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authorbrianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-06-08 12:51:33 +0000
committerbrianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-06-08 12:51:33 +0000
commit14590eeea5c5cab258bc06b0e49ee9b78dc2b48c (patch)
treee060b697a8f09b4849a4ced86cce8c4ee14eb0ad /sql-files/item_db.sql
parent3fa96071371af134fe13317f22c122758de9e691 (diff)
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- Fixed item ID of Pickaxe (should be 6010). (bugreport:3214)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13862 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'sql-files/item_db.sql')
-rw-r--r--sql-files/item_db.sql38
1 files changed, 19 insertions, 19 deletions
diff --git a/sql-files/item_db.sql b/sql-files/item_db.sql
index 52c29cded..b9ab71a61 100644
--- a/sql-files/item_db.sql
+++ b/sql-files/item_db.sql
@@ -574,7 +574,7 @@ REPLACE INTO `item_db` VALUES (1180,'Dragon_Slayer_','Dragon Slayer',4,20,NULL,1
REPLACE INTO `item_db` VALUES (1181,'Tae_Goo_Lyeon','Tae Goo Lyeon',4,20,NULL,2000,250,NULL,1,2,0x00004082,2,2,34,4,90,1,3,'bonus bFlee2,10; if (JobLevel>=70) bonusautoscript \"{ sc_start SC_INCBASEATK,10000,50; }\",10; if (getrefine() > 8) { bonus bCastrate,-20; bonus bDelayRate,-20; }',NULL,NULL);
REPLACE INTO `item_db` VALUES (1182,'Bloody_Eater','Bloody Eater',4,20,NULL,1200,200,NULL,1,2,0x00004082,7,2,34,4,50,1,3,'bonus bAtkEle,Ele_Ghost; bonusautoscript \"{ specialeffect2 EF_FIRESPLASHHIT; sc_start SC_INCCRI,5000,100; sc_start SC_INCBASEATK,5000,50; }\",1; bonus bHPGainValue,100;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1183,'Brave_Assaulter\'s_Katzbalger','Brave Assaulter\'s Katzbalger',4,NULL,NULL,0,200,NULL,1,0,0x00004082,7,2,34,3,80,1,3,'bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1184,'Valorous_Assaulter\'s_Katzbalger','Valorous Assaulter\'s Katzbalger',4,NULL,NULL,0,200,NULL,1,0,0x00004082,7,2,34,3,80,1,3,'bonus bStr,2; bonus bCritical,20; bonus2 bAddRace,RC_DemiHuman,55; bonus bCritAtkRate,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1184,'Valorous_Assaulter\'s_Katzbalger','Valorous Assaulter\'s Katzbalger',4,NULL,NULL,0,200,NULL,1,0,0x00004082,7,2,34,3,80,1,3,'bonus bCritical,20; bonus2 bAddRace,RC_DemiHuman,55; bonus bCritAtkRate,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1185,'Violet_Fear','Violet Fear',4,NULL,NULL,2200,275,NULL,1,2,0x00004082,2,2,34,4,80,1,3,'bonus3 bAutoSpell,\"WZ_METEOR\",3,30; bonus3 bAutoSpell,\"WZ_FROSTNOVA\",5,50;',NULL,NULL);
# 1186#Invoker_Of_Death#
REPLACE INTO `item_db` VALUES (1187,'Krieger_Twohand_Sword1','Glorious Claymore',4,0,NULL,0,220,NULL,1,0,0x00004082,7,2,34,4,80,1,3,'bonus2 bAddRace,RC_DemiHuman,70; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) { bonus3 bAutoSpell,\"LK_CONCENTRATION\",1,50; bonus3 bAutoSpell,\"LK_AURABLADE\",1,50; }',NULL,NULL);
@@ -703,7 +703,7 @@ REPLACE INTO `item_db` VALUES (1376,'Heart_Breaker','Heart Breaker',4,20,NULL,20
REPLACE INTO `item_db` VALUES (1377,'Hurricane_Fury','Hurricane\'s Fury',4,20,NULL,3500,332,NULL,1,1,0x000444A2,2,2,34,4,80,1,7,'bonus2 bSubSize,1,10+getrefine(); bonus bAspdRate,getrefine(); bonus3 bAutoSpell,\"NPC_PULSESTRIKE\",5,20;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1378,'Great_Axe_C','Refined Great Axe',4,1,NULL,0,215,NULL,1,0,0x000444A2,7,2,34,4,1,0,7,'bonus bStr,5; bonus bHit,20; bonus2 bAddSkillBlow,\"MC_MAMMONITE\",5; bonus2 bAddEff,Eff_Stun,1500;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1379,'Valorous_Insane_Battle_Axe','Valorous Insane Battle Axe',4,NULL,NULL,0,200,NULL,1,0,0x000444A2,7,2,34,3,80,1,7,'bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1380,'Brave_Insane_Battle_Axe','Brave Insane Battle Axe',4,NULL,NULL,0,200,NULL,1,0,0x000444A2,7,2,34,3,80,1,7,'bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonusautoscript \"{ sc_start SC_STRIPARMOR,3000,0; }\",50,BF_WEAPON,1; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1380,'Brave_Insane_Battle_Axe','Brave Insane Battle Axe',4,NULL,NULL,0,200,NULL,1,0,0x000444A2,7,2,34,3,80,1,7,'bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonusautoscript \"{ sc_start SC_STRIPARMOR,3000,0; }\",5,BF_WEAPON,1; bonus bUnbreakableWeapon,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1381,'Novice_Battle_Axe','Novice Battle Axe',4,1,NULL,0,100,NULL,1,0,0x000444A3,7,2,34,1,1,0,7,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (1382,'Krieger_Twohand_Axe1','Glorious Two-Handed Axe',4,0,NULL,0,220,NULL,1,0,0x000444A2,7,2,34,4,80,1,7,'bonus2 bAddRace,RC_DemiHuman,70; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus3 bAutoSpell,\"NPC_CRITICALWOUND\",1,50; } if(getrefine() > 8) { bonus3 bAutoSpell,\"NPC_CRITICALWOUND\",1,50; bonus4 bAutoSpellOnSkill,\"MC_MAMMONITE\",\"NPC_CRITICALWOUND\",2,100; bonus4 bAutoSpellOnSkill,\"WS_CARTTERMINATION\",\"NPC_CRITICALWOUND\",2,100; }',NULL,NULL);
# 1-Handed Spears
@@ -815,7 +815,7 @@ REPLACE INTO `item_db` VALUES (1539,'Golden_Mace_','Golden Mace',4,20,NULL,800,1
REPLACE INTO `item_db` VALUES (1540,'Grand_Cross_','Grand Cross',4,20,NULL,1500,140,NULL,1,1,0x00008110,7,2,2,4,40,1,8,'bonus bAtkEle,Ele_Holy; skill \"PR_TURNUNDEAD\",3; bonus3 bAutoSpell,\"PR_TURNUNDEAD\",3,100; bonus2 bSPDrainValueRace,RC_Undead,1; bonus2 bSPGainRace,RC_Undead,3;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1541,'Nemesis','Nemesis',4,20,NULL,900,120,NULL,1,0,0x00008110,7,2,2,4,60,1,8,'bonus bAtkEle,Ele_Holy; bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_Demon,10; bonus3 bAutoSpell,\"AL_CRUCIS\",1+getrefine(),100; bonusautoscript \"{ sc_start SC_INCBASEATK,20000,50; }\",10;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1542,'Valorous_Battlefield_Morning_Star','Valorous Battlefield Morning Star',4,0,NULL,0,105,NULL,1,0,0x0004C5B3,7,2,2,3,80,1,8,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1543,'Brave_Battlefield_Morning_Star','Brave Battlefield Morning Star',4,0,NULL,0,105,NULL,1,0,0x0004C5B3,7,2,2,3,80,1,8,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus bUnbreakableWeapon,0; bonusautoscript \"{ sc_start SC_STUN,6000,0; }\",50,BF_WEAPON,1;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1543,'Brave_Battlefield_Morning_Star','Brave Battlefield Morning Star',4,0,NULL,0,105,NULL,1,0,0x0004C5B3,7,2,2,3,80,1,8,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus bUnbreakableWeapon,0; bonusautoscript \"{ sc_start SC_STUN,6000,0; }\",5,BF_WEAPON,1;',NULL,NULL);
# 1544#Luna_Kaleet#
REPLACE INTO `item_db` VALUES (1545,'Novice_Mace','Novice Mace',4,1,NULL,0,57,NULL,1,0,0x0004C5B3,7,2,2,1,2,0,8,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (1546,'Krieger_Onehand_Mace1','Glorious Morning Star',4,0,NULL,0,130,NULL,1,0,0x0004C5B3,7,2,2,4,80,1,8,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus bAspd,5; } if(getrefine() > 8) { bonus2 bAddEff,Eff_Stun,2000; bonus bAspd,5; }',NULL,NULL);
@@ -845,7 +845,7 @@ REPLACE INTO `item_db` VALUES (1571,'Book_Of_Gust_Of_Wind_','Book of Gust of Win
REPLACE INTO `item_db` VALUES (1572,'Principles_Of_Magic','Principles of Magic',4,20,NULL,300,60,NULL,1,2,0x00410100,7,2,2,3,60,1,15,'bonus bMatkRate,20; bonus bInt,3; bonus bSPrecovRate,5;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1573,'Ancient_Magic','Ancient Magic',4,20,NULL,700,30,NULL,1,2,0x00410100,7,2,2,3,70,1,15,'bonus bMatkRate,15; if (isequipped(2334) || isequipped(2372)) { bonus bMdef,8; bonus bMaxSPRate,10; bonus bInt,4; };',NULL,NULL);
