct s_autobonus *)data; - nullpo_ret(sd); - nullpo_ret(autobonus); + nullpo_ret(sd); + nullpo_ret(autobonus); - autobonus->active = INVALID_TIMER; - sd->state.autobonus &= ~autobonus->pos; - status_calc_pc(sd,0); - return 0; + autobonus->active = INVALID_TIMER; + sd->state.autobonus &= ~autobonus->pos; + status_calc_pc(sd,0); + return 0; } -int pc_bonus_addele(struct map_session_data* sd, unsigned char ele, short rate, short flag) +int pc_bonus_addele(struct map_session_data *sd, unsigned char ele, short rate, short flag) { - int i; - struct weapon_data* wd; + int i; + struct weapon_data *wd; - wd = (sd->state.lr_flag ? &sd->left_weapon : &sd->right_weapon); + wd = (sd->state.lr_flag ? &sd->left_weapon : &sd->right_weapon); - ARR_FIND(0, MAX_PC_BONUS, i, wd->addele2[i].rate == 0); + ARR_FIND(0, MAX_PC_BONUS, i, wd->addele2[i].rate == 0); - if (i == MAX_PC_BONUS) - { - ShowWarning("pc_addele: Reached max (%d) possible bonuses for this player.\n", MAX_PC_BONUS); - return 0; - } + if (i == MAX_PC_BONUS) { + ShowWarning("pc_addele: Reached max (%d) possible bonuses for this player.\n", MAX_PC_BONUS); + return 0; + } - if (!(flag&BF_RANGEMASK)) - flag |= BF_SHORT|BF_LONG; - if (!(flag&BF_WEAPONMASK)) - flag |= BF_WEAPON; - if (!(flag&BF_SKILLMASK)) - { - if (flag&(BF_MAGIC|BF_MISC)) - flag |= BF_SKILL; - if (flag&BF_WEAPON) - flag |= BF_NORMAL|BF_SKILL; - } + if (!(flag&BF_RANGEMASK)) + flag |= BF_SHORT|BF_LONG; + if (!(flag&BF_WEAPONMASK)) + flag |= BF_WEAPON; + if (!(flag&BF_SKILLMASK)) { + if (flag&(BF_MAGIC|BF_MISC)) + flag |= BF_SKILL; + if (flag&BF_WEAPON) + flag |= BF_NORMAL|BF_SKILL; + } - wd->addele2[i].ele = ele; - wd->addele2[i].rate = rate; - wd->addele2[i].flag = flag; + wd->addele2[i].ele = ele; + wd->addele2[i].rate = rate; + wd->addele2[i].flag = flag; - return 0; + return 0; } -int pc_bonus_subele(struct map_session_data* sd, unsigned char ele, short rate, short flag) +int pc_bonus_subele(struct map_session_data *sd, unsigned char ele, short rate, short flag) { - int i; + int i; - ARR_FIND(0, MAX_PC_BONUS, i, sd->subele2[i].rate == 0); + ARR_FIND(0, MAX_PC_BONUS, i, sd->subele2[i].rate == 0); - if (i == MAX_PC_BONUS) - { - ShowWarning("pc_subele: Reached max (%d) possible bonuses for this player.\n", MAX_PC_BONUS); - return 0; - } + if (i == MAX_PC_BONUS) { + ShowWarning("pc_subele: Reached max (%d) possible bonuses for this player.\n", MAX_PC_BONUS); + return 0; + } - if (!(flag&BF_RANGEMASK)) - flag |= BF_SHORT|BF_LONG; - if (!(flag&BF_WEAPONMASK)) - flag |= BF_WEAPON; - if (!(flag&BF_SKILLMASK)) - { - if (flag&(BF_MAGIC|BF_MISC)) - flag |= BF_SKILL; - if (flag&BF_WEAPON) - flag |= BF_NORMAL|BF_SKILL; - } + if (!(flag&BF_RANGEMASK)) + flag |= BF_SHORT|BF_LONG; + if (!(flag&BF_WEAPONMASK)) + flag |= BF_WEAPON; + if (!(flag&BF_SKILLMASK)) { + if (flag&(BF_MAGIC|BF_MISC)) + flag |= BF_SKILL; + if (flag&BF_WEAPON) + flag |= BF_NORMAL|BF_SKILL; + } - sd->subele2[i].ele = ele; - sd->subele2[i].rate = rate; - sd->subele2[i].flag = flag; + sd->subele2[i].ele = ele; + sd->subele2[i].rate = rate; + sd->subele2[i].flag = flag; - return 0; + return 0; } /*========================================== @@ -2019,597 +1968,592 @@ int pc_bonus_subele(struct map_session_data* sd, unsigned char ele, short rate, *------------------------------------------*/ int pc_bonus(struct map_session_data *sd,int type,int val) { - struct status_data *status; - int bonus; - nullpo_ret(sd); - - status = &sd->base_status; - - switch(type){ - case SP_STR: - case SP_AGI: - case SP_VIT: - case SP_INT: - case SP_DEX: - case SP_LUK: - if(sd->state.lr_flag != 2) - sd->param_bonus[type-SP_STR]+=val; - break; - case SP_ATK1: - if(!sd->state.lr_flag) { - bonus = status->rhw.atk + val; - status->rhw.atk = cap_value(bonus, 0, USHRT_MAX); - } - else if(sd->state.lr_flag == 1) { - bonus = status->lhw.atk + val; - status->lhw.atk = cap_value(bonus, 0, USHRT_MAX); - } - break; - case SP_ATK2: - if(!sd->state.lr_flag) { - bonus = status->rhw.atk2 + val; - status->rhw.atk2 = cap_value(bonus, 0, USHRT_MAX); - } - else if(sd->state.lr_flag == 1) { - bonus = status->lhw.atk2 + val; - status->lhw.atk2 = cap_value(bonus, 0, USHRT_MAX); - } - break; - case SP_BASE_ATK: - if(sd->state.lr_flag != 2) { - bonus = status->batk + val; - status->batk = cap_value(bonus, 0, USHRT_MAX); - } - break; - case SP_DEF1: - if(sd->state.lr_flag != 2) { - bonus = status->def + val; + struct status_data *status; + int bonus; + nullpo_ret(sd); + + status = &sd->base_status; + + switch (type) { + case SP_STR: + case SP_AGI: + case SP_VIT: + case SP_INT: + case SP_DEX: + case SP_LUK: + if (sd->state.lr_flag != 2) + sd->param_bonus[type-SP_STR]+=val; + break; + case SP_ATK1: + if (!sd->state.lr_flag) { + bonus = status->rhw.atk + val; + status->rhw.atk = cap_value(bonus, 0, USHRT_MAX); + } else if (sd->state.lr_flag == 1) { + bonus = status->lhw.atk + val; + status->lhw.atk = cap_value(bonus, 0, USHRT_MAX); + } + break; + case SP_ATK2: + if (!sd->state.lr_flag) { + bonus = status->rhw.atk2 + val; + status->rhw.atk2 = cap_value(bonus, 0, USHRT_MAX); + } else if (sd->state.lr_flag == 1) { + bonus = status->lhw.atk2 + val; + status->lhw.atk2 = cap_value(bonus, 0, USHRT_MAX); + } + break; + case SP_BASE_ATK: + if (sd->state.lr_flag != 2) { + bonus = status->batk + val; + status->batk = cap_value(bonus, 0, USHRT_MAX); + } + break; + case SP_DEF1: + if (sd->state.lr_flag != 2) { + bonus = status->def + val; #ifdef RENEWAL - status->def = cap_value(bonus, SHRT_MIN, SHRT_MAX); + status->def = cap_value(bonus, SHRT_MIN, SHRT_MAX); #else - status->def = cap_value(bonus, CHAR_MIN, CHAR_MAX); + status->def = cap_value(bonus, CHAR_MIN, CHAR_MAX); #endif - } - break; - case SP_DEF2: - if(sd->state.lr_flag != 2) { - bonus = status->def2 + val; - status->def2 = cap_value(bonus, SHRT_MIN, SHRT_MAX); - } - break; - case SP_MDEF1: - if(sd->state.lr_flag != 2) { - bonus = status->mdef + val; + } + break; + case SP_DEF2: + if (sd->state.lr_flag != 2) { + bonus = status->def2 + val; + status->def2 = cap_value(bonus, SHRT_MIN, SHRT_MAX); + } + break; + case SP_MDEF1: + if (sd->state.lr_flag != 2) { + bonus = status->mdef + val; #ifdef RENEWAL - status->mdef = cap_value(bonus, SHRT_MIN, SHRT_MAX); + status->mdef = cap_value(bonus, SHRT_MIN, SHRT_MAX); #else - status->mdef = cap_value(bonus, CHAR_MIN, CHAR_MAX); + status->mdef = cap_value(bonus, CHAR_MIN, CHAR_MAX); #endif - if( sd->state.lr_flag == 3 ) {//Shield, used for royal guard - sd->bonus.shieldmdef += bonus; - } - } - break; - case SP_MDEF2: - if(sd->state.lr_flag != 2) { - bonus = status->mdef2 + val; - status->mdef2 = cap_value(bonus, SHRT_MIN, SHRT_MAX); - } - break; - case SP_HIT: - if(sd->state.lr_flag != 2) { - bonus = status->hit + val; - status->hit = cap_value(bonus, SHRT_MIN, SHRT_MAX); - } else - sd->bonus.arrow_hit+=val; - break; - case SP_FLEE1: - if(sd->state.lr_flag != 2) { - bonus = status->flee + val; - status->flee = cap_value(bonus, SHRT_MIN, SHRT_MAX); - } - break; - case SP_FLEE2: - if(sd->state.lr_flag != 2) { - bonus = status->flee2 + val*10; - status->flee2 = cap_value(bonus, SHRT_MIN, SHRT_MAX); - } - break; - case SP_CRITICAL: - if(sd->state.lr_flag != 2) { - bonus = status->cri + val*10; - status->cri = cap_value(bonus, SHRT_MIN, SHRT_MAX); - } else - sd->bonus.arrow_cri += val*10; - break; - case SP_ATKELE: - if(val >= ELE_MAX) { - ShowError("pc_bonus: SP_ATKELE: Invalid element %d\n", val); - break; - } - switch (sd->state.lr_flag) - { - case 2: - switch (sd->status.weapon) { - case W_BOW: - case W_REVOLVER: - case W_RIFLE: - case W_GATLING: - case W_SHOTGUN: - case W_GRENADE: - //Become weapon element. - status->rhw.ele=val; - break; - default: //Become arrow element. - sd->bonus.arrow_ele=val; - break; - } - break; - case 1: - status->lhw.ele=val; - break; - default: - status->rhw.ele=val; - break; - } - break; - case SP_DEFELE: - if(val >= ELE_MAX) { - ShowError("pc_bonus: SP_DEFELE: Invalid element %d\n", val); - break; - } - if(sd->state.lr_flag != 2) - status->def_ele=val; - break; - case SP_MAXHP: - if(sd->state.lr_flag == 2) - break; - val += (int)status->max_hp; - //Negative bonuses will underflow, this will be handled in status_calc_pc through casting - //If this is called outside of status_calc_pc, you'd better pray they do not underflow and end with UINT_MAX max_hp. - status->max_hp = (unsigned int)val; - break; - case SP_MAXSP: - if(sd->state.lr_flag == 2) - break; - val += (int)status->max_sp; - status->max_sp = (unsigned int)val; - break; - case SP_CASTRATE: - if(sd->state.lr_flag != 2) - sd->castrate+=val; - break; - case SP_MAXHPRATE: - if(sd->state.lr_flag != 2) - sd->hprate+=val; - break; - case SP_MAXSPRATE: - if(sd->state.lr_flag != 2) - sd->sprate+=val; - break; - case SP_SPRATE: - if(sd->state.lr_flag != 2) - sd->dsprate+=val; - break; - case SP_ATTACKRANGE: - switch (sd->state.lr_flag) { - case 2: - switch (sd->status.weapon) { - case W_BOW: - case W_REVOLVER: - case W_RIFLE: - case W_GATLING: - case W_SHOTGUN: - case W_GRENADE: - status->rhw.range += val; - } - break; - case 1: - status->lhw.range += val; - break; - default: - status->rhw.range += val; - break; - } - break; - case SP_SPEED_RATE: //Non stackable increase - if(sd->state.lr_flag != 2) - sd->bonus.speed_rate = min(sd->bonus.speed_rate, -val); - break; - case SP_SPEED_ADDRATE: //Stackable increase - if(sd->state.lr_flag != 2) - sd->bonus.speed_add_rate -= val; - break; - case SP_ASPD: //Raw increase - if(sd->state.lr_flag != 2) - sd->bonus.aspd_add -= 10*val; - break; - case SP_ASPD_RATE: //Stackable increase - Made it linear as per rodatazone - if(sd->state.lr_flag != 2) + if (sd->state.lr_flag == 3) { //Shield, used for royal guard + sd->bonus.shieldmdef += bonus; + } + } + break; + case SP_MDEF2: + if (sd->state.lr_flag != 2) { + bonus = status->mdef2 + val; + status->mdef2 = cap_value(bonus, SHRT_MIN, SHRT_MAX); + } + break; + case SP_HIT: + if (sd->state.lr_flag != 2) { + bonus = status->hit + val; + status->hit = cap_value(bonus, SHRT_MIN, SHRT_MAX); + } else + sd->bonus.arrow_hit+=val; + break; + case SP_FLEE1: + if (sd->state.lr_flag != 2) { + bonus = status->flee + val; + status->flee = cap_value(bonus, SHRT_MIN, SHRT_MAX); + } + break; + case SP_FLEE2: + if (sd->state.lr_flag != 2) { + bonus = status->flee2 + val*10; + status->flee2 = cap_value(bonus, SHRT_MIN, SHRT_MAX); + } + break; + case SP_CRITICAL: + if (sd->state.lr_flag != 2) { + bonus = status->cri + val*10; + status->cri = cap_value(bonus, SHRT_MIN, SHRT_MAX); + } else + sd->bonus.arrow_cri += val*10; + break; + case SP_ATKELE: + if (val >= ELE_MAX) { + ShowError("pc_bonus: SP_ATKELE: Invalid element %d\n", val); + break; + } + switch (sd->state.lr_flag) { + case 2: + switch (sd->status.weapon) { + case W_BOW: + case W_REVOLVER: + case W_RIFLE: + case W_GATLING: + case W_SHOTGUN: + case W_GRENADE: + //Become weapon element. + status->rhw.ele=val; + break; + default: //Become arrow element. + sd->bonus.arrow_ele=val; + break; + } + break; + case 1: + status->lhw.ele=val; + break; + default: + status->rhw.ele=val; + break; + } + break; + case SP_DEFELE: + if (val >= ELE_MAX) { + ShowError("pc_bonus: SP_DEFELE: Invalid element %d\n", val); + break; + } + if (sd->state.lr_flag != 2) + status->def_ele=val; + break; + case SP_MAXHP: + if (sd->state.lr_flag == 2) + break; + val += (int)status->max_hp; + //Negative bonuses will underflow, this will be handled in status_calc_pc through casting + //If this is called outside of status_calc_pc, you'd better pray they do not underflow and end with UINT_MAX max_hp. + status->max_hp = (unsigned int)val; + break; + case SP_MAXSP: + if (sd->state.lr_flag == 2) + break; + val += (int)status->max_sp; + status->max_sp = (unsigned int)val; + break; + case SP_CASTRATE: + if (sd->state.lr_flag != 2) + sd->castrate+=val; + break; + case SP_MAXHPRATE: + if (sd->state.lr_flag != 2) + sd->hprate+=val; + break; + case SP_MAXSPRATE: + if (sd->state.lr_flag != 2) + sd->sprate+=val; + break; + case SP_SPRATE: + if (sd->state.lr_flag != 2) + sd->dsprate+=val; + break; + case SP_ATTACKRANGE: + switch (sd->state.lr_flag) { + case 2: + switch (sd->status.weapon) { + case W_BOW: + case W_REVOLVER: + case W_RIFLE: + case W_GATLING: + case W_SHOTGUN: + case W_GRENADE: + status->rhw.range += val; + } + break; + case 1: + status->lhw.range += val; + break; + default: + status->rhw.range += val; + break; + } + break; + case SP_SPEED_RATE: //Non stackable increase + if (sd->state.lr_flag != 2) + sd->bonus.speed_rate = min(sd->bonus.speed_rate, -val); + break; + case SP_SPEED_ADDRATE: //Stackable increase + if (sd->state.lr_flag != 2) + sd->bonus.speed_add_rate -= val; + break; + case SP_ASPD: //Raw increase + if (sd->state.lr_flag != 2) + sd->bonus.aspd_add -= 10*val; + break; + case SP_ASPD_RATE: //Stackable increase - Made it linear as per rodatazone + if (sd->state.lr_flag != 2) #ifndef RENEWAL_ASPD - status->aspd_rate -= 10*val; + status->aspd_rate -= 10*val; #else - status->aspd_rate2 += val; + status->aspd_rate2 += val; #endif - break; - case SP_HP_RECOV_RATE: - if(sd->state.lr_flag != 2) - sd->hprecov_rate += val; - break; - case SP_SP_RECOV_RATE: - if(sd->state.lr_flag != 2) - sd->sprecov_rate += val; - break; - case SP_CRITICAL_DEF: - if(sd->state.lr_flag != 2) - sd->bonus.critical_def += val; - break; - case SP_NEAR_ATK_DEF: - if(sd->state.lr_flag != 2) - sd->bonus.near_attack_def_rate += val; - break; - case SP_LONG_ATK_DEF: - if(sd->state.lr_flag != 2) - sd->bonus.long_attack_def_rate += val; - break; - case SP_DOUBLE_RATE: - if(sd->state.lr_flag == 0 && sd->bonus.double_rate < val) - sd->bonus.double_rate = val; - break; - case SP_DOUBLE_ADD_RATE: - if(sd->state.lr_flag == 0) - sd->bonus.double_add_rate += val; - break; - case SP_MATK_RATE: - if(sd->state.lr_flag != 2) - sd->matk_rate += val; - break; - case SP_IGNORE_DEF_ELE: - if(val >= ELE_MAX) { - ShowError("pc_bonus: SP_IGNORE_DEF_ELE: Invalid element %d\n", val); - break; - } - if(!sd->state.lr_flag) - sd->right_weapon.ignore_def_ele |= 1<<val; - else if(sd->state.lr_flag == 1) - sd->left_weapon.ignore_def_ele |= 1<<val; - break; - case SP_IGNORE_DEF_RACE: - if(!sd->state.lr_flag) - sd->right_weapon.ignore_def_race |= 1<<val; - else if(sd->state.lr_flag == 1) - sd->left_weapon.ignore_def_race |= 1<<val; - break; - case SP_ATK_RATE: - if(sd->state.lr_flag != 2) - sd->bonus.atk_rate += val; - break; - case SP_MAGIC_ATK_DEF: - if(sd->state.lr_flag != 2) - sd->bonus.magic_def_rate += val; - break; - case SP_MISC_ATK_DEF: - if(sd->state.lr_flag != 2) - sd->bonus.misc_def_rate += val; - break; - case SP_IGNORE_MDEF_RATE: - if(sd->state.lr_flag != 2) { - sd->ignore_mdef[RC_NONBOSS] += val; - sd->ignore_mdef[RC_BOSS] += val; - } - break; - case SP_IGNORE_MDEF_ELE: - if(val >= ELE_MAX) { - ShowError("pc_bonus: SP_IGNORE_MDEF_ELE: Invalid element %d\n", val); - break; - } - if(sd->state.lr_flag != 2) - sd->bonus.ignore_mdef_ele |= 1<<val; - break; - case SP_IGNORE_MDEF_RACE: - if(sd->state.lr_flag != 2) - sd->bonus.ignore_mdef_race |= 1<<val; - break; - case SP_PERFECT_HIT_RATE: - if(sd->state.lr_flag != 2 && sd->bonus.perfect_hit < val) - sd->bonus.perfect_hit = val; - break; - case SP_PERFECT_HIT_ADD_RATE: - if(sd->state.lr_flag != 2) - sd->bonus.perfect_hit_add += val; - break; - case SP_CRITICAL_RATE: - if(sd->state.lr_flag != 2) - sd->critical_rate+=val; - break; - case SP_DEF_RATIO_ATK_ELE: - if(val >= ELE_MAX) { - ShowError("pc_bonus: SP_DEF_RATIO_ATK_ELE: Invalid element %d\n", val); - break; - } - if(!sd->state.lr_flag) - sd->right_weapon.def_ratio_atk_ele |= 1<<val; - else if(sd->state.lr_flag == 1) - sd->left_weapon.def_ratio_atk_ele |= 1<<val; - break; - case SP_DEF_RATIO_ATK_RACE: - if(val >= RC_MAX) { - ShowError("pc_bonus: SP_DEF_RATIO_ATK_RACE: Invalid race %d\n", val); - break; - } - if(!sd->state.lr_flag) - sd->right_weapon.def_ratio_atk_race |= 1<<val; - else if(sd->state.lr_flag == 1) - sd->left_weapon.def_ratio_atk_race |= 1<<val; - break; - case SP_HIT_RATE: - if(sd->state.lr_flag != 2) - sd->hit_rate += val; - break; - case SP_FLEE_RATE: - if(sd->state.lr_flag != 2) - sd->flee_rate += val; - break; - case SP_FLEE2_RATE: - if(sd->state.lr_flag != 2) - sd->flee2_rate += val; - break; - case SP_DEF_RATE: - if(sd->state.lr_flag != 2) - sd->def_rate += val; - break; - case SP_DEF2_RATE: - if(sd->state.lr_flag != 2) - sd->def2_rate += val; - break; - case SP_MDEF_RATE: - if(sd->state.lr_flag != 2) - sd->mdef_rate += val; - break; - case SP_MDEF2_RATE: - if(sd->state.lr_flag != 2) - sd->mdef2_rate += val; - break; - case SP_RESTART_FULL_RECOVER: - if(sd->state.lr_flag != 2) - sd->special_state.restart_full_recover = 1; - break; - case SP_NO_CASTCANCEL: - if(sd->state.lr_flag != 2) - sd->special_state.no_castcancel = 1; - break; - case SP_NO_CASTCANCEL2: - if(sd->state.lr_flag != 2) - sd->special_state.no_castcancel2 = 1; - break; - case SP_NO_SIZEFIX: - if(sd->state.lr_flag != 2) - sd->special_state.no_sizefix = 1; - break; - case SP_NO_MAGIC_DAMAGE: - if(sd->state.lr_flag == 2) - break; - val+= sd->special_state.no_magic_damage; - sd->special_state.no_magic_damage = cap_value(val,0,100); - break; - case SP_NO_WEAPON_DAMAGE: - if(sd->state.lr_flag == 2) - break; - val+= sd->special_state.no_weapon_damage; - sd->special_state.no_weapon_damage = cap_value(val,0,100); - break; - case SP_NO_MISC_DAMAGE: - if(sd->state.lr_flag == 2) - break; - val+= sd->special_state.no_misc_damage; - sd->special_state.no_misc_damage = cap_value(val,0,100); - break; - case SP_NO_GEMSTONE: - if(sd->state.lr_flag != 2) - sd->special_state.no_gemstone = 1; - break; - case SP_INTRAVISION: // Maya Purple Card effect allowing to see Hiding/Cloaking people [DracoRPG] - if(sd->state.lr_flag != 2) { - sd->special_state.intravision = 1; - clif_status_load(&sd->bl, SI_INTRAVISION, 1); - } - break; - case SP_NO_KNOCKBACK: - if(sd->state.lr_flag != 2) - sd->special_state.no_knockback = 1; - break; - case SP_SPLASH_RANGE: - if(sd->bonus.splash_range < val) - sd->bonus.splash_range = val; - break; - case SP_SPLASH_ADD_RANGE: - sd->bonus.splash_add_range += val; - break; - case SP_SHORT_WEAPON_DAMAGE_RETURN: - if(sd->state.lr_flag != 2) - sd->bonus.short_weapon_damage_return += val; - break; - case SP_LONG_WEAPON_DAMAGE_RETURN: - if(sd->state.lr_flag != 2) - sd->bonus.long_weapon_damage_return += val; - break; - case SP_MAGIC_DAMAGE_RETURN: //AppleGirl Was Here - if(sd->state.lr_flag != 2) - sd->bonus.magic_damage_return += val; - break; - case SP_ALL_STATS: // [Valaris] - if(sd->state.lr_flag!=2) { - sd->param_bonus[SP_STR-SP_STR]+=val; - sd->param_bonus[SP_AGI-SP_STR]+=val; - sd->param_bonus[SP_VIT-SP_STR]+=val; - sd->param_bonus[SP_INT-SP_STR]+=val; - sd->param_bonus[SP_DEX-SP_STR]+=val; - sd->param_bonus[SP_LUK-SP_STR]+=val; - } - break; - case SP_AGI_VIT: // [Valaris] - if(sd->state.lr_flag!=2) { - sd->param_bonus[SP_AGI-SP_STR]+=val; - sd->param_bonus[SP_VIT-SP_STR]+=val; - } - break; - case SP_AGI_DEX_STR: // [Valaris] - if(sd->state.lr_flag!=2) { - sd->param_bonus[SP_AGI-SP_STR]+=val; - sd->param_bonus[SP_DEX-SP_STR]+=val; - sd->param_bonus[SP_STR-SP_STR]+=val; - } - break; - case SP_PERFECT_HIDE: // [Valaris] - if(sd->state.lr_flag!=2) - sd->special_state.perfect_hiding=1; - break; - case SP_UNBREAKABLE: - if(sd->state.lr_flag!=2) - sd->bonus.unbreakable += val; - break; - case SP_UNBREAKABLE_WEAPON: - if(sd->state.lr_flag != 2) - sd->bonus.unbreakable_equip |= EQP_WEAPON; - break; - case SP_UNBREAKABLE_ARMOR: - if(sd->state.lr_flag != 2) - sd->bonus.unbreakable_equip |= EQP_ARMOR; - break; - case SP_UNBREAKABLE_HELM: - if(sd->state.lr_flag != 2) - sd->bonus.unbreakable_equip |= EQP_HELM; - break; - case SP_UNBREAKABLE_SHIELD: - if(sd->state.lr_flag != 2) - sd->bonus.unbreakable_equip |= EQP_SHIELD; - break; - case SP_UNBREAKABLE_GARMENT: - if(sd->state.lr_flag != 2) - sd->bonus.unbreakable_equip |= EQP_GARMENT; - break; - case SP_UNBREAKABLE_SHOES: - if(sd->state.lr_flag != 2) - sd->bonus.unbreakable_equip |= EQP_SHOES; - break; - case SP_CLASSCHANGE: // [Valaris] - if(sd->state.lr_flag !=2) - sd->bonus.classchange=val; - break; - case SP_LONG_ATK_RATE: - if(sd->state.lr_flag != 2) //[Lupus] it should stack, too. As any other cards rate bonuses - sd->bonus.long_attack_atk_rate+=val; - break; - case SP_BREAK_WEAPON_RATE: - if(sd->state.lr_flag != 2) - sd->bonus.break_weapon_rate+=val; - break; - case SP_BREAK_ARMOR_RATE: - if(sd->state.lr_flag != 2) - sd->bonus.break_armor_rate+=val; - break; - case SP_ADD_STEAL_RATE: - if(sd->state.lr_flag != 2) - sd->bonus.add_steal_rate+=val; - break; - case SP_DELAYRATE: - if(sd->state.lr_flag != 2) - sd->delayrate+=val; - break; - case SP_CRIT_ATK_RATE: - if(sd->state.lr_flag != 2) - sd->bonus.crit_atk_rate += val; - break; - case SP_NO_REGEN: - if(sd->state.lr_flag != 2) - sd->regen.state.block|=val; - break; - case SP_UNSTRIPABLE_WEAPON: - if(sd->state.lr_flag != 2) - sd->bonus.unstripable_equip |= EQP_WEAPON; - break; - case SP_UNSTRIPABLE: - case SP_UNSTRIPABLE_ARMOR: - if(sd->state.lr_flag != 2) - sd->bonus.unstripable_equip |= EQP_ARMOR; - break; - case SP_UNSTRIPABLE_HELM: - if(sd->state.lr_flag != 2) - sd->bonus.unstripable_equip |= EQP_HELM; - break; - case SP_UNSTRIPABLE_SHIELD: - if(sd->state.lr_flag != 2) - sd->bonus.unstripable_equip |= EQP_SHIELD; - break; - case SP_HP_DRAIN_VALUE: - if(!sd->state.lr_flag) { - sd->right_weapon.hp_drain[RC_NONBOSS].value += val; - sd->right_weapon.hp_drain[RC_BOSS].value += val; - } - else if(sd->state.lr_flag == 1) { - sd->left_weapon.hp_drain[RC_NONBOSS].value += val; - sd->left_weapon.hp_drain[RC_BOSS].value += val; - } - break; - case SP_SP_DRAIN_VALUE: - if(!sd->state.lr_flag) { - sd->right_weapon.sp_drain[RC_NONBOSS].value += val; - sd->right_weapon.sp_drain[RC_BOSS].value += val; - } - else if(sd->state.lr_flag == 1) { - sd->left_weapon.sp_drain[RC_NONBOSS].value += val; - sd->left_weapon.sp_drain[RC_BOSS].value += val; - } - break; - case SP_SP_GAIN_VALUE: - if(!sd->state.lr_flag) - sd->bonus.sp_gain_value += val; - break; - case SP_HP_GAIN_VALUE: - if(!sd->state.lr_flag) - sd->bonus.hp_gain_value += val; - break; - case SP_MAGIC_SP_GAIN_VALUE: - if(!sd->state.lr_flag) - sd->bonus.magic_sp_gain_value += val; - break; - case SP_MAGIC_HP_GAIN_VALUE: - if(!sd->state.lr_flag) - sd->bonus.magic_hp_gain_value += val; - break; - case SP_ADD_HEAL_RATE: - if(sd->state.lr_flag != 2) - sd->bonus.add_heal_rate += val; - break; - case SP_ADD_HEAL2_RATE: - if(sd->state.lr_flag != 2) - sd->bonus.add_heal2_rate += val; - break; - case SP_ADD_ITEM_HEAL_RATE: - if(sd->state.lr_flag != 2) - sd->bonus.itemhealrate2 += val; - break; - case SP_WEAPON_MATK: - if(sd->state.lr_flag != 2) - sd->bonus.sp_weapon_matk += val; - break; - case SP_BASE_MATK: - if(sd->state.lr_flag != 2) - sd->bonus.sp_base_matk += val; - break; - case SP_FIXCASTRATE: - if(sd->state.lr_flag != 2) - sd->bonus.fixcastrate -= val; - break; - case SP_VARCASTRATE: - if(sd->state.lr_flag != 2) - sd->bonus.varcastrate -= val; - break; - default: - ShowWarning("pc_bonus: unknown type %d %d !\n",type,val); - break; - } - return 0; + break; + case SP_HP_RECOV_RATE: + if (sd->state.lr_flag != 2) + sd->hprecov_rate += val; + break; + case SP_SP_RECOV_RATE: + if (sd->state.lr_flag != 2) + sd->sprecov_rate += val; + break; + case SP_CRITICAL_DEF: + if (sd->state.lr_flag != 2) + sd->bonus.critical_def += val; + break; + case SP_NEAR_ATK_DEF: + if (sd->state.lr_flag != 2) + sd->bonus.near_attack_def_rate += val; + break; + case SP_LONG_ATK_DEF: + if (sd->state.lr_flag != 2) + sd->bonus.long_attack_def_rate += val; + break; + case SP_DOUBLE_RATE: + if (sd->state.lr_flag == 0 && sd->bonus.double_rate < val) + sd->bonus.double_rate = val; + break; + case SP_DOUBLE_ADD_RATE: + if (sd->state.lr_flag == 0) + sd->bonus.double_add_rate += val; + break; + case SP_MATK_RATE: + if (sd->state.lr_flag != 2) + sd->matk_rate += val; + break; + case SP_IGNORE_DEF_ELE: + if (val >= ELE_MAX) { + ShowError("pc_bonus: SP_IGNORE_DEF_ELE: Invalid element %d\n", val); + break; + } + if (!sd->state.lr_flag) + sd->right_weapon.ignore_def_ele |= 1<<val; + else if (sd->state.lr_flag == 1) + sd->left_weapon.ignore_def_ele |= 1<<val; + break; + case SP_IGNORE_DEF_RACE: + if (!sd->state.lr_flag) + sd->right_weapon.ignore_def_race |= 1<<val; + else if (sd->state.lr_flag == 1) + sd->left_weapon.ignore_def_race |= 1<<val; + break; + case SP_ATK_RATE: + if (sd->state.lr_flag != 2) + sd->bonus.atk_rate += val; + break; + case SP_MAGIC_ATK_DEF: + if (sd->state.lr_flag != 2) + sd->bonus.magic_def_rate += val; + break; + case SP_MISC_ATK_DEF: + if (sd->state.lr_flag != 2) + sd->bonus.misc_def_rate += val; + break; + case SP_IGNORE_MDEF_RATE: + if (sd->state.lr_flag != 2) { + sd->ignore_mdef[RC_NONBOSS] += val; + sd->ignore_mdef[RC_BOSS] += val; + } + break; + case SP_IGNORE_MDEF_ELE: + if (val >= ELE_MAX) { + ShowError("pc_bonus: SP_IGNORE_MDEF_ELE: Invalid element %d\n", val); + break; + } + if (sd->state.lr_flag != 2) + sd->bonus.ignore_mdef_ele |= 1<<val; + break; + case SP_IGNORE_MDEF_RACE: + if (sd->state.lr_flag != 2) + sd->bonus.ignore_mdef_race |= 1<<val; + break; + case SP_PERFECT_HIT_RATE: + if (sd->state.lr_flag != 2 && sd->bonus.perfect_hit < val) + sd->bonus.perfect_hit = val; + break; + case SP_PERFECT_HIT_ADD_RATE: + if (sd->state.lr_flag != 2) + sd->bonus.perfect_hit_add += val; + break; + case SP_CRITICAL_RATE: + if (sd->state.lr_flag != 2) + sd->critical_rate+=val; + break; + case SP_DEF_RATIO_ATK_ELE: + if (val >= ELE_MAX) { + ShowError("pc_bonus: SP_DEF_RATIO_ATK_ELE: Invalid element %d\n", val); + break; + } + if (!sd->state.lr_flag) + sd->right_weapon.def_ratio_atk_ele |= 1<<val; + else if (sd->state.lr_flag == 1) + sd->left_weapon.def_ratio_atk_ele |= 1<<val; + break; + case SP_DEF_RATIO_ATK_RACE: + if (val >= RC_MAX) { + ShowError("pc_bonus: SP_DEF_RATIO_ATK_RACE: Invalid race %d\n", val); + break; + } + if (!sd->state.lr_flag) + sd->right_weapon.def_ratio_atk_race |= 1<<val; + else if (sd->state.lr_flag == 1) + sd->left_weapon.def_ratio_atk_race |= 1<<val; + break; + case SP_HIT_RATE: + if (sd->state.lr_flag != 2) + sd->hit_rate += val; + break; + case SP_FLEE_RATE: + if (sd->state.lr_flag != 2) + sd->flee_rate += val; + break; + case SP_FLEE2_RATE: + if (sd->state.lr_flag != 2) + sd->flee2_rate += val; + break; + case SP_DEF_RATE: + if (sd->state.lr_flag != 2) + sd->def_rate += val; + break; + case SP_DEF2_RATE: + if (sd->state.lr_flag != 2) + sd->def2_rate += val; + break; + case SP_MDEF_RATE: + if (sd->state.lr_flag != 2) + sd->mdef_rate += val; + break; + case SP_MDEF2_RATE: + if (sd->state.lr_flag != 2) + sd->mdef2_rate += val; + break; + case SP_RESTART_FULL_RECOVER: + if (sd->state.lr_flag != 2) + sd->special_state.restart_full_recover = 1; + break; + case SP_NO_CASTCANCEL: + if (sd->state.lr_flag != 2) + sd->special_state.no_castcancel = 1; + break; + case SP_NO_CASTCANCEL2: + if (sd->state.lr_flag != 2) + sd->special_state.no_castcancel2 = 1; + break; + case SP_NO_SIZEFIX: + if (sd->state.lr_flag != 2) + sd->special_state.no_sizefix = 1; + break; + case SP_NO_MAGIC_DAMAGE: + if (sd->state.lr_flag == 2) + break; + val+= sd->special_state.no_magic_damage; + sd->special_state.no_magic_damage = cap_value(val,0,100); + break; + case SP_NO_WEAPON_DAMAGE: + if (sd->state.lr_flag == 2) + break; + val+= sd->special_state.no_weapon_damage; + sd->special_state.no_weapon_damage = cap_value(val,0,100); + break; + case SP_NO_MISC_DAMAGE: + if (sd->state.lr_flag == 2) + break; + val+= sd->special_state.no_misc_damage; + sd->special_state.no_misc_damage = cap_value(val,0,100); + break; + case SP_NO_GEMSTONE: + if (sd->state.lr_flag != 2) + sd->special_state.no_gemstone = 1; + break; + case SP_INTRAVISION: // Maya Purple Card effect allowing to see Hiding/Cloaking people [DracoRPG] + if (sd->state.lr_flag != 2) { + sd->special_state.intravision = 1; + clif_status_load(&sd->bl, SI_INTRAVISION, 1); + } + break; + case SP_NO_KNOCKBACK: + if (sd->state.lr_flag != 2) + sd->special_state.no_knockback = 1; + break; + case SP_SPLASH_RANGE: + if (sd->bonus.splash_range < val) + sd->bonus.splash_range = val; + break; + case SP_SPLASH_ADD_RANGE: + sd->bonus.splash_add_range += val; + break; + case SP_SHORT_WEAPON_DAMAGE_RETURN: + if (sd->state.lr_flag != 2) + sd->bonus.short_weapon_damage_return += val; + break; + case SP_LONG_WEAPON_DAMAGE_RETURN: + if (sd->state.lr_flag != 2) + sd->bonus.long_weapon_damage_return += val; + break; + case SP_MAGIC_DAMAGE_RETURN: //AppleGirl Was Here + if (sd->state.lr_flag != 2) + sd->bonus.magic_damage_return += val; + break; + case SP_ALL_STATS: // [Valaris] + if (sd->state.lr_flag!=2) { + sd->param_bonus[SP_STR-SP_STR]+=val; + sd->param_bonus[SP_AGI-SP_STR]+=val; + sd->param_bonus[SP_VIT-SP_STR]+=val; + sd->param_bonus[SP_INT-SP_STR]+=val; + sd->param_bonus[SP_DEX-SP_STR]+=val; + sd->param_bonus[SP_LUK-SP_STR]+=val; + } + break; + case SP_AGI_VIT: // [Valaris] + if (sd->state.lr_flag!=2) { + sd->param_bonus[SP_AGI-SP_STR]+=val; + sd->param_bonus[SP_VIT-SP_STR]+=val; + } + break; + case SP_AGI_DEX_STR: // [Valaris] + if (sd->state.lr_flag!=2) { + sd->param_bonus[SP_AGI-SP_STR]+=val; + sd->param_bonus[SP_DEX-SP_STR]+=val; + sd->param_bonus[SP_STR-SP_STR]+=val; + } + break; + case SP_PERFECT_HIDE: // [Valaris] + if (sd->state.lr_flag!=2) + sd->special_state.perfect_hiding=1; + break; + case SP_UNBREAKABLE: + if (sd->state.lr_flag!=2) + sd->bonus.unbreakable += val; + break; + case SP_UNBREAKABLE_WEAPON: + if (sd->state.lr_flag != 2) + sd->bonus.unbreakable_equip |= EQP_WEAPON; + break; + case SP_UNBREAKABLE_ARMOR: + if (sd->state.lr_flag != 2) + sd->bonus.unbreakable_equip |= EQP_ARMOR; + break; + case SP_UNBREAKABLE_HELM: + if (sd->state.lr_flag != 2) + sd->bonus.unbreakable_equip |= EQP_HELM; + break; + case SP_UNBREAKABLE_SHIELD: + if (sd->state.lr_flag != 2) + sd->bonus.unbreakable_equip |= EQP_SHIELD; + break; + case SP_UNBREAKABLE_GARMENT: + if (sd->state.lr_flag != 2) + sd->bonus.unbreakable_equip |= EQP_GARMENT; + break; + case SP_UNBREAKABLE_SHOES: + if (sd->state.lr_flag != 2) + sd->bonus.unbreakable_equip |= EQP_SHOES; + break; + case SP_CLASSCHANGE: // [Valaris] + if (sd->state.lr_flag !=2) + sd->bonus.classchange=val; + break; + case SP_LONG_ATK_RATE: + if (sd->state.lr_flag != 2) //[Lupus] it should stack, too. As any other cards rate bonuses + sd->bonus.long_attack_atk_rate+=val; + break; + case SP_BREAK_WEAPON_RATE: + if (sd->state.lr_flag != 2) + sd->bonus.break_weapon_rate+=val; + break; + case SP_BREAK_ARMOR_RATE: + if (sd->state.lr_flag != 2) + sd->bonus.break_armor_rate+=val; + break; + case SP_ADD_STEAL_RATE: + if (sd->state.lr_flag != 2) + sd->bonus.add_steal_rate+=val; + break; + case SP_DELAYRATE: + if (sd->state.lr_flag != 2) + sd->delayrate+=val; + break; + case SP_CRIT_ATK_RATE: + if (sd->state.lr_flag != 2) + sd->bonus.crit_atk_rate += val; + break; + case SP_NO_REGEN: + if (sd->state.lr_flag != 2) + sd->regen.state.block|=val; + break; + case SP_UNSTRIPABLE_WEAPON: + if (sd->state.lr_flag != 2) + sd->bonus.unstripable_equip |= EQP_WEAPON; + break; + case SP_UNSTRIPABLE: + case SP_UNSTRIPABLE_ARMOR: + if (sd->state.lr_flag != 2) + sd->bonus.unstripable_equip |= EQP_ARMOR; + break; + case SP_UNSTRIPABLE_HELM: + if (sd->state.lr_flag != 2) + sd->bonus.unstripable_equip |= EQP_HELM; + break; + case SP_UNSTRIPABLE_SHIELD: + if (sd->state.lr_flag != 2) + sd->bonus.unstripable_equip |= EQP_SHIELD; + break; + case SP_HP_DRAIN_VALUE: + if (!sd->state.lr_flag) { + sd->right_weapon.hp_drain[RC_NONBOSS].value += val; + sd->right_weapon.hp_drain[RC_BOSS].value += val; + } else if (sd->state.lr_flag == 1) { + sd->left_weapon.hp_drain[RC_NONBOSS].value += val; + sd->left_weapon.hp_drain[RC_BOSS].value += val; + } + break; + case SP_SP_DRAIN_VALUE: + if (!sd->state.lr_flag) { + sd->right_weapon.sp_drain[RC_NONBOSS].value += val; + sd->right_weapon.sp_drain[RC_BOSS].value += val; + } else if (sd->state.lr_flag == 1) { + sd->left_weapon.sp_drain[RC_NONBOSS].value += val; + sd->left_weapon.sp_drain[RC_BOSS].value += val; + } + break; + case SP_SP_GAIN_VALUE: + if (!sd->state.lr_flag) + sd->bonus.sp_gain_value += val; + break; + case SP_HP_GAIN_VALUE: + if (!sd->state.lr_flag) + sd->bonus.hp_gain_value += val; + break; + case SP_MAGIC_SP_GAIN_VALUE: + if (!sd->state.lr_flag) + sd->bonus.magic_sp_gain_value += val; + break; + case SP_MAGIC_HP_GAIN_VALUE: + if (!sd->state.lr_flag) + sd->bonus.magic_hp_gain_value += val; + break; + case SP_ADD_HEAL_RATE: + if (sd->state.lr_flag != 2) + sd->bonus.add_heal_rate += val; + break; + case SP_ADD_HEAL2_RATE: + if (sd->state.lr_flag != 2) + sd->bonus.add_heal2_rate += val; + break; + case SP_ADD_ITEM_HEAL_RATE: + if (sd->state.lr_flag != 2) + sd->bonus.itemhealrate2 += val; + break; + case SP_WEAPON_MATK: + if (sd->state.lr_flag != 2) + sd->bonus.sp_weapon_matk += val; + break; + case SP_BASE_MATK: + if (sd->state.lr_flag != 2) + sd->bonus.sp_base_matk += val; + break; + case SP_FIXCASTRATE: + if (sd->state.lr_flag != 2) + sd->bonus.fixcastrate -= val; + break; + case SP_VARCASTRATE: + if (sd->state.lr_flag != 2) + sd->bonus.varcastrate -= val; + break; + default: + ShowWarning("pc_bonus: unknown type %d %d !\n",type,val); + break; + } + return 0; } /*========================================== @@ -2617,879 +2561,855 @@ int pc_bonus(struct map_session_data *sd,int type,int val) *------------------------------------------*/ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) { - int i; - - nullpo_ret(sd); - - switch(type){ - case SP_ADDELE: - if(type2 >= ELE_MAX) { - ShowError("pc_bonus2: SP_ADDELE: Invalid element %d\n", type2); - break; - } - if(!sd->state.lr_flag) - sd->right_weapon.addele[type2]+=val; - else if(sd->state.lr_flag == 1) - sd->left_weapon.addele[type2]+=val; - else if(sd->state.lr_flag == 2) - sd->arrow_addele[type2]+=val; - break; - case SP_ADDRACE: - if(!sd->state.lr_flag) - sd->right_weapon.addrace[type2]+=val; - else if(sd->state.lr_flag == 1) - sd->left_weapon.addrace[type2]+=val; - else if(sd->state.lr_flag == 2) - sd->arrow_addrace[type2]+=val; - break; - case SP_ADDSIZE: - if(!sd->state.lr_flag) - sd->right_weapon.addsize[type2]+=val; - else if(sd->state.lr_flag == 1) - sd->left_weapon.addsize[type2]+=val; - else if(sd->state.lr_flag == 2) - sd->arrow_addsize[type2]+=val; - break; - case SP_SUBELE: - if(type2 >= ELE_MAX) { - ShowError("pc_bonus2: SP_SUBELE: Invalid element %d\n", type2); - break; - } - if(sd->state.lr_flag != 2) - sd->subele[type2]+=val; - break; - case SP_SUBRACE: - if(sd->state.lr_flag != 2) - sd->subrace[type2]+=val; - break; - case SP_ADDEFF: - if (type2 > SC_MAX) { - ShowWarning("pc_bonus2 (Add Effect): %d is not supported.\n", type2); - break; - } - pc_bonus_addeff(sd->addeff, ARRAYLENGTH(sd->addeff), (sc_type)type2, - sd->state.lr_flag!=2?val:0, sd->state.lr_flag==2?val:0, 0); - break; - case SP_ADDEFF2: - if (type2 > SC_MAX) { - ShowWarning("pc_bonus2 (Add Effect2): %d is not supported.\n", type2); - break; - } - pc_bonus_addeff(sd->addeff, ARRAYLENGTH(sd->addeff), (sc_type)type2, - sd->state.lr_flag!=2?val:0, sd->state.lr_flag==2?val:0, ATF_SELF); - break; - case SP_RESEFF: - if (type2 < SC_COMMON_MIN || type2 > SC_COMMON_MAX) { - ShowWarning("pc_bonus2 (Resist Effect): %d is not supported.\n", type2); - break; - } - if(sd->state.lr_flag == 2) - break; - i = sd->reseff[type2-SC_COMMON_MIN]+val; - sd->reseff[type2-SC_COMMON_MIN]= cap_value(i, 0, 10000); - break; - case SP_MAGIC_ADDELE: - if(type2 >= ELE_MAX) { - ShowError("pc_bonus2: SP_MAGIC_ADDELE: Invalid element %d\n", type2); - break; - } - if(sd->state.lr_flag != 2) - sd->magic_addele[type2]+=val; - break; - case SP_MAGIC_ADDRACE: - if(sd->state.lr_flag != 2) - sd->magic_addrace[type2]+=val; - break; - case SP_MAGIC_ADDSIZE: - if(sd->state.lr_flag != 2) - sd->magic_addsize[type2]+=val; - break; - case SP_ADD_DAMAGE_CLASS: - switch (sd->state.lr_flag) { - case 0: //Right hand - ARR_FIND(0, ARRAYLENGTH(sd->right_weapon.add_dmg), i, sd->right_weapon.add_dmg[i].rate == 0 || sd->right_weapon.add_dmg[i].class_ == type2); - if (i == ARRAYLENGTH(sd->right_weapon.add_dmg)) - { - ShowWarning("pc_bonus2: Reached max (%d) number of add Class dmg bonuses per character!\n", ARRAYLENGTH(sd->right_weapon.add_dmg)); - break; - } - sd->right_weapon.add_dmg[i].class_ = type2; - sd->right_weapon.add_dmg[i].rate += val; - if (!sd->right_weapon.add_dmg[i].rate) //Shift the rest of elements up. - memmove(&sd->right_weapon.add_dmg[i], &sd->right_weapon.add_dmg[i+1], sizeof(sd->right_weapon.add_dmg) - (i+1)*sizeof(sd->right_weapon.add_dmg[0])); - break; - case 1: //Left hand - ARR_FIND(0, ARRAYLENGTH(sd->left_weapon.add_dmg), i, sd->left_weapon.add_dmg[i].rate == 0 || sd->left_weapon.add_dmg[i].class_ == type2); - if (i == ARRAYLENGTH(sd->left_weapon.add_dmg)) - { - ShowWarning("pc_bonus2: Reached max (%d) number of add Class dmg bonuses per character!\n", ARRAYLENGTH(sd->left_weapon.add_dmg)); - break; - } - sd->left_weapon.add_dmg[i].class_ = type2; - sd->left_weapon.add_dmg[i].rate += val; - if (!sd->left_weapon.add_dmg[i].rate) //Shift the rest of elements up. - memmove(&sd->left_weapon.add_dmg[i], &sd->left_weapon.add_dmg[i+1], sizeof(sd->left_weapon.add_dmg) - (i+1)*sizeof(sd->left_weapon.add_dmg[0])); - break; - } - break; - case SP_ADD_MAGIC_DAMAGE_CLASS: - if(sd->state.lr_flag == 2) - break; - ARR_FIND(0, ARRAYLENGTH(sd->add_mdmg), i, sd->add_mdmg[i].rate == 0 || sd->add_mdmg[i].class_ == type2); - if (i == ARRAYLENGTH(sd->add_mdmg)) - { - ShowWarning("pc_bonus2: Reached max (%d) number of add Class magic dmg bonuses per character!\n", ARRAYLENGTH(sd->add_mdmg)); - break; - } - sd->add_mdmg[i].class_ = type2; - sd->add_mdmg[i].rate += val; - if (!sd->add_mdmg[i].rate) //Shift the rest of elements up. - memmove(&sd->add_mdmg[i], &sd->add_mdmg[i+1], sizeof(sd->add_mdmg) - (i+1)*sizeof(sd->add_mdmg[0])); - break; - case SP_ADD_DEF_CLASS: - if(sd->state.lr_flag == 2) - break; - ARR_FIND(0, ARRAYLENGTH(sd->add_def), i, sd->add_def[i].rate == 0 || sd->add_def[i].class_ == type2); - if (i == ARRAYLENGTH(sd->add_def)) - { - ShowWarning("pc_bonus2: Reached max (%d) number of add Class def bonuses per character!\n", ARRAYLENGTH(sd->add_def)); - break; - } - sd->add_def[i].class_ = type2; - sd->add_def[i].rate += val; - if (!sd->add_def[i].rate) //Shift the rest of elements up. - memmove(&sd->add_def[i], &sd->add_def[i+1], sizeof(sd->add_def) - (i+1)*sizeof(sd->add_def[0])); - break; - case SP_ADD_MDEF_CLASS: - if(sd->state.lr_flag == 2) - break; - ARR_FIND(0, ARRAYLENGTH(sd->add_mdef), i, sd->add_mdef[i].rate == 0 || sd->add_mdef[i].class_ == type2); - if (i == ARRAYLENGTH(sd->add_mdef)) - { - ShowWarning("pc_bonus2: Reached max (%d) number of add Class mdef bonuses per character!\n", ARRAYLENGTH(sd->add_mdef)); - break; - } - sd->add_mdef[i].class_ = type2; - sd->add_mdef[i].rate += val; - if (!sd->add_mdef[i].rate) //Shift the rest of elements up. - memmove(&sd->add_mdef[i], &sd->add_mdef[i+1], sizeof(sd->add_mdef) - (i+1)*sizeof(sd->add_mdef[0])); - break; - case SP_HP_DRAIN_RATE: - if(!sd->state.lr_flag) { - sd->right_weapon.hp_drain[RC_NONBOSS].rate += type2; - sd->right_weapon.hp_drain[RC_NONBOSS].per += val; - sd->right_weapon.hp_drain[RC_BOSS].rate += type2; - sd->right_weapon.hp_drain[RC_BOSS].per += val; - } - else if(sd->state.lr_flag == 1) { - sd->left_weapon.hp_drain[RC_NONBOSS].rate += type2; - sd->left_weapon.hp_drain[RC_NONBOSS].per += val; - sd->left_weapon.hp_drain[RC_BOSS].rate += type2; - sd->left_weapon.hp_drain[RC_BOSS].per += val; - } - break; - case SP_HP_DRAIN_VALUE: - if(!sd->state.lr_flag) { - sd->right_weapon.hp_drain[RC_NONBOSS].value += type2; - sd->right_weapon.hp_drain[RC_NONBOSS].type = val; - sd->right_weapon.hp_drain[RC_BOSS].value += type2; - sd->right_weapon.hp_drain[RC_BOSS].type = val; - } - else if(sd->state.lr_flag == 1) { - sd->left_weapon.hp_drain[RC_NONBOSS].value += type2; - sd->left_weapon.hp_drain[RC_NONBOSS].type = val; - sd->left_weapon.hp_drain[RC_BOSS].value += type2; - sd->left_weapon.hp_drain[RC_BOSS].type = val; - } - break; - case SP_SP_DRAIN_RATE: - if(!sd->state.lr_flag) { - sd->right_weapon.sp_drain[RC_NONBOSS].rate += type2; - sd->right_weapon.sp_drain[RC_NONBOSS].per += val; - sd->right_weapon.sp_drain[RC_BOSS].rate += type2; - sd->right_weapon.sp_drain[RC_BOSS].per += val; - } - else if(sd->state.lr_flag == 1) { - sd->left_weapon.sp_drain[RC_NONBOSS].rate += type2; - sd->left_weapon.sp_drain[RC_NONBOSS].per += val; - sd->left_weapon.sp_drain[RC_BOSS].rate += type2; - sd->left_weapon.sp_drain[RC_BOSS].per += val; - } - break; - case SP_SP_DRAIN_VALUE: - if(!sd->state.lr_flag) { - sd->right_weapon.sp_drain[RC_NONBOSS].value += type2; - sd->right_weapon.sp_drain[RC_NONBOSS].type = val; - sd->right_weapon.sp_drain[RC_BOSS].value += type2; - sd->right_weapon.sp_drain[RC_BOSS].type = val; - } - else if(sd->state.lr_flag == 1) { - sd->left_weapon.sp_drain[RC_NONBOSS].value += type2; - sd->left_weapon.sp_drain[RC_NONBOSS].type = val; - sd->left_weapon.sp_drain[RC_BOSS].value += type2; - sd->left_weapon.sp_drain[RC_BOSS].type = val; - } - break; - case SP_SP_VANISH_RATE: - if(sd->state.lr_flag != 2) { - sd->bonus.sp_vanish_rate += type2; - sd->bonus.sp_vanish_per += val; - } - break; - case SP_GET_ZENY_NUM: - if(sd->state.lr_flag != 2 && sd->bonus.get_zeny_rate < val) { - sd->bonus.get_zeny_rate = val; - sd->bonus.get_zeny_num = type2; - } - break; - case SP_ADD_GET_ZENY_NUM: - if(sd->state.lr_flag != 2) { - sd->bonus.get_zeny_rate += val; - sd->bonus.get_zeny_num += type2; - } - break; - case SP_WEAPON_COMA_ELE: - if(type2 >= ELE_MAX) { - ShowError("pc_bonus2: SP_WEAPON_COMA_ELE: Invalid element %d\n", type2); - break; - } - if(sd->state.lr_flag == 2) - break; - sd->weapon_coma_ele[type2] += val; - sd->special_state.bonus_coma = 1; - break; - case SP_WEAPON_COMA_RACE: - if(sd->state.lr_flag == 2) - break; - sd->weapon_coma_race[type2] += val; - sd->special_state.bonus_coma = 1; - break; - case SP_WEAPON_ATK: - if(sd->state.lr_flag != 2) - sd->weapon_atk[type2]+=val; - break; - case SP_WEAPON_ATK_RATE: - if(sd->state.lr_flag != 2) - sd->weapon_atk_rate[type2]+=val; - break; - case SP_CRITICAL_ADDRACE: - if(sd->state.lr_flag != 2) - sd->critaddrace[type2] += val*10; - break; - case SP_ADDEFF_WHENHIT: - if (type2 > SC_MAX) { - ShowWarning("pc_bonus2 (Add Effect when hit): %d is not supported.\n", type2); - break; - } - if(sd->state.lr_flag != 2) - pc_bonus_addeff(sd->addeff2, ARRAYLENGTH(sd->addeff2), (sc_type)type2, val, 0, 0); - break; - case SP_SKILL_ATK: - if(sd->state.lr_flag == 2) - break; - ARR_FIND(0, ARRAYLENGTH(sd->skillatk), i, sd->skillatk[i].id == 0 || sd->skillatk[i].id == type2); - if (i == ARRAYLENGTH(sd->skillatk)) - { //Better mention this so the array length can be updated. [Skotlex] - ShowDebug("run_script: bonus2 bSkillAtk reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillatk), type2, val); - break; - } - if (sd->skillatk[i].id == type2) - sd->skillatk[i].val += val; - else { - sd->skillatk[i].id = type2; - sd->skillatk[i].val = val; - } - break; - case SP_SKILL_HEAL: - if(sd->state.lr_flag == 2) - break; - ARR_FIND(0, ARRAYLENGTH(sd->skillheal), i, sd->skillheal[i].id == 0 || sd->skillheal[i].id == type2); - if (i == ARRAYLENGTH(sd->skillheal)) - { // Better mention this so the array length can be updated. [Skotlex] - ShowDebug("run_script: bonus2 bSkillHeal reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillheal), type2, val); - break; - } - if (sd->skillheal[i].id == type2) - sd->skillheal[i].val += val; - else { - sd->skillheal[i].id = type2; - sd->skillheal[i].val = val; - } - break; - case SP_SKILL_HEAL2: - if(sd->state.lr_flag == 2) - break; - ARR_FIND(0, ARRAYLENGTH(sd->skillheal2), i, sd->skillheal2[i].id == 0 || sd->skillheal2[i].id == type2); - if (i == ARRAYLENGTH(sd->skillheal2)) - { // Better mention this so the array length can be updated. [Skotlex] - ShowDebug("run_script: bonus2 bSkillHeal2 reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillheal2), type2, val); - break; - } - if (sd->skillheal2[i].id == type2) - sd->skillheal2[i].val += val; - else { - sd->skillheal2[i].id = type2; - sd->skillheal2[i].val = val; - } - break; - case SP_ADD_SKILL_BLOW: - if(sd->state.lr_flag == 2) - break; - ARR_FIND(0, ARRAYLENGTH(sd->skillblown), i, sd->skillblown[i].id == 0 || sd->skillblown[i].id == type2); - if (i == ARRAYLENGTH(sd->skillblown)) - { //Better mention this so the array length can be updated. [Skotlex] - ShowDebug("run_script: bonus2 bSkillBlown reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillblown), type2, val); - break; - } - if(sd->skillblown[i].id == type2) - sd->skillblown[i].val += val; - else { - sd->skillblown[i].id = type2; - sd->skillblown[i].val = val; - } - break; - - case SP_CASTRATE: - if(sd->state.lr_flag == 2) - break; - ARR_FIND(0, ARRAYLENGTH(sd->skillcast), i, sd->skillcast[i].id == 0 || sd->skillcast[i].id == type2); - if (i == ARRAYLENGTH(sd->skillcast)) - { //Better mention this so the array length can be updated. [Skotlex] - ShowDebug("run_script: bonus2 bCastRate reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillcast), type2, val); - break; - } - if(sd->skillcast[i].id == type2) - sd->skillcast[i].val += val; - else { - sd->skillcast[i].id = type2; - sd->skillcast[i].val = val; - } - break; - - case SP_HP_LOSS_RATE: - if(sd->state.lr_flag != 2) { - sd->hp_loss.value = type2; - sd->hp_loss.rate = val; - } - break; - case SP_HP_REGEN_RATE: - if(sd->state.lr_flag != 2) { - sd->hp_regen.value = type2; - sd->hp_regen.rate = val; - } - break; - case SP_ADDRACE2: - if (!(type2 > RC2_NONE && type2 < RC2_MAX)) - break; - if(sd->state.lr_flag != 2) - sd->right_weapon.addrace2[type2] += val; - else - sd->left_weapon.addrace2[type2] += val; - break; - case SP_SUBSIZE: - if(sd->state.lr_flag != 2) - sd->subsize[type2]+=val; - break; - case SP_SUBRACE2: - if (!(type2 > RC2_NONE && type2 < RC2_MAX)) - break; - if(sd->state.lr_flag != 2) - sd->subrace2[type2]+=val; - break; - case SP_ADD_ITEM_HEAL_RATE: - if(sd->state.lr_flag == 2) - break; - if (type2 < MAX_ITEMGROUP) { //Group bonus - sd->itemgrouphealrate[type2] += val; - break; - } - //Standard item bonus. - for(i=0; i < ARRAYLENGTH(sd->itemhealrate) && sd->itemhealrate[i].nameid && sd->itemhealrate[i].nameid != type2; i++); - if(i == ARRAYLENGTH(sd->itemhealrate)) { - ShowWarning("pc_bonus2: Reached max (%d) number of item heal bonuses per character!\n", ARRAYLENGTH(sd->itemhealrate)); - break; - } - sd->itemhealrate[i].nameid = type2; - sd->itemhealrate[i].rate += val; - break; - case SP_EXP_ADDRACE: - if(sd->state.lr_flag != 2) - sd->expaddrace[type2]+=val; - break; - case SP_SP_GAIN_RACE: - if(sd->state.lr_flag != 2) - sd->sp_gain_race[type2]+=val; - break; - case SP_ADD_MONSTER_DROP_ITEM: - if (sd->state.lr_flag != 2) - pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), type2, 0, (1<<RC_BOSS)|(1<<RC_NONBOSS), val); - break; - case SP_ADD_MONSTER_DROP_ITEMGROUP: - if (sd->state.lr_flag != 2) - pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), 0, type2, (1<<RC_BOSS)|(1<<RC_NONBOSS), val); - break; - case SP_SP_LOSS_RATE: - if(sd->state.lr_flag != 2) { - sd->sp_loss.value = type2; - sd->sp_loss.rate = val; - } - break; - case SP_SP_REGEN_RATE: - if(sd->state.lr_flag != 2) { - sd->sp_regen.value = type2; - sd->sp_regen.rate = val; - } - break; - case SP_HP_DRAIN_VALUE_RACE: - if(!sd->state.lr_flag) { - sd->right_weapon.hp_drain[type2].value += val; - } - else if(sd->state.lr_flag == 1) { - sd->left_weapon.hp_drain[type2].value += val; - } - break; - case SP_SP_DRAIN_VALUE_RACE: - if(!sd->state.lr_flag) { - sd->right_weapon.sp_drain[type2].value += val; - } - else if(sd->state.lr_flag == 1) { - sd->left_weapon.sp_drain[type2].value += val; - } - break; - case SP_IGNORE_MDEF_RATE: - if(sd->state.lr_flag != 2) - sd->ignore_mdef[type2] += val; - break; - case SP_IGNORE_DEF_RATE: - if(sd->state.lr_flag != 2) - sd->ignore_def[type2] += val; - break; - case SP_SP_GAIN_RACE_ATTACK: - if(sd->state.lr_flag != 2) - sd->sp_gain_race_attack[type2] = cap_value(sd->sp_gain_race_attack[type2] + val, 0, INT16_MAX); - break; - case SP_HP_GAIN_RACE_ATTACK: - if(sd->state.lr_flag != 2) - sd->hp_gain_race_attack[type2] = cap_value(sd->hp_gain_race_attack[type2] + val, 0, INT16_MAX); - break; - case SP_SKILL_USE_SP_RATE: //bonus2 bSkillUseSPrate,n,x; - if(sd->state.lr_flag == 2) - break; - ARR_FIND(0, ARRAYLENGTH(sd->skillusesprate), i, sd->skillusesprate[i].id == 0 || sd->skillusesprate[i].id == type2); - if (i == ARRAYLENGTH(sd->skillusesprate)) { - ShowDebug("run_script: bonus2 bSkillUseSPrate reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillusesprate), type2, val); - break; - } - if (sd->skillusesprate[i].id == type2) - sd->skillusesprate[i].val += val; - else { - sd->skillusesprate[i].id = type2; - sd->skillusesprate[i].val = val; - } - break; - case SP_SKILL_COOLDOWN: - if(sd->state.lr_flag == 2) - break; - ARR_FIND(0, ARRAYLENGTH(sd->skillcooldown), i, sd->skillcooldown[i].id == 0 || sd->skillcooldown[i].id == type2); - if (i == ARRAYLENGTH(sd->skillcooldown)) - { - ShowDebug("run_script: bonus2 bSkillCoolDown reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillcooldown), type2, val); - break; - } - if (sd->skillcooldown[i].id == type2) - sd->skillcooldown[i].val += val; - else { - sd->skillcooldown[i].id = type2; - sd->skillcooldown[i].val = val; - } - break; - case SP_SKILL_FIXEDCAST: - if(sd->state.lr_flag == 2) - break; - ARR_FIND(0, ARRAYLENGTH(sd->skillfixcast), i, sd->skillfixcast[i].id == 0 || sd->skillfixcast[i].id == type2); - if (i == ARRAYLENGTH(sd->skillfixcast)) - { - ShowDebug("run_script: bonus2 bSkillFixedCast reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillfixcast), type2, val); - break; - } - if (sd->skillfixcast[i].id == type2) - sd->skillfixcast[i].val += val; - else { - sd->skillfixcast[i].id = type2; - sd->skillfixcast[i].val = val; - } - break; - case SP_SKILL_VARIABLECAST: - if(sd->state.lr_flag == 2) - break; - ARR_FIND(0, ARRAYLENGTH(sd->skillvarcast), i, sd->skillvarcast[i].id == 0 || sd->skillvarcast[i].id == type2); - if (i == ARRAYLENGTH(sd->skillvarcast)) - { - ShowDebug("run_script: bonus2 bSkillVariableCast reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillvarcast), type2, val); - break; - } - if (sd->skillvarcast[i].id == type2) - sd->skillvarcast[i].val += val; - else { - sd->skillvarcast[i].id = type2; - sd->skillvarcast[i].val = val; - } - break; - case SP_VARCASTRATE: - if(sd->state.lr_flag == 2) - break; - ARR_FIND(0, ARRAYLENGTH(sd->skillcast), i, sd->skillcast[i].id == 0 || sd->skillcast[i].id == type2); - if (i == ARRAYLENGTH(sd->skillcast)) - { - ShowDebug("run_script: bonus2 bVariableCastrate reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n",ARRAYLENGTH(sd->skillcast), type2, val); - break; - } - if(sd->skillcast[i].id == type2) - sd->skillcast[i].val -= val; - else { - sd->skillcast[i].id = type2; - sd->skillcast[i].val -= val; - } - break; - case SP_SKILL_USE_SP: //bonus2 bSkillUseSP,n,x; - if(sd->state.lr_flag == 2) - break; - ARR_FIND(0, ARRAYLENGTH(sd->skillusesp), i, sd->skillusesp[i].id == 0 || sd->skillusesp[i].id == type2); - if (i == ARRAYLENGTH(sd->skillusesp)) { - ShowDebug("run_script: bonus2 bSkillUseSP reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillusesp), type2, val); - break; - } - if (sd->skillusesp[i].id == type2) - sd->skillusesp[i].val += val; - else { - sd->skillusesp[i].id = type2; - sd->skillusesp[i].val = val; - } - break; - default: - ShowWarning("pc_bonus2: unknown type %d %d %d!\n",type,type2,val); - break; - } - return 0; + int i; + + nullpo_ret(sd); + + switch (type) { + case SP_ADDELE: + if (type2 >= ELE_MAX) { + ShowError("pc_bonus2: SP_ADDELE: Invalid element %d\n", type2); + break; + } + if (!sd->state.lr_flag) + sd->right_weapon.addele[type2]+=val; + else if (sd->state.lr_flag == 1) + sd->left_weapon.addele[type2]+=val; + else if (sd->state.lr_flag == 2) + sd->arrow_addele[type2]+=val; + break; + case SP_ADDRACE: + if (!sd->state.lr_flag) + sd->right_weapon.addrace[type2]+=val; + else if (sd->state.lr_flag == 1) + sd->left_weapon.addrace[type2]+=val; + else if (sd->state.lr_flag == 2) + sd->arrow_addrace[type2]+=val; + break; + case SP_ADDSIZE: + if (!sd->state.lr_flag) + sd->right_weapon.addsize[type2]+=val; + else if (sd->state.lr_flag == 1) + sd->left_weapon.addsize[type2]+=val; + else if (sd->state.lr_flag == 2) + sd->arrow_addsize[type2]+=val; + break; + case SP_SUBELE: + if (type2 >= ELE_MAX) { + ShowError("pc_bonus2: SP_SUBELE: Invalid element %d\n", type2); + break; + } + if (sd->state.lr_flag != 2) + sd->subele[type2]+=val; + break; + case SP_SUBRACE: + if (sd->state.lr_flag != 2) + sd->subrace[type2]+=val; + break; + case SP_ADDEFF: + if (type2 > SC_MAX) { + ShowWarning("pc_bonus2 (Add Effect): %d is not supported.\n", type2); + break; + } + pc_bonus_addeff(sd->addeff, ARRAYLENGTH(sd->addeff), (sc_type)type2, + sd->state.lr_flag!=2?val:0, sd->state.lr_flag==2?val:0, 0); + break; + case SP_ADDEFF2: + if (type2 > SC_MAX) { + ShowWarning("pc_bonus2 (Add Effect2): %d is not supported.\n", type2); + break; + } + pc_bonus_addeff(sd->addeff, ARRAYLENGTH(sd->addeff), (sc_type)type2, + sd->state.lr_flag!=2?val:0, sd->state.lr_flag==2?val:0, ATF_SELF); + break; + case SP_RESEFF: + if (type2 < SC_COMMON_MIN || type2 > SC_COMMON_MAX) { + ShowWarning("pc_bonus2 (Resist Effect): %d is not supported.