diff options
author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
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committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
commit | 288490094a7fe9167747dc78d416940759a31197 (patch) | |
tree | 53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/quests/seals/mjolnir_seal.txt | |
parent | 8ec1c47aed09c90343949d57c92760ba84738a46 (diff) | |
download | hercules-288490094a7fe9167747dc78d416940759a31197.tar.gz hercules-288490094a7fe9167747dc78d416940759a31197.tar.bz2 hercules-288490094a7fe9167747dc78d416940759a31197.tar.xz hercules-288490094a7fe9167747dc78d416940759a31197.zip |
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/seals/mjolnir_seal.txt')
-rw-r--r-- | npc/quests/seals/mjolnir_seal.txt | 6316 |
1 files changed, 3158 insertions, 3158 deletions
diff --git a/npc/quests/seals/mjolnir_seal.txt b/npc/quests/seals/mjolnir_seal.txt index adb6b1a5f..424aafca5 100644 --- a/npc/quests/seals/mjolnir_seal.txt +++ b/npc/quests/seals/mjolnir_seal.txt @@ -1,3159 +1,3159 @@ -//===== eAthena Script =======================================
-//= Mjolnir seal unlocking NPCs.
-//===== By: ==================================================
-//= SinSloth
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= eAthena
-//===== Description: =========================================
-//= Quest for breaking the seal of Mjolnir.
-//===== Additional Comments: =================================
-// 1.0 First version. Thanks to SinSloth for scripting it. [MasterOfMuppets]
-// 1.1 Fixed wrong label names [Luups]
-//============================================================
-
-prontera.gat,124,297,3 script Tialfi 706,{
-
- if ($God3 < 50)
-{
- mes "[Tialfi]";
- mes "Hmmm...";
- mes "I can feel a strange force";
- mes "growing stronger and stronger,";
- mes "somewhere on in Rune-Midgard.";
- next;
- mes "[Tialfi]";
- mes "Can you feel it?";
- mes "Something must be";
- mes "going on!";
- close;
-}
- else
-{
- if(god_mjo_0 == 11)
- {
- mes "[Tialfi]";
- mes "I'm waiting for the day";
- mes "when I'll finally get to";
- mes "see Thor's thunder for myself.";
- mes "I believe that one of these days,";
- mes "my dream will become reality.";
- close;
- }
- else if(god_mjo_1 == 2 && god_mjo_2 == 2 && god_mjo_3 == 2 && god_mjo_4 == 2)
- {
- if (god_mjo_0 == 10)
- {
- if (countitem(756) > 49 && countitem(757) > 49)
- {
- if (Class == Job_Knight || Class == Job_Lord_Knight) set @gift,1;
- if (Class == Job_Priest || Class == Job_High_Priest) set @gift,2;
- if (Class == Job_Wizard || Class == Job_High_Wizard) set @gift,3;
- if (Class == Job_Blacksmith || Class == Job_Whitesmith) set @gift,4;
- if (Class == Job_Hunter || Class == Job_Sniper) set @gift,5;
- if (Class == Job_Assassin || Class == Job_Assassin_Cross) set @gift,6;
- if (Class == Job_Crusader || Class == Job_Paladin) set @gift,7;
- if (Class == Job_Monk || Class == Job_Champion) set @gift,8;
- if (Class == Job_Sage || Class == Job_Professor) set @gift,9;
- if (Class == Job_Alchemist || Class == Job_Creator) set @gift,10;
- if (Class == Job_Rogue || Class == Job_Stalker) set @gift,11;
- if (Class == Job_Bard || Class == Job_Clown) set @gift,12;
- if (Class == Job_Dancer || Class == Job_Gypsy) set @gift,13;
- mes "[Tialfi]";
- mes "You came back.";
- mes "In exchange for the ores that";
- mes "you have brought me, I will";
- mes "give you one of my family";
- mes "treasures.";
- next;
- mes "[Tialfi]";
- mes "My ancestors will be glad";
- mes "that that their treasure was";
- mes "used for a good purpose.";
- next;
- mes "[Tialfi]";
- mes "You have two options in";
- mes "choosing a treasure. You can";
- mes "have a treasure that will be";
- mes "useful to yourself, or something";
- mes "that may suit one of your friends.";
- next;
- mes "[Tialfi]";
- mes "So which treasure";
- mes "would you like to have?";
- next;
- menu "An item that I can use.",-,"An item that my friend can use.",L_Friend;
- mes "[Tialfi]";
- mes "I see. Give me a moment";
- mes "to find a suitable item";
- mes "for you.";
- next;
- goto L_Gift;
-
- L_Friend:
- mes "[Tialfi]";
- mes "I see. Give me a moment";
- mes "to find a suitable item";
- mes "for your friend.";
- set @gift,rand(1,13);
- next;
- L_Gift:
- mes "[Tialfi]";
- mes "Okay, let's see...";
- mes "I seem to recall that I put";
- mes "it somewhere around... Hmm.";
- mes "It must be around--Ah!";
- mes "Here we are~";
- next;
- delitem 756,50;
- delitem 757,50;
- set god_mjo_0,11;
- if (@gift == 1) getitem 1471,1;
- if (@gift == 2) getitem 1526,1;
- if (@gift == 3) getitem 1231,1;
- if (@gift == 4) getitem 1367,1;
- if (@gift == 5) getitem 1722,1;
- if (@gift == 6) getitem 1230,1;
- if (@gift == 7) getitem 1141,1;
- if (@gift == 8) getitem 1813,1;
- if (@gift == 9) getitem 1557,1;
- if (@gift == 10) getitem 1235,1;
- if (@gift == 11) getitem 1227,1;
- if (@gift == 12) getitem 1913,1;
- if (@gift == 13) getitem 1963,1;
- mes "[Tialfi]";
- mes "Once again, I thank you";
- mes "for the trouble you've gone";
- mes "through on my behalf.";
- next;
- mes "[Tialfi]";
- mes "I'm unsure of how this";
- mes "treasure works, but I hope it";
- mes "will be useful to you. From";
- mes "what I know, I believe this";
- mes "is a rare item.";
- next;
- mes "[Tialfi]";
- mes "I'll be waiting for the day";
- mes "when I'll see Thor's thunder";
- mes "for myself. I believe that,";
- mes "one of these days, the dream";
- mes "I've had will come true.";
- close;
- }
- else
- {
- mes "[Tialfi]";
- mes "I need";
- mes "50 Rough Oridecon";
- mes "and 50 Rough Elunium.";
- next;
- mes "[Tialfi]";
- mes "I don't have much time, so";
- mes "go ahead and continue on";
- mes "your journeys if you can't";
- mes "bring those to me.";
- close;
- }
- }
- else
- {
- if ($God4 > 99)
- {
- mes "[Tialfi]";
- mes "I sense a strange energy";
- mes "growing more powerful";
- mes "somewhere on this continent...";
- next;
- mes "[Tialfi]";
- mes "Can you feel it?";
- mes "Something must be going on!";
- next;
- mes "[Tialfi]";
- mes "I think we'd better wait and";
- mes "see what's happening. Someone";
- mes "will deliver the news to us.";
- mes "Though, I am unsure of whether";
- mes "or not it will be good news or bad...";
- close;
- }
- else
- {
- set $God4,$God4 +1;
- if($God4 == 50)
- {
- announce "The Fourth Seal of [Mjolnir] has appeared.",bc_all;
- }
- else if($God4 == 100 && $God2 == 100 && $God3 == 100 && $God1 == 100)
- {
- announce "All four seals have been released.",bc_all;
- }
- else if($God4 == 100)
- {
- announce "[Mjolnir] has been released.",bc_all;
- }
- set god_mjo_0,10;
- mes "[Tialfi]";
- mes "You've met the four Dwarven";
- mes "Blacksmiths. I've heard that";
- mes "they will rarely speak to humans.";
- mes "So you must be special if you";
- mes "were able to talk to them.";
- next;
- mes "[Tialfi]";
- mes "Do you think that my dream";
- mes "will come true? Do you believe";
- mes "Thor's Mjolnir will appear before";
- mes "the eyes of humans? I'm afraid great";
- mes "change will come to this world.";
- next;
- mes "[Tialfi]";
- mes "Thank you for going through such";
- mes "trouble on my behalf. I wish to";
- mes "give you one of my family";
- mes "treasures as a token of my";
- mes "gratitude.";
- next;
- mes "[Tialfi]";
- mes "However, I hope you understand";
- mes "that my family would grow suspicious";
- mes "if one of the treasures were to";
- mes "just go missing.";
- next;
- mes "[Tialfi]";
- mes "Hmm, however, I don't think they'll";
- mes "complain if I exchanged one of";
- mes "the treasures for something else.";
- mes "Let me think...";
- next;
- mes "[Tialfi]";
- mes "I should be able to give you one";
- mes "of our family heirlooms if you";
- mes "can bring be 50 Rough Oridecons";
- mes "and 50 Rough Eluniums.";
- next;
- mes "[Tialfi]";
- mes "You don't have to do that if";
- mes "you don't want to. But it seems";
- mes "our family heirlooms would be";
- mes "more useful to an adventurer";
- mes "such as yourself...";
- close;
- }
- }
- }
- else if(god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
- {
- mes "[Tialfi]";
- mes "Hmm...";
- mes "The Dwarven Blacksmiths must be";
- mes "upset at you for some reason.";
- next;
- mes "[Tialfi]";
- mes "Remember my sister's suggestion";
- mes "and speak to them with great";
- mes "courtesy. Carefully choose";
- mes "words of respect lest they be";
- mes "insulted.";
- next;
- set god_mjo_1,0;
- set god_mjo_2,0;
- set god_mjo_3,0;
- set god_mjo_4,0;
- mes "[Tialfi]";
- mes "You should be okay now. By";
- mes "this time, they've probably";
- mes "forgotten the insult. But make";
- mes "sure you speak to my sister";
- mes "for advice first.";
- close;
- }
- else if(god_mjo_0 == 2 || god_mjo_0 == 1)
- {
- mes "[Tialfi]";
- mes "Sorry for the trouble.";
- mes "I wish you good luck.";
- close;
- }
- else if(god_mjo_0 == 0)
- {
- if($God4 > 99)
- {
- mes "[Tialfi]";
- mes "Listen...I can feel unknown";
- mes "energy arising somewhere in";
- mes "this continent.";
- mes "Can you feel it? There must";
- mes "be something going on...!";
- next;
- mes "[Tialfi]";
- mes "I think we'd better wait to";
- mes "see what's happening. Someone";
- mes "will deliver the news to us.";
- mes "I am not sure if it will be a";
- mes "good news or a bad news.";
- close;
- }
- else if(BaseLevel < 70)
- {
- mes "[Tialfi]";
- mes "One of my ancestors supposedly";
- mes "was a servant of Thor. Still,";
- mes "I find it difficult to believe.";
- next;
- mes "[Tialfi]";
- mes "If the gods have all these";
- mes "powers, how could a mere human";
- mes "be of any real assistance?";
- close;
- }
- mes "[Tialfi]";
- mes "Adventurer, I have an interesting";
- mes "story to tell you. Last night,";
- mes "I had the most amazing dream";
- mes "where I was the servant of Thor,";
- mes "god of thunder.";
- next;
- mes "[Tialfi]";
- mes "In this dream, I traveled with";
- mes "Thor to Jotunnheim, land of giants.";
- mes "During our journey, he told me";
- mes "many interesting stories about";
- mes "gods and heroes.";
- next;
- mes "[Tialfi]";
- mes "Of course, I can't remember";
- mes "everything clearly, but it was";
- mes "truly fantastic.";
- next;
- mes "[Tialfi]";
- mes "For some reason, I can vividly";
- mes "recall what Thor told me about";
- mes "his weapon, Mjolnir. Mjolnir is";
- mes "a Dwarven masterpiece.";
- next;
- mes "[Tialfi]";
- mes "Thor told me that Dwarves are";
- mes "extremely talented artisans, and";
- mes "their works are supreme. So as";
- mes "I was thinking about my dream,";
- mes "I remembered...";
- next;
- mes "[Tialfi]";
- mes "There is a mountain that has the";
- mes "same name as Thor's weapon. Surely,";
- mes "the two have some relation to";
- mes "each other.";
- next;
- mes "[Tialfi]";
- mes "I've also recently heard a rumor";
- mes "that Dwarven Blacksmiths also";
- mes "reside on Mount Mjolnir.";
- next;
- mes "[Tialfi]";
- mes "I understand the mountain is";
- mes "dangerous, and that I'm in no";
- mes "position to ask such a thing...";
- next;
- mes "[Tialfi]";
- mes "I can't help wanting to know";
- mes "for myself whether or not there";
- mes "is truth to my dream. Is it";
- mes "possible for Mjolnir to resurface?";
- next;
- mes "[Tialfi]";
- mes "If you don't mind, I'd like to ask";
- mes "you to explore this mountain and";
- mes "search for these Dwarven Blacksmiths.";
- next;
- menu "No.",-,"Okay.",L_Ok;
- mes "[Tialfi]";
- mes "I see. But I still appreciate";
- mes "that you took the time to";
- mes "listen to me.";
- next;
- mes "[Tialfi]";
- mes "Hopefully someday I'll learn";
- mes "the truth about my dreams and";
- mes "about Mjolnir itself.";
- close;
-
- L_Ok:
- mes "[Tialfi]";
- mes "Thank you, thank you so much!";
- mes "Even though it won't be easy,";
- mes "I have faith that if the Dwarven";
- mes "Blacksmiths do exist, you'll be";
- mes "able to find them.";
- next;
- mes "[Tialfi]";
- mes "Oh, and please speak to my";
- mes "sister Roskva first. She is";
- mes "outside the North entrance";
- mes "of Prontera.";
- next;
- mes "[Tialfi]";
- mes "I'm sure that she can give";
- mes "you useful information if";
- mes "you're fortunate enough to";
- mes "encounter the Dwarves.";
- next;
- set god_mjo_0,rand(1,2);
- mes "[Tialfi]";
- mes "I'm truly lucky to meet such";
- mes "an adventurer like yourself.";
- mes "I wish you the best of luck.";
- close;
-
- }
- else
- {
- mes "[Tialfi]";
- mes "I believe in you.";
- mes "Just be courageous.";
- close;
- }
-
-}
-
-}
-
-prt_fild01.gat,196,47,3 script Roskva 703,{
-
-
- if(god_mjo_0 == 1)
-{
- mes "[Roskva]";
- mes "You should know that Dwarven";
- mes "Blacksmiths are extremely";
- mes "offended if you do not speak";
- mes "to them with the utmost respect.";
- next;
- mes "[Roskva]";
- mes "So it's really";
- mes "important that you";
- mes "speak to the Dwarves";
- mes "as courteously as you can.";
- mes "The first Dwarf you must visit";
- mes "can be found to the East.";
- next;
- mes "[Roskva]";
- mes "Travel in a clock wise direction";
- mes "around Rune-Midgard and seek";
- mes "out the other Dwarves in order.";
- mes "Your final destination will be";
- mes "to the North.";
- next;
- mes "[Roskva]";
- mes "If you happen to speak to them";
- mes "in the wrong order, please go";
- mes "talk to my brother Tialfi again.";
- close;
-}
- else if(god_mjo_0 == 2)
-{
- mes "[Roskva]";
- mes "You should know that Dwarven";
- mes "Blacksmiths are extremely";
- mes "offended if you do not speak";
- mes "to them with the utmost respect.";
- next;
- mes "[Roskva]";
- mes "So it's really";
- mes "important that you";
- mes "speak to the Dwarves";
- mes "as courteously as you can.";
- mes "The first Dwarf you must visit";
- mes "can be found to the North.";
- next;
- mes "[Roskva]";
- mes "Travel in a counter clock wise";
- mes "direction around Rune-Midgard";
- mes "and seek out the other Dwarves";
- mes "in order. Your final destination";
- mes "will be to the East.";
- next;
- mes "[Roskva]";
- mes "If you happen to speak to them";
- mes "in the wrong order, please go";
- mes "talk to my brother Tialfi again.";
- close;
-}
- else
-{
- mes "[Roskva]";
- mes "A long long time ago, many";
- mes "people used to frequent this";
- mes "area. Friends and families";
- mes "would live here, sharing";
- mes "happiness and sadness.";
- next;
- mes "[Roskva]";
- mes "But they're all gone now.";
- mes "My parents and my friends";
- mes "have all gone to a place";
- mes " whose name I don't even know.";
- next;
- mes "[Roskva]";
- mes "I can't help";
- mes "but feel lonesome...";
- close;
-}
-
-}
-
-mjolnir_11.gat,149,247,5 script Dwarf Blacksmith#east 826,{
-
- if ($God3 < 50)
-{
- mes "[Austri]";
- mes "Something is happening";
- mes "somewhere on this continent.";
- mes "You might not believe me,";
- mes "but keep getting visions of";
- mes "the Fenrir-Wolf.";
- close;
-}
- else
-{
- if($God4 > 99)
- {
- mes "[Austri]";
- mes "Something is happening";
- mes "somewhere on this continent.";
- mes "You might not believe me,";
- mes "but keep getting visions of";
- mes "the Fenrir-Wolf.";
- close;
- }
- else if(god_mjo_0 == 11)
- {
- mes "[Austri]";
- mes "One day, when my people";
- mes "retrieve their memories of";
- mes "the past, we will be able to";
- mes "grant the power of the gods";
- mes "to humans.";
- next;
- mes "[Austri]";
- mes "I believe that";
- mes "time is coming...";
- close;
- }
- else if(god_mjo_0 == 10)
- {
- mes "[Austri]";
- mes "Ho~ you might be asked";
- mes "something from the human child.";
- mes "If I were you, I would do the";
- mes "kid a favor right away. Somehow";
- mes "he is related to us in some sense.";
- close;
- }
- else if(god_mjo_0 == 1)
- {
- if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
- {
- mes "[Austri]";
- mes "What is it?! I refuse to";
- mes "speak to human as rude";
- mes "and contemptible as you!";
- mes "Leave!";
- close;
- }
- else if(god_mjo_1 == 2)
- {
- mes "[Austri]";
- mes "What? I don't have anything";
- mes "to talk to you.";
- close;
- }
- else if (god_mjo_2 != 0 || god_mjo_3 != 0 || god_mjo_4 != 0)
- {
- mes "[Austri]";
- mes "Hm...?";
- mes "Why have you";
- mes "come to me, human?";
- next;
- menu "Nothing.",-,"Hey, 'sup!",L_Sup;
- mes "[Austri]";
- mes "...";
- close;
-
- L_Sup:
- set god_mjo_1,3;
- mes "[Austri]";
- mes "What...?!";
- mes "Do not greet the";
- mes "Dwarves lightly,";
- mes "mortal!";
- close;
- }
- else if(god_mjo_1 == 1)
- {
- mes "[Austri]";
- mes "What made you come to me?";
- next;
- menu "Nothing.",-,"Excuse me, sir.",L_Excuse;
- mes "[Austri]";
- mes "...";
- close;
-
- L_Excuse:
- if(countitem(1005) > 0)
- {
- mes "[Austri]";
- mes "Ah, I see that the entire human";
- mes "race is not worthy of scorn.";
- mes "Unlike many of your kind,";
- mes "I see that you respect your";
- mes "elders.";
- next;
- set @mjo_east,0;
- L_EastTalk:
- switch(@mjo_east)
- {
- case 0:
- mes "[Austri]";
- mes "So what have";
- mes "you come to";
- mes "ask of me?";
- next;
- menu "...",-,"About Mjolnir.",L_Speak;
- goto L_Listen;
-
- case 1:
- mes "[Austri]";
- mes "Mjolnir...?";
- mes "Thor's legendary weapon?";
- mes "The hammer than can shake the";
- mes "earth and tear the sky asunder?";
- mes "All of legendary weapons,";
- mes "Mjolnir is perhaps greatest.";
- next;
- mes "[Austri]";
- mes "As a matter of fact, it was forged";
- mes "by my ancestor. Mjolnir was the";
- mes "perfect weapon, except for one";
- mes "minor flaw.";
- next;
- mes "[Austri]";
- mes "The hilt of Mjolnir was forged";
- mes "shorter than intended. Are you";
- mes "still listening to me?";
- next;
- menu "...",-,"Yes, sir!",L_Speak,"Huh?",-;
- goto L_Listen;
-
- case 2:
- mes "[Austri]";
- mes "One day, Loki came to our";
- mes "village and showed off his";
- mes "treasures. He boasted that we";
- mes "couldn't possibly create something";
- mes "to surpass their quality.";
- next;
- mes "[Austri]";
- mes "Frankly his treasures were made";
- mes "by another Dwarf tribe, but we";
- mes "couldn't tolerate his insult. So";
- mes "my ancestors created three";
- mes "treasures of their own.";
- next;
- menu "...",-,"Yes, sir!",L_Speak,"Yes?",-;
- goto L_Listen;
-
- case 3:
- mes "[Austri]";
- mes "Of the three treasures my";
- mes "ancestors created, Mjolnir was";
- mes "the last and greatest.";
- next;
- mes "[Austri]";
- mes "However, while it was created,";
- mes "a strange fly bit my ancestor";
- mes "on the hand. Because of this";
- mes "interruption, Mjolnir's hilt";
- mes "is a little flawed.";
- next;
- mes "[Austri]";
- mes "It's very sad. Although Mjolnir";
- mes "is the greatest weapon ever, it";
- mes "was very close to being the";
- mes "epitome of craftsmanship.";
- next;
- menu "...",-,"Epito--what?",-,"Yes sir, I agree.",L_Speak;
- goto L_Listen;
-
- case 4:
- mes "[Austri]";
- mes "Despite this minor flaw,";
- mes "Mjolnir is still considered";
- mes "the greatest of legendary weapons.";
- next;
- mes "[Austri]";
- mes "Mjolnir was the trusted weapon";
- mes "Thor wielded on the battlefield";
- mes "and every giant feared its power.";
- next;
- mes "[Austri]";
- mes "I must say, a Blacksmith's";
- mes "greatest pride comes when he";
- mes "creates the weapon and armor";
- mes "that can be considered his";
- mes "life's work.";
- next;
- menu "...",-,"I agree, sir!",L_Speak,"Um, yeah.",-;
- goto L_Listen;
-
- case 5:
- mes "[Austri]";
- mes "The reason this mountain is";
- mes "called Mount Mjolnir is because";
- mes "it was actually created by the";
- mes "hammer.";
- next;
- mes "[Austri]";
- mes "In a battle against demons a";
- mes "thousand years ago, Thor struck";
- mes "the earth with Mjolnir. The impact";
- mes "caused the ground to rise,";
- mes "creating this mountain.";
- next;
- mes "[Austri]";
- mes "You can imagine just how";
- mes "unfathomly powerful Mjolnir is.";
- mes "However, humans can never hope";
- mes "to see or even wield Mjolnir. Only";
- mes "a god can handle that kind of force.";
- next;
- menu "...",-,"Wah wah wah~!",-,"Ah, I understand sir!",L_Speak;
- goto L_Listen;
-
- case 6:
- mes "[Austri]";
- mes "Hmm... But perhaps an ambitious";
- mes "dwarf can forge something similar";
- mes "to Mjolnir so that it can actually";
- mes "be used by humans. It would have less";
- mes "power, but it'd be perfectly crafted.";
- next;
- mes "[Austri]";
- mes "Yes, it's possible to create a";
