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author | shennetsind <ind@henn.et> | 2013-05-30 22:20:16 -0300 |
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committer | shennetsind <ind@henn.et> | 2013-05-30 22:20:16 -0300 |
commit | 5a138ceabf08fe0ca75a24306e849ce3f24faef8 (patch) | |
tree | 5cc9cae641157e05172f450d84a6fe6d9753b793 /npc/re | |
parent | 20bdc01fa687b174a732be4483ddea4982d67ce9 (diff) | |
parent | b30c74a7733848f03e5defc238dca0e0cb044470 (diff) | |
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Memory Slasher - May 30 Patch
http://hercules.ws/board/topic/928-memory-slasher-may-30-patch/
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'npc/re')
133 files changed, 2192 insertions, 555 deletions
diff --git a/npc/re/airports/izlude.txt b/npc/re/airports/izlude.txt index bf5cabdf3..67b9e988d 100644 --- a/npc/re/airports/izlude.txt +++ b/npc/re/airports/izlude.txt @@ -1,7 +1,7 @@ //===== Hercules Script ====================================== //= Izlude Airport NPCs //===== By: ================================================== -//= rAthena Dev Team +//= Hercules Dev Team //===== Description: ========================================= //= Izlude Airport NPCs //===== Additional Comments: ================================= diff --git a/npc/re/cities/dewata.txt b/npc/re/cities/dewata.txt index 88b7f6a4e..6bbbfeb4e 100644 --- a/npc/re/cities/dewata.txt +++ b/npc/re/cities/dewata.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Dewata Town //===== By: ================================================== //= Gennosuke Kouga, Muad_Dib //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Dewata Town Script //===== Additional Comments: ================================= diff --git a/npc/re/cities/dicastes.txt b/npc/re/cities/dicastes.txt index 6bab75559..5fd555b8f 100644 --- a/npc/re/cities/dicastes.txt +++ b/npc/re/cities/dicastes.txt @@ -1,14 +1,14 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= El Dicastes Town -//===== By: ================================================== +//===== By: ================================================== //= Gennosuke Kouga, Muad_Dib -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.2a -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Compatible With: ===================================== +//= Hercules +//===== Description: ========================================= //= El Dicastes Town Script -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First version. //= 1.1 Standardized. [Euphy] //= 1.2 Updated to match the official script. [Joseph] diff --git a/npc/re/cities/izlude.txt b/npc/re/cities/izlude.txt index e5b3d1df0..d2ac40e80 100644 --- a/npc/re/cities/izlude.txt +++ b/npc/re/cities/izlude.txt @@ -1,30 +1,33 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Izlude Town Renewal //===== By: ================================================== //= Masao //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Izlude town NPCs. //===== Additional Comments: ================================= //= 1.0 First Version. Still missing many new NPCs and their dialogues. [Masao] //= 1.1 Added bullet NPC duplicates. [Euphy] +//= 1.2 Added new NPCs, Captain Carew & coordinates [Streusel] +//= 1.3 Added some NPC locations [Streusel] //============================================================ izlude,197,205,1 duplicate(Sailor_izlude) Sailor#izlude 100 izlude,71,92,2 duplicate(Bonne_izlude) Bonne#izlude 90 izlude,172,215,4 duplicate(Charfri_izlude) Charfri#izlude 91 -izlude,127,175,4 duplicate(Cuskoal_izlude) Cuskoal#izlude 124 +izlude,174,164,3 duplicate(Cuskoal_izlude) Cuskoal#izlude 124 izlude,85,103,4 duplicate(Dega_izlude) Dega#izlude 84 -izlude,141,185,4 duplicate(Kylick_izlude) Kylick#izlude 97 +izlude,140,186,4 duplicate(Kylick_izlude) Kylick#izlude 97 izlude,56,156,2 duplicate(Red_izlude) Red#izlude 85 izlude,58,156,2 duplicate(Cebalis_izlude) Cebalis#izlude 98 izlude,165,156,2 duplicate(Soldier_izlude) Soldier#izlude 105 izlude,158,130,3 duplicate(bdt) Bullet Dealer Tony#iz 86 izlude,155,132,3 duplicate(mdk) Magazine Dealer Kenny 83 - +izlude,198,213,4 duplicate(Captain_Carew) Captain Carew#izlude 873 +izlude_in,57,92,3 duplicate(Dorian) Dorian#izlude 878 izlude,147,131,6 script Blacksmith#izlude 726,{ end; } @@ -34,3 +37,62 @@ prt_fild08,350,219,4 script Guard#izlude 105,{ mes "Welcome to Izlude."; close; } + +izlude,136,160,0 script Traces of Fish#izlude 111,{ + mes "There are signs of someone digging."; + close; +} + +izlude,207,167,3 script Arena#izlude 858,{ + mes ""; + close; +} + +izlude,45,94,3 script Milestone#izlude 858,{ + mes "==== Information ===="; + mes ""; + mes "Access to Prontera Field."; + mes "Prontera in the North."; + mes "If you wish got to Prontera."; + close; +} + +izlude,179,75,3 script Non-Process#izlude 858,{ + mes "====End of Path===="; + mes ""; + mes "Airshop to Rachel"; + mes ""; + mes "Feel free to explore, however be reminded that you are a guest."; + mes ""; + close; +} + +izlude,141,251,1 script Full-Grown Red Plant#iz 1078,{ + end; +} + +izlude,102,150,1 script Sinchon Helper#izlude 71,{ + end; +} + +izlude,205,155,2 script Nain#izlude 102,{ + mes "[Nine]"; + mes "Swords, no matter how strong"; + mes "they are once they strike you're"; + mes "a dead man. And though that's creepy,"; + mes "I just can't throw them away."; + close; +} + +izlude,143,205,7 script Magpies Adventurer#iz-01 703,{ + end; +} + + +izlude,146,205,7 script Magpies Adventurer#iz-02 706,{ + end; +} + +izlude,120,254,0 script Siege Monument#izlude 111,{ + end; +}
\ No newline at end of file diff --git a/npc/re/cities/malangdo.txt b/npc/re/cities/malangdo.txt index f6fd3f14d..0ee7ca8be 100644 --- a/npc/re/cities/malangdo.txt +++ b/npc/re/cities/malangdo.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Malangdo Town //===== By: ================================================== //= Muad_Dib //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Malangdo Town Script //===== Additional Comments: ================================= diff --git a/npc/re/cities/malaya.txt b/npc/re/cities/malaya.txt new file mode 100644 index 000000000..3daff8526 --- /dev/null +++ b/npc/re/cities/malaya.txt @@ -0,0 +1,1520 @@ +//===== Hercules Script ======================================= +//= Port Malaya NPC's +//===== By: ================================================== +//= Masao +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= Hercules +//===== Description: ========================================= +//= Many Port Malaya NPC's & Quests. +//===== Additional Comments: ================================= +//= 1.0 First Version. +//============================================================ + +malaya,276,55,4 script Optamara Crew#malaya 100,{ + + if (malaya_hi < 10) { + mes "[Optamara Crew]"; + mes "I think the village is still busy. Done with your visit? There is always a ship heading for Alberta."; + next; + } + else if ((malaya_hi > 9) && (malaya_hi < 20)) { + mes "[Optamara Crew]"; + mes "I think a nameless adventurer helped take a load off the villagers mind. Yahoo! Would you like to go back to Alberta?"; + next; + } + else { + mes "[Optamara Crew]"; + mes "Would you like to go back to Alberta with me?"; + next; + } + switch (select("Return.:Do not return.")) { + case 1: + mes "[Optamara Crew]"; + mes "Great! Lets leave now for Alberta!!"; + close2; + warp "alberta",239,68; + end; + case 2: + mes "[Optamara Crew]"; + mes "Thats okay. Come here if you ever want to go back to Alberta."; + close; + } +} + +alberta,237,71,3 script Optamara Crew#alberta 100,{ + + mes "[Optamara Crew]"; + mes "Hey, there!"; + mes "Its 10,000 Zeny to go to Port Malaya. Interested?"; + next; + switch (select("About Port Malaya:Go to Port Malaya.:Cancel.")) { + case 1: + mes "[Optamara Crew]"; + mes "Port Malaya is a small village you could reach by sailing southwest from Alberta."; + next; + mes "[Optamara Crew]"; + mes "I couldnt visit the village because they had some issues there but now it seems all is clear!"; + next; + mes "[Optamara Crew]"; + mes "I dont know for sure but it was a village that's like a comfortable and cozy park."; + next; + mes "[Optamara Crew]"; + mes "I was this close to not coming back to cozy Alberta again."; + next; + mes "[Optamara Crew]"; + mes "Im sure youll feel the same once you reach Port Malaya."; + close; + case 2: + if (Zeny > 9999) { + set Zeny, Zeny - 10000; + mes "[Optamara Crew]"; + mes "Great!"; + mes "Heading for Port Malaya!!"; + close2; + warp "Malaya",271,55; + end; + } + mes "[Optamara Crew]"; + mes "Oh God!!"; + mes "You dont know how far it is from here. Of course its not free. Please come back with 10,000 Zeny. Sorry!"; + close; + case 3: + mes "[Optamara Crew]"; + mes "Adventurers these days act like they are busy. Come back when you have the time and we could go visit Port Malaya together."; + close; + } +} + +ma_in01,30,94,4 script Inn Keeper#ma 583,{ + + if (malaya_hi < 10) { + mes "[Inn Keeper]"; + mes "Oh my! Visiting?"; + mes "What bad timing. The village is a bit unorganized at the moment so Im actually closed. Sorry."; + close; + } + else if ((malaya_hi > 9) && (malaya_hi < 20)) { + mes "[Inn Keeper]"; + mes "So you are the adventurer villagers are talking about? I reopened my inn thanks to you. Thank you."; + next; + } + else { + mes "[Inn Keeper]"; + mes "Welcome."; + mes "This is Port Malaya's best inn, 'Cabin in the City'."; + next; + } + mes "[Inn Keeper]"; + mes "Come for a rest? Lodging will be 5,000 Zeny."; + next; + switch (select("Store.:Lodge. - 5,000z:Cancel.")) { + case 1: + mes "[Inn Keeper]"; + mes "Successfully stored. See you next time."; + savepoint "ma_in01",43,98; + close; + case 2: + if (Zeny < 5000) { + mes "[Inn Keeper]"; + mes "Sorry. I think you are a bit short."; + close; + } + mes "[Inn Keeper]"; + mes "Hope you enjoy your stay."; + close2; + set Zeny, Zeny - 5000; + percentheal 100,100; + warp "ma_in01",43,98; + end; + case 3: + close; + } +} + +ma_fild01,166,214,6 script Old Man in Dilemma#GA 575,{ + + if (MaxWeight - Weight < 600 || checkweight(1201,1) == 0) { + mes "Cannot proceed because you have too many items in your possession."; + close; + } + mes "[Old Man in Dilemma]"; + mes "Oh! Demons are gaining more and more power in this world."; + next; + switch (select("We need to gather items to fight them off.:Ignore.")) { + case 1: + if ((countitem(6497) > 2) && (Zeny > 999)) { + mes "[Old Man in Dilemma]"; + mes "You dont seem to be strong enough to fight off demons."; + next; + mes "[Old Man in Dilemma]"; + mes "Will you create a Greater Agimat of Ancient Spirit with 3 Lesser Agimats and 1,000 Zeny?"; + next; + switch (select("Create.:No, thank you.")) { + case 1: + if ((countitem(6497) > 2) && (Zeny > 999)) { + specialeffect2 EF_CONE; + specialeffect EF_FORESTLIGHT2; + set Zeny, Zeny - 1000; + getitem 12775,1; //Ancient_Spirit_Amulet + mes "[Old Man in Dilemma]"; + mes "Hope you win the fight with the demon."; + close; + } + mes "[Old Man in Dilemma]"; + mes "Short on materials."; + close; + case 2: + mes "[Old Man in Dilemma]"; + mes "Hope you win the fight with the demon."; + close; + } + } + mes "[Old Man in Dilemma]"; + mes "Cant make it now but there is an old way of making it handed down by generations."; + next; + mes "[Old Man in Dilemma]"; + mes "You need to call upon the power of Ancient Spirits. But youll need several important materials first."; + next; + select("What are they?"); + mes "[Old Man in Dilemma]"; + mes "3 Lesser Agimats to hold the power of Ancient Spirits here and another special material handed down for generations."; + next; + mes "[Old Man in Dilemma]"; + mes "But nobody can get this special item anymore."; + next; + select("Something money cannot buy?"); + mes "[Old Man in Dilemma]"; + mes "No, no... It's this round little thing, you see?"; + next; + select("Are you talking about Zeny?"); + mes "[Old Man in Dilemma]"; + mes "Looks similar to the special items handed down from generations."; + next; + mes "[Old Man in Dilemma]"; + mes "As long as we have enough of that, we could make the Greater Agimat of Ancient Spirit to fight against the demons."; + next; + select("Sounds good."); + mes "[Old Man in Dilemma]"; + mes "In case you are too weary to take on the demons"; + next; + mes "[Old Man in Dilemma]"; + mes "come by with 3 Lesser Agimats and 1,000 of those so called Zeny."; + next; + mes "[Old Man in Dilemma]"; + mes "I will make a Greater Agimat of Ancient Spirit that will increase your attacks against demons by 10% for 20 min."; + close; + case 2: + mes "[Old Man in Dilemma]"; + mes "Hope you win the fight with the demon."; + close; + } +} + +ma_fild01,238,198,4 script Tikbalang Expert#malaya 582,{ + + if (MaxWeight - Weight < 50 || checkweight(1201,1) == 0) { + mes "Cannot proceed because you have too many items in your possession."; + close; + } + mes "[Tikbalang Expert]"; + mes "Ive spent 90% of my life studying Tikbalang."; + next; + switch (select("But you look young?:What is Tikbalang?:Teach me how to catch a Tikbalang.")) { + case 1: + mes "[Tikbalang Expert]"; + mes "What! I might be imagining things."; + next; + mes "[Tikbalang Expert]"; + mes "I look younger than I am because of my baby face. Ha ha ha"; + next; + select("... ... ..."); + mes "[Tikbalang Expert]"; + mes "Trust!! They say faith will bring you luck."; + close; + case 2: + mes "[Tikbalang Expert]"; + mes "Ha ha... You ask the right question."; + mes "Im a specialist in that field. Ask me anything."; + next; + select("Why wont you answer me?"); + mes "[Tikbalang Expert]"; + mes "Have you... ever been fooled by anyone around you? Why cant you believe someones word for it? Really, ask me anything."; + next; + while (.@loop != 1) { + switch (select("I don't have any questions.:Characteristics?:Features?:Rumors?:Habitat?")) { + case 1: + set .@loop,1; + break; + case 2: + mes "[Tikbalang Expert]"; + mes "Tikbalangs have a way to confuse travelers when they meet them by making them turn in circles regardless of wherever and how far they travel."; + next; + mes "[Tikbalang Expert]"; + mes "They are mischievous creatures."; + next; + mes "[Tikbalang Expert]"; + mes "But of course there is a way to stop their pranks. You know about the Inside-out Shirt? You can either wear your top inside-out."; + next; + mes "[Tikbalang Expert]"; + mes "Or go on your way quietly without disrupting the Tikbalangs."; + next; + mes "[Tikbalang Expert]"; + mes "Ha ha ha ha But everyone knows adventurers are never quiet while they travel, right?"; + next; + mes "[Tikbalang Expert]"; + mes "Never..."; + set .@loop,2; + next; + break; + case 3: + mes "[Tikbalang Expert]"; + mes "They say Tikbalangs have several distinctions."; + next; + mes "[Tikbalang Expert]"; + mes "First, they are very tall ^AAAAAA(tsk.. wish I were tall)^000000 and have skinny, imbalanced legs and arms. Looks almost like a human but their knees are higher than their upper body when they sit down,"; + next; + mes "[Tikbalang Expert]"; + mes "Second, is the standard characteristics acknowledged by the association. They have heads and foot like a horse."; + next; + mes "[Tikbalang Expert]"; + mes "So with all these appearance treats, Tikbalang is sometimes called the creature from hell."; + set .@loop,3; + next; + break; + case 4: + mes "[Tikbalang Expert]"; + mes "There are several fun rumors about Tikbalangs."; + next; + mes "[Tikbalang Expert]"; + mes "One of them is about Tikbalangs being the guardians of some kingdom that worships nature."; + next; + mes "[Tikbalang Expert]"; + mes "So the Tikbalangs will trick travelers who come with bad intentions to the kingdom by making them travel in circles."; + next; + mes "[Tikbalang Expert]"; + mes "Another rumor is that people around here say that 'if it rains on a clear day, then it must be Tikbalang's wedding day'."; + next; + mes "[Tikbalang Expert]"; + mes "The association speculates that sayings like 'it rains on Bathorys wedding day' or 'it rains on Moonlight Flowers wedding day' might have derived from the Tikbalangs saying."; + next; + mes "[Tikbalang Expert]"; + mes "Lastly, ancient fairy tales say that Tikbalangs can transform into human form or even make themselves transparent but nobody has verified this yet."; + set .@loop,4; + next; + break; + case 5: + mes "[Tikbalang Expert]"; + mes "Tikbalangs usually live in dark, busy places where there arent many people around."; + next; + mes "[Tikbalang Expert]"; + mes "Hmm... For example, they are known to live beneath bridges, in banana and bamboo forests and beneath large trees."; + next; + mes "[Tikbalang Expert]"; + mes "And this is just my opinion but wouldnt you agree that they are living in dark places because it is easier to play pranks on people?"; + set .