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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
commit31825ccc2dde034a218d9ad466dd721c40b5651d (patch)
tree961b976e45988f7f7158d33b3f11a18688f34b1f /npc/re/jobs/3-2/royal_guard.txt
parent22c75b070526de8b103032f5bf13504af81e0095 (diff)
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
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diff --git a/npc/re/jobs/3-2/royal_guard.txt b/npc/re/jobs/3-2/royal_guard.txt
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+//===== rAthena Script =======================================
+// Royal Guard Job change Quest
+//===== By: ==================================================
+//= brAthena
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= Any rAthena or brAthena SVN
+//===== Description: =========================================
+//= [AEGIS Conversion]
+//= Job change Quest from Crusader / Paladin -> Royal Guard.
+//===== Additional Comments: =================================
+//= 1.0 First Version.
+//============================================================
+prt_castle,48,163,3 script Gentleman#4386457567 57,{
+ if(!checkweight(1201,1)) {
+ mes "You have too many items. please arrange them then try again.";
+ close;
+ }
+ if(MaxWeight - Weight < 1000) {
+ mes "You have too much items, please make more light.";
+ close;
+ }
+ if(Class == 4066 || Class == 4073 || Class == 4102) {
+ mes "[Middle-aged Gentleman]";
+ mes "Uh? What am I doing? I came here for an errand...";
+ next;
+ mes "^000099Maybe my feeling has moved to another body^000000";
+ close;
+ }
+ if(JobLevel < 50 || SkillPoint || BaseLevel < 99) {
+ mes "[Middle-aged Gentleman]";
+ mes "Oh you are so young. Keep working hard.";
+ close;
+ }
+ if(checkriding() || checkcart() || checkfalcon()) {
+ mes "[Middle-aged Gentleman]";
+ mes "You are dragging something. If you're riding something you better dismount it before proceeding.";
+ close;
+ }
+ if((Class != 14) && (Class != 4015) && (Class != 4037)) {
+ mes "[Middle-aged Gentleman]";
+ mes "I don't have anything to say to you. Find another person.";
+ close;
+ }
+ if(job_royal < 1) {
+ mes "[Middle-aged Gentleman]";
+ mes "What was I saying... (mumble) the remaining segment is in Glass Heim around 13.......";
+ next;
+ mes "[Middle-aged Gentleman]";
+ mes "Uhh?";
+ mes "Did you need something?";
+ next;
+ select "I haven't seen you before.";
+ mes "[Middle-aged Gentleman]";
+ mes "Hehehe, don't worry about me.";
+ next;
+ mes "[Middle-aged Gentleman]";
+ mes "If you don't have business with me, just keep going my friend.";
+ next;
+ select "You don't look like a Knight...";
+ mes "[Middle-aged Gentleman]";
+ mes "You're a curious one. Who are you? What do you want?";
+ next;
+ select "Just looking around!:This is my office!:Who am I? Who are you?";
+ mes "[Middle-aged Gentleman]";
+ mes "Do you want to argue with me? Do you know who I am?";
+ next;
+ if(select("Not really, who are you?:Sorry, I won't hurt your feelings.") == 2) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Sorry. I had to be sure. I didn't know that you are from the royal palace.";
+ next;
+ mes "[Middle-aged Gentleman]";
+ mes "That's enough. Don't make this mistake again.";
+ close;
+ }
+ mes "["+strcharinfo(0)+"]";
+ mes "I'm a member here and have the authority to find out what your business is here.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "You are a stranger and I'm not sure if you belog here.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "If you tell me your identity, I will apologize.";
+ next;
+ mes "[Middle-aged Gentleman]";
