diff options
author | Masao <masao@gmx.ch> | 2013-05-28 18:24:15 +0200 |
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committer | Masao <masao@gmx.ch> | 2013-05-28 18:24:44 +0200 |
commit | 80510a00c928c1da9bf22a01c1f617e744cfe6f5 (patch) | |
tree | d001b3a4bbb601d81a7fbe8da35510c208b66f21 /npc | |
parent | 035213e85a4a62f92b5ff3a32d4db0a6fa0c0593 (diff) | |
download | hercules-80510a00c928c1da9bf22a01c1f617e744cfe6f5.tar.gz hercules-80510a00c928c1da9bf22a01c1f617e744cfe6f5.tar.bz2 hercules-80510a00c928c1da9bf22a01c1f617e744cfe6f5.tar.xz hercules-80510a00c928c1da9bf22a01c1f617e744cfe6f5.zip |
Follow up from my last commit.
- Updated the custom HD Refiner with it's original file. Credits and a big thanks to Euphy.
- Restored official authorship of Malaya Port Warps and fixed an minor issue.
- Forgot to add an check in episode 13.1 quest.
- Removed an not yet ready instance for Malaya Port from the scripts.conf file.
Again an big thanks to Euphy for pointing out those issues.
Signed-off-by: Masao <masao@gmx.ch>
Diffstat (limited to 'npc')
-rw-r--r-- | npc/merchants/hd_refine.txt | 459 | ||||
-rw-r--r-- | npc/quests/quests_13_1.txt | 2 | ||||
-rw-r--r-- | npc/re/warps/cities/malaya.txt | 15 | ||||
-rw-r--r-- | npc/scripts.conf | 1 |
4 files changed, 292 insertions, 185 deletions
diff --git a/npc/merchants/hd_refine.txt b/npc/merchants/hd_refine.txt index 0fc0b8c08..b0371bc1e 100644 --- a/npc/merchants/hd_refine.txt +++ b/npc/merchants/hd_refine.txt @@ -1,211 +1,318 @@ -//===== Hercules Script ====================================== -//= HD Refiner +//===== rAthena Script ======================================= +//= HD Refiners //===== By: ================================================== -//= Masao +//= Euphy //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= Hercules +//= rAthena SVN //===== Description: ========================================= -//= Dwarf Mighty Hammer is an refining NPC which allows you -//= to upgrade your weapon or gear up to +10 without breaking -//= the weapon or gear but instead downgrading it by -1 using -//= the HD Ores which are usually only obtainable through the -//= *RO cashshops. -//= -//= Even at +0 refine, if you use the HD stones, the weapon -//= or gear will not break but stay at +0 if it fails. +//= [Official Conversion] +//= Refiners that use HD ores to refine equipment. Upon +//= failure, the equipment is not destroyed; rather, its +//= refine level decreases by 1. The success rate is identical +//= to that for Enriched ores. +//= - "Blacksmith Mighty Hammer" only refines from +7~9. +//= - "Basta" only refines from +10 and up. //===== Additional Comments: ================================= -//= 1.0 First Version, dialogue and coordinations are custom. +//= 1.0 First version. [Euphy] //============================================================ -// Dwarf Mighty Hammer Locations (Custom) +// Blacksmith Mighty Hammer (+7~9) //============================================================ -prontera,145,170,6 script Dwarf Mighty Hammer#prt 826,{ - callfunc "refinehd","Dwarf Mighty Hammer"; - end; -} -moc_para01,175,115,5 script Dwarf Mighty Hammer#moc 826,{ - callfunc "refinehd","Dwarf Mighty Hammer"; - end; -} -payon,140,175,6 script Dwarf Mighty Hammer#pay 826,{ - callfunc "refinehd","Dwarf Mighty Hammer"; - end; +- script ::MightyHammer -1,{ + disable_items; + mes "[Blacksmith Mighty Hammer]"; + mes "Unlike others, I am a blacksmith who refines a very limited number of items."; + mes "I refine only items that are ^CC0000+7 to +9^000000."; + next; + mes "[Blacksmith Mighty Hammer]"; + mes "My specialty is that even if my refining fails, the refine level decreases by 1 without losing the gear. Isn't it great?"; + next; + mes "[Blacksmith Mighty Hammer]"; + mes "So lets kick this into overdrive, what d' ya say? What item do you want to refine?"; + next; + setarray .