@loop,5; + next; + break; + } + } + mes "[Tikbalang Expert]"; + mes "I think this is enough explanation for now. You wouldnt understand other highly sophisticated topics with specific terminology and all anyway."; + next; + mes "[Tikbalang Expert]"; + mes "Oh! Do you have any other questions?"; + next; + mes "[Tikbalang Expert]"; + mes "What do you think? Impressed at how much I know? Come by anytime when you have any more questions."; + close; + case 3: + mes "[Tikbalang Expert]"; + mes "Ha ha ha. Do you now know how great I am?"; + next; + if ((countitem(6496) > 2) && (countitem(6497) > 4)) { + mes "[Tikbalang Expert]"; + mes "Oh! Isnt this material to make 'Tikbalang Belt' used to tame Tikbalangs?"; + next; + mes "[Tikbalang Expert]"; + mes "The '^F80835Tikbalang Belt ^000000' is used to capture Tikbalangs without the hassle. But that doesnt mean its 100% successful. Interested? Do you want me to make one for you?"; + next; + switch (select("Yes, Im interested.:No, I can capture one myself.")) { + case 1: + delitem 6496,3; //Tikbalang_Thick_Spine + getitem 12699,1; //Tikbalang_Belt + mes "[Tikbalang Expert]"; + mes "Yiiiiiiiiiiii! Yap!"; + next; + specialeffect EF_SONICBLOW2; + select("Huh?"); + mes "[Tikbalang Expert]"; + mes "The '^F80835Tikbalang Belt ^000000' is already created"; + close; + case 2: + mes "[Tikbalang Expert]"; + mes "You? Ha... You can try if you want to."; + close; + } + } + mes "[Tikbalang Expert]"; + mes "There is the easy way and the hard way to capture Tikbalangs. Which one do you prefer?"; + next; + switch (select("Easy way.:Hard way.")) { + case 1: + mes "[Tikbalang Expert]"; + mes "Ha ha. Ive come up with the easy way myself."; + next; + mes "[Tikbalang Expert]"; + mes "Bring me 3 Tikbalang's Thick Spines and 5 Lesser Agimats to make"; + next; + mes "[Tikbalang Expert]"; + mes "a '^F80835Tikbalang Belt^000000' to help you easily capture Tikbalangs."; + next; + mes "[Tikbalang Expert]"; + mes "Ha ha ha ha ha!"; + mes "I will say it again."; + mes "Its 3 Tikbalang's Thick Spines and 5 Lesser Agimats. Understood?"; + close; + case 2: + mes "[Tikbalang Expert]"; + mes "Its easy for me but I dont know about you."; + next; + mes "[Tikbalang Expert]"; + mes "Tikbalangs have a sharp, pointy mane behind their neck."; + next; + mes "[Tikbalang Expert]"; + mes "Of course! There are several of them but you must get the three thickest ones."; + next; + mes "[Tikbalang Expert]"; + mes "These three manes are the weak point. You can tame a Tikbalang by pulling the manes out."; + next; + mes "[Tikbalang Expert]"; + mes "Now let me explain how to pull these manes out."; + next; + mes "[Tikbalang Expert]"; + mes "You must fly like a butterfly and land like a bee on the back of a Tikbalang."; + next; + mes "[Tikbalang Expert]"; + mes "Of course! The Tikbalang will get mad and try to shake you off with all its might."; + next; + mes "[Tikbalang Expert]"; + mes "All you have to do is hold on until the Tikbalang gets exhausted."; + next; + mes "[Tikbalang Expert]"; + mes "Then again, itll take 4 days and 3 nights for Tikbalangs to get tired since they are strong creatures. But lets not focus on too much details."; + next; + mes "[Tikbalang Expert]"; + mes "Which means!! The Tikbalang is already tamed."; + close; + } + } +} + +ma_fild01,74,367,6 script Unidentified Creature#01 572,2,2,{ + end; + +OnInit: + set .@kafre_who, rand(1,4); + if (.@kafre_who == 1) { + donpcevent "Unidentified Creature#02::OnDisable"; + donpcevent "Unidentified Creature#04::OnDisable"; + } else if (.@kafre_who == 2) { + donpcevent "Unidentified Creature#01::OnDisable"; + donpcevent "Unidentified Creature#02::OnEnable"; + donpcevent "Unidentified Creature#04::OnDisable"; + } else if (.@kafre_who == 3) { + donpcevent "Unidentified Creature#02::OnDisable"; + donpcevent "Unidentified Creature#03::OnEnable"; + donpcevent "Unidentified Creature#04::OnDisable"; + } else { + donpcevent "Unidentified Creature#01::OnDisable"; + donpcevent "Unidentified Creature#02::OnDisable"; + donpcevent "Unidentified Creature#04::OnEnable"; + } + end; + +OnEnable: + hideoffnpc "Unidentified Creature#01"; + end; + +OnDisable: + hideonnpc "Unidentified Creature#01"; + end; + +OnBingx2: + set .@kafre_who, rand(1,3); + if (.@kafre_who == 2) { + donpcevent "Unidentified Creature#01::OnDisable"; + donpcevent "Unidentified Creature#02::OnEnable"; + donpcevent "Unidentified Creature#04::OnDisable"; + } else if (.@kafre_who == 3) { + donpcevent "Unidentified Creature#01::OnDisable"; + donpcevent "Unidentified Creature#02::OnDisable"; + donpcevent "Unidentified Creature#03::OnEnable"; + donpcevent "Unidentified Creature#04::OnDisable"; + } else { + donpcevent "Unidentified Creature#01::OnDisable"; + donpcevent "Unidentified Creature#02::OnDisable"; + donpcevent "Unidentified Creature#04::OnEnable"; + } + end; + +OnTouch: + if (getcharid(1) != 0) { + if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { + donpcevent "Unidentified Creature#01::OnBingx2"; + mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; + close; + } + set .@slot_name, rand(1,5); + if (.@slot_name == 1 || .@slot_name == 3 || .@slot_name == 5) { + set $ma_name04$,strcharinfo(0); + } + donpcevent "Unidentified Creature#01::OnBingx2"; + mes "The unidentified creature gets a glimpse of you and disappears."; + close; + } + donpcevent "Unidentified Creature#01::OnBingx2"; + mes "The unidentified creature looks at you and runs away."; + close; +} + +ma_fild01,109,116,4 script Unidentified Creature#02 572,2,2,{ + end; + +OnEnable: + hideoffnpc "Unidentified Creature#02"; + end; + +OnDisable: + hideonnpc "Unidentified Creature#02"; + end; + +OnBingx2: + set .@kafre_who, rand(1,3); + if (.@kafre_who == 1) { + donpcevent "Unidentified Creature#04::OnDisable"; + } else if (.@kafre_who == 3) { + donpcevent "Unidentified Creature#01::OnDisable"; + donpcevent "Unidentified Creature#02::OnDisable"; + donpcevent "Unidentified Creature#03::OnEnable"; + donpcevent "Unidentified Creature#04::OnDisable"; + } + else { + donpcevent "Unidentified Creature#01::OnDisable"; + donpcevent "Unidentified Creature#02::OnDisable"; + donpcevent "Unidentified Creature#04::OnEnable"; + } + end; + +OnTouch: + if (getpartyleader(getcharid(1),1) == getcharid(3)) { + if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { + donpcevent "Unidentified Creature#02::OnBingx2"; + mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; + close; + } + set .@slot_name, rand(1,5); + if (.@slot_name == 1 || .@slot_name == 3 || .@slot_name == 5) { + set $ma_name04$,strcharinfo(0); + } + donpcevent "Unidentified Creature#02::OnBingx2"; + mes "The unidentified creature gets a glimpse of you and disappears."; + close; + } + donpcevent "Unidentified Creature#02::OnBingx2"; + mes "The unidentified creature looks at you and runs away."; + close; +} + +ma_fild01,280,150,6 script Unidentified Creature#03 572,2,2,{ + end; + +OnEnable: + hideoffnpc "Unidentified Creature#03"; + end; + +OnDisable: + hideonnpc "Unidentified Creature#03"; + end; + +OnBingx2: + set .@kafre_who, rand(1,3); + if (.@kafre_who == 1) { + donpcevent "Unidentified Creature#02::OnDisable"; + donpcevent "Unidentified Creature#04::OnDisable"; + } else if (.@kafre_who == 2) { + donpcevent "Unidentified Creature#01::OnDisable"; + donpcevent "Unidentified Creature#02::OnEnable"; + donpcevent "Unidentified Creature#04::OnDisable"; + } else { + donpcevent "Unidentified Creature#01::OnDisable"; + donpcevent "Unidentified Creature#02::OnDisable"; + donpcevent "Unidentified Creature#04::OnEnable"; + } + end; + +OnTouch: + if ((checkquest(4229,PLAYTIME) > 0) && (checkquest(9223,PLAYTIME) > 0) && (checkquest(12278,PLAYTIME) > 0)) { + if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { + donpcevent "Unidentified Creature#03::OnBingx2"; + mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; + close; + } + set .@slot_name, rand(1,5); + if (.@slot_name == 1 || .@slot_name == 3 || .@slot_name == 5) { + set $ma_name04$,strcharinfo(0); + } + donpcevent "Unidentified Creature#03::OnBingx2"; + mes "The unidentified creature gets a glimpse of you and disappears."; + close; + } + donpcevent "Unidentified Creature#03::OnBingx2"; + mes "The unidentified creature looks at you and runs away."; + close; +} + +ma_fild01,309,221,6 script Unidentified Creature#04 572,2,2,{ + end; + +OnEnable: + hideoffnpc "Unidentified Creature#04"; + end; + +OnDisable: + hideonnpc "Unidentified Creature#04"; + end; + +OnBingx2: + set .@kafre_who, rand(1,3); + if (.@kafre_who == 1) { + donpcevent "Unidentified Creature#02::OnDisable"; + donpcevent "Unidentified Creature#04::OnDisable"; + } else if (.@kafre_who == 2) { + donpcevent "Unidentified Creature#01::OnDisable"; + donpcevent "Unidentified Creature#02::OnEnable"; + donpcevent "Unidentified Creature#04::OnDisable"; + } else { + donpcevent "Unidentified Creature#01::OnDisable"; + donpcevent "Unidentified Creature#02::OnDisable"; + donpcevent "Unidentified Creature#03::OnEnable"; + donpcevent "Unidentified Creature#04::OnDisable"; + } + end; + +OnTouch: + set .@kafre_tok, rand(1,100); + if (.@kafre_tok == 7 || .@kafre_tok == 17 || .@kafre_tok == 27 || .@kafre_tok == 37 || .@kafre_tok == 47 || .@kafre_tok == 57 || .@kafre_tok == 67 || .@kafre_tok == 77 || .@kafre_tok == 87 || .@kafre_tok == 97) { + if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { + donpcevent "Unidentified Creature#04::OnBingx2"; + mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; + close; + } + set .@slot_name, rand(1,5); + if (.@slot_name == 1 || .@slot_name == 3 || .@slot_name == 5) { + set $ma_name04$,strcharinfo(0); + } + donpcevent "Unidentified Creature#04::OnBingx2"; + mes "The unidentified creature gets a glimpse of you and disappears."; + close; + } + donpcevent "Unidentified Creature#04::OnBingx2"; + mes "The unidentified creature looks at you and runs away."; + close; +} + +ma_fild02,282,41,4 script Unidentified Creature#05 572,2,2,{ + end; + +OnInit: + set .@kafre_who, rand(1,4); + if (.@kafre_who == 1) { + donpcevent "Unidentified Creature#06::OnDisable"; + donpcevent "Unidentified Creature#07::OnDisable"; + } else if (.@kafre_who == 2) { + donpcevent "Unidentified Creature#05::OnDisable"; + donpcevent "Unidentified Creature#06::OnEnable"; + donpcevent "Unidentified Creature#07::OnDisable"; + } else if (.@kafre_who == 3) { + donpcevent "Unidentified Creature#05::OnDisable"; + donpcevent "Unidentified Creature#06::OnDisable"; + donpcevent "Unidentified Creature#07::OnEnable"; + } else { + donpcevent "Unidentified Creature#05::OnDisable"; + donpcevent "Unidentified Creature#06::OnDisable"; + donpcevent "Unidentified Creature#07::OnDisable"; + donpcevent "Unidentified Creature#08::OnEnable"; + } + end; + +OnEnable: + hideoffnpc "Unidentified Creature#05"; + end; + +OnDisable: + hideonnpc "Unidentified Creature#05"; + end; + +OnBingx2: + set .@kafre_who, rand(1,3); + if (.@kafre_who == 2) { + donpcevent "Unidentified Creature#05::OnDisable"; + donpcevent "Unidentified Creature#06::OnEnable"; + donpcevent "Unidentified Creature#07::OnDisable"; + } else if (.@kafre_who == 3) { + donpcevent "Unidentified Creature#05::OnDisable"; + donpcevent "Unidentified Creature#06::OnDisable"; + donpcevent "Unidentified Creature#07::OnEnable"; + } else { + donpcevent "Unidentified Creature#05::OnDisable"; + donpcevent "Unidentified Creature#06::OnDisable"; + donpcevent "Unidentified Creature#07::OnDisable"; + donpcevent "Unidentified Creature#08::OnEnable"; + } + end; + +OnTouch: + if (getcharid(1) != 0) { + if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { + donpcevent "Unidentified Creature#05::OnBingx2"; + mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; + close; + } + set .@slot_name, rand(1,5); + if (.@slot_name == 1 || .@slot_name == 3 || .@slot_name == 5) { + set $ma_name05$,strcharinfo(0); + } + donpcevent "Unidentified Creature#05::OnBingx2"; + mes "The unidentified creature gets a glimpse of you and disappears."; + close; + } + donpcevent "Unidentified Creature#05::OnBingx2"; + mes "The unidentified creature looks at you and runs away."; + close; +} + +ma_fild02,246,324,4 script Unidentified Creature#06 572,2,2,{ + end; + +OnEnable: + hideoffnpc "Unidentified Creature#06"; + end; + +OnDisable: + hideonnpc "Unidentified Creature#06"; + end; + +OnBingx2: + set .@kafre_who, rand(1,3); + if (.@kafre_who == 1) { + donpcevent "Unidentified Creature#06::OnDisable"; + donpcevent "Unidentified Creature#07::OnDisable"; + } else if (.@kafre_who == 3) { + donpcevent "Unidentified Creature#05::OnDisable"; + donpcevent "Unidentified Creature#06::OnDisable"; + donpcevent "Unidentified Creature#07::OnEnable"; + } else { + donpcevent "Unidentified Creature#05::OnDisable"; + donpcevent "Unidentified Creature#06::OnDisable"; + donpcevent "Unidentified Creature#07::OnDisable"; + donpcevent "Unidentified Creature#08::OnEnable"; + } + end; + +OnTouch: + if (getpartyleader(getcharid(1),1) == getcharid(3)) { + if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { + donpcevent "Unidentified Creature#06::OnBingx2"; + mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; + close; + } + set .@slot_name, rand(1,5); + if (.@slot_name == 1 || .@slot_name == 3 || .@slot_name == 5) { + set $ma_name05$,strcharinfo(0); + } + donpcevent "Unidentified Creature#06::OnBingx2"; + mes "The unidentified creature gets a glimpse of you and disappears."; + close; + } + donpcevent "Unidentified Creature#06::OnBingx2"; + mes "The unidentified creature looks at you and runs away."; + close; +} + +ma_fild02,71,296,6 script Unidentified Creature#07 572,2,2,{ + end; + +OnEnable: + hideoffnpc "Unidentified Creature#07"; + end; + +OnDisable: + hideonnpc "Unidentified Creature#07"; + end; + +OnBingx2: + set .@kafre_who, rand(1,3); + if (.@kafre_who == 1) { + donpcevent "Unidentified Creature#06::OnDisable"; + donpcevent "Unidentified Creature#07::OnDisable"; + donpcevent "Unidentified Creature#08::OnDisable"; + } else if (.@kafre_who == 2) { + donpcevent "Unidentified Creature#05::OnDisable"; + donpcevent "Unidentified Creature#06::OnEnable"; + donpcevent "Unidentified Creature#07::OnDisable"; + } else { + donpcevent "Unidentified Creature#05::OnDisable"; + donpcevent "Unidentified Creature#06::OnDisable"; + donpcevent "Unidentified Creature#07::OnDisable"; + donpcevent "Unidentified Creature#08::OnEnable"; + } + end; + +OnTouch: + if ((checkquest(4229,PLAYTIME) > 0) && (checkquest(9223,PLAYTIME) > 0) && (checkquest(12278,PLAYTIME) > 0)) { + if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { + donpcevent "Unidentified Creature#07::OnBingx2"; + mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; + close; + } + set .@slot_name, rand(1,5); + if (.@slot_name == 1 || .@slot_name == 3 || .@slot_name == 5) { + set $ma_name05$,strcharinfo(0); + } + donpcevent "Unidentified Creature#07::OnBingx2"; + mes "The unidentified creature gets a glimpse of you and disappears."; + close; + } + donpcevent "Unidentified Creature#07::OnBingx2"; + mes "The unidentified creature looks at you and runs away."; + close; +} + +ma_fild02,32,263,4 script Unidentified Creature#08 572,2,2,{ + end; + +OnEnable: + hideoffnpc "Unidentified Creature#08"; + end; + +OnDisable: + hideonnpc "Unidentified Creature#08"; + end; + +OnBingx2: + set .@kafre_who, rand(1,3); + if (.@kafre_who == 1) { + donpcevent "Unidentified Creature#06::OnDisable"; + donpcevent "Unidentified Creature#07::OnDisable"; + } else if (.@kafre_who == 2) { + donpcevent "Unidentified Creature#05::OnDisable"; + donpcevent "Unidentified Creature#06::OnEnable"; + donpcevent "Unidentified Creature#07::OnDisable"; + } else { + donpcevent "Unidentified Creature#05::OnDisable"; + donpcevent "Unidentified Creature#06::OnDisable"; + donpcevent "Unidentified Creature#07::OnEnable"; + } + end; + +OnTouch: + set .@kafre_tok, rand(1,100); + if (.@kafre_tok == 7 || .@kafre_tok == 17 || .@kafre_tok == 27 || .@kafre_tok == 37 || .@kafre_tok == 47 || .@kafre_tok == 57 || .@kafre_tok == 67 || .@kafre_tok == 77 || .@kafre_tok == 87 || .@kafre_tok == 97) { + if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { + donpcevent "Unidentified Creature#08::OnBingx2"; + mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; + close; + } + set .@slot_name, rand(1,5); + if (.@slot_name == 1 || .@slot_name == 3 || .@slot_name == 5) { + set $ma_name05$,strcharinfo(0); + } + donpcevent "Unidentified Creature#08::OnBingx2"; + mes "The unidentified creature gets a glimpse of you and disappears."; + close; + } + donpcevent "Unidentified Creature#08::OnBingx2"; + mes "The unidentified creature looks at you and runs away."; + close; +} + +ma_scene01,195,92,4 script Unidentified Creature#09 572,2,2,{ + end; + +OnInit: + set .@kafre_who, rand(1,3); + if (.@kafre_who == 1) { + donpcevent "Unidentified Creature#09::OnEnable"; + donpcevent "Unidentified Creature#10::OnDisable"; + donpcevent "Unidentified Creature#11::OnDisable"; + } else if (.@kafre_who == 2) { + donpcevent "Unidentified Creature#09::OnDisable"; + donpcevent "Unidentified Creature#10::OnEnable"; + donpcevent "Unidentified Creature#11::OnDisable"; + } else { + donpcevent "Unidentified Creature#09::OnDisable"; + donpcevent "Unidentified Creature#10::OnDisable"; + donpcevent "Unidentified Creature#11::OnEnable"; + } + end; + +OnEnable: + hideoffnpc "Unidentified Creature#09"; + end; + +OnDisable: + hideonnpc "Unidentified Creature#09"; + end; + +OnBingx2: + set .@kafre_who, rand(1,2); + if (.@kafre_who == 2) { + donpcevent "Unidentified Creature#09::OnDisable"; + donpcevent "Unidentified Creature#10::OnEnable"; + donpcevent "Unidentified Creature#11::OnDisable"; + } else { + donpcevent "Unidentified Creature#09::OnDisable"; + donpcevent "Unidentified Creature#10::OnDisable"; + donpcevent "Unidentified Creature#11::OnEnable"; + } + end; + +OnTouch: + if (getcharid(1) != 0) { + if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { + donpcevent "Unidentified Creature#09::OnBingx2"; + mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; + close; + } + set .@slot_name, rand(1,5); + if (.@slot_name == 1 || .@slot_name == 3 || .@slot_name == 5) { + set $ma_name06$,strcharinfo(0); + } + donpcevent "Unidentified Creature#09::OnBingx2"; + mes "The unidentified creature gets a glimpse of you and disappears."; + close; + } + donpcevent "Unidentified Creature#09::OnBingx2"; + mes "The unidentified creature looks at you and runs away."; + close; +} + +ma_scene01,158,139,4 script Unidentified Creature#10 572,2,2,{ + end; + +OnEnable: + hideoffnpc "Unidentified Creature#10"; + end; + +OnDisable: + hideonnpc "Unidentified Creature#10"; + end; + +OnBingx2: + set .@kafre_who, rand(1,2); + if (.@kafre_who == 1) { + donpcevent "Unidentified Creature#09::OnEnable"; + donpcevent "Unidentified Creature#10::OnDisable"; + donpcevent "Unidentified Creature#11::OnDisable"; + } else { + donpcevent "Unidentified Creature#09::OnDisable"; + donpcevent "Unidentified Creature#10::OnDisable"; + donpcevent "Unidentified Creature#11::OnEnable"; + } + end; + +OnTouch: + if (getpartyleader(getcharid(1),1) == getcharid(3)) { + if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { + donpcevent "Unidentified Creature#10::OnBingx2"; + mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; + close; + } + set .@slot_name, rand(1,5); + if (.@slot_name == 1 || .@slot_name == 3 || .@slot_name == 5) { + set $ma_name06$,strcharinfo(0); + } + donpcevent "Unidentified Creature#10::OnBingx2"; + mes "The unidentified creature gets a glimpse of you and disappears."; + close; + } + donpcevent "Unidentified Creature#10::OnBingx2"; + mes "The unidentified creature looks at you and runs away."; + close; +} + +ma_scene01,167,112,6 script Unidentified Creature#11 572,2,2,{ + end; + +OnEnable: + hideoffnpc "Unidentified Creature#11"; + end; + +OnDisable: + hideonnpc "Unidentified Creature#11"; + end; + +OnBingx2: + set .