+ mes "You are so persistent.";
+ mes "If you really want, I will introduce myself.";
+ next;
+ mes "[Middle-aged Gentleman]";
+ mes "I am Heinrich.";
+ mes "I'm collecting information about King Schmidtz's trace which has disappeared.";
+ next;
+ select "Schmidzt's trace? Is it a treasure?";
+ mes "[Heinrich]";
+ mes "Most archaeologists are eager to get treasure. I'm looking for traces of the ^000099Royal Guard^000000 and their sons who belong to the Schmidtz line.";
+ next;
+ select "Royal Guard?";
+ mes "[Heinrich]";
+ mes "Sounds interesting doesn't it? I can't really say but their history and files are under strict security.";
+ next;
+ select "Can't you tell me?";
+ mes "[Heinrich]";
+ mes "I can't really talk about the Royal Guard to just anyone who asks about them.";
+ next;
+ mes "[Heinrich]";
+ mes "BUT!! I want to believe you...";
+ next;
+ if(select("I want to know more.:Stop talking.") == 2) {
+ mes "[Heinrich]";
+ mes "Good idea.";
+ next;
+ mes "[Heinrich]";
+ mes "Just forget it and let your mind do more worthy things.";
+ close;
+ }
+ mes "[Heinrich]";
+ mes "You are impetuous.";
+ next;
+ mes "[Heinrich]";
+ mes "It's not a simple story to tell a person like you. Go back.";
+ set job_royal,1;
+ setquest 12090;
+ close;
+ }
+ mes "[Heinrich]";
+ if(job_royal == 1) {
+ mes "You are persistent friend.";
+ mes "Do you have more things to talk to me about?";
+ next;
+ select "If you can't trust me, test me pal.";
+ mes "[Heinrich]";
+ mes "Test?";
+ mes "Did you say the test? Huhu!";
+ next;
+ mes "[Heinrich]";
+ mes "Friend, you have shown your interest about my job, are you sure? Or are you kidding me?";
+ next;
+ select "I'm serious!";
+ mes "[Heinrich]";
+ mes "Really?";
+ mes "Good. You might have the wrong idea about what a Royal Guard is. So, in your opinion, what do you think is the key to being a Royal Guard?";
+ next;
+ select "Decision and Bravery:Calm Judgment:Sharp wisdom:Benevolent spirit";
+ mes "[Heinrich]";
+ mes "Good choice.";
+ mes "Actually, the other 3 are also needed to have the Royal Guard spirit, friend.";
+ next;
+ mes "[Heinrich]";
+ mes "But according to research documents about the Royal Guard, the best belief is 'asceticism and endurance'.";
+ next;
+ mes "[Heinrich]";
+ mes "Did you get it?";
+ mes "Asceticism and Endurance young one. It is a bit different from what you answered.";
+ next;
+ mes "[Heinrich]";
+ mes "You seem to have a large interest about this story but I can't tell you more.";
+ next;
+ mes "[Heinrich]";
+ mes "Only those who have qualification can hear the Royal Guard history.";
+ next;
+ select "What can I do to hear that story?";
+ mes "^000099Heinrich has an agonized look on his face. Then he looked like he fell asleep. Finally he says with wreckless abandon.^000000";
+ next;
+ mes "[Heinrich]";
+ mes "You are too stubborn.";
+ mes "If so I will test you to see your asceticism and endurance.";
+ next;
+ mes "[Heinrich]";
+ mes "Long ago King Schmidtz gave a title to a brave soldier who come back with 100 Sacred Marks.";
+ next;
+ mes "[Heinrich]";
+ mes "If you want to hear more story, you have to show me your similar attitude.";
+ next;
+ if(select("That's an unfair demand.:I will try.") == 2) {
+ mes "[Heinrich]";
+ mes "Good idea, it would better to find something more worthy.";
+ close;
+ }
+ mes "[Heinrich]";
+ mes "Ok, let's do it this way. Actually it's too difficult to collect 100 Sacred Marks, just show your ambition by collecting 100 Burning Hearts.";
+ next;
+ mes "[Heinrich]";
+ mes "If you bring them I can tell you more of the story. That means you show your endurance to me.";