\n", type2); + break; + } + if (sd->state.lr_flag == 2) + break; + i = sd->reseff[type2-SC_COMMON_MIN]+val; + sd->reseff[type2-SC_COMMON_MIN]= cap_value(i, 0, 10000); + break; + case SP_MAGIC_ADDELE: + if (type2 >= ELE_MAX) { + ShowError("pc_bonus2: SP_MAGIC_ADDELE: Invalid element %d\n", type2); + break; + } + if (sd->state.lr_flag != 2) + sd->magic_addele[type2]+=val; + break; + case SP_MAGIC_ADDRACE: + if (sd->state.lr_flag != 2) + sd->magic_addrace[type2]+=val; + break; + case SP_MAGIC_ADDSIZE: + if (sd->state.lr_flag != 2) + sd->magic_addsize[type2]+=val; + break; + case SP_ADD_DAMAGE_CLASS: + switch (sd->state.lr_flag) { + case 0: //Right hand + ARR_FIND(0, ARRAYLENGTH(sd->right_weapon.add_dmg), i, sd->right_weapon.add_dmg[i].rate == 0 || sd->right_weapon.add_dmg[i].class_ == type2); + if (i == ARRAYLENGTH(sd->right_weapon.add_dmg)) { + ShowWarning("pc_bonus2: Reached max (%d) number of add Class dmg bonuses per character!\n", ARRAYLENGTH(sd->right_weapon.add_dmg)); + break; + } + sd->right_weapon.add_dmg[i].class_ = type2; + sd->right_weapon.add_dmg[i].rate += val; + if (!sd->right_weapon.add_dmg[i].rate) //Shift the rest of elements up. + memmove(&sd->right_weapon.add_dmg[i], &sd->right_weapon.add_dmg[i+1], sizeof(sd->right_weapon.add_dmg) - (i+1)*sizeof(sd->right_weapon.add_dmg[0])); + break; + case 1: //Left hand + ARR_FIND(0, ARRAYLENGTH(sd->left_weapon.add_dmg), i, sd->left_weapon.add_dmg[i].rate == 0 || sd->left_weapon.add_dmg[i].class_ == type2); + if (i == ARRAYLENGTH(sd->left_weapon.add_dmg)) { + ShowWarning("pc_bonus2: Reached max (%d) number of add Class dmg bonuses per character!\n", ARRAYLENGTH(sd->left_weapon.add_dmg)); + break; + } + sd->left_weapon.add_dmg[i].class_ = type2; + sd->left_weapon.add_dmg[i].rate += val; + if (!sd->left_weapon.add_dmg[i].rate) //Shift the rest of elements up. + memmove(&sd->left_weapon.add_dmg[i], &sd->left_weapon.add_dmg[i+1], sizeof(sd->left_weapon.add_dmg) - (i+1)*sizeof(sd->left_weapon.add_dmg[0])); + break; + } + break; + case SP_ADD_MAGIC_DAMAGE_CLASS: + if (sd->state.lr_flag == 2) + break; + ARR_FIND(0, ARRAYLENGTH(sd->add_mdmg), i, sd->add_mdmg[i].rate == 0 || sd->add_mdmg[i].class_ == type2); + if (i == ARRAYLENGTH(sd->add_mdmg)) { + ShowWarning("pc_bonus2: Reached max (%d) number of add Class magic dmg bonuses per character!\n", ARRAYLENGTH(sd->add_mdmg)); + break; + } + sd->add_mdmg[i].class_ = type2; + sd->add_mdmg[i].rate += val; + if (!sd->add_mdmg[i].rate) //Shift the rest of elements up. + memmove(&sd->add_mdmg[i], &sd->add_mdmg[i+1], sizeof(sd->add_mdmg) - (i+1)*sizeof(sd->add_mdmg[0])); + break; + case SP_ADD_DEF_CLASS: + if (sd->state.lr_flag == 2) + break; + ARR_FIND(0, ARRAYLENGTH(sd->add_def), i, sd->add_def[i].rate == 0 || sd->add_def[i].class_ == type2); + if (i == ARRAYLENGTH(sd->add_def)) { + ShowWarning("pc_bonus2: Reached max (%d) number of add Class def bonuses per character!\n", ARRAYLENGTH(sd->add_def)); + break; + } + sd->add_def[i].class_ = type2; + sd->add_def[i].rate += val; + if (!sd->add_def[i].rate) //Shift the rest of elements up. + memmove(&sd->add_def[i], &sd->add_def[i+1], sizeof(sd->add_def) - (i+1)*sizeof(sd->add_def[0])); + break; + case SP_ADD_MDEF_CLASS: + if (sd->state.lr_flag == 2) + break; + ARR_FIND(0, ARRAYLENGTH(sd->add_mdef), i, sd->add_mdef[i].rate == 0 || sd->add_mdef[i].class_ == type2); + if (i == ARRAYLENGTH(sd->add_mdef)) { + ShowWarning("pc_bonus2: Reached max (%d) number of add Class mdef bonuses per character!\n", ARRAYLENGTH(sd->add_mdef)); + break; + } + sd->add_mdef[i].class_ = type2; + sd->add_mdef[i].rate += val; + if (!sd->add_mdef[i].rate) //Shift the rest of elements up. + memmove(&sd->add_mdef[i], &sd->add_mdef[i+1], sizeof(sd->add_mdef) - (i+1)*sizeof(sd->add_mdef[0])); + break; + case SP_HP_DRAIN_RATE: + if (!sd->state.lr_flag) { + sd->right_weapon.hp_drain[RC_NONBOSS].rate += type2; + sd->right_weapon.hp_drain[RC_NONBOSS].per += val; + sd->right_weapon.hp_drain[RC_BOSS].rate += type2; + sd->right_weapon.hp_drain[RC_BOSS].per += val; + } else if (sd->state.lr_flag == 1) { + sd->left_weapon.hp_drain[RC_NONBOSS].rate += type2; + sd->left_weapon.hp_drain[RC_NONBOSS].per += val; + sd->left_weapon.hp_drain[RC_BOSS].rate += type2; + sd->left_weapon.hp_drain[RC_BOSS].per += val; + } + break; + case SP_HP_DRAIN_VALUE: + if (!sd->state.lr_flag) { + sd->right_weapon.hp_drain[RC_NONBOSS].value += type2; + sd->right_weapon.hp_drain[RC_NONBOSS].type = val; + sd->right_weapon.hp_drain[RC_BOSS].value += type2; + sd->right_weapon.hp_drain[RC_BOSS].type = val; + } else if (sd->state.lr_flag == 1) { + sd->left_weapon.hp_drain[RC_NONBOSS].value += type2; + sd->left_weapon.hp_drain[RC_NONBOSS].type = val; + sd->left_weapon.hp_drain[RC_BOSS].value += type2; + sd->left_weapon.hp_drain[RC_BOSS].type = val; + } + break; + case SP_SP_DRAIN_RATE: + if (!sd->state.lr_flag) { + sd->right_weapon.sp_drain[RC_NONBOSS].rate += type2; + sd->right_weapon.sp_drain[RC_NONBOSS].per += val; + sd->right_weapon.sp_drain[RC_BOSS].rate += type2; + sd->right_weapon.sp_drain[RC_BOSS].per += val; + } else if (sd->state.lr_flag == 1) { + sd->left_weapon.sp_drain[RC_NONBOSS].rate += type2; + sd->left_weapon.sp_drain[RC_NONBOSS].per += val; + sd->left_weapon.sp_drain[RC_BOSS].rate += type2; + sd->left_weapon.sp_drain[RC_BOSS].per += val; + } + break; + case SP_SP_DRAIN_VALUE: + if (!sd->state.lr_flag) { + sd->right_weapon.sp_drain[RC_NONBOSS].value += type2; + sd->right_weapon.sp_drain[RC_NONBOSS].type = val; + sd->right_weapon.sp_drain[RC_BOSS].value += type2; + sd->right_weapon.sp_drain[RC_BOSS].type = val; + } else if (sd->state.lr_flag == 1) { + sd->left_weapon.sp_drain[RC_NONBOSS].value += type2; + sd->left_weapon.sp_drain[RC_NONBOSS].type = val; + sd->left_weapon.sp_drain[RC_BOSS].value += type2; + sd->left_weapon.sp_drain[RC_BOSS].type = val; + } + break; + case SP_SP_VANISH_RATE: + if (sd->state.lr_flag != 2) { + sd->bonus.sp_vanish_rate += type2; + sd->bonus.sp_vanish_per += val; + } + break; + case SP_GET_ZENY_NUM: + if (sd->state.lr_flag != 2 && sd->bonus.get_zeny_rate < val) { + sd->bonus.get_zeny_rate = val; + sd->bonus.get_zeny_num = type2; + } + break; + case SP_ADD_GET_ZENY_NUM: + if (sd->state.lr_flag != 2) { + sd->bonus.get_zeny_rate += val; + sd->bonus.get_zeny_num += type2; + } + break; + case SP_WEAPON_COMA_ELE: + if (type2 >= ELE_MAX) { + ShowError("pc_bonus2: SP_WEAPON_COMA_ELE: Invalid element %d\n", type2); + break; + } + if (sd->state.lr_flag == 2) + break; + sd->weapon_coma_ele[type2] += val; + sd->special_state.bonus_coma = 1; + break; + case SP_WEAPON_COMA_RACE: + if (sd->state.lr_flag == 2) + break; + sd->weapon_coma_race[type2] += val; + sd->special_state.bonus_coma = 1; + break; + case SP_WEAPON_ATK: + if (sd->state.lr_flag != 2) + sd->weapon_atk[type2]+=val; + break; + case SP_WEAPON_ATK_RATE: + if (sd->state.lr_flag != 2) + sd->weapon_atk_rate[type2]+=val; + break; + case SP_CRITICAL_ADDRACE: + if (sd->state.lr_flag != 2) + sd->critaddrace[type2] += val*10; + break; + case SP_ADDEFF_WHENHIT: + if (type2 > SC_MAX) { + ShowWarning("pc_bonus2 (Add Effect when hit): %d is not supported.\n", type2); + break; + } + if (sd->state.lr_flag != 2) + pc_bonus_addeff(sd->addeff2, ARRAYLENGTH(sd->addeff2), (sc_type)type2, val, 0, 0); + break; + case SP_SKILL_ATK: + if (sd->state.lr_flag == 2) + break; + ARR_FIND(0, ARRAYLENGTH(sd->skillatk), i, sd->skillatk[i].id == 0 || sd->skillatk[i].id == type2); + if (i == ARRAYLENGTH(sd->skillatk)) { + //Better mention this so the array length can be updated. [Skotlex] + ShowDebug("run_script: bonus2 bSkillAtk reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillatk), type2, val); + break; + } + if (sd->skillatk[i].id == type2) + sd->skillatk[i].val += val; + else { + sd->skillatk[i].id = type2; + sd->skillatk[i].val = val; + } + break; + case SP_SKILL_HEAL: + if (sd->state.lr_flag == 2) + break; + ARR_FIND(0, ARRAYLENGTH(sd->skillheal), i, sd->skillheal[i].id == 0 || sd->skillheal[i].id == type2); + if (i == ARRAYLENGTH(sd->skillheal)) { + // Better mention this so the array length can be updated. [Skotlex] + ShowDebug("run_script: bonus2 bSkillHeal reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillheal), type2, val); + break; + } + if (sd->skillheal[i].id == type2) + sd->skillheal[i].val += val; + else { + sd->skillheal[i].id = type2; + sd->skillheal[i].val = val; + } + break; + case SP_SKILL_HEAL2: + if (sd->state.lr_flag == 2) + break; + ARR_FIND(0, ARRAYLENGTH(sd->skillheal2), i, sd->skillheal2[i].id == 0 || sd->skillheal2[i].id == type2); + if (i == ARRAYLENGTH(sd->skillheal2)) { + // Better mention this so the array length can be updated. [Skotlex] + ShowDebug("run_script: bonus2 bSkillHeal2 reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillheal2), type2, val); + break; + } + if (sd->skillheal2[i].id == type2) + sd->skillheal2[i].val += val; + else { + sd->skillheal2[i].id = type2; + sd->skillheal2[i].val = val; + } + break; + case SP_ADD_SKILL_BLOW: + if (sd->state.lr_flag == 2) + break; + ARR_FIND(0, ARRAYLENGTH(sd->skillblown), i, sd->skillblown[i].id == 0 || sd->skillblown[i].id == type2); + if (i == ARRAYLENGTH(sd->skillblown)) { + //Better mention this so the array length can be updated. [Skotlex] + ShowDebug("run_script: bonus2 bSkillBlown reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillblown), type2, val); + break; + } + if (sd->skillblown[i].id == type2) + sd->skillblown[i].val += val; + else { + sd->skillblown[i].id = type2; + sd->skillblown[i].val = val; + } + break; + + case SP_CASTRATE: + if (sd->state.lr_flag == 2) + break; + ARR_FIND(0, ARRAYLENGTH(sd->skillcast), i, sd->skillcast[i].id == 0 || sd->skillcast[i].id == type2); + if (i == ARRAYLENGTH(sd->skillcast)) { + //Better mention this so the array length can be updated. [Skotlex] + ShowDebug("run_script: bonus2 bCastRate reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillcast), type2, val); + break; + } + if (sd->skillcast[i].id == type2) + sd->skillcast[i].val += val; + else { + sd->skillcast[i].id = type2; + sd->skillcast[i].val = val; + } + break; + + case SP_HP_LOSS_RATE: + if (sd->state.lr_flag != 2) { + sd->hp_loss.value = type2; + sd->hp_loss.rate = val; + } + break; + case SP_HP_REGEN_RATE: + if (sd->state.lr_flag != 2) { + sd->hp_regen.value = type2; + sd->hp_regen.rate = val; + } + break; + case SP_ADDRACE2: + if (!(type2 > RC2_NONE && type2 < RC2_MAX)) + break; + if (sd->state.lr_flag != 2) + sd->right_weapon.addrace2[type2] += val; + else + sd->left_weapon.addrace2[type2] += val; + break; + case SP_SUBSIZE: + if (sd->state.lr_flag != 2) + sd->subsize[type2]+=val; + break; + case SP_SUBRACE2: + if (!(type2 > RC2_NONE && type2 < RC2_MAX)) + break; + if (sd->state.lr_flag != 2) + sd->subrace2[type2]+=val; + break; + case SP_ADD_ITEM_HEAL_RATE: + if (sd->state.lr_flag == 2) + break; + if (type2 < MAX_ITEMGROUP) { //Group bonus + sd->itemgrouphealrate[type2] += val; + break; + } + //Standard item bonus. + for (i=0; i < ARRAYLENGTH(sd->itemhealrate) && sd->itemhealrate[i].nameid && sd->itemhealrate[i].nameid != type2; i++); + if (i == ARRAYLENGTH(sd->itemhealrate)) { + ShowWarning("pc_bonus2: Reached max (%d) number of item heal bonuses per character!\n", ARRAYLENGTH(sd->itemhealrate)); + break; + } + sd->itemhealrate[i].nameid = type2; + sd->itemhealrate[i].rate += val; + break; + case SP_EXP_ADDRACE: + if (sd->state.lr_flag != 2) + sd->expaddrace[type2]+=val; + break; + case SP_SP_GAIN_RACE: + if (sd->state.lr_flag != 2) + sd->sp_gain_race[type2]+=val; + break; + case SP_ADD_MONSTER_DROP_ITEM: + if (sd->state.lr_flag != 2) + pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), type2, 0, (1<<RC_BOSS)|(1<<RC_NONBOSS), val); + break; + case SP_ADD_MONSTER_DROP_ITEMGROUP: + if (sd->state.lr_flag != 2) + pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), 0, type2, (1<<RC_BOSS)|(1<<RC_NONBOSS), val); + break; + case SP_SP_LOSS_RATE: + if (sd->state.lr_flag != 2) { + sd->sp_loss.value = type2; + sd->sp_loss.rate = val; + } + break; + case SP_SP_REGEN_RATE: + if (sd->state.lr_flag != 2) { + sd->sp_regen.value = type2; + sd->sp_regen.rate = val; + } + break; + case SP_HP_DRAIN_VALUE_RACE: + if (!sd->state.lr_flag) { + sd->right_weapon.hp_drain[type2].value += val; + } else if (sd->state.lr_flag == 1) { + sd->left_weapon.hp_drain[type2].value += val; + } + break; + case SP_SP_DRAIN_VALUE_RACE: + if (!sd->state.lr_flag) { + sd->right_weapon.sp_drain[type2].value += val; + } else if (sd->state.lr_flag == 1) { + sd->left_weapon.sp_drain[type2].value += val; + } + break; + case SP_IGNORE_MDEF_RATE: + if (sd->state.lr_flag != 2) + sd->ignore_mdef[type2] += val; + break; + case SP_IGNORE_DEF_RATE: + if (sd->state.lr_flag != 2) + sd->ignore_def[type2] += val; + break; + case SP_SP_GAIN_RACE_ATTACK: + if (sd->state.lr_flag != 2) + sd->sp_gain_race_attack[type2] = cap_value(sd->sp_gain_race_attack[type2] + val, 0, INT16_MAX); + break; + case SP_HP_GAIN_RACE_ATTACK: + if (sd->state.lr_flag != 2) + sd->hp_gain_race_attack[type2] = cap_value(sd->hp_gain_race_attack[type2] + val, 0, INT16_MAX); + break; + case SP_SKILL_USE_SP_RATE: //bonus2 bSkillUseSPrate,n,x; + if (sd->state.lr_flag == 2) + break; + ARR_FIND(0, ARRAYLENGTH(sd->skillusesprate), i, sd->skillusesprate[i].id == 0 || sd->skillusesprate[i].id == type2); + if (i == ARRAYLENGTH(sd->skillusesprate)) { + ShowDebug("run_script: bonus2 bSkillUseSPrate reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillusesprate), type2, val); + break; + } + if (sd->skillusesprate[i].id == type2) + sd->skillusesprate[i].val += val; + else { + sd->skillusesprate[i].id = type2; + sd->skillusesprate[i].val = val; + } + break; + case SP_SKILL_COOLDOWN: + if (sd->state.lr_flag == 2) + break; + ARR_FIND(0, ARRAYLENGTH(sd->skillcooldown), i, sd->skillcooldown[i].id == 0 || sd->skillcooldown[i].id == type2); + if (i == ARRAYLENGTH(sd->skillcooldown)) { + ShowDebug("run_script: bonus2 bSkillCoolDown reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillcooldown), type2, val); + break; + } + if (sd->skillcooldown[i].id == type2) + sd->skillcooldown[i].val += val; + else { + sd->skillcooldown[i].id = type2; + sd->skillcooldown[i].val = val; + } + break; + case SP_SKILL_FIXEDCAST: + if (sd->state.lr_flag == 2) + break; + ARR_FIND(0, ARRAYLENGTH(sd->skillfixcast), i, sd->skillfixcast[i].id == 0 || sd->skillfixcast[i].id == type2); + if (i == ARRAYLENGTH(sd->skillfixcast)) { + ShowDebug("run_script: bonus2 bSkillFixedCast reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillfixcast), type2, val); + break; + } + if (sd->skillfixcast[i].id == type2) + sd->skillfixcast[i].val += val; + else { + sd->skillfixcast[i].id = type2; + sd->skillfixcast[i].val = val; + } + break; + case SP_SKILL_VARIABLECAST: + if (sd->state.lr_flag == 2) + break; + ARR_FIND(0, ARRAYLENGTH(sd->skillvarcast), i, sd->skillvarcast[i].id == 0 || sd->skillvarcast[i].id == type2); + if (i == ARRAYLENGTH(sd->skillvarcast)) { + ShowDebug("run_script: bonus2 bSkillVariableCast reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillvarcast), type2, val); + break; + } + if (sd->skillvarcast[i].id == type2) + sd->skillvarcast[i].val += val; + else { + sd->skillvarcast[i].id = type2; + sd->skillvarcast[i].val = val; + } + break; + case SP_VARCASTRATE: + if (sd->state.lr_flag == 2) + break; + ARR_FIND(0, ARRAYLENGTH(sd->skillcast), i, sd->skillcast[i].id == 0 || sd->skillcast[i].id == type2); + if (i == ARRAYLENGTH(sd->skillcast)) { + ShowDebug("run_script: bonus2 bVariableCastrate reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n",ARRAYLENGTH(sd->skillcast), type2, val); + break; + } + if (sd->skillcast[i].id == type2) + sd->skillcast[i].val -= val; + else { + sd->skillcast[i].id = type2; + sd->skillcast[i].val -= val; + } + break; + case SP_SKILL_USE_SP: //bonus2 bSkillUseSP,n,x; + if (sd->state.lr_flag == 2) + break; + ARR_FIND(0, ARRAYLENGTH(sd->skillusesp), i, sd->skillusesp[i].id == 0 || sd->skillusesp[i].id == type2); + if (i == ARRAYLENGTH(sd->skillusesp)) { + ShowDebug("run_script: bonus2 bSkillUseSP reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillusesp), type2, val); + break; + } + if (sd->skillusesp[i].id == type2) + sd->skillusesp[i].val += val; + else { + sd->skillusesp[i].id = type2; + sd->skillusesp[i].val = val; + } + break; + default: + ShowWarning("pc_bonus2: unknown type %d %d %d!\n",type,type2,val); + break; + } + return 0; } int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val) { - nullpo_ret(sd); - - switch(type){ - case SP_ADD_MONSTER_DROP_ITEM: - if(sd->state.lr_flag != 2) - pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), type2, 0, 1<<type3, val); - break; - case SP_ADD_CLASS_DROP_ITEM: - if(sd->state.lr_flag != 2) - pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), type2, 0, -type3, val); - break; - case SP_AUTOSPELL: - if(sd->state.lr_flag != 2) - { - int target = skill_get_inf(type2); //Support or Self (non-auto-target) skills should pick self. - target = target&INF_SUPPORT_SKILL || (target&INF_SELF_SKILL && !(skill_get_inf2(type2)&INF2_NO_TARGET_SELF)); - pc_bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), - target?-type2:type2, type3, val, 0, current_equip_card_id); - } - break; - case SP_AUTOSPELL_WHENHIT: - if(sd->state.lr_flag != 2) - { - int target = skill_get_inf(type2); //Support or Self (non-auto-target) skills should pick self. - target = target&INF_SUPPORT_SKILL || (target&INF_SELF_SKILL && !(skill_get_inf2(type2)&INF2_NO_TARGET_SELF)); - pc_bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), - target?-type2:type2, type3, val, BF_NORMAL|BF_SKILL, current_equip_card_id); - } - break; - case SP_SP_DRAIN_RATE: - if(!sd->state.lr_flag) { - sd->right_weapon.sp_drain[RC_NONBOSS].rate += type2; - sd->right_weapon.sp_drain[RC_NONBOSS].per += type3; - sd->right_weapon.sp_drain[RC_NONBOSS].type = val; - sd->right_weapon.sp_drain[RC_BOSS].rate += type2; - sd->right_weapon.sp_drain[RC_BOSS].per += type3; - sd->right_weapon.sp_drain[RC_BOSS].type = val; - - } - else if(sd->state.lr_flag == 1) { - sd->left_weapon.sp_drain[RC_NONBOSS].rate += type2; - sd->left_weapon.sp_drain[RC_NONBOSS].per += type3; - sd->left_weapon.sp_drain[RC_NONBOSS].type = val; - sd->left_weapon.sp_drain[RC_BOSS].rate += type2; - sd->left_weapon.sp_drain[RC_BOSS].per += type3; - sd->left_weapon.sp_drain[RC_BOSS].type = val; - } - break; - case SP_HP_DRAIN_RATE_RACE: - if(!sd->state.lr_flag) { - sd->right_weapon.hp_drain[type2].rate += type3; - sd->right_weapon.hp_drain[type2].per += val; - } - else if(sd->state.lr_flag == 1) { - sd->left_weapon.hp_drain[type2].rate += type3; - sd->left_weapon.hp_drain[type2].per += val; - } - break; - case SP_SP_DRAIN_RATE_RACE: - if(!sd->state.lr_flag) { - sd->right_weapon.sp_drain[type2].rate += type3; - sd->right_weapon.sp_drain[type2].per += val; - } - else if(sd->state.lr_flag == 1) { - sd->left_weapon.sp_drain[type2].rate += type3; - sd->left_weapon.sp_drain[type2].per += val; - } - break; - case SP_ADD_MONSTER_DROP_ITEMGROUP: - if (sd->state.lr_flag != 2) - pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), 0, type2, 1<<type3, val); - break; - - case SP_ADDEFF: - if (type2 > SC_MAX) { - ShowWarning("pc_bonus3 (Add Effect): %d is not supported.\n", type2); - break; - } - pc_bonus_addeff(sd->addeff, ARRAYLENGTH(sd->addeff), (sc_type)type2, - sd->state.lr_flag!=2?type3:0, sd->state.lr_flag==2?type3:0, val); - break; - - case SP_ADDEFF_WHENHIT: - if (type2 > SC_MAX) { - ShowWarning("pc_bonus3 (Add Effect when hit): %d is not supported.\n", type2); - break; - } - if(sd->state.lr_flag != 2) - pc_bonus_addeff(sd->addeff2, ARRAYLENGTH(sd->addeff2), (sc_type)type2, type3, 0, val); - break; - - case SP_ADDEFF_ONSKILL: - if( type3 > SC_MAX ) { - ShowWarning("pc_bonus3 (Add Effect on skill): %d is not supported.\n", type3); - break; - } - if( sd->state.lr_flag != 2 ) - pc_bonus_addeff_onskill(sd->addeff3, ARRAYLENGTH(sd->addeff3), (sc_type)type3, val, type2, ATF_TARGET); - break; - - case SP_ADDELE: - if (type2 > ELE_MAX) { - ShowWarning("pc_bonus3 (SP_ADDELE): element %d is out of range.\n", type2); - break; - } - if (sd->state.lr_flag != 2) - pc_bonus_addele(sd, (unsigned char)type2, type3, val); - break; - - case SP_SUBELE: - if (type2 > ELE_MAX) { - ShowWarning("pc_bonus3 (SP_SUBELE): element %d is out of range.\n", type2); - break; - } - if (sd->state.lr_flag != 2) - pc_bonus_subele(sd, (unsigned char)type2, type3, val); - break; - - default: - ShowWarning("pc_bonus3: unknown type %d %d %d %d!\n",type,type2,type3,val); - break; - } - - return 0; + nullpo_ret(sd); + + switch (type) { + case SP_ADD_MONSTER_DROP_ITEM: + if (sd->state.lr_flag != 2) + pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), type2, 0, 1<<type3, val); + break; + case SP_ADD_CLASS_DROP_ITEM: + if (sd->state.lr_flag != 2) + pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), type2, 0, -type3, val); + break; + case SP_AUTOSPELL: + if (sd->state.lr_flag != 2) { + int target = skill_get_inf(type2); //Support or Self (non-auto-target) skills should pick self. + target = target&INF_SUPPORT_SKILL || (target&INF_SELF_SKILL && !(skill_get_inf2(type2)&INF2_NO_TARGET_SELF)); + pc_bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), + target?-type2:type2, type3, val, 0, current_equip_card_id); + } + break; + case SP_AUTOSPELL_WHENHIT: + if (sd->state.lr_flag != 2) { + int target = skill_get_inf(type2); //Support or Self (non-auto-target) skills should pick self. + target = target&INF_SUPPORT_SKILL || (target&INF_SELF_SKILL && !(skill_get_inf2(type2)&INF2_NO_TARGET_SELF)); + pc_bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), + target?-type2:type2, type3, val, BF_NORMAL|BF_SKILL, current_equip_card_id); + } + break; + case SP_SP_DRAIN_RATE: + if (!sd->state.lr_flag) { + sd->right_weapon.sp_drain[RC_NONBOSS].rate += type2; + sd->right_weapon.sp_drain[RC_NONBOSS].per += type3; + sd->right_weapon.sp_drain[RC_NONBOSS].type = val; + sd->right_weapon.sp_drain[RC_BOSS].rate += type2; + sd->right_weapon.sp_drain[RC_BOSS].per += type3; + sd->right_weapon.sp_drain[RC_BOSS].type = val; + + } else if (sd->state.lr_flag == 1) { + sd->left_weapon.sp_drain[RC_NONBOSS].rate += type2; + sd->left_weapon.sp_drain[RC_NONBOSS].per += type3; + sd->left_weapon.sp_drain[RC_NONBOSS].type = val; + sd->left_weapon.sp_drain[RC_BOSS].rate += type2; + sd->left_weapon.sp_drain[RC_BOSS].per += type3; + sd->left_weapon.sp_drain[RC_BOSS].type = val; + } + break; + case SP_HP_DRAIN_RATE_RACE: + if (!sd->state.lr_flag) { + sd->right_weapon.hp_drain[type2].rate += type3; + sd->right_weapon.hp_drain[type2].per += val; + } else if (sd->state.lr_flag == 1) { + sd->left_weapon.hp_drain[type2].rate += type3; + sd->left_weapon.hp_drain[type2].per += val; + } + break; + case SP_SP_DRAIN_RATE_RACE: + if (!sd->state.lr_flag) { + sd->right_weapon.sp_drain[type2].rate += type3; + sd->right_weapon.sp_drain[type2].per += val; + } else if (sd->state.lr_flag == 1) { + sd->left_weapon.sp_drain[type2].rate += type3; + sd->left_weapon.sp_drain[type2].per += val; + } + break; + case SP_ADD_MONSTER_DROP_ITEMGROUP: + if (sd->state.lr_flag != 2) + pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), 0, type2, 1<<type3, val); + break; + + case SP_ADDEFF: + if (type2 > SC_MAX) { + ShowWarning("pc_bonus3 (Add Effect): %d is not supported.\n", type2); + break; + } + pc_bonus_addeff(sd->addeff, ARRAYLENGTH(sd->addeff), (sc_type)type2, + sd->state.lr_flag!=2?type3:0, sd->state.lr_flag==2?type3:0, val); + break; + + case SP_ADDEFF_WHENHIT: + if (type2 > SC_MAX) { + ShowWarning("pc_bonus3 (Add Effect when hit): %d is not supported.\n", type2); + break; + } + if (sd->state.lr_flag != 2) + pc_bonus_addeff(sd->addeff2, ARRAYLENGTH(sd->addeff2), (sc_type)type2, type3, 0, val); + break; + + case SP_ADDEFF_ONSKILL: + if (type3 > SC_MAX) { + ShowWarning("pc_bonus3 (Add Effect on skill): %d is not supported.\n", type3); + break; + } + if (sd->state.lr_flag != 2) + pc_bonus_addeff_onskill(sd->addeff3, ARRAYLENGTH(sd->addeff3), (sc_type)type3, val, type2, ATF_TARGET); + break; + + case SP_ADDELE: + if (type2 > ELE_MAX) { + ShowWarning("pc_bonus3 (SP_ADDELE): element %d is out of range.\n", type2); + break; + } + if (sd->state.lr_flag != 2) + pc_bonus_addele(sd, (unsigned char)type2, type3, val); + break; + + case SP_SUBELE: + if (type2 > ELE_MAX) { + ShowWarning("pc_bonus3 (SP_SUBELE): element %d is out of range.\n", type2); + break; + } + if (sd->state.lr_flag != 2) + pc_bonus_subele(sd, (unsigned char)type2, type3, val); + break; + + default: + ShowWarning("pc_bonus3: unknown type %d %d %d %d!\n",type,type2,type3,val); + break; + } + + return 0; } int pc_bonus4(struct map_session_data *sd,int type,int type2,int type3,int type4,int val) { - nullpo_ret(sd); + nullpo_ret(sd); - switch(type){ - case SP_AUTOSPELL: - if(sd->state.lr_flag != 2) - pc_bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), (val&1?type2:-type2), (val&2?-type3:type3), type4, 0, current_equip_card_id); - break; + switch (type) { + case SP_AUTOSPELL: + if (sd->state.lr_flag != 2) + pc_bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), (val&1?type2:-type2), (val&2?-type3:type3), type4, 0, current_equip_card_id); + break; - case SP_AUTOSPELL_WHENHIT: - if(sd->state.lr_flag != 2) - pc_bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), (val&1?type2:-type2), (val&2?-type3:type3), type4, BF_NORMAL|BF_SKILL, current_equip_card_id); - break; + case SP_AUTOSPELL_WHENHIT: + if (sd->state.lr_flag != 2) + pc_bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), (val&1?type2:-type2), (val&2?-type3:type3), type4, BF_NORMAL|BF_SKILL, current_equip_card_id); + break; - case SP_AUTOSPELL_ONSKILL: - if(sd->state.lr_flag != 2) - { - int target = skill_get_inf(type2); //Support or Self (non-auto-target) skills should pick self. - target = target&INF_SUPPORT_SKILL || (target&INF_SELF_SKILL && !(skill_get_inf2(type2)&INF2_NO_TARGET_SELF)); + case SP_AUTOSPELL_ONSKILL: + if (sd->state.lr_flag != 2) { + int target = skill_get_inf(type2); //Support or Self (non-auto-target) skills should pick self. + target = target&INF_SUPPORT_SKILL || (target&INF_SELF_SKILL && !(skill_get_inf2(type2)&INF2_NO_TARGET_SELF)); - pc_bonus_autospell_onskill(sd->autospell3, ARRAYLENGTH(sd->autospell3), type2, target?-type3:type3, type4, val, current_equip_card_id); - } - break; + pc_bonus_autospell_onskill(sd->autospell3, ARRAYLENGTH(sd->autospell3), type2, target?-type3:type3, type4, val, current_equip_card_id); + } + break; - case SP_ADDEFF_ONSKILL: - if( type2 > SC_MAX ) { - ShowWarning("pc_bonus3 (Add Effect on skill): %d is not supported.\n", type2); - break; - } - if( sd->state.lr_flag != 2 ) - pc_bonus_addeff_onskill(sd->addeff3, ARRAYLENGTH(sd->addeff3), (sc_type)type3, type4, type2, val); - break; + case SP_ADDEFF_ONSKILL: + if (type2 > SC_MAX) { + ShowWarning("pc_bonus3 (Add Effect on skill): %d is not supported.\n", type2); + break; + } + if (sd->state.lr_flag != 2) + pc_bonus_addeff_onskill(sd->addeff3, ARRAYLENGTH(sd->addeff3), (sc_type)type3, type4, type2, val); + break; - default: - ShowWarning("pc_bonus4: unknown type %d %d %d %d %d!\n",type,type2,type3,type4,val); - break; - } + default: + ShowWarning("pc_bonus4: unknown type %d %d %d %d %d!\n",type,type2,type3,type4,val); + break; + } - return 0; + return 0; } int pc_bonus5(struct map_session_data *sd,int type,int type2,int type3,int type4,int type5,int val) { - nullpo_ret(sd); + nullpo_ret(sd); - switch(type){ - case SP_AUTOSPELL: - if(sd->state.lr_flag != 2) - pc_bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, current_equip_card_id); - break; + switch (type) { + case SP_AUTOSPELL: + if (sd->state.lr_flag != 2) + pc_bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, current_equip_card_id); + break; - case SP_AUTOSPELL_WHENHIT: - if(sd->state.lr_flag != 2) - pc_bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, current_equip_card_id); - break; + case SP_AUTOSPELL_WHENHIT: + if (sd->state.lr_flag != 2) + pc_bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, current_equip_card_id); + break; - case SP_AUTOSPELL_ONSKILL: - if(sd->state.lr_flag != 2) - pc_bonus_autospell_onskill(sd->autospell3, ARRAYLENGTH(sd->autospell3), type2, (val&1?-type3:type3), (val&2?-type4:type4), type5, current_equip_card_id); - break; + case SP_AUTOSPELL_ONSKILL: + if (sd->state.lr_flag != 2) + pc_bonus_autospell_onskill(sd->autospell3, ARRAYLENGTH(sd->autospell3), type2, (val&1?-type3:type3), (val&2?-type4:type4), type5, current_equip_card_id); + break; - default: - ShowWarning("pc_bonus5: unknown type %d %d %d %d %d %d!\n",type,type2,type3,type4,type5,val); - break; - } + default: + ShowWarning("pc_bonus5: unknown type %d %d %d %d %d %d!\n",type,type2,type3,type4,type5,val); + break; + } - return 0; + return 0; } /*========================================== - * Grants a player a given skill. Flag values are: - * 0 - Grant skill unconditionally and forever (only this one invokes status_calc_pc, - * as the other two are assumed to be invoked from within it) - * 1 - Grant an item skill (temporary) - * 2 - Like 1, except the level granted can stack with previously learned level. + * Grants a player a given skill. Flag values are: + * 0 - Grant skill unconditionally and forever (only this one invokes status_calc_pc, + * as the other two are assumed to be invoked from within it) + * 1 - Grant an item skill (temporary) + * 2 - Like 1, except the level granted can stack with previously learned level. *------------------------------------------*/ -int pc_skill(TBL_PC* sd, int id, int level, int flag) -{ - nullpo_ret(sd); - - if( id <= 0 || id >= MAX_SKILL || skill_db[id].name == NULL) { - ShowError("pc_skill: Skill with id %d does not exist in the skill database\n", id); - return 0; - } - if( level > MAX_SKILL_LEVEL ) { - ShowError("pc_skill: Skill level %d too high. Max lv supported is %d\n", level, MAX_SKILL_LEVEL); - return 0; - } - if( flag == 2 && sd->status.skill[id].lv + level > MAX_SKILL_LEVEL ) { - ShowError("pc_skill: Skill level bonus %d too high. Max lv supported is %d. Curr lv is %d\n", level, MAX_SKILL_LEVEL, sd->status.skill[id].lv); - return 0; - } - - switch( flag ){ - case 0: //Set skill data overwriting whatever was there before. - sd->status.skill[id].id = id; - sd->status.skill[id].lv = level; - sd->status.skill[id].flag = SKILL_FLAG_PERMANENT; - if( level == 0 ) //Remove skill. - { - sd->status.skill[id].id = 0; - clif_deleteskill(sd,id); - } - else - clif_addskill(sd,id); - if( !skill_get_inf(id) ) //Only recalculate for passive skills. - status_calc_pc(sd, 0); - break; - case 1: //Item bonus skill. - if( sd->status.skill[id].id == id ){ - if( sd->status.skill[id].lv >= level ) - return 0; - if( sd->status.skill[id].flag == SKILL_FLAG_PERMANENT ) //Non-granted skill, store it's level. - sd->status.skill[id].flag = SKILL_FLAG_REPLACED_LV_0 + sd->status.skill[id].lv; - } else { - sd->status.skill[id].id = id; - sd->status.skill[id].flag = SKILL_FLAG_TEMPORARY; - } - sd->status.skill[id].lv = level; - break; - case 2: //Add skill bonus on top of what you had. - if( sd->status.skill[id].id == id ){ - if( sd->status.skill[id].flag == SKILL_FLAG_PERMANENT ) - sd->status.skill[id].flag = SKILL_FLAG_REPLACED_LV_0 + sd->status.skill[id].lv; // Store previous level. - } else { - sd->status.skill[id].id = id; - sd->status.skill[id].flag = SKILL_FLAG_TEMPORARY; //Set that this is a bonus skill. - } - sd->status.skill[id].lv += level; - break; - default: //Unknown flag? - return 0; - } - return 1; +int pc_skill(TBL_PC *sd, int id, int level, int flag) +{ + nullpo_ret(sd); + + if (id <= 0 || id >= MAX_SKILL || skill_db[id].name == NULL) { + ShowError("pc_skill: Skill with id %d does not exist in the skill database\n", id); + return 0; + } + if (level > MAX_SKILL_LEVEL) { + ShowError("pc_skill: Skill level %d too high. Max lv supported is %d\n", level, MAX_SKILL_LEVEL); + return 0; + } + if (flag == 2 && sd->status.skill[id].lv + level > MAX_SKILL_LEVEL) { + ShowError("pc_skill: Skill level bonus %d too high. Max lv supported is %d. Curr lv is %d\n", level, MAX_SKILL_LEVEL, sd->status.skill[id].lv); + return 0; + } + + switch (flag) { + case 0: //Set skill data overwriting whatever was there before. + sd->status.skill[id].id = id; + sd->status.skill[id].lv = level; + sd->status.skill[id].flag = SKILL_FLAG_PERMANENT; + if (level == 0) { //Remove skill. + sd->status.skill[id].id = 0; + clif_deleteskill(sd,id); + } else + clif_addskill(sd,id); + if (!skill_get_inf(id)) //Only recalculate for passive skills. + status_calc_pc(sd, 0); + break; + case 1: //Item bonus skill. + if (sd->status.skill[id].id == id) { + if (sd->status.skill[id].lv >= level) + return 0; + if (sd->status.skill[id].flag == SKILL_FLAG_PERMANENT) //Non-granted skill, store it's level. + sd->status.skill[id].flag = SKILL_FLAG_REPLACED_LV_0 + sd->status.skill[id].lv; + } else { + sd->status.skill[id].id = id; + sd->status.skill[id].flag = SKILL_FLAG_TEMPORARY; + } + sd->status.skill[id].lv = level; + break; + case 2: //Add skill bonus on top of what you had. + if (sd->status.skill[id].id == id) { + if (sd->status.skill[id].flag == SKILL_FLAG_PERMANENT) + sd->status.skill[id].flag = SKILL_FLAG_REPLACED_LV_0 + sd->status.skill[id].lv; // Store previous level. + } else { + sd->status.skill[id].id = id; + sd->status.skill[id].flag = SKILL_FLAG_TEMPORARY; //Set that this is a bonus skill. + } + sd->status.skill[id].lv += level; + break; + default: //Unknown flag? + return 0; + } + return 1; } /*========================================== * Append a card to an item ? *------------------------------------------*/ -int pc_insert_card(struct map_session_data* sd, int idx_card, int idx_equip) -{ - int i; - int nameid; - - nullpo_ret(sd); - - if( idx_equip < 0 || idx_equip >= MAX_INVENTORY || sd->inventory_data[idx_equip] == NULL ) - return 0; //Invalid item index. - if( idx_card < 0 || idx_card >= MAX_INVENTORY || sd->inventory_data[idx_card] == NULL ) - return 0; //Invalid card index. - if( sd->status.inventory[idx_equip].nameid <= 0 || sd->status.inventory[idx_equip].amount < 1 ) - return 0; // target item missing - if( sd->status.inventory[idx_card].nameid <= 0 || sd->status.inventory[idx_card].amount < 1 ) - return 0; // target card missing - if( sd->inventory_data[idx_equip]->type != IT_WEAPON && sd->inventory_data[idx_equip]->type != IT_ARMOR ) - return 0; // only weapons and armor are allowed - if( sd->inventory_data[idx_card]->type != IT_CARD ) - return 0; // must be a card - if( sd->status.inventory[idx_equip].identify == 0 ) - return 0; // target must be identified - if( itemdb_isspecial(sd->status.inventory[idx_equip].card[0]) ) - return 0; // card slots reserved for other purposes - if( (sd->inventory_data[idx_equip]->equip & sd->inventory_data[idx_card]->equip) == 0 ) - return 0; // card cannot be compounded on this item type - if( sd->inventory_data[idx_equip]->type == IT_WEAPON && sd->inventory_data[idx_card]->equip == EQP_SHIELD ) - return 0; // attempted to place shield card on left-hand weapon. - if( sd->status.inventory[idx_equip].equip != 0 ) - return 0; // item must be unequipped - - ARR_FIND( 0, sd->inventory_data[idx_equip]->slot, i, sd->status.inventory[idx_equip].card[i] == 0 ); - if( i == sd->inventory_data[idx_equip]->slot ) - return 0; // no free slots - - // remember the card id to insert - nameid = sd->status.inventory[idx_card].nameid; - - if( pc_delitem(sd,idx_card,1,1,0,LOG_TYPE_OTHER) == 1 ) - {// failed - clif_insert_card(sd,idx_equip,idx_card,1); - } - else - {// success - log_pick_pc(sd, LOG_TYPE_OTHER, -1, &sd->status.inventory[idx_equip]); - sd->status.inventory[idx_equip].card[i] = nameid; - log_pick_pc(sd, LOG_TYPE_OTHER, 1, &sd->status.inventory[idx_equip]); - clif_insert_card(sd,idx_equip,idx_card,0); - } - - return 0; +int pc_insert_card(struct map_session_data *sd, int idx_card, int idx_equip) +{ + int i; + int nameid; + + nullpo_ret(sd); + + if (idx_equip < 0 || idx_equip >= MAX_INVENTORY || sd->inventory_data[idx_equip] == NULL) + return 0; //Invalid item index. + if (idx_card < 0 || idx_card >= MAX_INVENTORY || sd->inventory_data[idx_card] == NULL) + return 0; //Invalid card index. + if (sd->status.inventory[idx_equip].nameid <= 0 || sd->status.inventory[idx_equip].amount < 1) + return 0; // target item missing + if (sd->status.inventory[idx_card].nameid <= 0 || sd->status.inventory[idx_card].amount < 1) + return 0; // target card missing + if (sd->inventory_data[idx_equip]->type != IT_WEAPON && sd->inventory_data[idx_equip]->type != IT_ARMOR) + return 0; // only weapons and armor are allowed + if (sd->inventory_data[idx_card]->type != IT_CARD) + return 0; // must be a card + if (sd->status.inventory[idx_equip].identify == 0) + return 0; // target must be identified + if (itemdb_isspecial(sd->status.inventory[idx_equip].card[0])) + return 0; // card slots reserved for other purposes + if ((sd->inventory_data[idx_equip]->equip & sd->inventory_data[idx_card]->equip) == 0) + return 0; // card cannot be compounded on this item type + if (sd->inventory_data[idx_equip]->type == IT_WEAPON && sd->inventory_data[idx_card]->equip == EQP_SHIELD) + return 0; // attempted to place shield card on left-hand weapon. + if (sd->status.inventory[idx_equip].equip != 0) + return 0; // item must be unequipped + + ARR_FIND(0, sd->inventory_data[idx_equip]->slot, i, sd->status.inventory[idx_equip].card[i] == 0); + if (i == sd->inventory_data[idx_equip]->slot) + return 0; // no free slots + + // remember the card id to insert + nameid = sd->status.inventory[idx_card].nameid; + + if (pc_delitem(sd,idx_card,1,1,0,LOG_TYPE_OTHER) == 1) { + // failed + clif_insert_card(sd,idx_equip,idx_card,1); + } else { + // success + log_pick_pc(sd, LOG_TYPE_OTHER, -1, &sd->status.inventory[idx_equip]); + sd->status.inventory[idx_equip].card[i] = nameid; + log_pick_pc(sd, LOG_TYPE_OTHER, 1, &sd->status.inventory[idx_equip]); + clif_insert_card(sd,idx_equip,idx_card,0); + } + + return 0; } // @@ -3501,18 +3421,18 @@ int pc_insert_card(struct map_session_data* sd, int idx_card, int idx_equip) *------------------------------------------*/ int pc_modifybuyvalue(struct map_session_data *sd,int orig_value) { - int skill,val = orig_value,rate1 = 0,rate2 = 0; - if((skill=pc_checkskill(sd,MC_DISCOUNT))>0) // merchant discount - rate1 = 5+skill*2-((skill==10)? 1:0); - if((skill=pc_checkskill(sd,RG_COMPULSION))>0) // rogue discount - rate2 = 5+skill*4; - if(rate1 < rate2) rate1 = rate2; - if(rate1) - val = (int)((double)orig_value*(double)(100-rate1)/100.); - if(val < 0) val = 0; - if(orig_value > 0 && val < 1) val = 1; + int skill,val = orig_value,rate1 = 0,rate2 = 0; + if ((skill=pc_checkskill(sd,MC_DISCOUNT))>0) // merchant discount + rate1 = 5+skill*2-((skill==10)? 1:0); + if ((skill=pc_checkskill(sd,RG_COMPULSION))>0) // rogue discount + rate2 = 5+skill*4; + if (rate1 < rate2) rate1 = rate2; + if (rate1) + val = (int)((double)orig_value*(double)(100-rate1)/100.); + if (val < 0) val = 0; + if (orig_value > 0 && val < 1) val = 1; - return val; + return val; } /*========================================== @@ -3520,15 +3440,15 @@ int pc_modifybuyvalue(struct map_session_data *sd,int orig_value) *------------------------------------------*/ int pc_modifysellvalue(struct map_session_data *sd,int orig_value) { - int skill,val = orig_value,rate = 0; - if((skill=pc_checkskill(sd,MC_OVERCHARGE))>0) //OverCharge - rate = 5+skill*2-((skill==10)? 1:0); - if(rate) - val = (int)((double)orig_value*(double)(100+rate)/100.); - if(val < 0) val = 0; - if(orig_value > 0 && val < 1) val = 1; + int skill,val = orig_value,rate = 0; + if ((skill=pc_checkskill(sd,MC_OVERCHARGE))>0) //OverCharge + rate = 5+skill*2-((skill==10)? 1:0); + if (rate) + val = (int)((double)orig_value*(double)(100+rate)/100.); + if (val < 0) val = 0; + if (orig_value > 0 && val < 1) val = 1; - return val; + return val; } /*========================================== @@ -3537,32 +3457,32 @@ int pc_modifysellvalue(struct map_session_data *sd,int orig_value) *------------------------------------------*/ int pc_checkadditem(struct map_session_data *sd,int nameid,int amount) { - int i; - struct item_data* data; + int i; + struct item_data *data; - nullpo_ret(sd); + nullpo_ret(sd); - if(amount > MAX_AMOUNT) - return ADDITEM_OVERAMOUNT; + if (amount > MAX_AMOUNT) + return ADDITEM_OVERAMOUNT; - data = itemdb_search(nameid); + data = itemdb_search(nameid); - if(!itemdb_isstackable2(data)) - return ADDITEM_NEW; + if (!itemdb_isstackable2(data)) + return ADDITEM_NEW; - if( data->stack.inventory && amount > data->stack.amount ) - return ADDITEM_OVERAMOUNT; + if (data->stack.inventory && amount > data->stack.amount) + return ADDITEM_OVERAMOUNT; - for(i=0;i<MAX_INVENTORY;i++){ - // FIXME: This does not consider the checked item's cards, thus could check a wrong slot for stackability. - if(sd->status.inventory[i].nameid==nameid){ - if( amount > MAX_AMOUNT - sd->status.inventory[i].amount || ( data->stack.inventory && amount > data->stack.amount - sd->status.inventory[i].amount ) ) - return ADDITEM_OVERAMOUNT; - return ADDITEM_EXIST; - } - } + for (i=0; i<MAX_INVENTORY; i++) { + // FIXME: This does not consider the checked item's cards, thus could check a wrong slot for stackability. + if (sd->status.inventory[i].nameid==nameid) { + if (amount > MAX_AMOUNT - sd->status.inventory[i].amount || (data->stack.inventory && amount > data->stack.amount - sd->status.inventory[i].amount)) + return ADDITEM_OVERAMOUNT; + return ADDITEM_EXIST; + } + } - return ADDITEM_NEW; + return ADDITEM_NEW; } /*========================================== @@ -3571,16 +3491,16 @@ int pc_checkadditem(struct map_session_data *sd,int nameid,int amount) *------------------------------------------*/ int pc_inventoryblank(struct map_session_data *sd) { - int i,b; + int i,b; - nullpo_ret(sd); + nullpo_ret(sd); - for(i=0,b=0;i<MAX_INVENTORY;i++){ - if(sd->status.inventory[i].nameid==0) - b++; - } + for (i=0,b=0; i<MAX_INVENTORY; i++) { + if (sd->status.inventory[i].nameid==0) + b++; + } - return b; + return b; } /*========================================== @@ -3588,30 +3508,29 @@ int pc_inventoryblank(struct map_session_data *sd) *------------------------------------------*/ int pc_payzeny(struct map_session_data *sd,int zeny, enum e_log_pick_type type, struct map_session_data *tsd) { - nullpo_retr(-1,sd); + nullpo_retr(-1,sd); - zeny = cap_value(zeny,-MAX_ZENY,MAX_ZENY); //prevent command UB - if( zeny < 0 ) - { - ShowError("pc_payzeny: Paying negative Zeny (zeny=%d, account_id=%d, char_id=%d).\n", zeny, sd->status.account_id, sd->status.char_id); - return 1; - } + zeny = cap_value(zeny,-MAX_ZENY,MAX_ZENY); //prevent command UB + if (zeny < 0) { + ShowError("pc_payzeny: Paying negative Zeny (zeny=%d, account_id=%d, char_id=%d).\n", zeny, sd->status.account_id, sd->status.char_id); + return 1; + } - if( sd->status.zeny < zeny ) - return 1; //Not enough. + if (sd->status.zeny < zeny) + return 1; //Not enough. - sd->status.zeny -= zeny; - clif_updatestatus(sd,SP_ZENY); + sd->status.zeny -= zeny; + clif_updatestatus(sd,SP_ZENY); - if(!tsd) tsd = sd; - log_zeny(sd, type, tsd, -zeny); - if( zeny > 0 && sd->state.showzeny ) { - char output[255]; - sprintf(output, "Removed %dz.", zeny); - clif_disp_onlyself(sd,output,strlen(output)); - } + if (!tsd) tsd = sd; + log_zeny(sd, type, tsd, -zeny); + if (zeny > 0 && sd->state.showzeny) { + char output[255]; + sprintf(output, "Removed %dz.", zeny); + clif_disp_onlyself(sd,output,strlen(output)); + } - return 0; + return 0; } /*========================================== * Cash Shop @@ -3619,95 +3538,81 @@ int pc_payzeny(struct map_session_data *sd,int zeny, enum e_log_pick_type type, int pc_paycash(struct map_session_data *sd, int price, int points) { - char output[128]; - int cash; - nullpo_retr(-1,sd); + char output[128]; + int cash; + nullpo_retr(-1,sd); - points = cap_value(points,-MAX_ZENY,MAX_ZENY); //prevent command UB - if( price < 0 || points < 0 ) - { - ShowError("pc_paycash: Paying negative points (price=%d, points=%d, account_id=%d, char_id=%d).\n", price, points, sd->status.account_id, sd->status.char_id); - return -2; - } + points = cap_value(points,-MAX_ZENY,MAX_ZENY); //prevent command UB + if (price < 0 || points < 0) { + ShowError("pc_paycash: Paying negative points (price=%d, points=%d, account_id=%d, char_id=%d).\n", price, points, sd->status.account_id, sd->status.char_id); + return -2; + } - if( points > price ) - { - ShowWarning("pc_paycash: More kafra points provided than needed (price=%d, points=%d, account_id=%d, char_id=%d).\n", price, points, sd->status.account_id, sd->status.char_id); - points = price; - } + if (points > price) { + ShowWarning("pc_paycash: More kafra points provided than needed (price=%d, points=%d, account_id=%d, char_id=%d).\n", price, points, sd->status.account_id, sd->status.char_id); + points = price; + } - cash = price-points; + cash = price-points; - if( sd->cashPoints < cash || sd->kafraPoints < points ) - { - ShowError("pc_paycash: Not enough points (cash=%d, kafra=%d) to cover the price (cash=%d, kafra=%d) (account_id=%d, char_id=%d).\n", sd->cashPoints, sd->kafraPoints, cash, points, sd->status.account_id, sd->status.char_id); - return -1; - } + if (sd->cashPoints < cash || sd->kafraPoints < points) { + ShowError("pc_paycash: Not enough points (cash=%d, kafra=%d) to cover the price (cash=%d, kafra=%d) (account_id=%d, char_id=%d).\n", sd->cashPoints, sd->kafraPoints, cash, points, sd->status.account_id, sd->status.char_id); + return -1; + } - pc_setaccountreg(sd, "#CASHPOINTS", sd->cashPoints-cash); - pc_setaccountreg(sd, "#KAFRAPOINTS", sd->kafraPoints-points); + pc_setaccountreg(sd, "#CASHPOINTS", sd->cashPoints-cash); + pc_setaccountreg(sd, "#KAFRAPOINTS", sd->kafraPoints-points); - if( battle_config.cashshop_show_points ) - { - sprintf(output, msg_txt(504), points, cash, sd->kafraPoints, sd->cashPoints); - clif_disp_onlyself(sd, output, strlen(output)); - } - return cash+points; + if (battle_config.cashshop_show_points) { + sprintf(output, msg_txt(504), points, cash, sd->kafraPoints, sd->cashPoints); + clif_disp_onlyself(sd, output, strlen(output)); + } + return cash+points; } int pc_getcash(struct map_session_data *sd, int cash, int points) { - char output[128]; - nullpo_retr(-1,sd); - - cash = cap_value(cash,-MAX_ZENY,MAX_ZENY); //prevent command UB - points = cap_value(points,-MAX_ZENY,MAX_ZENY); //prevent command UB - if( cash > 0 ) - { - if( cash > MAX_ZENY-sd->cashPoints ) - { - ShowWarning("pc_getcash: Cash point overflow (cash=%d, have cash=%d, account_id=%d, char_id=%d).\n", cash, sd->cashPoints, sd->status.account_id, sd->status.char_id); - cash = MAX_ZENY-sd->cashPoints; - } - - pc_setaccountreg(sd, "#CASHPOINTS", sd->cashPoints+cash); - - if( battle_config.cashshop_show_points ) - { - sprintf(output, msg_txt(505), cash, sd->cashPoints); - clif_disp_onlyself(sd, output, strlen(output)); - } - return cash; - } - else if( cash < 0 ) - { - ShowError("pc_getcash: Obtaining negative cash points (cash=%d, account_id=%d, char_id=%d).\n", cash, sd->status.account_id, sd->status.char_id); - return -1; - } - - if( points > 0 ) - { - if( points > MAX_ZENY-sd->kafraPoints ) - { - ShowWarning("pc_getcash: Kafra point overflow (points=%d, have points=%d, account_id=%d, char_id=%d).\n", points, sd->kafraPoints, sd->status.account_id, sd->status.char_id); - points = MAX_ZENY-sd->kafraPoints; - } - - pc_setaccountreg(sd, "#KAFRAPOINTS", sd->kafraPoints+points); - - if( battle_config.cashshop_show_points ) - { - sprintf(output, msg_txt(506), points, sd->kafraPoints); - clif_disp_onlyself(sd, output, strlen(output)); - } - return points; - } - else if( points < 0 ) - { - ShowError("pc_getcash: Obtaining negative kafra points (points=%d, account_id=%d, char_id=%d).\n", points, sd->status.account_id, sd->status.char_id); - return -1; - } - return -2; //shouldn't happen but jsut in case + char output[128]; + nullpo_retr(-1,sd); + + cash = cap_value(cash,-MAX_ZENY,MAX_ZENY); //prevent command UB + points = cap_value(points,-MAX_ZENY,MAX_ZENY); //prevent command UB + if (cash > 0) { + if (cash > MAX_ZENY-sd->cashPoints) { + ShowWarning("pc_getcash: Cash point overflow (cash=%d, have cash=%d, account_id=%d, char_id=%d).\n", cash, sd->cashPoints, sd->status.account_id, sd->status.char_id); + cash = MAX_ZENY-sd->cashPoints; + } + + pc_setaccountreg(sd, "#CASHPOINTS", sd->cashPoints+cash); + + if (battle_config.cashshop_show_points) { + sprintf(output, msg_txt(505), cash, sd->cashPoints); + clif_disp_onlyself(sd, output, strlen(output)); + } + return cash; + } else if (cash < 0) { + ShowError("pc_getcash: Obtaining negative cash points (cash=%d, account_id=%d, char_id=%d).\n", cash, sd->status.account_id, sd->status.char_id); + return -1; + } + + if (points > 0) { + if (points > MAX_ZENY-sd->kafraPoints) { + ShowWarning("pc_getcash: Kafra point overflow (points=%d, have points=%d, account_id=%d, char_id=%d).\n", points, sd->kafraPoints, sd->status.account_id, sd->status.char_id); + points = MAX_ZENY-sd->kafraPoints; + } + + pc_setaccountreg(sd, "#KAFRAPOINTS", sd->kafraPoints+points); + + if (battle_config.cashshop_show_points) { + sprintf(output, msg_txt(506), points, sd->kafraPoints); + clif_disp_onlyself(sd, output, strlen(output)); + } + return points; + } else if (points < 0) { + ShowError("pc_getcash: Obtaining negative kafra points (points=%d, account_id=%d, char_id=%d).\n", points, sd->status.account_id, sd->status.char_id); + return -1; + } + return -2; //shouldn't happen but jsut in case } /*========================================== @@ -3716,30 +3621,29 @@ int pc_getcash(struct map_session_data *sd, int cash, int points) *------------------------------------------*/ int pc_getzeny(struct map_session_data *sd,int zeny, enum e_log_pick_type type, struct map_session_data *tsd) { - nullpo_retr(-1,sd); + nullpo_retr(-1,sd); - zeny = cap_value(zeny,-MAX_ZENY,MAX_ZENY); //prevent command UB - if( zeny < 0 ) - { - ShowError("pc_getzeny: Obtaining negative Zeny (zeny=%d, account_id=%d, char_id=%d).\n", zeny, sd->status.account_id, sd->status.char_id); - return 1; - } + zeny = cap_value(zeny,-MAX_ZENY,MAX_ZENY); //prevent command UB + if (zeny < 0) { + ShowError("pc_getzeny: Obtaining negative Zeny (zeny=%d, account_id=%d, char_id=%d).\n", zeny, sd->status.account_id, sd->status.char_id); + return 1; + } - if( zeny > MAX_ZENY - sd->status.zeny ) - zeny = MAX_ZENY - sd->status.zeny; + if (zeny > MAX_ZENY - sd->status.zeny) + zeny = MAX_ZENY - sd->status.zeny; - sd->status.zeny += zeny; - clif_updatestatus(sd,SP_ZENY); + sd->status.zeny += zeny; + clif_updatestatus(sd,SP_ZENY); - if(!tsd) tsd = sd; - log_zeny(sd, type, tsd, zeny); - if( zeny > 0 && sd->state.showzeny ) { - char output[255]; - sprintf(output, "Gained %dz.", zeny); - clif_disp_onlyself(sd,output,strlen(output)); - } + if (!tsd) tsd = sd; + log_zeny(sd, type, tsd, zeny); + if (zeny > 0 && sd->state.showzeny) { + char output[255]; + sprintf(output, "Gained %dz.", zeny); + clif_disp_onlyself(sd,output,strlen(output)); + } - return 0; + return 0; } /*========================================== @@ -3747,11 +3651,11 @@ int pc_getzeny(struct map_session_data *sd,int zeny, enum e_log_pick_type type, *------------------------------------------*/ int pc_search_inventory(struct map_session_data *sd,int item_id) { - int i; - nullpo_retr(-1, sd); + int i; + nullpo_retr(-1, sd); - ARR_FIND( 0, MAX_INVENTORY, i, sd->status.inventory[i].nameid == item_id && (sd->status.inventory[i].amount > 0 || item_id == 0) ); - return ( i < MAX_INVENTORY ) ? i : -1; + ARR_FIND(0, MAX_INVENTORY, i, sd->status.inventory[i].nameid == item_id && (sd->status.inventory[i].amount > 0 || item_id == 0)); + return (i < MAX_INVENTORY) ? i : -1; } /*========================================== @@ -3760,676 +3664,658 @@ int pc_search_inventory(struct map_session_data *sd,int item_id) 0 = success 1 = invalid itemid not found or negative amount 2 = overweight - 3 = ? + 3 = ? 