diff options
author | Dastgir <dastgirpojee@rocketmail.com> | 2015-12-10 15:35:54 +0530 |
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committer | Haru <haru@dotalux.com> | 2015-12-18 05:13:36 +0100 |
commit | 48122727289c06906d8c4e38e183bb0a16ddbb53 (patch) | |
tree | decd7a501b337f730cb2c16285e2d10049a4026e /npc/quests/skills | |
parent | ecb934ebba6ac3fbd35d8816c1802f0d134ef4ac (diff) | |
download | hercules-48122727289c06906d8c4e38e183bb0a16ddbb53.tar.gz hercules-48122727289c06906d8c4e38e183bb0a16ddbb53.tar.bz2 hercules-48122727289c06906d8c4e38e183bb0a16ddbb53.tar.xz hercules-48122727289c06906d8c4e38e183bb0a16ddbb53.zip |
ItemID to Constant: quests/woe Folder
Diffstat (limited to 'npc/quests/skills')
-rw-r--r-- | npc/quests/skills/acolyte_skills.txt | 8 | ||||
-rw-r--r-- | npc/quests/skills/alchemist_skills.txt | 34 | ||||
-rw-r--r-- | npc/quests/skills/archer_skills.txt | 24 | ||||
-rw-r--r-- | npc/quests/skills/assassin_skills.txt | 8 | ||||
-rw-r--r-- | npc/quests/skills/bard_skills.txt | 32 | ||||
-rw-r--r-- | npc/quests/skills/blacksmith_skills.txt | 20 | ||||
-rw-r--r-- | npc/quests/skills/crusader_skills.txt | 20 | ||||
-rw-r--r-- | npc/quests/skills/dancer_skills.txt | 16 | ||||
-rw-r--r-- | npc/quests/skills/hunter_skills.txt | 8 | ||||
-rw-r--r-- | npc/quests/skills/knight_skills.txt | 6 | ||||
-rw-r--r-- | npc/quests/skills/mage_skills.txt | 10 | ||||
-rw-r--r-- | npc/quests/skills/merchant_skills.txt | 64 | ||||
-rw-r--r-- | npc/quests/skills/monk_skills.txt | 6 | ||||
-rw-r--r-- | npc/quests/skills/priest_skills.txt | 10 | ||||
-rw-r--r-- | npc/quests/skills/sage_skills.txt | 18 | ||||
-rw-r--r-- | npc/quests/skills/swordman_skills.txt | 30 | ||||
-rw-r--r-- | npc/quests/skills/thief_skills.txt | 34 | ||||
-rw-r--r-- | npc/quests/skills/wizard_skills.txt | 10 |
18 files changed, 179 insertions, 179 deletions
diff --git a/npc/quests/skills/acolyte_skills.txt b/npc/quests/skills/acolyte_skills.txt index b79fd5184..dcc0e2e90 100644 --- a/npc/quests/skills/acolyte_skills.txt +++ b/npc/quests/skills/acolyte_skills.txt @@ -90,7 +90,7 @@ prt_church,173,23,4 script Cleric 1_F_PRIEST,{ mes "this skill for the work of good . ."; close; } - if ((countitem(727) > 0) && (countitem(991) > 0) && (countitem(2608) > 0) && (JobLevel > 29 || (BaseJob == Job_Priest || BaseJob == Job_Monk)) && (BaseClass == Job_Acolyte)) { + if ((countitem(White_Jewel) > 0) && (countitem(Crystal_Blue) > 0) && (countitem(Rosary) > 0) && (JobLevel > 29 || (BaseJob == Job_Priest || BaseJob == Job_Monk)) && (BaseClass == Job_Acolyte)) { mes "[Acolyte Klift]"; mes "Your faith has proven worthy"; mes "for you to gain the ' Holy Light ' skill."; @@ -98,9 +98,9 @@ prt_church,173,23,4 script Cleric 1_F_PRIEST,{ mes "to use this skill."; mes "Use it wisely. . ."; next; - delitem 727,1; //White_Jewel - delitem 991,1; //Crystal_Blue - delitem 2608,1; //Rosary + delitem White_Jewel,1; + delitem Crystal_Blue,1; + delitem Rosary,1; skill "AL_HOLYLIGHT",1,0; mes "[Acolyte Klift]"; mes "You now know ' Holy Light '"; diff --git a/npc/quests/skills/alchemist_skills.txt b/npc/quests/skills/alchemist_skills.txt index 60126b369..31e72b9ae 100644 --- a/npc/quests/skills/alchemist_skills.txt +++ b/npc/quests/skills/alchemist_skills.txt @@ -212,11 +212,11 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "make sure you didn't"; mes "forget anything. Hm..."; next; - if (countitem(715) > 4 && countitem(1093) > 3 && countitem(950) > 9 && countitem(1057) > 9) { - delitem 715,5; //Yellow_Gemstone - delitem 1093,4; //Empty_Potion - delitem 950,10; //Heart_Of_Mermaid - delitem 1057,10; //Moth_Dust + if (countitem(Yellow_Gemstone) > 4 && countitem(Empty_Potion) > 3 && countitem(Heart_Of_Mermaid) > 9 && countitem(Moth_Dust) > 9) { + delitem Yellow_Gemstone,5; + delitem Empty_Potion,4; + delitem Heart_Of_Mermaid,10; + delitem Moth_Dust,10; ALCHE_SK = 3; mes "[Pisruik]"; mes "Great, it looks like"; @@ -393,7 +393,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ close; } } - else if (countitem(715) == 0 && countitem(1093) == 0 && countitem(950) == 0 && countitem(1057) == 0) { + else if (countitem(Yellow_Gemstone) == 0 && countitem(Empty_Potion) == 0 && countitem(Heart_Of_Mermaid) == 0 && countitem(Moth_Dust) == 0) { mes "[Pisruik]"; mes "So you knew what"; mes "you had to bring, came"; @@ -681,8 +681,8 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ close; } else if (ALCHE_SK == 6) { - if (countitem(1032) > 19) { - delitem 1032,20; //Blossom_Of_Maneater + if (countitem(Blossom_Of_Maneater) > 19) { + delitem Blossom_Of_Maneater,20; ALCHE_SK = 7; mes "[Pisruik]"; mes "Thanks so much for"; @@ -785,8 +785,8 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ close; } else if (ALCHE_SK == 8) { - if (countitem(1032) > 0) { - delitem 1032,1; //Blossom_Of_Maneater + if (countitem(Blossom_Of_Maneater) > 0) { + delitem Blossom_Of_Maneater,1; ALCHE_SK = 7; mes "[Pisruik]"; mes "Thanks so much!"; @@ -886,8 +886,8 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "dorky without them.