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author | shennetsind <notind@gmail.com> | 2013-05-17 11:08:38 -0700 |
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committer | shennetsind <notind@gmail.com> | 2013-05-17 11:08:38 -0700 |
commit | 080f7a22740225df70a488849587b462a5d6b1a3 (patch) | |
tree | 0c1dc751af9f06e1ce3729d271de301f78a4e611 /npc/pre-re | |
parent | 754af15505f32237f8063e51ae9a1cb90788dff4 (diff) | |
parent | 25e848f1a0f9317d63106cae048a1ef838411cb2 (diff) | |
download | hercules-080f7a22740225df70a488849587b462a5d6b1a3.tar.gz hercules-080f7a22740225df70a488849587b462a5d6b1a3.tar.bz2 hercules-080f7a22740225df70a488849587b462a5d6b1a3.tar.xz hercules-080f7a22740225df70a488849587b462a5d6b1a3.zip |
Merge pull request #1 from Earisu/master
updating, with earisu's
Diffstat (limited to 'npc/pre-re')
37 files changed, 688 insertions, 9114 deletions
diff --git a/npc/pre-re/airports/izlude.txt b/npc/pre-re/airports/izlude.txt index 15d6b62d2..b2c0ee2d5 100644 --- a/npc/pre-re/airports/izlude.txt +++ b/npc/pre-re/airports/izlude.txt @@ -1,9 +1,7 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Izlude Airport NPCs //===== By: ================================================== //= rAthena Dev Team -//===== Compatible With: ===================================== -//= rAthena SVN //===== Description: ========================================= //= Izlude Airport NPCs //===== Additional Comments: ================================= diff --git a/npc/pre-re/cities/alberta.txt b/npc/pre-re/cities/alberta.txt index f5408b611..3643469de 100644 --- a/npc/pre-re/cities/alberta.txt +++ b/npc/pre-re/cities/alberta.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Alberta Town Pre-Renewal //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.0 -//===== Compatible With: ===================================== -//= rAthena SVN //===== Description: ========================================= //= Alberta town NPCs. //===== Additional Comments: ================================= diff --git a/npc/pre-re/cities/izlude.txt b/npc/pre-re/cities/izlude.txt index 0c304adaa..950f19abd 100644 --- a/npc/pre-re/cities/izlude.txt +++ b/npc/pre-re/cities/izlude.txt @@ -1,16 +1,17 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ======================================= //= Izlude Town Pre-Renewal //===== By: ================================================== //= Daegaladh //===== Current Version: ===================================== -//= 1.1 +//= 1.2 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules GIT //===== Description: ========================================= //= Izlude town NPCs. //===== Additional Comments: ================================= //= 1.0 First Version. //= 1.1 Added bullet NPC duplicates. [Euphy] +//= 1.2 Added Dorian duplicate [Streusel] //============================================================ izlude,201,181,2 duplicate(Sailor_izlude) Sailor#izlude 100 @@ -24,3 +25,4 @@ izlude,58,126,2 duplicate(Cebalis_izlude) Cebalis#izlude 98 izlude,124,178,2 duplicate(Soldier_izlude) Soldier#izlude 105 izlude,171,133,3 duplicate(bdt) Bullet Dealer Tony#iz 86 izlude,171,127,3 duplicate(mdk) Magazine Dealer Kenny 83 +izlude_in,110,64,3 duplicate(Dorian) Dorian#izlude 878,2,2,{
\ No newline at end of file diff --git a/npc/pre-re/jobs/1-1/acolyte.txt b/npc/pre-re/jobs/1-1/acolyte.txt index 841a96524..7b46a6029 100644 --- a/npc/pre-re/jobs/1-1/acolyte.txt +++ b/npc/pre-re/jobs/1-1/acolyte.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Acolyte Job Quest //===== By: ================================================== //= kobra_k88; L0ne_W0lf //===== Current Version: ===================================== //= 2.2 -//===== Compatible With: ===================================== -//= rAthena SVN //===== Description: ========================================= //= [Official Conversion] //= Job quest for Acolyte classes diff --git a/npc/pre-re/jobs/1-1/archer.txt b/npc/pre-re/jobs/1-1/archer.txt index a4a96fff0..5018bc48f 100644 --- a/npc/pre-re/jobs/1-1/archer.txt +++ b/npc/pre-re/jobs/1-1/archer.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Archer Job Quest //===== By: ================================================== //= kobra_k88; L0ne_W0lf //===== Current Version: ===================================== //= 1.9 -//===== Compatible With: ===================================== -//= rAthena SVN //===== Description: ========================================= //= [Official Conversion] //= Job quest for Archer classes diff --git a/npc/pre-re/merchants/shops.txt b/npc/pre-re/merchants/shops.txt index d8fd1d96a..124ea0ef3 100644 --- a/npc/pre-re/merchants/shops.txt +++ b/npc/pre-re/merchants/shops.txt @@ -1,15 +1,16 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ======================================= //= Shops //===== By: ================================================== //= Daegaladh //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules GIT //===== Description: ========================================= //= Pre-renewal-specific town shop NPCs. //===== Additional Comments: ================================= //= 1.0 First version. +//= 1.1 Added Tool Dealer & Trading Merchant [Streusel] //============================================================ //======================================================= @@ -19,3 +20,5 @@ izlude,105,99,0 shop Butcher#iz 54,517:-1 izlude,94,98,4 shop Fruit Gardener#iz 53,512:-1,513:-1,515:-1,516:-1 izlude,105,92,7 shop Vendor from Milk Ranch#i 90,519:-1 izlude,164,138,4 shop Pet Groomer#iz 124,537:-1,643:-1,10013:-1,10014:-1,554:-1,6113:-1,6114:-1,6115:-1 +izlude_in,115,61,0 shop Tool Dealer#iz 47,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1,1750:-1 +izlude_in,121,64,3 shop Trading Merchant#iz 900,13200:-1,13201:-1,13202:-1,13150:-1,13102:-1,13151:-1,13154:-1,13155:-1,13163:-1,13165:-1,13168:-1
\ No newline at end of file diff --git a/npc/pre-re/mobs/dungeons/abbey.txt b/npc/pre-re/mobs/dungeons/abbey.txt index 922356452..8a292a7e1 100644 --- a/npc/pre-re/mobs/dungeons/abbey.txt +++ b/npc/pre-re/mobs/dungeons/abbey.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================== +//===== Hercules Script ====================================== //= Abbey Dungeon Monster Spawn Script //===== By: ================================================== //= $ephiroth //===== Current Version: ===================================== //= 1.2 -//===== Compatible With: ===================================== -//= Any Athena Version //===== Additional Comments: ================================= //= 1.0 Initial version [$ephiroth] //= 1.1 Updated spawns [Playtester] diff --git a/npc/pre-re/mobs/dungeons/abyss.txt b/npc/pre-re/mobs/dungeons/abyss.txt index 6bce6bcbc..d1c7686f7 100644 --- a/npc/pre-re/mobs/dungeons/abyss.txt +++ b/npc/pre-re/mobs/dungeons/abyss.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Abyss Lake Dungeon Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.3 -//===== Compatible With: ===================================== -//= Any Athena Version //===== Additional Comments: ================================= //= 1.0 Real spawns by Poki#3 [Nexon] //= 1.1 More official spawns [Playtester] diff --git a/npc/pre-re/mobs/dungeons/alde_dun.txt b/npc/pre-re/mobs/dungeons/alde_dun.txt index e78f2d6ff..ef6a84413 100644 --- a/npc/pre-re/mobs/dungeons/alde_dun.txt +++ b/npc/pre-re/mobs/dungeons/alde_dun.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Al De Baran Dungeon Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.3 -//===== Compatible With: ===================================== -//= Any Athena Version //===== Additional Comments: ================================= //= 1.1 Official kRO 10.1 spawns [Playtester] //= 1.2 More accurate spawns [Playtester] diff --git a/npc/pre-re/mobs/dungeons/ama_dun.txt b/npc/pre-re/mobs/dungeons/ama_dun.txt index 7f3504d06..482708d66 100644 --- a/npc/pre-re/mobs/dungeons/ama_dun.txt +++ b/npc/pre-re/mobs/dungeons/ama_dun.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ======================================= //= Amatsu Dungeon Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.2 -//===== Compatible With: ===================================== -//= Any Athena Version //===== Additional Comments: ================================= //= 1.1 Official kRO 10.1 spawns [Playtester] //= 1.2 Corrected MVP spawn variance. [L0ne_W0lf] diff --git a/npc/pre-re/mobs/dungeons/anthell.txt b/npc/pre-re/mobs/dungeons/anthell.txt index 3df4faca1..62ba3acb9 100644 --- a/npc/pre-re/mobs/dungeons/anthell.txt +++ b/npc/pre-re/mobs/dungeons/anthell.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ======================================= //= Ant Hell Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.2 -//===== Compatible With: ===================================== -//= Any Athena Version //===== Additional Comments: ================================= //= 1.1 Official kRO 10.1 spawns [Playtester] //= 1.2 Corrected MVP spawn variance. [L0ne_W0lf] diff --git a/npc/pre-re/mobs/dungeons/ayo_dun.txt b/npc/pre-re/mobs/dungeons/ayo_dun.txt index b3c9c7fa4..1caa4d5c0 100644 --- a/npc/pre-re/mobs/dungeons/ayo_dun.txt +++ b/npc/pre-re/mobs/dungeons/ayo_dun.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Ayothaya Dungeon Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.5 -//===== Compatible With: ===================================== -//= Any Athena Version //===== Additional Comments: ================================= //= 1.1 Using euRO data [Ishizu] //= 1.2 Moved Tao Gunka to west cave of Comodo [Lupus] diff --git a/npc/pre-re/mobs/dungeons/beach_dun.txt b/npc/pre-re/mobs/dungeons/beach_dun.txt index 5ecd025b1..170c9f0d0 100644 --- a/npc/pre-re/mobs/dungeons/beach_dun.txt +++ b/npc/pre-re/mobs/dungeons/beach_dun.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Beach Dungeon Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.4 -//===== Compatible With: ===================================== -//= Any Athena Version //===== Additional Comments: ================================= //= 1.1 Official kRO 10.1 spawns [Playtester] //= 1.2 Small 11.1 spawn update [Playtester] diff --git a/npc/pre-re/mobs/dungeons/c_tower.txt b/npc/pre-re/mobs/dungeons/c_tower.txt index a6bc486e2..c33c25424 100644 --- a/npc/pre-re/mobs/dungeons/c_tower.txt +++ b/npc/pre-re/mobs/dungeons/c_tower.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Clock Tower Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.0 -//===== Compatible With: ===================================== -//= Any Athena Version //===== Additional Comments: ================================= //= 1.0 Split from combined Alde and CT spawn file. [L0ne_W0lf] //============================================================ diff --git a/npc/pre-re/mobs/dungeons/gefenia.txt b/npc/pre-re/mobs/dungeons/gefenia.txt index a3b1214f6..b2c8a6678 100644 --- a/npc/pre-re/mobs/dungeons/gefenia.txt +++ b/npc/pre-re/mobs/dungeons/gefenia.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Geffenia Dungeon Monster Spawn Script //===== By: ================================================== -//= Muad_Dib, rAthena dev team +//= Muad_Dib, rAthena Dev Team //===== Current Version: ===================================== //= 1.1 -//===== Compatible With: ===================================== -//= Any Athena Version //===== Additional Comments: ================================= //= Added 1st Version. [Muad_Dib] //= Conversion to eA [MasterOfMuppets] diff --git a/npc/pre-re/mobs/dungeons/juperos.txt b/npc/pre-re/mobs/dungeons/juperos.txt index 67c9f4395..4d422200b 100644 --- a/npc/pre-re/mobs/dungeons/juperos.txt +++ b/npc/pre-re/mobs/dungeons/juperos.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Juperos Dungeon Monster Spawn Script //===== By: ================================================== -// The Prometheus Project, rAthena dev team +// The Prometheus Project, rAthena Dev Team //===== Current Version: ===================================== //= 1.4 -//===== Compatible With: ===================================== -//= Any Athena/Freya Version //===== Additional Comments: ================================= //= 0.1 Added 1st version. [Muad_Dib] //= 0.2 Updated the spawns according to current info [MasterOfMuppets] diff --git a/npc/pre-re/mobs/dungeons/lhz_dun.txt b/npc/pre-re/mobs/dungeons/lhz_dun.txt index 58e079138..ee395123a 100644 --- a/npc/pre-re/mobs/dungeons/lhz_dun.txt +++ b/npc/pre-re/mobs/dungeons/lhz_dun.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Lighthalzen Dungeon(Biolabs) Monster Spawn Script //===== By: ================================================== -// The Prometheus Project, rAthena dev team +// The Prometheus Project, rAthena Dev Team //===== Current Version: ===================================== //= 1.8 -//===== Compatible With: ===================================== -//= Any Athena //===== Additional Comments: ================================= //= 08/24/05 : Added 1st version. [Muad_Dib] //= 1.1: Some corrections to level 1, 2 as pointed out by diff --git a/npc/pre-re/mobs/fields/amatsu.txt b/npc/pre-re/mobs/fields/amatsu.txt index a59e48b64..1b886b073 100644 --- a/npc/pre-re/mobs/fields/amatsu.txt +++ b/npc/pre-re/mobs/fields/amatsu.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ======================================= //= Amatsu Fields Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.3 -//===== Compatible With: ===================================== -//= Any Athena Version //===== Additional Comments: ================================= //= 1.1 replaced Hydra -> G_Hydra (to fix drops exploit) [Lupus] //= 1.2 Official kRO 10.1 spawns [Playtester] diff --git a/npc/pre-re/mobs/fields/ayothaya.txt b/npc/pre-re/mobs/fields/ayothaya.txt index cb6d9a869..ca0cb18ae 100644 --- a/npc/pre-re/mobs/fields/ayothaya.txt +++ b/npc/pre-re/mobs/fields/ayothaya.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Ayothaya Fields Monster Spawn Script //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== //= 1.4 -//===== Compatible With: ===================================== -//= Any Athena Version //===== Additional Comments: ================================= //= 1.1 Using EuRO data [Ishizu] //= 1.2 According the guide book, added a Choco [Lupus&VP] diff --git a/npc/pre-re/mobs/fields/lighthalzen.txt b/npc/pre-re/mobs/fields/lighthalzen.txt index 45d9c5f02..46e660255 100644 --- a/npc/pre-re/mobs/fields/lighthalzen.txt +++ b/npc/pre-re/mobs/fields/lighthalzen.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Lighthalzen Fields Monster Spawn Script //===== By: ================================================== -//= Muad_Dib, rAthena dev team +//= Muad_Dib, rAthena Dev Team //===== Current Version: ===================================== //= 1.5 -//===== Compatible With: ===================================== -//= Any Athena Version //===== Additional Comments: ================================= //= 1.0 by Muad_Dib (Prometheus Project) //= 1.1 Added Porcellio by MasterOfMuppets diff --git a/npc/pre-re/other/arena.txt b/npc/pre-re/other/arena.txt new file mode 100644 index 000000000..ff88f4c28 --- /dev/null +++ b/npc/pre-re/other/arena.txt @@ -0,0 +1,15 @@ +//===== Hercules Script ====================================== +//= Arena Warps +//===== By: ================================================== +//= Streusel +//===== Current Version: ===================================== +//= 1.0 +//===== Description: ========================================= +//= Warp Points related to Izlude Arena && Control Panel +//===== Additional Comments: ================================= +//= 1.0 First version. +//= Moved welcome_arena & bye_arena from main folder +//============================================================ + +izlude,128,226,0 warp welcome_arena 1,1,arena_room,100,30 +arena_room,99,24,0 warp bye_arena 2,2,izlude,128,220
\ No newline at end of file diff --git a/npc/pre-re/other/arena/arena_aco.txt b/npc/pre-re/other/arena/arena_aco.txt deleted file mode 100644 index d0830135e..000000000 --- a/npc/pre-re/other/arena/arena_aco.txt +++ /dev/null @@ -1,1847 +0,0 @@ -//===== rAthena Script ======================================== -//= Izlude Arena script -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.2 -//===== Compatible With: ===================================== -//= Any Athena Version -//===== Description: ========================================= -//= Izlude Acolyte Battle Arena -//===== Additional Comments: ================================= -//= 1.0 First version. -//= 1.1 Corrected variable typos. (bugreport:4374) [L0ne_w0lf] -//= 1.2 Updated 'waitingroom' to support required zeny/lvl. [Kisuka] -//============================================================ - -arena_room,114,102,0 script onlyaco#arena 45,1,1,{ -OnTouch: - if (baseclass == job_acolyte && baselevel > 9) { - warp "arena_room",135,129; - end; - } - else { - mes "Only Acolyte class are applicable to join this mode."; - close; - } -} - -arena_room,135,126,0 warp byeaco#arena 1,1,arena_room,111,99 - -arena_room,136,138,3 script Acolyte Waiting Room 124,{ - end; - -OnInit: - waitingroom "Personal Force, Acolyte Class",50,"Acolyte Waiting Room::OnStartArena",1,1000,10,99; - enablewaitingroomevent; - end; - -OnStartArena: - warpwaitingpc "force_5-1",99,12; - enablenpc "arena#aco"; - disablewaitingroomevent; - end; - -Onstart: - enablewaitingroomevent; - end; -} - -force_5-1,100,12,0 script arena#aco -1,5,5,{ -OnTouch: - donpcevent "allkill#aco::OnEnable"; - if (basejob == job_acolyte) { - donpcevent "arena_aco1::Onstart"; - } - else { - donpcevent "arena_aco2::Onstart"; - } - disablenpc "arena#aco"; - end; -} - -- script arena_aco1 -1,{ -Onstart: - donpcevent "Trocco#aco1::OnEnable"; - end; - -Onreset_01: - enablenpc "force_01_02#aco"; - enablenpc "force_02start#aco"; - end; - -Onreset_02: - donpcevent "force_02mob#aco::Onreset"; - enablenpc "force_02_03#aco"; - enablenpc "force_03start#aco"; - end; - -Onreset_03: - enablenpc "force_03_04#aco"; - enablenpc "force_04start#aco"; - end; - -Onreset_04: - enablenpc "force_04_05#aco"; - enablenpc "force_05start#aco"; - end; - -Onreset_05: - enablenpc "force_05_06#aco"; - enablenpc "force_06start#aco"; - end; - -Onreset_06: - enablenpc "force_06_07#aco"; - enablenpc "force_07start#aco"; - end; - -Onreset_07: - enablenpc "force_07_08#aco"; - enablenpc "force_08start#aco"; - end; - -Onreset_08: - enablenpc "force_08_09#aco"; - enablenpc "force_09start#aco"; - end; - -Onreset_09: - enablenpc "force_exit#aco"; - end; -} - -- script Trocco#aco1 -1,{ -OnEnable: - initnpctimer; - set $@arn_1,gettimetick(2); - end; - -OnTimer2000: - mapannounce "force_5-1","Good day! I am Trocco, your host for the Acolyte Class Time Force Battle!",bc_map|bc_npc; - end; - -OnTimer3000: - mapannounce "force_5-1","Make your decisions carefully. Here, the right choices make the difference between victory and defeat!",bc_map|bc_npc; - end; - -OnTimer4000: - mapannounce "force_5-1","You now have 8 minutes to complete this challenge. Enter the Left Entrance now to begin. Remember that you will be traveling clockwise as you clear the stages.",bc_map|bc_npc; - end; - -OnTimer60000: - if (getmapusers("force_5-1") == 0) { - donpcevent "Trocco#aco1::Onfailclearstage"; - } - mapannounce "force_5-1","Time left: 7 Minutes",bc_map|bc_npc; - end; - -OnTimer120000: - if (getmapusers("force_5-1") == 0) { - donpcevent "Trocco#aco1::Onfailclearstage"; - } - mapannounce "force_5-1","Time left: 6 Minutes",bc_map|bc_npc; - end; - -OnTimer180000: - if (getmapusers("force_5-1") == 0) { - donpcevent "Trocco#aco1::Onfailclearstage"; - } - mapannounce "force_5-1","Time left: 5 Minutes",bc_map|bc_npc; - end; - -OnTimer240000: - if (getmapusers("force_5-1") == 0) { - donpcevent "Trocco#aco1::Onfailclearstage"; - } - mapannounce "force_5-1","Time left: 4 Minutes",bc_map|bc_npc; - end; - -OnTimer300000: - if (getmapusers("force_5-1") == 0) { - donpcevent "Trocco#aco1::Onfailclearstage"; - } - mapannounce "force_5-1","Time left: 3 Minutes",bc_map|bc_npc; - end; - -OnTimer360000: - if (getmapusers("force_5-1") == 0) { - donpcevent "Trocco#aco1::Onfailclearstage"; - } - mapannounce "force_5-1","Time left: 2 Minutes",bc_map|bc_npc; - end; - -OnTimer420000: - if (getmapusers("force_5-1") == 0) { - donpcevent "Trocco#aco1::Onfailclearstage"; - } - mapannounce "force_5-1","Time left: 1 Minute",bc_map|bc_npc; - end; - -OnTimer480000: - mapannounce "force_5-1","Time's up! I hope you had fun!",bc_map|bc_npc; - end; - -OnTimer485000: -OnTimer486000: -OnTimer487000: -OnTimer488000: -OnTimer489000: -OnTimer490000: -OnTimer491000: -OnTimer492000: -OnTimer493000: -OnTimer494000: - mapwarp "force_5-1","prt_are_in",177,86; - end; - -OnTimer495000: - mapwarp "force_5-1","prt_are_in",177,86; - donpcevent "Trocco#aco1::Onfailclearstage"; - end; - -Ontimeroff: - stopnpctimer; - end; - -Onfailclearstage: - mapwarp "force_5-1","prt_are_in",177,86; - donpcevent "Trocco#aco1::Ontimeroff"; - donpcevent "arena_aco1::Onreset"; - donpcevent "Acolyte Waiting Room::OnStart"; - end; - -On01_start: - mapannounce "force_5-1","Objective: Destroy all Red Plants!",bc_map|bc_npc; - end; - -On01_end: - mapannounce "force_5-1","The North Exit has opened!",bc_map|bc_npc; - end; - -On02_start: - mapannounce "force_5-1","Objective: Kill at least 10 Drops!",bc_map|bc_npc; - end; - -On02_end: - mapannounce "force_5-1","The North Exit has opened!",bc_map|bc_npc; - end; - -On03_start: - mapannounce "force_5-1","Objective: Terminate all Zombies!",bc_map|bc_npc; - end; - -On03_end: - mapannounce "force_5-1","The East Exit has opened!",bc_map|bc_npc; - end; - -On04_start: - mapannounce "force_5-1","As a courtesy, we'll restore some of your HP and SP. Now, head to the next room! Go go go!!",bc_map|bc_npc; - end; - -On05_start: - mapannounce "force_5-1","Objective: Obliterate all Orc Zombies!",bc_map|bc_npc; - end; - -On05_end: - mapannounce "force_5-1","The South Exit has opened!",bc_map|bc_npc; - end; - -On06_start: - mapannounce "force_5-1","Objective: Reach the South Exit while dodging Hydras!",bc_map|bc_npc; - end; - -On07_start: - mapannounce "force_5-1","Objective: Kill all Archer Skeletons and Firelock Soldiers!",bc_map|bc_npc; - end; - -On07_end: - mapannounce "force_5-1","The West Exit has opened!",bc_map|bc_npc; - end; - -On08_start: - mapannounce "force_5-1","Objective: Boss Battle. Please proceed to the room to the north!",bc_map|bc_npc; - end; - -On09_start: - mapannounce "force_5-1","Objective: Kill Zombie Prisoners, Skel Prisoners and Zombie Troops!",bc_map|bc_npc; - end; - -On09_end: - mapannounce "force_5-1","Boss Defeated! The North Exit has opened. Thank you.",bc_map|bc_npc; - end; -} - -force_5-1,40,26,0 script force_01start#aco -1,1,1,{ -OnTouch: - donpcevent "force_01mob#aco::OnEnable"; - disablenpc "force_01start#aco"; - end; -} - -- script force_01mob#aco -1,{ -OnEnable: - donpcevent "Trocco#aco1::On01_start"; - monster "force_5-1",22,29,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead"; - monster "force_5-1",29,29,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead"; - monster "force_5-1",29,22,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead"; - monster "force_5-1",22,22,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead"; - monster "force_5-1",25,25,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead"; - end; - -Onreset: - killmonster "force_5-1","force_01mob#aco::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("force_5-1","force_01mob#aco::OnMyMobDead") < 1) { - donpcevent "Trocco#aco1::On01_end"; - donpcevent "arena_aco1::Onreset_01"; - } - end; -} - -force_5-1,25,69,0 script force_02start#aco -1,1,1,{ -OnTouch: - set $@drop_gate,0; - donpcevent "force_02mob#aco::OnEnable"; - disablenpc "force_02start#aco"; - end; -} - -- script force_02mob#aco -1,{ -OnEnable: - donpcevent "Trocco#aco1::On02_start"; - areamonster "force_5-1",22,69,29,130,"Drops",1572,20,"force_02mob#aco::OnMyMobDead"; - end; - -Onreset: - killmonster "force_5-1","force_02mob#aco::OnMyMobDead"; - end; - -OnMyMobDead: - if ((mobcount("force_5-1","force_02mob#aco::OnMyMobDead") < 11) && ($@drop_gate == 0)) { - set $@drop_gate,1; - donpcevent "Trocco#aco1::On02_end"; - donpcevent "arena_aco1::Onreset_02"; - } - end; -} - -force_5-1,25,159,0 script force_03start#aco -1,1,1,{ -OnTouch: - donpcevent "force_03mob#aco::OnEnable"; - disablenpc "force_03start#aco"; -} - -- script force_03mob#aco -1,{ -OnEnable: - donpcevent "Trocco#aco1::On03_start"; - areamonster "force_5-1",9,157,41,190,"Zombie",1394,10,"force_03mob#aco::OnMyMobDead"; - end; - -Onreset: - killmonster "force_5-1","force_03mob#aco::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("force_5-1","force_03mob#aco::OnMyMobDead") < 1) { - donpcevent "Trocco#aco1::On03_end"; - donpcevent "arena_aco1::Onreset_03"; - } - end; -} - -force_5-1,69,174,0 script force_04start#aco -1,1,1,{ -OnTouch: - donpcevent "Trocco#aco1::On04_start"; - donpcevent "arena_aco1::Onreset_04"; - percentheal 50,50; - disablenpc "force_04start#aco"; - end; -} - -force_5-1,159,174,0 script force_05start#aco -1,1,1,{ -OnTouch: - donpcevent "force_05mob#aco::OnEnable"; - disablenpc "force_05start#aco"; - end; -} - -- script force_05mob#aco -1,{ -OnEnable: - donpcevent "Trocco#aco1::On05_start"; - areamonster "force_5-1",159,157,187,190,"Orc Zombie",1463,8,"force_05mob#aco::OnMyMobDead"; - end; - -Onreset: - killmonster "force_5-1","force_05mob#aco::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("force_5-1","force_05mob#aco::OnMyMobDead") < 1) { - donpcevent "Trocco#aco1::On05_end"; - donpcevent "arena_aco1::Onreset_05"; - } - end; -} - -force_5-1,174,130,0 script force_06start#aco -1,1,1,{ -OnTouch: - donpcevent "force_06mob#aco::OnEnable"; - donpcevent "arena_aco1::Onreset_06"; - disablenpc "force_06start#aco"; - end; -} - -- script force_06mob#aco -1,{ -OnEnable: - donpcevent "Trocco#aco1::On06_start"; - monster "force_5-1",170,124,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; - monster "force_5-1",170,121,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; - monster "force_5-1",173,116,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; - monster "force_5-1",175,113,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; - monster "force_5-1",175,110,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; - monster "force_5-1",170,106,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; - monster "force_5-1",173,106,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; - monster "force_5-1",176,106,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; - monster "force_5-1",179,106,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; - monster "force_5-1",174,100,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; - monster "force_5-1",174,96,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; - monster "force_5-1",174,92,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; - monster "force_5-1",174,88,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; - monster "force_5-1",170,80,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; - monster "force_5-1",173,80,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; - monster "force_5-1",176,80,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; - monster "force_5-1",179,80,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; - end; - -Onreset: - killmonster "force_5-1","force_06mob#aco::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -force_5-1,174,40,0 script force_07start#aco -1,1,1,{ -OnTouch: - donpcevent "force_07mob#aco::OnEnable"; - disablenpc "force_07start#aco"; -} - -- script force_07mob#aco -1,{ -OnEnable: - donpcevent "Trocco#aco1::On07_start"; - monster "force_5-1",170,32,"Archer Skeleton",1420,1,"force_07mob#aco::OnMyMobDead"; - monster "force_5-1",184,23,"Archer Skeleton",1420,1,"force_07mob#aco::OnMyMobDead"; - monster "force_5-1",165,9,"Archer Skeleton",1420,1,"force_07mob#aco::OnMyMobDead"; - monster "force_5-1",184,15,"Firelock Soldier",1523,1,"force_07mob#aco::OnMyMobDead"; - monster "force_5-1",189,23,"Firelock Soldier",1523,1,"force_07mob#aco::OnMyMobDead"; - end; - -Onreset: - killmonster "force_5-1","force_07mob#aco::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("force_5-1","force_07mob#aco::OnMyMobDead") < 1) { - donpcevent "Trocco#aco1::On07_end"; - donpcevent "arena_aco1::Onreset_07"; - } - end; -} - -force_5-1,132,26,0 script force_08start#aco -1,1,1,{ -OnTouch: - percentheal 50,50; - donpcevent "Trocco#aco1::On08_start"; - donpcevent "arena_aco1::Onreset_08"; - disablenpc "force_08start#aco"; - end; -} - -force_5-1,99,82,0 script force_09start#aco -1,1,1,{ -OnTouch: - donpcevent "Trocco#aco1::On09_start"; - donpcevent "force_09mob#aco::OnEnable"; - disablenpc "force_09start#aco"; - end; -} - -- script force_09mob#aco -1,{ -OnEnable: - monster "force_5-1",rand(88,111),rand(89,110),"Zombie Prisoner",1480,1,"force_09mob#aco::OnMyMobDead"; - monster "force_5-1",rand(88,111),rand(89,110),"Skel Prisoner",1479,1,"force_09mob#aco::OnMyMobDead"; - areamonster "force_5-1",88,89,111,110,"Zombie",1394,4,"force_09mob#aco::OnMyMobDead"; - end; - -Onreset: - killmonster "force_5-1","force_09mob#aco::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("force_5-1","force_09mob#aco::OnMyMobDead") < 1) { - donpcevent "Trocco#aco1::On09_end"; - set $@arn_2,gettimetick(2); - donpcevent "arena_aco1::Onreset_09"; - } - end; -} - -- script arena_aco2 -1,{ -Onstart: - donpcevent "Trocco#aco2::OnEnable"; - end; - -Onreset_01: - enablenpc "force_01_02#aco"; - enablenpc "force_02start#pri"; - end; - -Onreset_02: - donpcevent "force_02mob#pri::Onreset"; - enablenpc "force_02_03#aco"; - enablenpc "force_03start#pri"; - end; - -Onreset_03: - enablenpc "force_03_04#aco"; - enablenpc "force_04start#pri"; - end; - -Onreset_04: - enablenpc "force_04_05#aco"; - enablenpc "force_05start#pri"; - end; - -Onreset_05: - enablenpc "force_05_06#aco"; - enablenpc "force_06start#pri"; - end; - -Onreset_06: - enablenpc "force_06_07#aco"; - enablenpc "force_07start#pri"; - end; - -Onreset_07: - enablenpc "force_07_08#aco"; - enablenpc "force_08start#pri"; - end; - -Onreset_08: - enablenpc "force_08_09#aco"; - enablenpc "force_09start#pri"; - end; - -Onreset_09: - enablenpc "force_exit#aco"; -} - -- script Trocco#aco2 -1,{ -OnEnable: - initnpctimer; - set $@arn_1,gettimetick(2); - end; - -OnTimer2000: - mapannounce "force_5-1","Good day! I am Trocco, your host for the Acolyte Class Time Force Battle!",bc_map|bc_npc; - end; - -OnTimer3000: - mapannounce "force_5-1","Make your decisions carefully. Here, the right choices make the difference between victory and defeat!",bc_map|bc_npc; - end; - -OnTimer4000: - mapannounce "force_5-1","You now have 8 minutes to complete this challenge. Enter the Left Entrance now to begin. Remember that you will be traveling clockwise as you clear the stages.",bc_map|bc_npc; - end; - -OnTimer60000: - if (getmapusers("force_5-1") == 0) { - donpcevent "Trocco#aco2::Onfailclearstage"; - } - mapannounce "force_5-1","Time left: 7 Minutes",bc_map|bc_npc; - end; - -OnTimer120000: - if (getmapusers("force_5-1") == 0) { - donpcevent "Trocco#aco2::Onfailclearstage"; - } - mapannounce "force_5-1","Time left: 6 Minutes",bc_map|bc_npc; - end; - -OnTimer180000: - if (getmapusers("force_5-1") == 0) { - donpcevent "Trocco#aco2::Onfailclearstage"; - } - mapannounce "force_5-1","Time left: 5 Minutes",bc_map|bc_npc; - end; - -OnTimer240000: - if (getmapusers("force_5-1") == 0) { - donpcevent "Trocco#aco2::Onfailclearstage"; - } - mapannounce "force_5-1","Time left: 4 Minutes",bc_map|bc_npc; - end; - -OnTimer300000: - if (getmapusers("force_5-1") == 0) { - donpcevent "Trocco#aco2::Onfailclearstage"; - } - mapannounce "force_5-1","Time left: 3 Minutes",bc_map|bc_npc; - end; - -OnTimer360000: - if (getmapusers("force_5-1") == 0) { - donpcevent "Trocco#aco2::Onfailclearstage"; - } - mapannounce "force_5-1","Time left: 2 Minutes",bc_map|bc_npc; - end; - -OnTimer420000: - if (getmapusers("force_5-1") == 0) { - donpcevent "Trocco#aco2::Onfailclearstage"; - } - mapannounce "force_5-1","Time left: 1 Minute",bc_map|bc_npc; - end; - -OnTimer480000: - mapannounce "force_5-1","Time's up! I hope you had fun!",bc_map|bc_npc; - end; - -OnTimer485000: -OnTimer486000: -OnTimer487000: -OnTimer488000: -OnTimer489000: -OnTimer490000: -OnTimer491000: -OnTimer492000: -OnTimer493000: -OnTimer494000: - mapwarp "force_5-1","prt_are_in",177,86; - end; - -OnTimer495000: - mapwarp "force_5-1","prt_are_in",177,86; - donpcevent "Trocco#aco2::Onfailclearstage"; - end; - -Ontimeroff: - stopnpctimer; - end; - -Onfailclearstage: - mapwarp "force_5-1","prt_are_in",177,86; - donpcevent "Trocco#aco2::Ontimeroff"; - donpcevent "arena_aco2::Onreset"; - donpcevent "Acolyte Waiting Room::OnStart"; - end; - -On01_start: - mapannounce "force_5-1","Objective: Kill all Zombies!",bc_map|bc_npc; - end; - -On01_end: - mapannounce "force_5-1","The North Exit has opened!",bc_map|bc_npc; - end; - -On02_start: - mapannounce "force_5-1","Objective: Defeat all monsters!",bc_map|bc_npc; - end; - -On02_end: - mapannounce "force_5-1","The North Exit has opened!",bc_map|bc_npc; - end; - -On03_start: - mapannounce "force_5-1","Objective: Destroy all Red Plants!",bc_map|bc_npc; - end; - -On03_end: - mapannounce "force_5-1","The East Exit has opened!",bc_map|bc_npc; - end; - -On04_start: - mapannounce "force_5-1","Objective: Obliterate every monster!",bc_map|bc_npc; - end; - -On04_end: - mapannounce "force_5-1","The East Exit has opened!",bc_map|bc_npc; - end; - -On05_start: - mapannounce "force_5-1","Objective: Defeat Gargoyle!",bc_map|bc_npc; - end; - -On05_end: - mapannounce "force_5-1","The South Exit has opened!",bc_map|bc_npc; - end; - -On06_start: - mapannounce "force_5-1","Objective: Kill all Khalitzburgs!",bc_map|bc_npc; - end; - -On06_end: - mapannounce "force_5-1","The South Exit has opened!",bc_map|bc_npc; - end; - -On07_start: - mapannounce "force_5-1","Objective: Kill 1 Ancient Mummy!",bc_map|bc_npc; - end; - -On07_end: - mapannounce "force_5-1","The West Exit has opened!",bc_map|bc_npc; - end; - -On08_start: - mapannounce "force_5-1","The time has come for the Boss Battle. Please move north into the next room...",bc_map|bc_npc; - end; - -On09_start: - mapannounce "force_5-1","Objective: Defeat the Boss Monster!",bc_map|bc_npc; - end; - -On09_end: - mapannounce "force_5-1","Boss Cleared! The North Exit has opened! Thank you.",bc_map|bc_npc; - end; -} - -force_5-1,40,26,0 script force_01start#pri -1,1,1,{ -OnTouch: - donpcevent "force_01mob#pri::OnEnable"; - disablenpc "force_01start#pri"; - end; -} - -- script force_01mob#pri -1,{ -OnEnable: - donpcevent "Trocco#aco2::On01_start"; - areamonster "force_5-1",13,9,38,41,"Zombie",1394,10,"force_01mob#pri::OnMyMobDead"; - end; - -Onreset: - killmonster "force_5-1","force_01mob#pri::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("force_5-1","force_01mob#pri::OnMyMobDead") < 1) { - donpcevent "Trocco#aco2::On01_end"; - donpcevent "arena_aco2::Onreset_01"; - } - end; -} - -force_5-1,25,69,0 script force_02start#pri -1,1,1,{ -OnTouch: - if (BaseLevel < 70) { - donpcevent "force_02mob#pri::OnOn1"; - } - else { - donpcevent "force_02mob#pri::OnOn2"; - } - disablenpc "force_02start#pri"; - end; -} - -- script force_02mob#pri -1,{ -OnOn1: - donpcevent "Trocco#aco2::On02_start"; - areamonster "force_5-1",22,69,29,130,"Orc Skeleton",1462,5,"force_02mob#pri::OnMyMobDead"; - end; - -OnOn2: - donpcevent "Trocco#aco2::On02_start"; - areamonster "force_5-1",22,69,29,130,"Ghoul",1423,5,"force_02mob#pri::OnMyMobDead"; - end; - -Onreset: - killmonster "force_5-1","force_02mob#pri::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("force_5-1","force_02mob#pri::OnMyMobDead") < 1) { - donpcevent "Trocco#aco2::On02_end"; - donpcevent "arena_aco2::Onreset_02"; - } - end; -} - -force_5-1,25,159,0 script force_03start#pri -1,1,1,{ -OnTouch: - donpcevent "force_03mob#pri::OnEnable"; - disablenpc "force_03start#pri"; - end; -} - -- script force_03mob#pri -1,{ -OnEnable: - donpcevent "Trocco#aco2::On03_start"; - areamonster "force_5-1",14,163,37,185,"Red Plant",1078,5,"force_03mob#pri::OnMyMobDead"; - end; - -Onreset: - killmonster "force_5-1","force_03mob#pri::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("force_5-1","force_03mob#pri::OnMyMobDead") < 1) { - donpcevent "Trocco#aco2::On03_end"; - donpcevent "arena_aco2::Onreset_03"; - } - end; -} - -force_5-1,69,174,0 script force_04start#pri -1,1,1,{ -OnTouch: - if (BaseLevel < 90) { - donpcevent "force_04mob#pri::OnOn1"; - } - else { - donpcevent "force_04mob#pri::OnOn2"; - } - disablenpc "force_04start#pri"; - end; -} - -- script force_04mob#pri -1,{ -OnOn1: - donpcevent "Trocco#aco2::On04_start"; - monster "force_5-1",rand(71,130),rand(170,178),"Evil Druid",1435,1,"force_04mob#pri::OnMyMobDead"; - monster "force_5-1",rand(71,130),rand(170,178),"Wrath",1475,1,"force_04mob#pri::OnMyMobDead"; - monster "force_5-1",rand(71,130),rand(170,178),"Zombie Prisoner",1480,1,"force_04mob#pri::OnMyMobDead"; - monster "force_5-1",rand(71,130),rand(170,178),"Skel Prisoner",1479,1,"force_04mob#pri::OnMyMobDead"; - end; - -OnOn2: - donpcevent "Trocco#aco2::On04_start"; - areamonster "force_5-1",71,170,130,178,"Evil Druid",1435,2,"force_04mob#pri::OnMyMobDead"; - areamonster "force_5-1",71,170,130,178,"Wrath",1475,2,"force_04mob#pri::OnMyMobDead"; - areamonster "force_5-1",71,170,130,178,"Zombie Prisoner",1480,2,"force_04mob#pri::OnMyMobDead"; - monster "force_5-1",rand(71,130),rand(170,178),"Skel Prisoner",1479,1,"force_04mob#pri::OnMyMobDead"; - end; - -Onreset: - killmonster "force_5-1","force_04mob#pri::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("force_5-1","force_04mob#pri::OnMyMobDead") < 1) { - donpcevent "Trocco#aco2::On04_end"; - donpcevent "arena_aco2::Onreset_04"; - } - end; -} - -force_5-1,159,174,0 script force_05start#pri -1,1,1,{ -OnTouch: - donpcevent "force_05mob#pri::OnEnable"; - if (BaseLevel < 70) { - donpcevent "force_05ex#pri::OnOn1"; - } - else { - donpcevent "force_05ex#pri::OnOn2"; - } - disablenpc "force_05start#pri"; - end; -} - -- script force_05ex#pri -1,{ -OnOn1: - areamonster "force_5-1",161,159,187,190,"Hydra",1579,10,"force_05ex#pri::OnMyMobDead"; - end; - -OnOn2: - areamonster "force_5-1",161,159,187,190,"Penomena",1441,10,"force_05ex#pri::OnMyMobDead"; - end; - -Onreset: - killmonster "force_5-1","force_05ex#pri::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -- script force_05mob#pri -1,{ -OnEnable: - donpcevent "Trocco#aco2::On05_start"; - areamonster "force_5-1",161,159,187,190,"Gargoyle",1597,4,"force_05mob#pri::OnMyMobDead"; - end; - -Onreset: - killmonster "force_5-1","force_05mob#pri::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("force_5-1","force_05mob#pri::OnMyMobDead") < 1) { - donpcevent "force_05ex#pri::Onreset"; - donpcevent "Trocco#aco2::On05_end"; - donpcevent "arena_aco2::Onreset_05"; - } - end; -} - -force_5-1,174,130,0 script force_06start#pri -1,1,1,{ -OnTouch: - donpcevent "force_06ex#pri::OnEnable"; - if (BaseLevel < 70) { - donpcevent "force_06mob#pri::OnOn1"; - } - else if (BaseLevel < 80) { - donpcevent "force_06mob#pri::OnOn2"; - } - else { - donpcevent "force_06mob#pri::OnOn3"; - } - disablenpc "force_06start#pri"; - end; -} - -- script force_06ex#pri -1,{ -OnEnable: - areamonster "force_5-1",170,67,178,131,"Permeter",1314,5,"force_06ex#pri::OnMyMobDead"; - end; - -Onreset: - killmonster "force_5-1","force_06ex#pri::OnMyMobDead"; - end; - -OnMyMobDead: - end; -} - -- script force_06mob#pri -1,{ -OnOn1: - donpcevent "Trocco#aco2::On06_start"; - monster "force_5-1",rand(170,178),rand(67,131),"Khalitzburg",1438,1,"force_06mob#pri::OnMyMobDead"; - end; - -OnOn2: - donpcevent "Trocco#aco2::On06_start"; - areamonster "force_5-1",170,67,178,131,"Khalitzburg",1438,2,"force_06mob#pri::OnMyMobDead"; - end; - -OnOn3: - donpcevent "Trocco#aco2::On06_start"; - areamonster "force_5-1",170,67,178,131,"Khalitzburg",1438,4,"force_06mob#pri::OnMyMobDead"; - end; - -Onreset: - killmonster "force_5-1","force_06mob#pri::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("force_5-1","force_06mob#pri::OnMyMobDead") < 1) { - donpcevent "force_06ex#pri::Onreset"; - donpcevent "Trocco#aco2::On06_end"; - donpcevent "arena_aco2::Onreset_06"; - } - end; -} - -force_5-1,174,40,0 script force_07start#pri -1,1,1,{ -OnTouch: - donpcevent "force_07mob#pri::OnEnable"; - disablenpc "force_07start#pri"; - end; -} - -- script force_07mob#pri -1,{ -OnEnable: - donpcevent "Trocco#aco2::On07_start"; - monster "force_5-1",rand(160,188),rand(9,42),"Ancient Mummy",1522,1,"force_07mob#pri::OnMyMobDead"; - end; - -Onreset: - killmonster "force_5-1","force_07mob#pri::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("force_5-1","force_07mob#pri::OnMyMobDead") < 1) { - donpcevent "Trocco#aco2::On07_end"; - donpcevent "arena_aco2::Onreset_07"; - } - end; -} - -force_5-1,132,26,0 script force_08start#pri -1,1,1,{ -OnTouch: - donpcevent "Trocco#aco2::On08_start"; - donpcevent "arena_aco2::Onreset_08"; - disablenpc "force_08start#pri"; - end; -} - -force_5-1,99,82,0 script force_09start#pri -1,1,1,{ -OnTouch: - donpcevent "Trocco#aco2::On09_start"; - if (BaseLevel < 70) { - donpcevent "force_09mob#pri::OnOn4"; - } - else if (BaseLevel < 80) { - donpcevent "force_09mob#pri::OnOn1"; - } - else if (BaseLevel < 90) { - donpcevent "force_09mob#pri::OnOn2"; - } - else { - donpcevent "force_09mob#pri::OnOn3"; - } - disablenpc "force_09start#pri"; - end; -} - -- script force_09mob#pri -1,{ -OnOn1: - monster "force_5-1",rand(88,111),rand(89,110),"Mimic",1474,1,"force_09mob#pri::OnMyMobDead"; - end; - -OnOn2: - monster "force_5-1",rand(88,111),rand(89,110),"Wrath Dead",1566,1,"force_09mob#pri::OnMyMobDead"; - end; - -OnOn3: - monster "force_5-1",rand(88,111),rand(89,110),"Dark Illusion",1605,1,"force_09mob#pri::OnMyMobDead"; - end; - -OnOn4: - monster "force_5-1",rand(88,111),rand(89,110),"Zombie Prisoner",1480,1,"force_09mob#pri::OnMyMobDead"; - monster "force_5-1",rand(88,111),rand(89,110),"Skel Prisoner",1479,1,"force_09mob#pri::OnMyMobDead"; - areamonster "force_5-1",88,89,111,110,"Zombie",1394,4,"force_09mob#pri::OnMyMobDead"; - end; - -Onreset: - killmonster "force_5-1","force_09mob#pri::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("force_5-1","force_09mob#pri::OnMyMobDead") < 1) { - donpcevent "Trocco#aco2::On09_end"; - set $@arn_2,gettimetick(2); - donpcevent "arena_aco2::Onreset_09"; - } - end; -} - -force_5-1,62,26,0 script force_08_01#aco 45,1,1,{ -OnTouch: - warp "force_5-1",40,26; - if (basejob == job_acolyte) { - enablenpc "force_01start#aco"; - } - else { - enablenpc "force_01start#pri"; - } - end; -} - -/* -force_5-1,25,44,0 warp force_01_02#aco 1,1,force_5-1,25,69 -force_5-1,25,134,0 warp force_02_03#aco 1,1,force_5-1,25,159 -force_5-1,44,174,0 warp force_03_04#aco 1,1,force_5-1,69,174 -force_5-1,134,174,0 warp force_04_05#aco 1,1,force_5-1,159,174 -force_5-1,174,155,0 warp force_05_06#aco 1,1,force_5-1,174,130 -force_5-1,174,65,0 warp force_06_07#aco 1,1,force_5-1,174,40 -force_5-1,155,26,0 warp force_07_08#aco 1,1,force_5-1,132,26 -force_5-1,99,54,0 warp force_08_09#aco 1,1,force_5-1,99,82 -*/ - -force_5-1,25,44,0 script force_01_02#aco 45,1,1,{ -OnTouch: - warp "force_5-1",25,69; - end; -} - -force_5-1,25,134,0 script force_02_03#aco 45,1,1,{ -OnTouch: - warp "force_5-1",25,159; - end; -} - -force_5-1,44,174,0 script force_03_04#aco 45,1,1,{ -OnTouch: - warp "force_5-1",69,174; - end; -} - -force_5-1,134,174,0 script force_04_05#aco 45,1,1,{ -OnTouch: - warp "force_5-1",159,174; - end; -} - -force_5-1,174,155,0 script force_05_06#aco 45,1,1,{ -OnTouch: - warp "force_5-1",174,130; - end; -} - -force_5-1,174,65,0 script force_06_07#aco 45,1,1,{ -OnTouch: - warp "force_5-1",174,40; - end; -} - -force_5-1,155,26,0 script force_07_08#aco 45,1,1,{ -OnTouch: - warp "force_5-1",132,26; - end; -} - -force_5-1,99,54,0 script force_08_09#aco 45,1,1,{ -OnTouch: - warp "force_5-1",99,82; - end; -} - -force_5-1,99,124,0 script force_exit#aco 45,1,1,{ -OnTouch: - donpcevent "Trocco#aco1::Ontimeroff"; - donpcevent "#arn_timer_aco::OnEnable"; - mapwarp "force_5-1","prt_are_in",21,35; - end; -} - -prt_are_in,181,83,3 script Staff#aco-1 67,{ - mes "[Staff]"; - mes "Nice work!"; - mes "You might have failed"; - mes "the Time Attack battle,"; - mes "but you still earned a"; - mes "small Arena Point reward~"; - next; - if (arena_point == 30000) { - mes "[Staff]"; - mes "Wait, I'm sorry, but you"; - mes "have too many Arena Points."; - mes "Since you've reached the point"; - mes "limitation, I can't give you any point rewards until you spend"; - mes "some of your Arena Points."; - next; - } - else { - set arena_point,arena_point+1; - } - mes "[Staff]"; - mes "Well, let me guide"; - mes "you back outside."; - mes "I hope you enjoyed"; - mes "your battle in the area~"; - close2; - specialeffect2 EF_EXIT; - warp "arena_room",100,75; - end; -} - -prt_are_in,25,31,3 script Staff#aco-2 67,{ - set .@start_timeaco, $@arn_1; - set .@hour_startaco, .@start_timeaco / 10000; - set .@min_startaco, ((.@start_timeaco % 10000) / 100); - set .@sec_startaco, .@start_timeaco % 100; - set .@end_timeaco, $@arn_2; - set .@hour_endaco, .@end_timeaco / 10000; - set .@min_endaco, ((.@end_timeaco % 10000) / 100); - set .@sec_endaco, .@end_timeaco % 100; - if ((.@hour_startaco == 23) & (.@hour_endaco == 0)) { - set .@hour_endaco,24; - } - set .@st_to_secaco, ((.@hour_startaco * 3600) + (.@min_startaco * 60) + (.@sec_startaco)); - set .@et_to_secaco, ((.@hour_endaco * 3600) + (.@min_endaco * 60) + (.@sec_endaco)); - set .@record_timeaco, (.@et_to_secaco - .@st_to_secaco); - set .@record_houraco, .@record_timeaco / 3600; - set .@record_minaco, ((.@record_timeaco % 3600) / 60); - set .@record_secaco, .@record_timeaco % 60; - if ((.@record_timeaco < 0 ) || (.@record_houraco < 0) || (.@record_minaco < 0 ) || (.@record_secaco < 0)) { - emotion e_omg; - mes "[Staff]"; - mes "How did you...?"; - mes "According to these re-"; - mes "Uh oh. These records"; - mes "got messed up somehow."; - mes "Th-This isn't good at all!"; - mes "Now what am I gonna do?"; - next; - mes "[Staff]"; - mes "Well, I'll give you the"; - mes "benefit of the doubt and"; - mes "assume you completed the"; - mes "arena battle under the time"; - mes "limit. So, let me give you the"; - mes "standard Arena Point reward."; - next; - mes "[Staff]"; - mes "I'm really sorry about"; - mes "this, especially if you"; - mes "broke some record, but"; - mes "all I can do is restore your"; - mes "HP and SP for you, "+strcharinfo(0)+"."; - percentheal 100,100; - next; - mes "[Staff]"; - emotion e_korea; - mes "Thank you."; - mes "I hope you enjoy"; - mes "your time in the Arena~"; - close2; - if (arena_point < 29981) { - set arena_point,arena_point+20; - warp "arena_room",100,75; - donpcevent "#arn_timer_aco::Onstop"; - donpcevent "Acolyte Waiting Room::OnStart"; - } - else { - warp "arena_room",100,75; - donpcevent "#arn_timer_aco::Onstop"; - donpcevent "Acolyte Waiting Room::OnStart"; - } - end; - } - else { - if (basejob == job_acolyte) { - set .@acotop_t,$arn_acotop; - set .@acotop_n$,$arn_acotopn$; - } - else { - if (BaseLevel < 70) { - set .@acotop_t,$arn_pritop60; - set .@acotop_n$,$arn_pritopn60$; - } - else if (BaseLevel < 80) { - set .@acotop_t,$arn_pritop70; - set .@acotop_n$,$arn_pritopn70$; - } - else if (BaseLevel < 90) { - set .@acotop_t,$arn_pritop80; - set .@acotop_n$,$arn_pritopn80$; - } - else { - set .@acotop_t,$arn_pritop90; - set .@acotop_n$,$arn_pritopn90$; - } - } - set .@topbunaco, ((.@acotop_t % 3600) / 60); - set .@topchoaco, .@acotop_t % 60; - set .@gapaco, .@acotop_t - .@record_timeaco; - mes "[Staff]"; - mes "^3131FF"+strcharinfo(0)+"^000000, right?"; - mes "Hey, you did great! You"; - mes "completed this Arena Battle"; - mes "in "+.@record_minaco+" min and "+.@record_secaco+" seconds!"; - next; - mes "[Staff]"; - mes "Currently, ^3131FF"+.@acotop_n$+"^000000"; - mes "is the top player, with a record"; - mes "of ^3131FF"+.@topbunaco+"^000000 minutes, ^3131FF"+.@topchoaco+"^000000 seconds, of the Acolyte Class Time Force Battle."; - next; - if ((.@acotop_t < 0) || (.@topbunaco < 0 ) || (.@topchoaco < 0)) { - emotion e_omg; - mes "[Staff]"; - mes "Wait a second..."; - mes "Your time is better"; - mes "than that. Well now."; - mes "It's time I made a little"; - mes "correction to the records."; - next; - emotion e_no1; - mes "[Staff]"; - mes "Wow! A new record!"; - mes "Excellent!"; - next; - mes "[Staff]"; - mes "^333333*Ahem*^000000 Oh wow!"; - mes "A new record! Your"; - mes "name will now be listed"; - mes "under the Time Force Battle"; - mes "Arena - Acolyte Class Record!"; - if (basejob == job_acolyte) { - set $arn_acotop,.@record_timeaco; - set $arn_acotopn$, strcharinfo(0); - donpcevent "Vendigos::Onlinerec_aco"; - } - else { - if (BaseLevel < 70) { - set $arn_pritop60,.@record_timeaco; - set $arn_pritopn60$, strcharinfo(0); - } - else if (BaseLevel < 80) { - set $arn_pritop70,.@record_timeaco; - set $arn_pritopn70$, strcharinfo(0); - } - else if (BaseLevel < 90) { - set $arn_pritop80,.@record_timeaco; - set $arn_pritopn80$, strcharinfo(0); - } - else { - set $arn_pritop90,.@record_timeaco; - set $arn_pritopn90$, strcharinfo(0); - } - donpcevent "Vendigos::Onlinerec_pri"; - } - next; - if (arena_point == 30000) { - mes "[Staff]"; - mes "Alright, let me reward you"; - mes "with some Arena Poi--Wait."; - mes "I can't. Your Arena Points are"; - mes "already maxed out. I'm sorry,"; - mes "but you'll have to spend some before you can receive more points."; - next; - mes "[Staff]"; - mes "Anyway, you can check"; - mes "your current Arena Point"; - mes "total in the Arena Lobby"; - mes "with Vendigos. Well, I hope"; - mes "you enjoyed your battle. Now, let me guide you back outside..."; - close2; - } - else if (arena_point > 29950) { - mes "[Staff]"; - mes "Let me reward you with some"; - mes "Arena Points. This time, you'll"; - mes "be getting more points since"; - mes "you set a new record. Please"; - mes "talk with ^3131FFVendigos^000000 in the lobby"; - mes "to check your new point total."; - next; - mes "[Staff]"; - mes "Well, I hope you"; - mes "enjoyed your battle."; - mes "Now let me guide you"; - mes "back to the Arena Lobby..."; - close2; - set arena_point,30000; - } - else { - mes "[Staff]"; - mes "Let me reward you with some"; - mes "Arena Points. This time, you'll"; - mes "be getting more points since"; - mes "you set a new record. Please"; - mes "talk with ^3131FFVendigos^000000 in the lobby"; - mes "to check your new point total."; - next; - mes "[Staff]"; - mes "Well, I hope you"; - mes "enjoyed your battle."; - mes "Now let me guide you"; - mes "back to the Arena Lobby..."; - close2; - set arena_point,arena_point+50; - } - specialeffect2 EF_EXIT; - warp "arena_room",100,75; - donpcevent "#arn_timer_aco::Onstop"; - donpcevent "allkill#aco::OnEnable"; - donpcevent "Acolyte Waiting Room::OnStart"; - end; - } - if (gapaco < 0) { - mes "[Staff]"; - mes "You didn't break the"; - mes "current record this time,"; - mes "but you still gave an awesome"; - mes "performance. Excellent work!"; - next; - if (arena_point == 30000) { - mes "[Staff]"; - mes "Alright, let me reward you"; - mes "with some Arena Poi--Wait."; - mes "I can't. Your Arena Points are"; - mes "already maxed out. I'm sorry,"; - mes "but you'll have to spend some before you can receive more points."; - next; - mes "[Staff]"; - mes "Anyway, you can check"; - mes "your current Arena Point"; - mes "total in the Arena Lobby"; - mes "with Vendigos. Well, I hope"; - mes "you enjoyed your battle. Now, let me guide you back outside..."; - close2; - } - else if (arena_point > 29980) { - mes "[Staff]"; - mes "Let me reward you"; - mes "with some Arena Points."; - mes "Please check your new"; - mes "Arena Point total in the"; - mes "Arena Lobby by speaking"; - mes "to the friendly ^3131FFVendigos.^000000"; - next; - mes "[Staff]"; - mes "Well, I hope you"; - mes "enjoyed your battle."; - mes "Now let me guide you"; - mes "back to the Arena Lobby..."; - close2; - set arena_point,30000; - } - else { - mes "[Staff]"; - mes "Let me reward you"; - mes "with some Arena Points."; - mes "Please check your new"; - mes "Arena Point total in the"; - mes "Arena Lobby by speaking"; - mes "to the friendly ^3131FFVendigos.