REPLACE INTO `item_db` VALUES (1574,'Brave_Battle_Strategy_Book','Brave Battle Strategy Book',4,0,NULL,0,90,NULL,1,0,0x00410100,7,2,2,3,80,1,15,'bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1575,'Valorous_Battle_Strategy_Book','Valorous Battle Strategy Book',4,0,NULL,0,90,NULL,1,0,0x00410100,7,2,2,3,80,1,15,'bonus bStr,1; bonus bInt,2; bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus2 bIgnoreMdefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1575,'Valorous_Battle_Strategy_Book','Valorous Battle Strategy Book',4,0,NULL,0,90,NULL,1,0,0x00410100,7,2,2,3,80,1,15,'bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bIgnoreMDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1576,'Krieger_Book1','Glorious Tablet',4,0,NULL,0,90,NULL,1,0,0x00410100,7,2,2,4,80,1,15,'bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) bonusautoscript \"{ sc_start SC_ATKPOTION,3000,200; }\",50;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1577,'Krieger_Book2','Glorious Apocalipse',4,0,NULL,0,90,NULL,1,0,0x00410100,7,2,2,4,80,1,15,'bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) { bonus bMatkRate,5; bonus bCastrate,-5; bonus bDelayRate,-5; }',NULL,NULL);
REPLACE INTO `item_db` VALUES (1599,'Angra_Manyu','Angra Manyu',4,1,NULL,10,200,NULL,2,0,0xFFFFFFFF,7,2,2,1,1,1,8,'bonus bAllStats,50; bonus bBaseAtk,3800; bonus2 bHPDrainRate,1000,100;',NULL,NULL);
@@ -881,7 +881,7 @@ REPLACE INTO `item_db` VALUES (1628,'Survival_Rod_C','Refined Survivor\'s Rod',4
REPLACE INTO `item_db` VALUES (1629,'Walking_Stick','Gentleman\'s Staff',4,20,NULL,500,40,NULL,1,1,0x00818314,7,2,2,4,50,1,10,'bonus bMatkRate,15; bonus bDex,1; if (isequipped(5045)) { bonus bDex,2; bonus bInt,2; bonus bSPrecovRate,5; bonus bMatkRate,getrefine(); }',NULL,NULL);
REPLACE INTO `item_db` VALUES (1630,'Radiant_Wisdom','Release of Wish',4,20,NULL,500,30,NULL,1,0,0x00010204,7,2,2,3,50,1,10,'bonus bMatkRate,15; bonus bInt,3; bonus bHealPower,5; bonusautoscript \"{ specialeffect2 EF_HEAL; sc_start4 SC_HPREGEN,10000,100,1,0,0; sc_start4 SC_SPREGEN,10000,50,1,0,0; }\",10,BF_MAGIC;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1631,'Holy_Stick','Holy Stick',4,20,NULL,500,50,NULL,1,1,0x00008100,7,2,2,4,70,1,10,'bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus2 bCastrate,156,-25; bonus2 bCastrate,77,-25; bonus2 bCastrate,79,-25;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1632,'Warlock\'s_Magic_Wand','Warlock\'s Magic Wand',4,0,NULL,0,70,NULL,1,0,0x00818314,7,2,2,3,80,1,10,'bonus bint,4; bonus bDex,3; bonus bMatkRate,15; bonus2 bIgnoreMdefRate,RC_DemiHuman,25; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1632,'Warlock\'s_Magic_Wand','Warlock\'s Magic Wand',4,0,NULL,0,70,NULL,1,0,0x00818314,7,2,2,3,80,1,10,'bonus bInt,4; bonus bDex,3; bonus bMatkRate,15; bonus2 bIgnoreMdefRate,RC_DemiHuman,25; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1633,'Warlock\'s_Battle_Wand','Warlock\'s Battle Wand',4,0,NULL,0,70,NULL,1,0,0x00818314,7,2,2,3,80,1,10,'bonus bInt,3; bonus bDex,3; bonus bMatkRate,15; bonus2 bMagicAddRace,RC_DemiHuman,15; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1634,'Strong_Recovery_Wand','Strong Recovery Wand',4,0,NULL,0,70,NULL,1,0,0x00818314,7,2,2,3,80,1,10,'bonus bMatkRate,15; bonus bHealPower,14; bonus2 bSPRegenRate,5,10000; bonus bUnbreakableWeapon,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1635,'Speedy_Recovery_Wand','Speedy Recovery Wand',4,0,NULL,0,70,NULL,1,0,0x00818314,7,2,2,3,80,1,10,'bonus bInt,3; bonus bDex,2; bonus bMatkRate,15; bonus bDelayRate,-15; bonus2 bSPRegenRate,5,10000; bonus bUnbreakableWeapon,0;',NULL,NULL);
@@ -981,8 +981,8 @@ REPLACE INTO `item_db` VALUES (1819,'Icicle_Fist','Iceicle Fist',4,20,NULL,650,8
