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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/re/cities/eclage.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/re/cities/eclage.txt')
-rw-r--r--npc/re/cities/eclage.txt74
1 files changed, 37 insertions, 37 deletions
diff --git a/npc/re/cities/eclage.txt b/npc/re/cities/eclage.txt
index 7ae1f292c..009f87ab3 100644
--- a/npc/re/cities/eclage.txt
+++ b/npc/re/cities/eclage.txt
@@ -12,7 +12,7 @@
// Generic Eclage NPCs - Set 1
//============================================================
-ecl_fild01,92,316,4 script Tourist#ep14_2f2 545,{
+ecl_fild01,92,316,4 script Tourist#ep14_2f2 4_CAT_SAILOR2,{
mes "[Tourist]";
mes "I can't believe I have to wait this long......";
mes "When is it going to be my turn?";
@@ -20,7 +20,7 @@ ecl_fild01,92,316,4 script Tourist#ep14_2f2 545,{
close;
}
-ecl_fild01,106,312,4 script Tourist#ep14_2f3 525,{
+ecl_fild01,106,312,4 script Tourist#ep14_2f3 4_F_RAFLE_VI,{
mes "[Tourist]";
mes "I'm actually done with my documentation, but I'm just sticking around to appreciate all of these flowers.";
emotion e_lv2;
@@ -31,7 +31,7 @@ ecl_fild01,106,312,4 script Tourist#ep14_2f3 525,{
close;
}
-ecl_fild01,108,320,6 script Tourist#ep14_2f4 941,{
+ecl_fild01,108,320,6 script Tourist#ep14_2f4 4_F_DST_CHILD,{
mes "[Tourist]";
mes "I wonder how beautiful of a city Eclage would be.";
mes "It just makes my heart beat thinking about it.";
@@ -39,7 +39,7 @@ ecl_fild01,108,320,6 script Tourist#ep14_2f4 941,{
close;
}
-ecl_fild01,105,320,2 script Tourist#ep14_2f5 436,{
+ecl_fild01,105,320,2 script Tourist#ep14_2f5 4_F_FAIRYKID,{
mes "[Tourist]";
mes "No, I'm not a visitor. I'm an Eclage citizen!";
emotion e_an;
@@ -50,7 +50,7 @@ ecl_fild01,105,320,2 script Tourist#ep14_2f5 436,{
close;
}
-ecl_fild01,103,319,4 script Tourist#ep14_2f6 900,{
+ecl_fild01,103,319,4 script Tourist#ep14_2f6 4_M_HUMERCHANT,{
mes "[Tourist]";
mes "I hear their acorns are delicious without a hint of bitterness.";
next;
@@ -60,7 +60,7 @@ ecl_fild01,103,319,4 script Tourist#ep14_2f6 900,{
close;
}
-ecl_fild01,110,316,2 script Tourist#ep14_2f7 896,{
+ecl_fild01,110,316,2 script Tourist#ep14_2f7 4_M_HUBOY,{
mes "[Tourist]";
mes "It's important to keep your belongings light when traveling.";
next;
@@ -73,13 +73,13 @@ ecl_fild01,110,316,2 script Tourist#ep14_2f7 896,{
close;
}
-ecl_fild01,92,318,4 script Tourist#ep14_2f8 517,{
+ecl_fild01,92,318,4 script Tourist#ep14_2f8 4_M_RAFLE_OLD,{
mes "[Tourist]";
mes "Cool cool.";
close;
}
-ecl_fild01,93,318,2 script Tourist#ep14_2f9 107,{
+ecl_fild01,93,318,2 script Tourist#ep14_2f9 1_M_PAY_ELDER,{
mes "[Tourist]";
mes "Snorrrreee....Erhem....";
next;
@@ -90,7 +90,7 @@ ecl_fild01,93,318,2 script Tourist#ep14_2f9 107,{
close;
}
-ecl_fild01,94,313,4 script Tourist#ep14_2f10 715,{
+ecl_fild01,94,313,4 script Tourist#ep14_2f10 4_M_PIERROT,{
mes "[Tourist]";
mes "Oh! Are you also from Midgard?";
next;
@@ -100,7 +100,7 @@ ecl_fild01,94,313,4 script Tourist#ep14_2f10 715,{
close;
}
-ecl_fild01,101,320,4 script Tourist#ep14_2f11 522,{
+ecl_fild01,101,320,4 script Tourist#ep14_2f11 4_M_RAFLE_OR,{
mes "[Tourist]";
mes "Ow.... My legs...";
mes "You're saying I have to wait after all this traveling through Bifrost?!";
@@ -108,7 +108,7 @@ ecl_fild01,101,320,4 script Tourist#ep14_2f11 522,{
