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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= Einbech Town
+//===== By: ==================================================
+//= Muad_Dib
+//===== Current Version: =====================================
+//= 1.5
+//===== Compatible With: =====================================
+//= rAthena Revision 3000+
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= 0.1 Started writing Einbech npc's. [Muad_Dib]
+//= 0.1a Conversion to eA format [MasterOfMuppets]
+//= 0.1b Added missing tabs. [Mass Zero] 0.1c more missing tabs [Lupus]
+//= 0.2 Added reddozen's NPCs, fixedmissing '";' [Lupus]
+//= 0.2a Removed a few npcs never intended to be there [MasterOfMuppets]
+//= 0.3 Added some more npcs, thanks to Muad_Dib [MasterOfMuppets]
+//= 1.0 Added the last of the town npcs, [MasterOfMuppets]
+//= all credits to muad_dib for scripting them.
+//= 1.1 Made some changes according to the Shinokas quest, [MasterOfMuppets]
+//= thanks to Dj-Yhn for scripting them.
+//= 1.2 Removed Duplicates [Silent]
+//= 1.3 Implemented the Lover's quest. [MasterOfMuppets]
+//= 1.4 Moved quests to quests/quests_ein.txt [Evera]
+//= 1.5 Optimized some of the NPCs and fixed some typos [DZeroX]
+//= 1.6 Replaced occurances of PcName. [L0ne_W0lf]
+//============================================================
+
+einbech,172,113,4 script Nemuk#ein 855,{
+ mes "[Nemuk]";
+ mes "You seem to be an";
+ mes "outsider, so let me";
+ mes "ask you something.";
+ mes "What do you think ";
+ mes "of Einbech?";
+ next;
+ switch(select("It's fine.:It looks tough to live here.")) {
+ case 1:
+ mes "[Nemuk]";
+ mes "Huh...?";
+ mes "I'm not sure what";
+ mes "you've seen, but I'm";
+ mes "surprised to hear you";
+ mes "say something like that.";
+ next;
+ mes "[Nemuk]";
+ mes "It's been ten years since";
+ mes "I've started to think about";
+ mes "moving out. However, I'm still";
+ mes "debating it. Now, if I were rich, I'd leave in no time, but it's hard getting the money to move out.";
+ next;
+ mes "[Nemuk]";
+ mes "^333333*Sigh...*^000000";
+ mes "Maybe if I had been";
+ mes "an adventurer when I was";
+ mes "younger, I wouldn't have";
+ mes "these problems today...";
+ close;
+ case 2:
+ mes "[Nemuk]";
+ mes "I thought so.";
+ mes "Well, I apologize if";
+ mes "I put you on the spot.";
+ next;
+ mes "[Nemuk]";
+ mes "Everyone here has been";
+ mes "having a tough time just";
+ mes "living day to day for as long";
+ mes "as I can remember. It's like";
+ mes "things never seem to get any";
+ mes "better, no matter what we do.";
+ next;
+ mes "[Nemuk]";
+ mes "I really want to leave,";
+ mes "but it's just an empty";
+ mes "wish. My body is trapped";
+ mes "here while my heart longs";
+ mes "for a much better life. ^333333*Sigh*^000000";
+ mes "Is it hopeless? What can I do?";
+ close;
+ }
+}
+
+einbech,197,139,4 script Young Man#air2 855,{
+ mes "[Heinz]";
+ mes "Wow...";
+ mes "An adventurer from";
+ mes "Rune-Midgarts, eh?";
+ mes "What brings you here?";
+ next;
+ mes "[Heinz]";
+ mes "Einbech doesn't offer much";
+ mes "in terms of sight-seeing, but";
+ mes "have you come to see the mine?";
+ mes "Right now, it's swarming with";
+ mes "monsters and we can't dig any";
+ mes "ores because it's so dangerous.";
+ next;
+ mes "[Heinz]";
+ mes "Now, if some adventurers were";
+ mes "generous enough to hunt down";
+ mes "those evil creatures, we'd be able to mine again and they could earn some extra zeny. It's like killing two birds with one stone. Hahaha!";
+ next;
+ mes "[Heinz]";
+ mes "Oh wait... I'm sorry.";