- mes "Mjolnir suited to humans. Still,";
- mes "it wouldn't be very easy.";
- next;
- menu "...",-,"Yes, sir!",L_Speak,"Yeah, whatever.",-;
- goto L_Listen;
-
- case 7:
- mes "[Austri]";
- mes "Well, I happened to speak much";
- mes "longer than I intended. But I hope";
- mes "you learned what you wished to";
- mes "know about Mjolnir.";
- next;
- mes "[Austri]";
- mes "I feel that a great change is";
- mes "coming. I do not know what kind of";
- mes "effect it will have on our world,";
- mes "but something important will happen...";
- next;
- mes "[Austri]";
- mes "Perhaps only the gods can be sure";
- mes "as to what the future will bring.";
- mes "In any case, we must prepare ourselves";
- mes "for what will happen.";
- next;
- menu "...",-,"Yes?",-,"Yes, sir!",L_Speak;
- goto L_Listen;
-
- case 8:
- set god_mjo_1,2;
- mes "[Austri]";
- mes "Alright then...";
- mes "If you wish to learn more, you should";
- mes "speak to my brothers. Take care, human.";
- close;
- }
- L_Listen:
- set god_mjo_1,3;
- mes "[Austri]";
- mes "...you didn't listen to me, did you?";
- mes "Why did you make me waste my time? Leave!";
- mes "This is why I don't want to associate";
- mes "with human beings. They always pay little";
- mes "attention to the conversation with me.";
- close;
- }
- else
- {
- mes "[Austri]";
- mes "You don't seem to understand.";
- mes "If you wish to prove to me that";
- mes "you understand blacksmiths, you";
- mes "should bring something related";
- mes "to my work!";
- close;
- }
- }
- else if(god_mjo_1 == 0)
- {
- mes "[Austri]";
- mes "What made you come to me?";
- next;
- menu "Nothing.",-,"Excuse me, sir.",L_Excuse2;
- mes "[Austri]";
- mes "...";
- close;
-
- L_Excuse2:
- mes "[Austri]";
- mes "A respectable blacksmith cherishes";
- mes "his tools and crafts with diligence";
- mes "and care.";
- next;
- mes "[Austri]";
- mes "When it comes to humans, I believe";
- mes "the ones who can appreciate my line";
- mes "of work are the only ones worth";
- mes "talking to.";
- next;
- set god_mjo_1,1;
- mes "[Austri]";
- mes "Every good blacksmith knows the";
- mes "value of a good hammer. If you can";
- mes "understand that, I shall consider";
- mes "speaking with you.";
- next;
- mes "[Austri]";
- mes "Now go, human.";
- mes "I wish you safety";
- mes "in your travels.";
- close;
- }
- else
- {
- mes "[Austri]";
- mes "Zzzz Zzzz...";
- close;
- }
- }
- else if(god_mjo_0 == 2)
- {
- if(god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
- {
- mes "[Austri]";
- mes "What is it! I do not have anything to";
- mes "to such a rude human as you!";
- mes "Go back to where you are from!";
- close;
- }
- else if(god_mjo_4 == 2)
- {
- mes "[Austri]";
- mes "What? I don't have anything";
- mes "to talk to you.";
- close;
- }
- else if(god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_2 == 0 || god_mjo_2 == 1 || god_mjo_3 == 0 || god_mjo_3 == 1)
- {
- mes "[Austri]";
- mes "What made you come to me?";
- next;
- menu "Nothing.",-,"Hey, sup!",L_Sup2;
- mes "[Austri]";
- mes "...";
- close;
- L_Sup2:
- set god_mjo_4,3;
- mes "[Austri]";
- mes "What?!";
- mes "Leave immediately and go study";
- mes "your english properly!";
- close;
- }
- else if(god_mjo_4 == 1)
- {
- mes "[Austri]";
- mes "What made you come to me?";
- next;
- menu "Nothing.",-,"Excuse me, sir.",L_Excuse3;
- mes "[Austri]";
- mes "...";
- close;
- L_Excuse3:
- if(countitem(1005) > 0)
- {
- mes "[Austri]";
- mes "Hmm, I like your polite manners.";
- mes "Okay, I am willing to talk to you.";
- mes "So ask me if you have any questions.";
- next;
- set @mjo_east,0;
- L_EastTalk2:
- switch(@mjo_east)
- {
- case 0:
- mes "[Austri]";
- mes "So, what would you like to ask?";
- next;
- menu "...",-,"About Mjolnir.",L_Speak2;
- goto L_Listen2;
- case 1:
- mes "[Austri]";
- mes "Mjolnir...you mean the Thor's legendary weapon?";
- mes "There has a rumor that Mjolnir slashed the sky";
- mes "and stunned the earth by one blow.";
- mes "That is the greatest weapon in the legend.";
- next;
- mes "[Austri]";
- mes "As a matter of fact, it was forged by my ancestor.";
- mes "Do you know the reason why the hilt of Mjolnir";
- mes "was forged that short...?";
- mes "Are you listening to me?";
- next;
- menu "...",-,"Yes?",-,"Yes, sir!",L_Speak2;
- goto L_Listen2;
- case 2:
- mes "[Austri]";
- mes "One day, Loki came to dwarf's town";
- mes "and showed off his three treasure.";
- mes "He provoked us by saying";
- mes "nobody would make better things";
- mes "than his treasures.";
- next;
- mes "[Austri]";
- mes "Frankly his treasures were made by other dwarf tribe...";
- mes "but anyway, we could not put up with the insult.";
- mes "So my ancestor made three treasures of our own...";
- mes "Are you still listening to me?";
- next;
- menu "...",-,"Yes, sir!",L_Speak2,"Yes?",-;
- goto L_Listen2;
- case 3:
- mes "[Austri]";
- mes "Mjolnir was the last treasure among the three.";
- mes "While blowing the bellows,";
- mes "my ancerstor was bitten by a strange insect on his hand.";
- mes "So he could not continue working.";
- mes "That's how the hilt of Mjolnir became that short.";
- mes "Ah, what a sad story!";
- next;
- menu "...",-,"I agree, sir!",L_Speak2,"Yes?",-;
- goto L_Listen2;
- case 4:
- mes "[Austri]";
- mes "Despite of the sad incident,";
- mes "my ancerstor created the greatest weapon";
- mes "in the legend. Mjolnir became Thor's the most reliable comrade";
- mes "in the battlefield. Even giants in Utgard feared";
- mes "the power of the godly weapon.";
- next;
- mes "[Austri]";
- mes "However, since the weapon had the abnormally short hilt,";
- mes "Thor had to wear iron gauntlets to compensate the weakness.";
- mes "I must say, blacksmiths feel most proud when they";
- mes "achieve to create the best weapons and armors of their life.";
- next;
- menu "...",-,"Yes?",-,"I agree, sir!",L_Speak2;
- goto L_Listen2;
- case 5:
- mes "[Austri]";
- mes "And I am going to tell you";
- mes "the reason why this mountain has been called";
- mes "as Mountain Mjolnir... during the battle against demons";
- mes "occurred a thousand years ago, he hammered down";
- mes "the earth using Mjolnir. Because of the impact,";
- mes "the ground around the spot rose high";
- mes "and formed a mountain.";
- next;
- mes "[Austri]";
- mes "You can imagine how powerful Mjolnir would be.";
- mes "It made a new mountain by one hammering.";
- mes "Unfortunately, you wouldn't be able to see";
- mes "the weapon in your life. Somehow it is belong to God.";
- next;
- menu "...",-,"I can understand, sir!",L_Speak2,"Yes?",-;
- goto L_Listen2;
- case 6:
- mes "[Austri]";
- mes "Perhaps an ambitious dwarf could forge";
- mes "a treasure is similar to Mjolnir.";
- mes "But it will not happen to be exactly the same as the original Mjolnir.";
- mes "The original one cannot be held by a human being";
- mes "due to the unimaginable power it holds within.";
- next;
- mes "[Austri]";
- mes "Let's say, a modified Mjolnir which would be suited to human's power";
- mes "can be made possibly...? But still, it will not";
- mes "easily happen.";
- mes "Just, never mind.";
- next;
- menu "...",-,"Yes, sir!",L_Speak2,"Yes?",-;
- goto L_Listen2;
- case 7:
- mes "[Austri]";
- mes "I happened to speak longer than I planned.";
- mes "But this is it. I hope you will have a better understanding";
- mes "about Mjolnir by now.";
- mes "And obviously something has been happening";
- mes "in this world...I can feel that.";
- next;
- mes "[Austri]";
- mes "I cannot tell it will bring a good effect or a bad one to";
- mes "the continent...";
- mes "Maybe Gods would know.";
- mes "We must prepare to survive in the changes.";
- next;
- menu "...",-,"Yes, sir!",L_Speak2,"Yes?",-;
- goto L_Listen2;
- case 8:
- set god_mjo_4,2;
- mes "[Austri]";
- mes "Ok, you may leave me and visit my brothers now.";
- mes "Take care.";
- close;
- }
- L_Listen2:
- set god_mjo_4,3;
- mes "[Austri]";
- mes "...you didn't listen to me, did you?";
- mes "Why did you make me waste my time? Leave!";
- mes "This is why I don't want to associate with human beings.";
- mes "They always pay little attention to the conversation with me.";
- close;
-
- }
- else
- {
- mes "[Austri]";
- mes "You don't seem to understand.....";
- mes "If you want to prove me that you understand how blacksmiths feel,";
- mes "bring a thing related to blacksmiths!";
- close;
- }
- }
- else if(god_mjo_4 == 0)
- {
- mes "[Austri]";
- mes "What made you come to me?";
- next;
- menu "Nothing.",-,"Excuse me, sir.",L_Excuse4;
- mes "[Austri]";
- mes "...";
- close;
-
- L_Excuse4:
- mes "[Austri]";
- mes "A respectable blacksmith cherishes his hammer and anvil.";
- mes "If you wish to continue a conversation with me,";
- mes "you should understand blacksmiths.";
- mes "Every blacksmith knows what hammer is good for themselves.";
- next;
- set god_mjo_4,1;
- mes "[Austri]";
- mes "If you understand what I meant,";
- mes "I will consider speaking to you next time.";
- mes "Have a good travel.";
- close;
- }
- else
- {
- mes "[Austri]";
- mes "Zzzz Zzzz...";
- close;
- }
- }
- else if(god_mjo_0 == 0)
- {
- mes "[Austri]";
- mes "Ah...";
- mes "It feels like today's going to be a great day.";
- next;
- mes "[Austri]";
- mes "I've got the warm sun, fresh forest air, and my hammer and anvil are at the ready. It's a perfect day for smithing!";
- close;
- }
- else
- {
- mes "[Austri]";
- mes "Zzzz Zzzz...";
- close;
- }
-}
-
-L_Speak:
- set @mjo_east,@mjo_east +1;
- goto L_EastTalk;
-
-L_Speak2:
- set @mjo_east,@mjo_east +1;
- goto L_EastTalk2;
-
-}
-
-mjolnir_09.gat,209,341,3 script Dwarf Blacksmith#south 826,{
-
- if ($God3 < 50)
-{
- mes "[Sudri]";
- mes "I want to compete";
- mes "and fight with stronger";
- mes "and stronger opponents!";
- next;
- mes "[Sudri]";
- mes "One day, I'll return to";
- mes "Svartalfaheimr and defeat";
- mes "Ivaldi! Mwahahaha!";
- close;
-}
- else
-{
- if ($God4 > 99)
- {
- mes "[Sudri]";
- mes "Wait, this is not the";
- mes "right time to fighting...";
- next;
- mes "[Sudri]";
- mes "Something that has been hidden";
- mes "is about to be born out of the";
- mes "sweat of determination and";
- mes "tears of sacrifice. We must";
- mes "wait until then.";
- close;
- }
- else if(god_mjo_0 == 11)
- {
- mes "[Sudri]";
- mes "I want to compete with a stronger one!";
- mes "I will be stronger and stronger,";
- mes "one day when I get back to Svartalfaheimr";
- mes "I shall defeat Ivaldi!";
- mes "Muhahahaha...!";
- close;
- }
- else if(god_mjo_10 == 10)
- {
- mes "[Sudri]";
- mes "I must admit that you're a";
- mes "really strong human. Let us";
- mes "fight again when we have a chance.";
- mes "The next time, you may not be";
- mes "so lucky!";
- close;
- }
- else if(god_mjo_0 == 1)
- {
- if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
- {
- mes "[Sudri]";
- mes "Go back to where you belong";
- mes "before I beat you to death!";
- next;
- mes "[Sudri]";
- mes "All you can gain here are";
- mes "a few herbs.";
- close;
- }
- else if(god_mjo_2 == 2)
- {
- mes "[Sudri]";
- mes "That was a great fight!";
- mes "Mwahahaha! I'm satisfied with";
- mes "the results. I may have lost,";
- mes "but we fought honorably with";
- mes "everything we had.";
- close;
- }
- else if(god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_3 != 0 || god_mjo_4 != 0)
- {
- mes "[Sudri]";
- mes "So...";
- mes "What brings";
- mes "you here?";
- next;
- menu "Nothing.",-,"Excuse me, sir.",L_Excuse;
- mes "[Sudri]";
- mes "You have too much time on";
- mes "your hands. Why don't you";
- mes "log out and hang out with";
- mes "your friends instead?";
- close;
-
- L_Excuse:
- set god_mjo_2,3;
- mes "[Sudri]";
- mes "Why should";
- mes "I excuse you?";
- next;
- mes "[Sudri]";
- mes "If there's anything I hate,";
- mes "it's insincerity and sarcasm.";
- mes "What, you wanna fight?!";
- close;
- }
- else if(god_mjo_2 == 1)
- {
- set @sudri_vit,200;
- set @player_vit,100;
- set @sudri_def,0;
- set @player_def,0;
- set @sudri_atk,0;
- set @player_atk,0;
- set @counter,0;
- set @damage,0;
- mes "[Sudri]";
- mes "Fine, let's fight!";
- mes "Old school rules!";
- next;
-
- L_Fight:
- mes "Sudri : HP " + @sudri_vit + " left.";
- mes "" + strcharinfo(0) + " : HP " + @player_vit + " left.";
- mes "--------------------";
- mes "" + strcharinfo(0) + " initiated an attack!";
- next;
- menu "...?!",case11,"Strike Head!",case12,"Strike Chest!",case13,"Strike Legs!",case14,"Take a break.",case15;
- case11:
- set @player_atk,0;
- goto L_DefSudri;
- case12:
- set @player_atk,1;
- goto L_DefSudri;
- case13:
- set @player_atk,2;
- goto L_DefSudri;
- case14:
- set @player_atk,3;
- goto L_DefSudri;
- case15:
- set @player_atk,4;
- goto L_DefSudri;
- L_DefSudri:
- set @sudri_def,rand(1,3);
- set @damage,rand(15,25);
- if(@player_atk == 1) mes "" + strcharinfo(0) + " attacks Sudri's head!";
- else if(@player_atk == 2) mes "" + strcharinfo(0) + " strikes Sudri's chest!";
- else if(@player_atk == 3) mes "" + strcharinfo(0) + " aims for Sudri's legs!";
- else if(@player_atk == 4) mes "" + strcharinfo(0) + " requests a break!";
- else mes "" + strcharinfo(0) + "'s weak point revealed!";
- if(@player_atk == @sudri_def)
- {
- specialeffect 336;
- if(@sudri_def == 1)
- {
- mes "--------------------";
- mes "Sudri easily dodges";
- mes "your attack by twisting";
- mes "his small, yet svelte, body.";
- mes "--------------------";
- mes "" + strcharinfo(0) + " misses!";
- }
- else if(@sudri_def == 2)
- {
- mes "--------------------";
- mes "Sudri blocks your";
- mes "attack by crossing";
- mes "his stout arms.";
- mes "--------------------";
- mes "" + strcharinfo(0) + "'s attack is blocked!";
- }
- else if(@sudri_def == 3)
- {
- mes "--------------------";
- mes "Sudri dodges your";
- mes "attack with a graceful";
- mes "leap to the heavens.";
- mes "--------------------";
- mes "" + strcharinfo(0) + " misses!";
- }
- }
- else if(@player_atk == 4)
- {
- skilleffect 28,10;
- set @player_vit,@player_vit + 10;
- mes "--------------------";
- mes "" + strcharinfo(0) + " has gained 10 HP!";
- }
- else if(@player_atk == 1)
- {
- specialeffect 5;
- set @sudri_vit,@sudri_vit - @damage;
- mes "--------------------";
- mes "You successfully hit";
- mes "Sudri on the head!";
- mes "--------------------";
- mes "Sudri has lost " + @damage + " HP!";
- }
- else if(@player_atk == 2)
- {
- specialeffect 2;
- set @sudri_vit,@sudri_vit - @damage;
- mes "--------------------";
- mes "You successfully hit";
- mes "Sudri on the chest!";
- mes "--------------------";
- mes "Sudri has lost " + @damage + " HP!";
- }
- else if(@player_atk == 3)
- {
- specialeffect 3;
- set @sudri_vit,@sudri_vit - @damage;
- mes "--------------------";
- mes "You successfully hit";
- mes "Sudri on the legs!";
- mes "--------------------";
- mes "Sudri has lost " + @damage + " HP!";
- }
- else if(@player_atk == 0)
- {
- specialeffect2 5;
- set @player_vit,@player_vit - 10;
- mes "--------------------";
- mes "You were hit by";
- mes "Sudri's counter attack!";
- mes "--------------------";
- mes "" + strcharinfo(0) + " has lost 10 HP!";
- if(@player_vit < 1)
- {
- mes "Defeated...";
- next;
- goto L_Lost;
- }
- }
- else
- {
- mes "--------------------";
- mes "Something happened and the fight has stopped!";
- close;
- }
- if(@sudri_vit < 1)
- {
- mes "" + strcharinfo(0) + " wins!";
- next;
- goto L_Win;
- }
- next;
- mes "Sudri : HP " + @sudri_vit + " left.";
- mes "" + strcharinfo(0) + " : HP " + @player_vit + " left.";
- mes "--------------------";
- mes "Sudri attacks...!";
- next;
- menu "...?!",case21,"Dodge!",case22,"Block!",case23,"Jump!",case24,"Counter back!",case25;
- case21:
- set @player_def,0;
- goto L_DefPlayer;
- case22:
- set @player_def,1;
- goto L_DefPlayer;
- case23:
- set @player_def,2;
- goto L_DefPlayer;
- case24:
- set @player_def,3;
- goto L_DefPlayer;
- case25:
- set @player_def,4;
- goto L_DefPlayer;
- L_DefPlayer:
- set @sudri_atk,rand(1,3);
- set @damage,rand(20,25);
- if(@sudri_atk == 1) mes "Sudri aims for the head!";
- else if(@sudri_atk == 2) mes "Sudri strikes the chest!";
- else mes "Sudri attacks the legs!";
- if(@sudri_atk == @player_def)
- {
- specialeffect2 336;
- if(@player_def == 1)
- {
- mes "--------------------";
- mes "" + strcharinfo(0) + " quickly dodged,";
- mes "Sudri's arms were too short to reach at you.";
- mes "--------------------";
- mes "Sudri has failed to attack.";
- }
- else if(@player_def == 2)
- {
- mes "--------------------";
- mes "" + strcharinfo(0) + " barely blocked";
- mes "Sudri's attack.";
- mes "--------------------";
- mes "Sudri has failed to attack.";
- }
- else if(@player_def == 3)
- {
- mes "--------------------";
- mes "" + strcharinfo(0) + " jumped,";
- mes "dodged Sudri's attack at ease.";
- mes "--------------------";
- mes "Sudri has failed to attack.";
- }
- }
- else if(@player_def == 4)
- {
- set @counter,rand(1,4);
- mes "--------------------";
- mes "" + strcharinfo(0) + " countered back!";
- if(@counter == 1)
- {
- specialeffect2 131;
- specialeffect 17;
- set @sudri_vit,@sudri_vit - 20;
- mes "You successfully countered back!";
- mes "--------------------";
- mes "Sudri has lost 20 HP!";
- if(@sudri_vit < 1)
- {
- mes "" + strcharinfo(0) + " won!";
- next;
- goto L_Win;
- }
- }
- else
- {
- specialeffect2 1;
- set @player_vit,@player_vit - 30;
- mes "You were taken a great damage on your weak spot!";
- mes "--------------------";
- mes "" + strcharinfo(0) + " has lost 30 HP!";
- }
- }
- else if(@sudri_atk == 1)
- {
- specialeffect2 5;
- set @player_vit,@player_vit - @damage;
- mes "--------------------";
- mes "Sudri successfully";
- mes "hit " + strcharinfo(0) + "";
- mes "on the head!";
- mes "--------------------";
- mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
- }
- else if(@sudri_atk == 2)
- {
- specialeffect2 3;
- set @player_vit,@player_vit - @damage;
- mes "--------------------";
- mes "Sudri successfully";
- mes "hit " + strcharinfo(0) + "";
- mes "on the chest!";
- mes "--------------------";
- mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
- }
- else if(@sudri_atk == 3)
- {
- specialeffect2 4;
- set @player_vit,@player_vit - @damage;
- mes "--------------------";
- mes "Sudri successfully";
- mes "hit " + strcharinfo(0) + "";
- mes "on the legs!";
- mes "--------------------";
- mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
- }
- else if(@sudri_atk == 0)
- {
- specialeffect2 5;
- set @player_vit,@player_vit - @damage;
- mes "--------------------";
- mes "Sudri successfully";
- mes "hits "+ strcharinfo(0) +"";
- mes "during a moment of";
- mes "absent-mindedness!";
- mes "--------------------";
- mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
- }
- else
- {
- mes "--------------------";
- mes "Something happened and the fight has stopped!";
- close;
- }
- if(@player_vit < 1)
- {
- mes "Sudri won!";
- next;
- goto L_Lost;
- }
- next;
- goto L_Fight;
-
- L_Lost:
- mes "[Sudri]";
- mes "Muhahahaha!";
- mes "You're not strong enough";
- mes "to beat me! I want someone";
- mes "who can offer me a challenge!";
- next;
- mes "[Sudri]";
- mes "Go out, train some and get";
- mes "stronger before you even";
- mes "think about coming back!";
- close;
-
- L_Win:
- set god_mjo_2,2;
- mes "[Sudri]";
- mes "You're stronger than me.";
- mes "I never thought I'd meet";
- mes "a human as strong as you.";
- next;
- mes "[Sudri]";
- mes "I'm impressed. Alright,";
- mes "I'll tell my friends good";
- mes "things about you. Hopefully,";
- mes "my brothers will give you";
- mes "the help you're looking for.";
- next;
- mes "[Sudri]";
- mes "Okay then,";
- mes "be safe on";
- mes "your travels!";
- close;
- }
- else if(god_mjo_2 == 0)
- {
- mes "[Sudri]";
- mes "So...";
- mes "What brings";
- mes "you here, human?";
- next;
- menu "Nothing.",-,"Excuse me, sir.",L_Excuse2;
- mes "[Sudri]";
- mes "You have too much";
- mes "time on your hand.";
- mes "Why don't you log out";
- mes "and go out with your";
- mes "friends instead?";
- close;
-
- L_Excuse2:
- mes "[Sudri]";
- mes "Huh. You're different than other";
- mes "humans. But still, trusting you";
- mes "because you know how to speak";
- mes "isn't very wise.";
- next;
- mes "[Sudri]";
- mes "If there's anything I love,";
- mes "it's bare knuckle brawling,";
- mes "old school style.";
- next;
- mes "[Sudri]";
- mes "Words can be deceptive,";
- mes "but if you can beat me in a";
