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author | Dastgir <dastgirpojee@rocketmail.com> | 2016-01-09 18:09:16 +0530 |
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committer | Dastgir <dastgirpojee@rocketmail.com> | 2016-01-09 18:09:16 +0530 |
commit | f4adce33e7d4e2f0fc5aa3fd19452445a4950f84 (patch) | |
tree | 4c11842d904297a145ee8086817c53d1322894df /npc/re | |
parent | c7c956f71e63c9dd477c59d778c25690c6267b83 (diff) | |
download | hercules-f4adce33e7d4e2f0fc5aa3fd19452445a4950f84.tar.gz hercules-f4adce33e7d4e2f0fc5aa3fd19452445a4950f84.tar.bz2 hercules-f4adce33e7d4e2f0fc5aa3fd19452445a4950f84.tar.xz hercules-f4adce33e7d4e2f0fc5aa3fd19452445a4950f84.zip |
Script Cleanup:
Removed some comments from eden quests
Diffstat (limited to 'npc/re')
-rw-r--r-- | npc/re/quests/eden/eden_quests.txt | 336 |
1 files changed, 168 insertions, 168 deletions
diff --git a/npc/re/quests/eden/eden_quests.txt b/npc/re/quests/eden/eden_quests.txt index 2d44fe685..5bfa47fed 100644 --- a/npc/re/quests/eden/eden_quests.txt +++ b/npc/re/quests/eden/eden_quests.txt @@ -1820,10 +1820,10 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "A total of 4 supplies, that's all."; para_suv01 = 12; para_suv02 = 1; - getitem Para_Team_Hat,1; //Para_Team_Hat1 - getitem Para_Team_Manteau,1; //Para_Team_Manteau1 - getitem Para_Team_Boots1,1; //Para_Team_Boots1 - getitem Para_Team_Uniform1,1; //Para_Team_Uniform1 + getitem Para_Team_Hat,1; + getitem Para_Team_Manteau,1; + getitem Para_Team_Boots1,1; + getitem Para_Team_Uniform1,1; next; mes "[Michael]"; mes "Is that correct?"; @@ -1857,34 +1857,34 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; if (Class == Job_Swordman || Class == Job_Swordman_High || Class == Job_Knight || Class == Job_Crusader) { callsub S_Select,"We have one and Two-handed swords", - P_Slayer1,"Eden Slayer I","Two-handed sword","Attack 162","",//P_Slayer1 - P_Sabre1,"Eden Saber I","One-handed sword","Attack 147","This is what we strive for.";//P_Sabre1 + P_Slayer1,"Eden Slayer I","Two-handed sword","Attack 162","", + P_Sabre1,"Eden Saber I","One-handed sword","Attack 147","This is what we strive for."; } if (Class == Job_Thief || Class == Job_Thief_High || Class == Job_Assassin || Class == Job_Rogue || Class == Job_Ninja || Class == Job_Novice || Class == Job_Novice_High) { callsub S_Select,"", - P_Dagger1,"Eden Dagger I","Dagger","MATK+60, attack 124","This is what we strive for.";//P_Dagger1 + P_Dagger1,"Eden Dagger I","Dagger","MATK+60, attack 124","This is what we strive for."; } if (Class == Job_Merchant || Class == Job_Merchant_High || Class == Job_Blacksmith || Class == Job_Alchemist) { callsub S_Select,"We have a mace and a One-handed sword", - P_Sabre1,"Eden Saber I","One-handed sword","Attack 147","This is what we strive for.",// P_Sabre1 - P_Mace1,"Eden Mace I","Mace","Attack 142","";// P_Mace1 + P_Sabre1,"Eden Saber I","One-handed sword","Attack 147","This is what we strive for.", + P_Mace1,"Eden Mace I","Mace","Attack 142",""; } if (Class == Job_Archer || Class == Job_Archer_High || Class == Job_Hunter || Class == Job_Dancer || Class == Job_Bard) { callsub S_Select,"", - P_Bow1,"Eden Bow I","Bow","Attack 82","";//P_Bow1 + P_Bow1,"Eden Bow I","Bow","Attack 82",""; } if (Class == Job_Acolyte || Class == Job_Acolyte_High || Class == Job_Priest || Class == Job_Monk) { callsub S_Select,"We have a mace and a staff", - P_Mace1,"Eden Mace I","Mace","Attack 142","", //P_Mace1 - P_Staff1,"Eden Staff I","Staff","INT+2, MATK+125, attack 60",""; //P_Staff1 + P_Mace1,"Eden Mace I","Mace","Attack 142","", + P_Staff1,"Eden Staff I","Staff","INT+2, MATK+125, attack 60",""; } if (Class == Job_Mage || Class == Job_Mage_High || Class == Job_Wizard || Class == Job_Sage) { callsub S_Select,"", - P_Staff1,"Eden Staff I","Staff","INT+2, MATK+125, attack 60","";//P_Staff1 + P_Staff1,"Eden Staff I","Staff","INT+2, MATK+125, attack 60",""; } if (Class == Job_Gunslinger) { callsub S_Select,"", - P_Revolver1,"Eden Revolver I","Revolver","HIT-5, attack 44","";//P_Revolver1 + P_Revolver1,"Eden Revolver I","Revolver","HIT-5, attack 44",""; } mes "Let me see... you will receive.."; @@ -1892,15 +1892,15 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ next; mes "[Michael]"; para_suv01 = 23; - getitem P_Dagger1,1; //P_Dagger1 - getitem Para_Team_Boots2,1; //Para_Team_Boots2 - getitem Para_Team_Uniform2,1; //Para_Team_Uniform2 + getitem P_Dagger1,1; + getitem Para_Team_Boots2,1; + getitem Para_Team_Uniform2,1; if (para_suv02 == 0) { mes "I don't know what weapon will suit you so, you'll get a Dagger."; mes "You don't have a record of receiving any supplies"; mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - getitem Para_Team_Hat,1; //Para_Team_Hat - getitem Para_Team_Manteau,1; //Para_Team_Manteau + getitem Para_Team_Hat,1; + getitem Para_Team_Manteau,1; para_suv02 = 2; next; mes "[Michael]"; @@ -1935,48 +1935,48 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "[Michael]"; if (Class == Job_Swordman || Class == Job_Swordman_High || Class == Job_Knight || Class == Job_Crusader) { callsub S_Select,"We have one and Two-handed swords", - P_Sabre2,"Eden Saber II","One-handed sword","Attack 170","",///P_Sabre2 - P_Slayer2,"Eden Slayer II","Two-handed sword","Attack 185","";//P_Slayer2 + P_Sabre2,"Eden Saber II","One-handed sword","Attack 170","", + P_Slayer2,"Eden Slayer II","Two-handed sword","Attack 185",""; } if (Class == Job_Thief || Class == Job_Thief_High || Class == Job_Assassin || Class == Job_Rogue || Class == Job_Novice || Class == Job_Novice_High || Class == Job_SuperNovice || Class == Job_Soul_Linker || Class == Job_Ninja) { callsub S_Select,"", - P_Dagger2,"Eden Dagger II","Dagger","MATK+70, attack 158","";//P_Dagger2 + P_Dagger2,"Eden Dagger II","Dagger","MATK+70, attack 158",""; } if (Class == Job_Acolyte || Class == Job_Acolyte_High || Class == Job_Priest || Class == Job_Monk) { callsub S_Select,"We have a mace and a staff", - P_Mace2,"Eden Mace II","Mace","Attack 163","", //P_Mace2 - P_Staff2,"Eden Staff II","Staff","INT+3, MATK+150, attack 60",""; //P_Staff2 + P_Mace2,"Eden Mace II","Mace","Attack 163","", + P_Staff2,"Eden Staff II","Staff","INT+3, MATK+150, attack 60",""; } if (Class == Job_Archer || Class == Job_Archer_High || Class == Job_Hunter || Class == Job_Dancer || Class == Job_Bard) { callsub S_Select,"", - P_Bow2,"Eden Bow II","Bow","Attack 82","";//P_Bow2 + P_Bow2,"Eden Bow II","Bow","Attack 82",""; } if (Class == Job_Mage || Class == Job_Mage_High || Class == Job_Wizard || Class == Job_Sage) { callsub S_Select,"", - P_Staff2,"Eden Staff II","Staff","INT+3, MATK+155, attack 60","";//P_Staff2 + P_Staff2,"Eden Staff II","Staff","INT+3, MATK+155, attack 60",""; } if (Class == Job_Merchant || Class == Job_Merchant_High || Class == Job_Blacksmith || Class == Job_Alchemist) { callsub S_Select,"We have a mace and a One-handed sword", - P_Sabre2,"Eden Saber II","One-handed sword","Attack 170","",//P_Sabre2 - P_Mace2,"Eden Mace II","Mace","Attack 163","";// P_Mace2 + P_Sabre2,"Eden Saber II","One-handed sword","Attack 170","", + P_Mace2,"Eden Mace II","Mace","Attack 163",""; } if (Class == Job_Gunslinger) { callsub S_Select,"", - P_Revolver2,"Eden Revolver II","Revolver","HIT-5, attack 60","";//P_Revolver2 + P_Revolver2,"Eden Revolver II","Revolver","HIT-5, attack 60",""; } mes "Let me see... you will receive.."; mes "the Eden Group Boots III and Uniform III."; next; para_suv01 = 38; - getitem Para_Team_Boots3,1; //Para_Team_Boots3 - getitem Para_Team_Uniform3,1; //Para_Team_Uniform3 + getitem Para_Team_Boots3,1; + getitem Para_Team_Uniform3,1; mes "[Michael]"; if (para_suv02 == 0) { mes "You don't have a record of receiving any supplies"; mes "so, you'll receive the Eden Group Hat and Manteau aswell."; para_suv02 = 3; - getitem Para_Team_Hat,1; //Para_Team_Hat - getitem Para_Team_Manteau,1; //Para_Team_Manteau + getitem Para_Team_Hat,1; + getitem Para_Team_Manteau,1; next; mes "[Michael]"; mes "Check your supplies again and look after it."; @@ -2122,15 +2122,15 @@ S_Select: if (para_suv01 == 22) { mes "Additionally you'll receive the Eden Group Boots II and Uniform II."; next; - getitem Para_Team_Boots2,1; // Para_Team_Boots2 - getitem Para_Team_Uniform2,1;// Para_Team_Uniform2 + getitem Para_Team_Boots2,1; + getitem Para_Team_Uniform2,1; para_suv01 = 23; } else { mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; next; - getitem Para_Team_Boots3,1;// Para_Team_Boots3 - getitem Para_Team_Uniform3,1;// Para_Team_Uniform3 + getitem Para_Team_Boots3,1; + getitem Para_Team_Uniform3,1; para_suv01 = 38; } getitem getarg(.