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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
commit | 31825ccc2dde034a218d9ad466dd721c40b5651d (patch) | |
tree | 961b976e45988f7f7158d33b3f11a18688f34b1f /npc/re/jobs/3-2/royal_guard.txt | |
parent | 22c75b070526de8b103032f5bf13504af81e0095 (diff) | |
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/jobs/3-2/royal_guard.txt')
-rw-r--r-- | npc/re/jobs/3-2/royal_guard.txt | 517 |
1 files changed, 517 insertions, 0 deletions
diff --git a/npc/re/jobs/3-2/royal_guard.txt b/npc/re/jobs/3-2/royal_guard.txt new file mode 100644 index 000000000..a7dc7591e --- /dev/null +++ b/npc/re/jobs/3-2/royal_guard.txt @@ -0,0 +1,517 @@ +//===== rAthena Script ======================================= +// Royal Guard Job change Quest +//===== By: ================================================== +//= brAthena +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= Any rAthena or brAthena SVN +//===== Description: ========================================= +//= [AEGIS Conversion] +//= Job change Quest from Crusader / Paladin -> Royal Guard. +//===== Additional Comments: ================================= +//= 1.0 First Version. +//============================================================ +prt_castle,48,163,3 script Gentleman#4386457567 57,{ + if(!checkweight(1201,1)) { + mes "You have too many items. please arrange them then try again."; + close; + } + if(MaxWeight - Weight < 1000) { + mes "You have too much items, please make more light."; + close; + } + if(Class == 4066 || Class == 4073 || Class == 4102) { + mes "[Middle-aged Gentleman]"; + mes "Uh? What am I doing? I came here for an errand..."; + next; + mes "^000099Maybe my feeling has moved to another body^000000"; + close; + } + if(JobLevel < 50 || SkillPoint || BaseLevel < 99) { + mes "[Middle-aged Gentleman]"; + mes "Oh you are so young. Keep working hard."; + close; + } + if(checkriding() || checkcart() || checkfalcon()) { + mes "[Middle-aged Gentleman]"; + mes "You are dragging something. If you're riding something you better dismount it before proceeding."; + close; + } + if((Class != 14) && (Class != 4015) && (Class != 4037)) { + mes "[Middle-aged Gentleman]"; + mes "I don't have anything to say to you. Find another person."; + close; + } + if(job_royal < 1) { + mes "[Middle-aged Gentleman]"; + mes "What was I saying... (mumble) the remaining segment is in Glass Heim around 13......."; + next; + mes "[Middle-aged Gentleman]"; + mes "Uhh?"; + mes "Did you need something?"; + next; + select "I haven't seen you before."; + mes "[Middle-aged Gentleman]"; + mes "Hehehe, don't worry about me."; + next; + mes "[Middle-aged Gentleman]"; + mes "If you don't have business with me, just keep going my friend."; + next; + select "You don't look like a Knight..."; + mes "[Middle-aged Gentleman]"; + mes "You're a curious one. Who are you? What do you want?"; + next; + select "Just looking around!:This is my office!:Who am I? Who are you?"; + mes "[Middle-aged Gentleman]"; + mes "Do you want to argue with me? Do you know who I am?"; + next; + if(select("Not really, who are you?:Sorry, I won't hurt your feelings.") == 2) { + mes "["+strcharinfo(0)+"]"; + mes "Sorry. I had to be sure. I didn't know that you are from the royal palace."; + next; + mes "[Middle-aged Gentleman]"; + mes "That's enough. Don't make this mistake again."; + close; + } + mes "["+strcharinfo(0)+"]"; + mes "I'm a member here and have the authority to find out what your business is here."; + next; + mes "["+strcharinfo(0)+"]"; + mes "You are a stranger and I'm not sure if you belog here."; + next; + mes "["+strcharinfo(0)+"]"; + mes "If you tell me your identity, I will apologize."; + next; + mes "[Middle-aged Gentleman]"; + mes "You are so persistent."; + mes "If you really want, I will introduce myself."; + next; + mes "[Middle-aged Gentleman]"; + mes "I am Heinrich."; + mes "I'm collecting information about King Schmidtz's trace which has disappeared."; + next; + select "Schmidzt's trace? Is it a treasure?"; + mes "[Heinrich]"; + mes "Most archaeologists are eager to get treasure. I'm looking for traces of the ^000099Royal Guard^000000 and their sons who belong to the Schmidtz line."; + next; + select "Royal Guard?"; + mes "[Heinrich]"; + mes "Sounds interesting doesn't it? I can't really say but their history and files are under strict security."; + next; + select "Can't you tell me?"; + mes "[Heinrich]"; + mes "I can't really talk about the Royal Guard to just anyone who asks about them."; + next; + mes "[Heinrich]"; + mes "BUT!! I want to believe you..."; + next; + if(select("I want to know more.:Stop talking.") == 2) { + mes "[Heinrich]"; + mes "Good idea."; + next; + mes "[Heinrich]"; + mes "Just forget it and let your mind do more worthy things."; + close; + } + mes "[Heinrich]"; + mes "You are impetuous."; + next; + mes "[Heinrich]"; + mes "It's not a simple story to tell a person like you. Go back."; + set job_royal,1; + setquest 12090; + close; + } + mes "[Heinrich]"; + if(job_royal == 1) { + mes "You are persistent friend."; + mes "Do you have more things to talk to me about?"; + next; + select "If you can't trust me, test me pal."; + mes "[Heinrich]"; + mes "Test?"; + mes "Did you say the test? Huhu!"; + next; + mes "[Heinrich]"; + mes "Friend, you have shown your interest about my job, are you sure? Or are you kidding me?"; + next; + select "I'm serious!"; + mes "[Heinrich]"; + mes "Really?"; + mes "Good. You might have the wrong idea about what a Royal Guard is. So, in your opinion, what do you think is the key to being a Royal Guard?"; + next; + select "Decision and Bravery:Calm Judgment:Sharp wisdom:Benevolent spirit"; + mes "[Heinrich]"; + mes "Good choice."; + mes "Actually, the other 3 are also needed to have the Royal Guard spirit, friend."; + next; + mes "[Heinrich]"; + mes "But according to research documents about the Royal Guard, the best belief is 'asceticism and endurance'."; + next; + mes "[Heinrich]"; + mes "Did you get it?"; + mes "Asceticism and Endurance young one. It is a bit different from what you answered."; + next; + mes "[Heinrich]"; + mes "You seem to have a large interest about this story but I can't tell you more."; + next; + mes "[Heinrich]"; + mes "Only those who have qualification can hear the Royal Guard history."; + next; + select "What can I do to hear that story?"; + mes "^000099Heinrich has an agonized look on his face. Then he looked like he fell asleep. Finally he says with wreckless abandon.^000000"; + next; + mes "[Heinrich]"; + mes "You are too stubborn."; + mes "If so I will test you to see your asceticism and endurance."; + next; + mes "[Heinrich]"; + mes "Long ago King Schmidtz gave a title to a brave soldier who come back with 100 Sacred Marks."; + next; + mes "[Heinrich]"; + mes "If you want to hear more story, you have to show me your similar attitude."; + next; + if(select("That's an unfair demand.:I will try.") == 2) { + mes "[Heinrich]"; + mes "Good idea, it would better to find something more worthy."; + close; + } + mes "[Heinrich]"; + mes "Ok, let's do it this way. Actually it's too difficult to collect 100 Sacred Marks, just show your ambition by collecting 100 Burning Hearts."; + next; + mes "[Heinrich]"; + mes "If you bring them