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authorFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
committerFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
commit288490094a7fe9167747dc78d416940759a31197 (patch)
tree53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /src/map/charsave.h
parent8ec1c47aed09c90343949d57c92760ba84738a46 (diff)
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- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/charsave.h')
-rw-r--r--src/map/charsave.h42
1 files changed, 21 insertions, 21 deletions
diff --git a/src/map/charsave.h b/src/map/charsave.h
index 049efebda..5743c1c65 100644
--- a/src/map/charsave.h
+++ b/src/map/charsave.h
@@ -1,21 +1,21 @@
-// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
-// For more information, see LICENCE in the main folder
-
-#ifndef _CHARSAVE_H_
-#define _CHARSAVE_H_
-
-#include "status.h"
-
-#ifndef TXT_ONLY
- int charsave_loadHomunculus(int hom_id, struct homun_data *p);
- int charsave_saveHomunculus(struct homun_data *hd);
- int charsave_saveHomunculusSkills(struct homun_data *hd);
- int charsave_deleteHomunculus(struct homun_data *hd);
-
- struct mmo_charstatus *charsave_loadchar(int charid);
- int charsave_savechar(int charid, struct mmo_charstatus *c);
- int charsave_load_scdata(int account_id, int char_id);
- void charsave_save_scdata(int account_id, int char_id, struct status_change* sc_data, int max_sc);
-#endif
-
-#endif
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+
+#ifndef _CHARSAVE_H_
+#define _CHARSAVE_H_
+
+#include "status.h"
+
+#ifndef TXT_ONLY
+ int charsave_loadHomunculus(int hom_id, struct homun_data *p);
+ int charsave_saveHomunculus(struct homun_data *hd);
+ int charsave_saveHomunculusSkills(struct homun_data *hd);
+ int charsave_deleteHomunculus(struct homun_data *hd);
+
+ struct mmo_charstatus *charsave_loadchar(int charid);
+ int charsave_savechar(int charid, struct mmo_charstatus *c);
+ int charsave_load_scdata(int account_id, int char_id);
+ void charsave_save_scdata(int account_id, int char_id, struct status_change* sc_data, int max_sc);
+#endif
+
+#endif