diff options
author | Susu <bruant.bastien@gmail.com> | 2013-07-04 12:20:51 +0200 |
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committer | Susu <bruant.bastien@gmail.com> | 2013-07-04 12:20:51 +0200 |
commit | b9889903e89bd4127c7503a512cfe215b9ccc740 (patch) | |
tree | 52eb8dffbdf4eb3cc3e8f9c8ce5da13bde188a71 /src/map/clif.c | |
parent | 38ad0593dd7d6c3357c2a2219fe59122969c84b9 (diff) | |
download | hercules-b9889903e89bd4127c7503a512cfe215b9ccc740.tar.gz hercules-b9889903e89bd4127c7503a512cfe215b9ccc740.tar.bz2 hercules-b9889903e89bd4127c7503a512cfe215b9ccc740.tar.xz hercules-b9889903e89bd4127c7503a512cfe215b9ccc740.zip |
- Added interface iStatus (needed to renamed it because A LOT of variables are already called 'status')
Diffstat (limited to 'src/map/clif.c')
-rw-r--r-- | src/map/clif.c | 114 |
1 files changed, 57 insertions, 57 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index 30903872d..8a78edfe9 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -231,13 +231,13 @@ uint32 clif_refresh_ip(void) { #if PACKETVER >= 20071106 static inline unsigned char clif_bl_type(struct block_list *bl) { switch (bl->type) { - case BL_PC: return (disguised(bl) && !pcdb_checkid(status_get_viewdata(bl)->class_))? 0x1:0x0; //PC_TYPE + case BL_PC: return (disguised(bl) && !pcdb_checkid(iStatus->get_viewdata(bl)->class_))? 0x1:0x0; //PC_TYPE case BL_ITEM: return 0x2; //ITEM_TYPE case BL_SKILL: return 0x3; //SKILL_TYPE case BL_CHAT: return 0x4; //UNKNOWN_TYPE - case BL_MOB: return pcdb_checkid(status_get_viewdata(bl)->class_)?0x0:0x5; //NPC_MOB_TYPE + case BL_MOB: return pcdb_checkid(iStatus->get_viewdata(bl)->class_)?0x0:0x5; //NPC_MOB_TYPE case BL_NPC: return 0x6; //NPC_EVT_TYPE - case BL_PET: return pcdb_checkid(status_get_viewdata(bl)->class_)?0x0:0x7; //NPC_PET_TYPE + case BL_PET: return pcdb_checkid(iStatus->get_viewdata(bl)->class_)?0x0:0x7; //NPC_PET_TYPE case BL_HOM: return 0x8; //NPC_HOM_TYPE case BL_MER: return 0x9; //NPC_MERSOL_TYPE case BL_ELEM: return 0xa; //NPC_ELEMENTAL_TYPE @@ -835,7 +835,7 @@ static int clif_setlevel_sub(int lv) { } static int clif_setlevel(struct block_list* bl) { - int lv = status_get_lv(bl); + int lv = iStatus->get_lv(bl); if( battle_config.client_limit_unit_lv&bl->type ) return clif_setlevel_sub(lv); switch( bl->type ) { @@ -852,10 +852,10 @@ static int clif_setlevel(struct block_list* bl) { *------------------------------------------*/ void clif_set_unit_idle(struct block_list* bl, struct map_session_data *tsd, enum send_target target) { struct map_session_data* sd; - struct status_change* sc = status_get_sc(bl); - struct view_data* vd = status_get_viewdata(bl); + struct status_change* sc = iStatus->get_sc(bl); + struct view_data* vd = iStatus->get_viewdata(bl); struct packet_idle_unit p; - int g_id = status_get_guild_id(bl); + int g_id = iStatus->get_guild_id(bl); sd = BL_CAST(BL_PC, bl); @@ -865,7 +865,7 @@ void clif_set_unit_idle(struct block_list* bl, struct