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author | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-18 18:07:09 +0000 |
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committer | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-18 18:07:09 +0000 |
commit | f9523b89b5ed6900513155e4bb296dbe8a5f8bda (patch) | |
tree | 1d1c247c1dc9109121175005d92714c31368c6f6 /src/map/battle.c | |
parent | 0f67020b198c036d79e2bbfad1d9e55e5802721a (diff) | |
download | hercules-f9523b89b5ed6900513155e4bb296dbe8a5f8bda.tar.gz hercules-f9523b89b5ed6900513155e4bb296dbe8a5f8bda.tar.bz2 hercules-f9523b89b5ed6900513155e4bb296dbe8a5f8bda.tar.xz hercules-f9523b89b5ed6900513155e4bb296dbe8a5f8bda.zip |
* Further optimization of the skill unit code
- removed code for Crimson Fire Formation it now uses the same code as Fire Wall
- added same knockback behavior as Fire Wall for Fire Formation
- Heat now does 50 hits a second in pvp too
- please let me know of any bugs that might appear
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11510 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index eade2f167..a6e6d64ab 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2156,6 +2156,7 @@ struct Damage battle_calc_magic_attack( switch(skill_num) { case MG_FIREWALL: + case NJ_KAENSIN: ad.dmotion = 0; //No flinch animation. if(mflag) //mflag has a value when it was checked against an undead in skill.c [Skotlex] ad.blewcount = 0; //No knockback |