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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
commit31825ccc2dde034a218d9ad466dd721c40b5651d (patch)
tree961b976e45988f7f7158d33b3f11a18688f34b1f /npc/quests/gunslinger_quests.txt
parent22c75b070526de8b103032f5bf13504af81e0095 (diff)
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
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-//===== rAthena Script =======================================
-//= Gunslinger quests
-//===== By: ==================================================
-//= Playtester
-//===== Current Version: =====================================
-//= 1.6c
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= Gunslinger guns and bullet quests
-//===== Additional Comments: =================================
-//= 1.0 Only Garrison Gun done yet [Playtester]
-//= 1.1 Added Garrison[2] [Playtester]
-//= 1.2 Added Drifter, Destroyer and Inferno [Playtester]
-//= 1.3 Added official Gatling quests [Playtester]
-//= 1.4 Updated Destroyer Quest - Credits to Sinoco for first
-//= official version. [SinSloth]
-//= 1.5 Updated Inferno Quest to official version [SinSloth]
-//= 1.6 Updated Garrison Quest - Credits to Lazarus^ for
-//= making the first official version. [SinSloth]
-//= 1.6a Removed .GATs [Lupus]
-//= 1.6b Changed item names to item IDs on some scripts. [Samuray22]
-//= 1.6c Corrected a bad delitem. (bugreport:763) [Samuray22]
-//============================================================
-
-
-//===================== Garrison =====================================================
-
-que_ng,182,85,3 script Garrison 109,{
-
- if(BaseJob != Job_Gunslinger)
- {
- mes "[Garrison]";
- mes "You're not a gunslinger.";
- mes "You're distracting me from my work. Go on.";
- close;
- }
- else if(BaseLevel < 55)
- {
- mes "[Garrison]";
- mes "My name is Garrison. I'm a master in crafting guns.";
- mes "The gun I make is also called the Garrison. I named it that because I think the Garrison is as cool and perfect as myself.";
- next;
- mes "[Garrison]";
- mes "Why don't you commission a Garrison from me?";
- next;
- callsub SubGarrison;
- }
- switch(gun_gs)
- {
- case 0:
- if(countitem(13104) < 1)
- {
- mes "[Garrison]";
- mes "My name is Garrison. I'm a master in crafting guns.";
- mes "The gun I make is also called the Garrison. I named it that because I think the Garrison is as cool and perfect as myself.";
- next;
- mes "[Garrison]";
- mes "Are you here to commission a Garrison from me?";
- next;
- callsub SubGarrison;
- }
- mes "[Garrison]";
- mes "Hmm~ What's going on?";
- mes "Are you here because you need a weapon?";
- next;
- switch( select( "I need a Garrison.","Not really.","Cancel") )
- {
- case 1:
- mes "[Garrison]";
- mes "Oh~ Welcome";
- mes "Everyone needs me~!";
- mes "It just proves that my gun, the Garrison, is the best of the best.";
- mes "So, are you going to ask me to make one now?";
- next;
- callsub SubGarrison;
-
- case 2:
- mes "[Garrison]";
- mes "Hmm~ You look like you're wandering around without a mission.";
- mes "If you've got the time, will you do me a favor?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "What is it?";
- next;
- mes "[Garrison]";
- mes "Mmm~ Well, I had actually received a letter recently stating that there are many defective makes of a gun I created called the Six Shooter.";
- next;
- mes "[Garrison]";
- mes "I'm a perfectionist, but due to my old age, my eyes are growing dark, and I think I may have sold defective Six Shooters.";
- next;
- mes "[Garrison]";
- mes "So what I'm trying to say is, I'm hoping someone will find me spare parts which I can use to replace defective parts in the detective Six Shooters.";
- next;
- mes "[Garrison]";
- mes "If you help me, I'll put a slot in that Garrison you're holding right now.";
- mes "What do you say?";
- next;
- mes "[Garrison]";
- mes "Just so you know, if I slot your Garrison, any current refine points or slotted cards will disappear. Decide carefully.";
- next;
- switch( select( "I don't like the sound of this.","Ok, I'll try it out.") )
- {
- case 1:
- mes "[Garrison]";
- mes "Hmm, I see.";
- mes "I understand.";
- mes "I guess I'll look for a different man.";
- close;
-
- case 2:
- mes "[Garrison]";
- mes "Oh, would you?";
- mes "I'm so thankful.";
- mes "These are the materials I need to make spare parts...";
- next;
- mes "[Garrison]";
- mes "10 Steel, 1 Elunium, 10 Emveretarcon, 30 Coal, and 10 Rusty Screws.";
- mes "I need this exact amount. Don't forget.";
- set gun_gs,1;
- close;
- }
-
- case 3:
- mes "[Garrison]";
- mes "Hmm... Come and see me later.";
- close;
- }
-
- case 1:
- if((countitem(999) < 10) || (countitem(7317) < 10) || (countitem(1011) < 10) || (countitem(1003) < 30) || (countitem(985) < 1))
- {
- mes "[Garrison]";
- mes "10 Steel, 1 Elunium, 10 Emveretarcon, 30 Coal, and 10 Rusty Screws.";
- mes "Don't forget -- the amount has to be exact.";
- close;
- }
- mes "[Garrison]";
- mes "Oh~ You're back with what I need~";
- mes "I'm so grateful.";
- mes "Oh.. there's another favor I need to have done. Err...";
- next;
- mes "[Garrison]";
- mes "I need to deliver the spare parts once I make them to another person, but I've got so much work to do around here.";
- next;
- mes "[Garrison]";
- mes "Sorry to ask, but I was hoping you can deliver what I make out of these materials to the next person.";
- next;
- mes "[Garrison]";