map_session_data *tsd, enu p.objecttype = clif_bl_type(bl); #endif p.GID = bl->id; - p.speed = status_get_speed(bl); + p.speed = iStatus->get_speed(bl); p.bodyState = (sc) ? sc->opt1 : 0; p.healthState = (sc) ? sc->opt2 : 0; p.effectState = (sc) ? sc->option : bl->type == BL_NPC ? ((TBL_NPC*)bl)->option : 0; @@ -890,7 +890,7 @@ void clif_set_unit_idle(struct block_list* bl, struct map_session_data *tsd, enu p.robe = vd->robe; #endif p.GUID = g_id; - p.GEmblemVer = status_get_emblem_id(bl); + p.GEmblemVer = iStatus->get_emblem_id(bl); p.honor = (sd) ? sd->status.manner : 0; p.virtue = (sc) ? sc->opt3 : 0; p.isPKModeON = (sd) ? sd->status.karma : 0; @@ -918,7 +918,7 @@ void clif_set_unit_idle(struct block_list* bl, struct map_session_data *tsd, enu if( disguised(bl) ) { #if PACKETVER >= 20071106 - p.objecttype = pcdb_checkid(status_get_viewdata(bl)->class_) ? 0x0 : 0x5; //PC_TYPE : NPC_MOB_TYPE + p.objecttype = pcdb_checkid(iStatus->get_viewdata(bl)->class_) ? 0x0 : 0x5; //PC_TYPE : NPC_MOB_TYPE p.GID = -bl->id; #else p.GID = -bl->id; @@ -931,8 +931,8 @@ void clif_set_unit_idle(struct block_list* bl, struct map_session_data *tsd, enu int clif_spawn_unit2(struct block_list* bl, enum send_target target) { return 0; /*struct map_session_data* sd; - struct status_change* sc = status_get_sc(bl); - struct view_data* vd = status_get_viewdata(bl); + struct status_change* sc = iStatus->get_sc(bl); + struct view_data* vd = iStatus->get_viewdata(bl); unsigned char *buf = WBUFP(buffer,0); #if PACKETVER < 20091103 bool type = !pcdb_checkid(vd->class_); @@ -963,7 +963,7 @@ int clif_spawn_unit2(struct block_list* bl, enum send_target target) { #endif #if PACKETVER >= 20091103 - name = status_get_name(bl); + name = iStatus->get_name(bl); #if PACKETVER < 20110111 WBUFW(buf,2) = (spawn?62:63)+strlen(name); #else @@ -980,7 +980,7 @@ int clif_spawn_unit2(struct block_list* bl, enum send_target target) { } #endif WBUFL(buf, 2) = bl->id; - WBUFW(buf, 6) = status_get_speed(bl); + WBUFW(buf, 6) = iStatus->get_speed(bl); WBUFW(buf, 8) = (sc)? sc->opt1 : 0; WBUFW(buf,10) = (sc)? sc->opt2 : 0; #if PACKETVER < 20091103 @@ -1025,9 +1025,9 @@ int clif_spawn_unit2(struct block_list* bl, enum send_target target) { if( bl->type == BL_NPC && vd->class_ == FLAG_CLASS ) { //The hell, why flags work like this? - WBUFW(buf,22) = status_get_emblem_id(bl); - WBUFW(buf,24) = GetWord(status_get_guild_id(bl), 1); - WBUFW(buf,26) = GetWord(status_get_guild_id(bl), 0); + WBUFW(buf,22) = iStatus->get_emblem_id(bl); + WBUFW(buf,24) = GetWord(iStatus->get_guild_id(bl), 1); + WBUFW(buf,26) = GetWord(iStatus->get_guild_id(bl), 0); } WBUFW(buf,28) = vd->hair_color; @@ -1048,8 +1048,8 @@ int clif_spawn_unit2(struct block_list* bl, enum send_target target) { offset+= 2; buf = WBUFP(buffer,offset); #endif - WBUFL(buf,34) = status_get_guild_id(bl); - WBUFW(buf,38) = status_get_emblem_id(bl); + WBUFL(buf,34) = iStatus->get_guild_id(bl); + WBUFW(buf,38) = iStatus->get_emblem_id(bl); WBUFW(buf,40) = (sd)? sd->status.manner : 0; #if PACKETVER >= 20091103 WBUFL(buf,42) = (sc)? sc->opt3 : 0; @@ -1094,10 +1094,10 @@ int clif_spawn_unit2(struct block_list* bl, enum send_target target) { void clif_spawn_unit(struct block_list* bl, enum send_target target) { struct map_session_data* sd; - struct status_change* sc = status_get_sc(bl); - struct view_data* vd = status_get_viewdata(bl); + struct status_change* sc = iStatus->get_sc(bl); + struct view_data* vd = iStatus->get_viewdata(bl); struct packet_spawn_unit p; - int g_id = status_get_guild_id(bl); + int g_id = iStatus->get_guild_id(bl); sd = BL_CAST(BL_PC, bl); @@ -1107,7 +1107,7 @@ void clif_spawn_unit(struct block_list* bl, enum send_target target) { p.objecttype = clif_bl_type(bl); #endif p.GID = bl->id; - p.speed = status_get_speed(bl); + p.speed = iStatus->get_speed(bl); p.bodyState = (sc) ? sc->opt1 : 0; p.healthState = (sc) ? sc->opt2 : 0; p.effectState = (sc) ? sc->option : bl->type == BL_NPC ? ((TBL_NPC*)bl)->option : 0; @@ -1132,7 +1132,7 @@ void clif_spawn_unit(struct block_list* bl, enum send_target target) { p.robe = vd->robe; #endif p.GUID = g_id; - p.GEmblemVer = status_get_emblem_id(bl); + p.GEmblemVer = iStatus->get_emblem_id(bl); p.honor = (sd) ? sd->status.manner : 0; p.virtue = (sc) ? sc->opt3 : 0; p.isPKModeON = (sd) ? sd->status.karma : 0; @@ -1158,7 +1158,7 @@ void clif_spawn_unit(struct block_list* bl, enum send_target target) { if( sd->status.class_ != sd->disguise ) clif->send(&p,sizeof(p),bl,target); #if PACKETVER >= 20071106 - p.objecttype = pcdb_checkid(status_get_viewdata(bl)->class_) ? 0x0 : 0x5; //PC_TYPE : NPC_MOB_TYPE + p.objecttype = pcdb_checkid(iStatus->get_viewdata(bl)->class_) ? 0x0 : 0x5; //PC_TYPE : NPC_MOB_TYPE p.GID = -bl->id; #else p.GID = -bl->id; @@ -1174,10 +1174,10 @@ void clif_spawn_unit(struct block_list* bl, enum send_target target) { *------------------------------------------*/ void clif_set_unit_walking(struct block_list* bl, struct map_session_data *tsd, struct unit_data* ud, enum send_target target) { struct map_session_data* sd; - struct status_change* sc = status_get_sc(bl); - struct view_data* vd = status_get_viewdata(bl); + struct status_change* sc = iStatus->get_sc(bl); + struct view_data* vd = iStatus->get_viewdata(bl); struct packet_unit_walking p; - int g_id = status_get_guild_id(bl); + int g_id = iStatus->get_guild_id(bl); sd = BL_CAST(BL_PC, bl); @@ -1187,7 +1187,7 @@ void clif_set_unit_walking(struct block_list* bl, struct map_session_data *tsd, p.objecttype = clif_bl_type(bl); #endif p.GID = bl->id; - p.speed = status_get_speed(bl); + p.speed = iStatus->get_speed(bl); p.bodyState = (sc) ? sc->opt1 : 0; p.healthState = (sc) ? sc->opt2 : 0; p.effectState = (sc) ? sc->option : bl->type == BL_NPC ? ((TBL_NPC*)bl)->option : 0; @@ -1208,7 +1208,7 @@ void clif_set_unit_walking(struct block_list* bl, struct map_session_data *tsd, p.robe = vd->robe; #endif p.GUID = g_id; - p.GEmblemVer = status_get_emblem_id(bl); + p.GEmblemVer = iStatus->get_emblem_id(bl); p.honor = (sd) ? sd->status.manner : 0; p.virtue = (sc) ? sc->opt3 : 0; p.isPKModeON = (sd) ? sd->status.karma : 0; @@ -1235,7 +1235,7 @@ void clif_set_unit_walking(struct block_list* bl, struct map_session_data *tsd, if( disguised(bl) ) { #if PACKETVER >= 20071106 - p.objecttype = pcdb_checkid(status_get_viewdata(bl)->class_) ? 