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author | Haru <haru@dotalux.com> | 2015-11-11 14:03:45 +0100 |
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committer | Haru <haru@dotalux.com> | 2015-12-15 20:53:51 +0100 |
commit | 0cc6aa2a8b1fa570b020fa1c582bedc74f273ee4 (patch) | |
tree | 161222fb5b37ced31b9dffa6e351e1b08b7e29fe /npc/re/merchants/enchan_mora.txt | |
parent | a29147e139c55ecedfce5dbd75de9bb886b1ad4e (diff) | |
download | hercules-0cc6aa2a8b1fa570b020fa1c582bedc74f273ee4.tar.gz hercules-0cc6aa2a8b1fa570b020fa1c582bedc74f273ee4.tar.bz2 hercules-0cc6aa2a8b1fa570b020fa1c582bedc74f273ee4.tar.xz hercules-0cc6aa2a8b1fa570b020fa1c582bedc74f273ee4.zip |
Standardized header in scripts (part 6)
- Now including GPL-compliant license/copyright info
- Restored some missing copyrights
- Merchants scripts folders
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/re/merchants/enchan_mora.txt')
-rw-r--r-- | npc/re/merchants/enchan_mora.txt | 66 |
1 files changed, 40 insertions, 26 deletions
diff --git a/npc/re/merchants/enchan_mora.txt b/npc/re/merchants/enchan_mora.txt index 6db1cc002..6ffdb2ca5 100644 --- a/npc/re/merchants/enchan_mora.txt +++ b/npc/re/merchants/enchan_mora.txt @@ -1,22 +1,40 @@ -//===== Hercules Script ====================================== +//================= Hercules Script ======================================= +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2012-2015 Hercules Dev Team +//= Copyright (C) DeadlySilence +//= Copyright (C) Lemongrass +//= Copyright (C) Euphy +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= //= Mora Enchants -//===== By: ================================================== -//= Euphy -//===== Current Version: ===================================== +//================= Description =========================================== +//= Adds enchantments to various items in exchange for Mora coins. +//================= Current Version ======================================= //= 1.2 -//===== Description: ========================================= -//= [Official Conversion] -//= Adds enchantments to various items in exchange for -//= Mora coins. -//===== Additional Comments: ================================= -//= 1.0 First Version. [Euphy] -//= 1.1 Optimized. [Euphy] -//= 1.1a Bug fixes. [Lemongrass] -//= 1.2 Bug fixes (bugreport:7930) [DeadlySilence] -//============================================================ +//========================================================================= -// Arch Bishop Enchants :: coin_arc -//============================================================ +//== Arch Bishop Enchants :: coin_arc ====================== mora,88,89,5 script Keeper of Secrets#pa082 4_M_MERCAT1,{ if (checkweight(1201,1) == 0) { mes "You have too many kinds of things with you to do that. Throw out some of them and try again."; @@ -315,8 +333,7 @@ mora,96,74,5 script Master of Relics#pa0829 4_M_MERCAT1,{ } } -// Warlock Enchants :: coin_warrock -//============================================================ +//== Warlock Enchants :: coin_warrock ====================== mora,104,76,4 script Guardian of Artifacts#p 4_M_MERCAT1,{ if (checkweight(1201,1) == 0) { mes "You have too many kinds of things with you to do that. Throw out some of them and try again."; @@ -520,8 +537,7 @@ mora,99,93,5 script Artifact Crafter#pa0829 4_M_MERCAT1,{ close; } -// Rune Knight, Guillotine Cross, & Ranger Enchants :: new_artifact -//============================================================ +//== Rune Knight, Guillotine Cross, & Ranger Enchants :: new_artifact = mora,152,97,5 script Guardian of Power#pa082 4_F_DOGTRAVELER,{ if (checkweight(1201,1) == 0) { mes "Reduce the amount of items that you have in your inventory before continuing."; @@ -1121,7 +1137,7 @@ L_Socket: mes "I've successfully enhanced the artifact ^990000"+.@equip_name$+"^000000 at socket "+.@slot+"."; } -// GetNonSlotItemSock2 .@equip_refine .@equip_id .@equip_card[0] .@equip_card[1] .@equip_card[2] .@equip_card[3] + // GetNonSlotItemSock2 .@equip_refine .@equip_id .@equip_card[0] .@equip_card[1] .@equip_card[2] .@equip_card[3] getitem2 .@equip_id,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@equip_card[3]; close; @@ -1138,7 +1154,7 @@ L_Socket: Zeny -= 100000; delequip .@part; -// GetNonSlotItemSock2 .@equip_refine .@equip_id .@equip_card[0] .@equip_card[1] .@equip_card[2] .@equip_card[3] + // GetNonSlotItemSock2 .@equip_refine .@equip_id .@equip_card[0] .@equip_card[1] .@equip_card[2] .@equip_card[3] for(.@i = 0; .@i<4; ++.@i) { if (.@equip_card[.@i] >= 4700) // Armor Enchant System .@equip_card[.@i] = 0; @@ -1149,8 +1165,7 @@ L_Socket: } } -// Arch Bishop & Warlock Empowering :: relic_change -//============================================================ +//== Arch Bishop & Warlock Empowering :: relic_change ====== mora,124,82,4 script Artifact Collector#blan 4_M_RAFLE_OR,{ if (checkweight(1201,1) == 0) { mes "Reduce the amount of items that you have in your inventory before continuing."; @@ -1470,8 +1485,7 @@ L_ShowInfo: return; } -// Other Enchants :: sangjo -//============================================================ +//== Other Enchants :: sangjo ============================== function script F_Mora_Enchant { specialeffect2 EF_REPAIRWEAPON; progressbar "ffff00",3; |