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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= Quest NPCs related to Prontera
+//===== By: ==================================================
+//= kobra_k88; L0ne_W0lf
+//===== Current Version: =====================================
+//= 2.7
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Collection of Prontera-based quests.
+//= * Culvert Access
+//= * Ph.D Hat Quest
+//= * Gaebolg Family Curse
+//===== Comments: ============================================
+//= Culvert Access:
+//= - [Aegis Conversion]
+//= - Variable in use: MISC_QUEST (bit 8)
+//= Ph.D Hat Quest:
+//= - [Aegis Conversion]
+//= - n/a
+//= Gaebolg Family Curse:
+//= - [Aegis Conversion]
+//= - Variable in use: prt_curse (max 61)
+//===== Additional Comments: =================================
+//= Fixed flower name Dreamy -> Illusion
+//= 1.2 Fixed exploit [Lupus]
+//= 1.3 Removed Duplicates [Silent]
+//= 1.4 Moved Culvert from cities/prontera.txt [Evera]
+//= 1.5 Culvert has been rescripted from the ground up. [L0ne_W0lf]
+//= 1.6 Added Gaebolg Family Curse quest. [L0ne_W0lf]
+//= 1.6a Fixed a couple spelling mistakes. [L0ne_W0lf]
+//= 1.7 Updated "Ph.D Quest" Dialogs. [Samuray22]
+//= 1.7b Fixed some minor typos. [SinSloth]
+//= 1.7c replaced item "names" with item id. [Lupus]
+//= 1.8 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
+//= 1.9 Fixed "him" -> "her" in Ph.D hat quest. THansk to yyCC. [L0ne_W0lf]
+//= 2.0 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
+//= 2.0a Corrected a Typo error ";;". [Samuray22]
+//= 2.0b Corrected a Typo error. (bugreport:950) [Samuray22]
+//= 2.1 Added missing checkweights. [L0ne_W0lf]
+//= 2.2 Added Nameless Island quest addition. [L0ne_W0lf]
+//= 2.3 Bamph will now talk to those who failed the Gaebolg quest. [L0ne_W0lf]
+//= 2.3a Touch up to Bamph fo other fail-points. [L0ne_W0lf]
+//= 2.3b Hopefully the last change needed for Nameless quest. [L0ne_W0lf]
+//= 2.4 Updated Headgear Quest. [L0ne_W0lf]
+//= 2.5 Fixed requirements for PH D. Hat. [L0ne_W0lf]
+//= 2.5a Fixed requirements for PH D. Hat agian lol. [L0ne_W0lf]
+//= 2.6 Replaced effect numerics with constants. [L0ne_W0lf]
+//= 2.7 Corrected 'IProntera' typo. (bugreport:4522) [L0ne_W0lf]
+//============================================================
+
+// Prontera Culvert
+//============================================================
+prt_in,88,105,2 script Recruiter 105,{
+ if (MISC_QUEST & 8) {
+ mes "[Recruiter]";
+ mes "Ah...";
+ mes "I know those eyes.";
+ mes "Full of compassion";
+ mes "...and courage.";
+ next;
+ mes "[Recruiter]";
+ mes "Of course you're a volunteer for campaign to reclaim the Prontera Culvert. Would you let me warp you there?";
+ next;
+ if (select("Warp to Culvert Entrance.:Quit.") == 1) {
+ warp "prt_fild05",274,208;
+ end;
+ }
+ close;
+ }
+ mes "[Recruiter]";
+ mes "Ah, let me inform you that the Capital Defense Headquarter of the Rune-Midgarts Kingdom has now decided to recruit a punitive force due to the Prontera Culvert's situation.";
+ next;
+ switch(select("Volunteer.:Situation...?:Quit.")) {
+ case 1:
+ callsub S_Volunteer;
+ mes "[Recruiter]";
+ mes "Are you ready, hero?";
+ mes "I will now warp you";
+ mes "to the Culvert.";
+ next;
+ warp "prt_fild05",274,208;
+ end;
+ case 2:
+ mes "[Recruiter]";
+ mes "Haven't you heard...?";
+ mes "The Prontera Culvert is infested with all kinds of filthy vermin!";
+ next;
+ mes "[Recruiter]";
+ mes "Due to the serious risk of water contamination, and the safety of Rune-Midgardians, the Culvert has been quarantined by royal decree.";
+ next;
+ mes "[Recruiter]";
+ mes "Needless to say, this has caused shortages in the water supply in our kingdom. Indeed, such a crisis in these dark times...";
+ next;
+ mes "[Recruiter]";
+ mes "Our people";
+ mes "thirst for water...";
+ mes "But they thirst";
+ mes "even more...";
+ mes "For a hero!";
+ next;
+ mes "[Recruiter]";
+ mes "Will you stand idly as the children of Rune-Midgarts suffer from parched throats and shed tears of dryness?! Would you bury our children?!";
+ next;
+ mes "[Recruiter]";
+ mes "Warriors! Rune-Midgarts is calling you! Cleanse this land's pestilence and cast out the vermin in the Culvert! Only you... Can make a difference.";
+ next;
+ if (select("Volunteer.:Quit.") == 1) {
+ callsub S_Volunteer;
+ mes "[Recruiter]";
+ mes "Adventurer...";
+ mes "I will now warp you";
+ mes "to the Prontera Culvert.";
+ next;
+ warp "prt_fild05",274,208;
+ end;
+ }
+ mes "[Recruiter]";
+ mes "Hmpf. Well. The next time you take a drink of water, just remember that an average of nine and a half children just died... ^990000Of thirst^000000.";
+ close;
+
+ case 3:
+ close;
+ }
+
+S_Volunteer:
+ set MISC_QUEST,MISC_QUEST | 8;
+ mes "[Recruiter]";
+ mes "Your registration...";
+ mes "is now complete.";
+ next;
+ mes "[Recruiter]";
+ mes "I would like to thank you for volunteering to do your part for our great kingdom. Here, take these provisions for your battles against the forces of darkness.";
+ next;
+ mes "[Recruiter]";
+ mes "3 Red Potions, 1 Milk,";
+ mes "and 1 Orange Potion";
+ mes "...to give you hope.";
+ getitem 501,3; //Red_Potion
+ getitem 519,1; //Milk
+ getitem 502,1; //Orange_Potion
+ next;
+ return;
+}
+
+prt_fild05,270,212,5 script Culvert Guardian 105,{
+ if(MISC_QUEST & 8) {
+ mes "[Culvert Guardian]";
+ mes "Ah, you're one of our volunteers. This is the entrance of the Prontera Culvert.";
+ mes "Do you wish to";
+ mes "go inside?";
+ next;
+ if (select("Sure.:Quit.") == 1) {
+ warp "prt_sewb1",131,247;
+ end;
+ }
+ close;
+ }
+ mes "[Culvert Guardian]";
+ mes "I'm sorry, but we can only allow volunteers for the Culvert Campaign to enter.";
+ next;
+ mes "[Culvert Guardian]";
+ mes "If you'd like to volunteer, please visit the ^000077Culvert Registrar^000000 located in the 11 O'clock direction of Prontera.";
+ close;
+}
+
+// Ph.D Hat Quest
+//============================================================
+prt_in,38,108,4 script Teacher 53,{
+ if ((countitem(710) > 0) && (countitem(703) > 0) && (countitem(704) > 0) && (countitem(708) > 0)) {
+ mes "[Teacher]";
+ mes "Oh...";
+ mes "Those Flowers in your hand are...";
+ next;
+ switch(select("Show Flowers:Present Flowers:Cancel")) {
+ case 1:
+ mes "[Teacher]";
+ mes "Ah...";
+ mes "Those are definitely the 4 kinds of Flowers I was looking for! Would you give them to me?";
+ next;
+ mes "[Teacher]";
+ mes "If you would...";
+ mes "I'll give you my precious item.";
+ close;
+ case 2:
+ if ((countitem(710) > 0) && (countitem(703) > 0) && (countitem(704) > 0) && (countitem(708) > 0)) {
+ delitem 710,1; //Illusion_Flower
+ delitem 703,1; //Hinalle
+ delitem 704,1; //Aloe
+ delitem 708,1; //Ment
+ getitem 5012,1; //Ph.D_Hat
+ mes "[Teacher]";
+ mes "I really really appreciate you what you've done for me. I'm truly grateful. I will give my precious item to you as promised.";
+ next;
+ mes "[Teacher]";
+ mes "This is the Hat I've worn on my Graduation from my University. It reminds me of my happy school days. Please take this...";
+ close;
+ }
+ else {
+ mes "[Teacher]";
+ mes "... Oh, I'm Sorry.";
+ mes "But that's not what I'm looking for. Maybe you need to study flowers a little bit?";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Teacher]";
+ mes "Don't you think...";
+ mes "Flowers are pretty?";
+ next;
+ switch(select("Talk:Quit")) {
+ case 1:
+ mes "[Teacher]";
+ mes "When I was young,";
+ mes "I had no friends and";
+ mes "studied all the time.";
+ next;
+ mes "[Teacher]";
+ mes "Sometimes I regret what I did when I was younger, but it's not a big deal now. Through hard study, I finished entire educational courses earlier than all the other students.";
+ next;
+ mes "[Teacher]";
+ mes "However...";
+ mes "I was sad and sometimes lonely. Whenever the studying got too hard, I needed someone who would listen to me. Finally, one day, I met my best friend.";
+ next;
+ mes "[Teacher]";
+ mes "When I saw a Pretty Flower blooming in the abandoned Garden, I realized It was my friend which shared my fate.";
+ next;
+ mes "[Teacher]";
+ mes "Although it is a Common and Normal Flower to others, she gave me the reason to study again. I could achieve my goals because of her.";
+ next;
+ mes "[Teacher]";
+ mes "So recently...";
+ mes "I am trying to pay her back. Now I am studying Flowers, and plan to over the whole world with them.";
+ next;
+ mes "[Teacher]";
+ mes "To accomplish my work...";
+ mes "I need bunches of flowers. But for someone who rarely goes outside, it is really hard to find all the flowers I need.";
+ next;
+ mes "[Teacher]";
+ mes "I need 1 ^3355FFIllusion Flower^000000 ,1 ^3355FFHinalle^000000,1 ^3355FFAloe^000000 and 1 ^3355FFMent^000000. If you can bring them to me, I'd give you my treasure...";
+ close;
+ case 2:
+ mes "[Teacher]";
+ mes "One of these days I will cover this whole world with Flowers.";
+ close;
+ }
+ }
+}
+
+// Gaebolg Family Curse
+//============================================================
+prontera,248,212,3 script Busy Boy#prt 706,3,3,{
+ callsub S_CheckWeight; //Check Player's weight
+ if (BaseLevel > 59) {
+ if (prt_curse == 0) {
+ mes "[Busy-Looking Boy]";
+ mes "Aw nuts...";
+ mes "What am I gonna do?";
+ mes "I have to deliver these";
+ mes "books, but... I... Oh man,";
+ mes "I can't get scared now!";
+ close;
+ }
+ else if (prt_curse == 1) {
+ mes "[Busy-Looking Boy]";
+ mes "Aw nuts...";
+ mes "What am I gonna do?";
+ mes "I have to deliver these";
+ mes "books, but... I... Oh man,";
+ mes "I can't get scared now!";
+ next;
+ if (select("Speak with him:Ignore him") == 1) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Say, what seems";
+ mes "to be the problem?";
+ next;
+ mes "[Busy-Looking Boy]";
+ mes ".........?";
+ next;
+ mes "[Busy-Looking Boy]";
+ if (sex) {
+ mes "Ack! You're that clumsy";
+ mes "dude who made me drop";
+ }
+ else {
+ mes "Ack! You're that ditzy";
+ mes "chick who made me drop";
+ }
+ mes "all of those books earlier!";
+ mes "Wait, you ditched me before,";
+ mes "so why act all concerned now?";
+ Emotion e_gasp;
+ }
+ else {
+ mes "[Busy-Looking Boy]";
+ mes "Okay, okay...";
+ mes "Don't even think";
+ mes "about floating in";
+ mes "the sky. You're like,";
+ mes "so stable. Don't think...";
+ mes "Just... Just board that ship...";
+ close;
+ }
+ next;
+ select("Well, I, um...");
+ mes "[Busy-Looking Boy]";
+ if (sex) {
+ mes "Yeah... A real";
+ mes "man wouldn't have";
+ mes "ditched back then";
+ mes "without helping me.";
+ mes "You're a real creepo,";
+ mes "you know that?";
+ }
+ else {
+ mes "Yeah... If you were";
+ mes "a graceful and considerate";
+ mes "lady, you woulda helped me";
+ mes "out before. I'm right, huh?";
+ }
+ next;
+ mes "^3355FFYou instinctively";
+ mes "kick over one of the";
+ mes "piles of books next";
+ mes "to the young boy.";
+ mes "You couldn't help it:";
+ mes "it was a natural reflex!^000000";
+ next;
+ Specialeffect EF_HITDARK;
+ Emotion e_omg;
+ mes "^3355FF*BAM!*^000000";
+ next;
+ Emotion e_omg;
+ mes "[Busy-Looking Boy]";
+ mes "Ack! Those books...!";
+ mes "It took me so long to";
+ mes "stack all of those!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh no, what a mess!";
+ mes "Here, let me help you";
+ mes "arrange these nicely";
+ mes "out of the bottom of";
+ mes "my freakin' heart.";
+ Emotion e_lv,1;
+ next;
+ mes "[Busy-Looking Boy]";
+ mes "...";
+ mes "......";
+ mes ".........";
+ Emotion e_dots;
+ next;
+ mes "[Busy-Looking Boy]";
+ mes "Huh...?";
+ mes "Oh, thanks for";
+ mes "helping me out here.";
+ mes "I really appreciate it.";
+ next;
+ select("Are these all yours?");
+ mes "[Busy-Looking Boy]";
+ mes "These? Oh, I'm supposed";
+ mes "to deliver these for my job.";
+ mes "I need to take these to Juno";
+ mes "from the Prontera Library";
+ mes "for a client. However, um...";
+ next;
+ mes "[Busy-Looking Boy]";
+ mes "Well...";
+ mes "I get motion sick really";
+ mes "easily, so it scares me to";
+ mes "death to ride the Airship";
+ mes "all the way to Juno.";
+ Emotion e_dots;
+ next;
+ mes "[Busy-Looking Boy]";
+ mes "Now I'm in trouble!";
+ mes "I'm never late, but this";
+ mes "time I just can't help it.";
+ mes "There's nothing I can do!";
+ mes "Oh, I'm gonna lose this job!";
+ Emotion e_sob;
+ next;
+ mes "[Busy-Looking Boy]";
+ mes "Wait... You adventurers";
+ mes "do a lot of traveling, right?";
+ mes "If you're traveling to Juno,";
+ mes "would you please deliver this";
+ mes "for me? I'll be in real trouble";
+ mes "if I don't send these books...";
+ next;
+ callsub S_GetBooks;
+ mes "[Busy-Looking Boy]";
+ mes "I-I understand.";
+ mes "It's none of your ";
+ mes "business, I know, but";
+ mes "I'm just so desperate...";
+ Emotion e_sob;
+ set prt_curse,2;
+ close;
+ }
+ else if (prt_curse == 2) {
+ mes "[Busy-Looking Boy]";
+ mes "Oh, hello again.";
+ mes "Sorry, but I'm trying to";
+ mes "concentrate here. Gonna...";
+ mes "Summon all my courage...";
+ mes "and b-board that Airship!";
+ mes "Argh! No, I can't do it!";
+ Emotion e_dots;
+ next;
+ callsub S_GetBooks;
+ mes "[Busy-Looking Boy]";
+ mes "^333333*Sob...*^000000";
+ mes "What am I gonna do?";
+ mes "That guy's been waiting";
+ mes "for me to deliver his books";