- mes "While you are on delivery, I will make preparations to slot your Garrison, as promised.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "-Hmm, I don't want to do it, but I'll do it anyway.-";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Ok.";
- next;
- mes "[Garrison]";
- mes "Oh, thanks a lot.";
- mes "Then deliver this to a person called Ravey. He lives in the slums of Lighthalzen.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "You receive the delivery goods from Garrison.";
- mes "Let's deliver them to a person named Ravey, who lives in the slums of Lighthalzen.";
- delitem 999,10;
- delitem 1011,10;
- delitem 7317,10;
- delitem 985,1;
- delitem 1003,30;
- set gun_gs,2;
- close;
-
- case 2:
- mes "["+strcharinfo(0)+"]";
- mes "You receive the delivery goods from Garrison.";
- mes "Let's deliver them to a person named Ravey, who lives in the slums of Lighthalzen.";
- close;
-
- case 3:
- mes "[Garrison]";
- mes "Oh~ How was your trip?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Gyah~";
- mes "I nearly died!!!";
- mes "That man tried to attack me when he saw me. I barely escaped death!";
- next;
- mes "[Garrison]";
- mes "Ahh~ Oh no.";
- mes "I had no idea the person who sent the letter was actually plotting to assassinate me. He was probably sent by one of our enemy guilds...";
- next;
- mes "[Garrison]";
- mes "It looks like I've sent you unintentionally on a very dangerous mission.";
- next;
- mes "[Garrison]";
- mes "I'm so sorry.";
- mes "You may also know, but there's bad guys plotting to attack the Professor and the Gunslinger Guild all over the place.";
- next;
- mes "[Garrison]";
- mes "Consider this a part of your training as an Gunslinger.";
- next;
- mes "[Garrison]";
- mes "I'm sorry about what happened.";
- mes "But, as promised, I will slot your Garrison ...";
- next;
- if(countitem(13104) < 1)
- {
- mes "[Garrison]";
- mes "Huh? Sigh.";
- mes "Did you sell off your gun while you were gone?";
- mes "I said I'd slot your gun, but I never said I'd slot a gun that isn't here.";
- mes "Go and get your Garrison and then get back to me.";
- set gun_gs,4;
- close;
- }
- mes "[Garrison]";
- mes "Let's see~";
- mes "*tonk* *tonk* *thump* *whump*";
- mes "Here is your modified";
- mes "Garrison.";
- mes "Please use it well.";
- delitem 13104,1;
- getitem 13105,1;
- set gun_gs, 5;
- close;
- case 4:
- if(countitem(13104) < 1)
- {
- mes "[Garrison]";
- mes "Go and get your Garrison and then get back to me.";
- close;
- }
- mes "[Garrison]";
- mes "Ah, there it is.";
- mes "Here is your modified";
- mes "Garrison.";
- mes "Do use it well.";
- delitem 13104, 1;
- getitem 13105, 1;
- set gun_gs,5;
- close;
- case 5:
- mes "[Garrison]";
- mes "Hmm~ You're back again~";
- mes "What's the matter?";
- mes "Did you come back because you need a weapon?";
- mes "What do you need?";
- next;
- switch( select( "Garrison","Slot a Garrison","Cancel"))
- {
- case 1:
- callsub SubGarrison;
- case 2:
- callsub SubGarrison_;
- case 3:
- mes "[Garrison]";
- mes "I'll see you when I see you~";
- close;
- }
- }
-
-SubGarrison:
- mes "[Garrison]";
- mes "To create a Garrison, I need...";
- mes "50 Steel, 3 Eluniums,";
- mes "1 Oridecon, 50 Coal,";
- mes "20 Rusty Screws, and";
- mes "there's a fee of 30,000 Zeny.";
- mes "Well, do you want one?.";
- next;
- switch( select( "Maybe later.","Yes, make it for me immediately.","Cancel") )
- {
- case 1:
- mes "[Garrison]";
- mes "Hmmm~ I got worked up for nothing~";
- mes "Think about it. Come see me if you decide.";
- close;
-
- case 2:
- if((countitem(999) < 50) || (countitem(7317) < 20) || (countitem(984) < 1) || (countitem(1003) < 50) ||(countitem(985) < 3) )
- {
- mes "[Garrison]";
- mes "You didn't bring enough materials";
- mes "To create a Garrison, I need...";
- mes "50 Steel, 3 Eluniums,";
- mes "1 Oridecon, 50 Coal,";
- mes "50 Rusty Screws,";
- mes "and there's a fee of 30,000 Zeny";
- mes "Don't forget.";
- close;
- }
- else if(Zeny < 30000)
- {
- mes "[Garrison]";
- mes "You need more Zeny~!";
- mes "More Zeny!!";
- close;
- }
- else if(checkweight(13104,1) == 0)
- {
- mes "[Garrison]";
- mes "There's no room in your inventory";
- mes "for my creation.";
- mes "Make some room";
- mes "in your inventory, and then";
- mes "Come and see me.";
- close;
- }
- mes "[Garrison]";
- mes "Hmm, looks like the correct amount of materials and Zeny.";
- mes "Here's a Garrison~";
- mes "If you need one again, come and see me~";
- delitem 984,1; //Oridecon
- delitem 985,3; //Elunium
- delitem 999,50; //Steel
- delitem 1003,50; //Coal
- delitem 7317,20; //Rusty Screw
- set Zeny,Zeny-30000;
- getitem 13104,1; //Garrison
- close;
-
- case 3:
- mes "[Garrison]";
- mes "I'll see you when I see you~";
- close;
- }
-
-SubGarrison_:
- mes "[Garrison]";
- mes "In order to slot a Garrison, I need";
- mes "10 Steel, 1 Elunium,";
- mes "10 Emveretarcon, 30 Coal,";
- mes "10 Rusty Screws, and";
- mes "1 Garrison.";
- mes "Well, do you want one?.";
- next;
- switch( select( "Maybe later.","Yes, make it for me immediately.","Cancel" ))
- {
- case 1:
- mes "[Garrison]";
- mes "You've got me worked up for nothing~";
- mes "Get back to me when you've made up your mind.";
- close;
-
- case 2:
- if((countitem(999) < 10) || (countitem(7317) < 10) || (countitem(1011) < 10) || (countitem(1003) < 30) || (countitem(985) < 1) || (countitem(13104) < 1))
- {
- mes "[Garrison]";
- mes "You didn't bring enough materials";
- mes "In order to slot a Garrison, I need";