@position$[1],"Head","Body","Left Hand","Right Hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; + set .@menu$,""; + for(set .@i,1; .@i<=10; set .@i,.@i+1) + set .@menu$, .@menu$+((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Not equipped]")+":"; + set .@part, select(.@menu$); + if (!getequipisequiped(.@part)) { + mes "[Blacksmith Mighty Hammer]"; + switch(.@part) { + case 1: + mes "I'm a blacksmith, not a hairstylist."; + break; + case 2: + mes "With my hammer, I will make you a star of the sky."; + break; + case 3: + case 4: + mes "Making artificial hands is not my specialty."; + break; + case 5: + mes "Bring out the item so I can refine it!"; + break; + case 6: + mes "Where is this foot order coming from?"; + break; + case 7: + case 8: + mes "Where is the accessory?"; + break; + case 9: + mes "What do you want me to refine?"; + break; + case 10: + mes "Huh? What do you want me to do?"; + break; + } + close; + } + if (!getequipisenableref(.@part)) { + mes "[Blacksmith Mighty Hammer]"; + mes "This item can't be refined."; + close; + } + if (!getequipisidentify(.@part)) { + mes "[Blacksmith Mighty Hammer]"; + mes "This item can't be refined because it has not been identified."; + close; + } + if (getequiprefinerycnt(.@part) < 7 || getequiprefinerycnt(.@part) > 9) { + mes "[Blacksmith Mighty Hammer]"; + mes "I only handle items with refine levels from +7 to +9."; + close; + } + switch(getequipweaponlv(.@part)) { + default: + case 0: + set .@price,20000; + set .@material,6241; //HD_Elunium + break; + case 1: + case 2: + case 3: + case 4: + set .@price,20000; + set .@material,6240; //HD_Oridecon + break; + } + mes "[Blacksmith Mighty Hammer]"; + mes "In order to refine the gear you selected you need ^ff9999"+getitemname(.@material)+"^000000 and 20,000 zeny as a fee."; + mes "Do you have them ready?"; + next; + if(select("Yes:No") == 2) { + mes "[Blacksmith Mighty Hammer]"; + mes "I will wait until you are ready."; + close; + } + if (getequiprefinerycnt(.@part) < 100) { + mes "[Blacksmith Mighty Hammer]"; + mes "It looks like this item will likely fail to be refined."; + mes "Well, even if it fails, it only decreases by 1 refine level."; + mes "Would you like to continue refining?"; + next; + if(select("Yes:No") == 2) { + mes "[Blacksmith Mighty Hammer]"; + mes "Only those who overcome fear of failure will obtain a masterpiece."; + close; + } + } + if (countitem(.@material) == 0 || Zeny < .@price) { + mes "[Blacksmith Mighty Hammer]"; + mes "Didn't you just say you had everything ready?"; + close; + } + delitem .@material,1; + set Zeny, Zeny-.@price; + mes "[Blacksmith Mighty Hammer]"; + mes "Tac! Tac! Tac!"; + if (getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100)) { + successrefitem .@part; + next; + emotion e_no1; + mes "[Blacksmith Mighty Hammer]"; + mes "The sound refreshes my mind everytime I hear it."; + mes "Here, have it. Refine succeeded flawlessly!"; + close; + } + downrefitem .@part; + next; + emotion e_omg; + mes "[Blacksmith Mighty Hammer]"; + mes "Oops!!"; + next; + mes "[Blacksmith Mighty Hammer]"; + mes "I am sure a person like you would never blame me for a decrease in refine level by 1. Hmm."; + close; } +prt_in,59,54,3 duplicate(MightyHammer) Mighty Hammer#prt 826 +morocc_in,65,30,3 duplicate(MightyHammer) Mighty Hammer#morocc 826 +payon,148,176,3 duplicate(MightyHammer) Mighty Hammer#pay 826 +alberta_in,16,56,3 duplicate(MightyHammer) Mighty Hammer#alb 826 +yuno_in01,171,18,3 duplicate(MightyHammer) Mighty Hammer#yuno 826 +ein_in01,22,82,3 duplicate(MightyHammer) Mighty Hammer#ein 826 +lhz_in02,280,19,3 duplicate(MightyHammer) Mighty Hammer#lhz 826 +// iRO NPC locations: +// moc_para01,38,185,4 duplicate(MightyHammer) Mighty Hammer#ed 826 +// payon,174,133,4 duplicate(MightyHammer) Mighty Hammer#im 