@kafre_who, rand(1,2); + if (.@kafre_who == 1) { + donpcevent "Unidentified Creature#09::OnEnable"; + donpcevent "Unidentified Creature#10::OnDisable"; + } else { + donpcevent "Unidentified Creature#10::OnEnable"; + } + end; + +OnTouch: + if ((checkquest(4229,PLAYTIME) > 0) && (checkquest(9223,PLAYTIME) > 0) && (checkquest(12278,PLAYTIME) > 0)) { + if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { + donpcevent "Unidentified Creature#11::OnBingx2"; + mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; + close; + } + set .@slot_name, rand(1,5); + if (.@slot_name == 1 || .@slot_name == 3 || .@slot_name == 5) { + set $ma_name06$,strcharinfo(0); + } + donpcevent "Unidentified Creature#11::OnBingx2"; + mes "The unidentified creature gets a glimpse of you and disappears."; + close; + } + donpcevent "Unidentified Creature#11::OnBingx2"; + mes "The unidentified creature looks at you and runs away."; + close; +} + +malaya,227,311,4 script Grandma#ma01 575,{ + + if (malaya_hi < 10) { + mes "[Grandma]"; + mes "Youre not from around here? Take care of yourself."; + next; + mes "[Grandma]"; + mes "Im worried because my daughter-in-law is pregnant. I hope nothing goes wrong."; + close; + } else if ((malaya_hi > 9) && (malaya_hi < 20)) { + mes "[Grandma]"; + mes "I heard there is an outsider that is helping the village."; + next; + mes "[Grandma]"; + mes "Then my daughter-in-law will be safe."; + close; + } + set .@name_tak01, rand(1,6); + if (.@name_tak01 == 1){ + set .@name$,$ma_name01$; + }else if (.@name_tak01 == 2){ + set .@name$,$ma_name02$; + }else if (.@name_tak01 == 3){ + set .@name$,$ma_name03$; + }else if (.@name_tak01 == 4){ + set .@name$,$ma_name04$; + }else if (.@name_tak01 == 5){ + set .@name$,$ma_name05$; + }else{ + set .@name$,$ma_name06$; + } + set .@name_tak02, rand(1,3); + if (.@name_tak02 == 2) { + mes "[Grandma]"; + mes "Heard there is this" + .@name$ + "that follows Meoneonuncle around."; + next; + mes "[Grandma]"; + mes "I will cheer for their forbidden love."; + close; + } + mes "[Grandma]"; + mes "Im worried about my pregnant daughter-in-law. Hope Meoneonuncle wont bother her."; + next; + select("Meoneonuncle?"); + mes "[Grandma]"; + mes "Not from around here? Let me tell you why even a foreigner like you should be careful."; + next; + mes "[Grandma]"; + mes "Meoneonuncle was a woman who lived in Port Malaya long ago. She married a decent man and also had a baby."; + next; + mes "[Grandma]"; + mes "But happiness never lasts forever, right? The baby was miscarried from an accident,"; + next; + mes "[Grandma]"; + mes "She eventually passed away after grieving over her lost baby for days."; + next; + select("That is a sad story."); + mes "[Grandma]"; + mes "Meoneonuncle then started to appear in spirit and take away babies from pregnant women in the village."; + next; + mes "[Grandma]"; + mes "If you ever walk around Port Malaya at night."; + next; + mes "[Grandma]"; + mes "and hear either tik-tik or wak-wak, be cautious because that is the sound of Meoneonuncles wings flapping."; + close; +} + +malaya,189,263,4 script Drumming Young Man #ma02 578,{ + + if (malaya_hi < 10) { + emotion e_omg; + mes "[Drumming Young Man]"; + mes "Ugh... its just like that time before"; + next; + emotion e_omg; + mes "[Drumming Young Man]"; + mes "when the moon was swallowed. Argh!"; + close; + } else if ((malaya_hi > 9) && (malaya_hi < 20)) { + mes "[Drumming Young Man]"; + mes "I think the village was saved by a nameless adventurer."; + next; + emotion e_sigh; + mes "[Drumming Young Man]"; + mes "Phew... I thought Bakonawa appeared again."; + close; + } + set .@name_tak01, rand(1,6); + if (.@name_tak01 == 1){ + set .@name$,$ma_name01$; + }else if (.@name_tak01 == 2){ + set .@name$,$ma_name02$; + }else if (.@name_tak01 == 3){ + set .@name$,$ma_name03$; + }else if (.@name_tak01 == 4){ + set .@name$,$ma_name04$; + }else if (.@name_tak01 == 5){ + set .@name$,$ma_name05$; + }else{ + set .@name$,$ma_name06$; + } + set .@name_tak02, rand(1,3); + if (.@name_tak02 == 2) { + mes "[Drumming Young Man]"; + mes "" + .@name$ + "is said to have stopped Bakonawa from swallowing the moon. Isnt it awesome? I'm so relieved."; + close; + } + mes "[Drumming Young Man]"; + mes "Bakonawa is also known as the 'monster that swallows the moon' in Port Malaya."; + next; + mes "[Drumming Young Man]"; + mes "But I know that Bakonawa could also 'swallow people', too."; + next; + select("Huk! Then isn't it dangerous?"); + emotion e_gg; + mes "[Drumming Young Man]"; + mes "Ha ha ha. There is a way to stop Bakonawa from swallowing a person."; + next; + mes "[Drumming Young Man]"; + mes "Yes, there is a weakness to even the worst monster that swallowed 6 moons already."; + next; + select("Wow. What is it?"); + mes "[Drumming Young Man]"; + mes "He is sensitive to noise so when hes about to swallow the moon!!"; + next; + mes "[Drumming Young Man]"; + mes "Thats your chance!! It doesnt matter what kind of noise!! Whether its a caldron, symbol, drum, pot or fry pan, just keep on making noise."; + next; + mes "[Drumming Young Man]"; + mes "Then Bakonawa will get surprised, spit out the moon and run away!"; + next; + mes "[Drumming Young Man]"; + mes "Carry a drum around with you. Youll find it handy."; + close; +} + +malaya,270,59,4 script Port Guard#ma03 570,{ + + if (malaya_hi < 10) { + emotion e_swt2; + mes "[Port Guard]"; + mes "The village is chaotic these days. Is it okay for me to be off like this?"; + close; + } else if ((malaya_hi > 9) && (malaya_hi < 20)) { + emotion e_no; + mes "[Port Guard]"; + mes "The village is somewhat stable now but you should still be careful walking around at night."; + close; + } + set .@name_tak01, rand(1,6); + if (.@name_tak01 == 1){ + set .@name$,$ma_name01$; + }else if (.@name_tak01 == 2){ + set .@name$,$ma_name02$; + }else if (.@name_tak01 == 3){ + set .@name$,$ma_name03$; + }else if (.@name_tak01 == 4){ + set .@name$,$ma_name04$; + }else if (.@name_tak01 == 5){ + set .@name$,$ma_name05$; + }else{ + set .@name$,$ma_name06$; + } + set .@name_tak02, rand(1,3); + if (.@name_tak02 == 2) { + mes "[Port Guard]"; + mes "" + .@name$ + "is said to escape from Bu waya alive after being captured. This person must be powerful."; + close; + } + emotion e_omg; + mes "[Port Guard]"; + mes "What!! Port all clear!!"; + next; + mes "[Port Guard]"; + mes "Huh? Youre not the captain? You scared me. Shoot! Ah, right! I received an official document for travelers."; + next; + select("What document?"); + mes "[Port Guard]"; + mes "It says that travelers should be careful of monsters when walking in the village at night."; + next; + mes "[Port Guard]"; + mes "Buwaya dont come to the village often but there are cases when they snatch people in the boxes they carry at night."; + next; + mes "[Port Guard]"; + mes "Huh?! And it says here that a monster named Wokwok especially visits the village often at night and should be avoided."; + next; + if (select("I see.:Is there any way to prevent them from coming?") == 1) { + mes "[Port Guard]"; + mes "Be careful at night!"; + close; + } + mes "[Port Guard]"; + mes "They say you can attack Buwayas weak point inside the box they carry if you ever get caught in one."; + next; + mes "[Port Guard]"; + mes "And you should run into the nearest building when you hear Wokwoks wings fluttering from afar."; + next; + emotion e_hmm; + mes "[Port Guard]"; + mes "But if the fluttering sound is small or if you dont hear anything, lets just say you should prepare for attack and with for luck."; + close; +} + +malaya,88,252,4 script Little Girl #ma04 576,{ + + if (malaya_hi < 10) { + mes "[Little Girl]"; + mes "Im scared but I have to visit the fairy in the forest."; + close; + } else if ((malaya_hi > 9) && (malaya_hi < 20)) { + mes "[Little Girl]"; + mes "He he. Father said I can visit the fairy in the forest when the village calms down."; + close; + } + set .@name_tak01, rand(1,6); + if (.@name_tak01 == 1){ + set .@name$,$ma_name01$; + }else if (.@name_tak01 == 2){ + set .@name$,$ma_name02$; + }else if (.@name_tak01 == 3){ + set .@name$,$ma_name03$; + }else if (.@name_tak01 == 4){ + set .@name$,$ma_name04$; + }else if (.@name_tak01 == 5){ + set .@name$,$ma_name05$; + }else{ + set .@name$,$ma_name06$; + } + set .@name_tak02, rand(1,3); + if (.@name_tak02 == 2) { + mes "[Little Girl]"; + mes "A little while ago" + .@name$ + "came and told me a fun story."; + next; + mes "[Little Girl]"; + mes "'I planted a pair of pear trees in the yard.'"; + mes "He he. Isnt it fun?" + .@name$ + "seems like a fun person."; + close; + } + mes "[Little Girl]"; + mes "Father said I wont catch skin diseases once Im friends with the fairy from the forest."; + next; + select("What is this fairy?"); + mes "[Little Girl]"; + mes "Encanto! Encanto fairies live in big trees or rocks in the forest. There are boy fairies and girl fairies,"; + next; + mes "[Little Girl]"; + mes "but boy fairies are prettier. Why is that?"; + close; +} + +malaya,219,92,6 script Little Kid#ma05 577,{ + + if (malaya_hi < 10) { + mes "[Little Kid]"; + mes "My mom told me not to play outside because its dangerous. Why?"; + close; + } else if ((malaya_hi > 9) && (malaya_hi < 20)) { + mes "[Little Kid]"; + mes "My mom told me I can play but only in Port Malaya."; + next; + mes "[Little Kid]"; + mes "He he. But I never thought of going outside of Port Malaya."; + close; + } + set .@name_tak01, rand(1,6); + if (.@name_tak01 == 1){ + set .@name$,$ma_name01$; + }else if (.@name_tak01 == 2){ + set .@name$,$ma_name02$; + }else if (.@name_tak01 == 3){ + set .@name$,$ma_name03$; + }else if (.@name_tak01 == 4){ + set .@name$,$ma_name04$; + }else if (.@name_tak01 == 5){ + set .@name$,$ma_name05$; + }else{ + set .@name$,$ma_name06$; + } + set .@name_tak02, rand(1,3); + if (.@name_tak02 == 2) { + mes "[Little Kid]"; + mes "I heard someone took Jejelings hat in Baryo Mahiwaga."; + next; + mes "[Little Kid]"; + mes "Why would someone steal a monsters hat?" + .@name$ + "must be desperate."; + next; + mes "[Little Kid]"; + mes "Oh wait! This was suppose to be a secret. Shsh! Please pretend you didnt hear me."; + close; + } + mes "[Little Kid]"; + mes "I think someone is stealing all the hats in the village."; + next; + mes "[Little Kid]"; + mes "The hat my mom washed yesterday disappeared. Our neighbor's hat also disappeared a few days ago."; + next; + mes "[Little Kid]"; + mes "Hmm... do you think Jejeling took it?"; + next; + mes "[Little Kid]"; + mes "I visited a friend in Baryo Mahiwaga and he said he saw Jejeling wearing the missing hat..."; + close; +} + +malaya,363,283,4 script Local#ma06 582,{ + + if (malaya_hi < 10) { + mes "[Local]"; + mes "Hmm... is it time to be careful of the witches' curse?"; + next; + mes "[Local]"; + mes "Beware of Mongkukurums needle, foreigner."; + close; + } else if ((malaya_hi > 9) && (malaya_hi < 20)) { + mes "[Local]"; + mes "Welcome to Port Malaya, foreigner.."; + next; + mes "[Local]"; + mes "The village is chaotic these days. If you see someone with red eyes, try not to stare at their eyes."; + close; + } + set .@name_tak01, rand(1,6); + if (.@name_tak01 == 1){ + set .@name$,$ma_name01$; + }else if (.@name_tak01 == 2){ + set .@name$,$ma_name02$; + }else if (.@name_tak01 == 3){ + set .@name$,$ma_name03$; + }else if (.@name_tak01 == 4){ + set .@name$,$ma_name04$; + }else if (.@name_tak01 == 5){ + set .@name$,$ma_name05$; + }else{ + set .@name$,$ma_name06$; + } + set .@name_tak02, rand(1,6); + if (.@name_tak02 == 1) { + mes "[Local]"; + mes "Be careful walking around the village at night." + .@name$ + "was taken down by Wokwok."; + close; + } else if (.@name_tak02 == 2) { + mes "[Local]"; + mes "" + .@name$ + "is said to successfully tame a Tikbalang. This person must be courageous. Wonder if Ill get to see this tamed Tikbalang? Çѹø º¸°í ½ÍÀºµ¥.."; + close; + } else if (.@name_tak02 == 3) { + mes "[Local]"; + mes "Have you ever seen Bongisungisu? I heard" + .@name$ + "is hunting down Bongisungisus."; + close; + } else if (.@name_tak02 == 4) { + mes "[Local]"; + mes "If you plan to go out of the village, be careful of Tiucknuc" + .@name$ + "is said to be tricked by Tiucknuc and had to go to the to the hospital."; + close; + } + mes "[Local]"; + mes "The village is chaotic these days. Looks like Mongkukurum is back in the village."; + next; + select("Mongkukurum?"); + mes "[Local]"; + mes "A monster that is also called witch. Looks like a person and also wears clothes."; + next; + mes "[Local]"; + mes "Mongkukurum makes a doll out of the people it sees and curses it with needles."; + next; + select("Is there a way to recognize this monster?"); + mes "[Local]"; + mes "There is one way. All Mongkukurum have red eyes."; + next; + mes "[Local]"; + mes "You can recognize them by their eyes but! You must remember one thing."; + next; + mes "[Local]"; + mes "You will be captivated by Mongkukurum if you stare at their eyes too long."; + next; + mes "[Local]"; + mes "Never ever stare into their eyes for too long."; + close; +} + +malaya,41,127,6 script Old Man #ma07 574,{ + + if (malaya_hi < 10) { + mes "[Old Man]"; + mes "Foreigners are not welcomed that much when our village is chaotic like these days."; + close; + } else if ((malaya_hi > 9) && (malaya_hi < 20)) { + mes "[Old Man]"; + mes "You are out of luck visiting the village at a time like this and not being welcomed."; + close; + } + set .@name_tak01, rand(1,6); + if (.@name_tak01 == 1){ + set .@name$,$ma_name01$; + }else if (.@name_tak01 == 2){ + set .@name$,$ma_name02$; + }else if (.@name_tak01 == 3){ + set .@name$,$ma_name03$; + }else if (.@name_tak01 == 4){ + set .@name$,$ma_name04$; + }else if (.@name_tak01 == 5){ + set .@name$,$ma_name05$; + }else{ + set .@name$,$ma_name06$; + } + set .@name_tak02, rand(1,3); + if (.@name_tak02 == 2) { + mes "[Old Man]"; + mes "" + .@name$ + "is said to throw out Jellopy in this village."; + next; + mes "[Old Man]"; + mes "Tsk, tsk... Must be a person that isnt worthy of a Jellopy."; + close; + } + mes "[Old Man]"; + mes "You must also look out to see if Bangungot lives in a tree you are about to cut down."; + next; + mes "[Old Man]"; + mes "Because strange things happen if logs from trees that Bangungot lived in are used as building pillars."; + next; + select("What happens?"); + mes "[Old Man]"; + mes "Well, for a Bangungot, it means losing its home so they get revengeful."; + next; + mes "[Old Man]"; + mes "When you try to sleep near the pillar, it will keep awake by playing pranks at first."; + next; + mes "[Old Man]"; + mes "But as time goes by and their vengeance grow, they sit on top of you until you suffocate."; + next; + select("Oh, gosh..."); + mes "[Old Man]"; + mes "Ha ha ha. There are no Bangungots in normal pillars, so don't lose sleep on it."; + close; +} + +malaya,63,185,4 script Woman#ma08 583,{ + + if (malaya_hi < 10) { + mes "[Woman]"; + mes "I dont have anything to share with you."; + close; + } else if ((malaya_hi > 9) && (malaya_hi < 20)) { + mes "[Woman]"; + mes "Im worried about the children. I hope they arent terrified from whats going on in the village."; + close; + } + set .@name_tak01, rand(1,6); + if (.@name_tak01 == 1){ + set .@name$,$ma_name01$; + }else if (.@name_tak01 == 2){ + set .@name$,$ma_name02$; + }else if (.@name_tak01 == 3){ + set .@name$,$ma_name03$; + }else if (.@name_tak01 == 4){ + set .@name$,$ma_name04$; + }else if (.@name_tak01 == 5){ + set .@name$,$ma_name05$; + }else{ + set .@name$,$ma_name06$; + } + set .@name_tak02, rand(1,3); + if (.@name_tak02 == 2) { + set .@nongdum, rand(1,10); + if (.@nongdum == 1) { + mes "[Woman]"; + mes "I like fun stories. Not so long ago," + .@name$ + "came and told me a funny story."; + next; + mes "[Woman]"; + mes "'My aunt stepped on an ant.'"; + next; + } else if (.@nongdum == 2) { + mes "[Woman]"; + mes "I like fun stories. Not so long ago" + .@name$ + "came and told me a funny story."; + next; + mes "[Woman]"; + mes "'You eat chili on a chilly day.'"; + next; + } else if (.@nongdum == 3) { + mes "[Woman]"; + mes "I like fun stories. Not so long ago" + .@name$ + "came and told me a funny story."; + next; + mes "[Woman]"; + mes "'Why are you putting flour on that flower?'"; + next; + } else if (.@nongdum == 4) { + mes "[Woman]"; + mes "I like fun stories. Not so long ago" + .@name$ + "came and told me a funny story."; + next; + mes "[Woman]"; + mes "At the Tool Store, 'Ill buy the needle and thread! You buy the hay to lose the needle in.'"; + next; + mes "[Woman]"; + mes "said that and was kicked out of the Tool Store."; + next; + } else if (.@nongdum == 5) { + mes "[Woman]"; + mes "A Kafra Employee Im friends with told me a story about a customer."; + next; + mes "[Woman]"; + mes "'Kafra, the wise never marry and when they marry, they become otherwise.'"; + next; + mes "[Woman]"; + mes "He he... I do like funny stories but a bit difficult for my taste."; + close; + } else { + mes "[Woman]"; + mes "I like fun stories. Oh by the way!" + .@name$ + ", love is photogenic. Dont you agree?"; + next; + mes "[Woman]"; + mes "It needs darkness to develop."; + next; + } + mes "[Woman]"; + mes "He he. Isnt it fun?"; + close; + } + mes "[Woman]"; + mes "If you hear a baby crying from the forest outside of the village, never go near it."; + next; + select("Why?"); + mes "[Woman]"; + mes "There is a monster named Tiucknuc that roams around outside of the village and cries after transforming himself into a baby."; + next; + mes "[Woman]"; + mes "But when kind travelers pick up the baby, it turns back into its original form and attacks."; + next; + select("Sounds like a sneaky monster."); + mes "[Woman]"; + mes "Yes, this monster is bad to trick the kindness of travelers but,"; + next; + mes "[Woman]"; + mes "there is rumor that the monster came from the soul of a baby that never been born. So sad."; + close; +}
