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author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
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committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/quests/the_sign_quest.txt | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/quests/the_sign_quest.txt')
-rw-r--r-- | npc/quests/the_sign_quest.txt | 152 |
1 files changed, 76 insertions, 76 deletions
diff --git a/npc/quests/the_sign_quest.txt b/npc/quests/the_sign_quest.txt index 8c67f9595..7aed9b696 100644 --- a/npc/quests/the_sign_quest.txt +++ b/npc/quests/the_sign_quest.txt @@ -29,7 +29,7 @@ // The Sign (Part 1) //============================================================ -- script Sign::TheSign 111,{ +- script Sign::TheSign HIDDEN_NPC,{ callfunc "F_UpdateSignVars"; cutin "sign_01",4; mes "^3355FFNext^000000"; @@ -61,14 +61,14 @@ OnInit: end; } -prontera,147,305,0 duplicate(TheSign) Sign#prontera 111 -geffen,168,175,0 duplicate(TheSign) Sign#geffen 111 -morocc,168,265,0 duplicate(TheSign) Sign#morroc 111 -payon,160,183,0 duplicate(TheSign) Sign#payon 111 -aldebaran,54,223,0 duplicate(TheSign) Sign#aldebaran 111 -alberta,35,241,0 duplicate(TheSign) Sign#alberta 111 +prontera,147,305,0 duplicate(TheSign) Sign#prontera HIDDEN_NPC +geffen,168,175,0 duplicate(TheSign) Sign#geffen HIDDEN_NPC +morocc,168,265,0 duplicate(TheSign) Sign#morroc HIDDEN_NPC +payon,160,183,0 duplicate(TheSign) Sign#payon HIDDEN_NPC +aldebaran,54,223,0 duplicate(TheSign) Sign#aldebaran HIDDEN_NPC +alberta,35,241,0 duplicate(TheSign) Sign#alberta HIDDEN_NPC -prt_in,227,45,0 script Archeologist#sign 804,{ +prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{ callfunc "F_UpdateSignVars"; cutin "mets_alpha",2; mes "[Metz]"; @@ -768,7 +768,7 @@ prt_in,227,45,0 script Archeologist#sign 804,{ end; } -prt_in,228,26,5 script Steward#sign 55,{ +prt_in,228,26,5 script Steward#sign 1_M_JOBTESTER,{ callfunc "F_UpdateSignVars"; mes "[Vandez]"; if (sign_q < 3) { @@ -963,7 +963,7 @@ prt_in,228,26,5 script Steward#sign 55,{ prt_in,248,23,3 script Maid#sign 1275,{ end; } -prt_in,248,23,0 script Maid#sign2 111,{ +prt_in,248,23,0 script Maid#sign2 HIDDEN_NPC,{ callfunc "F_UpdateSignVars"; mes "[Elle]"; if (sign_q < 3) { @@ -1202,7 +1202,7 @@ prt_in,248,23,0 script Maid#sign2 111,{ } } -morocc_in,115,154,5 script Rogue#sign 810,{ +morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{ callfunc "F_UpdateSignVars"; if (checkweight(1201,1) == 0) { mes "^3355FFWait a second! Right now,"; @@ -1533,7 +1533,7 @@ morocc_in,115,154,5 script Rogue#sign 810,{ } } -morocc_in,114,162,4 script Young Man#sign 118,{ +morocc_in,114,162,4 script Young Man#sign 2_M_THIEFMASTER,{ callfunc "F_UpdateSignVars"; mes "[Gaanan]"; if (sign_q < 11) { @@ -1699,7 +1699,7 @@ morocc_in,114,162,4 script Young Man#sign 118,{ } } -payon,154,170,3 script Hagin#sign 78,{ +payon,154,170,3 script Hagin#sign 1_F_ORIENT_04,{ mes "[Hagin]"; mes "Have you heard?"; mes "Payon's most eligible"; @@ -1775,7 +1775,7 @@ payon_in03,81,22,4 script Maid#a1 1170,{ end; } -payon_in03,81,22,4 