I can tell you more of the story. That means you show your endurance to me."; + next; + mes "[Heinrich]"; + mes "Don't forget to bring the 100 Burning Hearts."; + set job_royal,2; + changequest 12090,12091; + close; + } + if(job_royal == 2) { + if(countitem(7097) < 100) { + mes "Don't forget to bring 100 Burning Heart."; + close; + } + mes "Did you get all of them?"; + mes "Most people just ignore me or give up the mission."; + next; + mes "[Heinrich]"; + mes "Wait while I arrange the stuff that you brought."; + delitem 7097,100; + set job_royal,3; + changequest 12091,12092; + close; + } + if(job_royal == 3) { + mes "..."; + mes "Good. I can feel truth from your heart. Now I can tell you more of the story."; + next; + select "Ok tell me more."; + mes "[Heinrich]"; + mes "The best members of the Crusader and Paladin classes can gain the qualification of the Royal Guard."; + next; + mes "[Heinrich]"; + mes "They are agents of the divine order and judge with swift punishment."; + next; + mes "[Heinrich]"; + mes "We still have many opinions about how they could have survived. Surely someone had to have believed that their history was not false."; + next; + select "Are there still documents?"; + mes "[Heinrich]"; + mes "Hmm, documents you say..."; + next; + mes "[Heinrich]"; + mes "Unfortunately after King Schmidtz disappeared, traces of the Royal Guard disappeared."; + next; + mes "[Heinrich]"; + mes "Their history, belief, vision and fighting skill seemingly disappeared without any of the documents being saved."; + next; + mes "[Heinrich]"; + mes "It's like it disappeared with the king."; + next; + select "So the reason of finding their traces..."; + mes "[Heinrich]"; + mes "I was worried about past Royal Guards that might not have been able to pass down their history."; + next; + mes "[Heinrich]"; + mes "The mysterious power... can't appear anymore in the world. How disappointing is it~!"; + next; + mes "[Heinrich]"; + mes "That's why I'm concentrating to revive their job."; + next; + select "How much progress have you made?"; + mes "[Heinrich]"; + mes "Fortunately, I excavated most of the treasures and interpreted them. I just have one trace left to find."; + next; + select "The rest of the traces?"; + mes "[Heinrich]"; + mes "The Royal Guard carved the mark of King Schmidtz on their clothes. The trace of this custom is the last clue."; + next; + mes "[Heinrich]"; + mes "According to reports from other cities the last trace possibly exists in a monastery inside of Glass Heim."; + next; + mes "[Heinrich]"; + mes "But it is too dangerous for me there so I almost gave up."; + next; + mes "[Heinrich]"; + mes "Now I can't tell you why the trace is there."; + next; + if(select("Interesting. Can I go there?:Seems really dangerous.") == 2) { + mes "[Heinrich]"; + mes "Good idea, that's useless work to explore there."; + close; + } + mes "[Heinrich]"; + mes "Are you kidding?"; + mes "You shouldn't treat it like it's just some normal chore."; + next; + select "I'm not kidding. I'm serious."; + mes "[Heinrich]"; + mes "If you say it like that I don't have anymore options."; + next; + mes "[Heinrich]"; + mes "I don't know if it will be helpful or not. I will write an explanation in detail."; + next; + mes "^000099Here's the last trace of the Royal Guard. Open the quest window and check the position.^000000"; + set job_royal,4; + changequest 12092,12093; + close; + } + if(job_royal == 4) { + if(!countitem(6274)) { + mes "Our staff has already left to find the last trace, so don't work too hard."; + close; + } + mes "You surprised me. How did you get it? So far no one could get it."; + next; + mes "[Heinrich]"; + mes "Thank you so much."; + mes "Thanks to your effort I can find the last clue. How amazing~!"; + next; + mes "^000099Heinrich hesitated and brought an old shield from the side of the office.