+ mes "for quite a while now...";
+ Emotion e_sob;
+ close;
+ }
+ else if (prt_curse == 3) {
+ mes "[Busy-Looking Boy]";
+ mes "Oh, please deliver";
+ mes "those books I gave";
+ mes "you to ^FF0000Mr. Karlomoff^000000, who";
+ mes "should be waiting around";
+ mes "the Juno Library. Thanks";
+ mes "again for your help~";
+ close;
+ }
+ mes "[Busy-Looking Boy]";
+ mes "Ack! Would you leave";
+ mes "me alone and let me work?";
+ mes "I've got something important";
+ mes "to do! When I finish arranging";
+ mes "these books, need to... I need to make some preparations!";
+ close;
+ }
+ mes "[Busy-Looking Boy]";
+ mes "Ack! Would you leave";
+ mes "me alone and let me work?";
+ mes "I've got something important";
+ mes "to do! When I finish arranging";
+ mes "these books, I need to... I need to make some preparations!";
+ close;
+
+OnTouch:
+ callsub S_CheckWeight; //Check Player's weight
+ if (BaseLevel > 59) {
+ if (prt_curse == 0) {
+ Specialeffect EF_HITDARK;
+ mes "^3355FF*BAM!*^000000";
+ next;
+ mes "[Busy Looking Boy]";
+ mes "Hey, look out!";
+ mes "Can't you be more";
+ mes "careful?! Geeeeez!";
+ Emotion e_ag;
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oops, I'm so sorry.";
+ mes "Are you alright?";
+ next;
+ mes "[Busy Looking Boy]";
+ mes "Yeah, no thanks to you!";
+ mes "Oh... Don't worry, I'm fine.";
+ next;
+ mes "^3355FFYou notice that the boy";
+ mes "dropped many hardcover";
+ mes "books that are probably about";
+ mes "ruins and their legends, based";
+ mes "on their titles. The boy dusted";
+ mes "himself off and began to";
+ mes "carefully pile the books.^000000";
+ next;
+ if (select("Leave:Help him pile the books") == 1) {
+ mes "[Busy-Looking Boy]";
+ mes "Next time, look";
+ mes "where you're going,";
+ mes "alright? I mean, you";
+ mes "might really break";
+ mes "something if you're";
+ mes "always that careless!";
+ set prt_curse,1;
+ close;
+ }
+ mes "[Busy-Looking Boy]";
+ mes "Huh...?";
+ mes "Oh, thanks for";
+ mes "helping me out here.";
+ mes "I really appreciate it.";
+ next;
+ select("Are these all yours?");
+ mes "[Busy-Looking Boy]";
+ mes "These? Oh, I'm supposed";
+ mes "to deliver these for my job.";
+ mes "I need to take these to Juno";
+ mes "from the Prontera Library";
+ mes "for a client. However, um...";
+ next;
+ mes "[Busy-Looking Boy]";
+ mes "Well...";
+ mes "I get motion sick really";
+ mes "easily, so it scares me to";
+ mes "death to ride the Airship";
+ mes "all the way to Juno.";
+ Emotion e_dots;
+ next;
+ mes "[Busy-Looking Boy]";
+ mes "Now I'm in trouble!";
+ mes "I'm never late, but this";
+ mes "time I just can't help it.";
+ mes "There's nothing I can do!";
+ mes "Oh, I'm gonna lose this job!";
+ Emotion e_sob;
+ next;
+ mes "[Busy-Looking Boy]";
+ mes "Wait... You adventurers";
+ mes "do a lot of traveling, right?";
+ mes "If you're traveling to Juno,";
+ mes "would you please deliver this";
+ mes "for me? I'll be in real trouble";
+ mes "if I don't send these books...";
+ next;
+ callsub S_GetBooks;
+ mes "[Busy-Looking Boy]";
+ mes "I-I understand.";
+ mes "It's none of your ";
+ mes "business, I know, but";
+ mes "I'm just so desperate...";
+ Emotion e_sob;
+ set prt_curse,2;
+ close;
+ }
+ else if (prt_curse == 3) {
+ mes "[Busy-Looking Boy]";
+ mes "Oh, please deliver";
+ mes "those books I gave";
+ mes "you to ^FF0000Mr. Karlomoff^000000, who";
+ mes "should be waiting around";
+ mes "the Juno Library. Thanks";
+ mes "again for your help~";
+ close;
+ }
+ }
+ end;
+
+S_GetBooks:
+ if (select("Help him:Don't help him") == 1) {
+ mes "[Busy-Looking Boy]";
+ mes "Oh, thank you so much!";
+ mes "You don't understand how";
+ mes "much I dread those Airships.";
+ mes "Now, would you please deliver";
+ mes "these books to ^FF0000Mr. Karlomoff^000000";
+ mes "near the Juno Library?";
+ next;
+ mes "[Busy-Looking Boy]";
+ mes "I know these books are";
+ mes "pretty heavy, but be really";
+ mes "careful with them! Anyway,";
+ mes "thanks for doing this for me.";
+ mes "I was really at my wit's end...";
+ set prt_curse,3;
+ getitem 7431,1; //Books
+ close;
+ }
+ return;
+
+S_CheckWeight:
+ if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+ return;
+}
+
+yuno,311,195,3 script Historian#prt01 754,{
+ if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+ if (prt_curse < 3) {
+ mes "[Historian]";
+ mes "Juno's mysterious past";
+ mes "holds some great secret.";
+ mes "I'm sure of it! It excites me";
+ mes "to know that my research";
+ mes "brings me that much closer";
+ mes "to finally unveiling it!";
+ next;
+ mes "[Historian]";
+ mes "But I'll admit that even I don't know how much digging I'll";
+ mes "have to do to learn what I want. It's our duty as historians to";
+ mes "find out the truth of the past, but it definitely won't be easy.";
+ next;
+ mes "[Historian]";
+ mes "To understand, to see the";
+ mes "truth of the past with my";
+ mes "own eyes... I'd even sell";
+ mes "my soul for the opportunity.";
+ close;
+ }
+ else if (prt_curse == 3) {
+ mes "^3355FFAs you approached, this";
+ mes "historian suddenly closed";
+ mes "the book that he was reading,";
+ mes "looked to the heavens and";
+ mes "let out a deep breath in a vain";
+ mes "attempt to relieve his tension.^000000";
+ next;
+ mes "[Historian]";
+ mes "GRRRRRRRRR!";
+ mes "Where are my books?!";
+ Emotion e_ag;
+ next;
+ select("Are you alright?");
+ mes "[Historian]";
+ mes "Er? Oh. I'm sorry you";
+ mes "had to see that. I'm just";
+ mes "extremely upset. You see,";
+ mes "I'm expecting a delivery of";
+ mes "research books from Prontera,";
+ mes "but they haven't arrived yet.";
+ next;
+ mes "[Historian]";
+ mes "In fact, the delivery boy is";
+ mes "very late. This will delay my";
+ mes "research considerably since";
+ mes "I cannot proceed without more";
+ mes "new material to study.";
+ next;
+ if (countitem(7431) > 0) {
+ select("Excuse me, but what's your name?");
+ mes "[Historian]";
+ mes "Hm? I'm Karlomoff, the";
+ mes "1st scholar of the Rekenber";
+ mes "Historical Research Group.";
+ mes "Did you need something, or";
+ mes "were you looking around here";
+ mes "for somebody in particular?";
+ next;
+ }
+ else {
+ select("Oh, I'm delivering the books for him.");
+ Emotion e_what;
+ mes "[Historian]";
+ mes "Ah, really?";
+ mes "Great, you're here!";
+ mes "So, where are the books?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I...";
+ mes "I don't have";
+ mes "them right now.";
+ next;
+ mes "[Historian]";
+ mes "What...?";
+ mes "Don't tell me that";
+ mes "you lost them! Those";
+ mes "books were priceless!";
+ mes "Did you come all this";
+ mes "way just to tell me that?";
+ next;
+ mes "[Historian]";
+ mes "Well, I suppose you'll";
+ mes "have to report the loss of";
+ mes "the books and get some new";
+ mes "copies of those books that";
+ mes "you were supposed to deliver.";
+ mes "Now hurry, I need to research!";
+ close;
+ }
+ select("Right, I brought your books.");
+ mes "[Historian]";
+ mes "What? But you're not the";
+ mes "delivery boy. Well, let me see";
+ mes "the books you've brought. Hm...";
+ mes "Just as I thought: the Rune-";
+ mes "Midgarts Kingdom has a great";
+ mes "wealth of ancient information.";
+ next;
+ mes "[Historian]";
+ mes "Ah, thank you so much for";
+ mes "bringing these. However, by";
+ mes "your mode of dress, I can tell";
+ mes "that you are an adventurer.";
+ mes "What happened to the delivery boy that was supposed to bring these?";
+ next;
+ mes "[Historian]";
+ mes "..........?";
+ mes "Afraid to ride the Airship?";
+ mes "Motion sickness? Well, that's";
+ mes "quite understandable. The poor";
+ mes "boy should have contacted me";
+ mes "about that beforehand.";
+ next;
+ mes "[Historian]";
+ mes "Goodness, it's been ";
+ mes "a while since I've had";
+ mes "a visitor. Would you like";
+ mes "to stay and chat for a bit?";
+ mes "Just give me a minute to get";
+ mes "a cool drink of water first~";
+ set prt_curse,4;
+ delitem 7431,1; //Books
+ close;
+ }
+ else if (prt_curse == 4) {
+ mes "[Historian]";
+ mes "Ah, that glass of";
+ mes "water was just what";
+ mes "I needed to refresh";
+ mes "myself. Let me tell you";
+ mes "a little bit about my work.";
+ next;
+ mes "[Historian]";
+ mes "I might have it mentioned before, but my name is Karlomoff and";
+ mes "I work in the Rekenber Historical Research as its 1st scholar. We";
+ mes "recently finished our project on the Schwaltzvalt Republic.";
+ next;
+ mes "[Historian]";
+ mes "Now, we're trying to learn";
+ mes "more about the Rune-Midgarts";
+ mes "Kingdom's history. We believe";
+ mes "it's linked to our Schwaltzvalt";
+ mes "Republic because they share the";
+ mes "continent. Makes sense, right?";
+ next;
+ mes "[Historian]";
+ mes "Ultimately, we hope that";
+ mes "new information from our";
+ mes "research of Rune-Midgarts will";
+ mes "shed some new light on our";
+ mes "current understanding of the";
+ mes "Schwaltzvalt Republic's past.";
+ next;
+ mes "[Historian]";
+ mes "Including myself, there are";
+ mes "^3131FF3 members of the Rekenber";
+ mes "Historical Research Group^000000";
+ mes "that are studying the Rune-";
+ mes "Midgarts Kingdom's history.";
+ next;
+ select("Rekenber Historical Research Group?");
+ mes "[Historian]";
+ mes "You adventurers from Rune-";
+ mes "Midgarts may not know it, but";
+ mes "the Rekenber Corporation has";
+ mes "unofficial control over our";
+ mes "Schwaltzvalt Republic. Some";
+ mes "hate it, others don't care.";
+ next;
+ mes "[Historian]";
+ mes "Anyway, Rekenber has its own";
+ mes "Historical Research Group since";
+ mes "rediscovering ancient technologies has been key to its success, well,";
+ mes "so far as I can tell. Personally, I enjoy the pursuit of knowledge.";
+ next;
+ mes "[Historian]";
+ mes "Oh, here's an interesting";
+ mes "fact! Did you know that the";
+ mes "title of ruler of Rune-Midgarts";
+ mes "isn't always passed down";
+ mes "through the same family?";
+ next;
+ mes "[Historian]";
+ mes "Actually, there are several";
+ mes "royal families that hold a";
+ mes "special competition to decide";
+ mes "which prince becomes the";
+ mes "next king. Fascinating...";
+ next;
+ select("Several royal families?");
+ mes "[Historian]";
+ mes "Yes, I'll try to explain it";
+ mes "briefly. There are a total";
+ mes "of 7 royal families. Each";
+ mes "family is descended from one";
+ mes "of the 7 warriors that founded";
+ mes "the Rune-Midgarts Kingdom.";
+ next;
+ mes "[Historian]";
+ mes "According to the records,";
+ mes "Jormungand, the snake of the";
+ mes "earth, appeared and brought";
+ mes "chaos to the entire continent.";
+ mes "7 warriors appeared and drove the serpent away, saving the world.";
+ next;
+ mes "[Historian]";
+ mes "With the return of peace,";
+ mes "the 7 warriors established";
+ mes "the Rune-Midgarts Kingdom,";
+ mes "choosing Tristram Gaebolg III";
+ mes "as the kingdom's first ruler. ";
+ next;
+ mes "[Historian]";
+ mes "Knowing that their descendents";
+ mes "may not always be deserving of";
+ mes "ruling the kingdom, the 7 warriors agreed to hold a contest amongst";
+ mes "their families each generation to prevent royal corruption.";
+ next;
+ Emotion e_swt2;
+ mes "[Historian]";
+ mes "Oh... Not too excited";
+ mes "about history, huh? Well,";
+ mes "maybe if I sing the ancient";
+ mes "song of this myth, you'd be";
+ mes "better able to understand...";
+ next;
+ mes "[Historian]";
+ mes "^FF0000*The great serpent*^000000";
+ mes "^FF0000*swallowed the sea.*^000000";
+ mes "^FF0000*The eagle of the rainbow*^000000";
+ mes "^FF0000*swallowed the serpent.*^000000";
+ mes "^FF0000*Then the eagle built its nest.*^000000";
+ mes "^FF0000*A nest upon the swallowed sea.*^000000";
+ next;
+ mes "[Historian]";
+ mes "^333333*Ahem*^000000 As you see, I'm";
+ mes "quite tone deaf. But the";
+ mes "point is that people still";
+ mes "praise the 7 warriors' exploits";
+ mes "through this song. Isn't that";
+ mes "interesting to know about?";
+ set prt_curse,5;
+ close;
+ }
+ else if (prt_curse == 5) {
+ mes "[Historian]";
+ mes "I'm sorry that I let my";
+ mes "mouth run while talking at";
+ mes "great length about Rune-";
+ mes "Midgart's history. Still,";
+ mes "I hope you found that tale";
+ mes "at least a little enjoyable.";
+ next;
+ mes "[Historian]";
+ mes "Oh! Will you be returning to";
+ mes "the Rune-Midgarts Kingdom?";
+ mes "If so, then I have a favor to";
+ mes "ask you. Would you please";
+ mes "deliver this report I've written to my colleague in Morroc?";
+ next;
+ mes "[Historian]";
+ mes "It would be a great help";
+ mes "to me if you could get this";
+ mes "report to her right away.";
+ mes "Ah, her name is Rodafrian.";
+ mes "I'm certain you can find her";
+ mes "somewhere in that desert town.";
+ set prt_curse,6;
+ getitem 7342,1; //File01
+ close;
+ }
+ else if (prt_curse == 6) {
+ mes "[Historian]";
+ mes "Please find my colleague,";
+ mes "Rodafrian, in Morroc and";
+ mes "deliver my report to her.";
+ mes "You should be able to find";
+ mes "her there doing research.";
+ next;
+ if (select("I will:Can I listen to that song again?") == 1) {
+ mes "[Historian]";
+ mes "Once again, thank";
+ mes "you for your help.";