script Maid#a2 111,{ +payon_in03,81,22,4 script Maid#a2 HIDDEN_NPC,{ mes "[Maid]"; mes "Welcome to the"; mes "Payon Castle annex"; @@ -1788,7 +1788,7 @@ payon_in03,79,22,4 script Maid#b1 1404,{ end; } -payon_in03,79,22,4 script Maid#b2 111,{ +payon_in03,79,22,4 script Maid#b2 HIDDEN_NPC,{ mes "[Maid]"; mes "Welcome."; mes "Are you another"; @@ -1801,7 +1801,7 @@ payon_in03,81,15,1 script Maid#c1 1170,{ end; } -payon_in03,81,15,1 script Maid#c2 111,{ +payon_in03,81,15,1 script Maid#c2 HIDDEN_NPC,{ mes "[Maid]"; mes "Greetings."; mes "Welcome to the"; @@ -1815,7 +1815,7 @@ payon_in03,79,15,1 script Maid#d1 1404,{ end; } -payon_in03,79,15,1 script Maid#d2 111,{ +payon_in03,79,15,1 script Maid#d2 HIDDEN_NPC,{ mes "[Maid]"; mes "Welcome to the"; mes "Payon Castle Annex."; @@ -1829,7 +1829,7 @@ payon_in03,8,31,4 script Maid#e1 1416,{ end; } -payon_in03,8,31,4 script Maid#e2 111,{ +payon_in03,8,31,4 script Maid#e2 HIDDEN_NPC,{ mes "[Chamberlain]"; mes "Please refrain"; mes "from attacking"; @@ -1849,7 +1849,7 @@ payon_in03,13,31,4 script Maid#f1 1416,{ end; } -payon_in03,13,31,4 script Maid#f2 111,{ +payon_in03,13,31,4 script Maid#f2 HIDDEN_NPC,{ mes "[Chamberlain]"; mes "Master Daewoon~!"; mes "Please try this too!"; @@ -1864,7 +1864,7 @@ payon_in03,13,31,4 script Maid#f2 111,{ close; } -payon_in03,11,31,4 script Daewoon#sign 808,{ +payon_in03,11,31,4 script Daewoon#sign 1_M_SIGNMONK2,{ callfunc "F_UpdateSignVars"; mes "[Daewoon]"; mes "Mwah ah hah!"; @@ -2555,7 +2555,7 @@ payon_in03,11,31,4 script Daewoon#sign 808,{ close; } -aldeba_in,139,103,5 script Monograph#sign 111,{ +aldeba_in,139,103,5 script Monograph#sign HIDDEN_NPC,{ mes "[Sir Jore]"; mes "Uwah~!"; mes "Stop reading my"; @@ -2564,7 +2564,7 @@ aldeba_in,139,103,5 script Monograph#sign 111,{ close; } -aldeba_in,155,101,3 script Sir Jore#sign 805,7,7,{ +aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{ callfunc "F_UpdateSignVars"; if ((gettime(3) > 16) && (gettime(3) < 22)) { if (sign_q == 15) { @@ -2934,7 +2934,7 @@ OnTouch: end; } -aldeba_in,156,118,4 script Piru Piru#sign 102,{ +aldeba_in,156,118,4 script Piru Piru#sign 8_F,{ callfunc "F_UpdateSignVars"; mes "[Piru Piru]"; if ((gettime(3) >= 12) && (gettime(3) <= 24)) { //235959 @@ -3055,7 +3055,7 @@ aldeba_in,156,118,4 script Piru Piru#sign 102,{ } } -prt_maze02,57,151,1 script Pleur#warp 91,{ +prt_maze02,57,151,1 script Pleur#warp 4_F_02,{ mes "^3355FFYou catch a glimpse"; mes "of a girl heading directly"; mes "into a deep forest. You decide"; @@ -3115,7 +3115,7 @@ OnMyMobDead: end; } -prt_maze02,16,183,3 script Pleur#sign 91,{ +prt_maze02,16,183,3 script Pleur#sign 4_F_02,{ callfunc "F_UpdateSignVars"; mes "[Pleur]"; if (sign_q < 19) { @@ -3142,7 +3142,7 @@ OnOmg: end; } -prt_maze02,14,183,4 script Gordon#sign 51,{ +prt_maze02,14,183,4 script Gordon#sign 1_M_BARD,{ callfunc "F_UpdateSignVars"; mes "[Gordon]"; if (sign_q < 18) { @@ -3426,7 +3426,7 @@ prt_maze02,14,183,4 script Gordon#sign 51,{ } } -geffen_in,59,74,4 script Jesqurienne#sign 803,{ +geffen_in,59,74,4 script Jesqurienne#sign 1_F_SIGNZISK,{ callfunc "F_UpdateSignVars"; mes "[Jesqurienne]"; if (sign_q < 21) { @@ -3714,7 +3714,7 @@ OnHo: end; } -geffen_in,61,72,7 script Aaron#sign 754,{ +geffen_in,61,72,7 script Aaron#sign 4_M_SAGE_A,{ callfunc "F_UpdateSignVars"; mes "[Aaron]"; if (sign_q == 21) { @@ -4415,7 +4415,7 @@ OnSmile: end; } -cmd_in02,88,51,4 script Strange Guy#sign 806,{ +cmd_in02,88,51,4 script Strange Guy#sign 1_M_SIGNART,{ callfunc "F_UpdateSignVars"; mes "[Dearles]"; if (sign_q < 25) { @@ -4868,7 +4868,7 @@ cmd_in02,88,51,4 script Strange Guy#sign 806,{ } } -cmd_in01,33,25,5 script Examiner#sign 724,{ +cmd_in01,33,25,5 script Examiner#sign 4_F_07,{ callfunc "F_UpdateSignVars"; mes "[Lamadin]"; if (sign_q == 30) { @@ -4990,7 +4990,7 @@ cmd_in01,33,25,5 script Examiner#sign 724,{ } } -cmd_in01,16,24,0 script Emergency Exit 111,{ +cmd_in01,16,24,0 script Emergency Exit HIDDEN_NPC,{ mes "[Exit]"; mes "Would you like to go out?"; next; @@ -5008,7 +5008,7 @@ cmd_in01,16,24,0 script Emergency Exit 111,{ } } -cmd_in01,33,33,1 script Standby Room#sign 66,{ +cmd_in01,33,33,1 script Standby Room#sign 1_F_01,{ end; OnInit: @@ -5143,7 +5143,7 @@ OnTimer44000: end; } -cmd_in01,16,21,0 script s_dance#up 139,1,3,{ +cmd_in01,16,21,0 script s_dance#up HIDDEN_WARP_NPC,1,3,{ OnInit: disablenpc "s_dance#up"; end; @@ -5199,7 +5199,7 @@ OnTouch: end; } -cmd_in01,16,11,0 script s_dance#down 139,1,3,{ +cmd_in01,16,11,0 script s_dance#down HIDDEN_WARP_NPC,1,3,{ OnInit: donpcevent "s_dance#down::OnDisable"; end; @@ -5275,7 +5275,7 @@ OnTouch: end; } -cmd_in01,11,16,0 script s_dance#left 139,3,1,{ +cmd_in01,11,16,0 script s_dance#left HIDDEN_WARP_NPC,3,1,{ OnInit: donpcevent "s_dance#left::OnDisable"; end; @@ -5344,7 +5344,7 @@ OnTouch: end; } -cmd_in01,21,16,0 script s_dance#right 139,3,1,{ +cmd_in01,21,16,0 script s_dance#right HIDDEN_WARP_NPC,3,1,{ OnInit: donpcevent "s_dance#right::OnDisable"; end; @@ -5418,7 +5418,7 @@ OnTouch: end; } -cmd_in01,16,16,0 script s_dance#cen 139,1,1,{ +cmd_in01,16,16,0 script s_dance#cen HIDDEN_WARP_NPC,1,1,{ OnInit: donpcevent "s_dance#cen::OnDisable"; end; @@ -5501,7 +5501,7 @@ OnDisable: end; } -alberta_in,125,101,5 script Wealthy-looking Merchant 807,{ +alberta_in,125,101,5 script Wealthy-looking Merchant 1_M_SIGNMCNT,{ callfunc "F_UpdateSignVars"; mes "[Bakerlan]"; if (sign_q < 35) { @@ -5681,7 +5681,7 @@ alberta_in,125,101,5 script Wealthy-looking Merchant 807,{ } } -alberta_in,154,171,5 script Maid#s10 758,{ +alberta_in,154,171,5 script Maid#s10 4_F_JPN,{ callfunc "F_UpdateSignVars"; mes "[Seylin]"; if (sign_q < 38) { @@ -5998,7 +5998,7 @@ alberta_in,154,171,5 script Maid#s10 758,{ } } -prt_castle,107,58,5 script Soldier#s11 105,{ +prt_castle,107,58,5 script Soldier#s11 8W_SOLDIER,{ callfunc "F_UpdateSignVars"; mes "[Maruin]"; if (sign_q < 49) { @@ -6130,7 +6130,7 @@ prt_castle,107,58,5 script Soldier#s11 105,{ } } -alde_alche,169,162,7 script Alchemist#sign 749,{ +alde_alche,169,162,7 script Alchemist#sign 4_M_ALCHE_B,{ callfunc "F_UpdateSignVars"; mes "[Melkaba]"; if (sign_q < 46) { @@ -6439,7 +6439,7 @@ alde_alche,169,162,7 script Alchemist#sign 