^000000"; - next; - mes "[Staff]"; - mes "Well, I hope you"; - mes "enjoyed your battle."; - mes "Now let me guide you"; - mes "back to the Arena Lobby..."; - close2; - set arena_point,arena_point+20; - } - specialeffect2 EF_EXIT; - warp "arena_room",100,75; - donpcevent "#arn_timer_aco::Onstop"; - donpcevent "allkill#aco::OnEnable"; - donpcevent "Acolyte Waiting Room::OnStart"; - end; - } - else { - emotion e_omg; - mes "[Staff]"; - mes "Wow! A new record!"; - mes "This is awsome!"; - next; - mes "[Staff]"; - mes "Oooh... A brand new"; - mes "record. ^3131FF"+ strcharinfo(0)+"^000000, your"; - mes "name will now be listed in"; - mes "the Time Force Battle Arena"; - mes "Acolyte Class Records."; - mes "Congratulations~"; - if (basejob == job_acolyte) { - set $arn_acotop,.@record_timeaco; - set $arn_acotopn$, strcharinfo(0); - donpcevent "#Vendigos::Onlinerec_aco"; - } - else { - if (BaseLevel < 70) { - set $arn_pritop60,.@record_timeaco; - set $arn_pritopn60$, strcharinfo(0); - donpcevent "#Vendigos::Onlinerec_pri60"; - } - else if (BaseLevel < 80) { - set $arn_pritop70,.@record_timeaco; - set $arn_pritopn70$, strcharinfo(0); - donpcevent "#Vendigos::Onlinerec_pri70"; - } - else if (BaseLevel < 90) { - set $arn_pritop80,.@record_timeaco; - set $arn_pritopn80$, strcharinfo(0); - donpcevent "#Vendigos::Onlinerec_pri80"; - } - else { - set $arn_pritop90,.@record_timeaco; - set $arn_pritopn90$, strcharinfo(0); - donpcevent "#Vendigos::Onlinerec_pri90"; - } - } - next; - if (arena_point == 30000) { - mes "[Staff]"; - mes "Alright, let me reward you"; - mes "with some Arena Poi--Wait."; - mes "I can't. Your Arena Points are"; - mes "already maxed out. I'm sorry,"; - mes "but you'll have to spend some before you can receive more points."; - next; - mes "[Staff]"; - mes "Anyway, you can check"; - mes "your current Arena Point"; - mes "total in the Arena Lobby"; - mes "with Vendigos. Well, I hope"; - mes "you enjoyed your battle. Now, let me guide you back outside..."; - close2; - } - else if (arena_point > 29980) { - mes "[Staff]"; - mes "Let me reward you with some"; - mes "Arena Points. This time, you'll"; - mes "be getting more points since"; - mes "you set a new record. Please"; - mes "talk with ^3131FFVendigos^000000 in the lobby"; - mes "to check your new point total."; - next; - mes "[Staff]"; - mes "Well, I hope you"; - mes "enjoyed your battle."; - mes "Now let me guide you"; - mes "back to the Arena Lobby..."; - close2; - set arena_point,30000; - } - else { - mes "[Staff]"; - mes "Let me reward you with some"; - mes "Arena Points. This time, you'll"; - mes "be getting more points since"; - mes "you set a new record. Please"; - mes "talk with ^3131FFVendigos^000000 in the lobby"; - mes "to check your new point total."; - next; - mes "[Staff]"; - mes "Well, I hope you"; - mes "enjoyed your battle."; - mes "Now let me guide you"; - mes "back to the Arena Lobby..."; - close2; - set arena_point,arena_point+20; - } - specialeffect2 EF_EXIT; - warp "arena_room",100,75; - donpcevent "#arn_timer_aco::Onstop"; - donpcevent "allkill#aco::OnEnable"; - donpcevent "Acolyte Waiting Room::OnStart"; - } - close; - } -} - -- script #arn_timer_aco -1,{ -OnEnable: - initnpctimer; - end; - -OnTimer2000: - mapannounce "prt_are_in","This broadcast is to inform you about the Acolyte Class Arena.",bc_map,"0xFFCE00"; - end; - -OnTimer3000: - mapannounce "prt_are_in","For smoother game play, the Warp Portal in the Final Waiting Room will activate in 1 minute.",bc_map,"0xFFCE00"; - end; - -OnTimer4000: - mapannounce "prt_are_in","Thank you.",bc_map,"0xFFCE00"; - end; - -OnTimer60000: - donpcevent "arn_warp_aco::Onout"; - donpcevent "#arn_timer_aco::Onstop"; - //donpcevent "alloff#aco::OnEnable"; - donpcevent "Acolyte Waiting Room::OnStart"; - end; - -Onstop: - stopnpctimer; - end; -} - -prt_are_in,22,29,0 script arn_warp_aco -1,20,20,{ -OnInit: - disablenpc "arn_warp_aco"; - end; - -Onout: - enablenpc "arn_warp_aco"; - end; - -Onhide: - disablenpc "arn_warp_aco"; - end; - -OnTouch: - warp "arena_room",100,75; - donpcevent "arn_warp_aco::Onhide"; - end; -} - -- script timer_aco2 -1,{ -OnEnable: - initnpctimer; - end; - -Onstop: - stopnpctimer; - end; -} - -- script allkill#aco -1,{ -OnEnable: - donpcevent "force_01mob#aco::Onreset"; - donpcevent "force_02mob#aco::Onreset"; - donpcevent "force_03mob#aco::Onreset"; - donpcevent "force_05mob#aco::Onreset"; - donpcevent "force_06mob#aco::Onreset"; - donpcevent "force_07mob#aco::Onreset"; - donpcevent "force_09mob#aco::Onreset"; - donpcevent "force_01mob#pri::Onreset"; - donpcevent "force_02mob#pri::Onreset"; - donpcevent "force_03mob#pri::Onreset"; - donpcevent "force_04mob#pri::Onreset"; - donpcevent "force_05mob#pri::Onreset"; - donpcevent "force_06mob#pri::Onreset"; - donpcevent "force_07mob#pri::Onreset"; - donpcevent "force_09mob#pri::Onreset"; - donpcevent "force_05ex#pri::Onreset"; - disablenpc "force_01start#aco"; - disablenpc "force_02start#aco"; - disablenpc "force_03start#aco"; - disablenpc "force_04start#aco"; - disablenpc "force_05start#aco"; - disablenpc "force_06start#aco"; - disablenpc "force_07start#aco"; - disablenpc "force_08start#aco"; - disablenpc "force_09start#aco"; - disablenpc "force_01start#pri"; - disablenpc "force_02start#pri"; - disablenpc "force_03start#pri"; - disablenpc "force_04start#pri"; - disablenpc "force_05start#pri"; - disablenpc "force_06start#pri"; - disablenpc "force_07start#pri"; - disablenpc "force_08start#pri"; - disablenpc "force_09start#pri"; - disablenpc "force_01_02#aco"; - disablenpc "force_02_03#aco"; - disablenpc "force_03_04#aco"; - disablenpc "force_04_05#aco"; - disablenpc "force_05_06#aco"; - disablenpc "force_06_07#aco"; - disablenpc "force_07_08#aco"; - disablenpc "force_08_09#aco"; - disablenpc "force_exit#aco"; - disablenpc "arn_warp_aco"; //050630 - donpcevent "Trocco#aco1::Onstop"; - donpcevent "Trocco#aco2::Onstop"; - donpcevent "#arn_timer_aco::Onstop"; - end; -} - -arena_room,94,82,7 script Arena Record Staff#aco 79,{ - mes "[Mathea]"; - mes "Hello, I'm in charge of"; - mes "the Acolyte Class Records"; - mes "in the Arena. If you'd like to"; - mes "view the other records, please"; - mes "talk to the Arena Record Staff,"; - mes "Owen Kheuv, and he'll help you."; - next; - mes "[Mathea]"; - mes "Would you like to"; - mes "see who are the top"; - mes "players in the Acolyte"; - mes "Class Arena Challenges?"; - mes "Please choose from the menu."; - next; - switch(select("Acolyte Mode:Priest - Level 70 or lower:Priest - Level 80 or lower:Priest - Level 90 or lower:Priest - Level 91 ~ 99")) { - case 1: - set .@acotop_t,$arn_acotop; - set .@acotop_n$,$arn_acotopn$; - set .@acotopbun, ((.@acotop_t % 3600) / 60 ); - set .@acotopcho, (.@acotop_t % 60); - mes "[Mathea]"; - mes "^3131FF"+.@acotop_n$+"^000000"; - mes "is the top player of the"; - mes "Acolyte Mode, finishing"; - mes "with a time of ^3131FF"+.@acotopbun+"^000000 minutes"; - mes "and ^3131FF"+.@acotopcho+"^000000 seconds. Thank you"; - mes "for participating in the Arena."; - close; - case 2: - set .@pritop_t,$arn_pritop60; - set .@pritop_n$,$arn_pritopn60$; - break; - case 3: - set .@pritop_t,$arn_pritop70; - set .@pritop_n$,$arn_pritopn70$; - break; - case 4: - set .@pritop_t,$arn_pritop80; - set .@pritop_n$,$arn_pritopn80$; - break; - case 5: - set .@pritop_t,$arn_pritop90; - set .@pritop_n$,$arn_pritopn90$; - break; - } - set .@pritopbun, ((.@pritop_t % 3600) / 60 ); - set .@pritopcho, (.@pritop_t % 60); - mes "[Mathea]"; - mes "^3131FF"+.@pritop_n$+"^000000"; - mes "is the top player of this"; - mes "Priest Mode, finishing "; - mes "with a time of ^3131FF"+.@pritopbun+" minutes"; - mes "and ^3131FF"+.@pritopcho+" seconds. Thank you"; - mes "for participating in the Arena."; - close; - -OnInit: - if ($arn_acotopn$ == "") { - set $arn_pritop60, 480; - set $arn_pritop70, 480; - set $arn_pritop80, 480; - set $arn_pritop90, 480; - set $arn_acotop, 480; - set $arn_pritopn60$, "Default"; - set $arn_pritopn70$, "Default"; - set $arn_pritopn80$, "Default"; - set $arn_pritopn90$, "Default"; - set $arn_acotopn$, "Default"; - } - end; -} - -- script #Vendigos -1,{ -Onlinerec_aco: - mapannounce "arena_room","Vendigos: "+$arn_acotopn$+" has made a new record in the Arena Time Force Battle - Acolyte Mode. Congratulations!",bc_map,"0xFFFF00"; - end; - -Onlinerec_pri60: - mapannounce "arena_room","Vendigos: "+$arn_pritopn60$+" has made a new record in the Arena Time Force Battle - Priest: Level 70 or lower. Congratulations!",bc_map,"0xFFFF00"; - end; - -Onlinerec_pri70: - mapannounce "arena_room","Vendigos: "+$arn_pritopn70$+" has made a new record in the Arena Time Force Battle - Priest: Level 80 or lower. Congratulations!",bc_map,"0xFFFF00"; - end; - -Onlinerec_pri80: - mapannounce "arena_room","Vendigos: "+$arn_pritopn80$+" has made a new record in the Arena Time Force Battle - Priest: Level 90 or lower. Congratulations!",bc_map,"0xFFFF00"; - end; - -Onlinerec_pri90: - mapannounce "arena_room","Vendigos: "+$arn_pritopn90$+" has made a new record in the Arena Time Force Battle - Priest: Level 91~99. Congratulations!",bc_map,"0xFFFF00"; - end; -} - -arena_room,140,136,3 script Guide Alias 729,{ - mes "[Alias]"; - mes "Hello there, I'm here"; - mes "to inform you about"; - mes "the Izlude Arena's"; - mes "Acolyte Class Mode."; - mes "My name is Alias,"; - mes "your Arena Guide."; - next; - mes "[Alias]"; - mes "Now, there are two modes"; - mes "under Acolyte Class Mode."; - mes "These are ^3131FFAcolyte Mode^000000 and"; - mes "^3131FFPriest Mode^000000. For both modes,"; - mes "you will need to wait inside the ^3131FFAcolyte Class Waiting Room^000000."; - next; - mes "[Alias]"; - mes "Once it's your turn,"; - mes "you'll be sent out of the"; - mes "waiting room and guided to"; - mes "the arena grounds. Oh, and"; - mes "the entrance fee is 1,000 zeny."; - next; - mes "[Alias]"; - mes "It'll be handy to know"; - mes "that the Red Plants and"; - mes "Permeters in the Acolyte"; - mes "Class Mode will drop items"; - mes "and give experience. Other"; - mes "monsters, however, won't."; - next; - mes "[Alias]"; - mes "Once you've been guided"; - mes "to the actual arena grounds,"; - mes "listen to ^3131FFTrocco^000000 for the mission objectives that you will have to"; - mes "complete within the time limit"; - mes "of ^3131FF8 minutes^000000. Don't forget~"; - next; - mes "[Alias]"; - mes "Upon completing the"; - mes "entire stage, you will be"; - mes "warped to the ^3131DDFinale Waiting"; - mes "Room^000000 where you'll be rewarded"; - mes "with Arena Points. But you must^FFFFFFaaaa^000000 get your points within 1 minute."; - next; - mes "[Alias]"; - mes "Once you're automatically"; - mes "sent outside of the Finale"; - mes "Waiting Room, you won't have"; - mes "the chance to get your Arena"; - mes "Points if you didn't get them"; - mes "there, so be careful~"; - next; - mes "[Alias]"; - mes "Well, I hope you enjoy"; - mes "the Acolyte Mode Arena!"; - mes "Good luck and good fighting!"; - close; -} - -/* -arena_room,195,5,3 script log-on-aco#arena 802,{ - input .@input; //,0,2000; - if (.@input == 0) { - mes "^3355FFIncorrect Password.^000000"; - close; - } - else if (.@input == 1357) { - mes "[!!CAUTION!!]"; - mes "^3355FFThe following menu"; - mes "the record for that"; - mes "particular mode in the"; - mes "Arena Acolyte Class Mode.^000000"; - next; - switch(select("Cancel:Acolyte:~level 70:~level 80:~level 90:~level 99")) { - case 1: - mes "^3355FFCommand has"; - mes "been canceled.^000000"; - close; - case 2: - set $arn_acotop, 480; - set $arn_acotopn$, "Default"; - break; - case 3: - set $arn_pritop60, 480; - set $arn_pritopn60$, "Default"; - break; - case 4: - set $arn_pritop70, 480; - set $arn_pritopn70$, "Default"; - break; - case 5: - set $arn_pritop80, 480; - set $arn_pritopn80$, "Default"; - break; - case 6: - set $arn_pritop90, 480; - set $arn_pritopn90$, "Default"; - break; - } - close; - } -} - -arena_room,195,10,3 script acolink#arena 802,{ - input .@input; //,0,2000; - if (.@input == 0) { - mes "Command has"; - mes "been canceled."; - close; - } - else if (.@input == 1357) { - mes "This NPC opens and"; - mes "closes the Warp Portal"; - mes "to the Arena's Acolyte"; - mes "Class Mode. Choose"; - mes "an option from the menu."; - next; - switch(select("Cancel:Warp ON:Warp OFF")) { - case 1: - mes "Command has"; - mes "been canceled."; - close; - case 2: - enablenpc "onlyaco#arena"; - mes "The Warp Portal"; - mes "will be opened shortly."; - close; - case 3: - disablenpc "onlyaco#arena"; - mes "The Warp Portal"; - mes "will be closed shortly."; - close; - } - } -} -*/ diff --git a/npc/pre-re/other/arena/arena_lvl50.txt b/npc/pre-re/other/arena/arena_lvl50.txt deleted file mode 100644 index 87f61825b..000000000 --- a/npc/pre-re/other/arena/arena_lvl50.txt +++ /dev/null @@ -1,1108 +0,0 @@ -//===== rAthena Script ======================================== -//= Izlude Arena lvl 50 -//===== By: ================================================== -//= SinSloth -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= Any Athena Version -//===== Description: ========================================= -//= Izlude Battle Arena Level 50 -//===== Additional Comments: ================================= -//= 1.0 First version. -//= 1.1 Replaced effect numerics with constants. [Samuray22] -//============================================================ - -arena_room,64,138,5 script lvl 50s Waiting Room 124,{ - end; - -OnInit: - waitingroom "Individual; Level 50 to 69",50,"lvl 50s Waiting Room::OnStartArena",1,1000,50,69; - enablewaitingroomevent; - end; - -OnStartArena: - warpwaitingpc "force_1-1",99,12; - donpcevent "arena#50::Onstart"; - disablewaitingroomevent; - end; - -Onstart: - enablewaitingroomevent; - end; -} - -force_1-1,99,20,4 script Heel and Toe#arena 124,{ - end; - -OnInit: - set $@mapcount50, 0; - end; - -Onstart: - initnpctimer; - set $arena_min50st,gettime(2); - set $arena_sec50st,gettime(1); - end; - -OnTimer3000: - mapannounce "force_1-1","Good day, my name is Heel and Toe, the guide of Time Force Battle for lvl 50s!",0; - end; - -OnTimer4000: - mapannounce "force_1-1","Remember your right decision will save a lot of your time!",0; - end; - -OnTimer5000: - mapannounce "force_1-1","In order to complete this battle course, you must start from the far left of this room to the clock wise direction. Please move to the far left side. You have 5 minutes from now.",0; - end; - -OnTimer60000: - set $@mapcount50, getmapusers ("force_1-1"); - if ($@mapcount50 == 0) { - donpcevent "Heel and Toe#arena::Onfailclearstage"; - } - mapannounce "force_1-1","Remaining Time : 4 minutes ",0; - end; - -OnTimer120000: - set $@mapcount50, getmapusers ("force_1-1"); - if ($@mapcount50 == 0) { - donpcevent "Heel and Toe#arena::Onfailclearstage"; - } - mapannounce "force_1-1","Remaining Time : 3 minutes ",0; - end; - -OnTimer180000: - set $@mapcount50, getmapusers ("force_1-1"); - if ($@mapcount50 == 0) { - donpcevent "Heel and Toe#arena::Onfailclearstage"; - } - mapannounce "force_1-1","Remaining Time : 2 minutes ",0; -end; -OnTimer240000: - set $@mapcount50, getmapusers ("force_1-1"); - if ($@mapcount50 == 0) { - donpcevent "Heel and Toe#arena::Onfailclearstage"; - } - mapannounce "force_1-1","Remaining Time : 1 minute ",0; - end; - -OnTimer300000: - mapannounce "force_1-1","Your time is over. I hope you had a good time~",0; - end; - -OnTimer305000: -OnTimer306000: -OnTimer307000: -OnTimer308000: -OnTimer309000: -OnTimer310000: -OnTimer311000: -OnTimer312000: -OnTimer313000: -OnTimer314000: - mapwarp "force_1-1","prt_are_in",126,190,0,0; - end; - -OnTimer315000: - mapwarp "force_1-1","prt_are_in",126,190,0,0; - donpcevent "Heel and Toe#arena::Onfailclearstage"; - end; - -Ontimeroff: - stopnpctimer; - end; - -Onfailclearstage: - donpcevent "cast#50::Ontimeover1"; - mapwarp "force_1-1","prt_are_in",126,190,0,0; - donpcevent "Heel and Toe#arena::Ontimeroff"; - donpcevent "arena#50::Onreset_all"; - donpcevent "alloff#50::Onon"; - donpcevent "lvl 50s Waiting Room::Onstart"; - end; - -On01_start: - mapannounce "force_1-1","In order to clear this battle, you must kill all Smokies!",0; - end; - -On01_end: - mapannounce "force_1-1","A door to the north room has opened!",0; - end; - -On02_start: - mapannounce "force_1-1","Please escape to the door from monsters!",0; - end; - -On02_end: - mapannounce "force_1-1","A door to the north room has opened!",0; - end; - -On03_start: - mapannounce "force_1-1","In order to clear this battle, you must kill all Karakasa!",0; - end; - -On03_end: - mapannounce "force_1-1","Clear! A door to the east room has opened!",0; - end; - -On04_start: - mapannounce "force_1-1","In order to clear this battle, you must kill all Kobolds and escape to the east room!",0; - end; - -On04_end: - mapannounce "force_1-1","A door to the east room has opened!",0; - end; - -On05_start: - mapannounce "force_1-1","In order to clear this battle, you must kill all monsters except obstructor monsters!",0; - end; - -On05_end: - mapannounce "force_1-1","Clear! A door to the south room has opened!",0; - end; - -On06_start: - mapannounce "force_1-1","In order to clear this battle, you must kill all Drops and escape to the south room!",0; - end; - -On06_end: - mapannounce "force_1-1","A door to the south room has opened!",0; - end; - -On07_start: - mapannounce "force_1-1","In order to clear this battle, you must get rid of a Red Plant in the center of this room while dodging attacks from Hydras!",0; - end; - -On07_end: - mapannounce "force_1-1","Clear! A door to the west room has opened!",0; - end; - -On08_start: - mapannounce "force_1-1","Please escape to the north exit!",0; - end; - -On09_start: - mapannounce "force_1-1","In order to clear this battle, you must defeat a Vocal!",0; - end; - -On09_end: - mapannounce "force_1-1","Boss Clear! - A door at the north has opened. Thank you. ",0; - end; - -} - -- script arena#50 -1,{ - -Onreset_01: - donpcevent "force_01ex#50::Onreset"; - donpcevent "force_02start#50::Onon"; - enablenpc "force_01_02#50"; - enablenpc "force_02_03#50"; - end; - -Onreset_02: - donpcevent "force_02mob#50::Onreset"; - donpcevent "force_03start#50::Onon"; - end; - -Onreset_03: - enablenpc "force_03_04#50"; - donpcevent "force_04start#50::Onon"; - donpcevent "force_03ex#50::Onreset"; - end; - -Onreset_04: - enablenpc "force_04_05#50"; - donpcevent "force_05start#50::Onon"; - donpcevent "force_04ex#50::Onreset"; - end; - -Onreset_05: - enablenpc "force_05_06#50"; - donpcevent "force_06start#50::Onon"; - donpcevent "force_05ex#50::Onreset"; - end; - -Onreset_06: - enablenpc "force_06_07#50"; - donpcevent "force_07start#50::Onon"; - donpcevent "force_06ex#50::Onreset"; - end; - -Onreset_07: - enablenpc "force_07_08#50"; - donpcevent "force_07ex#50::Onreset"; - donpcevent "force_08start#50::Onon"; - end; - -Onreset_08: - donpcevent "force_09start#50::Onon"; - enablenpc "force_08_09#50"; - end; - -Onreset_09: - enablenpc "force_exit#50"; - end; - -Onstart: - disablenpc "force_01_02#50"; - disablenpc "force_02_03#50"; - disablenpc "force_03_04#50"; - disablenpc "force_04_05#50"; - disablenpc "force_05_06#50"; - disablenpc "force_06_07#50"; - disablenpc "force_07_08#50"; - disablenpc "force_08_09#50"; - disablenpc "force_exit#50"; - donpcevent "Heel and Toe#arena::Ontimeroff"; - donpcevent "force_01mob#50::Onreset"; - donpcevent "force_02mob#50::Onreset"; - donpcevent "force_03mob#50::Onreset"; - donpcevent "force_04mob#50::Onreset"; - donpcevent "force_05mob#50::Onreset"; - donpcevent "force_06mob#50::Onreset"; - donpcevent "force_07mob#50::Onreset"; - donpcevent "force_09mob#50::Onreset"; - donpcevent "force_01ex#50::Onreset"; - donpcevent "force_03ex#50::Onreset"; - donpcevent "force_04ex#50::Onreset"; - donpcevent "force_05ex#50::Onreset"; - donpcevent "force_06ex#50::Onreset"; - donpcevent "force_07ex#50::Onreset"; - donpcevent "force_08ex#50::Onreset"; - donpcevent "force_09ex#50::Onreset"; - enablenpc "force_08_01#50"; - donpcevent "force_01start#50::Onon"; - donpcevent "Heel and Toe#arena::Onstart"; - end; - -Onreset_all: - donpcevent "force_01mob#50::Onreset"; - donpcevent "force_02mob#50::Onreset"; - donpcevent "force_03mob#50::Onreset"; - donpcevent "force_04mob#50::Onreset"; - donpcevent "force_05mob#50::Onreset"; - donpcevent "force_06mob#50::Onreset"; - donpcevent "force_07mob#50::Onreset"; - donpcevent "force_09mob#50::Onreset"; - donpcevent "force_01ex#50::Onreset"; - donpcevent "force_03ex#50::Onreset"; - donpcevent "force_04ex#50::Onreset"; - donpcevent "force_05ex#50::Onreset"; - donpcevent "force_06ex#50::Onreset"; - donpcevent "force_07ex#50::Onreset"; - donpcevent "force_08ex#50::Onreset"; - donpcevent "force_09ex#50::Onreset"; - end; - -} - -force_1-1,62,26,1 script force_08_01#50 45,1,1,{ - -OnTouch: - donpcevent "Heel and Toe#arena::On01_start"; - warp "force_1-1",40,26; - end; - -} - -force_1-1,25,44,1 script force_01_02#50 45,1,1,{ - -OnTouch: - donpcevent "Heel and Toe#arena::On02_start"; - warp "force_1-1",25,69; - end; - -} - -force_1-1,25,134,1 script force_02_03#50 45,1,1,{ - -OnTouch: - donpcevent "arena#50::Onreset_02"; - donpcevent "Heel and Toe#arena::On03_start"; - warp "force_1-1",25,159; - end; - -} - -force_1-1,44,174,1 script force_03_04#50 45,1,1,{ - -OnTouch: - donpcevent "Heel and Toe#arena::On04_start"; - warp "force_1-1",69,174; - end; - -} - -force_1-1,134,174,1 script force_04_05#50 45,1,1,{ - -OnTouch: - donpcevent "Heel and Toe#arena::On05_start"; - warp "force_1-1",159,174; - end; - -} - -force_1-1,174,155,1 script force_05_06#50 45,1,1,{ - -OnTouch: - donpcevent "Heel and Toe#arena::On06_start"; - warp "force_1-1",174,130; - end; - -} - -force_1-1,174,65,1 script force_06_07#50 45,1,1,{ - -OnTouch: - donpcevent "Heel and Toe#arena::On07_start"; - warp "force_1-1",174,40; - end; - -} - -force_1-1,155,26,1 script force_07_08#50 45,1,1,{ - -OnTouch: - donpcevent "Heel and Toe#arena::On08_start"; - warp "force_1-1",132,26; - enablenpc "force_08_09#50"; - end; - -} - -force_1-1,99,54,1 script force_08_09#50 45,1,1,{ - -OnTouch: - donpcevent "Heel and Toe#arena::On09_start"; - warp "force_1-1",99,82; - end; - -} - -force_1-1,99,124,1 script force_exit#50 45,1,1,{ - -OnTouch: - donpcevent "Heel and Toe#arena::Ontimeroff"; - donpcevent "#arn_timer_50::Onon"; - mapwarp "force_1-1","prt_are_in",22,191,0,0; - end; - -} - -- script force_01start#50 -1,{ -Onon: - donpcevent "force_01mob#50::Onon"; -end; - -} - -- script force_01ex#50 -1,{ - -Onreset: - killmonster "force_1-1","force_01ex#50::OnMobEx"; - end; - -Onsummonmob1: - monster "force_1-1",25,26,"Drops",1572,1,"force_01ex#50::OnMobEx"; - monster "force_1-1",15,25,"Drops",1572,1,"force_01ex#50::OnMobEx"; - monster "force_1-1",30,25,"Drops",1572,1,"force_01ex#50::OnMobEx"; - monster "force_1-1",25,31,"Drops",1572,1,"force_01ex#50::OnMobEx"; - monster "force_1-1",24,19,"Drops",1572,1,"force_01ex#50::OnMobEx"; - monster "force_1-1",25,28,"Drops",1572,1,"force_01ex#50::OnMobEx"; - monster "force_1-1",18,23,"Drops",1572,1,"force_01ex#50::OnMobEx"; - monster "force_1-1",24,25,"Drops",1572,1,"force_01ex#50::OnMobEx"; - monster "force_1-1",23,18,"Drops",1572,1,"force_01ex#50::OnMobEx"; - monster "force_1-1",20,18,"Drops",1572,1,"force_01ex#50::OnMobEx"; - monster "force_1-1",35,31,"Hydra",1579,1,"force_01ex#50::OnMobEx"; - monster "force_1-1",35,28,"Hydra",1579,1,"force_01ex#50::OnMobEx"; - monster "force_1-1",35,25,"Hydra",1579,1,"force_01ex#50::OnMobEx"; - monster "force_1-1",35,21,"Hydra",1579,1,"force_01ex#50::OnMobEx"; - monster "force_1-1",26,16,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx"; - monster "force_1-1",26,15,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx"; - monster "force_1-1",26,14,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx"; - monster "force_1-1",23,17,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx"; - monster "force_1-1",23,18,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx"; - monster "force_1-1",23,19,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx"; - monster "force_1-1",29,20,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx"; - monster "force_1-1",23,16,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx"; - monster "force_1-1",19,16,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx"; - monster "force_1-1",32,19,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx"; - end; - -OnMobEx: - end; - -} - -- script force_01mob#50 -1,{ - -Onon: - donpcevent "force_01ex#50::Onsummonmob1"; - monster "force_1-1",25,25,"Smokie",1561,1,"force_01mob#50::OnMobDeath"; - monster "force_1-1",18,25,"Smokie",1561,1,"force_01mob#50::OnMobDeath"; - monster "force_1-1",32,25,"Smokie",1561,1,"force_01mob#50::OnMobDeath"; - monster "force_1-1",25,32,"Smokie",1561,1,"force_01mob#50::OnMobDeath"; - monster "force_1-1",25,18,"Smokie",1561,1,"force_01mob#50::OnMobDeath"; - set $force_01_50,5; - end; - -Onreset: - killmonster "force_1-1","force_01mob#50::OnMobDeath"; - end; - -OnMobDeath: - set $force_01_50,$force_01_50 -1; - if ($force_01_50 < 1) { - donpcevent "Heel and Toe#arena::On01_end"; - donpcevent "arena#50::Onreset_01"; - } - end; -} - -- script force_02start#50 -1,{ - -Onon: - donpcevent "force_02mob#50::Onsummonmob2"; - end; -} - -- script force_02mob#50 -1,{ - -Onreset: - killmonster "force_1-1","force_02mob#50::OnMobEx"; - end; - -Onsummonmob2: - monster "force_1-1",24,76,"Familiar",1419,1,"force_02mob#50::OnMobEx"; - monster "force_1-1",28,76,"Familiar",1419,1,"force_02mob#50::OnMobEx"; - monster "force_1-1",24,86,"Familiar",1419,1,"force_02mob#50::OnMobEx"; - monster "force_1-1",26,86,"Ghoul",1423,1,"force_02mob#50::OnMobEx"; - monster "force_1-1",25,100,"Ghoul",1423,1,"force_02mob#50::OnMobEx"; - monster "force_1-1",26,118,"Ghoul",1423,1,"force_02mob#50::OnMobEx"; - monster "force_1-1",28,79,"Mummy",1393,1,"force_02mob#50::OnMobEx"; - monster "force_1-1",23,87,"Mummy",1393,1,"force_02mob#50::OnMobEx"; - monster "force_1-1",28,99,"Mummy",1393,1,"force_02mob#50::OnMobEx"; - monster "force_1-1",23,112,"Mummy",1393,1,"force_02mob#50::OnMobEx"; - monster "force_1-1",28,128,"Mummy",1393,1,"force_02mob#50::OnMobEx"; - end; - -OnMobEx: - end; -} - -- script force_03start#50 -1,{ - -Onon: - donpcevent "force_03mob#50::Onon"; - end; -} - -- script force_03ex#50 -1,{ - -Onreset: - killmonster "force_1-1","force_03ex#50::OnMobEx"; - end; - -Onsummonmob_03: - monster "force_1-1",26,173,"Hydra",1579,1,"force_03ex#50::OnMobEx"; - monster "force_1-1",21,173,"Hydra",1579,1,"force_03ex#50::OnMobEx"; - monster "force_1-1",31,173,"Hydra",1579,1,"force_03ex#50::OnMobEx"; - monster "force_1-1",26,186,"Marse",1551,1,"force_03ex#50::OnMobEx"; - monster "force_1-1",26,161,"Marse",1551,1,"force_03ex#50::OnMobEx"; - monster "force_1-1",13,173,"Marse",1551,1,"force_03ex#50::OnMobEx"; - monster "force_1-1",38,173,"Marse",1551,1,"force_03ex#50::OnMobEx"; - monster "force_1-1",29,174,"Marse",1551,1,"force_03ex#50::OnMobEx"; - end; - -OnMobEx: - end; -} - -- script force_03mob#50 -1,{ - -Onon: - donpcevent "force_03ex#50::Onsummonmob_03"; - monster "force_1-1",23,174,"Karakasa",1544,1,"force_03mob#50::OnMobDeath"; - monster "force_1-1",18,173,"Karakasa",1544,1,"force_03mob#50::OnMobDeath"; - monster "force_1-1",33,173,"Karakasa",1544,1,"force_03mob#50::OnMobDeath"; - monster "force_1-1",26,181,"Karakasa",1544,1,"force_03mob#50::OnMobDeath"; - monster "force_1-1",26,166,"Karakasa",1544,1,"force_03mob#50::OnMobDeath"; - set $force_03_50,5; - end; - -Onreset: - killmonster "force_1-1","force_03mob#50::OnMobDeath"; - end; - -OnMobDeath: - set $force_03_50,$force_03_50 -1; - donpcevent "force_03mob#50::Onsummonmob_03"; - if ($force_03_50 < 1) { - donpcevent "Heel and Toe#arena::On03_end"; - donpcevent "arena#50::Onreset_03"; - } - end; -} - -- script force_04start#50 -1,{ - -Onon: - donpcevent "force_04mob#50::Onon"; -end; - -} - -- script force_04ex#50 -1,{ - -Onreset: - killmonster "force_1-1","force_04ex#50::OnMobEx"; - end; - -Onsummonmob_04: - monster "force_1-1",99,174,"Familiar",1419,1,"force_04ex#50::OnMobEx"; - monster "force_1-1",103,174,"Familiar",1419,1,"force_04ex#50::OnMobEx"; - monster "force_1-1",107,174,"Familiar",1419,1,"force_04ex#50::OnMobEx"; - monster "force_1-1",111,176,"Familiar",1419,1,"force_04ex#50::OnMobEx"; - monster "force_1-1",115,176,"Familiar",1419,1,"force_04ex#50::OnMobEx"; - monster "force_1-1",119,172,"Familiar",1419,1,"force_04ex#50::OnMobEx"; - monster "force_1-1",95,178,"Familiar",1419,1,"force_04ex#50::OnMobEx"; - monster "force_1-1",100,178,"Familiar",1419,1,"force_04ex#50::OnMobEx"; - monster "force_1-1",105,172,"Familiar",1419,1,"force_04ex#50::OnMobEx"; - monster "force_1-1",110,172,"Flora",1575,1,"force_04ex#50::OnMobEx"; - monster "force_1-1",115,172,"Flora",1575,1,"force_04ex#50::OnMobEx"; - monster "force_1-1",120,172,"Flora",1575,1,"force_04ex#50::OnMobEx"; - monster "force_1-1",125,172,"Flora",1575,1,"force_04ex#50::OnMobEx"; - monster "force_1-1",105,178,"Flora",1575,1,"force_04ex#50::OnMobEx"; - end; - -OnMobEx: - end; - -} - -- script force_04mob#50 -1,{ - -Onon: - donpcevent "force_04ex#50::Onsummonmob_04"; - monster "force_1-1",85,172,"Kobold",1547,1,"force_04mob#50::OnMobDeath"; - monster "force_1-1",95,172,"Kobold",1547,1,"force_04mob#50::OnMobDeath"; - monster "force_1-1",120,172,"Kobold",1545,1,"force_04mob#50::OnMobDeath"; - set $force_04_50,3; - end; -Onreset: - killmonster "force_1-1","force_04mob#50::OnMobDeath"; - end; - -OnMobDeath: - set $force_04_50,$force_04_50 -1; - if ($force_04_50 < 1) { - donpcevent "Heel and Toe#arena::On04_end"; - donpcevent "arena#50::Onreset_04"; - } - end; -} - -- script force_05start#50 -1,{ - -Onon: - donpcevent "force_05mob#50::Onon"; - end; -} - -- script force_05ex#50 -1,{ - -Onreset: - killmonster "force_1-1","force_05ex#50::OnMobEx"; - end; - -Onsummonmob_05: - set $@randmonster50,rand(1,2); - switch($@randmonster50) { - case 1: - monster "force_1-1",174,174,"Desert Wolf",1432,1,"force_05ex#50::OnMobEx"; - break; - case 2: - monster "force_1-1",173,173,"Zerom",1470,1,"force_05ex#50::OnMobEx"; - break; - } - end; - -OnMobEx: - end; -} - -- script force_05mob#50 -1,{ - -Onon: - monster "force_1-1",173,166,"Hydra",1579,1,"force_05mob#50::OnMobDeath"; - monster "force_1-1",171,170,"Hydra",1579,1,"force_05mob#50::OnMobDeath"; - monster "force_1-1",177,170,"Hydra",1579,1,"force_05mob#50::OnMobDeath"; - monster "force_1-1",183,173,"Orc Lady",1452,1,"force_05mob#50::OnMobDeath"; - monster "force_1-1",173,173,"Orc Lady",1452,1,"force_05mob#50::OnMobDeath"; - monster "force_1-1",181,173,"Golem",1540,1,"force_05mob#50::OnMobDeath"; - monster "force_1-1",171,177,"Golem",1540,1,"force_05mob#50::OnMobDeath"; - set $force_05_50,7; - end; - -Onreset: - killmonster "force_1-1","force_05mob#50::OnMobDeath"; - end; - -OnMobDeath: - set $force_05_50,$force_05_50 -1; - if ($force_05_50 < 1) { - donpcevent "Heel and Toe#arena::On05_end"; - donpcevent "arena#50::Onreset_05"; - } - else donpcevent "force_05ex#50::Onsummonmob_05"; - end; - -} - -- script force_06start#50 -1,{ - -Onon: - donpcevent "force_06mob#50::Onon"; - end; -} - -- script force_06ex#50 -1,{ - -Onreset: - killmonster "force_1-1","force_06ex#50::OnMobEx"; - end; - -Onsummonmob_06: - monster "force_1-1",173,118,"Smokie",1561,1,"force_06ex#50::OnMobEx"; - monster "force_1-1",173,108,"Smokie",1561,1,"force_06ex#50::OnMobEx"; - monster "force_1-1",173,99,"Smokie",1561,1,"force_06ex#50::OnMobEx"; - monster "force_1-1",171,108,"Golem",1540,1,"force_06ex#50::OnMobEx"; - monster "force_1-1",171,99,"Skel Worker",1469,1,"force_06ex#50::OnMobEx"; - monster "force_1-1",171,85,"Skel Worker",1469,1,"force_06ex#50::OnMobEx"; - monster "force_1-1",171,90,"Golem",1540,1,"force_06ex#50::OnMobEx"; - monster "force_1-1",171,79,"Scorpion",1559,1,"force_06ex#50::OnMobEx"; - monster "force_1-1",175,118,"Scorpion",1559,1,"force_06ex#50::OnMobEx"; - monster "force_1-1",175,108,"Sandman",1558,1,"force_06ex#50::OnMobEx"; - monster "force_1-1",175,99,"Sandman",1558,1,"force_06ex#50::OnMobEx"; - end; - -OnMobEx: - end; -} - -- script force_06mob#50 -1,{ - -Onon: - donpcevent "force_06ex#50::Onsummonmob_06"; - monster "force_1-1",173,90,"Drops",1572,1,"force_06mob#50::OnMobDeath"; - monster "force_1-1",173,79,"Drops",1572,1,"force_06mob#50::OnMobDeath"; - monster "force_1-1",172,70,"Drops",1572,1,"force_06mob#50::OnMobDeath"; - monster "force_1-1",175,70,"Drops",1572,1,"force_06mob#50::OnMobDeath"; - monster "force_1-1",171,118,"Drops",1572,1,"force_06mob#50::OnMobDeath"; - set $force_06_50,5; - end; - -Onreset: - killmonster "force_1-1","force_06mob#50::OnMobDeath"; - end; - -OnMobDeath: - set $force_06_50,$force_06_50 -1; - if ($force_06_50 < 1) { - donpcevent "Heel and Toe#arena::On06_end"; - donpcevent "arena#50::Onreset_06"; - } - end; -} - -- script force_07start#50 -1,{ - -Onon: - donpcevent "force_07mob#50::Onon"; - end; -} - -- script force_07ex#50 -1,{ - -Onreset: - killmonster "force_1-1","force_07ex#50::OnMobEx"; - end; - -Onsummonmob_07: - monster "force_1-1",163,36,"Hydra",1579,1,"force_07ex#50::OnMobEx"; - monster "force_1-1",167,36,"Hydra",1579,1,"force_07ex#50::OnMobEx"; - monster "force_1-1",171,36,"Hydra",1579,1,"force_07ex#50::OnMobEx"; - monster "force_1-1",175,36,"Hydra",1579,1,"force_07ex#50::OnMobEx"; - monster "force_1-1",179,36,"Hydra",1579,1,"force_07ex#50::OnMobEx"; - monster "force_1-1",183,36,"Hydra",1579,1,"force_07ex#50::OnMobEx"; - monster "force_1-1",183,32,"Hydra",1579,1,"force_07ex#50::OnMobEx"; - monster "force_1-1",183,28,"Hydra",1579,1,"force_07ex#50::OnMobEx"; - monster "force_1-1",183,24,"Hydra",1579,1,"force_07ex#50::OnMobEx"; - monster "force_1-1",183,20,"Hydra",1579,1,"force_07ex#50::OnMobEx"; - monster "force_1-1",183,16,"Hydra",1579,1,"force_07ex#50::OnMobEx"; - monster "force_1-1",179,16,"Hydra",1579,1,"force_07ex#50::OnMobEx"; - monster "force_1-1",175,16,"Hydra",1579,1,"force_07ex#50::OnMobEx"; - monster "force_1-1",171,16,"Hydra",1579,1,"force_07ex#50::OnMobEx"; - monster "force_1-1",167,16,"Hydra",1579,1,"force_07ex#50::OnMobEx"; - monster "force_1-1",163,16,"Hydra",1579,1,"force_07ex#50::OnMobEx"; - monster "force_1-1",163,20,"Hydra",1579,1,"force_07ex#50::OnMobEx"; - monster "force_1-1",163,24,"Hydra",1579,1,"force_07ex#50::OnMobEx"; - monster "force_1-1",163,28,"Hydra",1579,1,"force_07ex#50::OnMobEx"; - monster "force_1-1",163,32,"Hydra",1579,1,"force_07ex#50::OnMobEx"; - monster "force_1-1",163,31,"Punk",1481,1,"force_07ex#50::OnMobEx"; - monster "force_1-1",163,23,"Punk",1481,1,"force_07ex#50::OnMobEx"; - end; - -OnMobEx: - end; -} - -- script force_07mob#50 -1,{ - -Onon: - donpcevent "force_07ex#50::Onsummonmob_07"; - monster "force_1-1",174,25,"Red Plant",1078,1,"force_07mob#50::OnMobDeath"; - set $force_07_50,1; - end; - -Onreset: - killmonster "force_1-1","force_07mob#50::OnMobDeath"; - end; - -OnMobDeath: - set $force_07_50,$force_07_50 -1; - if ($force_07_50 < 1) { - donpcevent "Heel and Toe#arena::On07_end"; - donpcevent "arena#50::Onreset_07"; - } - end; -} - -- script force_08start#50 -1,{ - -Onon: - donpcevent "force_08ex#50::Onon"; - end; -} - -- script force_08ex#50 -1,{ - -Onon: - donpcevent "arena#50::Onreset_08"; - end; -} - -- script force_09start#50 -1,{ - -Onon: - donpcevent "force_09mob#50::Onon"; - end; -} - -- script force_09ex#50 -1,{ - -Onreset: - killmonster "force_1-1","force_09ex#50::OnMobEx"; - end; - -Onsummonmob_09: - monster "force_1-1",110,110,"Familiar",1419,1,"force_09ex#50::OnMobEx"; - monster "force_1-1",89,110,"Familiar",1419,1,"force_09ex#50::OnMobEx"; - monster "force_1-1",89,89,"Familiar",1419,1,"force_09ex#50::OnMobEx"; - monster "force_1-1",110,89,"Familiar",1419,1,"force_09ex#50::OnMobEx"; - monster "force_1-1",105,105,"Familiar",1419,1,"force_09ex#50::OnMobEx"; - monster "force_1-1",94,105,"Familiar",1419,1,"force_09ex#50::OnMobEx"; - monster "force_1-1",94,94,"Familiar",1419,1,"force_09ex#50::OnMobEx"; - monster "force_1-1",110,110,"Familiar",1419,1,"force_09ex#50::OnMobEx"; - monster "force_1-1",89,110,"Familiar",1419,1,"force_09ex#50::OnMobEx"; - monster "force_1-1",89,89,"Familiar",1419,1,"force_09ex#50::OnMobEx"; - monster "force_1-1",110,89,"Familiar",1419,1,"force_09ex#50::OnMobEx"; - monster "force_1-1",105,105,"Familiar",1419,1,"force_09ex#50::OnMobEx"; - monster "force_1-1",94,105,"Familiar",1419,1,"force_09ex#50::OnMobEx"; - monster "force_1-1",94,94,"Familiar",1419,1,"force_09ex#50::OnMobEx"; - monster "force_1-1",105,94,"Familiar",1419,1,"force_09ex#50::OnMobEx"; - end; - -OnMobEx: - end; -} - -- script force_09mob#50 -1,{ - -Onon: - monster "force_1-1",99,99,"Vocal",1581,1,"force_09mob#50::OnMobDeath"; - donpcevent "force_09ex#50::Onsummonmob_09"; - set $force_09_50,1; - end; - -Onreset: - killmonster "force_1-1","force_09mob#50::OnMobDeath"; - end; - -OnMobDeath: - set $force_09_50,$force_09_50 -1; - if ($force_09_50 < 1) { - donpcevent "Heel and Toe#arena::On09_end"; - donpcevent "arena#50::Onreset_09"; - donpcevent "arena#50::Onreset_all"; - set $arena_min50end,gettime(2); - set $arena_sec50end,gettime(1); - } - end; -} - -prt_are_in,129,188,3 script Staff#50-1 67,{ - - mes "[Staff]"; - mes "You did a good job."; - mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points."; - next; - if (arena_point == 30000) { - mes "[Staff]"; - mes "Uh huh!"; - mes "You already have enough arena points."; - mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward."; - next; - } - else set arena_point, arena_point + 1; - mes "[Staff]"; - mes "Let me guide you outside. I hope you had a good time."; - close2; - specialeffect2 EF_EXIT; - warp "arena_room",100,75; - end; -} - -prt_are_in,25,188,3 script Staff#50-2 67,{ - - if($arena_min50end < $arena_min50st) - { - if($arena_sec50end < $arena_sec50st) - { - set @record_min50,60 - $arena_min50st + $arena_min50end -1; - set @record_sec50,60 - $arena_sec50st + $arena_sec50end; - } - else - { - set @record_min50,60 - $arena_min50st + $arena_min50end; - set @record_sec50,$arena_sec50end - $arena_sec50st; - } - } - else - { - if($arena_sec50end < $arena_sec50st) - { - set @record_min50,$arena_min50end - $arena_min50st -1; - set @record_sec50,60 - $arena_sec50st + $arena_sec50end; - } - else - { - set @record_min50,$arena_min50end - $arena_min50st; - set @record_sec50,$arena_sec50end - $arena_sec50st; - } - } - set @gap50,(60 * $top_50min + $top_50sec) - (60 * @record_min50 + @record_sec50); - mes "[Staff]"; - mes "Wow, you did a good job~ "; - mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?"; - mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle.."; - next; - mes "[Staff]"; - mes "is "+@record_min50+"minutes "+@record_sec50+"seconds."; - mes "Congratulations!"; - next; - mes "[Staff]"; - mes "The fastest player among people who cleared lvl 50s arena time force battle is ^3131FF"+$arena_50topn$+"^000000."; - next; - mes "[Staff]"; - mes "^3131FF"+$arena_50topn$+"^000000's running time was ^3131FF"+$top_50min+"^000000minutes ^3131FF"+$top_50sec+"^000000seconds."; - next; - if (@gap50 < 0) { - mes "[Staff]"; - mes "Although you failed to make a new record, I hope you will succeed next time."; - next; - if (arena_point > 29980) { - mes "[Staff]"; - mes "Then let me reward you with some arena points....eh?"; - mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points."; - next; - mes "[Staff]"; - mes "You can check the amount of arena points you have in the arena waiting room."; - next; - mes "[Staff]"; - mes "I hope you had a good time and let me guide you to the entrance of arena."; - mes "Thank you."; - close2; - } - else - { - set arena_point, arena_point + 20; - mes "[Staff]"; - mes "Let me reward you some arena points."; - mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance."; - next; - mes "[Staff]"; - mes "Let me guide you to the entrance of arena."; - mes "See you later~"; - close2; - } - specialeffect2 EF_EXIT; - donpcevent "cast#50::Onnomal1"; - warp "arena_room",100,75; - donpcevent "#arn_timer_50::Onstop"; - donpcevent "alloff#50::Onon"; - donpcevent "lvl 50s Waiting Room::Onstart"; - end; - } - else - { - emotion e_omg; - mes "[Staff]"; - mes "Wow! You have renewed the record!"; - mes "What a great job!"; - next; - mes "[Staff]"; - mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 50s^000000, ^3131FF"+strcharinfo(0)+"^000000."; - set $top_50min, @record_min50; - set $top_50sec, @record_sec50; - set $arena_50topn$,strcharinfo(0); - donpcevent "Vendigos::Onlinerec_50"; - next; - if (arena_point > 29950) { - mes "[Staff]"; - mes "Then let me reward you with some arena points....eh?"; - mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points."; - next; - mes "[Staff]"; - mes "You can check the amount of arena points you have in the arena waiting room."; - next; - mes "[Staff]"; - mes "I hope you had a good time and let me guide you to the entrance of arena."; - mes "Thank you."; - close2; - } - else - { - mes "[Staff]"; - mes "Let me reward you with some arena points."; - mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time."; - next; - set arena_point, arena_point + 50; - mes "[Staff]"; - mes "Let me reward you some arena points."; - mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance."; - next; - mes "[Staff]"; - mes "Let me guide you to the entrance of arena."; - mes "See you later~"; - close2; - } - specialeffect2 EF_HIT5; - donpcevent "cast#50::Onnomal2"; - warp "arena_room",100,75; - donpcevent "#arn_timer_50::Onstop"; - donpcevent "alloff#50::Onon"; - donpcevent "lvl 50s Waiting Room::Onstart"; - end; - } -} - -- script #arn_timer_50 -1,{ - -Onon: - initnpctimer; - end; - -OnTimer2000: - mapannounce "prt_are_in","This broadcast informs you about the restriction for arena lvl 50s.",0,0xFFCE00; - end; - -OnTimer3000: - mapannounce "prt_are_in","For a smooth game play, exit warp portal will be activated in 1 minute.",0,0xFFCE00; - end; - -OnTimer4000: - mapannounce "prt_are_in","Please proceed your battle quickly as possible in order to avoid disadvantage. Thank you for your cooperation.",0,0xFFCE00; - end; - -OnTimer60000: - donpcevent "cast#50::Ontimeover2"; - donpcevent "arn_warp_50::Onout"; - donpcevent "#arn_timer_50::Onstop"; - donpcevent "alloff#50::Onon"; - donpcevent "lvl 50s Waiting Room::Onstart"; - end; - -Onstop: - stopnpctimer; - end; - -} - -- script arn_warp_50 -1,{ - -Onout: - areawarp "prt_are_in",14,195,29,178,"arena_room",100,75; - end; -} - -- script cast#50 -1,{ -Ontimeover1: - mapannounce "force_1-1","Arena will be reactivated due to an error occurred during battle.",0,0xFFCE00; - end; -Ontimeover2: - mapannounce "force_1-1","Arena will be activated due to an error occurred in the waiting room.",0,0xFFCE00; - end; -Onnomal1: - mapannounce "force_1-1","Arena will be reactivated.",0,0xFFCE00; - end; -Onnomal2: - mapannounce "force_1-1","Arena will be reactivated.",0,0xFFCE00; - end; -} - -- script alloff#50 -1,{ - -Onon: - mapwarp "force_1-1","prt_are_in",126,190,0,0; - donpcevent "force_01mob#50::Onreset"; - donpcevent "force_02mob#50::Onreset"; - donpcevent "force_03mob#50::Onreset"; - donpcevent "force_04mob#50::Onreset"; - donpcevent "force_05mob#50::Onreset"; - donpcevent "force_06mob#50::Onreset"; - donpcevent "force_07mob#50::Onreset"; - donpcevent "force_09mob#50::Onreset"; - donpcevent "force_01ex#50::Onreset"; - donpcevent "force_03ex#50::Onreset"; - donpcevent "force_04ex#50::Onreset"; - donpcevent "force_05ex#50::Onreset"; - donpcevent "force_06ex#50::Onreset"; - donpcevent "force_07ex#50::Onreset"; - donpcevent "force_08ex#50::Onreset"; - donpcevent "force_09ex#50::Onreset"; - donpcevent "Heel and Toe#arena::Ontimeroff"; - disablenpc "Heel and Toe#arena"; - disablenpc "force_01_02#50"; - disablenpc "force_02_03#50"; - disablenpc "force_03_04#50"; - disablenpc "force_04_05#50"; - disablenpc "force_05_06#50"; - disablenpc "force_06_07#50"; - disablenpc "force_07_08#50"; - disablenpc "force_08_09#50"; - disablenpc "force_exit#50"; - disablenpc "arena#50"; - donpcevent "#arn_timer_50::Onstop"; - enablenpc "Heel and Toe#arena"; - enablenpc "arena#50"; - end; - -OnInit: - if(!$top_50min && !$top_50sec) set $top_50min,5; - end; - -} diff --git a/npc/pre-re/other/arena/arena_lvl60.txt b/npc/pre-re/other/arena/arena_lvl60.txt deleted file mode 100644 index 37d076683..000000000 --- a/npc/pre-re/other/arena/arena_lvl60.txt +++ /dev/null @@ -1,1110 +0,0 @@ -//===== rAthena Script ======================================== -//= Izlude Arena lvl 60 -//===== By: ================================================== -//= SinSloth -//===== Current Version: ===================================== -//= 1.2 -//===== Compatible With: ===================================== -//= Any Athena Version -//===== Description: ========================================= -//= Izlude Battle Arena Level 60 -//===== Additional Comments: ================================= -//= 1.0 First version. -//= 1.1 Fixed coordinate typo. (bugreport:1663) [L0ne_W0lf] -//= 1.2 Replaced effect numerics with constants. [Samuray22] -//============================================================ - -arena_room,38,88,5 script lvl 60s Waiting Room 124,{ - end; - -OnInit: - waitingroom "Individual; Level 60 to 79",50,"lvl 60s Waiting Room::OnStartArena",1,1000,60,79; - enablewaitingroomevent; - end; - -OnStartArena: - warpwaitingpc "force_2-1",99,12; - donpcevent "arena#60::Onstart"; - disablewaitingroomevent; - end; - -Onstart: - enablewaitingroomevent; - end; -} - -force_2-1,99,20,4 script Minilover#arena 124,{ - end; - -OnInit: - set $@mapcount60, 0; - end; - -Onstart: - initnpctimer; - set $arena_min60st,gettime(2); - set $arena_sec60st,gettime(1); - end; - -OnTimer3000: - mapannounce "force_2-1","Good day, my name is Minilover, the guide of Time Force Battle for lvl 60s!",0; - end; - -OnTimer4000: - mapannounce "force_2-1","Remember your right decision will save a lot of your time!",0; - end; - -OnTimer5000: - mapannounce "force_2-1","In order to complete this battle course, you must start from the far left of this room to the clock wise direction. Please move to the far left side. You have 6 minutes from now.",0; - end; - -OnTimer60000: - set $@mapcount60, getmapusers ("force_2-1"); - if ($@mapcount60 == 0) { - donpcevent "Minilover#arena::Onfailclearstage"; - } - mapannounce "force_2-1","Remaining Time : 5 minutes ",0; - end; - -OnTimer120000: - set $@mapcount60, getmapusers ("force_2-1"); - if ($@mapcount60 == 0) { - donpcevent "Minilover#arena::Onfailclearstage"; - } - mapannounce "force_2-1","Remaining Time : 4 minutes ",0; - end; - -OnTimer180000: - set $@mapcount60, getmapusers ("force_2-1"); - if ($@mapcount60 == 0) { - donpcevent "Minilover#arena::Onfailclearstage"; - } - mapannounce "force_2-1","Remaining Time : 3 minutes ",0; - end; - -OnTimer240000: - set $@mapcount60, getmapusers ("force_2-1"); - if ($@mapcount60 == 0) { - donpcevent "Minilover#arena::Onfailclearstage"; - } - mapannounce "force_2-1","Remaining Time : 2 minutes ",0; - end; - -OnTimer300000: - set $@mapcount60, getmapusers ("force_2-1"); - if ($@mapcount60 == 0) { - donpcevent "Minilover#arena::Onfailclearstage"; - } - mapannounce "force_2-1","Remaining Time : 1 minute ",0; - end; - -OnTimer360000: - mapannounce "force_2-1","Your time is over. I hope you had a good time~",0; - end; - -OnTimer365000: -OnTimer366000: -OnTimer367000: -OnTimer368000: -OnTimer369000: -OnTimer370000: -OnTimer371000: -OnTimer372000: -OnTimer373000: -OnTimer374000: - mapwarp "force_2-1","prt_are_in",126,139,0,0; - end; - -OnTimer375000: - mapwarp "force_2-1","prt_are_in",126,139,0,0; - donpcevent "Minilover#arena::Onfailclearstage"; - end; - -Ontimeroff: - stopnpctimer; - end; - -Onfailclearstage: - donpcevent "cast#60::Ontimeover1"; - mapwarp "force_2-1","prt_are_in",126,139,0,0; - donpcevent "Minilover#arena::Ontimeroff"; - donpcevent "arena#60::Onreset_all"; - donpcevent "alloff#60::Onon"; - donpcevent "lvl 60s Waiting Room::Onstart"; - end; - -On01_start: - mapannounce "force_2-1","In order to clear this battle, you must kill at least 5 Goblins while dodging Rotar Zairos!",0; - end; - -On01_end: - mapannounce "force_2-1","A door to the north room has opened!",0; - end; - -On02_start: - mapannounce "force_2-1","Escape to the north exit from the monsters!",0; - end; - -On02_end: - mapannounce "force_2-1","A door to the north room has opened!",0; - end; - -On03_start: - mapannounce "force_2-1","In order to clear this battle, you must kill all Mantises!",0; - end; - -On03_end: - mapannounce "force_2-1","Clear! A door to the east room has opened!",0; - end; - -On04_start: - mapannounce "force_2-1","In order to clear this battle, you must kill all non-aggressive monsters while dodging aggressive monsters!",0; - end; - -On04_end: - mapannounce "force_2-1","A door to the east room has opened!",0; - end; - -On05_start: - mapannounce "force_2-1","In order to clear this battle, you must kill all monsters except Hydras and Kaphas!",0; - end; - -On05_end: - mapannounce "force_2-1","Clear! A door to the south room has opened!",0; - end; - -On06_start: - mapannounce "force_2-1","In order to clear this battle, you must kill all Miyabi Dolls and escape to the south exit!",0; - end; - -On06_end: - mapannounce "force_2-1","A door to the south room has opened!",0; - end; - -On07_start: - mapannounce "force_2-1","In order to clear this battle, you must kill all monsters!",0; - end; - -On07_end: - mapannounce "force_2-1","Clear! A door to the west room has opened!",0; - end; - -On08_start: - mapannounce "force_2-1","Please escape to the north exit!",0; - end; - -On09_start: - mapannounce "force_2-1","In order to clear this battle, you must defeat a Goblin Leader!",0; - end; - -On09_end: - mapannounce "force_2-1","Boss Clear! - North exit has opened. Thank you.",0; - end; - -} - -- script arena#60 -1,{ - -Onreset_01: - donpcevent "force_01ex#60::Onreset"; - donpcevent "force_01mob#60::Onreset"; - donpcevent "force_02start#60::Onon"; - enablenpc "force_01_02#60"; - enablenpc "force_02_03#60"; - end; - -Onreset_02: - donpcevent "force_02mob#60::Onreset"; - donpcevent "force_03start#60::Onon"; - end; - -Onreset_03: - enablenpc "force_03_04#60"; - donpcevent "force_04start#60::Onon"; - donpcevent "force_03ex#60::Onreset"; - end; - -Onreset_04: - enablenpc "force_04_05#60"; - donpcevent "force_05start#60::Onon"; - donpcevent "force_04ex#60::Onreset"; - end; - -Onreset_05: - enablenpc "force_05_06#60"; - donpcevent "force_06start#60::Onon"; - donpcevent "force_05ex#60::Onreset"; - donpcevent "force_05mob#60::Onreset"; - end; - -Onreset_06: - enablenpc "force_06_07#60"; - donpcevent "force_07start#60::Onon"; - donpcevent "force_06ex#60::Onreset"; - donpcevent "force_06mob#60::Onreset"; - end; - -Onreset_07: - enablenpc "force_07_08#60"; - donpcevent "force_08start#60::Onon"; - end; - -Onreset_08: - donpcevent "force_09start#60::Onon"; - enablenpc "force_08_09#60"; - end; - -Onreset_09: - enablenpc "force_exit#60"; - end; - -Onstart: - disablenpc "force_01_02#60"; - disablenpc "force_02_03#60"; - disablenpc "force_03_04#60"; - disablenpc "force_04_05#60"; - disablenpc "force_05_06#60"; - disablenpc "force_06_07#60"; - disablenpc "force_07_08#60"; - disablenpc "force_08_09#60"; - disablenpc "force_exit#60"; - donpcevent "Minilover#arena::Ontimeroff"; - donpcevent "force_01mob#60::Onreset"; - donpcevent "force_02mob#60::Onreset"; - donpcevent "force_03mob#60::Onreset"; - donpcevent "force_04mob#60::Onreset"; - donpcevent "force_05mob#60::Onreset"; - donpcevent "force_06mob#60::Onreset"; - donpcevent "force_07mob#60::Onreset"; - donpcevent "force_08mob#60::Onreset"; - donpcevent "force_09mob#60::Onreset"; - donpcevent "force_01ex#60::Onreset"; - donpcevent "force_03ex#60::Onreset"; - donpcevent "force_04ex#60::Onreset"; - donpcevent "force_05ex#60::Onreset"; - donpcevent "force_06ex#60::Onreset"; - donpcevent "force_08ex#60::Onreset"; - donpcevent "force_09ex#60::Onreset"; - enablenpc "force_08_01#60"; - donpcevent "force_01start#60::Onon"; - donpcevent "Minilover#arena::Onstart"; - end; - -Onreset_all: - donpcevent "force_01mob#60::Onreset"; - donpcevent "force_02mob#60::Onreset"; - donpcevent "force_03mob#60::Onreset"; - donpcevent "force_04mob#60::Onreset"; - donpcevent "force_05mob#60::Onreset"; - donpcevent "force_06mob#60::Onreset"; - donpcevent "force_07mob#60::Onreset"; - donpcevent "force_08mob#60::Onreset"; - donpcevent "force_09mob#60::Onreset"; - donpcevent "force_01ex#60::Onreset"; - donpcevent "force_03ex#60::Onreset"; - donpcevent "force_04ex#60::Onreset"; - donpcevent "force_05ex#60::Onreset"; - donpcevent "force_06ex#60::Onreset"; - donpcevent "force_08ex#60::Onreset"; - donpcevent "force_09ex#60::Onreset"; - end; - -} - -force_2-1,62,26,1 script force_08_01#60 45,1,1,{ - -OnTouch: - donpcevent "Minilover#arena::On01_start"; - warp "force_2-1",40,26; - end; -} - -force_2-1,25,44,1 script force_01_02#60 45,1,1,{ - -OnTouch: - donpcevent "Minilover#arena::On02_start"; - warp "force_2-1",25,69; - end; -} - -force_2-1,25,134,1 