4 = no free place found 5 = max amount reached - 6 = ? - 7 = stack limitation + 6 = ? + 7 = stack limitation *------------------------------------------*/ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount,e_log_pick_type log_type) { - struct item_data *data; - int i; - unsigned int w; - - nullpo_retr(1, sd); - nullpo_retr(1, item_data); - - if( item_data->nameid <= 0 || amount <= 0 ) - return 1; - if( amount > MAX_AMOUNT ) - return 5; - - data = itemdb_search(item_data->nameid); - - if( data->stack.inventory && amount > data->stack.amount ) - {// item stack limitation - return 7; - } - - w = data->weight*amount; - if(sd->weight + w > sd->max_weight) - return 2; - - i = MAX_INVENTORY; - - if( itemdb_isstackable2(data) && item_data->expire_time == 0 ) - { // Stackable | Non Rental - for( i = 0; i < MAX_INVENTORY; i++ ) - { - if( sd->status.inventory[i].nameid == item_data->nameid && memcmp(&sd->status.inventory[i].card, &item_data->card, sizeof(item_data->card)) == 0 ) - { - if( amount > MAX_AMOUNT - sd->status.inventory[i].amount || ( data->stack.inventory && amount > data->stack.amount - sd->status.inventory[i].amount ) ) - return 5; - sd->status.inventory[i].amount += amount; - clif_additem(sd,i,amount,0); - break; - } - } - } - - if( i >= MAX_INVENTORY ) - { - i = pc_search_inventory(sd,0); - if( i < 0 ) - return 4; - - memcpy(&sd->status.inventory[i], item_data, sizeof(sd->status.inventory[0])); - // clear equips field first, just in case - if( item_data->equip ) - sd->status.inventory[i].equip = 0; - - sd->status.inventory[i].amount = amount; - sd->inventory_data[i] = data; - clif_additem(sd,i,amount,0); - } - log_pick_pc(sd, log_type, amount, &sd->status.inventory[i]); - - sd->weight += w; - clif_updatestatus(sd,SP_WEIGHT); - //Auto-equip - if(data->flag.autoequip) - pc_equipitem(sd, i, data->equip); - - /* rental item check */ - if( item_data->expire_time ) { - if( time(NULL) > item_data->expire_time ) { - clif_rental_expired(sd->fd, i, sd->status.inventory[i].nameid); - pc_delitem(sd, i, sd->status.inventory[i].amount, 1, 0, LOG_TYPE_OTHER); - } else { - int seconds = (int)( item_data->expire_time - time(NULL) ); - clif_rental_time(sd->fd, sd->status.inventory[i].nameid, seconds); - pc_inventory_rental_add(sd, seconds); - } - } - - return 0; + struct item_data *data; + int i; + unsigned int w; + + nullpo_retr(1, sd); + nullpo_retr(1, item_data); + + if (item_data->nameid <= 0 || amount <= 0) + return 1; + if (amount > MAX_AMOUNT) + return 5; + + data = itemdb_search(item_data->nameid); + + if (data->stack.inventory && amount > data->stack.amount) { + // item stack limitation + return 7; + } + + w = data->weight*amount; + if (sd->weight + w > sd->max_weight) + return 2; + + i = MAX_INVENTORY; + + if (itemdb_isstackable2(data) && item_data->expire_time == 0) { + // Stackable | Non Rental + for (i = 0; i < MAX_INVENTORY; i++) { + if (sd->status.inventory[i].nameid == item_data->nameid && memcmp(&sd->status.inventory[i].card, &item_data->card, sizeof(item_data->card)) == 0) { + if (amount > MAX_AMOUNT - sd->status.inventory[i].amount || (data->stack.inventory && amount > data->stack.amount - sd->status.inventory[i].amount)) + return 5; + sd->status.inventory[i].amount += amount; + clif_additem(sd,i,amount,0); + break; + } + } + } + + if (i >= MAX_INVENTORY) { + i = pc_search_inventory(sd,0); + if (i < 0) + return 4; + + memcpy(&sd->status.inventory[i], item_data, sizeof(sd->status.inventory[0])); + // clear equips field first, just in case + if (item_data->equip) + sd->status.inventory[i].equip = 0; + + sd->status.inventory[i].amount = amount; + sd->inventory_data[i] = data; + clif_additem(sd,i,amount,0); + } + log_pick_pc(sd, log_type, amount, &sd->status.inventory[i]); + + sd->weight += w; + clif_updatestatus(sd,SP_WEIGHT); + //Auto-equip + if (data->flag.autoequip) + pc_equipitem(sd, i, data->equip); + + /* rental item check */ + if (item_data->expire_time) { + if (time(NULL) > item_data->expire_time) { + clif_rental_expired(sd->fd, i, sd->status.inventory[i].nameid); + pc_delitem(sd, i, sd->status.inventory[i].amount, 1, 0, LOG_TYPE_OTHER); + } else { + int seconds = (int)(item_data->expire_time - time(NULL)); + clif_rental_time(sd->fd, sd->status.inventory[i].nameid, seconds); + pc_inventory_rental_add(sd, seconds); + } + } + + return 0; } /*========================================== * Remove an item at index n from inventory by amount. * Parameters : * @type - * 1 : don't notify deletion - * 2 : don't notify weight change + * 1 : don't notify deletion + * 2 : don't notify weight change * Return: - * 0 = success - * 1 = invalid itemid or negative amount + * 0 = success + * 1 = invalid itemid or negative amount *------------------------------------------*/ int pc_delitem(struct map_session_data *sd,int n,int amount,int type, short reason, e_log_pick_type log_type) { - nullpo_retr(1, sd); + nullpo_retr(1, sd); - if(sd->status.inventory[n].nameid==0 || amount <= 0 || sd->status.inventory[n].amount<amount || sd->inventory_data[n] == NULL) - return 1; + if (sd->status.inventory[n].nameid==0 || amount <= 0 || sd->status.inventory[n].amount<amount || sd->inventory_data[n] == NULL) + return 1; - log_pick_pc(sd, log_type, -amount, &sd->status.inventory[n]); + log_pick_pc(sd, log_type, -amount, &sd->status.inventory[n]); - sd->status.inventory[n].amount -= amount; - sd->weight -= sd->inventory_data[n]->weight*amount ; - if( sd->status.inventory[n].amount <= 0 ){ - if(sd->status.inventory[n].equip) - pc_unequipitem(sd,n,3); - memset(&sd->status.inventory[n],0,sizeof(sd->status.inventory[0])); - sd->inventory_data[n] = NULL; - } - if(!(type&1)) - clif_delitem(sd,n,amount,reason); - if(!(type&2)) - clif_updatestatus(sd,SP_WEIGHT); + sd->status.inventory[n].amount -= amount; + sd->weight -= sd->inventory_data[n]->weight*amount ; + if (sd->status.inventory[n].amount <= 0) { + if (sd->status.inventory[n].equip) + pc_unequipitem(sd,n,3); + memset(&sd->status.inventory[n],0,sizeof(sd->status.inventory[0])); + sd->inventory_data[n] = NULL; + } + if (!(type&1)) + clif_delitem(sd,n,amount,reason); + if (!(type&2)) + clif_updatestatus(sd,SP_WEIGHT); - return 0; + return 0; } /*========================================== * Attempt to drop an item. * Return: - * 0 = fail - * 1 = success + * 0 = fail + * 1 = success *------------------------------------------*/ int pc_dropitem(struct map_session_data *sd,int n,int amount) { - nullpo_retr(1, sd); + nullpo_retr(1, sd); - if(n < 0 || n >= MAX_INVENTORY) - return 0; + if (n < 0 || n >= MAX_INVENTORY) + return 0; - if(amount <= 0) - return 0; + if (amount <= 0) + return 0; - if(sd->status.inventory[n].nameid <= 0 || - sd->status.inventory[n].amount <= 0 || - sd->status.inventory[n].amount < amount || - sd->state.trading || sd->state.vending || - !sd->inventory_data[n] //pc_delitem would fail on this case. - ) - return 0; + if (sd->status.inventory[n].nameid <= 0 || + sd->status.inventory[n].amount <= 0 || + sd->status.inventory[n].amount < amount || + sd->state.trading || sd->state.vending || + !sd->inventory_data[n] //pc_delitem would fail on this case. + ) + return 0; - if( map[sd->bl.m].flag.nodrop ) - { - clif_displaymessage (sd->fd, msg_txt(271)); - return 0; //Can't drop items in nodrop mapflag maps. - } + if (map[sd->bl.m].flag.nodrop) { + clif_displaymessage(sd->fd, msg_txt(271)); + return 0; //Can't drop items in nodrop mapflag maps. + } - if( !pc_candrop(sd,&sd->status.inventory[n]) ) - { - clif_displaymessage (sd->fd, msg_txt(263)); - return 0; - } + if (!pc_candrop(sd,&sd->status.inventory[n])) { + clif_displaymessage(sd->fd, msg_txt(263)); + return 0; + } - if (!map_addflooritem(&sd->status.inventory[n], amount, sd->bl.m, sd->bl.x, sd->bl.y, 0, 0, 0, 2)) - return 0; + if (!map_addflooritem(&sd->status.inventory[n], amount, sd->bl.m, sd->bl.x, sd->bl.y, 0, 0, 0, 2)) + return 0; - pc_delitem(sd, n, amount, 1, 0, LOG_TYPE_PICKDROP_PLAYER); - clif_dropitem(sd, n, amount); - return 1; + pc_delitem(sd, n, amount, 1, 0, LOG_TYPE_PICKDROP_PLAYER); + clif_dropitem(sd, n, amount); + return 1; } /*========================================== * Attempt to pick up an item. * Return: - * 0 = fail - * 1 = success + * 0 = fail + * 1 = success *------------------------------------------*/ int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem) { - int flag=0; - unsigned int tick = gettick(); - struct map_session_data *first_sd = NULL,*second_sd = NULL,*third_sd = NULL; - struct party_data *p=NULL; - - nullpo_ret(sd); - nullpo_ret(fitem); - - if(!check_distance_bl(&fitem->bl, &sd->bl, 2) && sd->ud.skillid!=BS_GREED) - return 0; // Distance is too far - - if (sd->status.party_id) - p = party_search(sd->status.party_id); - - if(fitem->first_get_charid > 0 && fitem->first_get_charid != sd->status.char_id) - { - first_sd = map_charid2sd(fitem->first_get_charid); - if(DIFF_TICK(tick,fitem->first_get_tick) < 0) { - if (!(p && p->party.item&1 && - first_sd && first_sd->status.party_id == sd->status.party_id - )) - return 0; - } - else - if(fitem->second_get_charid > 0 && fitem->second_get_charid != sd->status.char_id) - { - second_sd = map_charid2sd(fitem->second_get_charid); - if(DIFF_TICK(tick, fitem->second_get_tick) < 0) { - if(!(p && p->party.item&1 && - ((first_sd && first_sd->status.party_id == sd->status.party_id) || - (second_sd && second_sd->status.party_id == sd->status.party_id)) - )) - return 0; - } - else - if(fitem->third_get_charid > 0 && fitem->third_get_charid != sd->status.char_id) - { - third_sd = map_charid2sd(fitem->third_get_charid); - if(DIFF_TICK(tick,fitem->third_get_tick) < 0) { - if(!(p && p->party.item&1 && - ((first_sd && first_sd->status.party_id == sd->status.party_id) || - (second_sd && second_sd->status.party_id == sd->status.party_id) || - (third_sd && third_sd->status.party_id == sd->status.party_id)) - )) - return 0; - } - } - } - } - - //This function takes care of giving the item to whoever should have it, considering party-share options. - if ((flag = party_share_loot(p,sd,&fitem->item_data, fitem->first_get_charid))) { - clif_additem(sd,0,0,flag); - return 1; - } - - //Display pickup animation. - pc_stop_attack(sd); - clif_takeitem(&sd->bl,&fitem->bl); - map_clearflooritem(&fitem->bl); - return 1; + int flag=0; + unsigned int tick = gettick(); + struct map_session_data *first_sd = NULL,*second_sd = NULL,*third_sd = NULL; + struct party_data *p=NULL; + + nullpo_ret(sd); + nullpo_ret(fitem); + + if (!check_distance_bl(&fitem->bl, &sd->bl, 2) && sd->ud.skillid!=BS_GREED) + return 0; // Distance is too far + + if (sd->status.party_id) + p = party_search(sd->status.party_id); + + if (fitem->first_get_charid > 0 && fitem->first_get_charid != sd->status.char_id) { + first_sd = map_charid2sd(fitem->first_get_charid); + if (DIFF_TICK(tick,fitem->first_get_tick) < 0) { + if (!(p && p->party.item&1 && + first_sd && first_sd->status.party_id == sd->status.party_id + )) + return 0; + } else if (fitem->second_get_charid > 0 && fitem->second_get_charid != sd->status.char_id) { + second_sd = map_charid2sd(fitem->second_get_charid); + if (DIFF_TICK(tick, fitem->second_get_tick) < 0) { + if (!(p && p->party.item&1 && + ((first_sd && first_sd->status.party_id == sd->status.party_id) || + (second_sd && second_sd->status.party_id == sd->status.party_id)) + )) + return 0; + } else if (fitem->third_get_charid > 0 && fitem->third_get_charid != sd->status.char_id) { + third_sd = map_charid2sd(fitem->third_get_charid); + if (DIFF_TICK(tick,fitem->third_get_tick) < 0) { + if (!(p && p->party.item&1 && + ((first_sd && first_sd->status.party_id == sd->status.party_id) || + (second_sd && second_sd->status.party_id == sd->status.party_id) || + (third_sd && third_sd->status.party_id == sd->status.party_id)) + )) + return 0; + } + } + } + } + + //This function takes care of giving the item to whoever should have it, considering party-share options. + if ((flag = party_share_loot(p,sd,&fitem->item_data, fitem->first_get_charid))) { + clif_additem(sd,0,0,flag); + return 1; + } + + //Display pickup animation. + pc_stop_attack(sd); + clif_takeitem(&sd->bl,&fitem->bl); + map_clearflooritem(&fitem->bl); + return 1; } /*========================================== * Check if item is usable. * Return: - * 0 = no - * 1 = yes + * 0 = no + * 1 = yes *------------------------------------------*/ int pc_isUseitem(struct map_session_data *sd,int n) { - struct item_data *item; - int nameid; - - nullpo_ret(sd); - - item = sd->inventory_data[n]; - nameid = sd->status.inventory[n].nameid; - - if( item == NULL ) - return 0; - //Not consumable item - if( item->type != IT_HEALING && item->type != IT_USABLE && item->type != IT_CASH ) - return 0; - if( !item->script ) //if it has no script, you can't really consume it! - return 0; - - switch( nameid ) //@TODO, lot oh harcoded nameid here - { - case 605: // Anodyne - if( map_flag_gvg(sd->bl.m) ) - return 0; - case 606: - if( pc_issit(sd) ) - return 0; - break; - case 601: // Fly Wing - case 12212: // Giant Fly Wing - if( map[sd->bl.m].flag.noteleport || map_flag_gvg(sd->bl.m) ) - { - clif_skill_teleportmessage(sd,0); - return 0; - } - case 602: // ButterFly Wing - case 14527: // Dungeon Teleport Scroll - case 14581: // Dungeon Teleport Scroll - case 14582: // Yellow Butterfly Wing - case 14583: // Green Butterfly Wing - case 14584: // Red Butterfly Wing - case 14585: // Blue Butterfly Wing - case 14591: // Siege Teleport Scroll - if( sd->duel_group && !battle_config.duel_allow_teleport ) - { - clif_displaymessage(sd->fd, msg_txt(663)); - return 0; - } - if( nameid != 601 && nameid != 12212 && map[sd->bl.m].flag.noreturn ) - return 0; - break; - case 604: // Dead Branch - case 12024: // Red Pouch - case 12103: // Bloody Branch - case 12109: // Poring Box - if( map[sd->bl.m].flag.nobranch || map_flag_gvg(sd->bl.m) ) - return 0; - break; - case 12210: // Bubble Gum - case 12264: // Comp Bubble Gum - if( sd->sc.data[SC_ITEMBOOST] ) - return 0; - break; - case 12208: // Battle Manual - case 12263: // Comp Battle Manual - case 12312: // Thick Battle Manual - case 12705: // Noble Nameplate - case 14532: // Battle_Manual25 - case 14533: // Battle_Manual100 - case 14545: // Battle_Manual300 - if( sd->sc.data[SC_EXPBOOST] ) - return 0; - break; - case 14592: // JOB_Battle_Manual - if( sd->sc.data[SC_JEXPBOOST] ) - return 0; - break; - - // Mercenary Items - - case 12184: // Mercenary's Red Potion - case 12185: // Mercenary's Blue Potion - case 12241: // Mercenary's Concentration Potion - case 12242: // Mercenary's Awakening Potion - case 12243: // Mercenary's Berserk Potion - if( sd->md == NULL || sd->md->db == NULL ) - return 0; - if (sd->md->sc.data[SC_BERSERK] || sd->md->sc.data[SC_SATURDAYNIGHTFEVER] || sd->md->sc.data[SC__BLOODYLUST]) - return 0; - if( nameid == 12242 && sd->md->db->lv < 40 ) - return 0; - if( nameid == 12243 && sd->md->db->lv < 80 ) - return 0; - break; - - case 12213: //Neuralizer - if( !map[sd->bl.m].flag.reset ) - return 0; - break; - } - - if( nameid >= 12153 && nameid <= 12182 && sd->md != NULL ) - return 0; // Mercenary Scrolls - - /** - * Only Rune Knights may use runes - **/ - if( itemdb_is_rune(nameid) && (sd->class_&MAPID_THIRDMASK) != MAPID_RUNE_KNIGHT ) - return 0; - /** - * Only GCross may use poisons - **/ - else if( itemdb_is_poison(nameid) && (sd->class_&MAPID_THIRDMASK) != MAPID_GUILLOTINE_CROSS ) - return 0; - - //added item_noequip.txt items check by Maya&[Lupus] - if ( - (!map_flag_vs(sd->bl.m) && item->flag.no_equip&1) || // Normal - (map[sd->bl.m].flag.pvp && item->flag.no_equip&2) || // PVP - (map_flag_gvg(sd->bl.m) && item->flag.no_equip&4) || // GVG - (map[sd->bl.m].flag.battleground && item->flag.no_equip&8) || // Battleground - (map[sd->bl.m].flag.restricted && item->flag.no_equip&(8*map[sd->bl.m].zone)) // Zone restriction - ) - return 0; - - //Gender check - if(item->sex != 2 && sd->status.sex != item->sex) - return 0; - //Required level check - if(item->elv && sd->status.base_level < (unsigned int)item->elv) - return 0; + struct item_data *item; + int nameid; + + nullpo_ret(sd); + + item = sd->inventory_data[n]; + nameid = sd->status.inventory[n].nameid; + + if (item == NULL) + return 0; + //Not consumable item + if (item->type != IT_HEALING && item->type != IT_USABLE && item->type != IT_CASH) + return 0; + if (!item->script) //if it has no script, you can't really consume it! + return 0; + + switch (nameid) { //@TODO, lot oh harcoded nameid here + case 605: // Anodyne + if (map_flag_gvg(sd->bl.m)) + return 0; + case 606: + if (pc_issit(sd)) + return 0; + break; + case 601: // Fly Wing + case 12212: // Giant Fly Wing + if (map[sd->bl.m].flag.noteleport || map_flag_gvg(sd->bl.m)) { + clif_skill_teleportmessage(sd,0); + return 0; + } + case 602: // ButterFly Wing + case 14527: // Dungeon Teleport Scroll + case 14581: // Dungeon Teleport Scroll + case 14582: // Yellow Butterfly Wing + case 14583: // Green Butterfly Wing + case 14584: // Red Butterfly Wing + case 14585: // Blue Butterfly Wing + case 14591: // Siege Teleport Scroll + if (sd->duel_group && !battle_config.duel_allow_teleport) { + clif_displaymessage(sd->fd, msg_txt(663)); + return 0; + } + if (nameid != 601 && nameid != 12212 && map[sd->bl.m].flag.noreturn) + return 0; + break; + case 604: // Dead Branch + case 12024: // Red Pouch + case 12103: // Bloody Branch + case 12109: // Poring Box + if (map[sd->bl.m].flag.nobranch || map_flag_gvg(sd->bl.m)) + return 0; + break; + case 12210: // Bubble Gum + case 12264: // Comp Bubble Gum + if (sd->sc.data[SC_ITEMBOOST]) + return 0; + break; + case 12208: // Battle Manual + case 12263: // Comp Battle Manual + case 12312: // Thick Battle Manual + case 12705: // Noble Nameplate + case 14532: // Battle_Manual25 + case 14533: // Battle_Manual100 + case 14545: // Battle_Manual300 + if (sd->sc.data[SC_EXPBOOST]) + return 0; + break; + case 14592: // JOB_Battle_Manual + if (sd->sc.data[SC_JEXPBOOST]) + return 0; + break; + + // Mercenary Items + + case 12184: // Mercenary's Red Potion + case 12185: // Mercenary's Blue Potion + case 12241: // Mercenary's Concentration Potion + case 12242: // Mercenary's Awakening Potion + case 12243: // Mercenary's Berserk Potion + if (sd->md == NULL || sd->md->db == NULL) + return 0; + if (sd->md->sc.data[SC_BERSERK] || sd->md->sc.data[SC_SATURDAYNIGHTFEVER] || sd->md->sc.data[SC__BLOODYLUST]) + return 0; + if (nameid == 12242 && sd->md->db->lv < 40) + return 0; + if (nameid == 12243 && sd->md->db->lv < 80) + return 0; + break; + + case 12213: //Neuralizer + if (!map[sd->bl.m].flag.reset) + return 0; + break; + } + + if (nameid >= 12153 && nameid <= 12182 && sd->md != NULL) + return 0; // Mercenary Scrolls + + /** + * Only Rune Knights may use runes + **/ + if (itemdb_is_rune(nameid) && (sd->class_&MAPID_THIRDMASK) != MAPID_RUNE_KNIGHT) + return 0; + /** + * Only GCross may use poisons + **/ + else if (itemdb_is_poison(nameid) && (sd->class_&MAPID_THIRDMASK) != MAPID_GUILLOTINE_CROSS) + return 0; + + //added item_noequip.txt items check by Maya&[Lupus] + if ( + (!map_flag_vs(sd->bl.m) && item->flag.no_equip&1) || // Normal + (map[sd->bl.m].flag.pvp && item->flag.no_equip&2) || // PVP + (map_flag_gvg(sd->bl.m) && item->flag.no_equip&4) || // GVG + (map[sd->bl.m].flag.battleground && item->flag.no_equip&8) || // Battleground + (map[sd->bl.m].flag.restricted && item->flag.no_equip&(8*map[sd->bl.m].zone)) // Zone restriction + ) + return 0; + + //Gender check + if (item->sex != 2 && sd->status.sex != item->sex) + return 0; + //Required level check + if (item->elv && sd->status.base_level < (unsigned int)item->elv) + return 0; #ifdef RENEWAL - if(item->elvmax && sd->status.base_level > (unsigned int)item->elvmax) - return 0; + if (item->elvmax && sd->status.base_level > (unsigned int)item->elvmax) + return 0; #endif - //Not equipable by class. [Skotlex] - if (!( - (1<<(sd->class_&MAPID_BASEMASK)) & - (item->class_base[sd->class_&JOBL_2_1?1:(sd->class_&JOBL_2_2?2:0)]) - )) - return 0; - //Not usable by upper class. [Inkfish] - while( 1 ) { - if( item->class_upper&1 && !(sd->class_&(JOBL_UPPER|JOBL_THIRD|JOBL_BABY)) ) break; - if( item->class_upper&2 && sd->class_&(JOBL_UPPER|JOBL_THIRD) ) break; - if( item->class_upper&4 && sd->class_&JOBL_BABY ) break; - if( item->class_upper&8 && sd->class_&JOBL_THIRD ) break; - return 0; - } - - //Dead Branch & Bloody Branch & Porings Box - // FIXME: outdated, use constants or database - if( nameid == 604 || nameid == 12103 || nameid == 12109 ) - log_branch(sd); - - return 1; + //Not equipable by class. [Skotlex] + if (!( + (1<<(sd->class_&MAPID_BASEMASK)) & + (item->class_base[sd->class_&JOBL_2_1?1:(sd->class_&JOBL_2_2?2:0)]) + )) + return 0; + //Not usable by upper class. [Inkfish] + while (1) { + if (item->class_upper&1 && !(sd->class_&(JOBL_UPPER|JOBL_THIRD|JOBL_BABY))) break; + if (item->class_upper&2 && sd->class_&(JOBL_UPPER|JOBL_THIRD)) break; + if (item->class_upper&4 && sd->class_&JOBL_BABY) break; + if (item->class_upper&8 && sd->class_&JOBL_THIRD) break; + return 0; + } + + //Dead Branch & Bloody Branch & Porings Box + // FIXME: outdated, use constants or database + if (nameid == 604 || nameid == 12103 || nameid == 12109) + log_branch(sd); + + return 1; } /*========================================== * Last checks to use an item. * Return: - * 0 = fail - * 1 = success + * 0 = fail + * 1 = success *------------------------------------------*/ int pc_useitem(struct map_session_data *sd,int n) { - unsigned int tick = gettick(); - int amount, i, nameid; - struct script_code *script; - - nullpo_ret(sd); - - if( sd->status.inventory[n].nameid <= 0 || sd->status.inventory[n].amount <= 0 ) - return 0; - - if( !pc_isUseitem(sd,n) ) - return 0; - - // Store information for later use before it is lost (via pc_delitem) [Paradox924X] - nameid = sd->inventory_data[n]->nameid; - - if (nameid != ITEMID_NAUTHIZ && sd->sc.opt1 > 0 && sd->sc.opt1 != OPT1_STONEWAIT && sd->sc.opt1 != OPT1_BURNING) - return 0; - - if( sd->sc.count){ - if((nameid == ITEMID_NAUTHIZ) && ( //bugreport 6751 - sd->sc.data[SC_FREEZE] || - sd->sc.data[SC_STUN] || - sd->sc.data[SC_DEEPSLEEP] || - sd->sc.data[SC_STONE] || - sd->sc.data[SC_CRYSTALIZE] - ) - ){ - sd->sc.opt1 = 0; //remove option and status to allow skill - status_change_end(&sd->bl,SC_FREEZE,INVALID_TIMER); - status_change_end(&sd->bl,SC_STUN,INVALID_TIMER); - status_change_end(&sd->bl,SC_DEEPSLEEP,INVALID_TIMER); - status_change_end(&sd->bl,SC_STONE,INVALID_TIMER); - status_change_end(&sd->bl,SC_CRYSTALIZE,INVALID_TIMER); - } //let us continue - else if( - sd->sc.data[SC_BERSERK] || sd->sc.data[SC__BLOODYLUST] || - (sd->sc.data[SC_GRAVITATION] && sd->sc.data[SC_GRAVITATION]->val3 == BCT_SELF) || - sd->sc.data[SC_TRICKDEAD] || - sd->sc.data[SC_HIDING] || - sd->sc.data[SC__SHADOWFORM] || - sd->sc.data[SC__MANHOLE] || - sd->sc.data[SC_KAGEHUMI] || - (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOITEM) - ) - return 0; - } - - //Prevent mass item usage. [Skotlex] - if( DIFF_TICK(sd->canuseitem_tick, tick) > 0 || - (itemdb_iscashfood(nameid) && DIFF_TICK(sd->canusecashfood_tick, tick) > 0) - ) - return 0; - - /* Items with delayed consume are not meant to work while in mounts except reins of mount(12622) */ - if( sd->inventory_data[n]->flag.delay_consume ) { - if( nameid != ITEMID_REINS_OF_MOUNT && sd->sc.option&OPTION_MOUNTING ) - return 0; - else if( pc_issit(sd) ) - return 0; - } - //Since most delay-consume items involve using a "skill-type" target cursor, - //perform a skill-use check before going through. [Skotlex] - //resurrection was picked as testing skill, as a non-offensive, generic skill, it will do. - //FIXME: Is this really needed here? It'll be checked in unit.c after all and this prevents skill items using when silenced [Inkfish] - if( sd->inventory_data[n]->flag.delay_consume && ( sd->ud.skilltimer != INVALID_TIMER /*|| !status_check_skilluse(&sd->bl, &sd->bl, ALL_RESURRECTION, 0)*/ ) ) - return 0; - - if( sd->inventory_data[n]->delay > 0 ) { - ARR_FIND(0, MAX_ITEMDELAYS, i, sd->item_delay[i].nameid == nameid ); - if( i == MAX_ITEMDELAYS ) /* item not found. try first empty now */ - ARR_FIND(0, MAX_ITEMDELAYS, i, !sd->item_delay[i].nameid ); - if( i < MAX_ITEMDELAYS ) { - if( sd->item_delay[i].nameid ) {// found - if( DIFF_TICK(sd->item_delay[i].tick, tick) > 0 ) { - int e_tick = DIFF_TICK(sd->item_delay[i].tick, tick)/1000; - char e_msg[100]; - if( e_tick > 99 ) - sprintf(e_msg,"Item Failed. [%s] is cooling down. wait %.1f minutes.", - itemdb_jname(sd->status.inventory[n].nameid), - (double)e_tick / 60); - else - sprintf(e_msg,"Item Failed. [%s] is cooling down. wait %d seconds.", - itemdb_jname(sd->status.inventory[n].nameid), - e_tick+1); - clif_colormes(sd,COLOR_RED,e_msg); - return 0; // Delay has not expired yet - } - } else {// not yet used item (all slots are initially empty) - sd->item_delay[i].nameid = nameid; - } - sd->item_delay[i].tick = tick + sd->inventory_data[n]->delay; - } else {// should not happen - ShowError("pc_useitem: Exceeded item delay array capacity! (nameid=%d, char_id=%d)\n", nameid, sd->status.char_id); - } - //clean up used delays so we can give room for more - for(i = 0; i < MAX_ITEMDELAYS; i++) { - if( DIFF_TICK(sd->item_delay[i].tick, tick) <= 0 ) { - sd->item_delay[i].tick = 0; - sd->item_delay[i].nameid = 0; - } - } - } - - sd->itemid = sd->status.inventory[n].nameid; - sd->itemindex = n; - if(sd->catch_target_class != -1) //Abort pet catching. - sd->catch_target_class = -1; - - amount = sd->status.inventory[n].amount; - script = sd->inventory_data[n]->script; - //Check if the item is to be consumed immediately [Skotlex] - if( sd->inventory_data[n]->flag.delay_consume ) - clif_useitemack(sd,n,amount,true); - else { - if( sd->status.inventory[n].expire_time == 0 ) { - clif_useitemack(sd,n,amount-1,true); - pc_delitem(sd,n,1,1,0,LOG_TYPE_CONSUME); // Rental Usable Items are not deleted until expiration - } else - clif_useitemack(sd,n,0,false); - } - if(sd->status.inventory[n].card[0]==CARD0_CREATE && - pc_famerank(MakeDWord(sd->status.inventory[n].card[2],sd->status.inventory[n].card[3]), MAPID_ALCHEMIST)) - { - potion_flag = 2; // Famous player's potions have 50% more efficiency - if (sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_ROGUE) - potion_flag = 3; //Even more effective potions. - } - - //Update item use time. - sd->canuseitem_tick = tick + battle_config.item_use_interval; - if( itemdb_iscashfood(nameid) ) - sd->canusecashfood_tick = tick + battle_config.cashfood_use_interval; - - run_script(script,0,sd->bl.id,fake_nd->bl.id); - potion_flag = 0; - return 1; + unsigned int tick = gettick(); + int amount, i, nameid; + struct script_code *script; + + nullpo_ret(sd); + + if (sd->status.inventory[n].nameid <= 0 || sd->status.inventory[n].amount <= 0) + return 0; + + if (!pc_isUseitem(sd,n)) + return 0; + + // Store information for later use before it is lost (via pc_delitem) [Paradox924X] + nameid = sd->inventory_data[n]->nameid; + + if (nameid != ITEMID_NAUTHIZ && sd->sc.opt1 > 0 && sd->sc.opt1 != OPT1_STONEWAIT && sd->sc.opt1 != OPT1_BURNING) + return 0; + + if (sd->sc.count) { + if ((nameid == ITEMID_NAUTHIZ) && (//bugreport 6751 + sd->sc.data[SC_FREEZE] || + sd->sc.data[SC_STUN] || + sd->sc.data[SC_DEEPSLEEP] || + sd->sc.data[SC_STONE] || + sd->sc.data[SC_CRYSTALIZE] + ) + ) { + sd->sc.opt1 = 0; //remove option and status to allow skill + status_change_end(&sd->bl,SC_FREEZE,INVALID_TIMER); + status_change_end(&sd->bl,SC_STUN,INVALID_TIMER); + status_change_end(&sd->bl,SC_DEEPSLEEP,INVALID_TIMER); + status_change_end(&sd->bl,SC_STONE,INVALID_TIMER); + status_change_end(&sd->bl,SC_CRYSTALIZE,INVALID_TIMER); + } //let us continue + else if ( + sd->sc.data[SC_BERSERK] || sd->sc.data[SC__BLOODYLUST] || + (sd->sc.data[SC_GRAVITATION] && sd->sc.data[SC_GRAVITATION]->val3 == BCT_SELF) || + sd->sc.data[SC_TRICKDEAD] || + sd->sc.data[SC_HIDING] || + sd->sc.data[SC__SHADOWFORM] || + sd->sc.data[SC__MANHOLE] || + sd->sc.data[SC_KAGEHUMI] || + (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOITEM) + ) + return 0; + } + + //Prevent mass item usage. [Skotlex] + if (DIFF_TICK(sd->canuseitem_tick, tick) > 0 || + (itemdb_iscashfood(nameid) && DIFF_TICK(sd->canusecashfood_tick, tick) > 0) + ) + return 0; + + /* Items with delayed consume are not meant to work while in mounts except reins of mount(12622) */ + if (sd->inventory_data[n]->flag.delay_consume) { + if (nameid != ITEMID_REINS_OF_MOUNT && sd->sc.option&OPTION_MOUNTING) + return 0; + else if (pc_issit(sd)) + return 0; + } + //Since most delay-consume items involve using a "skill-type" target cursor, + //perform a skill-use check before going through. [Skotlex] + //resurrection was picked as testing skill, as a non-offensive, generic skill, it will do. + //FIXME: Is this really needed here? It'll be checked in unit.c after all and this prevents skill items using when silenced [Inkfish] + if (sd->inventory_data[n]->flag.delay_consume && (sd->ud.skilltimer != INVALID_TIMER /*|| !status_check_skilluse(&sd->bl, &sd->bl, ALL_RESURRECTION, 0)*/)) + return 0; + + if (sd->inventory_data[n]->delay > 0) { + ARR_FIND(0, MAX_ITEMDELAYS, i, sd->item_delay[i].nameid == nameid); + if (i == MAX_ITEMDELAYS) /* item not found. try first empty now */ + ARR_FIND(0, MAX_ITEMDELAYS, i, !sd->item_delay[i].nameid); + if (i < MAX_ITEMDELAYS) { + if (sd->item_delay[i].nameid) { // found + if (DIFF_TICK(sd->item_delay[i].tick, tick) > 0) { + int e_tick = DIFF_TICK(sd->item_delay[i].tick, tick)/1000; + char e_msg[100]; + if (e_tick > 99) + sprintf(e_msg,"Item Failed. [%s] is cooling down. wait %.1f minutes.", + itemdb_jname(sd->status.inventory[n].nameid), + (double)e_tick / 60); + else + sprintf(e_msg,"Item Failed. [%s] is cooling down. wait %d seconds.", + itemdb_jname(sd->status.inventory[n].nameid), + e_tick+1); + clif_colormes(sd,COLOR_RED,e_msg); + return 0; // Delay has not expired yet + } + } else {// not yet used item (all slots are initially empty) + sd->item_delay[i].nameid = nameid; + } + sd->item_delay[i].tick = tick + sd->inventory_data[n]->delay; + } else {// should not happen + ShowError("pc_useitem: Exceeded item delay array capacity! (nameid=%d, char_id=%d)\n", nameid, sd->status.char_id); + } + //clean up used delays so we can give room for more + for (i = 0; i < MAX_ITEMDELAYS; i++) { + if (DIFF_TICK(sd->item_delay[i].tick, tick) <= 0) { + sd->item_delay[i].tick = 0; + sd->item_delay[i].nameid = 0; + } + } + } + + sd->itemid = sd->status.inventory[n].nameid; + sd->itemindex = n; + if (sd->catch_target_class != -1) //Abort pet catching. + sd->catch_target_class = -1; + + amount = sd->status.inventory[n].amount; + script = sd->inventory_data[n]->script; + //Check if the item is to be consumed immediately [Skotlex] + if (sd->inventory_data[n]->flag.delay_consume) + clif_useitemack(sd,n,amount,true); + else { + if (sd->status.inventory[n].expire_time == 0) { + clif_useitemack(sd,n,amount-1,true); + pc_delitem(sd,n,1,1,0,LOG_TYPE_CONSUME); // Rental Usable Items are not deleted until expiration + } else + clif_useitemack(sd,n,0,false); + } + if (sd->status.inventory[n].card[0]==CARD0_CREATE && + pc_famerank(MakeDWord(sd->status.inventory[n].card[2],sd->status.inventory[n].card[3]), MAPID_ALCHEMIST)) { + potion_flag = 2; // Famous player's potions have 50% more efficiency + if (sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_ROGUE) + potion_flag = 3; //Even more effective potions. + } + + //Update item use time. + sd->canuseitem_tick = tick + battle_config.item_use_interval; + if (itemdb_iscashfood(nameid)) + sd->canusecashfood_tick = tick + battle_config.cashfood_use_interval; + + run_script(script,0,sd->bl.id,fake_nd->bl.id); + potion_flag = 0; + return 1; } /*========================================== * Add item on cart for given index. * Return: - * 0 = success - * 1 = fail + * 0 = success + * 1 = fail *------------------------------------------*/ int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amount,e_log_pick_type log_type) { - struct item_data *data; - int i,w; - - nullpo_retr(1, sd); - nullpo_retr(1, item_data); - - if(item_data->nameid <= 0 || amount <= 0) - return 1; - data = itemdb_search(item_data->nameid); - - if( data->stack.cart && amount > data->stack.amount ) - {// item stack limitation - return 1; - } - - if( !itemdb_cancartstore(item_data, pc_get_group_level(sd)) ) - { // Check item trade restrictions [Skotlex] - clif_displaymessage (sd->fd, msg_txt(264)); - return 1; - } - - if( (w = data->weight*amount) + sd->cart_weight > sd->cart_weight_max ) - return 1; - - i = MAX_CART; - if( itemdb_isstackable2(data) && !item_data->expire_time ) - { - ARR_FIND( 0, MAX_CART, i, - sd->status.cart[i].nameid == item_data->nameid && - sd->status.cart[i].card[0] == item_data->card[0] && sd->status.cart[i].card[1] == item_data->card[1] && - sd->status.cart[i].card[2] == item_data->card[2] && sd->status.cart[i].card[3] == item_data->card[3] ); - }; - - if( i < MAX_CART ) - {// item already in cart, stack it - if( amount > MAX_AMOUNT - sd->status.cart[i].amount || ( data->stack.cart && amount > data->stack.amount - sd->status.cart[i].amount ) ) - return 1; // no room - - sd->status.cart[i].amount+=amount; - clif_cart_additem(sd,i,amount,0); - } - else - {// item not stackable or not present, add it - ARR_FIND( 0, MAX_CART, i, sd->status.cart[i].nameid == 0 ); - if( i == MAX_CART ) - return 1; // no room - - memcpy(&sd->status.cart[i],item_data,sizeof(sd->status.cart[0])); - sd->status.cart[i].amount=amount; - sd->cart_num++; - clif_cart_additem(sd,i,amount,0); - } - sd->status.cart[i].favorite = 0;/* clear */ - log_pick_pc(sd, log_type, amount, &sd->status.cart[i]); - - sd->cart_weight += w; - clif_updatestatus(sd,SP_CARTINFO); - - return 0; + struct item_data *data; + int i,w; + + nullpo_retr(1, sd); + nullpo_retr(1, item_data); + + if (item_data->nameid <= 0 || amount <= 0) + return 1; + data = itemdb_search(item_data->nameid); + + if (data->stack.cart && amount > data->stack.amount) { + // item stack limitation + return 1; + } + + if (!itemdb_cancartstore(item_data, pc_get_group_level(sd))) { + // Check item trade restrictions [Skotlex] + clif_displaymessage(sd->fd, msg_txt(264)); + return 1; + } + + if ((w = data->weight*amount) + sd->cart_weight > sd->cart_weight_max) + return 1; + + i = MAX_CART; + if (itemdb_isstackable2(data) && !item_data->expire_time) { + ARR_FIND(0, MAX_CART, i, + sd->status.cart[i].nameid == item_data->nameid && + sd->status.cart[i].card[0] == item_data->card[0] && sd->status.cart[i].card[1] == item_data->card[1] && + sd->status.cart[i].card[2] == item_data->card[2] && sd->status.cart[i].card[3] == item_data->card[3]); + }; + + if (i < MAX_CART) { + // item already in cart, stack it + if (amount > MAX_AMOUNT - sd->status.cart[i].amount || (data->stack.cart && amount > data->stack.amount - sd->status.cart[i].amount)) + return 1; // no room + + sd->status.cart[i].amount+=amount; + clif_cart_additem(sd,i,amount,0); + } else { + // item not stackable or not present, add it + ARR_FIND(0, MAX_CART, i, sd->status.cart[i].nameid == 0); + if (i == MAX_CART) + return 1; // no room + + memcpy(&sd->status.cart[i],item_data,sizeof(sd->status.cart[0])); + sd->status.cart[i].amount=amount; + sd->cart_num++; + clif_cart_additem(sd,i,amount,0); + } + sd->status.cart[i].favorite = 0;/* clear */ + log_pick_pc(sd, log_type, amount, &sd->status.cart[i]); + + sd->cart_weight += w; + clif_updatestatus(sd,SP_CARTINFO); + + return 0; } /*========================================== * Delete item on cart for given index. * Return: - * 0 = success - * 1 = fail + * 0 = success + * 1 = fail *------------------------------------------*/ int pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type,e_log_pick_type log_type) { - nullpo_retr(1, sd); + nullpo_retr(1, sd); - if(sd->status.cart[n].nameid==0 || - sd->status.cart[n].amount<amount) - return 1; + if (sd->status.cart[n].nameid==0 || + sd->status.cart[n].amount<amount) + return 1; - log_pick_pc(sd, log_type, -amount, &sd->status.cart[n]); + log_pick_pc(sd, log_type, -amount, &sd->status.cart[n]); - sd->status.cart[n].amount -= amount; - sd->cart_weight -= itemdb_weight(sd->status.cart[n].nameid)*amount ; - if(sd->status.cart[n].amount <= 0){ - memset(&sd->status.cart[n],0,sizeof(sd->status.cart[0])); - sd->cart_num--; - } - if(!type) { - clif_cart_delitem(sd,n,amount); - clif_updatestatus(sd,SP_CARTINFO); - } + sd->status.cart[n].amount -= amount; + sd->cart_weight -= itemdb_weight(sd->status.cart[n].nameid)*amount ; + if (sd->status.cart[n].amount <= 0) { + memset(&sd->status.cart[n],0,sizeof(sd->status.cart[0])); + sd->cart_num--; + } + if (!type) { + clif_cart_delitem(sd,n,amount); + clif_updatestatus(sd,SP_CARTINFO); + } - return 0; + return 0; } /*========================================== * Transfer item from inventory to cart. * Return: - * 0 = fail - * 1 = succes + * 0 = fail + * 1 = succes *------------------------------------------*/ int pc_putitemtocart(struct map_session_data *sd,int idx,int amount) { - struct item *item_data; + struct item *item_data; - nullpo_ret(sd); + nullpo_ret(sd); - if (idx < 0 || idx >= MAX_INVENTORY) //Invalid index check [Skotlex] - return 1; + if (idx < 0 || idx >= MAX_INVENTORY) //Invalid index check [Skotlex] + return 1; - item_data = &sd->status.inventory[idx]; + item_data = &sd->status.inventory[idx]; - if( item_data->nameid == 0 || amount < 1 || item_data->amount < amount || sd->state.vending ) - return 1; + if (item_data->nameid == 0 || amount < 1 || item_data->amount < amount || sd->state.vending) + return 1; - if( pc_cart_additem(sd,item_data,amount,LOG_TYPE_NONE) == 0 ) - return pc_delitem(sd,idx,amount,0,5,LOG_TYPE_NONE); + if (pc_cart_additem(sd,item_data,amount,LOG_TYPE_NONE) == 0) + return pc_delitem(sd,idx,amount,0,5,LOG_TYPE_NONE); - return 1; + return 1; } /*========================================== @@ -4438,44 +4324,44 @@ int pc_putitemtocart(struct map_session_data *sd,int idx,int amount) -1 = itemid not found or no amount found x = remaining itemid on cart after get *------------------------------------------*/ -int pc_cartitem_amount(struct map_session_data* sd, int idx, int amount) +int pc_cartitem_amount(struct map_session_data *sd, int idx, int amount) { - struct item* item_data; + struct item *item_data; - nullpo_retr(-1, sd); + nullpo_retr(-1, sd); - item_data = &sd->status.cart[idx]; - if( item_data->nameid == 0 || item_data->amount == 0 ) - return -1; + item_data = &sd->status.cart[idx]; + if (item_data->nameid == 0 || item_data->amount == 0) + return -1; - return item_data->amount - amount; + return item_data->amount - amount; } /*========================================== * Retrieve an item at index idx from cart. * Return: - * 0 = player not found or (FIXME) succes (from pc_cart_delitem) - * 1 = failure + * 0 = player not found or (FIXME) succes (from pc_cart_delitem) + * 1 = failure *------------------------------------------*/ int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount) { - struct item *item_data; - int flag; + struct item *item_data; + int flag; - nullpo_ret(sd); + nullpo_ret(sd); - if (idx < 0 || idx >= MAX_CART) //Invalid index check [Skotlex] - return 1; + if (idx < 0 || idx >= MAX_CART) //Invalid index check [Skotlex] + return 1; - item_data=&sd->status.cart[idx]; + item_data=&sd->status.cart[idx]; - if(item_data->nameid==0 || amount < 1 || item_data->amount<amount || sd->state.vending ) - return 1; - if((flag = pc_additem(sd,item_data,amount,LOG_TYPE_NONE)) == 0) - return pc_cart_delitem(sd,idx,amount,0,LOG_TYPE_NONE); + if (item_data->nameid==0 || amount < 1 || item_data->amount<amount || sd->state.vending) + return 1; + if ((flag = pc_additem(sd,item_data,amount,LOG_TYPE_NONE)) == 0) + return pc_cart_delitem(sd,idx,amount,0,LOG_TYPE_NONE); - clif_additem(sd,0,0,flag); - return 1; + clif_additem(sd,0,0,flag); + return 1; } /*========================================== @@ -4483,137 +4369,136 @@ int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount) *------------------------------------------*/ int pc_show_steal(struct block_list *bl,va_list ap) { - struct map_session_data *sd; - int itemid; + struct map_session_data *sd; + int itemid; - struct item_data *item=NULL; - char output[100]; + struct item_data *item=NULL; + char output[100]; - sd=va_arg(ap,struct map_session_data *); - itemid=va_arg(ap,int); + sd=va_arg(ap,struct map_session_data *); + itemid=va_arg(ap,int); - if((item=itemdb_exists(itemid))==NULL) - sprintf(output,"%s stole an Unknown Item (id: %i).",sd->status.name, itemid); - else - sprintf(output,"%s stole %s.",sd->status.name,item->jname); - clif_displaymessage( ((struct map_session_data *)bl)->fd, output); + if ((item=itemdb_exists(itemid))==NULL) + sprintf(output,"%s stole an Unknown Item (id: %i).",sd->status.name, itemid); + else + sprintf(output,"%s stole %s.",sd->status.name,item->jname); + clif_displaymessage(((struct map_session_data *)bl)->fd, output); - return 0; + return 0; } /*========================================== * Steal an item from bl (mob). * Return: - * 0 = fail - * 1 = succes + * 0 = fail + * 1 = succes *------------------------------------------*/ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, int lv) { - int i,itemid,flag; - double rate; - struct status_data *sd_status, *md_status; - struct mob_data *md; - struct item tmp_item; - - if(!sd || !bl || bl->type!=BL_MOB) - return 0; - - md = (TBL_MOB *)bl; - - if(md->state.steal_flag == UCHAR_MAX || ( md->sc.opt1 && md->sc.opt1 != OPT1_BURNING && md->sc.opt1 != OPT1_CRYSTALIZE ) ) //already stolen from / status change check - return 0; - - sd_status= status_get_status_data(&sd->bl); - md_status= status_get_status_data(bl); - - if( md->master_id || md_status->mode&MD_BOSS || mob_is_treasure(md) || - map[bl->m].flag.nomobloot || // check noloot map flag [Lorky] - (battle_config.skill_steal_max_tries && //Reached limit of steal attempts. [Lupus] - md->state.steal_flag++ >= battle_config.skill_steal_max_tries) - ) { //Can't steal from - md->state.steal_flag = UCHAR_MAX; - return 0; - } - - // base skill success chance (percentual) - rate = (sd_status->dex - md_status->dex)/2 + lv*6 + 4; - rate += sd->bonus.add_steal_rate; - - if( rate < 1 ) - return 0; - - // Try dropping one item, in the order from first to last possible slot. - // Droprate is affected by the skill success rate. - for( i = 0; i < MAX_STEAL_DROP; i++ ) - if( md->db->dropitem[i].nameid > 0 && itemdb_exists(md->db->dropitem[i].nameid) && rnd() % 10000 < md->db->dropitem[i].p * rate/100. ) - break; - if( i == MAX_STEAL_DROP ) - return 0; - - itemid = md->db->dropitem[i].nameid; - memset(&tmp_item,0,sizeof(tmp_item)); - tmp_item.nameid = itemid; - tmp_item.amount = 1; - tmp_item.identify = itemdb_isidentified(itemid); - flag = pc_additem(sd,&tmp_item,1,LOG_TYPE_PICKDROP_PLAYER); - - //TODO: Should we disable stealing when the item you stole couldn't be added to your inventory? Perhaps players will figure out a way to exploit this behaviour otherwise? - md->state.steal_flag = UCHAR_MAX; //you can't steal from this mob any more - - if(flag) { //Failed to steal due to overweight - clif_additem(sd,0,0,flag); - return 0; - } - - if(battle_config.show_steal_in_same_party) - party_foreachsamemap(pc_show_steal,sd,AREA_SIZE,sd,tmp_item.nameid); - - //Logs items, Stolen from mobs [Lupus] - log_pick_mob(md, LOG_TYPE_STEAL, -1, &tmp_item); - - //A Rare Steal Global Announce by Lupus - if(md->db->dropitem[i].p<=battle_config.rare_drop_announce) { - struct item_data *i_data; - char message[128]; - i_data = itemdb_search(itemid); - sprintf (message, msg_txt(542), (sd->status.name != NULL)?sd->status.name :"GM", md->db->jname, i_data->jname, (float)md->db->dropitem[i].p/100); - //MSG: "'%s' stole %s's %s (chance: %0.02f%%)" - intif_broadcast(message,strlen(message)+1,0); - } - return 1; + int i,itemid,flag; + double rate; + struct status_data *sd_status, *md_status; + struct mob_data *md; + struct item tmp_item; + + if (!sd || !bl || bl->type!=BL_MOB) + return 0; + + md = (TBL_MOB *)bl; + + if (md->state.steal_flag == UCHAR_MAX || (md->sc.opt1 && md->sc.opt1 != OPT1_BURNING && md->sc.opt1 != OPT1_CRYSTALIZE)) //already stolen from / status change check + return 0; + + sd_status= status_get_status_data(&sd->bl); + md_status= status_get_status_data(bl); + + if (md->master_id || md_status->mode&MD_BOSS || mob_is_treasure(md) || + map[bl->m].flag.nomobloot || // check noloot map flag [Lorky] + (battle_config.skill_steal_max_tries && //Reached limit of steal attempts. [Lupus] + md->state.steal_flag++ >= battle_config.skill_steal_max_tries) + ) { //Can't steal from + md->state.steal_flag = UCHAR_MAX; + return 0; + } + + // base skill success chance (percentual) + rate = (sd_status->dex - md_status->dex)/2 + lv*6 + 4; + rate += sd->bonus.add_steal_rate; + + if (rate < 1) + return 0; + + // Try dropping one item, in the order from first to last possible slot. + // Droprate is affected by the skill success rate. + for (i = 0; i < MAX_STEAL_DROP; i++) + if (md->db->dropitem[i].nameid > 0 && itemdb_exists(md->db->dropitem[i].nameid) && rnd() % 10000 < md->db->dropitem[i].p * rate/100.) + break; + if (i == MAX_STEAL_DROP) + return 0; + + itemid = md->db->dropitem[i].nameid; + memset(&tmp_item,0,sizeof(tmp_item)); + tmp_item.nameid = itemid; + tmp_item.amount = 1; + tmp_item.identify = itemdb_isidentified(itemid); + flag = pc_additem(sd,&tmp_item,1,LOG_TYPE_PICKDROP_PLAYER); + + //TODO: Should we disable stealing when the item you stole couldn't be added to your inventory? Perhaps players will figure out a way to exploit this behaviour otherwise? + md->state.steal_flag = UCHAR_MAX; //you can't steal from this mob any more + + if (flag) { //Failed to steal due to overweight + clif_additem(sd,0,0,flag); + return 0; + } + + if (battle_config.show_steal_in_same_party) + party_foreachsamemap(pc_show_steal,sd,AREA_SIZE,sd,tmp_item.nameid); + + //Logs items, Stolen from mobs [Lupus] + log_pick_mob(md, LOG_TYPE_STEAL, -1, &tmp_item); + + //A Rare Steal Global Announce by Lupus + if (md->db->dropitem[i].p<=battle_config.rare_drop_announce) { + struct item_data *i_data; + char message[128]; + i_data = itemdb_search(itemid); + sprintf(message, msg_txt(542), (sd->status.name != NULL)?sd->status.name :"GM", md->db->jname, i_data->jname, (float)md->db->dropitem[i].p/100); + //MSG: "'%s' stole %s's %s (chance: %0.02f%%)" + intif_broadcast(message,strlen(message)+1,0); + } + return 1; } /*========================================== * Stole zeny from bl (mob) * return - * 0 = fail - * 1 = success + * 0 = fail + * 1 = success *------------------------------------------*/ int pc_steal_coin(struct map_session_data *sd,struct block_list *target) { - int rate,skill; - struct mob_data *md; - if(!sd || !target || target->type != BL_MOB) - return 0; + int rate,skill; + struct mob_data *md; + if (!sd || !target || target->type != BL_MOB) + return 0; - md = (TBL_MOB*)target; - if( md->state.steal_coin_flag || md->sc.data[SC_STONE] || md->sc.data[SC_FREEZE] || md->status.mode&MD_BOSS ) - return 0; + md = (TBL_MOB *)target; + if (md->state.steal_coin_flag || md->sc.data[SC_STONE] || md->sc.data[SC_FREEZE] || md->status.mode&MD_BOSS) + return 0; - if( mob_is_treasure(md) ) - return 0; + if (mob_is_treasure(md)) + return 0; - // FIXME: This formula is either custom or outdated. - skill = pc_checkskill(sd,RG_STEALCOIN)*10; - rate = skill + (sd->status.base_level - md->level)*3 + sd->battle_status.dex*2 + sd->battle_status.luk*2; - if(rnd()%1000 < rate) - { - int amount = md->level*10 + rnd()%100; + // FIXME: This formula is either custom or outdated. + skill = pc_checkskill(sd,RG_STEALCOIN)*10; + rate = skill + (sd->status.base_level - md->level)*3 + sd->battle_status.dex*2 + sd->battle_status.luk*2; + if (rnd()%1000 < rate) { + int amount = md->level*10 + rnd()%100; - pc_getzeny(sd, amount, LOG_TYPE_STEAL, NULL); - md->state.steal_coin_flag = 1; - return 1; - } - return 0; + pc_getzeny(sd, amount, LOG_TYPE_STEAL, NULL); + md->state.steal_coin_flag = 1; + return 1; + } + return 0; } /*========================================== @@ -4623,250 +4508,242 @@ int pc_steal_coin(struct map_session_data *sd,struct block_list *target) * 1 - Invalid map index. * 2 - Map not in this map-server, and failed to locate alternate map-server. *------------------------------------------*/ -int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y, clr_type clrtype) -{ - struct party_data *p; - int m; - - nullpo_ret(sd); - - if( !mapindex || !mapindex_id2name(mapindex) ) - { - ShowDebug("pc_setpos: Passed mapindex(%d) is invalid!\n", mapindex); - return 1; - } - - if( pc_isdead(sd) ) - { //Revive dead people before warping them - pc_setstand(sd); - pc_setrestartvalue(sd,1); - } - - m = map_mapindex2mapid(mapindex); - if( map[m].flag.src4instance && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id ) - { - // Request the mapid of this src map into the instance of the party - int im = instance_map2imap(m, p->instance_id); - if( im < 0 ) - ; // Player will enter the src map for instances - else - { // Changes destiny to the instance map, not the source map - m = im; - mapindex = map_id2index(m); - } - } - - sd->state.changemap = (sd->mapindex != mapindex); - sd->state.warping = 1; - if( sd->state.changemap ) { // Misc map-changing settings - int i; - sd->state.pmap = sd->bl.m; - if (sd->sc.count) { // Cancel some map related stuff. - if (sd->sc.data[SC_JAILED]) - return 1; //You may not get out! - status_change_end(&sd->bl, SC_BOSSMAPINFO, INVALID_TIMER); - status_change_end(&sd->bl, SC_WARM, INVALID_TIMER); - status_change_end(&sd->bl, SC_SUN_COMFORT, INVALID_TIMER); - status_change_end(&sd->bl, SC_MOON_COMFORT, INVALID_TIMER); - status_change_end(&sd->bl, SC_STAR_COMFORT, INVALID_TIMER); - status_change_end(&sd->bl, SC_MIRACLE, INVALID_TIMER); - if (sd->sc.data[SC_KNOWLEDGE]) { - struct status_change_entry *sce = sd->sc.data[SC_KNOWLEDGE]; - if (sce->timer != INVALID_TIMER) - delete_timer(sce->timer, status_change_timer); - sce->timer = add_timer(gettick() + skill_get_time(SG_KNOWLEDGE, sce->val1), status_change_timer, sd->bl.id, SC_KNOWLEDGE); - } - status_change_end(&sd->bl, SC_PROPERTYWALK, INVALID_TIMER); - status_change_end(&sd->bl, SC_CLOAKING, INVALID_TIMER); - status_change_end(&sd->bl, SC_CLOAKINGEXCEED, INVALID_TIMER); - } - for( i = 0; i < EQI_MAX; i++ ) { - if( sd->equip_index[ i ] >= 0 ) - if( !pc_isequip( sd , sd->equip_index[ i ] ) ) - pc_unequipitem( sd , sd->equip_index[ i ] , 2 ); - } - if (battle_config.clear_unit_onwarp&BL_PC) - skill_clear_unitgroup(&sd->bl); - party_send_dot_remove(sd); //minimap dot fix [Kevin] - guild_send_dot_remove(sd); - bg_send_dot_remove(sd); - if (sd->regen.state.gc) - sd->regen.state.gc = 0; - // make sure vending is allowed here - if (sd->state.vending && map[m].flag.novending) { - clif_displaymessage (sd->fd, msg_txt(276)); // "You can't open a shop on this map" - vending_closevending(sd); - } - } - - if( m < 0 ) - { - uint32 ip; - uint16 port; - //if can't find any map-servers, just abort setting position. - if(!sd->mapindex || map_mapname2ipport(mapindex,&ip,&port)) - return 2; - - if (sd->npc_id) - npc_event_dequeue(sd); - npc_script_event(sd, NPCE_LOGOUT); - //remove from map, THEN change x/y coordinates - unit_remove_map_pc(sd,clrtype); - sd->mapindex = mapindex; - sd->bl.x=x; - sd->bl.y=y; - pc_clean_skilltree(sd); - chrif_save(sd,2); - chrif_changemapserver(sd, ip, (short)port); - - //Free session data from this map server [Kevin] - unit_free_pc(sd); - - return 0; - } - - if( x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) - { - ShowError("pc_setpos: attempt to place player %s (%d:%d) on invalid coordinates (%s-%d,%d)\n", sd->status.name, sd->status.account_id, sd->status.char_id, mapindex_id2name(mapindex),x,y); - x = y = 0; // make it random - } - - if( x == 0 && y == 0 ) - {// pick a random walkable cell - do { - x=rnd()%(map[m].xs-2)+1; - y=rnd()%(map[m].ys-2)+1; - } while(map_getcell(m,x,y,CELL_CHKNOPASS)); - } - - if (sd->state.vending && map_getcell(m,x,y,CELL_CHKNOVENDING)) { - clif_displaymessage (sd->fd, msg_txt(204)); // "You can't open a shop on this cell." - vending_closevending(sd); - } - - if(sd->bl.prev != NULL){ - unit_remove_map_pc(sd,clrtype); - clif_changemap(sd,map[m].index,x,y); // [MouseJstr] - } else if(sd->state.active) - //Tag player for rewarping after map-loading is done. [Skotlex] - sd->state.rewarp = 1; - - sd->mapindex = mapindex; - sd->bl.m = m; - sd->bl.x = sd->ud.to_x = x; - sd->bl.y = sd->ud.to_y = y; - - if( sd->status.guild_id > 0 && map[m].flag.gvg_castle ) - { // Increased guild castle regen [Valaris] - struct guild_castle *gc = guild_mapindex2gc(sd->mapindex); - if(gc && gc->guild_id == sd->status.guild_id) - sd->regen.state.gc = 1; - } - - if( sd->status.pet_id > 0 && sd->pd && sd->pd->pet.intimate > 0 ) - { - sd->pd->bl.m = m; - sd->pd->bl.x = sd->pd->ud.to_x = x; - sd->pd->bl.y = sd->pd->ud.to_y = y; - sd->pd->ud.dir = sd->ud.dir; - } - - if( merc_is_hom_active(sd->hd) ) - { - sd->hd->bl.m = m; - sd->hd->bl.x = sd->hd->ud.to_x = x; - sd->hd->bl.y = sd->hd->ud.to_y = y; - sd->hd->ud.dir = sd->ud.dir; - } - - if( sd->md ) - { - sd->md->bl.m = m; - sd->md->bl.x = sd->md->ud.to_x = x; - sd->md->bl.y = sd->md->ud.to_y = y; - sd->md->ud.dir = sd->ud.dir; - } - - return 0; +int pc_setpos(struct map_session_data *sd, unsigned short mapindex, int x, int y, clr_type clrtype) +{ + struct party_data *p; + int m; + + nullpo_ret(sd); + + if (!mapindex || !mapindex_id2name(mapindex)) { + ShowDebug("pc_setpos: Passed mapindex(%d) is invalid!