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author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
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committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/quests/quests_niflheim.txt | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/quests/quests_niflheim.txt')
-rw-r--r-- | npc/quests/quests_niflheim.txt | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/npc/quests/quests_niflheim.txt b/npc/quests/quests_niflheim.txt index 94bf2d25e..6bb2c08ba 100644 --- a/npc/quests/quests_niflheim.txt +++ b/npc/quests/quests_niflheim.txt @@ -29,7 +29,7 @@ // Piano Quest :: nif_ryu //============================================================ -niflheim,224,243,3 script Alreg#nif 795,{ +niflheim,224,243,3 script Alreg#nif 4_M_NFDEADMAN,{ if (nif_piano) set nif_piano,0; mes "[Alreg]"; mes "Me like meat, muheh."; @@ -67,7 +67,7 @@ niflheim,224,243,3 script Alreg#nif 795,{ close; } -nif_in,105,81,3 script Crayu#nif 794,{ +nif_in,105,81,3 script Crayu#nif 4_M_NFDEADMAN2,{ mes "[Crayu]"; mes "Living one..."; mes "Listen to this song..."; @@ -140,7 +140,7 @@ nif_in,105,81,3 script Crayu#nif 794,{ close; } -nif_in,31,20,3 script Kuzkahina#nif 794,{ +nif_in,31,20,3 script Kuzkahina#nif 4_M_NFDEADMAN2,{ if (nif_esc == 2 || nif_esc == 3) { mes "[Kuzkahina]"; mes "I don't understand"; @@ -173,7 +173,7 @@ nif_in,31,20,3 script Kuzkahina#nif 794,{ close; } -niflheim,208,103,1 script #Graveyard1 111,1,1,{ +niflheim,208,103,1 script #Graveyard1 HIDDEN_NPC,1,1,{ end; OnTouch: @@ -195,7 +195,7 @@ OnTouch: end; } -niflheim,169,71,1 script #Graveyard2 111,1,1,{ +niflheim,169,71,1 script #Graveyard2 HIDDEN_NPC,1,1,{ end; OnTouch: @@ -214,7 +214,7 @@ OnTouch: end; } -nif_in,115,181,0 script #Piano 111,1,1,{ +nif_in,115,181,0 script #Piano HIDDEN_NPC,1,1,{ end; OnTouch: @@ -247,7 +247,7 @@ OnTouch: end; } -nif_in,114,181,0 script #Piano3 111,1,1,{ +nif_in,114,181,0 script #Piano3 HIDDEN_NPC,1,1,{ end; OnTouch: @@ -273,7 +273,7 @@ OnTouch: end; } -nif_in,188,168,3 script Witch#nif 792,{ +nif_in,188,168,3 script Witch#nif 4_F_NFDEADMGCIAN,{ mes "[Kirkena]"; mes "Huh? ...You're alive, aren't you?"; mes "I'm not sure how more of you are"; @@ -295,7 +295,7 @@ nif_in,188,168,3 script Witch#nif 792,{ // Message Delivery Quest :: nif_npc_lackee //============================================================ -prt_in,161,20,3 script Erious#nif 92,{ +prt_in,161,20,3 script Erious#nif 4_F_03,{ if (MISC_QUEST & 16384) { mes "[Erious]"; mes "I wish you safety from harm"; @@ -505,7 +505,7 @@ prt_in,161,20,3 script Erious#nif 92,{ end; } -umbala,215,181,3 script Billik 733,{ +umbala,215,181,3 script Billik 4_M_JOB_KNIGHT1,{ if (nif_revive > 1 || MISC_QUEST & 16384) { mes "[Billik]"; mes "Well, long time no see."; @@ -570,7 +570,7 @@ umbala,215,181,3 script Billik 733,{ } } -niflheim,153,215,3 script Feylin 794,{ +niflheim,153,215,3 script Feylin 4_M_NFDEADMAN2,{ if (nif_revive == 2) { mes "[Feylin]"; mes "Poor "+((Sex)?"guy":"girl")+"..."; |