+ mes "I don't know what's wrong";
+ mes "with me, asking complete";
+ mes "strangers to do favors for";
+ mes "me. It's completely rude!";
+ mes "I mean, who would do that?";
+ next;
+ mes "[Heinz]";
+ mes "But... I'm beyond caring";
+ mes "about my pride. For the sake";
+ mes "of all that is good and holy, I'm begging you, please kill those foul and evil creatures. Please~!";
+ close;
+}
+
+einbech,128,238,5 script Mogan#ein 848,{
+ mes "[Mogan]";
+ mes "Recently, there were a few";
+ mes "cave-ins where many miners";
+ mes "were injured. It was discussed";
+ mes "in the Town Council and in my";
+ mes "opinion, I think the miners dug";
+ mes "too deep and disturbed... ^FF0000it^000000.";
+ next;
+ mes "[Mogan]";
+ mes "Yes, they awoke Ungoliant,";
+ mes "the master of the caves that";
+ mes "has existed since ancient time.";
+ mes "I don't know how many more will";
+ mes "be victimized by Ungoliant in the";
+ mes "future. There's no telling...";
+ next;
+ mes "[Mogan]";
+ mes "Adventurer, be careful";
+ mes "if you travel inside the";
+ mes "mines, lest your footsteps";
+ mes "disturb Ungoliant's slumber.";
+ close;
+}
+
+einbech,129,234,5 script Hander#ein 848,{
+ mes "[Hander]";
+ mes "Those Einbroch bastards!";
+ mes "Living off the resources we";
+ mes "dig up while we keep working";
+ mes "for them like suckers! Damn!";
+ next;
+ mes "[Hander]";
+ mes "Everyday, we risk our";
+ mes "freakin' lives just so we";
+ mes "can make a living! Why don't";
+ mes "the elders do something about";
+ mes "this, like raise our ore prices?";
+ next;
+ mes "[Hander]";
+ mes "The work schedule's";
+ mes "unreasonable, Cavitar's";
+ mes "wife was attacked by a mine";
+ mes "creature, the hospital's too";
+ mes "far away and we don't have";
+ mes "any food to eat! Why...?!";
+ close;
+}
+
+einbech,105,218,5 script Gushenmu#ein 848,{
+ mes "[Gushenmu]";
+ mes "I've lived here a long time";
+ mes "and, believe it or not, things";
+ mes "weren't as tough in the past";
+ mes "as they are right now.";
+ next;
+ mes "[Gushenmu]";
+ mes "For lots of different reasons,";
+ mes "the work is more dangerous";
+ mes "and we're running real low on";
+ mes "manpower. And the factories in";
+ mes "Einbroch make so much smog,";
+ mes "we can't even see sunlight here.";
+ next;
+ mes "[Gushenmu]";
+ mes "The sad reality of mining";
+ mes "life right now is that we";
+ mes "wake up, go to work, and at";
+ mes "the end of the day, some of us";
+ mes "are injured while a few others never come to work the next day.";
+ next;
+ mes "[Gushenmu]";
+ mes "And as Einbech and Einbroch";
+ mes "have grown, I hear more and";
+ mes "more rumors that unfamiliar";
+ mes "monsters are beginning to";
+ mes "swarm outside of town. This";
+ mes "is really Einbech's worst time...";
+ close;
+}
+
+einbech,39,215,5 script Train Station Staff#ein3 852,{
+ mes "[Staff]";
+ mes "Welcome to";
+ mes "the Train Station.";
+ mes "The fare to take the";
+ mes "train to Einbroch is";
+ mes "200 zeny. Would";
+ mes "you like to ride?";
+ next;
+ switch(select("Yes.:No.")) {
+ case 1:
+ if (Zeny > 199) {
+ mes "[Staff]";
+ mes "Thank you and";
+ mes "we hope you enjoy";
+ mes "the ride. All aboard!";
+ close2;
+ set zeny,zeny-200;
+ warp "einbroch",226,276;
+ end;
+ }
+ else {
+ mes "[Staff]";
+ mes "I'm sorry,";
+ mes "but you don't";
+ mes "have enough zeny";
+ mes "to pay the train fare.";
+ close;
+ }
+ case 2:
+ mes "[Staff]";
+ mes "Please enjoy";
+ mes "your stay here";
+ mes "in Einbech.";
+ close;
+ }
+}
+
+einbech,157,215,3 script Train Station Manager#ei 852,{