\ No newline at end of file diff --git a/npc/re/cities/mora.txt b/npc/re/cities/mora.txt index 5c2a93aee..80c1af43c 100644 --- a/npc/re/cities/mora.txt +++ b/npc/re/cities/mora.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Mora Village //===== By: ================================================== //= SuperHulk //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Mora Town Script //===== Additional Comments: ================================= diff --git a/npc/re/guides/guides_alberta.txt b/npc/re/guides/guides_alberta.txt index 6c773c535..9b1b86a92 100644 --- a/npc/re/guides/guides_alberta.txt +++ b/npc/re/guides/guides_alberta.txt @@ -1,17 +1,17 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Alberta Guides -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.0 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Compatible With: ===================================== +//= Hercules +//===== Description: ========================================= //= [Official Conversion] //= Guides for the city of Alberta -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First version, Renewal guides. -//============================================================ +//============================================================ alberta,23,238,4 script Guide#01alberta::AlbertaGuide 105,{ cutin "prt_soldier",2; diff --git a/npc/re/guides/guides_aldebaran.txt b/npc/re/guides/guides_aldebaran.txt index f74714fd5..9593e0b2e 100644 --- a/npc/re/guides/guides_aldebaran.txt +++ b/npc/re/guides/guides_aldebaran.txt @@ -1,17 +1,17 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Al De Baran Guides -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.0 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Compatible With: ===================================== +//= Hercules +//===== Description: ========================================= //= [Official Conversion] //= Guides for the city of Al De baran -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First version, Renewal guide. -//============================================================ +//============================================================ aldebaran,139,63,4 script Guide#01aldebaran::GuideAldearan 105,{ cutin "prt_soldier",2; diff --git a/npc/re/guides/guides_amatsu.txt b/npc/re/guides/guides_amatsu.txt index 431707526..4ab124e27 100644 --- a/npc/re/guides/guides_amatsu.txt +++ b/npc/re/guides/guides_amatsu.txt @@ -1,18 +1,18 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Amatsu Guide -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Compatible With: ===================================== +//= Hercules +//===== Description: ========================================= //= [Official Conversion] //= Guide for the city of Amatsu. -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First version, Renewal guide. //= 1.1 Optimized. [Euphy] -//============================================================ +//============================================================ amatsu,202,91,3 script Amatsu Guide#amatsu 758,{ mes "[Amachang]"; diff --git a/npc/re/guides/guides_ayothaya.txt b/npc/re/guides/guides_ayothaya.txt index b6da9cba5..135e34671 100644 --- a/npc/re/guides/guides_ayothaya.txt +++ b/npc/re/guides/guides_ayothaya.txt @@ -1,18 +1,18 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Ayothaya Guide -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Compatible With: ===================================== +//= Hercules +//===== Description: ========================================= //= [Official Conversion] //= Guide for the city of Ayothaya -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First version, Renewal guide. //= 1.1 Added missing case. [Joseph] -//============================================================ +//============================================================ ayothaya,203,169,4 script Ayothaya Guide Noi#01ay 839,{ mes "[Noi]"; diff --git a/npc/re/guides/guides_brasilis.txt b/npc/re/guides/guides_brasilis.txt index 6e219b582..b94dc87f0 100644 --- a/npc/re/guides/guides_brasilis.txt +++ b/npc/re/guides/guides_brasilis.txt @@ -1,18 +1,18 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Brasilis Guide -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Compatible With: ===================================== +//= Hercules +//===== Description: ========================================= //= [Official Conversion] //= Guide for the city of Brasilis -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First Version, Renewal guide. //= 1.1 Added a missing close. -//============================================================ +//============================================================ brasilis,219,97,3 script Brasilis Guide 478,{ mes "[Brasilis Guide]"; diff --git a/npc/re/guides/guides_comodo.txt b/npc/re/guides/guides_comodo.txt index 2bea02527..59988459e 100644 --- a/npc/re/guides/guides_comodo.txt +++ b/npc/re/guides/guides_comodo.txt @@ -1,18 +1,18 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Comodo Guides -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Compatible With: ===================================== +//= Hercules +//===== Description: ========================================= //= [Official Conversion] //= Guides for the city of Comodo. -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First version, Renewal guide. //= 1.1 Fixed and optimized. [Euphy] -//============================================================ +//============================================================ comodo,322,178,4 script Comodo Guide#01comodo::GuideComodo 700,{ mes "[Comodo Guide]"; diff --git a/npc/re/guides/guides_dewata.txt b/npc/re/guides/guides_dewata.txt index f554186a4..28b8696c8 100644 --- a/npc/re/guides/guides_dewata.txt +++ b/npc/re/guides/guides_dewata.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Dewata Guide //===== By: ================================================== //= Muad_Dib //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Guide for the city of Dewata. diff --git a/npc/re/guides/guides_dicastes.txt b/npc/re/guides/guides_dicastes.txt index 99beb318d..d2e079da8 100644 --- a/npc/re/guides/guides_dicastes.txt +++ b/npc/re/guides/guides_dicastes.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= El Dicastes Guide //===== By: ================================================== //= Muad_Dib //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Guide for the city of El Dicastes. diff --git a/npc/re/guides/guides_einbroch.txt b/npc/re/guides/guides_einbroch.txt index 13dba9c9b..6d28cffef 100644 --- a/npc/re/guides/guides_einbroch.txt +++ b/npc/re/guides/guides_einbroch.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Einbroch, and Einbech Guides //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Guides for the city of Einbroch, and Einbech diff --git a/npc/re/guides/guides_geffen.txt b/npc/re/guides/guides_geffen.txt index 64ed199d0..de32bf185 100644 --- a/npc/re/guides/guides_geffen.txt +++ b/npc/re/guides/guides_geffen.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Geffen Guides //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Guides for the city of Geffen. diff --git a/npc/re/guides/guides_gonryun.txt b/npc/re/guides/guides_gonryun.txt index 1dcf03e1b..9aa3e2371 100644 --- a/npc/re/guides/guides_gonryun.txt +++ b/npc/re/guides/guides_gonryun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Kunlun Guide //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Guide for the city of Kunlun. diff --git a/npc/re/guides/guides_hugel.txt b/npc/re/guides/guides_hugel.txt index f64e9b456..e80146ff3 100644 --- a/npc/re/guides/guides_hugel.txt +++ b/npc/re/guides/guides_hugel.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Hugel Guides //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Guides for the city of Hugel. diff --git a/npc/re/guides/guides_izlude.txt b/npc/re/guides/guides_izlude.txt index 4824ffdc8..6f460ebcc 100644 --- a/npc/re/guides/guides_izlude.txt +++ b/npc/re/guides/guides_izlude.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Izlude Guides //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Guides for the city of Izlude diff --git a/npc/re/guides/guides_juno.txt b/npc/re/guides/guides_juno.txt index 5f0a7f471..8af05d5ae 100644 --- a/npc/re/guides/guides_juno.txt +++ b/npc/re/guides/guides_juno.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Juno Guides //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Guides for the city of Juno. diff --git a/npc/re/guides/guides_lighthalzen.txt b/npc/re/guides/guides_lighthalzen.txt index 6fa474421..fcfd1cca8 100644 --- a/npc/re/guides/guides_lighthalzen.txt +++ b/npc/re/guides/guides_lighthalzen.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Lighthalzen Guides //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Guides for the city of Lighthalzen. diff --git a/npc/re/guides/guides_louyang.txt b/npc/re/guides/guides_louyang.txt index 9246c26c5..e5ff1d4c6 100644 --- a/npc/re/guides/guides_louyang.txt +++ b/npc/re/guides/guides_louyang.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Louyang Guide //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Guide for the city of Louyang diff --git a/npc/re/guides/guides_lutie.txt b/npc/re/guides/guides_lutie.txt index a95027688..121744a24 100644 --- a/npc/re/guides/guides_lutie.txt +++ b/npc/re/guides/guides_lutie.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Lutie Guide //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Guide for the city of Lutie. diff --git a/npc/re/guides/guides_morroc.txt b/npc/re/guides/guides_morroc.txt index 302fbf7e3..e9e662ecd 100644 --- a/npc/re/guides/guides_morroc.txt +++ b/npc/re/guides/guides_morroc.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Morroc Guides //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Guides for the city of Morroc and Morroc Ruins. diff --git a/npc/re/guides/guides_moscovia.txt b/npc/re/guides/guides_moscovia.txt index abee9c46f..6627021f3 100644 --- a/npc/re/guides/guides_moscovia.txt +++ b/npc/re/guides/guides_moscovia.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Moscovia Guide //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Guide for the city of Moscovia. diff --git a/npc/re/guides/guides_niflheim.txt b/npc/re/guides/guides_niflheim.txt index 647166c02..32790bd44 100644 --- a/npc/re/guides/guides_niflheim.txt +++ b/npc/re/guides/guides_niflheim.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Niflheim Guide //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Guide for the city of Niflehim. diff --git a/npc/re/guides/guides_payon.txt b/npc/re/guides/guides_payon.txt index 1bda6c6dd..e07ff5bfe 100644 --- a/npc/re/guides/guides_payon.txt +++ b/npc/re/guides/guides_payon.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Payon Guides //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Guides for the city of Payon. diff --git a/npc/re/guides/guides_prontera.txt b/npc/re/guides/guides_prontera.txt index 717672555..f744a7a8c 100644 --- a/npc/re/guides/guides_prontera.txt +++ b/npc/re/guides/guides_prontera.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Prontera Guides //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Guides for the city of Prontera diff --git a/npc/re/guides/guides_rachel.txt b/npc/re/guides/guides_rachel.txt index 9cae73a57..e0aac2b8f 100644 --- a/npc/re/guides/guides_rachel.txt +++ b/npc/re/guides/guides_rachel.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Rachel Guides //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Guide for the city of Rachel diff --git a/npc/re/guides/guides_umbala.txt b/npc/re/guides/guides_umbala.txt index ef4d2bc4a..defb6e714 100644 --- a/npc/re/guides/guides_umbala.txt +++ b/npc/re/guides/guides_umbala.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Umbala Guides //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Guides for the city of Umbala diff --git a/npc/re/guides/guides_veins.txt b/npc/re/guides/guides_veins.txt index c01c880af..745872235 100644 --- a/npc/re/guides/guides_veins.txt +++ b/npc/re/guides/guides_veins.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Veins Guides //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Guides for the city of Veins diff --git a/npc/re/jobs/1-1/mage.txt b/npc/re/jobs/1-1/mage.txt index b6cc20f2c..1fce4269e 100644 --- a/npc/re/jobs/1-1/mage.txt +++ b/npc/re/jobs/1-1/mage.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Renewal Mage Job Quest //===== By: ================================================== //= Kisuka //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Job Change to Mage Class //===== Additional Comments: ================================= diff --git a/npc/re/jobs/1-1/merchant.txt b/npc/re/jobs/1-1/merchant.txt index b08cf1a40..58c13ae17 100644 --- a/npc/re/jobs/1-1/merchant.txt +++ b/npc/re/jobs/1-1/merchant.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Renewal Merchant Job Quest //===== By: ================================================== //= Kisuka //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Job Change to Merchant Class //===== Additional Comments: ================================= diff --git a/npc/re/jobs/1-1/swordman.txt b/npc/re/jobs/1-1/swordman.txt index db7b62d41..0d47f0b3a 100644 --- a/npc/re/jobs/1-1/swordman.txt +++ b/npc/re/jobs/1-1/swordman.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Renewal Swordman Job Quest //===== By: ================================================== //= Kisuka //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Job Change to Swordman Class //===== Additional Comments: ================================= diff --git a/npc/re/jobs/1-1/thief.txt b/npc/re/jobs/1-1/thief.txt index e0ea4d5a9..23b23bd96 100644 --- a/npc/re/jobs/1-1/thief.txt +++ b/npc/re/jobs/1-1/thief.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Renewal Thief Job Quest //===== By: ================================================== //= Kisuka //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Job Change to Thief Class //===== Additional Comments: ================================= diff --git a/npc/re/jobs/3-1/guillotine_cross.txt b/npc/re/jobs/3-1/guillotine_cross.txt index f8ba5b50e..71769be81 100644 --- a/npc/re/jobs/3-1/guillotine_cross.txt +++ b/npc/re/jobs/3-1/guillotine_cross.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Guillotine Cross Job Quest //===== By: ================================================== //= Muad_Dib //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= rAthena SVN r16945+ +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Job change Quest from Assassin / Assassin Cross -> Guillotine Cross. diff --git a/npc/re/jobs/3-1/mechanic.txt b/npc/re/jobs/3-1/mechanic.txt index 94792439d..c38d4608f 100644 --- a/npc/re/jobs/3-1/mechanic.txt +++ b/npc/re/jobs/3-1/mechanic.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Mechanic Job Quest //===== By: ================================================== //= Muad_Dib //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Jobchange Quest from Blacksmith / Whitesmith -> Mechanic. diff --git a/npc/re/jobs/3-1/ranger.txt b/npc/re/jobs/3-1/ranger.txt index e499b03b2..314f199d2 100644 --- a/npc/re/jobs/3-1/ranger.txt +++ b/npc/re/jobs/3-1/ranger.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Ranger Job Quest //===== By: ================================================== //= Muad_Dib //===== Current Version: ===================================== //= 1.5 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Job change Quest from Hunter / Sniper -> Ranger. diff --git a/npc/re/jobs/3-1/warlock.txt b/npc/re/jobs/3-1/warlock.txt index 8a8e1f0ce..9894eae4b 100644 --- a/npc/re/jobs/3-1/warlock.txt +++ b/npc/re/jobs/3-1/warlock.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Warlock Job Quest //===== By: ================================================== //= Muad_Dib, Gepard & L0ne_W0lf //===== Current Version: ===================================== //= 1.3a //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Job change Quest from Wizard / High Wizard -> Warlock. diff --git a/npc/re/jobs/3-2/genetic.txt b/npc/re/jobs/3-2/genetic.txt index 1d0d8cbe9..bfa7d422c 100644 --- a/npc/re/jobs/3-2/genetic.txt +++ b/npc/re/jobs/3-2/genetic.txt @@ -1,15 +1,15 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Genetic Job Quest -//===== By: ================================================== +//===== By: ================================================== //= Muad_Dib, Aeomin -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.3a -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Compatible With: ===================================== +//= Hercules +//===== Description: ========================================= //= [Official Conversion] //= Job change Quest from Alchemist / Creator -> Genetic. -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First Version. [Masao] //= 1.1 Fixed Scatter Stuff NPCs [JayPee]. //= 1.2 Updated dialogue. Credits to Muad_Dib. [Joseph] diff --git a/npc/re/jobs/3-2/minstrel.txt b/npc/re/jobs/3-2/minstrel.txt index 9610e2c57..a9d584526 100644 --- a/npc/re/jobs/3-2/minstrel.txt +++ b/npc/re/jobs/3-2/minstrel.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Minstrel Job Quest //===== By: ================================================== //= Muad_Dib //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Job change Quest from Bard / Clown -> Minstrel. diff --git a/npc/re/jobs/3-2/royal_guard.txt b/npc/re/jobs/3-2/royal_guard.txt index a7f21d763..614896133 100644 --- a/npc/re/jobs/3-2/royal_guard.txt +++ b/npc/re/jobs/3-2/royal_guard.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Royal Guard Job Quest //===== By: ================================================== //= Muad_Dib //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Job change Quest from Crusader / Paladin -> Royal Guard. diff --git a/npc/re/jobs/3-2/shadow_chaser.txt b/npc/re/jobs/3-2/shadow_chaser.txt index 4f0fd02b6..f9d27dc84 100644 --- a/npc/re/jobs/3-2/shadow_chaser.txt +++ b/npc/re/jobs/3-2/shadow_chaser.