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authorPlaytester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-18 18:07:09 +0000
committerPlaytester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-18 18:07:09 +0000
commitf9523b89b5ed6900513155e4bb296dbe8a5f8bda (patch)
tree1d1c247c1dc9109121175005d92714c31368c6f6 /src/map/battle.c
parent0f67020b198c036d79e2bbfad1d9e55e5802721a (diff)
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* Further optimization of the skill unit code
- removed code for Crimson Fire Formation it now uses the same code as Fire Wall - added same knockback behavior as Fire Wall for Fire Formation - Heat now does 50 hits a second in pvp too - please let me know of any bugs that might appear git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11510 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index eade2f167..a6e6d64ab 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2156,6 +2156,7 @@ struct Damage battle_calc_magic_attack(
switch(skill_num)
{
case MG_FIREWALL:
+ case NJ_KAENSIN:
ad.dmotion = 0; //No flinch animation.
if(mflag) //mflag has a value when it was checked against an undead in skill.c [Skotlex]
ad.blewcount = 0; //No knockback