\n", mapindex); + return 1; + } + + if (pc_isdead(sd)) { + //Revive dead people before warping them + pc_setstand(sd); + pc_setrestartvalue(sd,1); + } + + m = map_mapindex2mapid(mapindex); + if (map[m].flag.src4instance && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id) { + // Request the mapid of this src map into the instance of the party + int im = instance_map2imap(m, p->instance_id); + if (im < 0) + ; // Player will enter the src map for instances + else { + // Changes destiny to the instance map, not the source map + m = im; + mapindex = map_id2index(m); + } + } + + sd->state.changemap = (sd->mapindex != mapindex); + sd->state.warping = 1; + if (sd->state.changemap) { // Misc map-changing settings + int i; + sd->state.pmap = sd->bl.m; + if (sd->sc.count) { // Cancel some map related stuff. + if (sd->sc.data[SC_JAILED]) + return 1; //You may not get out! + status_change_end(&sd->bl, SC_BOSSMAPINFO, INVALID_TIMER); + status_change_end(&sd->bl, SC_WARM, INVALID_TIMER); + status_change_end(&sd->bl, SC_SUN_COMFORT, INVALID_TIMER); + status_change_end(&sd->bl, SC_MOON_COMFORT, INVALID_TIMER); + status_change_end(&sd->bl, SC_STAR_COMFORT, INVALID_TIMER); + status_change_end(&sd->bl, SC_MIRACLE, INVALID_TIMER); + if (sd->sc.data[SC_KNOWLEDGE]) { + struct status_change_entry *sce = sd->sc.data[SC_KNOWLEDGE]; + if (sce->timer != INVALID_TIMER) + delete_timer(sce->timer, status_change_timer); + sce->timer = add_timer(gettick() + skill_get_time(SG_KNOWLEDGE, sce->val1), status_change_timer, sd->bl.id, SC_KNOWLEDGE); + } + status_change_end(&sd->bl, SC_PROPERTYWALK, INVALID_TIMER); + status_change_end(&sd->bl, SC_CLOAKING, INVALID_TIMER); + status_change_end(&sd->bl, SC_CLOAKINGEXCEED, INVALID_TIMER); + } + for (i = 0; i < EQI_MAX; i++) { + if (sd->equip_index[ i ] >= 0) + if (!pc_isequip(sd , sd->equip_index[ i ])) + pc_unequipitem(sd , sd->equip_index[ i ] , 2); + } + if (battle_config.clear_unit_onwarp&BL_PC) + skill_clear_unitgroup(&sd->bl); + party_send_dot_remove(sd); //minimap dot fix [Kevin] + guild_send_dot_remove(sd); + bg_send_dot_remove(sd); + if (sd->regen.state.gc) + sd->regen.state.gc = 0; + // make sure vending is allowed here + if (sd->state.vending && map[m].flag.novending) { + clif_displaymessage(sd->fd, msg_txt(276)); // "You can't open a shop on this map" + vending_closevending(sd); + } + } + + if (m < 0) { + uint32 ip; + uint16 port; + //if can't find any map-servers, just abort setting position. + if (!sd->mapindex || map_mapname2ipport(mapindex,&ip,&port)) + return 2; + + if (sd->npc_id) + npc_event_dequeue(sd); + npc_script_event(sd, NPCE_LOGOUT); + //remove from map, THEN change x/y coordinates + unit_remove_map_pc(sd,clrtype); + sd->mapindex = mapindex; + sd->bl.x=x; + sd->bl.y=y; + pc_clean_skilltree(sd); + chrif_save(sd,2); + chrif_changemapserver(sd, ip, (short)port); + + //Free session data from this map server [Kevin] + unit_free_pc(sd); + + return 0; + } + + if (x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys) { + ShowError("pc_setpos: attempt to place player %s (%d:%d) on invalid coordinates (%s-%d,%d)\n", sd->status.name, sd->status.account_id, sd->status.char_id, mapindex_id2name(mapindex),x,y); + x = y = 0; // make it random + } + + if (x == 0 && y == 0) { + // pick a random walkable cell + do { + x=rnd()%(map[m].xs-2)+1; + y=rnd()%(map[m].ys-2)+1; + } while (map_getcell(m,x,y,CELL_CHKNOPASS)); + } + + if (sd->state.vending && map_getcell(m,x,y,CELL_CHKNOVENDING)) { + clif_displaymessage(sd->fd, msg_txt(204)); // "You can't open a shop on this cell." + vending_closevending(sd); + } + + if (sd->bl.prev != NULL) { + unit_remove_map_pc(sd,clrtype); + clif_changemap(sd,map[m].index,x,y); // [MouseJstr] + } else if (sd->state.active) + //Tag player for rewarping after map-loading is done. [Skotlex] + sd->state.rewarp = 1; + + sd->mapindex = mapindex; + sd->bl.m = m; + sd->bl.x = sd->ud.to_x = x; + sd->bl.y = sd->ud.to_y = y; + + if (sd->status.guild_id > 0 && map[m].flag.gvg_castle) { + // Increased guild castle regen [Valaris] + struct guild_castle *gc = guild_mapindex2gc(sd->mapindex); + if (gc && gc->guild_id == sd->status.guild_id) + sd->regen.state.gc = 1; + } + + if (sd->status.pet_id > 0 && sd->pd && sd->pd->pet.intimate > 0) { + sd->pd->bl.m = m; + sd->pd->bl.x = sd->pd->ud.to_x = x; + sd->pd->bl.y = sd->pd->ud.to_y = y; + sd->pd->ud.dir = sd->ud.dir; + } + + if (merc_is_hom_active(sd->hd)) { + sd->hd->bl.m = m; + sd->hd->bl.x = sd->hd->ud.to_x = x; + sd->hd->bl.y = sd->hd->ud.to_y = y; + sd->hd->ud.dir = sd->ud.dir; + } + + if (sd->md) { + sd->md->bl.m = m; + sd->md->bl.x = sd->md->ud.to_x = x; + sd->md->bl.y = sd->md->ud.to_y = y; + sd->md->ud.dir = sd->ud.dir; + } + + return 0; } /*========================================== * Warp player sd to random location on current map. * May fail if no walkable cell found (1000 attempts). * Return: - * 0 = fail or FIXME success (from pc_setpos) - * x(1|2) = fail + * 0 = fail or FIXME success (from pc_setpos) + * x(1|2) = fail *------------------------------------------*/ int pc_randomwarp(struct map_session_data *sd, clr_type type) { - int x,y,i=0; - int m; + int x,y,i=0; + int m; - nullpo_ret(sd); + nullpo_ret(sd); - m=sd->bl.m; + m=sd->bl.m; - if (map[sd->bl.m].flag.noteleport) //Teleport forbidden - return 0; + if (map[sd->bl.m].flag.noteleport) //Teleport forbidden + return 0; - do{ - x=rnd()%(map[m].xs-2)+1; - y=rnd()%(map[m].ys-2)+1; - }while(map_getcell(m,x,y,CELL_CHKNOPASS) && (i++)<1000 ); + do { + x=rnd()%(map[m].xs-2)+1; + y=rnd()%(map[m].ys-2)+1; + } while (map_getcell(m,x,y,CELL_CHKNOPASS) && (i++)<1000); - if (i < 1000) - return pc_setpos(sd,map[sd->bl.m].index,x,y,type); + if (i < 1000) + return pc_setpos(sd,map[sd->bl.m].index,x,y,type); - return 0; + return 0; } /*========================================== * Records a memo point at sd's current position * pos - entry to replace, (-1: shift oldest entry out) *------------------------------------------*/ -int pc_memo(struct map_session_data* sd, int pos) +int pc_memo(struct map_session_data *sd, int pos) { - int skill; + int skill; - nullpo_ret(sd); + nullpo_ret(sd); - // check mapflags - if( sd->bl.m >= 0 && (map[sd->bl.m].flag.nomemo || map[sd->bl.m].flag.nowarpto) && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE) ) { - clif_skill_teleportmessage(sd, 1); // "Saved point cannot be memorized." - return 0; - } + // check mapflags + if (sd->bl.m >= 0 && (map[sd->bl.m].flag.nomemo || map[sd->bl.m].flag.nowarpto) && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE)) { + clif_skill_teleportmessage(sd, 1); // "Saved point cannot be memorized." + return 0; + } - // check inputs - if( pos < -1 || pos >= MAX_MEMOPOINTS ) - return 0; // invalid input + // check inputs + if (pos < -1 || pos >= MAX_MEMOPOINTS) + return 0; // invalid input - // check required skill level - skill = pc_checkskill(sd, AL_WARP); - if( skill < 1 ) { - clif_skill_memomessage(sd,2); // "You haven't learned Warp." - return 0; - } - if( skill < 2 || skill - 2 < pos ) { - clif_skill_memomessage(sd,1); // "Skill Level is not high enough." - return 0; - } + // check required skill level + skill = pc_checkskill(sd, AL_WARP); + if (skill < 1) { + clif_skill_memomessage(sd,2); // "You haven't learned Warp." + return 0; + } + if (skill < 2 || skill - 2 < pos) { + clif_skill_memomessage(sd,1); // "Skill Level is not high enough." + return 0; + } - if( pos == -1 ) - { - int i; - // prevent memo-ing the same map multiple times - ARR_FIND( 0, MAX_MEMOPOINTS, i, sd->status.memo_point[i].map == map_id2index(sd->bl.m) ); - memmove(&sd->status.memo_point[1], &sd->status.memo_point[0], (min(i,MAX_MEMOPOINTS-1))*sizeof(struct point)); - pos = 0; - } + if (pos == -1) { + int i; + // prevent memo-ing the same map multiple times + ARR_FIND(0, MAX_MEMOPOINTS, i, sd->status.memo_point[i].map == map_id2index(sd->bl.m)); + memmove(&sd->status.memo_point[1], &sd->status.memo_point[0], (min(i,MAX_MEMOPOINTS-1))*sizeof(struct point)); + pos = 0; + } - sd->status.memo_point[pos].map = map_id2index(sd->bl.m); - sd->status.memo_point[pos].x = sd->bl.x; - sd->status.memo_point[pos].y = sd->bl.y; + sd->status.memo_point[pos].map = map_id2index(sd->bl.m); + sd->status.memo_point[pos].x = sd->bl.x; + sd->status.memo_point[pos].y = sd->bl.y; - clif_skill_memomessage(sd, 0); + clif_skill_memomessage(sd, 0); - return 1; + return 1; } // @@ -4877,78 +4754,75 @@ int pc_memo(struct map_session_data* sd, int pos) *------------------------------------------*/ int pc_checkskill(struct map_session_data *sd,int skill_id) { - if(sd == NULL) return 0; - if( skill_id >= GD_SKILLBASE && skill_id < GD_MAX ) - { - struct guild *g; + if (sd == NULL) return 0; + if (skill_id >= GD_SKILLBASE && skill_id < GD_MAX) { + struct guild *g; - if( sd->status.guild_id>0 && (g=guild_search(sd->status.guild_id))!=NULL) - return guild_checkskill(g,skill_id); - return 0; - } - else if( skill_id < 0 || skill_id >= ARRAYLENGTH(sd->status.skill) ) - { - ShowError("pc_checkskill: Invalid skill id %d (char_id=%d).\n", skill_id, sd->status.char_id); - return 0; - } + if (sd->status.guild_id>0 && (g=guild_search(sd->status.guild_id))!=NULL) + return guild_checkskill(g,skill_id); + return 0; + } else if (skill_id < 0 || skill_id >= ARRAYLENGTH(sd->status.skill)) { + ShowError("pc_checkskill: Invalid skill id %d (char_id=%d).\n", skill_id, sd->status.char_id); + return 0; + } - if(sd->status.skill[skill_id].id == skill_id) - return (sd->status.skill[skill_id].lv); + if (sd->status.skill[skill_id].id == skill_id) + return (sd->status.skill[skill_id].lv); - return 0; + return 0; } /*========================================== * Chk if we still have the correct weapon to continue the skill (actually status) * If not ending it * Return - * 0 - No status found or all done + * 0 - No status found or all done *------------------------------------------*/ int pc_checkallowskill(struct map_session_data *sd) { - const enum sc_type scw_list[] = { - SC_TWOHANDQUICKEN, - SC_ONEHAND, - SC_AURABLADE, - SC_PARRYING, - SC_SPEARQUICKEN, - SC_ADRENALINE, - SC_ADRENALINE2, - SC_DANCING, - SC_GATLINGFEVER, - SC_FEARBREEZE - }; - const enum sc_type scs_list[] = { - SC_AUTOGUARD, - SC_DEFENDER, - SC_REFLECTSHIELD, - SC_REFLECTDAMAGE - }; - int i; - nullpo_ret(sd); - - if(!sd->sc.count) - return 0; - - for (i = 0; i < ARRAYLENGTH(scw_list); i++) - { // Skills requiring specific weapon types - if( scw_list[i] == SC_DANCING && !battle_config.dancing_weaponswitch_fix ) - continue; - if(sd->sc.data[scw_list[i]] && - !pc_check_weapontype(sd,skill_get_weapontype(status_sc2skill(scw_list[i])))) - status_change_end(&sd->bl, scw_list[i], INVALID_TIMER); - } - - if(sd->sc.data[SC_SPURT] && sd->status.weapon) - // Spurt requires bare hands (feet, in fact xD) - status_change_end(&sd->bl, SC_SPURT, INVALID_TIMER); - - if(sd->status.shield <= 0) { // Skills requiring a shield - for (i = 0; i < ARRAYLENGTH(scs_list); i++) - if(sd->sc.data[scs_list[i]]) - status_change_end(&sd->bl, scs_list[i], INVALID_TIMER); - } - return 0; + const enum sc_type scw_list[] = { + SC_TWOHANDQUICKEN, + SC_ONEHAND, + SC_AURABLADE, + SC_PARRYING, + SC_SPEARQUICKEN, + SC_ADRENALINE, + SC_ADRENALINE2, + SC_DANCING, + SC_GATLINGFEVER, + SC_FEARBREEZE + }; + const enum sc_type scs_list[] = { + SC_AUTOGUARD, + SC_DEFENDER, + SC_REFLECTSHIELD, + SC_REFLECTDAMAGE + }; + int i; + nullpo_ret(sd); + + if (!sd->sc.count) + return 0; + + for (i = 0; i < ARRAYLENGTH(scw_list); i++) { + // Skills requiring specific weapon types + if (scw_list[i] == SC_DANCING && !battle_config.dancing_weaponswitch_fix) + continue; + if (sd->sc.data[scw_list[i]] && + !pc_check_weapontype(sd,skill_get_weapontype(status_sc2skill(scw_list[i])))) + status_change_end(&sd->bl, scw_list[i], INVALID_TIMER); + } + + if (sd->sc.data[SC_SPURT] && sd->status.weapon) + // Spurt requires bare hands (feet, in fact xD) + status_change_end(&sd->bl, SC_SPURT, INVALID_TIMER); + + if (sd->status.shield <= 0) { // Skills requiring a shield + for (i = 0; i < ARRAYLENGTH(scs_list); i++) + if (sd->sc.data[scs_list[i]]) + status_change_end(&sd->bl, scs_list[i], INVALID_TIMER); + } + return 0; } /*========================================== @@ -4959,16 +4833,16 @@ int pc_checkallowskill(struct map_session_data *sd) *------------------------------------------*/ int pc_checkequip(struct map_session_data *sd,int pos) { - int i; + int i; - nullpo_retr(-1, sd); + nullpo_retr(-1, sd); - for(i=0;i<EQI_MAX;i++){ - if(pos & equip_pos[i]) - return sd->equip_index[i]; - } + for (i=0; i<EQI_MAX; i++) { + if (pos & equip_pos[i]) + return sd->equip_index[i]; + } - return -1; + return -1; } /*========================================== @@ -4977,655 +4851,871 @@ int pc_checkequip(struct map_session_data *sd,int pos) *------------------------------------------*/ int pc_jobid2mapid(unsigned short b_class) { - switch(b_class) - { - //Novice And 1-1 Jobs - case JOB_NOVICE: return MAPID_NOVICE; - case JOB_SWORDMAN: return MAPID_SWORDMAN; - case JOB_MAGE: return MAPID_MAGE; - case JOB_ARCHER: return MAPID_ARCHER; - case JOB_ACOLYTE: return MAPID_ACOLYTE; - case JOB_MERCHANT: return MAPID_MERCHANT; - case JOB_THIEF: return MAPID_THIEF; - case JOB_TAEKWON: return MAPID_TAEKWON; - case JOB_WEDDING: return MAPID_WEDDING; - case JOB_GUNSLINGER: return MAPID_GUNSLINGER; - case JOB_NINJA: return MAPID_NINJA; - case JOB_XMAS: return MAPID_XMAS; - case JOB_SUMMER: return MAPID_SUMMER; - case JOB_GANGSI: return MAPID_GANGSI; - //2-1 Jobs - case JOB_SUPER_NOVICE: return MAPID_SUPER_NOVICE; - case JOB_KNIGHT: return MAPID_KNIGHT; - case JOB_WIZARD: return MAPID_WIZARD; - case JOB_HUNTER: return MAPID_HUNTER; - case JOB_PRIEST: return MAPID_PRIEST; - case JOB_BLACKSMITH: return MAPID_BLACKSMITH; - case JOB_ASSASSIN: return MAPID_ASSASSIN; - case JOB_STAR_GLADIATOR: return MAPID_STAR_GLADIATOR; - case JOB_KAGEROU: - case JOB_OBORO: return MAPID_KAGEROUOBORO; - case JOB_DEATH_KNIGHT: return MAPID_DEATH_KNIGHT; - //2-2 Jobs - case JOB_CRUSADER: return MAPID_CRUSADER; - case JOB_SAGE: return MAPID_SAGE; - case JOB_BARD: - case JOB_DANCER: return MAPID_BARDDANCER; - case JOB_MONK: return MAPID_MONK; - case JOB_ALCHEMIST: return MAPID_ALCHEMIST; - case JOB_ROGUE: return MAPID_ROGUE; - case JOB_SOUL_LINKER: return MAPID_SOUL_LINKER; - case JOB_DARK_COLLECTOR: return MAPID_DARK_COLLECTOR; - //Trans Novice And Trans 1-1 Jobs - case JOB_NOVICE_HIGH: return MAPID_NOVICE_HIGH; - case JOB_SWORDMAN_HIGH: return MAPID_SWORDMAN_HIGH; - case JOB_MAGE_HIGH: return MAPID_MAGE_HIGH; - case JOB_ARCHER_HIGH: return MAPID_ARCHER_HIGH; - case JOB_ACOLYTE_HIGH: return MAPID_ACOLYTE_HIGH; - case JOB_MERCHANT_HIGH: return MAPID_MERCHANT_HIGH; - case JOB_THIEF_HIGH: return MAPID_THIEF_HIGH; - //Trans 2-1 Jobs - case JOB_LORD_KNIGHT: return MAPID_LORD_KNIGHT; - case JOB_HIGH_WIZARD: return MAPID_HIGH_WIZARD; - case JOB_SNIPER: return MAPID_SNIPER; - case JOB_HIGH_PRIEST: return MAPID_HIGH_PRIEST; - case JOB_WHITESMITH: return MAPID_WHITESMITH; - case JOB_ASSASSIN_CROSS: return MAPID_ASSASSIN_CROSS; - //Trans 2-2 Jobs - case JOB_PALADIN: return MAPID_PALADIN; - case JOB_PROFESSOR: return MAPID_PROFESSOR; - case JOB_CLOWN: - case JOB_GYPSY: return MAPID_CLOWNGYPSY; - case JOB_CHAMPION: return MAPID_CHAMPION; - case JOB_CREATOR: return MAPID_CREATOR; - case JOB_STALKER: return MAPID_STALKER; - //Baby Novice And Baby 1-1 Jobs - case JOB_BABY: return MAPID_BABY; - case JOB_BABY_SWORDMAN: return MAPID_BABY_SWORDMAN; - case JOB_BABY_MAGE: return MAPID_BABY_MAGE; - case JOB_BABY_ARCHER: return MAPID_BABY_ARCHER; - case JOB_BABY_ACOLYTE: return MAPID_BABY_ACOLYTE; - case JOB_BABY_MERCHANT: return MAPID_BABY_MERCHANT; - case JOB_BABY_THIEF: return MAPID_BABY_THIEF; - //Baby 2-1 Jobs - case JOB_SUPER_BABY: return MAPID_SUPER_BABY; - case JOB_BABY_KNIGHT: return MAPID_BABY_KNIGHT; - case JOB_BABY_WIZARD: return MAPID_BABY_WIZARD; - case JOB_BABY_HUNTER: return MAPID_BABY_HUNTER; - case JOB_BABY_PRIEST: return MAPID_BABY_PRIEST; - case JOB_BABY_BLACKSMITH: return MAPID_BABY_BLACKSMITH; - case JOB_BABY_ASSASSIN: return MAPID_BABY_ASSASSIN; - //Baby 2-2 Jobs - case JOB_BABY_CRUSADER: return MAPID_BABY_CRUSADER; - case JOB_BABY_SAGE: return MAPID_BABY_SAGE; - case JOB_BABY_BARD: - case JOB_BABY_DANCER: return MAPID_BABY_BARDDANCER; - case JOB_BABY_MONK: return MAPID_BABY_MONK; - case JOB_BABY_ALCHEMIST: return MAPID_BABY_ALCHEMIST; - case JOB_BABY_ROGUE: return MAPID_BABY_ROGUE; - //3-1 Jobs - case JOB_SUPER_NOVICE_E: return MAPID_SUPER_NOVICE_E; - case JOB_RUNE_KNIGHT: return MAPID_RUNE_KNIGHT; - case JOB_WARLOCK: return MAPID_WARLOCK; - case JOB_RANGER: return MAPID_RANGER; - case JOB_ARCH_BISHOP: return MAPID_ARCH_BISHOP; - case JOB_MECHANIC: return MAPID_MECHANIC; - case JOB_GUILLOTINE_CROSS: return MAPID_GUILLOTINE_CROSS; - //3-2 Jobs - case JOB_ROYAL_GUARD: return MAPID_ROYAL_GUARD; - case JOB_SORCERER: return MAPID_SORCERER; - case JOB_MINSTREL: - case JOB_WANDERER: return MAPID_MINSTRELWANDERER; - case JOB_SURA: return MAPID_SURA; - case JOB_GENETIC: return MAPID_GENETIC; - case JOB_SHADOW_CHASER: return MAPID_SHADOW_CHASER; - //Trans 3-1 Jobs - case JOB_RUNE_KNIGHT_T: return MAPID_RUNE_KNIGHT_T; - case JOB_WARLOCK_T: return MAPID_WARLOCK_T; - case JOB_RANGER_T: return MAPID_RANGER_T; - case JOB_ARCH_BISHOP_T: return MAPID_ARCH_BISHOP_T; - case JOB_MECHANIC_T: return MAPID_MECHANIC_T; - case JOB_GUILLOTINE_CROSS_T: return MAPID_GUILLOTINE_CROSS_T; - //Trans 3-2 Jobs - case JOB_ROYAL_GUARD_T: return MAPID_ROYAL_GUARD_T; - case JOB_SORCERER_T: return MAPID_SORCERER_T; - case JOB_MINSTREL_T: - case JOB_WANDERER_T: return MAPID_MINSTRELWANDERER_T; - case JOB_SURA_T: return MAPID_SURA_T; - case JOB_GENETIC_T: return MAPID_GENETIC_T; - case JOB_SHADOW_CHASER_T: return MAPID_SHADOW_CHASER_T; - //Baby 3-1 Jobs - case JOB_SUPER_BABY_E: return MAPID_SUPER_BABY_E; - case JOB_BABY_RUNE: return MAPID_BABY_RUNE; - case JOB_BABY_WARLOCK: return MAPID_BABY_WARLOCK; - case JOB_BABY_RANGER: return MAPID_BABY_RANGER; - case JOB_BABY_BISHOP: return MAPID_BABY_BISHOP; - case JOB_BABY_MECHANIC: return MAPID_BABY_MECHANIC; - case JOB_BABY_CROSS: return MAPID_BABY_CROSS; - //Baby 3-2 Jobs - case JOB_BABY_GUARD: return MAPID_BABY_GUARD; - case JOB_BABY_SORCERER: return MAPID_BABY_SORCERER; - case JOB_BABY_MINSTREL: - case JOB_BABY_WANDERER: return MAPID_BABY_MINSTRELWANDERER; - case JOB_BABY_SURA: return MAPID_BABY_SURA; - case JOB_BABY_GENETIC: return MAPID_BABY_GENETIC; - case JOB_BABY_CHASER: return MAPID_BABY_CHASER; - default: - return -1; - } + switch (b_class) { + //Novice And 1-1 Jobs + case JOB_NOVICE: + return MAPID_NOVICE; + case JOB_SWORDMAN: + return MAPID_SWORDMAN; + case JOB_MAGE: + return MAPID_MAGE; + case JOB_ARCHER: + return MAPID_ARCHER; + case JOB_ACOLYTE: + return MAPID_ACOLYTE; + case JOB_MERCHANT: + return MAPID_MERCHANT; + case JOB_THIEF: + return MAPID_THIEF; + case JOB_TAEKWON: + return MAPID_TAEKWON; + case JOB_WEDDING: + return MAPID_WEDDING; + case JOB_GUNSLINGER: + return MAPID_GUNSLINGER; + case JOB_NINJA: + return MAPID_NINJA; + case JOB_XMAS: + return MAPID_XMAS; + case JOB_SUMMER: + return MAPID_SUMMER; + case JOB_GANGSI: + return MAPID_GANGSI; + //2-1 Jobs + case JOB_SUPER_NOVICE: + return MAPID_SUPER_NOVICE; + case JOB_KNIGHT: + return MAPID_KNIGHT; + case JOB_WIZARD: + return MAPID_WIZARD; + case JOB_HUNTER: + return MAPID_HUNTER; + case JOB_PRIEST: + return MAPID_PRIEST; + case JOB_BLACKSMITH: + return MAPID_BLACKSMITH; + case JOB_ASSASSIN: + return MAPID_ASSASSIN; + case JOB_STAR_GLADIATOR: + return MAPID_STAR_GLADIATOR; + case JOB_KAGEROU: + case JOB_OBORO: + return MAPID_KAGEROUOBORO; + case JOB_DEATH_KNIGHT: + return MAPID_DEATH_KNIGHT; + //2-2 Jobs + case JOB_CRUSADER: + return MAPID_CRUSADER; + case JOB_SAGE: + return MAPID_SAGE; + case JOB_BARD: + case JOB_DANCER: + return MAPID_BARDDANCER; + case JOB_MONK: + return MAPID_MONK; + case JOB_ALCHEMIST: + return MAPID_ALCHEMIST; + case JOB_ROGUE: + return MAPID_ROGUE; + case JOB_SOUL_LINKER: + return MAPID_SOUL_LINKER; + case JOB_DARK_COLLECTOR: + return MAPID_DARK_COLLECTOR; + //Trans Novice And Trans 1-1 Jobs + case JOB_NOVICE_HIGH: + return MAPID_NOVICE_HIGH; + case JOB_SWORDMAN_HIGH: + return MAPID_SWORDMAN_HIGH; + case JOB_MAGE_HIGH: + return MAPID_MAGE_HIGH; + case JOB_ARCHER_HIGH: + return MAPID_ARCHER_HIGH; + case JOB_ACOLYTE_HIGH: + return MAPID_ACOLYTE_HIGH; + case JOB_MERCHANT_HIGH: + return MAPID_MERCHANT_HIGH; + case JOB_THIEF_HIGH: + return MAPID_THIEF_HIGH; + //Trans 2-1 Jobs + case JOB_LORD_KNIGHT: + return MAPID_LORD_KNIGHT; + case JOB_HIGH_WIZARD: + return MAPID_HIGH_WIZARD; + case JOB_SNIPER: + return MAPID_SNIPER; + case JOB_HIGH_PRIEST: + return MAPID_HIGH_PRIEST; + case JOB_WHITESMITH: + return MAPID_WHITESMITH; + case JOB_ASSASSIN_CROSS: + return MAPID_ASSASSIN_CROSS; + //Trans 2-2 Jobs + case JOB_PALADIN: + return MAPID_PALADIN; + case JOB_PROFESSOR: + return MAPID_PROFESSOR; + case JOB_CLOWN: + case JOB_GYPSY: + return MAPID_CLOWNGYPSY; + case JOB_CHAMPION: + return MAPID_CHAMPION; + case JOB_CREATOR: + return MAPID_CREATOR; + case JOB_STALKER: + return MAPID_STALKER; + //Baby Novice And Baby 1-1 Jobs + case JOB_BABY: + return MAPID_BABY; + case JOB_BABY_SWORDMAN: + return MAPID_BABY_SWORDMAN; + case JOB_BABY_MAGE: + return MAPID_BABY_MAGE; + case JOB_BABY_ARCHER: + return MAPID_BABY_ARCHER; + case JOB_BABY_ACOLYTE: + return MAPID_BABY_ACOLYTE; + case JOB_BABY_MERCHANT: + return MAPID_BABY_MERCHANT; + case JOB_BABY_THIEF: + return MAPID_BABY_THIEF; + //Baby 2-1 Jobs + case JOB_SUPER_BABY: + return MAPID_SUPER_BABY; + case JOB_BABY_KNIGHT: + return MAPID_BABY_KNIGHT; + case JOB_BABY_WIZARD: + return MAPID_BABY_WIZARD; + case JOB_BABY_HUNTER: + return MAPID_BABY_HUNTER; + case JOB_BABY_PRIEST: + return MAPID_BABY_PRIEST; + case JOB_BABY_BLACKSMITH: + return MAPID_BABY_BLACKSMITH; + case JOB_BABY_ASSASSIN: + return MAPID_BABY_ASSASSIN; + //Baby 2-2 Jobs + case JOB_BABY_CRUSADER: + return MAPID_BABY_CRUSADER; + case JOB_BABY_SAGE: + return MAPID_BABY_SAGE; + case JOB_BABY_BARD: + case JOB_BABY_DANCER: + return MAPID_BABY_BARDDANCER; + case JOB_BABY_MONK: + return MAPID_BABY_MONK; + case JOB_BABY_ALCHEMIST: + return MAPID_BABY_ALCHEMIST; + case JOB_BABY_ROGUE: + return MAPID_BABY_ROGUE; + //3-1 Jobs + case JOB_SUPER_NOVICE_E: + return MAPID_SUPER_NOVICE_E; + case JOB_RUNE_KNIGHT: + return MAPID_RUNE_KNIGHT; + case JOB_WARLOCK: + return MAPID_WARLOCK; + case JOB_RANGER: + return MAPID_RANGER; + case JOB_ARCH_BISHOP: + return MAPID_ARCH_BISHOP; + case JOB_MECHANIC: + return MAPID_MECHANIC; + case JOB_GUILLOTINE_CROSS: + return MAPID_GUILLOTINE_CROSS; + //3-2 Jobs + case JOB_ROYAL_GUARD: + return MAPID_ROYAL_GUARD; + case JOB_SORCERER: + return MAPID_SORCERER; + case JOB_MINSTREL: + case JOB_WANDERER: + return MAPID_MINSTRELWANDERER; + case JOB_SURA: + return MAPID_SURA; + case JOB_GENETIC: + return MAPID_GENETIC; + case JOB_SHADOW_CHASER: + return MAPID_SHADOW_CHASER; + //Trans 3-1 Jobs + case JOB_RUNE_KNIGHT_T: + return MAPID_RUNE_KNIGHT_T; + case JOB_WARLOCK_T: + return MAPID_WARLOCK_T; + case JOB_RANGER_T: + return MAPID_RANGER_T; + case JOB_ARCH_BISHOP_T: + return MAPID_ARCH_BISHOP_T; + case JOB_MECHANIC_T: + return MAPID_MECHANIC_T; + case JOB_GUILLOTINE_CROSS_T: + return MAPID_GUILLOTINE_CROSS_T; + //Trans 3-2 Jobs + case JOB_ROYAL_GUARD_T: + return MAPID_ROYAL_GUARD_T; + case JOB_SORCERER_T: + return MAPID_SORCERER_T; + case JOB_MINSTREL_T: + case JOB_WANDERER_T: + return MAPID_MINSTRELWANDERER_T; + case JOB_SURA_T: + return MAPID_SURA_T; + case JOB_GENETIC_T: + return MAPID_GENETIC_T; + case JOB_SHADOW_CHASER_T: + return MAPID_SHADOW_CHASER_T; + //Baby 3-1 Jobs + case JOB_SUPER_BABY_E: + return MAPID_SUPER_BABY_E; + case JOB_BABY_RUNE: + return MAPID_BABY_RUNE; + case JOB_BABY_WARLOCK: + return MAPID_BABY_WARLOCK; + case JOB_BABY_RANGER: + return MAPID_BABY_RANGER; + case JOB_BABY_BISHOP: + return MAPID_BABY_BISHOP; + case JOB_BABY_MECHANIC: + return MAPID_BABY_MECHANIC; + case JOB_BABY_CROSS: + return MAPID_BABY_CROSS; + //Baby 3-2 Jobs + case JOB_BABY_GUARD: + return MAPID_BABY_GUARD; + case JOB_BABY_SORCERER: + return MAPID_BABY_SORCERER; + case JOB_BABY_MINSTREL: + case JOB_BABY_WANDERER: + return MAPID_BABY_MINSTRELWANDERER; + case JOB_BABY_SURA: + return MAPID_BABY_SURA; + case JOB_BABY_GENETIC: + return MAPID_BABY_GENETIC; + case JOB_BABY_CHASER: + return MAPID_BABY_CHASER; + default: + return -1; + } } //Reverts the map-style class id to the client-style one. int pc_mapid2jobid(unsigned short class_, int sex) { - switch(class_) - { - //Novice And 1-1 Jobs - case MAPID_NOVICE: return JOB_NOVICE; - case MAPID_SWORDMAN: return JOB_SWORDMAN; - case MAPID_MAGE: return JOB_MAGE; - case MAPID_ARCHER: return JOB_ARCHER; - case MAPID_ACOLYTE: return JOB_ACOLYTE; - case MAPID_MERCHANT: return JOB_MERCHANT; - case MAPID_THIEF: return JOB_THIEF; - case MAPID_TAEKWON: return JOB_TAEKWON; - case MAPID_WEDDING: return JOB_WEDDING; - case MAPID_GUNSLINGER: return JOB_GUNSLINGER; - case MAPID_NINJA: return JOB_NINJA; - case MAPID_XMAS: return JOB_XMAS; - case MAPID_SUMMER: return JOB_SUMMER; - case MAPID_GANGSI: return JOB_GANGSI; - //2-1 Jobs - case MAPID_SUPER_NOVICE: return JOB_SUPER_NOVICE; - case MAPID_KNIGHT: return JOB_KNIGHT; - case MAPID_WIZARD: return JOB_WIZARD; - case MAPID_HUNTER: return JOB_HUNTER; - case MAPID_PRIEST: return JOB_PRIEST; - case MAPID_BLACKSMITH: return JOB_BLACKSMITH; - case MAPID_ASSASSIN: return JOB_ASSASSIN; - case MAPID_STAR_GLADIATOR: return JOB_STAR_GLADIATOR; - case MAPID_KAGEROUOBORO: return sex?JOB_KAGEROU:JOB_OBORO; - case MAPID_DEATH_KNIGHT: return JOB_DEATH_KNIGHT; - //2-2 Jobs - case MAPID_CRUSADER: return JOB_CRUSADER; - case MAPID_SAGE: return JOB_SAGE; - case MAPID_BARDDANCER: return sex?JOB_BARD:JOB_DANCER; - case MAPID_MONK: return JOB_MONK; - case MAPID_ALCHEMIST: return JOB_ALCHEMIST; - case MAPID_ROGUE: return JOB_ROGUE; - case MAPID_SOUL_LINKER: return JOB_SOUL_LINKER; - case MAPID_DARK_COLLECTOR: return JOB_DARK_COLLECTOR; - //Trans Novice And Trans 2-1 Jobs - case MAPID_NOVICE_HIGH: return JOB_NOVICE_HIGH; - case MAPID_SWORDMAN_HIGH: return JOB_SWORDMAN_HIGH; - case MAPID_MAGE_HIGH: return JOB_MAGE_HIGH; - case MAPID_ARCHER_HIGH: return JOB_ARCHER_HIGH; - case MAPID_ACOLYTE_HIGH: return JOB_ACOLYTE_HIGH; - case MAPID_MERCHANT_HIGH: return JOB_MERCHANT_HIGH; - case MAPID_THIEF_HIGH: return JOB_THIEF_HIGH; - //Trans 2-1 Jobs - case MAPID_LORD_KNIGHT: return JOB_LORD_KNIGHT; - case MAPID_HIGH_WIZARD: return JOB_HIGH_WIZARD; - case MAPID_SNIPER: return JOB_SNIPER; - case MAPID_HIGH_PRIEST: return JOB_HIGH_PRIEST; - case MAPID_WHITESMITH: return JOB_WHITESMITH; - case MAPID_ASSASSIN_CROSS: return JOB_ASSASSIN_CROSS; - //Trans 2-2 Jobs - case MAPID_PALADIN: return JOB_PALADIN; - case MAPID_PROFESSOR: return JOB_PROFESSOR; - case MAPID_CLOWNGYPSY: return sex?JOB_CLOWN:JOB_GYPSY; - case MAPID_CHAMPION: return JOB_CHAMPION; - case MAPID_CREATOR: return JOB_CREATOR; - case MAPID_STALKER: return JOB_STALKER; - //Baby Novice And Baby 1-1 Jobs - case MAPID_BABY: return JOB_BABY; - case MAPID_BABY_SWORDMAN: return JOB_BABY_SWORDMAN; - case MAPID_BABY_MAGE: return JOB_BABY_MAGE; - case MAPID_BABY_ARCHER: return JOB_BABY_ARCHER; - case MAPID_BABY_ACOLYTE: return JOB_BABY_ACOLYTE; - case MAPID_BABY_MERCHANT: return JOB_BABY_MERCHANT; - case MAPID_BABY_THIEF: return JOB_BABY_THIEF; - //Baby 2-1 Jobs - case MAPID_SUPER_BABY: return JOB_SUPER_BABY; - case MAPID_BABY_KNIGHT: return JOB_BABY_KNIGHT; - case MAPID_BABY_WIZARD: return JOB_BABY_WIZARD; - case MAPID_BABY_HUNTER: return JOB_BABY_HUNTER; - case MAPID_BABY_PRIEST: return JOB_BABY_PRIEST; - case MAPID_BABY_BLACKSMITH: return JOB_BABY_BLACKSMITH; - case MAPID_BABY_ASSASSIN: return JOB_BABY_ASSASSIN; - //Baby 2-2 Jobs - case MAPID_BABY_CRUSADER: return JOB_BABY_CRUSADER; - case MAPID_BABY_SAGE: return JOB_BABY_SAGE; - case MAPID_BABY_BARDDANCER: return sex?JOB_BABY_BARD:JOB_BABY_DANCER; - case MAPID_BABY_MONK: return JOB_BABY_MONK; - case MAPID_BABY_ALCHEMIST: return JOB_BABY_ALCHEMIST; - case MAPID_BABY_ROGUE: return JOB_BABY_ROGUE; - //3-1 Jobs - case MAPID_SUPER_NOVICE_E: return JOB_SUPER_NOVICE_E; - case MAPID_RUNE_KNIGHT: return JOB_RUNE_KNIGHT; - case MAPID_WARLOCK: return JOB_WARLOCK; - case MAPID_RANGER: return JOB_RANGER; - case MAPID_ARCH_BISHOP: return JOB_ARCH_BISHOP; - case MAPID_MECHANIC: return JOB_MECHANIC; - case MAPID_GUILLOTINE_CROSS: return JOB_GUILLOTINE_CROSS; - //3-2 Jobs - case MAPID_ROYAL_GUARD: return JOB_ROYAL_GUARD; - case MAPID_SORCERER: return JOB_SORCERER; - case MAPID_MINSTRELWANDERER: return sex?JOB_MINSTREL:JOB_WANDERER; - case MAPID_SURA: return JOB_SURA; - case MAPID_GENETIC: return JOB_GENETIC; - case MAPID_SHADOW_CHASER: return JOB_SHADOW_CHASER; - //Trans 3-1 Jobs - case MAPID_RUNE_KNIGHT_T: return JOB_RUNE_KNIGHT_T; - case MAPID_WARLOCK_T: return JOB_WARLOCK_T; - case MAPID_RANGER_T: return JOB_RANGER_T; - case MAPID_ARCH_BISHOP_T: return JOB_ARCH_BISHOP_T; - case MAPID_MECHANIC_T: return JOB_MECHANIC_T; - case MAPID_GUILLOTINE_CROSS_T: return JOB_GUILLOTINE_CROSS_T; - //Trans 3-2 Jobs - case MAPID_ROYAL_GUARD_T: return JOB_ROYAL_GUARD_T; - case MAPID_SORCERER_T: return JOB_SORCERER_T; - case MAPID_MINSTRELWANDERER_T: return sex?JOB_MINSTREL_T:JOB_WANDERER_T; - case MAPID_SURA_T: return JOB_SURA_T; - case MAPID_GENETIC_T: return JOB_GENETIC_T; - case MAPID_SHADOW_CHASER_T: return JOB_SHADOW_CHASER_T; - //Baby 3-1 Jobs - case MAPID_SUPER_BABY_E: return JOB_SUPER_BABY_E; - case MAPID_BABY_RUNE: return JOB_BABY_RUNE; - case MAPID_BABY_WARLOCK: return JOB_BABY_WARLOCK; - case MAPID_BABY_RANGER: return JOB_BABY_RANGER; - case MAPID_BABY_BISHOP: return JOB_BABY_BISHOP; - case MAPID_BABY_MECHANIC: return JOB_BABY_MECHANIC; - case MAPID_BABY_CROSS: return JOB_BABY_CROSS; - //Baby 3-2 Jobs - case MAPID_BABY_GUARD: return JOB_BABY_GUARD; - case MAPID_BABY_SORCERER: return JOB_BABY_SORCERER; - case MAPID_BABY_MINSTRELWANDERER: return sex?JOB_BABY_MINSTREL:JOB_BABY_WANDERER; - case MAPID_BABY_SURA: return JOB_BABY_SURA; - case MAPID_BABY_GENETIC: return JOB_BABY_GENETIC; - case MAPID_BABY_CHASER: return JOB_BABY_CHASER; - default: - return -1; - } + switch (class_) { + //Novice And 1-1 Jobs + case MAPID_NOVICE: + return JOB_NOVICE; + case MAPID_SWORDMAN: + return JOB_SWORDMAN; + case MAPID_MAGE: + return JOB_MAGE; + case MAPID_ARCHER: + return JOB_ARCHER; + case MAPID_ACOLYTE: + return JOB_ACOLYTE; + case MAPID_MERCHANT: + return JOB_MERCHANT; + case MAPID_THIEF: + return JOB_THIEF; + case MAPID_TAEKWON: + return JOB_TAEKWON; + case MAPID_WEDDING: + return JOB_WEDDING; + case MAPID_GUNSLINGER: + return JOB_GUNSLINGER; + case MAPID_NINJA: + return JOB_NINJA; + case MAPID_XMAS: + return JOB_XMAS; + case MAPID_SUMMER: + return JOB_SUMMER; + case MAPID_GANGSI: + return JOB_GANGSI; + //2-1 Jobs + case MAPID_SUPER_NOVICE: + return JOB_SUPER_NOVICE; + case MAPID_KNIGHT: + return JOB_KNIGHT; + case MAPID_WIZARD: + return JOB_WIZARD; + case MAPID_HUNTER: + return JOB_HUNTER; + case MAPID_PRIEST: + return JOB_PRIEST; + case MAPID_BLACKSMITH: + return JOB_BLACKSMITH; + case MAPID_ASSASSIN: + return JOB_ASSASSIN; + case MAPID_STAR_GLADIATOR: + return JOB_STAR_GLADIATOR; + case MAPID_KAGEROUOBORO: + return sex?JOB_KAGEROU:JOB_OBORO; + case MAPID_DEATH_KNIGHT: + return JOB_DEATH_KNIGHT; + //2-2 Jobs + case MAPID_CRUSADER: + return JOB_CRUSADER; + case MAPID_SAGE: + return JOB_SAGE; + case MAPID_BARDDANCER: + return sex?JOB_BARD:JOB_DANCER; + case MAPID_MONK: + return JOB_MONK; + case MAPID_ALCHEMIST: + return JOB_ALCHEMIST; + case MAPID_ROGUE: + return JOB_ROGUE; + case MAPID_SOUL_LINKER: + return JOB_SOUL_LINKER; + case MAPID_DARK_COLLECTOR: + return JOB_DARK_COLLECTOR; + //Trans Novice And Trans 2-1 Jobs + case MAPID_NOVICE_HIGH: + return JOB_NOVICE_HIGH; + case MAPID_SWORDMAN_HIGH: + return JOB_SWORDMAN_HIGH; + case MAPID_MAGE_HIGH: + return JOB_MAGE_HIGH; + case MAPID_ARCHER_HIGH: + return JOB_ARCHER_HIGH; + case MAPID_ACOLYTE_HIGH: + return JOB_ACOLYTE_HIGH; + case MAPID_MERCHANT_HIGH: + return JOB_MERCHANT_HIGH; + case MAPID_THIEF_HIGH: + return JOB_THIEF_HIGH; + //Trans 2-1 Jobs + case MAPID_LORD_KNIGHT: + return JOB_LORD_KNIGHT; + case MAPID_HIGH_WIZARD: + return JOB_HIGH_WIZARD; + case MAPID_SNIPER: + return JOB_SNIPER; + case MAPID_HIGH_PRIEST: + return JOB_HIGH_PRIEST; + case MAPID_WHITESMITH: + return JOB_WHITESMITH; + case MAPID_ASSASSIN_CROSS: + return JOB_ASSASSIN_CROSS; + //Trans 2-2 Jobs + case MAPID_PALADIN: + return JOB_PALADIN; + case MAPID_PROFESSOR: + return JOB_PROFESSOR; + case MAPID_CLOWNGYPSY: + return sex?JOB_CLOWN:JOB_GYPSY; + case MAPID_CHAMPION: + return JOB_CHAMPION; + case MAPID_CREATOR: + return JOB_CREATOR; + case MAPID_STALKER: + return JOB_STALKER; + //Baby Novice And Baby 1-1 Jobs + case MAPID_BABY: + return JOB_BABY; + case MAPID_BABY_SWORDMAN: + return JOB_BABY_SWORDMAN; + case MAPID_BABY_MAGE: + return JOB_BABY_MAGE; + case MAPID_BABY_ARCHER: + return JOB_BABY_ARCHER; + case MAPID_BABY_ACOLYTE: + return JOB_BABY_ACOLYTE; + case MAPID_BABY_MERCHANT: + return JOB_BABY_MERCHANT; + case MAPID_BABY_THIEF: + return JOB_BABY_THIEF; + //Baby 2-1 Jobs + case MAPID_SUPER_BABY: + return JOB_SUPER_BABY; + case MAPID_BABY_KNIGHT: + return JOB_BABY_KNIGHT; + case MAPID_BABY_WIZARD: + return JOB_BABY_WIZARD; + case MAPID_BABY_HUNTER: + return JOB_BABY_HUNTER; + case MAPID_BABY_PRIEST: + return JOB_BABY_PRIEST; + case MAPID_BABY_BLACKSMITH: + return JOB_BABY_BLACKSMITH; + case MAPID_BABY_ASSASSIN: + return JOB_BABY_ASSASSIN; + //Baby 2-2 Jobs + case MAPID_BABY_CRUSADER: + return JOB_BABY_CRUSADER; + case MAPID_BABY_SAGE: + return JOB_BABY_SAGE; + case MAPID_BABY_BARDDANCER: + return sex?JOB_BABY_BARD:JOB_BABY_DANCER; + case MAPID_BABY_MONK: + return JOB_BABY_MONK; + case MAPID_BABY_ALCHEMIST: + return JOB_BABY_ALCHEMIST; + case MAPID_BABY_ROGUE: + return JOB_BABY_ROGUE; + //3-1 Jobs + case MAPID_SUPER_NOVICE_E: + return JOB_SUPER_NOVICE_E; + case MAPID_RUNE_KNIGHT: + return JOB_RUNE_KNIGHT; + case MAPID_WARLOCK: + return JOB_WARLOCK; + case MAPID_RANGER: + return JOB_RANGER; + case MAPID_ARCH_BISHOP: + return JOB_ARCH_BISHOP; + case MAPID_MECHANIC: + return JOB_MECHANIC; + case MAPID_GUILLOTINE_CROSS: + return JOB_GUILLOTINE_CROSS; + //3-2 Jobs + case MAPID_ROYAL_GUARD: + return JOB_ROYAL_GUARD; + case MAPID_SORCERER: + return JOB_SORCERER; + case MAPID_MINSTRELWANDERER: + return sex?JOB_MINSTREL:JOB_WANDERER; + case MAPID_SURA: + return JOB_SURA; + case MAPID_GENETIC: + return JOB_GENETIC; + case MAPID_SHADOW_CHASER: + return JOB_SHADOW_CHASER; + //Trans 3-1 Jobs + case MAPID_RUNE_KNIGHT_T: + return JOB_RUNE_KNIGHT_T; + case MAPID_WARLOCK_T: + return JOB_WARLOCK_T; + case MAPID_RANGER_T: + return JOB_RANGER_T; + case MAPID_ARCH_BISHOP_T: + return JOB_ARCH_BISHOP_T; + case MAPID_MECHANIC_T: + return JOB_MECHANIC_T; + case MAPID_GUILLOTINE_CROSS_T: + return JOB_GUILLOTINE_CROSS_T; + //Trans 3-2 Jobs + case MAPID_ROYAL_GUARD_T: + return JOB_ROYAL_GUARD_T; + case MAPID_SORCERER_T: + return JOB_SORCERER_T; + case MAPID_MINSTRELWANDERER_T: + return sex?JOB_MINSTREL_T:JOB_WANDERER_T; + case MAPID_SURA_T: + return JOB_SURA_T; + case MAPID_GENETIC_T: + return JOB_GENETIC_T; + case MAPID_SHADOW_CHASER_T: + return JOB_SHADOW_CHASER_T; + //Baby 3-1 Jobs + case MAPID_SUPER_BABY_E: + return JOB_SUPER_BABY_E; + case MAPID_BABY_RUNE: + return JOB_BABY_RUNE; + case MAPID_BABY_WARLOCK: + return JOB_BABY_WARLOCK; + case MAPID_BABY_RANGER: + return JOB_BABY_RANGER; + case MAPID_BABY_BISHOP: + return JOB_BABY_BISHOP; + case MAPID_BABY_MECHANIC: + return JOB_BABY_MECHANIC; + case MAPID_BABY_CROSS: + return JOB_BABY_CROSS; + //Baby 3-2 Jobs + case MAPID_BABY_GUARD: + return JOB_BABY_GUARD; + case MAPID_BABY_SORCERER: + return JOB_BABY_SORCERER; + case MAPID_BABY_MINSTRELWANDERER: + return sex?JOB_BABY_MINSTREL:JOB_BABY_WANDERER; + case MAPID_BABY_SURA: + return JOB_BABY_SURA; + case MAPID_BABY_GENETIC: + return JOB_BABY_GENETIC; + case MAPID_BABY_CHASER: + return JOB_BABY_CHASER; + default: + return -1; + } } /*==================================================== * This function return the name of the job (by [Yor]) *----------------------------------------------------*/ -const char* job_name(int class_) -{ - switch (class_) { - case JOB_NOVICE: - case JOB_SWORDMAN: - case JOB_MAGE: - case JOB_ARCHER: - case JOB_ACOLYTE: - case JOB_MERCHANT: - case JOB_THIEF: - return msg_txt(550 - JOB_NOVICE+class_); - - case JOB_KNIGHT: - case JOB_PRIEST: - case JOB_WIZARD: - case JOB_BLACKSMITH: - case JOB_HUNTER: - case JOB_ASSASSIN: - return msg_txt(557 - JOB_KNIGHT+class_); - - case JOB_KNIGHT2: - return msg_txt(557); - - case JOB_CRUSADER: - case JOB_MONK: - case JOB_SAGE: - case JOB_ROGUE: - case JOB_ALCHEMIST: - case JOB_BARD: - case JOB_DANCER: - return msg_txt(563 - JOB_CRUSADER+class_); - - case JOB_CRUSADER2: - return msg_txt(563); - - case JOB_WEDDING: - case JOB_SUPER_NOVICE: - case JOB_GUNSLINGER: - case JOB_NINJA: - case JOB_XMAS: - return msg_txt(570 - JOB_WEDDING+class_); - - case JOB_SUMMER: - return msg_txt(621); - - case JOB_NOVICE_HIGH: - case JOB_SWORDMAN_HIGH: - case JOB_MAGE_HIGH: - case JOB_ARCHER_HIGH: - case JOB_ACOLYTE_HIGH: - case JOB_MERCHANT_HIGH: - case JOB_THIEF_HIGH: - return msg_txt(575 - JOB_NOVICE_HIGH+class_); - - case JOB_LORD_KNIGHT: - case JOB_HIGH_PRIEST: - case JOB_HIGH_WIZARD: - case JOB_WHITESMITH: - case JOB_SNIPER: - case JOB_ASSASSIN_CROSS: - return msg_txt(582 - JOB_LORD_KNIGHT+class_); - - case JOB_LORD_KNIGHT2: - return msg_txt(582); - - case JOB_PALADIN: - case JOB_CHAMPION: - case JOB_PROFESSOR: - case JOB_STALKER: - case JOB_CREATOR: - case JOB_CLOWN: - case JOB_GYPSY: - return msg_txt(588 - JOB_PALADIN + class_); - - case JOB_PALADIN2: - return msg_txt(588); - - case JOB_BABY: - case JOB_BABY_SWORDMAN: - case JOB_BABY_MAGE: - case JOB_BABY_ARCHER: - case JOB_BABY_ACOLYTE: - case JOB_BABY_MERCHANT: - case JOB_BABY_THIEF: - return msg_txt(595 - JOB_BABY + class_); - - case JOB_BABY_KNIGHT: - case JOB_BABY_PRIEST: - case JOB_BABY_WIZARD: - case JOB_BABY_BLACKSMITH: - case JOB_BABY_HUNTER: - case JOB_BABY_ASSASSIN: - return msg_txt(602 - JOB_BABY_KNIGHT + class_); - - case JOB_BABY_KNIGHT2: - return msg_txt(602); - - case JOB_BABY_CRUSADER: - case JOB_BABY_MONK: - case JOB_BABY_SAGE: - case JOB_BABY_ROGUE: - case JOB_BABY_ALCHEMIST: - case JOB_BABY_BARD: - case JOB_BABY_DANCER: - return msg_txt(608 - JOB_BABY_CRUSADER + class_); - - case JOB_BABY_CRUSADER2: - return msg_txt(608); - - case JOB_SUPER_BABY: - return msg_txt(615); - - case JOB_TAEKWON: - return msg_txt(616); - case JOB_STAR_GLADIATOR: - case JOB_STAR_GLADIATOR2: - return msg_txt(617); - case JOB_SOUL_LINKER: - return msg_txt(618); - - case JOB_GANGSI: - case JOB_DEATH_KNIGHT: - case JOB_DARK_COLLECTOR: - return msg_txt(622 - JOB_GANGSI+class_); - - case JOB_RUNE_KNIGHT: - case JOB_WARLOCK: - case JOB_RANGER: - case JOB_ARCH_BISHOP: - case JOB_MECHANIC: - case JOB_GUILLOTINE_CROSS: - return msg_txt(625 - JOB_RUNE_KNIGHT+class_); - - case JOB_RUNE_KNIGHT_T: - case JOB_WARLOCK_T: - case JOB_RANGER_T: - case JOB_ARCH_BISHOP_T: - case JOB_MECHANIC_T: - case JOB_GUILLOTINE_CROSS_T: - return msg_txt(625 - JOB_RUNE_KNIGHT_T+class_); - - case JOB_ROYAL_GUARD: - case JOB_SORCERER: - case JOB_MINSTREL: - case JOB_WANDERER: - case JOB_SURA: - case JOB_GENETIC: - case JOB_SHADOW_CHASER: - return msg_txt(631 - JOB_ROYAL_GUARD+class_); - - case JOB_ROYAL_GUARD_T: - case JOB_SORCERER_T: - case JOB_MINSTREL_T: - case JOB_WANDERER_T: - case JOB_SURA_T: - case JOB_GENETIC_T: - case JOB_SHADOW_CHASER_T: - return msg_txt(631 - JOB_ROYAL_GUARD_T+class_); - - case JOB_RUNE_KNIGHT2: - case JOB_RUNE_KNIGHT_T2: - return msg_txt(625); - - case JOB_ROYAL_GUARD2: - case JOB_ROYAL_GUARD_T2: - return msg_txt(631); - - case JOB_RANGER2: - case JOB_RANGER_T2: - return msg_txt(627); - - case JOB_MECHANIC2: - case JOB_MECHANIC_T2: - return msg_txt(629); - - case JOB_BABY_RUNE: - case JOB_BABY_WARLOCK: - case JOB_BABY_RANGER: - case JOB_BABY_BISHOP: - case JOB_BABY_MECHANIC: - case JOB_BABY_CROSS: - case JOB_BABY_GUARD: - case JOB_BABY_SORCERER: - case JOB_BABY_MINSTREL: - case JOB_BABY_WANDERER: - case JOB_BABY_SURA: - case JOB_BABY_GENETIC: - case JOB_BABY_CHASER: - return msg_txt(638 - JOB_BABY_RUNE+class_); - - case JOB_BABY_RUNE2: - return msg_txt(638); - - case JOB_BABY_GUARD2: - return msg_txt(644); - - case JOB_BABY_RANGER2: - return msg_txt(640); - - case JOB_BABY_MECHANIC2: - return msg_txt(642); - - case JOB_SUPER_NOVICE_E: - case JOB_SUPER_BABY_E: - return msg_txt(651 - JOB_SUPER_NOVICE_E+class_); - - case JOB_KAGEROU: - case JOB_OBORO: - return msg_txt(653 - JOB_KAGEROU+class_); - - default: - return msg_txt(655); - } +const char *job_name(int class_) +{ + switch (class_) { + case JOB_NOVICE: + case JOB_SWORDMAN: + case JOB_MAGE: + case JOB_ARCHER: + case JOB_ACOLYTE: + case JOB_MERCHANT: + case JOB_THIEF: + return msg_txt(550 - JOB_NOVICE+class_); + + case JOB_KNIGHT: + case JOB_PRIEST: + case JOB_WIZARD: + case JOB_BLACKSMITH: + case JOB_HUNTER: + case JOB_ASSASSIN: + return msg_txt(557 - JOB_KNIGHT+class_); + + case JOB_KNIGHT2: + return msg_txt(557); + + case JOB_CRUSADER: + case JOB_MONK: + case JOB_SAGE: + case JOB_ROGUE: + case JOB_ALCHEMIST: + case JOB_BARD: + case JOB_DANCER: + return msg_txt(563 - JOB_CRUSADER+class_); + + case JOB_CRUSADER2: + return msg_txt(563); + + case JOB_WEDDING: + case JOB_SUPER_NOVICE: + case JOB_GUNSLINGER: + case JOB_NINJA: + case JOB_XMAS: + return msg_txt(570 - JOB_WEDDING+class_); + + case JOB_SUMMER: + return msg_txt(621); + + case JOB_NOVICE_HIGH: + case JOB_SWORDMAN_HIGH: + case JOB_MAGE_HIGH: + case JOB_ARCHER_HIGH: + case JOB_ACOLYTE_HIGH: + case JOB_MERCHANT_HIGH: + case JOB_THIEF_HIGH: + return msg_txt(575 - JOB_NOVICE_HIGH+class_); + + case JOB_LORD_KNIGHT: + case JOB_HIGH_PRIEST: + case JOB_HIGH_WIZARD: + case JOB_WHITESMITH: + case JOB_SNIPER: + case JOB_ASSASSIN_CROSS: + return msg_txt(582 - JOB_LORD_KNIGHT+class_); + + case JOB_LORD_KNIGHT2: + return msg_txt(582); + + case JOB_PALADIN: + case JOB_CHAMPION: + case JOB_PROFESSOR: + case JOB_STALKER: + case JOB_CREATOR: + case JOB_CLOWN: + case JOB_GYPSY: + return msg_txt(588 - JOB_PALADIN + class_); + + case JOB_PALADIN2: + return msg_txt(588); + + case JOB_BABY: + case JOB_BABY_SWORDMAN: + case JOB_BABY_MAGE: + case JOB_BABY_ARCHER: + case JOB_BABY_ACOLYTE: + case JOB_BABY_MERCHANT: + case JOB_BABY_THIEF: + return msg_txt(595 - JOB_BABY + class_); + + case JOB_BABY_KNIGHT: + case JOB_BABY_PRIEST: + case JOB_BABY_WIZARD: + case JOB_BABY_BLACKSMITH: + case JOB_BABY_HUNTER: + case JOB_BABY_ASSASSIN: + return msg_txt(602 - JOB_BABY_KNIGHT + class_); + + case JOB_BABY_KNIGHT2: + return msg_txt(602); + + case JOB_BABY_CRUSADER: + case JOB_BABY_MONK: + case JOB_BABY_SAGE: + case JOB_BABY_ROGUE: + case JOB_BABY_ALCHEMIST: + case JOB_BABY_BARD: + case JOB_BABY_DANCER: + return msg_txt(608 - JOB_BABY_CRUSADER + class_); + + case JOB_BABY_CRUSADER2: + return msg_txt(608); + + case JOB_SUPER_BABY: + return msg_txt(615); + + case JOB_TAEKWON: + return msg_txt(616); + case JOB_STAR_GLADIATOR: + case JOB_STAR_GLADIATOR2: + return msg_txt(617); + case JOB_SOUL_LINKER: + return msg_txt(618); + + case JOB_GANGSI: + case JOB_DEATH_KNIGHT: + case JOB_DARK_COLLECTOR: + return msg_txt(622 - JOB_GANGSI+class_); + + case JOB_RUNE_KNIGHT: + case JOB_WARLOCK: + case JOB_RANGER: + case JOB_ARCH_BISHOP: + case JOB_MECHANIC: + case JOB_GUILLOTINE_CROSS: + return msg_txt(625 - JOB_RUNE_KNIGHT+class_); + + case JOB_RUNE_KNIGHT_T: + case JOB_WARLOCK_T: + case JOB_RANGER_T: + case JOB_ARCH_BISHOP_T: + case JOB_MECHANIC_T: + case JOB_GUILLOTINE_CROSS_T: + return msg_txt(625 - JOB_RUNE_KNIGHT_T+class_); + + case JOB_ROYAL_GUARD: + case JOB_SORCERER: + case JOB_MINSTREL: + case JOB_WANDERER: + case JOB_SURA: + case JOB_GENETIC: + case JOB_SHADOW_CHASER: + return msg_txt(631 - JOB_ROYAL_GUARD+class_); + + case JOB_ROYAL_GUARD_T: + case JOB_SORCERER_T: + case JOB_MINSTREL_T: + case JOB_WANDERER_T: + case JOB_SURA_T: + case JOB_GENETIC_T: + case JOB_SHADOW_CHASER_T: + return msg_txt(631 - JOB_ROYAL_GUARD_T+class_); + + case JOB_RUNE_KNIGHT2: + case JOB_RUNE_KNIGHT_T2: + return msg_txt(625); + + case JOB_ROYAL_GUARD2: + case JOB_ROYAL_GUARD_T2: + return msg_txt(631); + + case JOB_RANGER2: + case JOB_RANGER_T2: + return msg_txt(627); + + case JOB_MECHANIC2: + case JOB_MECHANIC_T2: + return msg_txt(629); + + case JOB_BABY_RUNE: + case JOB_BABY_WARLOCK: + case JOB_BABY_RANGER: + case JOB_BABY_BISHOP: + case JOB_BABY_MECHANIC: + case JOB_BABY_CROSS: + case JOB_BABY_GUARD: + case JOB_BABY_SORCERER: + case JOB_BABY_MINSTREL: + case JOB_BABY_WANDERER: + case JOB_BABY_SURA: + case JOB_BABY_GENETIC: + case JOB_BABY_CHASER: + return msg_txt(638 - JOB_BABY_RUNE+class_); + + case JOB_BABY_RUNE2: + return msg_txt(638); + + case JOB_BABY_GUARD2: + return msg_txt(644); + + case JOB_BABY_RANGER2: + return msg_txt(640); + + case JOB_BABY_MECHANIC2: + return msg_txt(642); + + case JOB_SUPER_NOVICE_E: + case JOB_SUPER_BABY_E: + return msg_txt(651 - JOB_SUPER_NOVICE_E+class_); + + case JOB_KAGEROU: + case JOB_OBORO: + return msg_txt(653 - JOB_KAGEROU+class_); + + default: + return msg_txt(655); + } } int pc_follow_timer(int tid, unsigned int tick, int id, intptr_t data) { - struct map_session_data *sd; - struct block_list *tbl; + struct map_session_data *sd; + struct block_list *tbl; - sd = map_id2sd(id); - nullpo_ret(sd); + sd = map_id2sd(id); + nullpo_ret(sd); - if (sd->followtimer != tid){ - ShowError("pc_follow_timer %d != %d\n",sd->followtimer,tid); - sd->followtimer = INVALID_TIMER; - return 0; - } + if (sd->followtimer != tid) { + ShowError("pc_follow_timer %d != %d\n",sd->followtimer,tid); + sd->followtimer = INVALID_TIMER; + return 0; + } - sd->followtimer = INVALID_TIMER; - tbl = map_id2bl(sd->followtarget); + sd->followtimer = INVALID_TIMER; + tbl = map_id2bl(sd->followtarget); - if (tbl == NULL || pc_isdead(sd) || status_isdead(tbl)) - { - pc_stop_following(sd); - return 0; - } + if (tbl == NULL || pc_isdead(sd) || status_isdead(tbl)) { + pc_stop_following(sd); + return 0; + } - // either player or target is currently detached from map blocks (could be teleporting), - // but still connected to this map, so we'll just increment the timer and check back later - if (sd->bl.prev != NULL && tbl->prev != NULL && - sd->ud.skilltimer == INVALID_TIMER && sd->ud.attacktimer == INVALID_TIMER && sd->ud.walktimer == INVALID_TIMER) - { - if((sd->bl.m == tbl->m) && unit_can_reach_bl(&sd->bl,tbl, AREA_SIZE, 0, NULL, NULL)) { - if (!check_distance_bl(&sd->bl, tbl, 5)) - unit_walktobl(&sd->bl, tbl, 5, 0); - } else - pc_setpos(sd, map_id2index(tbl->m), tbl->x, tbl->y, CLR_TELEPORT); - } - sd->followtimer = add_timer( - tick + 1000, // increase time a bit to loosen up map's load - pc_follow_timer, sd->bl.id, 0); - return 0; + // either player or target is currently detached from map blocks (could be teleporting), + // but still connected to this map, so we'll just increment the timer and check back later + if (sd->bl.prev != NULL && tbl->prev != NULL && + sd->ud.skilltimer == INVALID_TIMER && sd->ud.attacktimer == INVALID_TIMER && sd->ud.walktimer == INVALID_TIMER) { + if ((sd->bl.m == tbl->m) && unit_can_reach_bl(&sd->bl,tbl, AREA_SIZE, 0, NULL, NULL)) { + if (!check_distance_bl(&sd->bl, tbl, 5)) + unit_walktobl(&sd->bl, tbl, 5, 0); + } else + pc_setpos(sd, map_id2index(tbl->m), tbl->x, tbl->y, CLR_TELEPORT); + } + sd->followtimer = add_timer( + tick + 1000, // increase time a bit to loosen up map's load + pc_follow_timer, sd->bl.id, 0); + return 0; } -int pc_stop_following (struct map_session_data *sd) +int pc_stop_following(struct map_session_data *sd) { - nullpo_ret(sd); + nullpo_ret(sd); - if (sd->followtimer != INVALID_TIMER) { - delete_timer(sd->followtimer,pc_follow_timer); - sd->followtimer = INVALID_TIMER; - } - sd->followtarget = -1; + if (sd->followtimer != INVALID_TIMER) { + delete_timer(sd->followtimer,pc_follow_timer); + sd->followtimer = INVALID_TIMER; + } + sd->followtarget = -1; - return 0; + return 0; } int pc_follow(struct map_session_data *sd,int target_id) { - struct block_list *bl = map_id2bl(target_id); - if (bl == NULL /*|| bl->type != BL_PC*/) - return 1; - if (sd->followtimer != INVALID_TIMER) - pc_stop_following(sd); + struct block_list *bl = map_id2bl(target_id); + if (bl == NULL /*|| bl->type != BL_PC*/) + return 1; + if (sd->followtimer != INVALID_TIMER) + pc_stop_following(sd); - sd->followtarget = target_id; - pc_follow_timer(INVALID_TIMER, gettick(), sd->bl.id, 0); + sd->followtarget = target_id; + pc_follow_timer(INVALID_TIMER, gettick(), sd->bl.id, 0); - return 0; + return 0; } -int pc_checkbaselevelup(struct map_session_data *sd) { - unsigned int next = pc_nextbaseexp(sd); +int pc_checkbaselevelup(struct map_session_data *sd) +{ + unsigned int next = pc_nextbaseexp(sd); - if (!next || sd->status.base_exp < next) - return 0; + if (!next || sd->status.base_exp < next) + return 0; - do { - sd->status.base_exp -= next; - //Kyoki pointed out that the max overcarry exp is the exp needed for the previous level -1. [Skotlex] - if(!battle_config.multi_level_up && sd->status.base_exp > next-1) - sd->status.base_exp = next-1; + do { + sd->status.base_exp -= next; + //Kyoki pointed out that the max overcarry exp is the exp needed for the previous level -1. [Skotlex] + if (!battle_config.multi_level_up && sd->status.base_exp > next-1) + sd->status.base_exp = next-1; - next = pc_gets_status_point(sd->status.base_level); - sd->status.base_level ++; - sd->status.status_point += next; + next = pc_gets_status_point(sd->status.base_level); + sd->status.base_level ++; + sd->status.status_point += next; - } while ((next=pc_nextbaseexp(sd)) > 0 && sd->status.base_exp >= next); + } while ((next=pc_nextbaseexp(sd)) > 0 && sd->status.base_exp >= next); - if (battle_config.pet_lv_rate && sd->pd) //<Skotlex> update pet's level - status_calc_pet(sd->pd,0); + if (battle_config.pet_lv_rate && sd->pd) //<Skotlex> update pet's level + status_calc_pet(sd->pd,0); - clif_updatestatus(sd,SP_STATUSPOINT); - clif_updatestatus(sd,SP_BASELEVEL); - clif_updatestatus(sd,SP_BASEEXP); - clif_updatestatus(sd,SP_NEXTBASEEXP); - status_calc_pc(sd,0); - status_percent_heal(&sd->bl,100,100); + clif_updatestatus(sd,SP_STATUSPOINT); + clif_updatestatus(sd,SP_BASELEVEL); + clif_updatestatus(sd,SP_BASEEXP); + clif_updatestatus(sd,SP_NEXTBASEEXP); + status_calc_pc(sd,0); + status_percent_heal(&sd->bl,100,100); - if((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE) { - sc_start(&sd->bl,status_skill2sc(PR_KYRIE),100,1,skill_get_time(PR_KYRIE,1)); - sc_start(&sd->bl,status_skill2sc(PR_IMPOSITIO),100,1,skill_get_time(PR_IMPOSITIO,1)); - sc_start(&sd->bl,status_skill2sc(PR_MAGNIFICAT),100,1,skill_get_time(PR_MAGNIFICAT,1)); - sc_start(&sd->bl,status_skill2sc(PR_GLORIA),100,1,skill_get_time(PR_GLORIA,1)); - sc_start(&sd->bl,status_skill2sc(PR_SUFFRAGIUM),100,1,skill_get_time(PR_SUFFRAGIUM,1)); - if (sd->state.snovice_dead_flag) - sd->state.snovice_dead_flag = 0; //Reenable steelbody resurrection on dead. - } else if( (sd->class_&MAPID_BASEMASK) == MAPID_TAEKWON ) { - sc_start(&sd->bl,status_skill2sc(AL_INCAGI),100,10,600000); - sc_start(&sd->bl,status_skill2sc(AL_BLESSING),100,10,600000); - } - clif_misceffect(&sd->bl,0); - npc_script_event(sd, NPCE_BASELVUP); //LORDALFA - LVLUPEVENT + if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE) { + sc_start(&sd->bl,status_skill2sc(PR_KYRIE),100,1,skill_get_time(PR_KYRIE,1)); + sc_start(&sd->bl,status_skill2sc(PR_IMPOSITIO),100,1,skill_get_time(PR_IMPOSITIO,1)); + sc_start(&sd->bl,status_skill2sc(PR_MAGNIFICAT),100,1,skill_get_time(PR_MAGNIFICAT,1)); + sc_start(&sd->bl,status_skill2sc(PR_GLORIA),100,1,skill_get_time(PR_GLORIA,1)); + sc_start(&sd->bl,status_skill2sc(PR_SUFFRAGIUM),100,1,skill_get_time(PR_SUFFRAGIUM,1)); + if (sd->state.snovice_dead_flag) + sd->state.snovice_dead_flag = 0; //Reenable steelbody resurrection on dead. + } else if ((sd->class_&MAPID_BASEMASK) == MAPID_TAEKWON) { + sc_start(&sd->bl,status_skill2sc(AL_INCAGI),100,10,600000); + sc_start(&sd->bl,status_skill2sc(AL_BLESSING),100,10,600000); + } + clif_misceffect(&sd->bl,0); + npc_script_event(sd, NPCE_BASELVUP); //LORDALFA - LVLUPEVENT - if(sd->status.party_id) - party_send_levelup(sd); + if (sd->status.party_id) + party_send_levelup(sd); - pc_baselevelchanged(sd); - return 1; + pc_baselevelchanged(sd); + return 1; } -void pc_baselevelchanged(struct map_session_data *sd) { +void pc_baselevelchanged(struct map_session_data *sd) +{ #ifdef RENEWAL - int i; - for( i = 0; i < EQI_MAX; i++ ) { - if( sd->equip_index[i] >= 0 ) { - if( sd->inventory_data[ sd->equip_index[i] ]->elvmax && sd->status.base_level > (unsigned int)sd->inventory_data[ sd->equip_index[i] ]->elvmax ) - pc_unequipitem(sd, sd->equip_index[i], 3); - } - } + int i; + for (i = 0; i < EQI_MAX; i++) { + if (sd->equip_index[i] >= 0) { + if (sd->inventory_data[ sd->equip_index[i] ]->elvmax && sd->status.base_level > (unsigned int)sd->inventory_data[ sd->equip_index[i] ]->elvmax) + pc_unequipitem(sd, sd->equip_index[i], 3); + } + } #endif } int pc_checkjoblevelup(struct map_session_data *sd) { - unsigned int next = pc_nextjobexp(sd); + unsigned int next = pc_nextjobexp(sd); - nullpo_ret(sd); - if(!next || sd->status.job_exp < next) - return 0; + nullpo_ret(sd); + if (!next || sd->status.job_exp < next) + return 0; - do { - sd->status.job_exp -= next; - //Kyoki pointed out that the max overcarry exp is the exp needed for the previous level -1. [Skotlex] - if(!battle_config.multi_level_up && sd->status.job_exp > next-1) - sd->status.job_exp = next-1; + do { + sd->status.job_exp -= next; + //Kyoki pointed out that the max overcarry exp is the exp needed for the previous level -1. [Skotlex] + if (!battle_config.multi_level_up && sd->status.job_exp > next-1) + sd->status.job_exp = next-1; - sd->status.job_level ++; - sd->status.skill_point ++; + sd->status.job_level ++; + sd->status.skill_point ++; - } while ((next=pc_nextjobexp(sd)) > 0 && sd->status.job_exp >= next); + } while ((next=pc_nextjobexp(sd)) > 0 && sd->status.job_exp >= next); - clif_updatestatus(sd,SP_JOBLEVEL); - clif_updatestatus(sd,SP_JOBEXP); - clif_updatestatus(sd,SP_NEXTJOBEXP); - clif_updatestatus(sd,SP_SKILLPOINT); - status_calc_pc(sd,0); - clif_misceffect(&sd->bl,1); - if (pc_checkskill(sd, SG_DEVIL) && !pc_nextjobexp(sd)) - clif_status_change(&sd->bl,SI_DEVIL, 1, 0, 0, 0, 1); //Permanent blind effect from SG_DEVIL. + clif_updatestatus(sd,SP_JOBLEVEL); + clif_updatestatus(sd,SP_JOBEXP); + clif_updatestatus(sd,SP_NEXTJOBEXP); + clif_updatestatus(sd,SP_SKILLPOINT); + status_calc_pc(sd,0); + clif_misceffect(&sd->bl,1); + if (pc_checkskill(sd, SG_DEVIL) && !pc_nextjobexp(sd)) + clif_status_change(&sd->bl,SI_DEVIL, 1, 0, 0, 0, 1); //Permanent blind effect from SG_DEVIL. - npc_script_event(sd, NPCE_JOBLVUP); - return 1; + npc_script_event(sd, NPCE_JOBLVUP); + return 1; } /*========================================== @@ -5633,107 +5723,107 @@ int pc_checkjoblevelup(struct map_session_data *sd) *------------------------------------------*/ static void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsigned int *job_exp, struct block_list *src) { - int bonus = 0; - struct status_data *status = status_get_status_data(src); + int bonus = 0; + struct status_data *status = status_get_status_data(src); - if (sd->expaddrace[status->race]) - bonus += sd->expaddrace[status->race]; - bonus += sd->expaddrace[status->mode&MD_BOSS?RC_BOSS:RC_NONBOSS]; + if (sd->expaddrace[status->race]) + bonus += sd->expaddrace[status->race]; + bonus += sd->expaddrace[status->mode&MD_BOSS?RC_BOSS:RC_NONBOSS]; - if (battle_config.pk_mode && - (int)(status_get_lv(src) - sd->status.base_level) >= 20) - bonus += 15; // pk_mode additional exp if monster >20 levels [Valaris] + if (battle_config.pk_mode && + (int)(status_get_lv(src) - sd->status.base_level) >= 20) + bonus += 15; // pk_mode additional exp if monster >20 levels [Valaris] - if (sd->sc.data[SC_EXPBOOST]) - bonus += sd->sc.data[SC_EXPBOOST]->val1; + if (sd->sc.data[SC_EXPBOOST]) + bonus += sd->sc.data[SC_EXPBOOST]->val1; - *base_exp = (unsigned int) cap_value(*base_exp + (double)*base_exp * bonus/100., 1, UINT_MAX); + *base_exp = (unsigned int) cap_value(*base_exp + (double)*base_exp * bonus/100., 1, UINT_MAX); - if (sd->sc.data[SC_JEXPBOOST]) - bonus += sd->sc.data[SC_JEXPBOOST]->val1; + if (sd->sc.data[SC_JEXPBOOST]) + bonus += sd->sc.data[SC_JEXPBOOST]->val1; - *job_exp = (unsigned int) cap_value(*job_exp + (double)*job_exp * bonus/100., 1, UINT_MAX); + *job_exp = (unsigned int) cap_value(*job_exp + (double)*job_exp * bonus/100., 1, UINT_MAX); - return; + return; } /*========================================== * Give x exp at sd player and calculate remaining exp for next lvl *------------------------------------------*/ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int base_exp,unsigned int job_exp,bool quest) { - float nextbp=0, nextjp=0; - unsigned int nextb=0, nextj=0; - nullpo_ret(sd); - - if(sd->bl.prev == NULL || pc_isdead(sd)) - return 0; - - if(!battle_config.pvp_exp && map[sd->bl.m].flag.pvp) // [MouseJstr] - return 0; // no exp on pvp maps - - if(sd->status.guild_id>0) - base_exp-=guild_payexp(sd,base_exp); - - if(src) pc_calcexp(sd, &base_exp, &job_exp, src); - - nextb = pc_nextbaseexp(sd); - nextj = pc_nextjobexp(sd); - - if(sd->state.showexp || battle_config.max_exp_gain_rate){ - if (nextb > 0) - nextbp = (float) base_exp / (float) nextb; - if (nextj > 0) - nextjp = (float) job_exp / (float) nextj; - - if(battle_config.max_exp_gain_rate) { - if (nextbp > battle_config.max_exp_gain_rate/1000.) { - //Note that this value should never be greater than the original - //base_exp, therefore no overflow checks are needed. [Skotlex] - base_exp = (unsigned int)(battle_config.max_exp_gain_rate/1000.