+ mes "[Train Station Manager]";
+ mes "This train station";
+ mes "is strictly for trains";
+ mes "running from Einbech";
+ mes "to Einbroch. Please speak";
+ mes "to the staff in the 11 'o clock direction if you'd like to board.";
+ close;
+}
+
+einbech,151,168,3 script Tollaf#ein 855,{
+ mes "[Tollaf]";
+ mes "Ah...!";
+ mes "This is killing me!";
+ mes "I don't have the money";
+ mes "to move, but I don't wanna";
+ mes "live in this town anymore!";
+ next;
+ mes "[Tollaf]";
+ mes "People everywhere else";
+ mes "live so much better than we";
+ mes "do, especially those snobs in";
+ mes "Einbroch! Einbech must be the";
+ mes "worst town Schwaltzvalt Republic. No, it's the worst in the world!";
+ close;
+}
+
+einbech,93,139,5 script Raust#ein 847,{
+ mes "[Raust]";
+ mes "I don't get it!";
+ mes "Einbroch gets bigger";
+ mes "and fancier and our";
+ mes "town gets dirtier and";
+ mes "nastier. What the hell?!";
+ next;
+ mes "[Raust]";
+ mes "Not only do the people";
+ mes "here look more ragged, we're";
+ mes "more tired and older looking";
+ mes "even! It's dirty, it's crowded,";
+ mes "everything in this city is total crap! What, you want a list?!";
+ next;
+ mes "[Raust]";
+ mes "The food, literally, is";
+ mes "garbage! The jobs here have";
+ mes "to be violations of human rights. There's barely any women here and the ones we do have are all stank anyway! Are you convinced yet?!";
+ next;
+ mes "[Raust]";
+ mes "Why is everything";
+ mes "that's good over in";
+ mes "Einbroch?! I hate this!";
+ mes "^333333*Grumble*^000000";
+ close;
+}
+
+einbech,149,154,3 script Mjunia#ein 850,{
+ mes "[Mjunia]";
+ mes "It's hard being a woman";
+ mes "in this town. By being born";
+ mes "here, it's like fate just decided to be especially cruel to me.";
+ next;
+ mes "[Mjunia]";
+ mes "My skin and hands are";
+ mes "rough from all the work";
+ mes "I have to do. But worst of";
+ mes "all... I... I... I've developed";
+ mes "bigger muscles than most";
+ mes "guys! Waaaaaah~!";
+ next;
+ mes "[Mjunia]";
+ mes "I wish I could find";
+ mes "a nice guy from Einbroch";
+ mes "and get married so I can";
+ mes "get away from this town.";
+ mes "But it doesn't look like";
+ mes "that will happen...";
+ next;
+ mes "[Mjunia]";
+ mes "And I'd never marry";
+ mes "anyone from Einbech!";
+ mes "I'd rather die cold and";
+ mes "alone than cold and married";
+ mes "to some Einbech hooligan.";
+ next;
+ mes "[Mjunia]";
+ mes "Look at these";
+ mes "muscles. What do";
+ mes "you think? Am I pretty?";
+ mes "^333333*Sniff*^000000 I gave up trying";
+ mes "to be feminine years ago.";
+ mes "I have to work so hard...";
+ close;
+}
+
+einbech,130,253,1 script Ekuri#ein 848,{
+ mes "[Ekuri]";
+ mes "Yo-heave-ho!";
+ mes "Yo-heave-ho~!";
+ next;
+ mes "[Ekuri]";
+ mes "What am I doing here?";
+ mes "Heck, I'm scared to death";
+ mes "of entering the mine! But";
+ mes "I can make a living here at";
+ mes "the entrance by gathering";
+ mes "scrap metal! Smart, huh?";
+ next;
+ mes "[Ekuri]";
+ mes "Sometimes, I get lucky";
+ mes "and score an entire ore!";
+ mes "Sure, I'm a coward, but";
+ mes "at least I'm alive. Well,";
+ mes "for the time being.";
+ next;
+ mes "[Ekuri]";
+ mes "Now you know what";
+ mes "I'm doing here. So why";
+ mes "don't you leave me to";
+ mes "my work? Heave-ho!";
+ mes "Ores, come to me!";
+ close;
+}
+
+einbech,135,250,5 script Bulletin Board#einbech11 858,{
+ mes " ";
+ mes " Mine Dungeon Entrance ";
+ mes " ";
+ close;
+}
+
+einbech,90,214,5 script Bulletin Board#einbech22 858,{