REPLACE INTO `item_db` VALUES (1820,'Electric_Fist','Electric Fist',4,20,NULL,650,80,NULL,1,3,0x00008100,7,2,2,3,75,1,12,'bonus3 bAutoSpell,\"SA_LIGHTNINGLOADER\",5,10;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1821,'Seismic_Fist','Seismic Fist',4,20,NULL,650,80,NULL,1,3,0x00008100,7,2,2,3,75,1,12,'bonus3 bAutoSpell,\"SA_SEISMICWEAPON\",5,10;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1822,'Combo_Battle_Glove','Barrage Fist',4,20,NULL,500,30,NULL,1,4,0x00008100,7,2,2,3,60,1,12,'bonus2 bSkillAtk,\"MO_TRIPLEATTACK\",15; bonus2 bSkillAtk,\"MO_CHAINCOMBO\",15; bonus2 bSkillAtk,\"MO_COMBOFINISH\",20;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1823,'Valorous_Battle_Fist','Valorous Battle Fist',4,0,NULL,0,30,NULL,1,0,0x00008100,7,2,2,3,80,1,12,'bonus bStr,2; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus4 bAutoSpell,\"CH_SOULCOLLECT\",1,50,0; bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1824,'Brave_Battle_Fist','Brave Battle Fist',4,0,NULL,0,30,NULL,1,0,0x00008100,7,2,2,3,80,1,12,'bonus bStr,2; bonus bInt,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bCastrate,271,-25; bonusautoscript \"{ sc_start4 SC_SKILLCASTRATE,6000,271,0,0,-100; }\",50,BF_WEAPON; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1823,'Valorous_Battle_Fist','Valorous Battle Fist',4,0,NULL,0,30,NULL,1,0,0x00008100,7,2,2,3,80,1,12,'bonus bStr,2; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus4 bAutoSpell,\"CH_SOULCOLLECT\",1,5,0; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1824,'Brave_Battle_Fist','Brave Battle Fist',4,0,NULL,0,30,NULL,1,0,0x00008100,7,2,2,3,80,1,12,'bonus bStr,2; bonus bInt,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bCastrate,271,-25; bonusautoscript \"{ sc_start4 SC_SKILLCASTRATE,6000,271,0,0,-100; }\",5,BF_WEAPON; bonus bUnbreakableWeapon,0;',NULL,NULL);
# 1825#Soul_Of_Hels_Leon#
REPLACE INTO `item_db` VALUES (1826,'Krieger_Knuckle1','Glorious Claw',4,0,NULL,0,30,NULL,1,0,0x00008100,7,2,2,4,80,1,12,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) { bonus3 bAutoSpell,\"MO_INVESTIGATE\",1,50; bonus3 bAutoSpell,\"AL_DECAGI\",1,50; }',NULL,NULL);
REPLACE INTO `item_db` VALUES (1827,'Krieger_Knuckle2','Glorious Fist',4,0,NULL,0,30,NULL,1,0,0x00008100,7,2,2,4,80,1,12,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) bonusautoscript3 \"{ sc_start4 SC_SKILLCASTRATE,6000,271,401,0,-100; }\",500,\"MO_EXPLOSIONSPIRITS\";',NULL,NULL);
@@ -1468,7 +1468,7 @@ REPLACE INTO `item_db` VALUES (2674,'Honor_Ring','Ring of Honor',5,20,NULL,0,NUL
REPLACE INTO `item_db` VALUES (2675,'Lord_Ring','Lord Ring',5,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,7,2,136,NULL,1,0,0,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (2676,'Hunter_Earring','Hunter\'s Earring',5,20,NULL,300,NULL,0,NULL,0,0xFFFFFFFF,7,2,136,NULL,0,0,0,'bonus2 bAddMonsterDropItem,7618,100;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2677,'Spiritual_Ring','Spiritual Ring',5,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,7,2,136,NULL,1,0,0,'bonus bInt,2; bonus bDex,1; if(isequipped(2607) || isequipped(2608) || isequipped(2626)) { bonus2 bSkillAtk,\"AL_HEAL\",50; bonus2 bSkillAtk,\"PR_MAGNUS\",30; bonus bSPrecovRate,9; }',NULL,NULL);
-REPLACE INTO `item_db` VALUES (2678,'Ring_of_Flame_Lord','Ring of Flame Lord',5,20,NULL,100,NULL,0,NULL,0,0x00CFDF80,2,2,136,NULL,1,0,0,'bonus bStr,2; bonus bVit,1; bonus bBaseAtk,15; bonus2 bSubEle,Ele_Fire,10; bonus3 bAutoSpell,\"LK_CONCENTRATION\",1,30; bonus3 bAutoSpell,\"MO_EXPLOSIONSPIRITS\",5,10; bonus3 bAutoSpell,\"PA_PRESSURE\",2,30; bonus3 bAutoSpell,\"MG_FIREBALL\",1,150; bonus3 bAutoSpell,\"KN_BOWLINGBASH\",5,20; if(isequipped(2679)) { bonus4 bAutoSpell,\"MO_EXTREMITYFIST\",1,3,1; bonus3 bAutoSpell,\"PR_LEXAETERNA\",1,20; bonus3 bAutoSpell,\"AS_SONICBLOW\",5,50; bonus3 bAutoSpell,\"MO_INVESTIGATE\",5,20; bonus3 bAutoSpell,\"ASC_METEORASSAULT\",2,50; }',NULL,NULL);