*nextb); - if (sd->state.showexp) - nextbp = (float) base_exp / (float) nextb; - } - if (nextjp > battle_config.max_exp_gain_rate/1000.) { - job_exp = (unsigned int)(battle_config.max_exp_gain_rate/1000.*nextj); - if (sd->state.showexp) - nextjp = (float) job_exp / (float) nextj; - } - } - } - - //Cap exp to the level up requirement of the previous level when you are at max level, otherwise cap at UINT_MAX (this is required for some S. Novice bonuses). [Skotlex] - if (base_exp) { - nextb = nextb?UINT_MAX:pc_thisbaseexp(sd); - if(sd->status.base_exp > nextb - base_exp) - sd->status.base_exp = nextb; - else - sd->status.base_exp += base_exp; - pc_checkbaselevelup(sd); - clif_updatestatus(sd,SP_BASEEXP); - } - - if (job_exp) { - nextj = nextj?UINT_MAX:pc_thisjobexp(sd); - if(sd->status.job_exp > nextj - job_exp) - sd->status.job_exp = nextj; - else - sd->status.job_exp += job_exp; - pc_checkjoblevelup(sd); - clif_updatestatus(sd,SP_JOBEXP); - } - - if(base_exp) - clif_displayexp(sd, base_exp, SP_BASEEXP, quest); - if(job_exp) - clif_displayexp(sd, job_exp, SP_JOBEXP, quest); - if(sd->state.showexp) { - char output[256]; - sprintf(output, - "Experience Gained Base:%u (%.2f%%) Job:%u (%.2f%%)",base_exp,nextbp*(float)100,job_exp,nextjp*(float)100); - clif_disp_onlyself(sd,output,strlen(output)); - } - - return 1; + float nextbp=0, nextjp=0; + unsigned int nextb=0, nextj=0; + nullpo_ret(sd); + + if (sd->bl.prev == NULL || pc_isdead(sd)) + return 0; + + if (!battle_config.pvp_exp && map[sd->bl.m].flag.pvp) // [MouseJstr] + return 0; // no exp on pvp maps + + if (sd->status.guild_id>0) + base_exp-=guild_payexp(sd,base_exp); + + if (src) pc_calcexp(sd, &base_exp, &job_exp, src); + + nextb = pc_nextbaseexp(sd); + nextj = pc_nextjobexp(sd); + + if (sd->state.showexp || battle_config.max_exp_gain_rate) { + if (nextb > 0) + nextbp = (float) base_exp / (float) nextb; + if (nextj > 0) + nextjp = (float) job_exp / (float) nextj; + + if (battle_config.max_exp_gain_rate) { + if (nextbp > battle_config.max_exp_gain_rate/1000.) { + //Note that this value should never be greater than the original + //base_exp, therefore no overflow checks are needed. [Skotlex] + base_exp = (unsigned int)(battle_config.max_exp_gain_rate/1000.*nextb); + if (sd->state.showexp) + nextbp = (float) base_exp / (float) nextb; + } + if (nextjp > battle_config.max_exp_gain_rate/1000.) { + job_exp = (unsigned int)(battle_config.max_exp_gain_rate/1000.*nextj); + if (sd->state.showexp) + nextjp = (float) job_exp / (float) nextj; + } + } + } + + //Cap exp to the level up requirement of the previous level when you are at max level, otherwise cap at UINT_MAX (this is required for some S. Novice bonuses). [Skotlex] + if (base_exp) { + nextb = nextb?UINT_MAX:pc_thisbaseexp(sd); + if (sd->status.base_exp > nextb - base_exp) + sd->status.base_exp = nextb; + else + sd->status.base_exp += base_exp; + pc_checkbaselevelup(sd); + clif_updatestatus(sd,SP_BASEEXP); + } + + if (job_exp) { + nextj = nextj?UINT_MAX:pc_thisjobexp(sd); + if (sd->status.job_exp > nextj - job_exp) + sd->status.job_exp = nextj; + else + sd->status.job_exp += job_exp; + pc_checkjoblevelup(sd); + clif_updatestatus(sd,SP_JOBEXP); + } + + if (base_exp) + clif_displayexp(sd, base_exp, SP_BASEEXP, quest); + if (job_exp) + clif_displayexp(sd, job_exp, SP_JOBEXP, quest); + if (sd->state.showexp) { + char output[256]; + sprintf(output, + "Experience Gained Base:%u (%.2f%%) Job:%u (%.2f%%)",base_exp,nextbp*(float)100,job_exp,nextjp*(float)100); + clif_disp_onlyself(sd,output,strlen(output)); + } + + return 1; } /*========================================== @@ -5741,12 +5831,12 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int *------------------------------------------*/ unsigned int pc_maxbaselv(struct map_session_data *sd) { - return max_level[pc_class2idx(sd->status.class_)][0]; + return max_level[pc_class2idx(sd->status.class_)][0]; } unsigned int pc_maxjoblv(struct map_session_data *sd) { - return max_level[pc_class2idx(sd->status.class_)][1]; + return max_level[pc_class2idx(sd->status.class_)][1]; } /*========================================== @@ -5756,123 +5846,141 @@ unsigned int pc_maxjoblv(struct map_session_data *sd) //Base exp needed for next level. unsigned int pc_nextbaseexp(struct map_session_data *sd) { - nullpo_ret(sd); + nullpo_ret(sd); - if(sd->status.base_level>=pc_maxbaselv(sd) || sd->status.base_level<=0) - return 0; + if (sd->status.base_level>=pc_maxbaselv(sd) || sd->status.base_level<=0) + return 0; - return exp_table[pc_class2idx(sd->status.class_)][0][sd->status.base_level-1]; + return exp_table[pc_class2idx(sd->status.class_)][0][sd->status.base_level-1]; } //Base exp needed for this level. unsigned int pc_thisbaseexp(struct map_session_data *sd) { - if(sd->status.base_level>pc_maxbaselv(sd) || sd->status.base_level<=1) - return 0; + if (sd->status.base_level>pc_maxbaselv(sd) || sd->status.base_level<=1) + return 0; - return exp_table[pc_class2idx(sd->status.class_)][0][sd->status.base_level-2]; + return exp_table[pc_class2idx(sd->status.class_)][0][sd->status.base_level-2]; } /*========================================== * job level exp lookup * Return: - * 0 = not found - * x = exp for level + * 0 = not found + * x = exp for level *------------------------------------------*/ //Job exp needed for next level. unsigned int pc_nextjobexp(struct map_session_data *sd) { - nullpo_ret(sd); + nullpo_ret(sd); - if(sd->status.job_level>=pc_maxjoblv(sd) || sd->status.job_level<=0) - return 0; - return exp_table[pc_class2idx(sd->status.class_)][1][sd->status.job_level-1]; + if (sd->status.job_level>=pc_maxjoblv(sd) || sd->status.job_level<=0) + return 0; + return exp_table[pc_class2idx(sd->status.class_)][1][sd->status.job_level-1]; } //Job exp needed for this level. unsigned int pc_thisjobexp(struct map_session_data *sd) { - if(sd->status.job_level>pc_maxjoblv(sd) || sd->status.job_level<=1) - return 0; - return exp_table[pc_class2idx(sd->status.class_)][1][sd->status.job_level-2]; + if (sd->status.job_level>pc_maxjoblv(sd) || sd->status.job_level<=1) + return 0; + return exp_table[pc_class2idx(sd->status.class_)][1][sd->status.job_level-2]; } /// Returns the value of the specified stat. -static int pc_getstat(struct map_session_data* sd, int type) -{ - nullpo_retr(-1, sd); - - switch( type ) { - case SP_STR: return sd->status.str; - case SP_AGI: return sd->status.agi; - case SP_VIT: return sd->status.vit; - case SP_INT: return sd->status.int_; - case SP_DEX: return sd->status.dex; - case SP_LUK: return sd->status.luk; - default: - return -1; - } +static int pc_getstat(struct map_session_data *sd, int type) +{ + nullpo_retr(-1, sd); + + switch (type) { + case SP_STR: + return sd->status.str; + case SP_AGI: + return sd->status.agi; + case SP_VIT: + return sd->status.vit; + case SP_INT: + return sd->status.int_; + case SP_DEX: + return sd->status.dex; + case SP_LUK: + return sd->status.luk; + default: + return -1; + } } /// Sets the specified stat to the specified value. /// Returns the new value. -static int pc_setstat(struct map_session_data* sd, int type, int val) -{ - nullpo_retr(-1, sd); - - switch( type ) { - case SP_STR: sd->status.str = val; break; - case SP_AGI: sd->status.agi = val; break; - case SP_VIT: sd->status.vit = val; break; - case SP_INT: sd->status.int_ = val; break; - case SP_DEX: sd->status.dex = val; break; - case SP_LUK: sd->status.luk = val; break; - default: - return -1; - } - - return val; +static int pc_setstat(struct map_session_data *sd, int type, int val) +{ + nullpo_retr(-1, sd); + + switch (type) { + case SP_STR: + sd->status.str = val; + break; + case SP_AGI: + sd->status.agi = val; + break; + case SP_VIT: + sd->status.vit = val; + break; + case SP_INT: + sd->status.int_ = val; + break; + case SP_DEX: + sd->status.dex = val; + break; + case SP_LUK: + sd->status.luk = val; + break; + default: + return -1; + } + + return val; } // Calculates the number of status points PC gets when leveling up (from level to level+1) int pc_gets_status_point(int level) { - if (battle_config.use_statpoint_table) //Use values from "db/statpoint.txt" - return (statp[level+1] - statp[level]); - else //Default increase - return ((level+15) / 5); + if (battle_config.use_statpoint_table) //Use values from "db/statpoint.txt" + return (statp[level+1] - statp[level]); + else //Default increase + return ((level+15) / 5); } /// Returns the number of stat points needed to change the specified stat by val. /// If val is negative, returns the number of stat points that would be needed to /// raise the specified stat from (current value - val) to current value. -int pc_need_status_point(struct map_session_data* sd, int type, int val) +int pc_need_status_point(struct map_session_data *sd, int type, int val) { - int low, high, sp = 0; + int low, high, sp = 0; - if ( val == 0 ) - return 0; + if (val == 0) + return 0; - low = pc_getstat(sd,type); + low = pc_getstat(sd,type); - if ( low >= pc_maxparameter(sd) && val > 0 ) - return 0; // Official servers show '0' when max is reached + if (low >= pc_maxparameter(sd) && val > 0) + return 0; // Official servers show '0' when max is reached - high = low + val; + high = low + val; - if ( val < 0 ) - swap(low, high); + if (val < 0) + swap(low, high); - for ( ; low < high; low++ ) + for (; low < high; low++) #ifdef RENEWAL // renewal status point cost formula - sp += (low < 100) ? (2 + (low - 1) / 10) : (16 + 4 * ((low - 100) / 5)); + sp += (low < 100) ? (2 + (low - 1) / 10) : (16 + 4 * ((low - 100) / 5)); #else - sp += ( 1 + (low + 9) / 10 ); + sp += (1 + (low + 9) / 10); #endif - return sp; + return sp; } /// Raises a stat by 1. @@ -5880,47 +5988,45 @@ int pc_need_status_point(struct map_session_data* sd, int type, int val) /// Subtracts stat points. /// /// @param type The stat to change (see enum _sp) -int pc_statusup(struct map_session_data* sd, int type) +int pc_statusup(struct map_session_data *sd, int type) { - int max, need, val; + int max, need, val; - nullpo_ret(sd); + nullpo_ret(sd); - // check conditions - need = pc_need_status_point(sd,type,1); - if( type < SP_STR || type > SP_LUK || need < 0 || need > sd->status.status_point ) - { - clif_statusupack(sd,type,0,0); - return 1; - } + // check conditions + need = pc_need_status_point(sd,type,1); + if (type < SP_STR || type > SP_LUK || need < 0 || need > sd->status.status_point) { + clif_statusupack(sd,type,0,0); + return 1; + } - // check limits - max = pc_maxparameter(sd); - if( pc_getstat(sd,type) >= max ) - { - clif_statusupack(sd,type,0,0); - return 1; - } + // check limits + max = pc_maxparameter(sd); + if (pc_getstat(sd,type) >= max) { + clif_statusupack(sd,type,0,0); + return 1; + } - // set new values - val = pc_setstat(sd, type, pc_getstat(sd,type) + 1); - sd->status.status_point -= need; + // set new values + val = pc_setstat(sd, type, pc_getstat(sd,type) + 1); + sd->status.status_point -= need; - status_calc_pc(sd,0); + status_calc_pc(sd,0); - // update increase cost indicator - if( need != pc_need_status_point(sd,type,1) ) - clif_updatestatus(sd, SP_USTR + type-SP_STR); + // update increase cost indicator + if (need != pc_need_status_point(sd,type,1)) + clif_updatestatus(sd, SP_USTR + type-SP_STR); - // update statpoint count - clif_updatestatus(sd,SP_STATUSPOINT); + // update statpoint count + clif_updatestatus(sd,SP_STATUSPOINT); - // update stat value - clif_statusupack(sd,type,1,val); // required - if( val > 255 ) - clif_updatestatus(sd,type); // send after the 'ack' to override the truncated value + // update stat value + clif_statusupack(sd,type,1,val); // required + if (val > 255) + clif_updatestatus(sd,type); // send after the 'ack' to override the truncated value - return 0; + return 0; } /// Raises a stat by the specified amount. @@ -5929,35 +6035,34 @@ int pc_statusup(struct map_session_data* sd, int type) /// /// @param type The stat to change (see enum _sp) /// @param val The stat increase amount. -int pc_statusup2(struct map_session_data* sd, int type, int val) +int pc_statusup2(struct map_session_data *sd, int type, int val) { - int max, need; - nullpo_ret(sd); + int max, need; + nullpo_ret(sd); - if( type < SP_STR || type > SP_LUK ) - { - clif_statusupack(sd,type,0,0); - return 1; - } + if (type < SP_STR || type > SP_LUK) { + clif_statusupack(sd,type,0,0); + return 1; + } - need = pc_need_status_point(sd,type,1); + need = pc_need_status_point(sd,type,1); - // set new value - max = pc_maxparameter(sd); - val = pc_setstat(sd, type, cap_value(pc_getstat(sd,type) + val, 1, max)); + // set new value + max = pc_maxparameter(sd); + val = pc_setstat(sd, type, cap_value(pc_getstat(sd,type) + val, 1, max)); - status_calc_pc(sd,0); + status_calc_pc(sd,0); - // update increase cost indicator - if( need != pc_need_status_point(sd,type,1) ) - clif_updatestatus(sd, SP_USTR + type-SP_STR); + // update increase cost indicator + if (need != pc_need_status_point(sd,type,1)) + clif_updatestatus(sd, SP_USTR + type-SP_STR); - // update stat value - clif_statusupack(sd,type,1,val); // required - if( val > 255 ) - clif_updatestatus(sd,type); // send after the 'ack' to override the truncated value + // update stat value + clif_statusupack(sd,type,1,val); // required + if (val > 255) + clif_updatestatus(sd,type); // send after the 'ack' to override the truncated value - return 0; + return 0; } /*========================================== @@ -5966,46 +6071,43 @@ int pc_statusup2(struct map_session_data* sd, int type, int val) *------------------------------------------*/ int pc_skillup(struct map_session_data *sd,int skill_num) { - nullpo_ret(sd); - - if( skill_num >= GD_SKILLBASE && skill_num < GD_SKILLBASE+MAX_GUILDSKILL ) - { - guild_skillup(sd, skill_num); - return 0; - } - - if( skill_num >= HM_SKILLBASE && skill_num < HM_SKILLBASE+MAX_HOMUNSKILL && sd->hd ) - { - merc_hom_skillup(sd->hd, skill_num); - return 0; - } - - if( skill_num < 0 || skill_num >= MAX_SKILL ) - return 0; - - if( sd->status.skill_point > 0 && - sd->status.skill[skill_num].id && - sd->status.skill[skill_num].flag == SKILL_FLAG_PERMANENT && //Don't allow raising while you have granted skills. [Skotlex] - sd->status.skill[skill_num].lv < skill_tree_get_max(skill_num, sd->status.class_) ) - { - sd->status.skill[skill_num].lv++; - sd->status.skill_point--; - if( !skill_get_inf(skill_num) ) - status_calc_pc(sd,0); // Only recalculate for passive skills. - else if( sd->status.skill_point == 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON) ) - pc_calc_skilltree(sd); // Required to grant all TK Ranger skills. - else - pc_check_skilltree(sd, skill_num); // Check if a new skill can Lvlup - - clif_skillup(sd,skill_num); - clif_updatestatus(sd,SP_SKILLPOINT); - if( skill_num == GN_REMODELING_CART ) /* cart weight info was updated by status_calc_pc */ - clif_updatestatus(sd,SP_CARTINFO); - if (!pc_has_permission(sd, PC_PERM_ALL_SKILL)) // may skill everything at any time anyways, and this would cause a huge slowdown - clif_skillinfoblock(sd); - } - - return 0; + nullpo_ret(sd); + + if (skill_num >= GD_SKILLBASE && skill_num < GD_SKILLBASE+MAX_GUILDSKILL) { + guild_skillup(sd, skill_num); + return 0; + } + + if (skill_num >= HM_SKILLBASE && skill_num < HM_SKILLBASE+MAX_HOMUNSKILL && sd->hd) { + merc_hom_skillup(sd->hd, skill_num); + return 0; + } + + if (skill_num < 0 || skill_num >= MAX_SKILL) + return 0; + + if (sd->status.skill_point > 0 && + sd->status.skill[skill_num].id && + sd->status.skill[skill_num].flag == SKILL_FLAG_PERMANENT && //Don't allow raising while you have granted skills. [Skotlex] + sd->status.skill[skill_num].lv < skill_tree_get_max(skill_num, sd->status.class_)) { + sd->status.skill[skill_num].lv++; + sd->status.skill_point--; + if (!skill_get_inf(skill_num)) + status_calc_pc(sd,0); // Only recalculate for passive skills. + else if (sd->status.skill_point == 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON)) + pc_calc_skilltree(sd); // Required to grant all TK Ranger skills. + else + pc_check_skilltree(sd, skill_num); // Check if a new skill can Lvlup + + clif_skillup(sd,skill_num); + clif_updatestatus(sd,SP_SKILLPOINT); + if (skill_num == GN_REMODELING_CART) /* cart weight info was updated by status_calc_pc */ + clif_updatestatus(sd,SP_CARTINFO); + if (!pc_has_permission(sd, PC_PERM_ALL_SKILL)) // may skill everything at any time anyways, and this would cause a huge slowdown + clif_skillinfoblock(sd); + } + + return 0; } /*========================================== @@ -6013,207 +6115,205 @@ int pc_skillup(struct map_session_data *sd,int skill_num) *------------------------------------------*/ int pc_allskillup(struct map_session_data *sd) { - int i,id; - - nullpo_ret(sd); - - for(i=0;i<MAX_SKILL;i++){ - if (sd->status.skill[i].flag != SKILL_FLAG_PERMANENT && sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED) { - sd->status.skill[i].lv = (sd->status.skill[i].flag == SKILL_FLAG_TEMPORARY) ? 0 : sd->status.skill[i].flag - SKILL_FLAG_REPLACED_LV_0; - sd->status.skill[i].flag = SKILL_FLAG_PERMANENT; - if (sd->status.skill[i].lv == 0) - sd->status.skill[i].id = 0; - } - } - - if (pc_has_permission(sd, PC_PERM_ALL_SKILL)) - { //Get ALL skills except npc/guild ones. [Skotlex] - //and except SG_DEVIL [Komurka] and MO_TRIPLEATTACK and RG_SNATCHER [ultramage] - for(i=0;i<MAX_SKILL;i++){ - switch( i ) { - case SG_DEVIL: - case MO_TRIPLEATTACK: - case RG_SNATCHER: - continue; - default: - if( !(skill_get_inf2(i)&(INF2_NPC_SKILL|INF2_GUILD_SKILL)) ) - if ( ( sd->status.skill[i].lv = skill_get_max(i) ) )//Nonexistant skills should return a max of 0 anyway. - sd->status.skill[i].id = i; - } - } - } else { - int inf2; - for(i=0;i < MAX_SKILL_TREE && (id=skill_tree[pc_class2idx(sd->status.class_)][i].id)>0;i++){ - inf2 = skill_get_inf2(id); - if ( - (inf2&INF2_QUEST_SKILL && !battle_config.quest_skill_learn) || - (inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL)) || - id==SG_DEVIL - ) - continue; //Cannot be learned normally. - - sd->status.skill[id].id = id; - sd->status.skill[id].lv = skill_tree_get_max(id, sd->status.class_); // celest - } - } - status_calc_pc(sd,0); - //Required because if you could level up all skills previously, - //the update will not be sent as only the lv variable changes. - clif_skillinfoblock(sd); - return 0; + int i,id; + + nullpo_ret(sd); + + for (i=0; i<MAX_SKILL; i++) { + if (sd->status.skill[i].flag != SKILL_FLAG_PERMANENT && sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED) { + sd->status.skill[i].lv = (sd->status.skill[i].flag == SKILL_FLAG_TEMPORARY) ? 0 : sd->status.skill[i].flag - SKILL_FLAG_REPLACED_LV_0; + sd->status.skill[i].flag = SKILL_FLAG_PERMANENT; + if (sd->status.skill[i].lv == 0) + sd->status.skill[i].id = 0; + } + } + + if (pc_has_permission(sd, PC_PERM_ALL_SKILL)) { + //Get ALL skills except npc/guild ones. [Skotlex] + //and except SG_DEVIL [Komurka] and MO_TRIPLEATTACK and RG_SNATCHER [ultramage] + for (i=0; i<MAX_SKILL; i++) { + switch (i) { + case SG_DEVIL: + case MO_TRIPLEATTACK: + case RG_SNATCHER: + continue; + default: + if (!(skill_get_inf2(i)&(INF2_NPC_SKILL|INF2_GUILD_SKILL))) + if ((sd->status.skill[i].lv = skill_get_max(i))) //Nonexistant skills should return a max of 0 anyway. + sd->status.skill[i].id = i; + } + } + } else { + int inf2; + for (i=0; i < MAX_SKILL_TREE && (id=skill_tree[pc_class2idx(sd->status.class_)][i].id)>0; i++) { + inf2 = skill_get_inf2(id); + if ( + (inf2&INF2_QUEST_SKILL && !battle_config.quest_skill_learn) || + (inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL)) || + id==SG_DEVIL + ) + continue; //Cannot be learned normally. + + sd->status.skill[id].id = id; + sd->status.skill[id].lv = skill_tree_get_max(id, sd->status.class_); // celest + } + } + status_calc_pc(sd,0); + //Required because if you could level up all skills previously, + //the update will not be sent as only the lv variable changes. + clif_skillinfoblock(sd); + return 0; } /*========================================== * /resetlvl *------------------------------------------*/ -int pc_resetlvl(struct map_session_data* sd,int type) -{ - int i; - - nullpo_ret(sd); - - if (type != 3) //Also reset skills - pc_resetskill(sd, 0); - - if(type == 1){ - sd->status.skill_point=0; - sd->status.base_level=1; - sd->status.job_level=1; - sd->status.base_exp=0; - sd->status.job_exp=0; - if(sd->sc.option !=0) - sd->sc.option = 0; - - sd->status.str=1; - sd->status.agi=1; - sd->status.vit=1; - sd->status.int_=1; - sd->status.dex=1; - sd->status.luk=1; - if(sd->status.class_ == JOB_NOVICE_HIGH) { - sd->status.status_point=100; // not 88 [celest] - // give platinum skills upon changing - pc_skill(sd,142,1,0); - pc_skill(sd,143,1,0); - } - } - - if(type == 2){ - sd->status.skill_point=0; - sd->status.base_level=1; - sd->status.job_level=1; - sd->status.base_exp=0; - sd->status.job_exp=0; - } - if(type == 3){ - sd->status.base_level=1; - sd->status.base_exp=0; - } - if(type == 4){ - sd->status.job_level=1; - sd->status.job_exp=0; - } - - clif_updatestatus(sd,SP_STATUSPOINT); - clif_updatestatus(sd,SP_STR); - clif_updatestatus(sd,SP_AGI); - clif_updatestatus(sd,SP_VIT); - clif_updatestatus(sd,SP_INT); - clif_updatestatus(sd,SP_DEX); - clif_updatestatus(sd,SP_LUK); - clif_updatestatus(sd,SP_BASELEVEL); - clif_updatestatus(sd,SP_JOBLEVEL); - clif_updatestatus(sd,SP_STATUSPOINT); - clif_updatestatus(sd,SP_BASEEXP); - clif_updatestatus(sd,SP_JOBEXP); - clif_updatestatus(sd,SP_NEXTBASEEXP); - clif_updatestatus(sd,SP_NEXTJOBEXP); - clif_updatestatus(sd,SP_SKILLPOINT); - - clif_updatestatus(sd,SP_USTR); // Updates needed stat points - Valaris - clif_updatestatus(sd,SP_UAGI); - clif_updatestatus(sd,SP_UVIT); - clif_updatestatus(sd,SP_UINT); - clif_updatestatus(sd,SP_UDEX); - clif_updatestatus(sd,SP_ULUK); // End Addition - - for(i=0;i<EQI_MAX;i++) { // unequip items that can't be equipped by base 1 [Valaris] - if(sd->equip_index[i] >= 0) - if(!pc_isequip(sd,sd->equip_index[i])) - pc_unequipitem(sd,sd->equip_index[i],2); - } - - if ((type == 1 || type == 2 || type == 3) && sd->status.party_id) - party_send_levelup(sd); - - status_calc_pc(sd,0); - clif_skillinfoblock(sd); - - return 0; +int pc_resetlvl(struct map_session_data *sd,int type) +{ + int i; + + nullpo_ret(sd); + + if (type != 3) //Also reset skills + pc_resetskill(sd, 0); + + if (type == 1) { + sd->status.skill_point=0; + sd->status.base_level=1; + sd->status.job_level=1; + sd->status.base_exp=0; + sd->status.job_exp=0; + if (sd->sc.option !=0) + sd->sc.option = 0; + + sd->status.str=1; + sd->status.agi=1; + sd->status.vit=1; + sd->status.int_=1; + sd->status.dex=1; + sd->status.luk=1; + if (sd->status.class_ == JOB_NOVICE_HIGH) { + sd->status.status_point=100; // not 88 [celest] + // give platinum skills upon changing + pc_skill(sd,142,1,0); + pc_skill(sd,143,1,0); + } + } + + if (type == 2) { + sd->status.skill_point=0; + sd->status.base_level=1; + sd->status.job_level=1; + sd->status.base_exp=0; + sd->status.job_exp=0; + } + if (type == 3) { + sd->status.base_level=1; + sd->status.base_exp=0; + } + if (type == 4) { + sd->status.job_level=1; + sd->status.job_exp=0; + } + + clif_updatestatus(sd,SP_STATUSPOINT); + clif_updatestatus(sd,SP_STR); + clif_updatestatus(sd,SP_AGI); + clif_updatestatus(sd,SP_VIT); + clif_updatestatus(sd,SP_INT); + clif_updatestatus(sd,SP_DEX); + clif_updatestatus(sd,SP_LUK); + clif_updatestatus(sd,SP_BASELEVEL); + clif_updatestatus(sd,SP_JOBLEVEL); + clif_updatestatus(sd,SP_STATUSPOINT); + clif_updatestatus(sd,SP_BASEEXP); + clif_updatestatus(sd,SP_JOBEXP); + clif_updatestatus(sd,SP_NEXTBASEEXP); + clif_updatestatus(sd,SP_NEXTJOBEXP); + clif_updatestatus(sd,SP_SKILLPOINT); + + clif_updatestatus(sd,SP_USTR); // Updates needed stat points - Valaris + clif_updatestatus(sd,SP_UAGI); + clif_updatestatus(sd,SP_UVIT); + clif_updatestatus(sd,SP_UINT); + clif_updatestatus(sd,SP_UDEX); + clif_updatestatus(sd,SP_ULUK); // End Addition + + for (i=0; i<EQI_MAX; i++) { // unequip items that can't be equipped by base 1 [Valaris] + if (sd->equip_index[i] >= 0) + if (!pc_isequip(sd,sd->equip_index[i])) + pc_unequipitem(sd,sd->equip_index[i],2); + } + + if ((type == 1 || type == 2 || type == 3) && sd->status.party_id) + party_send_levelup(sd); + + status_calc_pc(sd,0); + clif_skillinfoblock(sd); + + return 0; } /*========================================== * /resetstate *------------------------------------------*/ -int pc_resetstate(struct map_session_data* sd) -{ - nullpo_ret(sd); - - if (battle_config.use_statpoint_table) - { // New statpoint table used here - Dexity - if (sd->status.base_level > MAX_LEVEL) - { //statp[] goes out of bounds, can't reset! - ShowError("pc_resetstate: Can't reset stats of %d:%d, the base level (%d) is greater than the max level supported (%d)\n", - sd->status.account_id, sd->status.char_id, sd->status.base_level, MAX_LEVEL); - return 0; - } - - sd->status.status_point = statp[sd->status.base_level] + ( sd->class_&JOBL_UPPER ? 52 : 0 ); // extra 52+48=100 stat points - } - else - { - int add=0; - add += pc_need_status_point(sd, SP_STR, 1-pc_getstat(sd, SP_STR)); - add += pc_need_status_point(sd, SP_AGI, 1-pc_getstat(sd, SP_AGI)); - add += pc_need_status_point(sd, SP_VIT, 1-pc_getstat(sd, SP_VIT)); - add += pc_need_status_point(sd, SP_INT, 1-pc_getstat(sd, SP_INT)); - add += pc_need_status_point(sd, SP_DEX, 1-pc_getstat(sd, SP_DEX)); - add += pc_need_status_point(sd, SP_LUK, 1-pc_getstat(sd, SP_LUK)); - - sd->status.status_point+=add; - } - - pc_setstat(sd, SP_STR, 1); - pc_setstat(sd, SP_AGI, 1); - pc_setstat(sd, SP_VIT, 1); - pc_setstat(sd, SP_INT, 1); - pc_setstat(sd, SP_DEX, 1); - pc_setstat(sd, SP_LUK, 1); - - clif_updatestatus(sd,SP_STR); - clif_updatestatus(sd,SP_AGI); - clif_updatestatus(sd,SP_VIT); - clif_updatestatus(sd,SP_INT); - clif_updatestatus(sd,SP_DEX); - clif_updatestatus(sd,SP_LUK); - - clif_updatestatus(sd,SP_USTR); // Updates needed stat points - Valaris - clif_updatestatus(sd,SP_UAGI); - clif_updatestatus(sd,SP_UVIT); - clif_updatestatus(sd,SP_UINT); - clif_updatestatus(sd,SP_UDEX); - clif_updatestatus(sd,SP_ULUK); // End Addition - - clif_updatestatus(sd,SP_STATUSPOINT); - - if( sd->mission_mobid ) { //bugreport:2200 - sd->mission_mobid = 0; - sd->mission_count = 0; - pc_setglobalreg(sd,"TK_MISSION_ID", 0); - } - - status_calc_pc(sd,0); - - return 1; +int pc_resetstate(struct map_session_data *sd) +{ + nullpo_ret(sd); + + if (battle_config.use_statpoint_table) { + // New statpoint table used here - Dexity + if (sd->status.base_level > MAX_LEVEL) { + //statp[] goes out of bounds, can't reset! + ShowError("pc_resetstate: Can't reset stats of %d:%d, the base level (%d) is greater than the max level supported (%d)\n", + sd->status.account_id, sd->status.char_id, sd->status.base_level, MAX_LEVEL); + return 0; + } + + sd->status.status_point = statp[sd->status.base_level] + (sd->class_&JOBL_UPPER ? 52 : 0); // extra 52+48=100 stat points + } else { + int add=0; + add += pc_need_status_point(sd, SP_STR, 1-pc_getstat(sd, SP_STR)); + add += pc_need_status_point(sd, SP_AGI, 1-pc_getstat(sd, SP_AGI)); + add += pc_need_status_point(sd, SP_VIT, 1-pc_getstat(sd, SP_VIT)); + add += pc_need_status_point(sd, SP_INT, 1-pc_getstat(sd, SP_INT)); + add += pc_need_status_point(sd, SP_DEX, 1-pc_getstat(sd, SP_DEX)); + add += pc_need_status_point(sd, SP_LUK, 1-pc_getstat(sd, SP_LUK)); + + sd->status.status_point+=add; + } + + pc_setstat(sd, SP_STR, 1); + pc_setstat(sd, SP_AGI, 1); + pc_setstat(sd, SP_VIT, 1); + pc_setstat(sd, SP_INT, 1); + pc_setstat(sd, SP_DEX, 1); + pc_setstat(sd, SP_LUK, 1); + + clif_updatestatus(sd,SP_STR); + clif_updatestatus(sd,SP_AGI); + clif_updatestatus(sd,SP_VIT); + clif_updatestatus(sd,SP_INT); + clif_updatestatus(sd,SP_DEX); + clif_updatestatus(sd,SP_LUK); + + clif_updatestatus(sd,SP_USTR); // Updates needed stat points - Valaris + clif_updatestatus(sd,SP_UAGI); + clif_updatestatus(sd,SP_UVIT); + clif_updatestatus(sd,SP_UINT); + clif_updatestatus(sd,SP_UDEX); + clif_updatestatus(sd,SP_ULUK); // End Addition + + clif_updatestatus(sd,SP_STATUSPOINT); + + if (sd->mission_mobid) { //bugreport:2200 + sd->mission_mobid = 0; + sd->mission_count = 0; + pc_setglobalreg(sd,"TK_MISSION_ID", 0); + } + + status_calc_pc(sd,0); + + return 1; } /*========================================== @@ -6222,210 +6322,215 @@ int pc_resetstate(struct map_session_data* sd) * if flag&2, just count total amount of skill points used by player, do not really reset. * if flag&4, just reset the skills if the player class is a bard/dancer type (for changesex.) *------------------------------------------*/ -int pc_resetskill(struct map_session_data* sd, int flag) -{ - int i, lv, inf2, skill_point=0; - nullpo_ret(sd); - - if( flag&4 && (sd->class_&MAPID_UPPERMASK) != MAPID_BARDDANCER ) - return 0; - - if( !(flag&2) ) { //Remove stuff lost when resetting skills. - - /** - * It has been confirmed on official server that when you reset skills with a ranked tweakwon your skills are not reset (because you have all of them anyway) - **/ - if( (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON) ) - return 0; - - if( pc_checkskill(sd, SG_DEVIL) && !pc_nextjobexp(sd) ) - clif_status_load(&sd->bl, SI_DEVIL, 0); //Remove perma blindness due to skill-reset. [Skotlex] - i = sd->sc.option; - if( i&OPTION_RIDING && pc_checkskill(sd, KN_RIDING) ) - i &= ~OPTION_RIDING; - if( i&OPTION_FALCON && pc_checkskill(sd, HT_FALCON) ) - i &= ~OPTION_FALCON; - if( i&OPTION_DRAGON && pc_checkskill(sd, RK_DRAGONTRAINING) ) - i &= ~OPTION_DRAGON; - if( i&OPTION_WUG && pc_checkskill(sd, RA_WUGMASTERY) ) - i &= ~OPTION_WUG; - if( i&OPTION_WUGRIDER && pc_checkskill(sd, RA_WUGRIDER) ) - i &= ~OPTION_WUGRIDER; - if( i&OPTION_MADOGEAR && ( sd->class_&MAPID_THIRDMASK ) == MAPID_MECHANIC ) - i &= ~OPTION_MADOGEAR; - if( i&OPTION_MOUNTING ) - i &= ~OPTION_MOUNTING; +int pc_resetskill(struct map_session_data *sd, int flag) +{ + int i, lv, inf2, skill_point=0; + nullpo_ret(sd); + + if (flag&4 && (sd->class_&MAPID_UPPERMASK) != MAPID_BARDDANCER) + return 0; + + if (!(flag&2)) { //Remove stuff lost when resetting skills. + + /** + * It has been confirmed on official server that when you reset skills with a ranked tweakwon your skills are not reset (because you have all of them anyway) + **/ + if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON)) + return 0; + + if (pc_checkskill(sd, SG_DEVIL) && !pc_nextjobexp(sd)) + clif_status_load(&sd->bl, SI_DEVIL, 0); //Remove perma blindness due to skill-reset. [Skotlex] + i = sd->sc.option; + if (i&OPTION_RIDING && pc_checkskill(sd, KN_RIDING)) + i &= ~OPTION_RIDING; + if (i&OPTION_FALCON && pc_checkskill(sd, HT_FALCON)) + i &= ~OPTION_FALCON; + if (i&OPTION_DRAGON && pc_checkskill(sd, RK_DRAGONTRAINING)) + i &= ~OPTION_DRAGON; + if (i&OPTION_WUG && pc_checkskill(sd, RA_WUGMASTERY)) + i &= ~OPTION_WUG; + if (i&OPTION_WUGRIDER && pc_checkskill(sd, RA_WUGRIDER)) + i &= ~OPTION_WUGRIDER; + if (i&OPTION_MADOGEAR && (sd->class_&MAPID_THIRDMASK) == MAPID_MECHANIC) + i &= ~OPTION_MADOGEAR; + if (i&OPTION_MOUNTING) + i &= ~OPTION_MOUNTING; #ifndef NEW_CARTS - if( i&OPTION_CART && pc_checkskill(sd, MC_PUSHCART) ) - i &= ~OPTION_CART; + if (i&OPTION_CART && pc_checkskill(sd, MC_PUSHCART)) + i &= ~OPTION_CART; #else - if( sd->sc.data[SC_PUSH_CART] ) - pc_setcart(sd, 0); + if (sd->sc.data[SC_PUSH_CART]) + pc_setcart(sd, 0); #endif - if( i != sd->sc.option ) - pc_setoption(sd, i); - - if( merc_is_hom_active(sd->hd) && pc_checkskill(sd, AM_CALLHOMUN) ) - merc_hom_vaporize(sd, 0); - } - - for( i = 1; i < MAX_SKILL; i++ ) - { - lv = sd->status.skill[i].lv; - if (lv < 1) continue; - - inf2 = skill_get_inf2(i); - - if( inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL) ) //Avoid reseting wedding/linker skills. - continue; - - // Don't reset trick dead if not a novice/baby - if( i == NV_TRICKDEAD && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE ) - { - sd->status.skill[i].lv = 0; - sd->status.skill[i].flag = 0; - continue; - } - - // do not reset basic skill - if( i == NV_BASIC && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE ) - continue; - - if( flag&4 && !skill_ischangesex(i) ) - continue; - - if( inf2&INF2_QUEST_SKILL && !battle_config.quest_skill_learn ) - { //Only handle quest skills in a special way when you can't learn them manually - if( battle_config.quest_skill_reset && !(flag&2) ) - { //Wipe them - sd->status.skill[i].lv = 0; - sd->status.skill[i].flag = 0; - } - continue; - } - if( sd->status.skill[i].flag == SKILL_FLAG_PERMANENT ) - skill_point += lv; - else - if( sd->status.skill[i].flag >= SKILL_FLAG_REPLACED_LV_0 ) - skill_point += (sd->status.skill[i].flag - SKILL_FLAG_REPLACED_LV_0); - - if( !(flag&2) ) - {// reset - sd->status.skill[i].lv = 0; - sd->status.skill[i].flag = 0; - } - } - - if( flag&2 || !skill_point ) return skill_point; - - sd->status.skill_point += skill_point; - - if( flag&1 ) - { - clif_updatestatus(sd,SP_SKILLPOINT); - clif_skillinfoblock(sd); - status_calc_pc(sd,0); - } - - return skill_point; + if (i != sd->sc.option) + pc_setoption(sd, i); + + if (merc_is_hom_active(sd->hd) && pc_checkskill(sd, AM_CALLHOMUN)) + merc_hom_vaporize(sd, 0); + } + + for (i = 1; i < MAX_SKILL; i++) { + lv = sd->status.skill[i].lv; + if (lv < 1) continue; + + inf2 = skill_get_inf2(i); + + if (inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL)) //Avoid reseting wedding/linker skills. + continue; + + // Don't reset trick dead if not a novice/baby + if (i == NV_TRICKDEAD && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE) { + sd->status.skill[i].lv = 0; + sd->status.skill[i].flag = 0; + continue; + } + + // do not reset basic skill + if (i == NV_BASIC && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE) + continue; + + if (flag&4 && !skill_ischangesex(i)) + continue; + + if (inf2&INF2_QUEST_SKILL && !battle_config.quest_skill_learn) { + //Only handle quest skills in a special way when you can't learn them manually + if (battle_config.quest_skill_reset && !(flag&2)) { + //Wipe them + sd->status.skill[i].lv = 0; + sd->status.skill[i].flag = 0; + } + continue; + } + if (sd->status.skill[i].flag == SKILL_FLAG_PERMANENT) + skill_point += lv; + else if (sd->status.skill[i].flag >= SKILL_FLAG_REPLACED_LV_0) + skill_point += (sd->status.skill[i].flag - SKILL_FLAG_REPLACED_LV_0); + + if (!(flag&2)) { + // reset + sd->status.skill[i].lv = 0; + sd->status.skill[i].flag = 0; + } + } + + if (flag&2 || !skill_point) return skill_point; + + sd->status.skill_point += skill_point; + + if (flag&1) { + clif_updatestatus(sd,SP_SKILLPOINT); + clif_skillinfoblock(sd); + status_calc_pc(sd,0); + } + + return skill_point; } /*========================================== * /resetfeel [Komurka] *------------------------------------------*/ -int pc_resetfeel(struct map_session_data* sd) +int pc_resetfeel(struct map_session_data *sd) { - int i; - nullpo_ret(sd); + int i; + nullpo_ret(sd); - for (i=0; i<MAX_PC_FEELHATE; i++) - { - sd->feel_map[i].m = -1; - sd->feel_map[i].index = 0; - pc_setglobalreg(sd,sg_info[i].feel_var,0); - } + for (i=0; i<MAX_PC_FEELHATE; i++) { + sd->feel_map[i].m = -1; + sd->feel_map[i].index = 0; + pc_setglobalreg(sd,sg_info[i].feel_var,0); + } - return 0; + return 0; } -int pc_resethate(struct map_session_data* sd) +int pc_resethate(struct map_session_data *sd) { - int i; - nullpo_ret(sd); + int i; + nullpo_ret(sd); - for (i=0; i<3; i++) - { - sd->hate_mob[i] = -1; - pc_setglobalreg(sd,sg_info[i].hate_var,0); - } - return 0; + for (i=0; i<3; i++) { + sd->hate_mob[i] = -1; + pc_setglobalreg(sd,sg_info[i].hate_var,0); + } + return 0; } int pc_skillatk_bonus(struct map_session_data *sd, int skill_num) { - int i, bonus = 0; + int i, bonus = 0; - ARR_FIND(0, ARRAYLENGTH(sd->skillatk), i, sd->skillatk[i].id == skill_num); - if( i < ARRAYLENGTH(sd->skillatk) ) bonus = sd->skillatk[i].val; + ARR_FIND(0, ARRAYLENGTH(sd->skillatk), i, sd->skillatk[i].id == skill_num); + if (i < ARRAYLENGTH(sd->skillatk)) bonus = sd->skillatk[i].val; - return bonus; + return bonus; } -int pc_skillheal_bonus(struct map_session_data *sd, int skill_num) { - int i, bonus = sd->bonus.add_heal_rate; +int pc_skillheal_bonus(struct map_session_data *sd, int skill_num) +{ + int i, bonus = sd->bonus.add_heal_rate; - if( bonus ) { - switch( skill_num ) { - case AL_HEAL: if( !(battle_config.skill_add_heal_rate&1) ) bonus = 0; break; - case PR_SANCTUARY: if( !(battle_config.skill_add_heal_rate&2) ) bonus = 0; break; - case AM_POTIONPITCHER: if( !(battle_config.skill_add_heal_rate&4) ) bonus = 0; break; - case CR_SLIMPITCHER: if( !(battle_config.skill_add_heal_rate&8) ) bonus = 0; break; - case BA_APPLEIDUN: if( !(battle_config.skill_add_heal_rate&16)) bonus = 0; break; - } - } + if (bonus) { + switch (skill_num) { + case AL_HEAL: + if (!(battle_config.skill_add_heal_rate&1)) bonus = 0; + break; + case PR_SANCTUARY: + if (!(battle_config.skill_add_heal_rate&2)) bonus = 0; + break; + case AM_POTIONPITCHER: + if (!(battle_config.skill_add_heal_rate&4)) bonus = 0; + break; + case CR_SLIMPITCHER: + if (!(battle_config.skill_add_heal_rate&8)) bonus = 0; + break; + case BA_APPLEIDUN: + if (!(battle_config.skill_add_heal_rate&16)) bonus = 0; + break; + } + } - ARR_FIND(0, ARRAYLENGTH(sd->skillheal), i, sd->skillheal[i].id == skill_num); + ARR_FIND(0, ARRAYLENGTH(sd->skillheal), i, sd->skillheal[i].id == skill_num); - if( i < ARRAYLENGTH(sd->skillheal) ) - bonus += sd->skillheal[i].val; + if (i < ARRAYLENGTH(sd->skillheal)) + bonus += sd->skillheal[i].val; - return bonus; + return bonus; } -int pc_skillheal2_bonus(struct map_session_data *sd, int skill_num) { - int i, bonus = sd->bonus.add_heal2_rate; +int pc_skillheal2_bonus(struct map_session_data *sd, int skill_num) +{ + int i, bonus = sd->bonus.add_heal2_rate; - ARR_FIND(0, ARRAYLENGTH(sd->skillheal2), i, sd->skillheal2[i].id == skill_num); + ARR_FIND(0, ARRAYLENGTH(sd->skillheal2), i, sd->skillheal2[i].id == skill_num); - if( i < ARRAYLENGTH(sd->skillheal2) ) - bonus += sd->skillheal2[i].val; + if (i < ARRAYLENGTH(sd->skillheal2)) + bonus += sd->skillheal2[i].val; - return bonus; + return bonus; } -void pc_respawn(struct map_session_data* sd, clr_type clrtype) +void pc_respawn(struct map_session_data *sd, clr_type clrtype) { - if( !pc_isdead(sd) ) - return; // not applicable - if( sd->bg_id && bg_member_respawn(sd) ) - return; // member revived by battleground + if (!pc_isdead(sd)) + return; // not applicable + if (sd->bg_id && bg_member_respawn(sd)) + return; // member revived by battleground - pc_setstand(sd); - pc_setrestartvalue(sd,3); - if( pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, clrtype) ) - clif_resurrection(&sd->bl, 1); //If warping fails, send a normal stand up packet. + pc_setstand(sd); + pc_setrestartvalue(sd,3); + if (pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, clrtype)) + clif_resurrection(&sd->bl, 1); //If warping fails, send a normal stand up packet. } static int pc_respawn_timer(int tid, unsigned int tick, int id, intptr_t data) { - struct map_session_data *sd = map_id2sd(id); - if( sd != NULL ) - { - sd->pvp_point=0; - pc_respawn(sd,CLR_OUTSIGHT); - } + struct map_session_data *sd = map_id2sd(id); + if (sd != NULL) { + sd->pvp_point=0; + pc_respawn(sd,CLR_OUTSIGHT); + } - return 0; + return 0; } /*========================================== @@ -6433,29 +6538,28 @@ static int pc_respawn_timer(int tid, unsigned int tick, int id, intptr_t data) *------------------------------------------*/ void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int hp, unsigned int sp) { - if (sp) clif_updatestatus(sd,SP_SP); - if (hp) clif_updatestatus(sd,SP_HP); - else return; + if (sp) clif_updatestatus(sd,SP_SP); + if (hp) clif_updatestatus(sd,SP_HP); + else return; - if( !src || src == &sd->bl ) - return; + if (!src || src == &sd->bl) + return; - if( pc_issit(sd) ) - { - pc_setstand(sd); - skill_sit(sd,0); - } + if (pc_issit(sd)) { + pc_setstand(sd); + skill_sit(sd,0); + } - if( sd->progressbar.npc_id ) - clif_progressbar_abort(sd); + if (sd->progressbar.npc_id) + clif_progressbar_abort(sd); - if( sd->status.pet_id > 0 && sd->pd && battle_config.pet_damage_support ) - pet_target_check(sd,src,1); + if (sd->status.pet_id > 0 && sd->pd && battle_config.pet_damage_support) + pet_target_check(sd,src,1); - if( sd->status.ele_id > 0 ) - elemental_set_target(sd,src); + if (sd->status.ele_id > 0) + elemental_set_target(sd,src); - sd->canlog_tick = gettick(); + sd->canlog_tick = gettick(); } /*========================================== @@ -6463,398 +6567,448 @@ void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int h *------------------------------------------*/ int pc_dead(struct map_session_data *sd,struct block_list *src) { - int i=0,j=0,k=0; - unsigned int tick = gettick(); - - for(k = 0; k < 5; k++) - if (sd->devotion[k]){ - struct map_session_data *devsd = map_id2sd(sd->devotion[k]); - if (devsd) - status_change_end(&devsd->bl, SC_DEVOTION, INVALID_TIMER); - sd->devotion[k] = 0; - } - - if(sd->status.pet_id > 0 && sd->pd) { - struct pet_data *pd = sd->pd; - if( !map[sd->bl.m].flag.noexppenalty ) { - pet_set_intimate(pd, pd->pet.intimate - pd->petDB->die); - if( pd->pet.intimate < 0 ) - pd->pet.intimate = 0; - clif_send_petdata(sd,sd->pd,1,pd->pet.intimate); - } - if( sd->pd->target_id ) // Unlock all targets... - pet_unlocktarget(sd->pd); - } - - if (sd->status.hom_id > 0){ - if(battle_config.homunculus_auto_vapor && sd->hd && !sd->hd->sc.data[SC_LIGHT_OF_REGENE]) - merc_hom_vaporize(sd, 0); - } - - if( sd->md ) - merc_delete(sd->md, 3); // Your mercenary soldier has ran away. - - if( sd->ed ) - elemental_delete(sd->ed, 0); - - // Leave duel if you die [LuzZza] - if(battle_config.duel_autoleave_when_die) { - if(sd->duel_group > 0) - duel_leave(sd->duel_group, sd); - if(sd->duel_invite > 0) - duel_reject(sd->duel_invite, sd); - } - - pc_setglobalreg(sd,"PC_DIE_COUNTER",sd->die_counter+1); - pc_setparam(sd, SP_KILLERRID, src?src->id:0); - - if( sd->bg_id ) { - struct battleground_data *bg; - if( (bg = bg_team_search(sd->bg_id)) != NULL && bg->die_event[0] ) - npc_event(sd, bg->die_event, 0); - } - - // Clear anything NPC-related when you die and was interacting with one. - if (sd->npc_id) - { - if (sd->state.using_fake_npc) - sd->state.using_fake_npc = 0; - if (sd->state.menu_or_input) - sd->state.menu_or_input = 0; - if (sd->npc_menu) - sd->npc_menu = 0; - - npc_event_dequeue(sd); - } - - npc_script_event(sd,NPCE_DIE); - - /* e.g. not killed thru pc_damage */ - if( pc_issit(sd) ) { - clif_status_load(&sd->bl,SI_SIT,0); - } - - pc_setdead(sd); - //Reset menu skills/item skills - if (sd->skillitem) - sd->skillitem = sd->skillitemlv = 0; - if (sd->menuskill_id) - sd->menuskill_id = sd->menuskill_val = 0; - //Reset ticks. - sd->hp_loss.tick = sd->sp_loss.tick = sd->hp_regen.tick = sd->sp_regen.tick = 0; - - if ( sd && sd->spiritball ) - pc_delspiritball(sd,sd->spiritball,0); - - for(i = 1; i < 5; i++) - pc_del_talisman(sd, sd->talisman[i], i); - - if (src) - switch (src->type) { - case BL_MOB: - { - struct mob_data *md=(struct mob_data *)src; - if(md->target_id==sd->bl.id) - mob_unlocktarget(md,tick); - if(battle_config.mobs_level_up && md->status.hp && - (unsigned int)md->level < pc_maxbaselv(sd) && - !md->guardian_data && !md->special_state.ai// Guardians/summons should not level. [Skotlex] - ) { // monster level up [Valaris] - clif_misceffect(&md->bl,0); - md->level++; - status_calc_mob(md, 0); - status_percent_heal(src,10,0); - - if( battle_config.show_mob_info&4 ) - {// update name with new level - clif_charnameack(0, &md->bl); - } - } - src = battle_get_master(src); // Maybe Player Summon - } - break; - case BL_PET: //Pass on to master... - src = &((TBL_PET*)src)->msd->bl; - break; - case BL_HOM: - src = &((TBL_HOM*)src)->master->bl; - break; - case BL_MER: - src = &((TBL_MER*)src)->master->bl; - break; - } - - if (src && src->type == BL_PC) - { - struct map_session_data *ssd = (struct map_session_data *)src; - pc_setparam(ssd, SP_KILLEDRID, sd->bl.id); - npc_script_event(ssd, NPCE_KILLPC); - - if (battle_config.pk_mode&2) { - ssd->status.manner -= 5; - if(ssd->status.manner < 0) - sc_start(src,SC_NOCHAT,100,0,0); + int i=0,j=0,k=0; + unsigned int tick = gettick(); + + for (k = 0; k < 5; k++) + if (sd->devotion[k]) { + struct map_session_data *devsd = map_id2sd(sd->devotion[k]); + if (devsd) + status_change_end(&devsd->bl, SC_DEVOTION, INVALID_TIMER); + sd->devotion[k] = 0; + } + + if (sd->status.pet_id > 0 && sd->pd) { + struct pet_data *pd = sd->pd; + if (!map[sd->bl.m].flag.noexppenalty) { + pet_set_intimate(pd, pd->pet.intimate - pd->petDB->die); + if (pd->pet.intimate < 0) + pd->pet.intimate = 0; + clif_send_petdata(sd,sd->pd,1,pd->pet.intimate); + } + if (sd->pd->target_id) // Unlock all targets... + pet_unlocktarget(sd->pd); + } + + if (sd->status.hom_id > 0) { + if (battle_config.homunculus_auto_vapor && sd->hd && !sd->hd->sc.data[SC_LIGHT_OF_REGENE]) + merc_hom_vaporize(sd, 0); + } + + if (sd->md) + merc_delete(sd->md, 3); // Your mercenary soldier has ran away. + + if (sd->ed) + elemental_delete(sd->ed, 0); + + // Leave duel if you die [LuzZza] + if (battle_config.duel_autoleave_when_die) { + if (sd->duel_group > 0) + duel_leave(sd->duel_group, sd); + if (sd->duel_invite > 0) + duel_reject(sd->duel_invite, sd); + } + + pc_setglobalreg(sd,"PC_DIE_COUNTER",sd->die_counter+1); + pc_setparam(sd, SP_KILLERRID, src?src->id:0); + + if (sd->bg_id) { + struct battleground_data *bg; + if ((bg = bg_team_search(sd->bg_id)) != NULL && bg->die_event[0]) + npc_event(sd, bg->die_event, 0); + } + + // Clear anything NPC-related when you die and was interacting with one. + if (sd->npc_id) { + if (sd->state.using_fake_npc) + sd->state.using_fake_npc = 0; + if (sd->state.menu_or_input) + sd->state.menu_or_input = 0; + if (sd->npc_menu) + sd->npc_menu = 0; + + npc_event_dequeue(sd); + } + + npc_script_event(sd,NPCE_DIE); + + /* e.g. not killed thru pc_damage */ + if (pc_issit(sd)) { + clif_status_load(&sd->bl,SI_SIT,0); + } + + pc_setdead(sd); + //Reset menu skills/item skills + if (sd->skillitem) + sd->skillitem = sd->skillitemlv = 0; + if (sd->menuskill_id) + sd->menuskill_id = sd->menuskill_val = 0; + //Reset ticks. + sd->hp_loss.tick = sd->sp_loss.tick = sd->hp_regen.tick = sd->sp_regen.tick = 0; + + if (sd && sd->spiritball) + pc_delspiritball(sd,sd->spiritball,0); + + for (i = 1; i < 5; i++) + pc_del_talisman(sd, sd->talisman[i], i); + + if (src) + switch (src->type) { + case BL_MOB: { + struct mob_data *md=(struct mob_data *)src; + if (md->target_id==sd->bl.id) + mob_unlocktarget(md,tick); + if (battle_config.mobs_level_up && md->status.hp && + (unsigned int)md->level < pc_maxbaselv(sd) && + !md->guardian_data && !md->special_state.ai// Guardians/summons should not level. [Skotlex] + ) { // monster level up [Valaris] + clif_misceffect(&md->bl,0); + md->level++; + status_calc_mob(md, 0); + status_percent_heal(src,10,0); + + if (battle_config.show_mob_info&4) { + // update name with new level + clif_charnameack(0, &md->bl); + } + } + src = battle_get_master(src); // Maybe Player Summon + } + break; + case BL_PET: //Pass on to master... + src = &((TBL_PET *)src)->msd->bl; + break; + case BL_HOM: + src = &((TBL_HOM *)src)->master->bl; + break; + case BL_MER: + src = &((TBL_MER *)src)->master->bl; + break; + } + + if (src && src->type == BL_PC) { + struct map_session_data *ssd = (struct map_session_data *)src; + pc_setparam(ssd, SP_KILLEDRID, sd->bl.id); + npc_script_event(ssd, NPCE_KILLPC); + + if (battle_config.pk_mode&2) { + ssd->status.manner -= 5; + if (ssd->status.manner < 0) + sc_start(src,SC_NOCHAT,100,0,0); #if 0 - // PK/Karma system code (not enabled yet) [celest] - // originally from Kade Online, so i don't know if any of these is correct ^^; - // note: karma is measured REVERSE, so more karma = more 'evil' / less honourable, - // karma going down = more 'good' / more honourable. - // The Karma System way... + // PK/Karma system code (not enabled yet) [celest] + // originally from Kade Online, so i don't know if any of these is correct ^^; + // note: karma is measured REVERSE, so more karma = more 'evil' / less honourable, + // karma going down = more 'good' / more honourable. + // The Karma System way... - if (sd->status.karma > ssd->status.karma) { // If player killed was more evil - sd->status.karma--; - ssd->status.karma--; - } - else if (sd->status.karma < ssd->status.karma) // If player killed was more good - ssd->status.karma++; + if (sd->status.karma > ssd->status.karma) { // If player killed was more evil + sd->status.karma--; + ssd->status.karma--; + } else if (sd->status.karma < ssd->status.karma) // If player killed was more good + ssd->status.karma++; - // or the PK System way... + // or the PK System way... - if (sd->status.karma > 0) // player killed is dishonourable? - ssd->status.karma--; // honour points earned - sd->status.karma++; // honour points lost + if (sd->status.karma > 0) // player killed is dishonourable? + ssd->status.karma--; // honour points earned + sd->status.karma++; // honour points lost - // To-do: Receive exp on certain occasions + // To-do: Receive exp on certain occasions #endif - } - } - - if(battle_config.bone_drop==2 - || (battle_config.bone_drop==1 && map[sd->bl.m].flag.pvp)) - { - struct item item_tmp; - memset(&item_tmp,0,sizeof(item_tmp)); - item_tmp.nameid=ITEMID_SKULL_; - item_tmp.identify=1; - item_tmp.card[0]=CARD0_CREATE; - item_tmp.card[1]=0; - item_tmp.card[2]=GetWord(sd->status.char_id,0); // CharId - item_tmp.card[3]=GetWord(sd->status.char_id,1); - map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); - } - - // activate Steel body if a super novice dies at 99+% exp [celest] - if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && !sd->state.snovice_dead_flag) - { - unsigned int next = pc_nextbaseexp(sd); - if( next == 0 ) next = pc_thisbaseexp(sd); - if( get_percentage(sd->status.base_exp,next) >= 99 ) { - sd->state.snovice_dead_flag = 1; - pc_setstand(sd); - status_percent_heal(&sd->bl, 100, 100); - clif_resurrection(&sd->bl, 1); - if(battle_config.pc_invincible_time) - pc_setinvincibletimer(sd, battle_config.pc_invincible_time); - sc_start(&sd->bl,status_skill2sc(MO_STEELBODY),100,1,skill_get_time(MO_STEELBODY,1)); - if(map_flag_gvg(sd->bl.m)) - pc_respawn_timer(INVALID_TIMER, gettick(), sd->bl.id, 0); - return 0; - } - } - - // changed penalty options, added death by player if pk_mode [Valaris] - if(battle_config.death_penalty_type - && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE // only novices will receive no penalty - && !map[sd->bl.m].flag.noexppenalty && !map_flag_gvg(sd->bl.m) - && !sd->sc.data[SC_BABY] && !sd->sc.data[SC_LIFEINSURANCE]) - { - unsigned int base_penalty =0; - if (battle_config.death_penalty_base > 0) { - switch (battle_config.death_penalty_type) { - case 1: - base_penalty = (unsigned int) ((double)pc_nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000); - break; - case 2: - base_penalty = (unsigned int) ((double)sd->status.base_exp * (double)battle_config.death_penalty_base/10000); - break; - } - if(base_penalty) { - if (battle_config.pk_mode && src && src->type==BL_PC) - base_penalty*=2; - sd->status.base_exp -= min(sd->status.base_exp, base_penalty); - clif_updatestatus(sd,SP_BASEEXP); - } - } - if(battle_config.death_penalty_job > 0) - { - base_penalty = 0; - switch (battle_config.death_penalty_type) { - case 1: - base_penalty = (unsigned int) ((double)pc_nextjobexp(sd) * (double)battle_config.death_penalty_job/10000); - break; - case 2: - base_penalty = (unsigned int) ((double)sd->status.job_exp * (double)battle_config.death_penalty_job/10000); - break; - } - if(base_penalty) { - if (battle_config.pk_mode && src && src->type==BL_PC) - base_penalty*=2; - sd->status.job_exp -= min(sd->status.job_exp, base_penalty); - clif_updatestatus(sd,SP_JOBEXP); - } - } - if(battle_config.zeny_penalty > 0 && !map[sd->bl.m].flag.nozenypenalty) - { - base_penalty = (unsigned int)((double)sd->status.zeny * (double)battle_config.zeny_penalty / 10000.); - if(base_penalty) - pc_payzeny(sd, base_penalty, LOG_TYPE_PICKDROP_PLAYER, NULL); - } - } - - if(map[sd->bl.m].flag.pvp_nightmaredrop) - { // Moved this outside so it works when PVP isn't enabled and during pk mode [Ancyker] - for(j=0;j<MAX_DROP_PER_MAP;j++){ - int id = map[sd->bl.m].drop_list[j].drop_id; - int type = map[sd->bl.m].drop_list[j].drop_type; - int per = map[sd->bl.m].drop_list[j].drop_per; - if(id == 0) - continue; - if(id == -1){ - int eq_num=0,eq_n[MAX_INVENTORY]; - memset(eq_n,0,sizeof(eq_n)); - for(i=0;i<MAX_INVENTORY;i++){ - int k; - if( (type == 1 && !sd->status.inventory[i].equip) - || (type == 2 && sd->status.inventory[i].equip) - || type == 3) - { - ARR_FIND( 0, MAX_INVENTORY, k, eq_n[k] <= 0 ); - if( k < MAX_INVENTORY ) - eq_n[k] = i; - - eq_num++; - } - } - if(eq_num > 0){ - int n = eq_n[rnd()%eq_num]; - if(rnd()%10000 < per){ - if(sd->status.inventory[n].equip) - pc_unequipitem(sd,n,3); - pc_dropitem(sd,n,1); - } - } - } - else if(id > 0){ - for(i=0;i<MAX_INVENTORY;i++){ - if(sd->status.inventory[i].nameid == id - && rnd()%10000 < per - && ((type == 1 && !sd->status.inventory[i].equip) - || (type == 2 && sd->status.inventory[i].equip) - || type == 3) ){ - if(sd->status.inventory[i].equip) - pc_unequipitem(sd,i,3); - pc_dropitem(sd,i,1); - break; - } - } - } - } - } - // pvp - // disable certain pvp functions on pk_mode [Valaris] - if( map[sd->bl.m].flag.pvp && !battle_config.pk_mode && !map[sd->bl.m].flag.pvp_nocalcrank ) - { - sd->pvp_point -= 5; - sd->pvp_lost++; - if( src && src->type == BL_PC ) - { - struct map_session_data *ssd = (struct map_session_data *)src; - ssd->pvp_point++; - ssd->pvp_won++; - } - if( sd->pvp_point < 0 ) - { - add_timer(tick+1000, pc_respawn_timer,sd->bl.id,0); - return 1|8; - } - } - //GvG - if( map_flag_gvg(sd->bl.m) ) - { - add_timer(tick+1000, pc_respawn_timer, sd->bl.id, 0); - return 1|8; - } - else if( sd->bg_id ) - { - struct battleground_data *bg = bg_team_search(sd->bg_id); - if( bg && bg->mapindex > 0 ) - { // Respawn by BG - add_timer(tick+1000, pc_respawn_timer, sd->bl.id, 0); - return 1|8; - } - } - - - //Reset "can log out" tick. - if( battle_config.prevent_logout ) - sd->canlog_tick = gettick() - battle_config.prevent_logout; - return 1; -} - -void pc_revive(struct map_session_data *sd,unsigned int hp, unsigned int sp) { - if(hp) clif_updatestatus(sd,SP_HP); - if(sp) clif_updatestatus(sd,SP_SP); - - pc_setstand(sd); - if(battle_config.pc_invincible_time > 0) - pc_setinvincibletimer(sd, battle_config.pc_invincible_time); - - if( sd->state.gmaster_flag ) { - guild_guildaura_refresh(sd,GD_LEADERSHIP,guild_checkskill(sd->state.gmaster_flag,GD_LEADERSHIP)); - guild_guildaura_refresh(sd,GD_GLORYWOUNDS,guild_checkskill(sd->state.gmaster_flag,GD_GLORYWOUNDS)); - guild_guildaura_refresh(sd,GD_SOULCOLD,guild_checkskill(sd->state.gmaster_flag,GD_SOULCOLD)); - guild_guildaura_refresh(sd,GD_HAWKEYES,guild_checkskill(sd->state.gmaster_flag,GD_HAWKEYES)); - } + } + } + + if (battle_config.bone_drop==2 + || (battle_config.bone_drop==1 && map[sd->bl.m].flag.pvp)) { + struct item item_tmp; + memset(&item_tmp,0,sizeof(item_tmp)); + item_tmp.nameid=ITEMID_SKULL_; + item_tmp.identify=1; + item_tmp.card[0]=CARD0_CREATE; + item_tmp.card[1]=0; + item_tmp.card[2]=GetWord(sd->status.char_id,0); // CharId + item_tmp.card[3]=GetWord(sd->status.char_id,1); + map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + } + + // activate Steel body if a super novice dies at 99+% exp [celest] + if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && !sd->state.snovice_dead_flag) { + unsigned int next = pc_nextbaseexp(sd); + if (next == 0) next = pc_thisbaseexp(sd); + if (get_percentage(sd->status.base_exp,next) >= 99) { + sd->state.snovice_dead_flag = 1; + pc_setstand(sd); + status_percent_heal(&sd->bl, 100, 100); + clif_resurrection(&sd->bl, 1); + if (battle_config.pc_invincible_time) + pc_setinvincibletimer(sd, battle_config.pc_invincible_time); + sc_start(&sd->bl,status_skill2sc(MO_STEELBODY),100,1,skill_get_time(MO_STEELBODY,1)); + if (map_flag_gvg(sd->bl.m)) + pc_respawn_timer(INVALID_TIMER, gettick(), sd->bl.id, 0); + return 0; + } + } + + // changed penalty options, added death by player if pk_mode [Valaris] + if (battle_config.death_penalty_type + && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE // only novices will receive no penalty + && !map[sd->bl.m].flag.noexppenalty && !map_flag_gvg(sd->bl.m) + && !sd->sc.data[SC_BABY] && !sd->sc.data[SC_LIFEINSURANCE]) { + unsigned int base_penalty =0; + if (battle_config.death_penalty_base > 0) { + switch (battle_config.death_penalty_type) { + case 1: + base_penalty = (unsigned int)((double)pc_nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000); + break; + case 2: + base_penalty = (unsigned int)((double)sd->status.base_exp * (double)battle_config.death_penalty_base/10000); + break; + } + if (base_penalty) { + if (battle_config.pk_mode && src && src->type==BL_PC) + base_penalty*=2; + sd->status.base_exp -= min(sd->status.base_exp, base_penalty); + clif_updatestatus(sd,SP_BASEEXP); + } + } + if (battle_config.death_penalty_job > 0) { + base_penalty = 0; + switch (battle_config.death_penalty_type) { + case 1: + base_penalty = (unsigned int)((double)pc_nextjobexp(sd) * (double)battle_config.death_penalty_job/10000); + break; + case 2: + base_penalty = (unsigned int)((double)sd->status.job_exp * (double)battle_config.death_penalty_job/10000); + break; + } + if (base_penalty) { + if (battle_config.pk_mode && src && src->type==BL_PC) + base_penalty*=2; + sd->status.job_exp -= min(sd->status.job_exp, base_penalty); + clif_updatestatus(sd,SP_JOBEXP); + } + } + if (battle_config.zeny_penalty > 0 && !map[sd->bl.m].flag.nozenypenalty) { + base_penalty = (unsigned int)((double)sd->status.zeny * (double)battle_config.zeny_penalty / 10000.); + if (base_penalty) + pc_payzeny(sd, base_penalty, LOG_TYPE_PICKDROP_PLAYER, NULL); + } + } + + if (map[sd->bl.m].flag.pvp_nightmaredrop) { + // Moved this outside so it works when PVP isn't enabled and during pk mode [Ancyker] + for (j=0; j<MAX_DROP_PER_MAP; j++) { + int id = map[sd->bl.m].drop_list[j].drop_id; + int type = map[sd->bl.m].drop_list[j].drop_type; + int per = map[sd->bl.m].drop_list[j].drop_per; + if (id == 0) + continue; + if (id == -1) { + int eq_num=0,eq_n[MAX_INVENTORY]; + memset(eq_n,0,sizeof(eq_n)); + for (i=0; i<MAX_INVENTORY; i++) { + int k; + if ((type == 1 && !sd->status.inventory[i].equip) + || (type == 2 && sd->status.inventory[i].equip) + || type == 3) { + ARR_FIND(0, MAX_INVENTORY, k, eq_n[k] <= 0); + if (k < MAX_INVENTORY) + eq_n[k] = i; + + eq_num++; + } + } + if (eq_num > 0) { + int n = eq_n[rnd()%eq_num]; + if (rnd()%10000 < per) { + if (sd->status.inventory[n].equip) + pc_unequipitem(sd,n,3); + pc_dropitem(sd,n,1); + } + } + } else if (id > 0) { + for (i=0; i<MAX_INVENTORY; i++) { + if (sd->status.inventory[i].nameid == id + && rnd()%10000 < per + && ((type == 1 && !sd->status.inventory[i].equip) + || (type == 2 && sd->status.inventory[i].equip) + || type == 3)) { + if (sd->status.inventory[i].equip) + pc_unequipitem(sd,i,3); + pc_dropitem(sd,i,1); + break; + } + } + } + } + } + // pvp + // disable certain pvp functions on pk_mode [Valaris] + if (map[sd->bl.m].flag.pvp && !battle_config.pk_mode && !map[sd->bl.m].flag.pvp_nocalcrank) { + sd->pvp_point -= 5; + sd->pvp_lost++; + if (src && src->type == BL_PC) { + struct map_session_data *ssd = (struct map_session_data *)src; + ssd->pvp_point++; + ssd->pvp_won++; + } + if (sd->pvp_point < 0) { + add_timer(tick+1000, pc_respawn_timer,sd->bl.id,0); + return 1|8; + } + } + //GvG + if (map_flag_gvg(sd->bl.m)) { + add_timer(tick+1000, pc_respawn_timer, sd->bl.id, 0); + return 1|8; + } else if (sd->bg_id) { + struct battleground_data *bg = bg_team_search(sd->bg_id); + if (bg && bg->mapindex > 0) { + // Respawn by BG + add_timer(tick+1000, pc_respawn_timer, sd->bl.id, 0); + return 1|8; + } + } + + + //Reset "can log out" tick. + if (battle_config.prevent_logout) + sd->canlog_tick = gettick() - battle_config.prevent_logout; + return 1; +} + +void pc_revive(struct map_session_data *sd,unsigned int hp, unsigned int sp) +{ + if (hp) clif_updatestatus(sd,SP_HP); + if (sp) clif_updatestatus(sd,SP_SP); + + pc_setstand(sd); + if (battle_config.pc_invincible_time > 0) + pc_setinvincibletimer(sd, battle_config.pc_invincible_time); + + if (sd->state.gmaster_flag) { + guild_guildaura_refresh(sd,GD_LEADERSHIP,guild_checkskill(sd->state.gmaster_flag,GD_LEADERSHIP)); + guild_guildaura_refresh(sd,GD_GLORYWOUNDS,guild_checkskill(sd->state.gmaster_flag,GD_GLORYWOUNDS)); + guild_guildaura_refresh(sd,GD_SOULCOLD,guild_checkskill(sd->state.gmaster_flag,GD_SOULCOLD)); + guild_guildaura_refresh(sd,GD_HAWKEYES,guild_checkskill(sd->state.gmaster_flag,GD_HAWKEYES)); + } } // script // /*========================================== * script reading pc status registry *------------------------------------------*/ -int pc_readparam(struct map_session_data* sd,int type) -{ - int val = 0; - - nullpo_ret(sd); - - switch(type) { - case SP_SKILLPOINT: val = sd->status.skill_point; break; - case SP_STATUSPOINT: val = sd->status.status_point; break; - case SP_ZENY: val = sd->status.zeny; break; - case SP_BASELEVEL: val = sd->status.base_level; break; - case SP_JOBLEVEL: val = sd->status.job_level; break; - case SP_CLASS: val = sd->status.class_; break; - case SP_BASEJOB: val = pc_mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex); break; //Base job, extracting upper type. - case SP_UPPER: val = sd->class_&JOBL_UPPER?1:(sd->class_&JOBL_BABY?2:0); break; - case SP_BASECLASS: val = pc_mapid2jobid(sd->class_&MAPID_BASEMASK, sd->status.sex); break; //Extract base class tree. [Skotlex] - case SP_SEX: val = sd->status.sex; break; - case SP_WEIGHT: val = sd->weight; break; - case SP_MAXWEIGHT: val = sd->max_weight; break; - case SP_BASEEXP: val = sd->status.base_exp; break; - case SP_JOBEXP: val = sd->status.job_exp; break; - case SP_NEXTBASEEXP: val = pc_nextbaseexp(sd); break; - case SP_NEXTJOBEXP: val = pc_nextjobexp(sd); break; - case SP_HP: val = sd->battle_status.hp; break; - case SP_MAXHP: val = sd->battle_status.max_hp; break; - case SP_SP: val = sd->battle_status.sp; break; - case SP_MAXSP: val = sd->battle_status.max_sp; break; - case SP_STR: val = sd->status.str; break; - case SP_AGI: val = sd->status.agi; break; - case SP_VIT: val = sd->status.vit; break; - case SP_INT: val = sd->status.int_; break; - case SP_DEX: val = sd->status.dex; break; - case SP_LUK: val = sd->status.luk; break; - case SP_KARMA: val = sd->status.karma; break; - case SP_MANNER: val = sd->status.manner; break; - case SP_FAME: val = sd->status.fame; break; - case SP_KILLERRID: val = sd->killerrid; break; - case SP_KILLEDRID: val = sd->killedrid; break; - case SP_CRITICAL: val = sd->battle_status.cri/10; break; - case SP_ASPD: val = (2000-sd->battle_status.amotion)/10; break; - } - - return val; +int pc_readparam(struct map_session_data *sd,int type) +{ + int val = 0; + + nullpo_ret(sd); + + switch (type) { + case SP_SKILLPOINT: + val = sd->status.skill_point; + break; + case SP_STATUSPOINT: + val = sd->status.status_point; + break; + case SP_ZENY: + val = sd->status.zeny; + break; + case SP_BASELEVEL: + val = sd->status.base_level; + break; + case SP_JOBLEVEL: + val = sd->status.job_level; + break; + case SP_CLASS: + val = sd->status.class_; + break; + case SP_BASEJOB: + val = pc_mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex); + break; //Base job, extracting upper type. + case SP_UPPER: + val = sd->class_&JOBL_UPPER?1:(sd->class_&JOBL_BABY?2:0); + break; + case SP_BASECLASS: + val = pc_mapid2jobid(sd->class_&MAPID_BASEMASK, sd->status.sex); + break; //Extract base class tree. [Skotlex] + case SP_SEX: + val = sd->status.sex; + break; + case SP_WEIGHT: + val = sd->weight; + break; + case SP_MAXWEIGHT: + val = sd->max_weight; + break; + case SP_BASEEXP: + val = sd->status.base_exp; + break; + case SP_JOBEXP: + val = sd->status.job_exp; + break; + case SP_NEXTBASEEXP: + val = pc_nextbaseexp(sd); + break; + case SP_NEXTJOBEXP: + val = pc_nextjobexp(sd); + break; + case SP_HP: + val = sd->battle_status.hp; + break; + case SP_MAXHP: + val = sd->battle_status.max_hp; + break; + case SP_SP: + val = sd->battle_status.sp; + break; + case SP_MAXSP: + val = sd->battle_status.max_sp; + break; + case SP_STR: + val = sd->status.str; + break; + case SP_AGI: + val = sd->status.agi; + break; + case SP_VIT: + val = sd->status.vit; + break; + case SP_INT: + val = sd->status.int_; + break; + case SP_DEX: + val = sd->status.dex; + break; + case SP_LUK: + val = sd->status.luk; + break; + case SP_KARMA: + val = sd->status.karma; + break; + case SP_MANNER: + val = sd->status.manner; + break; + case SP_FAME: + val = sd->status.fame; + break; + case SP_KILLERRID: + val = sd->killerrid; + break; + case SP_KILLEDRID: + val = sd->killedrid; + break; + case SP_CRITICAL: + val = sd->battle_status.cri/10; + break; + case SP_ASPD: + val = (2000-sd->battle_status.amotion)/10; + break; + } + + return val; } /*========================================== @@ -6862,148 +7016,145 @@ int pc_readparam(struct map_session_data* sd,int type) *------------------------------------------*/ int pc_setparam(struct map_session_data *sd,int type,int val) { - int i = 0, statlimit; - - nullpo_ret(sd); - - switch(type){ - case SP_BASELEVEL: - if ((unsigned int)val > pc_maxbaselv(sd)) //Capping to max - val = pc_maxbaselv(sd); - if ((unsigned int)val > sd->status.base_level) { - int stat=0; - for (i = 0; i < (int)((unsigned int)val - sd->status.base_level); i++) - stat += pc_gets_status_point(sd->status.base_level + i); - sd->status.status_point += stat; - } - sd->status.base_level = (unsigned int)val; - sd->status.base_exp = 0; - // clif_updatestatus(sd, SP_BASELEVEL); // Gets updated at the bottom - clif_updatestatus(sd, SP_NEXTBASEEXP); - clif_updatestatus(sd, SP_STATUSPOINT); - clif_updatestatus(sd, SP_BASEEXP); - status_calc_pc(sd, 0); - if(sd->status.party_id) - { - party_send_levelup(sd); - } - break; - case SP_JOBLEVEL: - if ((unsigned int)val >= sd->status.job_level) { - if ((unsigned int)val > pc_maxjoblv(sd)) val = pc_maxjoblv(sd); - sd->status.skill_point += val - sd->status.job_level; - clif_updatestatus(sd, SP_SKILLPOINT); - } - sd->status.job_level = (unsigned int)val; - sd->status.job_exp = 0; - // clif_updatestatus(sd, SP_JOBLEVEL); // Gets updated at the bottom - clif_updatestatus(sd, SP_NEXTJOBEXP); - clif_updatestatus(sd, SP_JOBEXP); - status_calc_pc(sd, 0); - break; - case SP_SKILLPOINT: - sd->status.skill_point = val; - break; - case SP_STATUSPOINT: - sd->status.status_point = val; - break; - case SP_ZENY: - if( val < 0 ) - return 0;// can't set negative zeny - log_zeny(sd, LOG_TYPE_SCRIPT, sd, -(sd->status.zeny - cap_value(val, 0, MAX_ZENY))); - sd->status.zeny = cap_value(val, 0, MAX_ZENY); - break; - case SP_BASEEXP: - if(pc_nextbaseexp(sd) > 0) { - sd->status.base_exp = val; - pc_checkbaselevelup(sd); - } - break; - case SP_JOBEXP: - if(pc_nextjobexp(sd) > 0) { - sd->status.job_exp = val; - pc_checkjoblevelup(sd); - } - break; - case SP_SEX: - sd->status.sex = val ? SEX_MALE : SEX_FEMALE; - break; - case SP_WEIGHT: - sd->weight = val; - break; - case SP_MAXWEIGHT: - sd->max_weight = val; - break; - case SP_HP: - sd->battle_status.hp = cap_value(val, 1, (int)sd->battle_status.max_hp); - break; - case SP_MAXHP: - sd->battle_status.max_hp = cap_value(val, 1, battle_config.max_hp); - - if( sd->battle_status.max_hp < sd->battle_status.hp ) - { - sd->battle_status.hp = sd->battle_status.max_hp; - clif_updatestatus(sd, SP_HP); - } - break; - case SP_SP: - sd->battle_status.sp = cap_value(val, 0, (int)sd->battle_status.max_sp); - break; - case SP_MAXSP: - sd->battle_status.max_sp = cap_value(val, 1, battle_config.max_sp); - - if( sd->battle_status.max_sp < sd->battle_status.sp ) - { - sd->battle_status.sp = sd->battle_status.max_sp; - clif_updatestatus(sd, SP_SP); - } - break; - case SP_STR: - statlimit = pc_maxparameter(sd); - sd->status.str = cap_value(val, 1, statlimit); - break; - case SP_AGI: - statlimit = pc_maxparameter(sd); - sd->status.agi = cap_value(val, 1, statlimit); - break; - case SP_VIT: - statlimit = pc_maxparameter(sd); - sd->status.vit = cap_value(val, 1, statlimit); - break; - case SP_INT: - statlimit = pc_maxparameter(sd); - sd->status.int_ = cap_value(val, 1, statlimit); - break; - case SP_DEX: - statlimit = pc_maxparameter(sd); - sd->status.dex = cap_value(val, 1, statlimit); - break; - case SP_LUK: - statlimit = pc_maxparameter(sd); - sd->status.luk = cap_value(val, 1, statlimit); - break; - case SP_KARMA: - sd->status.karma = val; - break; - case SP_MANNER: - sd->status.manner = val; - break; - case SP_FAME: - sd->status.fame = val; - break; - case SP_KILLERRID: - sd->killerrid = val; - return 1; - case SP_KILLEDRID: - sd->killedrid = val; - return 1; - default: - ShowError("pc_setparam: Attempted to set unknown parameter '%d'.\n", type); - return 0; - } - clif_updatestatus(sd,type); - - return 1; + int i = 0, statlimit; + + nullpo_ret(sd); + + switch (type) { + case SP_BASELEVEL: + if ((unsigned int)val > pc_maxbaselv(sd)) //Capping to max + val = pc_maxbaselv(sd); + if ((unsigned int)val > sd->status.base_level) { + int stat=0; + for (i = 0; i < (int)((unsigned int)val - sd->status.base_level); i++) + stat += pc_gets_status_point(sd->status.base_level + i); + sd->status.status_point += stat; + } + sd->status.base_level = (unsigned int)val; + sd->status.base_exp = 0; + // clif_updatestatus(sd, SP_BASELEVEL); // Gets updated at the bottom + clif_updatestatus(sd, SP_NEXTBASEEXP); + clif_updatestatus(sd, SP_STATUSPOINT); + clif_updatestatus(sd, SP_BASEEXP); + status_calc_pc(sd, 0); + if (sd->status.party_id) { + party_send_levelup(sd); + } + break; + case SP_JOBLEVEL: + if ((unsigned int)val >= sd->status.job_level) { + if ((unsigned int)val > pc_maxjoblv(sd)) val = pc_maxjoblv(sd); + sd->status.skill_point += val - sd->status.job_level; + clif_updatestatus(sd, SP_SKILLPOINT); + } + sd->status.job_level = (unsigned int)val; + sd->status.job_exp = 0; + // clif_updatestatus(sd, SP_JOBLEVEL); // Gets updated at the bottom + clif_updatestatus(sd, SP_NEXTJOBEXP); + clif_updatestatus(sd, SP_JOBEXP); + status_calc_pc(sd, 0); + break; + case SP_SKILLPOINT: + sd->status.skill_point = val; + break; + case SP_STATUSPOINT: + sd->status.status_point = val; + break; + case SP_ZENY: + if (val < 0) + return 0;// can't set negative zeny + log_zeny(sd, LOG_TYPE_SCRIPT, sd, -(sd->status.zeny - cap_value(val, 0, MAX_ZENY))); + sd->status.zeny = cap_value(val, 0, MAX_ZENY); + break; + case SP_BASEEXP: + if (pc_nextbaseexp(sd) > 0) { + sd->status.base_exp = val; + pc_checkbaselevelup(sd); + } + break; + case SP_JOBEXP: + if (pc_nextjobexp(sd) > 0) { + sd->status.job_exp = val; + pc_checkjoblevelup(sd); + } + break; + case SP_SEX: + sd->status.sex = val ? SEX_MALE : SEX_FEMALE; + break; + case SP_WEIGHT: + sd->weight = val; + break; + case SP_MAXWEIGHT: + sd->max_weight = val; + break; + case SP_HP: + sd->battle_status.hp = cap_value(val, 1, (int)sd->battle_status.max_hp); + break; + case SP_MAXHP: + sd->battle_status.max_hp = cap_value(val, 1, battle_config.max_hp); + + if (sd->battle_status.max_hp < sd->battle_status.hp) { + sd->battle_status.hp = sd->battle_status.max_hp; + clif_updatestatus(sd, SP_HP); + } + break; + case SP_SP: + sd->battle_status.sp = cap_value(val, 0, (int)sd->battle_status.max_sp); + break; + case SP_MAXSP: + sd->battle_status.max_sp = cap_value(val, 1, battle_config.max_sp); + + if (sd->battle_status.max_sp < sd->battle_status.sp) { + sd->battle_status.sp = sd->battle_status.max_sp; + clif_updatestatus(sd, SP_SP); + } + break; + case SP_STR: + statlimit = pc_maxparameter(sd); + sd->status.str = cap_value(val, 1, statlimit); + break; + case SP_AGI: + statlimit = pc_maxparameter(sd); + sd->status.agi = cap_value(val, 1, statlimit); + break; + case SP_VIT: + statlimit = pc_maxparameter(sd); + sd->status.vit = cap_value(val, 1, statlimit); + break; + case SP_INT: + statlimit = pc_maxparameter(sd); + sd->status.int_ = cap_value(val, 1, statlimit); + break; + case SP_DEX: + statlimit = pc_maxparameter(sd); + sd->status.dex = cap_value(val, 1, statlimit); + break; + case SP_LUK: + statlimit = pc_maxparameter(sd); + sd->status.luk = cap_value(val, 1, statlimit); + break; + case SP_KARMA: + sd->status.karma = val; + break; + case SP_MANNER: + sd->status.manner = val; + break; + case SP_FAME: + sd->status.fame = val; + break; + case SP_KILLERRID: + sd->killerrid = val; + return 1; + case SP_KILLEDRID: + sd->killedrid = val; + return 1; + default: + ShowError("pc_setparam: Attempted to set unknown parameter '%d'.\n", type); + return 0; + } + clif_updatestatus(sd,type); + + return 1; } /*========================================== @@ -7011,18 +7162,18 @@ int pc_setparam(struct map_session_data *sd,int type,int val) *------------------------------------------*/ void pc_heal(struct map_session_data *sd,unsigned int hp,unsigned int sp, int type) { - if (type) { - if (hp) - clif_heal(sd->fd,SP_HP,hp); - if (sp) - clif_heal(sd->fd,SP_SP,sp); - } else { - if(hp) - clif_updatestatus(sd,SP_HP); - if(sp) - clif_updatestatus(sd,SP_SP); - } - return; + if (type) { + if (hp) + clif_heal(sd->fd,SP_HP,hp); + if (sp) + clif_heal(sd->fd,SP_SP,sp); + } else { + if (hp) + clif_updatestatus(sd,SP_HP); + if (sp) + clif_updatestatus(sd,SP_SP); + } + return; } /*========================================== @@ -7032,65 +7183,64 @@ void pc_heal(struct map_session_data *sd,unsigned int hp,unsigned int sp, int ty *------------------------------------------*/ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp) { - int i, bonus; - - if(hp) { - bonus = 100 + (sd->battle_status.vit<<1) - + pc_checkskill(sd,SM_RECOVERY)*10 - + pc_checkskill(sd,AM_LEARNINGPOTION)*5; - // A potion produced by an Alchemist in the Fame Top 10 gets +50% effect [DracoRPG] - if (potion_flag > 1) - bonus += bonus*(potion_flag-1)*50/100; - //All item bonuses. - bonus += sd->bonus.itemhealrate2; - //Item Group bonuses - bonus += bonus*itemdb_group_bonus(sd, itemid)/100; - //Individual item bonuses. - for(i = 0; i < ARRAYLENGTH(sd->itemhealrate) && sd->itemhealrate[i].nameid; i++) - { - if (sd->itemhealrate[i].nameid == itemid) { - bonus += bonus*sd->itemhealrate[i].rate/100; - break; - } - } - if(bonus!=100) - hp = hp * bonus / 100; - - // Recovery Potion - if( sd->sc.data[SC_INCHEALRATE] ) - hp += (int)(hp * sd->sc.data[SC_INCHEALRATE]->val1/100.); - } - if(sp) { - bonus = 100 + (sd->battle_status.int_<<1) - + pc_checkskill(sd,MG_SRECOVERY)*10 - + pc_checkskill(sd,AM_LEARNINGPOTION)*5; - if (potion_flag > 1) - bonus += bonus*(potion_flag-1)*50/100; - if(bonus != 100) - sp = sp * bonus / 100; - } - if( sd->sc.count ) { - if ( sd->sc.data[SC_CRITICALWOUND] ) { - hp -= hp * sd->sc.data[SC_CRITICALWOUND]->val2 / 100; - sp -= sp * sd->sc.data[SC_CRITICALWOUND]->val2 / 100; - } - - if ( sd->sc.data[SC_DEATHHURT] ) { - hp -= hp * 20 / 100; - sp -= sp * 20 / 100; - } - - if( sd->sc.data[SC_WATER_INSIGNIA] && sd->sc.data[SC_WATER_INSIGNIA]->val1 == 2 ) { - hp += hp / 10; - sp += sp / 10; - } + int i, bonus; + + if (hp) { + bonus = 100 + (sd->battle_status.vit<<1) + + pc_checkskill(sd,SM_RECOVERY)*10 + + pc_checkskill(sd,AM_LEARNINGPOTION)*5; + // A potion produced by an Alchemist in the Fame Top 10 gets +50% effect [DracoRPG] + if (potion_flag > 1) + bonus += bonus*(potion_flag-1)*50/100; + //All item bonuses. + bonus += sd->bonus.itemhealrate2; + //Item Group bonuses + bonus += bonus*itemdb_group_bonus(sd, itemid)/100; + //Individual item bonuses. + for (i = 0; i < ARRAYLENGTH(sd->itemhealrate) && sd->itemhealrate[i].nameid; i++) { + if (sd->itemhealrate[i].nameid == itemid) { + bonus += bonus*sd->itemhealrate[i].rate/100; + break; + } + } + if (bonus!=100) + hp = hp * bonus / 100; + + // Recovery Potion + if (sd->sc.data[SC_INCHEALRATE]) + hp += (int)(hp * sd->sc.data[SC_INCHEALRATE]->val1/100.); + } + if (sp) { + bonus = 100 + (sd->battle_status.int_<<1) + + pc_checkskill(sd,MG_SRECOVERY)*10 + + pc_checkskill(sd,AM_LEARNINGPOTION)*5; + if (potion_flag > 1) + bonus += bonus*(potion_flag-1)*50/100; + if (bonus != 100) + sp = sp * bonus / 100; + } + if (sd->sc.count) { + if (sd->sc.data[SC_CRITICALWOUND]) { + hp -= hp * sd->sc.data[SC_CRITICALWOUND]->val2 / 100; + sp -= sp * sd->sc.data[SC_CRITICALWOUND]->val2 / 100; + } + + if (sd->sc.data[SC_DEATHHURT]) { + hp -= hp * 20 / 100; + sp -= sp * 20 / 100; + } + + if (sd->sc.data[SC_WATER_INSIGNIA] && sd->sc.data[SC_WATER_INSIGNIA]->val1 == 2) { + hp += hp / 10; + sp += sp / 10; + } #ifdef RENEWAL - if( sd->sc.data[SC_EXTREMITYFIST2] ) - sp = 0; + if (sd->sc.data[SC_EXTREMITYFIST2]) + sp = 0; #endif - } + } - return status_heal(&sd->bl, hp, sp, 1); + return status_heal(&sd->bl, hp, sp, 1); } /*========================================== @@ -7099,37 +7249,35 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp) *------------------------------------------*/ int pc_percentheal(struct map_session_data *sd,int hp,int sp) { - nullpo_ret(sd); + nullpo_ret(sd); - if(hp > 100) hp = 100; - else - if(hp <-100) hp =-100; + if (hp > 100) hp = 100; + else if (hp <-100) hp =-100; - if(sp > 100) sp = 100; - else - if(sp <-100) sp =-100; + if (sp > 100) sp = 100; + else if (sp <-100) sp =-100; - if(hp >= 0 && sp >= 0) //Heal - return status_percent_heal(&sd->bl, hp, sp); + if (hp >= 0 && sp >= 0) //Heal + return status_percent_heal(&sd->bl, hp, sp); - if(hp <= 0 && sp <= 0) //Damage (negative rates indicate % of max rather than current), and only kill target IF the specified amount is 100% - return status_percent_damage(NULL, &sd->bl, hp, sp, hp==-100); + if (hp <= 0 && sp <= 0) //Damage (negative rates indicate % of max rather than current), and only kill target IF the specified amount is 100% + return status_percent_damage(NULL, &sd->bl, hp, sp, hp==-100); - //Crossed signs - if(hp) { - if(hp > 0) - status_percent_heal(&sd->bl, hp, 0); - else - status_percent_damage(NULL, &sd->bl, hp, 0, hp==-100); - } + //Crossed signs + if (hp) { + if (hp > 0) + status_percent_heal(&sd->bl, hp, 0); + else + status_percent_damage(NULL, &sd->bl, hp, 0, hp==-100); + } - if(sp) { - if(sp > 0) - status_percent_heal(&sd->bl, 0, sp); - else - status_percent_damage(NULL, &sd->bl, 0, sp, false); - } - return 0; + if (sp) { + if (sp > 0) + status_percent_heal(&sd->bl, 0, sp); + else + status_percent_damage(NULL, &sd->bl, 0, sp, false); + } + return 0; } /*========================================== @@ -7138,161 +7286,161 @@ int pc_percentheal(struct map_session_data *sd,int hp,int sp) *------------------------------------------*/ int pc_jobchange(struct map_session_data *sd,int job, int upper) { - int i, fame_flag=0; - int b_class; - - nullpo_ret(sd); - - if (job < 0) - return 1; - - //Normalize job. - b_class = pc_jobid2mapid(job); - if (b_class == -1) - return 1; - switch (upper) { - case 1: - b_class|= JOBL_UPPER; - break; - case 2: - b_class|= JOBL_BABY; - break; - } - //This will automatically adjust bard/dancer classes to the correct gender - //That is, if you try to jobchange into dancer, it will turn you to bard. - job = pc_mapid2jobid(b_class, sd->status.sex); - if (job == -1) - return 1; - - if ((unsigned short)b_class == sd->class_) - return 1; //Nothing to change. - - // changing from 1st to 2nd job - if ((b_class&JOBL_2) && !(sd->class_&JOBL_2) && (b_class&MAPID_UPPERMASK) != MAPID_SUPER_NOVICE) { - sd->change_level_2nd = sd->status.job_level; - pc_setglobalreg (sd, "jobchange_level", sd->change_level_2nd); - } - // changing from 2nd to 3rd job - else if((b_class&JOBL_THIRD) && !(sd->class_&JOBL_THIRD)) { - sd->change_level_3rd = sd->status.job_level; - pc_setglobalreg (sd, "jobchange_level_3rd", sd->change_level_3rd); - } - - if(sd->cloneskill_id) { - if( sd->status.skill[sd->cloneskill_id].flag == SKILL_FLAG_PLAGIARIZED ) { - sd->status.skill[sd->cloneskill_id].id = 0; - sd->status.skill[sd->cloneskill_id].lv = 0; - sd->status.skill[sd->cloneskill_id].flag = 0; - clif_deleteskill(sd,sd->cloneskill_id); - } - sd->cloneskill_id = 0; - pc_setglobalreg(sd, "CLONE_SKILL", 0); - pc_setglobalreg(sd, "CLONE_SKILL_LV", 0); - } - - if(sd->reproduceskill_id) { - if( sd->status.skill[sd->reproduceskill_id].flag == SKILL_FLAG_PLAGIARIZED ) { - sd->status.skill[sd->reproduceskill_id].id = 0; - sd->status.skill[sd->reproduceskill_id].lv = 0; - sd->status.skill[sd->reproduceskill_id].flag = 0; - clif_deleteskill(sd,sd->reproduceskill_id); - } - sd->reproduceskill_id = 0; - pc_setglobalreg(sd, "REPRODUCE_SKILL",0); - pc_setglobalreg(sd, "REPRODUCE_SKILL_LV",0); - } - - if ( (b_class&MAPID_UPPERMASK) != (sd->class_&MAPID_UPPERMASK) ) { //Things to remove when changing class tree. - const int class_ = pc_class2idx(sd->status.class_); - short id; - for(i = 0; i < MAX_SKILL_TREE && (id = skill_tree[class_][i].id) > 0; i++) { - //Remove status specific to your current tree skills. - enum sc_type sc = status_skill2sc(id); - if (sc > SC_COMMON_MAX && sd->sc.data[sc]) - status_change_end(&sd->bl, sc, INVALID_TIMER); - } - } - - sd->status.class_ = job; - fame_flag = pc_famerank(sd->status.char_id,sd->class_&MAPID_UPPERMASK); - sd->class_ = (unsigned short)b_class; - sd->status.job_level=1; - sd->status.job_exp=0; - clif_updatestatus(sd,SP_JOBLEVEL); - clif_updatestatus(sd,SP_JOBEXP); - clif_updatestatus(sd,SP_NEXTJOBEXP); - - for(i=0;i<EQI_MAX;i++) { - if(sd->equip_index[i] >= 0) - if(!pc_isequip(sd,sd->equip_index[i])) - pc_unequipitem(sd,sd->equip_index[i],2); // unequip invalid item for class - } - - //Change look, if disguised, you need to undisguise - //to correctly calculate new job sprite without - if (sd->disguise) - pc_disguise(sd, 0); - - status_set_viewdata(&sd->bl, job); - clif_changelook(&sd->bl,LOOK_BASE,sd->vd.class_); // move sprite update to prevent client crashes with incompatible equipment [Valaris] - if(sd->vd.cloth_color) - clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color); - - //Update skill tree. - pc_calc_skilltree(sd); - clif_skillinfoblock(sd); - - //Remove peco/cart/falcon - i = sd->sc.option; - if( i&OPTION_RIDING && !pc_checkskill(sd, KN_RIDING) ) - i&=~OPTION_RIDING; - if( i&OPTION_FALCON && !pc_checkskill(sd, HT_FALCON) ) - i&=~OPTION_FALCON; - if( i&OPTION_DRAGON && !pc_checkskill(sd,RK_DRAGONTRAINING) ) - i&=~OPTION_DRAGON; - if( i&OPTION_WUGRIDER && !pc_checkskill(sd,RA_WUGMASTERY) ) - i&=~OPTION_WUGRIDER; - if( i&OPTION_WUG && !pc_checkskill(sd,RA_WUGMASTERY) ) - i&=~OPTION_WUG; - if( i&OPTION_MADOGEAR ) //You do not need a skill for this. - i&=~OPTION_MADOGEAR; + int i, fame_flag=0; + int b_class; + + nullpo_ret(sd); + + if (job < 0) + return 1; + + //Normalize job. + b_class = pc_jobid2mapid(job); + if (b_class == -1) + return 1; + switch (upper) { + case 1: + b_class|= JOBL_UPPER; + break; + case 2: + b_class|= JOBL_BABY; + break; + } + //This will automatically adjust bard/dancer classes to the correct gender + //That is, if you try to jobchange into dancer, it will turn you to bard. + job = pc_mapid2jobid(b_class, sd->status.sex); + if (job == -1) + return 1; + + if ((unsigned short)b_class == sd->class_) + return 1; //Nothing to change. + + // changing from 1st to 2nd job + if ((b_class&JOBL_2) && !(sd->class_&JOBL_2) && (b_class&MAPID_UPPERMASK) != MAPID_SUPER_NOVICE) { + sd->change_level_2nd = sd->status.job_level; + pc_setglobalreg(sd, "jobchange_level", sd->change_level_2nd); + } + // changing from 2nd to 3rd job + else if ((b_class&JOBL_THIRD) && !(sd->class_&JOBL_THIRD)) { + sd->change_level_3rd = sd->status.job_level; + pc_setglobalreg(sd, "jobchange_level_3rd", sd->change_level_3rd); + } + + if (sd->cloneskill_id) { + if (sd->status.skill[sd->cloneskill_id].flag == SKILL_FLAG_PLAGIARIZED) { + sd->status.skill[sd->cloneskill_id].id = 0; + sd->status.skill[sd->cloneskill_id].lv = 0; + sd->status.skill[sd->cloneskill_id].flag = 0; + clif_deleteskill(sd,sd->cloneskill_id); + } + sd->cloneskill_id = 0; + pc_setglobalreg(sd, "CLONE_SKILL", 0); + pc_setglobalreg(sd, "CLONE_SKILL_LV", 0); + } + + if (sd->reproduceskill_id) { + if (sd->status.skill[sd->reproduceskill_id].flag == SKILL_FLAG_PLAGIARIZED) { + sd->status.skill[sd->reproduceskill_id].id = 0; + sd->status.skill[sd->reproduceskill_id].lv = 0; + sd->status.skill[sd->reproduceskill_id].flag = 0; + clif_deleteskill(sd,sd->reproduceskill_id); + } + sd->reproduceskill_id = 0; + pc_setglobalreg(sd, "REPRODUCE_SKILL",0); + pc_setglobalreg(sd, "REPRODUCE_SKILL_LV",0); + } + + if ((b_class&MAPID_UPPERMASK) != (sd->class_&MAPID_UPPERMASK)) { //Things to remove when changing class tree. + const int class_ = pc_class2idx(sd->status.class_); + short id; + for (i = 0; i < MAX_SKILL_TREE && (id = skill_tree[class_][i].id) > 0; i++) { + //Remove status specific to your current tree skills. + enum sc_type sc = status_skill2sc(id); + if (sc > SC_COMMON_MAX && sd->sc.data[sc]) + status_change_end(&sd->bl, sc, INVALID_TIMER); + } + } + + sd->status.class_ = job; + fame_flag = pc_famerank(sd->status.char_id,sd->class_&MAPID_UPPERMASK); + sd->class_ = (unsigned short)b_class; + sd->status.job_level=1; + sd->status.job_exp=0; + clif_updatestatus(sd,SP_JOBLEVEL); + clif_updatestatus(sd,SP_JOBEXP); + clif_updatestatus(sd,SP_NEXTJOBEXP); + + for (i=0; i<EQI_MAX; i++) { + if (sd->equip_index[i] >= 0) + if (!pc_isequip(sd,sd->equip_index[i])) + pc_unequipitem(sd,sd->equip_index[i],2); // unequip invalid item for class + } + + //Change look, if disguised, you need to undisguise + //to correctly calculate new job sprite without + if (sd->disguise) + pc_disguise(sd, 0); + + status_set_viewdata(&sd->bl, job); + clif_changelook(&sd->bl,LOOK_BASE,sd->vd.class_); // move sprite update to prevent client crashes with incompatible equipment [Valaris] + if (sd->vd.cloth_color) + clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color); + + //Update skill tree. + pc_calc_skilltree(sd); + clif_skillinfoblock(sd); + + //Remove peco/cart/falcon + i = sd->sc.option; + if (i&OPTION_RIDING && !pc_checkskill(sd, KN_RIDING)) + i&=~OPTION_RIDING; + if (i&OPTION_FALCON && !pc_checkskill(sd, HT_FALCON)) + i&=~OPTION_FALCON; + if (i&OPTION_DRAGON && !pc_checkskill(sd,RK_DRAGONTRAINING)) + i&=~OPTION_DRAGON; + if (i&OPTION_WUGRIDER && !pc_checkskill(sd,RA_WUGMASTERY)) + i&=~OPTION_WUGRIDER; + if (i&OPTION_WUG && !pc_checkskill(sd,RA_WUGMASTERY)) + i&=~OPTION_WUG; + if (i&OPTION_MADOGEAR) //You do not need a skill for this. + i&=~OPTION_MADOGEAR; #ifndef NEW_CARTS - if( i&OPTION_CART && !pc_checkskill(sd, MC_PUSHCART) ) - i&=~OPTION_CART; + if (i&OPTION_CART && !pc_checkskill(sd, MC_PUSHCART)) + i&=~OPTION_CART; #else - if( sd->sc.data[SC_PUSH_CART] && !pc_checkskill(sd, MC_PUSHCART) ) - pc_setcart(sd, 0); + if (sd->sc.data[SC_PUSH_CART] && !pc_checkskill(sd, MC_PUSHCART)) + pc_setcart(sd, 0); #endif - if(i != sd->sc.option) - pc_setoption(sd, i); - - if(merc_is_hom_active(sd->hd) && !pc_checkskill(sd, AM_CALLHOMUN)) - merc_hom_vaporize(sd, 0); - - if(sd->status.manner < 0) - clif_changestatus(sd,SP_MANNER,sd->status.manner); - - status_calc_pc(sd,0); - pc_checkallowskill(sd); - pc_equiplookall(sd); - - //if you were previously famous, not anymore. - if (fame_flag) { - chrif_save(sd,0); - chrif_buildfamelist(); - } else if (sd->status.fame > 0) { - //It may be that now they are famous? - switch (sd->class_&MAPID_UPPERMASK) { - case MAPID_BLACKSMITH: - case MAPID_ALCHEMIST: - case MAPID_TAEKWON: - chrif_save(sd,0); - chrif_buildfamelist(); - break; - } - } - - return 0; + if (i != sd->sc.option) + pc_setoption(sd, i); + + if (merc_is_hom_active(sd->hd) && !pc_checkskill(sd, AM_CALLHOMUN)) + merc_hom_vaporize(sd, 0); + + if (sd->status.manner < 0) + clif_changestatus(sd,SP_MANNER,sd->status.manner); + + status_calc_pc(sd,0); + pc_checkallowskill(sd); + pc_equiplookall(sd); + + //if you were previously famous, not anymore. + if (fame_flag) { + chrif_save(sd,0); + chrif_buildfamelist(); + } else if (sd->status.fame > 0) { + //It may be that now they are famous? + switch (sd->class_&MAPID_UPPERMASK) { + case MAPID_BLACKSMITH: + case MAPID_ALCHEMIST: + case MAPID_TAEKWON: + chrif_save(sd,0); + chrif_buildfamelist(); + break; + } + } + + return 0; } /*========================================== @@ -7300,16 +7448,16 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) *------------------------------------------*/ int pc_equiplookall(struct map_session_data *sd) { - nullpo_ret(sd); + nullpo_ret(sd); - clif_changelook(&sd->bl,LOOK_WEAPON,0); - clif_changelook(&sd->bl,LOOK_SHOES,0); - clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); - clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); - clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); - clif_changelook(&sd->bl, LOOK_ROBE, sd->status.robe); + clif_changelook(&sd->bl,LOOK_WEAPON,0); + clif_changelook(&sd->bl,LOOK_SHOES,0); + clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); + clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); + clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); + clif_changelook(&sd->bl, LOOK_ROBE, sd->status.robe); - return 0; + return 0; } /*========================================== @@ -7317,59 +7465,57 @@ int pc_equiplookall(struct map_session_data *sd) *------------------------------------------*/ int pc_changelook(struct map_session_data *sd,int type,int val) { - nullpo_ret(sd); - - switch(type){ - case LOOK_HAIR: //Use the battle_config limits! [Skotlex] - val = cap_value(val, MIN_HAIR_STYLE, MAX_HAIR_STYLE); - - if (sd->status.hair != val) - { - sd->status.hair=val; - if (sd->status.guild_id) //Update Guild Window. [Skotlex] - intif_guild_change_memberinfo(sd->status.guild_id,sd->status.account_id,sd->status.char_id, - GMI_HAIR,&sd->status.hair,sizeof(sd->status.hair)); - } - break; - case LOOK_WEAPON: - sd->status.weapon=val; - break; - case LOOK_HEAD_BOTTOM: - sd->status.head_bottom=val; - break; - case LOOK_HEAD_TOP: - sd->status.head_top=val; - break; - case LOOK_HEAD_MID: - sd->status.head_mid=val; - break; - case LOOK_HAIR_COLOR: //Use the battle_config limits! [Skotlex] - val = cap_value(val, MIN_HAIR_COLOR, MAX_HAIR_COLOR); - - if (sd->status.hair_color != val) - { - sd->status.hair_color=val; - if (sd->status.guild_id) //Update Guild Window. [Skotlex] - intif_guild_change_memberinfo(sd->status.guild_id,sd->status.account_id,sd->status.char_id, - GMI_HAIR_COLOR,&sd->status.hair_color,sizeof(sd->status.hair_color)); - } - break; - case LOOK_CLOTHES_COLOR: //Use the battle_config limits! [Skotlex] - val = cap_value(val, MIN_CLOTH_COLOR, MAX_CLOTH_COLOR); - - sd->status.clothes_color=val; - break; - case LOOK_SHIELD: - sd->status.shield=val; - break; - case LOOK_SHOES: - break; - case LOOK_ROBE: - sd->status.robe = val; - break; - } - clif_changelook(&sd->bl,type,val); - return 0; + nullpo_ret(sd); + + switch (type) { + case LOOK_HAIR: //Use the battle_config limits! [Skotlex] + val = cap_value(val, MIN_HAIR_STYLE, MAX_HAIR_STYLE); + + if (sd->status.hair != val) { + sd->status.hair=val; + if (sd->status.guild_id) //Update Guild Window. [Skotlex] + intif_guild_change_memberinfo(sd->status.guild_id,sd->status.account_id,sd->status.char_id, + GMI_HAIR,&sd->status.hair,sizeof(sd->status.hair)); + } + break; + case LOOK_WEAPON: + sd->status.weapon=val; + break; + case LOOK_HEAD_BOTTOM: + sd->status.head_bottom=val; + break; + case LOOK_HEAD_TOP: + sd->status.head_top=val; + break; + case LOOK_HEAD_MID: + sd->status.head_mid=val; + break; + case LOOK_HAIR_COLOR: //Use the battle_config limits! [Skotlex] + val = cap_value(val, MIN_HAIR_COLOR, MAX_HAIR_COLOR); + + if (sd->status.hair_color != val) { + sd->status.hair_color=val; + if (sd->status.guild_id) //Update Guild Window. [Skotlex] + intif_guild_change_memberinfo(sd->status.guild_id,sd->status.account_id,sd->status.char_id, + GMI_HAIR_COLOR,&sd->status.hair_color,sizeof(sd->status.hair_color)); + } + break; + case LOOK_CLOTHES_COLOR: //Use the battle_config limits! [Skotlex] + val = cap_value(val, MIN_CLOTH_COLOR, MAX_CLOTH_COLOR); + + sd->status.clothes_color=val; + break; + case LOOK_SHIELD: + sd->status.shield=val; + break; + case LOOK_SHOES: + break; + case LOOK_ROBE: + sd->status.robe = val; + break; + } + clif_changelook(&sd->bl,type,val); + return 0; } /*========================================== @@ -7377,213 +7523,213 @@ int pc_changelook(struct map_session_data *sd,int type,int val) *------------------------------------------*/ int pc_setoption(struct map_session_data *sd,int type) { - int p_type, new_look=0; - nullpo_ret(sd); - p_type = sd->sc.option; - - //Option has to be changed client-side before the class sprite or it won't always work (eg: Wedding sprite) [Skotlex] - sd->sc.option=type; - clif_changeoption(&sd->bl); - - if( (type&OPTION_RIDING && !(p_type&OPTION_RIDING)) || (type&OPTION_DRAGON && !(p_type&OPTION_DRAGON) && pc_checkskill(sd,RK_DRAGONTRAINING) > 0) ) - { // Mounting - clif_status_load(&sd->bl,SI_RIDING,1); - status_calc_pc(sd,0); - } - else if( (!(type&OPTION_RIDING) && p_type&OPTION_RIDING) || (!(type&OPTION_DRAGON) && p_type&OPTION_DRAGON && pc_checkskill(sd,RK_DRAGONTRAINING) > 0) ) - { // Dismount - clif_status_load(&sd->bl,SI_RIDING,0); - status_calc_pc(sd,0); - } + int p_type, new_look=0; + nullpo_ret(sd); + p_type = sd->sc.option; + + //Option has to be changed client-side before the class sprite or it won't always work (eg: Wedding sprite) [Skotlex] + sd->sc.option=type; + clif_changeoption(&sd->bl); + + if ((type&OPTION_RIDING && !(p_type&OPTION_RIDING)) || (type&OPTION_DRAGON && !(p_type&OPTION_DRAGON) && pc_checkskill(sd,RK_DRAGONTRAINING) > 0)) { + // Mounting + clif_status_load(&sd->bl,SI_RIDING,1); + status_calc_pc(sd,0); + } else if ((!(type&OPTION_RIDING) && p_type&OPTION_RIDING) || (!(type&OPTION_DRAGON) && p_type&OPTION_DRAGON && pc_checkskill(sd,RK_DRAGONTRAINING) > 0)) { + // Dismount + clif_status_load(&sd->bl,SI_RIDING,0); + status_calc_pc(sd,0); + } #ifndef NEW_CARTS - if( type&OPTION_CART && !( p_type&OPTION_CART ) ) { //Cart On - clif_cartlist(sd); - clif_updatestatus(sd, SP_CARTINFO); - if(pc_checkskill(sd, MC_PUSHCART) < 10) - status_calc_pc(sd,0); //Apply speed penalty. - } else if( !( type&OPTION_CART ) && p_type&OPTION_CART ){ //Cart Off - clif_clearcart(sd->fd); - if(pc_checkskill(sd, MC_PUSHCART) < 10) - status_calc_pc(sd,0); //Remove speed penalty. - } + if (type&OPTION_CART && !(p_type&OPTION_CART)) { //Cart On + clif_cartlist(sd); + clif_updatestatus(sd, SP_CARTINFO); + if (pc_checkskill(sd, MC_PUSHCART) < 10) + status_calc_pc(sd,0); //Apply speed penalty. + } else if (!(type&OPTION_CART) && p_type&OPTION_CART) { //Cart Off + clif_clearcart(sd->fd); + if (pc_checkskill(sd, MC_PUSHCART) < 10) + status_calc_pc(sd,0); //Remove speed penalty. + } #endif - if (type&OPTION_MOUNTING && !(p_type&OPTION_MOUNTING) ) { - clif_status_load_notick(&sd->bl,SI_ALL_RIDING,2,1,0,0); - status_calc_pc(sd,0); - } else if (!(type&OPTION_MOUNTING) && p_type&OPTION_MOUNTING) { - clif_status_load_notick(&sd->bl,SI_ALL_RIDING,0,0,0,0); - status_calc_pc(sd,0); - } - - - if (type&OPTION_FALCON && !(p_type&OPTION_FALCON)) //Falcon ON - clif_status_load(&sd->bl,SI_FALCON,1); - else if (!(type&OPTION_FALCON) && p_type&OPTION_FALCON) //Falcon OFF - clif_status_load(&sd->bl,SI_FALCON,0); - - if( (sd->class_&MAPID_THIRDMASK) == MAPID_RANGER ) { - if( type&OPTION_WUGRIDER && !(p_type&OPTION_WUGRIDER) ) { // Mounting - clif_status_load(&sd->bl,SI_WUGRIDER,1); - status_calc_pc(sd,0); - } else if( !(type&OPTION_WUGRIDER) && p_type&OPTION_WUGRIDER ) { // Dismount - clif_status_load(&sd->bl,SI_WUGRIDER,0); - status_calc_pc(sd,0); - } - } - if( (sd->class_&MAPID_THIRDMASK) == MAPID_MECHANIC ) { - if( type&OPTION_MADOGEAR && !(p_type&OPTION_MADOGEAR) ) { - status_calc_pc(sd, 0); - status_change_end(&sd->bl,SC_MAXIMIZEPOWER,INVALID_TIMER); - status_change_end(&sd->bl,SC_OVERTHRUST,INVALID_TIMER); - status_change_end(&sd->bl,SC_WEAPONPERFECTION,INVALID_TIMER); - status_change_end(&sd->bl,SC_ADRENALINE,INVALID_TIMER); - status_change_end(&sd->bl,SC_CARTBOOST,INVALID_TIMER); - status_change_end(&sd->bl,SC_MELTDOWN,INVALID_TIMER); - status_change_end(&sd->bl,SC_MAXOVERTHRUST,INVALID_TIMER); - } else if( !(type&OPTION_MADOGEAR) && p_type&OPTION_MADOGEAR ) { - status_calc_pc(sd, 0); - status_change_end(&sd->bl,SC_SHAPESHIFT,INVALID_TIMER); - status_change_end(&sd->bl,SC_HOVERING,INVALID_TIMER); - status_change_end(&sd->bl,SC_ACCELERATION,INVALID_TIMER); - status_change_end(&sd->bl,SC_OVERHEAT_LIMITPOINT,INVALID_TIMER); - status_change_end(&sd->bl,SC_OVERHEAT,INVALID_TIMER); - } - } - - if (type&OPTION_FLYING && !(p_type&OPTION_FLYING)) - new_look = JOB_STAR_GLADIATOR2; - else if (!(type&OPTION_FLYING) && p_type&OPTION_FLYING) - new_look = -1; - - if (type&OPTION_WEDDING && !(p_type&OPTION_WEDDING)) - new_look = JOB_WEDDING; - else if (!(type&OPTION_WEDDING) && p_type&OPTION_WEDDING) - new_look = -1; - - if (type&OPTION_XMAS && !(p_type&OPTION_XMAS)) - new_look = JOB_XMAS; - else if (!(type&OPTION_XMAS) && p_type&OPTION_XMAS) - new_look = -1; - - if (type&OPTION_SUMMER && !(p_type&OPTION_SUMMER)) - new_look = JOB_SUMMER; - else if (!(type&OPTION_SUMMER) && p_type&OPTION_SUMMER) - new_look = -1; - - if (sd->disguise || !new_look) - return 0; //Disguises break sprite changes - - if (new_look < 0) { //Restore normal look. - status_set_viewdata(&sd->bl, sd->status.class_); - new_look = sd->vd.class_; - } - - pc_stop_attack(sd); //Stop attacking on new view change (to prevent wedding/santa attacks. - clif_changelook(&sd->bl,LOOK_BASE,new_look); - if (sd->vd.cloth_color) - clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color); - clif_skillinfoblock(sd); // Skill list needs to be updated after base change. - - return 0; + if (type&OPTION_MOUNTING && !(p_type&OPTION_MOUNTING)) { + clif_status_load_notick(&sd->bl,SI_ALL_RIDING,2,1,0,0); + status_calc_pc(sd,0); + } else if (!(type&OPTION_MOUNTING) && p_type&OPTION_MOUNTING) { + clif_status_load_notick(&sd->bl,SI_ALL_RIDING,0,0,0,0); + status_calc_pc(sd,0); + } + + + if (type&OPTION_FALCON && !(p_type&OPTION_FALCON)) //Falcon ON + clif_status_load(&sd->bl,SI_FALCON,1); + else if (!(type&OPTION_FALCON) && p_type&OPTION_FALCON) //Falcon OFF + clif_status_load(&sd->bl,SI_FALCON,0); + + if ((sd->class_&MAPID_THIRDMASK) == MAPID_RANGER) { + if (type&OPTION_WUGRIDER && !(p_type&OPTION_WUGRIDER)) { // Mounting + clif_status_load(&sd->bl,SI_WUGRIDER,1); + status_calc_pc(sd,0); + } else if (!(type&OPTION_WUGRIDER) && p_type&OPTION_WUGRIDER) { // Dismount + clif_status_load(&sd->bl,SI_WUGRIDER,0); + status_calc_pc(sd,0); + } + } + if ((sd->class_&MAPID_THIRDMASK) == MAPID_MECHANIC) { + if (type&OPTION_MADOGEAR && !(p_type&OPTION_MADOGEAR)) { + status_calc_pc(sd, 0); + status_change_end(&sd->bl,SC_MAXIMIZEPOWER,INVALID_TIMER); + status_change_end(&sd->bl,SC_OVERTHRUST,INVALID_TIMER); + status_change_end(&sd->bl,SC_WEAPONPERFECTION,INVALID_TIMER); + status_change_end(&sd->bl,SC_ADRENALINE,INVALID_TIMER); + status_change_end(&sd->bl,SC_CARTBOOST,INVALID_TIMER); + status_change_end(&sd->bl,SC_MELTDOWN,INVALID_TIMER); + status_change_end(&sd->bl,SC_MAXOVERTHRUST,INVALID_TIMER); + } else if (!(type&OPTION_MADOGEAR) && p_type&OPTION_MADOGEAR) { + status_calc_pc(sd, 0); + status_change_end(&sd->bl,SC_SHAPESHIFT,INVALID_TIMER); + status_change_end(&sd->bl,SC_HOVERING,INVALID_TIMER); + status_change_end(&sd->bl,SC_ACCELERATION,INVALID_TIMER); + status_change_end(&sd->bl,SC_OVERHEAT_LIMITPOINT,INVALID_TIMER); + status_change_end(&sd->bl,SC_OVERHEAT,INVALID_TIMER); + } + } + + if (type&OPTION_FLYING && !(p_type&OPTION_FLYING)) + new_look = JOB_STAR_GLADIATOR2; + else if (!(type&OPTION_FLYING) && p_type&OPTION_FLYING) + new_look = -1; + + if (type&OPTION_WEDDING && !(p_type&OPTION_WEDDING)) + new_look = JOB_WEDDING; + else if (!(type&OPTION_WEDDING) && p_type&OPTION_WEDDING) + new_look = -1; + + if (type&OPTION_XMAS && !(p_type&OPTION_XMAS)) + new_look = JOB_XMAS; + else if (!(type&OPTION_XMAS) && p_type&OPTION_XMAS) + new_look = -1; + + if (type&OPTION_SUMMER && !(p_type&OPTION_SUMMER)) + new_look = JOB_SUMMER; + else if (!