+ mes "It will really speed the";
+ mes "progress of my research,";
+ mes "especially since those books";
+ mes "were delivered fairly late...";
+ }
+ else {
+ mes "[Historian]";
+ mes "Song? Oh, you mean the";
+ mes "one praising the 7 who";
+ mes "founded the Rune-Midgarts";
+ mes "Kingdom? Sure, let's see now...";
+ next;
+ mes "[Historian]";
+ mes "^FF0000*The great serpent*^000000";
+ mes "^FF0000*swallowed the sea.*^000000";
+ mes "^FF0000*The eagle of the rainbow*^000000";
+ mes "^FF0000*swallowed the serpent.*^000000";
+ mes "^FF0000*Then the eagle built its nest.*^000000";
+ mes "^FF0000*A nest upon the swallowed sea.*^000000";
+ next;
+ mes "[Historian]";
+ mes "You must be more interested";
+ mes "in history than I suspected.";
+ mes "If you'd like, I'll write you a";
+ mes "letter or recommendation";
+ mes "for the Rekenber Historical";
+ mes "Research Group. Ha ha ha~";
+ }
+ close;
+ }
+ else if (prt_curse > 55) {
+ mes "[Historian]";
+ mes "Ah, it's been a while";
+ mes "since the last time I saw";
+ mes "you. Rodafrian actually came";
+ mes "to visit me a few days ago.";
+ mes "I believe she came here";
+ mes "to gloat or threaten me...";
+ next;
+ mes "[Historian]";
+ mes "It was very surreal.";
+ mes "She kept raving about";
+ mes "some incredible revelation,";
+ mes "and about finally putting me";
+ mes "in my place. I didn't know she";
+ mes "could be so competitive!";
+ close;
+ }
+ else {
+ mes "[Historian]";
+ mes "ZzzzZZz....";
+ mes "ZzzzZZz....ZZZzzzz...";
+ close;
+ }
+}
+
+morocc_in,45,126,3 script Historian#prt02 702,{
+ if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+ if (prt_curse == 6) {
+ if (countitem(7342) < 0) {
+ mes "^3355FFYou seem to have lost";
+ mes "Karlomoff's Report. You";
+ mes "needed to deliver here to";
+ mes "one of his colleagues...";
+ close;
+ }
+ mes "[Historian Rodafrian]";
+ mes "Oh, how does this place";
+ mes "have to be so hot? This";
+ mes "can't be good for my skin...";
+ mes "Ooh, I wish I were back home";
+ mes "in the Schwaltzvalt Republic~";
+ Emotion e_sob;
+ next;
+ mes "[Historian Rodafrian]";
+ mes "Hello there.";
+ mes "E-excuse me, but,";
+ mes "um, may I help you?";
+ next;
+ select("Mr. Karlomoff has sent me.");
+ mes "[Historian Rodafrian]";
+ mes "Karlomoff...?";
+ mes "Him? Alright...";
+ mes "What did he send";
+ mes "you to me for?";
+ next;
+ mes "^3355FFYou hand Karlomoff's";
+ mes "report to Rodafrian.^000000";
+ next;
+ mes "[Historian Rodafrian]";
+ mes "A report? What does he";
+ mes "want to show off this time?";
+ mes "^333333*Sigh*^000000 Ah well, thanks for";
+ mes "the trouble. I'll look at it,";
+ mes "though I'm not expecting";
+ mes "much if Karlomoff wrote it.";
+ next;
+ if (select("Ask her about her research:End conversation") == 1) {
+ mes "[Historian Rodafrian]";
+ mes "Oh, you know about the";
+ mes "Rekenber Historical Research";
+ mes "Group? Ah, right. Karlomoff";
+ mes "must have told you already.";
+ mes "Currently we're researching";
+ mes "the Rune-Midgarts Kingdom.";
+ next;
+ mes "[Historian Rodafrian]";
+ mes "Now, while I understand the";
+ mes "value of ancient books and";
+ mes "records, I think Karlomoff";
+ mes "relies on them too much.";
+ mes "I prefer more active research";
+ mes "in the vein of archaelogy.";
+ next;
+ mes "[Historian Rodafrian]";
+ mes "Right now, I'm spending";
+ mes "time in Morroc to visit the";
+ mes "Sphinx and Pyramids and see";
+ mes "if I can excavage some relics.";
+ mes "Hopefully I can uncover some new historical evidence that way.";
+ next;
+ mes "[Historian Rodafrian]";
+ mes "If you're interested in";
+ mes "learning more about Morroc's";
+ mes "history, please go ahead and";
+ mes "talk to my assistance. He's very passionate about studying this";
+ mes "town's culture and background.";
+ next;
+ mes "[Historian Rodafrian]";
+ mes "Actually, the people of";
+ mes "Morroc also appreciate their";
+ mes "town's history, and pass down";
+ mes "songs about ancient times";
+ mes "through the generations. Let's";
+ mes "see, how did that one go?";
+ next;
+ mes "[Historian Rodafrian]";
+ mes "^FF0000*The great serpent*^000000";
+ mes "^FF0000*swallowed the sea.*^000000";
+ mes "^FF0000*The eagle of the rainbow*^000000";
+ mes "^FF0000*swallowed the serpent, and*^000000";
+ mes "and... and... Um. Oh dear.";
+ next;
+ mes "[Historian Rodafrian]";
+ mes "I can't remember the next";
+ mes "line! Actually, have you";
+ mes "heard this song before?";
+ next;
+ switch(select("Yes, I have.:Yes, but it is different.:No, sorry.")) {
+ case 1:
+ mes "[Historian Rodafrian]";
+ mes "Oh, that's great!";
+ mes "Would you provide";
+ mes "me with the line that";
+ mes "follows these lyrics?";
+ next;
+ mes "^FF0000*The great serpent*^000000";
+ mes "^FF0000*swallowed the sea.*^000000";
+ mes "^FF0000*The eagle of the rainbow*^000000";
+ mes "^FF0000*swallowed the serpent.*^000000";
+ mes "......................";
+ next;
+ input .@answer$;
+ if (.@answer$ == "Then the eagle built its nest.") {
+ mes "[Historian Rodafrian]";
+ mes "Really? That makes";
+ mes "sense, but those lyrics";
+ mes "sound different than the";
+ mes "ones I had heard. Hmmmm...";
+ mes "If you don't mind, would you";
+ mes "please tell me your name?";
+ callsub S_GiveName,1;
+ }
+ else {
+ mes "[Historian Rodafrian]";
+ mes "Huh...?";
+ mes "That doesn't sound";
+ mes "right at all. Are you sure";
+ mes "that's the lyric you heard?";
+ delitem 7342,1; //File01
+ set prt_curse,7;
+ close;
+ }
+
+ case 2:
+ mes "[Historian Rodafrian]";
+ mes "What was that?";
+ mes "The song is different?";
+ mes "Hmm. Then, would you";
+ mes "please sing the version";
+ mes "that you know to me?";
+ next;
+ mes "^3355FFYou clear your throat";
+ mes "and begin to sing the song";
+ mes "that you heard from Karlomoff.^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ input .@line$;
+ if (.@line$ == "The great serpent swallowed the sea.") {
+ set .@total,.@total+1;
+ mes "*The great serpent*";
+ mes "*swallowed the sea.*";
+ }
+ else mes "* "+.@line$+"*";
+
+ input .@line$;
+ if (.@line$ == "The eagle of the rainbow swallowed the serpent.") {
+ set .@total,.@total+1;
+ mes "*The eagle of the rainbow*";
+ mes "*swallowed the serpent.*";
+ }
+ else mes "*"+.@line$+"*";
+
+ input .@line$;
+ if (.@line$ == "Then the eagle built its nest.") {
+ set .@total,.@total+1;
+ mes "*Then the eagle built its nest.*";
+ }
+ else mes "*"+.@line$+"*";
+
+ input .@line$;
+ if (.@line$ == "A nest upon the swallowed sea.") {
+ set .@total,.@total+1;
+ mes "*A nest upon the swallowed sea.*";
+ }
+ else mes "*"+.@line$+"*";
+ next;
+ if (.@total == 4) {
+ mes "[Historian Rodafrian]";
+ mes "Really? That makes";
+ mes "sense, but those lyrics";
+ mes "sound different than the";
+ mes "ones I had heard. Hmmmm...";
+ mes "If you don't mind, would you";
+ mes "please tell me your name?";
+ callsub S_GiveName,1;
+ }
+ else {
+ mes "[Historian Rodafrian]";
+ mes "Huh...?";
+ mes "That doesn't sound right";
+ mes "at all. Are you sure those";
+ mes "are the lyrics you heard?";
+ delitem 7342,1; //File01
+ set prt_curse,7;
+ close;
+ }
+
+ case 3:
+ mes "[Historian Rodafrian]";
+ mes "............";
+ mes "........................";
+ mes "Well then. Would you";
+ mes "mind if I ask you for";
+ mes "your name, adventurer?";
+ callsub S_GiveName,1;
+ }
+ }
+ mes "[Historian]";
+ mes "Although I love doing my";
+ mes "research and uncovering";
+ mes "new information regarding";
+ mes "history, I feel a little lonely";
+ mes "sometimes. Not many people";
+ mes "share my interests, you know...";
+ close;
+ }
+ else if (prt_curse == 7) {
+ mes "^3355FFArms folded, Rodafrian";
+ mes "seems to be deep in thought.";
+ mes "Then, as if making making";
+ mes "an important decision, she";
+ mes "looks directly into your eyes";
+ mes "and begins to speak.^000000";
+ next;
+ mes "[Historian Rodafrian]";
+ mes "Adventurer...";
+ mes "I want to know your name.";
+ callsub S_GiveName,0;
+ }
+ else if (prt_curse > 7 && prt_curse < 30) {
+ mes "[Historian Rodafrian]";
+ mes "As I recall, Mondo should";
+ mes "be at Mount Mjolnir, located";
+ mes "in the northern region of the";
+ mes "Rune-Midgarts Kingdom. Ask";
+ mes "him for the lyrics of the song that I can't seem to remember...";
+ close;
+ }
+ else if (prt_curse == 30 || prt_curse == 55) {
+ mes "[Historian Rodafrian]";
+ mes "Oh, you've returned.";
+ mes "Have you met with Mondo";
+ mes "and figured out the lyrics of";
+ mes "that song I was looking for?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "^FF0000*The great serpent*^000000";
+ mes "^FF0000*swallowed the sea.*^000000";
+ mes "^FF0000*The eagle of the rainbow*^000000";
+ mes "^FF0000*swallowed the serpent.*^000000";
+ mes "^FF0000*Then snake scales grew on*^000000";
+ mes "^FF0000*the eagle, and it slowly died.*^000000";
+ next;
+ mes "[Historian Rodafrian]";
+ mes "Oh, yes!";
+ mes "Yes, that was it! Now";
+ mes "I remember, thank you";
+ mes "so much! Ah, back to work...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "^333333(As a historian, Rodafrian";
+ mes "might be able to help me in";
+ mes "investigating the curse of the";
+ mes "Gaebolgs. The priests told me";
+ mes "not to tell anybody, though.";
+ mes "Should I take this risk?)^000000";
+ next;
+ if (select("Tell her about Jormungand's curse:Don't tell her") == 1) {
+ mes "^3355FFYou explain everything";
+ mes "that you have learned to";
+ mes "Rodafrian, choosing not";
+ mes "to withhold any secrets.^000000";
+ Emotion e_ic;
+ next;
+ mes "[Historian Rodafrian]";
+ mes ".....................!";
+ Emotion e_gasp;
+ next;
+ mes "[Historian Rodafrian]";
+ mes "Thank you for sharing that";
+ mes "with me. I hope you realize";
+ mes "how precious that information";
+ mes "is. I had no idea the royal";
+ mes "family was keeping that kind";
+ mes "of secret. Goodness, me...";
+ next;
+ mes "[Historian Rodafrian]";
+ mes "You know, I don't really";
+ mes "know much about poison, but";
+ mes "I do know that, aside from our";
+ mes "own Assassins, there are poison";
+ mes "experts living in some strange";
+ mes "land located to the west.";
+ next;
+ mes "[Historian Rodafrian]";
+ mes "Anyway, your report about";
+ mes "the Gaebolg family will be";
+ mes "greatly appreciated by the";
+ mes "Rekenber Historical Research";
+ mes "Group. But first, I need to";
+ mes "finish this Morroc project...";
+ next;
+ mes "[Historian Rodafrian]";
+ mes "Anyway, keep this information";
+ mes "a secret between me and you";
+ mes "for now. Then, when I reveal the secret curse of the Gaebolg royal";
+ mes "family, I'll finally outshine that Karlomoff! Bwahahahahaha!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "^333333(Drat, she didn't give me";
+ mes "any help... All I did was";
+ mes "reveal a huge secret to her";
+ mes "that she might spread around!";
+ mes "Oh well, I guess I better head";
+ mes "back to the priests...)^000000";
+ if (prt_curse == 30)
+ set prt_curse,31;
+ else
+ set prt_curse,60;
+ close;
+ }
+
+ mes "[Historian Rodafrian]";
+ mes "Oh, let me thank you";
+ mes "once again for going";
+ mes "through the trouble of";
+ mes "getting that lyric for me~";
+ mes "I put my assistant through";
+ mes "enough trouble already...";
+ next;
+ mes "[Historian Rodafrian]";
+ mes "I also better not forget";
+ mes "to go through Karlomoff's";
+ mes "report. I'll have to have a";
+ mes "debate with him sooner or";
+ mes "later, and I really want to";
+ mes "put that guy in his place!";
+ next;
+ mes "^3355FFRodafrian seemed very";
+ mes "happy and began to read";
+ mes "through Karlomoff's report.";
+ mes "For now, it would be best";
+ mes "to return to Father Bamph.^000000";
+ if (prt_curse == 30)
+ set prt_curse,40;
+ else
+ set prt_curse,56;
+ close;
+ }
+ else if (prt_curse == 31 || prt_curse == 40) {
+ mes "^3355FFRodafrian seemed very";
+ mes "happy and began to read";
+ mes "through Karlomoff's report.";
+ mes "For now, it would be best";
+ mes "to return to Father Bamph.^000000";
+ close;
+ }
+ else if (prt_curse == 56) {
+ Emotion e_an;
+ mes "[Historian Rodafrian]";
+ mes "I just paid a visit to";
+ mes "Karlomoff and gave him";
+ mes "a piece of my mind! I think...";
+ mes "I think I put him in his place.";
+ mes "But I can never really tell";
+ mes "with that sneaky guy...";
+ close;
+ }
+ else if (prt_curse == 60) {
+ Emotion e_an;
+ mes "[Historian Rodafrian]";
+ mes "I just aid a visit to";
+ mes "Karlomoff and gave him";
+ mes "a piece of my mind! I think...";
+ mes "I think I put him in his place.";
+ mes "But I can never really tell";
+ mes "with that sneaky guy...";
+ next;
+ mes "It doesn't look like";
+ mes "Rodafrian can offer you";
+ mes "any more information. For";
+ mes "now, it would be best to";
+ mes "go to ^3355FFProntera Church.^000000";
+ close;
+ }
+ else {
+ mes "[Historian Rodafrian]";
+ mes "I'm sorry, but I'm";
+ mes "really very busy with my";
+ mes "research at the moment.";
+ mes "Perhaps we can talk later";
+ mes "once I've completed this?";
+ close;
+ }
+
+S_GiveName:
+ next;
+ select("My name is "+strcharinfo(0)+".");
+ mes "[Historian Rodafrian]";
+ mes "Ah "+strcharinfo(0)+", eh?";
+ mes "Do you mind if I ask you a favor? I really need to verify the true";
