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authorHaru <haru@dotalux.com>2013-10-11 05:07:45 +0200
committerHaru <haru@dotalux.com>2013-10-26 12:46:46 +0200
commit44c33fda3614d588e6bf6cee1cf884e98f1531f0 (patch)
treeb617c00c97675668f3c3a8a44b4c966e39ed520c /src/map/guild.h
parentd39918017d4416add066fb78ab7f23cb4436c614 (diff)
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Changed 'tick' variables to 64 bit
- This fixes an issue with timers that stop working after about 24-49 days when the tick overflows (note that this may happen much earlier than that, and at hard to predict times, on some systems) - Updated the RDTSC help message in the configure script to also warn users about issues with SpeedStep enabled systems. - On Windows, tick() still has a resolution of 10~15ms (or even as low as 100ms on some systems). A TODO comment (thanks, Ai4rei) was added for a follow-up patch, as I want this one to be as small as possible) - Note: on Windows versions earlier than 6.x (Vista, Server 2008), the tick overflow issue is NOT fixed, since they don't support the function used to retrieve a 64 bit tick. This isn't a big issue, since those platforms are already - or going soon to be - out of their extended support period, and it's already advisable to upgrade, for other reasons. If you're the unfortunate user of such a system, it is recommended that you reboot your machine at least once every 49 days for Hercules to work reliably. - Note: To clear some doubts, since I've already been asked, this has absolutely NOTHING to do with 32/64 bit CPUs or OSes. It's all about a variable's size, not the size of registers of your CPU, and your 32bit CPU will be able to handle this just fine. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/guild.h')
-rw-r--r--src/map/guild.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/guild.h b/src/map/guild.h
index 566ca7ce4..348a6c7e4 100644
--- a/src/map/guild.h
+++ b/src/map/guild.h
@@ -148,13 +148,13 @@ struct guild_interface {
/* guild aura */
void (*aura_refresh) (struct map_session_data *sd, uint16 skill_id, uint16 skill_lv);
/* */
- int (*payexp_timer) (int tid, unsigned int tick, int id, intptr_t data);
+ int (*payexp_timer) (int tid, int64 tick, int id, intptr_t data);
TBL_PC* (*sd_check) (int guild_id, int account_id, int char_id);
bool (*read_guildskill_tree_db) (char* split[], int columns, int current);
bool (*read_castledb) (char* str[], int columns, int current);
int (*payexp_timer_sub) (DBKey key, DBData *data, va_list ap);
int (*send_xy_timer_sub) (DBKey key, DBData *data, va_list ap);
- int (*send_xy_timer) (int tid, unsigned int tick, int id, intptr_t data);
+ int (*send_xy_timer) (int tid, int64 tick, int id, intptr_t data);
DBData (*create_expcache) (DBKey key, va_list args);
int (*eventlist_db_final) (DBKey key, DBData *data, va_list ap);
int (*expcache_db_final) (DBKey key, DBData *data, va_list ap);