0x0 : 0x5; //PC_TYPE : NPC_MOB_TYPE + p.objecttype = pcdb_checkid(iStatus->get_viewdata(bl)->class_) ? 0x0 : 0x5; //PC_TYPE : NPC_MOB_TYPE p.GID = -bl->id; #else p.GID = -bl->id; @@ -1344,7 +1344,7 @@ int clif_spawn(struct block_list *bl) { struct view_data *vd; - vd = status_get_viewdata(bl); + vd = iStatus->get_viewdata(bl); if( !vd || vd->class_ == INVISIBLE_CLASS ) return 0; @@ -1623,7 +1623,7 @@ void clif_move(struct unit_data *ud) struct view_data* vd; struct block_list* bl = ud->bl; - vd = status_get_viewdata(bl); + vd = iStatus->get_viewdata(bl); if (!vd || vd->class_ == INVISIBLE_CLASS) return; //This performance check is needed to keep GM-hidden objects from being notified to bots. @@ -3240,8 +3240,8 @@ void clif_changelook(struct block_list *bl,int type,int val) nullpo_retv(bl); sd = BL_CAST(BL_PC, bl); - sc = status_get_sc(bl); - vd = status_get_viewdata(bl); + sc = iStatus->get_sc(bl); + vd = iStatus->get_viewdata(bl); //nullpo_ret(vd); if( vd ) //temp hack to let Warp Portal change appearance switch(type) { @@ -3661,7 +3661,7 @@ void clif_changeoption(struct block_list* bl) nullpo_retv(bl); - if ( !(sc = status_get_sc(bl)) && bl->type != BL_NPC ) return; //How can an option change if there's no sc? + if ( !(sc = iStatus->get_sc(bl)) && bl->type != BL_NPC ) return; //How can an option change if there's no sc? sd = BL_CAST(BL_PC, bl); @@ -3707,7 +3707,7 @@ void clif_changeoption2(struct block_list* bl) { unsigned char buf[20]; struct status_change *sc; - if ( !(sc = status_get_sc(bl)) && bl->type != BL_NPC ) return; //How can an option change if there's no sc? + if ( !(sc = iStatus->get_sc(bl)) && bl->type != BL_NPC ) return; //How can an option change if there's no sc? WBUFW(buf,0) = 0x28a; WBUFL(buf,2) = bl->id; @@ -4357,7 +4357,7 @@ void clif_getareachar_unit(struct map_session_data* sd,struct block_list *bl) { struct unit_data *ud; struct view_data *vd; - vd = status_get_viewdata(bl); + vd = iStatus->get_viewdata(bl); if (!vd || vd->class_ == INVISIBLE_CLASS) return; @@ -4490,7 +4490,7 @@ int clif_damage(struct block_list* src, struct block_list* dst, unsigned int tic nullpo_ret(dst); type = clif_calc_delay(type,div,damage+damage2,ddelay); - sc = status_get_sc(dst); + sc = iStatus->get_sc(dst); if(sc && sc->count) { if(sc->data[SC_ILLUSION]) { if(damage) damage = damage*(sc->data[SC_ILLUSION]->val2) + rnd()%100; @@ -4835,13 +4835,13 @@ int clif_outsight(struct block_list *bl,va_list ap) clif->clearunit_single(bl->id,CLR_OUTSIGHT,tsd->fd); break; default: - if ((vd=status_get_viewdata(bl)) && vd->class_ != INVISIBLE_CLASS) + if ((vd=iStatus->get_viewdata(bl)) && vd->class_ != INVISIBLE_CLASS) clif->clearunit_single(bl->id,CLR_OUTSIGHT,tsd->fd); break; } } if (sd && sd->fd) { //sd is watching tbl go out of view. - if (((vd=status_get_viewdata(tbl)) && vd->class_ != INVISIBLE_CLASS) && + if (((vd=iStatus->get_viewdata(tbl)) && vd->class_ != INVISIBLE_CLASS) && !