+ mes "lyrics for this song. However,";
+ mes "I need to stay here in Morroc";
+ mes "to complete my research.";
+ next;
+ mes "[Historian Rodafrian]";
+ mes "Would you please find my";
+ mes "colleague Mondo and ask him";
+ mes "for this song's lyrics? You can";
+ mes "find him in the ancient ruins";
+ mes "in Mount Mjolnir, north in the";
+ mes "Rune-Midgarts Kingdom.";
+ next;
+ mes "[Historian Rodafrian]";
+ mes "I apologize for asking";
+ mes "you to do what sounds like";
+ mes "a silly errand, but I actually";
+ mes "need to know this song's lyrics";
+ mes "for the sake of my research...";
+ if (getarg(0) == 1) delitem 7342,1; //File01
+ set prt_curse,8;
+ close;
+}
+
+mjolnir_01,135,168,3 script Historian#prt03 754,{
+ if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+ if (prt_curse == 8) {
+ mes "[Historian Mondo]";
+ mes "Excuse me...";
+ mes "But if you don't have";
+ mes "anything important for";
+ mes "me, then would you";
+ mes "please leave? I have";
+ mes "research to attend to...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I'm sorry, but Ms. Rodafrian";
+ mes "wanted me to ask you for the";
+ mes "lyrics of some song describing";
+ mes "the Rune-Midgarts Kingdom's";
+ mes "founding. Would you tell";
+ mes "them to me for her?";
+ next;
+ mes "[Historian Mondo]";
+ mes "Rodafrian? Oh, she must";
+ mes "mean that old children's";
+ mes "song. How did it go now?";
+ mes "Ah, now I remember...";
+ next;
+ mes "[Historian Mondo]";
+ mes "^FF0000*The great serpent*^000000";
+ mes "^FF0000*swallowed the sea.*^000000";
+ mes "^FF0000*The eagle of the rainbow*^000000";
+ mes "^FF0000*swallowed the serpent.*^000000";
+ mes "^FF0000*Then snake scales grew on*^000000";
+ mes "^FF0000*the eagle, and it slowly died.*^000000";
+ next;
+ select("...........?");
+ mes "[Historian Mondo]";
+ mes "Yes, I know: the song";
+ mes "is rather morbid, despite";
+ mes "the fact that it's sung like";
+ mes "such a happy song. Sometimes";
+ mes "these little songs are supposed";
+ mes "to scare kids into doing good.";
+ next;
+ select("Excuse me...");
+ mes "[Historian Mondo]";
+ mes "Hm? You look confused.";
+ mes "Did you have a question";
+ mes "to ask me about the song?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Actually, I heard";
+ mes "a different version";
+ mes "of this song, so I was";
+ mes "wondering why the lyrics";
+ mes "would be different...";
+ next;
+ mes "[Historian Mondo]";
+ mes "Really now?";
+ mes "Well then, let me";
+ mes "hear the version that";
+ mes "you've heard, starting";
+ mes "from the beginning.";
+ next;
+ callsub S_Song;
+ }
+ else if (prt_curse == 9) {
+ mes "[Historian Mondo]" ;
+ mes "Ah, would you tell me";
+ mes "the lyrics of the version of";
+ mes "the Rune-Midgarts Kingdom";
+ mes "founding myth song that";
+ mes "you happened to hear?";
+ next;
+ callsub S_Song;
+ }
+ else if (prt_curse == 10) {
+ mes "[Historian Mondo]";
+ mes "Interesting...";
+ mes "The version you heard";
+ mes "from Karlomoff is different";
+ mes "than the one I know. It's";
+ mes "possible that his version";
+ mes "is the most authentic.";
+ next;
+ mes "[Historian Mondo]";
+ mes "After all, I learned";
+ mes "the version I know";
+ mes "by listening to a";
+ mes "little kid sing it.";
+ next;
+ select("A kid?");
+ mes "[Historian Mondo]";
+ mes "Yeah. My guess? The version";
+ mes "that the kid sang might have";
+ mes "changed as it was transmitted";
+ mes "by mouth through the generations. If you want to learn more, you";
+ mes "should probably find that kid.";
+ next;
+ mes "[Historian Mondo]";
+ mes "Anyway, Karlomoff may have";
+ mes "the most accurate version of";
+ mes "the song since he's very good";
+ mes "at procuring and authenticating";
+ mes "historical written records and";
+ mes "documents. It's his specialty.";
+ next;
+ mes "[Historian Mondo]";
+ mes "Ah, if you want to learn more,";
+ mes "then you should try to find the";
+ mes "kid that was singing the song.";
+ mes "Hmm, he might be around ^3131DDthe";
+ mes "river near here^000000. Hopefully it";
+ mes "won't be too hard to find him.";
+ next;
+ mes "[Historian Mondo]";
+ mes "Once you're able to talk";
+ mes "to that kid, go ahead and";
+ mes "report back to Rodafrian.";
+ mes "She probably needs to know";
+ mes "soon, and I can talk to that";
+ mes "little kid at my leisure, so...";
+ next;
+ mes "[Historian Mondo]";
+ mes "Well then, I hope you";
+ mes "find what you're looking";
+ mes "for. Good luck in your";
+ mes "travels, adventurer.";
+ set prt_curse,11;
+ close;
+ }
+ else {
+ mes "[Historian Mondo]";
+ mes "Isn't this such";
+ mes "a beautiful place?";
+ mes "It's no wonder that";
+ mes "ancient peoples chose";
+ mes "to live around here...";
+ close;
+ }
+
+
+S_Song:
+ mes "["+strcharinfo(0)+"]";
+ input .@line$;
+ if (.@line$ == "The great serpent swallowed the sea.") {
+ set .@total,.@total+1;
+ mes "*The great serpent*";
+ mes "*swallowed the sea.*";
+ }
+ else mes "*"+.@line$+"*";
+
+ input .@line$;
+ if (.@line$ == "The eagle of the rainbow swallowed the serpent.") {
+ set .@total,.@total+1;
+ mes "*The eagle of the rainbow*";
+ mes "*swallowed the serpent.*";
+ }
+ else mes "*"+.@line$+"*";
+
+ input .@line$;
+ if (.@line$ == "Then the eagle built its nest.") set .@total,.@total+1;
+ mes "*"+.@line$+"*";
+
+ input .@line$;
+ if (.@line$ == "A nest upon the swallowed sea.") set .@total,.@total+1;
+ mes "*"+.@line$+"*";
+
+ if (.@total == 4) set prt_curse,10;
+ else {
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Wait, wait...";
+ mes "I think I messed up!";
+ mes "(Those weren't the";
+ mes "correct lyrics...)";
+ set prt_curse,9;
+ }
+ close;
+}
+
+mjolnir_01,298,302,0 script #prt_poem01 -1,2,2,{
+OnTouch:
+ if (prt_curse == 11) {
+ mes "^FF0000*The great serpent*^000000";
+ mes "^FF0000*swallowed the sea.*^000000";
+ close;
+ }
+ end;
+}
+
+mjolnir_01,300,297,0 script #prt_poem02 -1,2,2,{
+OnTouch:
+ if (prt_curse == 11) {
+ mes "^FF0000*The great serpent*^000000";
+ mes "^FF0000*swallowed the sea.*^000000";
+ close;
+ }
+ end;
+}
+
+mjolnir_01,292,288,0 script #prt_poem03 -1,2,2,{
+OnTouch:
+ if (prt_curse == 11) {
+ mes "^FF0000*The eagle of the rainbow*^000000";
+ mes "^FF0000*swallowed the serpent.*^000000";
+ close;
+ }
+ end;
+}
+
+mjolnir_01,302,286,0 script #prt_poem04 -1,2,2,{
+OnTouch:
+ if (prt_curse == 11) {
+ mes "^FF0000*Then snake scales*^000000";
+ mes "^FF0000*grew on the eagle...*^000000";
+ close;
+ }
+ end;
+}
+
+mjolnir_01,313,279,0 script #prt_poem05 -1,2,2,{
+OnTouch:
+ if (prt_curse == 11) {
+ mes "^FF0000*And it slowly died...*^000000";
+ close;
+ }
+ end;
+}
+
+mjolnir_01,312,269,5 script Dog#prt 81,{
+ mes "[Dog]";
+ mes "Bow Wow!";
+ close;
+}
+
+mjolnir_01,313,269,5 script Dazed Boy#prt 706,{
+ if (prt_curse == 11) {
+ mes "[Absent-Minded Boy]";
+ mes "The great serpent";
+ mes "swallowed the sea.";
+ mes "The eagle of the rainbow";
+ mes "swallowed the serpent.";
+ mes "Then snake scales grew on";
+ mes "the eagle, and it slowly died.";
+ next;
+ mes "[Exhausted-Looking Woman]";
+ mes "Goodness...!";
+ mes "Will you please stop";
+ mes "singing that song?";
+ next;
+ mes "[Absent-Minded Boy]";
+ mes "..................";
+ next;
+ mes "^3355FFThe little boy quietly";
+ mes "stared at the woman for a";
+ mes "little bit, and then crouched";
+ mes "down and began petting a";
+ mes "dog sitting next to him.^000000";
+ next;
+ if (select("What did you just sing?:Ignore them") == 1) {
+ mes "[Absent-Minded Boy]";
+ mes "...";
+ mes "......";
+ mes ".........";
+ next;
+ mes "[Absent-Minded Boy]";
+ mes "Woof-woof, have you";
+ mes "heard this song? Mommy";
+ mes "taught me to sing it, you";
+ mes "know. She says it was sung";
+ mes "by people for a long time~";
+ next;
+ mes "^3355FFThe boy continued speaking";
+ mes "to the dog like an old friend,";
+ mes "ignoring your presence and";
+ mes "acting as if you didn't exist.^000000";
+ next;
+ mes "[Exhausted-Looking Woman]";
+ mes "Kaanu...";
+ mes "What did I tell";
+ mes "you about ignoring";
+ mes "people's questions!";
+ next;
+ mes "[Kaanu]";
+ mes ".........";
+ mes "..................";
+ mes "Uh oh, Woof-woof.";
+ mes "Mommy seems upset";
+ mes "for some reason.";
+ next;
+ mes "[Exhausted-Looking Woman]";
+ mes "I'm sorry, my kid is...";
+ mes "Look, did you want to know";
+ mes "more about that song? Try";
+ mes "not to worry about it: it's just an old children's tune.";
+ next;
+ if (select("Why are you here?:May I hear the song again?") == 1) {
+ mes "[Exhausted-Looking Woman]";
+ mes ".................";
+ next;
+ mes "^3355FFThe woman's lip tightens";
+ mes "with shame. It's obvious";
+ mes "that this topic makes her";
+ mes "feel very uncomfortable.^000000";
+ next;
+ mes "[Kaanu]";
+ mes "...";
+ mes "......";
+ mes ".........";
+ next;
+ mes "[Kaanu]";
+ mes "Woof-woof, do you know";
+ mes "why Mommy is always";
+ mes "so sad? I wish I knew";
+ mes "why Mommy never smiles...";
+ next;
+ mes "[Exhausted-Looking Woman]";
+ mes "........";
+ set prt_curse,12;
+ close;
+ }
+ mes "[Exhausted-Looking Woman]";
+ mes "..................";
+ next;
+ mes "[Exhausted-Looking Woman]";
+ mes "Okay. I can do this";
+ mes "simple thing for you.";
+ mes "Let me recite this song...";
+ next;
+ mes "[Exhausted-Looking Woman]";
+ mes "The great serpent";
+ mes "swallowed the sea.";
+ mes "The eagle of the rainbow";
+ mes "swallowed the serpent.";
+ mes "Then snake scales grew on";
+ mes "the eagle, and it slowly died.";
+ set prt_curse,12;
+ close;
+ }
+ mes "[Absent-Minded Boy]";
+ mes "...";
+ mes "......";
+ mes ".........";
+ close;
+ }
+ else if (prt_curse == 36) {
+ mes "^3355FFThe little boy looked";
+ mes "very worn and weary of";
+ mes "life, a look that is very";
+ mes "unsettling on the face";
+ mes "of a young child.^000000";
+ close;
+ }
+ else if (prt_curse == 45) {
+ mes "^3355FFThe little boy still";
+ mes "won't talk to you, but";
+ mes "he acknowledges your";
+ mes "presense by making eye";
+ mes "contact and smiling.^000000";
+ close;
+ }
+ else if (prt_curse > 54) {
+ mes "^3355FFThe little boy still";
+ mes "won't talk to you, but he";
+ mes "make you feel welcome";
+ mes "by giving you a warm smile.^000000";
+ close;
+ }
+ else {
+ mes "[Absent-Minded Boy]";
+ mes "...";
+ mes "......";
+ mes ".........";
+ next;
+ mes "^3355FFYou find it difficult";
+ mes "to ignore the little boy's";
+ mes "probing, wary eyes directed";
+ mes "at you. It's very clear that";
+ mes "he doesn't trust you.^000000";
+ close;
+ }
+}
+
+mjolnir_01,316,268,3 script Exhausted-Looking Woman 879,{
+ if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+ if (prt_curse == 11) {
+ mes "[Absent-Minded Boy]";
+ mes "The great serpent";
+ mes "swallowed the sea.";
+ mes "The eagle of the rainbow";
+ mes "swallowed the serpent.";
+ mes "Then snake scales grew on";
+ mes "the eagle, and it slowly died.";
+ next;
+ mes "[Exhausted-Looking Woman]";
+ mes "Goodness...!";
+ mes "Will you please stop";
+ mes "singing that song?";
+ next;
+ mes "[Absent-Minded Boy]";
+ mes "..................";
+ next;
+ mes "^3355FFThe little boy quietly";
+ mes "stared at the woman for a";
+ mes "little bit, and then crouched";
+ mes "down and began petting a";
+ mes "dog sitting next to him.^000000";
+ next;
+ if (select("What did you just sing?:Ignore them") == 1) {
+ mes "[Absent-Minded Boy]";
+ mes "...";
+ mes "......";
+ mes ".........";
+ next;
+ mes "[Absent-Minded Boy]";
+ mes "Woof-woof, have you";
+ mes "heard this song? Mommy";
+ mes "taught me to sing it, you";
+ mes "know. She says it was sung";
+ mes "by people for a long time~";
+ next;
+ mes "^3355FFThe boy continued speaking";
+ mes "to the dog like an old friend,";
+ mes "ignoring your presence and";
+ mes "acting as if you didn't exist.^000000";
+ next;
+ mes "[Exhausted-Looking Woman]";
+ mes "Kaanu...";
+ mes "What did I tell";
+ mes "you about ignoring";
+ mes "people's questions!";
+ next;
+ mes "[Kaanu]";
+ mes ".........";
+ mes "..................";
+ mes "Uh oh, Woof-woof.";
+ mes "Mommy seems upset";
+ mes "for some reason.";
+ next;
+ mes "[Exhausted-Looking Woman]";
+ mes "I'm sorry, my kid is...";
+ mes "Look, did you want to know";
+ mes "more about that song? Try";
+ mes "not to worry about it: it's just an old children's tune.";
+ next;
+ if (select("Why are you here?:May I hear the song again?") == 1) {
+ mes "[Exhausted-Looking Woman]";
+ mes ".................";
+ next;
+ mes "^3355FFThe woman's lip tightens";
+ mes "with shame. It's obvious";
+ mes "that this topic makes her";
+ mes "feel very uncomfortable.^000000";
+ next;
+ mes "[Kaanu]";
+ mes "...";
+ mes "......";
+ mes ".........";
+ next;
+ mes "[Kaanu]";
+ mes "Woof-woof, do you know";
+ mes "why Mommy is always";
+ mes "so sad? I wish I knew";
+ mes "why Mommy never smiles...";
+ next;
+ mes "[Exhausted-Looking Woman]";
+ mes "........";
+ set prt_curse,12;
+ close;
+ }
+ mes "[Exhausted-Looking Woman]";
+ mes "..................";
+ next;
+ mes "[Exhausted-Looking Woman]";
+ mes "Okay. I can do this";
+ mes "simple thing for you.";
+ mes "Let me recite this song...";
+ next;
+ mes "[Exhausted-Looking Woman]";
+ mes "The great serpent";
+ mes "swallowed the sea.";