- mes "fight, I think I might just";
- mes "talk to you. How about it?";
- next;
- menu ".....",-,"Yes, I accept your challenge.",L_Accept,"No, I'm scared!",L_Scared;
- set god_mjo_2,3;
- mes "[Sudri]";
- mes "You didn't even answer me!";
- mes "Fine, whatever.";
- close;
-
- L_Accept:
- set god_mjo_2,1;
- mes "[Sudri]";
- mes "Ah, I like you already, human!";
- mes "Now why don't you go do some";
- mes "warm ups, and we'll fight";
- mes "when you're ready?";
- close;
-
- L_Scared:
- set god_mjo_2,1;
- mes "[Sudri]";
- mes "Eh...?";
- mes "Why are you being such a coward?";
- mes "Are you afraid of this old";
- mes "and tiny Dwarf?";
- next;
- mes "[Sudri]";
- mes "Come on, I'll even let you";
- mes "have the first hit. Just come";
- mes "to me when you're ready to fight!";
- close;
- }
- else
- {
- mes "[Sudri]";
- mes "Zzzz Zzzz...";
- close;
- }
- }
- else if(god_mjo_0 == 2)
- {
- if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
- {
- mes "[Sudri]";
- mes "Go back before I beat you to death.";
- mes "All you can gain here are few herbs.";
- close;
- }
- else if(god_mjo_3 == 2)
- {
- mes "[Sudri]";
- mes "That was a great fight....hahahaha...";
- mes "I don't regret about the result.";
- mes "I lost but I kept my dignity.";
- close;
- }
- else if (god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_2 == 0 || god_mjo_2 == 1 || god_mjo_4 != 0)
- {
- mes "[Sudri]";
- mes "What made you come to me?";
- next;
- menu "Nothing.",-,"Excuse me, sir.",L_Excuse3;
- mes "[Sudri]";
- mes "You have too much time";
- mes "on your hand.";
- mes "Why don't you log out";
- mes "and go out with your";
- mes "friends instead?";
- close;
-
- L_Excuse3:
- set god_mjo_3,3;
- mes "[Sudri]";
- mes "Why should I excuse you?";
- mes "What, are you challenging me now?";
- mes "Do you want to fight with me huh?";
- close;
- }
- else if(god_mjo_3 == 1)
- {
- set @sudri_vit,200;
- set @player_vit,100;
- set @sudri_def,0;
- set @player_def,0;
- set @sudri_atk,0;
- set @player_atk,0;
- set @counter,0;
- set @damage,0;
- mes "[Sudri]";
- mes "Fine, let's fight!";
- mes "Old school rules!";
- next;
-
- L_Fight2:
- mes "Sudri : HP " + @sudri_vit + " left.";
- mes "" + strcharinfo(0) + " : HP " + @player_vit + " left.";
- mes "--------------------";
- mes "" + strcharinfo(0) + " initiated an attack!";
- next;
- menu "...?!",case31,"Strike Head!",case32,"Strike Chest!",case33,"Strike Legs!",case34,"Take a break.",case35;
- case31:
- set @player_atk,0;
- goto L_DefSudri2;
- case32:
- set @player_atk,1;
- goto L_DefSudri2;
- case33:
- set @player_atk,2;
- goto L_DefSudri2;
- case34:
- set @player_atk,3;
- goto L_DefSudri2;
- case35:
- set @player_atk,4;
- goto L_DefSudri2;
- L_DefSudri2:
- set @sudri_def,rand(1,3);
- set @damage,rand(15,25);
- if(@player_atk == 1) mes "" + strcharinfo(0) + " attacks Sudri's head!";
- else if(@player_atk == 2) mes "" + strcharinfo(0) + " strikes Sudri's chest!";
- else if(@player_atk == 3) mes "" + strcharinfo(0) + " aims for Sudri's legs!";
- else if(@player_atk == 4) mes "" + strcharinfo(0) + " requests a break!";
- else mes "" + strcharinfo(0) + "'s weak point revealed!";
- if(@player_atk == @sudri_def)
- {
- specialeffect 336;
- if(@sudri_def == 1)
- {
- mes "--------------------";
- mes "Sudri easily dodges";
- mes "your attack by twisting";
- mes "his small, yet svelte, body.";
- mes "--------------------";
- mes "" + strcharinfo(0) + " misses!";
- }
- else if(@sudri_def == 2)
- {
- mes "--------------------";
- mes "Sudri blocks your";
- mes "attack by crossing";
- mes "his stout arms.";
- mes "--------------------";
- mes "" + strcharinfo(0) + "'s attack is blocked!";
- }
- else if(@sudri_def == 3)
- {
- mes "--------------------";
- mes "Sudri dodges your";
- mes "attack with a graceful";
- mes "leap to the heavens.";
- mes "--------------------";
- mes "" + strcharinfo(0) + " misses!";
- }
- }
- else if(@player_atk == 4)
- {
- skilleffect 28,10;
- set @player_vit,@player_vit + 10;
- mes "--------------------";
- mes "" + strcharinfo(0) + " has gained 10 HP!";
- }
- else if(@player_atk == 1)
- {
- specialeffect 5;
- set @sudri_vit,@sudri_vit - @damage;
- mes "--------------------";
- mes "You successfully hit";
- mes "Sudri on the head!";
- mes "--------------------";
- mes "Sudri has lost " + @damage + " HP!";
- }
- else if(@player_atk == 2)
- {
- specialeffect 2;
- set @sudri_vit,@sudri_vit - @damage;
- mes "--------------------";
- mes "You successfully hit";
- mes "Sudri on the chest!";
- mes "--------------------";
- mes "Sudri has lost " + @damage + " HP!";
- }
- else if(@player_atk == 3)
- {
- specialeffect 3;
- set @sudri_vit,@sudri_vit - @damage;
- mes "--------------------";
- mes "You successfully hit";
- mes "Sudri on the legs!";
- mes "--------------------";
- mes "Sudri has lost " + @damage + " HP!";
- }
- else if(@player_atk == 0)
- {
- specialeffect2 5;
- set @player_vit,@player_vit - 10;
- mes "--------------------";
- mes "You were hit by";
- mes "Sudri's counter attack!";
- mes "--------------------";
- mes "" + strcharinfo(0) + " has lost 10 HP!";
- if(@player_vit < 1)
- {
- mes "Defeated...";
- next;
- goto L_Lost2;
- }
- }
- else
- {
- mes "--------------------";
- mes "Something happened and the fight has stopped!";
- close;
- }
- if(@sudri_vit < 1)
- {
- mes "" + strcharinfo(0) + " wins!";
- next;
- goto L_Win2;
- }
- next;
- mes "Sudri : HP " + @sudri_vit + " left.";
- mes "" + strcharinfo(0) + " : HP " + @player_vit + " left.";
- mes "--------------------";
- mes "Sudri attacks...!";
- next;
- menu "...?!",case41,"Dodge!",case42,"Block!",case43,"Jump!",case44,"Counter back!",case45;
- case41:
- set @player_def,0;
- goto L_DefPlayer2;
- case42:
- set @player_def,1;
- goto L_DefPlayer2;
- case43:
- set @player_def,2;
- goto L_DefPlayer2;
- case44:
- set @player_def,3;
- goto L_DefPlayer2;
- case45:
- set @player_def,4;
- goto L_DefPlayer2;
- L_DefPlayer2:
- set @sudri_atk,rand(1,3);
- set @damage,rand(20,25);
- if(@sudri_atk == 1) mes "Sudri aims for the head!";
- else if(@sudri_atk == 2) mes "Sudri strikes the chest!";
- else mes "Sudri attacks the legs!";
- if(@sudri_atk == @player_def)
- {
- specialeffect2 336;
- if(@player_def == 1)
- {
- mes "--------------------";
- mes "" + strcharinfo(0) + " quickly dodged,";
- mes "Sudri's arms were too short to reach at you.";
- mes "--------------------";
- mes "Sudri has failed to attack.";
- }
- else if(@player_def == 2)
- {
- mes "--------------------";
- mes "" + strcharinfo(0) + " barely blocked";
- mes "Sudri's attack.";
- mes "--------------------";
- mes "Sudri has failed to attack.";
- }
- else if(@player_def == 3)
- {
- mes "--------------------";
- mes "" + strcharinfo(0) + " jumped,";
- mes "dodged Sudri's attack at ease.";
- mes "--------------------";
- mes "Sudri has failed to attack.";
- }
- }
- else if(@player_def == 4)
- {
- set @counter,rand(1,4);
- mes "--------------------";
- mes "" + strcharinfo(0) + " countered back!";
- if(@counter == 1)
- {
- specialeffect2 131;
- specialeffect 17;
- set @sudri_vit,@sudri_vit - 20;
- mes "You successfully countered back!";
- mes "--------------------";
- mes "Sudri has lost 20 HP!";
- if(@sudri_vit < 1)
- {
- mes "" + strcharinfo(0) + " won!";
- next;
- goto L_Win2;
- }
- }
- else
- {
- specialeffect2 1;
- set @player_vit,@player_vit - 30;
- mes "You were taken a great damage on your weak spot!";
- mes "--------------------";
- mes "" + strcharinfo(0) + " has lost 30 HP!";
- }
- }
- else if(@sudri_atk == 1)
- {
- specialeffect2 5;
- set @player_vit,@player_vit - @damage;
- mes "--------------------";
- mes "Sudri successfully";
- mes "hit " + strcharinfo(0) + "";
- mes "on the head!";
- mes "--------------------";
- mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
- }
- else if(@sudri_atk == 2)
- {
- specialeffect2 3;
- set @player_vit,@player_vit - @damage;
- mes "--------------------";
- mes "Sudri successfully";
- mes "hit " + strcharinfo(0) + "";
- mes "on the chest!";
- mes "--------------------";
- mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
- }
- else if(@sudri_atk == 3)
- {
- specialeffect2 4;
- set @player_vit,@player_vit - @damage;
- mes "--------------------";
- mes "Sudri successfully";
- mes "hit " + strcharinfo(0) + "";
- mes "on the legs!";
- mes "--------------------";
- mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
- }
- else if(@sudri_atk == 0)
- {
- specialeffect2 5;
- set @player_vit,@player_vit - @damage;
- mes "--------------------";
- mes "Sudri successfully";
- mes "hits "+ strcharinfo(0) +"";
- mes "during a moment of";
- mes "absent-mindedness!";
- mes "--------------------";
- mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
- }
- else
- {
- mes "--------------------";
- mes "Something happened and the fight has stopped!";
- close;
- }
- if(@player_vit < 1)
- {
- mes "Sudri won!";
- next;
- goto L_Lost2;
- }
- next;
- goto L_Fight2;
-
- L_Lost2:
- mes "[Sudri]";
- mes "Muhahahaha, you are not strong";
- mes "enough to beat me! I want someone";
- mes "who I can make an even match!";
- mes "Go practice more and come back!";
- close;
-
- L_Win2:
- set god_mjo_3,2;
- mes "[Sudri]";
- mes "Ah...you are stronger than me...I haven't thought";
- mes "that there would be a strong human as you...I am impressed.";
- mes "Great, great.";
- mes "Okay, I will tell good things of you to my friend.";
- mes "But don't forget the order to visit my friends and brothers.";
- next;
- mes "[Sudri]";
- mes "Okay then, have a good travel!";
- close;
- }
- else if(god_mjo_3 == 0)
- {
- mes "[Sudri]";
- mes "What made you come to me?";
- next;
- menu "Nothing.",-,"Excuse me, sir.",L_Excuse4;
- mes "[Sudri]";
- mes "You have too much time on your hand.";
- mes "Why don't you log out and go out";
- mes "with your friends instead?";
- close;
-
- L_Excuse4:
- mes "[Sudri]";
- mes "You have very sharp eyes.";
- mes "I can tell you are different from other humans.";
- mes "Do you want something from me?";
- mes "I don't talk to humans.";
- next;
- mes "[Sudri]";
- mes "I love bare hands fighting!";
- mes "I believe the action comes before the words!";
- mes "So, how about a fight with me, huh?";
- next;
- menu ".....",-,"Sure, please teach me well.",L_Accept2,"No, I am scared.",L_Scared2;
- set god_mjo_3,3;
- mes "[Sudri]";
- mes "You didn't even answer me!";
- mes "Fine, whatever.";
- close;
-
- L_Accept2:
- set god_mjo_3,1;
- mes "[Sudri]";
- mes "What a quick answer! I like you already, human!";
- mes "Why don't you go do some warm-ups?";
- mes "Let's start a fight when you're ready!";
- close;
-
- L_Scared2:
- set god_mjo_3,1;
- mes "[Sudri]";
- mes "Bah, you are a hot-blooded young man!";
- mes "Why are you being so coward?";
- mes "Do you fear this old and tiny dwarf man?";
- mes "I don't mind, I will yield you first hit.";
- mes "Come back when you are ready.";
- close;
- }
- else
- {
- mes "[Sudri]";
- mes "Zzzz Zzzz...";
- close;
- }
- }
- else if(god_mjo_0 == 0)
- {
- mes "[Sudri]";
- mes "In a one on one fight,";
- mes "you put everything on the";
- mes "line to show your might";
- mes "to your opponent.";
- next;
- mes "[Sudri]";
- mes "Have you ever felt the";
- mes "same way I do, human? Win";
- mes "or lose, just giving your";
- mes "all is the most satisfying accomplishment.";
- close;
- }
- else
- {
- mes "[Sudri]";
- mes "Zzzz Zzzz...";
- close;
- }
-}
-
-}
-
-mjolnir_01.gat,35,136,7 script Dwarf Blacksmith#west 826,{
-
- if($God3 < 50)
-{
- mes "[Vestri]";
- mes "If you want something,";
- mes "you should earn it through";
- mes "your own efforts.";
- next;
- mes "[Vestri]";
- mes "No matter what other people say,";
- mes "if you're confident and your";
- mes "will is unwavering, you'll always";
- mes "be satisfied with the results.";
- next;
- mes "[Vestri]";
- mes "What do you think?";
- mes "The youth these days...";
- close;
-}
- else
-{
-
- if($God4 > 99)
- {
- mes "[Vestri]";
- mes "I don't feel like doing anything today.";
- next;
- mes "[Vestri]";
- mes "Someone must have forged something";
- mes "really monstrous, otherwise I";
- mes "wouldn't be feeling so worthless!";
- next;
- mes "[Vestri]";
- mes "Yeah, I think I need a break!";
- mes "Don't you think I need a break,";
- mes "human?";
- close;
- }
- else if(god_mjo_0 == 11)
- {
- mes "[Vestri]";
- mes "There's nothing like taking";
- mes "a relaxing break after putting";
- mes "your heart into your work.";
- next;
- mes "[Vestri]";
- mes "What do you think, human?";
- mes "Isn't that one of life's";
- mes "simple pleasures?";
- close;
- }
- else if(god_mjo_0 == 10)
- {
- mes "[Vestri]";
- mes "If you need something, you must get it";
- mes "on your own...no matter what people say";
- mes "if you are confident about your will,";
- mes "it is already good regardless of the result of your action.";
- mes "What do you think?";
- mes "Young generations in thesedays....";
- close;
- }
- else if(god_mjo_0 == 1)
- {
- if(god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
- {
- mes "[Vestri]";
- mes "I really hope I meet a decent";
- mes "human being next time. So far,";
- mes "I haven't met one useful human.";
- close;
- }
- else if(god_mjo_3 == 2)
- {
- mes "[Vestri]";
- mes "Perfect preparation does not";
- mes "always result in success.";
- mes "There's a point when you've";
- mes "got to just go out and do it.";
- next;
- mes "[Vestri]";
- mes "I don't know how far you'll";
- mes "go, but put all your strength";
- mes "into it anyway~";
- close;
- }
- else if(god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_2 == 0 || god_mjo_2 == 1 || god_mjo_4 != 0)
- {
- mes "[Vestri]";
- mes "What do you want?";
- next;
- menu "Nothing.",-,"Excuse me.",L_Excuse;
- mes "[Vestri]";
- mes "If you need anything, try to";
- mes "get it on your own!";
- mes "Nobody is responsible on you";
- mes "but yourself!";
- close;
-
- L_Excuse:
- set god_mjo_3,3;
- mes "[Vestri]";
- mes "You didn't answer the question!";
- mes "Now, you've probably got the";
- mes "wrong Dwarf here.";
- next;
- mes "[Vestri]";
- mes "Get out of here, and go to your";
- mes "human Blacksmiths if you want";
- mes "equipment upgrades!";
- close;
- }
- else if(god_mjo_3 == 1)
- {
- disable_items;
- mes "[Vestri]";
- mes "Great! Which one should";
- mes "I upgrade first, huh? My heart";
- mes "is pounding with anticipation...";
- next;
- M_Menu:
- menu getequipname(1),PART1,getequipname(2),PART2,getequipname(3),PART3,getequipname(4),PART4,getequipname(5),PART5,
- getequipname(6),PART6,getequipname(7),PART7,getequipname(8),PART8,getequipname(9),PART9,getequipname(10),PART10;
-
- PART1:
- set @vestripart,1;
- if (getequipisequiped(1)) goto L_Check11;
- goto M_Menu;
- PART2:
- set @vestripart,2;
- if (getequipisequiped(2)) goto L_Check11;
- goto M_Menu;
-
- PART3:
- set @vestripart,3;
- if (getequipisequiped(3)) goto L_Check11;
- goto M_Menu;
-
- PART4:
- set @vestripart,4;
- if (getequipisequiped(4)) goto L_Check11;
- goto M_Menu;
- PART5:
- set @vestripart,5;
- if (getequipisequiped(5)) goto L_Check11;
- goto M_Menu;
-
- PART6:
- set @vestripart,6;
- if (getequipisequiped(6)) goto L_Check11;
- goto M_Menu;
-
- PART7:
- set @vestripart,7;
- if (getequipisequiped(7)) goto L_Check11;
- goto M_Menu;
-
- PART8:
- set @vestripart,8;
- if (getequipisequiped(8)) goto L_Check11;
- goto M_Menu;
-
- PART9:
- set @vestripart,9;
- if (getequipisequiped(9)) goto L_Check11;
- goto M_Menu;
-
- PART10:
- set @vestripart,10;
- if (getequipisequiped(10)) goto L_Check11;
- goto M_Menu;
-
- L_Check11:
- if(getequipisenableref(@vestripart)) goto L_Check12;
- mes "[Vestri]";
- mes "What, this isn't upgradable!";
- mes "What the hell do you want me";
- mes "to do with this?";
- close2;
- enable_items;
- end;
-
- L_Check12:
- if(getequipisidentify(@vestripart)) goto L_Check13;
- mes "[Vestri]";
- mes "You'd better identify this item";
- mes "first. If we don't know what it";
- mes "is, what's the point of upgrading it?";
- close2;
- enable_items;
- end;
-
- L_Check13:
- if(getequiprefinerycnt(@vestripart) < 10) goto L_Check14;
- mes "[Vestri]";
- mes "Oh, this is excellent!";
- mes "This piece here has been";
- mes "perfectly refined!";
- next;
- mes "[Vestri]";
- mes "But this isn't what I want.";
- mes "I can't do any work on this at all.";
- close2;
- enable_items;
- end;
-
- L_Check14:
- if (getequippercentrefinery(@vestripart) != 100) goto L_Check15;
- mes "[Vestri]";
- mes "This item isn't even a challenge";
- mes "to upgrade. You can get humans";
- mes "to do this kind of beginner's stuff.";
- next;
- mes "[Vestri]";
- mes "Come on...";
- mes "Bring me something that presents";
- mes "an element of risk!";
- close2;
- enable_items;
- end;
-
- L_Check15:
- if (getequipweaponlv(@vestripart) == 1 || getequipweaponlv(@vestripart) == 2 || getequipweaponlv(@vestripart) == 3)
- {
- mes "[Vestri]";
- mes "Hey...";
- mes "Don't insult me by expecting me";
- mes "to work on anything less than";
- mes "a Level 4 weapon.";
- next;
- mes "[Vestri]";
- mes "Bring me a Level 4 weapon for";
- mes "me to work on next time, got it?";
- close2;
- enable_items;
- end;
- }
-
- if(getequipweaponlv(@vestripart) == 0)
- {
- mes "[Vestri]";
- mes "Armor?!";
- mes "Didn't I tell you that I only";
- mes "work on Level 4 weapons?";
- next;
- mes "[Vestri]";
- mes "You can have a human Blacksmith";
- mes "work on that kind of stuff! Now,";
- mes "a Dwarf like me needs something";
- mes "that's more of a challenge!";
- close2;
- enable_items;
- end;
- }
-
- mes "[Vestri]";
- mes "Okay, let me give you the mandatory";
- mes "warning. If your weapon happens";
- mes "to be destroyed by chance during";
- mes "the upgrade, you'll never see";
- mes "the weapon again.";
- next;
- mes "[Vestri]";
- mes "That also means that if the weapon";
- mes "is destroyed, any ^FF0000Cards^000000";
- mes "inserted into the weapon will also";
- mes "be gone.";
- next;
- mes "[Vestri]";
- mes "If you understand,";
- mes "then let's get on with it!";
- next;
- menu "Sure, let's do it!",L_Go,"N-no, I changed my mind!",-;
- mes "[Vestri]";
- mes "Bah! How do you survive in this";
- mes "world with that kind of cowardice?!";
- next;
- mes "[Vestri]";
- mes "Oh, forget it.";
- mes "I know you're just being careful.";
- mes "Damn, I was just so eager to";
- mes "get to work!";
- close2;
- enable_items;
- end;
-
- L_Go:
- if(countitem(984) > 0) delitem 984,1;
- else
- {
- mes "[Vestri]";
- mes "Huh...";
- mes "You forgot to";
- mes "bring an Oridecon.";
- mes "Hurry up and get one.";
- close;
- }
-
- if (getequippercentrefinery(@vestripart) > rand(100))
- {
- mes "^3355FF*Clang Clang!*^000000";
- successrefitem @vestripart;
- next;
- emotion e_no1;
- mes "[Vestri]";
- mes "Mwahahaha~";
- mes "I've still got it!";
- mes "So aren't you happy with an";
- mes "even more powerful weapon?";
- next;
- }
- else
- {
- mes "[Vestri]";
- mes "^3355FF*Clang Clang!*^000000";
- failedrefitem @vestripart;
- next;
- emotion e_omg;
- mes "[Vestri]";
- mes "Waaahhhhh!";
- mes "Dear God, no!";
- next;
- mes "[Vestri]";
- mes "I-It's alright!";
- mes "Bad things happen sometimes.";
- mes "Let's just think of it as both";
- mes "of us having a bad day.";
- mes "Yeah, not regrets!";
- next;
- }
- set god_mjo_3,2;
- enable_items;
- mes "[Vestri]";
- mes "Well, my friend,";
- mes "if you ever visit my brothers,";
- mes "please give them my regards.";
- mes "Take care.";
- close;
- }
- else if(god_mjo_3 == 0)
- {
- mes "[Vestri]";
- mes "What do you want?";
- next;
- menu "Nothing.",-,"Excuse me.",L_Excuse2;
- mes "[Vestri]";
- mes "If you need anything, try to";
- mes "get it on your own!";
- mes "Nobody is responsible on you";
- mes "but yourself!";
- close;
-
- L_Excuse2:
- mes "[Vestri]";
- mes "Hmm, I am not sure if there is things";
- mes "that I can help you with.";
- mes "As you see, I am a blacksmith.";
- next;
- mes "[Vestri]";
- mes "I prefer upgrading weapns more than anything else!";
- mes "Especially I like to upgrade a weapon that has been";
- mes "forged many times already or a high level one.";
- mes "Because they're challengeable!";
- next;
- mes "[Vestri]";
- mes "Don't you like the idea of challenging to";
- mes "a limit? To me, upgrading items makes me feel like";
- mes "climbing the top of a mountain that has never been touched by dwarves!";
- next;
- mes "[Vestri]";
- mes "Okay, I think we're meant to meet today.";
- mes "For that, I am going to upgrade a weapon";