826 + +// Basta (+10 and up) //============================================================ -// +7 to +10 Refiner Function -//============================================================ -function script refinehd { +- script ::Basta -1,{ disable_items; - mes "["+ getarg(0) +"]"; - mes "I am the best Blacksmith ever!"; - mes "I don't work with normal, boring items."; - mes "But only with items that are level 7 or higher!"; + mes "[Basta]"; + mes "I'm the best Blacksmith in the whole world, Basta."; + mes "But I don't provide a normal refine service."; + mes "I only refine equipment ^CC0000over +10^000000."; next; - mes "["+ getarg(0) +"]"; - mes "Anyway, you may use my services if your item is lv 7 or higher."; - mes "What do you want to have refined?"; + mes "[Basta]"; + mes "Which equipment do you want to refine?"; next; - setarray .@position$[1],"Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; + setarray .@position$[1],"Head","Body","Left Hand","Right Hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; set .@menu$,""; - for(set .@i,1; .@i<=10; set .@i,.@i+1) { - if(getequipisequiped(.@i)) - set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; - set .@menu$, .@menu$ + ":"; - } - set .@part,select(.@menu$); - if(!getequipisequiped(.@part)) { - mes "[" + getarg(0) + "]"; - mes "You're not wearing"; - mes "anything there that"; - mes "I can refine."; - emotion e_an; + for(set .@i,1; .@i<=10; set .@i,.@i+1) + set .@menu$, .@menu$+((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Unequipped]")+":"; + set .@part, select(.@menu$); + if (!getequipisequiped(.@part)) { + mes "[Basta]"; + switch(.@part) { + case 1: + mes "Is your head an equipment?"; + break; + case 2: + mes "What do you want me to do?"; + break; + case 3: + case 4: + mes "Making artificial hands is not my specialty."; + break; + case 5: + mes "Do you even know what a robe is?"; + break; + case 6: + mes "If you want to refine your feet, don't come to me, try running a marathon."; + break; + case 7: + case 8: + mes "Where is the accessory?"; + break; + case 9: + mes "Well... I don't see any equipment worth refining."; + break; + case 10: + mes "I can't make you smart. Go see a school teacher for that."; + break; + } close; } - //Check if the item is refinable... - if(!getequipisenableref(.@part)) { - mes "[" + getarg(0) + "]"; - mes "I don't think I can"; - mes "refine this item at all..."; + if (!getequipisenableref(.@part)) { + mes "[Basta]"; + mes "Even I cannot refine this item. There's no way."; close; } - //Check if the item is identified... (Don't know why this is in here... but kept it anyway) - if(!getequipisidentify(.@part)) { - mes "[" + getarg(0) + "]"; - mes "You can't refine this"; - mes "if you haven't appraised"; - mes "it first. Make sure your"; - mes "stuff is identified before"; - mes "I can refine it."; + if (!getequipisidentify(.@part)) { + mes "[Basta]"; + mes "I can't do anything about unidentified items."; close; } - //Check to see if the item is at least +7 - if(getequiprefinerycnt(.@part) < 7) { - mes "["+ getarg(0) +"]"; - mes "I said I don't work with Equipment under lv. 7."; + if (getequiprefinerycnt(.@part) < 10) { + mes "[Basta]"; + mes "Haven't I told you? I only refine equipments that are +10 and above."; close; } - if(getequiprefinerycnt(.@part) >= 10) { - mes "["+ getarg(0) +"]"; - mes "I can't refine this"; - mes "any more. This is as"; - mes "refined as it gets!"; + if (getequiprefinerycnt(.@part) == 20) { + mes "[Basta]"; + mes "This weapon is perfect, no need to refine it anymore~"; close; } - set .@refineitemid, getequipid(.@part); // save id of the item - set .@refinerycnt, getequiprefinerycnt(.@part); //save refinery count - if ((getequipweaponlv(.@part) >= 1) && (getequipweaponlv(.@part) <= 4)) { - set .