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Shadow Chaser Job Quest //===== By: ================================================== //= Muad_Dib //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Job change Quest from Rogue / Stalker -> Shadow Chaser. diff --git a/npc/re/jobs/3-2/sorcerer.txt b/npc/re/jobs/3-2/sorcerer.txt index 712e01452..71ec97e4b 100644 --- a/npc/re/jobs/3-2/sorcerer.txt +++ b/npc/re/jobs/3-2/sorcerer.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Sorcerer Job Quest //===== By: ================================================== //= Muad_Dib //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Job change Quest from Sage / Professor -> Sorcerer. diff --git a/npc/re/jobs/3-2/sura.txt b/npc/re/jobs/3-2/sura.txt index b31719934..311e95ec1 100644 --- a/npc/re/jobs/3-2/sura.txt +++ b/npc/re/jobs/3-2/sura.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Sura Job Quest //===== By: ================================================== //= Muad_Dib, Gepard //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Job change Quest from Monk / Champion -> Sura. diff --git a/npc/re/jobs/3-2/wanderer.txt b/npc/re/jobs/3-2/wanderer.txt index 552c9d80b..41839b644 100644 --- a/npc/re/jobs/3-2/wanderer.txt +++ b/npc/re/jobs/3-2/wanderer.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Wanderer Job Quest //===== By: ================================================== //= Muad_Dib, Meyraw //===== Current Version: ===================================== //= 1.4 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Job change Quest from Dancer / Gypsy -> Wanderer. diff --git a/npc/re/jobs/novice/supernovice_ex.txt b/npc/re/jobs/novice/supernovice_ex.txt index 5687c0768..4a8436dfe 100644 --- a/npc/re/jobs/novice/supernovice_ex.txt +++ b/npc/re/jobs/novice/supernovice_ex.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Expanded Super Novice Job Quest //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.1a //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Job Change quest for Expanded Super Novice class. //===== Additional Comments: ================================= diff --git a/npc/re/kafras/kafras.txt b/npc/re/kafras/kafras.txt index eb4cd30d3..2cab9e388 100644 --- a/npc/re/kafras/kafras.txt +++ b/npc/re/kafras/kafras.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Kafras (Cities/Dungeons/Fields) //===== By: ================================================== //= Joseph //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Argument settings for callfunc "F_Kafra": //= arg(0): 0 - Default Kafra message diff --git a/npc/re/merchants/card_separation.txt b/npc/re/merchants/card_separation.txt index a81aeb746..386474000 100644 --- a/npc/re/merchants/card_separation.txt +++ b/npc/re/merchants/card_separation.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Card Separation System //===== By: ================================================== //= Muad_Dib //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Official Conversion] //= Separates cards from equipment. diff --git a/npc/re/merchants/coin_exchange.txt b/npc/re/merchants/coin_exchange.txt index 92afddca0..7ee6a53af 100644 --- a/npc/re/merchants/coin_exchange.txt +++ b/npc/re/merchants/coin_exchange.txt @@ -1,7 +1,7 @@ -//===== Hercules Script ======================================= +//===== Hercules Script ====================================== //= Coin Merchants //===== By: ================================================== -//= rAthena Dev Team +//= Hercules Dev Team //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== diff --git a/npc/re/merchants/diamond.txt b/npc/re/merchants/diamond.txt index 118a3d111..fa19f372d 100644 --- a/npc/re/merchants/diamond.txt +++ b/npc/re/merchants/diamond.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Rare Diamond Merchant //===== By: ================================================== //= Z3R0 //===== Current Version: ===================================== //= 1.5 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Aegis Conversion] //= Exchanges 17 Carat Diamond diff --git a/npc/re/merchants/enchan_mal.txt b/npc/re/merchants/enchan_mal.txt index 5caa70217..c7e182005 100644 --- a/npc/re/merchants/enchan_mal.txt +++ b/npc/re/merchants/enchan_mal.txt @@ -1,19 +1,19 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Malangdo Enchants -//===== By: ================================================== +//===== By: ================================================== //= Muad_Dib -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.0a -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Compatible With: ===================================== +//= Hercules +//===== Description: ========================================= //= [Official Conversion] //= Adds enchantments to many high level weapons in exchange //= for Malangdo coins. -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First Version. [Euphy] //= 1.0a Added 'delequip' command. [Euphy] -//============================================================ +//============================================================ malangdo,213,167,4 script Mayomayo#mal 555,{ disable_items; diff --git a/npc/re/merchants/flute.txt b/npc/re/merchants/flute.txt index a9b9c2367..8eb987e08 100644 --- a/npc/re/merchants/flute.txt +++ b/npc/re/merchants/flute.txt @@ -1,18 +1,18 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Falcon & Wolf Flute Trader -//===== By: ================================================== +//===== By: ================================================== //= Masao, Muad_Dib, Ziu -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.2 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Compatible With: ===================================== +//= Hercules +//===== Description: ========================================= //= Sells Falcon Flute and Wolf Flute. -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First Version. [Masao] //= 1.1 Added Baby Hunter and Baby Ranger check. bugreport:5728 [Masao] //= 1.2 Added Wolf Flute trader, optimized. [Euphy] -//============================================================ +//============================================================ - script Falcon Flute Trader::fflute -1,{ mes "[Falcon Flute Trader]"; diff --git a/npc/re/merchants/inn.txt b/npc/re/merchants/inn.txt index e8eb922a5..14e1a2eff 100644 --- a/npc/re/merchants/inn.txt +++ b/npc/re/merchants/inn.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Inn Npcs //===== By: ================================================== //= c, L0ne_W0lf //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Inn Npcs, Save and Heal //===== Additional Comments: ================================= diff --git a/npc/re/merchants/refine.txt b/npc/re/merchants/refine.txt index 4b02e0d22..27a09fce7 100644 --- a/npc/re/merchants/refine.txt +++ b/npc/re/merchants/refine.txt @@ -1,7 +1,7 @@ //===== Hercules Script ====================================== //= Renewal Refining NPCs //===== By: ================================================== -//= rAthena Dev Team +//= Hercules Dev Team //===== Current Version: ===================================== //= 1.0a //===== Compatible With: ===================================== diff --git a/npc/re/merchants/renters.txt b/npc/re/merchants/renters.txt index 5152fe102..e4f1a02c7 100644 --- a/npc/re/merchants/renters.txt +++ b/npc/re/merchants/renters.txt @@ -1,7 +1,7 @@ //===== Hercules Script ====================================== //= Renters //===== By: ================================================== -//= rAthena Dev Team +//= Hercules Dev Team //===== Current Version: ===================================== //= 2.1 //===== Description: ========================================= @@ -146,7 +146,7 @@ prontera,125,208,5 script Peco Peco Remover 105,{ // Magic Gear Renter //============================================================ -prontera,163,178,4 script Magic Gear Master 105,{ +prontera,163,178,3 script Magic Gear Master 105,{ mes "[Magic Gear Master]"; if (Class == Job_Mechanic || Class == Job_Mechanic_T || Class == Job_Baby_Mechanic) { mes "Welcome. Would you like to rent a Magic Gear?"; @@ -179,4 +179,4 @@ prontera,163,178,4 script Magic Gear Master 105,{ mes "How may I help you?"; mes "Magic Gears are only available for Mechanics."; close; -}
\ No newline at end of file +} diff --git a/npc/re/merchants/shops.txt b/npc/re/merchants/shops.txt index 35b1baf95..b27e5cc1d 100644 --- a/npc/re/merchants/shops.txt +++ b/npc/re/merchants/shops.txt @@ -1,7 +1,7 @@ //===== Hercules Script ====================================== //= Shops //===== By: ================================================== -//= rAthena Dev Team +//= Hercules Dev Team //===== Current Version: ===================================== //= 1.5 //===== Compatible With: ===================================== diff --git a/npc/re/mobs/dungeons/dew_dun.txt b/npc/re/mobs/dungeons/dew_dun.txt index 809295e0c..1080a1cf1 100644 --- a/npc/re/mobs/dungeons/dew_dun.txt +++ b/npc/re/mobs/dungeons/dew_dun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================== +//===== Hercules Script ====================================== //= Dewata Dungeon Monster Spawn Script //===== By: ================================================== //= Chilly //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Official kRO monster spawns //===== Additional Comments: ================================= diff --git a/npc/re/mobs/dungeons/dic_dun.txt b/npc/re/mobs/dungeons/dic_dun.txt index e259f0465..f173fec0e 100644 --- a/npc/re/mobs/dungeons/dic_dun.txt +++ b/npc/re/mobs/dungeons/dic_dun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================== +//===== Hercules Script ====================================== //= El Dicastes Dungeon Monster Spawn Script //===== By: ================================================== //= Kisuka //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Official monster spawns in El Dicastes Dungeon. //===== Additional Comments: ================================= diff --git a/npc/re/mobs/dungeons/ein_dun.txt b/npc/re/mobs/dungeons/ein_dun.txt index 587e3df60..3efcd52f6 100644 --- a/npc/re/mobs/dungeons/ein_dun.txt +++ b/npc/re/mobs/dungeons/ein_dun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Einbech Mine Dungeon Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.5 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.0 spawn N and spawn delays aren't yet correct, so I set //= respawn delays quite big for now [Lupus] diff --git a/npc/re/mobs/dungeons/gef_dun.txt b/npc/re/mobs/dungeons/gef_dun.txt index babb96d55..d6da72c1c 100644 --- a/npc/re/mobs/dungeons/gef_dun.txt +++ b/npc/re/mobs/dungeons/gef_dun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Geffen Dungeon Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.4 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.2 Official kRO 10.1 spawns [Playtester] //= 1.3 More accurate spawns [Playtester] diff --git a/npc/re/mobs/dungeons/gefenia.txt b/npc/re/mobs/dungeons/gefenia.txt index b10f90e34..89e943312 100644 --- a/npc/re/mobs/dungeons/gefenia.txt +++ b/npc/re/mobs/dungeons/gefenia.txt @@ -1,7 +1,7 @@ //===== Hercules Script ====================================== //= Geffenia Dungeon Monster Spawn Script //===== By: ================================================== -//= Muad_Dib, rAthena Dev Team +//= Muad_Dib, Hercules Dev Team //===== Current Version: ===================================== //= 1.1 //===== Additional Comments: ================================= diff --git a/npc/re/mobs/dungeons/glastheim.txt b/npc/re/mobs/dungeons/glastheim.txt index cbe5a31b7..d23154de2 100644 --- a/npc/re/mobs/dungeons/glastheim.txt +++ b/npc/re/mobs/dungeons/glastheim.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Glast Heim Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.5 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.1 [Lupus] //= 1.2 Updated to ep 8.5 aegis spawns [MasterOfMuppets] diff --git a/npc/re/mobs/dungeons/gld_dun.txt b/npc/re/mobs/dungeons/gld_dun.txt index cb06564e2..7ac2d9f9f 100644 --- a/npc/re/mobs/dungeons/gld_dun.txt +++ b/npc/re/mobs/dungeons/gld_dun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Guild Dungeons Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.2 Official kRO 10.1 spawns [Playtester] //= 1.3 Corrected MVP spawn variance. [Gepard] diff --git a/npc/re/mobs/dungeons/gld_dunSE.txt b/npc/re/mobs/dungeons/gld_dunSE.txt index 488875380..52d5bd0e5 100644 --- a/npc/re/mobs/dungeons/gld_dunSE.txt +++ b/npc/re/mobs/dungeons/gld_dunSE.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Guild Dungeons Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.0 First version //= 1.1 Updated spawns to official. [L0ne_W0lf] diff --git a/npc/re/mobs/dungeons/gon_dun.txt b/npc/re/mobs/dungeons/gon_dun.txt index 98958a4dc..19e7ee3db 100644 --- a/npc/re/mobs/dungeons/gon_dun.txt +++ b/npc/re/mobs/dungeons/gon_dun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Gonryun Dungeon Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.1 Official kRO 10.1 spawns [Playtester] //= 1.2 Corrected MVP spawn variance. [L0ne_W0lf] diff --git a/npc/re/mobs/dungeons/ice_dun.txt b/npc/re/mobs/dungeons/ice_dun.txt index 418006267..11513ecd5 100644 --- a/npc/re/mobs/dungeons/ice_dun.txt +++ b/npc/re/mobs/dungeons/ice_dun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Ice Dungeon Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.0 First version from jAthena [Playtester] //= 1.1 More accurate spawns [Playtester] diff --git a/npc/re/mobs/dungeons/in_sphinx.txt b/npc/re/mobs/dungeons/in_sphinx.txt index 7263f38d9..c93a13cdc 100644 --- a/npc/re/mobs/dungeons/in_sphinx.txt +++ b/npc/re/mobs/dungeons/in_sphinx.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Morocc Sphinx Dungeon Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.4 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.1 Official kRO 10.1 spawns [Playtester] //= 1.2 Replaced Marduk with Anubis on F4 and F5 [Playtester] diff --git a/npc/re/mobs/dungeons/iz_dun.txt b/npc/re/mobs/dungeons/iz_dun.txt index 8518d020d..8d4fad684 100644 --- a/npc/re/mobs/dungeons/iz_dun.txt +++ b/npc/re/mobs/dungeons/iz_dun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Byalan Dungeon Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.1 Official kRO 10.1 spawns for 1-4 [Playtester] //= 1.2 More accurate spawns [Playtester] diff --git a/npc/re/mobs/dungeons/juperos.txt b/npc/re/mobs/dungeons/juperos.txt index efa7bece7..28c53f174 100644 --- a/npc/re/mobs/dungeons/juperos.txt +++ b/npc/re/mobs/dungeons/juperos.txt @@ -1,7 +1,7 @@ //===== Hercules Script ====================================== //= Juperos Dungeon Monster Spawn Script //===== By: ================================================== -// The Prometheus Project, rAthena Dev Team +// The Prometheus Project, Hercules Dev Team //===== Current Version: ===================================== //= 1.4 //===== Additional Comments: ================================= diff --git a/npc/re/mobs/dungeons/kh_dun.txt b/npc/re/mobs/dungeons/kh_dun.txt index 9965585dd..a882550c8 100644 --- a/npc/re/mobs/dungeons/kh_dun.txt +++ b/npc/re/mobs/dungeons/kh_dun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Kiel Dungeon Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.0 First version [MasterOfMuppets] //= 1.1 Added official mob types [Playtester] diff --git a/npc/re/mobs/dungeons/lhz_dun.txt b/npc/re/mobs/dungeons/lhz_dun.txt index be3e34989..d723a8d67 100644 --- a/npc/re/mobs/dungeons/lhz_dun.txt +++ b/npc/re/mobs/dungeons/lhz_dun.txt @@ -1,7 +1,7 @@ //===== Hercules Script ====================================== //= Lighthalzen Dungeon(Biolabs) Monster Spawn Script //===== By: ================================================== -// The Prometheus Project, rAthena Dev Team +// The Prometheus Project, Hercules Dev Team //===== Current Version: ===================================== //= 1.9 //===== Additional Comments: ================================= diff --git a/npc/re/mobs/dungeons/lou_dun.txt b/npc/re/mobs/dungeons/lou_dun.txt index 46c40fa30..f5e276757 100644 --- a/npc/re/mobs/dungeons/lou_dun.txt +++ b/npc/re/mobs/dungeons/lou_dun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Louyang Dungeon Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.1 Updated by MasterOfMuppets //= 1.2 Added Bacsojin and Chung E [MasterOfMuppets] diff --git a/npc/re/mobs/dungeons/ma_dun.txt b/npc/re/mobs/dungeons/ma_dun.txt index 0794e0d59..f7028e579 100644 --- a/npc/re/mobs/dungeons/ma_dun.txt +++ b/npc/re/mobs/dungeons/ma_dun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================== +//===== Hercules Script ====================================== //= Malaya Port Dungeon Monster Spawn Script //===== By: ================================================== //= Chilly //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Official kRO monster spawns //===== Additional Comments: ================================= diff --git a/npc/re/mobs/dungeons/mag_dun.txt b/npc/re/mobs/dungeons/mag_dun.txt index 7fce2de53..562633a5d 100644 --- a/npc/re/mobs/dungeons/mag_dun.txt +++ b/npc/re/mobs/dungeons/mag_dun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Magma Dungeon Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.1 fixed 2,3,4 tabs instead of 1... and wrong mob names [Lupus] //= 1.2 Official jRO 10.3 spawns [Playtester] diff --git a/npc/re/mobs/dungeons/mal_dun.txt b/npc/re/mobs/dungeons/mal_dun.txt index 79efeecbf..9bcfc8132 100644 --- a/npc/re/mobs/dungeons/mal_dun.txt +++ b/npc/re/mobs/dungeons/mal_dun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================== +//===== Hercules Script ====================================== //= Malangdo Dungeon Monster Spawn Script //===== By: ================================================== //= Chilly //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Official kRO monster spawns //===== Additional Comments: ================================= diff --git a/npc/re/mobs/dungeons/mjo_dun.txt b/npc/re/mobs/dungeons/mjo_dun.txt index 435678446..4e100d161 100644 --- a/npc/re/mobs/dungeons/mjo_dun.txt +++ b/npc/re/mobs/dungeons/mjo_dun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Coal Mine(Dead pit) Dungeon Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.1 Official kRO 10.1 spawns [Playtester] //============================================================ diff --git a/npc/re/mobs/dungeons/moc_pryd.txt b/npc/re/mobs/dungeons/moc_pryd.txt index e082fec52..dcd5197f1 100644 --- a/npc/re/mobs/dungeons/moc_pryd.txt +++ b/npc/re/mobs/dungeons/moc_pryd.