+REPLACE INTO `item_db` VALUES (2678,'Ring_of_Flame_Lord','Ring of Flame Lord',5,20,NULL,100,NULL,0,NULL,0,0x00CFDF80,2,2,136,NULL,1,0,0,'bonus bStr,2; bonus bVit,1; bonus bBaseAtk,15; bonus2 bSubEle,Ele_Fire,10; bonus3 bAutoSpell,\"CH_SOULCOLLECT\",1,30; bonus3 bAutoSpell,\"MO_EXPLOSIONSPIRITS\",1,10; bonus3 bAutoSpell,\"PA_PRESSURE\",2,30; bonus3 bAutoSpell,\"MG_FIREBALL\",1,150; bonus3 bAutoSpell,\"KN_BOWLINGBASH\",5,20; if(isequipped(2679)) { bonus4 bAutoSpell,\"MO_EXTREMITYFIST\",1,3,1; bonus3 bAutoSpell,\"PR_LEXAETERNA\",1,20; bonus3 bAutoSpell,\"AS_SONICBLOW\",5,50; bonus3 bAutoSpell,\"MO_INVESTIGATE\",5,20; bonus3 bAutoSpell,\"ASC_METEORASSAULT\",2,50; }',NULL,NULL);
REPLACE INTO `item_db` VALUES (2679,'Ring_of_Resonance','Ring of Resonance',5,20,NULL,100,NULL,2,NULL,0,0x00CFDF80,2,2,136,NULL,1,0,0,'bonus bAgi,2; bonus bVit,1; bonus bMdef,2; bonus4 bAutoSpellWhenHit,\"WZ_QUAGMIRE\",1,50,0; bonus3 bAutoSpellWhenHit,\"AS_SPLASHER\",10,20; bonus3 bAutoSpellWhenHit,\"AL_HEAL\",10,30; bonus3 bAutoSpellWhenHit,\"HP_ASSUMPTIO\",3,20; bonus3 bAutoSpellWhenHit,\"CG_TAROTCARD\",5,20;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2680,'Lesser_Elemental_Ring','Ring of Minor Spirits',5,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,7,2,136,NULL,0,0,0,'bonus bAllStats,1; bonus3 bAutoSpell,\"WZ_ESTIMATION\",1,80; bonus3 bAutoSpell,\"MC_IDENTIFY\",1,50; bonus3 bAutoSpell,\"TF_PICKSTONE\",1,100; bonus3 bAutoSpell,\"BS_GREED\",1,10; bonus3 bAutoSpellWhenHit,\"TK_RUN\",5,20; bonus3 bAutoSpellWhenHit,\"TK_HIGHJUMP\",3,30; bonus3 bAutoSpellWhenHit,\"NV_FIRSTAID\",1,100; bonus3 bAutoSpellWhenHit,\"TF_BACKSLIDING\",1,50;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2681,'Republic_Ring','Republic Anniversary Ring',5,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,7,2,136,NULL,0,0,0,NULL,NULL,NULL);
@@ -2522,7 +2522,7 @@ REPLACE INTO `item_db` VALUES (6002,'Token_Of_Apostle','Token of Apostles',3,NUL
REPLACE INTO `item_db` VALUES (6003,'Soul_Pendant','Pendant of Spirit',3,NULL,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (6004,'Bapho_Doll','Cursed Baphomet Doll',3,NULL,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
#
-REPLACE INTO `item_db` VALUES (6024,'Pickaxe','Hoe',3,0,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
+REPLACE INTO `item_db` VALUES (6010,'Pickaxe','Hoe',3,0,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
#
REPLACE INTO `item_db` VALUES (6024,'17_Carat_Diamond','17 Carat Diamond',3,0,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (6025,'Towel_of_Memory','Towel of Memory',3,0,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
@@ -4039,8 +4039,8 @@ REPLACE INTO `item_db` VALUES (13032,'Mail_Breaker_','Mailbreaker',4,20,NULL,100
REPLACE INTO `item_db` VALUES (13033,'Assasin_Dagger_','Assassin Dagger',4,20,NULL,600,140,NULL,1,1,0x00001000,7,2,2,4,36,1,1,'bonus bMaxHPrate,20; bonus bMaxSPrate,15; bonus bAspdRate,2; bonus bAtkEle,Ele_Dark;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13034,'Twilight_Desert','Desert Twilight',4,20,NULL,600,130,NULL,1,2,0x00001000,2,2,2,2,70,1,1,'if (isequipped(13035)) { bonus bMaxSP,20; bonus bMaxHPRate,5; bonus bHit,10; bonus2 bAddSize,2,30; bonusautoscript \"{ specialeffect2 EF_POTION_BERSERK; sc_start SC_INCASPDRATE,7000,100; }\",1; }',NULL,NULL);
REPLACE INTO `item_db` VALUES (13035,'Sandstorm','Sandstorm',4,20,NULL,600,50,NULL,1,4,0x00001000,2,2,2,2,70,1,1,NULL,NULL,NULL);