script force_02_03#60 45,1,1,{ - -OnTouch: - donpcevent "arena#60::Onreset_02"; - donpcevent "Minilover#arena::On03_start"; - warp "force_2-1",25,159; - end; -} - -force_2-1,44,174,1 script force_03_04#60 45,1,1,{ - -OnTouch: - donpcevent "Minilover#arena::On04_start"; - warp "force_2-1",69,174; - end; -} - -force_2-1,134,174,1 script force_04_05#60 45,1,1,{ - -OnTouch: - donpcevent "Minilover#arena::On05_start"; - warp "force_2-1",159,174; - end; -} - -force_2-1,174,155,1 script force_05_06#60 45,1,1,{ - -OnTouch: - donpcevent "Minilover#arena::On06_start"; - warp "force_2-1",174,130; - end; -} - -force_2-1,174,65,1 script force_06_07#60 45,1,1,{ - -OnTouch: - donpcevent "Minilover#arena::On07_start"; - warp "force_2-1",174,40; - end; -} - -force_2-1,155,26,1 script force_07_08#60 45,1,1,{ - -OnTouch: - donpcevent "Minilover#arena::On08_start"; - warp "force_2-1",132,26; - enablenpc "force_08_09#60"; - end; -} - -force_2-1,99,54,1 script force_08_09#60 45,1,1,{ - -OnTouch: - donpcevent "Minilover#arena::On09_start"; - warp "force_2-1",99,82; - end; -} - -force_2-1,99,124,1 script force_exit#60 45,1,1,{ - -OnTouch: - donpcevent "Minilover#arena::Ontimeroff"; - donpcevent "#arn_timer_60::Onon"; - mapwarp "force_2-1","prt_are_in",22,139,0,0; - end; -} - -- script force_01start#60 -1,{ - -Onon: - donpcevent "force_01mob#60::Onon"; -end; -} - -- script force_01ex#60 -1,{ - -Onreset: - killmonster "force_2-1","force_01ex#60::OnMobEx"; - end; - -Onon: - monster "force_2-1",25,25,"Rotar Zairo",1392,1,"force_01ex#60::OnMobEx"; - end; - -OnMobEx: - end; -} - -- script force_01mob#60 -1,{ - -Onreset: - killmonster "force_2-1","force_01mob#60::OnMobDeath"; - end; - -Onon: - donpcevent "force_01ex#60::Onon"; - monster "force_2-1",25,32,"Goblin Archer",1577,1,"force_01mob#60::OnMobDeath"; - monster "force_2-1",21,26,"Goblin",1534,1,"force_01mob#60::OnMobDeath"; - monster "force_2-1",25,36,"Goblin",1536,1,"force_01mob#60::OnMobDeath"; - monster "force_2-1",25,15,"Goblin",1534,1,"force_01mob#60::OnMobDeath"; - monster "force_2-1",40,30,"Goblin",1536,1,"force_01mob#60::OnMobDeath"; - monster "force_2-1",25,24,"Goblin",1534,1,"force_01mob#60::OnMobDeath"; - monster "force_2-1",25,9,"Goblin",1536,1,"force_01mob#60::OnMobDeath"; - monster "force_2-1",28,15,"Goblin Archer",1577,1,"force_01mob#60::OnMobDeath"; - monster "force_2-1",12,33,"Goblin",1536,1,"force_01mob#60::OnMobDeath"; - monster "force_2-1",24,20,"Goblin",1535,1,"force_01mob#60::OnMobDeath"; - set $force_01_60,5; - end; - -OnMobDeath: - set $force_01_60,$force_01_60 -1; - if ($force_01_60 < 1) { - donpcevent "Minilover#arena::On01_end"; - donpcevent "arena#60::Onreset_01"; - } - end; -} - -- script force_02start#60 -1,{ - -Onon: - donpcevent "force_02mob#60::Onon"; - end; -} - -- script force_02mob#60 -1,{ - -Onreset: - killmonster "force_2-1","force_02mob#60::OnMobEx"; - end; -Onon: - monster "force_2-1",24,76,"Drainliar",1434,1,"force_02mob#60::OnMobEx"; - monster "force_2-1",28,76,"Drainliar",1434,1,"force_02mob#60::OnMobEx"; - monster "force_2-1",24,86,"Drainliar",1434,1,"force_02mob#60::OnMobEx"; - monster "force_2-1",24,76,"Drainliar",1434,1,"force_02mob#60::OnMobEx"; - monster "force_2-1",28,76,"Drainliar",1434,1,"force_02mob#60::OnMobEx"; - monster "force_2-1",24,86,"Drainliar",1434,1,"force_02mob#60::OnMobEx"; - monster "force_2-1",24,76,"Drainliar",1434,1,"force_02mob#60::OnMobEx"; - monster "force_2-1",28,76,"Drainliar",1434,1,"force_02mob#60::OnMobEx"; - monster "force_2-1",23,76,"Requiem",1468,1,"force_02mob#60::OnMobEx"; - monster "force_2-1",27,76,"Requiem",1468,1,"force_02mob#60::OnMobEx"; - monster "force_2-1",25,86,"Requiem",1468,1,"force_02mob#60::OnMobEx"; - monster "force_2-1",26,86,"Ghoul",1423,1,"force_02mob#60::OnMobEx"; - monster "force_2-1",25,100,"Ghoul",1423,1,"force_02mob#60::OnMobEx"; - monster "force_2-1",26,118,"Ghoul",1423,1,"force_02mob#60::OnMobEx"; - monster "force_2-1",25,100,"Ghoul",1423,1,"force_02mob#60::OnMobEx"; - monster "force_2-1",26,118,"Ghoul",1423,1,"force_02mob#60::OnMobEx"; - monster "force_2-1",28,79,"Zerom",1470,1,"force_02mob#60::OnMobEx"; - monster "force_2-1",23,87,"Zerom",1470,1,"force_02mob#60::OnMobEx"; - monster "force_2-1",28,99,"Zerom",1470,1,"force_02mob#60::OnMobEx"; - monster "force_2-1",23,112,"Zerom",1470,1,"force_02mob#60::OnMobEx"; - monster "force_2-1",28,128,"Matyr",1460,1,"force_02mob#60::OnMobEx"; - monster "force_2-1",28,128,"Matyr",1460,1,"force_02mob#60::OnMobEx"; - monster "force_2-1",28,128,"Matyr",1460,1,"force_02mob#60::OnMobEx"; - monster "force_2-1",28,128,"Orc Zombie",1463,1,"force_02mob#60::OnMobEx"; - monster "force_2-1",28,128,"Orc Zombie",1463,1,"force_02mob#60::OnMobEx"; - monster "force_2-1",28,128,"Orc Zombie",1463,1,"force_02mob#60::OnMobEx"; - monster "force_2-1",28,128,"Orc Zombie",1463,1,"force_02mob#60::OnMobEx"; - monster "force_2-1",28,128,"Orc Zombie",1463,1,"force_02mob#60::OnMobEx"; - monster "force_2-1",28,128,"Matyr",1460,1,"force_02mob#60::OnMobEx"; - monster "force_2-1",28,128,"Matyr",1460,1,"force_02mob#60::OnMobEx"; - end; - -OnMobEx: - end; -} - -- script force_03start#60 -1,{ - -Onon: - donpcevent "force_03mob#60::Onon"; - end; -} - -- script force_03ex#60 -1,{ - -Onreset: - killmonster "force_2-1","force_03ex#60::OnMobEx"; - end; - -Onon: - monster "force_2-1",26,173,"Hydra",1579,1,"force_03ex#60::OnMobEx"; - monster "force_2-1",21,173,"Hydra",1579,1,"force_03ex#60::OnMobEx"; - monster "force_2-1",31,173,"Hydra",1579,1,"force_03ex#60::OnMobEx"; - monster "force_2-1",26,178,"Hydra",1579,1,"force_03ex#60::OnMobEx"; - monster "force_2-1",21,178,"Hydra",1579,1,"force_03ex#60::OnMobEx"; - monster "force_2-1",31,178,"Hydra",1579,1,"force_03ex#60::OnMobEx"; - monster "force_2-1",19,174,"Obeaune",1425,1,"force_03ex#60::OnMobEx"; - monster "force_2-1",26,161,"Obeaune",1425,1,"force_03ex#60::OnMobEx"; - monster "force_2-1",13,173,"Obeaune",1425,1,"force_03ex#60::OnMobEx"; - monster "force_2-1",38,173,"Obeaune",1425,1,"force_03ex#60::OnMobEx"; - end; - -OnMobEx: - end; -} - -- script force_03mob#60 -1,{ - -Onon: - donpcevent "force_03ex#60::Onon"; - monster "force_2-1",23,174,"Mantis",1457,1,"force_03mob#60::OnMobDeath"; - monster "force_2-1",18,173,"Mantis",1457,1,"force_03mob#60::OnMobDeath"; - monster "force_2-1",33,173,"Mantis",1457,1,"force_03mob#60::OnMobDeath"; - monster "force_2-1",26,181,"Mantis",1457,1,"force_03mob#60::OnMobDeath"; - set $force_03_60,4; - end; - -Onreset: - killmonster "force_2-1","force_mob01#60::OnMobDeath"; - end; - -OnMobDeath: - set $force_03_60,$force_03_60 -1; - if ($force_03_60 < 1) { - donpcevent "Minilover#arena::On03_end"; - donpcevent "arena#60::Onreset_03"; - } - end; -} - -- script force_04start#60 -1,{ - -Onon: - donpcevent "force_04mob#60::Onon"; - end; -} - -- script force_04ex#60 -1,{ - -Onreset: - killmonster "force_2-1","force_04ex#60::OnMobEx"; - end; - -Onon: - monster "force_2-1",84,177,"Sasquatch",1442,1,"force_04ex#60::OnMobEx"; - monster "force_2-1",125,170,"Sasquatch",1442,1,"force_04ex#60::OnMobEx"; - monster "force_2-1",109,172,"Baby Leopard",1524,1,"force_04ex#60::OnMobEx"; - monster "force_2-1",121,172,"Baby Leopard",1524,1,"force_04ex#60::OnMobEx"; - monster "force_2-1",104,173,"Chepet",1444,1,"force_04ex#60::OnMobEx"; - monster "force_2-1",75,174,"Dokebi",1491,1,"force_04ex#60::OnMobEx"; - monster "force_2-1",102,176,"Dokebi",1491,1,"force_04ex#60::OnMobEx"; - end; - -OnMobEx: - end; -} - -- script force_04mob#60 -1,{ - -Onreset: - killmonster "force_2-1","force_04mob#60::OnMobDeath"; - end; - -Onon: - donpcevent "force_04ex#60::Onon"; - monster "force_2-1",79,174,"Golem",1540,1,"force_04mob#60::OnMobDeath"; - monster "force_2-1",131,178,"Marse",1551,1,"force_04mob#60::OnMobDeath"; - set $force_04_60,2; - end; - -OnMobDeath: - set $force_04_60,$force_04_60 -1; - if ($force_04_60 < 1) { - donpcevent "force_04ex#60::Onreset"; - donpcevent "Minilover#arena::On04_end"; - donpcevent "arena#60::Onreset_04"; - } - end; -} - -- script force_05start#60 -1,{ - -Onon: - donpcevent "force_05mob#60::Onon"; - end; -} - -- script force_05ex#60 -1,{ - -Onreset: - killmonster "force_2-1","force_05ex#60::OnMobEx"; - end; - -Onsummonmob_05: - monster "force_2-1",168,177,"Hydra",1579,1,"force_05ex#60::OnMobEx"; - monster "force_2-1",170,179,"Hydra",1579,1,"force_05ex#60::OnMobEx"; - monster "force_2-1",177,179,"Hydra",1579,1,"force_05ex#60::OnMobEx"; - monster "force_2-1",179,178,"Hydra",1579,1,"force_05ex#60::OnMobEx"; - monster "force_2-1",179,170,"Hydra",1579,1,"force_05ex#60::OnMobEx"; - monster "force_2-1",177,168,"Hydra",1579,1,"force_05ex#60::OnMobEx"; - monster "force_2-1",170,168,"Hydra",1579,1,"force_05ex#60::OnMobEx"; - monster "force_2-1",173,174,"Hydra",1579,1,"force_05ex#60::OnMobEx"; - monster "force_2-1",174,174,"Hydra",1579,1,"force_05ex#60::OnMobEx"; - monster "force_2-1",173,173,"Hydra",1579,1,"force_05ex#60::OnMobEx"; - monster "force_2-1",174,173,"Hydra",1579,1,"force_05ex#60::OnMobEx"; - monster "force_2-1",173,181,"Kapha",1543,1,"force_05ex#60::OnMobEx"; - end; - -OnMobEx: - end; -} - -- script force_05mob#60 -1,{ - -Onreset: - killmonster "force_2-1","force_05mob#60::OnMobDeath"; - end; - -Onon: - donpcevent "force_05ex#60::Onsummonmob_05"; - monster "force_2-1",163,173,"Drainliar",1434,1,"force_05mob#60::OnMobDeath"; - monster "force_2-1",173,173,"Myst",1553,1,"force_05mob#60::OnMobDeath"; - monster "force_2-1",181,173,"Orc Skeleton",1462,1,"force_05mob#60::OnMobDeath"; - monster "force_2-1",171,177,"Orc Skeleton",1462,1,"force_05mob#60::OnMobDeath"; - monster "force_2-1",173,181,"Raggler",1445,1,"force_05mob#60::OnMobDeath"; - set $force_05_60,5; - end; - -OnMobDeath: - set $force_05_60,$force_05_60 -1; - if ($force_05_60 < 1) { - donpcevent "Minilover#arena::On05_end"; - donpcevent "arena#60::Onreset_05"; - } - end; -} - -- script force_06start#60 -1,{ - -Onon: - donpcevent "force_06mob#60::Onon"; - end; -} - -- script force_06ex#60 -1,{ - -Onreset: - killmonster "force_2-1","force_06ex#60::OnMobEx"; - end; - -Onon: - monster "force_2-1",169,130,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; - monster "force_2-1",178,130,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; - monster "force_2-1",169,125,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; - monster "force_2-1",178,125,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; - monster "force_2-1",169,120,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; - monster "force_2-1",178,120,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; - monster "force_2-1",169,115,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; - monster "force_2-1",178,115,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; - monster "force_2-1",169,110,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; - monster "force_2-1",178,110,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; - monster "force_2-1",169,105,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; - monster "force_2-1",178,105,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; - monster "force_2-1",169,100,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; - monster "force_2-1",178,100,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; - monster "force_2-1",169,95,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; - monster "force_2-1",178,95,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; - monster "force_2-1",169,90,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; - monster "force_2-1",178,90,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; - monster "force_2-1",169,85,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; - monster "force_2-1",178,85,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; - monster "force_2-1",169,80,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; - monster "force_2-1",178,80,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; - monster "force_2-1",169,75,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; - monster "force_2-1",178,75,"Greatest General",1541,1,"force_06ex#60::OnMobEx"; - end; - -Onsubon: - set $@randmonster60,rand(1,3); - switch($@randmonster60) { - case 1: - monster "force_2-1",rand(170,177),rand(70,120),"Sidewinder",1424,1,"force_06ex#60::OnMobEx"; - break; - case 2: - monster "force_2-1",rand(170,177),rand(70,120),"Hermit Plant",1565,1,"force_06ex#60::OnMobEx"; - break; - case 3: - monster "force_2-1",rand(170,177),rand(70,120),"Cruiser",1443,1,"force_06ex#60::OnMobEx"; - break; - } - end; - -OnMobEx: - end; -} - -- script force_06mob#60 -1,{ - -Onreset: - killmonster "force_2-1","force_06mob#60::OnMobDeath"; - end; - -Onon: - donpcevent "force_06ex#60::Onon"; - monster "force_2-1",174,100,"Miyabi Doll",1552,1,"force_06mob#60::OnMobDeath"; - monster "force_2-1",174,80,"Miyabi Doll",1552,1,"force_06mob#60::OnMobDeath"; - set $force_06_60,2; - end; - -OnMobDeath: - set $force_06_60,$force_06_60 -1; - if ($force_06_60 < 1) { - set door, 1; - donpcevent "Minilover#arena::On06_end"; - donpcevent "arena#60::Onreset_06"; - } - else donpcevent "force_06ex#60::Onsubon"; - end; -} - -- script force_07start#60 -1,{ - -Onon: - donpcevent "force_07mob#60::Onon"; - end; -} - -- script force_07mob#60 -1,{ - -Onreset: - killmonster "force_2-1","force_07mob#60::OnMobDeath"; - end; - -Onon: - monster "force_2-1",170,25,"Jakk",1436,1,"force_07mob#60::OnMobDeath"; - monster "force_2-1",170,25,"Jakk",1436,1,"force_07mob#60::OnMobDeath"; - monster "force_2-1",175,25,"Myst",1553,1,"force_07mob#60::OnMobDeath"; - monster "force_2-1",179,25,"Isis",1421,1,"force_07mob#60::OnMobDeath"; - set $force_07_50,4; - end; - -OnMobDeath: - set $force_07_50,$force_07_50 -1; - if ($force_07_50 < 1) { - donpcevent "Minilover#arena::On07_end"; - donpcevent "arena#60::Onreset_07"; - } - end; -} - -- script force_08start#60 -1,{ - -Onon: - donpcevent "force_08ex#60::Onon"; - end; -} - -- script force_08ex#60 -1,{ - -Onon: - donpcevent "arena#60::Onreset_08"; - end; -} - -- script force_09start#60 -1,{ - -Onon: - donpcevent "force_09mob#60::Onon"; - end; -} - -- script force_09ex#60 -1,{ - -Onreset: - killmonster "force_2-1","force_09ex#60::OnMobEx"; - end; - -Onsummonmob_09: - monster "force_2-1",90,100,"Horong",1578,1,"force_09ex#60::OnMobEx"; - monster "force_2-1",92,100,"Horong",1578,1,"force_09ex#60::OnMobEx"; - monster "force_2-1",99,100,"Horong",1578,1,"force_09ex#60::OnMobEx"; - monster "force_2-1",105,100,"Horong",1578,1,"force_09ex#60::OnMobEx"; - monster "force_2-1",91,108,"Greatest General",1541,1,"force_09ex#60::OnMobEx"; - monster "force_2-1",91,104,"Greatest General",1541,1,"force_09ex#60::OnMobEx"; - monster "force_2-1",91,100,"Greatest General",1541,1,"force_09ex#60::OnMobEx"; - monster "force_2-1",91,96,"Greatest General",1541,1,"force_09ex#60::OnMobEx"; - monster "force_2-1",91,92,"Greatest General",1541,1,"force_09ex#60::OnMobEx"; - monster "force_2-1",95,108,"Greatest General",1541,1,"force_09ex#60::OnMobEx"; - monster "force_2-1",99,108,"Greatest General",1541,1,"force_09ex#60::OnMobEx"; - monster "force_2-1",100,108,"Greatest General",1541,1,"force_09ex#60::OnMobEx"; - monster "force_2-1",104,108,"Greatest General",1541,1,"force_09ex#60::OnMobEx"; - monster "force_2-1",108,108,"Greatest General",1541,1,"force_09ex#60::OnMobEx"; - monster "force_2-1",108,104,"Greatest General",1541,1,"force_09ex#60::OnMobEx"; - monster "force_2-1",108,100,"Greatest General",1541,1,"force_09ex#60::OnMobEx"; - monster "force_2-1",108,96,"Greatest General",1541,1,"force_09ex#60::OnMobEx"; - monster "force_2-1",108,92,"Greatest General",1541,1,"force_09ex#60::OnMobEx"; - monster "force_2-1",104,102,"Greatest General",1541,1,"force_09ex#60::OnMobEx"; - monster "force_2-1",196,102,"Greatest General",1541,1,"force_09ex#60::OnMobEx"; - monster "force_2-1",114,100,"Greatest General",1541,1,"force_09ex#60::OnMobEx"; - monster "force_2-1",121,100,"Greatest General",1541,1,"force_09ex#60::OnMobEx"; - monster "force_2-1",85,100,"Greatest General",1541,1,"force_09ex#60::OnMobEx"; - monster "force_2-1",78,100,"Greatest General",1541,1,"force_09ex#60::OnMobEx"; - monster "force_2-1",96,118,"Greatest General",1541,1,"force_09ex#60::OnMobEx"; - monster "force_2-1",103,118,"Greatest General",1541,1,"force_09ex#60::OnMobEx"; - end; - -OnMobEx: - end; -} - -- script force_09mob#60 -1,{ - -Onon: - donpcevent "force_09ex#60::Onsummonmob_09"; - monster "force_2-1",99,99,"Goblin Leader",1539,1,"force_09mob#60::OnMobDeath"; - set $force_09_60,1; - end; - -Onreset: - killmonster "force_2-1","force_09mob#60::OnMobDeath"; - end; - -OnMobDeath: - set $force_09_60,$force_09_60 -1; - if ($force_09_60 < 1) { - donpcevent "Minilover#arena::On09_end"; - donpcevent "arena#60::Onreset_09"; - donpcevent "arena#60::Onreset_all"; - set $arena_min60end,gettime(2); - set $arena_sec60end,gettime(1); - } - end; -} - -prt_are_in,129,135,3 script Staff#60-1 67,{ - - mes "[Staff]"; - mes "You did a good job."; - mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points."; - next; - if (arena_point == 30000) { - mes "[Staff]"; - mes "Uh huh!"; - mes "You already have enough arena points."; - mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward."; - next; - } - else set arena_point, arena_point + 1; - mes "[Staff]"; - mes "Let me guide you outside. I hope you had a good time."; - close2; - specialeffect2 EF_EXIT; - warp "arena_room",100,75; - end; -} - -prt_are_in,25,135,3 script Staff#60-2 67,{ - - if($arena_min60end < $arena_min60st) - { - if($arena_sec60end < $arena_sec60st) - { - set @record_min60,60 - $arena_min60st + $arena_min60end -1; - set @record_sec60,60 - $arena_sec60st + $arena_sec60end; - } - else - { - set @record_min60,60 - $arena_min60st + $arena_min60end; - set @record_sec60,$arena_sec60end - $arena_sec60st; - } - } - else - { - if($arena_sec60end < $arena_sec60st) - { - set @record_min60,$arena_min60end - $arena_min60st -1; - set @record_sec60,60 - $arena_sec60st + $arena_sec60end; - } - else - { - set @record_min60,$arena_min60end - $arena_min60st; - set @record_sec60,$arena_sec60end - $arena_sec60st; - } - } - set @gap60,(60 * $top_60min + $top_60sec) - (60 * @record_min60 + @record_sec60); - mes "[Staff]"; - mes "Wow, you did a good job~ "; - mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?"; - mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle.."; - next; - mes "[Staff]"; - mes "is "+@record_min60+"minutes "+@record_sec60+"seconds."; - mes "Congratulations!"; - next; - mes "[Staff]"; - mes "The fastest player among people who cleared lvl 60s arena time force battle is ^3131FF"+$arena_60topn$+"^000000."; - next; - mes "[Staff]"; - mes "^3131FF"+$arena_60topn$+"^000000's running time was ^3131FF"+$top_60min+"^000000minutes ^3131FF"+$top_60sec+"^000000seconds."; - next; - if (@gap60 < 0) { - mes "[Staff]"; - mes "Although you failed to make a new record, I hope you will succeed next time."; - next; - if (arena_point > 29980) { - mes "[Staff]"; - mes "Then let me reward you with some arena points....eh?"; - mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points."; - next; - mes "[Staff]"; - mes "You can check the amount of arena points you have in the arena waiting room."; - next; - mes "[Staff]"; - mes "I hope you had a good time and let me guide you to the entrance of arena."; - mes "Thank you."; - close2; - } - else - { - set arena_point, arena_point + 20; - mes "[Staff]"; - mes "Let me reward you some arena points."; - mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance."; - next; - mes "[Staff]"; - mes "Let me guide you to the entrance of arena."; - mes "See you later~"; - close2; - } - specialeffect2 EF_EXIT; - donpcevent "cast#60::Onnomal1"; - warp "arena_room",100,75; - donpcevent "#arn_timer_60::Onstop"; - donpcevent "alloff#60::Onon"; - donpcevent "lvl 60s Waiting Room::Onstart"; - end; - } - else - { - emotion e_omg; - mes "[Staff]"; - mes "Wow! You have renewed the record!"; - mes "What a great job!"; - next; - mes "[Staff]"; - mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 60s^000000, ^3131FF"+strcharinfo(0)+"^000000."; - set $top_60min, @record_min60; - set $top_60sec, @record_sec60; - set $arena_60topn$,strcharinfo(0); - donpcevent "Vendigos::Onlinerec_60"; - next; - if (arena_point > 29950) { - mes "[Staff]"; - mes "Then let me reward you with some arena points....eh?"; - mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points."; - next; - mes "[Staff]"; - mes "You can check the amount of arena points you have in the arena waiting room."; - next; - mes "[Staff]"; - mes "I hope you had a good time and let me guide you to the entrance of arena."; - mes "Thank you."; - close2; - } - else - { - mes "[Staff]"; - mes "Let me reward you with some arena points."; - mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time."; - next; - set arena_point, arena_point + 50; - mes "[Staff]"; - mes "Let me reward you some arena points."; - mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance."; - next; - mes "[Staff]"; - mes "Let me guide you to the entrance of arena."; - mes "See you later~"; - close2; - } - specialeffect2 EF_HIT5; - donpcevent "cast#60::Onnomal2"; - warp "arena_room",100,75; - donpcevent "#arn_timer_60::Onstop"; - donpcevent "alloff#60::Onon"; - donpcevent "lvl 60s Waiting Room::Onstart"; - end; - } - -} - -- script #arn_timer_60 -1,{ - -Onon: - initnpctimer; - end; - -OnTimer2000: - mapannounce "prt_are_in","This broadcast informs you about the restriction for arena lvl 60s.",0,0xFFCE00; - end; - -OnTimer3000: - mapannounce "prt_are_in","For a smooth game play, exit warp portal will be activated in 1 minute.",0,0xFFCE00; - end; - -OnTimer4000: - mapannounce "prt_are_in","Please proceed your battle quickly as possible in order to avoid disadvantage. Thank you for your cooperation.",0,0xFFCE00; - end; - -OnTimer60000: - donpcevent "cast#60::Ontimeover2"; - donpcevent "arn_warp_60::Onout"; - donpcevent "#arn_timer_60::Onstop"; - donpcevent "alloff#60::Onon"; - donpcevent "lvl 60s Waiting Room::Onstart"; - end; - -Onstop: - stopnpctimer; - end; -} - -- script arn_warp_60 -1,{ - -Onout: - areawarp "prt_are_in",14,143,29,126,"arena_room",100,75; - end; -} - -- script cast#60 -1,{ - -Ontimeover1: - mapannounce "force_2-1","Arena will be reactivated due to an error occurred during battle.",0,0xFFCE00; - end; - -Onnomal1: - mapannounce "force_2-1","Arena will be reactivated.",0,0xFFCE00; - end; - -Onnomal2: - mapannounce "force_2-1","Arena will be reactivated.",0,0xFFCE00; - end; - -Ontimeover2: - mapannounce "force_2-1","Arena will be reactivated due to an error occurred in the waiting room.",0,0xFFCE00; - end; -} - -- script alloff#60 -1,{ - -Onon: - mapwarp "force_2-1","prt_are_in",126,139,0,0; - donpcevent "force_01mob#60::Onreset"; - donpcevent "force_02mob#60::Onreset"; - donpcevent "force_03mob#60::Onreset"; - donpcevent "force_04mob#60::Onreset"; - donpcevent "force_05mob#60::Onreset"; - donpcevent "force_06mob#60::Onreset"; - donpcevent "force_07mob#60::Onreset"; - donpcevent "force_08mob#60::Onreset"; - donpcevent "force_09mob#60::Onreset"; - donpcevent "force_01ex#60::Onreset"; - donpcevent "force_03ex#60::Onreset"; - donpcevent "force_04ex#60::Onreset"; - donpcevent "force_05ex#60::Onreset"; - donpcevent "force_06ex#60::Onreset"; - donpcevent "force_08ex#60::Onreset"; - donpcevent "force_09ex#60::Onreset"; - donpcevent "Minilover#arena::Ontimeroff"; - disablenpc "Minilover#arena"; - disablenpc "force_01_02#60"; - disablenpc "force_02_03#60"; - disablenpc "force_03_04#60"; - disablenpc "force_04_05#60"; - disablenpc "force_05_06#60"; - disablenpc "force_06_07#60"; - disablenpc "force_07_08#60"; - disablenpc "force_08_09#60"; - disablenpc "force_exit#60"; - disablenpc "arena#60"; - donpcevent "#arn_timer_60::Onstop"; - enablenpc "Minilover#arena"; - enablenpc "arena#60"; - end; - -OnInit: - if(!$top_60min && !