+ mes " ";
+ mes " Train Station ";
+ mes " ";
+ close;
+}
+
+einbech,158,189,4 script Bulletin Board#einbech33 858,{
+ mes " ";
+ mes " Freight Train Station ";
+ mes " ";
+ close;
+}
+
+einbech,180,136,5 script Bulletin Board#einbech44 858,{
+ mes " ";
+ mes " Tool Shop ";
+ mes " ";
+ close;
+}
+
+einbech,133,114,5 script Bulletin Board#einbech55 858,{
+ mes " ";
+ mes " Tavern ";
+ mes " ";
+ close;
+}
+
+einbech,77,105,5 script Bulletin Board#einbech01 858,{
+ mes "Welcome to 'Einbech'.";
+ next;
+ mes "East - Tavern, Tool Shop";
+ mes "North - Train Station, Mine Dungeon";
+ close;
+}
+
+einbech,181,127,5 script Bulletin Board#einbech03 858,{
+ mes "Northwest - Train Station";
+ mes "South - Tavern";
+ mes "North - Tool Shop, Mine Dungeon";
+ close;
+}
+
+ein_in01,279,92,3 script Tavern Lady#ein 854,{
+ mes "[Tavern Lady]";
+ mes "Most Einbech men are";
+ mes "crude and primitive male";
+ mes "chauvinists! They disgust me!";
+ next;
+ mes "[Tavern Lady]";
+ mes "I mean, there's nothing";
+ mes "good about them! They're";
+ mes "wild, violent, simple minded";
+ mes "and ignorant. They settle all";
+ mes "their arguments with brawn";
+ mes "and they're so... close minded!";
+ next;
+ mes "[Tavern Lady]";
+ mes "How can they not know";
+ mes "that women want gentle,";
+ mes "sensitive men with whom";
+ mes "they can share their feelings";
+ mes "and drink chamoille tea over";
+ mes "freshly knit doilies?";
+ close;
+}
+
+ein_in01,277,95,7 script Ryan Danger#air#einbech 855,{
+ mes "[R.D. Kim]";
+ mes "Oooh...";
+ next;
+ mes "[R.D. Kim]";
+ mes "Oooh...";
+ mes "Momma.";
+ next;
+ mes "[R.D. Kim]";
+ mes "Oooh...";
+ mes "Momma.";
+ mes "You are so...";
+ next;
+ mes "[R.D. Kim]";
+ mes "Oooh...";
+ mes "Momma.";
+ mes "You are so...";
+ mes "^FF0000Hot^000000!";
+ next;
+ mes "[R.D. Kim]";
+ mes "Why don't you take off";
+ mes "those heavy, uncomfortable";
+ mes "clothes? I'll buy you whatever";
+ mes "you want, it's on me! C'mon~";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "N-no...!";
+ mes "I-I-I-I...";
+ mes "^666666(This is the";
+ mes "shadiest guy";
+ mes "I've ever seen!)^000000";
+ next;
+ mes "[R.D. Kim]";
+ mes "Hm? No...?";
+ mes "Absolutely no?";
+ mes "Are you sure?";
+ mes "Alright, alright.";
+ mes "I'm sorry, I apologize.";
+ mes "I was totally out of line.";
+ next;
+ mes "[R.D. Kim]";
+ mes "...";
+ mes "Or am I?";
+ mes "Bwahahahaha!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "(Th-this guy";
+ mes "must be drunk out";
+ mes "of his freakin' mind!)";
+ close;
+}
+
+ein_in01,281,85,3 script Drunken Man#einbech 849,{
+ mes "[Drunken Man]";
+ mes "...^333333*Hiccup*^000000...";
+ mes "^333333*Hiccup*^000000...";
+ mes "^333333*Yawn*^000000.....";
+ mes ".................";
+ mes "..^333333*Hiccup*^000000.....";
+ mes "^333333*Hiccup*^000000..";
+ close;
+}
+
+einbech,46,107,6 script Shena#ein::EinMonsters 846,{
+ mes "[Shena]";
+ mes "I think it's weird!";
+ mes "How do you youngsters";
+ mes "not learn all of this?";
+ next;
+ mes "[Luda]";
+ mes "Well, I'm sure the";
+ mes "generation gap has";
+ mes "something to do with it,";
+ mes "but I'm surprised that elder";
+ mes "people would know so much~";
+ next;
+ switch(select("What are you guys talking about?:Pass on by")) {
+ case 1:
+ mes "[Shena]";
+ mes "Oh? Well, well!";
+ mes "Aren't you the most";
+ mes "adorable little girl?";
+ mes "Hello, dearie~";
+ next;
+ if (Sex) {
+ select("Excuse me, but I'm actually a guy.");
+ mes "[Shena]";
+ mes "Oh, oh are you now?";
+ mes "Perhaps my eyes are";
+ mes "getting bad in my old";