(type&OPTION_SUMMER) && p_type&OPTION_SUMMER) + new_look = -1; + + if (sd->disguise || !new_look) + return 0; //Disguises break sprite changes + + if (new_look < 0) { //Restore normal look. + status_set_viewdata(&sd->bl, sd->status.class_); + new_look = sd->vd.class_; + } + + pc_stop_attack(sd); //Stop attacking on new view change (to prevent wedding/santa attacks. + clif_changelook(&sd->bl,LOOK_BASE,new_look); + if (sd->vd.cloth_color) + clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color); + clif_skillinfoblock(sd); // Skill list needs to be updated after base change. + + return 0; } /*========================================== * Give player a cart *------------------------------------------*/ -int pc_setcart(struct map_session_data *sd,int type) { +int pc_setcart(struct map_session_data *sd,int type) +{ #ifndef NEW_CARTS - int cart[6] = {0x0000,OPTION_CART1,OPTION_CART2,OPTION_CART3,OPTION_CART4,OPTION_CART5}; - int option; + int cart[6] = {0x0000,OPTION_CART1,OPTION_CART2,OPTION_CART3,OPTION_CART4,OPTION_CART5}; + int option; #endif - nullpo_ret(sd); + nullpo_ret(sd); - if( type < 0 || type > MAX_CARTS ) - return 1;// Never trust the values sent by the client! [Skotlex] + if (type < 0 || type > MAX_CARTS) + return 1;// Never trust the values sent by the client! [Skotlex] - if( pc_checkskill(sd,MC_PUSHCART) <= 0 && type != 0 ) - return 1;// Push cart is required + if (pc_checkskill(sd,MC_PUSHCART) <= 0 && type != 0) + return 1;// Push cart is required - if( type == 0 && pc_iscarton(sd) ) - status_change_end(&sd->bl,SC_GN_CARTBOOST,INVALID_TIMER); + if (type == 0 && pc_iscarton(sd)) + status_change_end(&sd->bl,SC_GN_CARTBOOST,INVALID_TIMER); #ifdef NEW_CARTS - switch( type ) { - case 0: - if( !sd->sc.data[SC_PUSH_CART] ) - return 0; - status_change_end(&sd->bl,SC_PUSH_CART,INVALID_TIMER); - clif_clearcart(sd->fd); - break; - default:/* everything else is an allowed ID so we can move on */ - if( !sd->sc.data[SC_PUSH_CART] ) /* first time, so fill cart data */ - clif_cartlist(sd); - clif_updatestatus(sd, SP_CARTINFO); - sc_start(&sd->bl, SC_PUSH_CART, 100, type, 0); - clif_status_load_notick(&sd->bl, SI_ON_PUSH_CART, 2 , type, 0, 0); - if( sd->sc.data[SC_PUSH_CART] )/* forcefully update */ - sd->sc.data[SC_PUSH_CART]->val1 = type; - break; - } - - if(pc_checkskill(sd, MC_PUSHCART) < 10) - status_calc_pc(sd,0); //Recalc speed penalty. + switch (type) { + case 0: + if (!sd->sc.data[SC_PUSH_CART]) + return 0; + status_change_end(&sd->bl,SC_PUSH_CART,INVALID_TIMER); + clif_clearcart(sd->fd); + break; + default:/* everything else is an allowed ID so we can move on */ + if (!sd->sc.data[SC_PUSH_CART]) /* first time, so fill cart data */ + clif_cartlist(sd); + clif_updatestatus(sd, SP_CARTINFO); + sc_start(&sd->bl, SC_PUSH_CART, 100, type, 0); + clif_status_load_notick(&sd->bl, SI_ON_PUSH_CART, 2 , type, 0, 0); + if (sd->sc.data[SC_PUSH_CART]) /* forcefully update */ + sd->sc.data[SC_PUSH_CART]->val1 = type; + break; + } + + if (pc_checkskill(sd, MC_PUSHCART) < 10) + status_calc_pc(sd,0); //Recalc speed penalty. #else - // Update option - option = sd->sc.option; - option &= ~OPTION_CART;// clear cart bits - option |= cart[type]; // set cart - pc_setoption(sd, option); + // Update option + option = sd->sc.option; + option &= ~OPTION_CART;// clear cart bits + option |= cart[type]; // set cart + pc_setoption(sd, option); #endif - return 0; + return 0; } /*========================================== * Give player a falcon *------------------------------------------*/ -int pc_setfalcon(TBL_PC* sd, int flag) +int pc_setfalcon(TBL_PC *sd, int flag) { - if( flag ){ - if( pc_checkskill(sd,HT_FALCON)>0 ) // add falcon if he have the skill - pc_setoption(sd,sd->sc.option|OPTION_FALCON); - } else if( pc_isfalcon(sd) ){ - pc_setoption(sd,sd->sc.option&~OPTION_FALCON); // remove falcon - } + if (flag) { + if (pc_checkskill(sd,HT_FALCON)>0) // add falcon if he have the skill + pc_setoption(sd,sd->sc.option|OPTION_FALCON); + } else if (pc_isfalcon(sd)) { + pc_setoption(sd,sd->sc.option&~OPTION_FALCON); // remove falcon + } - return 0; + return 0; } /*========================================== * Set player riding *------------------------------------------*/ -int pc_setriding(TBL_PC* sd, int flag) +int pc_setriding(TBL_PC *sd, int flag) { - if( flag ){ - if( pc_checkskill(sd,KN_RIDING) > 0 ) // add peco - pc_setoption(sd, sd->sc.option|OPTION_RIDING); - } else if( pc_isriding(sd) ){ - pc_setoption(sd, sd->sc.option&~OPTION_RIDING); - } + if (flag) { + if (pc_checkskill(sd,KN_RIDING) > 0) // add peco + pc_setoption(sd, sd->sc.option|OPTION_RIDING); + } else if (pc_isriding(sd)) { + pc_setoption(sd, sd->sc.option&~OPTION_RIDING); + } - return 0; + return 0; } /*========================================== * Give player a mado *------------------------------------------*/ -int pc_setmadogear(TBL_PC* sd, int flag) +int pc_setmadogear(TBL_PC *sd, int flag) { - if( flag ){ - if( pc_checkskill(sd,NC_MADOLICENCE) > 0 ) - pc_setoption(sd, sd->sc.option|OPTION_MADOGEAR); - } else if( pc_ismadogear(sd) ){ - pc_setoption(sd, sd->sc.option&~OPTION_MADOGEAR); - } + if (flag) { + if (pc_checkskill(sd,NC_MADOLICENCE) > 0) + pc_setoption(sd, sd->sc.option|OPTION_MADOGEAR); + } else if (pc_ismadogear(sd)) { + pc_setoption(sd, sd->sc.option&~OPTION_MADOGEAR); + } - return 0; + return 0; } /*========================================== @@ -7591,347 +7737,333 @@ int pc_setmadogear(TBL_PC* sd, int flag) *------------------------------------------*/ int pc_candrop(struct map_session_data *sd, struct item *item) { - if( item && item->expire_time ) - return 0; - if( !pc_can_give_items(sd) ) //check if this GM level can drop items - return 0; - return (itemdb_isdropable(item, pc_get_group_level(sd))); + if (item && item->expire_time) + return 0; + if (!pc_can_give_items(sd)) //check if this GM level can drop items + return 0; + return (itemdb_isdropable(item, pc_get_group_level(sd))); } /*========================================== * Read ram register for player sd * get val (int) from reg for player sd *------------------------------------------*/ -int pc_readreg(struct map_session_data* sd, int reg) +int pc_readreg(struct map_session_data *sd, int reg) { - int i; + int i; - nullpo_ret(sd); + nullpo_ret(sd); - ARR_FIND( 0, sd->reg_num, i, sd->reg[i].index == reg ); - return ( i < sd->reg_num ) ? sd->reg[i].data : 0; + ARR_FIND(0, sd->reg_num, i, sd->reg[i].index == reg); + return (i < sd->reg_num) ? sd->reg[i].data : 0; } /*========================================== * Set ram register for player sd * memo val(int) at reg for player sd *------------------------------------------*/ -int pc_setreg(struct map_session_data* sd, int reg, int val) +int pc_setreg(struct map_session_data *sd, int reg, int val) { - int i; + int i; - nullpo_ret(sd); + nullpo_ret(sd); - ARR_FIND( 0, sd->reg_num, i, sd->reg[i].index == reg ); - if( i < sd->reg_num ) - {// overwrite existing entry - sd->reg[i].data = val; - return 1; - } + ARR_FIND(0, sd->reg_num, i, sd->reg[i].index == reg); + if (i < sd->reg_num) { + // overwrite existing entry + sd->reg[i].data = val; + return 1; + } - ARR_FIND( 0, sd->reg_num, i, sd->reg[i].data == 0 ); - if( i == sd->reg_num ) - {// nothing free, increase size - sd->reg_num++; - RECREATE(sd->reg, struct script_reg, sd->reg_num); - } - sd->reg[i].index = reg; - sd->reg[i].data = val; + ARR_FIND(0, sd->reg_num, i, sd->reg[i].data == 0); + if (i == sd->reg_num) { + // nothing free, increase size + sd->reg_num++; + RECREATE(sd->reg, struct script_reg, sd->reg_num); + } + sd->reg[i].index = reg; + sd->reg[i].data = val; - return 1; + return 1; } /*========================================== * Read ram register for player sd * get val (str) from reg for player sd *------------------------------------------*/ -char* pc_readregstr(struct map_session_data* sd, int reg) +char *pc_readregstr(struct map_session_data *sd, int reg) { - int i; + int i; - nullpo_ret(sd); + nullpo_ret(sd); - ARR_FIND( 0, sd->regstr_num, i, sd->regstr[i].index == reg ); - return ( i < sd->regstr_num ) ? sd->regstr[i].data : NULL; + ARR_FIND(0, sd->regstr_num, i, sd->regstr[i].index == reg); + return (i < sd->regstr_num) ? sd->regstr[i].data : NULL; } /*========================================== * Set ram register for player sd * memo val(str) at reg for player sd *------------------------------------------*/ -int pc_setregstr(struct map_session_data* sd, int reg, const char* str) -{ - int i; - - nullpo_ret(sd); - - ARR_FIND( 0, sd->regstr_num, i, sd->regstr[i].index == reg ); - if( i < sd->regstr_num ) - {// found entry, update - if( str == NULL || *str == '\0' ) - {// empty string - if( sd->regstr[i].data != NULL ) - aFree(sd->regstr[i].data); - sd->regstr[i].data = NULL; - } - else if( sd->regstr[i].data ) - {// recreate - size_t len = strlen(str)+1; - RECREATE(sd->regstr[i].data, char, len); - memcpy(sd->regstr[i].data, str, len*sizeof(char)); - } - else - {// create - sd->regstr[i].data = aStrdup(str); - } - return 1; - } - - if( str == NULL || *str == '\0' ) - return 1;// nothing to add, empty string - - ARR_FIND( 0, sd->regstr_num, i, sd->regstr[i].data == NULL ); - if( i == sd->regstr_num ) - {// nothing free, increase size - sd->regstr_num++; - RECREATE(sd->regstr, struct script_regstr, sd->regstr_num); - } - sd->regstr[i].index = reg; - sd->regstr[i].data = aStrdup(str); - - return 1; +int pc_setregstr(struct map_session_data *sd, int reg, const char *str) +{ + int i; + + nullpo_ret(sd); + + ARR_FIND(0, sd->regstr_num, i, sd->regstr[i].index == reg); + if (i < sd->regstr_num) { + // found entry, update + if (str == NULL || *str == '\0') { + // empty string + if (sd->regstr[i].data != NULL) + aFree(sd->regstr[i].data); + sd->regstr[i].data = NULL; + } else if (sd->regstr[i].data) { + // recreate + size_t len = strlen(str)+1; + RECREATE(sd->regstr[i].data, char, len); + memcpy(sd->regstr[i].data, str, len*sizeof(char)); + } else { + // create + sd->regstr[i].data = aStrdup(str); + } + return 1; + } + + if (str == NULL || *str == '\0') + return 1;// nothing to add, empty string + + ARR_FIND(0, sd->regstr_num, i, sd->regstr[i].data == NULL); + if (i == sd->regstr_num) { + // nothing free, increase size + sd->regstr_num++; + RECREATE(sd->regstr, struct script_regstr, sd->regstr_num); + } + sd->regstr[i].index = reg; + sd->regstr[i].data = aStrdup(str); + + return 1; } int pc_readregistry(struct map_session_data *sd,const char *reg,int type) { - struct global_reg *sd_reg; - int i,max; - - nullpo_ret(sd); - switch (type) { - case 3: //Char reg - sd_reg = sd->save_reg.global; - max = sd->save_reg.global_num; - break; - case 2: //Account reg - sd_reg = sd->save_reg.account; - max = sd->save_reg.account_num; - break; - case 1: //Account2 reg - sd_reg = sd->save_reg.account2; - max = sd->save_reg.account2_num; - break; - default: - return 0; - } - if (max == -1) { - ShowError("pc_readregistry: Trying to read reg value %s (type %d) before it's been loaded!\n", reg, type); - //This really shouldn't happen, so it's possible the data was lost somewhere, we should request it again. - intif_request_registry(sd,type==3?4:type); - return 0; - } - - ARR_FIND( 0, max, i, strcmp(sd_reg[i].str,reg) == 0 ); - return ( i < max ) ? atoi(sd_reg[i].value) : 0; -} - -char* pc_readregistry_str(struct map_session_data *sd,const char *reg,int type) -{ - struct global_reg *sd_reg; - int i,max; - - nullpo_ret(sd); - switch (type) { - case 3: //Char reg - sd_reg = sd->save_reg.global; - max = sd->save_reg.global_num; - break; - case 2: //Account reg - sd_reg = sd->save_reg.account; - max = sd->save_reg.account_num; - break; - case 1: //Account2 reg - sd_reg = sd->save_reg.account2; - max = sd->save_reg.account2_num; - break; - default: - return NULL; - } - if (max == -1) { - ShowError("pc_readregistry: Trying to read reg value %s (type %d) before it's been loaded!\n", reg, type); - //This really shouldn't happen, so it's possible the data was lost somewhere, we should request it again. - intif_request_registry(sd,type==3?4:type); - return NULL; - } - - ARR_FIND( 0, max, i, strcmp(sd_reg[i].str,reg) == 0 ); - return ( i < max ) ? sd_reg[i].value : NULL; + struct global_reg *sd_reg; + int i,max; + + nullpo_ret(sd); + switch (type) { + case 3: //Char reg + sd_reg = sd->save_reg.global; + max = sd->save_reg.global_num; + break; + case 2: //Account reg + sd_reg = sd->save_reg.account; + max = sd->save_reg.account_num; + break; + case 1: //Account2 reg + sd_reg = sd->save_reg.account2; + max = sd->save_reg.account2_num; + break; + default: + return 0; + } + if (max == -1) { + ShowError("pc_readregistry: Trying to read reg value %s (type %d) before it's been loaded!\n", reg, type); + //This really shouldn't happen, so it's possible the data was lost somewhere, we should request it again. + intif_request_registry(sd,type==3?4:type); + return 0; + } + + ARR_FIND(0, max, i, strcmp(sd_reg[i].str,reg) == 0); + return (i < max) ? atoi(sd_reg[i].value) : 0; +} + +char *pc_readregistry_str(struct map_session_data *sd,const char *reg,int type) +{ + struct global_reg *sd_reg; + int i,max; + + nullpo_ret(sd); + switch (type) { + case 3: //Char reg + sd_reg = sd->save_reg.global; + max = sd->save_reg.global_num; + break; + case 2: //Account reg + sd_reg = sd->save_reg.account; + max = sd->save_reg.account_num; + break; + case 1: //Account2 reg + sd_reg = sd->save_reg.account2; + max = sd->save_reg.account2_num; + break; + default: + return NULL; + } + if (max == -1) { + ShowError("pc_readregistry: Trying to read reg value %s (type %d) before it's been loaded!\n", reg, type); + //This really shouldn't happen, so it's possible the data was lost somewhere, we should request it again. + intif_request_registry(sd,type==3?4:type); + return NULL; + } + + ARR_FIND(0, max, i, strcmp(sd_reg[i].str,reg) == 0); + return (i < max) ? sd_reg[i].value : NULL; } int pc_setregistry(struct map_session_data *sd,const char *reg,int val,int type) { - struct global_reg *sd_reg; - int i,*max, regmax; - - nullpo_ret(sd); - - switch( type ) - { - case 3: //Char reg - if( !strcmp(reg,"PC_DIE_COUNTER") && sd->die_counter != val ) - { - i = (!sd->die_counter && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE); - sd->die_counter = val; - if( i ) - status_calc_pc(sd,0); // Lost the bonus. - } - else if( !strcmp(reg,"COOK_MASTERY") && sd->cook_mastery != val ) - { - val = cap_value(val, 0, 1999); - sd->cook_mastery = val; - } - sd_reg = sd->save_reg.global; - max = &sd->save_reg.global_num; - regmax = GLOBAL_REG_NUM; - break; - case 2: //Account reg - if( !strcmp(reg,"#CASHPOINTS") && sd->cashPoints != val ) - { - val = cap_value(val, 0, MAX_ZENY); - sd->cashPoints = val; - } - else if( !strcmp(reg,"#KAFRAPOINTS") && sd->kafraPoints != val ) - { - val = cap_value(val, 0, MAX_ZENY); - sd->kafraPoints = val; - } - sd_reg = sd->save_reg.account; - max = &sd->save_reg.account_num; - regmax = ACCOUNT_REG_NUM; - break; - case 1: //Account2 reg - sd_reg = sd->save_reg.account2; - max = &sd->save_reg.account2_num; - regmax = ACCOUNT_REG2_NUM; - break; - default: - return 0; - } - if (*max == -1) { - ShowError("pc_setregistry : refusing to set %s (type %d) until vars are received.\n", reg, type); - return 1; - } - - // delete reg - if (val == 0) { - ARR_FIND( 0, *max, i, strcmp(sd_reg[i].str, reg) == 0 ); - if( i < *max ) - { - if (i != *max - 1) - memcpy(&sd_reg[i], &sd_reg[*max - 1], sizeof(struct global_reg)); - memset(&sd_reg[*max - 1], 0, sizeof(struct global_reg)); - (*max)--; - sd->state.reg_dirty |= 1<<(type-1); //Mark this registry as "need to be saved" - } - return 1; - } - // change value if found - ARR_FIND( 0, *max, i, strcmp(sd_reg[i].str, reg) == 0 ); - if( i < *max ) - { - safesnprintf(sd_reg[i].value, sizeof(sd_reg[i].value), "%d", val); - sd->state.reg_dirty |= 1<<(type-1); - return 1; - } - - // add value if not found - if (i < regmax) { - memset(&sd_reg[i], 0, sizeof(struct global_reg)); - safestrncpy(sd_reg[i].str, reg, sizeof(sd_reg[i].str)); - safesnprintf(sd_reg[i].value, sizeof(sd_reg[i].value), "%d", val); - (*max)++; - sd->state.reg_dirty |= 1<<(type-1); - return 1; - } - - ShowError("pc_setregistry : couldn't set %s, limit of registries reached (%d)\n", reg, regmax); - - return 0; + struct global_reg *sd_reg; + int i,*max, regmax; + + nullpo_ret(sd); + + switch (type) { + case 3: //Char reg + if (!strcmp(reg,"PC_DIE_COUNTER") && sd->die_counter != val) { + i = (!sd->die_counter && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE); + sd->die_counter = val; + if (i) + status_calc_pc(sd,0); // Lost the bonus. + } else if (!strcmp(reg,"COOK_MASTERY") && sd->cook_mastery != val) { + val = cap_value(val, 0, 1999); + sd->cook_mastery = val; + } + sd_reg = sd->save_reg.global; + max = &sd->save_reg.global_num; + regmax = GLOBAL_REG_NUM; + break; + case 2: //Account reg + if (!strcmp(reg,"#CASHPOINTS") && sd->cashPoints != val) { + val = cap_value(val, 0, MAX_ZENY); + sd->cashPoints = val; + } else if (!strcmp(reg,"#KAFRAPOINTS") && sd->kafraPoints != val) { + val = cap_value(val, 0, MAX_ZENY); + sd->kafraPoints = val; + } + sd_reg = sd->save_reg.account; + max = &sd->save_reg.account_num; + regmax = ACCOUNT_REG_NUM; + break; + case 1: //Account2 reg + sd_reg = sd->save_reg.account2; + max = &sd->save_reg.account2_num; + regmax = ACCOUNT_REG2_NUM; + break; + default: + return 0; + } + if (*max == -1) { + ShowError("pc_setregistry : refusing to set %s (type %d) until vars are received.\n", reg, type); + return 1; + } + + // delete reg + if (val == 0) { + ARR_FIND(0, *max, i, strcmp(sd_reg[i].str, reg) == 0); + if (i < *max) { + if (i != *max - 1) + memcpy(&sd_reg[i], &sd_reg[*max - 1], sizeof(struct global_reg)); + memset(&sd_reg[*max - 1], 0, sizeof(struct global_reg)); + (*max)--; + sd->state.reg_dirty |= 1<<(type-1); //Mark this registry as "need to be saved" + } + return 1; + } + // change value if found + ARR_FIND(0, *max, i, strcmp(sd_reg[i].str, reg) == 0); + if (i < *max) { + safesnprintf(sd_reg[i].value, sizeof(sd_reg[i].value), "%d", val); + sd->state.reg_dirty |= 1<<(type-1); + return 1; + } + + // add value if not found + if (i < regmax) { + memset(&sd_reg[i], 0, sizeof(struct global_reg)); + safestrncpy(sd_reg[i].str, reg, sizeof(sd_reg[i].str)); + safesnprintf(sd_reg[i].value, sizeof(sd_reg[i].value), "%d", val); + (*max)++; + sd->state.reg_dirty |= 1<<(type-1); + return 1; + } + + ShowError("pc_setregistry : couldn't set %s, limit of registries reached (%d)\n", reg, regmax); + + return 0; } int pc_setregistry_str(struct map_session_data *sd,const char *reg,const char *val,int type) { - struct global_reg *sd_reg; - int i,*max, regmax; - - nullpo_ret(sd); - if (reg[strlen(reg)-1] != '$') { - ShowError("pc_setregistry_str : reg %s must be string (end in '$') to use this!\n", reg); - return 0; - } - - switch (type) { - case 3: //Char reg - sd_reg = sd->save_reg.global; - max = &sd->save_reg.global_num; - regmax = GLOBAL_REG_NUM; - break; - case 2: //Account reg - sd_reg = sd->save_reg.account; - max = &sd->save_reg.account_num; - regmax = ACCOUNT_REG_NUM; - break; - case 1: //Account2 reg - sd_reg = sd->save_reg.account2; - max = &sd->save_reg.account2_num; - regmax = ACCOUNT_REG2_NUM; - break; - default: - return 0; - } - if (*max == -1) { - ShowError("pc_setregistry_str : refusing to set %s (type %d) until vars are received.\n", reg, type); - return 0; - } - - // delete reg - if (!val || strcmp(val,"")==0) - { - ARR_FIND( 0, *max, i, strcmp(sd_reg[i].str, reg) == 0 ); - if( i < *max ) - { - if (i != *max - 1) - memcpy(&sd_reg[i], &sd_reg[*max - 1], sizeof(struct global_reg)); - memset(&sd_reg[*max - 1], 0, sizeof(struct global_reg)); - (*max)--; - sd->state.reg_dirty |= 1<<(type-1); //Mark this registry as "need to be saved" - if (type!=3) intif_saveregistry(sd,type); - } - return 1; - } - - // change value if found - ARR_FIND( 0, *max, i, strcmp(sd_reg[i].str, reg) == 0 ); - if( i < *max ) - { - safestrncpy(sd_reg[i].value, val, sizeof(sd_reg[i].value)); - sd->state.reg_dirty |= 1<<(type-1); //Mark this registry as "need to be saved" - if (type!=3) intif_saveregistry(sd,type); - return 1; - } - - // add value if not found - if (i < regmax) { - memset(&sd_reg[i], 0, sizeof(struct global_reg)); - safestrncpy(sd_reg[i].str, reg, sizeof(sd_reg[i].str)); - safestrncpy(sd_reg[i].value, val, sizeof(sd_reg[i].value)); - (*max)++; - sd->state.reg_dirty |= 1<<(type-1); //Mark this registry as "need to be saved" - if (type!=3) intif_saveregistry(sd,type); - return 1; - } - - ShowError("pc_setregistry : couldn't set %s, limit of registries reached (%d)\n", reg, regmax); - - return 0; + struct global_reg *sd_reg; + int i,*max, regmax; + + nullpo_ret(sd); + if (reg[strlen(reg)-1] != '$') { + ShowError("pc_setregistry_str : reg %s must be string (end in '$') to use this!\n", reg); + return 0; + } + + switch (type) { + case 3: //Char reg + sd_reg = sd->save_reg.global; + max = &sd->save_reg.global_num; + regmax = GLOBAL_REG_NUM; + break; + case 2: //Account reg + sd_reg = sd->save_reg.account; + max = &sd->save_reg.account_num; + regmax = ACCOUNT_REG_NUM; + break; + case 1: //Account2 reg + sd_reg = sd->save_reg.account2; + max = &sd->save_reg.account2_num; + regmax = ACCOUNT_REG2_NUM; + break; + default: + return 0; + } + if (*max == -1) { + ShowError("pc_setregistry_str : refusing to set %s (type %d) until vars are received.\n", reg, type); + return 0; + } + + // delete reg + if (!val || strcmp(val,"")==0) { + ARR_FIND(0, *max, i, strcmp(sd_reg[i].str, reg) == 0); + if (i < *max) { + if (i != *max - 1) + memcpy(&sd_reg[i], &sd_reg[*max - 1], sizeof(struct global_reg)); + memset(&sd_reg[*max - 1], 0, sizeof(struct global_reg)); + (*max)--; + sd->state.reg_dirty |= 1<<(type-1); //Mark this registry as "need to be saved" + if (type!=3) intif_saveregistry(sd,type); + } + return 1; + } + + // change value if found + ARR_FIND(0, *max, i, strcmp(sd_reg[i].str, reg) == 0); + if (i < *max) { + safestrncpy(sd_reg[i].value, val, sizeof(sd_reg[i].value)); + sd->state.reg_dirty |= 1<<(type-1); //Mark this registry as "need to be saved" + if (type!=3) intif_saveregistry(sd,type); + return 1; + } + + // add value if not found + if (i < regmax) { + memset(&sd_reg[i], 0, sizeof(struct global_reg)); + safestrncpy(sd_reg[i].str, reg, sizeof(sd_reg[i].str)); + safestrncpy(sd_reg[i].value, val, sizeof(sd_reg[i].value)); + (*max)++; + sd->state.reg_dirty |= 1<<(type-1); //Mark this registry as "need to be saved" + if (type!=3) intif_saveregistry(sd,type); + return 1; + } + + ShowError("pc_setregistry : couldn't set %s, limit of registries reached (%d)\n", reg, regmax); + + return 0; } /*========================================== @@ -7939,24 +8071,22 @@ int pc_setregistry_str(struct map_session_data *sd,const char *reg,const char *v *------------------------------------------*/ static int pc_eventtimer(int tid, unsigned int tick, int id, intptr_t data) { - struct map_session_data *sd=map_id2sd(id); - char *p = (char *)data; - int i; - if(sd==NULL) - return 0; + struct map_session_data *sd=map_id2sd(id); + char *p = (char *)data; + int i; + if (sd==NULL) + return 0; - ARR_FIND( 0, MAX_EVENTTIMER, i, sd->eventtimer[i] == tid ); - if( i < MAX_EVENTTIMER ) - { - sd->eventtimer[i] = INVALID_TIMER; - sd->eventcount--; - npc_event(sd,p,0); - } - else - ShowError("pc_eventtimer: no such event timer\n"); + ARR_FIND(0, MAX_EVENTTIMER, i, sd->eventtimer[i] == tid); + if (i < MAX_EVENTTIMER) { + sd->eventtimer[i] = INVALID_TIMER; + sd->eventcount--; + npc_event(sd,p,0); + } else + ShowError("pc_eventtimer: no such event timer\n"); - if (p) aFree(p); - return 0; + if (p) aFree(p); + return 0; } /*========================================== @@ -7964,17 +8094,17 @@ static int pc_eventtimer(int tid, unsigned int tick, int id, intptr_t data) *------------------------------------------*/ int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name) { - int i; - nullpo_ret(sd); + int i; + nullpo_ret(sd); - ARR_FIND( 0, MAX_EVENTTIMER, i, sd->eventtimer[i] == INVALID_TIMER ); - if( i == MAX_EVENTTIMER ) - return 0; + ARR_FIND(0, MAX_EVENTTIMER, i, sd->eventtimer[i] == INVALID_TIMER); + if (i == MAX_EVENTTIMER) + return 0; - sd->eventtimer[i] = add_timer(gettick()+tick, pc_eventtimer, sd->bl.id, (intptr_t)aStrdup(name)); - sd->eventcount++; + sd->eventtimer[i] = add_timer(gettick()+tick, pc_eventtimer, sd->bl.id, (intptr_t)aStrdup(name)); + sd->eventcount++; - return 1; + return 1; } /*========================================== @@ -7982,29 +8112,29 @@ int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name) *------------------------------------------*/ int pc_deleventtimer(struct map_session_data *sd,const char *name) { - char* p = NULL; - int i; + char *p = NULL; + int i; - nullpo_ret(sd); + nullpo_ret(sd); - if (sd->eventcount <= 0) - return 0; + if (sd->eventcount <= 0) + return 0; - // find the named event timer - ARR_FIND( 0, MAX_EVENTTIMER, i, - sd->eventtimer[i] != INVALID_TIMER && - (p = (char *)(get_timer(sd->eventtimer[i])->data)) != NULL && - strcmp(p, name) == 0 - ); - if( i == MAX_EVENTTIMER ) - return 0; // not found + // find the named event timer + ARR_FIND(0, MAX_EVENTTIMER, i, + sd->eventtimer[i] != INVALID_TIMER && + (p = (char *)(get_timer(sd->eventtimer[i])->data)) != NULL && + strcmp(p, name) == 0 + ); + if (i == MAX_EVENTTIMER) + return 0; // not found - delete_timer(sd->eventtimer[i],pc_eventtimer); - sd->eventtimer[i] = INVALID_TIMER; - sd->eventcount--; - aFree(p); + delete_timer(sd->eventtimer[i],pc_eventtimer); + sd->eventtimer[i] = INVALID_TIMER; + sd->eventcount--; + aFree(p); - return 1; + return 1; } /*========================================== @@ -8012,18 +8142,18 @@ int pc_deleventtimer(struct map_session_data *sd,const char *name) *------------------------------------------*/ int pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick) { - int i; + int i; - nullpo_ret(sd); + nullpo_ret(sd); - for(i=0;i<MAX_EVENTTIMER;i++) - if( sd->eventtimer[i] != INVALID_TIMER && strcmp( - (char *)(get_timer(sd->eventtimer[i])->data), name)==0 ){ - addtick_timer(sd->eventtimer[i],tick); - break; - } + for (i=0; i<MAX_EVENTTIMER; i++) + if (sd->eventtimer[i] != INVALID_TIMER && strcmp( + (char *)(get_timer(sd->eventtimer[i])->data), name)==0) { + addtick_timer(sd->eventtimer[i],tick); + break; + } - return 0; + return 0; } /*========================================== @@ -8031,373 +8161,369 @@ int pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick) *------------------------------------------*/ int pc_cleareventtimer(struct map_session_data *sd) { - int i; + int i; - nullpo_ret(sd); + nullpo_ret(sd); - if (sd->eventcount <= 0) - return 0; + if (sd->eventcount <= 0) + return 0; - for(i=0;i<MAX_EVENTTIMER;i++) - if( sd->eventtimer[i] != INVALID_TIMER ){ - char *p = (char *)(get_timer(sd->eventtimer[i])->data); - delete_timer(sd->eventtimer[i],pc_eventtimer); - sd->eventtimer[i] = INVALID_TIMER; - sd->eventcount--; - if (p) aFree(p); - } - return 0; + for (i=0; i<MAX_EVENTTIMER; i++) + if (sd->eventtimer[i] != INVALID_TIMER) { + char *p = (char *)(get_timer(sd->eventtimer[i])->data); + delete_timer(sd->eventtimer[i],pc_eventtimer); + sd->eventtimer[i] = INVALID_TIMER; + sd->eventcount--; + if (p) aFree(p); + } + return 0; } /* called when a item with combo is worn */ -int pc_checkcombo(struct map_session_data *sd, struct item_data *data ) { - int i, j, k, z; - int index, idx, success = 0; +int pc_checkcombo(struct map_session_data *sd, struct item_data *data) +{ + int i, j, k, z; + int index, idx, success = 0; - for( i = 0; i < data->combos_count; i++ ) { + for (i = 0; i < data->combos_count; i++) { - /* ensure this isn't a duplicate combo */ - if( sd->combos.bonus != NULL ) { - int x; - ARR_FIND( 0, sd->combos.count, x, sd->combos.id[x] == data->combos[i]->id ); + /* ensure this isn't a duplicate combo */ + if (sd->combos.bonus != NULL) { + int x; + ARR_FIND(0, sd->combos.count, x, sd->combos.id[x] == data->combos[i]->id); - /* found a match, skip this combo */ - if( x < sd->combos.count ) - continue; - } + /* found a match, skip this combo */ + if (x < sd->combos.count) + continue; + } - for( j = 0; j < data->combos[i]->count; j++ ) { - int id = data->combos[i]->nameid[j]; - bool found = false; + for (j = 0; j < data->combos[i]->count; j++) { + int id = data->combos[i]->nameid[j]; + bool found = false; - for( k = 0; k < EQI_MAX; k++ ) { - index = sd->equip_index[k]; - if( index < 0 ) continue; - if( k == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index ) continue; - if( k == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index ) continue; - if( k == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index) ) continue; + for (k = 0; k < EQI_MAX; k++) { + index = sd->equip_index[k]; + if (index < 0) continue; + if (k == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue; + if (k == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) continue; + if (k == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) continue; - if(!sd->inventory_data[index]) - continue; + if (!sd->inventory_data[index]) + continue; - if ( itemdb_type(id) != IT_CARD ) { - if ( sd->inventory_data[index]->nameid != id ) - continue; + if (itemdb_type(id) != IT_CARD) { + if (sd->inventory_data[index]->nameid != id) + continue; - found = true; - break; - } else { //Cards - if ( sd->inventory_data[index]->slot == 0 || itemdb_isspecial(sd->status.inventory[index].card[0]) ) - continue; + found = true; + break; + } else { //Cards + if (sd->inventory_data[index]->slot == 0 || itemdb_isspecial(sd->status.inventory[index].card[0])) + continue; - for (z = 0; z < sd->inventory_data[index]->slot; z++) { + for (z = 0; z < sd->inventory_data[index]->slot; z++) { - if (sd->status.inventory[index].card[z] != id) - continue; + if (sd->status.inventory[index].card[z] != id) + continue; - // We have found a match - found = true; - break; - } - } + // We have found a match + found = true; + break; + } + } - } + } - if( !found ) - break;/* we haven't found all the ids for this combo, so we can return */ - } + if (!found) + break;/* we haven't found all the ids for this combo, so we can return */ + } - /* means we broke out of the count loop w/o finding all ids, we can move to the next combo */ - if( j < data->combos[i]->count ) - continue; + /* means we broke out of the count loop w/o finding all ids, we can move to the next combo */ + if (j < data->combos[i]->count) + continue; - /* we got here, means all items in the combo are matching */ + /* we got here, means all items in the combo are matching */ - idx = sd->combos.count; + idx = sd->combos.count; - if( sd->combos.bonus == NULL ) { - CREATE(sd->combos.bonus, struct script_code *, 1); - CREATE(sd->combos.id, unsigned short, 1); - sd->combos.count = 1; - } else { - RECREATE(sd->combos.bonus, struct script_code *, ++sd->combos.count); - RECREATE(sd->combos.id, unsigned short, sd->combos.count); - } + if (sd->combos.bonus == NULL) { + CREATE(sd->combos.bonus, struct script_code *, 1); + CREATE(sd->combos.id, unsigned short, 1); + sd->combos.count = 1; + } else { + RECREATE(sd->combos.bonus, struct script_code *, ++sd->combos.count); + RECREATE(sd->combos.id, unsigned short, sd->combos.count); + } - /* we simply copy the pointer */ - sd->combos.bonus[idx] = data->combos[i]->script; - /* save this combo's id */ - sd->combos.id[idx] = data->combos[i]->id; + /* we simply copy the pointer */ + sd->combos.bonus[idx] = data->combos[i]->script; + /* save this combo's id */ + sd->combos.id[idx] = data->combos[i]->id; - success++; - } - return success; + success++; + } + return success; } /* called when a item with combo is removed */ -int pc_removecombo(struct map_session_data *sd, struct item_data *data ) { - int i, retval = 0; - - if( sd->combos.bonus == NULL ) - return 0;/* nothing to do here, player has no combos */ - for( i = 0; i < data->combos_count; i++ ) { - /* check if this combo exists in this user */ - int x = 0, cursor = 0, j; - ARR_FIND( 0, sd->combos.count, x, sd->combos.id[x] == data->combos[i]->id ); - /* no match, skip this combo */ - if( !(x < sd->combos.count) ) - continue; - - sd->combos.bonus[x] = NULL; - sd->combos.id[x] = 0; - retval++; - for( j = 0, cursor = 0; j < sd->combos.count; j++ ) { - if( sd->combos.bonus[j] == NULL ) - continue; - - if( cursor != j ) { - sd->combos.bonus[cursor] = sd->combos.bonus[j]; - sd->combos.id[cursor] = sd->combos.id[j]; - } - - cursor++; - } - - /* it's empty, we can clear all the memory */ - if( (sd->combos.count = cursor) == 0 ) { - aFree(sd->combos.bonus); - aFree(sd->combos.id); - sd->combos.bonus = NULL; - sd->combos.id = NULL; - return retval; /* we also can return at this point for we have no more combos to check */ - } - - } - - return retval; -} -int pc_load_combo(struct map_session_data *sd) { - int i, ret = 0; - for( i = 0; i < EQI_MAX; i++ ) { - struct item_data *id = NULL; - int idx = sd->equip_index[i]; - if( sd->equip_index[i] < 0 || !(id = sd->inventory_data[idx] ) ) - continue; - if( id->combos_count ) - ret += pc_checkcombo(sd,id); - if(!itemdb_isspecial(sd->status.inventory[idx].card[0])) { - struct item_data *data; - int j; - for( j = 0; j < id->slot; j++ ) { - if (!sd->status.inventory[idx].card[j]) - continue; - if ( ( data = itemdb_exists(sd->status.inventory[idx].card[j]) ) != NULL ) { - if( data->combos_count ) - ret += pc_checkcombo(sd,data); - } - } - } - } - return ret; +int pc_removecombo(struct map_session_data *sd, struct item_data *data) +{ + int i, retval = 0; + + if (sd->combos.bonus == NULL) + return 0;/* nothing to do here, player has no combos */ + for (i = 0; i < data->combos_count; i++) { + /* check if this combo exists in this user */ + int x = 0, cursor = 0, j; + ARR_FIND(0, sd->combos.count, x, sd->combos.id[x] == data->combos[i]->id); + /* no match, skip this combo */ + if (!(x < sd->combos.count)) + continue; + + sd->combos.bonus[x] = NULL; + sd->combos.id[x] = 0; + retval++; + for (j = 0, cursor = 0; j < sd->combos.count; j++) { + if (sd->combos.bonus[j] == NULL) + continue; + + if (cursor != j) { + sd->combos.bonus[cursor] = sd->combos.bonus[j]; + sd->combos.id[cursor] = sd->combos.id[j]; + } + + cursor++; + } + + /* it's empty, we can clear all the memory */ + if ((sd->combos.count = cursor) == 0) { + aFree(sd->combos.bonus); + aFree(sd->combos.id); + sd->combos.bonus = NULL; + sd->combos.id = NULL; + return retval; /* we also can return at this point for we have no more combos to check */ + } + + } + + return retval; +} +int pc_load_combo(struct map_session_data *sd) +{ + int i, ret = 0; + for (i = 0; i < EQI_MAX; i++) { + struct item_data *id = NULL; + int idx = sd->equip_index[i]; + if (sd->equip_index[i] < 0 || !(id = sd->inventory_data[idx])) + continue; + if (id->combos_count) + ret += pc_checkcombo(sd,id); + if (!itemdb_isspecial(sd->status.inventory[idx].card[0])) { + struct item_data *data; + int j; + for (j = 0; j < id->slot; j++) { + if (!sd->status.inventory[idx].card[j]) + continue; + if ((data = itemdb_exists(sd->status.inventory[idx].card[j])) != NULL) { + if (data->combos_count) + ret += pc_checkcombo(sd,data); + } + } + } + } + return ret; } /*========================================== * Equip item on player sd at req_pos from inventory index n *------------------------------------------*/ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) { - int i,pos,flag=0; - struct item_data *id; - - nullpo_ret(sd); - - if( n < 0 || n >= MAX_INVENTORY ) { - clif_equipitemack(sd,0,0,0); - return 0; - } - - if( DIFF_TICK(sd->canequip_tick,gettick()) > 0 ) - { - clif_equipitemack(sd,n,0,0); - return 0; - } - - id = sd->inventory_data[n]; - pos = pc_equippoint(sd,n); //With a few exceptions, item should go in all specified slots. - - if(battle_config.battle_log) - ShowInfo("equip %d(%d) %x:%x\n",sd->status.inventory[n].nameid,n,id?id->equip:0,req_pos); - if(!pc_isequip(sd,n) || !(pos&req_pos) || sd->status.inventory[n].equip != 0 || sd->status.inventory[n].attribute==1 ) { // [Valaris] - // FIXME: pc_isequip: equip level failure uses 2 instead of 0 - clif_equipitemack(sd,n,0,0); // fail - return 0; - } - - if (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_SATURDAYNIGHTFEVER] || sd->sc.data[SC__BLOODYLUST]) - { - clif_equipitemack(sd,n,0,0); // fail - return 0; - } - - if(pos == EQP_ACC) { //Accesories should only go in one of the two, - pos = req_pos&EQP_ACC; - if (pos == EQP_ACC) //User specified both slots.. - pos = sd->equip_index[EQI_ACC_R] >= 0 ? EQP_ACC_L : EQP_ACC_R; - } - - if(pos == EQP_ARMS && id->equip == EQP_HAND_R) - { //Dual wield capable weapon. - pos = (req_pos&EQP_ARMS); - if (pos == EQP_ARMS) //User specified both slots, pick one for them. - pos = sd->equip_index[EQI_HAND_R] >= 0 ? EQP_HAND_L : EQP_HAND_R; - } - - if (pos&EQP_HAND_R && battle_config.use_weapon_skill_range&BL_PC) - { //Update skill-block range database when weapon range changes. [Skotlex] - i = sd->equip_index[EQI_HAND_R]; - if (i < 0 || !sd->inventory_data[i]) //No data, or no weapon equipped - flag = 1; - else - flag = id->range != sd->inventory_data[i]->range; - } - - for(i=0;i<EQI_MAX;i++) { - if(pos & equip_pos[i]) { - if(sd->equip_index[i] >= 0) //Slot taken, remove item from there. - pc_unequipitem(sd,sd->equip_index[i],2); - - sd->equip_index[i] = n; - } - } - - if(pos==EQP_AMMO){ - clif_arrowequip(sd,n); - clif_arrow_fail(sd,3); - } - else - clif_equipitemack(sd,n,pos,1); - - sd->status.inventory[n].equip=pos; - - if(pos & EQP_HAND_R) { - if(id) - sd->weapontype1 = id->look; - else - sd->weapontype1 = 0; - pc_calcweapontype(sd); - clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); - } - if(pos & EQP_HAND_L) { - if(id) { - if(id->type == IT_WEAPON) { - sd->status.shield = 0; - sd->weapontype2 = id->look; - } - else - if(id->type == IT_ARMOR) { - sd->status.shield = id->look; - sd->weapontype2 = 0; - } - } - else - sd->status.shield = sd->weapontype2 = 0; - pc_calcweapontype(sd); - clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield); - } - //Added check to prevent sending the same look on multiple slots -> - //causes client to redraw item on top of itself. (suggested by Lupus) - if(pos & EQP_HEAD_LOW && pc_checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1) { - if(id && !(pos&(EQP_HEAD_TOP|EQP_HEAD_MID))) - sd->status.head_bottom = id->look; - else - sd->status.head_bottom = 0; - clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); - } - if(pos & EQP_HEAD_TOP && pc_checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1) { - if(id) - sd->status.head_top = id->look; - else - sd->status.head_top = 0; - clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); - } - if(pos & EQP_HEAD_MID && pc_checkequip(sd,EQP_COSTUME_HEAD_MID) == -1) { - if(id && !(pos&EQP_HEAD_TOP)) - sd->status.head_mid = id->look; - else - sd->status.head_mid = 0; - clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); - } - if(pos & EQP_COSTUME_HEAD_TOP) { - if(id){ - sd->status.head_top = id->look; - } else - sd->status.head_top = 0; - clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); - } - if(pos & EQP_COSTUME_HEAD_MID) { - if(id && !(pos&EQP_HEAD_TOP)){ - sd->status.head_mid = id->look; - } else - sd->status.head_mid = 0; - clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); - } - if(pos & EQP_COSTUME_HEAD_LOW) { - if(id && !(pos&(EQP_HEAD_TOP|EQP_HEAD_MID))){ - sd->status.head_bottom = id->look; - } else - sd->status.head_bottom = 0; - clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); - } - if(pos & EQP_SHOES) - clif_changelook(&sd->bl,LOOK_SHOES,0); - if( pos&EQP_GARMENT ) - { - sd->status.robe = id ? id->look : 0; - clif_changelook(&sd->bl, LOOK_ROBE, sd->status.robe); - } - - pc_checkallowskill(sd); //Check if status changes should be halted. - - /* check for combos (MUST be before status_calc_pc) */ - if ( id ) { - struct item_data *data; - if( id->combos_count ) - pc_checkcombo(sd,id); - if(itemdb_isspecial(sd->status.inventory[n].card[0])) - ; //No cards - else { - for( i = 0; i < id->slot; i++ ) { - if (!sd->status.inventory[n].card[i]) - continue; - if ( ( data = itemdb_exists(sd->status.inventory[n].card[i]) ) != NULL ) { - if( data->combos_count ) - pc_checkcombo(sd,data); - } - } - } - } - - status_calc_pc(sd,0); - if (flag) //Update skill data - clif_skillinfoblock(sd); - - //OnEquip script [Skotlex] - if (id) { - struct item_data *data; - if (id->equip_script) - run_script(id->equip_script,0,sd->bl.id,fake_nd->bl.id); - if(itemdb_isspecial(sd->status.inventory[n].card[0])) - ; //No cards - else { - for( i = 0; i < id->slot; i++ ) { - if (!sd->status.inventory[n].card[i]) - continue; - if ( ( data = itemdb_exists(sd->status.inventory[n].card[i]) ) != NULL ) { - if( data->equip_script ) - run_script(data->equip_script,0,sd->bl.id,fake_nd->bl.id); - } - } - } - } - return 0; + int i,pos,flag=0; + struct item_data *id; + + nullpo_ret(sd); + + if (n < 0 || n >= MAX_INVENTORY) { + clif_equipitemack(sd,0,0,0); + return 0; + } + + if (DIFF_TICK(sd->canequip_tick,gettick()) > 0) { + clif_equipitemack(sd,n,0,0); + return 0; + } + + id = sd->inventory_data[n]; + pos = pc_equippoint(sd,n); //With a few exceptions, item should go in all specified slots. + + if (battle_config.battle_log) + ShowInfo("equip %d(%d) %x:%x\n",sd->status.inventory[n].nameid,n,id?id->equip:0,req_pos); + if (!pc_isequip(sd,n) || !(pos&req_pos) || sd->status.inventory[n].equip != 0 || sd->status.inventory[n].attribute==1) { // [Valaris] + // FIXME: pc_isequip: equip level failure uses 2 instead of 0 + clif_equipitemack(sd,n,0,0); // fail + return 0; + } + + if (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_SATURDAYNIGHTFEVER] || sd->sc.data[SC__BLOODYLUST]) { + clif_equipitemack(sd,n,0,0); // fail + return 0; + } + + if (pos == EQP_ACC) { //Accesories should only go in one of the two, + pos = req_pos&EQP_ACC; + if (pos == EQP_ACC) //User specified both slots.. + pos = sd->equip_index[EQI_ACC_R] >= 0 ? EQP_ACC_L : EQP_ACC_R; + } + + if (pos == EQP_ARMS && id->equip == EQP_HAND_R) { + //Dual wield capable weapon. + pos = (req_pos&EQP_ARMS); + if (pos == EQP_ARMS) //User specified both slots, pick one for them. + pos = sd->equip_index[EQI_HAND_R] >= 0 ? EQP_HAND_L : EQP_HAND_R; + } + + if (pos&EQP_HAND_R && battle_config.use_weapon_skill_range&BL_PC) { + //Update skill-block range database when weapon range changes. [Skotlex] + i = sd->equip_index[EQI_HAND_R]; + if (i < 0 || !sd->inventory_data[i]) //No data, or no weapon equipped + flag = 1; + else + flag = id->range != sd->inventory_data[i]->range; + } + + for (i=0; i<EQI_MAX; i++) { + if (pos & equip_pos[i]) { + if (sd->equip_index[i] >= 0) //Slot taken, remove item from there. + pc_unequipitem(sd,sd->equip_index[i],2); + + sd->equip_index[i] = n; + } + } + + if (pos==EQP_AMMO) { + clif_arrowequip(sd,n); + clif_arrow_fail(sd,3); + } else + clif_equipitemack(sd,n,pos,1); + + sd->status.inventory[n].equip=pos; + + if (pos & EQP_HAND_R) { + if (id) + sd->weapontype1 = id->look; + else + sd->weapontype1 = 0; + pc_calcweapontype(sd); + clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); + } + if (pos & EQP_HAND_L) { + if (id) { + if (id->type == IT_WEAPON) { + sd->status.shield = 0; + sd->weapontype2 = id->look; + } else if (id->type == IT_ARMOR) { + sd->status.shield = id->look; + sd->weapontype2 = 0; + } + } else + sd->status.shield = sd->weapontype2 = 0; + pc_calcweapontype(sd); + clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield); + } + //Added check to prevent sending the same look on multiple slots -> + //causes client to redraw item on top of itself. (suggested by Lupus) + if (pos & EQP_HEAD_LOW && pc_checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1) { + if (id && !(pos&(EQP_HEAD_TOP|EQP_HEAD_MID))) + sd->status.head_bottom = id->look; + else + sd->status.head_bottom = 0; + clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); + } + if (pos & EQP_HEAD_TOP && pc_checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1) { + if (id) + sd->status.head_top = id->look; + else + sd->status.head_top = 0; + clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); + } + if (pos & EQP_HEAD_MID && pc_checkequip(sd,EQP_COSTUME_HEAD_MID) == -1) { + if (id && !(pos&EQP_HEAD_TOP)) + sd->status.head_mid = id->look; + else + sd->status.head_mid = 0; + clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); + } + if (pos & EQP_COSTUME_HEAD_TOP) { + if (id) { + sd->status.head_top = id->look; + } else + sd->status.head_top = 0; + clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); + } + if (pos & EQP_COSTUME_HEAD_MID) { + if (id && !(pos&EQP_HEAD_TOP)) { + sd->status.head_mid = id->look; + } else + sd->status.head_mid = 0; + clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); + } + if (pos & EQP_COSTUME_HEAD_LOW) { + if (id && !(pos&(EQP_HEAD_TOP|EQP_HEAD_MID))) { + sd->status.head_bottom = id->look; + } else + sd->status.head_bottom = 0; + clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); + } + if (pos & EQP_SHOES) + clif_changelook(&sd->bl,LOOK_SHOES,0); + if (pos&EQP_GARMENT) { + sd->status.robe = id ? id->look : 0; + clif_changelook(&sd->bl, LOOK_ROBE, sd->status.robe); + } + + pc_checkallowskill(sd); //Check if status changes should be halted. + + /* check for combos (MUST be before status_calc_pc) */ + if (id) { + struct item_data *data; + if (id->combos_count) + pc_checkcombo(sd,id); + if (itemdb_isspecial(sd->status.inventory[n].card[0])) + ; //No cards + else { + for (i = 0; i < id->slot; i++) { + if (!sd->status.inventory[n].card[i]) + continue; + if ((data = itemdb_exists(sd->status.inventory[n].card[i])) != NULL) { + if (data->combos_count) + pc_checkcombo(sd,data); + } + } + } + } + + status_calc_pc(sd,0); + if (flag) //Update skill data + clif_skillinfoblock(sd); + + //OnEquip script [Skotlex] + if (id) { + struct item_data *data; + if (id->equip_script) + run_script(id->equip_script,0,sd->bl.id,fake_nd->bl.id); + if (itemdb_isspecial(sd->status.inventory[n].card[0])) + ; //No cards + else { + for (i = 0; i < id->slot; i++) { + if (!sd->status.inventory[n].card[i]) + continue; + if ((data = itemdb_exists(sd->status.inventory[n].card[i])) != NULL) { + if (data->equip_script) + run_script(data->equip_script,0,sd->bl.id,fake_nd->bl.id); + } + } + } + } + return 0; } /*========================================== @@ -8407,160 +8533,159 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) * 1 - calculate status after unequipping * 2 - force unequip *------------------------------------------*/ -int pc_unequipitem(struct map_session_data *sd,int n,int flag) { - int i; - bool status_cacl = false; - nullpo_ret(sd); - - if( n < 0 || n >= MAX_INVENTORY ) { - clif_unequipitemack(sd,0,0,0); - return 0; - } - - // if player is berserk then cannot unequip - if (!(flag & 2) && sd->sc.count && (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_SATURDAYNIGHTFEVER] || sd->sc.data[SC__BLOODYLUST])) - { - clif_unequipitemack(sd,n,0,0); - return 0; - } - - if( !(flag&2) && sd->sc.count && sd->sc.data[SC_KYOUGAKU] ) - { - clif_unequipitemack(sd,n,0,0); - return 0; - } - - if(battle_config.battle_log) - ShowInfo("unequip %d %x:%x\n",n,pc_equippoint(sd,n),sd->status.inventory[n].equip); - - if(!sd->status.inventory[n].equip){ //Nothing to unequip - clif_unequipitemack(sd,n,0,0); - return 0; - } - for(i=0;i<EQI_MAX;i++) { - if(sd->status.inventory[n].equip & equip_pos[i]) - sd->equip_index[i] = -1; - } - - if(sd->status.inventory[n].equip & EQP_HAND_R) { - sd->weapontype1 = 0; - sd->status.weapon = sd->weapontype2; - pc_calcweapontype(sd); - clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); - if( !battle_config.dancing_weaponswitch_fix ) - status_change_end(&sd->bl, SC_DANCING, INVALID_TIMER); // Unequipping => stop dancing. - } - if(sd->status.inventory[n].equip & EQP_HAND_L) { - sd->status.shield = sd->weapontype2 = 0; - pc_calcweapontype(sd); - clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield); - } - if(sd->status.inventory[n].equip & EQP_HEAD_LOW && pc_checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1 ) { - sd->status.head_bottom = 0; - clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); - } - if(sd->status.inventory[n].equip & EQP_HEAD_TOP && pc_checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1 ) { - sd->status.head_top = 0; - clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); - } - if(sd->status.inventory[n].equip & EQP_HEAD_MID && pc_checkequip(sd,EQP_COSTUME_HEAD_MID) == -1 ) { - sd->status.head_mid = 0; - clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); - } - - if(sd->status.inventory[n].equip & EQP_COSTUME_HEAD_TOP) { - sd->status.head_top = ( pc_checkequip(sd,EQP_HEAD_TOP) >= 0 ) ? sd->inventory_data[pc_checkequip(sd,EQP_HEAD_TOP)]->look : 0; - clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); - } - - if(sd->status.inventory[n].equip & EQP_COSTUME_HEAD_MID) { - sd->status.head_mid = ( pc_checkequip(sd,EQP_HEAD_MID) >= 0 ) ? sd->inventory_data[pc_checkequip(sd,EQP_HEAD_MID)]->look : 0; - clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); - } - - if(sd->status.inventory[n].equip & EQP_COSTUME_HEAD_LOW) { - sd->status.head_bottom = ( pc_checkequip(sd,EQP_HEAD_LOW) >= 0 ) ? sd->inventory_data[pc_checkequip(sd,EQP_HEAD_LOW)]->look : 0; - clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); - } - - if(sd->status.inventory[n].equip & EQP_SHOES) - clif_changelook(&sd->bl,LOOK_SHOES,0); - if( sd->status.inventory[n].equip&EQP_GARMENT ) - { - sd->status.robe = 0; - clif_changelook(&sd->bl, LOOK_ROBE, 0); - } - - clif_unequipitemack(sd,n,sd->status.inventory[n].equip,1); - - if((sd->status.inventory[n].equip & EQP_ARMS) && - sd->weapontype1 == 0 && sd->weapontype2 == 0 && (!sd->sc.data[SC_SEVENWIND] || sd->sc.data[SC_ASPERSIO])) //Check for seven wind (but not level seven!) - skill_enchant_elemental_end(&sd->bl,-1); - - if(sd->status.inventory[n].equip & EQP_ARMOR) { - // On Armor Change... - status_change_end(&sd->bl, SC_BENEDICTIO, INVALID_TIMER); - status_change_end(&sd->bl, SC_ARMOR_RESIST, INVALID_TIMER); - } - - if( sd->state.autobonus&sd->status.inventory[n].equip ) - sd->state.autobonus &= ~sd->status.inventory[n].equip; //Check for activated autobonus [Inkfish] - - sd->status.inventory[n].equip=0; - - /* check for combos (MUST be before status_calc_pc) */ - if ( sd->inventory_data[n] ) { - struct item_data *data; - - if( sd->inventory_data[n]->combos_count ) { - if( pc_removecombo(sd,sd->inventory_data[n]) ) - status_cacl = true; - } if(itemdb_isspecial(sd->status.inventory[n].card[0])) - ; //No cards - else { - for( i = 0; i < sd->inventory_data[n]->slot; i++ ) { - if (!sd->status.inventory[n].card[i]) - continue; - if ( ( data = itemdb_exists(sd->status.inventory[n].card[i]) ) != NULL ) { - if( data->combos_count ) { - if( pc_removecombo(sd,data) ) - status_cacl = true; - } - } - } - } - } - - if(flag&1 || status_cacl) { - pc_checkallowskill(sd); - status_calc_pc(sd,0); - } - - if(sd->sc.data[SC_SIGNUMCRUCIS] && !battle_check_undead(sd->battle_status.race,sd->battle_status.def_ele)) - status_change_end(&sd->bl, SC_SIGNUMCRUCIS, INVALID_TIMER); - - //OnUnEquip script [Skotlex] - if (sd->inventory_data[n]) { - struct item_data *data; - if (sd->inventory_data[n]->unequip_script) - run_script(sd->inventory_data[n]->unequip_script,0,sd->bl.id,fake_nd->bl.id); - if(itemdb_isspecial(sd->status.inventory[n].card[0])) - ; //No cards - else { - for( i = 0; i < sd->inventory_data[n]->slot; i++ ) { - if (!sd->status.inventory[n].card[i]) - continue; - - if ( ( data = itemdb_exists(sd->status.inventory[n].card[i]) ) != NULL ) { - if( data->unequip_script ) - run_script(data->unequip_script,0,sd->bl.id,fake_nd->bl.id); - } - - } - } - } - - return 0; +int pc_unequipitem(struct map_session_data *sd,int n,int flag) +{ + int i; + bool status_cacl = false; + nullpo_ret(sd); + + if (n < 0 || n >= MAX_INVENTORY) { + clif_unequipitemack(sd,0,0,0); + return 0; + } + + // if player is berserk then cannot unequip + if (!(flag & 2) && sd->sc.count && (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_SATURDAYNIGHTFEVER] || sd->sc.data[SC__BLOODYLUST])) { + clif_unequipitemack(sd,n,0,0); + return 0; + } + + if (!(flag&2) && sd->sc.count && sd->sc.data[SC_KYOUGAKU]) { + clif_unequipitemack(sd,n,0,0); + return 0; + } + + if (battle_config.battle_log) + ShowInfo("unequip %d %x:%x\n",n,pc_equippoint(sd,n),sd->status.inventory[n].equip); + + if (!sd->status.inventory[n].equip) { //Nothing to unequip + clif_unequipitemack(sd,n,0,0); + return 0; + } + for (i=0; i<EQI_MAX; i++) { + if (sd->status.inventory[n].equip & equip_pos[i]) + sd->equip_index[i] = -1; + } + + if (sd->status.inventory[n].equip & EQP_HAND_R) { + sd->weapontype1 = 0; + sd->status.weapon = sd->weapontype2; + pc_calcweapontype(sd); + clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); + if (!battle_config.dancing_weaponswitch_fix) + status_change_end(&sd->bl, SC_DANCING, INVALID_TIMER); // Unequipping => stop dancing. + } + if (sd->status.inventory[n].equip & EQP_HAND_L) { + sd->status.shield = sd->weapontype2 = 0; + pc_calcweapontype(sd); + clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield); + } + if (sd->status.inventory[n].equip & EQP_HEAD_LOW && pc_checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1) { + sd->status.head_bottom = 0; + clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); + } + if (sd->status.inventory[n].equip & EQP_HEAD_TOP && pc_checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1) { + sd->status.head_top = 0; + clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); + } + if (sd->status.inventory[n].equip & EQP_HEAD_MID && pc_checkequip(sd,EQP_COSTUME_HEAD_MID) == -1) { + sd->status.head_mid = 0; + clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); + } + + if (sd->status.inventory[n].equip & EQP_COSTUME_HEAD_TOP) { + sd->status.head_top = (pc_checkequip(sd,EQP_HEAD_TOP) >= 0) ? sd->inventory_data[pc_checkequip(sd,EQP_HEAD_TOP)]->look : 0; + clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); + } + + if (sd->status.inventory[n].equip & EQP_COSTUME_HEAD_MID) { + sd->status.head_mid = (pc_checkequip(sd,EQP_HEAD_MID) >= 0) ? sd->inventory_data[pc_checkequip(sd,EQP_HEAD_MID)]->look : 0; + clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); + } + + if (sd->status.inventory[n].equip & EQP_COSTUME_HEAD_LOW) { + sd->status.head_bottom = (pc_checkequip(sd,EQP_HEAD_LOW) >= 0) ? sd->inventory_data[pc_checkequip(sd,EQP_HEAD_LOW)]->look : 0; + clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); + } + + if (sd->status.inventory[n].equip & EQP_SHOES) + clif_changelook(&sd->bl,LOOK_SHOES,0); + if (sd->status.inventory[n].equip&EQP_GARMENT) { + sd->status.robe = 0; + clif_changelook(&sd->bl, LOOK_ROBE, 0); + } + + clif_unequipitemack(sd,n,sd->status.inventory[n].equip,1); + + if ((sd->status.inventory[n].equip & EQP_ARMS) && + sd->weapontype1 == 0 && sd->weapontype2 == 0 && (!sd->sc.data[SC_SEVENWIND] || sd->sc.data[SC_ASPERSIO])) //Check for seven wind (but not level seven!) + skill_enchant_elemental_end(&sd->bl,-1); + + if (sd->status.inventory[n].equip & EQP_ARMOR) { + // On Armor Change... + status_change_end(&sd->bl, SC_BENEDICTIO, INVALID_TIMER); + status_change_end(&sd->bl, SC_ARMOR_RESIST, INVALID_TIMER); + } + + if (sd->state.autobonus&sd->status.inventory[n].equip) + sd->state.autobonus &= ~sd->status.inventory[n].equip; //Check for activated autobonus [Inkfish] + + sd->status.inventory[n].equip=0; + + /* check for combos (MUST be before status_calc_pc) */ + if (sd->inventory_data[n]) { + struct item_data *data; + + if (sd->inventory_data[n]->combos_count) { + if (pc_removecombo(sd,sd->inventory_data[n])) + status_cacl = true; + } + if (itemdb_isspecial(sd->status.inventory[n].card[0])) + ; //No cards + else { + for (i = 0; i < sd->inventory_data[n]->slot; i++) { + if (!sd->status.inventory[n].card[i]) + continue; + if ((data = itemdb_exists(sd->status.inventory[n].card[i])) != NULL) { + if (data->combos_count) { + if (pc_removecombo(sd,data)) + status_cacl = true; + } + } + } + } + } + + if (flag&1 || status_cacl) { + pc_checkallowskill(sd); + status_calc_pc(sd,0); + } + + if (sd->sc.data[SC_SIGNUMCRUCIS] && !battle_check_undead(sd->battle_status.race,sd->battle_status.def_ele)) + status_change_end(&sd->bl, SC_SIGNUMCRUCIS, INVALID_TIMER); + + //OnUnEquip script [Skotlex] + if (sd->inventory_data[n]) { + struct item_data *data; + if (sd->inventory_data[n]->unequip_script) + run_script(sd->inventory_data[n]->unequip_script,0,sd->bl.id,fake_nd->bl.id); + if (itemdb_isspecial(sd->status.inventory[n].card[0])) + ; //No cards + else { + for (i = 0; i < sd->inventory_data[n]->slot; i++) { + if (!sd->status.inventory[n].card[i]) + continue; + + if ((data = itemdb_exists(sd->status.inventory[n].card[i])) != NULL) { + if (data->unequip_script) + run_script(data->unequip_script,0,sd->bl.id,fake_nd->bl.id); + } + + } + } + } + + return 0; } /*========================================== @@ -8569,79 +8694,71 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { *------------------------------------------*/ int pc_checkitem(struct map_session_data *sd) { - int i,id,calc_flag = 0; - struct item_data *it=NULL; - - nullpo_ret(sd); - - if( sd->state.vending ) //Avoid reorganizing items when we are vending, as that leads to exploits (pointed out by End of Exam) - return 0; - - if( battle_config.item_check ) - {// check for invalid(ated) items - for( i = 0; i < MAX_INVENTORY; i++ ) - { - id = sd->status.inventory[i].nameid; - - if( id && !itemdb_available(id) ) - { - ShowWarning("Removed invalid/disabled item id %d from inventory (amount=%d, char_id=%d).\n", id, sd->status.inventory[i].amount, sd->status.char_id); - pc_delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_OTHER); - } - } - - for( i = 0; i < MAX_CART; i++ ) - { - id = sd->status.cart[i].nameid; - - if( id && !itemdb_available(id) ) - { - ShowWarning("Removed invalid/disabled item id %d from cart (amount=%d, char_id=%d).\n", id, sd->status.cart[i].amount, sd->status.char_id); - pc_cart_delitem(sd, i, sd->status.cart[i].amount, 0, LOG_TYPE_OTHER); - } - } - } - - for( i = 0; i < MAX_INVENTORY; i++) - { - it = sd->inventory_data[i]; - - if( sd->status.inventory[i].nameid == 0 ) - continue; - - if( !sd->status.inventory[i].equip ) - continue; - - if( sd->status.inventory[i].equip&~pc_equippoint(sd,i) ) - { - pc_unequipitem(sd, i, 2); - calc_flag = 1; - continue; - } - - if( it ) - { // check for forbiden items. - int flag = - (map[sd->bl.m].flag.restricted?