$top_60sec) set $top_60min,6; - end; - -} diff --git a/npc/pre-re/other/arena/arena_lvl70.txt b/npc/pre-re/other/arena/arena_lvl70.txt deleted file mode 100644 index c5ca4d1e2..000000000 --- a/npc/pre-re/other/arena/arena_lvl70.txt +++ /dev/null @@ -1,1088 +0,0 @@ -//===== rAthena Script ======================================== -//= Izlude Arena lvl 70 -//===== By: ================================================== -//= SinSloth -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= Any Athena Version -//===== Description: ========================================= -//= Izlude Battle Arena Level 70 -//===== Additional Comments: ================================= -//= 1.0 First version. -//= 1.1 Replaced effect numerics with constants. [Samuray22] -//============================================================ - -arena_room,52,42,7 script lvl 70s Waiting Room 124,{ - end; - -OnInit: - waitingroom "Individual; Level 70 to 89",50,"lvl 70s Waiting Room::OnStartArena",1,1000,70,89; - enablewaitingroomevent; - end; - -OnStartArena: - warpwaitingpc "force_3-1",99,12; - donpcevent "arena#70::Onstart"; - disablewaitingroomevent; - end; - -Onstart: - enablewaitingroomevent; - end; -} - -force_3-1,99,20,4 script Cadillac#arena 124,{ - end; - -OnInit: - set $@mapcount70, 0; - end; - -Onstart: - initnpctimer; - set $arena_min70st,gettime(2); - set $arena_sec70st,gettime(1); - end; - -OnTimer3000: - mapannounce "force_3-1","Good day, my name is Cadillac, the guide of Time Force Battle for lvl 70s!",0; - end; - -OnTimer4000: - mapannounce "force_3-1","Remember your right decision will save a lot of your time!",0; - end; - -OnTimer7000: - mapannounce "force_3-1","In order to complete this battle course, you must start from the far left of this room to the clock wise direction. Please move to the far left side. You have 7 minutes from now.",0; - end; - -OnTimer60000: - set $@mapcount70, getmapusers ("force_3-1"); - if ($@mapcount70 == 0) { - donpcevent "Cadillac#arena::Onfailclearstage"; - } - mapannounce "force_3-1","Remaining Time : 6 minutes ",0; - end; - -OnTimer120000: - set $@mapcount70, getmapusers ("force_3-1"); - if ($@mapcount70 == 0) { - donpcevent "Cadillac#arena::Onfailclearstage"; - } - mapannounce "force_3-1","Remaining Time : 5 minutes ",0; - end; - -OnTimer180000: - set $@mapcount70, getmapusers ("force_3-1"); - if ($@mapcount70 == 0) { - donpcevent "Cadillac#arena::Onfailclearstage"; - } - mapannounce "force_3-1","Remaining Time : 4 minutes ",0; -end; -OnTimer240000: - set $@mapcount70, getmapusers ("force_3-1"); - if ($@mapcount70 == 0) { - donpcevent "Cadillac#arena::Onfailclearstage"; - } - mapannounce "force_3-1","Remaining Time : 3 minutes ",0; - end; - -OnTimer300000: - set $@mapcount70, getmapusers ("force_3-1"); - if ($@mapcount70 == 0) { - donpcevent "Cadillac#arena::Onfailclearstage"; - } - mapannounce "force_3-1","Remaining Time : 2 minutes ",0; - end; - -OnTimer360000: - set $@mapcount70, getmapusers ("force_3-1"); - if ($@mapcount70 == 0) { - donpcevent "Cadillac#arena::Onfailclearstage"; - } - mapannounce "force_3-1","Remaining Time : 1 minute ",0; - end; - -OnTimer420000: - mapannounce "force_3-1","Your time is over. I hope you had a good time~",0; - end; - -OnTimer425000: -OnTimer426000: -OnTimer427000: -OnTimer428000: -OnTimer429000: -OnTimer430000: -OnTimer431000: -OnTimer432000: -OnTimer433000: -OnTimer434000: - mapwarp "force_3-1","prt_are_in",126,87,0,0; - end; - -OnTimer435000: - mapwarp "force_3-1","prt_are_in",126,87,0,0; - donpcevent "Cadillac#arena::Onfailclearstage"; - end; - -Ontimeroff: - stopnpctimer; - end; - -Onfailclearstage: - donpcevent "cast#70::Ontimeover1"; - mapwarp "force_3-1","prt_are_in",126,87,0,0; - donpcevent "Cadillac#arena::Ontimeroff"; - donpcevent "arena#70::Onreset_all"; - donpcevent "alloff#70::Onon"; - donpcevent "lvl 70s Waiting Room::Onstart"; - end; - -On01_start: - mapannounce "force_3-1","In order to clear this battle, you must kill all Kobolds!",0; - end; - -On01_end: - mapannounce "force_3-1","A door to the north room has opened!",0; - end; - -On02_start: - mapannounce "force_3-1","In order to clear this battle, you must kill all Horongs and escape!",0; - end; - -On02_end: - mapannounce "force_3-1","A door to the north room has opened!",0; - end; - -On03_start: - mapannounce "force_3-1","In order to clear this battle, you must kill all monsters except Enchanted Peach Trees!",0; - end; - -On03_end: - mapannounce "force_3-1","Clear! A door to the east room has opened!",0; - end; - -On04_start: - mapannounce "force_3-1","In order to clear this battle, you must kill all Stem Worms while dodging Bathories!",0; - end; - -On04_end: - mapannounce "force_3-1","A door to the east room has opened!",0; - end; - -On05_start: - mapannounce "force_3-1","In order to clear this battle, you must kill all Argiopes!",0; - end; - -On05_end: - mapannounce "force_3-1","Clear! A door to the south room has opened!",0; - end; - -On06_start: - mapannounce "force_3-1","In order to clear this battle, you must kill all Hammer Goblins!",0; - end; - -On06_end: - mapannounce "force_3-1","A door to the south room has opened!",0; - end; - -On07_start: - mapannounce "force_3-1","In order to clear this battle, you must kill an Alice in the center!",0; - end; - -On07_end: - mapannounce "force_3-1","Clear! A door to the west room has opened!",0; - end; - -On08_start: - mapannounce "force_3-1","Please escape to the north exit!",0; - end; - -On09_start: - mapannounce "force_3-1","In order to clear this battle, you must kill a Kobold Leader and all Kobolds!",0; - end; - -On09_end: - mapannounce "force_3-1","Boss Clear! - A door at the north has opened. Thank you. ",0; - end; - -} - -- script arena#70 -1,{ - -Onreset_01: - donpcevent "force_01ex#70::Onreset"; - donpcevent "force_02start#70::Onon"; - enablenpc "force_01_02#70"; - end; - -Onreset_02: - donpcevent "force_02ex#70::Onreset"; - donpcevent "force_03start#70::Onon"; - enablenpc "force_02_03#70"; - end; - -Onreset_03: - enablenpc "force_03_04#70"; - donpcevent "force_04start#70::Onon"; - donpcevent "force_03ex#70::Onreset"; - end; - -Onreset_04: - enablenpc "force_04_05#70"; - donpcevent "force_05start#70::Onon"; - donpcevent "force_04ex#70::Onreset"; - end; - -Onreset_05: - enablenpc "force_05_06#70"; - donpcevent "force_06start#70::Onon"; - donpcevent "force_05ex#70::Onreset"; - end; - -Onreset_06: - enablenpc "force_06_07#70"; - donpcevent "force_07start#70::Onon"; - donpcevent "force_06ex#70::Onreset"; - end; - -Onreset_07: - enablenpc "force_07_08#70"; - donpcevent "force_07ex#70::Onreset"; - donpcevent "force_08start#70::Onon"; - end; - -Onreset_08: - donpcevent "force_09start#70::Onon"; - enablenpc "force_08_09#70"; - end; - -Onreset_09: - enablenpc "force_exit#70"; - end; - -Onstart: - disablenpc "force_01_02#70"; - disablenpc "force_02_03#70"; - disablenpc "force_03_04#70"; - disablenpc "force_04_05#70"; - disablenpc "force_05_06#70"; - disablenpc "force_06_07#70"; - disablenpc "force_07_08#70"; - disablenpc "force_08_09#70"; - disablenpc "force_exit#70"; - donpcevent "Cadillac#arena::Ontimeroff"; - donpcevent "force_09mob#70::Ontimeroff"; - donpcevent "force_01mob#70::Onreset"; - donpcevent "force_02mob#70::Onreset"; - donpcevent "force_03mob#70::Onreset"; - donpcevent "force_04mob#70::Onreset"; - donpcevent "force_05mob#70::Onreset"; - donpcevent "force_06mob#70::Onreset"; - donpcevent "force_07mob#70::Onreset"; - donpcevent "force_08mob#70::Onreset"; - donpcevent "force_09mob#70::Onreset"; - donpcevent "force_01ex#70::Onreset"; - donpcevent "force_02ex#70::Onreset"; - donpcevent "force_03ex#70::Onreset"; - donpcevent "force_04ex#70::Onreset"; - donpcevent "force_05ex#70::Onreset"; - donpcevent "force_06ex#70::Onreset"; - donpcevent "force_07ex#70::Onreset"; - donpcevent "force_08ex#70::Onreset"; - donpcevent "force_09ex#70::Onreset"; - enablenpc "force_08_01#70"; - donpcevent "force_01start#70::Onon"; - donpcevent "Cadillac#arena::Onstart"; - end; - -Onreset_all: - donpcevent "force_01mob#70::Onreset"; - donpcevent "force_02mob#70::Onreset"; - donpcevent "force_03mob#70::Onreset"; - donpcevent "force_04mob#70::Onreset"; - donpcevent "force_05mob#70::Onreset"; - donpcevent "force_06mob#70::Onreset"; - donpcevent "force_07mob#70::Onreset"; - donpcevent "force_09mob#70::Onreset"; - donpcevent "force_01ex#70::Onreset"; - donpcevent "force_02ex#70::Onreset"; - donpcevent "force_03ex#70::Onreset"; - donpcevent "force_04ex#70::Onreset"; - donpcevent "force_05ex#70::Onreset"; - donpcevent "force_06ex#70::Onreset"; - donpcevent "force_07ex#70::Onreset"; - donpcevent "force_08ex#70::Onreset"; - donpcevent "force_09ex#70::Onreset"; - end; - -} - -force_3-1,62,26,1 script force_08_01#70 45,1,1,{ - -OnTouch: - donpcevent "Cadillac#arena::On01_start"; - warp "force_3-1",40,26; - end; - -} - -force_3-1,25,44,1 script force_01_02#70 45,1,1,{ - -OnTouch: - donpcevent "Cadillac#arena::On02_start"; - warp "force_3-1",25,69; - end; - -} - -force_3-1,25,134,1 script force_02_03#70 45,1,1,{ - -OnTouch: - donpcevent "Cadillac#arena::On03_start"; - warp "force_3-1",25,159; - end; - -} - -force_3-1,44,174,1 script force_03_04#70 45,1,1,{ - -OnTouch: - donpcevent "Cadillac#arena::On04_start"; - warp "force_3-1",69,174; - end; - -} - -force_3-1,134,174,1 script force_04_05#70 45,1,1,{ - -OnTouch: - donpcevent "Cadillac#arena::On05_start"; - warp "force_3-1",159,174; - end; - -} - -force_3-1,174,155,1 script force_05_06#70 45,1,1,{ - -OnTouch: - donpcevent "Cadillac#arena::On06_start"; - warp "force_3-1",174,130; - end; - -} - -force_3-1,174,65,1 script force_06_07#70 45,1,1,{ - -OnTouch: - donpcevent "Cadillac#arena::On07_start"; - warp "force_3-1",174,40; - end; - -} - -force_3-1,155,26,1 script force_07_08#70 45,1,1,{ - -OnTouch: - donpcevent "Cadillac#arena::On08_start"; - warp "force_3-1",132,26; - enablenpc "force_08_09#70"; - end; - -} - -force_3-1,99,54,1 script force_08_09#70 45,1,1,{ - -OnTouch: - donpcevent "Cadillac#arena::On09_start"; - warp "force_3-1",99,82; - end; - -} - -force_3-1,99,124,1 script force_exit#70 45,1,1,{ - -OnTouch: - donpcevent "Cadillac#arena::Ontimeroff"; - donpcevent "#arn_timer_70::Onon"; - mapwarp "force_3-1","prt_are_in",22,87,0,0; - end; - -} - -- script force_01start#70 -1,{ -Onon: - donpcevent "force_01mob#70::Onon"; -end; - -} - -- script force_01mob#70 -1,{ - -Onon: - monster "force_3-1",25,36,"Kobold",1545,1,"force_01mob#70::OnMobDeath"; - monster "force_3-1",20,36,"Kobold",1545,1,"force_01mob#70::OnMobDeath"; - monster "force_3-1",25,20,"Kobold",1546,1,"force_01mob#70::OnMobDeath"; - monster "force_3-1",30,36,"Kobold",1547,1,"force_01mob#70::OnMobDeath"; - monster "force_3-1",28,15,"Kobold",1547,1,"force_01mob#70::OnMobDeath"; - set $force_01_70,5; - end; - -Onreset: - killmonster "force_3-1","force_01mob#70::OnMobDeath"; - end; - -OnMobDeath: - set $force_01_70,$force_01_70 -1; - if ($force_01_70 < 1) { - donpcevent "Cadillac#arena::On01_end"; - donpcevent "arena#70::Onreset_01"; - } - end; -} - -- script force_02start#70 -1,{ - -Onon: - donpcevent "force_02mob#70::Onon"; - end; -} - -- script force_02ex#70 -1,{ - -Onreset: - killmonster "force_3-1","force_02ex#70::OnMobEx"; - end; - -Onsummonmob2: - monster "force_3-1",21,78,"Archer Skeleton",1420,1,"force_02ex#70::OnMobEx"; - monster "force_3-1",22,93,"Archer Skeleton",1420,1,"force_02ex#70::OnMobEx"; - monster "force_3-1",29,93,"Archer Skeleton",1420,1,"force_02ex#70::OnMobEx"; - monster "force_3-1",25,101,"Mummy",1393,1,"force_02ex#70::OnMobEx"; - monster "force_3-1",26,101,"Mummy",1393,1,"force_02ex#70::OnMobEx"; - monster "force_3-1",27,101,"Mummy",1393,1,"force_02ex#70::OnMobEx"; - monster "force_3-1",28,101,"Mummy",1393,1,"force_02ex#70::OnMobEx"; - monster "force_3-1",24,104,"Ghoul",1423,1,"force_02ex#70::OnMobEx"; - monster "force_3-1",24,113,"Ghoul",1423,1,"force_02ex#70::OnMobEx"; - monster "force_3-1",29,120,"Ghoul",1423,1,"force_02ex#70::OnMobEx"; - monster "force_3-1",29,126,"Ghoul",1423,1,"force_02ex#70::OnMobEx"; - monster "force_3-1",30,110,"Ghoul",1423,1,"force_02ex#70::OnMobEx"; - end; - -OnMobEx: - end; -} - -- script force_02mob#70 -1,{ - -Onreset: - killmonster "force_3-1","force_02mob#70::OnMobDeath"; - end; - -Onon: - monster "force_3-1",25,79,"Horong",1578,1,"force_02mob#70::OnMobDeath"; - monster "force_3-1",29,114,"Horong",1578,1,"force_02mob#70::OnMobDeath"; - donpcevent "force_02ex#70::Onsummonmob2"; - set $force_02_70,2; - end; - -OnMobDeath: - set $force_02_70,$force_02_70 -1; - if ($force_02_70 < 1) { - donpcevent "Cadillac#arena::On02_end"; - donpcevent "arena#70::Onreset_02"; - } - end; -} - -- script force_03start#70 -1,{ - -Onon: - donpcevent "force_03mob#70::Onon"; - end; -} - -- script force_03ex#70 -1,{ - -Onreset: - killmonster "force_3-1","force_03ex#70::OnMobEx"; - end; - -Onsummonmob_03: - monster "force_3-1",10,170,"Enchanted Peach Tree",1550,1,"force_03ex#70::OnMobEx"; - monster "force_3-1",26,180,"Enchanted Peach Tree",1550,1,"force_03ex#70::OnMobEx"; - end; - -OnMobEx: - end; -} - -- script force_03mob#70 -1,{ - -Onon: - donpcevent "force_03ex#70::Onsummonmob_03"; - monster "force_3-1",23,174,"Parasite",1555,1,"force_03mob#70::OnMobDeath"; - monster "force_3-1",33,173,"Parasite",1555,1,"force_03mob#70::OnMobDeath"; - monster "force_3-1",26,166,"Blood Butterfly",1526,1,"force_03mob#70::OnMobDeath"; - set $force_03_70,3; - end; - -Onreset: - killmonster "force_3-1","force_03mob#70::OnMobDeath"; - end; - -OnMobDeath: - set $force_03_70,$force_03_70 -1; - donpcevent "force_03ex#70::Onsummonmob_03"; - if ($force_03_70 < 1) { - donpcevent "Cadillac#arena::On03_end"; - donpcevent "arena#70::Onreset_03"; - } - end; -} - -- script force_04start#70 -1,{ - -Onon: - donpcevent "force_04mob#70::Onon"; -end; - -} - -- script force_04ex#70 -1,{ - -Onreset: - killmonster "force_3-1","force_04ex#70::OnMobEx"; - end; - -Onsummonmob_04: - monster "force_3-1",94,179,"Bathory",1525,1,"force_04ex#70::OnMobEx"; - monster "force_3-1",110,179,"Bathory",1525,1,"force_04ex#70::OnMobEx"; - monster "force_3-1",90,170,"Bathory",1525,1,"force_04ex#70::OnMobEx"; - monster "force_3-1",100,170,"Bathory",1525,1,"force_04ex#70::OnMobEx"; - monster "force_3-1",125,178,"Bathory",1525,1,"force_04ex#70::OnMobEx"; - monster "force_3-1",125,169,"Bathory",1525,1,"force_04ex#70::OnMobEx"; - end; - -OnMobEx: - end; - -} - -- script force_04mob#70 -1,{ - -Onon: - donpcevent "force_04ex#70::Onsummonmob_04"; - monster "force_3-1",87,174,"Stem Worm",1440,1,"force_04mob#70::OnMobDeath"; - monster "force_3-1",103,174,"Stem Worm",1440,1,"force_04mob#70::OnMobDeath"; - monster "force_3-1",96,170,"Stem Worm",1440,1,"force_04mob#70::OnMobDeath"; - set $force_04_70,3; - end; -Onreset: - killmonster "force_3-1","force_04mob#70::OnMobDeath"; - end; - -OnMobDeath: - set $force_04_70,$force_04_70 -1; - if ($force_04_70 < 1) { - donpcevent "Cadillac#arena::On04_end"; - donpcevent "arena#70::Onreset_04"; - } - end; -} - -- script force_05start#70 -1,{ - -Onon: - donpcevent "force_05mob#70::Onon"; - end; -} - -- script force_05ex#70 -1,{ - -Onreset: - killmonster "force_3-1","force_05ex#70::OnMobEx"; - end; - -Onsummonmob_05: - set $@randmonster70,rand(1,2); - switch($@randmonster70) { - case 1: - monster "force_3-1",174,174,"Ride Word",1478,1,"force_05ex#70::OnMobEx"; - break; - case 2: - monster "force_3-1",173,173,"Mantis",1457,1,"force_05ex#70::OnMobEx"; - break; - } - end; - -OnMobEx: - end; -} - -- script force_05mob#70 -1,{ - -Onon: - monster "force_3-1",164,183,"Argiope",1429,1,"force_05mob#70::OnMobDeath"; - monster "force_3-1",168,158,"Argiope",1429,1,"force_05mob#70::OnMobDeath"; - monster "force_3-1",175,174,"Argiope",1429,1,"force_05mob#70::OnMobDeath"; - monster "force_3-1",176,179,"Argiope",1429,1,"force_05mob#70::OnMobDeath"; - monster "force_3-1",183,160,"Argiope",1429,1,"force_05mob#70::OnMobDeath"; - set $force_05_70,5; - end; - -Onreset: - killmonster "force_3-1","force_05mob#70::OnMobDeath"; - end; - -OnMobDeath: - set $force_05_70,$force_05_70 -1; - if ($force_05_70 < 1) { - donpcevent "Cadillac#arena::On05_end"; - donpcevent "arena#70::Onreset_05"; - } - else donpcevent "force_05ex#70::Onsummonmob_05"; - end; - -} - -- script force_06start#70 -1,{ - -Onon: - donpcevent "force_06mob#70::Onon"; - end; -} - -- script force_06ex#70 -1,{ - -Onreset: - killmonster "force_3-1","force_06ex#70::OnMobEx"; - end; - -Onsummonmob_06: - monster "force_3-1",176,99,"Goblin",1534,1,"force_06ex#70::OnMobEx"; - monster "force_3-1",170,86,"Goblin",1535,1,"force_06ex#70::OnMobEx"; - monster "force_3-1",176,97,"Goblin",1535,1,"force_06ex#70::OnMobEx"; - monster "force_3-1",170,108,"Goblin",1535,1,"force_06ex#70::OnMobEx"; - monster "force_3-1",176,112,"Goblin",1536,1,"force_06ex#70::OnMobEx"; - monster "force_3-1",173,120,"Goblin",1536,1,"force_06ex#70::OnMobEx"; - monster "force_3-1",177,74,"Goblin",1536,1,"force_06ex#70::OnMobEx"; - monster "force_3-1",173,118,"Goblin",1538,1,"force_06ex#70::OnMobEx"; - monster "force_3-1",171,101,"Goblin",1538,1,"force_06ex#70::OnMobEx"; - monster "force_3-1",174,118,"Goblin",1538,1,"force_06ex#70::OnMobEx"; - end; - -OnMobEx: - end; -} - -- script force_06mob#70 -1,{ - -Onon: - donpcevent "force_06ex#70::Onsummonmob_06"; - monster "force_3-1",173,90,"Goblin",1537,1,"force_06mob#70::OnMobDeath"; - monster "force_3-1",173,79,"Goblin",1537,1,"force_06mob#70::OnMobDeath"; - monster "force_3-1",172,70,"Goblin",1537,1,"force_06mob#70::OnMobDeath"; - monster "force_3-1",175,70,"Goblin",1537,1,"force_06mob#70::OnMobDeath"; - monster "force_3-1",171,118,"Goblin",1537,1,"force_06mob#70::OnMobDeath"; - set $force_06_70,5; - end; - -Onreset: - killmonster "force_3-1","force_06mob#70::OnMobDeath"; - end; - -OnMobDeath: - set $force_06_70,$force_06_70 -1; - if ($force_06_70 < 1) { - donpcevent "Cadillac#arena::On06_end"; - donpcevent "arena#70::Onreset_06"; - } - end; -} - -- script force_07start#70 -1,{ - -Onon: - donpcevent "force_07mob#70::Onon"; - end; -} - -- script force_07ex#70 -1,{ - -Onreset: - killmonster "force_3-1","force_07ex#70::OnMobEx"; - end; - -Onsummonmob_07: - monster "force_3-1",168,26,"Nightmare",1427,1,"force_07ex#70::OnMobEx"; - monster "force_3-1",186,23,"Nightmare",1427,1,"force_07ex#70::OnMobEx"; - monster "force_3-1",160,23,"Nightmare",1427,1,"force_07ex#70::OnMobEx"; - monster "force_3-1",188,33,"Nightmare",1427,1,"force_07ex#70::OnMobEx"; - monster "force_3-1",174,13,"Raydric",1453,1,"force_07ex#70::OnMobEx"; - monster "force_3-1",163,15,"Farmiliar",1419,1,"force_07ex#70::OnMobEx"; - monster "force_3-1",164,15,"Farmiliar",1419,1,"force_07ex#70::OnMobEx"; - monster "force_3-1",163,16,"Farmiliar",1419,1,"force_07ex#70::OnMobEx"; - monster "force_3-1",164,16,"Farmiliar",1419,1,"force_07ex#70::OnMobEx"; - monster "force_3-1",187,13,"Farmiliar",1419,1,"force_07ex#70::OnMobEx"; - monster "force_3-1",187,14,"Farmiliar",1419,1,"force_07ex#70::OnMobEx"; - monster "force_3-1",186,14,"Farmiliar",1419,1,"force_07ex#70::OnMobEx"; - monster "force_3-1",186,14,"Farmiliar",1419,1,"force_07ex#70::OnMobEx"; - - -OnMobEx: - end; -} - -- script force_07mob#70 -1,{ - -Onon: - donpcevent "force_07ex#70::Onsummonmob_07"; - monster "force_3-1",174,25,"Alice",1521,1,"force_07mob#70::OnMobDeath"; - set $force_07_70,1; - end; - -Onreset: - killmonster "force_3-1","force_07mob#70::OnMobDeath"; - end; - -OnMobDeath: - set $force_07_70,$force_07_70 -1; - if ($force_07_70 < 1) { - donpcevent "Cadillac#arena::On07_end"; - donpcevent "arena#70::Onreset_07"; - } - end; -} - -- script force_08start#70 -1,{ - -Onon: - donpcevent "force_08ex#70::Onon"; - end; -} - -- script force_08ex#70 -1,{ - -Onon: - donpcevent "arena#70::Onreset_08"; - end; -} - -- script force_09start#70 -1,{ - -Onon: - donpcevent "force_09mob#70::Onon"; - end; -} - -- script force_09ex#70 -1,{ - -Onreset: - killmonster "force_3-1","force_09ex#70::OnMobEx"; - end; - -Onsummonmob_09: - monster "force_3-1",93,100,"Familiar",1419,1,"force_09ex#70::OnMobEx"; - monster "force_3-1",94,100,"Familiar",1419,1,"force_09ex#70::OnMobEx"; - monster "force_3-1",93,99,"Familiar",1419,1,"force_09ex#70::OnMobEx"; - monster "force_3-1",85,114,"Familiar",1419,1,"force_09ex#70::OnMobEx"; - monster "force_3-1",87,114,"Familiar",1419,1,"force_09ex#70::OnMobEx"; - monster "force_3-1",89,114,"Familiar",1419,1,"force_09ex#70::OnMobEx"; - monster "force_3-1",91,114,"Familiar",1419,1,"force_09ex#70::OnMobEx"; - monster "force_3-1",93,114,"Familiar",1419,1,"force_09ex#70::OnMobEx"; - monster "force_3-1",95,114,"Familiar",1419,1,"force_09ex#70::OnMobEx"; - monster "force_3-1",85,112,"Familiar",1419,1,"force_09ex#70::OnMobEx"; - monster "force_3-1",85,110,"Familiar",1419,1,"force_09ex#70::OnMobEx"; - monster "force_3-1",85,108,"Familiar",1419,1,"force_09ex#70::OnMobEx"; - monster "force_3-1",85,106,"Familiar",1419,1,"force_09ex#70::OnMobEx"; - monster "force_3-1",85,104,"Familiar",1419,1,"force_09ex#70::OnMobEx"; - end; - -OnMobEx: - end; -} - -- script force_09mob#70 -1,{ - -Onon: - monster "force_3-1",99,99,"Kobold Leader",1548,1,"force_09mob#70::OnMobDeath"; - monster "force_3-1",98,99,"Kobold",1545,1,"force_09mob#70::OnMobDeath"; - monster "force_3-1",100,99,"Kobold",1546,1,"force_09mob#70::OnMobDeath"; - monster "force_3-1",99,98,"Kobold",1547,1,"force_09mob#70::OnMobDeath"; - donpcevent "force_09ex#70::Onsummonmob_09"; - set $force_09_70,4; - end; - -Onreset: - killmonster "force_3-1","force_09mob#70::OnMobDeath"; - end; - -OnMobDeath: - set $force_09_70,$force_09_70 -1; - if ($force_09_70 < 1) { - donpcevent "Cadillac#arena::On09_end"; - donpcevent "arena#70::Onreset_09"; - donpcevent "arena#70::Onreset_all"; - set $arena_min70end,gettime(2); - set $arena_sec70end,gettime(1); - } - end; -} - -prt_are_in,129,83,3 script Staff#70-1 67,{ - - mes "[Staff]"; - mes "You did a good job."; - mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points."; - next; - if (arena_point == 30000) { - mes "[Staff]"; - mes "Uh huh!"; - mes "You already have enough arena points."; - mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward."; - next; - } - else set arena_point, arena_point + 1; - mes "[Staff]"; - mes "Let me guide you outside. I hope you had a good time."; - close2; - specialeffect2 EF_EXIT; - warp "arena_room",100,75; - end; -} - -prt_are_in,25,84,3 script Staff#70-2 67,{ - - if($arena_min70end < $arena_min70st) - { - if($arena_sec70end < $arena_sec70st) - { - set @record_min70,60 - $arena_min70st + $arena_min70end -1; - set @record_sec70,60 - $arena_sec70st + $arena_sec70end; - } - else - { - set @record_min70,60 - $arena_min70st + $arena_min70end; - set @record_sec70,$arena_sec70end - $arena_sec70st; - } - } - else - { - if($arena_sec70end < $arena_sec70st) - { - set @record_min70,$arena_min70end - $arena_min70st -1; - set @record_sec70,60 - $arena_sec70st + $arena_sec70end; - } - else - { - set @record_min70,$arena_min70end - $arena_min70st; - set @record_sec70,$arena_sec70end - $arena_sec70st; - } - } - set @gap70,(60 * $top_70min + $top_70sec) - (60 * @record_min70 + @record_sec70); - mes "[Staff]"; - mes "Wow, you did a good job~ "; - mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?"; - mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle.."; - next; - mes "[Staff]"; - mes "is "+@record_min70+"minutes "+@record_sec70+"seconds."; - mes "Congratulations!"; - next; - mes "[Staff]"; - mes "The fastest player among people who cleared lvl 70s arena time force battle is ^3131FF"+$arena_70topn$+"^000000."; - next; - mes "[Staff]"; - mes "^3131FF"+$arena_70topn$+"^000000's running time was ^3131FF"+$top_70min+"^000000minutes ^3131FF"+$top_70sec+"^000000seconds."; - next; - if (@gap70 < 0) { - mes "[Staff]"; - mes "Although you failed to make a new record, I hope you will succeed next time."; - next; - if (arena_point > 29980) { - mes "[Staff]"; - mes "Then let me reward you with some arena points....eh?"; - mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points."; - next; - mes "[Staff]"; - mes "You can check the amount of arena points you have in the arena waiting room."; - next; - mes "[Staff]"; - mes "I hope you had a good time and let me guide you to the entrance of arena."; - mes "Thank you."; - close2; - } - else - { - set arena_point, arena_point + 20; - mes "[Staff]"; - mes "Let me reward you some arena points."; - mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance."; - next; - mes "[Staff]"; - mes "Let me guide you to the entrance of arena."; - mes "See you later~"; - close2; - } - specialeffect2 EF_EXIT; - donpcevent "cast#70::Onnomal1"; - warp "arena_room",100,75; - donpcevent "#arn_timer_70::Onstop"; - donpcevent "alloff#70::Onon"; - donpcevent "lvl 70s Waiting Room::Onstart"; - end; - } - else - { - emotion e_omg; - mes "[Staff]"; - mes "Wow! You have renewed the record!"; - mes "What a great job!"; - next; - mes "[Staff]"; - mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 70s^000000, ^3131FF"+strcharinfo(0)+"^000000."; - set $top_70min, @record_min70; - set $top_70sec, @record_sec70; - set $arena_70topn$,strcharinfo(0); - donpcevent "Vendigos::Onlinerec_70"; - next; - if (arena_point > 29970) { - mes "[Staff]"; - mes "Then let me reward you with some arena points....eh?"; - mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points."; - next; - mes "[Staff]"; - mes "You can check the amount of arena points you have in the arena waiting room."; - next; - mes "[Staff]"; - mes "I hope you had a good time and let me guide you to the entrance of arena."; - mes "Thank you."; - close2; - } - else - { - mes "[Staff]"; - mes "Let me reward you with some arena points."; - mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time."; - next; - set arena_point, arena_point + 50; - mes "[Staff]"; - mes "Let me reward you some arena points."; - mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance."; - next; - mes "[Staff]"; - mes "Let me guide you to the entrance of arena."; - mes "See you later~"; - close2; - } - specialeffect2 EF_HIT5; - donpcevent "cast#70::Onnomal2"; - warp "arena_room",100,75; - donpcevent "#arn_timer_70::Onstop"; - donpcevent "alloff#70::Onon"; - donpcevent "lvl 70s Waiting Room::Onstart"; - end; - } -} - -- script #arn_timer_70 -1,{ - -Onon: - initnpctimer; - end; - -OnTimer2000: - mapannounce "prt_are_in","This broadcast informs you about the restriction for arena lvl 70s.",0,0xFFCE00; - end; - -OnTimer3000: - mapannounce "prt_are_in","For a smooth game play, exit warp portal will be activated in 1 minute.",0,0xFFCE00; - end; - -OnTimer4000: - mapannounce "prt_are_in","Please proceed your battle quickly as possible in order to avoid disadvantage. Thank you for your cooperation.",0,0xFFCE00; - end; - -OnTimer60000: - donpcevent "cast#70::Ontimeover2"; - donpcevent "arn_warp_70::Onout"; - donpcevent "#arn_timer_70::Onstop"; - donpcevent "alloff#70::Onon"; - donpcevent "lvl 70s Waiting Room::Onstart"; - end; - -Onstop: - stopnpctimer; - end; - -} - -- script arn_warp_70 -1,{ - -Onout: - areawarp "prt_are_in",14,91,29,74,"arena_room",100,75; - end; -} - -- script cast#70 -1,{ -Ontimeover1: - mapannounce "force_3-1","Arena will be reactivated due to an error occurred during battle.",0,0xFFCE00; - end; -Ontimeover2: - mapannounce "force_3-1","Arena will be activated due to an error occurred in the waiting room.",0,0xFFCE00; - end; -Onnomal1: - mapannounce "force_3-1","Arena will be reactivated.",0,0xFFCE00; - end; -Onnomal2: - mapannounce "force_3-1","Arena will be reactivated.",0,0xFFCE00; - end; -} - -- script alloff#70 -1,{ - -Onon: - mapwarp "force_3-1","prt_are_in",126,190,0,0; - donpcevent "force_01mob#70::Onreset"; - donpcevent "force_02mob#70::Onreset"; - donpcevent "force_03mob#70::Onreset"; - donpcevent "force_04mob#70::Onreset"; - donpcevent "force_05mob#70::Onreset"; - donpcevent "force_06mob#70::Onreset"; - donpcevent "force_07mob#70::Onreset"; - donpcevent "force_08mob#70::Onreset"; - donpcevent "force_09mob#70::Onreset"; - donpcevent "force_01ex#70::Onreset"; - donpcevent "force_02ex#70::Onreset"; - donpcevent "force_03ex#70::Onreset"; - donpcevent "force_04ex#70::Onreset"; - donpcevent "force_05ex#70::Onreset"; - donpcevent "force_06ex#70::Onreset"; - donpcevent "force_07ex#70::Onreset"; - donpcevent "force_08ex#70::Onreset"; - donpcevent "force_09ex#70::Onreset"; - donpcevent "Cadillac#arena::Ontimeroff"; - disablenpc "Cadillac#arena"; - disablenpc "force_01_02#70"; - disablenpc "force_02_03#70"; - disablenpc "force_03_04#70"; - disablenpc "force_04_05#70"; - disablenpc "force_05_06#70"; - disablenpc "force_06_07#70"; - disablenpc "force_07_08#70"; - disablenpc "force_08_09#70"; - disablenpc "force_exit#70"; - disablenpc "arena#70"; - donpcevent "#arn_timer_70::Onstop"; - enablenpc "Cadillac#arena"; - enablenpc "arena#70"; - end; - -OnInit: - if(!$top_70min && !