+ next;
+ mes "[Heinrich]";
+ mes "Don't forget to bring the 100 Burning Hearts.";
+ set job_royal,2;
+ changequest 12090,12091;
+ close;
+ }
+ if(job_royal == 2) {
+ if(countitem(7097) < 100) {
+ mes "Don't forget to bring 100 Burning Heart.";
+ close;
+ }
+ mes "Did you get all of them?";
+ mes "Most people just ignore me or give up the mission.";
+ next;
+ mes "[Heinrich]";
+ mes "Wait while I arrange the stuff that you brought.";
+ delitem 7097,100;
+ set job_royal,3;
+ changequest 12091,12092;
+ close;
+ }
+ if(job_royal == 3) {
+ mes "...";
+ mes "Good. I can feel truth from your heart. Now I can tell you more of the story.";
+ next;
+ select "Ok tell me more.";
+ mes "[Heinrich]";
+ mes "The best members of the Crusader and Paladin classes can gain the qualification of the Royal Guard.";
+ next;
+ mes "[Heinrich]";
+ mes "They are agents of the divine order and judge with swift punishment.";
+ next;
+ mes "[Heinrich]";
+ mes "We still have many opinions about how they could have survived. Surely someone had to have believed that their history was not false.";
+ next;
+ select "Are there still documents?";
+ mes "[Heinrich]";
+ mes "Hmm, documents you say...";
+ next;
+ mes "[Heinrich]";
+ mes "Unfortunately after King Schmidtz disappeared, traces of the Royal Guard disappeared.";
+ next;
+ mes "[Heinrich]";
+ mes "Their history, belief, vision and fighting skill seemingly disappeared without any of the documents being saved.";
+ next;
+ mes "[Heinrich]";
+ mes "It's like it disappeared with the king.";
+ next;
+ select "So the reason of finding their traces...";
+ mes "[Heinrich]";
+ mes "I was worried about past Royal Guards that might not have been able to pass down their history.";
+ next;
+ mes "[Heinrich]";
+ mes "The mysterious power... can't appear anymore in the world. How disappointing is it~!";
+ next;
+ mes "[Heinrich]";
+ mes "That's why I'm concentrating to revive their job.";
+ next;
+ select "How much progress have you made?";
+ mes "[Heinrich]";
+ mes "Fortunately, I excavated most of the treasures and interpreted them. I just have one trace left to find.";
+ next;
+ select "The rest of the traces?";
+ mes "[Heinrich]";
+ mes "The Royal Guard carved the mark of King Schmidtz on their clothes. The trace of this custom is the last clue.";
+ next;
+ mes "[Heinrich]";
+ mes "According to reports from other cities the last trace possibly exists in a monastery inside of Glass Heim.";
+ next;
+ mes "[Heinrich]";
+ mes "But it is too dangerous for me there so I almost gave up.";
+ next;
+ mes "[Heinrich]";
+ mes "Now I can't tell you why the trace is there.";
+ next;
+ if(select("Interesting. Can I go there?:Seems really dangerous.") == 2) {
+ mes "[Heinrich]";
+ mes "Good idea, that's useless work to explore there.";
+ close;
+ }
+ mes "[Heinrich]";
+ mes "Are you kidding?";
+ mes "You shouldn't treat it like it's just some normal chore.";
+ next;
+ select "I'm not kidding. I'm serious.";
+ mes "[Heinrich]";
+ mes "If you say it like that I don't have anymore options.";
+ next;
+ mes "[Heinrich]";
+ mes "I don't know if it will be helpful or not. I will write an explanation in detail.";
+ next;
+ mes "^000099Here's the last trace of the Royal Guard. Open the quest window and check the position.^000000";
+ set job_royal,4;
+ changequest 12092,12093;
+ close;
+ }
+ if(job_royal == 4) {
+ if(!countitem(6274)) {
+ mes "Our staff has already left to find the last trace, so don't work too hard.";
+ close;
+ }
+ mes "You surprised me. How did you get it? So far no one could get it.";
+ next;
+ mes "[Heinrich]";
+ mes "Thank you so much.";
