diff options
author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-02-07 00:07:47 +0000 |
---|---|---|
committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-02-07 00:07:47 +0000 |
commit | 1c388b20fe58a62b05aa7364def81f196a9d1146 (patch) | |
tree | 12aaa4d0ae4d9ce5838bbc6eb5916f477a9e0d33 /src/map/charcommand.c | |
parent | 666e165062c189847ee654e8ac22d98075f75fe5 (diff) | |
download | hercules-1c388b20fe58a62b05aa7364def81f196a9d1146.tar.gz hercules-1c388b20fe58a62b05aa7364def81f196a9d1146.tar.bz2 hercules-1c388b20fe58a62b05aa7364def81f196a9d1146.tar.xz hercules-1c388b20fe58a62b05aa7364def81f196a9d1146.zip |
- Fixed Freezing Trap doing no damage (changed type from misc to weapon)
- Changed suiton's element to water (apparently fixes not being able to use water-based skills on it)
- Fixed Landmine doing no damage (decreased trigger range to 0 to match its splash range)
- Fixed the disguise commands using the wrong variable when attempting to disguise as an npc.
- Fixed a compilation warning on CELL_CHKNODAMAGE (which is a totally bad-ripoff of basilica cells anyway)
- Corrected and optimized npc_remove_map's npc array cleanup (@reloadscripts no longer report 'too many npcs per map and related dangling pointer crashes are fixed)
- Removed suspicious, yet totally unused npc_data variable 'n'
- HP loss item scripts can no longer kill you.
- Corrected the item-drop-rate check to avoid duplicate entries in @whodrops after a @reloadmobdb
- Cleaned up and optimized map_addnpc (there are never any gaps in the npc array so npc_num always points to the last valid entry)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12180 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/charcommand.c')
-rw-r--r-- | src/map/charcommand.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/charcommand.c b/src/map/charcommand.c index a097dcbad..2e8c90b89 100644 --- a/src/map/charcommand.c +++ b/src/map/charcommand.c @@ -2896,7 +2896,7 @@ int charcommand_disguise(const int fd, struct map_session_data* sd, const char* { struct npc_data* nd = npc_name2id(mob_name); if (nd != NULL) - mob_id = nd->n; + mob_id = nd->class_; } } |