749,{ } } -alberta_in,114,178,5 script Refined Steward 109,{ +alberta_in,114,178,5 script Refined Steward 4_M_MANAGER,{ callfunc "F_UpdateSignVars"; mes "[Mahatra]"; if (sign_q < 37) { @@ -6585,7 +6585,7 @@ alberta_in,114,178,5 script Refined Steward 109,{ } } -alberta,98,202,5 script Guard#s10 105,{ +alberta,98,202,5 script Guard#s10 8W_SOLDIER,{ mes "[Hurubu]"; mes "Welcome to the"; mes "Alchesh Estate."; @@ -6632,7 +6632,7 @@ alberta,98,202,5 script Guard#s10 105,{ } } -alberta,43,49,5 script Poor-looking Merchant 89,{ +alberta,43,49,5 script Poor-looking Merchant 4_M_ORIENT02,{ callfunc "F_UpdateSignVars"; mes "[Machen]"; if (sign_q < 35) { @@ -6731,7 +6731,7 @@ alberta,43,49,5 script Poor-looking Merchant 89,{ } } -yuno,330,100,4 script Knight#ss 734,{ +yuno,330,100,4 script Knight#ss 4_M_JOB_KNIGHT2,{ callfunc "F_UpdateSignVars"; mes "[Leibech]"; if (sign_q < 38) { @@ -6913,7 +6913,7 @@ yuno,330,100,4 script Knight#ss 734,{ // The Sign (Part 2) //============================================================ -geffen_in,159,48,5 script Lonely-looking Woman 711,{ +geffen_in,159,48,5 script Lonely-looking Woman 4_F_05,{ callfunc "F_UpdateSignVars"; mes "[Brenda Howard]"; if (sign_q < 54) { @@ -7030,7 +7030,7 @@ geffen_in,159,48,5 script Lonely-looking Woman 711,{ } } -geffen_in,171,42,3 script Cute Girl 703,{ +geffen_in,171,42,3 script Cute Girl 4_F_KID2,{ callfunc "F_UpdateSignVars"; if (checkweight(908,200) == 0) { mes "^3355FFWait a second! Right now,"; @@ -7144,7 +7144,7 @@ geffen_in,171,42,3 script Cute Girl 703,{ } } -mjo_dun02,88,295,4 script Flaming Spirit Man 85,{ +mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{ callfunc "F_UpdateSignVars"; if (checkweight(908,200) == 0) { mes "^3355FFWait a second! Right now,"; @@ -7661,7 +7661,7 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 85,{ } } -gef_tower,118,36,4 script Annoyed Man 64,{ +gef_tower,118,36,4 script Annoyed Man 1_M_WIZARD,{ callfunc "F_UpdateSignVars"; mes "[Dhota]"; if (sign_q < 72) { @@ -7745,7 +7745,7 @@ gef_tower,118,36,4 script Annoyed Man 64,{ } } -umbala,163,256,3 script Native#_s 781,{ +umbala,163,256,3 script Native#_s 4_F_UMGIRL,{ callfunc "F_UpdateSignVars"; if (event_umbala >= 3) { mes "[Laotan]"; @@ -7821,7 +7821,7 @@ umbala,163,256,3 script Native#_s 781,{ } } -um_in,27,23,3 script Fastidious-Looking Guy 121,{ +um_in,27,23,3 script Fastidious-Looking Guy 2_M_MOLGENSTEIN,{ callfunc "F_UpdateSignVars"; if (checkweight(908,200) == 0) { mes "^3355FFWait a second! Right now,"; @@ -8011,7 +8011,7 @@ um_in,27,23,3 script Fastidious-Looking Guy 121,{ } } -alberta,165,83,4 script Fastidious Old Man 755,{ +alberta,165,83,4 script Fastidious Old Man 4_M_SAGE_C,{ callfunc "F_UpdateSignVars"; if (checkweight(908,200) == 0) { mes "^3355FFWait a second! Right now,"; @@ -8134,7 +8134,7 @@ alberta,165,83,4 script Fastidious Old Man 755,{ } } -gef_fild07,182,241,0 script #Valkyrie Warp 111,1,1,{ +gef_fild07,182,241,0 script #Valkyrie Warp HIDDEN_NPC,1,1,{ callfunc "F_UpdateSignVars"; if ((sign_q == 80) && (countitem(907) > 3) && (countitem(953) > 