+ mes "Thanks to your effort I can find the last clue. How amazing~!";
+ next;
+ mes "^000099Heinrich hesitated and brought an old shield from the side of the office.^000000";
+ next;
+ mes "[Heinrich]";
+ mes "Our staff excavated it. They assumed that King Schmidtz used it. But it wasn't used by him.";
+ next;
+ select "Sure it's wasn't used by the King?";
+ mes "[Heinrich]";
+ mes "I can't be entirely sure.";
+ mes "Maybe you are right but, according to when we did the initial identification we can be sure it wasn't used.";
+ next;
+ mes "[Heinrich]";
+ mes "But it's an old treasure so, somehow it will be useful. I might know how to use it.";
+ next;
+ select "Can I keep it?";
+ mes "[Heinrich]";
+ mes "Of course.";
+ mes "Someday it might be useful to you.";
+ next;
+ mes "^000099You get the shield from Heinrich. There are some letters carved on the inside of the shield.";
+ next;
+ mes "If you want to see the letters, please check the quest window.^000000";
+ next;
+ mes "[Heinrich]";
+ mes "Ok~~ now.";
+ mes "I'll be deciphering the cloth for now so I will be very busy!";
+ delitem 6274,1;
+ getitem 6275,1;
+ set job_royal,5;
+ changequest 12093,12094;
+ close;
+ }
+ if(!countitem(6275)) {
+ mes "What? Did you lose the shield? What is the one on your back?";
+ getitem 6275,1;
+ close;
+ }
+ mes "Thanks to your help I can finish the excavation work. Thanks a lot.";
+ close;
+}
+
+glast_01,240,366,5 script Memory of King Schmidtz 844,{
+ if(!checkweight(1201,1) || MaxWeight - Weight < 1000) {
+ mes "You are too heavy. Make yourself lighter.";
+ close;
+ }
+ if(job_royal == 5 && (Class == 14 || Class == 4015 || Class == 4037)) {
+ if(countitem(6275) < 1) {
+ mes "^000099You seem to have lost the shield. Go back to Heinrich and ask for help^000000.";
+ close;
+ }
+ mes "[Memory of King Schmidtz]";
+ mes "Who are you?";
+ next;
+ select "I brought a relic...";
+ mes "[Memory of King Schmidtz]";
+ mes "My relic?";
+ next;
+ mes "[Memory of King Schmidtz]";
+ mes "Too bad. Here is one more friend who has been cheated by Heinrich.";
+ next;
+ select "Do you know Heinrich?";
+ mes "[Memory of King Schmidtz]";
+ mes "He was my faithful adjutant. And he has continued to be so for hundreds of years.";
+ next;
+ select "How has he lived for hundreds...";
+ mes "[Memory of King Schmidtz]";
+ mes "Maybe his body is just a cast. He found a way to move from body to body in order to stay alive.";
+ next;
+ mes "[Memory of King Schmidtz]";
+ mes "He doesn't want to accept my death and wanders the world, continuing to find Royal Guards.";
+ next;
+ select "What's the meaning of this shield?";
+ mes "[Memory of King Schmidtz]";
+ mes "The shield from Heinrich is our contract before I died.";
+ next;
+ mes "[Memory of King Schmidtz]";
+ mes "Heinrich was charged with finding the proper people to become Royal Guards, the shield was to be the contract.";
+ next;
+ mes "[Memory of King Schmidtz]";
+ mes "To him, this was the last order that I gave to him.";
+ next;
+ mes "[Memory of King Schmidtz]";
+ mes "Now he doesn't need to do it anymore, but will remain as a fool whom can't forget his King's final order.";
+ next;
+ select "So what now? Can I leave?";
+ mes "[Memory of King Schmidtz]";
+ mes "Sorry but I can't send you now.";
+ next;
+ mes "[Memory of King Schmidtz]";
+ mes "This is a contract with Heinrich so I have to keep it. You look faithful and brave.";
+ next;
+ mes "[Memory of King Schmidtz]";
+ mes "Now, it's time to keep the promise with Heinrich. It's up to you.";
+ next;
+ mes "[Memory of King Schmidtz]";