- mes "10 Steel, 1 Elunium,";
- mes "10 Emveretarcon, 30 Coal,";
- mes "10 Rusty Screws, and";
- mes "1 Garrison.";
- mes "Don't forget.";
- close;
- }
- else if(checkweight(13105,1) != 1)
- {
- mes "[Garrison]";
- mes "There's no room in your inventory";
- mes "for my creation.";
- mes "Make some room";
- mes "in your inventory, and then";
- mes "Come and see me.";
- close;
- }
- mes "[Garrison]";
- mes "Hmm, looks like the correct amount of materials and Zeny.";
- mes "Here's a modified Garrison with a slot.";
- mes "If you need one again, come and see me~";
- delitem 999, 10;
- delitem 1011, 10;
- delitem 7317, 10;
- delitem 985, 1;
- delitem 1003, 30;
- delitem 13104, 1;
- getitem 13105, 1;
- close;
-
- case 3:
- mes "[Garrison]";
- mes "I'll see you when I see you~";
- close;
- }
-}
-
-lighthalzen,322,247,6 script Ravey 86,{
-
- if(gun_gs == 2)
- {
- mes "["+strcharinfo(0)+"]";
- mes "Excuse me. Hello.";
- mes "I'm here to give you replacement parts for defective Gunslin...";
- next;
- mes "[Ravey]";
- mes "You!!!";
- mes "Huuut~!!";
- mes "Die!!!";
- set gun_gs,3;
- percentheal 100,0;
- percentheal -90,0;
- next;
- mes "["+strcharinfo(0)+"]";
- mes "- The man called Ravey suddenly attacks, as if he was waiting for the word Gunslinger...-";
- mes "You nearly died.-";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "You run away without looking back.";
- mes "Let's hurry back to Garrison.-";
- close;
- }
- if(gun_gs == 3)
- {
- mes "["+strcharinfo(0)+"]";
- mes "- The man called Ravey suddenly attacks, as if he was waiting for the word Gunslinger...-";
- mes "You nearly died.-";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Let's hurry back to Garrison.-";
- close;
- }
- mes "[Ravey]";
- mes "Ugh...";
- mes "Err.. Err..";
- mes "......";
- close;
-}
-
-
-que_ng,187,163,3 script Ingrid 744,{
-
- if(BaseJob != Job_Gunslinger)
- {
- mes "[Ingrid]";
- mes "How are you!";
- mes "I've been appointed the new Gunslinger Weapons Creator. The name is Ingrid.";
- next;
- mes "[Ingrid]";
- mes "However, you don't seem to be a member of the Gunslinger Guild, so I can't help you with anything. Sorry.";
- close;
- }
- switch(gun_inf)
- {
- case 0:
- mes "[Ingrid]";
- mes "How are you!";
- mes "I've been appointed the new Gunslinger";
- mes "Weapons Creator. The name is Ingrid.";
- mes "A pleasure to serve you!";
- next;
- mes "[Ingrid]";
- mes "It's only been a short while";
- mes "since I've started working,";
- mes "But I'll try my best to";
- mes "assist you.";
- next;
- mes "[Ingrid]";
- mes "Ahh ... I feel so anxious.";
- mes "As of now, I'm doing the job of creating a weapon called the Inferno for customers.";
- next;
- mes "[Ingrid]";
- mes "The Inferno is the most advanced weapon made in our Guild laboratory.";
- next;
- mes "[Ingrid]";
- mes "It features incredible power and range, and an ergonomic design so that it can be held well and significantly minimize kickback when fired.";
- mes "It's a weapon worthy of being called the ultimate weapon for any Gunslinger.";
- mes "huff huff...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "You know quite a lot about it";
- mes ".....";
- next;
- mes "[Ingrid]";
- mes "Ah. Of course~";
- mes "I am the person who designed this weapon..";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Wooow~ That's incredible~";
- next;
- mes "[Ingrid]";
- mes "Ah Oops...";
- mes "Did I end up bragging?";
- mes "I'm still nothing compared to Professor Serena.";
- next;
- mes "[Ingrid]";
- mes "Actually, I wanted to become a gunslinger too, but because of my physical shortcomings weak determination, I had to give up.";
- next;
- mes "[Ingrid]";
- mes "While I was applying to become a gunslinger, I was lucky enough to have Professor Serena see my talents, and with her help, I'm where I am now helping with the manufacturing and sales of Gunslinger Weapons";
- next;
- mes "[Ingrid]";
- mes "I'm still remorseful that I wasn't able to become a Gunslinger, but at least my brother, who took the Gunslinger test with me, passed and become one.";
- next;
- mes "[Ingrid]";
- mes "I'm glad that even though I fell, my brother was able to fulfill our dream.";
- next;
- mes "[Ingrid]";
- mes "Haha~ Look at me telling you all these things when you didn't even ask.";
- mes "Sorry.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "No, it's ok.";
- mes "You may not have become a Gunslinger, but I think you've become a great person.";
- next;
- mes "[Ingrid]";
- mes "Really? Thank you~";
- mes "I'll try my best.";
- next;
- mes "[Ingrid]";
- mes "To produce an Inferno,";
- mes "I need 100 Used Iron Plates, 10 Oridecons, 50 Old Rusty Screws, 100 Burning Hearts, and 200,000 Zeny.";
- mes "Would you like to produce it for you?";
- next;
- switch( select( "I'll think about it.", "Yes, please." ) )
- {
- case 1:
- mes "[Ingrid]";
- mes "Ah~ I see.";
- mes "I understand.";
- mes "Ok, well, think about it.";
- mes "Come back when you've made up your mind.";
- close;
-
- case 2:
- mes "[Ingrid]";
- mes "I understand.";
- mes "Here are the materials again.";
- next;
- mes "[Inferno]";
- mes "To produce an Inferno,";
- mes "I need 100 Used Iron Plates, 10 Oridecons, 50 Rusty Old Screws, 100 Burning Hearts, and 200,000 Zeny.";
- mes "You must bring me the correct number of materials.";
- mes "Please don't forget that.";
- set gun_inf,1;
- close;
- }
-
- case 1:
- callsub SubInferno;
-
- case 2:
- mes "[Ingrid]";