@i),1; @@ -2138,8 +2138,8 @@ S_Select: if (para_suv02 == 0) { mes "You don't have a record of receiving any supplies"; mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - getitem Para_Team_Hat2,1;// Para_Team_Hat2 - getitem Para_Team_Manteau2,1; // Para_Team_Manteau2 + getitem Para_Team_Hat2,1; + getitem Para_Team_Manteau2,1; if (para_suv01 == 22) para_suv02 = 2; else @@ -2469,7 +2469,7 @@ moc_para01,179,44,3 script Chef 4_M_CHNCOOK,{ moc_para01,23,35,5 script Instructor Ur#2nd01 4_M_KNIGHT_BLACK,{ mes "[Instructor Ur]"; - if (countitem(Para_Team_Mark) < 1) {// Para_Team_Mark + if (countitem(Para_Team_Mark) < 1) { mes "Hey there!"; mes "I see you're not one of our agents?"; mes "Are you interested in joining us?"; @@ -2543,7 +2543,7 @@ moc_para01,23,35,5 script Instructor Ur#2nd01 4_M_KNIGHT_BLACK,{ mes "Go there are get the mission from him."; mes "Well, then come back here alive when you're done!"; para_2nd01 = 1; - setquest 7214;// Advanced Training at Comodo + setquest 7214; // Advanced Training at Comodo } else if (BaseLevel < 80) { mes "Let's see..."; @@ -2560,7 +2560,7 @@ moc_para01,23,35,5 script Instructor Ur#2nd01 4_M_KNIGHT_BLACK,{ mes "[Instructor Ur]"; mes "Please, come back alive."; para_2nd01 = 7; - setquest 7219;// Advanced Training at Glast Heim + setquest 7219; // Advanced Training at Glast Heim } else if (BaseLevel < 90) { mes "Ah, ok so for you..."; @@ -2573,7 +2573,7 @@ moc_para01,23,35,5 script Instructor Ur#2nd01 4_M_KNIGHT_BLACK,{ next; mes "[Instructor Ur]"; mes "Anyways, go to Einbroch and find the Dispatched Instructor there. He should be in the field south of the main city."; - setquest 7223;// Advanced Training in Einbroch + setquest 7223; // Advanced Training in Einbroch para_2nd01 = 12; } else @@ -2597,7 +2597,7 @@ moc_para01,23,35,5 script Instructor Ur#2nd01 4_M_KNIGHT_BLACK,{ mes "Don't forget, I'll be waiting for you."; para_2nd01 = 6; para_2nd02 = 1; - erasequest 7218;// Report to Instructor Ur + erasequest 7218; // Report to Instructor Ur } else if (para_2nd01 == 6) { if (BaseLevel > 69) { @@ -2633,7 +2633,7 @@ moc_para01,23,35,5 script Instructor Ur#2nd01 4_M_KNIGHT_BLACK,{ mes "[Instructor Ur]"; mes "Please come back alive."; para_2nd01 = 7; - setquest 7219;// Advanced Training at Glast Heim + setquest 7219; // Advanced Training at Glast Heim } else if (BaseLevel < 90) callsub S_Quest7990; @@ -2668,7 +2668,7 @@ moc_para01,23,35,5 script Instructor Ur#2nd01 4_M_KNIGHT_BLACK,{ mes "Go out through the blue door, to the end of the hallway."; mes "BK is a great blacksmith, he'll make your weapon stronger."; mes "What are you waiting for?"; - para_2nd01 = 11;// Report to Instructor Ur + para_2nd01 = 11; // Report to Instructor Ur erasequest 7222; } else if (para_2nd01 == 11) { @@ -2716,7 +2716,7 @@ moc_para01,23,35,5 script Instructor Ur#2nd01 4_M_KNIGHT_BLACK,{ mes "Go out through the blue door, to the end of the hallway."; mes "BK is a great blacksmith, he'll make your weapon stronger."; mes "What are you waiting for?"; - erasequest 7228;// Report to Instructor Ur + erasequest 7228; // Report to Instructor Ur para_2nd01 = 16; } else if (para_2nd01 == 16) { @@ -2753,7 +2753,7 @@ moc_para01,23,35,5 script Instructor Ur#2nd01 4_M_KNIGHT_BLACK,{ mes "[Instructor Ur]"; mes "Good job!"; para_2nd01 = 30; - erasequest 7232;//Report to Instructor Ur + erasequest 7232; //Report to Instructor Ur } else if (para_2nd01 == 29) { mes "Congratulations on completing all training stages!"; @@ -2774,7 +2774,7 @@ moc_para01,23,35,5 script Instructor Ur#2nd01 4_M_KNIGHT_BLACK,{ mes "Go talk to him, he's at the weapon storage as well."; mes "Go ahead."; para_2nd01 = 30; - erasequest 7237;// Report to Instructor Ur + erasequest 7237; // Report