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author | Haru <haru@dotalux.com> | 2015-09-18 13:09:16 +0200 |
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committer | Haru <haru@dotalux.com> | 2015-09-25 12:55:36 +0200 |
commit | 1aea178ef7cdb76eda5600540b5fbd29fd54ff88 (patch) | |
tree | 855d4feafba212d7f36872c1b46814c1f1a85e75 /src/map/battle.c | |
parent | e99bf73af31a8b1f09b9ce033c16832ee5cac51d (diff) | |
download | hercules-1aea178ef7cdb76eda5600540b5fbd29fd54ff88.tar.gz hercules-1aea178ef7cdb76eda5600540b5fbd29fd54ff88.tar.bz2 hercules-1aea178ef7cdb76eda5600540b5fbd29fd54ff88.tar.xz hercules-1aea178ef7cdb76eda5600540b5fbd29fd54ff88.zip |
More aggressive whitespace cleanup. Follow up to 51329e6
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 22 |
1 files changed, 7 insertions, 15 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index d7f12aba9..15db4d88c 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -104,7 +104,6 @@ struct block_list* battle_gettargeted(struct block_list *target) { return bl_list[rnd()%c]; } - //Returns the id of the current targeted character of the passed bl. [Skotlex] int battle_gettarget(struct block_list* bl) { @@ -273,7 +272,7 @@ int battle_delay_damage(int64 tick, int amotion, struct block_list *src, struct if (d_tbl && sc && check_distance_bl(target, d_tbl, sc->data[SC_DEVOTION]->val3) && damage > 0 && skill_id != PA_PRESSURE && skill_id != CR_REFLECTSHIELD) damage = 0; - + if ( !battle_config.delay_battle_damage || amotion <= 1 ) { map->freeblock_lock(); status_fix_damage(src, target, damage, ddelay); // We have to separate here between reflect damage and others [icescope] @@ -460,7 +459,7 @@ int64 battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, u if( sc->data[SC_ZENKAI] && watk->ele == sc->data[SC_ZENKAI]->val2 ) eatk += 200; } - + #ifdef RENEWAL_EDP if ( sc && sc->data[SC_EDP] && skill_id != AS_GRIMTOOTH && skill_id != AS_VENOMKNIFE && skill_id != ASC_BREAKER ) { struct status_data *tstatus; @@ -470,9 +469,8 @@ int64 battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, u } else /* fall through */ #endif damage += eatk; - damage = battle->calc_elefix(src, bl, skill_id, skill_lv, damage, nk, n_ele, s_ele, s_ele_, type == EQI_HAND_L, flag); - + /** * In RE Shield Boomerang takes weapon element only for damage calculation, * - resist calculation is always against neutral @@ -969,11 +967,10 @@ int64 battle_calc_cardfix2(struct block_list *src, struct block_list *bl, int64 // FIXME: wflag is undocumented int64 battle_calc_cardfix(int attack_type, struct block_list *src, struct block_list *target, int nk, int s_ele, int s_ele_, int64 damage, int cflag, int wflag){ struct map_session_data *sd, *tsd; - short cardfix = #ifdef RENEWAL - 100; + short cardfix = 100; #else - 1000; + short cardfix = 1000; #endif short t_class, s_class, s_race2, t_race2; struct status_data *sstatus, *tstatus; @@ -2884,7 +2881,6 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam return 0; } - if( (sce=sc->data[SC_PARRYING]) && flag&BF_WEAPON && skill_id != WS_CARTTERMINATION && rnd()%100 < sce->val2 ) { // attack blocked by Parrying clif->skill_nodamage(bl, bl, LK_PARRYING, sce->val1,1); @@ -3136,7 +3132,6 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam if( sc->data[SC_MEIKYOUSISUI] && rnd()%100 < 40 ) // custom value damage = 0; - if (!damage) return 0; if( (sce = sc->data[SC_LIGHTNINGWALK]) && flag&BF_LONG && rnd()%100 < sce->val1 ) { @@ -4904,7 +4899,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list else wd.dmg_lv = ATK_DEF; break; - + case KO_BAKURETSU: { #ifdef RENEWAL @@ -5542,7 +5537,6 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list #endif } - if( src != target ) { // Don't reflect your own damage (Grand Cross) if( wd.dmg_lv == ATK_MISS || wd.dmg_lv == ATK_BLOCK ) { int64 prev1 = wd.damage, prev2 = wd.damage2; @@ -6394,7 +6388,6 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f switch( target->type ) { // Checks on actual target case BL_PC: { struct status_change* sc = status->get_sc(src); - if( ((TBL_PC*)target)->invincible_timer != INVALID_TIMER ) { switch( battle->get_current_skill(src) ) { /* TODO a proper distinction should be established bugreport:8397 */ @@ -6433,7 +6426,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f TBL_SKILL *su = (TBL_SKILL*)target; if( !su->group ) return 0; - if( skill->get_inf2(su->group->skill_id)&INF2_TRAP && + if( skill->get_inf2(su->group->skill_id)&INF2_TRAP && su->group->unit_id != UNT_USED_TRAPS && su->group->unit_id != UNT_NETHERWORLD ) { //Only a few skills can target traps... switch( battle->get_current_skill(src) ) { @@ -7401,7 +7394,6 @@ void battle_adjust_conf(void) { } #endif - #ifndef CELL_NOSTACK if (battle_config.custom_cell_stack_limit != 1) ShowWarning("Battle setting 'custom_cell_stack_limit' takes no effect as this server was compiled without Cell Stack Limit support.\n"); |