- mes "Hello~ You're back~";
- mes "Are you back because you need an Inferno?";
- next;
- switch( select( "Nah, I'm back just because..","Yes, make me an Inferno." ) )
- {
- case 1:
- mes "[Ingrid]";
- mes "Ah~ I see.";
- mes "I understand.";
- mes "Ok, well, think about it.";
- mes "Come back when you've made up your mind.";
- close;
-
- case 2:
- callsub SubInferno;
- }
- }
-
-SubInferno:
- if ((countitem(7319) < 100) || (countitem(7317) < 50) || (countitem(984) < 10) || countitem(7097) < 100)
- {
- mes "[Ingrid]";
- mes "Yeah, the required materials are 100 Used Iron Plates, 10 Oridecons, 50 Rusty Old Screws, 100 Burning Hearts, and 200,000 Zeny";
- mes "You must bring me the correct number of materials.";
- mes "Please don't forget that.";
- close;
- }
- else if(Zeny < 200000)
- {
- mes "[Ingrid]";
- mes "You've brought plenty of material,";
- mes "but did you bring enough Zeny?";
- mes "The price of creating an Inferno is 200,000 Zeny.";
- mes "Please don't forget that.";
- close;
- }
- else if(checkweight(13162,1) != 1)
- {
- mes "[Ingrid]";
- mes "It looks like you have too many items to carry my creation, so I can't give it to you.";
- mes "Why don't you come and see me again when you're ready to receive it?";
- close;
- }
- else
- {
- mes "[Ingrid]";
- mes "I see you have the proper amount of materials and Zeny.";
- mes "Here is the Inferno I've created for you.";
- mes "Use it well.";
- set Zeny,Zeny-200000;
- delitem 7319,100;
- delitem 984,10;
- delitem 7317,50;
- delitem 7097,100;
- getitem 13162,1;
- if(gun_inf == 1) set gun_inf,2;
- close;
- }
-}
-
-que_ng,185,180,3 script Vanessa 726,{
-
- if(BaseJob != Job_Gunslinger)
- {
- mes "[Vanessa]";
- mes "Hah !Hah !!";
- mes "Ballitude! Commander Sambo!";
- mes "Wrestling!, Muye Tai!";
- mes "Pancracion!,Lucharibre!";
- mes "I'm going to master all the bare hand weapons in this world!!";
- next;
- mes "[Vanessa]";
- mes "Hmm?!";
- mes "Who are you? You're inturrupting my practice!";
- mes "Get lost!";
- close;
- }
- switch(gunst)
- {
- case 0:
- mes "[Vanessa]";
- mes "Ha!Hyaa!!";
- mes "Vale Tudo!Commando Sambo!";
- mes "Wrestling!,Muay Thai!";
- mes "Pankration!,Mucho Libre!";
- mes "I will master all fighting styles";
- mes "in this world!!";
- next;
- mes "[Vanessa]";
- mes "Mm?";
- mes "You are a Gunslinger, huh?";
- mes "Why are you disturbing";
- mes "my exercises and me";
- mes "standing beside me?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "It's just watching exercise";
- mes "looks good...";
- mes ".............";
- next;
- mes "[Vanessa]";
- mes "Oh! You like martial arts?";
- mes "Come here~ I'll lock";
- mes "you in an arm-bar~";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "N~ No thanks~";
- mes "it's okay~";
- next;
- mes "[Vanessa]";
- mes "What's okay~";
- mes "Come here~!";
- mes "-Bam!Bam!-";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Aah~Ugh~ Don't do that~";
- mes "Aa..Aaaahhhh~~!!";
- mes "Argh~";
- mes "-Sound of something broken-";
- mes "Owww~~";
- mes "*Sobs*~~";
- next;
- mes "[Vanessa]";
- mes "Hmm...Did I do it too strong.";
- mes "Mm~";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Well obviously!";
- mes "Idiot!Idiot!!";
- mes "*sobs*~";
- next;
- mes "[Vanessa]";
- mes "Umm~umm~";
- mes "Sorry~";
- mes "Okay, okay,";
- mes "Don't cry.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "*sob*~";
- next;
- mes "[Vanessa]";
- mes "Okay~ okay..";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "*sob*~";
- next;
- mes "[Vanessa]";
- mes "Stop! Arrgh!";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "........";
- next;
- mes "[Vanessa]";
- mes "Fine, okay.";
- mes "I'm sorry what happened";
- mes "I'll make a weapon for you";
- mes "if you gather some";
- mes "materials...";
- next;
- mes "[Vanessa]";
- mes "I'm Vanessa Louise.";
- mes "Originally a Martial Artist Applicant";
- mes "but I took a wrong turn";
- mes "and I'm stuck making weapons.";
- mes "Oh my god~oh my~ my miserable life~";
- next;
- mes "[Vanessa]";
- mes "Now onto the subject.";
- mes "The weapon I can create is";
- mes "called the Destroyer.";
- next;
- mes "[Vanessa]";
- mes "I especially named it";
- mes "after a technique I used in an arena";
- mes "Hehe~";
- mes "Take this~!Destroyer~";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "*sob*~ Please~Stop~";
- next;
- mes "[Vanessa]";
- mes "Ah uh..Sorry...";
- mes "First Destroyer needs";
- mes "materials before creating it.";
- next;
- mes "[Vanessa]";
- mes "A considerable amount of items is needed";
- mes "so think carefully.";
- next;
- mes "[Vanessa]";
- mes "How about it? This kind of";
- mes "opportunity is not common.";
- mes "Want to make a request?";
- next;
- switch( select( "Maybe next time.","Okay.") )
- {
- case 1:
- mes "[Vanessa]";
- mes "Mm~ Is that so~";
- mes "It will be an opportunity for you.";
- mes "You'll regret it~";
- mes "Then see you next time~";
- mes "Bye~Bye~";
- close;
-
- case 2:
- mes "[Vanessa]";
- mes "Mm, Okay.";
- mes "To make a Destroyer,";
- mes "You need 50 Used Iron Plates";
- mes "5 Oridecons, 70 Rusty Old Screws";
- mes "and a fee of 100,000 zeny.";
- mes "You must bring me these exact materials. Understood?";
- set gunst,1;
- close;
- }
-
- case 1:
- callsub SubDestroyer;
-
- case 2:
- mes "[Vanessa]";
- mes "Oh~ You're back.?";
- mes "How are you nowadays?";
- mes "There's a new item in the store.";
- mes "Go ahead and choose.";
- next;
