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author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
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committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/quests/skills/knight_skills.txt | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/quests/skills/knight_skills.txt')
-rw-r--r-- | npc/quests/skills/knight_skills.txt | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/npc/quests/skills/knight_skills.txt b/npc/quests/skills/knight_skills.txt index 9d3358975..818303c68 100644 --- a/npc/quests/skills/knight_skills.txt +++ b/npc/quests/skills/knight_skills.txt @@ -11,7 +11,7 @@ //= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] //============================================================ -prt_in,85,99,3 script Knight#kabuto 734,{ +prt_in,85,99,3 script Knight#kabuto 4_M_JOB_KNIGHT2,{ if (BaseJob == Job_Knight) { if (KNGT_SK == 10) { mes "[Essofeit]"; @@ -306,7 +306,7 @@ prt_in,85,99,3 script Knight#kabuto 734,{ close; } -prontera,69,351,0 script #tour 111,5,5,{ +prontera,69,351,0 script #tour HIDDEN_NPC,5,5,{ //OnTouch2: OnTouch: if (KNGT_SK > 2) @@ -339,7 +339,7 @@ OnTouch: close; } -prontera,72,352,7 script Grand Master 733,{ +prontera,72,352,7 script Grand Master 4_M_JOB_KNIGHT1,{ mes "[Grand Master]"; if (KNGT_SK == 2 || KNGT_SK == 3) { mes "Alright men, you don't"; @@ -372,7 +372,7 @@ prontera,72,352,7 script Grand Master 733,{ close; } -prontera,78,354,3 script Knight#zabii 734,{ +prontera,78,354,3 script Knight#zabii 4_M_JOB_KNIGHT2,{ if (KNGT_SK == 3 || KNGT_SK == 4) { mes "[Zabi]"; mes "I guess we're more like"; @@ -410,7 +410,7 @@ prontera,78,354,3 script Knight#zabii 734,{ close; } -prontera,73,357,5 script Knight#drake 734,{ +prontera,73,357,5 script Knight#drake 4_M_JOB_KNIGHT2,{ if (KNGT_SK == 4 || KNGT_SK == 5) { mes "[Gon]"; mes "What'll I get with"; @@ -444,7 +444,7 @@ prontera,73,357,5 script Knight#drake 734,{ close; } -prontera,78,357,3 script Knight#sasword 734,{ +prontera,78,357,3 script Knight#sasword 4_M_JOB_KNIGHT2,{ mes "[Jiya]"; if (KNGT_SK == 5 || KNGT_SK == 6) { mes "Man, this division of"; @@ -471,7 +471,7 @@ prontera,78,357,3 script Knight#sasword 734,{ close; } -prontera,66,358,5 script Knight#gattack 733,{ +prontera,66,358,5 script Knight#gattack 4_M_JOB_KNIGHT1,{ mes "[Gatack]"; if (KNGT_SK == 7) { mes "Wait, where's"; |