11) && (countitem(7013) > 364)) { mes "^6B8E23It seems that"; @@ -8188,7 +8188,7 @@ OnTouch: end; } -himinn,48,86,5 script Valkyrie#sign 811,{ +himinn,48,86,5 script Valkyrie#sign 4_F_VALKYRIE,{ callfunc "F_UpdateSignVars"; mes "[Valkyrie Sandra]"; if (sign_q < 81) { @@ -8371,7 +8371,7 @@ himinn,48,86,5 script Valkyrie#sign 811,{ // The Sign (Part 3) //============================================================ -que_sign01,196,39,4 script Serin#dummy 90,{ +que_sign01,196,39,4 script Serin#dummy 4_F_01,{ end; OnDisable: @@ -8407,7 +8407,7 @@ OnTimer13000: end; } -que_sign01,196,44,4 script Dark Lord#serin 737,{ +que_sign01,196,44,4 script Dark Lord#serin 4_DARKLORD,{ end; OnDisable: @@ -8420,7 +8420,7 @@ OnEnable: end; } -que_sign01,196,39,4 script Serin#serin 90,{ +que_sign01,196,39,4 script Serin#serin 4_F_01,{ callfunc "F_UpdateSignVars"; if (sign_q < 132) { mes "[Serin]"; @@ -8725,7 +8725,7 @@ OnEnable: end; } -que_sign01,197,195,4 script Serin#witch 90,{ +que_sign01,197,195,4 script Serin#witch 4_F_01,{ callfunc "F_UpdateSignVars"; if (sign_q < 124) { mes "[Serin]"; @@ -9085,7 +9085,7 @@ OnEnable: end; } -niflheim,313,70,4 script Pleasant-Featured Lady#s 90,{ +niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{ callfunc "F_UpdateSignVars"; if (sign_q < 82) { mes "[Serin]"; @@ -9747,7 +9747,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 90,{ } } -que_sign01,122,141,4 script Witch#s 792,{ +que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ callfunc "F_UpdateSignVars"; if (checkweight(1201,1) == 0) { mes "- Wait a minute !! -"; @@ -10741,7 +10741,7 @@ OnTouch: end; } -que_sign01,45,227,4 script Queen of the Dead 856,{ +que_sign01,45,227,4 script Queen of the Dead 2_F_SIGN1,{ callfunc "F_UpdateSignVars"; mes "[Lady Hell]"; if (sign_q < 117) { @@ -10930,7 +10930,7 @@ que_sign01,45,227,4 script Queen of the Dead 856,{ } } -niflheim,146,241,0 script Depressing Man 735,{ +niflheim,146,241,0 script Depressing Man 4_M_JOB_WIZARD,{ callfunc "F_UpdateSignVars"; if (sign_q < 80) { mes "[????]"; @@ -11195,7 +11195,7 @@ niflheim,146,241,0 script Depressing Man 735,{ } } -nif_in,140,177,0 script #Switch 111,{ +nif_in,140,177,0 script #Switch HIDDEN_NPC,{ callfunc "F_UpdateSignVars"; if (countitem(7313) == 1) { warp "que_sign01",115,135; @@ -11209,7 +11209,7 @@ nif_in,140,177,0 script #Switch 111,{ end; } -niflheim,102,54,4 script Mad Man#s 739,{ +niflheim,102,54,4 script Mad Man#s 8_DOPPEL,{ callfunc "F_UpdateSignVars"; mes "[Laichin]"; if (sign_q < 82) { @@ -12039,7 +12039,7 @@ function script F_SignSeal { return; } -gl_dun02,262,265,0 script Mysterious Energy#1 111,{ +gl_dun02,262,265,0 script Mysterious Energy#1 HIDDEN_NPC,{ callfunc "F_UpdateSignVars"; set .@crash_s,rand(1,1000); if (sign_q == 101) { @@ -12055,7 +12055,7 @@ gl_dun02,262,265,0 script Mysterious Energy#1 111,{ } // Angrboda's Seal 2 big 4 O'clock 270 198 -gl_dun02,271,100,0 script Mysterious Energy#2 111,{ +gl_dun02,271,100,0 script Mysterious Energy#2 HIDDEN_NPC,{ callfunc "F_UpdateSignVars"; set .