- switch(select( "Destroyer","Slotted Destroyer","Cancel") )
- {
- case 1:
- mes "[Vanessa]";
- mes "Yeah, that's nice";
- mes "That's a normal Destroyer.";
- mes "It takes 50 Used Iron Plates,";
- mes "5 Oridecons, 70 Rusty Old Screws,";
- mes "and 100,000 Zeny to make it.";
- mes "You have to bring me the correct amount of materials.";
- mes "Do you want it?";
- next;
- switch( select( "Maybe next time.","Okay.") )
- {
- case 1:
- mes "[Vanessa]";
- mes "What~ C'mon";
- mes "What's there to think about?";
- mes "Ok, well, think about it";
- mes "and come back...";
- close;
- case 2:
- callsub SubDestroyer;
- }
-
- case 2:
- mes "[Vanessa]";
- mes "Oh~ The Slotted Destroyer~";
- mes "Unlike the normal Destroyer,";
- mes "I want you to find me one of the rare items I'm collecting.";
- mes "Then I'll give it to you.";
- next;
- mes "[Vanessa]";
- mes "I'm looking for a Finger[2].";
- mes "I want 5 Oridecons too.";
- mes "You have to bring me the correct amount of materials.";
- mes "Do you still want a Slotted Destroyer?";
- next;
- switch( select( "I'll think about it.","OK! I do!") )
- {
- case 1:
- mes "[Vanessa]";
- mes "What~ C'mon";
- mes "What's there to think about?";
- mes "Ok, well, think about it";
- mes "and come back...";
- close;
-
- case 2:
- callsub SubDestroyer_;
-
- }
-
- case 3:
- mes "[Vanessa]";
- mes "Hmm~ Yeah~";
- mes "Take your time.";
- mes "Maybe you'd like to spar with me?";
- close;
- }
- }
-
-SubDestroyer:
-
- if ((countitem(7319) < 50) || (countitem(7317) < 70) || (countitem(984) < 5))
- {
- mes "[Vanessa]";
- mes "Yeah, the required materials are 50 Used Iron Plates,";
- mes "5 Oridecons, 70 Rusty Old Screws, and 100,000 Zeny.";
- mes "Keep in mind that you have to bring the correct amount.";
- close;
- }
- else if(Zeny < 100000)
- {
- mes "[Vanessa]";
- mes "You've brought plenty of material,";
- mes "But the fee is 100,000.";
- mes "Keep that in mind.";
- close;
- }
- else if(checkweight(13160,1) != 1)
- {
- mes "[Vanessa]";
- mes "It looks like you wouldn't be able to carry my creation with you even if I made it.";
- mes "Go and empty your inventory a bit.";
- close;
- }
- else
- {
- mes "[Vanessa]";
- mes "Okay~ Very well~";
- mes "All Checked~";
- mes "You've got the perfect materials and Zeny~";
- mes "Here's the Destroyer I made ahead of time for you.";
- mes "Use it well.";
- set Zeny,Zeny-100000;
- delitem 7319,50;
- delitem 984,5;
- delitem 7317,70;
- getitem 13160,1;
- if(gunst == 1) set gunst,2;
- next;
- mes "[Vanessa]";
- mes "If you ever need one again later,";
- mes "Come and fine me anytime~";
- mes "Next time I'll cast a different kind of bare hand technique.";
- close;
- }
-
-SubDestroyer_:
-
- if ((countitem(1812) < 1) || (countitem(984) < 5))
- {
- mes "[Vanessa]";
- mes "Yeah, the required materials are 1 Finger[2]";
- mes "and 5 Oridecons.";
- mes "Keep in mind that the materials need to be exact.";
- close;
- }
- else if(checkweight(13161,1) != 1)
- {
- mes "[Vanessa]";
- mes "There's no space in your inventory.";
- mes "Even if I made you one,";
- mes "You wouldn't be able to carry it";
- mes "Come back after you've cleared out your inventory.";
- close;
- }
- else
- {
- mes "[Vanessa]";
- mes "Okay~ Very well~";
- mes "All Checked~";
- mes "You've got the perfect materials and Zeny~";
- mes "Here's the Slotted Destroyer I made ahead of time for you.";
- mes "Use it well.";
- delitem 1812,1;
- delitem 984,5;
- getitem 13161,1;
- next;
- mes "[Vanessa]";
- mes "If you ever need one again later,";
- mes "Come and fine me anytime~";
- mes "Next time I'll cast a different kind of bare hand technique.";
- close;
- }
-}
-
-que_ng,149,178,4 script Lab Director 744,{
-
- if(gun_na == 1){
- if(countitem(1043) > 999 && countitem(932) > 999){
- delitem 1043,1000;
- delitem 932,1000;
- set gun_na,2;
- mes "[N. A]";
- mes "Ahh, it's all here! Ahh, and I";
- mes "was worried about that no one";
- mes "would be able to handle my ^ff0000Butcher^000000";
- mes "when I've finished creating it!";
- next;
- mes "[N. A]";
- mes "Alright, I'll give the ^ff0000Butcher^000000 to you.";
- mes "However, we don't do work for";
- mes "free, so we need to charge you";
- mes "for it. Also, you need to obtain";
- mes "permission to use the Butcher from";
- mes "Lady Celena.";
- next;
- mes "[N. A]";
- mes "Once you get the permission, I will";
- mes "give the Butcher to you, after paying";
- mes "the fee of 100000 zeny.";
- close;
- }else{
- mes "[N. A]";
- mes "Have you found ^ff00001000 Orc Claw^000000 and ^ff00001000 Skel Bone^000000 yet?";
- mes "If you think it's too difficult,";
- mes "you can choose to give up.";
- next;
- if(select("I'm not giving up!:I give up...") == 1){
- mes "[N. A]";
- mes "Alright, I trust you.";
- mes "Good luck.";
- close;
- }else{
- mes "[N. A]";
- mes "You're giving up huh?";
- mes "Well, I'll admit that the";
- mes "test is quite difficult, but";
- mes "you can't handle this weapon";
- mes "if you can't handle the test.";
- mes "You may come back later to";
- mes "take the challenge again.";
- set gun_na,0;
- close;
- }
- }
- }
- else if(gun_na == 2){
- mes "[N. A]";
- mes "I already got Lady Celena's";
- mes "permission to let you use the";
- mes "Butcher. You can use it once";
- mes "you've paid me 100000 zeny.";
- mes "Do you want to pay now?";
- next;
- if(select("Nope.:Yeah.") == 1){
- mes "[N. A]";
- mes "Alright. I await you to return";
- mes "with the money.";
- close;
- }else{
