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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-30 15:29:17 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-30 15:29:17 +0000 |
commit | a1fddcf716995eddf1c26e1395c8cc24ce6b3eba (patch) | |
tree | 81c5947a93a0b58b2d684a2d9589cec4c68f1673 /src/map/mercenary.h | |
parent | 6f704b3e087d36513e4c5b190da10141231fb187 (diff) | |
download | hercules-a1fddcf716995eddf1c26e1395c8cc24ce6b3eba.tar.gz hercules-a1fddcf716995eddf1c26e1395c8cc24ce6b3eba.tar.bz2 hercules-a1fddcf716995eddf1c26e1395c8cc24ce6b3eba.tar.xz hercules-a1fddcf716995eddf1c26e1395c8cc24ce6b3eba.zip |
- Small optimization in battle_check_target
- Disabled ontouch npcs triggering on hidden/chase-walk characters.
- Added the SC* code blocks relevant to SC_AVOID, SC_CHANGE, SC_BLOODLUST, SC_FLEET
- Added structure status_data to homun_data
- Added handling of BL_HOMUNCULUS in status_heal, status_damage.
- Cleaned up the homun-submitted code, moved the relevant code to status_calc_homunculus.
- Updated map-server Makefile to compile mercenary.* files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6847 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mercenary.h')
-rw-r--r-- | src/map/mercenary.h | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/src/map/mercenary.h b/src/map/mercenary.h index e4db4e54a..aae36cbcb 100644 --- a/src/map/mercenary.h +++ b/src/map/mercenary.h @@ -3,14 +3,11 @@ int do_init_merc (void);
void merc_load_exptables(void);
char *merc_skill_get_name(int id);
-void merc_die(struct map_session_data *sd);
-int merc_damage(struct block_list *src,struct homun_data *hd,int damage,int type);
-void merc_calc_status(struct homun_data *hd);
+void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp);
+int merc_dead(struct homun_data *hd, struct block_list *src);
void merc_skillup(struct map_session_data *sd,short skillnum);
-void merc_calc_stats(struct homun_data *hd);
int merc_gainexp(struct homun_data *hd,int exp);
-int merc_heal(struct homun_data *hd,int hp,int sp);
+void merc_heal(struct homun_data *hd,int hp,int sp);
void merc_save(struct map_session_data *sd);
-void merc_res(struct map_session_data *sd,int skilllv);
void merc_load(struct map_session_data *sd);
int merc_create_homunculus(struct map_session_data *sd,int id,int m,int x,int y);
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