- mes "with a free of charge";
- mes "if you bring me a weapon and a forging material.";
- mes "Isn't it a great offer?";
- next;
- set god_mjo_3,1;
- mes "[Vestri]";
- mes "But here's a condition.";
- mes "You must bring me a level 4 weapon.";
- mes "Just like I said, I want something to challenge.";
- mes "Oh, don't forget an oridecon, too!";
- close;
- }
- else
- {
- mes "[Vestri]";
- mes "Zzzz Zzzz Zzzz...";
- close;
- }
- }
- else if(god_mjo_0 == 2)
- {
- if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
- {
- mes "[Vestri]";
- mes "I really hope I will meet a";
- mes "decent human being next time";
- mes "...so far there has never been";
- mes "at least one human useful.";
- close;
- }
- else if(god_mjo_2 == 2)
- {
- mes "[Vestri]";
- mes "Prefect preparation does not";
- mes "always result in success.";
- mes "I am not sure how far you can go,";
- mes "but put forth your strength anyway.";
- close;
- }
- else if (god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_3 != 0 || god_mjo_4 != 0)
- {
- mes "[Vestri]";
- mes "What do you want?";
- next;
- menu "Nothing.",-,"Excuse me.",L_Excuse3;
- mes "[Vestri]";
- mes "If you need anything, try to";
- mes "get it on your own!";
- mes "Nobody is responsible on you";
- mes "but yourself!";
- close;
-
- L_Excuse3:
- set god_mjo_2,3;
- mes "[Vestri]";
- mes "You didn't listen to me and you don't even know who I am.";
- mes "I am not excusing you!";
- mes "You got a wrong dwarf here. Go back.";
- mes "Ask to your human blacksmiths for item upgrade!";
- close;
- }
- else if(god_mjo_2 == 1)
- {
- disable_items;
- mes "[Vestri]";
- mes "Great! Which one should I";
- mes "upgrade first, huh?";
- mes "My heart is throbbing with";
- mes "excitement...";
- next;
- M_Menu2:
- menu getequipname(1),PART11,getequipname(2),PART12,getequipname(3),PART13,getequipname(4),PART14,getequipname(5),PART15,
- getequipname(6),PART16,getequipname(7),PART17,getequipname(8),PART18,getequipname(9),PART19,getequipname(10),PART20;
-
- PART11:
- set @vestripart,1;
- if (getequipisequiped(1)) goto L_Check21;
- goto M_Menu2;
- PART12:
- set @vestripart,2;
- if (getequipisequiped(2)) goto L_Check21;
- goto M_Menu2;
-
- PART13:
- set @vestripart,3;
- if (getequipisequiped(3)) goto L_Check21;
- goto M_Menu2;
-
- PART14:
- set @vestripart,4;
- if (getequipisequiped(4)) goto L_Check21;
- goto M_Menu2;
- PART15:
- set @vestripart,5;
- if (getequipisequiped(5)) goto L_Check21;
- goto M_Menu2;
-
- PART16:
- set @vestripart,6;
- if (getequipisequiped(6)) goto L_Check21;
- goto M_Menu2;
-
- PART17:
- set @vestripart,7;
- if (getequipisequiped(7)) goto L_Check21;
- goto M_Menu2;
-
- PART18:
- set @vestripart,8;
- if (getequipisequiped(8)) goto L_Check21;
- goto M_Menu2;
-
- PART19:
- set @vestripart,9;
- if (getequipisequiped(9)) goto L_Check21;
- goto M_Menu2;
-
- PART20:
- set @vestripart,10;
- if (getequipisequiped(10)) goto L_Check21;
- goto M_Menu2;
-
- L_Check21:
- if(getequipisenableref(@vestripart)) goto L_Check22;
- mes "[Vestri]";
- mes "What, this isn't upgradable!";
- mes "What the hell do you want me";
- mes "to do with this?";
- close2;
- enable_items;
- end;
-
- L_Check22:
- if(getequipisidentify(@vestripart)) goto L_Check23;
- mes "[Vestri]";
- mes "You'd better identify this item";
- mes "first. If we don't know what it";
- mes "is, what's the point of upgrading it?";
- close2;
- enable_items;
- end;
-
- L_Check23:
- if(getequiprefinerycnt(@vestripart) < 10) goto L_Check24;
- mes "[Vestri]";
- mes "Oh, this is excellent!";
- mes "This piece here has been";
- mes "perfectly refined!";
- next;
- mes "[Vestri]";
- mes "But this isn't what I want.";
- mes "I can't do any work on this at all.";
- close2;
- enable_items;
- end;
-
- L_Check24:
- if (getequippercentrefinery(@vestripart) != 100) goto L_Check25;
- mes "[Vestri]";
- mes "This item isn't even a challenge";
- mes "to upgrade. You can get humans";
- mes "to do this kind of beginner's stuff.";
- next;
- mes "[Vestri]";
- mes "Come on...";
- mes "Bring me something that presents";
- mes "an element of risk!";
- close2;
- enable_items;
- end;
-
- L_Check25:
- if (getequipweaponlv(@vestripart) == 1 || getequipweaponlv(@vestripart) == 2 || getequipweaponlv(@vestripart) == 3)
- {
- mes "[Vestri]";
- mes "Hey...";
- mes "Don't insult me by expecting me";
- mes "to work on anything less than";
- mes "a Level 4 weapon.";
- next;
- mes "[Vestri]";
- mes "Bring me a Level 4 weapon for";
- mes "me to work on next time, got it?";
- close2;
- enable_items;
- end;
- }
-
- if(getequipweaponlv(@vestripart) == 0)
- {
- mes "[Vestri]";
- mes "Armor?!";
- mes "Didn't I tell you that I only";
- mes "work on Level 4 weapons?";
- next;
- mes "[Vestri]";
- mes "You can have a human Blacksmith";
- mes "work on that kind of stuff! Now,";
- mes "a Dwarf like me needs something";
- mes "that's more of a challenge!";
- close2;
- enable_items;
- end;
- }
-
- mes "[Vestri]";
- mes "Okay, let's check this before I start.";
- mes "If your weapon happens to be destroyed while upgraded,";
- mes "you will not see the weapon ever again. You know that, don't you?";
- mes "That also applies to any item inserted to the weapon such as";
- mes "^ff0000a monster card^000000!";
- mes "^ff0000Your weapon will be just gone^000000, do you understand?";
- mes "If you do, let's get it on!";
- next;
- menu "Sure, let's do it!",L_Go2,"...no, I am out.",-;
- mes "[Vestri]";
- mes "Bah, how are you gonna survive in this tough world";
- mes "with that kind of timid attitude?";
- mes "Yeah, yeah, yeah, forget it.";
- mes "Forget it!";
- close;
- enable_items;
- end;
-
- L_Go2:
- if(countitem(984) > 0) delitem 984,1;
- else
- {
- mes "[Vestri]";
- mes "Hmm, yeah you forgot to bring one thing...";
- mes "That is an oridecon.";
- mes "Now go bring it.";
- close;
- }
-
- if (getequippercentrefinery(@vestripart) > rand(100))
- {
- mes "[Vestri]";
- mes "Clang! Clang! Clang!";
- successrefitem @vestripart;
- next;
- emotion e_no1;
- mes "[Vestri]";
- mes "Muhahaha, I am still good!";
- mes "So, aren't you happy to have a more powerful weapon?";
- next;
- }
- else
- {
- mes "[Vestri]";
- mes "Clang! Clang! Clang!";
- failedrefitem @vestripart;
- next;
- emotion e_omg;
- mes "[Vestri]";
- mes "Waaahhhhhhhhhhhhhh!";
- next;
- mes "[Vestri]";
- mes "Umm, it's alright. Bad thing happens.";
- mes "Let's think of it as we're having a bad day.";
- mes "Yeah, I have no regrets!";
- next;
- }
- set god_mjo_2,2;
- enable_items;
- mes "[Vestri]";
- mes "This is it, my friend.";
- mes "If you have a chance to meet my brothers,";
- mes "please send my regard to them.";
- mes "Take care.";
- close;
- }
- else if(god_mjo_2 == 0)
- {
- mes "[Vestri]";
- mes "What do you want?";
- next;
- menu "Nothing.",-,"Excuse me.",L_Excuse4;
- mes "[Vestri]";
- mes "If you need anything, try to get it on your own!";
- mes "Nobody is responsible on you but yourself!";
- close;
-
- L_Excuse4:
- mes "[Vestri]";
- mes "Hmm, I am not sure if there is things";
- mes "that I can help you with.";
- mes "As you see, I am a blacksmith.";
- next;
- mes "[Vestri]";
- mes "I prefer upgrading weapns more than anything else!";
- mes "Especially I like to upgrade a weapon that has been";
- mes "forged many times already or a high level one.";
- mes "Because they're challengeable!";
- next;
- mes "[Vestri]";
- mes "Don't you like the idea of challenging to";
- mes "a limit? To me, upgrading items makes me feel like";
- mes "climbing the top of a mountain that has never been touched by dwarves!";
- next;
- mes "[Vestri]";
- mes "Okay, I think we're meant to meet today.";
- mes "For that, I am going to upgrade a weapon";
- mes "with a free of charge";
- mes "if you bring me a weapon and a forging material.";
- mes "Isn't it a great offer?";
- next;
- set god_mjo_2,1;
- mes "[Vestri]";
- mes "But here's a condition.";
- mes "You must bring me a level 4 weapon.";
- mes "Just like I said, I want something to challenge.";
- mes "Oh, don't forget an oridecon, too!";
- close;
- }
- else
- {
- mes "[Vestri]";
- mes "Zzzz Zzzz Zzzz...";
- close;
- }
- }
- else if(god_mjo_0 == 0)
- {
- mes "[Vestri]";
- mes "It's always a pleasure to engage";
- mes "myself in hard work, especially";
- mes "smithing.";
- next;
- mes "[Vestri]";
- mes "Upgrading is always enjoyable!";
- mes "I have no regrets when failure,";
- mes "and I'm always pleased when I'm";
- mes "successful. I'll upgrade everyday";
- mes "o make the best of my life~";
- close;
- }
- else
- {
- mes "[Vestri]";
- mes "Zzzz Zzzz Zzzz...";
- close;
- }
-}
-
-}
-
-mjolnir_12.gat,18,18,7 script Dwarf Blacksmith#north 826,{
-
- if ($God3 < 50)
-{
- mes "[Nordri]";
- mes "What, I don't have any Eluniums";
- mes "or Oridecons!";
- next;
- mes "[Nordri]";
- mes "Vestri took them all. ^333333*Sigh*^000000";
- mes "Those were my treasures, you know...";
- close;
-}
- else
-{
- if($God4 > 99)
- {
- mes "[Nordri]";
- mes "What's happening?";
- mes "I smell something different from";
- mes "the wind...I cannot tell what it is.";
- mes "Should I go into a cave to fiture it out...?";
- mes "Hmmm....this is odd.";
- close;
- }
- else if(god_mjo_0 == 11)
- {
- mes "[Nordri]";
- mes "Hahahahah, even Gods know that we dwarves";
- mes "are the most talented artisans among all the existing races.";
- mes "Maybe we don't look that way for now,";
- mes "one day we will start our business again.";
- close;
- }
- else if(god_mjo_0 == 10)
- {
- mes "[Nordri]";
- mes "What, I don't have any Eluniums";
- mes "or Oridecons!";
- mes "Vestri took all of them....";
- mes "Do you understand?";
- close;
- }
- else if(god_mjo_0 == 1)
- {
- if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
- {
- mes "[Nordri]";
- mes "La la la la~ La la la la~";
- mes "It is happy to be in the Mjolnir forest~";
- mes "I am surrounded by a peaceful and quiet air~ La la la~";
- mes "I do not worry about anything~ La la la~";
- close;
- }
- else if(god_mjo_4 == 2)
- {
- mes "[Nordri]";
- mes "Aren't you supposed to be going back by now...? Heh,";
- mes "Oh well, none of my business.";
- mes "If you have some spare zeny, have some banana on the way...";
- mes "Isn't a pumpkin the best taste though?";
- close;
- }
- else if (god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_2 == 0 || god_mjo_2 == 1 || god_mjo_3 == 0 || god_mjo_3 == 1)
- {
- mes "[Nordri]";
- mes "What kind of business do";
- mes "you have with me?";
- next;
- menu "Nothing.",-,"Excuse me.",L_Excuse;
- mes "[Nordri]";
- mes "You're funny, leave me alone.";
- close;
-
- L_Excuse:
- set god_mjo_4,3;
- mes "[Nordri]";
- mes "What? I am sorry, I cannot hear";
- mes "you at this moment.";
- mes "I want to sing a song really loud!";
- mes "La la la~ La la la~";
- close;
- }
- else if(god_mjo_4 == 1)
- {
- if(countitem(501) > 0)
- {
- delitem 501,1;
- mes "[Nordri]";
- mes "Heheh, thank you. Since you gave me";
- mes "your precious red potion, I shall";
- mes "tell you an old story";
- mes "in return. You will like it.";
- next;
- set @mjo_north,0;
- L_NorthTalk:
- switch(@mjo_north)
- {
- case 0:
- mes "[Nordri]";
- mes "A legend says that Thor went on an adventure to Utgard,";
- mes "the land of giants.";
- mes "He made a bet with the king of giants.";
- next;
- mes "[Nordri]";
- mes "The first step of the bet was who ate more food than the other.";
- mes "Thor ate all of meats on the table";
- mes "Utgardaloki, the king ate not only meats but bones and plates as well.";
- next;
- mes "[Nordri]";
- mes "The truth was Thor was hallucinated by a magic at the time,";
- mes "so he couldn't realise that the king was not actually the king but a creature...";
- mes "it was the thing which could eat up everything in the world...";
- mes "I cannot remember what it was...do you?";
- next;
- menu "Greed",-,"Sea",-,"Blaze",L_Speak,"Hog",-;
- goto L_Listen;
-
- case 1:
- mes "[Nordri]";
- mes "Yes, I remember now, it was the 'Blaze'.";
- mes "After that, there was another match which competed who ran faster than the other.";
- mes "For the match, Thor let his servant Tialfi compte with";
- mes "the king's servant Hugi.";
- next;
- mes "[Nordri]";
- mes "However, no matter how many matches they did,";
- mes "Hugi won everytime. Thor was once again hallucinated by a magic";
- mes "so he could not realise Hugi was as a matter of fact";
- mes "the....do you know what it truely was?";
- next;
- menu "Language",-,"Thoughts",L_Speak,"Wind",-,"Wolf",-;
- goto L_Listen;
-
- case 2:
- mes "[Nordri]";
- mes "Yes, you're right! It was the 'thoughts'!";
- mes "That defiant giants gave an order to Thor to fight with his grand mother.";
- mes "Thor was happy for that he would finally win this time by defeating";
- mes "an old woman....but he could not.";
- mes "No matter how hard he tried, he could not win over the old woman.";
- next;
- mes "[Nordri]";
- mes "Thor was again hallucinated by a magic";
- mes "so he could not realise the old woman was as a matter of fact";
- mes "the....do you know what it truely was?";
- next;
- menu "Curse",-,"Earth",-,"Heart",-,"Age",L_Speak;
- goto L_Listen;
-
- case 3:
- mes "[Nordri]";
- mes "Yes, it was the 'age'! No one can stop their time!";
- mes "After Thor was lost every match, the king told him";
- mes "the truth about the betting. And Thor became furious.";
- mes "But it was no use, because the king and other giants were all gone";
- mes "by then....";
- next;
- mes "[Nordri]";
- mes "There are two things that give us lessons.";
- mes "First, don't believe things as you see.";
- mes "Second, don't be so sure of your power,";
- mes "there are men who are more powerful than you. So you shall do your best and be humble.";
- mes "Do you understand?";
- next;
- mes "[Nordri]";
- mes "Living properly will be the most important thing.";
- mes "You cannot have everything what you want.";
- mes "Besides, when you're obssessive about something,";
- mes "you cannot think rationally about the thing.";
- next;;
- set god_mjo_4,2;
- mes "[Nordri]";
- mes "Thank you for listening to my long story.";
- mes "If you meet anyone dreaming something that cannot be true,";
- mes "please share this story with him.";
- mes "The story about Thor that he fought against hallucination created by the giant king.";
- close;
-
- }
- L_Listen:
- mes "[Nordri]";
- mes "...umm? I don't think that it was...hmm.";
- mes "Let me think about it more.";
- mes "Maybe I can remember it later....";
- mes "shall we talk again with drinking a red potion?";
- mes "Hahahahaha.";
- close;
- }
- else
- {
- mes "[Nordri]";
- mes "Woah, I am so thirsty. Didn't I ask you to give a red potion!?";
- mes "I am not gonna tell you unless you bring me one.";
- close;
- }
- }
- else if(god_mjo_4 == 0)
- {
- mes "[Nordri]";
- mes "What kind of business";
- mes "do you have with me?";
- next;
- menu "Nothing.",-,"Excuse me.",L_Excuse2;
- mes "[Nordri]";
- mes "You're funny, leave me alone.";
- close;
-
- L_Excuse2:
- mes "[Nordri]";
- mes "This is odd. Recently, there have been too many";
- mes "humans interested in dwarves.";
- mes "Haha, of course, I am having a good time with them though.";
- next;
- set god_mjo_4,1;
- mes "[Nordri]";
- mes "I am kind of thirsty.";
- mes "Bring me a red potion, would you?";
- mes "If you do, I am gonna tell you an important story.";
- mes "Heheheheh.";
- close;
- }
- else
- {
- mes "[Nordri]";
- mes "Zzzz Zzzz...";
- close;
- }
- }
- else if(god_mjo_0 == 2)
- {
- if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
- {
- mes "[Nordri]";
- mes "La la la la~ La la la la~";
- mes "It is happy to be in the Mjolnir forest~";
- mes "I am surrounded by a peaceful and quiet air~ La la la~";
- mes "I do not worry about anything~ La la la~";
- close;
- }
- else if(god_mjo_1 == 2)
- {
- mes "[Nordri]";
- mes "Aren't you supposed to be going back by now...? Heh,";
- mes "Oh well, none of my business.";
- mes "If you have some spare zeny, have some banana on the way...";
- mes "Isn't a pumpkin the best taste though?";
- close;
- }
- else if (god_mjo_2 != 0 || god_mjo_3 != 0 || god_mjo_4 != 0)
- {
- mes "[Nordri]";
- mes "What kind of business do you have with me?";
- next;
- menu "Nothing.",-,"Excuse me.",L_Excuse3;
- mes "[Nordri]";
- mes "You're funny, leave me alone.";
- close;
-
- L_Excuse3:
- set god_mjo_1,3;
- mes "[Nordri]";
- mes "What? I am sorry, I cannot hear you at this moment.";
- mes "I want to sing a song really loud!";
- mes "La la la~ La la la~";
- close;
- }
- else if(god_mjo_1 == 1)
- {
- if(countitem(501) > 0)
- {
- delitem 501,1;
- mes "[Nordri]";
- mes "Heheh, thank you. Since you gave me";
- mes "your precious red potion, I shall tell you an old story";
- mes "in return. You will like it.";
- next;
- set @mjo_north,0;
- L_NorthTalk2:
- switch(@mjo_north)
- {
- case 0:
- mes "[Nordri]";
- mes "A legend says that there was a brave and wise dwarf";
- mes "named Alvis long time ago.";
- mes "He possessed broad knowledge as a library";
- mes "and was brave as Siegfried.";
- next;
- mes "[Nordri]";
- mes "Unfortunately he was too ambitious.";
- mes "He was in love with Thrud who was Thor's daughter at first sight.";
- mes "So he proposed to Thor to marry with Thrud.";
- mes "As you expected, Thor refused his proposal.";
- mes "Alvis should have stopped there but he didn't.";
- next;
- mes "[Nordri]";
- mes "So Thor asked him few questions to test him.";
- mes "What was the first question....there was a question like this...";
- mes "What was the name of the ground in a human's term?";
- next;
- menu "Ymir's body",-,"Earth",L_Speak2,"Lane",-,"Universe",-;
- goto L_Listen2;
-
- case 1:
- mes "[Nordri]";
- mes "Yes, it is the 'Earth'. So Thor gave him another question.";
- mes "What is a giant's term for a round shell that covers the earth?";
- next;
- menu "Ymir's Head",-,"Sky",-,"Cloud Factory",-,"High House",L_Speak2;
- goto L_Listen2;
-
- case 2:
- mes "[Nordri]";
- mes "That's it, 'High House'...since they're so gigantic,";
- mes "it might looked that way.";
- mes "So Thor gave him another question.";
- mes "What is the god's term for a ball that arise in the night?";
- next;
- menu "Circling Wheel",-,"Moon",-,"False Sun",L_Speak2,"Fast Stranger",-;
- goto L_Listen2;
-
- case 3:
- mes "[Nordri]";
- mes "Yes! Gods call the moon as the 'false sun'.";
- mes "Alvis knew every answer but he was too defiant";
- mes "so he didn't notice that the sun was arising.";
- mes "So he was turned into a stone statue.";
- next;
- mes "[Nordri]";
- mes "There are two things we can learn from this story.";
- mes "First, do not desire something that cannot be true.";
- mes "Secone, do not be so proud of yourself...";
- mes "You cannot have everything in the world.";
- next;
- mes "[Nordri]";
- mes "Living properly is the most important thing.";
- mes "Even if you wish something to be yours,";
- mes "that does not happen every time, you know.";
- mes "Thread of fate is of course long, but it can be cut off any time.";
- next;
- set god_mjo_1,2;
- mes "[Nordri]";
- mes "Thank you for listening to my long story.";
- mes "If you meet anyone dreaming something that cannot be true,";
- mes "please share this story with him.";
- mes "The story about Alvis who was a wise and";
- mes "brave ma but who was too defiant at the same time.";
- }
- L_Listen2:
- mes "[Nordri]";
- mes "...umm? I don't think that it was...hmm.";
- mes "Let me think about it more.";
- mes "Maybe I can remember it later....";
- mes "shall we talk again with drinking a red potion?";
- mes "Hahahahaha.";
- close;
- }
- else
- {
- mes "[Nordri]";
- mes "Woah, I am so thirsty. Didn't I ask you to give a red potion!?";
- mes "I am not gonna tell you unless you bring me one.";
- close;
- }
- }
- else if(god_mjo_1 == 0)
- {
- mes "[Nordri]";
- mes "What kind of business do you have with me?";
- next;
- menu "Nothing.",-,"Excuse me.",L_Excuse4;
- mes "[Nordri]";
- mes "You're funny, leave me alone.";
- close;
-
- L_Excuse4:
- mes "[Nordri]";
- mes "This is odd. Recently, there have been too many";
- mes "humans interested in dwarves.";
- mes "Haha, of course, I am having a good time with them though.";
- next;
- set god_mjo_1,1;
- mes "[Nordri]";
- mes "I am kind of thirsty.";
- mes "Bring me a red potion, would you?";
- mes "If you do, I am gonna tell you an important story.";
- mes "Heheheheh.";
- close;
- }
- else
- {
- mes "[Nordri]";
- mes "Zzzz Zzzz Zzzz...";
- close;
- }
- }
- else if(god_mjo_0 == 0)
- {