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Morocc Pryamid Dungeon Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.1 Official kRO 10.1 spawns [Playtester] //= 1.2 More accurate spawns [Playtester] diff --git a/npc/re/mobs/dungeons/mosk_dun.txt b/npc/re/mobs/dungeons/mosk_dun.txt index b340ccb12..64dbc9245 100644 --- a/npc/re/mobs/dungeons/mosk_dun.txt +++ b/npc/re/mobs/dungeons/mosk_dun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Moscovia Dungeon Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.0 Added spawns [Playtester] //= 1.1 Swapped named according to mob db. [L0ne_W0lf] diff --git a/npc/re/mobs/dungeons/nyd_dun.txt b/npc/re/mobs/dungeons/nyd_dun.txt index 8d10e2631..7b8dbd156 100644 --- a/npc/re/mobs/dungeons/nyd_dun.txt +++ b/npc/re/mobs/dungeons/nyd_dun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Yggdrasil Root Dungeon //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.0 First version //============================================================ diff --git a/npc/re/mobs/dungeons/odin.txt b/npc/re/mobs/dungeons/odin.txt index b7a9038ca..cf9f046bb 100644 --- a/npc/re/mobs/dungeons/odin.txt +++ b/npc/re/mobs/dungeons/odin.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Odin Temple Monster Spawn Script //===== By: ================================================== //= Poki#3 (0.1) //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.0 Updated by using Tharis' Homun AI, by Tharis [Vicious] //= 1.1 More accurate spawns [Playtester] diff --git a/npc/re/mobs/dungeons/orcsdun.txt b/npc/re/mobs/dungeons/orcsdun.txt index 3a011ec5d..6c0ecee54 100644 --- a/npc/re/mobs/dungeons/orcsdun.txt +++ b/npc/re/mobs/dungeons/orcsdun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Orc Dungeon Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.2 Official kRO 10.1 spawns [Playtester] //============================================================ diff --git a/npc/re/mobs/dungeons/pay_dun.txt b/npc/re/mobs/dungeons/pay_dun.txt index eade9ece2..83639ca2c 100644 --- a/npc/re/mobs/dungeons/pay_dun.txt +++ b/npc/re/mobs/dungeons/pay_dun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Payon Cave Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.1 Official kRO 10.1 spawns [Playtester] //= 1.2 Small spawn update [Playtester] diff --git a/npc/re/mobs/dungeons/prt_maze.txt b/npc/re/mobs/dungeons/prt_maze.txt index 169127050..6feea8a0a 100644 --- a/npc/re/mobs/dungeons/prt_maze.txt +++ b/npc/re/mobs/dungeons/prt_maze.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Prontera Maze(Hidden Temple) Dungeon Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.4 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.2 Official kRO 10.1 spawns [Playtester] //= 1.3 Some small fixes [Playtester] diff --git a/npc/re/mobs/dungeons/prt_sew.txt b/npc/re/mobs/dungeons/prt_sew.txt index 23a10de97..6fd21922d 100644 --- a/npc/re/mobs/dungeons/prt_sew.txt +++ b/npc/re/mobs/dungeons/prt_sew.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Prontera Sewers(Culvert) Dungeon Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.1 Official kRO 10.1 spawns [Playtester] //= 1.2 Corrected MVP spawn variance. [L0ne_W0lf] diff --git a/npc/re/mobs/dungeons/ra_san.txt b/npc/re/mobs/dungeons/ra_san.txt index 46b4f255b..b5f764b70 100644 --- a/npc/re/mobs/dungeons/ra_san.txt +++ b/npc/re/mobs/dungeons/ra_san.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Rachel Sanctuary Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.0 First version with guessed amounts [Playtester] //= 1.1 More accurate spawns [Playtester] diff --git a/npc/re/mobs/dungeons/tha_t.txt b/npc/re/mobs/dungeons/tha_t.txt index 681f086d8..789a71cdd 100644 --- a/npc/re/mobs/dungeons/tha_t.txt +++ b/npc/re/mobs/dungeons/tha_t.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Thanatos Tower Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.0 Real spawns by Poki#3 [Nexon] //= 1.1 More official spawns [Playtester] diff --git a/npc/re/mobs/dungeons/thor_v.txt b/npc/re/mobs/dungeons/thor_v.txt index 077ada870..2d3867f5b 100644 --- a/npc/re/mobs/dungeons/thor_v.txt +++ b/npc/re/mobs/dungeons/thor_v.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================== +//===== Hercules Script ====================================== //= Thor Volcano Monster Spawn Script //===== By: ================================================== //= Playtester //===== Current Version: ===================================== //= 1.4 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Description: ========================================= //= Official monster spawn in Thor Volcano Dungeon. //===== Additional Comments: ================================= diff --git a/npc/re/mobs/dungeons/treasure.txt b/npc/re/mobs/dungeons/treasure.txt index e4073cfba..25d8caf60 100644 --- a/npc/re/mobs/dungeons/treasure.txt +++ b/npc/re/mobs/dungeons/treasure.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Sunken Ship Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.1 Official kRO 10.1 spawns [Playtester] //= 1.2 More accurate spawns [Playtester] diff --git a/npc/re/mobs/dungeons/tur_dun.txt b/npc/re/mobs/dungeons/tur_dun.txt index 467bee819..a73fc3d1b 100644 --- a/npc/re/mobs/dungeons/tur_dun.txt +++ b/npc/re/mobs/dungeons/tur_dun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Turtle Island Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.2 Official kRO 10.1 spawns [Playtester] //============================================================ diff --git a/npc/re/mobs/dungeons/xmas_dun.txt b/npc/re/mobs/dungeons/xmas_dun.txt index eeca02eef..f3c6d8859 100644 --- a/npc/re/mobs/dungeons/xmas_dun.txt +++ b/npc/re/mobs/dungeons/xmas_dun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Toy Factory Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.4 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.1 added Garm Baby according to May 10 patch //= 1.2 Official kRO 10.1 spawns [Playtester] diff --git a/npc/re/mobs/dungeons/yggdrasil.txt b/npc/re/mobs/dungeons/yggdrasil.txt index b3d401ac5..9fb13a6b6 100644 --- a/npc/re/mobs/dungeons/yggdrasil.txt +++ b/npc/re/mobs/dungeons/yggdrasil.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Yggdrasil Tree Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Additional Comments: ================================= //= 1.0 Splitted from Nifflheim fields [DracoRPG] //= 1.1 Official kRO 10.1 spawns [Playtester] diff --git a/npc/re/mobs/fields/lighthalzen.txt b/npc/re/mobs/fields/lighthalzen.txt index 8a9dbead3..92cbad659 100644 --- a/npc/re/mobs/fields/lighthalzen.txt +++ b/npc/re/mobs/fields/lighthalzen.txt @@ -1,7 +1,7 @@ //===== Hercules Script ====================================== //= Lighthalzen Fields Monster Spawn Script //===== By: ================================================== -//= Muad_Dib, rAthena Dev Team +//= Muad_Dib, Hercules Dev Team //===== Current Version: ===================================== //= 1.6 //===== Additional Comments: ================================= diff --git a/npc/re/other/mercenary_rent.txt b/npc/re/other/mercenary_rent.txt index 0b065208d..0e92f8fc2 100644 --- a/npc/re/other/mercenary_rent.txt +++ b/npc/re/other/mercenary_rent.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Mercenary related NPCs //===== By: ================================================== //= Daegaladh //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Sells Lancer, Sword, and Archer mercenaries, //= along with related mercenary items. diff --git a/npc/re/quests/cupet.txt b/npc/re/quests/cupet.txt index ac19d237d..c2ba9fec7 100644 --- a/npc/re/quests/cupet.txt +++ b/npc/re/quests/cupet.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Cute Pet Manager //===== By: ================================================== //= Z3R0 //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Aegis Conversion] //= Exchanges Hunted Items for Tames diff --git a/npc/re/quests/eden/eden_common.txt b/npc/re/quests/eden/eden_common.txt index 1b05030c8..8570fd39e 100644 --- a/npc/re/quests/eden/eden_common.txt +++ b/npc/re/quests/eden/eden_common.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Eden Group Quests - Common NPCs //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.6 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Eden Group Headquarter NPC's. //===== Additional Comments: ================================= diff --git a/npc/re/quests/eden/eden_quests.txt b/npc/re/quests/eden/eden_quests.txt index 3c9d421a7..4a85bdc79 100644 --- a/npc/re/quests/eden/eden_quests.txt +++ b/npc/re/quests/eden/eden_quests.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Eden Group Quest - Quests NPCs //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.4b //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Eden Group Headquarter NPC's. //===== Additional Comments: ================================= diff --git a/npc/re/quests/eden/eden_service.txt b/npc/re/quests/eden/eden_service.txt index 041395861..fd6e9a47f 100644 --- a/npc/re/quests/eden/eden_service.txt +++ b/npc/re/quests/eden/eden_service.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Eden Group Quests - Service NPCs //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= Any rAthena SVN +//= Hercules //===== Description: ========================================= //= Paradise Group storage access. //===== Additional Comments: ================================= diff --git a/npc/re/quests/homu_s.txt b/npc/re/quests/homu_s.txt index 1881a97ca..66e2b5c3d 100644 --- a/npc/re/quests/homu_s.txt +++ b/npc/re/quests/homu_s.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Homunculus S Quest //===== By: ================================================== //= Masao //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Evolves an Homunculus which is at least Level 99 to the //= new Homunculus S Class. diff --git a/npc/re/quests/magic_books.txt b/npc/re/quests/magic_books.txt index 943d0c8dd..9f9ccec1f 100644 --- a/npc/re/quests/magic_books.txt +++ b/npc/re/quests/magic_books.txt @@ -1,4 +1,4 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Magic Book Seller //===== By: ================================================== //= Masao @@ -6,7 +6,7 @@ //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena +//= Hercules //===== Description: ========================================= //= An NPC which sells you different kinds of Magic Books. //===== Additional Comments: ================================= diff --git a/npc/re/quests/mrsmile.txt b/npc/re/quests/mrsmile.txt index c36ecf91a..029633437 100644 --- a/npc/re/quests/mrsmile.txt +++ b/npc/re/quests/mrsmile.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Mr. Smile Quest //===== By: ================================================== //= Daegaladh, Masao //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= [Aegis Conversion] //= Trade Clover, Fluff and Jellopy for a Mr. Smile mask. diff --git a/npc/re/quests/pile_bunker.txt b/npc/re/quests/pile_bunker.txt index 31b36c82b..c2c979430 100644 --- a/npc/re/quests/pile_bunker.txt +++ b/npc/re/quests/pile_bunker.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Pile Bunker Quest //===== By: ================================================== //= JayPee Mateo //===== Current Version: ===================================== //= 2.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= 1.0 A Pile Bunker quest based on iRO WiKi. [JayPee Mateo] //= 2.0 Rewrited the Script a little so it looks a bit better. [Masao] diff --git a/npc/re/quests/quests_brasilis.txt b/npc/re/quests/quests_brasilis.txt index 88b021a0f..2e1cbe75a 100644 --- a/npc/re/quests/quests_brasilis.txt +++ b/npc/re/quests/quests_brasilis.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Brasilis Qiests //===== By =================================================== //= L0ne_W0lf //===== Version ============================================== //= 1.2 //===== Compatible With ====================================== -//= rAthena SVN +//= Hercules //===== Description ========================================== //= [Translated from the Official] //= Lost Puppies (Repeatable, 24 hours.) diff --git a/npc/re/quests/quests_dewata.txt b/npc/re/quests/quests_dewata.txt index ad986da6c..f0f6fef1e 100644 --- a/npc/re/quests/quests_dewata.txt +++ b/npc/re/quests/quests_dewata.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Dewata Quest NPCs //===== By: ================================================== //= Gennosuke Kouga, Muad_Dib //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Quest NPCs related to Dewata: //== "Dewata Legend" diff --git a/npc/re/quests/quests_dicastes.txt b/npc/re/quests/quests_dicastes.txt index e55ed80a6..20320b078 100644 --- a/npc/re/quests/quests_dicastes.txt +++ b/npc/re/quests/quests_dicastes.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= El Dicastes Quest NPCs //===== By: ================================================== //= Gennosuke Kouga, Muad_Dib //===== Current Version: ===================================== -//= 1.8a +//= 1.9a //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Quest NPCs related to Dewata: //== Sapha's Visit, Doha's Secrect Order, Frede's Request, @@ -25,6 +25,9 @@ //= 1.7 Updated to match the official script. [Joseph] //= 1.8 Optimized and fixed invalid checkquest. [Joseph] //= 1.8a Disabled "Fish Tails" until Izlude RE coordinates are found. [Euphy] +//= 1.8b Updated "Calyon" NPC and fixed a check. [Euphy] +//= 1.9 Updated "Fish Tails" with RE coordinates. +//= 1.9a Minor fix. [Joseph] //============================================================ // Entrance @@ -436,7 +439,7 @@ function script que_dic { delitem getarg(3), getarg(4); } else if (getarg(0) == 2) { - for(.@i = 1; .@i < getargcount(); .@i++) { + for(set .@i,1; .@i<getargcount(); set .@i,.@i+1) { if (checkquest(getarg(.@i)) >= 0) erasequest getarg(.@i); } @@ -1027,7 +1030,7 @@ dic_in01,40,193,1 script Papyrus#0001 453,{ else if (.@doc == 11) eldicastes_dp(12169,"Stem","There is nothing like Midgard plants in Manuk.","These plants are used for food and medicine and some are even poisonous."); else if (.@doc == 12) eldicastes_dp(12170,"Pointed Scale","Stem from a bumpy life form. Research required as the usage is unknown.",""); else if (.@doc == 13) eldicastes_dp(12171,"Resin","Sap from an old tree collected and solidified. Very valuable in the human world.",""); - //else if (.@doc == 14) eldicastes_dp(12174,"Fish Tail","Humans eat meat called fish.","Can be used as important food supply for foreign adventurers visiting in the city."); + else if (.@doc == 14) eldicastes_dp(12174,"Fish Tail","Humans eat meat called fish.","Can be used as important food supply for foreign adventurers visiting in the city."); else if (.@doc == 15) eldicastes_dp(12175,"Worm Peeling","They say some Worm Peelings are valuable.","But this is based on the human's standard of value. Research required."); else if (.@doc == 16) eldicastes_dp(12176,"Gill","There are Midgard creatures that live in the sea and breathe through gills.","Further research on their ecology will be useful."); else if (.@doc == 17) eldicastes_dp(12177,"Tooth of Bat","Traces of a nocturnal creature unknown to Manuk. Not a strong creature from the size of its teeth.",""); @@ -1090,7 +1093,7 @@ dic_in01,25,187,0 duplicate(Document Package#main) Document Package#0004 844 function script unknown_d { if (checkquest(getarg(0)) == -1) { - mes "You see some traces of digging"; + mes "You see some traces of digging."; close; } specialeffect2 EF_SPRINKLESAND; @@ -1115,7 +1118,7 @@ pay_fild02,105,113,0 script Pointed Scales 844,{ unknown_d(12170,906); } pay_fild01,152,171,0 script Resin 844,{ unknown_d(12171,907); } gef_fild01,104,111,0 script Spawn 844,{ unknown_d(12172,908); } prt_fild08,299,332,0 script Jellopy 844,{ unknown_d(12173,909); } -//izlude,132,136,0 script Fish Tails 844,{ unknown_d(12174,1023); } +izlude,136,160,0 script Fish Tails 844,{ unknown_d(12174,1023); } // Pre-RE: izlude (132,136) prt_fild05,303,169,0 script Worm Peelings 844,{ unknown_d(12175,955); } iz_dun03,155,165,0 script Gills 844,{ unknown_d(12176,956); } mjo_dun01,222,226,0 script Tooth of Bat 844,{ unknown_d(12177,913); } @@ -2279,159 +2282,175 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 451,{ } dicastes01,223,190,1 script Calyon#pa8029 453,{ + if (checkweight(1201,1) == 0) { + mes "You have too many kinds of items. Let's try again after you reduce the number of items."; + close; + } + if (MaxWeight - Weight < 1000) { + mes "Cannot proceed because the weight of your items is too heavy. Let's try again after you get rid of some weight."; + close; + } + if (!isequipped(2782)) { + mes "¡õ¢£¡ô"; + mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; + next; + mes "I don't feel confident in talking since you wouldn't understand anything."; + close; + } + if (ep13_3_invite < 6) { + mes "Sapha keeps a distance from you even when you try to talk. Looks like he called on Guard Galten. Time to go."; + close; + } mes "[Calyon]"; - if (isequipped(2782)) { - if (ep13_3_invite == 5) { - if (BaseLevel < 80) { - mes "Sorry, a minimum base level of 80 or higher is required to obtain my request."; - close; } - if (checkquest(12163,PLAYTIME) == 2) { - mes "Calculate your request activities with the ^800080Transport Dept. 1 Manager^000000 at Operations and then come back."; - close; - } else if (checkquest(12163,PLAYTIME) != -1) { - mes "We're done for the day. You can report back to the ^800080Transport Dept. 1 Manager^000000 at Operations. Good luck."; - close; } - mes "Welcome."; - mes "What brings you here?"; - next; - if(select("Please explain the request to me.", "Please give me a request.")==1) { - mes "[Calyon]"; - mes "The Transport Dept. 1 and 2 brings in rare items that are not available here."; - next; - mes "[Calyon]"; - mes "It is one of the key departments that obtains the rich supplies mostly from the Midgard Continent."; - next; - mes "[Calyon]"; - mes "Please see me any time once you are ready."; - close; - } - set .