^000000"; next; if (select("Let him try a pair of your glasses:Don't give him anything") == 1) { - if (countitem(2243) > 0) { - delitem 2243,1; //Spinning_Eyes + if (countitem(Spinning_Eyes) > 0) { + delitem Spinning_Eyes,1; ALCHE_SK = 10; //changes the quest steps by deicision. mes "["+ strcharinfo(0) +"]"; @@ -945,7 +945,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "the medicine's side effects.^000000"; next; ALCHE_SK = 11; - getitem 7434,1; //Elemental_Create_Book + getitem Elemental_Potion_Book,1; //Elemental_Create_Book mes "[Pisruik]"; mes "Well, you should be"; mes "ready to make your own"; @@ -1032,7 +1032,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "the medicine's side effects.^000000"; next; ALCHE_SK = 11; - getitem 7434,1; //Elemental_Create_Book + getitem Elemental_Potion_Book,1; //Elemental_Create_Book mes "[Pisruik]"; mes "Well, you should be"; mes "ready to make your own"; @@ -1072,7 +1072,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ close; } else if (ALCHE_SK == 11) { - if (countitem(7434) == 0) { + if (countitem(Elemental_Potion_Book) == 0) { mes "[Pisruik]"; mes "Uh oh..."; mes "You lost the thesis"; @@ -1081,7 +1081,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "another one for you now..."; close; } - else if (countitem(7434) == 1) { + else if (countitem(Elemental_Potion_Book) == 1) { mes "[Pisruik]"; mes "So, how have you been"; mes "using the potions that"; @@ -1090,7 +1090,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "in handy in your adventures."; close; } - else if (countitem(7434) > 1) { + else if (countitem(Elemental_Potion_Book) > 1) { mes "[Pisruik]"; mes "Huh, so copies of my"; mes "thesis are circulating"; diff --git a/npc/quests/skills/archer_skills.txt b/npc/quests/skills/archer_skills.txt index 87fe97a24..030806877 100644 --- a/npc/quests/skills/archer_skills.txt +++ b/npc/quests/skills/archer_skills.txt @@ -65,17 +65,17 @@ moc_ruins,118,99,5 script Roberto 4_M_ORIENT01,{ mes " "; mes "You are..."; next; - if ((countitem(907) > 19) && (countitem(921) > 6) && (countitem(906) > 40) && (countitem(1019) > 12) && (countitem(501) > 0)) { + if ((countitem(Resin) > 19) && (countitem(Mushroom_Spore) > 6) && (countitem(Pointed_Scale) > 40) && (countitem(Wooden_Block) > 12) && (countitem(Red_Potion) > 0)) { mes "[Roberto]"; mes "You brought them!"; mes "Thank you very much."; mes "Then, as I promised, I will teach you the skill."; next; - delitem 907,20; //Resin - delitem 921,7; //Mushroom_Spore - delitem 906,41; //Tough_Scalelike_Stem - delitem 1019,13; //Wooden_Block - delitem 501,1; //Red_Potion + delitem Resin,20; + delitem Mushroom_Spore,7; + delitem Pointed_Scale,41; //Tough_Scalelike_Stem + delitem Wooden_Block,13; + delitem Red_Potion,1; skill "AC_MAKINGARROW",1,0; mes "[Roberto]"; mes "No need to worry about arrows now."; @@ -238,17 +238,17 @@ payon,103,63,3 script Jason 4_M_ORIENT01,3,3,{ mes "(I'm going to be mad if you don't bring the Banana Juice.)"; close; case 2: - if ((countitem(721) > 1) && (countitem(942) > 2) && (countitem(962) > 9) && (countitem(925) > 9) && (countitem(532) > 35)) { + if ((countitem(Azure_Jewel) > 1) && (countitem(Yoyo_Tail) > 2) && (countitem(Tentacle) > 9) && (countitem(Bill_Of_Birds) > 9) && (countitem(Banana_Juice) > 35)) { mes "[Jason]"; mes "Ok! Perfect!"; mes "I shall teach you the nationally"; mes "renowned skill, Arrow Repel!"; next; - delitem 721,2; //Azure_Jewel - delitem 942,3; //Yoyo_Tail - delitem 962,10; //Tentacle - delitem 925,10; //Bill_Of_Birds - delitem 532,36; //Banana_Juice + delitem Azure_Jewel,2; + delitem Yoyo_Tail,3; + delitem Tentacle,10; + delitem Bill_Of_Birds,10; + delitem Banana_Juice,36; skill "AC_CHARGEARROW",1,0; mes "[Jason]"; mes "Oh, works better than I expected!"; diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt index 6fa61baa6..7f3312a07 100644 --- a/npc/quests/skills/assassin_skills.txt +++ b/npc/quests/skills/assassin_skills.txt @@ -501,7 +501,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ mes "I trust that you've completed"; mes "that task I assigned for you."; next; - if ((ASSN_SK == 5 && countitem(726) > 0) || (ASSN_SK == 5 && countitem(723) > 0) || (ASSN_SK == 5 && countitem(720) > 0)) { + if ((ASSN_SK == 5 && countitem(Blue_Jewel) > 0) || (ASSN_SK == 5 && countitem(Cardinal_Jewel) > 0) || (ASSN_SK == 5 && countitem(Skyblue_Jewel) > 0)) { select("How's this for treasure?"); mes "[Esmille]"; mes "Oh, that jewel...!"; @@ -870,7 +870,7 @@ OnTouch: mes "coffin. You have obtained"; mes "a Sapphire for Esmille.^000000"; ASSN_SK = 5; - getitem 726,1; //Blue_Jewel + getitem Blue_Jewel,1; close; } case 2: @@ -939,7 +939,7 @@ OnTouch: mes "to escape its effects. You've"; mes "retrieved a Ruby for Esmille.^000000"; ASSN_SK = 5; - getitem 723,1; //Cardinal_Jewel + getitem Cardinal_Jewel,1; } close; } @@ -1009,7 +1009,7 @@ OnTouch: mes "freeze you. You obtained"; mes "an Aquamarine for Esmille.