- mes "[Nordri]";
- mes "I am Nordri the dwarf blacksmith.";
- mes "I am in charge of the north part of mountain Mjolnir.";
- mes "If you want to pass me, you must ask";
- mes "an approval to me.";
- next;
- mes "[Nordri]";
- mes "Calm down, it was a joke. Hahahahaha!";
- close;
- }
- else
- {
- mes "[Nordri]";
- mes "Zzzz Zzzz Zzzz...";
- close;
- }
-
-L_Speak:
- set @mjo_north,@mjo_north +1;
- goto L_NorthTalk;
-
-L_Speak2:
- set @mjo_north,@mjo_north +1;
- goto L_NorthTalk2;
-}
-
+//===== eAthena Script ======================================= +//= Mjolnir seal unlocking NPCs. +//===== By: ================================================== +//= SinSloth +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena +//===== Description: ========================================= +//= Quest for breaking the seal of Mjolnir. +//===== Additional Comments: ================================= +// 1.0 First version. Thanks to SinSloth for scripting it. [MasterOfMuppets] +// 1.1 Fixed wrong label names [Luups] +//============================================================ + +prontera.gat,124,297,3 script Tialfi 706,{ + + if ($God3 < 50) +{ + mes "[Tialfi]"; + mes "Hmmm..."; + mes "I can feel a strange force"; + mes "growing stronger and stronger,"; + mes "somewhere on in Rune-Midgard."; + next; + mes "[Tialfi]"; + mes "Can you feel it?"; + mes "Something must be"; + mes "going on!"; + close; +} + else +{ + if(god_mjo_0 == 11) + { + mes "[Tialfi]"; + mes "I'm waiting for the day"; + mes "when I'll finally get to"; + mes "see Thor's thunder for myself."; + mes "I believe that one of these days,"; + mes "my dream will become reality."; + close; + } + else if(god_mjo_1 == 2 && god_mjo_2 == 2 && god_mjo_3 == 2 && god_mjo_4 == 2) + { + if (god_mjo_0 == 10) + { + if (countitem(756) > 49 && countitem(757) > 49) + { + if (Class == Job_Knight || Class == Job_Lord_Knight) set @gift,1; + if (Class == Job_Priest || Class == Job_High_Priest) set @gift,2; + if (Class == Job_Wizard || Class == Job_High_Wizard) set @gift,3; + if (Class == Job_Blacksmith || Class == Job_Whitesmith) set @gift,4; + if (Class == Job_Hunter || Class == Job_Sniper) set @gift,5; + if (Class == Job_Assassin || Class == Job_Assassin_Cross) set @gift,6; + if (Class == Job_Crusader || Class == Job_Paladin) set @gift,7; + if (Class == Job_Monk || Class == Job_Champion) set @gift,8; + if (Class == Job_Sage || Class == Job_Professor) set @gift,9; + if (Class == Job_Alchemist || Class == Job_Creator) set @gift,10; + if (Class == Job_Rogue || Class == Job_Stalker) set @gift,11; + if (Class == Job_Bard || Class == Job_Clown) set @gift,12; + if (Class == Job_Dancer || Class == Job_Gypsy) set @gift,13; + mes "[Tialfi]"; + mes "You came back."; + mes "In exchange for the ores that"; + mes "you have brought me, I will"; + mes "give you one of my family"; + mes "treasures."; + next; + mes "[Tialfi]"; + mes "My ancestors will be glad"; + mes "that that their treasure was"; + mes "used for a good purpose."; + next; + mes "[Tialfi]"; + mes "You have two options in"; + mes "choosing a treasure. You can"; + mes "have a treasure that will be"; + mes "useful to yourself, or something"; + mes "that may suit one of your friends."; + next; + mes "[Tialfi]"; + mes "So which treasure"; + mes "would you like to have?"; + next; + menu "An item that I can use.",-,"An item that my friend can use.",L_Friend; + mes "[Tialfi]"; + mes "I see. Give me a moment"; + mes "to find a suitable item"; + mes "for you."; + next; + goto L_Gift; + + L_Friend: + mes "[Tialfi]"; + mes "I see. Give me a moment"; + mes "to find a suitable item"; + mes "for your friend."; + set @gift,rand(1,13); + next; + L_Gift: + mes "[Tialfi]"; + mes "Okay, let's see..."; + mes "I seem to recall that I put"; + mes "it somewhere around... Hmm."; + mes "It must be around--Ah!"; + mes "Here we are~"; + next; + delitem 756,50; + delitem 757,50; + set god_mjo_0,11; + if (@gift == 1) getitem 1471,1; + if (@gift == 2) getitem 1526,1; + if (@gift == 3) getitem 1231,1; + if (@gift == 4) getitem 1367,1; + if (@gift == 5) getitem 1722,1; + if (@gift == 6) getitem 1230,1; + if (@gift == 7) getitem 1141,1; + if (@gift == 8) getitem 1813,1; + if (@gift == 9) getitem 1557,1; + if (@gift == 10) getitem 1235,1; + if (@gift == 11) getitem 1227,1; + if (@gift == 12) getitem 1913,1; + if (@gift == 13) getitem 1963,1; + mes "[Tialfi]"; + mes "Once again, I thank you"; + mes "for the trouble you've gone"; + mes "through on my behalf."; + next; + mes "[Tialfi]"; + mes "I'm unsure of how this"; + mes "treasure works, but I hope it"; + mes "will be useful to you. From"; + mes "what I know, I believe this"; + mes "is a rare item."; + next; + mes "[Tialfi]"; + mes "I'll be waiting for the day"; + mes "when I'll see Thor's thunder"; + mes "for myself. I believe that,"; + mes "one of these days, the dream"; + mes "I've had will come true."; + close; + } + else + { + mes "[Tialfi]"; + mes "I need"; + mes "50 Rough Oridecon"; + mes "and 50 Rough Elunium."; + next; + mes "[Tialfi]"; + mes "I don't have much time, so"; + mes "go ahead and continue on"; + mes "your journeys if you can't"; + mes "bring those to me."; + close; + } + } + else + { + if ($God4 > 99) + { + mes "[Tialfi]"; + mes "I sense a strange energy"; + mes "growing more powerful"; + mes "somewhere on this continent..."; + next; + mes "[Tialfi]"; + mes "Can you feel it?"; + mes "Something must be going on!"; + next; + mes "[Tialfi]"; + mes "I think we'd better wait and"; + mes "see what's happening. Someone"; + mes "will deliver the news to us."; + mes "Though, I am unsure of whether"; + mes "or not it will be good news or bad..."; + close; + } + else + { + set $God4,$God4 +1; + if($God4 == 50) + { + announce "The Fourth Seal of [Mjolnir] has appeared.",bc_all; + } + else if($God4 == 100 && $God2 == 100 && $God3 == 100 && $God1 == 100) + { + announce "All four seals have been released.",bc_all; + } + else if($God4 == 100) + { + announce "[Mjolnir] has been released.",bc_all; + } + set god_mjo_0,10; + mes "[Tialfi]"; + mes "You've met the four Dwarven"; + mes "Blacksmiths. I've heard that"; + mes "they will rarely speak to humans."; + mes "So you must be special if you"; + mes "were able to talk to them."; + next; + mes "[Tialfi]"; + mes "Do you think that my dream"; + mes "will come true? Do you believe"; + mes "Thor's Mjolnir will appear before"; + mes "the eyes of humans? I'm afraid great"; + mes "change will come to this world."; + next; + mes "[Tialfi]"; + mes "Thank you for going through such"; + mes "trouble on my behalf. I wish to"; + mes "give you one of my family"; + mes "treasures as a token of my"; + mes "gratitude."; + next; + mes "[Tialfi]"; + mes "However, I hope you understand"; + mes "that my family would grow suspicious"; + mes "if one of the treasures were to"; + mes "just go missing."; + next; + mes "[Tialfi]"; + mes "Hmm, however, I don't think they'll"; + mes "complain if I exchanged one of"; + mes "the treasures for something else."; + mes "Let me think..."; + next; + mes "[Tialfi]"; + mes "I should be able to give you one"; + mes "of our family heirlooms if you"; + mes "can bring be 50 Rough Oridecons"; + mes "and 50 Rough Eluniums."; + next; + mes "[Tialfi]"; + mes "You don't have to do that if"; + mes "you don't want to. But it seems"; + mes "our family heirlooms would be"; + mes "more useful to an adventurer"; + mes "such as yourself..."; + close; + } + } + } + else if(god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3) + { + mes "[Tialfi]"; + mes "Hmm..."; + mes "The Dwarven Blacksmiths must be"; + mes "upset at you for some reason."; + next; + mes "[Tialfi]"; + mes "Remember my sister's suggestion"; + mes "and speak to them with great"; + mes "courtesy. Carefully choose"; + mes "words of respect lest they be"; + mes "insulted."; + next; + set god_mjo_1,0; + set god_mjo_2,0; + set god_mjo_3,0; + set god_mjo_4,0; + mes "[Tialfi]"; + mes "You should be okay now. By"; + mes "this time, they've probably"; + mes "forgotten the insult. But make"; + mes "sure you speak to my sister"; + mes "for advice first."; + close; + } + else if(god_mjo_0 == 2 || god_mjo_0 == 1) + { + mes "[Tialfi]"; + mes "Sorry for the trouble."; + mes "I wish you good luck."; + close; + } + else if(god_mjo_0 == 0) + { + if($God4 > 99) + { + mes "[Tialfi]"; + mes "Listen...I can feel unknown"; + mes "energy arising somewhere in"; + mes "this continent."; + mes "Can you feel it? There must"; + mes "be something going on...!"; + next; + mes "[Tialfi]"; + mes "I think we'd better wait to"; + mes "see what's happening. Someone"; + mes "will deliver the news to us."; + mes "I am not sure if it will be a"; + mes "good news or a bad news."; + close; + } + else if(BaseLevel < 70) + { + mes "[Tialfi]"; + mes "One of my ancestors supposedly"; + mes "was a servant of Thor. Still,"; + mes "I find it difficult to believe."; + next; + mes "[Tialfi]"; + mes "If the gods have all these"; + mes "powers, how could a mere human"; + mes "be of any real assistance?"; + close; + } + mes "[Tialfi]"; + mes "Adventurer, I have an interesting"; + mes "story to tell you. Last night,"; + mes "I had the most amazing dream"; + mes "where I was the servant of Thor,"; + mes "god of thunder."; + next; + mes "[Tialfi]"; + mes "In this dream, I traveled with"; + mes "Thor to Jotunnheim, land of giants."; + mes "During our journey, he told me"; + mes "many interesting stories about"; + mes "gods and heroes."; + next; + mes "[Tialfi]"; + mes "Of course, I can't remember"; + mes "everything clearly, but it was"; + mes "truly fantastic."; + next; + mes "[Tialfi]"; + mes "For some reason, I can vividly"; + mes "recall what Thor told me about"; + mes "his weapon, Mjolnir. Mjolnir is"; + mes "a Dwarven masterpiece."; + next; + mes "[Tialfi]"; + mes "Thor told me that Dwarves are"; + mes "extremely talented artisans, and"; + mes "their works are supreme. So as"; + mes "I was thinking about my dream,"; + mes "I remembered..."; + next; + mes "[Tialfi]"; + mes "There is a mountain that has the"; + mes "same name as Thor's weapon. Surely,"; + mes "the two have some relation to"; + mes "each other."; + next; + mes "[Tialfi]"; + mes "I've also recently heard a rumor"; + mes "that Dwarven Blacksmiths also"; + mes "reside on Mount Mjolnir."; + next; + mes "[Tialfi]"; + mes "I understand the mountain is"; + mes "dangerous, and that I'm in no"; + mes "position to ask such a thing..."; + next; + mes "[Tialfi]"; + mes "I can't help wanting to know"; + mes "for myself whether or not there"; + mes "is truth to my dream. Is it"; + mes "possible for Mjolnir to resurface?"; + next; + mes "[Tialfi]"; + mes "If you don't mind, I'd like to ask"; + mes "you to explore this mountain and"; + mes "search for these Dwarven Blacksmiths."; + next; + menu "No.",-,"Okay.",L_Ok; + mes "[Tialfi]"; + mes "I see. But I still appreciate"; + mes "that you took the time to"; + mes "listen to me."; + next; + mes "[Tialfi]"; + mes "Hopefully someday I'll learn"; + mes "the truth about my dreams and"; + mes "about Mjolnir itself."; + close; + + L_Ok: + mes "[Tialfi]"; + mes "Thank you, thank you so much!"; + mes "Even though it won't be easy,"; + mes "I have faith that if the Dwarven"; + mes "Blacksmiths do exist, you'll be"; + mes "able to find them."; + next; + mes "[Tialfi]"; + mes "Oh, and please speak to my"; + mes "sister Roskva first. She is"; + mes "outside the North entrance"; + mes "of Prontera."; + next; + mes "[Tialfi]"; + mes "I'm sure that she can give"; + mes "you useful information if"; + mes "you're fortunate enough to"; + mes "encounter the Dwarves."; + next; + set god_mjo_0,rand(1,2); + mes "[Tialfi]"; + mes "I'm truly lucky to meet such"; + mes "an adventurer like yourself."; + mes "I wish you the best of luck."; + close; + + } + else + { + mes "[Tialfi]"; + mes "I believe in you."; + mes "Just be courageous."; + close; + } + +} + +} + +prt_fild01.gat,196,47,3 script Roskva 703,{ + + + if(god_mjo_0 == 1) +{ + mes "[Roskva]"; + mes "You should know that Dwarven"; + mes "Blacksmiths are extremely"; + mes "offended if you do not speak"; + mes "to them with the utmost respect."; + next; + mes "[Roskva]"; + mes "So it's really"; + mes "important that you"; + mes "speak to the Dwarves"; + mes "as courteously as you can."; + mes "The first Dwarf you must visit"; + mes "can be found to the East."; + next; + mes "[Roskva]"; + mes "Travel in a clock wise direction"; + mes "around Rune-Midgard and seek"; + mes "out the other Dwarves in order."; + mes "Your final destination will be"; + mes "to the North."; + next; + mes "[Roskva]"; + mes "If you happen to speak to them"; + mes "in the wrong order, please go"; + mes "talk to my brother Tialfi again."; + close; +} + else if(god_mjo_0 == 2) +{ + mes "[Roskva]"; + mes "You should know that Dwarven"; + mes "Blacksmiths are extremely"; + mes "offended if you do not speak"; + mes "to them with the utmost respect."; + next; + mes "[Roskva]"; + mes "So it's really"; + mes "important that you"; + mes "speak to the Dwarves"; + mes "as courteously as you can."; + mes "The first Dwarf you must visit"; + mes "can be found to the North."; + next; + mes "[Roskva]"; + mes "Travel in a counter clock wise"; + mes "direction around Rune-Midgard"; + mes "and seek out the other Dwarves"; + mes "in order. Your final destination"; + mes "will be to the East."; + next; + mes "[Roskva]"; + mes "If you happen to speak to them"; + mes "in the wrong order, please go"; + mes "talk to my brother Tialfi again."; + close; +} + else +{ + mes "[Roskva]"; + mes "A long long time ago, many"; + mes "people used to frequent this"; + mes "area. Friends and families"; + mes "would live here, sharing"; + mes "happiness and sadness."; + next; + mes "[Roskva]"; + mes "But they're all gone now."; + mes "My parents and my friends"; + mes "have all gone to a place"; + mes " whose name I don't even know."; + next; + mes "[Roskva]"; + mes "I can't help"; + mes "but feel lonesome..."; + close; +} + +} + +mjolnir_11.gat,149,247,5 script Dwarf Blacksmith#east 826,{ + + if ($God3 < 50) +{ + mes "[Austri]"; + mes "Something is happening"; + mes "somewhere on this continent."; + mes "You might not believe me,"; + mes "but keep getting visions of"; + mes "the Fenrir-Wolf."; + close; +} + else +{ + if($God4 > 99) + { + mes "[Austri]"; + mes "Something is happening"; + mes "somewhere on this continent."; + mes "You might not believe me,"; + mes "but keep getting visions of"; + mes "the Fenrir-Wolf."; + close; + } + else if(god_mjo_0 == 11) + { + mes "[Austri]"; + mes "One day, when my people"; + mes "retrieve their memories of"; + mes "the past, we will be able to"; + mes "grant the power of the gods"; + mes "to humans."; + next; + mes "[Austri]"; + mes "I believe that"; + mes "time is coming..."; + close; + } + else if(god_mjo_0 == 10) + { + mes "[Austri]"; + mes "Ho~ you might be asked"; + mes "something from the human child."; + mes "If I were you, I would do the"; + mes "kid a favor right away. Somehow"; + mes "he is related to us in some sense."; + close; + } + else if(god_mjo_0 == 1) + { + if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3) + { + mes "[Austri]"; + mes "What is it?! I refuse to"; + mes "speak to human as rude"; + mes "and contemptible as you!"; + mes "Leave!"; + close; + } + else if(god_mjo_1 == 2) + { + mes "[Austri]"; + mes "What? I don't have anything"; + mes "to talk to you."; + close; + } + else if (god_mjo_2 != 0 || god_mjo_3 != 0 || god_mjo_4 != 0) + { + mes "[Austri]"; + mes "Hm...?"; + mes "Why have you"; + mes "come to me, human?"; + next; + menu "Nothing.",-,"Hey, 'sup!",L_Sup; + mes "[Austri]"; + mes "..."; + close; + + L_Sup: + set god_mjo_1,3; + mes "[Austri]"; + mes "What...?!"; + mes "Do not greet the"; + mes "Dwarves lightly,"; + mes "mortal!"; + close; + } + else if(god_mjo_1 == 1) + { + mes "[Austri]"; + mes "What made you come to me?"; + next; + menu "Nothing.",-,"Excuse me, sir.",L_Excuse; + mes "[Austri]"; + mes "..."; + close; + + L_Excuse: + if(countitem(1005) > 0) + { + mes "[Austri]"; + mes "Ah, I see that the entire human"; + mes "race is not worthy of scorn."; + mes "Unlike many of your kind,"; + mes "I see that you respect your"; + mes "elders."; + next; + set @mjo_east,0; + L_EastTalk: + switch(@mjo_east) + { + case 0: + mes "[Austri]"; + mes "So what have"; + mes "you come to"; + mes "ask of me?"; + next; + menu "...",-,"About Mjolnir.",L_Speak; + goto L_Listen; + + case 1: + mes "[Austri]"; + mes "Mjolnir...?"; + mes "Thor's legendary weapon?"; + mes "The hammer than can shake the"; + mes "earth and tear the sky asunder?"; + mes "All of legendary weapons,"; + mes "Mjolnir is perhaps greatest."; + next; + mes "[Austri]"; + mes "As a matter of fact, it was forged"; + mes "by my ancestor. Mjolnir was the"; + mes "perfect weapon, except for one"; + mes "minor flaw."; + next; + mes "[Austri]"; + mes "The hilt of Mjolnir was forged"; + mes "shorter than intended. Are you"; + mes "still listening to me?"; + next; + menu "...",-,"Yes, sir!",L_Speak,"Huh?",-; + goto L_Listen; + + case 2: + mes "[Austri]"; + mes "One day, Loki came to our"; + mes "village and showed off his"; + mes "treasures. He boasted that we"; + mes "couldn't possibly create something"; + mes "to surpass their quality."; + next; + mes "[Austri]"; + mes "Frankly his treasures were made"; + mes "by another Dwarf tribe, but we"; + mes "couldn't tolerate his insult. So"; + mes "my ancestors created three"; + mes "treasures of their own."; + next; + menu "...",-,"Yes, sir!",L_Speak,"Yes?",-; + goto L_Listen; + + case 3: + mes "[Austri]"; + mes "Of the three treasures my"; + mes "ancestors created, Mjolnir was"; + mes "the last and greatest."; + next; + mes "[Austri]"; + mes "However, while it was created,"; + mes "a strange fly bit my ancestor"; + mes "on the hand. Because of this"; + mes "interruption, Mjolnir's hilt"; + mes "is a little flawed."; + next; + mes "[Austri]"; + mes "It's very sad. Although Mjolnir"; + mes "is the greatest weapon ever, it"; + mes "was very close to being the"; + mes "epitome of craftsmanship."; + next; + menu "...",-,"Epito--what?",-,"Yes sir, I agree.",L_Speak; + goto L_Listen; + + case 4: + mes "[Austri]"; + mes "Despite this minor flaw,"; + mes "Mjolnir is still considered"; + mes "the greatest of legendary weapons."; + next; + mes "[Austri]"; + mes "Mjolnir was the trusted weapon"; + mes "Thor wielded on the battlefield"; + mes "and every giant feared its power."; + next; + mes "[Austri]"; + mes "I must say, a Blacksmith's"; + mes "greatest pride comes when he"; + mes "creates the weapon and armor"; + mes "that can be considered his"; + mes "life's work."; + next; + menu "...",-,"I agree, sir!",L_Speak,"Um, yeah.",-; + goto L_Listen; + + case 5: + mes "[Austri]"; + mes "The reason this mountain is"; + mes "called Mount Mjolnir is because"; + mes "it was actually created by the"; + mes "hammer."; + next; + mes "[Austri]"; + mes "In a battle against demons a"; + mes "thousand years ago, Thor struck"; + mes "the earth with Mjolnir. The impact"; + mes "caused the ground to rise,"; + mes "creating this mountain."; + next; + mes "[Austri]"; + mes "You can imagine just how"; + mes "unfathomly powerful Mjolnir is."; + mes "However, humans can never hope"; + mes "to see or even wield Mjolnir. Only"; + mes "a god can handle that kind of force."; + next; + menu "...",-,"Wah wah wah~!",-,"Ah, I understand sir!",L_Speak; + goto L_Listen; + + case 6: + mes "[Austri]"; + mes "Hmm... But perhaps an ambitious"; + mes "dwarf can forge something similar"; + mes "to Mjolnir so that it can actually"; + mes "be used by humans. It would have less"; + mes "power, but it'd be perfectly crafted."; + next; + mes "[Austri]"; + mes "Yes, it's possible to create a"; + mes "Mjolnir suited to humans. Still,"; + mes "it wouldn't be very easy."; + next; + menu "...",-,"Yes, sir!",L_Speak,"Yeah, whatever.",-; + goto L_Listen; + + case 7: + mes "[Austri]"; + mes "Well, I happened to speak much"; + mes "longer than I intended. But I hope"; + mes "you learned what you wished to"; + mes "know about Mjolnir."; + next; + mes "[Austri]"; + mes "I feel that a great change is"; + mes "coming. I do not know what kind of"; + mes "effect it will have on our world,"; + mes "but something important will happen..."; + next; + mes "[Austri]"; + mes "Perhaps