to Instructor Ur } else if (para_2nd01 == 30) { mes "Good job."; @@ -2835,7 +2835,7 @@ S_Quest7990: mes "But the surrounding fields are relatively clean..."; mes "This should be pretty easy for you."; para_2nd01 = 12; - setquest 7223;// Advanced Training in Einbroch + setquest 7223; // Advanced Training in Einbroch return; S_Quest89100: @@ -2848,7 +2848,7 @@ S_Quest89100: mes "North of the city of Rachel is a cave filled with ice."; mes "Find the Dispatched Instructor there."; para_2nd01 = 17; - setquest 7229;// Advanced Training in Ice Dungeon + setquest 7229; // Advanced Training in Ice Dungeon } else { mes "Well, well..."; @@ -2880,7 +2880,7 @@ S_Quest89100: mes "Isn't this the easiest mission you've ever had?"; mes "Don't forget my present when you come back~!"; para_2nd01 = 22; - setquest 7233;// Advanced Training at Ash Vacuum + setquest 7233; // Advanced Training at Ash Vacuum } return; } @@ -2956,8 +2956,8 @@ comodo,173,354,5 script Dispatched Instructor#02 1_M_JOBTESTER,{ mes "I'll be waiting outside."; para_2nd01 = 3; getexp 10000,10000; - erasequest 7215;// Stalactic Golem Hunt - setquest 7216;// More Golem Hunting + erasequest 7215; // Stalactic Golem Hunt + setquest 7216; // More Golem Hunting } else { mes "As a test of the difficulty of this cave"; @@ -3015,8 +3015,8 @@ um_fild01,34,280,5 script Instructor Romeo#2nd02 1_M_JOBTESTER,{ mes "This is the last test."; mes "Good luck."; para_2nd01 = 4; - erasequest 7216;// More Golem Hunting - setquest 7217;// Field drops + erasequest 7216; // More Golem Hunting + setquest 7217; // Field drops getexp 10000,10000; } else { @@ -3031,7 +3031,7 @@ um_fild01,34,280,5 script Instructor Romeo#2nd02 1_M_JOBTESTER,{ } } else if (para_2nd01 == 4) { - if (countitem(Shoulder_Protection) > 4 && countitem(Sharp_Leaf) > 6) {// Shoulder_Protection, Sharp_Leaf + if (countitem(Shoulder_Protection) > 4 && countitem(Sharp_Leaf) > 6) { mes "You really got these by defeating the monsters?"; mes "I believe you. I want to get out of here anyways."; next; @@ -3041,8 +3041,8 @@ um_fild01,34,280,5 script Instructor Romeo#2nd02 1_M_JOBTESTER,{ delitem Shoulder_Protection,5; delitem Sharp_Leaf,7; para_2nd01 = 5; - erasequest 7217;// Field drops - setquest 7218;// Report to Instructor Ur + erasequest 7217; // Field drops + setquest 7218; // Report to Instructor Ur getexp 10000,10000; } else { @@ -3115,8 +3115,8 @@ glast_01,195,131,5 script Dispatched Instructor#03 4_F_SISTER,{ mes "Defeat 20 Wraiths."; mes "I'll assist you from here!"; para_2nd01 = 8; - erasequest 7219;// Advanced Training at Glast Heim - setquest 7220;// Wraith Hunt + erasequest 7219; // Advanced Training at Glast Heim + setquest 7220; // Wraith Hunt } else if (para_2nd01 == 8) { if (questprogress(7220,HUNTING) == 2) { @@ -3135,8 +3135,8 @@ glast_01,195,131,5 script Dispatched Instructor#03 4_F_SISTER,{ mes "You can do it right?"; mes "I believe in you!"; para_2nd01 = 9; - erasequest 7220;// Wraith Hunt - setquest 7221;// Evil Druid hunt + erasequest 7220; // Wraith Hunt + setquest 7221; // Evil Druid hunt getexp 20000,20000; } else { @@ -3167,8 +3167,8 @@ glast_01,195,131,5 script Dispatched Instructor#03 4_F_SISTER,{ mes "You can go back to Eden now"; mes "I'll stay and clean up the rest, hehe"; para_2nd01 = 10; - erasequest 7221;// Evil Druid hunt - setquest 7222;// Report to Instructor Ur + erasequest 7221; // Evil Druid hunt + setquest 7222; // Report to Instructor Ur getexp 20000,20000; } else { @@ -3230,11 +3230,11 @@ ein_fild08,172,359,3 script Dispatched Instructor#04 4_M_4THPRIN1,{ mes "I'm not holding a grudge just because they ate my lunch."; mes "I'll be resting here until you're done."; para_2nd01 = 13; - erasequest 7223;// Advanced Training in Einbroch - setquest 7224;// Porcellio hunting + erasequest 7223; // Advanced Training in Einbroch + setquest 7224; // Porcellio hunting } else if (para_2nd01 == 13) { - if (questprogress(7224,HUNTING) == 2) {// Porcellio hunting + if (questprogress(7224,HUNTING) == 2) { // Porcellio hunting mes "What, You're done already?"; mes "I was just about to fall asleep... Oh well.."; mes "It can't be helped, I guess. Let's go to a different spot.."; @@ -3267,9 +3267,9 @@ ein_fild08,172,359,3 script Dispatched Instructor#04 4_M_4THPRIN1,{ mes "Okay then, be safe."; mes "I'm going to take a nap."; para_2nd01 = 14; - erasequest 7224;// Porcellio hunting - setquest 7226;// Venomous hunting - setquest 7227;// Teddy Bear hunting + erasequest 7224; // Porcellio hunting + setquest 7226; // Venomous hunting + setquest 7227; // Teddy Bear hunting getexp 30000,30000; } else { @@ -3297,9 +3297,9 @@ ein_fild08,172,359,3 script Dispatched Instructor#04 4_M_4THPRIN1,{ mes "I have some things to report to Instructor Ur."; mes "I've been watching you closely and you've done well. Go back to Ur and deliver this report."; para_2nd01 = 15; - erasequest 7226;// Venomous hunting - erasequest 7227;// Teddy Bear hunting - setquest 7228;// Report to Instructor Ur + erasequest 7226; // Venomous hunting + erasequest 7227; // Teddy Bear hunting + setquest 7228; // Report to Instructor Ur getexp 30000,30000; } else { @@ -3374,8 +3374,8 @@ ice_dun01,154,13,5 script Dispatched Instructor#05 4_F_JOB_BLACKSMITH,{ mes "You be careful in there."; mes "Well, good luck~!"; para_2nd01 = 18; - erasequest 7229;// Advanced Training in Ice Dungeon - setquest 7230;// Siroma hunting + erasequest 7229; // Advanced Training in Ice Dungeon + setquest 7230; // Siroma hunting } else if (para_2nd01 == 18) { if (questprogress(7230,HUNTING) == 2) { @@ -3414,8 +3414,8 @@ ice_dun01,154,13,5 script Dispatched Instructor#05 4_F_JOB_BLACKSMITH,{ mes "Go now!"; mes "Those Siromas are going to just get rowdier by the minute."; para_2nd01 = 19; - erasequest 7230;// Siroma hunting - setquest 7231;// Hunting and Gathering + erasequest 7230; // Siroma hunting + setquest 7231; // Hunting and Gathering getexp 40000,40000; npcskill "AL_HEAL",10,99,60; percentheal 0,100; @@ -3431,7 +3431,7 @@ ice_dun01,154,13,5 script Dispatched Instructor#05 4_F_JOB_BLACKSMITH,{ } } else if (para_2nd01 == 19) { - if (questprogress(7231,HUNTING) == 2 && countitem(Ice_Piece) > 29 && countitem(Sweet_Sauce) > 0 && countitem(Milk) > 0) {// Ice_Piece, Sweet_Sauce, Milk + if (questprogress(7231,HUNTING) == 2 && countitem(Ice_Piece) > 29 && countitem(Sweet_Sauce) > 0 && countitem(Milk) > 0) { mes "Ohh!"; mes "You've brought everything."; mes "Okay, so just one last thing...!"; @@ -3458,8 +3458,8 @@ ice_dun01,154,13,5 script Dispatched Instructor#05 4_F_JOB_BLACKSMITH,{ delitem Sweet_Sauce,1; delitem Milk,1; para_2nd01 = 20; - erasequest 7231;// Hunting and Gathering - setquest 7232;// Report to Instructor Ur + erasequest 7231; // Hunting and Gathering + setquest 7232; // Report to Instructor Ur getexp 40000,40000; } else { @@ -3522,8 +3522,8 @@ mid_camp,212,229,3 script Dispatched Instructor#06 4_F_HUWOMAN,{ mes "[Margaret]"; mes "Find him and figure out what the heck he's up to please."; para_2nd01 = 23; - erasequest 7233;// Advanced Training at Ash Vacuum - setquest 7234;// Margaret's favor + erasequest 7233; // Advanced Training at Ash Vacuum + setquest 7234; // Margaret's favor } else if (para_2nd01 < 27) { mes "Can you find those two brothers?"; @@ -3545,8 +3545,8 @@ mid_camp,212,229,3 script Dispatched Instructor#06 4_F_HUWOMAN,{ mes "[Margaret]"; mes "Your training is done so go back and talk to Instructor Ur."; para_2nd01 = 29; - erasequest 7234;// Margaret's favor - setquest 7237;// Report to Instructor Ur + erasequest 7234; // Margaret's favor + setquest 7237; // Report to Instructor Ur } else if (para_2nd01 == 29) { mes "Well, whatever the Nepenthes and Pinguicula proof has been collected."; @@ -3613,7 +3613,7 @@ man_fild01,43,234,3 script Dispatched Instructor#07 4_DST_SOLDIER,{ mes "[Meeru]"; mes "It's really not that difficult to hunt 1 so just go to the field East of here and kill one of them."; para_2nd01 = 24; - setquest 7235;// Nepenthes Hunt + setquest 7235; // Nepenthes Hunt } else if (para_2nd01 == 24) { if (questprogress(7235,HUNTING) == 2) { @@ -3629,7 +3629,7 @@ man_fild01,43,234,3 script Dispatched Instructor#07 4_DST_SOLDIER,{ mes "[Meeru]"; mes "I'll just be here making sure