-REPLACE INTO `item_db` VALUES (13036,'Brave_Assassin\'s_Damascus','Brave Assassin\'s Damascus',4,0,NULL,0,120,NULL,1,0,0x029E7CEB,7,2,2,3,80,1,1,'bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if (Class == Job_Ninja || Class == Job_Rogue || Class == Job_Stalker) bonus bMatkRate,15;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (13037,'Valorous_Assassin\'s_Damascus','Valorous Assassin\'s Damascus',4,0,NULL,0,120,NULL,1,0,0x029E7CEB,7,2,2,3,80,1,1,'bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus bUnbreakableWeapon,0; bonusautoscript \"{ sc_start SC_DEFRATIOATK,6000,2; }\",50; if (Class == Job_Ninja || Class == Job_Rogue || Class == Job_Stalker) bonus bMatkRate,15;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13036,'Brave_Assassin\'s_Damascus','Brave Assassin\'s Damascus',4,0,NULL,0,120,NULL,1,0,0x028F5EEF,7,2,2,3,80,1,1,'bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if (Class == Job_Ninja || Class == Job_Rogue || Class == Job_Stalker) bonus bMatkRate,15;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13037,'Valorous_Assassin\'s_Damascus','Valorous Assassin\'s Damascus',4,0,NULL,0,120,NULL,1,0,0x028F5EEF,7,2,2,3,80,1,1,'bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus bUnbreakableWeapon,0; bonusautoscript \"{ sc_start SC_DEFRATIOATK,6000,2; }\",5; if (Class == Job_Ninja || Class == Job_Rogue || Class == Job_Stalker) bonus bMatkRate,15;',NULL,NULL);
# 13038#Trackers_Dagger#
# 13039#Ivory_Knife#
REPLACE INTO `item_db` VALUES (13040,'Novice_Cutter','Novice Cutter',4,1,NULL,0,50,NULL,1,0,0xFE9F7EEF,7,2,2,1,1,0,1,NULL,NULL,NULL);
@@ -4055,7 +4055,7 @@ REPLACE INTO `item_db` VALUES (13104,'The_Garrison','Garrison',4,48000,NULL,500,
REPLACE INTO `item_db` VALUES (13105,'The_Garrison_','Garrison',4,48000,NULL,500,70,NULL,7,2,0x01000000,7,2,34,2,55,1,17,'bonus bHit,-10;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13106,'Gold_Lux','Gold Lux',4,100000,NULL,500,20,NULL,7,0,0x01000000,7,2,34,3,12,1,17,'bonus bHit,-10; if(getskilllv(\"GS_GLITTERING\")>0) bonus3 bAutoSpell,\"GS_GLITTERING\",getskilllv(\"GS_GLITTERING\"),100;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13107,'Wasteland_Outlaw','Western Outlaw',4,20,NULL,580,68,NULL,7,2,0x01000000,7,2,34,3,70,1,17,'bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (13108,'Soldier_Revolver','Soldier Revolver',4,0,NULL,0,70,NULL,7,0,0x01000000,7,2,34,3,80,1,17,'bonus bDex,2; bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonusautoscript \"{ sc_start SC_INCASPDRATE,3000,100; }\",50; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13108,'Soldier_Revolver','Soldier Revolver',4,0,NULL,0,70,NULL,7,0,0x01000000,7,2,34,3,80,1,17,'bonus bDex,2; bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonusautoscript \"{ sc_start SC_INCASPDRATE,3000,100; }\",5; bonus bUnbreakableWeapon,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13110,'Glorious_Revolver','Glorious Revolver',4,0,NULL,0,80,NULL,7,0,0x01000000,7,2,34,4,80,1,17,'bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) { bonus4 bAutoSpellOnSkill,\"GS_RAPIDSHOWER\",\"GS_GLITTERING\",1,1000; bonus2 bSkillAtk,\"GS_RAPIDSHOWER\",getrefine(); }',NULL,NULL);
REPLACE INTO `item_db` VALUES (13150,'Branch','Branch',4,3000,NULL,500,50,NULL,9,3,0x01000000,7,2,34,1,1,1,18,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (13151,'The_Cyclone','Cyclone',4,17500,NULL,700,120,NULL,9,1,0x01000000,7,2,34,2,24,1,18,'bonus bHit,10; bonus bCritical,10;',NULL,NULL);
@@ -4078,10 +4078,10 @@ REPLACE INTO `item_db` VALUES (13167,'Gate_KeeperDD','Gate Keeper-DD',4,72000,NU
REPLACE INTO `item_db` VALUES (13168,'Thunder_P','Thunder-P',4,76000,NULL,700,80,NULL,9,1,0x01000000,7,2,34,3,70,1,20,'bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13169,'Thunder_P_','Thunder-P',4,76000,NULL,700,80,NULL,9,2,0x01000000,7,2,34,3,70,1,20,'bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13170,'Lever_Action_Rifle','Lever Action Rifle',4,20,NULL,770,138,NULL,9,2,0x01000000,7,2,34,3,70,1,18,'bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (13171,'Soldier_Rifle','Soldier Rifle',4,0,NULL,0,80,NULL,9,0,0x01000000,7,2,34,3,80,1,18,'bonus bDex,2; bonus bHit,10; bonus