@calyonrequest,rand(1,11); - mes "[Calyon]"; - mes "Finally, I have a request for you. It is an important one so I need you to be focused."; - next; - mes "[Calyon]"; - if (.@calyonrequest == 1) { - setquest 12139; - setquest 12163; - mes "The high minister is looking for the Midgard product, Witherless Roses these days."; - mes "Not sure if it's a good gift but some have seen him with it on his head and showing it off."; - next; - mes "[Calyon]"; - mes "So... I know this is difficult to ask for but please bring me 1 Witherless Rose. This is just between you and me."; - next; - mes "You have received a request named ^800080Respect for Taste^000000."; - } else if (.@calyonrequest == 2) { - setquest 12137; - setquest 12163; - mes "The industrial research center researches ways of refining Bradium efficiently but they are always short on test materials."; - next; - mes "[Calyon]"; - mes "I heard there is a merchant in the adventurer's city who sells Glass Tubes. I will need 4 of them."; - next; - mes "You have received a request named ^800080Tools for Experiment^000000."; - } else if (.@calyonrequest == 3) { - setquest 12138; - setquest 12163; - mes "The pub owner said he wants to give a gift to all his regular Sapha customers."; - next; - mes "[Calyon]"; - mes "But doesn't know what to give. If you see any interesting gifts in Midgard, can bring back 5 of them?"; - next; - mes "You have received a request named ^800080Fine Gift Samples^000000."; - } else if (.@calyonrequest == 4) { - setquest 12140; - setquest 12163; - mes "A request from the pub owner. He says he can't use disposable leaf plates for regular customers."; - next; - mes "[Calyon]"; - mes "He is asking for 15 solid, white chinas from Midgard."; - next; - mes "You have received a request named ^800080Courtesy for Regular^000000."; - } else if (.@calyonrequest == 5) { - setquest 12141; - setquest 12163; - mes "I have a personal request. I heard there is a round transparent handicraft in Midgard."; - mes "I think they are called Glass Beads."; - next; - mes "[Calyon]"; - mes "We have similar manufactured items here but nothing compared to the elaborate sphere there."; - mes "Please get me 10 of them."; - next; - mes "You have received a request named ^800080Special Package^000000."; - } else if (.@calyonrequest == 6) { - setquest 12142; - setquest 12163; - mes "Hmm... I don't know how to start. The high minister is requesting for puppets from Midgard."; - mes "I don't know what it is but since the high minister is asking for it, it must be used for a very important purpose."; - next; - mes "[Calyon]"; - mes "Please bring 15 of them."; - next; - mes "You have received a request named ^800080Dangerous Request^000000."; - } else if (.@calyonrequest == 7) { - setquest 12143; - setquest 12163; - mes "I heard there is a trend among many of my colleagues here about a musical accessory made from a Bill of Birds from Midgard."; - next; - mes "[Calyon]"; - mes "I'm thinking of distributing them within the Operations building."; - mes "Can you buy and bring back 50 of them?"; - next; - mes "You have received a request named ^800080Strange Trend^000000."; - } else if (.@calyonrequest == 8) { - setquest 12144; - setquest 12163; - mes "The pub owner said he wanted to decorate the pub with something called Clam Shells."; - mes "Please bring back about 50 of them."; - next; - mes "[Calyon]"; - mes "I have no idea how he will use them but I think he has a very unique taste after being acquainted with many adventurers."; - next; - mes "You have received a request named ^800080Unknown Usage^000000."; - } else if (.@calyonrequest == 9) { - setquest 12145; - setquest 12163; - mes "We don't have cuisine for ourselves but many adventurers seem to enjoy the art of eating."; - mes "So the pub owner needs a plate for his new cuisine."; - next; - mes "[Calyon]"; - mes "He asked for 20 Crab Shells."; - mes "I have no idea where you can get them but... good luck."; - next; - mes "You have received a request named ^800080Other World Cuisine^000000."; - } else if (.@calyonrequest == 10) { - setquest 12146; - setquest 12163; - mes "I think the most useful Midgard item is Scells."; - next; - mes "[Calyon]"; - mes "Use Scells to fill any crack or holes in a building and then mix and plaster grinded Garlet to it and the building is maintained quick and simple."; - mes "Can you bring back 30 of them?"; - next; - mes "You have received a request named ^800080Filling in Cracks^000000."; - } else if (.@calyonrequest == 11) { - setquest 12147; - setquest 12163; - mes "Garlets are an element in building maintenance."; - mes "It is one of the most important materials in buildings."; - next; - mes "[Calyon]"; - mes "Before Garlets were available, we crushed and used Zargons but they have become difficult to come by."; - mes "Please bring back 40 of them."; - next; - mes "You have received a request named ^800080Adhesive Material^000000."; } - mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; - mes "You have 23 hours to complete this mission."; - close; - } - mes "- The Sapha keeps a distance from you even when you try to talk."; - mes "It looks like he is calling for a Galten. Time to go. -"; - close; + if (BaseLevel < 80) { + mes "Ha ha, come back again after you are trained more. I have no request that fits you."; + close; + } + if (checkquest(12163,PLAYTIME) == 2) { + mes "Calculate your request activities with the ^800080Transport Dept. 1 Manager^000000 at Operations and then come back."; + close; + } else if (checkquest(12163,PLAYTIME) != -1) { + mes "We're done for the day. You can report back to the ^800080Transport Dept. 1 Manager^000000 at Operations. Good luck."; + close; } - mes "¡õ¢£¡ô"; - mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; + mes "Welcome."; + mes "What brings you here?"; next; - mes "- I can't understand him... -"; + if(select("Please explain the request to me.", "Please give me a request.") == 1) { + mes "[Calyon]"; + mes "The Transport Dept. 1 and 2"; + mes "brings in rare items"; + mes "that are not available"; + mes "here."; + next; + mes "[Calyon]"; + mes "It is one of the"; + mes "key departments that"; + mes "obtains the rich supplies"; + mes "mostly from the Midgard Continent."; + next; + mes "[Calyon]"; + mes "Please see me any time"; + mes "once you are ready."; + close; + } + mes "[Calyon]"; + mes "Finally, I have a request for you. It is an important one so I need you to be focused."; + next; + set .@calyonrequest,rand(1,11); + mes "[Calyon]"; + if (.@calyonrequest == 1) { + setquest 12139; + setquest 12163; + mes "The high minister is looking for the Midgard product, Witherless Roses these days."; + mes "Not sure if it's a good gift but some have seen him with it on his head and showing it off."; + next; + mes "[Calyon]"; + mes "So... I know this is difficult to ask for but please bring me 1 Witherless Rose. This is just between you and me."; + next; + mes "You have received a request named ^800080Respect for Taste^000000."; + } else if (.@calyonrequest == 2) { + setquest 12137; + setquest 12163; + mes "The industrial research center researches ways of refining Bradium efficiently but they are always short on test materials."; + next; + mes "[Calyon]"; + mes "I heard there is a merchant in the adventurer's city who sells Glass Tubes. I will need 4 of them."; + next; + mes "You have received a request named ^800080Tools for Experiment^000000."; + } else if (.@calyonrequest == 3) { + setquest 12138; + setquest 12163; + mes "The pub owner said he wants to give a gift to all his regular Sapha customers."; + next; + mes "[Calyon]"; + mes "But doesn't know what to give. If you see any interesting gifts in Midgard, can bring back 5 of them?"; + next; + mes "You have received a request named ^800080Fine Gift Samples^000000."; + } else if (.@calyonrequest == 4) { + setquest 12140; + setquest 12163; + mes "A request from the pub owner. He says he can't use disposable leaf plates for regular customers."; + next; + mes "[Calyon]"; + mes "He is asking for 15 solid, white chinas from Midgard."; + next; + mes "You have received a request named ^800080Courtesy for Regular^000000."; + } else if (.@calyonrequest == 5) { + setquest 12141; + setquest 12163; + mes "I have a personal request. I heard there is a round transparent handicraft in Midgard."; + mes "I think they are called Glass Beads."; + next; + mes "[Calyon]"; + mes "We have similar manufactured items here but nothing compared to the elaborate sphere there."; + mes "Please get me 10 of them."; + next; + mes "You have received a request named ^800080Special Package^000000."; + } else if (.@calyonrequest == 6) { + setquest 12142; + setquest 12163; + mes "Hmm... I don't know how to start. The high minister is requesting for puppets from Midgard."; + mes "I don't know what it is but since the high minister is asking for it, it must be used for a very important purpose."; + next; + mes "[Calyon]"; + mes "Please bring 15 of them."; + next; + mes "You have received a request named ^800080Dangerous Request^000000."; + } else if (.@calyonrequest == 7) { + setquest 12143; + setquest 12163; + mes "I heard there is a trend among many of my colleagues here about a musical accessory made from a Bill of Birds from Midgard."; + next; + mes "[Calyon]"; + mes "I'm thinking of distributing them within the Operations building."; + mes "Can you buy and bring back 50 of them?"; + next; + mes "You have received a request named ^800080Strange Trend^000000."; + } else if (.@calyonrequest == 8) { + setquest 12144; + setquest 12163; + mes "The pub owner said he wanted to decorate the pub with something called Clam Shells."; + mes "Please bring back about 50 of them."; + next; + mes "[Calyon]"; + mes "I have no idea how he will use them but I think he has a very unique taste after being acquainted with many adventurers."; + next; + mes "You have received a request named ^800080Unknown Usage^000000."; + } else if (.@calyonrequest == 9) { + setquest 12145; + setquest 12163; + mes "We don't have cuisine for ourselves but many adventurers seem to enjoy the art of eating."; + mes "So the pub owner needs a plate for his new cuisine."; + next; + mes "[Calyon]"; + mes "He asked for 20 Crab Shells."; + mes "I have no idea where you can get them but... good luck."; + next; + mes "You have received a request named ^800080Other World Cuisine^000000."; + } else if (.@calyonrequest == 10) { + setquest 12146; + setquest 12163; + mes "I think the most useful Midgard item is Scells."; + next; + mes "[Calyon]"; + mes "Use Scells to fill any crack or holes in a building and then mix and plaster grinded Garlet to it and the building is maintained quick and simple."; + mes "Can you bring back 30 of them?"; + next; + mes "You have received a request named ^800080Filling in Cracks^000000."; + } else if (.@calyonrequest == 11) { + setquest 12147; + setquest 12163; + mes "Garlets are an element in building maintenance."; + mes "It is one of the most important materials in buildings."; + next; + mes "[Calyon]"; + mes "Before Garlets were available, we crushed and used Zargons but they have become difficult to come by."; + mes "Please bring back 40 of them."; + next; + mes "You have received a request named ^800080Adhesive Material^000000."; + } + mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; close; } @@ -6669,7 +6688,7 @@ man_in01,315,52,3 script Guard Captain Avalanche 450,{ } else if (ep13_3_invite == 6) { mes "[Avalanche]"; - mes "Oh.. You have the Light of El Dicastes."; + mes "Oh... You have the Light of El Dicastes."; mes "it would be helpful for your travel."; next; mes "[Avalanche]"; @@ -6687,7 +6706,8 @@ man_in01,315,52,3 script Guard Captain Avalanche 450,{ next; mes "[Avalanche]"; mes "Always take care of yourself at all times."; - mes "Haha.. but then you humans are very strong."; + mes "Haha... but then you humans are very strong."; + close; } dic_in01,42,264,3 script Adventurer Clerk#ep133 453,{ @@ -6941,7 +6961,7 @@ dic_in01,42,264,3 script Adventurer Clerk#ep133 453,{ mes "But of course, since this is adding spells on top of its original magic, I cannot guarantee that you will get what you want on one try."; close; } - if (countitem(2844) < 1) { //Light of El Dicastes + if (countitem(2844) < 1) { mes "[Kareka]"; mes "Either you are not wearing or don't have the equipment to upgrade on you."; close; @@ -7318,8 +7338,9 @@ dic_fild01,228,159,4 script Jahbong#pa0829 496,{ mes "Why are you here?"; mes "Jahbong will exchange ^8000801 Sapha Certification^000000 for ^8000801 item^000000!"; next; - switch(select("Just came to see what you have.:I want the Feral Boots!:Give me the Feral Tail!:Give me the Golden Bell!:How much to buy you?")) { - case 1: + set .@i, select("Just came to see what you have.:I want the Feral Boots!:Give me the Feral Tail!:Give me the Golden Bell!:How much to buy you?")-1; + switch (.@i) { + case 0: mes "[Jahbong]"; mes "Meow!"; next; @@ -7335,47 +7356,8 @@ dic_fild01,228,159,4 script Jahbong#pa0829 496,{ mes "[Jahbong]"; mes "There are some crazy adventurers asking if they can purchase me! Jahbong is not for sale! I'll just bite you if you ask!!"; close; - case 2: - mes "[Jahbong]"; - mes "Are you really buying something?!"; - next; - if(select("Nope:Give me!!!")==1) { - mes "[Jahbong]"; - mes "Okay!"; - close; } - mes "[Jahbong]"; - mes "Here you go!"; - delitem 6304,1; - getitem 2463,1; - close; - case 3: - mes "[Jahbong]"; - mes "Are you really buying something?!"; - next; - if(select("Nope:Give me!!!")==1) { - mes "[Jahbong]"; - mes "Okay!"; - close; } - mes "[Jahbong]"; - mes "Here you go!"; - delitem 6304,1; - getitem 2564,1; - close; case 4: mes "[Jahbong]"; - mes "Are you really buying something?!"; - next; - if(select("Nope:Give me!!!")==1) { - mes "[Jahbong]"; - mes "Okay!"; - close; } - mes "[Jahbong]"; - mes "Here you go!"; - delitem 6304,1; - getitem 2843,1; - close; - case 5: - mes "[Jahbong]"; mes "Meooooooooooow!!!!!!!!~~ Meooooooooow!!!!!"; next; mes "- ^800080Jahbong goes wild^000000. -"; @@ -7385,7 +7367,23 @@ dic_fild01,228,159,4 script Jahbong#pa0829 496,{ next; mes "- He may react extremely, but Jahbong doesn't seem to be really angry. -"; close; - } + default: + break; + } + mes "[Jahbong]"; + mes "Are you really buying something?!"; + next; + if (select("Nope:Give me!!!") == 1) { + mes "[Jahbong]"; + mes "Okay!"; + close; + } + setarray .@items[1],2463,2564,2843; + mes "[Jahbong]"; + mes "Here you go!"; + delitem 6304,1; + getitem .@items[.@i],1; + close; } // Cat Hand Agent @@ -7411,7 +7409,7 @@ moc_para01,44,19,3 script Cat Hand Agent#gekk 496,{ mes "It breaks my heart to think my colleagues will be shivering in the blizzard. I hope I don't get into trouble since I can't do anything about it, right?"; next; if (select ("Why don't you collect it yourself?:I'm sorry to hear that.") == 1) { - emotion ET_HUK; + emotion e_omg; mes "[Cat Hand Agent]"; mes "Human!! You're a genius!!"; mes "How did you come up with that?"; @@ -7453,7 +7451,7 @@ moc_para01,44,19,3 script Cat Hand Agent#gekk 496,{ next; input .@inputstr$; mes "[Agent Geck]"; - mes "" + name + "? Human names are strange to me."; + mes "" + strcharinfo(0) + "? Human names are strange to me."; next; mes "[Agent Geck]"; mes "Now you are Geck's personal slav... sponsor."; @@ -7538,7 +7536,7 @@ moc_fild20,368,197,3 script Cat#to22 876,{ mes "The small body isn't as tall as your ankle and its small but thick paws look like little cushions. The ears that bent backwards when it looked at how big you were stirred up your protective instinct."; next; mes "You don't seem to have the nerve to step on the Cat Hand Agent."; - emotion ET_CRY; + emotion e_sob; close; } mes "You look at the Cat Hand Agent's small back and climb over the wall as quick as possible so that it wouldn't notice your weight."; diff --git a/npc/re/quests/quests_izlude.txt b/npc/re/quests/quests_izlude.txt index 8855ef2d1..0286baca0 100644 --- a/npc/re/quests/quests_izlude.txt +++ b/npc/re/quests/quests_izlude.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Quest NPCs related to Izlude //===== By: ================================================== //= Daegaladh, Masao //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Edgar's Offer //===== Additional Comments: ================================= diff --git a/npc/re/quests/quests_veins.txt b/npc/re/quests/quests_veins.txt index b4be40067..3478fe16b 100644 --- a/npc/re/quests/quests_veins.txt +++ b/npc/re/quests/quests_veins.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Quest NPCs located in Veins //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Quests related to Veins. //===== Additional Comments: ================================= diff --git a/npc/re/scripts_athena.conf b/npc/re/scripts.conf index 47b2cb7e0..dfe698752 100644 --- a/npc/re/scripts_athena.conf +++ b/npc/re/scripts.conf @@ -13,6 +13,7 @@ npc: npc/re/cities/dicastes.txt npc: npc/re/cities/izlude.txt npc: npc/re/cities/jawaii.txt npc: npc/re/cities/malangdo.txt +npc: npc/re/cities/malaya.txt npc: npc/re/cities/mora.txt // --------------------------- Guides --------------------------- diff --git a/npc/re/scripts_main.conf b/npc/re/scripts_main.conf index 2bca12324..fd393e5b7 100644 --- a/npc/re/scripts_main.conf +++ b/npc/re/scripts_main.conf @@ -1,15 +1,15 @@ // -------------------------------------------------------------- -// - rAthena Renewal Primary Scripts File - +// - Hercules Renewal Primary Scripts File - // -------------------------------------------------------------- -// The idea of this new system is to make scripts more organized +// The idea of this new system is to make scripts more organized // since the old system was rather messy with all the NPCs in one // file. Now scripts are organized in to files arraged by type. -// Custom scripts are now in scripts_custom.conf, all other +// Custom scripts are now in scripts_custom.conf, all other // scripts are deemed as 'official'. You should place your NPCs // in to scripts_custom.conf to follow the trend. // // Thanks, -// Ancyker and the rest of the rAthena Team +// Ancyker and the rest of the Hercules Team // // Note: "Comments" are all text on the right side of a double slash "//" // Whatever text is commented will not be parsed by the servers, and serves @@ -26,7 +26,7 @@ npc: npc/other/Global_Functions.txt npc: npc/other/CashShop_Functions.txt // ------------------- Common Script Files ---------------------- -import: npc/scripts_athena.conf +import: npc/scripts.conf import: npc/scripts_guild.conf import: npc/scripts_jobs.conf import: npc/scripts_mapflags.conf @@ -34,7 +34,7 @@ import: npc/scripts_monsters.conf import: npc/scripts_warps.conf // ------------------- Renewal Script Files --------------------- -import: npc/re/scripts_athena.conf +import: npc/re/scripts.conf import: npc/re/scripts_jobs.conf import: npc/re/scripts_monsters.conf import: npc/re/scripts_warps.conf diff --git a/npc/re/warps/cities/dewata.txt b/npc/re/warps/cities/dewata.txt index 9ca29688c..4e7476ec8 100644 --- a/npc/re/warps/cities/dewata.txt +++ b/npc/re/warps/cities/dewata.