@material,6240; - mes "["+ getarg(0) +"]"; - mes "Hmm a weapon, is that ok?"; - mes "If you want to refine this weapon,"; - mes "I will need 1 ^003366Purified Oridecon^000000."; - mes "Are you sure you want to continue?"; - } else { - set .@material,6241; - mes "["+ getarg(0) +"]"; - mes "Hmm an armor, is that ok?"; - mes "If you want to refine this armor,"; - mes "I will need 1 ^003366Purified Elunium^000000."; - mes "Are you sure you want to continue?"; + switch(getequipweaponlv(.@part)) { + default: + case 0: + set .@price,100000; + set .@material,6225; //HD_Carnium + set .@type$,"armor"; + break; + case 1: + case 2: + case 3: + case 4: + set .@price,100000; + set .@material,6226; //HD_Bradium + set .@type$,"weapon"; + break; } + mes "[Basta]"; + mes "Hmm... is this the one you want to refine?"; + mes "To refine this equipment, I need 1 ^ff9999"+getitemname(.@material)+"^000000 and 100,000 zeny as a fee."; + mes "Do you really want to refine this?"; next; - if(select("Yes:No") == 2){ - mes "["+ getarg(0) +"]"; - mes "Well, no challenge is one way..."; - mes "No risk... that could be wise."; + if(select("Yes:No") == 2) { + mes "[Basta]"; + mes "Okay. If that's what you want..."; close; } - set .@continue,1; - while(.@continue == 1){ - if(getequiprefinerycnt(.@part) >= 10) { - mes "["+ getarg(0) +"]"; - mes "I can't refine this"; - mes "any more. This is as"; - mes "refined as it gets!"; - close; - } - if ((getequipweaponlv(.@part) >= 1) && (getequipweaponlv(.@part) <= 4)) { - mes "["+ getarg(0) +"]"; - mes "This weapon already has been refined serveral times."; - mes "You could have the upgrade level of the weapon decreased."; - } else { - mes "["+ getarg(0) +"]"; - mes "This armor already has been refined serveral times."; - mes "You could have the upgrade level of the armor decreased."; - } + if (getequiprefinerycnt(.@part) < 100) { + mes "[Basta]"; + mes "This "+.@type$+" has already been refined pretty high."; + mes "If you try to refine it more, the refine level could decrease."; next; - mes "["+ getarg(0) +"]"; - mes "Do you want me to refine it?"; - mes "I think I gave you enough warnings."; + mes "[Basta]"; + mes "I am different from the blacksmiths in others places."; + mes "It is impossible that the refine level will drop by, say, 3 or 4... that sounds scary."; + mes "Here it can only decrease by 1 level."; next; - if(select("Yes.:No.") == 2) { - mes "["+ getarg(0) +"]"; - mes "Well, no challenge is one way.."; - mes "No risk.. that could be wise."; - close; - } - if(countitem(.@material) < 1) { - mes "["+ getarg(0) +"]"; - mes "Hm, it seems you don't have enough materials."; - mes "Please check it out."; - close; - } - delitem .@material,1; - if(getequipisequiped(.@part) == 0) { // hacker has removed the item (not changed, why?) - mes "[" + getarg(0) + "]"; - mes "Look here... you don't have any items on..."; + mes "[Basta]"; + mes "Compared to other blacksmiths, the risk is smaller."; + mes "I've given all precautions. Do you want to try it?"; + next; + if(select("Yes:No") == 2) { + mes "[Basta]"; + mes "Well~"; + mes "Not challenging at all could also be a kind of wisdom in life."; close; } - set .@rand,rand(100); - if (getequippercentrefinery(.@part) > .@rand) { - mes "Clang! Clang! Clang! Clang!"; - successrefitem .@part; - next; - emotion e_no1; - mes "["+ getarg(0) +"]"; - mes "Good! Succes!!!"; - mes "I am the best Blacksmith."; - next; - mes "["+ getarg(0) +"]"; - mes "Ould you like to continue?"; - if(select("No:Yes") == 1){ - mes "[" + getarg(0) + "]"; - mes "All finished... Come again soon."; - close; - } - next; - } - if (getequippercentrefinery(.@part) < .@rand) { - mes "["+ getarg(0) +"]"; - mes "Clang! Clang! Clang! Clang!"; - if(getequiprefinerycnt(.@part) >= 1) { - downrefitem .@part; - } - next; - emotion (!rand(5))?e_cash:e_omg; - mes "["+ getarg(0) +"]"; - mes "Ahhh!!!"; - next; - mes "["+ getarg(0) +"]"; - mes "Oh my!"; - mes "The upgrade level has dropped..."; - mes "There could've been made an mistake even though I am the best ever."; - mes "It was out of my hands."; - next; - mes "["+ getarg(0) +"]"; - mes "I will do a better job next time! Don't worry!"; - next; - mes "["+ getarg(0) +"]"; - mes "Ould you like to continue?"; - if(select("No:Yes") == 1){ - mes "[" + getarg(0) + "]"; - mes "All finished... Come again soon."; - close; - } - next; - } } -}