bCritical,10; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bCastRate,512,-25; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (13172,'Soldier_Gatling_Gun','Soldier Gatling Gun',4,0,NULL,0,80,NULL,9,0,0x01000000,7,2,34,3,80,1,19,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonusautoscript \"{ sc_start SC_INCBASEATK,6000,80; sc_start4 SC_HPDRAIN,6000,120,1,0,0; }\",50; bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (13173,'Soldier_Shotgun','Soldier Shotgun',4,0,NULL,0,100,NULL,9,0,0x01000000,7,2,34,3,80,1,20,'bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonusautoscript \"{ sc_start SC_INCBASEATK,6000,80; sc_start4 SC_HPDRAIN,6000,100,1,0,0; }\",50; bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (13174,'Soldier_Grenade_Launcher','Soldier Grenade Launcher',4,0,NULL,0,300,NULL,9,0,0x01000000,7,2,34,3,80,1,21,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonusautoscript \"{ sc_start SC_INCBASEATK,6000,80; sc_start4 SC_HPDRAIN,6000,120,1,0,0; }\",50; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13171,'Soldier_Rifle','Soldier Rifle',4,0,NULL,0,50,NULL,9,0,0x01000000,7,2,34,3,80,1,18,'bonus bDex,2; bonus bHit,10; bonus bCritical,10; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bCastRate,512,-25; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13172,'Soldier_Gatling_Gun','Soldier Gatling Gun',4,0,NULL,0,80,NULL,9,0,0x01000000,7,2,34,3,80,1,19,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonusautoscript \"{ sc_start SC_INCBASEATK,6000,80; sc_start4 SC_HPDRAIN,6000,120,1,0,0; }\",5; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13173,'Soldier_Shotgun','Soldier Shotgun',4,0,NULL,0,100,NULL,9,0,0x01000000,7,2,34,3,80,1,20,'bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonusautoscript \"{ sc_start SC_INCBASEATK,6000,80; sc_start4 SC_HPDRAIN,6000,100,1,0,0; }\",5; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13174,'Soldier_Grenade_Launcher','Soldier Grenade Launcher',4,0,NULL,0,300,NULL,9,0,0x01000000,7,2,34,3,80,1,21,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonusautoscript \"{ sc_start SC_INCBASEATK,9000,300; sc_start4 SC_HPDRAIN,9000,120,1,0,0; }\",5; bonus bUnbreakableWeapon,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13176,'Glorious_Rifle','Glorious Rifle',4,0,NULL,0,90,NULL,9,0,0x01000000,7,2,34,4,80,1,18,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,\"GS_TRIPLEACTION\",30; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) { bonus2 bCastrate,\"GS_TRACKING\",-25; bonus2 bSkillAtk,\"GS_TRACKING\",getrefine() * 3; }',NULL,NULL);
REPLACE INTO `item_db` VALUES (13177,'Glorious_Gatling_Gun','Glorious Gatling Gun',4,0,NULL,0,90,NULL,9,0,0x01000000,7,2,34,4,80,1,19,'bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus2 bSkillAtk,\"GS_TRIPLEACTION\",30; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) bonus2 bAddRace,RC_DemiHuman,getrefine();',NULL,NULL);
REPLACE INTO `item_db` VALUES (13178,'Glorious_Shotgun','Glorious Shotgun',4,0,NULL,0,110,NULL,9,0,0x01000000,7,2,34,4,80,1,20,'bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bSplashRange,1; bonus2 bSkillAtk,\"GS_TRIPLEACTION\",30; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) { bonus2 bSkillAtk,\"GS_SPREADATTACK\",getrefine() * 2; bonus3 bAddEffOnSkill,\"GS_SPREADATTACK\",Eff_Stun,5000; }',NULL,NULL);
@@ -4113,7 +4113,7 @@ REPLACE INTO `item_db` VALUES (13302,'Huuma_Giant_Wheel_','Fuuma Shuriken Daisha