+ mes "The eagle of the rainbow";
+ mes "swallowed the serpent.";
+ mes "Then snake scales grew on";
+ mes "the eagle, and it slowly died.";
+ set prt_curse,12;
+ close;
+ }
+ mes "[Exhausted-Looking Woman]";
+ mes "...........";
+ close;
+ }
+ else if (prt_curse == 12) {
+ mes "[Exhausted-Looking Woman]";
+ mes "Not too many people";
+ mes "come to this remote area.";
+ mes "What brings you all the";
+ mes "way over here, I wonder?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Actually, I'm just";
+ mes "trying to learn the";
+ mes "real lyrics of that";
+ mes "song that little boy";
+ mes "has been singing.";
+ next;
+ mes "[Exhausted-Looking Woman]";
+ mes ".........";
+ next;
+ mes "[Exhausted-Looking Woman]";
+ mes "That song's lyrics, and";
+ mes "its meaning, can change";
+ mes "from person to person as";
+ mes "time goes on. I suppose part";
+ mes "of the reason is because it's";
+ mes "been handed down orally...";
+ next;
+ mes "[Exhausted-Looking Woman]";
+ mes "It sounds like such a happy";
+ mes "song, but it's meaning had";
+ mes "changed for me ever since";
+ mes "the accident had happened...";
+ mes "It's been so long, but I don't";
+ mes "think the pain will ever heal.";
+ next;
+ select("Accident?");
+ mes "[Exhausted-Looking Woman]";
+ mes "I'm... I'm sorry.";
+ mes "I don't think I can talk";
+ mes "about it. If I try, I know I'll";
+ mes "relive the horror. Every day";
+ mes "is already a struggle to cope";
+ mes "with the sins I've committed.";
+ next;
+ mes "[Exhausted-Looking Woman]";
+ mes "I know it's selfish, but";
+ mes "I have a favor to ask of you.";
+ mes "I can't really leave this area,";
+ mes "and seldom do I receive visitors. Would you be so kind to deliver";
+ mes "something to Prontera for me?";
+ next;
+ mes "[Exhausted-Looking Woman]";
+ mes "I used to live in Prontera,";
+ mes "and ever since the accident,";
+ mes "Father Bamph has been so very";
+ mes "supportive of me. It's not enough to repay his kindness, but please";
+ mes "give these herbs to him for me.";
+ next;
+ mes "[Exhausted-Looking Woman]";
+ mes "You can find ^3131FFFather Bamph^000000";
+ mes "in ^3131FFProntera Church^000000. When you ";
+ mes "see him, please give him my";
+ mes "warmest regards. I would do it";
+ mes "myself, but because of what I did, I can't return to Prontera...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "^333333(Alright then. I guess";
+ mes "I should deliver these";
+ mes "herbs to Prontera Church";
+ mes "before I talk to Rodafrian.)^000000";
+ getitem 7432,1;
+ set prt_curse,13;
+ close;
+ }
+ else if (prt_curse > 12 && prt_curse < 16) {
+ mes "[Exhausted-Looking Woman]";
+ mes "Father Bamph has helped";
+ mes "me so much. Please bring";
+ mes "that herb pouch to him in";
+ mes "Prontera Church, and give";
+ mes "him my warmest regards.";
+ close;
+ }
+ else if (prt_curse == 16) {
+ mes "[Bonnie Imbullea]";
+ mes "Oh, you've come back?";
+ mes "Were you able to deliver";
+ mes "that pouch of herbs that";
+ mes "I gave you to Father Bamph?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Yes, I did. Actually,";
+ mes "Father Bamph sent me";
+ mes "here to ask you a few";
+ mes "things. You see, he told";
+ mes "me all about the royal secret";
+ mes "and, well, your exorcism.";
+ next;
+ mes "[Bonnie Imbullea]";
+ mes "Oh. I see.";
+ mes "You must think";
+ mes "me a monster...";
+ mes "Those poor children";
+ mes "are dead because of me...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "N-no! Not at all!";
+ mes "I just wanted to ask if there";
+ mes "was a connection between";
+ mes "the song that Kaanu has been";
+ mes "singing and Jormungand's curse.";
+ next;
+ mes "[Bonnie Imbullea]";
+ mes "...";
+ mes "......";
+ mes ".........";
+ next;
+ mes "[Bonnie Imbullea]";
+ mes "After the exorcism failed,";
+ mes "I should have been punished";
+ mes "with death. But the royal family and the Prontera Church took";
+ mes "mercy on me, and allowed";
+ mes "me to live here in exile.";
+ Emotion e_dots;
+ next;
+ mes "[Bonnie Imbullea]";
+ mes "I began to sing this song";
+ mes "to keep myself distracted,";
+ mes "even if it was related to";
+ mes "the Jormungand curse.";
+ next;
+ mes "[Bonnie Imbullea]";
+ mes "You know, now that I think";
+ mes "about it, I do remember hearing";
+ mes "that after the exorcism failed,";
+ mes "a maid found a fragment of a";
+ mes "Red Gemstone while cleaning";
+ mes "the secret ceremonial grounds.";
+ Emotion e_gasp,1;
+ next;
+ mes "[Bonnie Imbullea]";
+ mes "I always thought it";
+ mes "was a little strange.";
+ mes "I wanted to investigate";
+ mes "it, but then I was discharged";
+ mes "from the Prontera Church";
+ mes "after my failure...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "A fragment from";
+ mes "a Red Gemstone?";
+ mes "Maybe... maybe it's";
+ mes "evidence that someone";
+ mes "sabotaged the exorcism!";
+ next;
+ mes "[Bonnie Imbullea]";
+ mes "What happened was tragic,";
+ mes "but it would make me feel";
+ mes "so much better if that were";
+ mes "really the truth. Even if the";
+ mes "exorcism was sabotaged,";
+ mes "we can't turn back time...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "^333333(Hmm...";
+ mes "I better head back";
+ mes "to Prontera Church";
+ mes "and let Father Bamph";
+ mes "know about this information.)^000000";
+ set prt_curse,17;
+ close;
+ }
+ else if (prt_curse == 17) {
+ mes "[Bonnie Imbullea]";
+ mes "It's really very";
+ mes "difficult to live";
+ mes "with this guilt.";
+ mes "I was trained to help";
+ mes "people, not kill them!";
+ next;
+ mes "^3355FFYou tried to comfort";
+ mes "Bonnie Imbullea for a";
+ mes "little while before you";
+ mes "return to Prontera Church.";
+ close;
+ }
+ else if (prt_curse == 35 || prt_curse == 44 || prt_curse == 54) {
+ mes "^3355FFYou tell Bonnie Imbullea";
+ mes "that the deaths of the princes";
+ mes "were not her fault and that the exorcism was probably sabotaged.";
+ mes "However, you keep specifics, like the use of poison, to yourself.^000000";
+ next;
+ mes "[Bonnie Imbullea]";
+ mes "Is that really true...?";
+ mes "Oh, I'm so happy! I really";
+ mes "thought I'd have to live the";
+ mes "rest of my in seclusion with";
+ mes "this horrible shame. Oh, thank";
+ mes "you so much for your help!";
+ next;
+ mes "[Bonnie Imbullea]";
+ mes "Kaanu will be able to";
+ mes "meet other kids his own";
+ mes "age... We can finally live";
+ mes "a normal life. How wonderful...";
+ next;
+ mes "[Bonnie Imbullea]";
+ mes "But wait...";
+ mes "How exactly did the";
+ mes "princes die, then?";
+ mes "There weren't any";
+ mes "wounds on the bodies";
+ mes "from what I remember...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Well, um, I wouldn't know";
+ mes "anything about that, but";
+ mes "Father Bamph and Father";
+ mes "Biscuss are handling the";
+ mes "investigation, and they're";
+ mes "doing their best to find out.";
+ next;
+ mes "[Bonnie Imbullea]";
+ mes "I see. Well, I believe in";
+ mes "them: they're great priests,";
+ mes "after all. Although I may be";
+ mes "forgiven for my failure, I still fear for the royal family...";
+ mes "All I can do for now is pray.";
+ next;
+ mes "[Bonnie Imbullea]";
+ mes "Anyway, I promise that";
+ mes "I won't reveal what I know";
+ mes "about this incident to the";
+ mes "public. And if you ever come";
+ mes "by the mountain again, I hope";
+ mes "you stop by to visit us.";
+ next;
+ mes "[Bonnie Imbullea]";
+ mes "You don't understand";
+ mes "how much the news you've";
+ mes "brought really means to me.";
+ mes "I can finally free myself from";
+ mes "this burdensome guilt...";
+ mes "Thank you, kind adventurer~";
+ if (prt_curse == 35) set prt_curse,36;
+ else if (prt_curse == 44) set prt_curse,45;
+ else {
+ next;
+ mes "^3355FFNow, you can return to";
+ mes "Rodafrian, the historian";
+ mes "stationed in Morroc.^000000";
+ set prt_curse,55;
+ }
+
+ close;
+ }
+ else if (prt_curse == 36) {
+ mes "[Bonnie Imbullea]";
+ mes "By your grace and mercy,";
+ mes "please pity the poor souls";
+ mes "and protect the royal family...";
+ mes "Bless us with your light and";
+ mes "may your wisdom guide us...";
+ close;
+ }
+ else if (prt_curse == 45) {
+ mes "[Bonnie Imbullea]";
+ mes "I guess we've gotten";
+ mes "too used to the peace";
+ mes "and serenity of Mount";
+ mes "Mjolnir. It won't be easy";
+ mes "to leave, even if we're welcome to return to Prontera...";
+ close;
+ }
+ else if (prt_curse > 54) {
+ mes "[Bonnie Imbullea]";
+ mes "Thank you so much";
+ mes "for helping out in the";
+ mes "investigation of the";
+ mes "princes. I'd never know";
+ mes "happiness again if it";
+ mes "weren't for your efforts.";
+ close;
+ }
+ else {
+ mes "[Bonnie Imbullea]";
+ mes "^333333*Sigh...*^000000";
+ close;
+ }
+}
+
+
+prt_church,115,122,0 warp #sazekan 1,1,prt_church,168,106
+prt_church,166,106,0 warp #prtchhall 1,1,prt_church,112,122
+
+prt_church,185,106,3 script Father Bamph 60,{
+ if (prt_curse == 13) {
+ mes "[Father Bamph]";
+ mes "Welcome to";
+ mes "Prontera Church.";
+ mes "Please relax, and";
+ mes "let your mind and";
+ mes "spirit find rest in";
+ mes "these hallowed halls.";
+ next;
+ select("Give him the herb pouch.");
+ if (countitem(7432) < 1) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Ack!";
+ mes "Now, where did I put";
+ mes "that pouch with the herbs?";
+ close;
+ }
+ mes "[Father Bamph]";
+ mes "May I ask...";
+ mes "Why are you giving";
+ mes "me this pouch of herbs?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Well, there was this";
+ mes "lady living on Mount";
+ mes "Mjolnir who wanted me";
+ mes "to give this to you. Um, she";
+ mes "has a son named Kaanu?";
+ next;
+ mes "[Father Bamph]";
+ mes "Oh, you must have met";
+ mes "Bonnie Imbullea. It's";
+ mes "been a long time since";
+ mes "I've seen her. How is";
+ mes "she doing, may I ask?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh...";
+ mes "I guess she's fine.";
+ mes "But she seems really...";
+ mes "I dunno, tormented...";
+ next;
+ mes "[Father Biscuss]";
+ mes "Good! If she were happy";
+ mes "and relaxed after what she";
+ mes "did, not even God would forgive";
+ mes "her! She deserves to live the";
+ mes "rest of her life in agony!";
+ next;
+ mes "[Father Bamph]";
+ mes "Father Biscuss, how can";
+ mes "you say something like that?";
+ mes "She did her best to stop what";
+ mes "had happened! We should pity";
+ mes "her for the suffering she must be feeling. Where is your compassion?";
+ next;
+ mes "[Father Biscuss]";
+ mes "Bah! Don't speak to me";
+ mes "about compassion! Weren't";
+ mes "you the one who recommended";
+ mes "her to perform the exorcism in";
+ mes "the first place? You didn't";
+ mes "forget that, did you?";
+ next;
+ mes "[Father Bampf]";
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "[Father Biscuss]";
+ mes "Hah!";
+ next;
+ select("About Bonnie Imbullea");
+ mes "[Father Bamph]";
+ mes "Well...";
+ mes "I don't...";
+ mes "I don't know if";
+ mes "I should be telling ";
+ mes "you about that incident...";
+ next;
+ mes "[Father Biscuss]";
+ mes "You know what? If Bonnie";
+ mes "sent this adventurer here";
+ mes "for a favor, it probably means";
+ mes "she trusts this person. Besides, we need somebody to carry out";
+ if (sex)
+ mes "this task for us. Why not him?";
+ else
+ mes "this task for us. Why not her?";
+ next;
+ mes "[Father Bamph]";
+ mes "Your words have the ring";
+ mes "of truth, Father Biscuss.";
+ mes "Well then, adventurer, give";
+ mes "me the opportunity to tell you";
+ mes "something very important. But, you must not tell anyone else...";
+ set prt_curse,14;
+ delitem 7432,1; //Leather_Pouch
+ close;
+ }
+ else if (prt_curse == 14) {
+ mes "[Father Bamph]";
+ mes "What I am about to tell";
+ mes "you must be kept secret.";
+ mes "Now, do you know about";
+ mes "Jormungand, the great serpent";
+ mes "born from the god Loki and";
+ mes "the giantess, Angrboda?";
+ next;
+ mes "[Father Bamph]";
+ mes "Jormungand was an evil";
+ mes "beast that, after the thousand";
+ mes "year war between the gods and";
+ mes "demons, began to attack humans.";
+ mes "It brought great chaos and much";
+ mes "suffering around the world...";
+ next;
+ mes "[Father Bamph]";
+ mes "Finally, the first Tristram of";
+ mes "the Gaebolg family defeated";
+ mes "Jormungand together with 6";
+ mes "other warriors, but only after";
+ mes "it killed his beloved father.";
+ next;
+ mes "[Father Bamph]";
+ mes "Tristram would become the";
+ mes "first king of the Rune-Midgarts";
+ mes "Kingdom, but his family would";
+ mes "suffer from the curse placed";
+ mes "by Jormungand before its defeat. ";
+ next;
+ mes "[Father Bamph]";
+ mes "To this day...";
+ mes "^FF0000Every first prince of";
+ mes "the Gaebolg family dies";
+ mes "at a young age^000000. That is";
+ mes "Jormungand's curse and";
+ mes "the royal family's secret.";
+ Emotion e_omg,1;
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What...?!";
+ mes "Is this really true?!";
+ mes "Isn't there any way to";
+ mes "counter this horrible curse?!";
+ next;
+ mes "[Father Bamph]";
+ mes "Please lower your voice.";
+ mes "Yes, it's a shame that the";
+ mes "royal family must suffer like";
