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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-15 18:56:54 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-15 18:56:54 +0000
commitea2ae867ed32cdea9107b446ee7cdfe3a2be6d95 (patch)
tree43aab9b4180d956488810f96da7a003ba6c2d28e /src/map/charcommand.c
parentaf3903eef455c03277036c972bc8c53e6ddacd28 (diff)
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- Made the warm skills BF_WEAPON type so that they may trigger effect cards.
- Also changed their pl to -1 so they carry the elemeso they carry the element. - Warm skills now damage other players for 60sp per hit. - Warm skill damage interval decreased to 100ms instead of 1000ms. - TK_DODGE now only dodges ranged weapon attacks, while under Spurt mode it dodges everything. - Cleaned up and expanded the sc_def_rate battle config. The new battle flags are mob_sc_def_rate, pc_sc_def_rate, mob_max_sc_def, pc_max_sc_def - Modified Marionette Control so that the max bonus stats you get is capped to your server's defined max stats instead of 99. - Mobs are no longer affected by the vs_traps_bctall switch. - Added function pc_damage_sp to damage the SP of players. - Modified Warm skills so that it only hurts SP of players while attacking/knocking back mobs. - Autospell loop breaks after one skill is successful. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5288 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/charcommand.c')
-rw-r--r--src/map/charcommand.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/map/charcommand.c b/src/map/charcommand.c
index 69a5a9ac4..4e2f3f2c3 100644
--- a/src/map/charcommand.c
+++ b/src/map/charcommand.c
@@ -1267,7 +1267,7 @@ int charcommand_baselevel(
level = pc_maxbaselv(pl_sd) - pl_sd->status.base_level;
for (i = 1; i <= level; i++)
pl_sd->status.status_point += (pl_sd->status.base_level + i + 14) / 5;
- pl_sd->status.base_level += level;
+ pl_sd->status.base_level += (unsigned int)level;
clif_updatestatus(pl_sd, SP_BASELEVEL);
clif_updatestatus(pl_sd, SP_NEXTBASEEXP);
clif_updatestatus(pl_sd, SP_STATUSPOINT);
@@ -1290,7 +1290,7 @@ int charcommand_baselevel(
pl_sd->status.status_point = 0;
clif_updatestatus(pl_sd, SP_STATUSPOINT);
} // to add: remove status points from stats
- pl_sd->status.base_level -= level;
+ pl_sd->status.base_level -= (unsigned int)level;
clif_updatestatus(pl_sd, SP_BASELEVEL);
clif_updatestatus(pl_sd, SP_NEXTBASEEXP);
status_calc_pc(pl_sd, 0);
@@ -1338,7 +1338,7 @@ int charcommand_joblevel(
if ((unsigned int)level > pc_maxjoblv(pl_sd) ||
pl_sd->status.job_level > pc_maxjoblv(pl_sd) -level)
level = pc_maxjoblv(pl_sd) - pl_sd->status.job_level;
- pl_sd->status.job_level += level;
+ pl_sd->status.job_level += (unsigned int)level;
clif_updatestatus(pl_sd, SP_JOBLEVEL);
clif_updatestatus(pl_sd, SP_NEXTJOBEXP);
pl_sd->status.skill_point += level;
@@ -1354,7 +1354,7 @@ int charcommand_joblevel(
level*=-1;
if ((unsigned int)level >= pl_sd->status.job_level)
level = pl_sd->status.job_level-1;
- pl_sd->status.job_level -= level;
+ pl_sd->status.job_level -= (unsigned int)level;
clif_updatestatus(pl_sd, SP_JOBLEVEL);
clif_updatestatus(pl_sd, SP_NEXTJOBEXP);
if (pl_sd->status.skill_point < level)