close;
}
-ecl_fild01,88,315,4 script Tourist#ep14_2f12 957,{
+ecl_fild01,88,315,4 script Tourist#ep14_2f12 4_WHITE_COW,{
mes "[Tourist]";
mes "Ahh...";
mes "Why are there so many people...?";
@@ -121,7 +121,7 @@ ecl_fild01,88,315,4 script Tourist#ep14_2f12 957,{
// Generic Eclage NPCs - Set 2
//============================================================
-ecl_fild01,183,190,4 script Catering#eclbig 447,{
+ecl_fild01,183,190,4 script Catering#eclbig 4_M_FAIRYSOLDIER,{
mes "[Catering]";
mes "Wahahaha! How do you do!";
mes "It's perfect weather for a picnic, no?";
@@ -152,7 +152,7 @@ ecl_fild01,183,190,4 script Catering#eclbig 447,{
close;
}
-ecl_fild01,134,109,4 script Warao#eclbig 446,{
+ecl_fild01,134,109,4 script Warao#eclbig 4_M_FAIRYKID5,{
mes "[Warao]";
mes "Ah~ I'm so hungry. What should I eat today?";
next;
@@ -165,13 +165,13 @@ ecl_fild01,134,109,4 script Warao#eclbig 446,{
close;
}
-ecl_fild01,70,285,4 script Giranni#eclbig 611,{
+ecl_fild01,70,285,4 script Giranni#eclbig 4_F_FAIRY2,{
mes "[Giranni]";
mes "I wonder where he went. It should be around here...";
close;
}
-eclage,106,61,4 script Markoza#eclbig 444,{
+eclage,106,61,4 script Markoza#eclbig 4_M_FAIRYKID3,{
mes "[Markoza]";
mes "I also want to visit foreign lands.";
next;
@@ -184,7 +184,7 @@ eclage,106,61,4 script Markoza#eclbig 444,{
close;
}
-eclage,101,130,5 script Wutapoa#eclbig 435,{
+eclage,101,130,5 script Wutapoa#eclbig 4_F_FAIRY,{
mes "[Wutapoa]";
mes "I recently moved out of my parent's place!";
mes "I am so glad I finally have my own Yai!";
@@ -198,7 +198,7 @@ eclage,101,130,5 script Wutapoa#eclbig 435,{
close;
}
-eclage,200,272,4 script Masione#eclbig 437,{
+eclage,200,272,4 script Masione#eclbig 4_F_FAIRYKID2,{
mes "[Masione]";
mes "Whoa! Hey!";
mes "Would you please stop appearing out of nowhere?";
@@ -209,7 +209,7 @@ eclage,200,272,4 script Masione#eclbig 437,{
close;
}
-ecl_in01,55,25,3 script Mijani#eclbig 520,{
+ecl_in01,55,25,3 script Mijani#eclbig 4_F_MORAFINE1,{
mes "[Mijani]";
mes "You are not from around here?";
mes "Welcome.";
@@ -219,7 +219,7 @@ ecl_in01,55,25,3 script Mijani#eclbig 520,{
close;
}
-ecl_in01,38,37,4 script A kneeling boy#eclbig 441,{
+ecl_in01,38,37,4 script A kneeling boy#eclbig 4_F_FAIRYKID6,{
mes "[A kneeling boy]";
mes "Why am I kneeling like this?";
next;
@@ -233,7 +233,7 @@ ecl_in01,38,37,4 script A kneeling boy#eclbig 441,{
close;
}
-ecl_in02,168,41,2 script Pambo#eclbig 438,{
+ecl_in02,168,41,2 script Pambo#eclbig 4_F_FAIRYKID3,{
mes "[Pambo]";
mes "Do you like things that twinkle?";
next;
@@ -261,7 +261,7 @@ ecl_in02,168,41,2 script Pambo#eclbig 438,{
close;
}
-ecl_in01,41,103,1 script A blushing girl#eclbig 439,{
+ecl_in01,41,103,1 script A blushing girl#eclbig 4_F_FAIRYKID4,{
mes "[A blushing girl]";
mes "Do you see this balcony up top?";
mes "Mayor Jun appears there everytime there is an important occasion!";
@@ -272,7 +272,7 @@ ecl_in01,41,103,1 script A blushing girl#eclbig 439,{
close;
}
-ecl_in01,53,92,4 script Lafiki#eclbig 444,{
+ecl_in01,53,92,4 script Lafiki#eclbig 4_M_FAIRYKID3,{
mes "[Lafiki]";
mes "My fashion sense today is excellent as usual. Heh-";
next;
@@ -287,7 +287,7 @@ ecl_in01,53,92,4 script Lafiki#eclbig 444,{
close;
}
-ecl_in01,54,91,2 script Dandy#eclbig 443,{
+ecl_in01,54,91,2 script Dandy#eclbig 4_M_FAIRYKID2,{