^000000"; ASSN_SK = 5; - getitem 720,1; //Skyblue_Jewel + getitem Skyblue_Jewel,1; } close; } diff --git a/npc/quests/skills/bard_skills.txt b/npc/quests/skills/bard_skills.txt index 96852f6b4..8e44a561e 100644 --- a/npc/quests/skills/bard_skills.txt +++ b/npc/quests/skills/bard_skills.txt @@ -87,7 +87,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{ mes "you really need to relax."; mes "Here, have a drink on me."; next; - if (countitem(12112) > 0) { + if (countitem(Tropical_Sograt) > 0) { mes "[Timid Young Man]"; mes "Oh~! Isn't that"; mes "a Tropical Sograt?"; @@ -212,7 +212,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{ mes "of power, I can't really"; mes "stop you. Thankfully, nobody"; mes "has any idea of where he is~"; - delitem 12112,1; //Tropical_Sograt + delitem Tropical_Sograt,1; qskill_bard = 1; } else { @@ -223,7 +223,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{ mes "he mentioned something about"; mes "being at least ^660000Job Level 40^000000 to"; mes "be able to handle that power..."; - delitem 12112,1; //Tropical_Sograt + delitem Tropical_Sograt,1; } close; case 2: @@ -306,7 +306,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{ mes "of power, I can't really"; mes "stop you. Thankfully, nobody"; mes "has any idea of where he is~"; - delitem 12112,1; //Tropical_Sograt + delitem Tropical_Sograt,1; qskill_bard = 1; } else { @@ -317,7 +317,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{ mes "he mentioned something about"; mes "being at least ^660000Job Level 40^000000 to"; mes "be able to handle that power..."; - delitem 12112,1; //Tropical_Sograt + delitem Tropical_Sograt,1; } close; } @@ -465,7 +465,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ close; } else if (qskill_bard == 8) { - if (countitem(7277) > 0) { + if (countitem(Munak_Doll) > 0) { mes "[Riott]"; mes "Ah, you've brought me"; mes "a Munak Doll made by"; @@ -497,7 +497,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "mine. Head spinning, head"; mes "spinning, head spinning...!''"; specialeffect2 EF_TALK_FROSTJOKE; - delitem 7277,1; //Munak_Doll + delitem Munak_Doll,1; skill "BA_PANGVOICE",1,0; qskill_bard = 9; next; @@ -547,7 +547,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ close; } else if (qskill_bard == 7) { - if (countitem(574) > 4) { + if (countitem(Egg) > 4) { mes "[Riott]"; mes "Ah, you've brought me"; mes "some fresh eggs laid by"; @@ -579,7 +579,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "mine. Head spinning, head"; mes "spinning, head spinning...!''"; specialeffect2 EF_TALK_FROSTJOKE; - delitem 574,5; //Egg + delitem Egg,5; skill 1010,1,0; qskill_bard = 9; next; @@ -638,12 +638,12 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "an avid collector of her work."; next; mes "[Riott]"; - if (countitem(574) > 0) { + if (countitem(Egg) > 0) { mes "In the meanwhile,"; mes "I'll enjoy the few"; mes "eggs that you do have!"; mes "Bweh heh heh heh heh!"; - delitem 574,countitem(574); //Egg + delitem Egg,countitem(Egg); } qskill_bard = 8; close; @@ -1172,7 +1172,7 @@ morocc_in,175,70,7 script Customer#bard_skill02 1_M_04,{ //== Bartender ============================================= morocc_in,166,76,7 script Bartender#bard_qskill 1_ETC_01,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "^3355FFHold it right there!"; mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge."; close; @@ -1211,7 +1211,7 @@ morocc_in,166,76,7 script Bartender#bard_qskill 1_ETC_01,{ mes "careful, you'll pass out"; mes "in no time flat. Take it easy."; Zeny -= 1000; - getitem 12112,1; //Tropical_Sograt + getitem Tropical_Sograt,1; close; case 2: @@ -1241,7 +1241,7 @@ morocc_in,166,76,7 script Bartender#bard_qskill 1_ETC_01,{ mes "enjoy your drinking"; mes "without going crazy."; Zeny -= 1000; - getitem 12113,1; //Vermilion_The_Beach + getitem Vermilion_The_Beach,1; close; case 3: @@ -1254,7 +1254,7 @@ morocc_in,166,76,7 script Bartender#bard_qskill 1_ETC_01,{ //== Function ============================================== function script F_BardSkillYhelle { - if (checkweight(1201,1) == 0 || MaxWeight - Weight < 2000) { + if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 2000) { mes "^3355FFHold it right there!"; mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge."; close; @@ -1276,7 +1276,7 @@ function script F_BardSkillYhelle { mes "place where Yhelle the"; mes "Hen was roosting.^000000"; ++qskill_bard; - getitem 574,1; //Egg + getitem Egg,1; } } else { diff --git a/npc/quests/skills/blacksmith_skills.txt b/npc/quests/skills/blacksmith_skills.txt index 537c2e61d..9ab4363f7 100644 --- a/npc/quests/skills/blacksmith_skills.txt +++ b/npc/quests/skills/blacksmith_skills.txt @@ -189,7 +189,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ close; } else if (BLACK_SK == 1) { - if (countitem(999) > 0 && countitem(1003) > 4 && countitem(971) > 0 && countitem(613) > 0) { + if (countitem(Steel) > 0 && countitem(Coal) > 4 && countitem(Detrimindexta) > 0 && countitem(Iron_Hammer) > 0) { if (Zeny >= 500) { mes "[Akkie]"; mes "Oh, you came back~"; @@ -205,10 +205,10 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ mes "Alright, now please wait"; mes "while I get these materials"; mes "ready for forging, okay?"; - delitem 1003,5; //Coal - delitem 999,1; //Steel - delitem 971,1; //Detrimindexta - delitem 613,1; //Iron_Hammer + delitem Coal,5; + delitem Steel,1; + delitem Detrimindexta,1; + delitem Iron_Hammer,1; Zeny -= 500; BLACK_SK = 2; close; @@ -293,7 +293,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ close; } else if (BLACK_SK == 3) { - if (countitem(999) > 0 && countitem(1003) > 2) { + if (countitem(Steel) > 0 && countitem(Coal) > 