only the gods can be sure"; + mes "as to what the future will bring."; + mes "In any case, we must prepare ourselves"; + mes "for what will happen."; + next; + menu "...",-,"Yes?",-,"Yes, sir!",L_Speak; + goto L_Listen; + + case 8: + set god_mjo_1,2; + mes "[Austri]"; + mes "Alright then..."; + mes "If you wish to learn more, you should"; + mes "speak to my brothers. Take care, human."; + close; + } + L_Listen: + set god_mjo_1,3; + mes "[Austri]"; + mes "...you didn't listen to me, did you?"; + mes "Why did you make me waste my time? Leave!"; + mes "This is why I don't want to associate"; + mes "with human beings. They always pay little"; + mes "attention to the conversation with me."; + close; + } + else + { + mes "[Austri]"; + mes "You don't seem to understand."; + mes "If you wish to prove to me that"; + mes "you understand blacksmiths, you"; + mes "should bring something related"; + mes "to my work!"; + close; + } + } + else if(god_mjo_1 == 0) + { + mes "[Austri]"; + mes "What made you come to me?"; + next; + menu "Nothing.",-,"Excuse me, sir.",L_Excuse2; + mes "[Austri]"; + mes "..."; + close; + + L_Excuse2: + mes "[Austri]"; + mes "A respectable blacksmith cherishes"; + mes "his tools and crafts with diligence"; + mes "and care."; + next; + mes "[Austri]"; + mes "When it comes to humans, I believe"; + mes "the ones who can appreciate my line"; + mes "of work are the only ones worth"; + mes "talking to."; + next; + set god_mjo_1,1; + mes "[Austri]"; + mes "Every good blacksmith knows the"; + mes "value of a good hammer. If you can"; + mes "understand that, I shall consider"; + mes "speaking with you."; + next; + mes "[Austri]"; + mes "Now go, human."; + mes "I wish you safety"; + mes "in your travels."; + close; + } + else + { + mes "[Austri]"; + mes "Zzzz Zzzz..."; + close; + } + } + else if(god_mjo_0 == 2) + { + if(god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3) + { + mes "[Austri]"; + mes "What is it! I do not have anything to"; + mes "to such a rude human as you!"; + mes "Go back to where you are from!"; + close; + } + else if(god_mjo_4 == 2) + { + mes "[Austri]"; + mes "What? I don't have anything"; + mes "to talk to you."; + close; + } + else if(god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_2 == 0 || god_mjo_2 == 1 || god_mjo_3 == 0 || god_mjo_3 == 1) + { + mes "[Austri]"; + mes "What made you come to me?"; + next; + menu "Nothing.",-,"Hey, sup!",L_Sup2; + mes "[Austri]"; + mes "..."; + close; + L_Sup2: + set god_mjo_4,3; + mes "[Austri]"; + mes "What?!"; + mes "Leave immediately and go study"; + mes "your english properly!"; + close; + } + else if(god_mjo_4 == 1) + { + mes "[Austri]"; + mes "What made you come to me?"; + next; + menu "Nothing.",-,"Excuse me, sir.",L_Excuse3; + mes "[Austri]"; + mes "..."; + close; + L_Excuse3: + if(countitem(1005) > 0) + { + mes "[Austri]"; + mes "Hmm, I like your polite manners."; + mes "Okay, I am willing to talk to you."; + mes "So ask me if you have any questions."; + next; + set @mjo_east,0; + L_EastTalk2: + switch(@mjo_east) + { + case 0: + mes "[Austri]"; + mes "So, what would you like to ask?"; + next; + menu "...",-,"About Mjolnir.",L_Speak2; + goto L_Listen2; + case 1: + mes "[Austri]"; + mes "Mjolnir...you mean the Thor's legendary weapon?"; + mes "There has a rumor that Mjolnir slashed the sky"; + mes "and stunned the earth by one blow."; + mes "That is the greatest weapon in the legend."; + next; + mes "[Austri]"; + mes "As a matter of fact, it was forged by my ancestor."; + mes "Do you know the reason why the hilt of Mjolnir"; + mes "was forged that short...?"; + mes "Are you listening to me?"; + next; + menu "...",-,"Yes?",-,"Yes, sir!",L_Speak2; + goto L_Listen2; + case 2: + mes "[Austri]"; + mes "One day, Loki came to dwarf's town"; + mes "and showed off his three treasure."; + mes "He provoked us by saying"; + mes "nobody would make better things"; + mes "than his treasures."; + next; + mes "[Austri]"; + mes "Frankly his treasures were made by other dwarf tribe..."; + mes "but anyway, we could not put up with the insult."; + mes "So my ancestor made three treasures of our own..."; + mes "Are you still listening to me?"; + next; + menu "...",-,"Yes, sir!",L_Speak2,"Yes?",-; + goto L_Listen2; + case 3: + mes "[Austri]"; + mes "Mjolnir was the last treasure among the three."; + mes "While blowing the bellows,"; + mes "my ancerstor was bitten by a strange insect on his hand."; + mes "So he could not continue working."; + mes "That's how the hilt of Mjolnir became that short."; + mes "Ah, what a sad story!"; + next; + menu "...",-,"I agree, sir!",L_Speak2,"Yes?",-; + goto L_Listen2; + case 4: + mes "[Austri]"; + mes "Despite of the sad incident,"; + mes "my ancerstor created the greatest weapon"; + mes "in the legend. Mjolnir became Thor's the most reliable comrade"; + mes "in the battlefield. Even giants in Utgard feared"; + mes "the power of the godly weapon."; + next; + mes "[Austri]"; + mes "However, since the weapon had the abnormally short hilt,"; + mes "Thor had to wear iron gauntlets to compensate the weakness."; + mes "I must say, blacksmiths feel most proud when they"; + mes "achieve to create the best weapons and armors of their life."; + next; + menu "...",-,"Yes?",-,"I agree, sir!",L_Speak2; + goto L_Listen2; + case 5: + mes "[Austri]"; + mes "And I am going to tell you"; + mes "the reason why this mountain has been called"; + mes "as Mountain Mjolnir... during the battle against demons"; + mes "occurred a thousand years ago, he hammered down"; + mes "the earth using Mjolnir. Because of the impact,"; + mes "the ground around the spot rose high"; + mes "and formed a mountain."; + next; + mes "[Austri]"; + mes "You can imagine how powerful Mjolnir would be."; + mes "It made a new mountain by one hammering."; + mes "Unfortunately, you wouldn't be able to see"; + mes "the weapon in your life. Somehow it is belong to God."; + next; + menu "...",-,"I can understand, sir!",L_Speak2,"Yes?",-; + goto L_Listen2; + case 6: + mes "[Austri]"; + mes "Perhaps an ambitious dwarf could forge"; + mes "a treasure is similar to Mjolnir."; + mes "But it will not happen to be exactly the same as the original Mjolnir."; + mes "The original one cannot be held by a human being"; + mes "due to the unimaginable power it holds within."; + next; + mes "[Austri]"; + mes "Let's say, a modified Mjolnir which would be suited to human's power"; + mes "can be made possibly...? But still, it will not"; + mes "easily happen."; + mes "Just, never mind."; + next; + menu "...",-,"Yes, sir!",L_Speak2,"Yes?",-; + goto L_Listen2; + case 7: + mes "[Austri]"; + mes "I happened to speak longer than I planned."; + mes "But this is it. I hope you will have a better understanding"; + mes "about Mjolnir by now."; + mes "And obviously something has been happening"; + mes "in this world...I can feel that."; + next; + mes "[Austri]"; + mes "I cannot tell it will bring a good effect or a bad one to"; + mes "the continent..."; + mes "Maybe Gods would know."; + mes "We must prepare to survive in the changes."; + next; + menu "...",-,"Yes, sir!",L_Speak2,"Yes?",-; + goto L_Listen2; + case 8: + set god_mjo_4,2; + mes "[Austri]"; + mes "Ok, you may leave me and visit my brothers now."; + mes "Take care."; + close; + } + L_Listen2: + set god_mjo_4,3; + mes "[Austri]"; + mes "...you didn't listen to me, did you?"; + mes "Why did you make me waste my time? Leave!"; + mes "This is why I don't want to associate with human beings."; + mes "They always pay little attention to the conversation with me."; + close; + + } + else + { + mes "[Austri]"; + mes "You don't seem to understand....."; + mes "If you want to prove me that you understand how blacksmiths feel,"; + mes "bring a thing related to blacksmiths!"; + close; + } + } + else if(god_mjo_4 == 0) + { + mes "[Austri]"; + mes "What made you come to me?"; + next; + menu "Nothing.",-,"Excuse me, sir.",L_Excuse4; + mes "[Austri]"; + mes "..."; + close; + + L_Excuse4: + mes "[Austri]"; + mes "A respectable blacksmith cherishes his hammer and anvil."; + mes "If you wish to continue a conversation with me,"; + mes "you should understand blacksmiths."; + mes "Every blacksmith knows what hammer is good for themselves."; + next; + set god_mjo_4,1; + mes "[Austri]"; + mes "If you understand what I meant,"; + mes "I will consider speaking to you next time."; + mes "Have a good travel."; + close; + } + else + { + mes "[Austri]"; + mes "Zzzz Zzzz..."; + close; + } + } + else if(god_mjo_0 == 0) + { + mes "[Austri]"; + mes "Ah..."; + mes "It feels like today's going to be a great day."; + next; + mes "[Austri]"; + mes "I've got the warm sun, fresh forest air, and my hammer and anvil are at the ready. It's a perfect day for smithing!"; + close; + } + else + { + mes "[Austri]"; + mes "Zzzz Zzzz..."; + close; + } +} + +L_Speak: + set @mjo_east,@mjo_east +1; + goto L_EastTalk; + +L_Speak2: + set @mjo_east,@mjo_east +1; + goto L_EastTalk2; + +} + +mjolnir_09.gat,209,341,3 script Dwarf Blacksmith#south 826,{ + + if ($God3 < 50) +{ + mes "[Sudri]"; + mes "I want to compete"; + mes "and fight with stronger"; + mes "and stronger opponents!"; + next; + mes "[Sudri]"; + mes "One day, I'll return to"; + mes "Svartalfaheimr and defeat"; + mes "Ivaldi! Mwahahaha!"; + close; +} + else +{ + if ($God4 > 99) + { + mes "[Sudri]"; + mes "Wait, this is not the"; + mes "right time to fighting..."; + next; + mes "[Sudri]"; + mes "Something that has been hidden"; + mes "is about to be born out of the"; + mes "sweat of determination and"; + mes "tears of sacrifice. We must"; + mes "wait until then."; + close; + } + else if(god_mjo_0 == 11) + { + mes "[Sudri]"; + mes "I want to compete with a stronger one!"; + mes "I will be stronger and stronger,"; + mes "one day when I get back to Svartalfaheimr"; + mes "I shall defeat Ivaldi!"; + mes "Muhahahaha...!"; + close; + } + else if(god_mjo_10 == 10) + { + mes "[Sudri]"; + mes "I must admit that you're a"; + mes "really strong human. Let us"; + mes "fight again when we have a chance."; + mes "The next time, you may not be"; + mes "so lucky!"; + close; + } + else if(god_mjo_0 == 1) + { + if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3) + { + mes "[Sudri]"; + mes "Go back to where you belong"; + mes "before I beat you to death!"; + next; + mes "[Sudri]"; + mes "All you can gain here are"; + mes "a few herbs."; + close; + } + else if(god_mjo_2 == 2) + { + mes "[Sudri]"; + mes "That was a great fight!"; + mes "Mwahahaha! I'm satisfied with"; + mes "the results. I may have lost,"; + mes "but we fought honorably with"; + mes "everything we had."; + close; + } + else if(god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_3 != 0 || god_mjo_4 != 0) + { + mes "[Sudri]"; + mes "So..."; + mes "What brings"; + mes "you here?"; + next; + menu "Nothing.",-,"Excuse me, sir.",L_Excuse; + mes "[Sudri]"; + mes "You have too much time on"; + mes "your hands. Why don't you"; + mes "log out and hang out with"; + mes "your friends instead?"; + close; + + L_Excuse: + set god_mjo_2,3; + mes "[Sudri]"; + mes "Why should"; + mes "I excuse you?"; + next; + mes "[Sudri]"; + mes "If there's anything I hate,"; + mes "it's insincerity and sarcasm."; + mes "What, you wanna fight?!"; + close; + } + else if(god_mjo_2 == 1) + { + set @sudri_vit,200; + set @player_vit,100; + set @sudri_def,0; + set @player_def,0; + set @sudri_atk,0; + set @player_atk,0; + set @counter,0; + set @damage,0; + mes "[Sudri]"; + mes "Fine, let's fight!"; + mes "Old school rules!"; + next; + + L_Fight: + mes "Sudri : HP " + @sudri_vit + " left."; + mes "" + strcharinfo(0) + " : HP " + @player_vit + " left."; + mes "--------------------"; + mes "" + strcharinfo(0) + " initiated an attack!"; + next; + menu "...?!",case11,"Strike Head!",case12,"Strike Chest!",case13,"Strike Legs!",case14,"Take a break.",case15; + case11: + set @player_atk,0; + goto L_DefSudri; + case12: + set @player_atk,1; + goto L_DefSudri; + case13: + set @player_atk,2; + goto L_DefSudri; + case14: + set @player_atk,3; + goto L_DefSudri; + case15: + set @player_atk,4; + goto L_DefSudri; + L_DefSudri: + set @sudri_def,rand(1,3); + set @damage,rand(15,25); + if(@player_atk == 1) mes "" + strcharinfo(0) + " attacks Sudri's head!"; + else if(@player_atk == 2) mes "" + strcharinfo(0) + " strikes Sudri's chest!"; + else if(@player_atk == 3) mes "" + strcharinfo(0) + " aims for Sudri's legs!"; + else if(@player_atk == 4) mes "" + strcharinfo(0) + " requests a break!"; + else mes "" + strcharinfo(0) + "'s weak point revealed!"; + if(@player_atk == @sudri_def) + { + specialeffect 336; + if(@sudri_def == 1) + { + mes "--------------------"; + mes "Sudri easily dodges"; + mes "your attack by twisting"; + mes "his small, yet svelte, body."; + mes "--------------------"; + mes "" + strcharinfo(0) + " misses!"; + } + else if(@sudri_def == 2) + { + mes "--------------------"; + mes "Sudri blocks your"; + mes "attack by crossing"; + mes "his stout arms."; + mes "--------------------"; + mes "" + strcharinfo(0) + "'s attack is blocked!"; + } + else if(@sudri_def == 3) + { + mes "--------------------"; + mes "Sudri dodges your"; + mes "attack with a graceful"; + mes "leap to the heavens."; + mes "--------------------"; + mes "" + strcharinfo(0) + " misses!"; + } + } + else if(@player_atk == 4) + { + skilleffect 28,10; + set @player_vit,@player_vit + 10; + mes "--------------------"; + mes "" + strcharinfo(0) + " has gained 10 HP!"; + } + else if(@player_atk == 1) + { + specialeffect 5; + set @sudri_vit,@sudri_vit - @damage; + mes "--------------------"; + mes "You successfully hit"; + mes "Sudri on the head!"; + mes "--------------------"; + mes "Sudri has lost " + @damage + " HP!"; + } + else if(@player_atk == 2) + { + specialeffect 2; + set @sudri_vit,@sudri_vit - @damage; + mes "--------------------"; + mes "You successfully hit"; + mes "Sudri on the chest!"; + mes "--------------------"; + mes "Sudri has lost " + @damage + " HP!"; + } + else if(@player_atk == 3) + { + specialeffect 3; + set @sudri_vit,@sudri_vit - @damage; + mes "--------------------"; + mes "You successfully hit"; + mes "Sudri on the legs!"; + mes "--------------------"; + mes "Sudri has lost " + @damage + " HP!"; + } + else if(@player_atk == 0) + { + specialeffect2 5; + set @player_vit,@player_vit - 10; + mes "--------------------"; + mes "You were hit by"; + mes "Sudri's counter attack!"; + mes "--------------------"; + mes "" + strcharinfo(0) + " has lost 10 HP!"; + if(@player_vit < 1) + { + mes "Defeated..."; + next; + goto L_Lost; + } + } + else + { + mes "--------------------"; + mes "Something happened and the fight has stopped!"; + close; + } + if(@sudri_vit < 1) + { + mes "" + strcharinfo(0) + " wins!"; + next; + goto L_Win; + } + next; + mes "Sudri : HP " + @sudri_vit + " left."; + mes "" + strcharinfo(0) + " : HP " + @player_vit + " left."; + mes "--------------------"; + mes "Sudri attacks...!"; + next; + menu "...?!",case21,"Dodge!",case22,"Block!",case23,"Jump!",case24,"Counter back!",case25; + case21: + set @player_def,0; + goto L_DefPlayer; + case22: + set @player_def,1; + goto L_DefPlayer; + case23: + set @player_def,2; + goto L_DefPlayer; + case24: + set @player_def,3; + goto L_DefPlayer; + case25: + set @player_def,4; + goto L_DefPlayer; + L_DefPlayer: + set @sudri_atk,rand(1,3); + set @damage,rand(20,25); + if(@sudri_atk == 1) mes "Sudri aims for the head!"; + else if(@sudri_atk == 2) mes "Sudri strikes the chest!"; + else mes "Sudri attacks the legs!"; + if(@sudri_atk == @player_def) + { + specialeffect2 336; + if(@player_def == 1) + { + mes "--------------------"; + mes "" + strcharinfo(0) + " quickly dodged,"; + mes "Sudri's arms were too short to reach at you."; + mes "--------------------"; + mes "Sudri has failed to attack."; + } + else if(@player_def == 2) + { + mes "--------------------"; + mes "" + strcharinfo(0) + " barely blocked"; + mes "Sudri's attack."; + mes "--------------------"; + mes "Sudri has failed to attack."; + } + else if(@player_def == 3) + { + mes "--------------------"; + mes "" + strcharinfo(0) + " jumped,"; + mes "dodged Sudri's attack at ease."; + mes "--------------------"; + mes "Sudri has failed to attack."; + } + } + else if(@player_def == 4) + { + set @counter,rand(1,4); + mes "--------------------"; + mes "" + strcharinfo(0) + " countered back!"; + if(@counter == 1) + { + specialeffect2 131; + specialeffect 17; + set @sudri_vit,@sudri_vit - 20; + mes "You successfully countered back!"; + mes "--------------------"; + mes "Sudri has lost 20 HP!"; + if(@sudri_vit < 1) + { + mes "" + strcharinfo(0) + " won!"; + next; + goto L_Win; + } + } + else + { + specialeffect2 1; + set @player_vit,@player_vit - 30; + mes "You were taken a great damage on your weak spot!"; + mes "--------------------"; + mes "" + strcharinfo(0) + " has lost 30 HP!"; + } + } + else if(@sudri_atk == 1) + { + specialeffect2 5; + set @player_vit,@player_vit - @damage; + mes "--------------------"; + mes "Sudri successfully"; + mes "hit " + strcharinfo(0) + ""; + mes "on the head!"; + mes "--------------------"; + mes "" + strcharinfo(0) + " has lost " + @damage + " HP!"; + } + else if(@sudri_atk == 2) + { + specialeffect2 3; + set @player_vit,@player_vit - @damage; + mes "--------------------"; + mes "Sudri successfully"; + mes "hit " + strcharinfo(0) + ""; + mes "on the chest!"; + mes "--------------------"; + mes "" + strcharinfo(0) + " has lost " + @damage + " HP!"; + } + else if(@sudri_atk == 3) + { + specialeffect2 4; + set @player_vit,@player_vit - @damage; + mes "--------------------"; + mes "Sudri successfully"; + mes "hit " + strcharinfo(0) + ""; + mes "on the legs!"; + mes "--------------------"; + mes "" + strcharinfo(0) + " has lost " + @damage + " HP!"; + } + else if(@sudri_atk == 0) + { + specialeffect2 5; + set @player_vit,@player_vit - @damage; + mes "--------------------"; + mes "Sudri successfully"; + mes "hits "+ strcharinfo(0) +""; + mes "during a moment of"; + mes "absent-mindedness!"; + mes "--------------------"; + mes "" + strcharinfo(0) + " has lost " + @damage + " HP!"; + } + else + { + mes "--------------------"; + mes "Something happened and the fight has stopped!"; + close; + } + if(@player_vit < 1) + { + mes "Sudri won!"; + next; + goto L_Lost; + } + next; + goto L_Fight; + + L_Lost: + mes "[Sudri]"; + mes "Muhahahaha!"; + mes "You're not strong enough"; + mes "to beat me! I want someone"; + mes "who can offer me a challenge!"; + next; + mes "[Sudri]"; + mes "Go out, train some and get"; + mes "stronger before you even"; + mes "think about coming back!"; + close; + + L_Win: + set god_mjo_2,2; + mes "[Sudri]"; + mes "You're stronger than me."; + mes "I never thought I'd meet"; + mes "a human as strong as you."; + next; + mes "[Sudri]"; + mes "I'm impressed. Alright,"; + mes "I'll tell my friends good"; + mes "things about you. Hopefully,"; + mes "my brothers will give you"; + mes "the help you're looking for."; + next; + mes "[Sudri]"; + mes "Okay then,"; + mes "be safe on"; + mes "your travels!"; + close; + } + else if(god_mjo_2 == 0) + { + mes "[Sudri]"; + mes "So..."; + mes "What brings"; + mes "you here, human?"; + next; + menu "Nothing.",-,"Excuse me, sir.",L_Excuse2; + mes "[Sudri]"; + mes "You have too much"; + mes "time on your hand."; + mes "Why don't you log out"; + mes "and go out with your"; + mes "friends instead?"; + close; + + L_Excuse2: + mes "[Sudri]"; + mes "Huh. You're different than other"; + mes "humans. But still, trusting you"; + mes "because you know how to speak"; + mes "isn't very wise."; + next; + mes "[Sudri]"; + mes "If there's anything I love,"; + mes "it's bare knuckle brawling,"; + mes "old school style."; + next; + mes "[Sudri]"; + mes "Words can be deceptive,"; + mes "but if you can beat me in a"; + mes "fight, I think I might just"; + mes "talk to you. How about it?"; + next; + menu ".....",-,"Yes, I accept your challenge.",L_Accept,"No, I'm scared!",L_Scared; + set god_mjo_2,3; + mes "[Sudri]"; + mes "You didn't even answer me!"; + mes "Fine, whatever."; + close; + + L_Accept: + set god_mjo_2,1; + mes "[Sudri]"; + mes "Ah, I like you already, human!"; + mes "Now why don't you go do some"; + mes "warm ups, and we'll fight"; + mes "when you're ready?"; + close; + + L_Scared: + set god_mjo_2,1; + mes "[Sudri]"; + mes "Eh...?"; + mes "Why are you