+ mes "age. Getting harder to";
+ mes "tell the difference nowadays...";
+ next;
+ }
+ mes "[Shena]";
+ mes "Anyway, me and Luda";
+ mes "were just having a little";
+ mes "chat about all the monsters";
+ mes "near Einbroch. Apparently,";
+ mes "you youngsters don't know as";
+ mes "much about them as you should.";
+ next;
+ mes "[Shena]";
+ mes "If adventuring is your";
+ mes "business, you should";
+ mes "know what you're up against.";
+ mes "Did you have any questions";
+ mes "about the monsters around";
+ mes "here, young lady?";
+ next;
+ if (Sex) {
+ select("I told you, I'm a dude...!");
+ mes "[Shena]";
+ mes "Hmm. ''Dude.'' I think";
+ mes "I've heard that before.";
+ mes "Ho ho~ You'll have to ";
+ mes "forgive this old biddy. ";
+ mes "I don't quite have a grasp";
+ mes "on all the words you kids use.";
+ next;
+ mes "[Shena]";
+ mes "So dearie,";
+ mes "which monster";
+ mes "would you like";
+ mes "to hear about?";
+ next;
+ }
+ while(1) {
+ switch(select("Metalling:Mineral:Pit Man:Old Stove:Quit")) {
+ case 1:
+ mes "[Shena]";
+ mes "Well, the Metallings";
+ mes "were created during";
+ mes "the time when the gods";
+ mes "ruled over this world.";
+ next;
+ mes "[Shena]";
+ mes "I'm not sure if you knew";
+ mes "this or not, but according";
+ mes "to myth, Porings and Drops";
+ mes "were created from Odin's";
+ mes "saliva. You might not want";
+ mes "to know about Poporing...";
+ next;
+ mes "[Shena]";
+ mes "Metallings, on the";
+ mes "other hand, were made";
+ mes "from the blood of living";
+ mes "machines that I believe";
+ mes "were called ''Gigantes.''";
+ next;
+ mes "[Shena]";
+ mes "Metalling is still like";
+ mes "those other hopping";
+ mes "blobs of gelatin in that";
+ mes "they'll swallow whatever";
+ mes "might be lying on the ground.";
+ next;
+ mes "[Shena]";
+ mes "If you defeat a Metalling,";
+ mes "it could drop Large Jellopy,";
+ mes "Iron Ore or even Iron. That";
+ mes "might be good to know, right?";
+ next;
+ mes "[Shena]";
+ mes "Is there";
+ mes "anything else";
+ mes "you'd like to";
+ mes "ask, dearie?";
+ next;
+ break;
+ case 2:
+ mes "[Shena]";
+ mes "Did you know that";
+ mes "stalactites and cave";
+ mes "crystals grow for thousands";
+ mes "and thousands of years?";
+ next;
+ mes "[Shena]";
+ mes "Now, if something's been";
+ mes "growing for thousands of";
+ mes "years, it would make sense";
+ mes "if it were actually alive. Now,";
+ mes "Mineral monsters are actually living stalactites.";
+ next;
+ mes "[Shena]";
+ mes "It's rumored that they";
+ mes "are grown in a dark cave";
+ mes "in which something inside";
+ mes "has some sort of malicious";
+ mes "influence over them.";
+ next;
+ mes "[Shena]";
+ mes "Minerals can defend themselves,";
+ mes "but they might drop Crystal Piece, Topaz or Emvertacon if you defeat one. There's also a slim chance that they may drop a rare jewel, but I'm not quite sure.";
+ next;
+ mes "[Shena]";
+ mes "Are there any";
+ mes "other monsters";
+ mes "around here that";
+ mes "you'd want to learn";
+ mes "more about?";
+ next;
+ break;
+ case 3:
+ mes "[Shena]";
+ mes "Pit Men are the ghosts";
+ mes "of dead miners that haunt";
+ mes "old and rusted mine cars.";
+ mes "For some reason, they can't";
+ mes "leave this world so they just";
+ mes "wander around the mines.";
+ next;
+ mes "[Shena]";
+ mes "If you can defeat";
+ mes "them, they'll drop";
+ mes "Old Pick, Lantern, Iron,";
+ mes "Steel, Coal, Flashlight";
+ mes "and Old Iron Plate.";
+ next;
+ mes "[Shena]";
+ mes "Did you want";
+ mes "to ask me about";