2) { mes "[Akkie]"; mes "Oh, thank you so"; mes "much for bringing these"; @@ -301,8 +301,8 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ mes "really hard to succeed"; mes "this time. Just give me"; mes "a minute to prepare..."; - delitem 999,1; //Steel - delitem 1003,3; //Coal + delitem Steel,1; + delitem Coal,3; BLACK_SK = 4; close; } @@ -345,7 +345,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ close; } else if (BLACK_SK == 5) { - if (countitem(613) > 0) { + if (countitem(Iron_Hammer) > 0) { mes "[Akkie]"; mes "^333333*Sniff*^000000 Did you"; mes "r-really bring this"; @@ -358,7 +358,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ mes "give me a moment?"; mes "I'm going to try"; mes "one more time."; - delitem 613,1; //Iron_Hammer + delitem Iron_Hammer,1; BLACK_SK = 6; close; } diff --git a/npc/quests/skills/crusader_skills.txt b/npc/quests/skills/crusader_skills.txt index 45176af64..64f63b384 100644 --- a/npc/quests/skills/crusader_skills.txt +++ b/npc/quests/skills/crusader_skills.txt @@ -380,7 +380,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{ close; } else if (CRUS_SK == 2) { - if (countitem(501) > 0) { + if (countitem(Red_Potion) > 0) { mes "["+ strcharinfo(0) +"]"; mes "Here, please take"; mes "this Red Potion."; @@ -406,7 +406,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{ mes "patrol report. Some of the"; mes "pages are smudged with"; mes "the blood from his wound.^000000"; - delitem 501,1; //Red_Potion + delitem Red_Potion,1; CRUS_SK = 3; close; } @@ -673,7 +673,7 @@ prt_church,87,127,3 script Pastor#1011 4_M_SAGE_C,{ close; } else if (CRUS_SK == 5) { - if (countitem(514) > 0 && countitem(619) > 0 && countitem(1003) > 0 && countitem(7053) > 2 && countitem(713) > 2 && countitem(909) > 4 && countitem(938) > 19) { + if (countitem(Grape) > 0 && countitem(Unripe_Apple) > 0 && countitem(Coal) > 0 && countitem(Cyfar) > 2 && countitem(Empty_Bottle) > 2 && countitem(Jellopy) > 4 && countitem(Sticky_Mucus) > 19) { mes "[Father Arthur]"; mes "Ah, you've returned."; mes "Now let me check to"; @@ -703,13 +703,13 @@ prt_church,87,127,3 script Pastor#1011 4_M_SAGE_C,{ mes "to worry about collecting"; mes "materials again. Now, give"; mes "me a moment to distill this..."; - delitem 938,20; //Sticky_Mucus - delitem 619,1; //Unripe_Apple - delitem 909,5; //Jellopy - delitem 514,1; //Grape - delitem 1003,1; //Coal - delitem 7053,3; //Cyfar - delitem 713,3; //Empty_Bottle + delitem Sticky_Mucus,20; + delitem Unripe_Apple,1; + delitem Jellopy,5; + delitem Grape,1; + delitem Coal,1; + delitem Cyfar,3; + delitem Empty_Bottle,3; CRUS_SK = 6; close; } diff --git a/npc/quests/skills/dancer_skills.txt b/npc/quests/skills/dancer_skills.txt index 6aac071ab..4c7107734 100644 --- a/npc/quests/skills/dancer_skills.txt +++ b/npc/quests/skills/dancer_skills.txt @@ -128,7 +128,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{ close; } else if (DANCER_SK == 1) { - if (countitem(747) > 0) { + if (countitem(Crystal_Mirror) > 0) { mes "[Canell]"; mes "Finally, you've come"; mes "with the mirror. Now,"; @@ -171,7 +171,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{ mes "sky rocketed. Fortunately,"; mes "you've managed to avoid"; mes "becoming a prima donna.^000000"; - delitem 747,1; //Crystal_Mirror + delitem Crystal_Mirror,1; DANCER_SK = 2; close; } @@ -512,7 +512,7 @@ prontera,183,333,1 script Aelle#qsk_dan02 1_F_PRIEST,{ close; } else if (DANCER_SK == 5) { - if (countitem(970) > 0 && countitem(512) > 0 && countitem(513) > 2 && countitem(538) > 4 && countitem(736) > 0) { + if (countitem(Alchol) > 0 && countitem(Apple) > 0 && countitem(Banana) > 2 && countitem(Well_Baked_Cookie) > 4 && countitem(White_Platter) > 0) { mes "[Aelle]"; mes "Great, you've brought"; mes "the food! It's a good thing"; @@ -585,11 +585,11 @@ prontera,183,333,1 script Aelle#qsk_dan02 1_F_PRIEST,{ percentheal -10,0; specialeffect2 EF_HIT2; emotion e_dots,1; - delitem 970,1; //Alchol - delitem 512,1; //Apple - delitem 513,3; //Banana - delitem 538,5; //Well_Baked_Cookie - delitem 736,1; //White_Platter + delitem Alchol,1; + delitem Apple,1; + delitem Banana,3; + delitem Well_Baked_Cookie,5; + delitem White_Platter,1; DANCER_SK = 6; close; } diff --git a/npc/quests/skills/hunter_skills.txt b/npc/quests/skills/hunter_skills.txt index 4bd9e56ee..dd0ff503b 100644 --- a/npc/quests/skills/hunter_skills.txt +++ b/npc/quests/skills/hunter_skills.txt @@ -102,7 +102,7 @@ pay_arche,109,169,3 script Arpesto 4_M_05,{ } } else if (qskill_hunter == 1) { - if (countitem(724) > 4 && countitem(7115) > 4 && countitem(537) > 29) { + if (countitem(Cardinal_Jewel_) > 4 && countitem(Harpy's_Feather) > 4 && countitem(Pet_Food) > 29) { mes "[Arpesto]"; mes "Hm? You're back?"; mes "Oh, did you bring"; @@ -221,9 +221,9 @@ pay_arche,109,169,3 script Arpesto 4_M_05,{ mes "care of him, so just make"; mes "sure you make good use"; mes "of that new skill. Take care~"; - delitem 724,5; //Cardinal_Jewel_ - delitem 7115,5; //Harpy's_Feather - delitem 537,30; //Pet_Food + delitem Cardinal_Jewel_,5; + delitem Harpy's_Feather,5; + delitem Pet_Food,30; qskill_hunter = 100; skill "HT_PHANTASMIC",1,0; close; diff --git a/npc/quests/skills/knight_skills.txt