\ No newline at end of file + if (countitem(.@material) == 0 || Zeny < .@price) { + mes "[Basta]"; + mes "Hmm... You didn't bring all the materials needed."; + mes "Come back when you have them all."; + close; + } + delitem .@material,1; + set Zeny, Zeny-.@price; + mes "Pow! Pow! Pow! Pow!"; + if (getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100)) { + successrefitem .@part; + next; + emotion e_no1; + mes "[Basta]"; + mes "Great! Nicely done!!"; + mes "I really am the best blacksmith in the whole wide world!"; + close; + } + downrefitem .@part; + next; + emotion (!rand(5))?e_cash:e_omg; + mes "[Basta]"; + mes "Aaaaaaaaaaak!!!"; + next; + mes "[Basta]"; + mes "Damn it!"; + mes "Refining failed and refine level has decreased!"; + mes "Even the best blacksmith in the world doesn't guarantee 100% success!"; + mes "Too bad."; + next; + mes "[Basta]"; + mes "I'll do better next time! Don't worry!"; + close; +} +prt_in,57,54,3 duplicate(Basta) Basta#prt 826 +morocc_in,68,30,3 duplicate(Basta) Basta#morocc 826 +payon,148,174,3 duplicate(Basta) Basta#payon 826 +alberta_in,18,56,3 duplicate(Basta) Basta#alberta 826 +yuno_in01,173,18,3 duplicate(Basta) Basta#yuno 826 +ein_in01,24,82,3 duplicate(Basta) Basta#einbroch 826 +lhz_in02,280,17,3 duplicate(Basta) Basta#lighthalzen 826
\ No newline at end of file diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt index a9dff84d3..78c843ae5 100644 --- a/npc/quests/quests_13_1.txt +++ b/npc/quests/quests_13_1.txt @@ -4939,7 +4939,7 @@ OnHalt: mid_camp,9,215,5 script Camp Guard#man3 852,{ if (ep13_animal == 0) { - if (ep13_newbs == 6 || ep13_newbs == 19) goto OnHalt; + if (ep13_newbs == 6 || ep13_newbs == 19 || ep13_start == 100) goto OnHalt; else { mes "[Camp Guard]"; mes "Stop!"; diff --git a/npc/re/warps/cities/malaya.txt b/npc/re/warps/cities/malaya.txt index eb558fbbb..d514be91a 100644 --- a/npc/re/warps/cities/malaya.txt +++ b/npc/re/warps/cities/malaya.txt @@ -1,15 +1,16 @@ //===== rAthena Script ======================================= -//= Mayala Town Warps +//= Mayala Port Town Warps //===== By: ================================================== -//= Masao +//= Chilly //===== Current Version: ===================================== -//= 1.0 +//= 1.0a //===== Compatible With: ===================================== -//= Hecules +//= rAthena SVN //===== Description: ========================================= -//= Warps for Mayala Town. +//= Warps for Mayala Port Town. //===== Additional Comments: ================================= -//= 1.0 First Version. +//= 1.0 First Version [Chilly]. +//= 1.0a Updated the file with new / missing warps [Masao]. //============================================================ malaya,178,211,0 script malaya_inn 45,1,1,{ @@ -66,7 +67,7 @@ malaya,300,211,0 script malaya_house01 45,1,1,{ OnTouch: if (malaya_hi < 10) { mes "Door is closed. It seems keeping its eyes on you."; - close2; + close; } warp "ma_in01",36,152; end; diff --git a/npc/scripts.conf b/npc/scripts.conf index f1a091281..d138305f4 100644 --- a/npc/scripts.conf +++ b/npc/scripts.conf @@ -114,7 +114,6 @@ npc: npc/instances/SealedShrine.txt npc: npc/instances/EndlessTower.txt npc: npc/instances/OrcsMemory.txt npc: npc/instances/NydhoggsNest.txt -npc: npc/instances/buwaya.txt // ---------------- Kafras & Cool Event Corp. ------------------- npc: npc/kafras/cool_event_corp.txt |