+ mes "this. But all the exorcisms";
+ mes "that have been attempted";
+ mes "over the years have failed...";
+ next;
+ mes "[Father Bamph]";
+ mes "Although the situation";
+ mes "appeared hopeless, King";
+ mes "Tristram III tried once again to exorcise the curse. Following";
+ mes "his orders, the greatest priests and exorcists were all summoned.";
+ next;
+ mes "[Father Bamph]";
+ mes "A series of tests was";
+ mes "performed to select the";
+ mes "best priests and exorcists";
+ mes "to remove this curse. In the end, ^3131FFBonnie Imbullea^000000 was chosen to";
+ mes "lead the exorcism ceremony.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Wait, but you mentioned";
+ mes "samething about an accident.";
+ mes "Does that mean that she failed";
+ mes "in performing the exorcism?";
+ next;
+ mes "[Father Bamph]";
+ mes "Yes, unfortunately.";
+ mes "After the priests and";
+ mes "exorcists gathered in the";
+ mes "secret ceremonial grounds,";
+ mes "three princes were killed";
+ mes "instead of just the first.";
+ next;
+ mes "[Father Biscuss]";
+ mes "Although we all swore to";
+ mes "keep that incident a secret,";
+ mes "Bonnie Imbullea took full";
+ mes "responsibility for the deaths.";
+ mes "That is why she is in self";
+ mes "imposed exile from the kingdom.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What...?";
+ mes "That's...";
+ mes "That's crazy!";
+ next;
+ mes "[Father Biscuss]";
+ mes "I know that this";
+ mes "is a very long story,";
+ mes "and that it's a little";
+ mes "complicated. Please";
+ mes "listen to what we have";
+ mes "to ask from here on...";
+ Emotion e_dots;
+ set prt_curse,15;
+ close;
+ }
+ else if (prt_curse == 15) {
+ mes "[Father Bamph]";
+ mes "Now, you should know that";
+ mes "all of the princes that were";
+ mes "killed that day bore strange";
+ mes "looking marks on their bodies.";
+ mes "It almost looked as if they";
+ mes "were growing snake scales.";
+ Emotion e_gasp,1;
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Wait, they grew snake";
+ mes "scales? That sounds just";
+ mes "like one of the versions of";
+ mes "this song I'm investigating.";
+ mes "I think it was the song about the Rune-Midgarts Kingdom's origin.";
+ next;
+ mes "[Father Bamph]";
+ mes "Wait, that song?";
+ mes "Hm, I don't see how";
+ mes "it's related. Let's see";
+ mes "now, how did it go?";
+ mes "Rainbows... Eagles...";
+ mes "Ah! Now I remember!";
+ next;
+ mes "[Father Bamph]";
+ mes "The great serpent";
+ mes "swallowed the sea.";
+ mes "The eagle of the rainbow";
+ mes "swallowed the serpent.";
+ mes "Then the eagle built its nest.";
+ mes "A nest upon the swallowed sea.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hmm...";
+ mes "Well, I heard a";
+ mes "different version";
+ mes "of the same song.";
+ mes "It goes like...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "The great serpent";
+ mes "swallowed the sea.";
+ mes "The eagle of the rainbow";
+ mes "swallowed the serpent.";
+ mes "Then snake scales grew on";
+ mes "the eagle, and it slowly died.";
+ next;
+ mes "[Father Bamph]";
+ mes "Oh, my. I learned the song";
+ mes "when I was a young boy from";
+ mes "my father. However, your version seems to reveal the secret curse";
+ mes "of the Gaebolgs. Please tell me, where did you hear that song?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Well, I first heard this";
+ mes "version from a historian,";
+ mes "and then I found out that";
+ mes "Bonnie Imbullea knows it as";
+ mes "well. Um, is there a problem?";
+ next;
+ mes "[Father Bamph]";
+ mes "If those song lyrics are";
+ mes "spread, the secret of the";
+ mes "royal family curse could be";
+ mes "revealed to the public. Would";
+ mes "you please help us by speaking";
+ mes "to Bonnie Imbullea once again?";
+ next;
+ mes "[Father Bamph]";
+ mes "If you can, please try to";
+ mes "see if you can learn of any";
+ mes "connection between the curse";
+ mes "and the song, or if she can";
+ mes "remember anything that happened";
+ mes "after the exorcism failed...";
+ set prt_curse,16;
+ close;
+ }
+ else if (prt_curse == 16) {
+ mes "[Father Bamph]";
+ mes "Please visit Bonnie";
+ mes "Imbullea in Mount Mjolnir";
+ mes "to see if you can learn more";
+ mes "about that song, or about what";
+ mes "happened after the attempted exorcism of the Jormungand curse.";
+ close;
+ }
+ else if (prt_curse == 17) {
+ mes "[Father Bamph]";
+ mes "Ah, have you spoken";
+ mes "to Bonnie Imbullea?";
+ mes "Please tell me if you";
+ mes "have learned anything new.";
+ next;
+ mes "^3355FFYou related everything";
+ mes "that Bonnie Imbullea spoke";
+ mes "about, including the discovery";
+ mes "of a fragment of Red Gemstone";
+ mes "in the secret ceremonial grounds. ";
+ next;
+ mes "[Father Bamph]";
+ mes "Red Gemstone? There's";
+ mes "no reason for that to be in";
+ mes "a holy place. Hmm. There's";
+ mes "more to this case than meets";
+ mes "the eye. We better investigate";
+ mes "the truth, starting now.";
+ next;
+ mes "[Father Bamph]";
+ mes "Come with me, adventurer,";
+ mes "to the secret ceremonial";
+ mes "grounds for the royal family.";
+ mes "Just use the switch hidden";
+ mes "within the bookshelf and";
+ mes "I will meet you there.";
+ set prt_curse,18;
+ close;
+ }
+ else if (prt_curse > 17 && prt_curse < 22) {
+ mes "[Father Bamph]";
+ mes "Come with me to the";
+ mes "secret ceremonial grounds";
+ mes "so that we can investigate";
+ mes "the possibility of sabotage";
+ mes "with the exorcism that";
+ mes "Bonnie Imbullea performed.";
+ next;
+ mes "[Father Bamph]";
+ mes "There is a hidden switch";
+ mes "in the bookshelf that you";
+ mes "can use to transport yourself";
+ mes "there. Go, and I will meet";
+ mes "you in the ceremonial grounds.";
+ close;
+ }
+ else if (prt_curse == 22) {
+ mes "[Father Bamph]";
+ mes "This is a matter of grave";
+ mes "importance, but we can't";
+ mes "alert the royal family yet and";
+ mes "cause a panic. It would be";
+ mes "best to fully investigate this";
+ mes "first and collect proof.";
+ next;
+ mes "[Father Bamph]";
+ mes "Brave adventurer, would";
+ mes "you please visit the Assassin";
+ mes "Guild in Morroc and see if you";
+ mes "can learn anything about how";
+ mes "we can verify whether poison";
+ mes "was used to kill the princes?";
+ set prt_curse,23;
+ close;
+ }
+ else if (prt_curse == 23) {
+ mes "[Father Bamph]";
+ mes "Please see if you can";
+ mes "learn anything about testing";
+ mes "for the use of poison from";
+ mes "a member of the Assassin";
+ mes "Guild in Morroc.";
+ close;
+ }
+ else if (prt_curse == 31) {
+ mes "[Father Bamph]";
+ mes "Ah, you've returned~";
+ mes "Have you managed to learn";
+ mes "anything about poison from";
+ mes "the Assassin Guild? I know";
+ mes "their members must be";
+ mes "very difficult to find...";
+ next;
+ mes "^3355FFYou relate all of the";
+ mes "information you learned";
+ mes "about poison to Father Bamph,";
+ mes "including the method to test";
+ mes "for the use of poison in murder. ";
+ next;
+ mes "[Father Bamph]";
+ mes "Ah, I see. Then, would";
+ mes "you please bring 1 Yellow";
+ mes "Gemstone and 1 Green Potion";
+ mes "to the secret ceremonial grounds as soon as you can? I will wait";
+ mes "over there for you once again.";
+ set prt_curse,32;
+ close;
+ }
+ else if (prt_curse == 32 || prt_curse == 33 || prt_curse == 41 || prt_curse == 42 || prt_curse == 51 || prt_curse == 52) {
+ mes "[Father Bamph]";
+ mes "You can use the hidden";
+ mes "switch in the bookshelf to";
+ mes "enter the secret ceremonial";
+ mes "grounds. Don't forget that we";
+ mes "need^3131FF 1 Yellow Gemstone^000000 and ^3131FF1 Green Potion^000000 to test for poison.";
+ close;
+ }
+ else if (prt_curse == 34) {
+ mes "[Father Bamph]";
+ mes "I can't believe it!";
+ mes "If poison was used, then";
+ mes "the second and third princes";
+ mes "were murdered! Unbelievable...";
+ mes "How can anyone kill children?";
+ next;
+ mes "[Father Bamph]";
+ mes "At the very least, we now";
+ mes "know that their deaths were";
+ mes "not Bonnie Imbullea's fault.";
+ mes "Now I must discuss with Father";
+ mes "Biscuss and decide how to tell";
+ mes "the royal family about this...";
+ next;
+ mes "[Father Bamph]";
+ mes "Once again, let me remind";
+ mes "you that everything that has";
+ mes "transpired here must be kept";
+ mes "secret. The public cannot know";
+ mes "of Jormungand's curse! It would cause political turmoil and chaos!";
+ next;
+ mes "[Father Bamph]";
+ mes "Still, that does not mean";
+ mes "that I cannot personally thank";
+ mes "you for all of your help. I'm very grateful for what you have done,";
+ mes "adventurer. May safety accompany you on all of your journeys.";
+ set prt_curse,35;
+ close;
+ }
+ else if (prt_curse > 34 && prt_curse < 40 && !aru_monas) {
+ mes "[Father Bamph]";
+ mes "I'm at a loss at what";
+ mes "to do. Sometimes, even";
+ mes "I have doubts and believe";
+ mes "that Odin has abandoned us...";
+ close;
+ }
+ else if (prt_curse == 40) {
+ mes "[Father Bamph]";
+ mes "Ah, you've returned~";
+ mes "Have you managed to learn";
+ mes "anything about poison from";
+ mes "the Assassin Guild? I know";
+ mes "their members must be";
+ mes "very difficult to find...";
+ next;
+ mes "^3355FFYou relate all of the";
+ mes "information you learned";
+ mes "about poison to Father Bamph,";
+ mes "including the method to test";
+ mes "for the use of poison in murder. ";
+ next;
+ mes "[Father Bamph]";
+ mes "Ah, I see. Then, would";
+ mes "you please bring^3131FF 1 Yellow";
+ mes "Gemstone^000000 and ^3131FF1 Green Potion^000000";
+ mes "to the secret ceremonial grounds as soon as you can? I will wait";
+ mes "over there for you once again.";
+ set prt_curse,41;
+ close;
+ }
+ else if (prt_curse == 43 || prt_curse == 53) {
+ mes "[Father Bamph]";
+ mes "I can't believe it!";
+ mes "If poison was used, then";
+ mes "the second and third princes";
+ mes "were murdered! Unbelievable...";
+ mes "How can anyone kill children?";
+ next;
+ mes "[Father Bamph]";
+ mes "At the very least, we now";
+ mes "know that their deaths were";
+ mes "not Bonnie Imbullea's fault.";
+ mes "Now I must discuss with Father";
+ mes "Biscuss and decide how to tell";
+ mes "the royal family about this...";
+ next;
+ mes "[Father Bamph]";
+ mes "Oh, and would you please";
+ mes "inform ^3131FFBonnie Imbullea^000000 that";
+ mes "the deaths of the princes were";
+ mes "not her fault? I'm sure that news would bring her great relief";
+ mes "from her burden of guilt...";
+ next;
+ mes "[Father Bamph]";
+ mes "Once again, let me remind";
+ mes "you that everything that has";
+ mes "transpired here must be kept";
+ mes "secret. The public cannot know";
+ mes "of Jormungand's curse! It would cause political turmoil and chaos!";
+ next;
+ mes "[Father Bamph]";
+ mes "Still, that does not mean";
+ mes "that I cannot personally thank";
+ mes "you for all of your help. I'm very grateful for what you have done,";
+ mes "adventurer. May safety accompany you on all of your journeys.";
+ if (prt_curse == 43) set prt_curse,44;
+ else set prt_curse,54;
+ getexp 160000,0;
+ close;
+ }
+ else if (prt_curse > 43 && prt_curse < 50 && !aru_monas) {
+ mes "[Father Bamph]";
+ mes "Have you spoken to";
+ mes "Bonnie Imbullea yet?";
+ mes "Try not to worry about the";
+ mes "news about the princes'";
+ mes "murder. Father Biscuss";
+ mes "and I will handle it.";
+ close;
+ }
+ else if (prt_curse == 50) {
+ mes "[Father Bamph]";
+ mes "Ah, you've returned~";
+ mes "Have you managed to learn";
+ mes "anything about poison from";
+ mes "the Assassin Guild? I know";
+ mes "their members must be";
+ mes "very difficult to find...";
+ next;
+ mes "You relate all of the";
+ mes "information you learned";
+ mes "about poison to Father Bamph,";
+ mes "including the method to test";
+ mes "for the use of poison in murder. ";
+ next;
+ mes "[Father Bamph]";
+ mes "Ah, I see. Then, would";
+ mes "you please bring ^3131FF1 Yellow";
+ mes "Gemstone^000000 and ^3131FF1 Green Potion^000000";
+ mes "to the secret ceremonial grounds as soon as you can? I will wait";
+ mes "over there for you once again.";
+ set prt_curse,51;
+ close;
+ }
+ else if (prt_curse == 60) {
+ mes "[Father Bamph]";
+ mes "Oh, "+strcharinfo(0)+"~";
+ mes "Long time, no see.";
+ mes "Have you spoken to";
+ mes "Bonnie yet? Ah, and";
+ mes "how may I help you today?";
+ next;
+ mes "^3355FFYou tell Father Bamph";
+ mes "that rare herbs grow in";
+ mes "a land to the west, although";
+ mes "you do not mention that you";
+ mes "told Rodafrian about the curse.^000000";
+ next;
+ mes "[Father Biscuss]";
+ mes "Land to the west?";
+ mes "That place is rumored to";
+ mes "be populated by fanatics.";
+ mes "Father Bamph, I think they";
+ mes "may be prime suspects for";
+ mes "the murder of the princes...";
+ next;
+ mes "[Father Bamph]";
+ mes "Well, I'll admit that it's";
+ mes "possible, but we haven't had";
+ mes "contact with anyone from the";
+ mes "land to the west for so long...";
+ mes "It's still far too early to make those kinds of assumptions.";
+ next;
+ select("Land to the west?");
+ mes "[Father Bamph]";
+ mes "Not much is known about";
+ mes "the land to the west. We";