b/npc/quests/skills/knight_skills.txt index 583ca8a42..164fc0155 100644 --- a/npc/quests/skills/knight_skills.txt +++ b/npc/quests/skills/knight_skills.txt @@ -146,7 +146,7 @@ prt_in,85,99,3 script Knight#kabuto 4_M_JOB_KNIGHT2,{ mes "strength and courage!"; close; } - if (KNGT_SK == 7 && countitem(530) > 4 && countitem(748) > 2) { + if (KNGT_SK == 7 && countitem(Candy_Striper) > 4 && countitem(Witherless_Rose) > 2) { mes "[Essofeit]"; mes "The concept of honor"; mes "seems to be lost on today's"; @@ -201,8 +201,8 @@ prt_in,85,99,3 script Knight#kabuto 4_M_JOB_KNIGHT2,{ mes "been researching recently. Why"; mes "don't you come back after I've"; mes "completed the preparations?"; - delitem 530,5; //Candy_Striper - delitem 748,3; //Witherless_Rose + delitem Candy_Striper,5; + delitem Witherless_Rose,3; KNGT_SK = 8; close; } diff --git a/npc/quests/skills/mage_skills.txt b/npc/quests/skills/mage_skills.txt index 99b5e2696..ef94b978f 100644 --- a/npc/quests/skills/mage_skills.txt +++ b/npc/quests/skills/mage_skills.txt @@ -116,7 +116,7 @@ geffen_in,151,119,4 script Great Wizard 1_M_WIZARD,{ mes "I have nothing more to teach you ..."; close; } - if ((countitem(746) > 2) && (countitem(730) > 0) && (countitem(935) > 4) && (countitem(943) > 0) && (JobLevel > 34 || (BaseJob == Job_Wizard || BaseJob == Job_Sage)) && (BaseClass == Job_Mage)) { + if ((countitem(Glass_Bead) > 2) && (countitem(Crystal_Jewel) > 0) && (countitem(Shell) > 4) && (countitem(Solid_Shell) > 0) && (JobLevel > 34 || (BaseJob == Job_Wizard || BaseJob == Job_Sage)) && (BaseClass == Job_Mage)) { mes "[BLIZZARDRISS]"; mes "Okay, I have received your request."; mes "I will now awaken your hidden energies . ."; @@ -138,10 +138,10 @@ geffen_in,151,119,4 script Great Wizard 1_M_WIZARD,{ mes ". . . . . . . . . . . ."; mes "ENERGY COAT! ! !"; next; - delitem 746,3; //Glass_Bead - delitem 730,1; //Crystal_Jewel - delitem 935,5; //Shell - delitem 943,1; //Solid_Shell + delitem Glass_Bead,3; + delitem Crystal_Jewel,1; + delitem Shell,5; + delitem Solid_Shell,1; skill "MG_ENERGYCOAT",1,0; mes "[BLIZZARDRISS]"; mes ". . . . ."; diff --git a/npc/quests/skills/merchant_skills.txt b/npc/quests/skills/merchant_skills.txt index 7cab246a1..3a4575899 100644 --- a/npc/quests/skills/merchant_skills.txt +++ b/npc/quests/skills/merchant_skills.txt @@ -86,7 +86,7 @@ alberta,83,96,5 script Necko 4W_M_02,7,7,{ mes "Kyukwakakakakakakakakakaka!"; close; } - else if ((countitem(722) > 6) && (countitem(532) > 0) && (countitem(921) > 49) && (JobLevel >= 15 || (BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist))) { + else if ((countitem(Scarlet_Jewel) > 6) && (countitem(Banana_Juice) > 0) && (countitem(Mushroom_Spore) > 49) && (JobLevel >= 15 || (BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist))) { mes "[Necko]"; mes "Oh! You!"; mes "You are qualified to learn how to shout!"; @@ -100,9 +100,9 @@ alberta,83,96,5 script Necko 4W_M_02,7,7,{ mes "That's the spirit!"; mes "Here we go!"; next; - delitem 722,7; //Scarlet_Jewel - delitem 532,1; //Banana_Juice - delitem 921,50; //Mushroom_Spore + delitem Scarlet_Jewel,7; + delitem Banana_Juice,1; + delitem Mushroom_Spore,50; skill "MC_LOUD",1,0; mes "[Necko]"; mes "You have learned Crazy Uproar!!"; @@ -238,15 +238,15 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{ next; switch (select("That's why I came here.:What about my cart?:Two pairs is pitiful?")) { case 1: - if ((countitem(1019) > 49) && (countitem(998) > 9) && (countitem(919) > 19)) { + if ((countitem(Wooden_Block) > 49) && (countitem(Iron) > 9) && (countitem(Animal's_Skin) > 19)) { mes "[Charlron]"; mes "Haha! Ok, ok!"; mes "With the things you brought"; mes "I will change your cart."; next; - delitem 1019,50; //Wooden_Block - delitem 998,10; //Iron - delitem 919,20; //Animal's_Skin + delitem Wooden_Block,50; + delitem Iron,10; + delitem Animal's_Skin,20; skill "MC_CHANGECART",1,0; mes "[Charlron]"; mes "Congratulations."; @@ -384,7 +384,7 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{ case 1: .@care_random = rand(1,3); if (.@care_random == 1) { - if ((countitem(533) > 1) && (countitem(998) > 19) && (countitem(938) > 29) && (countitem(601) > 19) && (countitem(962) > 4)) { + if ((countitem(Grape_Juice) > 1) && (countitem(Iron) > 19) && (countitem(Sticky_Mucus) > 29) && (countitem(Wing_Of_Fly) > 19) && (countitem(Tentacle) > 4)) { mes "[Gershaun]"; mes "Hoho!"; mes "Got it! I shall teach you"; @@ -395,11 +395,11 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{ mes "I shall reward those who"; mes "eagerly swing their carts!"; next; - delitem 533,2; //Grape_Juice - delitem 998,20; //Iron - delitem 938,30; //Sticky_Mucus - delitem 601,20; //Wing_Of_Fly - delitem 962,5; //Tentacle + delitem Grape_Juice,2; + delitem Iron,20; + delitem Sticky_Mucus,30; + delitem Wing_Of_Fly,20; + delitem Tentacle,5; skill "MC_CARTREVOLUTION",1,0; mes "Now you can use Cart Revolution"; mes "I expect you to make merchants"; @@ -410,13 +410,13 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{ mes "Have a great day!!"; close; } - else if (countitem(532) > 0) { + else if (countitem(Banana_Juice) > 0) { mes "[Gershaun]"; mes "Ooh!"; mes "It's banana juice!"; mes "Thank you very much!"; mes "...............Kaah!"; - delitem 532,1; //Banana_Juice + delitem Banana_Juice,1; mes "Very refreshing! Thank you! Goodbye!"; next; mes "[Gershaun]"; @@ -456,7 +456,7 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{ close; } if (.