+ mes "I'm planning to accept you as a member of the Royal Guard to continue their lost traditions. Are you ready to do it?";
+ next;
+ if(select("Sure, of course:Not yet") == 2) {
+ mes "[Memory of King Schmidtz]";
+ mes "Umm, maybe Heinrich had wrong judgement.";
+ close;
+ }
+ mes "[Memory of King Schmidtz]";
+ mes "If so, I will proceed to making you a Royal Guard.";
+ next;
+ if(select("Great.:Not yet.") == 2) {
+ mes "[Memory of King Schmidtz]";
+ mes "Perhaps Heinrich had the wrong image of you.";
+ close;
+ }
+ mes "[Memory of King Schmidtz]";
+ mes "Congratulations! Young Royal Guard.";
+ mes "Be a symbol of honor and continue the great tradition of your new name.";
+ close2;
+ specialeffect2 EF_MAPPILLAR;
+ progressbar "FFFF00",7;
+ specialeffect2 EF_LORD;
+ delitem 6275,1;
+ erasequest 12094;
+ if(class == 4037){
+ jobchange 4102;
+ }
+ else if(class == 14){
+ jobchange 4066;
+ }else{
+ jobchange 4073;
+ }
+ getitem 5757,1;
+ getitem 2795,1;
+ end;
+ }
+}
+
+gl_church,173,88,0 script Delicate trace#01 844,{
+ if(job_royal == 4 && !countitem(6274)) {
+ progressbar "ffff00",5;
+ if(set(.@rand,rand(70)) >= 65) {
+ mes "While investigating, the topography breaks. It would be better to dig other places for a while.";
+ disablenpc strnpcinfo(0);
+ initnpctimer;
+ close;
+ }
+ getitem (.@rand >= 5 ? 7049:6274),1;
+ end;
+ }
+ mes "There is a trace that someone has already dug here.";
+ close;
+
+ OnTimer60000:
+ enablenpc strnpcinfo(0);
+ stopnpctimer;
+ OnTimer1000:
+ OnTimer20000:
+ OnTimer40000:
+ specialeffect EF_MAPPILLAR;
+ end;
+}
+gl_church,158,103,0 duplicate(Delicate trace#01) Delicate trace#02 844
+gl_church,139,90,0 duplicate(Delicate trace#01) Delicate trace#03 844
+gl_church,126,62,0 duplicate(Delicate trace#01) Delicate trace#04 844
+gl_church,148,5,0 duplicate(Delicate trace#01) Delicate trace#05 844
+gl_church,185,72,0 duplicate(Delicate trace#01) Delicate trace#06 844
+gl_church,185,72,0 duplicate(Delicate trace#01) Delicate trace#07 844
+gl_church,211,94,0 duplicate(Delicate trace#01) Delicate trace#08 844
+gl_church,185,125,0 duplicate(Delicate trace#01) Delicate trace#09 844
+gl_church,143,125,0 duplicate(Delicate trace#01) Delicate trace#10 844
+gl_church,105,115,0 duplicate(Delicate trace#01) Delicate trace#11 844
+
+gl_church,158,100,0 script #Clue of traces 111,4,4,{
+ end;
+ OnTouch:
+ if(job_royal == 4 && !countitem(6274)) {
+ specialeffect2 EF_FREEZE;
+ mes "I can feel strong power around here. It would be better to explore around here.";
+ viewpoint 1,173,88 ,1, "0xFFFF00";
+ viewpoint 1,158,103,2, "0xFFFF00";
+ viewpoint 1,139,90 ,3, "0xFFFF00";
+ viewpoint 1,126,62 ,4, "0xFFFF00";
+ viewpoint 1,148,5 ,5, "0xFFFF00";
+ viewpoint 1,185,72 ,6, "0xFFFF00";
+ viewpoint 1,211,94 ,7, "0xFFFF00";
+ viewpoint 1,185,125,8, "0xFFFF00";
+ viewpoint 1,143,125,9, "0xFFFF00";
+ viewpoint 1,105,115,10,"0xFFFF00";
+ close;
+ }
+}
+
+sec_in02,12,43,3 script Caller 57,1,1,{
+ switch(select("Royal Guard:Rune Knight:Call Player")) {
+ case 1:
+ mes "1~5";
+ next;
+ if(input(.@val,1,5)) {
+ mes "Set item to adjust the Royal Guard";
+ mes "You can only set a bumber betweeen 1 to 5.";
+ close;
+ }
+ set job_royal,.@val;
+ mes "Completed";
+ close;
+ case 2:
+ mes "1~24";
+ next;
+ if(input(1,24)) {
+ mes "Set item to adjust the Rune Knight";
+ mes "You can only set a bumber betweeen 1 to 24.";
+ close;
+ }
+ set job_rune_edq,.@val;
+ mes "Completed";
+ close;
+ case 3:
+ mes "1~5";
+ next;
+ if(input(1,5)) {
+ mes "Item Adjust call";
+ mes "You can only set a bumber betweeen 1 to 5.";
+ close;
+ }
+ set job_soc,.@val;
+ mes "Completed";
+ close;
+ }
+} \ No newline at end of file