^000000"; + next; + mes "[Heinrich]"; + mes "Our staff excavated it. They assumed that King Schmidtz used it. But it wasn't used by him."; + next; + select "Sure it's wasn't used by the King?"; + mes "[Heinrich]"; + mes "I can't be entirely sure."; + mes "Maybe you are right but, according to when we did the initial identification we can be sure it wasn't used."; + next; + mes "[Heinrich]"; + mes "But it's an old treasure so, somehow it will be useful. I might know how to use it."; + next; + select "Can I keep it?"; + mes "[Heinrich]"; + mes "Of course."; + mes "Someday it might be useful to you."; + next; + mes "^000099You get the shield from Heinrich. There are some letters carved on the inside of the shield."; + next; + mes "If you want to see the letters, please check the quest window.^000000"; + next; + mes "[Heinrich]"; + mes "Ok~~ now."; + mes "I'll be deciphering the cloth for now so I will be very busy!"; + delitem 6274,1; + getitem 6275,1; + set job_royal,5; + changequest 12093,12094; + close; + } + if(!countitem(6275)) { + mes "What? Did you lose the shield? What is the one on your back?"; + getitem 6275,1; + close; + } + mes "Thanks to your help I can finish the excavation work. Thanks a lot."; + close; +} + +glast_01,240,366,5 script Memory of King Schmidtz 844,{ + if(!checkweight(1201,1) || MaxWeight - Weight < 1000) { + mes "You are too heavy. Make yourself lighter."; + close; + } + if(job_royal == 5 && (Class == 14 || Class == 4015 || Class == 4037)) { + if(countitem(6275) < 1) { + mes "^000099You seem to have lost the shield. Go back to Heinrich and ask for help^000000."; + close; + } + mes "[Memory of King Schmidtz]"; + mes "Who are you?"; + next; + select "I brought a relic..."; + mes "[Memory of King Schmidtz]"; + mes "My relic?"; + next; + mes "[Memory of King Schmidtz]"; + mes "Too bad. Here is one more friend who has been cheated by Heinrich."; + next; + select "Do you know Heinrich?"; + mes "[Memory of King Schmidtz]"; + mes "He was my faithful adjutant. And he has continued to be so for hundreds of years."; + next; + select "How has he lived for hundreds..."; + mes "[Memory of King Schmidtz]"; + mes "Maybe his body is just a cast. He found a way to move from body to body in order to stay alive."; + next; + mes "[Memory of King Schmidtz]"; + mes "He doesn't want to accept my death and wanders the world, continuing to find Royal Guards."; + next; + select "What's the meaning of this shield?"; + mes "[Memory of King Schmidtz]"; + mes "The shield from Heinrich is our contract before I died."; + next; + mes "[Memory of King Schmidtz]"; + mes "Heinrich was charged with finding the proper people to become Royal Guards, the shield was to be the contract."; + next; + mes "[Memory of King Schmidtz]"; + mes "To him, this was the last order that I gave to him."; + next; + mes "[Memory of King Schmidtz]"; + mes "Now he doesn't need to do it anymore, but will remain as a fool whom can't forget his King's final order."; + next; + select "So what now? Can I leave?"; + mes "[Memory of King Schmidtz]"; + mes "Sorry but I can't send you now."; + next; + mes "[Memory of King Schmidtz]"; + mes "This is a contract with Heinrich so I have to keep it. You look faithful and brave."; + next; + mes "[Memory of King Schmidtz]"; + mes "Now, it's time to keep the promise with Heinrich. It's up to you."; + next; + mes "[Memory of King Schmidtz]"; + mes "I'm planning to accept you