@care_random == 2) { - if ((countitem(533) > 1) && (countitem(998) > 14) && (countitem(938) > 24) && (countitem(601) > 14) && (countitem(962) > 4)) { + if ((countitem(Grape_Juice) > 1) && (countitem(Iron) > 14) && (countitem(Sticky_Mucus) > 24) && (countitem(Wing_Of_Fly) > 14) && (countitem(Tentacle) > 4)) { mes "[Gershaun]"; mes "Mmm that's good!"; mes "Great! I shall teach you"; @@ -467,11 +467,11 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{ mes "I shall reward those who"; mes "eagerly swing their carts!"; next; - delitem 533,2; //Grape_Juice - delitem 998,15; //Iron - delitem 938,25; //Sticky_Mucus - delitem 601,15; //Wing_Of_Fly - delitem 962,5; //Tentacle + delitem Grape_Juice,2; + delitem Iron,15; + delitem Sticky_Mucus,25; + delitem Wing_Of_Fly,15; + delitem Tentacle,5; skill "MC_CARTREVOLUTION",1,0; mes "Now you can use Cart Revolution"; mes "I expect you to make merchants"; @@ -482,13 +482,13 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{ mes "Have a good day!!"; close; } - else if (countitem(532) > 0) { + else if (countitem(Banana_Juice) > 0) { mes "[Gershaun]"; mes "Ooh!"; mes "It's banana juice!"; mes "Thanks a lot!"; mes "...............Kaaah!"; - delitem 532,1; //Banana_Juice + delitem Banana_Juice,1; mes "Very good! Thank you! Good-bye!"; next; mes "[Gershaun]"; @@ -529,7 +529,7 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{ close; } if (.@care_random == 3) { - if ((countitem(533) > 1) && (countitem(998) > 22) && (countitem(938) > 31) && (countitem(601) > 22) && (countitem(962) > 5)) { + if ((countitem(Grape_Juice) > 1) && (countitem(Iron) > 22) && (countitem(Sticky_Mucus) > 31) && (countitem(Wing_Of_Fly) > 22) && (countitem(Tentacle) > 5)) { mes "[Gershaun]"; mes "Mmm that's good!"; mes "Great! I shall teach you"; @@ -540,11 +540,11 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{ mes "I shall reward those who"; mes "eagerly swing their carts!"; next; - delitem 533,2; //Grape_Juice - delitem 998,23; //Iron - delitem 938,32; //Sticky_Mucus - delitem 601,23; //Wing_Of_Fly - delitem 962,6; //Tentacle + delitem Grape_Juice,2; + delitem Iron,23; + delitem Sticky_Mucus,32; + delitem Wing_Of_Fly,23; + delitem Tentacle,6; skill "MC_CARTREVOLUTION",1,0; mes "Now you can use Cart Revolution"; mes "I expect you to make merchants"; @@ -555,13 +555,13 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{ mes "Have a good day!!"; close; } - else if (countitem(532) > 0) { + else if (countitem(Banana_Juice) > 0) { mes "[Gershaun]"; mes "Ooh!"; mes "It's Banana Juice!"; mes "Thanks a lot!"; mes "...............Kaaah!"; - delitem 532,1; //Banana_Juice + delitem Banana_Juice,1; mes "Very good! Thank you! Good-bye!"; next; mes "[Gershaun]"; diff --git a/npc/quests/skills/monk_skills.txt b/npc/quests/skills/monk_skills.txt index e3b38cf4c..c494511bd 100644 --- a/npc/quests/skills/monk_skills.txt +++ b/npc/quests/skills/monk_skills.txt @@ -286,7 +286,7 @@ monk_test,316,69,5 script Monk#qsk_mo 4_M_CHNMONK,{ mes "for now, my friend."; close; } - if (MONK_SK == 4 && countitem(905) > 19 && countitem(711) > 2) { + if (MONK_SK == 4 && countitem(Stem) > 19 && countitem(Shoot) > 2) { mes "[Monk]"; mes "What's that...?"; mes "You've learned the"; @@ -301,8 +301,8 @@ monk_test,316,69,5 script Monk#qsk_mo 4_M_CHNMONK,{ mes "good number of Mandragoras."; mes "All right. You seem to be ready. Come back in a little while so"; mes "that I can finish preparations."; - delitem 905,20; //Stem - delitem 711,3; //Shoot + delitem Stem,20; + delitem Shoot,3; MONK_SK = 5; close; } diff --git a/npc/quests/skills/priest_skills.txt b/npc/quests/skills/priest_skills.txt index 41a8919eb..858eaa3d1 100644 --- a/npc/quests/skills/priest_skills.txt +++ b/npc/quests/skills/priest_skills.txt @@ -283,7 +283,7 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{ } else if (PRIEST_SK == 2) { if (getskilllv("ALL_RESURRECTION") > 0) { - if (countitem(523) > 29 && countitem(717) > 19) { + if (countitem(Holy_Water) > 29 && countitem(Blue_Gemstone) > 19) { mes "[Sister Linus]"; mes "Ooh, it seems like you've"; mes "brought everything that you"; @@ -328,8 +328,8 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{ mes "Please remember to only"; mes "use this skill in the most"; mes "critical situations."; - delitem 717,20; //Blue_Gemstone - delitem 523,30; //Holy_Water + delitem Blue_Gemstone,20; + delitem Holy_Water,30; PRIEST_SK = 100; skill "PR_REDEMPTIO",1,0; close; @@ -343,8 +343,8 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{ mes "I'll be waiting right here,"; mes "so we can try again when"; mes "you're ready, okay?"; - delitem 717,1; //Blue_Gemstone - delitem 523,1; //Holy_Water + delitem Blue_Gemstone,1; + delitem Holy_Water,1; close; } diff --git a/npc/quests/skills/sage_skills.txt b/npc/quests/skills/sage_skills.txt index 0978a9534..ff98e2d78 100644 --- a/npc/quests/skills/sage_skills.txt +++ b/npc/quests/skills/sage_skills.txt @@ -266,7 +266,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ close; } else if(SAG_SK == 1) { - if (countitem(904) < 10 || countitem(947) < 7 || countitem(1013) < 12 || countitem(946) < 10 || countitem(7433) < 4) { + if (countitem(Scorpion's_Tail) < 10 || countitem(Horn) < 7 || countitem(Colorful_Shell) < 12 || countitem(Snail's_Shell) < 10 || countitem(Scroll) < 4) { mes "[Mishuna]"; mes "Hm, you still haven't"; mes "gathered all of the materials"; @@ -333,11 +333,11 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ mes "Creation skill by reviewing"; mes "your copy of Barmundt's scroll.