REPLACE INTO `item_db` VALUES (13303,'Huuma_Blaze','Fuuma Shuriken Rekka',4,78000,NULL,2300,185,NULL,1,0,0x02000000,7,2,34,4,55,1,22,'bonus bDex,-2; bonus bAtkEle,Ele_Fire; bonus3 bAutoSpell,\"MG_FIREBALL\",5,30;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13304,'Huuma_Calm_Mind','Spirit of Kamaitachi',4,20,NULL,1550,112,NULL,1,2,0x02000000,7,2,34,3,70,1,22,'bonus2 bSkillAtk,\"NJ_HUUMA\",30; bonus bNoCastCancel,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13305,'Brave_Huuma_Front_Shuriken','Brave Huuma Front Shuriken',4,0,NULL,0,55,NULL,1,0,0x02000000,7,2,34,3,80,1,22,'bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (13306,'Valorous_Huuma_Front_Shuriken','Valorous Huuma Front Shuriken',4,0,NULL,0,55,NULL,1,0,0x02000000,7,2,34,3,80,1,22,'bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonusautoscript \"{ sc_start4 SC_SKILLATKBONUS,10000,525,544,0,10; }\",50; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13306,'Valorous_Huuma_Front_Shuriken','Valorous Huuma Front Shuriken',4,0,NULL,0,55,NULL,1,0,0x02000000,7,2,34,3,80,1,22,'bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonusautoscript \"{ sc_start4 SC_SKILLATKBONUS,10000,525,544,0,10; }\",5; bonus bUnbreakableWeapon,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13307,'Glorious_Huuma_Shuriken','Glorious Huuma Shuriken',4,0,NULL,0,55,NULL,1,0,0x02000000,7,2,34,4,80,1,22,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bMatkRate,15; bonusautoscript \"{ sc_start4 SC_SKILLATKBONUS,10000,525,544,0,10; }\",50; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) { bonus4 bAutoSpellOnSkill,\"NJ_ISSEN\",\"AL_HEAL\",10,800; bonus4 bAutoSpellOnSkill,\"NJ_HUUMA\",\"NPC_CRITICALWOUND\",2,100; }',NULL,NULL);
REPLACE INTO `item_db` VALUES (13400,'Cutlas_','Cutlus',4,20,NULL,900,150,NULL,1,1,0x000654E2,7,2,2,4,40,1,2,'skill \"SM_BASH\",5; bonus bStr,2; bonus bDef,1;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13401,'Excalibur_C','Refined Excalibur',4,NULL,NULL,0,199,NULL,1,0,0x000654E2,7,2,2,4,1,0,2,'bonus bInt,10; bonus bLuk,10; bonus bAtkEle,Ele_Holy;',NULL,NULL);
@@ -4125,8 +4125,8 @@ REPLACE INTO `item_db` VALUES (13406,'Edger','Edger',4,20,NULL,0,120,NULL,1,0,0x
REPLACE INTO `item_db` VALUES (13407,'Nagan_C','Refined Nagan',4,NULL,NULL,0,148,NULL,1,0,0x000654E2,7,2,2,4,40,1,2,'bonus bDoubleRate,40; bonus2 bAddRace,RC_DemiHuman,5;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13408,'Fire_brand_C','Refined Fireblend',4,NULL,NULL,0,120,NULL,1,0,0x000654E2,7,2,2,4,40,1,2,'bonus bAtkEle,Ele_Fire; bonus bInt,2; skill \"MG_FIREBOLT\",5; bonus3 bAutoSpell,\"MG_FIREBOLT\",5,100;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13409,'Immaterial_Sword_C','Refined Immaterial Sword',4,NULL,NULL,0,160,NULL,1,0,0x000654E2,7,2,2,4,40,1,2,'bonus bAtkEle,Ele_Ghost; bonus2 bSPVanishRate,45,30; bonus bSPDrainValue,-1; bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (13410,'Valorous_Gladiator_Blade','Valorous Gladiator Blade',4,0,NULL,0,115,NULL,1,0,0x020654E3,7,2,2,3,80,1,2,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (13411,'Brave_Gladiator_Blade','Brave Gladiator Blade',4,0,NULL,0,115,NULL,1,0,0x020654E3,7,2,2,3,80,1,2,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus bMatkRate,10; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13410,'Valorous_Gladiator_Blade','Valorous Gladiator Blade',4,0,NULL,0,115,NULL,1,0,0x000654E3,7,2,2,3,80,1,2,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13411,'Brave_Gladiator_Blade','Brave Gladiator Blade',4,0,NULL,0,115,NULL,1,0,0x000654E3,7,2,2,3,80,1,2,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus bMatkRate,10; bonus bUnbreakableWeapon,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13412,'Naght_Seiger_Twin_Edge','Twin Edge of Naght Sieger',4,0,NULL,1500,150,NULL,1,3,0x000654E2,2,2,2,4,75,1,2,'bonus bAtkEle,Ele_Water; skill \"MG_FROSTDIVER\",5;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13413,'Naght_Seiger_Twin_Edge_','Twin Edge of Naght Sieger',4,0,NULL,1500,160,NULL,1,3,0x000654E2,2,2,2,4,75,1,2,'bonus bAtkEle,Ele_Fire; skill \"WZ_METEOR\",3;',NULL,NULL);
# 13414#Elemental_Sword#