as a member of the Royal Guard to continue their lost traditions. Are you ready to do it?"; + next; + if(select("Sure, of course:Not yet") == 2) { + mes "[Memory of King Schmidtz]"; + mes "Umm, maybe Heinrich had wrong judgement."; + close; + } + mes "[Memory of King Schmidtz]"; + mes "If so, I will proceed to making you a Royal Guard."; + next; + if(select("Great.:Not yet.") == 2) { + mes "[Memory of King Schmidtz]"; + mes "Perhaps Heinrich had the wrong image of you."; + close; + } + mes "[Memory of King Schmidtz]"; + mes "Congratulations! Young Royal Guard."; + mes "Be a symbol of honor and continue the great tradition of your new name."; + close2; + specialeffect2 EF_MAPPILLAR; + progressbar "FFFF00",7; + specialeffect2 EF_LORD; + delitem 6275,1; + erasequest 12094; + if(class == 4037){ + jobchange 4102; + } + else if(class == 14){ + jobchange 4066; + }else{ + jobchange 4073; + } + getitem 5757,1; + getitem 2795,1; + end; + } +} + +gl_church,173,88,0 script Delicate trace#01 844,{ + if(job_royal == 4 && !countitem(6274)) { + progressbar "ffff00",5; + if(set(.@rand,rand(70)) >= 65) { + mes "While investigating, the topography breaks. It would be better to dig other places for a while."; + disablenpc strnpcinfo(0); + initnpctimer; + close; + } + getitem (.@rand >= 5 ? 7049:6274),1; + end; + } + mes "There is a trace that someone has already dug here."; + close; + + OnTimer60000: + enablenpc strnpcinfo(0); + stopnpctimer; + OnTimer1000: + OnTimer20000: + OnTimer40000: + specialeffect EF_MAPPILLAR; + end; +} +gl_church,158,103,0 duplicate(Delicate trace#01) Delicate trace#02 844 +gl_church,139,90,0 duplicate(Delicate trace#01) Delicate trace#03 844 +gl_church,126,62,0 duplicate(Delicate trace#01) Delicate trace#04 844 +gl_church,148,5,0 duplicate(Delicate trace#01) Delicate trace#05 844 +gl_church,185,72,0 duplicate(Delicate trace#01) Delicate trace#06 844 +gl_church,185,72,0 duplicate(Delicate trace#01) Delicate trace#07 844 +gl_church,211,94,0 duplicate(Delicate trace#01) Delicate trace#08 844 +gl_church,185,125,0 duplicate(Delicate trace#01) Delicate trace#09 844 +gl_church,143,125,0 duplicate(Delicate trace#01) Delicate trace#10 844 +gl_church,105,115,0 duplicate(Delicate trace#01) Delicate trace#11 844 + +gl_church,158,100,0 script #Clue of traces 111,4,4,{ + end; + OnTouch: + if(job_royal == 4 && !countitem(6274)) { + specialeffect2 EF_FREEZE; + mes "I can feel strong power around here. It would be better to explore around here."; + viewpoint 1,173,88 ,1, "0xFFFF00"; + viewpoint 1,158,103,2, "0xFFFF00"; + viewpoint 1,139,90 ,3, "0xFFFF00"; + viewpoint 1,126,62 ,4, "0xFFFF00"; + viewpoint 1,148,5 ,5, "0xFFFF00"; + viewpoint 1,185,72 ,6, "0xFFFF00"; + viewpoint 1,211,94 ,7, "0xFFFF00"; + viewpoint 1,185,125,8, "0xFFFF00"; + viewpoint 1,143,125,9, "0xFFFF00"; + viewpoint 1,105,115,10,"0xFFFF00"; + close; + } +} + +sec_in02,12,43,3 script Caller 57,1,1,{ + switch(select("Royal Guard:Rune Knight:Call Player")) { + case 1: + mes "1~5"; + next; + if(input(.@val,1,5)) { + mes "Set item to adjust the Royal Guard"; + mes "You can only set a bumber betweeen 1 to 5."; + close; + } + set job_royal,.@val; + mes "Completed"; + close; + case 2: + mes "1~24"; + next; + if(input(1,24)) { + mes "Set item to adjust the Rune Knight"; + mes "You can only set a bumber betweeen 1 to 24."; + close; + } + set job_rune_edq,.@val; + mes "Completed"; + close; + case 3: + mes "1~5"; + next; + if(input(1,5)) { + mes "Item Adjust call"; + mes "You can only set a bumber betweeen 1 to 5."; + close; + } + set job_soc,.@val; + mes "Completed"; + close; + } +}
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