+ mes "any other of the";
+ mes "local monsters?";
+ next;
+ break;
+ case 4:
+ mes "[Shena]";
+ mes "It's just an evil,";
+ mes "man-eating stove.";
+ next;
+ switch(select("...That's it?:H-horrifying!")) {
+ case 1:
+ mes "[Shena]";
+ mes "Now, you know the importance";
+ mes "of recycling and preserving our";
+ mes "natural resources, right? Now,";
+ mes "it would do my heart good if you were to recycle the scrap iron";
+ mes "from those Old Stove monsters.";
+ next;
+ mes "[Shena]";
+ mes "Old Stoves will usually";
+ mes "drop Battered Pot, Burnt Tree,";
+ mes "Iron, Iron Ore and Old Iron Plate. But once in a while they might drop interesting items like Rusty Iron or even Dead Branch.";
+ next;
+ break;
+ case 2:
+ mes "[Shena]";
+ mes "Yes. God's creation,";
+ mes "that creature is cruel";
+ mes "and merciless, perhaps";
+ mes "a symbol of purest evil";
+ mes "if I ever saw one.";
+ next;
+ mes "[Shena]";
+ mes "Unlike newer appliances,";
+ mes "Old Stoves were hand made by";
+ mes "master craftsmen that, I guess,";
+ mes "developed their own souls. They";
+ mes "used to be benevolent machines, content to provide loving warmth.";
+ next;
+ mes "[Shena]";
+ mes "For years they would serve";
+ mes "their owners with loyalty. But";
+ mes "as technology advanced and";
+ mes "they became obsolete, they were";
+ mes "discarded like pieces of trash. This twisted their hearts to ^FF0000evil^000000.";
+ next;
+ mes "[Shena]";
+ mes "Old Stoves will usually";
+ mes "drop Battered Pot, Burnt Tree,";
+ mes "Iron, Iron Ore and Old Iron Plate. But once in a while they might drop interesting items like Rusty Iron or even Dead Branch.";
+ next;
+ break;
+ }
+ mes "[Shena]";
+ mes "So, is there";
+ mes "anything else";
+ mes "you'd like me to";
+ mes "share with you?";
+ next;
+ break;
+ case 5:
+ mes "[Shena]";
+ mes "Alright then.";
+ mes "Have a good";
+ mes "day, young lady.";
+ next;
+ mes "[Luda]";
+ mes "I'm sorry about my";
+ mes "mother! She can be";
+ mes "overly friendly, I suppose.";
+ mes "But if you're bored, please";
+ mes "feel free to visit. Be safe";
+ mes "on your travels, adventurer~";
+ close;
+ }
+ }
+ case 2:
+ mes "[Shena]";
+ mes "Luda...";
+ mes "You don't live";
+ mes "to be as old as";
+ mes "I am and not learn";
+ mes "a little something";
+ mes "about this world of ours~";
+ close;
+ }
+}
+
+einbech,48,107,4 duplicate(EinMonsters) Luda#ein 850,{
+
+einbech,148,242,5 script Jung#ein 855,{
+ mes "[Jung]";
+ mes "I'm one of the few";
+ mes "people who's lived";
+ mes "in both Einbech and";
+ mes "Einbrock for a long time.";
+ mes "So I guess I'm one of the";
+ mes "best guides of this area.";
+ next;
+ mes "[Jung]";
+ mes "Say, if you're thinking of";
+ mes "entering the Mine Dungeon,";
+ mes "I can tell you all I know about";
+ mes "the monsters in that place so";
+ mes "that you'll be better prepared.";
+ next;
+ switch(select("Sure, why not?:No, thanks.")) {
+ case 1:
+ mes "[Jung]";
+ mes "Let's see. Ah, the monsters that are unique to the Mine Dungeon";
+ mes "are Noxious, Venomous, Pollcellio and Obsidian. Which one do you";
+ mes "want to know more about?";
+ next;
+ switch(select("Noxious and Venomous:Pollcellio:Obsidian")) {
+ case 1:
+ mes "[Jung]";
+ mes "You know, no one seems";
+ mes "to know where Noxious and";
+ mes "Venomous have come from.";
+ mes "It's like they appeared out of";
+ mes "nowhere when Einbroch";
+ mes "started to industrialize.";
+ next;
+ mes "[Jung]";
+ mes "Now that I think about it,";
+ mes "I don't think they're naturally created monsters. They have";