other people hunt the Nepenthes. I might ask them to hunt more than 1 who knows."; para_2nd01 = 25; - erasequest 7235;// Nepenthes Hunt + erasequest 7235; // Nepenthes Hunt getexp 50000,50000;; } else { @@ -3699,7 +3699,7 @@ spl_fild02,377,149,3 script Dispatched Instructor#08 4_M_DST_MASTER,{ mes "I promise you I'll give you something good."; mes "Thanks."; para_2nd01 = 26; - setquest 7236;// Pinguicula Hunt + setquest 7236; // Pinguicula Hunt } else if (para_2nd01 == 26) { if (questprogress(7236,HUNTING) == 2) { @@ -3712,7 +3712,7 @@ spl_fild02,377,149,3 script Dispatched Instructor#08 4_M_DST_MASTER,{ mes "[Mine]"; mes "Oh don't worry she won't mind. I'll just go back to doing what I was doing. Here's your reward."; para_2nd01 = 27; - erasequest 7236;// Pinguicula Hunt + erasequest 7236; // Pinguicula Hunt getexp 50000,50000;; } else { @@ -3740,7 +3740,7 @@ moc_para01,111,83,3 script Blacksmith Thorn#2nd10 2_M_OLDBLSMITH,{ close; } mes "[Thorn]"; - if (countitem(Para_Team_Mark) < 1) {// Para_Team_Mark + if (countitem(Para_Team_Mark) < 1) { mes "Hmm, are you a member of Eden Group?"; mes "You need to be one of our members to use my services."; close; @@ -3770,9 +3770,9 @@ moc_para01,111,83,3 script Blacksmith Thorn#2nd10 2_M_OLDBLSMITH,{ mes "So what equipment do you want to enhance?"; next; switch( select( "Eden Group Manteau II", "Eden Group Armor IV", "Eden Group Boots IV" ) ) { - case 1: callsub S_Enchant,Para_Team_Manteau2,"Manteau";// Para_Team_Manteau2 - case 2: callsub S_Enchant,Para_Team_Armor,"Armor";// Para_Team_Armor - case 3: callsub S_Enchant,Para_Team_Boots4,"Boots";// Para_Team_Boots4 + case 1: callsub S_Enchant,Para_Team_Manteau2,"Manteau"; + case 2: callsub S_Enchant,Para_Team_Armor,"Armor"; + case 3: callsub S_Enchant,Para_Team_Boots4,"Boots"; } } else { @@ -3816,7 +3816,7 @@ moc_para01,111,83,3 script Blacksmith Thorn#2nd10 2_M_OLDBLSMITH,{ mes "I appreciate it."; mes "So take your time and I'll be waiting."; para_2nd04 = 1 + .@add; - setquest (7238 + .@add);// Errands for Thorn (easy/hard) + setquest (7238 + .@add); // Errands for Thorn (easy/hard) close; case 2: mes "Eh...?"; @@ -3826,7 +3826,7 @@ moc_para01,111,83,3 script Blacksmith Thorn#2nd10 2_M_OLDBLSMITH,{ } else if (para_2nd04 == 1 || para_2nd04 == 2) { if (para_2nd04 == 1) { - setarray .@item[0],Iron_Ore,Iron;// Iron_Ore, Iron + setarray .@item[0],Iron_Ore,Iron; setarray .@amount[0],20,10; setarray .@countitem[0],countitem(Iron_Ore),countitem(Iron); .@string$ = "I asked you to get 20 Iron Ore, and 10 Iron."; @@ -3879,7 +3879,7 @@ moc_para01,111,83,3 script Blacksmith Thorn#2nd10 2_M_OLDBLSMITH,{ mes "Uh-huh..."; mes "What are we going to... oh don't worry."; mes "Come to me later."; - erasequest 7241;// Errands for Thorn timer + erasequest 7241; // Errands for Thorn timer para_2nd04 = 0; } } @@ -3915,57 +3915,57 @@ moc_para01,111,83,3 script Blacksmith Thorn#2nd10 2_M_OLDBLSMITH,{ P_Katar1,"Eden Group Katar I","Katar, ATK 155"; } else if (BaseJob == Job_Rogue || BaseClass == Job_Novice) - getitem P_Dagger3,1;// P.Dagger III + getitem P_Dagger3,1; else if (BaseJob == Job_Alchemist || BaseJob == Job_Blacksmith) { callsub L_Select,"Your options are Mace, Saber and Axe.", - P_Mace3,"Eden Group Mace III","Mace, Attack 172",// P_Mace3 - P_Saber3,"Eden Group Saber III","Sword, Attack 185",//P.Saber III - P_Two_Handed_Axe1,"Eden Group Axe I","Axe, Attack 195"; //P.Two-Handed Axe I + P_Mace3,"Eden Group Mace III","Mace, Attack 172", + P_Saber3,"Eden Group Saber III","Sword, Attack 185", + P_Two_Handed_Axe1,"Eden Group Axe I","Axe, Attack 195"; } else if (BaseJob == Job_Wizard) - getitem P_Staff3,1;// P.Staff III + getitem P_Staff3,1; else if (BaseJob == Job_Sage) { callsub L_Select,"", - P_Staff3,"Eden Group Staff III","Staff, MATK + 170, INT +4, Attack 60", //P.Staff III - P_Dic1,"Eden Group Dictionary I","Book, MATK +100, Attack 135"; //P.Book I + P_Staff3,"Eden Group Staff III","Staff, MATK + 170, INT +4, Attack 60", + P_Dic1,"Eden Group Dictionary I","Book, MATK +100, Attack 135"; } else if (BaseJob == Job_Priest) { callsub L_Select,"", - P_Staff3,"Eden