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authorAndrei Karas <akaras@inbox.ru>2017-10-27 04:52:28 +0300
committerAndrei Karas <akaras@inbox.ru>2017-10-30 04:39:52 +0300
commitaa8466c0b83f12599305032df5c86b8ec59ae444 (patch)
tree1a006e6b1bfc5d710549f55af0493868ac333682 /src/map/map.h
parent9519c40b00802dfb22070884820ab4a26d7c5ba5 (diff)
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Add monster spawn boss flag for miniboss: miniboss_monster
also fix boss_monster flag for works as mvp and not like mini boss. unhide boss flag if hp bar disabled.
Diffstat (limited to 'src/map/map.h')
-rw-r--r--src/map/map.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/map.h b/src/map/map.h
index 3221c73cd..5835b5abc 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -519,7 +519,7 @@ struct spawn_data {
//0: Normal mob | 1: Standard summon, attacks mobs
//2: Alchemist Marine Sphere | 3: Alchemist Summon Flora | 4: Summon Zanzou
unsigned int dynamic : 1; ///< Whether this data is indexed by a map's dynamic mob list
- unsigned int boss : 1; ///< 0: Non-boss monster | 1: Boss monster
+ uint8 boss; ///< 0: Non-boss monster | 1: Boss monster | 2: MVP
} state;
char name[NAME_LENGTH], eventname[EVENT_NAME_LENGTH]; //Name/event
};