+ mes "this fixed look of despair and";
+ mes "suffering and tend to act like they want their enemies to kill them.";
+ next;
+ mes "[Jung]";
+ mes "Still, you'd better be careful!";
+ mes "careful! Noxious and Venomous";
+ mes "are stealthy monsters that can";
+ mes "glide quietly through the air";
+ mes "and attack you before";
+ mes "you even notice...";
+ next;
+ mes "[Jung]";
+ mes "You should know that";
+ mes "Noxious is Ghost property";
+ mes "and Venomous is Poison.";
+ mes "Both are medium sized,";
+ mes "formless monsters.";
+ next;
+ mes "[Jung]";
+ mes "Both of them drop Apple,";
+ mes "Dust Pollutant, Toxic Gas,";
+ mes "Poisonous Powder, Bacillus,";
+ mes "Mold Powder and Anodyne.";
+ next;
+ mes "[Jung]";
+ mes "That's all for now.";
+ mes "Feel free to ask me";
+ mes "if you have any questions";
+ mes "about monsters in the Mine";
+ mes "Dungeon. Be safe, adventurer.";
+ close;
+ case 2:
+ mes "[Jung]";
+ mes "Pollcellio is an insect that";
+ mes "lives in caves and drinks water";
+ mes "dripped from stalactites. It's";
+ mes "different from Ungoliant since";
+ mes "it likes to be near different";
+ mes "kinds of minerals and ores.";
+ next;
+ mes "[Jung]";
+ mes "Pollcellio drops Jubilee,";
+ mes "Insect Antenna, Single Cell,";
+ mes "Moss of Morning Dew, Neon";
+ mes "Liquid and a few other things";
+ mes "I can't quite remember.";
+ next;
+ mes "[Jung]";
+ mes "Lastly, Pollcellio is an";
+ mes "Earth property monster.";
+ mes "That's all I know about it.";
+ mes "But if you want to know more";
+ mes "about some other monster in the";
+ mes "Mine Dungeon, feel free to ask.";
+ close;
+ case 3:
+ mes "[Jung]";
+ mes "Do you know about the";
+ mes "belief that underground";
+ mes "minerals that contain huge";
+ mes "amounts of energy actually";
+ mes "have souls? Obsidian is";
+ mes "one of these living rocks.";
+ next;
+ mes "[Jung]";
+ mes "Supposedly, just a piece of an Obsidian in a Jung Processor has enough energy to light up the night sky. Unfortunately, it's impossible to capture one alive and hunting them isn't so easy.";
+ next;
+ mes "[Jung]";
+ mes "Obsidian is a small,";
+ mes "shapeless monster that";
+ mes "drops Clear Jewel, Piece of";
+ mes "Black Crystal, Coal, Elunium,";
+ mes "Iron and Steel.";
+ next;
+ mes "[Jung]";
+ mes "That's all for Obsidian.";
+ mes "If you have any questions";
+ mes "about other monsters living";
+ mes "in the Mine Dungeon, feel";
+ mes "free to ask me.";
+ close;
+ }
+ case 2:
+ mes "[Jung]";
+ mes "I understand if you're";
+ mes "kind of in a hurry. Still,";
+ mes "if you're pretty new around";
+ mes "here, you should learn as";
+ mes "much as you can before";
+ mes "entering any dungeons.";
+ next;
+ mes "[Jung]";
+ mes "Alright then,";
+ mes "be safe on your";
+ mes "adventures, alright?";
+ close;
+ }
+}
+
+einbech,148,246,5 script Franz#ein 851,{
+ mes "[Franz]";
+ mes "So bored...";
+ mes "Starving for...";
+ mes "Conversation.";
+ mes "S-somebody...";
+ next;
+ mes "[Franz]";
+ mes "Hey, a traveller!";
+ mes "Are you planning to explore";
+ mes "the Mine Dungeon or the fields";
+ mes "around here? Let's chat for a bit and maybe you'll learn something.";
+ next;
+ switch(select("Okay, fine.:No, thanks.")) {
+ case 1:
+ mes "[Franz]";
+ mes "Ooh, have you heard";
+ mes "about the creature in the";
+ mes "Mine Dungeon or what's";
+ mes "happened in town recently?";
+ mes "Which would you like to";
+ mes "know more about?";
+ next;
+ switch(select("Creature of Mine Dungeon:Town Incident")) {
+ case 1:
+ mes "[Franz]";
