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authorFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-09-20 11:09:36 +0000
committerFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-09-20 11:09:36 +0000
commit5245e666a09df5f401c1329bf5ee1fc1b09b1d16 (patch)
treedcf032743e890fddd400b268b75a0868976b0a0b /src/common/mmo.h
parentd23c508bcc38520970156e5e25f14b03714878eb (diff)
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* Merged the tmpsql branch:
- Abstraction for the sql code (sql.c/h). - New configure script and makefiles. - Restored txt zeny logging code. (r10814) - Rewrote mapserver's sql code - itemdb, mobdb, mapreg, logs. (r10814) - Fixed a precedence issue (&& and ) in char_sql/char.c. (r10833) - Improved db reading code a bit for consistency. (r11077) - Added separate atcommand for mail deletion. (r11077) - Corrected a few messages that said "new" instead of "unread". (r11077) - Broadcast (*) messages now use "*" as the target's name (not ""). (r11077) - Moved StringBuf code from utils.c/h to strlib.c/h. (r11084 r11117) - Some misc login server cleanups (reformatting etc). (r11136) - Corrected/modified some header entries. (r11141 r11147 11148) - Adjusted VS project files. (r11147) - Adjusted the way the sql charserver does item saving. (r11192) - Corrected usage of reserved keyword 'friend' in mmo.h. (r11192) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11245 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/common/mmo.h')
-rw-r--r--src/common/mmo.h7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/common/mmo.h b/src/common/mmo.h
index 0fcfff137..619c75295 100644
--- a/src/common/mmo.h
+++ b/src/common/mmo.h
@@ -4,9 +4,8 @@
#ifndef _MMO_H_
#define _MMO_H_
-#include <time.h>
#include "cbasetypes.h"
-#include "utils.h" // _WIN32
+#include <time.h>
#define FIFOSIZE_SERVERLINK 256*1024
@@ -179,7 +178,7 @@ struct s_homunculus { //[orn]
int luk ;
};
-struct friend {
+struct s_friend {
int account_id;
int char_id;
char name[NAME_LENGTH];
@@ -229,7 +228,7 @@ struct mmo_charstatus {
struct item inventory[MAX_INVENTORY],cart[MAX_CART];
struct skill skill[MAX_SKILL];
- struct friend friends[MAX_FRIENDS]; //New friend system [Skotlex]
+ struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex]
#ifdef HOTKEY_SAVING
struct hotkey hotkeys[HOTKEY_SAVING];
#endif