Group Staff III","Staff, MATK + 170, INT +4, Attack 60", //P.Staff III - P_Dic1,"Eden Group Dictionary I","Book, MATK +100, Attack 135", //P.Book I - P_Mace3,"Eden Group Mace III","Mace, Attack 172"; //P.Mace III + P_Staff3,"Eden Group Staff III","Staff, MATK + 170, INT +4, Attack 60", + P_Dic1,"Eden Group Dictionary I","Book, MATK +100, Attack 135", + P_Mace3,"Eden Group Mace III","Mace, Attack 172"; } else if (BaseJob == Job_Monk) { callsub L_Select,"", - P_Knuckle1,"Eden Group Knuckles I","Knuckle, Attack 120", //P.Knuckle I - P_Mace3,"Eden Group Mace III","Mace, Attack 172"; //P.Mace III + P_Knuckle1,"Eden Group Knuckles I","Knuckle, Attack 120", + P_Mace3,"Eden Group Mace III","Mace, Attack 172"; } else if (BaseJob == Job_Hunter) - getitem P_Bow3,1;// P.Bow III + getitem P_Bow3,1; else if (BaseJob == Job_Bard) { callsub L_Select,"", - P_Bow3,"Eden Group Bow III","Bow, Attack 140", //P.Bow III - P_String_Inst1,"Eden Group Guitar I","Guitar, Attack 125"; //P.Guitar I + P_Bow3,"Eden Group Bow III","Bow, Attack 140", + P_String_Inst1,"Eden Group Guitar I","Guitar, Attack 125"; } else if (BaseJob == Job_Dancer) { callsub L_Select,"", - P_Bow3,"Eden Group Bow III","Bow, Attack 140", //P.Bow III - P_Tail1,"Eden Group Whip I","Whip, Attack 125"; //P.Tail I + P_Bow3,"Eden Group Bow III","Bow, Attack 140", + P_Tail1,"Eden Group Whip I","Whip, Attack 125"; } else if (Class == Job_Ninja) { callsub L_Select,"", - P_Dagger3,"Eden Group Dagger III","Dagger, MATK +80, ATK 165", //P.Dagger III - P_Huuma_Shuriken1,"Eden Group Huuma Shuriken I","Huuma Suriken, MATK +50, ATK 170"; //P.Huuma Suriken I + P_Dagger3,"Eden Group Dagger III","Dagger, MATK +80, ATK 165", + P_Huuma_Shuriken1,"Eden Group Huuma Shuriken I","Huuma Suriken, MATK +50, ATK 170"; } else if (Class == Job_Star_Gladiator) - getitem P_Dic1,1; //P.Book I + getitem P_Dic1,1; else if (Class == Job_Soul_Linker) { callsub L_Select,"", - P_Dagger3,"Eden Group Dagger III","Dagger, MATK +80, ATK 165", //P.Dagger III - P_Staff3,"Eden Group Staff III","Staff, MATK +170, INT +4, ATK 60"; //P.Staff III + P_Dagger3,"Eden Group Dagger III","Dagger, MATK +80, ATK 165", + P_Staff3,"Eden Group Staff III","Staff, MATK +170, INT +4, ATK 60"; } else if (Class == Job_Gunslinger) - getitem P_Revolver3,1; //P.Revolver III + getitem P_Revolver3,1; else { mes "Hmm, you are eligible to receive equipment."; mes "Yeah I understand that."; @@ -3975,10 +3975,10 @@ moc_para01,111,83,3 script Blacksmith Thorn#2nd10 2_M_OLDBLSMITH,{ close; } para_2nd02 = 2; - getitem Para_Team_Hat2,1;// Paradise Hat II - getitem Para_Team_Manteau2,1;// Paradise Mantle II - getitem Para_Team_Boots4,1;// Paradise Boots IV - getitem Para_Team_Armor,1;// Paradise Uniform IV + getitem Para_Team_Hat2,1; + getitem Para_Team_Manteau2,1; + getitem Para_Team_Boots4,1; + getitem Para_Team_Armor,1; mes "Here's your equipment."; mes "I'll also give you the other gear that comes along with this set."; } @@ -4016,18 +4016,18 @@ S_Enchant: mes "[Thorn]"; if (countitem(getarg(0)) > 0) { setarray .@bonus[1], - Luck2,// Luck2 - Mdef4,// Mdef4 - Def3,// Def3 - Strength2,// Strength2 - Mdef6,// Mdef6 - Def6,// Def6 - Agility2,// Agility2 - Mdef8,// Mdef8 - Def9,// Def9 - Dexterity2,// Dexterity2 - Inteligence2,// Inteligence2 - Vitality2;// Vitality2 + Luck2, + Mdef4, + Def3, + Strength2, + Mdef6, + Def6, + Agility2, + Mdef8, + Def9, + Dexterity2, + Inteligence2, + Vitality2; .@1st = .@bonus[ rand(1,12) ]; .@2nd = .@bonus[ rand(1,12) ]; mes "Eden Group "+ getarg(1) +"?"; @@ -4064,21 +4064,21 @@ S_Enchant: moc_para01,112,79,3 script Weapons Expert BK#2nd11 4_M_REPAIR,{ setarray .@wplist[0], - P_Slayer3, // P_Slayer3 - P_Saber3, // P_Saber3 - P_Dagger3, // P_Dagger3 - P_Katar1, // P_Katar1 - P_Two_Handed_Axe1, // P_Two_Handed_Axe1 - P_Sphere1, // P_Spear I - P_Staff3, // P_Staff3 - P_Mace3, // P_Mace3 - P_Bow3, // P_Bow3 - P_Dic1, // P.Book I - P_String_Inst1, // P_Guitar I - P_Tail1, // P_Tail1 - P_Revolver3, // P_Revolver3 - P_Knuckle1, // P_Knuckle1 - P_Huuma_Shuriken1; // P_Huuma_Shuriken1 + P_Slayer3, + P_Saber3, + P_Dagger3, + P_Katar1, + P_Two_Handed_Axe1, + P_Sphere1, + P_Staff3, + P_Mace3, + P_Bow3, + P_Dic1, + P_String_Inst1, + P_Tail1, + P_Revolver3, + P_Knuckle1, + P_Huuma_Shuriken1; .