+ mes "did send several priests";
+ mes "there once to spread our";
+ mes "faith. However, they failed...";
+ next;
+ mes "[Father Bamph]";
+ mes "From what I can tell,";
+ mes "almost everyone there";
+ mes "is a strong adherent of";
+ mes "that region's native religion.";
+ mes "Anyway, thank you for informing";
+ mes "us. We'll handle it from here.";
+ next;
+ mes "[Father Bamph]";
+ mes "Ah, to preserve the secrets";
+ mes "of the royal family, I ask that";
+ mes "you refrain from entering the";
+ mes "secret ceremonial grounds";
+ mes "from now on. Thanks again for your help, "+strcharinfo(0)+".";
+ set prt_curse,61;
+ close;
+ }
+ else {
+ if (prt_curse == 36 || prt_curse == 45 || prt_curse == 56 || prt_curse == 61) {
+// Begin Nameless Island Access Quest Addition
+ if (aru_monas == 1) {
+ mes "[Father Bamph]";
+ mes "Oh, I've been waiting for";
+ mes "you, adventurer. I'm sorry";
+ mes "for giving you such short";
+ mes "notice, but it seems that";
+ mes "you've grown much stronger";
+ mes "since the last time we met.";
+ next;
+ mes "[Father Bamph]";
+ mes "The Church has received";
+ mes "a request from Prontera";
+ mes "Palace, but we don't have";
+ mes "the resources to handle it.";
+ mes "I believe you'd be well suited";
+ mes "to this task if you'll help us.";
+ next;
+ mes "[Father Bamph]";
+ mes "A man of high rank suddenly";
+ mes "disappeared a while ago.";
+ mes "Although Prontera Palace";
+ mes "asked us to find him, I can";
+ mes "only tell you who he is later.";
+ next;
+ mes "[Father Bamph]";
+ mes "All we know is that he was";
+ mes "last seen in Comodo. Please";
+ mes "speak to our informant, ^6B8E23Larjes^000000,";
+ mes "and he will assist you in your";
+ mes "search for the lost official.";
+ set aru_monas,2;
+ close;
+ }
+ else if (aru_monas == 2 || aru_monas == 3) {
+ mes "[Father Bamph]";
+ mes "Please go to Comodo and";
+ mes "find our informant, ^6B8E23Larjes^000000,";
+ mes "in the Casino. He will help";
+ mes "you in your search for the";
+ mes "official who disappeared.";
+ close;
+ }
+ else if (aru_monas == 4) {
+ mes "[Father Bamph]";
+ mes "Ah, so you found Larjes?";
+ mes "How has your investigation of";
+ mes "that official's disappearance";
+ mes "progressing? I hope that he";
+ mes "is still safe and sound";
+ mes "when you find him.";
+ next;
+ select("Tell him what Larjes said.");
+ mes "[Father Bamph]";
+ mes "I see. We've detected some";
+ mes "disquieting activity from";
+ mes "Arunafeltz lately, but I didn't";
+ mes "think they would make";
+ mes "their move so soon. Hmm...";
+ mes "Give me a moment to think.";
+ set aru_monas,5;
+ close;
+ }
+ else if (aru_monas == 5) {
+ if (rand(1,10) == 10) {
+ mes "[Father Bamph]";
+ mes "Well, I've considered all";
+ mes "possible scenarios. I think";
+ mes "it would work best if you";
+ mes "continue your investigation";
+ mes "on our behalf. That is, if";
+ mes "you're willing to do it.";
+ next;
+ mes "[Father Bamph]";
+ mes "We don't want to provoke";
+ mes "an international conflict";
+ mes "with our official involvement,";
+ mes "but I also can't force you to";
+ mes "work for us. Whether you";
+ mes "can help is your choice.";
+ next;
+ if (select("Let me think about it.:Of course, I'll help.") == 1) {
+ mes "[Father Bamph]";
+ mes "I hope that you decide";
+ mes "to help us. The safety of";
+ mes "our nation depends on the";
+ mes "success of this investigation.";
+ mes "We could really use your help.";
+ close;
+ }
+ mes "[Father Bamph]";
+ mes "Thank you. I'm glad to hear";
+ mes "that you'll help us. You may";
+ mes "take the airship in Izlude to";
+ mes "travel to Arunafeltz, where you";
+ mes "must continue your investigation.";
+ next;
+ mes "[Father Bamph]";
+ mes "I believe that you should";
+ mes "be able to learn more if you";
+ mes "investigate the city of ^9370DBRachel^000000.";
+ mes "Please accept this money";
+ mes "to cover your Airship fee.";
+ mes "Thank you, and good luck.";
+ set zeny,zeny+1500;
+ set aru_monas,6;
+ close;
+ }
+ else {
+ mes "[Father Bamph]";
+ mes "Hmm... What's the best way";
+ mes "for us to handle this? Let";
+ mes "me think about our options.";
+ mes "We can--no. That wouldn't";
+ mes "work. This will be difficult.";
+ close;
+ }
+ }
+ else if (aru_monas == 6) {
+ // Anyone else see the irony in this?
+ mes "[Father Bamph]";
+ mes "You might have problems";
+ mes "in Rachel since the culture";
+ mes "there is much different than";
+ mes "our own. Their ways of doing";
+ mes "things, their government...";
+ mes "Everything is tied to religion.";
+ close;
+ }
+ else if (aru_monas > 6 && aru_monas < 24) {
+ mes "[Father Bamph]";
+ mes "Thank you so much for all";
+ mes "of your hard work. Our agents";
+ mes "will contact you whenever they";
+ mes "uncover any new information.";
+ mes "Remember that no one can";
+ mes "know what we've been doing.";
+ close;
+ }
+ else if (aru_monas == 24) {
+ mes "[Father Bamph]";
+ mes "Thank you for bring us such";
+ mes "important information. With";
+ mes "your help, we were able to";
+ mes "clear a few unsolved cases.";
+ mes "We expected something like";
+ mes "this, but not this soon.";
+ next;
+ mes "[Father Bamph]";
+ mes "I fear that the Royal Court";
+ mes "has been bickering over their";
+ mes "own selfish needs. I pray that";
+ mes "it does not grow worse, devolve";
+ mes "into chaos. ^666666*Sigh*^000000 We'll see...";
+ set aru_monas,25;
+ close;
+ }
+ else if (aru_monas >= 25) {
+ mes "[Father Bamph]";
+ mes "Thank you for bring us such";
+ mes "important information. With";
+ mes "your help, we were able to";
+ mes "clear a few unsolved cases.";
+ mes "We expected something like";
+ mes "this, but not this soon.";
+ next;
+ mes "[Father Bamph]";
+ mes "I fear that the Royal Court";
+ mes "has been bickering over their";
+ mes "own selfish needs. I pray that";
+ mes "it does not grow worse, devolve";
+ mes "into chaos. ^666666*Sigh*^000000 We'll see...";
+ close;
+ }
+// End Nameless Island Access Quest Addition
+ else {
+ mes "[Father Bamph]";
+ mes "I'm sorry, but would it";
+ mes "be alright if we talked";
+ mes "later? I have to handle";
+ mes "a very important task now...";
+ close;
+ }
+ }
+ }
+}
+
+prt_church,184,110,3 script Father Biscuss 60,{
+ if (prt_curse == 54) {
+ mes "[Father Biscuss]";
+ mes "Hmm, I still suspect that";
+ mes "someone from the Assassin";
+ mes "Guild may have killed the";
+ mes "princes. Just in case, I'm";
+ mes "going to send a spy. Keep";
+ mes "that information secret.";
+ next;
+ mes "[Father Biscuss]";
+ mes "So yes. You didn't learn";
+ mes "or hear anything from us,";
+ mes "and you don't know anything";
+ mes "about the royal family's curse.";
+ mes "From here on, Father Bamph";
+ mes "and I will handle this issue.";
+ close;
+ }
+ else if (prt_curse == 35) {
+ mes "[Father Biscuss]";
+ mes "I've never seen Father";
+ mes "Bamph this way before, but";
+ mes "I can understand how he feels.";
+ mes "As one of the leaders of this";
+ mes "church, he feels responsible";
+ mes "for these princes' deaths.";
+ next;
+ mes "[Father Biscuss]";
+ mes "I'm sure he'll feel";
+ mes "better in a few days,";
+ mes "but right now, he's in no";
+ mes "condition to compile the";
+ mes "valuable info that you've";
+ mes "provided, so I'll do it.";
+ next;
+ mes "[Father Biscuss]";
+ mes "Personally, I feel that";
+ mes "what happened was tragic,";
+ mes "but it should be avenged.";
+ mes "Perhaps that why I've held";
+ mes "a grudge against Imbullea";
+ mes "for all this time. Anyway...";
+ next;
+ mes "[Father Biscuss]";
+ mes "Although we can't";
+ mes "acknowledge it publicly,";
+ mes "on behalf of the Prontera";
+ mes "Church, I want to thank";
+ mes "you for all of your help.";
+ set prt_curse,36;
+ getexp 160000,0;
+ close;
+ }
+ else if (prt_curse == 36) {
+ mes "[Father Biscuss]";
+ mes "No one can know light";
+ mes "without experiencing";
+ mes "darkness. Peace has";
+ mes "no meaning until it is";
+ mes "contrasted with chaos.";
+ next;
+ mes "[Father Biscuss]";
+ mes "Religion becomes even";
+ mes "more important during times";
+ mes "of chaos, and times of need.";
+ mes "I must remain calm, especially";
+ mes "when Father Bamph feels so bad about this whole incident...";
+ close;
+ }
+ else {
+ mes "[Father Biscuss]";
+ mes "Please observe";
+ mes "silence within the";
+ mes "Priest Room. Thank";
+ mes "you for cooperating.";
+ close;
+ }
+}
+
+prt_church,177,113,3 script #gototomb 111,{
+ if (prt_curse > 17 && prt_curse < 23 || prt_curse > 31 && prt_curse < 35 || prt_curse == 41 || prt_curse == 42 || prt_curse == 44 || prt_curse == 51 || prt_curse == 52) {
+ warp "prt_church",21,91;
+ }
+ end;
+}
+
+prt_church,23,89,3 script Father Biscuss#tomb 60,{
+ mes "[Father Biscuss]";
+ mes "Hm...?";
+ mes "Are you ready to";
+ mes "head back upstairs?";
+ next;
+ if (select("Yes:No") == 1) {
+ mes "[Father Biscuss]";
+ mes "Please follow me.";
+ next;
+ warp "prt_church",178,111;
+ end;
+ }
+ mes "[Father Biscuss]";
+ mes "Please take your time";
+ mes "and investigate this as";
+ mes "thoroughly as you can.";
+ close;
+}
+
+prt_church,16,114,4 script Father Bamph#tomb 60,{
+ if (prt_curse == 18) {
+ mes "[Father Bamph]";
+ mes "There are the bodies";
+ mes "of the Gaebolg princes";
+ mes "that were killed during";
+ mes "the exorcism. Please take";
+ mes "a look at the body to the left.";
+ set prt_curse,19;
+ close;
+ }
+ else if (prt_curse == 19) {
+ mes "[Father Bamph]";
+ mes "Please take a look";
+ mes "at the body to the";
+ mes "far left, the first prince.";
+ close;
+ }
+ else if (prt_curse == 20) {
+ mes "["+strcharinfo(0)+"]";
+ mes "That weird mark looked";
+ mes "just like snake scales.";
+ mes "Is... Is that the mark left";
+ mes "behind by Jormungand's curse?";
+ next;
+ mes "[Father Bamph]";
+ mes "That's right.";
+ mes "Now, let's examine the";
+ mes "body of the second prince,";
+ mes "located in the middle.";
+ close;
+ }
+ else if (prt_curse == 21) {
+ mes "[Father Bamph]";
+ mes "Now...";
+ mes "Now we should";
+ mes "examine the third prince.";
+ close;
+ }
+ else if (prt_curse == 22) {
+ mes "[Father Bamph]";
+ mes "Let's go upstairs where we";
+ mes "can continue this conversation.";
+ mes "Ah, you might want to ask";
+ mes "Father Biscuss to lead you.";
+ close;
+ }
+ else if (prt_curse == 32 || prt_curse == 41 || prt_curse == 51) {
+ mes "[Father Bamph]";
+ mes "Do you have a ^3131FFYellow";
+ mes "Gemstone^000000 and ^3131FFGreen Potion^000000";
+ mes "ready? If so, you should begin";
+ mes "testing on the body of the third prince before the others.";
+ close;
+ }
+ else if (prt_curse == 33 || prt_curse == 42 || prt_curse == 52) {
+ mes "[Father Bamph]";
+ mes "The mark disappeared?";
+ mes "Oh, this is just horrible!";
+ mes "That would mean that poison";
+ mes "was used to murder the other";
+ mes "princes! I almost... can't...";
+ next;
+ mes "[Father Bamph]";
+ mes "I... I need some time";
+ mes "to recover from the shock";
+ mes "and to think about all of";
+ mes "this carefully. For now,";
+ mes "let's go back upstairs.";
+ if (prt_curse == 33) set prt_curse,34;
+ else if (prt_curse == 42) set prt_curse,43;
+ else set prt_curse,53;
+ close;
+ }
+ else if (prt_curse == 43 || prt_curse == 53) {
+ mes "[Father Bamph]";
+ mes "We've disturbed the";
+ mes "bodies of these poor";
+ mes "souls enough. We should";
+ mes "go back upstairs now...";
+ close;
+ }
+ end;
+}
+
+prt_church,19,111,5 script #prince1 887,{
+ if (prt_curse == 19) {
+ mes "[Father Bamph]";
+ mes "This is the body of";
+ mes "the king's first son, the";
+ mes "crown prince. Just as it has";
+ mes "happened for generations,";
+ mes "the curse took the life of";
+ mes "the first born prince...";
+ next;
+ mes "^3355FFBeneath one of the";
+ mes "prince's sleeves, you";
+ mes "notice a dark mark. Upon";
+ mes "pulling up the sleeve, you";
+ mes "note that the mark resembles";
+ mes "the scales of a serpent.^000000";
+ set prt_curse,20;
+ close;
+ }
+ else if (prt_curse == 33 || prt_curse > 41 && prt_curse < 51 || prt_curse == 52) {
+ mes "^3355FFYou poured a little bit";
+ mes "of the solution made from";
+ mes "Yellow Gemstone and Green";
+ mes "Potion on the mark on the skin.";
+ mes "You waited a while, but there was no reaction from the solution.^000000";
+ close;
+ }
+ else {
+ mes "^3355FFIt's the body of a male";
+ mes "dressed in luxurious robes.";
+ mes "Although deceased, the color";
+ mes "of life has not yet left the body. ";
+ close;
+ }
+}
+
+prt_church,21,111,5 script #prince2 887,{
+ if (prt_curse == 20) {
+ mes "[Father Bamph]";
+ mes "This is the body of the";
+ mes "second prince. The curse";
+ mes "is only supposed to kill";
+ mes "the firstborn prince, but";
+ mes "all three princes of this";
+ mes "generation were killed...";
+ next;
+ mes "[Father Bamph]";
+ mes "Despite our great efforts";
+ mes "to exorcise this powerful";
+ mes "curse, we all failed. Those";
+ mes "involved have begun to believe";
+ mes "that Odin may have abandoned us... ";
+ Emotion e_omg,1;
+ next;
+ mes "^3355FFYou examine the body of";
+ mes "the second prince and notice";
+ mes "that the scale marks on his";
+ mes "skin are fainter, and slightly";
+ mes "different in color, than the";