- if(Zeny < 100000){
- mes "[N. A]";
- mes "Huh, I don't think you have";
- mes "enough money on you.";
- mes "Come back with the money,";
- mes "alright?";
- close;
- }
- if(checkweight(13158,1) == 0){
- mes "[N. A]";
- mes "You are overweight.";
- mes "Even if I give you the";
- mes "weapon, you cannot carry it.";
- mes "Please clear your inventory.";
- close;
- }
- set Zeny,Zeny-100000;
- set gun_na,0;
- getitem 13158,1;
- mes "[N. A]";
- mes "One, two, three, four, five,";
- mes "six... 99997, 99998, 99999...";
- mes "100000. *ding~!* Very well!";
- mes "The fee is clear now. You may";
- mes "take the ^ff0000Butcher^000000 now!";
- next;
- mes "[N. A]";
- mes "Mr. F. Harrison from Lighthalzen";
- mes "is quite interested in your new";
- mes "toy there. Show it to him some";
- mes "time. He'll be glad.";
- next;
- mes "[N. A]";
- mes "Make good use of it!";
- mes "See ya!";
- close;
- }
- }
- else if(gun_na == 10){
- if (countitem(999) > 69 && countitem(985) > 4 && countitem(984) > 2 && countitem(1003) > 69 && countitem(7317) > 49 && Zeny > 50000){
- delitem 999,70;
- delitem 985,5;
- delitem 984,3;
- delitem 1003,70;
- delitem 7317,50;
- set Zeny,Zeny-50000;
- set gun_na,11;
- mes "[N. A]";
- mes "Aha, you got me all the";
- mes "materials. Here, let me get down";
- mes "to it right away! It'll take";
- mes "some time, so wait up...";
- close;
- }else{
- mes "[N. A]";
- mes "Eh? You don't have the materials";
- mes "with you yet?";
- next;
- mes "[N. A]";
- mes "To make Drifter, I will need";
- mes "70 Steel, 5 Elunium,";
- mes "3 Oridecon, 70 Coal, 50 Rusty";
- mes "Screws, and also a fee of";
- mes "50000 zeny.";
- mes "Come back to me once you have";
- mes "everything ready.";
- next;
- mes "[N. A]";
- mes "If you don't want it anymore,";
- mes "you can cancel the request.";
- next;
- if(select("Don't cancel.:Cancel it.") == 1){
- mes "[N. A]";
- mes "Well, please come back with the";
- mes "materials. I'll be waiting.";
- close;
- }else{
- mes "[N. A]";
- mes "Alright, request to make";
- mes "a Drifter for you is cancelled.";
- mes "I wish you good luck";
- mes "in your future.";
- set gun_na,0;
- close;
- }
- }
- }
- else if(gun_na == 11){
- if(checkweight(13157,1) == 0){
- mes "[N. A]";
- mes "You are overweight.";
- mes "Even if I made you the";
- mes "weapon, you cannot carry it.";
- mes "Please clear your inventory.";
- close;
- }
- set gun_na,0;
- getitem 13157,1;
- mes "[N. A]";
- mes "Ahh, here's the completed";
- mes "Drifter for you.";
- next;
- mes "[N. A]";
- mes "Please learn to use the";
- mes "Gatlings well. The crazy";
- mes "destruction will definitely";
- mes "be mentally helpful to you.";
- close;
- }
- else if(gun_na == 101){
- mes "[N. A]";
- mes "Ah, hello?";
- mes "I'm the Coordinator of";
- mes "Einbroch Weapon Development.";
- mes "My name is 'Lab Director'.";
- mes "Do you need something?";
- next;
- menu "I need a Special Metal Rod.",-;
- mes "[N. A]";
- mes "Huh...? Hey, weren't you that guy";
- mes "who walked out of here with a";
- mes "Butcher a while ago? How was the";
- mes "Butcher?";
- next;
- mes "[N. A]";
- mes "...... WHAT!? YOU BROKE IT!?";
- mes "I thought you would be able to";
- mes "use it well... You disappoint me!!!";
- next;
- mes "[N. A]";
- mes "You betrayed my faith in you!";
- mes "You traitor! Traitor!! TRAITOR!!!!";
- next;
- menu "Explain everything.",-;
- mes "[N. A]";
- mes "...... Whew.";
- mes "So it was Mr. F. Harrison who";
- mes "broke it, huh? I'm sorry, I should";
- mes "not have suspected you.";
- next;
- mes "[N. A]";
- mes "Lady Celena has the special metal";
- mes "rod that you want, but the doc is";
- mes "not in right now, and no one else";
- mes "knows where it is...";
- next;
- mes "[N. A]";
- mes "I have other research right now";
- mes "so I can't waste my time looking";
- mes "for that... Grr... I need the";
- mes "Elemental Spheres to keep going";
- mes "with my research...";
- next;
- menu "Make him an offer.",-;
- mes "[N. A]";
- mes "An offer? Like what?";
- next;
- menu "We find things for each other.",-;
- mes "[N. A]";
- mes "Hmm... That sounds good.";
- mes "Well, according to the offer,";
- mes "I'll look for the rod for you,";
- mes "while you find me those";
- mes "Elemental Spheres.";
- next;
- mes "[N. A]";
- mes "30 Poison Sphere, 30 Flare Sphere,";
- mes "30 Lightning Sphere, 30 Blind";
- mes "Sphere, or 30 Freezing Sphere.";
- mes "Find me 30 of each Element.";
- set gun_na,102;
- close;
- }
- else if(gun_na == 102){
- mes "[N. A]";
- mes "30 Poison Sphere, 30 Flare Sphere,";
- mes "30 Lightning Sphere, 30 Blind";
- mes "Sphere, or 30 Freezing Sphere.";
- mes "Find me 30 of each Element.";
- mes "Did you find them?";
- next;
-
- switch(select("Nope.:I found 30 Poison Spheres.:I found 30 Flare Spheres.:I found 30 Lightning Spheres.:I found 30 Blind Spheres.:I found 30 Freezing Spheres.")){
-
- case 1:
- mes "[N. A]";
- mes "Just bring me whatever type";
- mes "you could find.";
- close;
- break;
- case 2:
- if(countitem(13205) >= 30){
- delitem 13205,30;
- set gun_na,103;
- }
- else goto L_MORE;
- break;
- case 3:
- if(countitem(13203) >= 30){
- delitem 13203,30;
- set gun_na,103;
- }
- else goto L_MORE;
- break;
- case 4:
- if(countitem(13204) >= 30){
- delitem 13204,30;
- set gun_na,103;
- }
- else goto L_MORE;
- break;
- case 5:
- if(countitem(13206) >= 30){
- delitem 13206,30;
- set gun_na,103;
- }
- else goto L_MORE;
- break;
- case 6:
- if(countitem(13207) >= 30){