@menu$ = "Eden Group Slayer III:" + "Eden Group Saber III:" + "Eden Group Dagger III:" + @@ -4192,27 +4192,27 @@ moc_para01,112,79,3 script Weapons Expert BK#2nd11 4_M_REPAIR,{ next; switch( select( "Brute Type", "Plant Type", "Insect Type", "Fish Type", "Dragon Type", "Increased Heal" ) ) { case 1: - setarray .@arg[0],Goblin_Card,Bradium_Goram_Card,111;// Goblin_Card, Bradium_Goram_Card + setarray .@arg[0],Goblin_Card,Bradium_Goram_Card,111; .@type$ = "Brute"; break; case 2: - setarray .@arg[0],Scorpion_Card,Nepenthes_Card,121;// Scorpion_Card, Nepenthes_Card + setarray .@arg[0],Scorpion_Card,Nepenthes_Card,121; .@type$ = "Plant"; break; case 3: - setarray .@arg[0],Caramel_Card,Pinguicula_Card,131;// Caramel_Card, Pinguicula_Card + setarray .@arg[0],Caramel_Card,Pinguicula_Card,131; .@type$ = "Insect"; break; case 4: - setarray .@arg[0],Flora_Card,Naga_Card,141;// Flora_Card, Naga_Card + setarray .@arg[0],Flora_Card,Naga_Card,141; .@type$ = "Fish"; break; case 5: - setarray .@arg[0],Petit_Card,Egg_Of_Draco_Card,151;// Petit_Card, Egg_Of_Draco_Card + setarray .@arg[0],Petit_Card,Egg_Of_Draco_Card,151; .@type$ = "Dragon"; break; case 6: - setarray .@arg[0],Heal_Amount2,Heal_Amount2,161;// Heal_Amount2 + setarray .@arg[0],Heal_Amount2,Heal_Amount2,161; } mes "[BK]"; for ( .@i = 0; .@i < 15; .@i++ ) { @@ -4273,29 +4273,29 @@ moc_para01,112,79,3 script Weapons Expert BK#2nd11 4_M_REPAIR,{ delitem .@wplist[.@s],1; para_2nd02 = 5; if (para_2nd03 == 111) - getitem2 .@wplist[.@s],1,1,0,0,0,Goblin_Card,Goblin_Card,Atk3;// Goblin_Card, Goblin_Card, Atk3 + getitem2 .@wplist[.@s],1,1,0,0,0,Goblin_Card,Goblin_Card,Atk3; else if (para_2nd03 == 121) - getitem2 .@wplist[.@s],1,1,0,0,0,Scorpion_Card,Scorpion_Card,Atk3;// Scorpion_Card, Scorpion_Card, Atk3 + getitem2 .@wplist[.@s],1,1,0,0,0,Scorpion_Card,Scorpion_Card,Atk3; else if (para_2nd03 == 131) - getitem2 .@wplist[.@s],1,1,0,0,0,Caramel_Card,Caramel_Card,Atk3;// Caramel_Card, Caramel_Card, Atk3 + getitem2 .@wplist[.@s],1,1,0,0,0,Caramel_Card,Caramel_Card,Atk3; else if (para_2nd03 == 141) - getitem2 .@wplist[.@s],1,1,0,0,0,Flora_Card,Flora_Card,Atk3;// Flora_Card, Flora_Card, Atk3 + getitem2 .@wplist[.@s],1,1,0,0,0,Flora_Card,Flora_Card,Atk3; else if (para_2nd03 == 151) - getitem2 .@wplist[.@s],1,1,0,0,0,Petit_Card,Petit_Card,Atk3;// Petit_Card, Petit_Card, Atk3 + getitem2 .@wplist[.@s],1,1,0,0,0,Petit_Card,Petit_Card,Atk3; else if (para_2nd03 == 161) - getitem2 .@wplist[.@s],1,1,0,0,0,Heal_Amount2,Heal_Amount2,Atk3;// Heal_Amount2, Heal_Amount2, Atk3 + getitem2 .@wplist[.@s],1,1,0,0,0,Heal_Amount2,Heal_Amount2,Atk3; else if (para_2nd03 == 211) - getitem2 .@wplist[.@s],1,1,0,0,0,Bradium_Goram_Card,Bradium_Goram_Card,Matk3;// Bradium_Goram_Card, Bradium_Goram_Card, Matk3 + getitem2 .@wplist[.@s],1,1,0,0,0,Bradium_Goram_Card,Bradium_Goram_Card,Matk3; else if (para_2nd03 == 221) - getitem2 .@wplist[.@s],1,1,0,0,0,Nepenthes_Card,Nepenthes_Card,Matk3;// Nepenthes_Card, Nepenthes_Card, Matk3 + getitem2 .@wplist[.@s],1,1,0,0,0,Nepenthes_Card,Nepenthes_Card,Matk3; else if (para_2nd03 == 231) - getitem2 .@wplist[.@s],1,1,0,0,0,Pinguicula_Card,Pinguicula_Card,Matk3;// Pinguicula_Card, Pinguicula_Card, Matk3 + getitem2 .@wplist[.@s],1,1,0,0,0,Pinguicula_Card,Pinguicula_Card,Matk3; else if (para_2nd03 == 241) - getitem2 .@wplist[.@s],1,1,0,0,0,Naga_Card,Naga_Card,Matk3;// Naga_Card, Naga_Card, Matk3 + getitem2 .@wplist[.@s],1,1,0,0,0,Naga_Card,Naga_Card,Matk3; else if (para_2nd03 == 251) - getitem2 .@wplist[.@s],1,1,0,0,0,Egg_Of_Draco_Card,Egg_Of_Draco_Card,Matk3;// Egg_Of_Draco_Card, Egg_Of_Draco_Card, Matk3 + getitem2 .@wplist[.@s],1,1,0,0,0,Egg_Of_Draco_Card,Egg_Of_Draco_Card,Matk3; else if (para_2nd03 == 261) - getitem2 .@wplist[.@s],1,1,0,0,0,Heal_Amount2,Heal_Amount2,Matk3;// Heal_Amount2, Heal_Amount2, Matk3 + getitem2 .@wplist[.@s],1,1,0,0,0,Heal_Amount2,Heal_Amount2,Matk3; mes "[BK]"; mes "Isn't it magnificent?"; mes "I know, I know, I'm pretty amazing!"; |