(tbl->type == BL_NPC && (((TBL_NPC*)tbl)->option&OPTION_INVISIBLE))) clif->clearunit_single(tbl->id,CLR_OUTSIGHT,sd->fd); } @@ -5168,7 +5168,7 @@ int clif_skill_damage(struct block_list *src,struct block_list *dst,unsigned int nullpo_ret(dst); type = clif_calc_delay(type,div,damage,ddelay); - sc = status_get_sc(dst); + sc = iStatus->get_sc(dst); if(sc && sc->count) { if(sc->data[SC_ILLUSION] && damage) damage = damage*(sc->data[SC_ILLUSION]->val2) + rnd()%100; @@ -5256,7 +5256,7 @@ int clif_skill_damage2(struct block_list *src,struct block_list *dst,unsigned in type = (type>0)?type:skill_get_hit(skill_id); type = clif_calc_delay(type,div,damage,ddelay); - sc = status_get_sc(dst); + sc = iStatus->get_sc(dst); if(sc && sc->count) { if(sc->data[SC_ILLUSION] && damage) @@ -5507,11 +5507,11 @@ void clif_skill_estimation(struct map_session_data *sd,struct block_list *dst) if( dst->type != BL_MOB ) return; - status = status_get_status_data(dst); + status = iStatus->get_status_data(dst); WBUFW(buf, 0)=0x18c; - WBUFW(buf, 2)=status_get_class(dst); - WBUFW(buf, 4)=status_get_lv(dst); + WBUFW(buf, 2)=iStatus->get_class(dst); + WBUFW(buf, 4)=iStatus->get_lv(dst); WBUFW(buf, 6)=status->size; WBUFL(buf, 8)=status->hp; WBUFW(buf,12)= (battle_config.estimation_type&1?status->def:0) @@ -5639,7 +5639,7 @@ void clif_status_change_notick(struct block_list *bl,int type,int flag,int tick, nullpo_retv(bl); - if (!(status_type2relevant_bl_types(type)&bl->type)) // only send status changes that actually matter to the client + if (!(iStatus->type2relevant_bl_types(type)&bl->type)) // only send status changes that actually matter to the client return; if (type == SI_BLANK) //It shows nothing on the client... @@ -5670,7 +5670,7 @@ void clif_status_change(struct block_list *bl,int type,int flag,int tick,int val nullpo_retv(bl); - if (!(status_type2relevant_bl_types(type)&bl->type)) // only send status changes that actually matter to the client + if (!(iStatus->type2relevant_bl_types(type)&bl->type)) // only send status changes that actually matter to the client return; if ( tick < 0 ) @@ -7725,8 +7725,8 @@ void clif_guild_emblem_area(struct block_list* bl) // (emblem in the flag npcs and emblem over the head in agit maps) [FlavioJS] WBUFW(buf,0) = 0x1b4; WBUFL(buf,2) = bl->id; - WBUFL(buf,6) = status_get_guild_id(bl); - WBUFW(buf,10) = status_get_emblem_id(bl); + WBUFL(buf,6) = iStatus->get_guild_id(bl); + WBUFW(buf,10) = iStatus->get_emblem_id(bl); clif->send(buf, 12, bl, AREA_WOS); } @@ -9655,7 +9655,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) sd->areanpc_id = 0; /* it broke at some point (e.g. during a crash), so we make it visibly dead again. */ - if( !sd->status.hp && !pc_isdead(sd) && status_isdead(&sd->bl) ) + if( !sd->status.hp && !pc_isdead(sd) && iStatus->isdead(&sd->bl) ) pc_setdead(sd); // If player is dead, and is spawned (such as @refresh) send death packet. [Valaris] @@ -9873,7 +9873,7 @@ void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd) // 'see people in GM hide' cheat detection /* disabled due to false positives (network lag + request name of char that's about to hide = race condition) - sc = status_get_sc(bl); + sc = iStatus->get_sc(bl); if (sc && sc->option&OPTION_INVISIBLE && !disguised(bl) && bl->type != BL_NPC && //Skip hidden NPCs which can be seen using Maya Purple pc->get_group_level(sd) < battle_config.hack_info_GM_level @@ -13215,7 +13215,7 @@ void clif_parse_GMKick(int fd, struct map_session_data *sd) case BL_PC: { char command[NAME_LENGTH+6]; - sprintf(command, "%ckick %s", atcommand->at_symbol, status_get_name(target)); + sprintf(command, "%ckick %s", atcommand->at_symbol, iStatus->get_name(target)); atcommand->parse(fd, sd, command, 1); } break; @@ -13230,7 +13230,7 @@ void clif_parse_GMKick(int fd, struct map_session_data *sd) clif->GM_kickack(sd, 0); return; } - sprintf(command, "/kick %s (%d)", status_get_name(target), status_get_class(target)); + sprintf(command, "/kick %s (%d)", iStatus->get_name(target), iStatus->get_class(target)); logs->atcommand(sd, command); status_percent_damage(&sd->bl, target, 100, 0, true); // can invalidate 'target' } @@ -13239,7 +13239,7 @@ void clif_parse_GMKick(int fd, struct map_session_data *sd) case BL_NPC: { char command[NAME_LENGTH+11]; - sprintf(command, "%cunloadnpc %s", atcommand->at_symbol, status_get_name(target)); + sprintf(command, "%cunloadnpc %s", atcommand->at_symbol, iStatus->get_name(target)); atcommand->parse(fd, sd, command, 1); } break; @@ -13620,7 +13620,7 @@ void clif_parse_NoviceExplosionSpirits(int fd, struct map_session_data *sd) int percent = (int)( ( (float)sd->status.base_exp/(float)next )*1000. ); if( percent && ( percent%100 ) == 0 ) {// 10.0%, 20.0%, ..., 90.0% - sc_start(&sd->bl, status_skill2sc(MO_EXPLOSIONSPIRITS), 100, 17, skill->get_time(MO_EXPLOSIONSPIRITS, 5)); //Lv17-> +50 critical (noted by Poki) [Skotlex] + sc_start(&sd->bl, iStatus->skill2sc(MO_EXPLOSIONSPIRITS), 100, 17, skill->get_time(MO_EXPLOSIONSPIRITS, 5)); //Lv17-> +50 critical (noted by Poki) [Skotlex] clif->skill_nodamage(&sd->bl, &sd->bl, MO_EXPLOSIONSPIRITS, 5, 1); // prayer always shows successful Lv5 cast and disregards noskill restrictions } } @@ -14263,7 +14263,7 @@ void clif_parse_AutoRevive(int fd, struct map_session_data *sd) if (sd->sc.data[SC_HELLPOWER]) //Cannot res while under the effect of SC_HELLPOWER. return; - if (!status_revive(&sd->bl, 100, 100)) + if (!iStatus->revive(&sd->bl, 100, 100)) return; clif->skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,4,1); |