- delitem 13207,30;
- set gun_na,103;
- }
- else goto L_MORE;
- break;
- }
- mes "[N. A]";
- mes "Wow, you found them all for me!";
- mes "I had to turn Lady Celena's lab";
- mes "over to find this rod too.";
- mes "Let's trade then!";
- next;
- mes "-You gave the Elemental";
- mes "Spheres to Research Coordinator and got";
- mes "the Metal Rod in return.-";
- next;
- mes "[N. A]";
- mes "Mr. F. Harrison is very good.";
- mes "I'm sure he can fix your";
- mes "Butcher for you.";
- mes "Well, see you later!";
- close;
- }
- else if(gun_na == 103 || gun_na == 104){
- mes "[N. A]";
- mes "Mr. F. Harrison is very good.";
- mes "I'm sure he can fix your";
- mes "Butcher for you.";
- mes "Well, see you later!";
- close;
- }
- mes "[N. A]";
- mes "Ah, hello?";
- mes "I'm the Coordinator of";
- mes "Einbroch Weapon Development.";
- mes "My name is 'Lab Director'.";
- mes "Do you need something?";
- next;
- if (BaseJob != Job_Gunslinger){
- menu "Talk to him.",-;
- mes "[N. A]";
- mes "If you see Gunslingers around,";
- mes "please tell them that I have";
- mes "the latest news on weapons.";
- mes "If necessary, please send them";
- mes "here. Heheheheh...";
- close;
- }
- if (BaseLevel > 67){
- menu "Ask about 'Butcher'.",L_BUTCHER,"Ask about the 'Drifter'.",L_DRIFTER,"Cancel",L_CANCEL;
- }
- else if(BaseLevel > 54){
- menu "Ask about the 'Drifter'.",L_DRIFTER,"Cancel",L_CANCEL;
- }
- else{
- menu "Talk.",-;
- mes "[N. A]";
- mes "... Destruction... Madness...";
- mes "Hmm... Attack speed over 180...";
- next;
- mes "[N. A]";
- mes "Ah, sorry, I'm developing some";
- mes "new weapons. Please don't";
- mes "disturb me.";
- close;
- }
-
-L_CANCEL:
- mes "[N. A]";
- mes "I have news on the latest";
- mes "weapons but... I guess you're";
- mes "too busy to hear them.";
- mes "Maybe next time I guess.";
- close;
-
-L_BUTCHER:
- mes "[N. A]";
- mes "Ah, you heard the news";
- mes "shortly after the end";
- mes "of the development eh?";
- next;
- mes "[N. A]";
- mes "^ff0000Butcher^000000 is the newest development";
- mes "by us, the Einbroch Firearm Lab.";
- mes "It is the newest type of Gatling";
- mes "we have developed. While";
- mes "^ff0000Drifter^000000 is a good weapon";
- mes "as well, the ^ff0000Butcher^000000 definitely has";
- mes "a much stronger firepower!";
- next;
- mes "[N. A]";
- mes "Due to its strong firepower,";
- mes "the Butcher was also dubbed";
- mes "as the 'Murderer'.";
- next;
- mes "[N. A]";
- mes "However, even Gunslingers could";
- mes "have troubles controlling such";
- mes "a powerful weapon.";
- next;
- mes "[N. A]";
- mes "Do you think you can handle it?";
- next;
- if(select("I'm not sure...:Of course I can!!") == 1){
- mes "[N. A]";
- mes "The ^ff0000Butcher^000000 is a weapon that you";
- mes "can't handle without a strong";
- mes "will. I'll see you again when";
- mes "you have enough confidence to";
- mes "handle this monster.";
- close;
- }else{
- mes "[N. A]";
- mes "Aha, how self-confident you";
- mes "are! However, I see people with";
- mes "such self-confidence everywhere.";
- mes "You'll need to prove it...";
- mes "But how... Hmm...";
- next;
- mes "[N. A]";
- mes "Hmmm......";
- next;
- mes "[N. A]";
- mes "Aha! I got it!";
- next;
- mes "[N. A]";
- mes "Here, bring me ^ff00001000 Orc Claws^000000 and ^ff00001000 Skel Bone^000000.";
- mes "If you can bring me these items,";
- mes "I'll let you use the Butcher.";
- next;
- mes "[N. A]";
- mes "Easy, ain't it? Go and prove";
- mes "your ability then! Heheheh...";
- set gun_na,1;
- close;
- }
-
-L_DRIFTER:
- mes "[N. A]";
- mes "Ah, you're here to learn about";
- mes "the ^ff0000Drifter^000000 eh?";
- next;
- mes "[N. A]";
- mes "The ^ff0000Drifter^000000 is one of the many";
- mes "highest-classed weapons developed";
- mes "by Lady Celena. It's an automatic";
- mes "Gatling which boasts very high";
- mes "rate of fire, which is the highest";
- mes "among all Gunslinger weapons.";
- next;
- mes "[N. A]";
- mes "Of course, you will need the Skill";
- mes "to allow you to control Gatlings,";
- mes "but he who contorls Gatlings well";
- mes "will receive full aid from the";
- mes "^ff0000Drifter^000000.";
- next;
- mes "[N. A]";
- mes "Do you want to try using the ^ff0000Drifter^000000?";
- next;
- if(select("Um, no.:Yeah!") == 1){
- mes "[N. A]";
- mes "If you want to try it out";
- mes "some time, come back here.";
- close;
- }else{
- set gun_na,10;
- mes "[N. A]";
- mes "Since it's really hard to find";
- mes "the materials for constructing";
- mes "the ^ff0000Drifter^000000, we only make them";
- mes "on requests, and we require those";
- mes "who want to use the ^ff0000Drifter^000000 to bring";
- mes "us the materials.";
- next;
- mes "[N. A]";
- mes "I'll tell you the materials";
- mes "needed, just bring them and";
- mes "we'll construct it for you.";
- next;
- mes "[N. A]";
- mes "To make a Drifter, we need";
- mes "70 Steel, 5 Eluniums, 3";
- mes "Oridecons, 70 Coal, 50 Rusty";
- mes "Screws, and a fee of";
- mes "50,000 zeny.";
- mes "Come back after you found";
- mes "them all.";
- close;
- }
-
-L_MORE:
- mes "[N. A]";
- mes "Eh? What? Am I the only";
- mes "person who can't see them?";
- mes "Bring me more!";
- close;
-}
-
-lighthalzen,205,284,6 script F. Harrison 85,{
-
- if (gun_na == 100){
- if(checkweight(13102,1) == 0){
- mes "[F. Harrison]";
- mes "You are overweight.";
- mes "Even if I gave you the";
- mes "weapon, you cannot carry it.";