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Dewata Warp Script //===== By: ================================================== //= Chilly //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Warp Points for Dewata //===== Additional Comments: ================================= diff --git a/npc/re/warps/cities/dicastes.txt b/npc/re/warps/cities/dicastes.txt index d80e178a9..d2c84ad0a 100644 --- a/npc/re/warps/cities/dicastes.txt +++ b/npc/re/warps/cities/dicastes.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= El Dicastes Warp Script //===== By: ================================================== //= Chilly, Muad_Dib //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Warp Points for El Dicastes //===== Additional Comments: ================================= diff --git a/npc/re/warps/cities/eclage.txt b/npc/re/warps/cities/eclage.txt index c67bf202f..0400489f5 100644 --- a/npc/re/warps/cities/eclage.txt +++ b/npc/re/warps/cities/eclage.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Eclage Warp Script //===== By: ================================================== //= Chilly //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Warp Points for Eclage //===== Additional Comments: ================================= diff --git a/npc/re/warps/cities/malaya.txt b/npc/re/warps/cities/malaya.txt index 3a8b1002e..a792c4690 100644 --- a/npc/re/warps/cities/malaya.txt +++ b/npc/re/warps/cities/malaya.txt @@ -1,38 +1,94 @@ -//===== rAthena Script ======================================= -//= Malaya Port Warp Script -//===== By: ================================================== +//===== Hercules Script ====================================== +//= Mayala Port Town Warps +//===== By: ================================================== //= Chilly -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Warp Points for Malaya Port -//===== Additional Comments: ================================= -//= 1.0 First Version. -//============================================================ +//===== Current Version: ===================================== +//= 1.0a +//===== Compatible With: ===================================== +//= Hercules +//===== Description: ========================================= +//= Warps for Mayala Port Town. +//===== Additional Comments: ================================= +//= 1.0 First Version [Chilly]. +//= 1.0a Updated the file with new / missing warps [Masao]. +//============================================================ + +malaya,178,211,0 script malaya_inn 45,1,1,{ + end; + +OnTouch: + if (malaya_hi < 10) { + mes "Door is closed. It seems keeping its eyes on you."; + close; + } + warp "ma_in01",24,80; + end; +} + +malaya,112,212,0 script malaya_ws 45,1,1,{ + end; + +OnTouch: + if (malaya_hi < 20) { + mes "Door is closed. It seems keeping its eyes on you."; + close; + } + warp "ma_in01",83,16; + end; +} + +malaya,299,167,0 script malaya_ts 45,1,1,{ + end; + +OnTouch: + if (malaya_hi < 20) { + mes "Door is closed. It seems keeping its eyes on you."; + close; + } + warp "ma_in01",12,24; + end; +} + +malaya,261,240,0 script malaya_shop 45,1,1,{ + end; + +OnTouch: + if (malaya_hi < 20) { + mes "Door is closed. It seems keeping its eyes on you."; + close; + } + warp "ma_in01",126,20; + end; +} + +malaya,300,211,0 script malaya_house01 45,1,1,{ + end; + +OnTouch: + if (malaya_hi < 10) { + mes "Door is closed. It seems keeping its eyes on you."; + close; + } + warp "ma_in01",36,152; + end; +} // Town Warps -malaya,309,70,0 warp malaya_field0001 1,1,ma_in01,108,92 -ma_in01,105,92,0 warp malaya_field0002 1,1,malaya,310,67 -malaya,300,211,0 warp malaya_field0003 1,1,ma_in01,36,152 -ma_in01,33,152,0 warp malaya_field0004 1,1,malaya,297,211 -malaya,178,211,0 warp malaya_field0005 1,1,ma_in01,24,80 -ma_in01,24,77,0 warp malaya_field0006 1,1,malaya,178,208 -malaya,112,212,0 warp malaya_field0007 1,1,ma_in01,83,16 -ma_in01,86,16,0 warp malaya_field0008 1,1,malaya,115,212 -malaya,299,167,0 warp malaya_field0009 1,1,ma_in01,12,24 -ma_in01,9,24,0 warp malaya_field0010 1,1,malaya,296,167 -malaya,261,240,0 warp malaya_field0011 1,1,ma_in01,126,20 -ma_in01,126,17,0 warp malaya_field0012 1,1,malaya,261,237 -malaya,370,277,0 warp malaya_field0013 1,1,ma_fild01,40,272 -ma_fild01,37,272,0 warp malaya_field0014 1,1,malaya,367,277 -ma_fild01,266,359,0 warp malaya_field0015 1,1,ma_fild02,248,36 -ma_fild02,248,33,0 warp malaya_field0016 1,1,ma_fild01,266,356 -ma_fild01,251,190,0 warp malaya_field0017 1,1,ma_in01,108,160 -ma_in01,105,160,0 warp malaya_field0018 1,1,ma_fild01,249,192 -ma_fild01,288,52,0 warp malaya_field0019 1,1,ma_scene01,142,78 -ma_scene01,140,80,0 warp malaya_field0020 1,1,ma_fild01,288,55 +ma_in01,86,16,0 warp mal_in_ws 1,1,malaya,115,212 +ma_in01,24,77,0 warp mal_in_inn 1,1,malaya,178,208 +malaya,370,277,0 warp malaya_mal_fild01 1,1,ma_fild01,40,272 +ma_fild01,37,272,0 warp mal_fild01_malaya 1,1,malaya,367,277 +ma_in01,33,152,0 warp mal_in_house01 1,1,malaya,52,75 +malaya,309,70,0 warp malaya_ship_mal_in_ship 1,1,ma_in01,108,92 +ma_in01,105,92,0 warp mal_in_ship_malaya_ship 1,1,malaya,310,67 +ma_fild01,266,359,0 warp mafild01_to02 1,1,ma_fild02,248,36 +ma_fild02,248,33,0 warp mafild02_to01 1,1,ma_fild01,266,356 +ma_fild01,288,52,0 warp mafild01_tobknw 1,1,ma_scene01,142,78 +ma_scene01,140,80,0 warp bknw_tofild01 1,1,ma_fild01,288,55 +ma_in01,9,24,0 warp mal_in_ts 1,1,malaya,296,167 +ma_in01,126,17,0 warp mal_in_shop_malaya_shop 1,1,malaya,261,237 +ma_fild01,251,190,0 warp mf_minga_mf_in_minga 1,1,ma_in01,108,160 +ma_in01,105,160,0 warp mf_in_minga_mf_minga 1,1,ma_fild01,248,190 // Car Warps ma_zif01,30,22,0 warp malaya_car0001 1,1,malaya,241,238 @@ -43,4 +99,4 @@ ma_zif05,30,22,0 warp malaya_car0005 1,1,malaya,341,150 ma_zif06,30,22,0 warp malaya_car0006 1,1,malaya,294,293 ma_zif07,30,22,0 warp malaya_car0007 1,1,malaya,239,221 ma_zif08,30,22,0 warp malaya_car0008 1,1,malaya,59,246 -ma_zif09,30,22,0 warp malaya_car0009 1,1,malaya,254,68 +ma_zif09,30,22,0 warp malaya_car0009 1,1,malaya,254,68
\ No newline at end of file diff --git a/npc/re/warps/cities/rachel.txt b/npc/re/warps/cities/rachel.txt index 8610fa3bf..eb2b0722f 100644 --- a/npc/re/warps/cities/rachel.txt +++ b/npc/re/warps/cities/rachel.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Rachel Warp Script //===== By: ================================================== //= erKURITA & RockmanEXE //===== Current Version: ===================================== //= 1.5 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Description: ========================================= //= Warp Points for Rachel City, shops & other locations //===== Additional Comments: ================================= diff --git a/npc/re/warps/cities/yggdrasil.txt b/npc/re/warps/cities/yggdrasil.txt index 92f084372..3076d22b1 100644 --- a/npc/re/warps/cities/yggdrasil.txt +++ b/npc/re/warps/cities/yggdrasil.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Yggdrasil Tree Warp Script //===== By: ================================================== //= PKGINGO (1.0) //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= Any Athena Version; RO Episode 6+ +//= Hercules; RO Episode 6+ //===== Description: ========================================= //= Warp Points for Yggdrasil Tree //===== Additional Comments: ================================= diff --git a/npc/re/warps/dungeons/dic_dun.txt b/npc/re/warps/dungeons/dic_dun.txt index 2af6d4445..9016c3e0c 100644 --- a/npc/re/warps/dungeons/dic_dun.txt +++ b/npc/re/warps/dungeons/dic_dun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Scaraba Hole Warp Script //===== By: ================================================== //= Chilly, Muad_Dib //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Warp Points for Scaraba Hole //===== Additional Comments: ================================= diff --git a/npc/re/warps/dungeons/ecl_dun.txt b/npc/re/warps/dungeons/ecl_dun.txt index 6d6bb321a..5209c4f25 100644 --- a/npc/re/warps/dungeons/ecl_dun.txt +++ b/npc/re/warps/dungeons/ecl_dun.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Eclage Dungeon Warp Script //===== By: ================================================== //= Chilly //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Warp Points for Eclage Dungeon //===== Additional Comments: ================================= diff --git a/npc/re/warps/dungeons/iz_dun.txt b/npc/re/warps/dungeons/iz_dun.txt index 3ef9ab86e..bbe68f8b8 100644 --- a/npc/re/warps/dungeons/iz_dun.txt +++ b/npc/re/warps/dungeons/iz_dun.txt @@ -1,4 +1,4 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Izlude Dungeon Renewal Warp Script //===== By: ================================================== //= Athena (1.0) @@ -6,7 +6,7 @@ //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Description: ========================================= //= Warp Points for Bibilyn Island & Undersea Cave //===== Additional Comments: ================================= diff --git a/npc/re/warps/fields/com_fild.txt b/npc/re/warps/fields/com_fild.txt index 765874af1..c90257eb3 100644 --- a/npc/re/warps/fields/com_fild.txt +++ b/npc/re/warps/fields/com_fild.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Comodo Field Warp Script //===== By: ================================================== //= Nana //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Description: ========================================= //= [Aegis Conversion] //= Warp Points for Comodo Fields diff --git a/npc/re/warps/fields/dic_fild.txt b/npc/re/warps/fields/dic_fild.txt index d49b5f5c7..41ac07aaf 100644 --- a/npc/re/warps/fields/dic_fild.txt +++ b/npc/re/warps/fields/dic_fild.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= El Dicastes Field Warp Script //===== By: ================================================== //= Chilly, Muad_Dib //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Warp Points for El Dicastes Field //===== Additional Comments: ================================= diff --git a/npc/re/warps/fields/geffen_fild.txt b/npc/re/warps/fields/geffen_fild.txt index 08b0e46e2..289ad3a6c 100644 --- a/npc/re/warps/fields/geffen_fild.txt +++ b/npc/re/warps/fields/geffen_fild.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Geffen Warp Script //===== By: ================================================== //= Nana (1.0) //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Description: ========================================= //= Warp Points for Geffen Field's //===== Additional Comments: ================================= diff --git a/npc/re/warps/fields/hugel_fild.txt b/npc/re/warps/fields/hugel_fild.txt index 8b5de97b2..309ba8cc1 100644 --- a/npc/re/warps/fields/hugel_fild.txt +++ b/npc/re/warps/fields/hugel_fild.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Hugel Field Warp Script //===== By: ================================================== //= Sara-chan (1.0) //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= Any Athena Version; RO Episode 10+ +//= Hercules; RO Episode 10+ //===== Description: ========================================= //= Warp Points for Hugel Field //===== Additional Comments: ================================= diff --git a/npc/re/warps/fields/morroc_fild.txt b/npc/re/warps/fields/morroc_fild.txt index 6cd6c64b5..b256e9413 100644 --- a/npc/re/warps/fields/morroc_fild.txt +++ b/npc/re/warps/fields/morroc_fild.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Morroc Field Warp Script //===== By: ================================================== //= Nana (1.0) //===== Current Version: ===================================== //= 1.4b //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Description: ========================================= //= Warp Points for Morroc Fields //===== Additional Comments: ================================= diff --git a/npc/re/warps/fields/payon_fild.txt b/npc/re/warps/fields/payon_fild.txt index d991f2280..5bec271e8 100644 --- a/npc/re/warps/fields/payon_fild.txt +++ b/npc/re/warps/fields/payon_fild.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Payon Field Warps //===== By: ================================================== //= Nana (1.0) //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= Any rAthena Mod +//= Hercules //===== Description: ========================================= //= Payon Field Warps //===== Additional Comments: ================================= diff --git a/npc/re/warps/fields/prontera_fild.txt b/npc/re/warps/fields/prontera_fild.txt index 16d3c8238..2267c298d 100644 --- a/npc/re/warps/fields/prontera_fild.txt +++ b/npc/re/warps/fields/prontera_fild.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Prontera Field Warp Script //===== By: ================================================== //= Nana (1.0) //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Description: ========================================= //= Warp Points for Prontera Field //===== Additional Comments: ================================= diff --git a/npc/re/warps/fields/rachel_fild.txt b/npc/re/warps/fields/rachel_fild.txt index 475557200..87d4f16d7 100644 --- a/npc/re/warps/fields/rachel_fild.txt +++ b/npc/re/warps/fields/rachel_fild.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Rachel Field Warp Script //===== By: ================================================== //= Playtester //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Description: ========================================= //= Warp Points for Rachel Field //===== Additional Comments: ================================= diff --git a/npc/re/warps/fields/veins_fild.txt b/npc/re/warps/fields/veins_fild.txt index ac05163ff..c1a5cce5a 100644 --- a/npc/re/warps/fields/veins_fild.txt +++ b/npc/re/warps/fields/veins_fild.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Veins Field Warp Script //===== By: ================================================== //= $ephiroth //===== Current Version: ===================================== //= 1.5 //===== Compatible With: ===================================== -//= Any Athena Version +//= Hercules //===== Description: ========================================= //= Warp Points for Veins Field //===== Additional Comments: ================================= diff --git a/npc/re/warps/fields/yuno_fild.txt b/npc/re/warps/fields/yuno_fild.txt index 32d1924f5..b570fca9e 100644 --- a/npc/re/warps/fields/yuno_fild.txt +++ b/npc/re/warps/fields/yuno_fild.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Yuno Field Warp Script //===== By: ================================================== //= Nana (1.0), Sara //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= Any Athena Version; RO Episode 5+ +//= Hercules; RO Episode 5+ //===== Description: ========================================= //= Warp Points for Yuno Field //===== Additional Comments: ================================= diff --git a/npc/re/warps/other/jobquests.txt b/npc/re/warps/other/jobquests.txt index 5dec2077c..5b62a74a4 100644 --- a/npc/re/warps/other/jobquests.txt +++ b/npc/re/warps/other/jobquests.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Job Quest Renewal Warp Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 2.2 //===== Compatible With: ===================================== -//= Any Athena Version; RO Version Ep4+ +//= Hercules; RO Version Ep4+ //===== Description: ========================================= //= Warp Points for Job Quest Maps //===== Additional Comments: ================================= diff --git a/npc/re/warps/other/paradise.txt b/npc/re/warps/other/paradise.txt index fec766ec4..4d4b241a9 100644 --- a/npc/re/warps/other/paradise.txt +++ b/npc/re/warps/other/paradise.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Paradise Group Warp Script //===== By: ================================================== //= Chilly //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= rAthena SVN; +//= Hercules //===== Description: ========================================= //= Warp Points for Paradise Group //===== Additional Comments: ================================= diff --git a/npc/re/warps/other/s_workshop.txt b/npc/re/warps/other/s_workshop.txt index 884d77202..bc04509b3 100644 --- a/npc/re/warps/other/s_workshop.txt +++ b/npc/re/warps/other/s_workshop.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Shadow Workshop Warp Script //===== By: ================================================== //= Chilly //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules //===== Description: ========================================= //= Warp Points for Shadow Workshop //===== Additional Comments: ================================= diff --git a/npc/re/warps/other/sign.txt b/npc/re/warps/other/sign.txt index fb24620f8..84895c26b 100644 --- a/npc/re/warps/other/sign.txt +++ b/npc/re/warps/other/sign.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Sign Quest Warps //===== By: ================================================== //= MasterOfMuppets //===== Current Version: ===================================== //= 1.4 //===== Compatible With: ===================================== -//= Any Athena Version; RO Episode 8+ +//= Hercules; RO Episode 8+ //===== Description: ========================================= //= Warp Points related to the Sign Quest will be put here //===== Additional Comments: ================================= |