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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-11-22 23:52:58 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-11-22 23:52:58 +0000 |
commit | 2b2dbf43f11aecf778ff118dd1da1af9726f36e6 (patch) | |
tree | 890231641c122da8ef8664471be4a008041c6349 /src/map/mob.c | |
parent | 78dcaf513236ab7736a84deff5820b71cf6a76fb (diff) | |
download | hercules-2b2dbf43f11aecf778ff118dd1da1af9726f36e6.tar.gz hercules-2b2dbf43f11aecf778ff118dd1da1af9726f36e6.tar.bz2 hercules-2b2dbf43f11aecf778ff118dd1da1af9726f36e6.tar.xz hercules-2b2dbf43f11aecf778ff118dd1da1af9726f36e6.zip |
- Changed the status_change structure to use dynamic rather than static memory to hold the individual status changes, this should have a noticeable impact on the server's memory consumption.
- Had to add a few 'ugly' flags to status_change since now you can't track SC related information while said SC is not active (happens only for Storm Gust, Joint Beat and Magic Power).
- Since I am unable to fully test, watch out for any bugs~
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11786 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.c')
-rw-r--r-- | src/map/mob.c | 35 |
1 files changed, 15 insertions, 20 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index 00ef6f794..d38e4b098 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1141,13 +1141,13 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) return 0; // Abnormalities - if((md->sc.opt1 > 0 && md->sc.opt1 != OPT1_STONEWAIT) || md->sc.data[SC_BLADESTOP].timer != -1) + if((md->sc.opt1 > 0 && md->sc.opt1 != OPT1_STONEWAIT) || md->sc.data[SC_BLADESTOP]) { //Should reset targets. md->target_id = md->attacked_id = 0; return 0; } - if (md->sc.count && md->sc.data[SC_BLIND].timer != -1) + if (md->sc.count && md->sc.data[SC_BLIND]) view_range = 3; else view_range = md->db->range2; @@ -1181,7 +1181,7 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) if (!battle_check_range(&md->bl, tbl, md->status.rhw.range) && ( //Can't attack back and can't reach back. (!can_move && DIFF_TICK(tick, md->ud.canmove_tick) > 0 && - (battle_config.mob_ai&0x2 || md->sc.data[SC_SPIDERWEB].timer != -1)) || + (battle_config.mob_ai&0x2 || md->sc.data[SC_SPIDERWEB])) || (!mob_can_reach(md, tbl, md->min_chase, MSS_RUSH)) ) && md->state.attacked_count++ >= RUDE_ATTACKED_COUNT && @@ -1200,7 +1200,7 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) (!battle_check_range(&md->bl, abl, md->status.rhw.range) && ( //Reach check (!can_move && DIFF_TICK(tick, md->ud.canmove_tick) > 0 && - (battle_config.mob_ai&0x2 || md->sc.data[SC_SPIDERWEB].timer != -1)) || + (battle_config.mob_ai&0x2 || md->sc.data[SC_SPIDERWEB])) || !mob_can_reach(md, abl, dist+md->db->range3, MSS_RUSH) ) ) @@ -1787,9 +1787,9 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) md->state.skillstate = MSS_DEAD; mobskill_use(md,tick,-1); //On Dead skill. - if (md->sc.data[SC_KAIZEL].timer != -1) + if (md->sc.data[SC_KAIZEL]) { //Revive in a bit. - add_timer(gettick()+3000, mob_respawn, md->bl.id, 10*md->sc.data[SC_KAIZEL].val1); //% of life to rebirth with + add_timer(gettick()+3000, mob_respawn, md->bl.id, md->sc.data[SC_KAIZEL]->val2); //% of life to rebirth with map_delblock(&md->bl); return 1; //Return 1 to only clear the object. } @@ -1900,8 +1900,8 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) bonus = 100; - if (md->sc.data[SC_RICHMANKIM].timer != -1) - bonus += md->sc.data[SC_RICHMANKIM].val2; + if (md->sc.data[SC_RICHMANKIM]) + bonus += md->sc.data[SC_RICHMANKIM]->val2; if(battle_config.mobs_level_up && md->level > md->db->lv) // [Valaris] bonus += (md->level-md->db->lv)*battle_config.mobs_level_up_exp_rate; @@ -2017,13 +2017,8 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) // attempt to drop the item if (rand() % 10000 >= drop_rate) - { - if (sd && sd->sc.data[SC_ITEMBOOST].timer != -1) - { - if (rand() % 10000 >= drop_rate) - continue; // Double try by Bubble Gum - } - else + { // Double try by Bubble Gum + if (!(sd && sd->sc.data[SC_ITEMBOOST] && rand() % 10000 < drop_rate)) continue; } @@ -2667,11 +2662,11 @@ int mob_getfriendstatus_sub(struct block_list *bl,va_list ap) if( cond2==-1 ){ int j; for(j=SC_COMMON_MIN;j<=SC_COMMON_MAX && !flag;j++){ - if ((flag=(md->sc.data[j].timer!=-1))) //Once an effect was found, break out. [Skotlex] + if ((flag=(md->sc.data[j] != NULL))) //Once an effect was found, break out. [Skotlex] break; } }else - flag=( md->sc.data[cond2].timer!=-1 ); + flag=( md->sc.data[cond2] != NULL ); if( flag^( cond1==MSC_FRIENDSTATUSOFF ) ) (*fr)=md; @@ -2755,10 +2750,10 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) flag = 0; } else if (ms[i].cond2 == -1) { for (j = SC_COMMON_MIN; j <= SC_COMMON_MAX; j++) - if ((flag = (md->sc.data[j].timer != -1)) != 0) + if ((flag = (md->sc.data[j]!=NULL)) != 0) break; } else { - flag = (md->sc.data[ms[i].cond2].timer != -1); + flag = (md->sc.data[ms[i].cond2]!=NULL); } flag ^= (ms[i].cond1 == MSC_MYSTATUSOFF); break; case MSC_FRIENDHPLTMAXRATE: // friend HP < maxhp% @@ -3236,7 +3231,7 @@ static bool mob_parse_dbrow(char** str) } if (mob_db_data[class_] == NULL) - mob_db_data[class_] = aCalloc(1, sizeof (struct mob_data)); + mob_db_data[class_] = aCalloc(1, sizeof (struct mob_db)); db = mob_db_data[class_]; status = &db->status; |