being such a coward?"; + mes "Are you afraid of this old"; + mes "and tiny Dwarf?"; + next; + mes "[Sudri]"; + mes "Come on, I'll even let you"; + mes "have the first hit. Just come"; + mes "to me when you're ready to fight!"; + close; + } + else + { + mes "[Sudri]"; + mes "Zzzz Zzzz..."; + close; + } + } + else if(god_mjo_0 == 2) + { + if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3) + { + mes "[Sudri]"; + mes "Go back before I beat you to death."; + mes "All you can gain here are few herbs."; + close; + } + else if(god_mjo_3 == 2) + { + mes "[Sudri]"; + mes "That was a great fight....hahahaha..."; + mes "I don't regret about the result."; + mes "I lost but I kept my dignity."; + close; + } + else if (god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_2 == 0 || god_mjo_2 == 1 || god_mjo_4 != 0) + { + mes "[Sudri]"; + mes "What made you come to me?"; + next; + menu "Nothing.",-,"Excuse me, sir.",L_Excuse3; + mes "[Sudri]"; + mes "You have too much time"; + mes "on your hand."; + mes "Why don't you log out"; + mes "and go out with your"; + mes "friends instead?"; + close; + + L_Excuse3: + set god_mjo_3,3; + mes "[Sudri]"; + mes "Why should I excuse you?"; + mes "What, are you challenging me now?"; + mes "Do you want to fight with me huh?"; + close; + } + else if(god_mjo_3 == 1) + { + set @sudri_vit,200; + set @player_vit,100; + set @sudri_def,0; + set @player_def,0; + set @sudri_atk,0; + set @player_atk,0; + set @counter,0; + set @damage,0; + mes "[Sudri]"; + mes "Fine, let's fight!"; + mes "Old school rules!"; + next; + + L_Fight2: + mes "Sudri : HP " + @sudri_vit + " left."; + mes "" + strcharinfo(0) + " : HP " + @player_vit + " left."; + mes "--------------------"; + mes "" + strcharinfo(0) + " initiated an attack!"; + next; + menu "...?!",case31,"Strike Head!",case32,"Strike Chest!",case33,"Strike Legs!",case34,"Take a break.",case35; + case31: + set @player_atk,0; + goto L_DefSudri2; + case32: + set @player_atk,1; + goto L_DefSudri2; + case33: + set @player_atk,2; + goto L_DefSudri2; + case34: + set @player_atk,3; + goto L_DefSudri2; + case35: + set @player_atk,4; + goto L_DefSudri2; + L_DefSudri2: + set @sudri_def,rand(1,3); + set @damage,rand(15,25); + if(@player_atk == 1) mes "" + strcharinfo(0) + " attacks Sudri's head!"; + else if(@player_atk == 2) mes "" + strcharinfo(0) + " strikes Sudri's chest!"; + else if(@player_atk == 3) mes "" + strcharinfo(0) + " aims for Sudri's legs!"; + else if(@player_atk == 4) mes "" + strcharinfo(0) + " requests a break!"; + else mes "" + strcharinfo(0) + "'s weak point revealed!"; + if(@player_atk == @sudri_def) + { + specialeffect 336; + if(@sudri_def == 1) + { + mes "--------------------"; + mes "Sudri easily dodges"; + mes "your attack by twisting"; + mes "his small, yet svelte, body."; + mes "--------------------"; + mes "" + strcharinfo(0) + " misses!"; + } + else if(@sudri_def == 2) + { + mes "--------------------"; + mes "Sudri blocks your"; + mes "attack by crossing"; + mes "his stout arms."; + mes "--------------------"; + mes "" + strcharinfo(0) + "'s attack is blocked!"; + } + else if(@sudri_def == 3) + { + mes "--------------------"; + mes "Sudri dodges your"; + mes "attack with a graceful"; + mes "leap to the heavens."; + mes "--------------------"; + mes "" + strcharinfo(0) + " misses!"; + } + } + else if(@player_atk == 4) + { + skilleffect 28,10; + set @player_vit,@player_vit + 10; + mes "--------------------"; + mes "" + strcharinfo(0) + " has gained 10 HP!"; + } + else if(@player_atk == 1) + { + specialeffect 5; + set @sudri_vit,@sudri_vit - @damage; + mes "--------------------"; + mes "You successfully hit"; + mes "Sudri on the head!"; + mes "--------------------"; + mes "Sudri has lost " + @damage + " HP!"; + } + else if(@player_atk == 2) + { + specialeffect 2; + set @sudri_vit,@sudri_vit - @damage; + mes "--------------------"; + mes "You successfully hit"; + mes "Sudri on the chest!"; + mes "--------------------"; + mes "Sudri has lost " + @damage + " HP!"; + } + else if(@player_atk == 3) + { + specialeffect 3; + set @sudri_vit,@sudri_vit - @damage; + mes "--------------------"; + mes "You successfully hit"; + mes "Sudri on the legs!"; + mes "--------------------"; + mes "Sudri has lost " + @damage + " HP!"; + } + else if(@player_atk == 0) + { + specialeffect2 5; + set @player_vit,@player_vit - 10; + mes "--------------------"; + mes "You were hit by"; + mes "Sudri's counter attack!"; + mes "--------------------"; + mes "" + strcharinfo(0) + " has lost 10 HP!"; + if(@player_vit < 1) + { + mes "Defeated..."; + next; + goto L_Lost2; + } + } + else + { + mes "--------------------"; + mes "Something happened and the fight has stopped!"; + close; + } + if(@sudri_vit < 1) + { + mes "" + strcharinfo(0) + " wins!"; + next; + goto L_Win2; + } + next; + mes "Sudri : HP " + @sudri_vit + " left."; + mes "" + strcharinfo(0) + " : HP " + @player_vit + " left."; + mes "--------------------"; + mes "Sudri attacks...!"; + next; + menu "...?!",case41,"Dodge!",case42,"Block!",case43,"Jump!",case44,"Counter back!",case45; + case41: + set @player_def,0; + goto L_DefPlayer2; + case42: + set @player_def,1; + goto L_DefPlayer2; + case43: + set @player_def,2; + goto L_DefPlayer2; + case44: + set @player_def,3; + goto L_DefPlayer2; + case45: + set @player_def,4; + goto L_DefPlayer2; + L_DefPlayer2: + set @sudri_atk,rand(1,3); + set @damage,rand(20,25); + if(@sudri_atk == 1) mes "Sudri aims for the head!"; + else if(@sudri_atk == 2) mes "Sudri strikes the chest!"; + else mes "Sudri attacks the legs!"; + if(@sudri_atk == @player_def) + { + specialeffect2 336; + if(@player_def == 1) + { + mes "--------------------"; + mes "" + strcharinfo(0) + " quickly dodged,"; + mes "Sudri's arms were too short to reach at you."; + mes "--------------------"; + mes "Sudri has failed to attack."; + } + else if(@player_def == 2) + { + mes "--------------------"; + mes "" + strcharinfo(0) + " barely blocked"; + mes "Sudri's attack."; + mes "--------------------"; + mes "Sudri has failed to attack."; + } + else if(@player_def == 3) + { + mes "--------------------"; + mes "" + strcharinfo(0) + " jumped,"; + mes "dodged Sudri's attack at ease."; + mes "--------------------"; + mes "Sudri has failed to attack."; + } + } + else if(@player_def == 4) + { + set @counter,rand(1,4); + mes "--------------------"; + mes "" + strcharinfo(0) + " countered back!"; + if(@counter == 1) + { + specialeffect2 131; + specialeffect 17; + set @sudri_vit,@sudri_vit - 20; + mes "You successfully countered back!"; + mes "--------------------"; + mes "Sudri has lost 20 HP!"; + if(@sudri_vit < 1) + { + mes "" + strcharinfo(0) + " won!"; + next; + goto L_Win2; + } + } + else + { + specialeffect2 1; + set @player_vit,@player_vit - 30; + mes "You were taken a great damage on your weak spot!"; + mes "--------------------"; + mes "" + strcharinfo(0) + " has lost 30 HP!"; + } + } + else if(@sudri_atk == 1) + { + specialeffect2 5; + set @player_vit,@player_vit - @damage; + mes "--------------------"; + mes "Sudri successfully"; + mes "hit " + strcharinfo(0) + ""; + mes "on the head!"; + mes "--------------------"; + mes "" + strcharinfo(0) + " has lost " + @damage + " HP!"; + } + else if(@sudri_atk == 2) + { + specialeffect2 3; + set @player_vit,@player_vit - @damage; + mes "--------------------"; + mes "Sudri successfully"; + mes "hit " + strcharinfo(0) + ""; + mes "on the chest!"; + mes "--------------------"; + mes "" + strcharinfo(0) + " has lost " + @damage + " HP!"; + } + else if(@sudri_atk == 3) + { + specialeffect2 4; + set @player_vit,@player_vit - @damage; + mes "--------------------"; + mes "Sudri successfully"; + mes "hit " + strcharinfo(0) + ""; + mes "on the legs!"; + mes "--------------------"; + mes "" + strcharinfo(0) + " has lost " + @damage + " HP!"; + } + else if(@sudri_atk == 0) + { + specialeffect2 5; + set @player_vit,@player_vit - @damage; + mes "--------------------"; + mes "Sudri successfully"; + mes "hits "+ strcharinfo(0) +""; + mes "during a moment of"; + mes "absent-mindedness!"; + mes "--------------------"; + mes "" + strcharinfo(0) + " has lost " + @damage + " HP!"; + } + else + { + mes "--------------------"; + mes "Something happened and the fight has stopped!"; + close; + } + if(@player_vit < 1) + { + mes "Sudri won!"; + next; + goto L_Lost2; + } + next; + goto L_Fight2; + + L_Lost2: + mes "[Sudri]"; + mes "Muhahahaha, you are not strong"; + mes "enough to beat me! I want someone"; + mes "who I can make an even match!"; + mes "Go practice more and come back!"; + close; + + L_Win2: + set god_mjo_3,2; + mes "[Sudri]"; + mes "Ah...you are stronger than me...I haven't thought"; + mes "that there would be a strong human as you...I am impressed."; + mes "Great, great."; + mes "Okay, I will tell good things of you to my friend."; + mes "But don't forget the order to visit my friends and brothers."; + next; + mes "[Sudri]"; + mes "Okay then, have a good travel!"; + close; + } + else if(god_mjo_3 == 0) + { + mes "[Sudri]"; + mes "What made you come to me?"; + next; + menu "Nothing.",-,"Excuse me, sir.",L_Excuse4; + mes "[Sudri]"; + mes "You have too much time on your hand."; + mes "Why don't you log out and go out"; + mes "with your friends instead?"; + close; + + L_Excuse4: + mes "[Sudri]"; + mes "You have very sharp eyes."; + mes "I can tell you are different from other humans."; + mes "Do you want something from me?"; + mes "I don't talk to humans."; + next; + mes "[Sudri]"; + mes "I love bare hands fighting!"; + mes "I believe the action comes before the words!"; + mes "So, how about a fight with me, huh?"; + next; + menu ".....",-,"Sure, please teach me well.",L_Accept2,"No, I am scared.",L_Scared2; + set god_mjo_3,3; + mes "[Sudri]"; + mes "You didn't even answer me!"; + mes "Fine, whatever."; + close; + + L_Accept2: + set god_mjo_3,1; + mes "[Sudri]"; + mes "What a quick answer! I like you already, human!"; + mes "Why don't you go do some warm-ups?"; + mes "Let's start a fight when you're ready!"; + close; + + L_Scared2: + set god_mjo_3,1; + mes "[Sudri]"; + mes "Bah, you are a hot-blooded young man!"; + mes "Why are you being so coward?"; + mes "Do you fear this old and tiny dwarf man?"; + mes "I don't mind, I will yield you first hit."; + mes "Come back when you are ready."; + close; + } + else + { + mes "[Sudri]"; + mes "Zzzz Zzzz..."; + close; + } + } + else if(god_mjo_0 == 0) + { + mes "[Sudri]"; + mes "In a one on one fight,"; + mes "you put everything on the"; + mes "line to show your might"; + mes "to your opponent."; + next; + mes "[Sudri]"; + mes "Have you ever felt the"; + mes "same way I do, human? Win"; + mes "or lose, just giving your"; + mes "all is the most satisfying accomplishment."; + close; + } + else + { + mes "[Sudri]"; + mes "Zzzz Zzzz..."; + close; + } +} + +} + +mjolnir_01.gat,35,136,7 script Dwarf Blacksmith#west 826,{ + + if($God3 < 50) +{ + mes "[Vestri]"; + mes "If you want something,"; + mes "you should earn it through"; + mes "your own efforts."; + next; + mes "[Vestri]"; + mes "No matter what other people say,"; + mes "if you're confident and your"; + mes "will is unwavering, you'll always"; + mes "be satisfied with the results."; + next; + mes "[Vestri]"; + mes "What do you think?"; + mes "The youth these days..."; + close; +} + else +{ + + if($God4 > 99) + { + mes "[Vestri]"; + mes "I don't feel like doing anything today."; + next; + mes "[Vestri]"; + mes "Someone must have forged something"; + mes "really monstrous, otherwise I"; + mes "wouldn't be feeling so worthless!"; + next; + mes "[Vestri]"; + mes "Yeah, I think I need a break!"; + mes "Don't you think I need a break,"; + mes "human?"; + close; + } + else if(god_mjo_0 == 11) + { + mes "[Vestri]"; + mes "There's nothing like taking"; + mes "a relaxing break after putting"; + mes "your heart into your work."; + next; + mes "[Vestri]"; + mes "What do you think, human?"; + mes "Isn't that one of life's"; + mes "simple pleasures?"; + close; + } + else if(god_mjo_0 == 10) + { + mes "[Vestri]"; + mes "If you need something, you must get it"; + mes "on your own...no matter what people say"; + mes "if you are confident about your will,"; + mes "it is already good regardless of the result of your action."; + mes "What do you think?"; + mes "Young generations in thesedays...."; + close; + } + else if(god_mjo_0 == 1) + { + if(god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3) + { + mes "[Vestri]"; + mes "I really hope I meet a decent"; + mes "human being next time. So far,"; + mes "I haven't met one useful human."; + close; + } + else if(god_mjo_3 == 2) + { + mes "[Vestri]"; + mes "Perfect preparation does not"; + mes "always result in success."; + mes "There's a point when you've"; + mes "got to just go out and do it."; + next; + mes "[Vestri]"; + mes "I don't know how far you'll"; + mes "go, but put all your strength"; + mes "into it anyway~"; + close; + } + else if(god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_2 == 0 || god_mjo_2 == 1 || god_mjo_4 != 0) + { + mes "[Vestri]"; + mes "What do you want?"; + next; + menu "Nothing.",-,"Excuse me.",L_Excuse; + mes "[Vestri]"; + mes "If you need anything, try to"; + mes "get it on your own!"; + mes "Nobody is responsible on you"; + mes "but yourself!"; + close; + + L_Excuse: + set god_mjo_3,3; + mes "[Vestri]"; + mes "You didn't answer the question!"; + mes "Now, you've probably got the"; + mes "wrong Dwarf here."; + next; + mes "[Vestri]"; + mes "Get out of here, and go to your"; + mes "human Blacksmiths if you want"; + mes "equipment upgrades!"; + close; + } + else if(god_mjo_3 == 1) + { + disable_items; + mes "[Vestri]"; + mes "Great! Which one should"; + mes "I upgrade first, huh? My heart"; + mes "is pounding with anticipation..."; + next; + M_Menu: + menu getequipname(1),PART1,getequipname(2),PART2,getequipname(3),PART3,getequipname(4),PART4,getequipname(5),PART5, + getequipname(6),PART6,getequipname(7),PART7,getequipname(8),PART8,getequipname(9),PART9,getequipname(10),PART10; + + PART1: + set @vestripart,1; + if (getequipisequiped(1)) goto L_Check11; + goto M_Menu; + PART2: + set @vestripart,2; + if (getequipisequiped(2)) goto L_Check11; + goto M_Menu; + + PART3: + set @vestripart,3; + if (getequipisequiped(3)) goto L_Check11; + goto M_Menu; + + PART4: + set @vestripart,4; + if (getequipisequiped(4)) goto L_Check11; + goto M_Menu; + PART5: + set @vestripart,5; + if (getequipisequiped(5)) goto L_Check11; + goto M_Menu; + + PART6: + set @vestripart,6; + if (getequipisequiped(6)) goto L_Check11; + goto M_Menu; + + PART7: + set @vestripart,7; + if (getequipisequiped(7)) goto L_Check11; + goto M_Menu; + + PART8: + set @vestripart,8; + if (getequipisequiped(8)) goto L_Check11; + goto M_Menu; + + PART9: + set @vestripart,9; + if (getequipisequiped(9)) goto L_Check11; + goto M_Menu; + + PART10: + set @vestripart,10; + if (getequipisequiped(10)) goto L_Check11; + goto M_Menu; + + L_Check11: + if(getequipisenableref(@vestripart)) goto L_Check12; + mes "[Vestri]"; + mes "What, this isn't upgradable!"; + mes "What the hell do you want me"; + mes "to do with this?"; + close2; + enable_items; + end; + + L_Check12: + if(getequipisidentify(@vestripart)) goto L_Check13; + mes "[Vestri]"; + mes "You'd better identify this item"; + mes "first. If we don't know what it"; + mes "is, what's the point of upgrading it?"; + close2; + enable_items; + end; + + L_Check13: + if(getequiprefinerycnt(@vestripart) < 10) goto L_Check14; + mes "[Vestri]"; + mes "Oh, this is excellent!"; + mes "This piece here has been"; + mes "perfectly refined!"; + next; + mes "[Vestri]"; + mes "But this isn't what I want."; + mes "I can't do any work on this at all."; + close2; + enable_items; + end; + + L_Check14: + if (getequippercentrefinery(@vestripart) != 100) goto L_Check15; + mes "[Vestri]"; + mes "This item isn't even a challenge"; + mes "to upgrade. You can get humans"; + mes "to do this kind of beginner's stuff."; + next; + mes "[Vestri]"; + mes "Come on..."; + mes "Bring me something that presents"; + mes "an element of risk!"; + close2; + enable_items; + end; + + L_Check15: + if (getequipweaponlv(@vestripart) == 1 || getequipweaponlv(@vestripart) == 2 || getequipweaponlv(@vestripart) == 3) + { + mes "[Vestri]"; + mes "Hey..."; + mes "Don't insult me by expecting me"; + mes "to work on anything less than"; + mes "a Level 4 weapon."; + next; + mes "[Vestri]"; + mes "Bring me a Level 4 weapon for"; + mes "me to work on next time, got it?"; + close2; + enable_items; + end; + } + + if(getequipweaponlv(@vestripart) == 0) + { + mes "[Vestri]"; + mes "Armor?!"; + mes "Didn't I tell you that I only"; + mes "work on Level 4 weapons?"; + next; + mes "[Vestri]"; + mes "You can have a human Blacksmith"; + mes "work on that kind of stuff! Now,"; + mes "a Dwarf like me needs something"; + mes "that's more of a challenge!"; + close2; + enable_items; + end; + } + + mes "[Vestri]"; + mes "Okay, let me give you the mandatory"; + mes "warning. If your weapon happens"; + mes "to be destroyed by chance during"; + mes "the upgrade, you'll never see"; + mes "the weapon again."; + next; + mes "[Vestri]"; + mes "That also means that if the weapon"; + mes "is destroyed, any ^FF0000Cards^000000"; + mes "inserted into the weapon will also"; + mes "be gone."; + next; + mes "[Vestri]"; + mes "If you understand,"; + mes "then let's get on with it!"; + next; + menu "Sure, let's do it!",L_Go,"N-no, I changed my mind!",-; + mes "[Vestri]"; + mes "Bah! How do you survive in this"; + mes "world with that kind of cowardice?!"; + next; + mes "[Vestri]"; + mes "Oh, forget it."; + mes "I know you're just being careful."; + mes "Damn, I was just so eager to"; + mes "get to work!"; + close2; + enable_items; + end; + + L_Go: + if(countitem(984) > 0) delitem 984,1; + else + { + mes "[Vestri]"; + mes "Huh..."; + mes "You forgot to"; + mes "bring an Oridecon."; + mes "Hurry up and get one."; + close; + } + + if (getequippercentrefinery(@vestripart) > rand(100)) + { + mes "^3355FF*Clang Clang!*^000000"; + successrefitem @vestripart; + next; + emotion e_no1; + mes "[Vestri]"; + mes "Mwahahaha~"; + mes "I've still got it!"; + mes "So aren't you happy with an"; + mes "even more powerful weapon?"; + next; + } + else + { + mes "[Vestri]"; + mes "^3355FF*Clang Clang!