+ mes "The creature I'm talking about is Ungoliant, which also called the Master of the Caves around here.";
+ mes "It's said to live deep in the caves where it guards peculiar ores and minerals with strange powers.";
+ next;
+ mes "[Franz]";
+ mes "At first I thought it was";
+ mes "just an old fairy tale, but it";
+ mes "actually started appearing";
+ mes "again about ten years ago";
+ mes "when the tunnel cave-ins";
+ mes "started to happen.";
+ next;
+ mes "[Franz]";
+ mes "As sightings of Ungoliant";
+ mes "increased, more and more";
+ mes "tunnel cave-ins occurred.";
+ mes "I guess the miners have";
+ mes "inadvertently intruded";
+ mes "into its territory.";
+ next;
+ mes "[Franz]";
+ mes "According to legend,";
+ mes "ancient giants snuck into";
+ mes "a mine to steal coal from";
+ mes "humans. But they made too";
+ mes "much noise while they were";
+ mes "digging and awoke Ungoliant.";
+ next;
+ mes "[Franz]";
+ mes "When the miners went to work";
+ mes "the next morning, they found the bloodied bodies of those giants.";
+ mes "After that, people have feared";
+ mes "the threat that Ungoliant poses";
+ mes "to anyone entering the mines.";
+ next;
+ mes "[Franz]";
+ mes "Now, an adventurer that";
+ mes "managed to kill an Ungoliant";
+ mes "has told me that it drops Ant's";
+ mes "Jaw, Colorful Shell, Very Hard";
+ mes "Shell, Long Leg, Neon Liquid";
+ mes "and Zilcon.";
+ close;
+ case 2:
+ mes "[Franz]";
+ mes "In Einbroch, there was";
+ mes "a short lived teddy bear";
+ mes "fad. However, a series of";
+ mes "mysterious accidents and";
+ mes "murders where entire familes";
+ mes "were killed also occurred.";
+ next;
+ mes "[Franz]";
+ mes "It turns out that every family";
+ mes "that had been murdered had";
+ mes "bought one of these teddy bears. There were even rumors that these teddy bears were coming to life.";
+ next;
+ mes "[Franz]";
+ mes "After an investigation, the";
+ mes "authorities learned that all the merchants who sold these bears";
+ mes "had purchased them from the";
+ mes "same wholesaler, an outsider";
+ mes "no one knew anything about.";
+ next;
+ mes "[Franz]";
+ mes "Since the teddy bears were";
+ mes "clearly not made to be mere,";
+ mes "harmless toys, troops were";
+ mes "sent to secure all the teddy";
+ mes "bears and dispose of them";
+ mes "outside of town.";
+ next;
+ mes "[Franz]";
+ mes "But as soon as the teddy";
+ mes "bears were set outside of";
+ mes "town, they sprang to life and";
+ mes "started rioting! This is clear";
+ mes "proof that these bears are";
+ mes "controlled by some evil force. ";
+ next;
+ mes "[Franz]";
+ mes "Now those aggressive teddy";
+ mes "bears are scattered all over";
+ mes "the place and the government";
+ mes " has classified them as monsters. Kill with extreme prejudice!";
+ next;
+ mes "[Franz]";
+ mes "According to adventurers";
+ mes "who have caught these bears,";
+ mes "they're small, neutral monsters";
+ mes "which drop Honey, Screw, Well-baked Cookie and Oridecon Hammer.";
+ next;
+ mes "[Franz]";
+ mes "That's all I know";
+ mes "about it. Watch out";
+ mes "for those bears if you";
+ mes "go exploring, okay? They";
+ mes "may be cute, but they're";
+ mes "known to be extremely vicious!";
+ close;
+ }
+ case 2:
+ mes "[Franz]";
+ mes "Oh, okay.";
+ mes "You're busy and you have";
+ mes "things to do, I understand.";
+ mes "You probably have to head";
+ mes "off somewhere right away.";
+ mes "Right. Got it.";
+ next;
+ mes "[Franz]";
+ mes "I...";
+ mes "I've got stuff";
+ mes "I should be working";
+ mes "on. Yes. So very busy.";
+ close;
+ }
+}