- mes "Please clear your inventory.";
- close;
- }
- mes "[F. Harrison]";
- mes "Hmm... Oh?";
- mes "Ahh...... Eh?";
- next;
- mes "[F. Harrison]";
- mes "Heheh... Hmm... Huh...?";
- next;
- menu "May I have my Butcher back now?",-;
- mes "[F. Harrison]";
- mes "Uh? Oh, umm... Heheh...";
- next;
- mes "[F. Harrison]";
- mes "Th-that, huh? Eh... Heheh...";
- next;
- mes "[F. Harrison]";
- mes "Ahahahah! I uh...";
- next;
- mes "[F. Harrison]";
- mes "That thing! BOOM!";
- next;
- mes "[F. Harrison]";
- mes "Bam bam! I was gonna fire it!";
- mes "Yeah!";
- next;
- mes "[F. Harrison]";
- mes "But it resisted! So I went 'BAM!' with";
- mes "my hand! MUAHAHAHAH!!";
- next;
- mes "[F. Harrison]";
- mes "And it broke...... *sob sob*";
- next;
- mes "[F. Harrison]";
- mes "I call myself 'Dr. Everything' and";
- mes "I wanted to fix it myself, but I";
- mes "don't seem to have the materials";
- mes "to fix it... And the materials are";
- mes "so rare too... *sob sob*";
- next;
- mes "[F. Harrison]";
- mes "Umm... I'm sorry for breaking";
- mes "it but... Could you get me the";
- mes "materials I need for fixing it?";
- mes "Bring me those items, and I can";
- mes "fix it, plus I'll modify it for";
- mes "you! I promise!!";
- next;
- mes "So please bring me the materials...";
- mes "*sob sob sob*";
- next;
- mes "[F. Harrison]";
- mes "The materials I need are";
- mes "10 Steel, 2 Eluniums,";
- mes "1 Oridecon, 20 Coal...";
- mes "And a Special Metal Rod";
- mes "used in the Butcher...";
- mes "I think only Lady Celena can";
- mes "make those rods......";
- next;
- mes "[F. Harrison]";
- mes "But first, you'll need to talk";
- mes "to Lady Celena's assistant, the 'Lab Director',";
- mes "and ask for his help.";
- mes "That kid's a bit hysterical, but";
- mes "she'll be nice help if you talk";
- mes "to her nicely...";
- next;
- mes "[F. Harrison]";
- mes "I'm really sorry... Here, I'll";
- mes "lend you my prized weapon,";
- mes "'Crimson Bolt'. But make sure";
- mes "you bring all those materials";
- mes "to me once you find them all!";
- mes "Promise me!!!";
- set gun_na,101;
- getitem 13102,1;
- close;
- }
- else if(gun_na == 101 || gun_na == 102){
- mes "[F. Harrison]";
- mes "The materials I need are";
- mes "10 Steel, 2 Eluniums,";
- mes "1 Oridecon, 20 Coal...";
- mes "And a Special Metal Rod";
- mes "used in the Butcher...";
- mes "Talk to the 'Lab Director' for his";
- mes "assistance on the Rod.";
- close;
- }
- else if(gun_na == 103){
- if(countitem(999) >= 10 && countitem(985) >= 2 && countitem(984) >= 1 && countitem(1003) >= 20){
- if(countitem(13102) > 0){
- delitem 999,10;
- delitem 985,2;
- delitem 984,1;
- delitem 1003,20;
- delitem 13102,1;
- set gun_na,104;
- mes "[F. Harrison]";
- mes "Aha! You got all the materials";
- mes "for me! I'll get to the repair";
- mes "right away, please hold on...";
- close;
- }
- else{
- mes "[F. Harrison]";
- mes "Aha! You got all the materials";
- mes "for me!";
- mes "... But where's my treasured";
- mes "'Crimson Bolt'!? I will not fix";
- mes "your Butcher for you if you don't";
- mes "bring it back to me!!";
- close;
- }
- }
- else{
- mes "[F. Harrison]";
- mes "The materials I need are";
- mes "10 Steel, 2 Eluniums,";
- mes "1 Oridecon, 20 Coal...";
- mes "And a Special Metal Rod";
- mes "used in the Butcher...";
- mes "Good thing you found the";
- mes "Special Metal Rod already.";
- close;
- }
- }
- else if(gun_na == 104){
- if(checkweight(13159,1) == 0){
- mes "-You're overweight already.-";
- mes "-Come back after dropping some";
- mes "stuff first.-";
- close;
- }
- set gun_na,0;
- getitem 13159,1;
- mes "[F. Harrison]";
- mes "Whew... Finally it's fixed, thanks";
- mes "to your effort. I'm very sorry";
- mes "for breaking it, and thank you";
- mes "for your effort. I feel guilty";
- mes "for just fixing it, so I added";
- mes "some extra power on it. I hope";
- mes "it'll work nicely for you.";
- mes "Well, enjoy it.";
- close;
- }
- else if(gun_na == 0){
- if(BaseJob != Job_Gunslinger) goto L_BORED;
- if(BaseLevel > 67 && countitem(13158) > 0){
- mes "[F. Harrison]";
- mes "Man, I'm so bored...";
- mes "I wonder if there's anything";
- mes "interesting...";
- next;
- mes "[F. Harrison]";
- mes "Eh? Are you a Gunslinger?";
- mes "I haven't seen that weapon";
- mes "in your hand before...";
- next;
- mes "[F. Harrison]";
- mes "May I take a look? Please?";
- mes "C'mon, let me take a look!";
- mes "I'm bored out of my mind here!";
- mes "Pleeeeeeeeeeeease~?";
- next;
- if(select("No way.:Here...") == 1){
- mes "[F. Harrison]";
- mes "Hah! You think you're the only";
- mes "one with a cool weapon!? Well";
- mes "I got my beautiful Crimson Bolt!";
- mes "Hmph!!";
- close;
- }
- mes "[F. Harrison]";
- mes "Heheh... This is the newest";
- mes "development by Einbroch Firearms";
- mes "Lab, the so-called uncontrollable";
- mes "'Destroyer Butcher', eh?";
- mes "Interesting... VERY interesting...";
- next;
- mes "[F. Harrison]";
- mes "Hey, let me try it out for a";
- mes "bit, alright? Don't worry, I";
- mes "know how to handle weapons,";
- mes "I won't break it!";
- mes "That's that! Let's go~";
- delitem 13158,1;
- set gun_na,100;
- close;
- }
- }
-
-L_BORED:
- mes "[F. Harrison]";
- mes "Man, I'm so bored...";
- mes "I wonder if there's anything";
- mes "interesting...";
- next;
- mes "[F. Harrison]";
- mes "Oh well... I'll just play with my";
- mes "beautiful 'Crimson Bolt'.";
- close;
-}