*^000000"; + failedrefitem @vestripart; + next; + emotion e_omg; + mes "[Vestri]"; + mes "Waaahhhhh!"; + mes "Dear God, no!"; + next; + mes "[Vestri]"; + mes "I-It's alright!"; + mes "Bad things happen sometimes."; + mes "Let's just think of it as both"; + mes "of us having a bad day."; + mes "Yeah, not regrets!"; + next; + } + set god_mjo_3,2; + enable_items; + mes "[Vestri]"; + mes "Well, my friend,"; + mes "if you ever visit my brothers,"; + mes "please give them my regards."; + mes "Take care."; + close; + } + else if(god_mjo_3 == 0) + { + mes "[Vestri]"; + mes "What do you want?"; + next; + menu "Nothing.",-,"Excuse me.",L_Excuse2; + mes "[Vestri]"; + mes "If you need anything, try to"; + mes "get it on your own!"; + mes "Nobody is responsible on you"; + mes "but yourself!"; + close; + + L_Excuse2: + mes "[Vestri]"; + mes "Hmm, I am not sure if there is things"; + mes "that I can help you with."; + mes "As you see, I am a blacksmith."; + next; + mes "[Vestri]"; + mes "I prefer upgrading weapns more than anything else!"; + mes "Especially I like to upgrade a weapon that has been"; + mes "forged many times already or a high level one."; + mes "Because they're challengeable!"; + next; + mes "[Vestri]"; + mes "Don't you like the idea of challenging to"; + mes "a limit? To me, upgrading items makes me feel like"; + mes "climbing the top of a mountain that has never been touched by dwarves!"; + next; + mes "[Vestri]"; + mes "Okay, I think we're meant to meet today."; + mes "For that, I am going to upgrade a weapon"; + mes "with a free of charge"; + mes "if you bring me a weapon and a forging material."; + mes "Isn't it a great offer?"; + next; + set god_mjo_3,1; + mes "[Vestri]"; + mes "But here's a condition."; + mes "You must bring me a level 4 weapon."; + mes "Just like I said, I want something to challenge."; + mes "Oh, don't forget an oridecon, too!"; + close; + } + else + { + mes "[Vestri]"; + mes "Zzzz Zzzz Zzzz..."; + close; + } + } + else if(god_mjo_0 == 2) + { + if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3) + { + mes "[Vestri]"; + mes "I really hope I will meet a"; + mes "decent human being next time"; + mes "...so far there has never been"; + mes "at least one human useful."; + close; + } + else if(god_mjo_2 == 2) + { + mes "[Vestri]"; + mes "Prefect preparation does not"; + mes "always result in success."; + mes "I am not sure how far you can go,"; + mes "but put forth your strength anyway."; + close; + } + else if (god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_3 != 0 || god_mjo_4 != 0) + { + mes "[Vestri]"; + mes "What do you want?"; + next; + menu "Nothing.",-,"Excuse me.",L_Excuse3; + mes "[Vestri]"; + mes "If you need anything, try to"; + mes "get it on your own!"; + mes "Nobody is responsible on you"; + mes "but yourself!"; + close; + + L_Excuse3: + set god_mjo_2,3; + mes "[Vestri]"; + mes "You didn't listen to me and you don't even know who I am."; + mes "I am not excusing you!"; + mes "You got a wrong dwarf here. Go back."; + mes "Ask to your human blacksmiths for item upgrade!"; + close; + } + else if(god_mjo_2 == 1) + { + disable_items; + mes "[Vestri]"; + mes "Great! Which one should I"; + mes "upgrade first, huh?"; + mes "My heart is throbbing with"; + mes "excitement..."; + next; + M_Menu2: + menu getequipname(1),PART11,getequipname(2),PART12,getequipname(3),PART13,getequipname(4),PART14,getequipname(5),PART15, + getequipname(6),PART16,getequipname(7),PART17,getequipname(8),PART18,getequipname(9),PART19,getequipname(10),PART20; + + PART11: + set @vestripart,1; + if (getequipisequiped(1)) goto L_Check21; + goto M_Menu2; + PART12: + set @vestripart,2; + if (getequipisequiped(2)) goto L_Check21; + goto M_Menu2; + + PART13: + set @vestripart,3; + if (getequipisequiped(3)) goto L_Check21; + goto M_Menu2; + + PART14: + set @vestripart,4; + if (getequipisequiped(4)) goto L_Check21; + goto M_Menu2; + PART15: + set @vestripart,5; + if (getequipisequiped(5)) goto L_Check21; + goto M_Menu2; + + PART16: + set @vestripart,6; + if (getequipisequiped(6)) goto L_Check21; + goto M_Menu2; + + PART17: + set @vestripart,7; + if (getequipisequiped(7)) goto L_Check21; + goto M_Menu2; + + PART18: + set @vestripart,8; + if (getequipisequiped(8)) goto L_Check21; + goto M_Menu2; + + PART19: + set @vestripart,9; + if (getequipisequiped(9)) goto L_Check21; + goto M_Menu2; + + PART20: + set @vestripart,10; + if (getequipisequiped(10)) goto L_Check21; + goto M_Menu2; + + L_Check21: + if(getequipisenableref(@vestripart)) goto L_Check22; + mes "[Vestri]"; + mes "What, this isn't upgradable!"; + mes "What the hell do you want me"; + mes "to do with this?"; + close2; + enable_items; + end; + + L_Check22: + if(getequipisidentify(@vestripart)) goto L_Check23; + mes "[Vestri]"; + mes "You'd better identify this item"; + mes "first. If we don't know what it"; + mes "is, what's the point of upgrading it?"; + close2; + enable_items; + end; + + L_Check23: + if(getequiprefinerycnt(@vestripart) < 10) goto L_Check24; + mes "[Vestri]"; + mes "Oh, this is excellent!"; + mes "This piece here has been"; + mes "perfectly refined!"; + next; + mes "[Vestri]"; + mes "But this isn't what I want."; + mes "I can't do any work on this at all."; + close2; + enable_items; + end; + + L_Check24: + if (getequippercentrefinery(@vestripart) != 100) goto L_Check25; + mes "[Vestri]"; + mes "This item isn't even a challenge"; + mes "to upgrade. You can get humans"; + mes "to do this kind of beginner's stuff."; + next; + mes "[Vestri]"; + mes "Come on..."; + mes "Bring me something that presents"; + mes "an element of risk!"; + close2; + enable_items; + end; + + L_Check25: + if (getequipweaponlv(@vestripart) == 1 || getequipweaponlv(@vestripart) == 2 || getequipweaponlv(@vestripart) == 3) + { + mes "[Vestri]"; + mes "Hey..."; + mes "Don't insult me by expecting me"; + mes "to work on anything less than"; + mes "a Level 4 weapon."; + next; + mes "[Vestri]"; + mes "Bring me a Level 4 weapon for"; + mes "me to work on next time, got it?"; + close2; + enable_items; + end; + } + + if(getequipweaponlv(@vestripart) == 0) + { + mes "[Vestri]"; + mes "Armor?!"; + mes "Didn't I tell you that I only"; + mes "work on Level 4 weapons?"; + next; + mes "[Vestri]"; + mes "You can have a human Blacksmith"; + mes "work on that kind of stuff! Now,"; + mes "a Dwarf like me needs something"; + mes "that's more of a challenge!"; + close2; + enable_items; + end; + } + + mes "[Vestri]"; + mes "Okay, let's check this before I start."; + mes "If your weapon happens to be destroyed while upgraded,"; + mes "you will not see the weapon ever again. You know that, don't you?"; + mes "That also applies to any item inserted to the weapon such as"; + mes "^ff0000a monster card^000000!"; + mes "^ff0000Your weapon will be just gone^000000, do you understand?"; + mes "If you do, let's get it on!"; + next; + menu "Sure, let's do it!",L_Go2,"...no, I am out.",-; + mes "[Vestri]"; + mes "Bah, how are you gonna survive in this tough world"; + mes "with that kind of timid attitude?"; + mes "Yeah, yeah, yeah, forget it."; + mes "Forget it!"; + close; + enable_items; + end; + + L_Go2: + if(countitem(984) > 0) delitem 984,1; + else + { + mes "[Vestri]"; + mes "Hmm, yeah you forgot to bring one thing..."; + mes "That is an oridecon."; + mes "Now go bring it."; + close; + } + + if (getequippercentrefinery(@vestripart) > rand(100)) + { + mes "[Vestri]"; + mes "Clang! Clang! Clang!"; + successrefitem @vestripart; + next; + emotion e_no1; + mes "[Vestri]"; + mes "Muhahaha, I am still good!"; + mes "So, aren't you happy to have a more powerful weapon?"; + next; + } + else + { + mes "[Vestri]"; + mes "Clang! Clang! Clang!"; + failedrefitem @vestripart; + next; + emotion e_omg; + mes "[Vestri]"; + mes "Waaahhhhhhhhhhhhhh!"; + next; + mes "[Vestri]"; + mes "Umm, it's alright. Bad thing happens."; + mes "Let's think of it as we're having a bad day."; + mes "Yeah, I have no regrets!"; + next; + } + set god_mjo_2,2; + enable_items; + mes "[Vestri]"; + mes "This is it, my friend."; + mes "If you have a chance to meet my brothers,"; + mes "please send my regard to them."; + mes "Take care."; + close; + } + else if(god_mjo_2 == 0) + { + mes "[Vestri]"; + mes "What do you want?"; + next; + menu "Nothing.",-,"Excuse me.",L_Excuse4; + mes "[Vestri]"; + mes "If you need anything, try to get it on your own!"; + mes "Nobody is responsible on you but yourself!"; + close; + + L_Excuse4: + mes "[Vestri]"; + mes "Hmm, I am not sure if there is things"; + mes "that I can help you with."; + mes "As you see, I am a blacksmith."; + next; + mes "[Vestri]"; + mes "I prefer upgrading weapns more than anything else!"; + mes "Especially I like to upgrade a weapon that has been"; + mes "forged many times already or a high level one."; + mes "Because they're challengeable!"; + next; + mes "[Vestri]"; + mes "Don't you like the idea of challenging to"; + mes "a limit? To me, upgrading items makes me feel like"; + mes "climbing the top of a mountain that has never been touched by dwarves!"; + next; + mes "[Vestri]"; + mes "Okay, I think we're meant to meet today."; + mes "For that, I am going to upgrade a weapon"; + mes "with a free of charge"; + mes "if you bring me a weapon and a forging material."; + mes "Isn't it a great offer?"; + next; + set god_mjo_2,1; + mes "[Vestri]"; + mes "But here's a condition."; + mes "You must bring me a level 4 weapon."; + mes "Just like I said, I want something to challenge."; + mes "Oh, don't forget an oridecon, too!"; + close; + } + else + { + mes "[Vestri]"; + mes "Zzzz Zzzz Zzzz..."; + close; + } + } + else if(god_mjo_0 == 0) + { + mes "[Vestri]"; + mes "It's always a pleasure to engage"; + mes "myself in hard work, especially"; + mes "smithing."; + next; + mes "[Vestri]"; + mes "Upgrading is always enjoyable!"; + mes "I have no regrets when failure,"; + mes "and I'm always pleased when I'm"; + mes "successful. I'll upgrade everyday"; + mes "o make the best of my life~"; + close; + } + else + { + mes "[Vestri]"; + mes "Zzzz Zzzz Zzzz..."; + close; + } +} + +} + +mjolnir_12.gat,18,18,7 script Dwarf Blacksmith#north 826,{ + + if ($God3 < 50) +{ + mes "[Nordri]"; + mes "What, I don't have any Eluniums"; + mes "or Oridecons!"; + next; + mes "[Nordri]"; + mes "Vestri took them all. ^333333*Sigh*^000000"; + mes "Those were my treasures, you know..."; + close; +} + else +{ + if($God4 > 99) + { + mes "[Nordri]"; + mes "What's happening?"; + mes "I smell something different from"; + mes "the wind...I cannot tell what it is."; + mes "Should I go into a cave to fiture it out...?"; + mes "Hmmm....this is odd."; + close; + } + else if(god_mjo_0 == 11) + { + mes "[Nordri]"; + mes "Hahahahah, even Gods know that we dwarves"; + mes "are the most talented artisans among all the existing races."; + mes "Maybe we don't look that way for now,"; + mes "one day we will start our business again."; + close; + } + else if(god_mjo_0 == 10) + { + mes "[Nordri]"; + mes "What, I don't have any Eluniums"; + mes "or Oridecons!"; + mes "Vestri took all of them...."; + mes "Do you understand?"; + close; + } + else if(god_mjo_0 == 1) + { + if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3) + { + mes "[Nordri]"; + mes "La la la la~ La la la la~"; + mes "It is happy to be in the Mjolnir forest~"; + mes "I am surrounded by a peaceful and quiet air~ La la la~"; + mes "I do not worry about anything~ La la la~"; + close; + } + else if(god_mjo_4 == 2) + { + mes "[Nordri]"; + mes "Aren't you supposed to be going back by now...? Heh,"; + mes "Oh well, none of my business."; + mes "If you have some spare zeny, have some banana on the way..."; + mes "Isn't a pumpkin the best taste though?"; + close; + } + else if (god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_2 == 0 || god_mjo_2 == 1 || god_mjo_3 == 0 || god_mjo_3 == 1) + { + mes "[Nordri]"; + mes "What kind of business do"; + mes "you have with me?"; + next; + menu "Nothing.",-,"Excuse me.",L_Excuse; + mes "[Nordri]"; + mes "You're funny, leave me alone."; + close; + + L_Excuse: + set god_mjo_4,3; + mes "[Nordri]"; + mes "What? I am sorry, I cannot hear"; + mes "you at this moment."; + mes "I want to sing a song really loud!"; + mes "La la la~ La la la~"; + close; + } + else if(god_mjo_4 == 1) + { + if(countitem(501) > 0) + { + delitem 501,1; + mes "[Nordri]"; + mes "Heheh, thank you. Since you gave me"; + mes "your precious red potion, I shall"; + mes "tell you an old story"; + mes "in return. You will like it."; + next; + set @mjo_north,0; + L_NorthTalk: + switch(@mjo_north) + { + case 0: + mes "[Nordri]"; + mes "A legend says that Thor went on an adventure to Utgard,"; + mes "the land of giants."; + mes "He made a bet with the king of giants."; + next; + mes "[Nordri]"; + mes "The first step of the bet was who ate more food than the other."; + mes "Thor ate all of meats on the table"; + mes "Utgardaloki, the king ate not only meats but bones and plates as well."; + next; + mes "[Nordri]"; + mes "The truth was Thor was hallucinated by a magic at the time,"; + mes "so he couldn't realise that the king was not actually the king but a creature..."; + mes "it was the thing which could eat up everything in the world..."; + mes "I cannot remember what it was...do you?"; + next; + menu "Greed",-,"Sea",-,"Blaze",L_Speak,"Hog",-; + goto L_Listen; + + case 1: + mes "[Nordri]"; + mes "Yes, I remember now, it was the 'Blaze'."; + mes "After that, there was another match which competed who ran faster than the other."; + mes "For the match, Thor let his servant Tialfi compte with"; + mes "the king's servant Hugi."; + next; + mes "[Nordri]"; + mes "However, no matter how many matches they did,"; + mes "Hugi won everytime. Thor was once again hallucinated by a magic"; + mes "so he could not realise Hugi was as a matter of fact"; + mes "the....do you know what it truely was?"; + next; + menu "Language",-,"Thoughts",L_Speak,"Wind",-,"Wolf",-; + goto L_Listen; + + case 2: + mes "[Nordri]"; + mes "Yes, you're right! It was the 'thoughts'!"; + mes "That defiant giants gave an order to Thor to fight with his grand mother."; + mes "Thor was happy for that he would finally win this time by defeating"; + mes "an old woman....but he could not."; + mes "No matter how hard he tried, he could not win over the old woman."; + next; + mes "[Nordri]"; + mes "Thor was again hallucinated by a magic"; + mes "so he could not realise the old woman was as a matter of fact"; + mes "the....do you know what it truely was?"; + next; + menu "Curse",-,"Earth",-,"Heart",-,"Age",L_Speak; + goto L_Listen; + + case 3: + mes "[Nordri]"; + mes "Yes, it was the 'age'! No one can stop their time!"; + mes "After Thor was lost every match, the king told him"; + mes "the truth about the betting. And Thor became furious."; + mes "But it was no use, because the king and other giants were all gone"; + mes "by then...."; + next; + mes "[Nordri]"; + mes "There are two things that give us lessons."; + mes "First, don't believe things as you see."; + mes "Second, don't be so sure of your power,"; + mes "there are men who are more powerful than you. So you shall do your best and be humble."; + mes "Do you understand?"; + next; + mes "[Nordri]"; + mes "Living properly will be the most important thing."; + mes "You cannot have everything what you want."; + mes "Besides, when you're obssessive about something,"; + mes "you cannot think rationally about the thing."; + next;; + set god_mjo_4,2; + mes "[Nordri]"; + mes "Thank you for listening to my long story."; + mes "If you meet anyone dreaming something that cannot be true,"; + mes "please share this story with him."; + mes "The story about Thor that he fought against hallucination created by the giant king."; + close; + + } + L_Listen: + mes "[Nordri]"; + mes "...umm? I don't think that it was...hmm."; + mes "Let me think about it more."; + mes "Maybe I can remember it later...."; + mes "shall we talk again with drinking a red potion?"; + mes "Hahahahaha."; + close; + } + else + { + mes "[Nordri]"; + mes "Woah, I am so thirsty. Didn't I ask you to give a red potion!?"; + mes "I am not gonna tell you unless you bring me one."; + close; + } + } + else if(god_mjo_4 == 0) + { + mes "[Nordri]"; + mes "What kind of business"; + mes "do you have with me?"; + next; + menu "Nothing.",-,"Excuse me.",L_Excuse2; + mes "[Nordri]"; + mes "You're funny, leave me alone."; + close; + + L_Excuse2: + mes "[Nordri]"; + mes "This is odd. Recently, there have been too many"; + mes "humans interested in dwarves."; + mes "Haha, of course, I am having a good time with them though."; + next; + set god_mjo_4,1; + mes "[Nordri]"; + mes "I am kind of thirsty."; + mes "Bring me a red potion, would you?"; + mes "If you do, I am gonna tell you an important story."; + mes "Heheheheh."; + close; + } + else + { + mes "[Nordri]"; + mes "Zzzz Zzzz..."; + close; + } + } + else if(god_mjo_0 == 2) + { + if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3) + { + mes "[Nordri]"; + mes "La la la la~ La la la la~"; + mes "It is happy to be in the Mjolnir forest~"; + mes "I am surrounded by a peaceful and quiet air~ La la la~"; + mes "I do not worry about anything~ La la la~"; + close; + } + else if(god_mjo_1 == 2) + { + mes "[Nordri]"; + mes "Aren't you supposed to be going back by now...? Heh,"; + mes "Oh well, none of my business."; + mes "If you have some spare zeny, have some banana on the way..."; + mes "Isn't a pumpkin the best taste though?"; + close; + } + else if (god_mjo_2 != 0 || god_mjo_3 != 0 || god_mjo_4 != 0) + { + mes "[Nordri]"; + mes "What kind of business do you have with me?"; + next; + menu "Nothing.",-,"Excuse me.",L_Excuse3; + mes "[Nordri]"; + mes "You're funny, leave me alone."; + close; + + L_Excuse3: + set god_mjo_1,3; + mes "[Nordri]"; + mes "What? I am sorry, I cannot hear you at this moment."; + mes "I want to sing a song really loud!"; + mes "La la la~ La la la~"; + close; + } + else if(god_mjo_1 == 1) + { + if(countitem(501) > 0) + { + delitem 501,1; + mes "[Nordri]"; + mes "Heheh, thank you. Since you gave me"; + mes "your precious red potion, I shall tell you an old story"; + mes "in return. You will like it."; + next; + set @mjo_north,0; + L_NorthTalk2: + switch(@mjo_north) + { + case 0: + mes "[Nordri]"; + mes "A legend says that there was a brave and wise dwarf"; + mes "named Alvis long time ago."; + mes "He possessed broad knowledge as a library"; + mes "and was brave as Siegfried."; + next; + mes "[Nordri]"; + mes "Unfortunately he was too ambitious."; + mes "He was in love with Thrud who was Thor's daughter at first sight."; + mes "So he proposed to Thor to marry with Thrud."; + mes "As you expected, Thor refused his proposal."; + mes "Alvis should have stopped there but he didn't."; + next; + mes "[Nordri]"; + mes "So Thor asked him few questions to test him."; + mes "What was the first question....there was a question like this..."; + mes "What was the name of the ground in a human's term?"; + next; + menu "Ymir's body",-,"Earth",L_Speak2,"Lane",-,"Universe",-; + goto L_Listen2; + + case 1: + mes "[Nordri]"; + mes "Yes, it is the 'Earth'. So Thor gave him another question."; + mes "What is a giant's term for a round shell that covers the earth?"; + next; + menu "Ymir's Head",-,"Sky",-,"Cloud Factory",-,"High House",L_Speak2; + goto L_Listen2; + + case 2: + mes "[Nordri]"; + mes "That's it, 'High House'...since they're so gigantic,"; + mes "it might looked that way."; + mes "So Thor gave him another question."; + mes "What is the god's term for a ball that arise in the night?"; + next; + menu "Circling Wheel",-,"Moon",-,"False Sun",L_Speak2,"Fast Stranger",-; + goto L_Listen2; + + case 3: + mes "[Nordri]"; + mes "Yes! Gods call the moon as the 'false sun'."; + mes "Alvis knew every answer but he was too defiant"; + mes "so he didn't notice that the sun was arising."; + mes "So he was turned into a stone statue."; + next; + mes "[Nordri]"; + mes "There are two things we can learn from this story."; + mes "First, do not desire something that cannot be true."; + mes "Secone, do not be so proud of yourself..."; + mes "You cannot have everything in the world."; + next; + mes "[Nordri]"; + mes "Living properly is the most important thing."; + mes "Even if you wish something to be yours,"; + mes "that does not happen every time, you know."; + mes "Thread of fate is of course long, but it can be cut off any time."; + next; + set god_mjo_1,2; + mes "[Nordri]"; + mes "Thank you for listening to my long story."; + mes "If you meet anyone dreaming something that cannot be true,"; + mes "please share this story with him."; + mes "The story about Alvis who was a wise and"; + mes "brave ma but who was too defiant at the same time."; + } + L_Listen2: + mes "[Nordri]"; + mes "...umm? I don't think that it was...hmm."; + mes "Let me think about it more."; + mes "Maybe I can remember it later...."; + mes "shall we talk again with drinking a red potion?"; + mes "Hahahahaha."; + close; + } + else + { + mes "[Nordri]"; + mes "Woah, I am so thirsty. Didn't I ask you to give a red potion!?"; + mes "I am not gonna tell you unless you bring me one."; + close; + } + } + else if(god_mjo_1 == 0) + { + mes "[Nordri]"; + mes "What kind of business do you have with me?"; + next; + menu "Nothing.",-,"Excuse me.",L_Excuse4; + mes "[Nordri]"; + mes "You're funny, leave me alone."; + close; + + L_Excuse4: + mes "[Nordri]"; + mes "This is odd. Recently, there have been too many"; + mes "humans interested in dwarves."; + mes "Haha, of course, I am having a good time with them though."; + next; + set god_mjo_1,1; + mes "[Nordri]"; + mes "I am kind of thirsty."; + mes "Bring me a red potion, would you?"; + mes "If you do, I am gonna tell you an important story."; + mes "Heheheheh."; + close; + } + else + { + mes "[Nordri]"; + mes "Zzzz Zzzz Zzzz..."; + close; + } + } + else if(god_mjo_0 == 0) + { + mes "[Nordri]"; + mes "I am Nordri the dwarf blacksmith."; + mes "I am in charge of the north part of mountain Mjolnir."; + mes "If you want to pass me, you must ask"; + mes "an approval to me."; + next; + mes "[Nordri]"; + mes "Calm down, it was a joke. Hahahahaha!"; + close; + } + else + { + mes "[Nordri]"; + mes "Zzzz Zzzz Zzzz..."; + close; + } + +L_Speak: + set @mjo_north,@mjo_north +1; + goto L_NorthTalk; + +L_Speak2: + set @mjo_north,@mjo_north +1; + goto L_NorthTalk2; +} + }
\ No newline at end of file |