^000000"; specialeffect2 EF_ABSORBSPIRITS; - delitem 904,10; // Scorpion_Tail - delitem 947,7; // Horn - delitem 1013,12; // Rainbow_Shell - delitem 946,10; // Snail's_Shell - delitem 7433,4; // Blank_Scroll + delitem Scorpion's_Tail,10; // Scorpion_Tail + delitem Horn,7; // Horn + delitem Colorful_Shell,12; // Rainbow_Shell + delitem Snail's_Shell,10; // Snail's_Shell + delitem Scroll,4; // Blank_Scroll SAG_SK = 2; skill "SA_CREATECON",1,0; next; @@ -421,7 +421,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ setarray .@ReqItem$[0],"Red Bloods","Green Lives","Wind of Verdure","Crystal Blues"; setarray .@skill[0],1018,1017,1019,1008; setarray .@skill$[0],"Fire","Earth","Wind","Water"; - if (countitem(.@ReqItem[.@i]) < 20 || countitem(1089) < 1 || countitem(1088) < 1) { + if (countitem(.@ReqItem[.@i]) < 20 || countitem(Payon_Potion) < 1 || countitem(Morocc_Potion) < 1) { mes "[Mishuna]"; mes "Are you having trouble"; mes "gathering all the required"; @@ -472,8 +472,8 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ mes "@#$%^~ Yap!"; specialeffect2 EF_BRANDISHSPEAR; delitem .@ReqItem[.@i],20; - delitem 1089,1; // Payon Potion - delitem 1088,1; // Morocc Potion + delitem Payon_Potion,1; // Payon Potion + delitem Morocc_Potion,1; // Morocc Potion SAG_SK = 100; skill .@skill[.@i],1,0; next; diff --git a/npc/quests/skills/swordman_skills.txt b/npc/quests/skills/swordman_skills.txt index e66043bef..ffecc8311 100644 --- a/npc/quests/skills/swordman_skills.txt +++ b/npc/quests/skills/swordman_skills.txt @@ -116,7 +116,7 @@ izlude_in,118,175,4 script Knight De Thomas 4W_M_02,{ next; switch (select("Yes.:No, I'm not ready yet.")) { case 1: - if ((JobLevel > 34 || (BaseJob == Job_Knight || BaseJob == Job_Crusader)) && (countitem(713) > 199) && (countitem(1058) > 0)) { + if ((JobLevel > 34 || (BaseJob == Job_Knight || BaseJob == Job_Crusader)) && (countitem(Empty_Bottle) > 199) && (countitem(Wing_Of_Moth) > 0)) { mes "[De Thomas]"; mes "Let's see....."; next; @@ -124,8 +124,8 @@ izlude_in,118,175,4 script Knight De Thomas 4W_M_02,{ mes "Ok! I shall now teach you..."; mes "...The Body Movin' skill!"; next; - delitem 713,200; //Empty_Bottle - delitem 1058,1; //Wing_Of_Moth + delitem Empty_Bottle,200; + delitem Wing_Of_Moth,1; skill "SM_MOVINGRECOVERY",1,0; sm_movingrecovery_x = 2; mes "[De Thomas]"; @@ -145,7 +145,7 @@ izlude_in,118,175,4 script Knight De Thomas 4W_M_02,{ mes "Come back when it is."; close; } - else if ((countitem(713) < 200) || (countitem(1058) < 1)) { + else if ((countitem(Empty_Bottle) < 200) || (countitem(Wing_Of_Moth) < 1)) { mes "[De Thomas]"; mes "You do not have all the items I asked for."; next; @@ -186,7 +186,7 @@ prt_in,75,88,5 script Leon Von Frich 4_M_03,3,3,{ mes "Be careful! Hahaha!"; close; } - else if ((countitem(1752) > 9) && (countitem(1751) > 9) && (countitem(532) > 0) && (countitem(962) > 29) && (countitem(526) > 4)) { + else if ((countitem(Fire_Arrow) > 9) && (countitem(Silver_Arrow) > 9) && (countitem(Banana_Juice) > 0) && (countitem(Tentacle) > 29) && (countitem(Royal_Jelly) > 4)) { mes "[Leon]"; mes "Ooh! You are more than ready"; mes "to learn Fatal Blow!"; @@ -197,11 +197,11 @@ prt_in,75,88,5 script Leon Von Frich 4_M_03,3,3,{ mes "[Leon]"; mes "OK, lets begin!"; next; - delitem 1752,10; //Fire_Arrow - delitem 1751,10; //Silver_Arrow - delitem 532,1; //Banana_Juice - delitem 962,30; //Tentacle - delitem 526,5; //Royal_Jelly + delitem Fire_Arrow,10; + delitem Silver_Arrow,10; + delitem Banana_Juice,1; + delitem Tentacle,30; + delitem Royal_Jelly,5; skill "SM_FATALBLOW",1,0; mes "[Leon]"; mes "Success!"; @@ -353,7 +353,7 @@ prt_in,94,57,3 script Juan 4_M_03,4,4,{ mes "You can be on your way. (smiley~)"; close; } - else if ((countitem(924) > 34) && (countitem(958) > 9) && (countitem(957) > 9) && (countitem(518) > 9)) { + else if ((countitem(Powder_Of_Butterfly) > 34) && (countitem(Horrendous_Mouth) > 9) && (countitem(Decayed_Nail) > 9) && (countitem(Honey) > 9)) { mes "[Juan]"; mes "Ooh. Young swordsman!"; mes "You are ready to learn the"; @@ -364,10 +364,10 @@ prt_in,94,57,3 script Juan 4_M_03,4,4,{ mes "[Juan]"; mes "Ok. Then..."; next; - delitem 924,35; //Powder_Of_Butterfly - delitem 958,10; //Horrendous_Mouth - delitem 957,10; //Decayed_Nail - delitem 518,10; //Honey + delitem Powder_Of_Butterfly,35; + delitem Horrendous_Mouth,10; + delitem Decayed_Nail,10; + delitem Honey,10; skill "SM_AUTOBERSERK",1,0; mes "[Juan]"; mes "You have just become a swordsman"; diff --git a/npc/quests/skills/thief_skills.txt b/npc/quests/skills/thief_skills.txt index 464657f3e..6aa7e452c 100644 --- a/npc/quests/skills/thief_skills.txt +++ b/npc/quests/skills/thief_skills.txt @@ -53,7 +53,7 @@ moc_prydb1,154,128,4 script Alcouskou 2_M_THIEFMASTER,{ case 1: switch (skill_thief_1) { case 0: - if ((countitem(7041) > 4) && ((JobLevel > 24) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) { + if ((countitem(Fine_Grit) > 4) && ((JobLevel > 24) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) { mes "[Alcouskou]"; mes "Luckily, you have brought some"; mes "sand with you. It is very important"; @@ -82,7 +82,7 @@ moc_prydb1,154,128,4 script Alcouskou 2_M_THIEFMASTER,{ mes "return. Find RuRumuni in"; mes "west Payon. That is where I"; mes "heard he is these days."; - delitem 7041,5; //Fine_Grit + delitem Fine_Grit,5; skill_thief_1 = 1; close; } @@ -170,12 +170,12 @@ moc_prydb1,154,128,4 script Alcouskou 2_M_THIEFMASTER,{ mes "that I can teach you."; mes "I hope that this skill will"; mes "aid you in the future. -"; - delitem 7042,1; //Leather_Bag_Of_Infinity + delitem Leather_Bag_Of_Infinity,1; skill "TF_SPRINKLESAND",1,0; close; } case 2: - if ((countitem(940) > 19) && ((JobLevel > 34) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) { + if ((countitem(Grasshopper's_Leg) > 19) && ((JobLevel > 34) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) { mes "[Alcouskou]"; mes "Okay! Let's practice!"; next; @@ -192,7 +192,7 @@ moc_prydb1,154,128,4 script Alcouskou 2_M_THIEFMASTER,{ mes "Great! -At this level,"; mes "I am sure you can increase"; mes "your skill on your own."; - delitem 940,20; //Grasshopper's_Leg + delitem Grasshopper's_Leg,20; skill "TF_BACKSLIDING",1,0; close; } @@ -252,7 +252,7 @@ moc_prydb1,154,128,4 script Alcouskou 2_M_THIEFMASTER,{ mes "If not, I cannot teach you."; close; case 3: - if ((countitem(912) > 0) && (countitem(948) > 0) && (countitem(908) > 4) && ((JobLevel > 19) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) { + if ((countitem(Zargon) > 0) && (countitem(Bear's_Foot) > 0) && (countitem(Spawn) > 4) && ((JobLevel > 19) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) { mes "[Alcouskou]"; mes "Wow, you have already prepared?"; mes "Great, I see promise in you. -"; @@ -282,9 +282,9 @@ moc_prydb1,154,128,4 script Alcouskou 2_M_THIEFMASTER,{ mes "practice on your own time."; mes "I hope it aids you in the future."; mes ". . . . . Hope to see you soon"; - delitem 912,1; //Zargon - delitem 948,1; //Bear's_Foot - delitem 908,5; //Spawn + delitem Zargon,1; + delitem Bear's_Foot,1; + delitem Spawn,5; skill "TF_PICKSTONE",1,0; close; } @@ -342,7 +342,7 @@ moc_prydb1,154,128,4 script Alcouskou 2_M_THIEFMASTER,{ mes "Retrieve these items by any means you see fit."; close; case 4: - if ((countitem(910) > 1) && (countitem(911) > 1) && ((JobLevel > 14) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) { + if ((countitem(Garlet) > 1) && (countitem(Scell) > 1) && ((JobLevel > 14) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) { mes "[Alcouskou]"; mes "Wow! Have you already gathered the items!"; mes "Very well, do you wish to begin?"; @@ -365,8 +365,8 @@ moc_prydb1,154,128,4 script Alcouskou 2_M_THIEFMASTER,{ mes "to it. How you use it in"; mes "the future is up to you .."; mes "I wish you luck!"; - delitem 910,2; //Garlet - delitem 911,2; //Scell + delitem Garlet,2; + delitem Scell,2; skill "TF_THROWSTONE",1,0; close; } @@ -474,7 +474,7 @@ payon,91,77,3 script Bag Seller 4W_M_03,{ mes "They visit my store often."; close; case 1: - if ((countitem(952) > 0) && (countitem(1055) > 0) && (countitem(1025) > 0)) { + if ((countitem(Cactus_Needle) > 0) && (countitem(Earthworm_Peeling) > 0) && (countitem(Spiderweb) > 0)) { mes "[RuRumuni]"; mes "Ahhh... You have come for a leather bag."; mes "Very good, very good."; @@ -490,11 +490,11 @@ payon,91,77,3 script Bag Seller 4W_M_03,{ mes "If you take him this, he will"; mes "teach you the skill that you "; mes "wish to learn."; - delitem 952,1; //Cactus_Needle - delitem 1055,1; //Earthworm_Peeling - delitem 1025,1; //Spiderweb + delitem Cactus_Needle,1; + delitem Earthworm_Peeling,1; + delitem Spiderweb,1; skill_thief_1 = 2; - getitem 7042,1; //Leather_Bag_Of_Infinity + getitem Leather_Bag_Of_Infinity,1; close; } mes "[RuRumuni]"; diff --git a/npc/quests/skills/wizard_skills.txt b/npc/quests/skills/wizard_skills.txt index b774094c5..30bc596a0 100644 --- a/npc/quests/skills/wizard_skills.txt +++ b/npc/quests/skills/wizard_skills.txt @@ -240,7 +240,7 @@ gef_tower,115,36,4 script Meow#q_wiz 4_CAT,{ close; } else if (WIZ_SK == 3) { - if (countitem(991) < 10 || countitem(993) < 10 || countitem(990) < 10 || countitem(992) < 10) { + if (countitem(Crystal_Blue) < 10 || countitem(Yellow_Live) < 10 || countitem(Boody_Red) < 10 || countitem(Wind_Of_Verdure) < 10) { mes "[Meow]"; mes "^333333*Yaaaaaawn~*^000000 Hm?"; mes "H-how dare you come"; @@ -312,10 +312,10 @@ gef_tower,115,36,4 script Meow#q_wiz 4_CAT,{ mes "That took way too much effort,"; mes "but at least we're done here."; specialeffect2 EF_ABSORBSPIRITS; - delitem 991,10; //Crystal_Blue - delitem 993,10; //Yellow_Live - delitem 990,10; //Boody_Red - delitem 992,10; //Wind_Of_Verdure + delitem Crystal_Blue,10; + delitem Yellow_Live,10; + delitem Boody_Red,10; + delitem Wind_Of_Verdure,10; WIZ_SK = 100; skill "WZ_SIGHTBLASTER",1,0; next; |