mes "[Dandy]";
mes "Take a look at me! How's this? Am I not so fabulous?";
next;
@@ -300,7 +300,7 @@ ecl_in01,54,91,2 script Dandy#eclbig 443,{
close;
}
-ecl_in01,52,102,4 script Choir Conductor#eclbig 442,{
+ecl_in01,52,102,4 script Choir Conductor#eclbig 4_M_FAIRYKID,{
mes "[Choir conductor]";
mes "We are Eclage's Tree Wing Choir~";
mes "We bring you heavenly harmonies~";
@@ -362,33 +362,33 @@ ecl_in01,52,102,4 script Choir Conductor#eclbig 442,{
close;
}
-ecl_in01,51,103,4 script Choir member#eclbig01 442,{
+ecl_in01,51,103,4 script Choir member#eclbig01 4_M_FAIRYKID,{
mes "[Choir member]";
mes "Aaa~";
emotion e_ho;
close;
}
-ecl_in01,53,103,4 duplicate(Choir member#eclbig01) Choir member#eclbig02 442
-ecl_in01,50,104,4 duplicate(Choir member#eclbig01) Choir member#eclbig03 442
-ecl_in01,52,104,4 duplicate(Choir member#eclbig01) Choir member#eclbig04 442
-ecl_in01,54,104,4 duplicate(Choir member#eclbig01) Choir member#eclbig05 442
+ecl_in01,53,103,4 duplicate(Choir member#eclbig01) Choir member#eclbig02 4_M_FAIRYKID
+ecl_in01,50,104,4 duplicate(Choir member#eclbig01) Choir member#eclbig03 4_M_FAIRYKID
+ecl_in01,52,104,4 duplicate(Choir member#eclbig01) Choir member#eclbig04 4_M_FAIRYKID
+ecl_in01,54,104,4 duplicate(Choir member#eclbig01) Choir member#eclbig05 4_M_FAIRYKID
// Generic Eclage NPCs - Set 3
//============================================================
-ecl_fild01,190,93,4 script Fili#1 617,{
+ecl_fild01,190,93,4 script Fili#1 4_M_FAIRYANG,{
mes "[Fili]";
mes "Looking at this beautiful field, the song sings itself~";
emotion e_ho;
close;
}
-ecl_fild01,83,263,4 script Watering Laphine#1 444,{
+ecl_fild01,83,263,4 script Watering Laphine#1 4_M_FAIRYKID3,{
mes "[Watering Laphine]";
mes "I think the earth is running dry.";
close;
}
-ecl_fild01,163,196,4 script Dancing Laphine#1 438,{
+ecl_fild01,163,196,4 script Dancing Laphine#1 4_F_FAIRYKID3,{
mes "[Dancing Laphine]";
mes "It's important to warm up like this before you start dancing. One, two, three, four....";
close;
@@ -396,19 +396,19 @@ ecl_fild01,163,196,4 script Dancing Laphine#1 438,{
// Eclage Prison & Clinic
//============================================================
-ecl_in01,8,71,4 script Eclage Guard#pri_inn 447,{
+ecl_in01,8,71,4 script Eclage Guard#pri_inn 4_M_FAIRYSOLDIER,{
mes "[Eclage Guard]";
mes "This path will take you to the lower parts of Eclage. You'll find a prison and a clinic there.";
close;
}
-ecl_in02,96,22,2 script Sign#prison_inn 835,{
+ecl_in02,96,22,2 script Sign#prison_inn 2_BOARD1,{
mes "[North] Prison";
mes "[West] Clinic";
close;
}
-ecl_in02,164,56,2 script Receptionist#Laphine 437,{
+ecl_in02,164,56,2 script Receptionist#Laphine 4_F_FAIRYKID2,{
mes "[Receptionist]";
mes "Welcome to Eclage Clinic.";
next;
@@ -454,7 +454,7 @@ ecl_in02,164,56,2 script Receptionist#Laphine 437,{
}
}
-ecl_in02,137,44,2 script Doctor Laphine#doctor 442,{
+ecl_in02,137,44,2 script Doctor Laphine#doctor 4_M_FAIRYKID,{
mes "[Injured Laphine]";
mes "Ooww...";
mes "Where...am...I?";
@@ -482,4 +482,4 @@ ecl_in02,137,44,2 script Doctor Laphine#doctor 442,{
mes "What? No way...please...doctor!! No!!";
close;
}
-ecl_in02,135,45,4 duplicate(Doctor Laphine#doctor) Injured Laphine 441
+ecl_in02,135,45,4 duplicate(Doctor Laphine#doctor) Injured Laphine 4_F_FAIRYKID6