@crash_s,rand(1,1000); if ((sign_q == 102) || (sign_q == 104)) { @@ -12072,7 +12072,7 @@ gl_dun02,271,100,0 script Mysterious Energy#2 111,{ } // Angrboda's Seal 3 big 5 O'clock 268 32 -gl_dun02,268,32,0 script Mysterious Energy#3 111,{ +gl_dun02,268,32,0 script Mysterious Energy#3 HIDDEN_NPC,{ callfunc "F_UpdateSignVars"; set .@crash_s,rand(1,1000); if ((sign_q == 103) || (sign_q == 105) || (sign_q == 108)) { @@ -12090,7 +12090,7 @@ gl_dun02,268,32,0 script Mysterious Energy#3 111,{ } // Angrboda's Seal 4 big 7 O'clock 16 26 -gl_dun02,16,26,0 script Mysterious Energy#4 111,{ +gl_dun02,16,26,0 script Mysterious Energy#4 HIDDEN_NPC,{ callfunc "F_UpdateSignVars"; set .@crash_s,rand(1,1000); if (sign_q == 109) { @@ -12106,7 +12106,7 @@ gl_dun02,16,26,0 script Mysterious Energy#4 111,{ } // Angrboda's Seal 5 big 11 O'clock 42 251 -gl_dun02,42,251,0 script Mysterious Energy#5 111,{ +gl_dun02,42,251,0 script Mysterious Energy#5 HIDDEN_NPC,{ callfunc "F_UpdateSignVars"; set .@crash_s,rand(1,1000); if ((sign_q == 106) || (sign_q == 112)) { @@ -12123,7 +12123,7 @@ gl_dun02,42,251,0 script Mysterious Energy#5 111,{ } // Angrboda's Seal 6 small 11 O'clock 123 234 -gl_dun02,123,234,0 script Mysterious Energy#6 111,{ +gl_dun02,123,234,0 script Mysterious Energy#6 HIDDEN_NPC,{ callfunc "F_UpdateSignVars"; set .@crash_s,rand(1,1000); if (sign_q == 107) { @@ -12143,7 +12143,7 @@ gl_dun02,123,234,0 script Mysterious Energy#6 111,{ } // Angrboda's Seal 7 small 6 O'clock 140 72 -gl_dun02,140,72,0 script Mysterious Energy#7 111,{ +gl_dun02,140,72,0 script Mysterious Energy#7 HIDDEN_NPC,{ callfunc "F_UpdateSignVars"; set .@crash_s,rand(1,1000); if ((sign_q == 110) || (sign_q == 111)) { @@ -12164,7 +12164,7 @@ gl_dun02,140,72,0 script Mysterious Energy#7 111,{ } // Angrboda's Seal 8 very small 119 182 -gl_dun02,119,182,0 script Mysterious Energy#8 111,{ +gl_dun02,119,182,0 script Mysterious Energy#8 HIDDEN_NPC,{ callfunc "F_UpdateSignVars"; set .@crash_s,rand(1,1000); if ((sign_q == 114) || (sign_q == 115)) { @@ -12178,7 +12178,7 @@ gl_dun02,119,182,0 script Mysterious Energy#8 111,{ } } -que_sign01,46,56,0 script Fountain#sign 111,{ +que_sign01,46,56,0 script Fountain#sign HIDDEN_NPC,{ callfunc "F_UpdateSignVars"; if (sign_q < 118) { mes "^3355FFThe water in this"; @@ -12231,7 +12231,7 @@ que_sign01,46,56,0 script Fountain#sign 111,{ } } -geffen,119,55,0 script Geffenia Warp 45,1,1,{ +geffen,119,55,0 script Geffenia Warp WARPNPC,1,1,{ OnInit: disablenpc "Geffenia Warp"; end; @@ -12269,7 +12269,7 @@ OnTimer45000: end; } -geffen,119,48,0 script Fountain#s 111,{ +geffen,119,48,0 script Fountain#s HIDDEN_NPC,{ callfunc "F_UpdateSignVars"; if (countitem(7025) > 0) { mes "^3355FFAs you approach the fountain,"; @@ -12441,7 +12441,7 @@ que_sign02,0,0,0,0 monster Zombie Prisoner 1480,15,0,0,0 que_sign02,0,0,0,0 monster Wraith 1475,15,0,0,0 que_sign02,0,0,0,0 monster Wraith Dead 1566,8,0,0,0 -que_sign02,378,235,0 script sign_w6 45,1,1,{ +que_sign02,378,235,0 script sign_w6 WARPNPC,1,1,{ OnTouch: callfunc "F_UpdateSignVars"; if ((countitem(7313) == 1) && ((sign_q != 124) || (sign_q != 125) || (sign_q != 126))) { |