+ mes "marks on the first prince.^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Father Bamph...!";
+ mes "Look, these marks are";
+ mes "different on the second";
+ mes "prince than on the first";
+ mes "prince! See? They're different";
+ mes "in darkness and coloration.";
+ next;
+ mes "[Father Bamph]";
+ mes "Goodness, you're right!";
+ mes "How did we overlook this?";
+ mes "Hm, this supports the idea";
+ mes "that a conspiracy may be";
+ mes "involved. Let's go check";
+ mes "the body of the third prince.";
+ set prt_curse,21;
+ close;
+ }
+ else if (prt_curse == 33 || prt_curse > 41 && prt_curse < 51 || prt_curse == 52) {
+ specialeffect EF_POISONATTACK;
+ specialeffect EF_POISONHIT;
+ specialeffect EF_BUBBLE;
+ mes "^3355FFYou poured a little of the";
+ mes "solution made from Green";
+ mes "Potion and Yellow Gemstone";
+ mes "on the body's scale marks. The";
+ mes "scale marks grow fainter and";
+ mes "the solution bubbles on contact. ";
+ close;
+ }
+ else {
+ mes "^3355FFIt's the body of a male";
+ mes "dressed in luxurious robes.";
+ mes "Although deceased, the color";
+ mes "of life has not yet left the body. ";
+ close;
+ }
+}
+
+prt_church,24,111,5 script #prince3 887,{
+ if (prt_curse == 21) {
+ mes "^3355FFYou and Father Bamph";
+ mes "hurriedly inspect the third";
+ mes "prince's body and find that the";
+ mes "scale marks on his skin are";
+ mes "a little darker than the marks";
+ mes "on the second prince's skin.^000000";
+ next;
+ mes "[Father Bamph]";
+ mes "This is very suspicious...";
+ mes "The deaths of the second and";
+ mes "third princes might have been";
+ mes "caused by murder, rather than";
+ mes "the curse. However, what could";
+ mes "possibly be used to kill them?";
+ next;
+ while(1) {
+ if (select("A weapon!:Poison!") == 1) {
+ mes "[Father Bamph]";
+ mes "Hmm... But none of the";
+ mes "bodies had any wounds";
+ mes "or scarring. If that were the";
+ mes "case, I'm sure the king would";
+ mes "have declared war on someone.";
+ mes "It couldn't have been a weapon.";
+ next;
+ }
+ else break;
+ }
+ mes "[Father Bamph]";
+ mes "Poison...?";
+ mes "Oh dear! No one in the";
+ mes "Prontera Church would know";
+ mes "the first thing about that. But";
+ mes "maybe poison was used.";
+ mes "How can we find out for sure?";
+ next;
+ mes "[Father Biscuss]";
+ mes "I say, you go straight to";
+ mes "the experts. Someone in the";
+ mes "^FF0000Assassin Guild in Morroc^000000";
+ mes "ought to know. I hear they";
+ mes "can make poison that can kill";
+ mes "a man with just one drop!";
+ next;
+ mes "[Father Bamph]";
+ mes "Ah, that's a good idea!";
+ mes "Hmm, but first, let's go";
+ mes "continue this conversation";
+ mes "outside, shall we? I'd prefer";
+ mes "not to disturb these bodies...";
+ set prt_curse,22;
+ close;
+ }
+ else if (prt_curse == 22) {
+ mes "[Father Bamph]";
+ mes "Let's go upstairs where we";
+ mes "can continue this conversation.";
+ mes "Ah, you might want to ask";
+ mes "Father Biscuss to lead you.";
+ close;
+ }
+ else if (prt_curse == 32 || prt_curse == 41 || prt_curse == 51) {
+ if (countitem(506) > 0 && countitem(715) > 0) {
+ mes "^3355FFYou open a bottle of";
+ mes "Green Potion and insert a";
+ mes "Yellow Gemstone. The gem";
+ mes "quickly dissolves, conveniently";
+ mes "forming a solution to test for the presense of poison. You pour";
+ mes "it on the prince's scale marks.^000000";
+ next;
+ specialeffect EF_POISONATTACK;
+ specialeffect EF_POISONHIT;
+ specialeffect EF_BUBBLE;
+ mes "^3355FF*Pssssssssh*^000000";
+ next;
+ mes "^3355FFThe solution bubbles";
+ mes "once it touches the skin,";
+ mes "and the serpent scale marks";
+ mes "on the prince's body slowly";
+ mes "fade until they disappear.^000000";
+ delitem 506,1; //Green_Potion
+ delitem 715,1; //Yellow_Gemstone
+ if (prt_curse == 32) set prt_curse,33;
+ else if (prt_curse == 41) set prt_curse,42;
+ else set prt_curse,52;
+ close;
+ }
+ mes "^3355FFYou'll need to have";
+ mes "a Green Potion and";
+ mes "a Yellow Gemstone in";
+ mes "order to test and confirm";
+ mes "whether poison killed the";
+ mes "second and third princes.^000000";
+ close;
+ }
+ else if (prt_curse == 33 || prt_curse == 42 || prt_curse == 52) {
+ mes "^3355FFThe serpent scale marks";
+ mes "on this prince's body have";
+ mes "vanished after you applied";
+ mes "the Green Potion and Yellow";
+ mes "Gemstone solution to the skin.^000000";
+ close;
+ }
+ else {
+ mes "^3355FFIt's the body of a male";
+ mes "dressed in luxurious robes.";
+ mes "Although deceased, the color";
+ mes "of life has not yet left the body. ";
+ close;
+ }
+}
+
+moc_fild16,201,295,5 script Assassin Guildsman#poiso 884,{
+ if (prt_curse == 23) {
+ mes "[Assassin Guildsman]";
+ mes "What business";
+ mes "brings you here?";
+ next;
+ if (select("Poison:Nothing") == 1) {
+ mes "["+strcharinfo(0)+"]";
+ mes "I need to talk to";
+ mes "a poison specialist.";
+ mes "I'm investigating";
+ mes "something for the";
+ mes "Prontera Church,";
+ mes "possibly a murder.";
+ next;
+ mes "[Assassin Guildsman]";
+ mes "...";
+ mes "......";
+ mes ".........";
+ next;
+ mes "[Assassin Guildsman";
+ mes "Listen carefully.";
+ mes "I will only tell this";
+ mes "to you one time.";
+ next;
+ mes "[Assassin Guildsman]";
+ mes "There is an";
+ mes "Assassin's Private Pub";
+ mes "in the 7 o'clock direction";
+ mes "in Morroc. Go find someone";
+ mes "named ^3131FFMarjana^000000 inside.";
+ set prt_curse,24;
+ close;
+ }
+ mes "[Assassin Guildsman]";
+ mes "No. That look in";
+ mes "your eyes. I'm sure";
+ mes "there is a reason that";
+ mes "you have come here...";
+ close;
+ }
+ else {
+ mes "[Assassin Guildsman]";
+ mes "It's very dry and";
+ mes "windy today. I like this";
+ mes "weather. It feels like it";
+ mes "perfectly matches the soul";
+ mes "of a true Assassin, the loner";
+ mes "that hides in the shadows.";
+ close;
+ }
+}
+
+que_job01,10,16,5 script Marjana#poison 885,{
+ if (prt_curse == 24) {
+ mes "[Marjana]";
+ mes "What business brings";
+ mes "you here? I'm giving";
+ mes "you 4 minutes to speak";
+ mes "with me, so be direct.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I want to learn";
+ mes "more about poison";
+ mes "and confirm if it was";
+ mes "used to kill someone.";
+ next;
+ mes "[Marjana]";
+ mes "Poison? You've come";
+ mes "to just the right person.";
+ mes "If I don't know the answer,";
+ mes "I doubt you'll find anyone";
+ mes "else that would. Ask away.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Is it true that an";
+ mes "Assassin's poison";
+ mes "can be so powerful,";
+ mes "that just one drop";
+ mes "can kill a person?";
+ next;
+ mes "[Marjana]";
+ mes "It's true that such powerful";
+ mes "poison exists, but such deadly";
+ mes "poison is usually only used by";
+ mes "Assassin Crosses. Generally,";
+ mes "normal Assassins use poisons";
+ mes "that are much less potent.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Alright. Can you make";
+ mes "a poison that leaves a";
+ mes "specific mark on the body?";
+ next;
+ mes "[Marjana]";
+ mes "Sure. There's all kinds of";
+ mes "poisons that exist that I'm";
+ mes "sure you can't even imagine.";
+ mes "However, poisons that leave";
+ mes "specific marks are difficult to";
+ mes "use, and few can handle them.";
+ next;
+ mes "[Marjana]";
+ mes "The types of marks";
+ mes "that are left behind all";
+ mes "depend on the materials";
+ mes "used to create the poison.";
+ mes "Since some materials are";
+ mes "exclusive to certain areas...";
+ next;
+ mes "[Marjana]";
+ mes "Well, the type of mark";
+ mes "that was left behind could";
+ mes "actually serve as some kind";
+ mes "of clue. What was the mark";
+ mes "on the victim's body?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "We're not sure if";
+ mes "poison was used yet,";
+ mes "but there are marks that";
+ mes "look like snake scales";
+ mes "left on the bodies.";
+ next;
+ mes "[Marjana]";
+ mes "Hmm. You know, if I had";
+ mes "to guess, I would say that";
+ mes "poison was probably used.";
+ mes "But the poison would have";
+ mes "to originate from outside of";
+ mes "the Rune-Midgarts Kingdom...";
+ next;
+ mes "[Marjana]";
+ mes "Yeah...";
+ mes "The materials used to";
+ mes "make those snake scale";
+ mes "marks... Some of them can't";
+ mes "even be found here on the";
+ mes "Rune-Midgard continent.";
+ next;
+ mes "[Marjana]";
+ mes "We're running out of time.";
+ mes "Listen, you can confirm whether";
+ mes "poison was used to kill someone";
+ mes "by mixing a Yellow Gemstone with a Green Potion, and sprinkling";
+ mes "the solution on the body.";
+ next;
+ mes "[Marjana]";
+ mes "If poison was used, the";
+ mes "solution with react with";
+ mes "the body. But this method";
+ mes "won't work if too much time";
+ mes "has passed after the murder.";
+ mes "You better try this soon...";
+ set prt_curse,25;
+ close;
+ }
+
+OnInit:
+ disablenpc "Marjana#poison";
+ end;
+
+OnEnable:
+ enablenpc "Marjana#poison";
+ end;
+}
+
+morocc,45,103,0 script #prtcurse -1,2,2,{
+OnTouch:
+ if (prt_curse == 25) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Hm. I'd better review";
+ mes "the facts I've learned so";
+ mes "that I can better focus on";
+ mes "this investigation. Let's see~";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Long ago, the giant serpent";
+ mes "Jormungand threatened mankind.";
+ mes "7 warriors defeated Jormungand, led by Tristram III of the Gaebolg";
+ mes "family, but Jormungand cursed the Gaebolg bloodline in its defeat.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Ever since, the curse kills";
+ mes "the first born prince of the";
+ mes "Gaebolg family at an early age.";
+ mes "However, all of the princes of";
+ mes "this generation were killed.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "According to what I've";
+ mes "learned from that assassin,";
+ mes "the first prince died from the";
+ mes "curse, and the other two may";
+ mes "have died from poisoning.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "It's most likely that if";
+ mes "poison was used, then the";
+ mes "person who used it was an";
+ mes "assassin from outside of the";
+ mes "Rune-Midgarts Kingdom. Yes,";
+ mes "that's about everything I know.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Now, that historian Rodafrian";
+ mes "has been waiting for me to tell";
+ mes "her the lyrics of that song, but Father Bamph is also waiting";
+ mes "for the info I've learned from the Assassin Guild. What should I do?";
+ next;
+ if (select("Go to Rodafrian:Go to Father Bamph") == 1) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Well, it's easier for me";
+ mes "to visit Rodafrian now.";
+ mes "She's much closer than";
+ mes "Father Bamph, so I guess";
+ mes "that I'll go talk to her first.";
+ set prt_curse,30;
+ close;
+ }
+ mes "["+strcharinfo(0)+"]";
+ mes "Well, it's more important";
+ mes "that I go see Father Bamph";
+ mes "and investigate the princes'";
+ mes "bodies. I better head over";
+ mes "to Prontera right away.";
+ set prt_curse,50;
+ close;
+ }
+}
+
+prt_in,162,99,4 script Librarian#curse 67,{
+ if (checkweight(1201,1) == 0) {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.";
+ close;
+ }
+ if (prt_curse == 3) {
+ if (countitem(7431) < 1) {
+ mes "[Librarian]";
+ mes "Please make sure to return";
+ mes "library books to the correct";
+ mes "place after you use them.";
+ mes "We don't have enough staff";
+ mes "to organize all these books...";
+ next;
+ if (select("Report the loss of the books:End Conversation") == 1) {
+ mes "[Librarian]";
+ mes "Oh, you lost some books?";
+ mes "Please write down the book";
+ mes "titles and pay the 700 zeny";
+ mes "penalty charge. Aftewards,";
+ mes "we will provide you with";
+ mes "replacement copies.";
+ next;
+ if (zeny > 699) {
+ mes "[Librarian]";
+ mes "Ah, here you are.";
+ mes "Please take these";
+ mes "replacement copies,";
+ mes "and try not to lose";
+ mes "them again. Thank you.";
+ set zeny,zeny-700;
+ getitem 7431,1; //Books
+ close;
+ }
+ mes "[Librarian]";
+ mes "Hmm...";
+ mes "Come back as soon";
+ mes "as you can with the";
+ mes "700 zeny to pay the";
+ mes "lost book penalty charge.";
+ close;
+ }
+ mes "[Librarian]";
+ mes "Please keep silent";
+ mes "while inside the library.";
+ mes "Thank you for cooperating.";
+ close;
+ }
+ else {
+ mes "[Librarian]";
+ mes "Being a librarian can";
+ mes "be pretty rough. People";
+ mes "just leave the books all";
+ mes "scattered, but expect them";
+ mes "to be organized. Ooh, books";
+ mes "are always getting lost too...";
+ next;
+ mes "[Librarian]";
+ mes "When you have";
+ mes "to clean up their";
+ mes "messes, you get to";
+ mes "realize how sloppy";
+ mes "people can really be.";
+ close;
+ }
+ }
+ else {
+ mes "[Librarian]";
+ mes "Being a librarian can";
+ mes "be pretty rough. People";
+ mes "just leave the books all";
+ mes "scattered, but expect them";
+ mes "to be organized. Ooh, books";
+ mes "are always getting lost too...";
+ next;
+ mes "[Librarian]";
+ mes "When you have";
+ mes "to clean up their";
+ mes "messes, you get to";
+ mes "realize how sloppy";
+ mes "people can really be.";
+ close;
+ }
+}