$top_70sec) set $top_70min,7; - end; - -} - diff --git a/npc/pre-re/other/arena/arena_lvl80.txt b/npc/pre-re/other/arena/arena_lvl80.txt deleted file mode 100644 index 796d668e1..000000000 --- a/npc/pre-re/other/arena/arena_lvl80.txt +++ /dev/null @@ -1,1059 +0,0 @@ -//===== rAthena Script ======================================== -//= Izlude Arena lvl 80 -//===== By: ================================================== -//= SinSloth -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= Any Athena Version -//===== Description: ========================================= -//= Izlude Battle Arena Level 80 -//===== Additional Comments: ================================= -//= 1.0 First version. -//= 1.1 Replaced effect numerics with constants. [Samuray22] -//============================================================ - -arena_room,147,42,1 script lvl 80s Waiting Room 124,{ - end; - -OnInit: - waitingroom "Individual; Level 80 to 99",50,"lvl 80s Waiting Room::OnStartArena",1,1000,80,99; - enablewaitingroomevent; - end; - -OnStartArena: - warpwaitingpc "force_4-1",99,12; - donpcevent "arena#80::Onstart"; - disablewaitingroomevent; - end; - -Onstart: - enablewaitingroomevent; - end; -} - -force_4-1,99,20,4 script Octus#arena 124,{ - end; - -OnInit: - set $@mapcount80, 0; - end; - -Onstart: - initnpctimer; - set $arena_min80st,gettime(2); - set $arena_sec80st,gettime(1); - end; - -OnTimer3000: - mapannounce "force_4-1","Good day, my name is Octus, the guide of Time Force Battle for lvl 80s!",0; - end; - -OnTimer4000: - mapannounce "force_4-1","Remember your right decision will save a lot of your time!",0; - end; - -OnTimer8000: - mapannounce "force_4-1","In order to complete this battle course, you must start from the far left of this room to the clock wise direction. Please move to the far left side. You have 7 minutes from now.",0; - end; - -OnTimer60000: - set $@mapcount80, getmapusers ("force_4-1"); - if ($@mapcount80 == 0) { - donpcevent "Octus#arena::Onfailclearstage"; - } - mapannounce "force_4-1","Remaining Time : 7 minutes ",0; - end; - -OnTimer120000: - set $@mapcount80, getmapusers ("force_4-1"); - if ($@mapcount80 == 0) { - donpcevent "Octus#arena::Onfailclearstage"; - } - mapannounce "force_4-1","Remaining Time : 6 minutes ",0; - end; - -OnTimer180000: - set $@mapcount80, getmapusers ("force_4-1"); - if ($@mapcount80 == 0) { - donpcevent "Octus#arena::Onfailclearstage"; - } - mapannounce "force_4-1","Remaining Time : 5 minutes ",0; -end; -OnTimer240000: - set $@mapcount80, getmapusers ("force_4-1"); - if ($@mapcount80 == 0) { - donpcevent "Octus#arena::Onfailclearstage"; - } - mapannounce "force_4-1","Remaining Time : 4 minutes ",0; - end; - -OnTimer300000: - set $@mapcount80, getmapusers ("force_4-1"); - if ($@mapcount80 == 0) { - donpcevent "Octus#arena::Onfailclearstage"; - } - mapannounce "force_4-1","Remaining Time : 3 minutes ",0; - end; - -OnTimer360000: - set $@mapcount80, getmapusers ("force_4-1"); - if ($@mapcount80 == 0) { - donpcevent "Octus#arena::Onfailclearstage"; - } - mapannounce "force_4-1","Remaining Time : 2 minutes ",0; - end; - -OnTimer420000: - set $@mapcount80, getmapusers ("force_4-1"); - if ($@mapcount80 == 0) { - donpcevent "Octus#arena::Onfailclearstage"; - } - mapannounce "force_4-1","Remaining Time : 1 minute ",0; - end; - -OnTimer480000: - mapannounce "force_4-1","Your time is over. I hope you had a good time~",0; - end; - -OnTimer485000: -OnTimer486000: -OnTimer487000: -OnTimer488000: -OnTimer489000: -OnTimer490000: -OnTimer491000: -OnTimer492000: -OnTimer493000: -OnTimer494000: - mapwarp "force_4-1","prt_are_in",178,190,0,0; - end; - -OnTimer495000: - mapwarp "force_4-1","prt_are_in",178,190,0,0; - donpcevent "Octus#arena::Onfailclearstage"; - end; - -Ontimeroff: - stopnpctimer; - end; - -Onfailclearstage: - donpcevent "cast#80::Ontimeover1"; - mapwarp "force_4-1","prt_are_in",178,190,0,0; - donpcevent "Octus#arena::Ontimeroff"; - donpcevent "arena#80::Onreset_all"; - donpcevent "alloff#80::Onon"; - donpcevent "lvl 80s Waiting Room::Onstart"; - end; - -On01_start: - mapannounce "force_4-1","In order to clear this battle, you must kill all Nightmares!",0; - end; - -On01_end: - mapannounce "force_4-1","A door to the north room has opened!",0; - end; - -On02_start: - mapannounce "force_4-1","In order to clear this battle, you must kill all monsters!",0; - end; - -On02_end: - mapannounce "force_4-1","A door to the north room has opened!",0; - end; - -On03_start: - mapannounce "force_4-1","In order to clear this battle, you must kill all Assaulters!",0; - end; - -On03_end: - mapannounce "force_4-1","Clear! A door to the east room has opened!",0; - end; - -On04_start: - mapannounce "force_4-1","In order to clear this battle, you must kill all Nine Tails!",0; - end; - -On04_end: - mapannounce "force_4-1","A door to the east room has opened!",0; - end; - -On05_start: - mapannounce "force_4-1","In order to clear this battle, you must kill all Walking Petites!",0; - end; - -On05_end: - mapannounce "force_4-1","Clear! A door to the south room has opened!",0; - end; - -On06_start: - mapannounce "force_4-1","In order to clear this battle, kill all monsters in this room!",0; - end; - -On06_end: - mapannounce "force_4-1","A door to the south room has opened!",0; - end; - -On07_start: - mapannounce "force_4-1","In order to clear this battle, kill all Fur-Seals while dodging Mermen!",0; - end; - -On07_end: - mapannounce "force_4-1","Clear! A door to the west room has opened!",0; - end; - -On08_start: - mapannounce "force_4-1","Please escape to the north exit!",0; - end; - -On09_start: - mapannounce "force_4-1","In order to clear this battle, you must defeat an Ancient Mummy!",0; - end; - -On09_end: - mapannounce "force_4-1","Boss Clear! - A door at the north has opened. Thank you. ",0; - end; - -} - -- script arena#80 -1,{ - -Onreset_01: - donpcevent "force_01ex#80::Onreset"; - donpcevent "force_02start#80::Onon"; - enablenpc "force_01_02#80"; - end; - -Onreset_02: - donpcevent "force_02mob#80::Onreset"; - donpcevent "force_03start#80::Onon"; - enablenpc "force_02_03#80"; - end; - -Onreset_03: - enablenpc "force_03_04#80"; - donpcevent "force_04start#80::Onon"; - donpcevent "force_03ex#80::Onreset"; - end; - -Onreset_04: - enablenpc "force_04_05#80"; - donpcevent "force_05start#80::Onon"; - donpcevent "force_04ex#80::Onreset"; - end; - -Onreset_05: - enablenpc "force_05_06#80"; - donpcevent "force_06start#80::Onon"; - donpcevent "force_05ex#80::Onreset"; - end; - -Onreset_06: - enablenpc "force_06_07#80"; - donpcevent "force_07start#80::Onon"; - donpcevent "force_06ex#80::Onreset"; - end; - -Onreset_07: - enablenpc "force_07_08#80"; - donpcevent "force_07ex#80::Onreset"; - donpcevent "force_08start#80::Onon"; - end; - -Onreset_08: - donpcevent "force_09start#80::Onon"; - enablenpc "force_08_09#80"; - end; - -Onreset_09: - enablenpc "force_exit#80"; - end; - -Onstart: - disablenpc "force_01_02#80"; - disablenpc "force_02_03#80"; - disablenpc "force_03_04#80"; - disablenpc "force_04_05#80"; - disablenpc "force_05_06#80"; - disablenpc "force_06_07#80"; - disablenpc "force_07_08#80"; - disablenpc "force_08_09#80"; - disablenpc "force_exit#80"; - donpcevent "Octus#arena::Ontimeroff"; - donpcevent "force_09mob#80::Ontimeroff"; - donpcevent "force_01mob#80::Onreset"; - donpcevent "force_02mob#80::Onreset"; - donpcevent "force_03mob#80::Onreset"; - donpcevent "force_04mob#80::Onreset"; - donpcevent "force_05mob#80::Onreset"; - donpcevent "force_06mob#80::Onreset"; - donpcevent "force_07mob#80::Onreset"; - donpcevent "force_08mob#80::Onreset"; - donpcevent "force_09mob#80::Onreset"; - donpcevent "force_01ex#80::Onreset"; - donpcevent "force_03ex#80::Onreset"; - donpcevent "force_04ex#80::Onreset"; - donpcevent "force_05ex#80::Onreset"; - donpcevent "force_07ex#80::Onreset"; - donpcevent "force_08ex#80::Onreset"; - donpcevent "force_09ex#80::Onreset"; - enablenpc "force_08_01#80"; - donpcevent "force_01start#80::Onon"; - donpcevent "Octus#arena::Onstart"; - end; - -Onreset_all: - donpcevent "force_01mob#80::Onreset"; - donpcevent "force_02mob#80::Onreset"; - donpcevent "force_03mob#80::Onreset"; - donpcevent "force_04mob#80::Onreset"; - donpcevent "force_05mob#80::Onreset"; - donpcevent "force_06mob#80::Onreset"; - donpcevent "force_07mob#80::Onreset"; - donpcevent "force_09mob#80::Onreset"; - donpcevent "force_01ex#80::Onreset"; - donpcevent "force_03ex#80::Onreset"; - donpcevent "force_04ex#80::Onreset"; - donpcevent "force_05ex#80::Onreset"; - donpcevent "force_07ex#80::Onreset"; - donpcevent "force_08ex#80::Onreset"; - donpcevent "force_09ex#80::Onreset"; - end; - -} - -force_4-1,62,26,1 script force_08_01#80 45,1,1,{ - -OnTouch: - donpcevent "Octus#arena::On01_start"; - warp "force_4-1",40,26; - end; - -} - -force_4-1,25,44,1 script force_01_02#80 45,1,1,{ - -OnTouch: - donpcevent "Octus#arena::On02_start"; - warp "force_4-1",25,69; - end; - -} - -force_4-1,25,134,1 script force_02_03#80 45,1,1,{ - -OnTouch: - donpcevent "Octus#arena::On03_start"; - warp "force_4-1",25,159; - end; - -} - -force_4-1,44,174,1 script force_03_04#80 45,1,1,{ - -OnTouch: - donpcevent "Octus#arena::On04_start"; - warp "force_4-1",69,174; - end; - -} - -force_4-1,134,174,1 script force_04_05#80 45,1,1,{ - -OnTouch: - donpcevent "Octus#arena::On05_start"; - warp "force_4-1",159,174; - end; - -} - -force_4-1,174,155,1 script force_05_06#80 45,1,1,{ - -OnTouch: - donpcevent "Octus#arena::On06_start"; - warp "force_4-1",174,130; - end; - -} - -force_4-1,174,65,1 script force_06_07#80 45,1,1,{ - -OnTouch: - donpcevent "Octus#arena::On07_start"; - warp "force_4-1",174,40; - end; - -} - -force_4-1,155,26,1 script force_07_08#80 45,1,1,{ - -OnTouch: - donpcevent "Octus#arena::On08_start"; - warp "force_4-1",132,26; - enablenpc "force_08_09#80"; - end; - -} - -force_4-1,99,54,1 script force_08_09#80 45,1,1,{ - -OnTouch: - donpcevent "Octus#arena::On09_start"; - warp "force_4-1",99,82; - end; - -} - -force_4-1,99,124,1 script force_exit#80 45,1,1,{ - -OnTouch: - donpcevent "Octus#arena::Ontimeroff"; - donpcevent "#arn_timer_80::Onon"; - mapwarp "force_4-1","prt_are_in",73,192,0,0; - end; - -} - -- script force_01start#80 -1,{ -Onon: - donpcevent "force_01mob#80::Onon"; -end; - -} - -- script force_01ex#80 -1,{ - -Onreset: - killmonster "force_4-1","force_01ex#80::OnMobEx"; - end; - -Onsummonmob1: - monster "force_4-1",11,25,"Hunter Fly",1422,1,"force_01ex#80::OnMobEx"; - monster "force_4-1",22,22,"Hunter Fly",1422,1,"force_01ex#80::OnMobEx"; - monster "force_4-1",25,25,"Hunter Fly",1422,1,"force_01ex#80::OnMobEx"; - monster "force_4-1",35,13,"Hunter Fly",1422,1,"force_01ex#80::OnMobEx"; - monster "force_4-1",18,33,"Hunter Fly",1422,1,"force_01ex#80::OnMobEx"; - end; - -OnMobEx: - end; - -} - -- script force_01mob#80 -1,{ - -Onon: - monster "force_4-1",35,13,"Nightmare",1427,1,"force_01mob#80::OnMobDeath"; - monster "force_4-1",25,36,"Nightmare",1427,1,"force_01mob#80::OnMobDeath"; - monster "force_4-1",22,23,"Nightmare",1427,1,"force_01mob#80::OnMobDeath"; - monster "force_4-1",25,17,"Nightmare",1427,1,"force_01mob#80::OnMobDeath"; - monster "force_4-1",25,15,"Nightmare",1427,1,"force_01mob#80::OnMobDeath"; - set $force_01_80,5; - donpcevent "force_01ex#80::Onsummonmob1"; - end; - -Onreset: - killmonster "force_4-1","force_01mob#80::OnMobDeath"; - end; - -OnMobDeath: - set $force_01_80,$force_01_80 -1; - if ($force_01_80 < 1) { - donpcevent "Octus#arena::On01_end"; - donpcevent "arena#80::Onreset_01"; - } - end; -} - -- script force_02start#80 -1,{ - -Onon: - donpcevent "force_02mob#80::Onon"; - end; -} - -- script force_02mob#80 -1,{ - -Onreset: - killmonster "force_4-1","force_02mob#80::OnMobDeath"; - end; - -Onon: - monster "force_4-1",24,80,"Marionette",1459,1,"force_02mob#80::OnMobDeath"; - monster "force_4-1",23,110,"Marionette",1459,1,"force_02mob#80::OnMobDeath"; - monster "force_4-1",26,90,"Marionette",1459,1,"force_02mob#80::OnMobDeath"; - monster "force_4-1",28,75,"Zombie",1394,1,"force_02mob#80::OnMobDeath"; - monster "force_4-1",24,90,"Zombie",1394,1,"force_02mob#80::OnMobDeath"; - monster "force_4-1",28,85,"Zombie",1394,1,"force_02mob#80::OnMobDeath"; - monster "force_4-1",24,82,"Deviruchi",1433,1,"force_02mob#80::OnMobDeath"; - monster "force_4-1",28,86,"Skel Prisoner",1479,1,"force_02mob#80::OnMobDeath"; - monster "force_4-1",27,73,"Skel Prisoner",1479,1,"force_02mob#80::OnMobDeath"; - monster "force_4-1",26,118,"Skel Prisoner",1479,1,"force_02mob#80::OnMobDeath"; - monster "force_4-1",25,127,"Skel Prisoner",1479,1,"force_02mob#80::OnMobDeath"; - monster "force_4-1",28,128,"Zombie",1394,1,"force_02mob#80::OnMobDeath"; - monster "force_4-1",27,100,"Zombie",1394,1,"force_02mob#80::OnMobDeath"; - monster "force_4-1",29,90,"Zombie",1394,1,"force_02mob#80::OnMobDeath"; - monster "force_4-1",28,128,"Raydric Archer",1453,1,"force_02mob#80::OnMobDeath"; - set $force_02_80,15; - end; - -OnMobDeath: - set $force_02_80,$force_02_80 -1; - if ($force_02_80 < 1) { - donpcevent "Octus#arena::On02_end"; - donpcevent "arena#80::Onreset_02"; - } - end; -} - -- script force_03start#80 -1,{ - -Onon: - donpcevent "force_03mob#80::Onon"; - end; -} - -- script force_03ex#80 -1,{ - -Onreset: - killmonster "force_4-1","force_03ex#80::OnMobEx"; - end; - -Onsummonmob_03: - monster "force_4-1",26,173,"Clock Tower Keeper",1527,1,"force_03ex#80::OnMobEx"; - monster "force_4-1",21,173,"Marionette",1459,1,"force_03ex#80::OnMobEx"; - monster "force_4-1",31,173,"Clock Tower Keeper",1527,1,"force_03ex#80::OnMobEx"; - monster "force_4-1",26,178,"Marionette",1459,1,"force_03ex#80::OnMobEx"; - monster "force_4-1",21,178,"Marionette",1459,1,"force_03ex#80::OnMobEx"; - monster "force_4-1",31,178,"Marionette",1459,1,"force_03ex#80::OnMobEx"; - monster "force_4-1",26,186,"Sidewinder",1424,1,"force_03ex#80::OnMobEx"; - monster "force_4-1",26,161,"Sidewinder",1424,1,"force_03ex#80::OnMobEx"; - end; - -OnMobEx: - end; -} - -- script force_03mob#80 -1,{ - -Onon: - donpcevent "force_03ex#80::Onsummonmob_03"; - monster "force_4-1",23,174,"Assaulter",1364,1,"force_03mob#80::OnMobDeath"; - monster "force_4-1",18,173,"Assaulter",1364,1,"force_03mob#80::OnMobDeath"; - set $force_03_80,2; - end; - -Onreset: - killmonster "force_4-1","force_03mob#80::OnMobDeath"; - end; - -OnMobDeath: - set $force_03_80,$force_03_80 -1; - donpcevent "force_03ex#80::Onsummonmob_03"; - if ($force_03_80 < 1) { - donpcevent "Octus#arena::On03_end"; - donpcevent "arena#80::Onreset_03"; - } - end; -} - -- script force_04start#80 -1,{ - -Onon: - donpcevent "force_04mob#80::Onon"; -end; - -} - -- script force_04ex#80 -1,{ - -Onreset: - killmonster "force_4-1","force_04ex#80::OnMobEx"; - end; - -Onsummonmob_04: - monster "force_4-1",99,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMobEx"; - monster "force_4-1",101,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMobEx"; - monster "force_4-1",103,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMobEx"; - monster "force_4-1",105,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMobEx"; - monster "force_4-1",107,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMobEx"; - monster "force_4-1",109,177,"Pasana",1464,1,"force_04ex#80::OnMobEx"; - monster "force_4-1",99,170,"Minorous",1461,1,"force_04ex#80::OnMobEx"; - monster "force_4-1",111,170,"Minorous",1461,1,"force_04ex#80::OnMobEx"; - monster "force_4-1",110,170,"Lava Golem",1549,1,"force_04ex#80::OnMobEx"; - end; - -OnMobEx: - end; - -} - -- script force_04mob#80 -1,{ - -Onon: - donpcevent "force_04ex#80::Onsummonmob_04"; - monster "force_4-1",80,172,"Nine Tails",1471,1,"force_04mob#80::OnMobDeath"; - monster "force_4-1",105,172,"Nine Tails",1471,1,"force_04mob#80::OnMobDeath"; - monster "force_4-1",90,172,"Nine Tails",1471,1,"force_04mob#80::OnMobDeath"; - monster "force_4-1",117,172,"Nine Tails",1471,1,"force_04mob#80::OnMobDeath"; - set $force_04_80,4; - end; -Onreset: - killmonster "force_4-1","force_04mob#80::OnMobDeath"; - end; - -OnMobDeath: - set $force_04_80,$force_04_80 -1; - if ($force_04_80 < 1) { - donpcevent "Octus#arena::On04_end"; - donpcevent "arena#80::Onreset_04"; - } - end; -} - -- script force_05start#80 -1,{ - -Onon: - donpcevent "force_05mob#80::Onon"; - end; -} - -- script force_05ex#80 -1,{ - -Onreset: - killmonster "force_4-1","force_05ex#80::OnMobEx"; - end; - -Onsummonmob_05: - monster "force_4-1",168,190,"Petite",1466,1,"force_05ex#80::OnMobEx"; - monster "force_4-1",173,166,"Petite",1466,1,"force_05ex#80::OnMobEx"; - monster "force_4-1",171,176,"Petite",1466,1,"force_05ex#80::OnMobEx"; - monster "force_4-1",188,167,"Petite",1466,1,"force_05ex#80::OnMobEx"; - end; - -OnMobEx: - end; -} - -- script force_05mob#80 -1,{ - -Onon: - monster "force_4-1",164,174,"Petite",1465,1,"force_05mob#80::OnMobDeath"; - monster "force_4-1",169,159,"Petite",1465,1,"force_05mob#80::OnMobDeath"; - monster "force_4-1",174,183,"Petite",1465,1,"force_05mob#80::OnMobDeath"; - monster "force_4-1",177,170,"Petite",1465,1,"force_05mob#80::OnMobDeath"; - set $force_05_80,4; - end; - -Onreset: - killmonster "force_4-1","force_05mob#80::OnMobDeath"; - end; - -OnMobDeath: - set $force_05_80,$force_05_80 -1; - if ($force_05_80 < 1) { - donpcevent "Octus#arena::On05_end"; - donpcevent "arena#80::Onreset_05"; - } - else donpcevent "force_05ex#80::Onsummonmob_05"; - end; - -} - -- script force_06start#80 -1,{ - -Onon: - donpcevent "force_06mob#80::Onon"; - end; -} - -- script force_06mob#80 -1,{ - -Onon: - monster "force_4-1",173,118,"Baphomet Jr.",1431,1,"force_06mob#80::OnMobDeath"; - monster "force_4-1",173,90,"Baphomet Jr.",1431,1,"force_06mob#80::OnMobDeath"; - monster "force_4-1",177,72,"Baphomet Jr.",1431,1,"force_06mob#80::OnMobDeath"; - monster "force_4-1",171,108,"Deviruchi",1433,1,"force_06mob#80::OnMobDeath"; - monster "force_4-1",171,85,"Deviruchi",1433,1,"force_06mob#80::OnMobDeath"; - monster "force_4-1",171,79,"Alice",1521,1,"force_06mob#80::OnMobDeath"; - monster "force_4-1",175,118,"Alice",1521,1,"force_06mob#80::OnMobDeath"; - monster "force_4-1",175,99,"Alice",1521,1,"force_06mob#80::OnMobDeath"; - set $force_06_80,8; - end; - -Onreset: - killmonster "force_4-1","force_06mob#80::OnMobDeath"; - end; - -OnMobDeath: - set $force_06_80,$force_06_80 -1; - if ($force_06_80 < 1) { - donpcevent "Octus#arena::On06_end"; - donpcevent "arena#80::Onreset_06"; - } - end; -} - -- script force_07start#80 -1,{ - -Onon: - donpcevent "force_07mob#80::Onon"; - end; -} - -- script force_07ex#80 -1,{ - -Onreset: - killmonster "force_4-1","force_07ex#80::OnMobEx"; - end; - -Onsummonmob_07: - monster "force_4-1",160,34,"Merman",1451,1,"force_07ex#80::OnMobEx"; - monster "force_4-1",163,27,"Merman",1451,1,"force_07ex#80::OnMobEx"; - monster "force_4-1",163,23,"Merman",1451,1,"force_07ex#80::OnMobEx"; - end; - -OnMobEx: - end; -} - -- script force_07mob#80 -1,{ - -Onon: - donpcevent "force_07ex#80::Onsummonmob_07"; - monster "force_4-1",165,27,"Fur-Seal",1533,1,"force_07mob#80::OnMobDeath"; - monster "force_4-1",184,23,"Fur-Seal",1533,1,"force_07mob#80::OnMobDeath"; - monster "force_4-1",174,19,"Fur-Seal",1533,1,"force_07mob#80::OnMobDeath"; - set $force_07_80,3; - end; - -Onreset: - killmonster "force_4-1","force_07mob#80::OnMobDeath"; - end; - -OnMobDeath: - set $force_07_80,$force_07_80 -1; - if ($force_07_80 < 1) { - donpcevent "Octus#arena::On07_end"; - donpcevent "arena#80::Onreset_07"; - } - end; -} - -- script force_08start#80 -1,{ - -Onon: - donpcevent "force_08ex#80::Onon"; - end; -} - -- script force_08ex#80 -1,{ - -Onon: - donpcevent "arena#80::Onreset_08"; - end; -} - -- script force_09start#80 -1,{ - -Onon: - donpcevent "force_09mob#80::Onon"; - end; -} - -- script force_09ex#80 -1,{ - -Onreset: - killmonster "force_4-1","force_09ex#80::OnMobEx"; - end; - -Onsummonmob_09: - monster "force_4-1",91,99,"Argos",1430,1,"force_09ex#80::OnMobEx"; - monster "force_4-1",95,105,"Argos",1430,1,"force_09ex#80::OnMobEx"; - monster "force_4-1",122,99,"Argos",1430,1,"force_09ex#80::OnMobEx"; - monster "force_4-1",88,107,"Argos",1430,1,"force_09ex#80::OnMobEx"; - monster "force_4-1",85,104,"Argos",1430,1,"force_09ex#80::OnMobEx"; - end; - -OnMobEx: - end; -} - -- script force_09mob#80 -1,{ - -Onon: - monster "force_4-1",99,99,"Ancient Mummy",1522,1,"force_09mob#80::OnMobDeath"; - donpcevent "force_09ex#80::Onsummonmob_09"; - set $force_09_80,1; - end; - -Onreset: - killmonster "force_4-1","force_09mob#80::OnMobDeath"; - end; - -OnMobDeath: - set $force_09_80,$force_09_80 -1; - if ($force_09_80 < 1) { - donpcevent "Octus#arena::On09_end"; - donpcevent "arena#80::Onreset_09"; - donpcevent "arena#80::Onreset_all"; - set $arena_min80end,gettime(2); - set $arena_sec80end,gettime(1); - } - end; -} - -prt_are_in,181,188,3 script Staff#80-1 67,{ - - mes "[Staff]"; - mes "You did a good job."; - mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points."; - next; - if (arena_point == 30000) { - mes "[Staff]"; - mes "Uh huh!"; - mes "You already have enough arena points."; - mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward."; - next; - } - else set arena_point, arena_point + 1; - mes "[Staff]"; - mes "Let me guide you outside. I hope you had a good time."; - close2; - specialeffect2 EF_EXIT; - warp "arena_room",100,75; - end; -} - -prt_are_in,77,187,3 script Staff#80-2 67,{ - - if($arena_min80end < $arena_min80st) - { - if($arena_sec80end < $arena_sec80st) - { - set @record_min80,60 - $arena_min80st + $arena_min80end -1; - set @record_sec80,60 - $arena_sec80st + $arena_sec80end; - } - else - { - set @record_min80,60 - $arena_min80st + $arena_min80end; - set @record_sec80,$arena_sec80end - $arena_sec80st; - } - } - else - { - if($arena_sec80end < $arena_sec80st) - { - set @record_min80,$arena_min80end - $arena_min80st -1; - set @record_sec80,60 - $arena_sec80st + $arena_sec80end; - } - else - { - set @record_min80,$arena_min80end - $arena_min80st; - set @record_sec80,$arena_sec80end - $arena_sec80st; - } - } - set @gap80,(60 * $top_80min + $top_80sec) - (60 * @record_min80 + @record_sec80); - mes "[Staff]"; - mes "Wow, you did a good job~ "; - mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?"; - mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle.."; - next; - mes "[Staff]"; - mes "is "+@record_min80+"minutes "+@record_sec80+"seconds."; - mes "Congratulations!"; - next; - mes "[Staff]"; - mes "The fastest player among people who cleared lvl 80s arena time force battle is ^3131FF"+$arena_80topn$+"^000000."; - next; - mes "[Staff]"; - mes "^3131FF"+$arena_80topn$+"^000000's running time was ^3131FF"+$top_80min+"^000000minutes ^3131FF"+$top_80sec+"^000000seconds."; - next; - if (@gap80 < 0) { - mes "[Staff]"; - mes "Although you failed to make a new record, I hope you will succeed next time."; - next; - if (arena_point > 29980) { - mes "[Staff]"; - mes "Then let me reward you with some arena points....eh?"; - mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points."; - next; - mes "[Staff]"; - mes "You can check the amount of arena points you have in the arena waiting room."; - next; - mes "[Staff]"; - mes "I hope you had a good time and let me guide you to the entrance of arena."; - mes "Thank you."; - close2; - } - else - { - set arena_point, arena_point + 20; - mes "[Staff]"; - mes "Let me reward you some arena points."; - mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance."; - next; - mes "[Staff]"; - mes "Let me guide you to the entrance of arena."; - mes "See you later~"; - close2; - } - specialeffect2 EF_EXIT; - donpcevent "cast#80::Onnomal1"; - warp "arena_room",100,75; - donpcevent "#arn_timer_80::Onstop"; - donpcevent "alloff#80::Onon"; - donpcevent "lvl 80s Waiting Room::Onstart"; - end; - } - else - { - emotion e_omg; - mes "[Staff]"; - mes "Wow! You have renewed the record!"; - mes "What a great job!"; - next; - mes "[Staff]"; - mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 80s^000000, ^3131FF"+strcharinfo(0)+"^000000."; - set $top_80min, @record_min80; - set $top_80sec, @record_sec80; - set $arena_80topn$,strcharinfo(0); - donpcevent "Vendigos::Onlinerec_80"; - next; - if (arena_point > 29980) { - mes "[Staff]"; - mes "Then let me reward you with some arena points....eh?"; - mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points."; - next; - mes "[Staff]"; - mes "You can check the amount of arena points you have in the arena waiting room."; - next; - mes "[Staff]"; - mes "I hope you had a good time and let me guide you to the entrance of arena."; - mes "Thank you."; - close2; - } - else - { - mes "[Staff]"; - mes "Let me reward you with some arena points."; - mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time."; - next; - set arena_point, arena_point + 50; - mes "[Staff]"; - mes "Let me reward you some arena points."; - mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance."; - next; - mes "[Staff]"; - mes "Let me guide you to the entrance of arena."; - mes "See you later~"; - close2; - } - specialeffect2 EF_HIT5; - donpcevent "cast#80::Onnomal2"; - warp "arena_room",100,75; - donpcevent "#arn_timer_80::Onstop"; - donpcevent "alloff#80::Onon"; - donpcevent "lvl 80s Waiting Room::Onstart"; - end; - } -} - -- script #arn_timer_80 -1,{ - -Onon: - initnpctimer; - end; - -OnTimer2000: - mapannounce "prt_are_in","This broadcast informs you about the restriction for arena lvl 80s.",0,0xFFCE00; - end; - -OnTimer3000: - mapannounce "prt_are_in","For a smooth game play, exit warp portal will be activated in 1 minute.",0,0xFFCE00; - end; - -OnTimer4000: - mapannounce "prt_are_in","Please proceed your battle quickly as possible in order to avoid disadvantage. Thank you for your cooperation.",0,0xFFCE00; - end; - -OnTimer60000: - donpcevent "cast#80::Ontimeover2"; - donpcevent "arn_warp_80::Onout"; - donpcevent "#arn_timer_80::Onstop"; - donpcevent "alloff#80::Onon"; - donpcevent "lvl 80s Waiting Room::Onstart"; - end; - -Onstop: - stopnpctimer; - end; - -} - -- script arn_warp_80 -1,{ - -Onout: - areawarp "prt_are_in",66,195,81,178,"arena_room",100,75; - end; -} - -- script cast#80 -1,{ -Ontimeover1: - mapannounce "force_4-1","Arena will be reactivated due to an error occurred during battle.",0,0xFFCE00; - end; -Ontimeover2: - mapannounce "force_4-1","Arena will be activated due to an error occurred in the waiting room.",0,0xFFCE00; - end; -Onnomal1: - mapannounce "force_4-1","Arena will be reactivated.",0,0xFFCE00; - end; -Onnomal2: - mapannounce "force_4-1","Arena will be reactivated.",0,0xFFCE00; - end; -} - -- script alloff#80 -1,{ - -Onon: - mapwarp "force_4-1","prt_are_in",126,190,0,0; - donpcevent "force_01mob#80::Onreset"; - donpcevent "force_02mob#80::Onreset"; - donpcevent "force_03mob#80::Onreset"; - donpcevent "force_04mob#80::Onreset"; - donpcevent "force_05mob#80::Onreset"; - donpcevent "force_06mob#80::Onreset"; - donpcevent "force_07mob#80::Onreset"; - donpcevent "force_08mob#80::Onreset"; - donpcevent "force_09mob#80::Onreset"; - donpcevent "force_01ex#80::Onreset"; - donpcevent "force_03ex#80::Onreset"; - donpcevent "force_04ex#80::Onreset"; - donpcevent "force_05ex#80::Onreset"; - donpcevent "force_07ex#80::Onreset"; - donpcevent "force_08ex#80::Onreset"; - donpcevent "force_09ex#80::Onreset"; - donpcevent "Octus#arena::Ontimeroff"; - disablenpc "Octus#arena"; - disablenpc "force_01_02#80"; - disablenpc "force_02_03#80"; - disablenpc "force_03_04#80"; - disablenpc "force_04_05#80"; - disablenpc "force_05_06#80"; - disablenpc "force_06_07#80"; - disablenpc "force_07_08#80"; - disablenpc "force_08_09#80"; - disablenpc "force_exit#80"; - disablenpc "arena#80"; - donpcevent "#arn_timer_80::Onstop"; - enablenpc "Octus#arena"; - enablenpc "arena#80"; - end; - -OnInit: - if(!