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authorHaru <haru@dotalux.com>2015-11-16 02:40:31 +0100
committerHaru <haru@dotalux.com>2015-12-15 20:53:52 +0100
commit1a6bb87686dd770b3f072fb5d687ba71ff29c51a (patch)
tree6870263be343c2b81e7ef33c6e4ad696321c001b /npc/quests/quests_prontera.txt
parentfa2cd738a941906700ba3a1f7c5486dcc3ccbea0 (diff)
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Standardized header in scripts (part 9)
- Now including GPL-compliant license/copyright info - Restored some missing copyrights - Quest scripts folders Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/quests/quests_prontera.txt')
-rw-r--r--npc/quests/quests_prontera.txt97
1 files changed, 47 insertions, 50 deletions
diff --git a/npc/quests/quests_prontera.txt b/npc/quests/quests_prontera.txt
index 770ee2934..d804aa47c 100644
--- a/npc/quests/quests_prontera.txt
+++ b/npc/quests/quests_prontera.txt
@@ -1,56 +1,55 @@
-//===== Hercules Script ======================================
+//================= Hercules Script =======================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2012-2015 Hercules Dev Team
+//= Copyright (C) Euphy
+//= Copyright (C) SinSloth
+//= Copyright (C) Samuray22
+//= Copyright (C) Evera
+//= Copyright (C) Silent
+//= Copyright (C) Lupus
+//= Copyright (C) L0ne_W0lf
+//= Copyright (C) kobra_k88
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
//= Quest NPCs related to Prontera
-//===== By: ==================================================
-//= kobra_k88; L0ne_W0lf
-//===== Current Version: =====================================
-//= 2.9
-//===== Description: =========================================
+//================= Description ===========================================
//= Collection of Prontera-based quests.
-//= * Culvert Access
-//= * Ph.D Hat Quest
-//= * Gaebolg Family Curse
-//===== Comments: ============================================
+//= - Culvert Access
+//= - Ph.D Hat Quest
+//= - Gaebolg Family Curse
+//================= Current Version =======================================
+//= 2.9
+//================= Variables Used ========================================
//= Culvert Access:
-//= - [Official Conversion]
-//= - Variable in use: MISC_QUEST (bit 8)
+//= - MISC_QUEST (bit 8)
//= Ph.D Hat Quest:
-//= - [Official Conversion]
//= - n/a
//= Gaebolg Family Curse:
-//= - [Official Conversion]
-//= - Variable in use: prt_curse (max 61)
-//===== Additional Comments: =================================
-//= Fixed flower name Dreamy -> Illusion
-//= 1.2 Fixed exploit [Lupus]
-//= 1.3 Removed Duplicates [Silent]
-//= 1.4 Moved Culvert from cities/prontera.txt [Evera]
-//= 1.5 Culvert has been rescripted from the ground up. [L0ne_W0lf]
-//= 1.6 Added Gaebolg Family Curse quest. [L0ne_W0lf]
-//= 1.6a Fixed a couple spelling mistakes. [L0ne_W0lf]
-//= 1.7 Updated "Ph.D Quest" Dialogs. [Samuray22]
-//= 1.7b Fixed some minor typos. [SinSloth]
-//= 1.7c replaced item "names" with item id. [Lupus]
-//= 1.8 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
-//= 1.9 Fixed "him" -> "her" in Ph.D hat quest. THansk to yyCC. [L0ne_W0lf]
-//= 2.0 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
-//= 2.0a Corrected a Typo error ";;". [Samuray22]
-//= 2.0b Corrected a Typo error. (bugreport:950) [Samuray22]
-//= 2.1 Added missing checkweights. [L0ne_W0lf]
-//= 2.2 Added Nameless Island quest addition. [L0ne_W0lf]
-//= 2.3 Bamph will now talk to those who failed the Gaebolg quest. [L0ne_W0lf]
-//= 2.3a Touch up to Bamph fo other fail-points. [L0ne_W0lf]
-//= 2.3b Hopefully the last change needed for Nameless quest. [L0ne_W0lf]
-//= 2.4 Updated Headgear Quest. [L0ne_W0lf]
-//= 2.5 Fixed requirements for PH D. Hat. [L0ne_W0lf]
-//= 2.5a Fixed requirements for PH D. Hat agian lol. [L0ne_W0lf]
-//= 2.6 Replaced effect numerics with constants. [L0ne_W0lf]
-//= 2.7 Corrected 'IProntera' typo. (bugreport:4522) [L0ne_W0lf]
-//= 2.8 Updated RE/Pre-RE EXP. [Euphy]
-//= 2.9 Updated Nameless Island addition and added questlog support. [Euphy]
-//============================================================
+//= - prt_curse (max 61)
+//=========================================================================
-// Prontera Culvert :: prt_npc
-//============================================================
+//== Prontera Culvert :: prt_npc ===========================
prt_in,88,105,2 script Recruiter 8W_SOLDIER,{
if (MISC_QUEST & 8) {
mes "[Recruiter]";
@@ -164,8 +163,7 @@ prt_fild05,270,212,5 script Culvert Guardian 8W_SOLDIER,{
close;
}
-// Ph.D Hat Quest :: npc_6cript
-//============================================================
+//== Ph.D Hat Quest :: npc_6cript ==========================
prt_in,38,108,4 script Teacher 1_M_INNKEEPER,{
if ((countitem(710) > 0) && (countitem(703) > 0) && (countitem(704) > 0) && (countitem(708) > 0)) {
mes "[Teacher]";
@@ -248,8 +246,7 @@ prt_in,38,108,4 script Teacher 1_M_INNKEEPER,{
}
}
-// Gaebolg Family Curse :: prt_curse
-//============================================================
+//== Gaebolg Family Curse :: prt_curse =====================
prontera,248,212,3 script Busy Boy#prt 4_M_KID1,3,3,{
callsub S_CheckWeight; //Check Player's weight
if (BaseLevel > 59) {