(8*map[sd->bl.m].zone):0) - | (!map_flag_vs(sd->bl.m)?1:0) - | (map[sd->bl.m].flag.pvp?2:0) - | (map_flag_gvg(sd->bl.m)?4:0) - | (map[sd->bl.m].flag.battleground?8:0); - if( flag && (it->flag.no_equip&flag || !pc_isAllowedCardOn(sd,it->slot,i,flag)) ) - { - pc_unequipitem(sd, i, 2); - calc_flag = 1; - } - } - } - - if( calc_flag && sd->state.active ) - { - pc_checkallowskill(sd); - status_calc_pc(sd,0); - } - - return 0; + int i,id,calc_flag = 0; + struct item_data *it=NULL; + + nullpo_ret(sd); + + if (sd->state.vending) //Avoid reorganizing items when we are vending, as that leads to exploits (pointed out by End of Exam) + return 0; + + if (battle_config.item_check) { + // check for invalid(ated) items + for (i = 0; i < MAX_INVENTORY; i++) { + id = sd->status.inventory[i].nameid; + + if (id && !itemdb_available(id)) { + ShowWarning("Removed invalid/disabled item id %d from inventory (amount=%d, char_id=%d).\n", id, sd->status.inventory[i].amount, sd->status.char_id); + pc_delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_OTHER); + } + } + + for (i = 0; i < MAX_CART; i++) { + id = sd->status.cart[i].nameid; + + if (id && !itemdb_available(id)) { + ShowWarning("Removed invalid/disabled item id %d from cart (amount=%d, char_id=%d).\n", id, sd->status.cart[i].amount, sd->status.char_id); + pc_cart_delitem(sd, i, sd->status.cart[i].amount, 0, LOG_TYPE_OTHER); + } + } + } + + for (i = 0; i < MAX_INVENTORY; i++) { + it = sd->inventory_data[i]; + + if (sd->status.inventory[i].nameid == 0) + continue; + + if (!sd->status.inventory[i].equip) + continue; + + if (sd->status.inventory[i].equip&~pc_equippoint(sd,i)) { + pc_unequipitem(sd, i, 2); + calc_flag = 1; + continue; + } + + if (it) { + // check for forbiden items. + int flag = + (map[sd->bl.m].flag.restricted?(8*map[sd->bl.m].zone):0) + | (!map_flag_vs(sd->bl.m)?1:0) + | (map[sd->bl.m].flag.pvp?2:0) + | (map_flag_gvg(sd->bl.m)?4:0) + | (map[sd->bl.m].flag.battleground?8:0); + if (flag && (it->flag.no_equip&flag || !pc_isAllowedCardOn(sd,it->slot,i,flag))) { + pc_unequipitem(sd, i, 2); + calc_flag = 1; + } + } + } + + if (calc_flag && sd->state.active) { + pc_checkallowskill(sd); + status_calc_pc(sd,0); + } + + return 0; } /*========================================== @@ -8649,19 +8766,19 @@ int pc_checkitem(struct map_session_data *sd) *------------------------------------------*/ int pc_calc_pvprank_sub(struct block_list *bl,va_list ap) { - struct map_session_data *sd1,*sd2=NULL; + struct map_session_data *sd1,*sd2=NULL; - sd1=(struct map_session_data *)bl; - sd2=va_arg(ap,struct map_session_data *); + sd1=(struct map_session_data *)bl; + sd2=va_arg(ap,struct map_session_data *); - if( sd1->sc.option&OPTION_INVISIBLE || sd2->sc.option&OPTION_INVISIBLE ) - {// cannot register pvp rank for hidden GMs - return 0; - } + if (sd1->sc.option&OPTION_INVISIBLE || sd2->sc.option&OPTION_INVISIBLE) { + // cannot register pvp rank for hidden GMs + return 0; + } - if( sd1->pvp_point > sd2->pvp_point ) - sd2->pvp_rank++; - return 0; + if (sd1->pvp_point > sd2->pvp_point) + sd2->pvp_rank++; + return 0; } /*========================================== * Calculate new rank beetween all present players (map_foreachinarea) @@ -8669,221 +8786,216 @@ int pc_calc_pvprank_sub(struct block_list *bl,va_list ap) *------------------------------------------*/ int pc_calc_pvprank(struct map_session_data *sd) { - int old; - struct map_data *m; - m=&map[sd->bl.m]; - old=sd->pvp_rank; - sd->pvp_rank=1; - map_foreachinmap(pc_calc_pvprank_sub,sd->bl.m,BL_PC,sd); - if(old!=sd->pvp_rank || sd->pvp_lastusers!=m->users_pvp) - clif_pvpset(sd,sd->pvp_rank,sd->pvp_lastusers=m->users_pvp,0); - return sd->pvp_rank; + int old; + struct map_data *m; + m=&map[sd->bl.m]; + old=sd->pvp_rank; + sd->pvp_rank=1; + map_foreachinmap(pc_calc_pvprank_sub,sd->bl.m,BL_PC,sd); + if (old!=sd->pvp_rank || sd->pvp_lastusers!=m->users_pvp) + clif_pvpset(sd,sd->pvp_rank,sd->pvp_lastusers=m->users_pvp,0); + return sd->pvp_rank; } /*========================================== * Calculate next sd ranking calculation from config *------------------------------------------*/ int pc_calc_pvprank_timer(int tid, unsigned int tick, int id, intptr_t data) { - struct map_session_data *sd=NULL; + struct map_session_data *sd=NULL; - sd=map_id2sd(id); - if(sd==NULL) - return 0; - sd->pvp_timer = INVALID_TIMER; + sd=map_id2sd(id); + if (sd==NULL) + return 0; + sd->pvp_timer = INVALID_TIMER; - if( sd->sc.option&OPTION_INVISIBLE ) - {// do not calculate the pvp rank for a hidden GM - return 0; - } + if (sd->sc.option&OPTION_INVISIBLE) { + // do not calculate the pvp rank for a hidden GM + return 0; + } - if( pc_calc_pvprank(sd) > 0 ) - sd->pvp_timer = add_timer(gettick()+PVP_CALCRANK_INTERVAL,pc_calc_pvprank_timer,id,data); - return 0; + if (pc_calc_pvprank(sd) > 0) + sd->pvp_timer = add_timer(gettick()+PVP_CALCRANK_INTERVAL,pc_calc_pvprank_timer,id,data); + return 0; } /*========================================== * Checking if sd is married * Return: - * partner_id = yes - * 0 = no + * partner_id = yes + * 0 = no *------------------------------------------*/ int pc_ismarried(struct map_session_data *sd) { - if(sd == NULL) - return -1; - if(sd->status.partner_id > 0) - return sd->status.partner_id; - else - return 0; + if (sd == NULL) + return -1; + if (sd->status.partner_id > 0) + return sd->status.partner_id; + else + return 0; } /*========================================== * Marry player sd to player dstsd * Return: - * -1 = fail - * 0 = success + * -1 = fail + * 0 = success *------------------------------------------*/ int pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd) { - if(sd == NULL || dstsd == NULL || - sd->status.partner_id > 0 || dstsd->status.partner_id > 0 || - (sd->class_&JOBL_BABY) || (dstsd->class_&JOBL_BABY)) - return -1; - sd->status.partner_id = dstsd->status.char_id; - dstsd->status.partner_id = sd->status.char_id; - return 0; + if (sd == NULL || dstsd == NULL || + sd->status.partner_id > 0 || dstsd->status.partner_id > 0 || + (sd->class_&JOBL_BABY) || (dstsd->class_&JOBL_BABY)) + return -1; + sd->status.partner_id = dstsd->status.char_id; + dstsd->status.partner_id = sd->status.char_id; + return 0; } /*========================================== * Divorce sd from its partner * Return: - * -1 = fail - * 0 = success + * -1 = fail + * 0 = success *------------------------------------------*/ int pc_divorce(struct map_session_data *sd) { - struct map_session_data *p_sd; - int i; + struct map_session_data *p_sd; + int i; - if( sd == NULL || !pc_ismarried(sd) ) - return -1; + if (sd == NULL || !pc_ismarried(sd)) + return -1; - if( !sd->status.partner_id ) - return -1; // Char is not married + if (!sd->status.partner_id) + return -1; // Char is not married - if( (p_sd = map_charid2sd(sd->status.partner_id)) == NULL ) - { // Lets char server do the divorce - if( chrif_divorce(sd->status.char_id, sd->status.partner_id) ) - return -1; // No char server connected + if ((p_sd = map_charid2sd(sd->status.partner_id)) == NULL) { + // Lets char server do the divorce + if (chrif_divorce(sd->status.char_id, sd->status.partner_id)) + return -1; // No char server connected - return 0; - } + return 0; + } - // Both players online, lets do the divorce manually - sd->status.partner_id = 0; - p_sd->status.partner_id = 0; - for( i = 0; i < MAX_INVENTORY; i++ ) - { - if( sd->status.inventory[i].nameid == WEDDING_RING_M || sd->status.inventory[i].nameid == WEDDING_RING_F ) - pc_delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER); - if( p_sd->status.inventory[i].nameid == WEDDING_RING_M || p_sd->status.inventory[i].nameid == WEDDING_RING_F ) - pc_delitem(p_sd, i, 1, 0, 0, LOG_TYPE_OTHER); - } + // Both players online, lets do the divorce manually + sd->status.partner_id = 0; + p_sd->status.partner_id = 0; + for (i = 0; i < MAX_INVENTORY; i++) { + if (sd->status.inventory[i].nameid == WEDDING_RING_M || sd->status.inventory[i].nameid == WEDDING_RING_F) + pc_delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER); + if (p_sd->status.inventory[i].nameid == WEDDING_RING_M || p_sd->status.inventory[i].nameid == WEDDING_RING_F) + pc_delitem(p_sd, i, 1, 0, 0, LOG_TYPE_OTHER); + } - clif_divorced(sd, p_sd->status.name); - clif_divorced(p_sd, sd->status.name); + clif_divorced(sd, p_sd->status.name); + clif_divorced(p_sd, sd->status.name); - return 0; + return 0; } /*========================================== * Get sd partner charid. (Married partner) *------------------------------------------*/ -struct map_session_data *pc_get_partner(struct map_session_data *sd) -{ - if (sd && pc_ismarried(sd)) - // charid2sd returns NULL if not found - return map_charid2sd(sd->status.partner_id); +struct map_session_data *pc_get_partner(struct map_session_data *sd) { + if (sd && pc_ismarried(sd)) + // charid2sd returns NULL if not found + return map_charid2sd(sd->status.partner_id); - return NULL; + return NULL; } /*========================================== * Get sd father charid. (Need to be baby) *------------------------------------------*/ -struct map_session_data *pc_get_father (struct map_session_data *sd) -{ - if (sd && sd->class_&JOBL_BABY && sd->status.father > 0) - // charid2sd returns NULL if not found - return map_charid2sd(sd->status.father); +struct map_session_data *pc_get_father(struct map_session_data *sd) { + if (sd && sd->class_&JOBL_BABY && sd->status.father > 0) + // charid2sd returns NULL if not found + return map_charid2sd(sd->status.father); - return NULL; + return NULL; } /*========================================== * Get sd mother charid. (Need to be baby) *------------------------------------------*/ -struct map_session_data *pc_get_mother (struct map_session_data *sd) -{ - if (sd && sd->class_&JOBL_BABY && sd->status.mother > 0) - // charid2sd returns NULL if not found - return map_charid2sd(sd->status.mother); +struct map_session_data *pc_get_mother(struct map_session_data *sd) { + if (sd && sd->class_&JOBL_BABY && sd->status.mother > 0) + // charid2sd returns NULL if not found + return map_charid2sd(sd->status.mother); - return NULL; + return NULL; } /*========================================== * Get sd children charid. (Need to be married) *------------------------------------------*/ -struct map_session_data *pc_get_child (struct map_session_data *sd) -{ - if (sd && pc_ismarried(sd) && sd->status.child > 0) - // charid2sd returns NULL if not found - return map_charid2sd(sd->status.child); +struct map_session_data *pc_get_child(struct map_session_data *sd) { + if (sd && pc_ismarried(sd) && sd->status.child > 0) + // charid2sd returns NULL if not found + return map_charid2sd(sd->status.child); - return NULL; + return NULL; } /*========================================== * Set player sd to bleed. (losing hp and/or sp each diff_tick) *------------------------------------------*/ -void pc_bleeding (struct map_session_data *sd, unsigned int diff_tick) +void pc_bleeding(struct map_session_data *sd, unsigned int diff_tick) { - int hp = 0, sp = 0; + int hp = 0, sp = 0; - if( pc_isdead(sd) ) - return; + if (pc_isdead(sd)) + return; - if (sd->hp_loss.value) { - sd->hp_loss.tick += diff_tick; - while (sd->hp_loss.tick >= sd->hp_loss.rate) { - hp += sd->hp_loss.value; - sd->hp_loss.tick -= sd->hp_loss.rate; - } - if(hp >= sd->battle_status.hp) - hp = sd->battle_status.hp-1; //Script drains cannot kill you. - } + if (sd->hp_loss.value) { + sd->hp_loss.tick += diff_tick; + while (sd->hp_loss.tick >= sd->hp_loss.rate) { + hp += sd->hp_loss.value; + sd->hp_loss.tick -= sd->hp_loss.rate; + } + if (hp >= sd->battle_status.hp) + hp = sd->battle_status.hp-1; //Script drains cannot kill you. + } - if (sd->sp_loss.value) { - sd->sp_loss.tick += diff_tick; - while (sd->sp_loss.tick >= sd->sp_loss.rate) { - sp += sd->sp_loss.value; - sd->sp_loss.tick -= sd->sp_loss.rate; - } - } + if (sd->sp_loss.value) { + sd->sp_loss.tick += diff_tick; + while (sd->sp_loss.tick >= sd->sp_loss.rate) { + sp += sd->sp_loss.value; + sd->sp_loss.tick -= sd->sp_loss.rate; + } + } - if (hp > 0 || sp > 0) - status_zap(&sd->bl, hp, sp); + if (hp > 0 || sp > 0) + status_zap(&sd->bl, hp, sp); - return; + return; } //Character regen. Flag is used to know which types of regen can take place. //&1: HP regen //&2: SP regen -void pc_regen (struct map_session_data *sd, unsigned int diff_tick) +void pc_regen(struct map_session_data *sd, unsigned int diff_tick) { - int hp = 0, sp = 0; + int hp = 0, sp = 0; - if (sd->hp_regen.value) { - sd->hp_regen.tick += diff_tick; - while (sd->hp_regen.tick >= sd->hp_regen.rate) { - hp += sd->hp_regen.value; - sd->hp_regen.tick -= sd->hp_regen.rate; - } - } + if (sd->hp_regen.value) { + sd->hp_regen.tick += diff_tick; + while (sd->hp_regen.tick >= sd->hp_regen.rate) { + hp += sd->hp_regen.value; + sd->hp_regen.tick -= sd->hp_regen.rate; + } + } - if (sd->sp_regen.value) { - sd->sp_regen.tick += diff_tick; - while (sd->sp_regen.tick >= sd->sp_regen.rate) { - sp += sd->sp_regen.value; - sd->sp_regen.tick -= sd->sp_regen.rate; - } - } + if (sd->sp_regen.value) { + sd->sp_regen.tick += diff_tick; + while (sd->sp_regen.tick >= sd->sp_regen.rate) { + sp += sd->sp_regen.value; + sd->sp_regen.tick -= sd->sp_regen.rate; + } + } - if (hp > 0 || sp > 0) - status_heal(&sd->bl, hp, sp, 0); + if (hp > 0 || sp > 0) + status_heal(&sd->bl, hp, sp, 0); - return; + return; } /*========================================== @@ -8891,13 +9003,13 @@ void pc_regen (struct map_session_data *sd, unsigned int diff_tick) *------------------------------------------*/ int pc_setsavepoint(struct map_session_data *sd, short mapindex,int x,int y) { - nullpo_ret(sd); + nullpo_ret(sd); - sd->status.save_point.map = mapindex; - sd->status.save_point.x = x; - sd->status.save_point.y = y; + sd->status.save_point.map = mapindex; + sd->status.save_point.x = x; + sd->status.save_point.y = y; - return 0; + return 0; } /*========================================== @@ -8905,53 +9017,52 @@ int pc_setsavepoint(struct map_session_data *sd, short mapindex,int x,int y) *------------------------------------------*/ int pc_autosave(int tid, unsigned int tick, int id, intptr_t data) { - int interval; - struct s_mapiterator* iter; - struct map_session_data* sd; - static int last_save_id = 0, save_flag = 0; + int interval; + struct s_mapiterator *iter; + struct map_session_data *sd; + static int last_save_id = 0, save_flag = 0; - if(save_flag == 2) //Someone was saved on last call, normal cycle - save_flag = 0; - else - save_flag = 1; //Noone was saved, so save first found char. + if (save_flag == 2) //Someone was saved on last call, normal cycle + save_flag = 0; + else + save_flag = 1; //Noone was saved, so save first found char. - iter = mapit_getallusers(); - for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) ) - { - if(sd->bl.id == last_save_id && save_flag != 1) { - save_flag = 1; - continue; - } + iter = mapit_getallusers(); + for (sd = (TBL_PC *)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC *)mapit_next(iter)) { + if (sd->bl.id == last_save_id && save_flag != 1) { + save_flag = 1; + continue; + } - if(save_flag != 1) //Not our turn to save yet. - continue; + if (save_flag != 1) //Not our turn to save yet. + continue; - //Save char. - last_save_id = sd->bl.id; - save_flag = 2; + //Save char. + last_save_id = sd->bl.id; + save_flag = 2; - chrif_save(sd,0); - break; - } - mapit_free(iter); + chrif_save(sd,0); + break; + } + mapit_free(iter); - interval = autosave_interval/(map_usercount()+1); - if(interval < minsave_interval) - interval = minsave_interval; - add_timer(gettick()+interval,pc_autosave,0,0); + interval = autosave_interval/(map_usercount()+1); + if (interval < minsave_interval) + interval = minsave_interval; + add_timer(gettick()+interval,pc_autosave,0,0); - return 0; + return 0; } static int pc_daynight_timer_sub(struct map_session_data *sd,va_list ap) { - if (sd->state.night != night_flag && map[sd->bl.m].flag.nightenabled) - { //Night/day state does not match. - clif_status_load(&sd->bl, SI_NIGHT, night_flag); //New night effect by dynamix [Skotlex] - sd->state.night = night_flag; - return 1; - } - return 0; + if (sd->state.night != night_flag && map[sd->bl.m].flag.nightenabled) { + //Night/day state does not match. + clif_status_load(&sd->bl, SI_NIGHT, night_flag); //New night effect by dynamix [Skotlex] + sd->state.night = night_flag; + return 1; + } + return 0; } /*================================================ * timer to do the day [Yor] @@ -8959,19 +9070,19 @@ static int pc_daynight_timer_sub(struct map_session_data *sd,va_list ap) *------------------------------------------------*/ int map_day_timer(int tid, unsigned int tick, int id, intptr_t data) { - char tmp_soutput[1024]; + char tmp_soutput[1024]; - if (data == 0 && battle_config.day_duration <= 0) // if we want a day - return 0; + if (data == 0 && battle_config.day_duration <= 0) // if we want a day + return 0; - if (!night_flag) - return 0; //Already day. + if (!night_flag) + return 0; //Already day. - night_flag = 0; // 0=day, 1=night [Yor] - map_foreachpc(pc_daynight_timer_sub); - strcpy(tmp_soutput, (data == 0) ? msg_txt(502) : msg_txt(60)); // The day has arrived! - intif_broadcast(tmp_soutput, strlen(tmp_soutput) + 1, 0); - return 0; + night_flag = 0; // 0=day, 1=night [Yor] + map_foreachpc(pc_daynight_timer_sub); + strcpy(tmp_soutput, (data == 0) ? msg_txt(502) : msg_txt(60)); // The day has arrived! + intif_broadcast(tmp_soutput, strlen(tmp_soutput) + 1, 0); + return 0; } /*================================================ @@ -8980,54 +9091,56 @@ int map_day_timer(int tid, unsigned int tick, int id, intptr_t data) *------------------------------------------------*/ int map_night_timer(int tid, unsigned int tick, int id, intptr_t data) { - char tmp_soutput[1024]; + char tmp_soutput[1024]; - if (data == 0 && battle_config.night_duration <= 0) // if we want a night - return 0; + if (data == 0 && battle_config.night_duration <= 0) // if we want a night + return 0; - if (night_flag) - return 0; //Already nigth. + if (night_flag) + return 0; //Already nigth. - night_flag = 1; // 0=day, 1=night [Yor] - map_foreachpc(pc_daynight_timer_sub); - strcpy(tmp_soutput, (data == 0) ? msg_txt(503) : msg_txt(59)); // The night has fallen... - intif_broadcast(tmp_soutput, strlen(tmp_soutput) + 1, 0); - return 0; + night_flag = 1; // 0=day, 1=night [Yor] + map_foreachpc(pc_daynight_timer_sub); + strcpy(tmp_soutput, (data == 0) ? msg_txt(503) : msg_txt(59)); // The night has fallen... + intif_broadcast(tmp_soutput, strlen(tmp_soutput) + 1, 0); + return 0; } -void pc_setstand(struct map_session_data *sd){ - nullpo_retv(sd); +void pc_setstand(struct map_session_data *sd) +{ + nullpo_retv(sd); - status_change_end(&sd->bl, SC_TENSIONRELAX, INVALID_TIMER); - clif_status_load(&sd->bl,SI_SIT,0); - //Reset sitting tick. - sd->ssregen.tick.hp = sd->ssregen.tick.sp = 0; - sd->state.dead_sit = sd->vd.dead_sit = 0; + status_change_end(&sd->bl, SC_TENSIONRELAX, INVALID_TIMER); + clif_status_load(&sd->bl,SI_SIT,0); + //Reset sitting tick. + sd->ssregen.tick.hp = sd->ssregen.tick.sp = 0; + sd->state.dead_sit = sd->vd.dead_sit = 0; } /** * Mechanic (MADO GEAR) **/ -void pc_overheat(struct map_session_data *sd, int val) { - int heat = val, skill, - limit[] = { 10, 20, 28, 46, 66 }; +void pc_overheat(struct map_session_data *sd, int val) +{ + int heat = val, skill, + limit[] = { 10, 20, 28, 46, 66 }; - if( !pc_ismadogear(sd) || sd->sc.data[SC_OVERHEAT] ) - return; // already burning + if (!pc_ismadogear(sd) || sd->sc.data[SC_OVERHEAT]) + return; // already burning - skill = cap_value(pc_checkskill(sd,NC_MAINFRAME),0,4); - if( sd->sc.data[SC_OVERHEAT_LIMITPOINT] ) { - heat += sd->sc.data[SC_OVERHEAT_LIMITPOINT]->val1; - status_change_end(&sd->bl,SC_OVERHEAT_LIMITPOINT,INVALID_TIMER); - } + skill = cap_value(pc_checkskill(sd,NC_MAINFRAME),0,4); + if (sd->sc.data[SC_OVERHEAT_LIMITPOINT]) { + heat += sd->sc.data[SC_OVERHEAT_LIMITPOINT]->val1; + status_change_end(&sd->bl,SC_OVERHEAT_LIMITPOINT,INVALID_TIMER); + } - heat = max(0,heat); // Avoid negative HEAT - if( heat >= limit[skill] ) - sc_start(&sd->bl,SC_OVERHEAT,100,0,1000); - else - sc_start(&sd->bl,SC_OVERHEAT_LIMITPOINT,100,heat,30000); + heat = max(0,heat); // Avoid negative HEAT + if (heat >= limit[skill]) + sc_start(&sd->bl,SC_OVERHEAT,100,0,1000); + else + sc_start(&sd->bl,SC_OVERHEAT_LIMITPOINT,100,heat,30000); - return; + return; } /** @@ -9035,11 +9148,11 @@ void pc_overheat(struct map_session_data *sd, int val) { */ bool pc_isautolooting(struct map_session_data *sd, int nameid) { - int i; - if( !sd->state.autolooting ) - return false; - ARR_FIND(0, AUTOLOOTITEM_SIZE, i, sd->state.autolootid[i] == nameid); - return (i != AUTOLOOTITEM_SIZE); + int i; + if (!sd->state.autolooting) + return false; + ARR_FIND(0, AUTOLOOTITEM_SIZE, i, sd->state.autolootid[i] == nameid); + return (i != AUTOLOOTITEM_SIZE); } /** @@ -9050,7 +9163,7 @@ bool pc_isautolooting(struct map_session_data *sd, int nameid) */ bool pc_can_use_command(struct map_session_data *sd, const char *command, AtCommandType type) { - return pc_group_can_use_command(pc_get_group_id(sd), command, type); + return pc_group_can_use_command(pc_get_group_id(sd), command, type); } /** @@ -9060,107 +9173,104 @@ bool pc_can_use_command(struct map_session_data *sd, const char *command, AtComm */ bool pc_should_log_commands(struct map_session_data *sd) { - return pc_group_should_log_commands(pc_get_group_id(sd)); + return pc_group_should_log_commands(pc_get_group_id(sd)); } static int pc_talisman_timer(int tid, unsigned int tick, int id, intptr_t data) { - struct map_session_data *sd; - int i, type; + struct map_session_data *sd; + int i, type; - if( (sd=(struct map_session_data *)map_id2sd(id)) == NULL || sd->bl.type!=BL_PC ) - return 1; + if ((sd=(struct map_session_data *)map_id2sd(id)) == NULL || sd->bl.type!=BL_PC) + return 1; - ARR_FIND(1, 5, type, sd->talisman[type] > 0); + ARR_FIND(1, 5, type, sd->talisman[type] > 0); - if( sd->talisman[type] <= 0 ) - { - ShowError("pc_talisman_timer: %d talisman's available. (aid=%d cid=%d tid=%d)\n", sd->talisman[type], sd->status.account_id, sd->status.char_id, tid); - sd->talisman[type] = 0; - return 0; - } + if (sd->talisman[type] <= 0) { + ShowError("pc_talisman_timer: %d talisman's available. (aid=%d cid=%d tid=%d)\n", sd->talisman[type], sd->status.account_id, sd->status.char_id, tid); + sd->talisman[type] = 0; + return 0; + } - ARR_FIND(0, sd->talisman[type], i, sd->talisman_timer[type][i] == tid); - if( i == sd->talisman[type] ) - { - ShowError("pc_talisman_timer: timer not found (aid=%d cid=%d tid=%d)\n", sd->status.account_id, sd->status.char_id, tid); - return 0; - } + ARR_FIND(0, sd->talisman[type], i, sd->talisman_timer[type][i] == tid); + if (i == sd->talisman[type]) { + ShowError("pc_talisman_timer: timer not found (aid=%d cid=%d tid=%d)\n", sd->status.account_id, sd->status.char_id, tid); + return 0; + } - sd->talisman[type]--; - if( i != sd->talisman[type] ) - memmove(sd->talisman_timer[type]+i, sd->talisman_timer[type]+i+1, (sd->talisman[type]-i)*sizeof(int)); - sd->talisman_timer[type][sd->talisman[type]] = INVALID_TIMER; + sd->talisman[type]--; + if (i != sd->talisman[type]) + memmove(sd->talisman_timer[type]+i, sd->talisman_timer[type]+i+1, (sd->talisman[type]-i)*sizeof(int)); + sd->talisman_timer[type][sd->talisman[type]] = INVALID_TIMER; - clif_talisman(sd, type); + clif_talisman(sd, type); - return 0; + return 0; } int pc_add_talisman(struct map_session_data *sd,int interval,int max,int type) { - int tid, i; + int tid, i; - nullpo_ret(sd); + nullpo_ret(sd); - if(max > 10) - max = 10; - if(sd->talisman[type] < 0) - sd->talisman[type] = 0; + if (max > 10) + max = 10; + if (sd->talisman[type] < 0) + sd->talisman[type] = 0; - if( sd->talisman[type] && sd->talisman[type] >= max ) - { - if(sd->talisman_timer[type][0] != INVALID_TIMER) - delete_timer(sd->talisman_timer[type][0],pc_talisman_timer); - sd->talisman[type]--; - if( sd->talisman[type] != 0 ) - memmove(sd->talisman_timer[type]+0, sd->talisman_timer[type]+1, (sd->talisman[type])*sizeof(int)); - sd->talisman_timer[type][sd->talisman[type]] = INVALID_TIMER; - } + if (sd->talisman[type] && sd->talisman[type] >= max) { + if (sd->talisman_timer[type][0] != INVALID_TIMER) + delete_timer(sd->talisman_timer[type][0],pc_talisman_timer); + sd->talisman[type]--; + if (sd->talisman[type] != 0) + memmove(sd->talisman_timer[type]+0, sd->talisman_timer[type]+1, (sd->talisman[type])*sizeof(int)); + sd->talisman_timer[type][sd->talisman[type]] = INVALID_TIMER; + } - tid = add_timer(gettick()+interval, pc_talisman_timer, sd->bl.id, 0); - ARR_FIND(0, sd->talisman[type], i, sd->talisman_timer[type][i] == INVALID_TIMER || DIFF_TICK(get_timer(tid)->tick, get_timer(sd->talisman_timer[type][i])->tick) < 0); - if( i != sd->talisman[type] ) - memmove(sd->talisman_timer[type]+i+1, sd->talisman_timer[type]+i, (sd->talisman[type]-i)*sizeof(int)); - sd->talisman_timer[type][i] = tid; - sd->talisman[type]++; + tid = add_timer(gettick()+interval, pc_talisman_timer, sd->bl.id, 0); + ARR_FIND(0, sd->talisman[type], i, sd->talisman_timer[type][i] == INVALID_TIMER || DIFF_TICK(get_timer(tid)->tick, get_timer(sd->talisman_timer[type][i])->tick) < 0); + if (i != sd->talisman[type]) + memmove(sd->talisman_timer[type]+i+1, sd->talisman_timer[type]+i, (sd->talisman[type]-i)*sizeof(int)); + sd->talisman_timer[type][i] = tid; + sd->talisman[type]++; - clif_talisman(sd, type); - return 0; + clif_talisman(sd, type); + return 0; } int pc_del_talisman(struct map_session_data *sd,int count,int type) { - int i; - - nullpo_ret(sd); - - if( sd->talisman[type] <= 0 ) { - sd->talisman[type] = 0; - return 0; - } - - if( count <= 0 ) - return 0; - if( count > sd->talisman[type] ) - count = sd->talisman[type]; - sd->talisman[type] -= count; - if( count > 10 ) - count = 10; - - for(i = 0; i < count; i++) { - if(sd->talisman_timer[type][i] != INVALID_TIMER) { - delete_timer(sd->talisman_timer[type][i],pc_talisman_timer); - sd->talisman_timer[type][i] = INVALID_TIMER; - } - } - for(i = count; i < 10; i++) { - sd->talisman_timer[type][i-count] = sd->talisman_timer[type][i]; - sd->talisman_timer[type][i] = INVALID_TIMER; - } - - clif_talisman(sd, type); - return 0; + int i; + + nullpo_ret(sd); + + if (sd->talisman[type] <= 0) { + sd->talisman[type] = 0; + return 0; + } + + if (count <= 0) + return 0; + if (count > sd->talisman[type]) + count = sd->talisman[type]; + sd->talisman[type] -= count; + if (count > 10) + count = 10; + + for (i = 0; i < count; i++) { + if (sd->talisman_timer[type][i] != INVALID_TIMER) { + delete_timer(sd->talisman_timer[type][i],pc_talisman_timer); + sd->talisman_timer[type][i] = INVALID_TIMER; + } + } + for (i = count; i < 10; i++) { + sd->talisman_timer[type][i-count] = sd->talisman_timer[type][i]; + sd->talisman_timer[type][i] = INVALID_TIMER; + } + + clif_talisman(sd, type); + return 0; } #if defined(RENEWAL_DROP) || defined(RENEWAL_EXP) /*========================================== @@ -9169,170 +9279,165 @@ int pc_del_talisman(struct map_session_data *sd,int count,int type) *------------------------------------------*/ int pc_level_penalty_mod(struct map_session_data *sd, struct mob_data *md, int type) { - int diff, rate = 100, i; + int diff, rate = 100, i; - nullpo_ret(sd); - nullpo_ret(md); + nullpo_ret(sd); + nullpo_ret(md); - diff = md->level - sd->status.base_level; + diff = md->level - sd->status.base_level; - if( diff < 0 ) - diff = MAX_LEVEL + ( ~diff + 1 ); + if (diff < 0) + diff = MAX_LEVEL + (~diff + 1); - for(i=0; i<RC_MAX; i++){ - int tmp; + for (i=0; i<RC_MAX; i++) { + int tmp; - if( md->status.race != i ){ - if( md->status.mode&MD_BOSS && i < RC_BOSS ) - i = RC_BOSS; - else if( i <= RC_BOSS ) - continue; - } + if (md->status.race != i) { + if (md->status.mode&MD_BOSS && i < RC_BOSS) + i = RC_BOSS; + else if (i <= RC_BOSS) + continue; + } - if( (tmp=level_penalty[type][i][diff]) > 0 ){ - rate = tmp; - break; - } - } + if ((tmp=level_penalty[type][i][diff]) > 0) { + rate = tmp; + break; + } + } - return rate; + return rate; } #endif int pc_split_str(char *str,char **val,int num) { - int i; - - for (i=0; i<num && str; i++){ - val[i] = str; - str = strchr(str,','); - if (str && i<num-1) //Do not remove a trailing comma. - *str++=0; - } - return i; -} - -int pc_split_atoi(char* str, int* val, char sep, int max) -{ - int i,j; - for (i=0; i<max; i++) { - if (!str) break; - val[i] = atoi(str); - str = strchr(str,sep); - if (str) - *str++=0; - } - //Zero up the remaining. - for(j=i; j < max; j++) - val[j] = 0; - return i; -} - -int pc_split_atoui(char* str, unsigned int* val, char sep, int max) -{ - static int warning=0; - int i,j; - double f; - for (i=0; i<max; i++) { - if (!str) break; - f = atof(str); - if (f < 0) - val[i] = 0; - else if (f > UINT_MAX) { - val[i] = UINT_MAX; - if (!warning) { - warning = 1; - ShowWarning("pc_readdb (exp.txt): Required exp per level is capped to %u\n", UINT_MAX); - } - } else - val[i] = (unsigned int)f; - str = strchr(str,sep); - if (str) - *str++=0; - } - //Zero up the remaining. - for(j=i; j < max; j++) - val[j] = 0; - return i; + int i; + + for (i=0; i<num && str; i++) { + val[i] = str; + str = strchr(str,','); + if (str && i<num-1) //Do not remove a trailing comma. + *str++=0; + } + return i; +} + +int pc_split_atoi(char *str, int *val, char sep, int max) +{ + int i,j; + for (i=0; i<max; i++) { + if (!str) break; + val[i] = atoi(str); + str = strchr(str,sep); + if (str) + *str++=0; + } + //Zero up the remaining. + for (j=i; j < max; j++) + val[j] = 0; + return i; +} + +int pc_split_atoui(char *str, unsigned int *val, char sep, int max) +{ + static int warning=0; + int i,j; + double f; + for (i=0; i<max; i++) { + if (!str) break; + f = atof(str); + if (f < 0) + val[i] = 0; + else if (f > UINT_MAX) { + val[i] = UINT_MAX; + if (!warning) { + warning = 1; + ShowWarning("pc_readdb (exp.txt): Required exp per level is capped to %u\n", UINT_MAX); + } + } else + val[i] = (unsigned int)f; + str = strchr(str,sep); + if (str) + *str++=0; + } + //Zero up the remaining. + for (j=i; j < max; j++) + val[j] = 0; + return i; } /*========================================== * sub DB reading. * Function used to read skill_tree.txt *------------------------------------------*/ -static bool pc_readdb_skilltree(char* fields[], int columns, int current) -{ - unsigned char joblv = 0, skilllv; - unsigned short skillid; - int idx, class_; - unsigned int i, offset = 3, skillidx; - - class_ = atoi(fields[0]); - skillid = (unsigned short)atoi(fields[1]); - skilllv = (unsigned char)atoi(fields[2]); - - if(columns==4+MAX_PC_SKILL_REQUIRE*2) - {// job level requirement extra column - joblv = (unsigned char)atoi(fields[3]); - offset++; - } - - if(!pcdb_checkid(class_)) - { - ShowWarning("pc_readdb_skilltree: Invalid job class %d specified.\n", class_); - return false; - } - idx = pc_class2idx(class_); - - //This is to avoid adding two lines for the same skill. [Skotlex] - ARR_FIND( 0, MAX_SKILL_TREE, skillidx, skill_tree[idx][skillidx].id == 0 || skill_tree[idx][skillidx].id == skillid ); - if( skillidx == MAX_SKILL_TREE ) - { - ShowWarning("pc_readdb_skilltree: Unable to load skill %hu into job %d's tree. Maximum number of skills per class has been reached.\n", skillid, class_); - return false; - } - else if(skill_tree[idx][skillidx].id) - { - ShowNotice("pc_readdb_skilltree: Overwriting skill %hu for job class %d.\n", skillid, class_); - } - - skill_tree[idx][skillidx].id = skillid; - skill_tree[idx][skillidx].max = skilllv; - skill_tree[idx][skillidx].joblv = joblv; - - for(i = 0; i < MAX_PC_SKILL_REQUIRE; i++) - { - skill_tree[idx][skillidx].need[i].id = atoi(fields[i*2+offset]); - skill_tree[idx][skillidx].need[i].lv = atoi(fields[i*2+offset+1]); - } - return true; +static bool pc_readdb_skilltree(char *fields[], int columns, int current) +{ + unsigned char joblv = 0, skilllv; + unsigned short skillid; + int idx, class_; + unsigned int i, offset = 3, skillidx; + + class_ = atoi(fields[0]); + skillid = (unsigned short)atoi(fields[1]); + skilllv = (unsigned char)atoi(fields[2]); + + if (columns==4+MAX_PC_SKILL_REQUIRE*2) { + // job level requirement extra column + joblv = (unsigned char)atoi(fields[3]); + offset++; + } + + if (!pcdb_checkid(class_)) { + ShowWarning("pc_readdb_skilltree: Invalid job class %d specified.\n", class_); + return false; + } + idx = pc_class2idx(class_); + + //This is to avoid adding two lines for the same skill. [Skotlex] + ARR_FIND(0, MAX_SKILL_TREE, skillidx, skill_tree[idx][skillidx].id == 0 || skill_tree[idx][skillidx].id == skillid); + if (skillidx == MAX_SKILL_TREE) { + ShowWarning("pc_readdb_skilltree: Unable to load skill %hu into job %d's tree. Maximum number of skills per class has been reached.\n", skillid, class_); + return false; + } else if (skill_tree[idx][skillidx].id) { + ShowNotice("pc_readdb_skilltree: Overwriting skill %hu for job class %d.\n", skillid, class_); + } + + skill_tree[idx][skillidx].id = skillid; + skill_tree[idx][skillidx].max = skilllv; + skill_tree[idx][skillidx].joblv = joblv; + + for (i = 0; i < MAX_PC_SKILL_REQUIRE; i++) { + skill_tree[idx][skillidx].need[i].id = atoi(fields[i*2+offset]); + skill_tree[idx][skillidx].need[i].lv = atoi(fields[i*2+offset+1]); + } + return true; } #if defined(RENEWAL_DROP) || defined(RENEWAL_EXP) -static bool pc_readdb_levelpenalty(char* fields[], int columns, int current) +static bool pc_readdb_levelpenalty(char *fields[], int columns, int current) { - int type, race, diff; + int type, race, diff; - type = atoi(fields[0]); - race = atoi(fields[1]); - diff = atoi(fields[2]); + type = atoi(fields[0]); + race = atoi(fields[1]); + diff = atoi(fields[2]); - if( type != 1 && type != 2 ){ - ShowWarning("pc_readdb_levelpenalty: Invalid type %d specified.\n", type); - return false; - } + if (type != 1 && type != 2) { + ShowWarning("pc_readdb_levelpenalty: Invalid type %d specified.\n", type); + return false; + } - if( race < 0 && race > RC_MAX ){ - ShowWarning("pc_readdb_levelpenalty: Invalid race %d specified.\n", race); - return false; - } + if (race < 0 && race > RC_MAX) { + ShowWarning("pc_readdb_levelpenalty: Invalid race %d specified.\n", race); + return false; + } - diff = min(diff, MAX_LEVEL); + diff = min(diff, MAX_LEVEL); - if( diff < 0 ) - diff = min(MAX_LEVEL + ( ~(diff) + 1 ), MAX_LEVEL*2); + if (diff < 0) + diff = min(MAX_LEVEL + (~(diff) + 1), MAX_LEVEL*2); - level_penalty[type][race][diff] = atoi(fields[3]); + level_penalty[type][race][diff] = atoi(fields[3]); - return true; + return true; } #endif @@ -9344,343 +9449,336 @@ static bool pc_readdb_levelpenalty(char* fields[], int columns, int current) *------------------------------------------*/ int pc_readdb(void) { - int i,j,k,tmp=0; - FILE *fp; - char line[24000],*p; + int i,j,k,tmp=0; + FILE *fp; + char line[24000],*p; //reset - memset(exp_table,0,sizeof(exp_table)); - memset(max_level,0,sizeof(max_level)); - - sprintf(line, "%s/"DBPATH"exp.txt", db_path); - - fp=fopen(line, "r"); - if(fp==NULL){ - ShowError("can't read %s\n", line); - return 1; - } - while(fgets(line, sizeof(line), fp)) - { - int jobs[CLASS_COUNT], job_count, job, job_id; - int type; - unsigned int ui,maxlv; - char *split[4]; - if(line[0]=='/' && line[1]=='/') - continue; - if (pc_split_str(line,split,4) < 4) - continue; - - job_count = pc_split_atoi(split[1],jobs,':',CLASS_COUNT); - if (job_count < 1) - continue; - job_id = jobs[0]; - if (!pcdb_checkid(job_id)) { - ShowError("pc_readdb: Invalid job ID %d.\n", job_id); - continue; - } - type = atoi(split[2]); - if (type < 0 || type > 1) { - ShowError("pc_readdb: Invalid type %d (must be 0 for base levels, 1 for job levels).\n", type); - continue; - } - maxlv = atoi(split[0]); - if (maxlv > MAX_LEVEL) { - ShowWarning("pc_readdb: Specified max level %u for job %d is beyond server's limit (%u).\n ", maxlv, job_id, MAX_LEVEL); - maxlv = MAX_LEVEL; - } - - job = jobs[0] = pc_class2idx(job_id); - //We send one less and then one more because the last entry in the exp array should hold 0. - max_level[job][type] = pc_split_atoui(split[3], exp_table[job][type],',',maxlv-1)+1; - //Reverse check in case the array has a bunch of trailing zeros... [Skotlex] - //The reasoning behind the -2 is this... if the max level is 5, then the array - //should look like this: - //0: x, 1: x, 2: x: 3: x 4: 0 <- last valid value is at 3. - while ((ui = max_level[job][type]) >= 2 && exp_table[job][type][ui-2] <= 0) - max_level[job][type]--; - if (max_level[job][type] < maxlv) { - ShowWarning("pc_readdb: Specified max %u for job %d, but that job's exp table only goes up to level %u.\n", maxlv, job_id, max_level[job][type]); - ShowInfo("Filling the missing values with the last exp entry.\n"); - //Fill the requested values with the last entry. - ui = (max_level[job][type] <= 2? 0: max_level[job][type]-2); - for (; ui+2 < maxlv; ui++) - exp_table[job][type][ui] = exp_table[job][type][ui-1]; - max_level[job][type] = maxlv; - } -// ShowDebug("%s - Class %d: %d\n", type?"Job":"Base", job_id, max_level[job][type]); - for (i = 1; i < job_count; i++) { - job_id = jobs[i]; - if (!pcdb_checkid(job_id)) { - ShowError("pc_readdb: Invalid job ID %d.\n", job_id); - continue; - } - job = pc_class2idx(job_id); - memcpy(exp_table[job][type], exp_table[jobs[0]][type], sizeof(exp_table[0][0])); - max_level[job][type] = maxlv; -// ShowDebug("%s - Class %d: %u\n", type?"Job":"Base", job_id, max_level[job][type]); - } - } - fclose(fp); - for (i = 0; i < JOB_MAX; i++) { - if (!pcdb_checkid(i)) continue; - if (i == JOB_WEDDING || i == JOB_XMAS || i == JOB_SUMMER) - continue; //Classes that do not need exp tables. - j = pc_class2idx(i); - if (!max_level[j][0]) - ShowWarning("Class %s (%d) does not has a base exp table.\n", job_name(i), i); - if (!max_level[j][1]) - ShowWarning("Class %s (%d) does not has a job exp table.\n", job_name(i), i); - } - ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","exp.txt"); - - // Reset and read skilltree - memset(skill_tree,0,sizeof(skill_tree)); - sv_readdb(db_path, DBPATH"skill_tree.txt", ',', 3+MAX_PC_SKILL_REQUIRE*2, 4+MAX_PC_SKILL_REQUIRE*2, -1, &pc_readdb_skilltree); + memset(exp_table,0,sizeof(exp_table)); + memset(max_level,0,sizeof(max_level)); + + sprintf(line, "%s/"DBPATH"exp.txt", db_path); + + fp=fopen(line, "r"); + if (fp==NULL) { + ShowError("can't read %s\n", line); + return 1; + } + while (fgets(line, sizeof(line), fp)) { + int jobs[CLASS_COUNT], job_count, job, job_id; + int type; + unsigned int ui,maxlv; + char *split[4]; + if (line[0]=='/' && line[1]=='/') + continue; + if (pc_split_str(line,split,4) < 4) + continue; + + job_count = pc_split_atoi(split[1],jobs,':',CLASS_COUNT); + if (job_count < 1) + continue; + job_id = jobs[0]; + if (!pcdb_checkid(job_id)) { + ShowError("pc_readdb: Invalid job ID %d.\n", job_id); + continue; + } + type = atoi(split[2]); + if (type < 0 || type > 1) { + ShowError("pc_readdb: Invalid type %d (must be 0 for base levels, 1 for job levels).\n", type); + continue; + } + maxlv = atoi(split[0]); + if (maxlv > MAX_LEVEL) { + ShowWarning("pc_readdb: Specified max level %u for job %d is beyond server's limit (%u).\n ", maxlv, job_id, MAX_LEVEL); + maxlv = MAX_LEVEL; + } + + job = jobs[0] = pc_class2idx(job_id); + //We send one less and then one more because the last entry in the exp array should hold 0. + max_level[job][type] = pc_split_atoui(split[3], exp_table[job][type],',',maxlv-1)+1; + //Reverse check in case the array has a bunch of trailing zeros... [Skotlex] + //The reasoning behind the -2 is this... if the max level is 5, then the array + //should look like this: + //0: x, 1: x, 2: x: 3: x 4: 0 <- last valid value is at 3. + while ((ui = max_level[job][type]) >= 2 && exp_table[job][type][ui-2] <= 0) + max_level[job][type]--; + if (max_level[job][type] < maxlv) { + ShowWarning("pc_readdb: Specified max %u for job %d, but that job's exp table only goes up to level %u.\n", maxlv, job_id, max_level[job][type]); + ShowInfo("Filling the missing values with the last exp entry.\n"); + //Fill the requested values with the last entry. + ui = (max_level[job][type] <= 2? 0: max_level[job][type]-2); + for (; ui+2 < maxlv; ui++) + exp_table[job][type][ui] = exp_table[job][type][ui-1]; + max_level[job][type] = maxlv; + } + // ShowDebug("%s - Class %d: %d\n", type?"Job":"Base", job_id, max_level[job][type]); + for (i = 1; i < job_count; i++) { + job_id = jobs[i]; + if (!pcdb_checkid(job_id)) { + ShowError("pc_readdb: Invalid job ID %d.\n", job_id); + continue; + } + job = pc_class2idx(job_id); + memcpy(exp_table[job][type], exp_table[jobs[0]][type], sizeof(exp_table[0][0])); + max_level[job][type] = maxlv; + // ShowDebug("%s - Class %d: %u\n", type?"Job":"Base", job_id, max_level[job][type]); + } + } + fclose(fp); + for (i = 0; i < JOB_MAX; i++) { + if (!pcdb_checkid(i)) continue; + if (i == JOB_WEDDING || i == JOB_XMAS || i == JOB_SUMMER) + continue; //Classes that do not need exp tables. + j = pc_class2idx(i); + if (!max_level[j][0]) + ShowWarning("Class %s (%d) does not has a base exp table.\n", job_name(i), i); + if (!max_level[j][1]) + ShowWarning("Class %s (%d) does not has a job exp table.\n", job_name(i), i); + } + ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","exp.txt"); + + // Reset and read skilltree + memset(skill_tree,0,sizeof(skill_tree)); + sv_readdb(db_path, DBPATH"skill_tree.txt", ',', 3+MAX_PC_SKILL_REQUIRE*2, 4+MAX_PC_SKILL_REQUIRE*2, -1, &pc_readdb_skilltree); #if defined(RENEWAL_DROP) || defined(RENEWAL_EXP) - sv_readdb(db_path, "re/level_penalty.txt", ',', 4, 4, -1, &pc_readdb_levelpenalty); - for( k=1; k < 3; k++ ){ // fill in the blanks - for( j = 0; j < RC_MAX; j++ ){ - tmp = 0; - for( i = 0; i < MAX_LEVEL*2; i++ ){ - if( i == MAX_LEVEL+1 ) - tmp = level_penalty[k][j][0];// reset - if( level_penalty[k][j][i] > 0 ) - tmp = level_penalty[k][j][i]; - else - level_penalty[k][j][i] = tmp; - } - } - } + sv_readdb(db_path, "re/level_penalty.txt", ',', 4, 4, -1, &pc_readdb_levelpenalty); + for (k=1; k < 3; k++) { // fill in the blanks + for (j = 0; j < RC_MAX; j++) { + tmp = 0; + for (i = 0; i < MAX_LEVEL*2; i++) { + if (i == MAX_LEVEL+1) + tmp = level_penalty[k][j][0];// reset + if (level_penalty[k][j][i] > 0) + tmp = level_penalty[k][j][i]; + else + level_penalty[k][j][i] = tmp; + } + } + } #endif - // Reset then read attr_fix - for(i=0;i<4;i++) - for(j=0;j<ELE_MAX;j++) - for(k=0;k<ELE_MAX;k++) - attr_fix_table[i][j][k]=100; - - sprintf(line, "%s/"DBPATH"attr_fix.txt", db_path); - - fp=fopen(line,"r"); - if(fp==NULL){ - ShowError("can't read %s\n", line); - return 1; - } - while(fgets(line, sizeof(line), fp)) - { - char *split[10]; - int lv,n; - if(line[0]=='/' && line[1]=='/') - continue; - for(j=0,p=line;j<3 && p;j++){ - split[j]=p; - p=strchr(p,','); - if(p) *p++=0; - } - if( j < 2 ) - continue; - - lv=atoi(split[0]); - n=atoi(split[1]); - - for(i=0;i<n && i<ELE_MAX;){ - if( !fgets(line, sizeof(line), fp) ) - break; - if(line[0]=='/' && line[1]=='/') - continue; - - for(j=0,p=line;j<n && j<ELE_MAX && p;j++){ - while(*p==32 && *p>0) - p++; - attr_fix_table[lv-1][i][j]=atoi(p); - if(battle_config.attr_recover == 0 && attr_fix_table[lv-1][i][j] < 0) - attr_fix_table[lv-1][i][j] = 0; - p=strchr(p,','); - if(p) *p++=0; - } - - i++; - } - } - fclose(fp); - ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","attr_fix.txt"); + // Reset then read attr_fix + for (i=0; i<4; i++) + for (j=0; j<ELE_MAX; j++) + for (k=0; k<ELE_MAX; k++) + attr_fix_table[i][j][k]=100; + + sprintf(line, "%s/"DBPATH"attr_fix.txt", db_path); + + fp=fopen(line,"r"); + if (fp==NULL) { + ShowError("can't read %s\n", line); + return 1; + } + while (fgets(line, sizeof(line), fp)) { + char *split[10]; + int lv,n; + if (line[0]=='/' && line[1]=='/') + continue; + for (j=0,p=line; j<3 && p; j++) { + split[j]=p; + p=strchr(p,','); + if (p) *p++=0; + } + if (j < 2) + continue; + + lv=atoi(split[0]); + n=atoi(split[1]); + + for (i=0; i<n && i<ELE_MAX;) { + if (!fgets(line, sizeof(line), fp)) + break; + if (line[0]=='/' && line[1]=='/') + continue; + + for (j=0,p=line; j<n && j<ELE_MAX && p; j++) { + while (*p==32 && *p>0) + p++; + attr_fix_table[lv-1][i][j]=atoi(p); + if (battle_config.attr_recover == 0 && attr_fix_table[lv-1][i][j] < 0) + attr_fix_table[lv-1][i][j] = 0; + p=strchr(p,','); + if (p) *p++=0; + } + + i++; + } + } + fclose(fp); + ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","attr_fix.txt"); // reset then read statspoint - memset(statp,0,sizeof(statp)); - i=1; - - sprintf(line, "%s/"DBPATH"statpoint.txt", db_path); - fp=fopen(line,"r"); - if(fp == NULL){ - ShowWarning("Can't read '"CL_WHITE"%s"CL_RESET"'... Generating DB.\n",line); - //return 1; - } else { - while(fgets(line, sizeof(line), fp)) - { - int stat; - if(line[0]=='/' && line[1]=='/') - continue; - if ((stat=strtoul(line,NULL,10))<0) - stat=0; - if (i > MAX_LEVEL) - break; - statp[i]=stat; - i++; - } - fclose(fp); - - ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","statpoint.txt"); - } - // generate the remaining parts of the db if necessary - k = battle_config.use_statpoint_table; //save setting - battle_config.use_statpoint_table = 0; //temporarily disable to force pc_gets_status_point use default values - statp[0] = 45; // seed value - for (; i <= MAX_LEVEL; i++) - statp[i] = statp[i-1] + pc_gets_status_point(i-1); - battle_config.use_statpoint_table = k; //restore setting - - return 0; + memset(statp,0,sizeof(statp)); + i=1; + + sprintf(line, "%s/"DBPATH"statpoint.txt", db_path); + fp=fopen(line,"r"); + if (fp == NULL) { + ShowWarning("Can't read '"CL_WHITE"%s"CL_RESET"'... Generating DB.\n",line); + //return 1; + } else { + while (fgets(line, sizeof(line), fp)) { + int stat; + if (line[0]=='/' && line[1]=='/') + continue; + if ((stat=strtoul(line,NULL,10))<0) + stat=0; + if (i > MAX_LEVEL) + break; + statp[i]=stat; + i++; + } + fclose(fp); + + ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","statpoint.txt"); + } + // generate the remaining parts of the db if necessary + k = battle_config.use_statpoint_table; //save setting + battle_config.use_statpoint_table = 0; //temporarily disable to force pc_gets_status_point use default values + statp[0] = 45; // seed value + for (; i <= MAX_LEVEL; i++) + statp[i] = statp[i-1] + pc_gets_status_point(i-1); + battle_config.use_statpoint_table = k; //restore setting + + return 0; } // Read MOTD on startup. [Valaris] int pc_read_motd(void) { - FILE* fp; - - // clear old MOTD - memset(motd_text, 0, sizeof(motd_text)); - - // read current MOTD - if( ( fp = fopen(motd_txt, "r") ) != NULL ) - { - char* buf, * ptr; - unsigned int lines = 0, entries = 0; - size_t len; - - while( entries < MOTD_LINE_SIZE && fgets(motd_text[entries], sizeof(motd_text[entries]), fp) ) - { - lines++; - - buf = motd_text[entries]; - - if( buf[0] == '/' && buf[1] == '/' ) - { - continue; - } - - len = strlen(buf); - - while( len && ( buf[len-1] == '\r' || buf[len-1] == '\n' ) ) - {// strip trailing EOL characters - len--; - } - - if( len ) - { - buf[len] = 0; - - if( ( ptr = strstr(buf, " :") ) != NULL && ptr-buf >= NAME_LENGTH ) - {// crashes newer clients - ShowWarning("Found sequence '"CL_WHITE" :"CL_RESET"' on line '"CL_WHITE"%u"CL_RESET"' in '"CL_WHITE"%s"CL_RESET"'. This can cause newer clients to crash.\n", lines, motd_txt); - } - } - else - {// empty line - buf[0] = ' '; - buf[1] = 0; - } - entries++; - } - fclose(fp); - - ShowStatus("Done reading '"CL_WHITE"%u"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", entries, motd_txt); - } - else - { - ShowWarning("File '"CL_WHITE"%s"CL_RESET"' not found.\n", motd_txt); - } - - return 0; -} -void pc_itemcd_do(struct map_session_data *sd, bool load) { - int i,cursor = 0; - struct item_cd* cd = NULL; - - if( load ) { - if( !(cd = idb_get(itemcd_db, sd->status.char_id)) ) { - // no skill cooldown is associated with this character - return; - } - for(i = 0; i < MAX_ITEMDELAYS; i++) { - if( cd->nameid[i] && DIFF_TICK(gettick(),cd->tick[i]) < 0 ) { - sd->item_delay[cursor].tick = cd->tick[i]; - sd->item_delay[cursor].nameid = cd->nameid[i]; - cursor++; - } - } - idb_remove(itemcd_db,sd->status.char_id); - } else { - if( !(cd = idb_get(itemcd_db,sd->status.char_id)) ) { - // create a new skill cooldown object for map storage - CREATE( cd, struct item_cd, 1 ); - idb_put( itemcd_db, sd->status.char_id, cd ); - } - for(i = 0; i < MAX_ITEMDELAYS; i++) { - if( sd->item_delay[i].nameid && DIFF_TICK(gettick(),sd->item_delay[i].tick) < 0 ) { - cd->tick[cursor] = sd->item_delay[i].tick; - cd->nameid[cursor] = sd->item_delay[i].nameid; - cursor++; - } - } - } - return; + FILE *fp; + + // clear old MOTD + memset(motd_text, 0, sizeof(motd_text)); + + // read current MOTD + if ((fp = fopen(motd_txt, "r")) != NULL) { + char *buf, * ptr; + unsigned int lines = 0, entries = 0; + size_t len; + + while (entries < MOTD_LINE_SIZE && fgets(motd_text[entries], sizeof(motd_text[entries]), fp)) { + lines++; + + buf = motd_text[entries]; + + if (buf[0] == '/' && buf[1] == '/') { + continue; + } + + len = strlen(buf); + + while (len && (buf[len-1] == '\r' || buf[len-1] == '\n')) { + // strip trailing EOL characters + len--; + } + + if (len) { + buf[len] = 0; + + if ((ptr = strstr(buf, " :")) != NULL && ptr-buf >= NAME_LENGTH) { + // crashes newer clients + ShowWarning("Found sequence '"CL_WHITE" :"CL_RESET"' on line '"CL_WHITE"%u"CL_RESET"' in '"CL_WHITE"%s"CL_RESET"'. This can cause newer clients to crash.\n", lines, motd_txt); + } + } else { + // empty line + buf[0] = ' '; + buf[1] = 0; + } + entries++; + } + fclose(fp); + + ShowStatus("Done reading '"CL_WHITE"%u"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", entries, motd_txt); + } else { + ShowWarning("File '"CL_WHITE"%s"CL_RESET"' not found.\n", motd_txt); + } + + return 0; +} +void pc_itemcd_do(struct map_session_data *sd, bool load) +{ + int i,cursor = 0; + struct item_cd *cd = NULL; + + if (load) { + if (!(cd = idb_get(itemcd_db, sd->status.char_id))) { + // no skill cooldown is associated with this character + return; + } + for (i = 0; i < MAX_ITEMDELAYS; i++) { + if (cd->nameid[i] && DIFF_TICK(gettick(),cd->tick[i]) < 0) { + sd->item_delay[cursor].tick = cd->tick[i]; + sd->item_delay[cursor].nameid = cd->nameid[i]; + cursor++; + } + } + idb_remove(itemcd_db,sd->status.char_id); + } else { + if (!(cd = idb_get(itemcd_db,sd->status.char_id))) { + // create a new skill cooldown object for map storage + CREATE(cd, struct item_cd, 1); + idb_put(itemcd_db, sd->status.char_id, cd); + } + for (i = 0; i < MAX_ITEMDELAYS; i++) { + if (sd->item_delay[i].nameid && DIFF_TICK(gettick(),sd->item_delay[i].tick) < 0) { + cd->tick[cursor] = sd->item_delay[i].tick; + cd->nameid[cursor] = sd->item_delay[i].nameid; + cursor++; + } + } + } + return; } /*========================================== * pc Init/Terminate *------------------------------------------*/ -void do_final_pc(void) { +void do_final_pc(void) +{ - db_destroy(itemcd_db); + db_destroy(itemcd_db); - do_final_pc_groups(); - return; + do_final_pc_groups(); + return; } -int do_init_pc(void) { +int do_init_pc(void) +{ - itemcd_db = idb_alloc(DB_OPT_RELEASE_DATA); + itemcd_db = idb_alloc(DB_OPT_RELEASE_DATA); - pc_readdb(); - pc_read_motd(); // Read MOTD [Valaris] + pc_readdb(); + pc_read_motd(); // Read MOTD [Valaris] - add_timer_func_list(pc_invincible_timer, "pc_invincible_timer"); - add_timer_func_list(pc_eventtimer, "pc_eventtimer"); - add_timer_func_list(pc_inventory_rental_end, "pc_inventory_rental_end"); - add_timer_func_list(pc_calc_pvprank_timer, "pc_calc_pvprank_timer"); - add_timer_func_list(pc_autosave, "pc_autosave"); - add_timer_func_list(pc_spiritball_timer, "pc_spiritball_timer"); - add_timer_func_list(pc_follow_timer, "pc_follow_timer"); - add_timer_func_list(pc_endautobonus, "pc_endautobonus"); - add_timer_func_list(pc_talisman_timer, "pc_talisman_timer"); + add_timer_func_list(pc_invincible_timer, "pc_invincible_timer"); + add_timer_func_list(pc_eventtimer, "pc_eventtimer"); + add_timer_func_list(pc_inventory_rental_end, "pc_inventory_rental_end"); + add_timer_func_list(pc_calc_pvprank_timer, "pc_calc_pvprank_timer"); + add_timer_func_list(pc_autosave, "pc_autosave"); + add_timer_func_list(pc_spiritball_timer, "pc_spiritball_timer"); + add_timer_func_list(pc_follow_timer, "pc_follow_timer"); + add_timer_func_list(pc_endautobonus, "pc_endautobonus"); + add_timer_func_list(pc_talisman_timer, "pc_talisman_timer"); - add_timer(gettick() + autosave_interval, pc_autosave, 0, 0); + add_timer(gettick() + autosave_interval, pc_autosave, 0, 0); - // 0=day, 1=night [Yor] - night_flag = battle_config.night_at_start ? 1 : 0; + // 0=day, 1=night [Yor] + night_flag = battle_config.night_at_start ? 1 : 0; - if (battle_config.day_duration > 0 && battle_config.night_duration > 0) { - int day_duration = battle_config.day_duration; - int night_duration = battle_config.night_duration; - // add night/day timer [Yor] - add_timer_func_list(map_day_timer, "map_day_timer"); - add_timer_func_list(map_night_timer, "map_night_timer"); + if (battle_config.day_duration > 0 && battle_config.night_duration > 0) { + int day_duration = battle_config.day_duration; + int night_duration = battle_config.night_duration; + // add night/day timer [Yor] + add_timer_func_list(map_day_timer, "map_day_timer"); + add_timer_func_list(map_night_timer, "map_night_timer"); - day_timer_tid = add_timer_interval(gettick() + (night_flag ? 0 : day_duration) + night_duration, map_day_timer, 0, 0, day_duration + night_duration); - night_timer_tid = add_timer_interval(gettick() + day_duration + (night_flag ? night_duration : 0), map_night_timer, 0, 0, day_duration + night_duration); - } + day_timer_tid = add_timer_interval(gettick() + (night_flag ? 0 : day_duration) + night_duration, map_day_timer, 0, 0, day_duration + night_duration); + night_timer_tid = add_timer_interval(gettick() + day_duration + (night_flag ? night_duration : 0), map_night_timer, 0, 0, day_duration + night_duration); + } - do_init_pc_groups(); + do_init_pc_groups(); - return 0; + return 0; } |