$top_80min && !$top_80sec) set $top_80min,8; - end; - -} - diff --git a/npc/pre-re/other/arena/arena_party.txt b/npc/pre-re/other/arena/arena_party.txt deleted file mode 100644 index e907b0890..000000000 --- a/npc/pre-re/other/arena/arena_party.txt +++ /dev/null @@ -1,1462 +0,0 @@ -//===== rAthena Script ======================================== -//= Izlude Party Arena -//===== By: ================================================== -//= SinSloth -//===== Current Version: ===================================== -//= 1.3 -//===== Compatible With: ===================================== -//= Any Athena Version -//===== Description: ========================================= -//= Izlude Party Battle Arena -//===== Additional Comments: ================================= -//= 1.0 First version. -//= 1.0a Fixed a typo. -//= 1.1 Replaced effect numerics with constants. [Samuray22] -//= 1.2 Fixed "OnMobDeath" doesn't work sometime. [Inkfish] -//= 1.3 Corrected donpcevent typo. (bugreport:4374) [L0ne_w0lf] -//============================================================ - -arena_room,162,88,3 script Ponox 124,{ - end; - -OnInit: - waitingroom "Party Mode - 5 Member Parties",11,"Ponox::OnStartArena",5,0,10,99; - enablewaitingroomevent; - end; - -OnStartArena: - donpcevent "toarena#party::OnInit"; - donpcevent "toout#party::OnInit"; - warpwaitingpc "prt_are_in",73,78; - donpcevent "toout#party::OnTimer"; - donpcevent "Helper#party::OnEnter"; - disablewaitingroomevent; - end; - -Onstart: - enablewaitingroomevent; - end; -} - -prt_are_in,76,87,3 script Helper#party 67,4,4,{ - - if($arn_partywait == 0) - { - set $arn_partywait,1; - emotion e_gasp,0; - mes "[Helper Iriff]"; - mes "Good day, challengers!"; - mes "You are in the party arena waiting room."; - next; - mes "[Helper Iriff]"; - mes "Only one person at a time is allowed to stay in this waiting room."; - mes "Would you like to start a battle now?"; - next; - switch( select( "No","Yes" ) ) - { - case 1: - set $arn_partywait,0; - mes "[Helper Iriff]"; - mes "I see."; - mes "However, please remember you have only a limited amount of time."; - close; - - case 2: - mes "[Helper Iriff]"; - mes "Thank you, let me start a battle."; - mes "A warp portal leading to the arena room will be open."; - mes "I hope you will survive until the end of the battle and engrave your name on the list of honor..."; - close2; - donpcevent "toarena#party::OnEnter"; - donpcevent "Helper#party::OnStop"; - donpcevent "arena_p::OnStart"; - end; - } - } - else end; - -OnEnter: - enablenpc "Helper#party"; - end; - -OnStop: - disablenpc "Helper#party"; - end; - -OnInit: - set $arn_partywait,0; - end; -} - -prt_are_in,73,78,0 script toarena#party -1,20,20,{ - -OnInit: - disablenpc "toarena#party"; - end; - -OnTouch: - if(Zeny < 1000) warp "arena_room",100,75; - else - { - set Zeny,Zeny -1000; - set $arn_partywait,0; - donpcevent "toout#party::OnStop"; - warp "force_1-2",99,26; - } - -OnEnter: - enablenpc "toarena#party"; - end; -} - -prt_are_in,73,79,0 script toout#party -1,20,20,{ - -OnInit: - disablenpc "toout#party"; - end; - -OnTimer: - initnpctimer; - end; - -OnTimer60000: - set $arn_partywait,0; - enablenpc "toout#party"; - end; - -OnTimer70000: - donpcevent "toout#party::OnStop"; - donpcevent "Ponox::Onstart"; - disablenpc "toout#party"; - -OnTouch: - set $arn_partywait,0; - warp "arena_room",100,75; - -OnEnter: - enablenpc "toout#party"; - end; - -OnStop: -// broadcastinmap "toout turns off the timer." - stopnpctimer; - end; -} - -prt_are_in,73,74,0 script arena_out -1,1,1,{ - -OnTouch: - set $arn_partywait,0; - warp "arena_room",100,75; - end; -} - -force_1-2,99,31,4 script Slipslowrun#party 124,{ - -OnInit: - set $@mapcountpt,0; - end; - -OnStart: - initnpctimer; - set $arena_minptst,gettime(2); - set $arena_secptst,gettime(1); - end; - -OnTimer2000: - mapannounce "force_1-2","Good day, my name is Slipslowrun! I am here to assist you in the party arena battles!",bc_all; - donpcevent "arena_compass::OnStart"; - end; - -OnTimer3000: - mapannounce "force_1-2","The goal of the party arena is eliminating every monster in each room.",bc_all; - end; - -OnTimer4000: - mapannounce "force_1-2","There is no order to enter one among 3 rooms at 3 direction. But remember you will eliminate all monsters in a room in order to procceed to the next step.",bc_all; - end; - -OnTimer5000: - mapannounce "force_1-2","You have 10 minutes from now. I expect you will do your best! ",bc_all; - end; - -OnTimer60000: - if(!getmapusers("force_1-2")) donpcevent "Slipslowrun#party::OnFail"; - mapannounce "force_1-2","Remaining Time : 9 minutes ",bc_all; - end; - -OnTimer120000: - if(!getmapusers("force_1-2")) donpcevent "Slipslowrun#party::OnFail"; - mapannounce "force_1-2","Remaining Time : 8 minutes ",bc_all; - end; - -OnTimer180000: - if(!getmapusers("force_1-2")) donpcevent "Slipslowrun#party::OnFail"; - mapannounce "force_1-2","Remaining Time : 7 minutes ",bc_all; - end; - -OnTimer240000: - if(!getmapusers("force_1-2")) donpcevent "Slipslowrun#party::OnFail"; - mapannounce "force_1-2","Remaining Time : 6 minutes ",bc_all; - end; - -OnTimer300000: - if(!getmapusers("force_1-2")) donpcevent "Slipslowrun#party::OnFail"; - mapannounce "force_1-2","Remaining Time : 5 minutes ",bc_all; - end; - -OnTimer360000: - if(!getmapusers("force_1-2")) donpcevent "Slipslowrun#party::OnFail"; - mapannounce "force_1-2","Remaining Time : 4 minutes ",bc_all; - end; - -OnTimer420000: - if(!getmapusers("force_1-2")) donpcevent "Slipslowrun#party::OnFail"; - mapannounce "force_1-2","Remaining Time : 3 minutes ",bc_all; - end; - -OnTimer480000: - if(!getmapusers("force_1-2")) donpcevent "Slipslowrun#party::OnFail"; - mapannounce "force_1-2","Remaining Time : 2 minutes ",bc_all; - end; - -OnTimer540000: - if(!getmapusers("force_1-2")) donpcevent "Slipslowrun#party::OnFail"; - mapannounce "force_1-2","Remaining Time : 1 minute ",bc_all; - end; - -OnTimer600000: - mapannounce "force_1-2","Time is over! Please make sure you do not leave anything behind you before you leave .",bc_all; - end; - -OnTimer605000: - donpcevent "arena_p::OnReset"; - mapwarp "force_1-2","prt_are_in",177,138; - end; - -OnTimer606000: -OnTimer607000: -OnTimer608000: -OnTimer609000: -OnTimer610000: -OnTimer611000: -OnTimer612000: -OnTimer613000: - mapwarp "force_1-2","prt_are_in",177,138; - end; - -OnTimer614000: - mapwarp "force_1-2","prt_are_in",177,138; - donpcevent "Slipslowrun#party::OnFail"; - end; - -OnFail: - donpcevent "Slipslowrun#party::OnTimeoff"; - mapwarp "force_1-2","prt_are_in",177,138; - donpcevent "arena_p::OnReset"; - donpcevent "alloff#party::OnInit"; - donpcevent "Ponox::Onstart"; - end; - -OnTimeoff: - stopnpctimer; - end; - -On01_end: - mapannounce "force_1-2","A door to the east room has opened!",bc_all; - end; - -On02_end: - mapannounce "force_1-2","A door to the west room has opened!",bc_all; - end; - -On03_end: - mapannounce "force_1-2","A door to the south room has opened!",bc_all; - end; - -On04_start: - mapannounce "force_1-2","A door to the 4th room at the east has opened!",bc_all; - end; - -On04_end1: - mapannounce "force_1-2","A warp portal at the west has opened! Please clear the 5th room at the end of the west hall! ",bc_all; - end; - -On04_end2: - mapannounce "force_1-2","A warp portal at the west north room has opened! ",bc_all; - end; - -On05_end1: - mapannounce "force_1-2","A door to the east room has opened~",bc_all; - end; - -On05_end2: - mapannounce "force_1-2","A door to the north room has opened~",bc_all; - end; - -On06_end: - mapannounce "force_1-2","A door to the east room has opened~",bc_all; - end; - -On07_end: - mapannounce "force_1-2","A door at the north has opened~",bc_all; - end; - -On08_end: - mapannounce "force_1-2","A door to the west hall has opened~",bc_all; - end; - -On09_end: - mapannounce "force_1-2","A west exit has opened!",bc_all; - end; - -On10_end: - mapannounce "force_1-2","Boss stage cleared! An exit at the east has opened! Thank you.",bc_all; - end; -} - -- script arena_p -1,{ - -OnStart: - mapwarp "force_1-2","prt_are_in",177,138; - disablenpc "force_01_00"; - disablenpc "force_02_00"; - disablenpc "force_03_00"; - disablenpc "force_03_05"; - disablenpc "force_03_04"; - disablenpc "force_04_03"; - disablenpc "force_05_03"; - disablenpc "force_05_06"; - disablenpc "force_06_07"; - disablenpc "force_07_08"; - disablenpc "force_08_09"; - disablenpc "force_09_10"; - disablenpc "force_10_09"; - disablenpc "force_09_exit"; - enablenpc "force_01start#party"; - enablenpc "force_02start#party"; - enablenpc "force_03start#party"; - disablenpc "force_04start#party"; - disablenpc "force_05start#party"; - disablenpc "force_06start#party"; - disablenpc "force_07start#party"; - disablenpc "force_08start#party"; - disablenpc "force_09start#party"; - disablenpc "force_10start#party"; - disablenpc "force_exit#party"; - donpcevent "force_01mob#party::OnReset"; - donpcevent "force_02mob#party::OnReset"; - donpcevent "force_03mob#party::OnReset"; - donpcevent "force_04mob#party::OnReset"; - donpcevent "force_05mob#party::OnReset"; - donpcevent "force_06mob#party::OnReset"; - donpcevent "force_07mob#party::OnReset"; - donpcevent "force_08mob#party::OnReset"; - donpcevent "force_09mob#party::OnReset"; - donpcevent "force_10mob-1#party::OnReset"; - donpcevent "force_10mob-2#party::OnReset"; - donpcevent "force_exitmob#party::OnReset"; - donpcevent "Slipslowrun#party::OnStart"; - set $arn_partyc,0; - set $arn_partywait,0; - end; - -On04_start: - enablenpc "force_03_04"; - enablenpc "force_04start#party"; - end; - -On06_start: - enablenpc "force_05_06"; - enablenpc "force_06start#party"; - end; - -On07_start: - enablenpc "force_06_07"; - enablenpc "force_07start#party"; - end; - -On08_start: - enablenpc "force_07_08"; - enablenpc "force_08start#party"; - end; - -On09_start: - enablenpc "force_08_09"; - enablenpc "force_09start#party"; - end; - -On10_start: - enablenpc "force_09_10"; - enablenpc "force_10start#party"; - end; - -Onexit: - enablenpc "force_10_09"; - enablenpc "force_09_exit"; - enablenpc "force_exit#party"; - end; - -OnReset: - donpcevent "force_01mob#party::OnReset"; - donpcevent "force_02mob#party::OnReset"; - donpcevent "force_03mob#party::OnReset"; - donpcevent "force_04mob#party::OnReset"; - donpcevent "force_05mob#party::OnReset"; - donpcevent "force_06mob#party::OnReset"; - donpcevent "force_07mob#party::OnReset"; - donpcevent "force_08mob#party::OnReset"; - donpcevent "force_09mob#party::OnReset"; - donpcevent "force_10mob-1#party::OnReset"; - donpcevent "force_10mob-2#party::OnReset"; - donpcevent "force_exitmob#party::OnReset"; - end; -} - -force_1-2,85,26,1 script force_00_01 45,1,1,{ - -OnTouch: - warp "force_1-2",37,26; - end; -} - -force_1-2,114,26,1 script force_00_02 45,1,1,{ - -OnTouch: - warp "force_1-2",162,26; - end; -} - -force_1-2,99,40,1 script force_00_03 45,1,1,{ - -OnTouch: - warp "force_1-2",99,66; - end; -} - -force_1-2,41,26,1 script force_01_00 45,1,1,{ - -OnTouch: - warp "force_1-2",89,26; - end; -} - -force_1-2,158,26,1 script force_02_00 45,1,1,{ - -OnTouch: - warp "force_1-2",110,26; - end; -} - -force_1-2,99,63,1 script force_03_00 45,1,1,{ - -OnTouch: - warp "force_1-2",99,36; - end; -} - -force_1-2,84,78,1 script force_03_05 45,1,1,{ - -OnTouch: - warp "force_1-2",37,78; - end; -} - -force_1-2,115,78,1 script force_03_04 45,1,1,{ - -OnTouch: - warp "force_1-2",162,78; - end; -} -force_1-2,158,77,1 script force_04_03 45,1,1,{ - -OnTouch: - warp "force_1-2",110,78; - end; -} - -force_1-2,41,77,1 script force_05_03 45,1,1,{ - -OnTouch: - warp "force_1-2",37,78; - end; -} - -force_1-2,25,93,1 script force_05_06 45,1,1,{ - -OnTouch: - warp "force_1-2",26,118; - end; -} - -force_1-2,49,130,1 script force_06_07 45,1,1,{ - -OnTouch: - warp "force_1-2",91,125; - end; -} - -force_1-2,107,145,1 script force_07_08 45,1,1,{ - -OnTouch: - warp "force_1-2",173,118; - end; -} - -force_1-2,158,178,1 script force_08_09 45,1,1,{ - -OnTouch: - warp "force_1-2",133,178; - end; -} - -force_1-2,55,178,1 script force_09_10 45,1,1,{ - -OnTouch: - warp "force_1-2",29,178; - end; -} - -force_1-2,33,178,1 script force_10_09 45,1,1,{ - -OnTouch: - warp "force_1-2",59,178; - end; -} - -force_1-2,95,187,1 script force_09_exit 45,1,1,{ - -OnTouch: - set $arena_minptend,gettime(2); - set $arena_secptend,gettime(1); - warp "prt_are_in",73,139; - donpcevent "#arn_timer_pt::OnEnter"; - donpcevent "arena_p::OnReset"; - donpcevent "Slipslowrun#party::OnTimeoff"; - end; -} - -force_1-2,36,26,0 script force_01start#party -1,1,1,{ - -OnTouch: - donpcevent "force_01mob#party::Onon"; - disablenpc "force_01start#party"; - end; -} - -- script force_01mob#party -1,{ - -Onon: - monster "force_1-2",15,35,"Penomena",1441,1,"force_01mob#party::OnMobDeath"; - monster "force_1-2",35,35,"Penomena",1441,1,"force_01mob#party::OnMobDeath"; - monster "force_1-2",15,15,"Penomena",1441,1,"force_01mob#party::OnMobDeath"; - monster "force_1-2",35,15,"Penomena",1441,1,"force_01mob#party::OnMobDeath"; - monster "force_1-2",15,25,"Clock",1528,1,"force_01mob#party::OnMobDeath"; - monster "force_1-2",17,25,"Clock",1528,1,"force_01mob#party::OnMobDeath"; - monster "force_1-2",19,25,"Clock",1528,1,"force_01mob#party::OnMobDeath"; - monster "force_1-2",21,25,"Clock",1528,1,"force_01mob#party::OnMobDeath"; - monster "force_1-2",15,25,"Clock",1528,1,"force_01mob#party::OnMobDeath"; - monster "force_1-2",17,25,"Clock",1528,1,"force_01mob#party::OnMobDeath"; - monster "force_1-2",19,25,"Clock",1528,1,"force_01mob#party::OnMobDeath"; - monster "force_1-2",21,25,"Clock",1528,1,"force_01mob#party::OnMobDeath"; - monster "force_1-2",15,30,"Alarm",1476,1,"force_01mob#party::OnMobDeath"; - monster "force_1-2",17,22,"Alarm",1476,1,"force_01mob#party::OnMobDeath"; - monster "force_1-2",19,32,"Alarm",1476,1,"force_01mob#party::OnMobDeath"; - monster "force_1-2",21,22,"Alarm",1476,1,"force_01mob#party::OnMobDeath"; - monster "force_1-2",26,33,"Clock Tower Keeper",1527,1,"force_01mob#party::OnMobDeath"; - monster "force_1-2",26,33,"Clock Tower Keeper",1527,1,"force_01mob#party::OnMobDeath"; - monster "force_1-2",26,14,"Ancient Worm",1567,1,"force_01mob#party::OnMobDeath"; - monster "force_1-2",30,27,"Ancient Worm",1567,1,"force_01mob#party::OnMobDeath"; - monster "force_1-2",29,25,"Ancient Worm",1567,1,"force_01mob#party::OnMobDeath"; - monster "force_1-2",26,14,"Ancient Worm",1567,1,"force_01mob#party::OnMobDeath"; - monster "force_1-2",33,26,"Incubus",1580,1,"force_01mob#party::OnMobDeath"; - monster "force_1-2",29,28,"Incubus",1580,1,"force_01mob#party::OnMobDeath"; - monster "force_1-2",33,20,"Incubus",1580,1,"force_01mob#party::OnMobDeath"; - monster "force_1-2",33,30,"Incubus",1580,1,"force_01mob#party::OnMobDeath"; - set $force_01_pt,26; - end; - -OnReset: - killmonster "force_1-2","force_01mob#party::OnMobDeath"; - end; - -OnMobDeath: - set $force_01_pt,$force_01_pt -1; - if($force_01_pt < 1) - { - enablenpc "force_01_00"; - donpcevent "Slipslowrun#party::On01_end"; - set $arn_partyc,$arn_partyc +1; - if($arn_partyc == 3) - { - donpcevent "Slipslowrun#party::On04_start"; - enablenpc "force_03_04"; - enablenpc "force_04start#party"; - } - } - end; -} - -force_1-2,162,26,0 script force_02start#party -1,1,1,{ - -OnTouch: - donpcevent "force_02mob#party::Onon"; - disablenpc "force_02start#party"; - end; -} - -- script force_02mob#party -1,{ - -Onon: - monster "force_1-2",163,36,"Penomena",1441,1,"force_02mob#party::OnMobDeath"; - monster "force_1-2",184,36,"Penomena",1441,1,"force_02mob#party::OnMobDeath"; - monster "force_1-2",184,16,"Penomena",1441,1,"force_02mob#party::OnMobDeath"; - monster "force_1-2",163,16,"Penomena",1441,1,"force_02mob#party::OnMobDeath"; - monster "force_1-2",171,37,"Joker",1437,1,"force_02mob#party::OnMobDeath"; - monster "force_1-2",177,37,"Joker",1437,1,"force_02mob#party::OnMobDeath"; - monster "force_1-2",184,29,"Joker",1437,1,"force_02mob#party::OnMobDeath"; - monster "force_1-2",184,22,"Joker",1437,1,"force_02mob#party::OnMobDeath"; - monster "force_1-2",177,16,"Joker",1437,1,"force_02mob#party::OnMobDeath"; - monster "force_1-2",170,16,"Joker",1437,1,"force_02mob#party::OnMobDeath"; - monster "force_1-2",169,28,"Bathory",1525,1,"force_02mob#party::OnMobDeath"; - monster "force_1-2",171,28,"Bathory",1525,1,"force_02mob#party::OnMobDeath"; - monster "force_1-2",173,28,"Bathory",1525,1,"force_02mob#party::OnMobDeath"; - monster "force_1-2",175,28,"Bathory",1525,1,"force_02mob#party::OnMobDeath"; - monster "force_1-2",177,28,"Bathory",1525,1,"force_02mob#party::OnMobDeath"; - monster "force_1-2",177,23,"Bathory",1525,1,"force_02mob#party::OnMobDeath"; - monster "force_1-2",175,23,"Bathory",1525,1,"force_02mob#party::OnMobDeath"; - monster "force_1-2",173,23,"Bathory",1525,1,"force_02mob#party::OnMobDeath"; - monster "force_1-2",171,23,"Bathory",1525,1,"force_02mob#party::OnMobDeath"; - monster "force_1-2",169,23,"Bathory",1525,1,"force_02mob#party::OnMobDeath"; - monster "force_1-2",187,30,"Arclouse",1477,1,"force_02mob#party::OnMobDeath"; - monster "force_1-2",187,30,"Arclouse",1477,1,"force_02mob#party::OnMobDeath"; - monster "force_1-2",187,30,"Arclouse",1477,1,"force_02mob#party::OnMobDeath"; - monster "force_1-2",187,22,"Arclouse",1477,1,"force_02mob#party::OnMobDeath"; - monster "force_1-2",187,22,"Arclouse",1477,1,"force_02mob#party::OnMobDeath"; - monster "force_1-2",187,22,"Arclouse",1477,1,"force_02mob#party::OnMobDeath"; - monster "force_1-2",173,40,"Arclouse",1477,1,"force_02mob#party::OnMobDeath"; - monster "force_1-2",173,40,"Arclouse",1477,1,"force_02mob#party::OnMobDeath"; - monster "force_1-2",181,25,"Arclouse",1477,1,"force_02mob#party::OnMobDeath"; - monster "force_1-2",181,25,"Arclouse",1477,1,"force_02mob#party::OnMobDeath"; - set $force_02_pt,30; - end; - -OnReset: - killmonster "force_1-2","force_02mob#party::OnMobDeath"; - end; - -OnMobDeath: - set $force_02_pt,$force_02_pt -1; - if($force_02_pt < 1) - { - enablenpc "force_02_00"; - donpcevent "Slipslowrun#party::On02_end"; - set $arn_partyc,$arn_partyc +1; - if($arn_partyc == 3) - { - donpcevent "Slipslowrun#party::On04_start"; - enablenpc "force_03_04"; - enablenpc "force_04start#party"; - } - } - end; -} - -force_1-2,99,66,0 script force_03start#party -1,1,1,{ - -OnTouch: - donpcevent "force_03mob#party::Onon"; - disablenpc "force_03start#party"; - end; -} - -- script force_03mob#party -1,{ - -Onon: - monster "force_1-2",89,81,"Merman",1451,1,"force_03mob#party::OnMobDeath"; - monster "force_1-2",90,81,"Merman",1451,1,"force_03mob#party::OnMobDeath"; - monster "force_1-2",91,81,"Merman",1451,1,"force_03mob#party::OnMobDeath"; - monster "force_1-2",92,81,"Merman",1451,1,"force_03mob#party::OnMobDeath"; - monster "force_1-2",93,81,"Merman",1451,1,"force_03mob#party::OnMobDeath"; - monster "force_1-2",96,85,"Wind Ghost",1450,1,"force_03mob#party::OnMobDeath"; - monster "force_1-2",98,85,"Wind Ghost",1450,1,"force_03mob#party::OnMobDeath"; - monster "force_1-2",100,85,"Wind Ghost",1450,1,"force_03mob#party::OnMobDeath"; - monster "force_1-2",102,85,"Wind Ghost",1450,1,"force_03mob#party::OnMobDeath"; - monster "force_1-2",104,85,"Wind Ghost",1450,1,"force_03mob#party::OnMobDeath"; - monster "force_1-2",88,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath"; - monster "force_1-2",90,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath"; - monster "force_1-2",92,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath"; - monster "force_1-2",94,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath"; - monster "force_1-2",96,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath"; - monster "force_1-2",98,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath"; - monster "force_1-2",100,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath"; - monster "force_1-2",102,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath"; - monster "force_1-2",104,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath"; - monster "force_1-2",106,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath"; - monster "force_1-2",108,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath"; - monster "force_1-2",110,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath"; - monster "force_1-2",91,86,"Wanderer",1490,1,"force_03mob#party::OnMobDeath"; - monster "force_1-2",108,86,"Wanderer",1490,1,"force_03mob#party::OnMobDeath"; - monster "force_1-2",91,69,"Wanderer",1490,1,"force_03mob#party::OnMobDeath"; - monster "force_1-2",108,69,"Wanderer",1490,1,"force_03mob#party::OnMobDeath"; - set $force_03_pt,26; - end; - -OnReset: - killmonster "force_1-2","force_03mob#party::OnMobDeath"; - end; - -OnMobDeath: - set $force_03_pt,$force_03_pt -1; - if($force_03_pt < 1) - { - enablenpc "force_03_00"; - donpcevent "Slipslowrun#party::On03_end"; - set $arn_partyc,$arn_partyc +1; - if($arn_partyc == 3) - { - donpcevent "Slipslowrun#party::On04_start"; - enablenpc "force_03_04"; - enablenpc "force_04start#party"; - } - } - end; -} - -force_1-2,162,78,0 script force_04start#party -1,3,3,{ - -OnTouch: - donpcevent "force_04mob#party::Onon"; - disablenpc "force_04start#party"; - end; -} - -- script force_04mob#party -1,{ - -Onon: - monster "force_1-2",174,78,"Penomena",1441,1,"force_04mob#party::OnMobDeath"; - monster "force_1-2",184,78,"Penomena",1441,1,"force_04mob#party::OnMobDeath"; - monster "force_1-2",184,68,"Penomena",1441,1,"force_04mob#party::OnMobDeath"; - monster "force_1-2",174,68,"Penomena",1441,1,"force_04mob#party::OnMobDeath"; - monster "force_1-2",169,87,"Ride Word",1478,1,"force_04mob#party::OnMobDeath"; - monster "force_1-2",170,87,"Ride Word",1478,1,"force_04mob#party::OnMobDeath"; - monster "force_1-2",171,87,"Ride Word",1478,1,"force_04mob#party::OnMobDeath"; - monster "force_1-2",172,87,"Ride Word",1478,1,"force_04mob#party::OnMobDeath"; - monster "force_1-2",169,77,"Ride Word",1478,1,"force_04mob#party::OnMobDeath"; - monster "force_1-2",170,77,"Ride Word",1478,1,"force_04mob#party::OnMobDeath"; - monster "force_1-2",171,77,"Ride Word",1478,1,"force_04mob#party::OnMobDeath"; - monster "force_1-2",172,77,"Ride Word",1478,1,"force_04mob#party::OnMobDeath"; - monster "force_1-2",183,83,"Wraith Dead",1566,1,"force_04mob#party::OnMobDeath"; - monster "force_1-2",183,80,"Wraith Dead",1566,1,"force_04mob#party::OnMobDeath"; - monster "force_1-2",183,73,"Wraith Dead",1566,1,"force_04mob#party::OnMobDeath"; - monster "force_1-2",183,70,"Wraith Dead",1566,1,"force_04mob#party::OnMobDeath"; - monster "force_1-2",179,77,"Wraith Dead",1566,1,"force_04mob#party::OnMobDeath"; - monster "force_1-2",169,72,"Assaulter",1364,1,"force_04mob#party::OnMobDeath"; - monster "force_1-2",171,72,"Assaulter",1364,1,"force_04mob#party::OnMobDeath"; - monster "force_1-2",173,72,"Assaulter",1364,1,"force_04mob#party::OnMobDeath"; - monster "force_1-2",175,72,"Assaulter",1364,1,"force_04mob#party::OnMobDeath"; - monster "force_1-2",177,72,"Assaulter",1364,1,"force_04mob#party::OnMobDeath"; - set $force_04_pt,22; - end; - -OnReset: - killmonster "force_1-2","force_04mob#party::OnMobDeath"; - end; - -OnMobDeath: - set $force_04_pt,$force_04_pt -1; - if($force_04_pt < 1) - { - enablenpc "force_04_03"; - enablenpc "force_03_05"; - enablenpc "force_05start#party"; - donpcevent "Slipslowrun#party::On04_end1"; - } - end; -} - -force_1-2,36,77,0 script force_05start#party -1,1,1,{ - -OnTouch: - donpcevent "force_05mob#party::Onon"; - disablenpc "force_05start#party"; - end; -} - -- script force_05mob#party -1,{ - -Onon: - monster "force_1-2",25,68,"Penomena",1441,1,"force_05mob#party::OnMobDeath"; - monster "force_1-2",36,68,"Penomena",1441,1,"force_05mob#party::OnMobDeath"; - monster "force_1-2",16,88,"Penomena",1441,1,"force_05mob#party::OnMobDeath"; - monster "force_1-2",15,78,"Penomena",1441,1,"force_05mob#party::OnMobDeath"; - monster "force_1-2",33,88,"Sting",1489,1,"force_05mob#party::OnMobDeath"; - monster "force_1-2",29,87,"Sting",1489,1,"force_05mob#party::OnMobDeath"; - monster "force_1-2",25,81,"Sting",1489,1,"force_05mob#party::OnMobDeath"; - monster "force_1-2",25,78,"Sting",1489,1,"force_05mob#party::OnMobDeath"; - monster "force_1-2",25,72,"Sting",1489,1,"force_05mob#party::OnMobDeath"; - monster "force_1-2",29,70,"Sting",1489,1,"force_05mob#party::OnMobDeath"; - monster "force_1-2",21,70,"Sting",1489,1,"force_05mob#party::OnMobDeath"; - monster "force_1-2",19,76,"Sting",1489,1,"force_05mob#party::OnMobDeath"; - monster "force_1-2",19,83,"Sting",1489,1,"force_05mob#party::OnMobDeath"; - monster "force_1-2",23,89,"Sting",1489,1,"force_05mob#party::OnMobDeath"; - monster "force_1-2",22,85,"Cramp",1570,1,"force_05mob#party::OnMobDeath"; - monster "force_1-2",23,85,"Cramp",1570,1,"force_05mob#party::OnMobDeath"; - monster "force_1-2",24,85,"Cramp",1570,1,"force_05mob#party::OnMobDeath"; - monster "force_1-2",23,86,"Cramp",1570,1,"force_05mob#party::OnMobDeath"; - monster "force_1-2",22,86,"Cramp",1570,1,"force_05mob#party::OnMobDeath"; - monster "force_1-2",22,71,"Cramp",1570,1,"force_05mob#party::OnMobDeath"; - monster "force_1-2",22,72,"Cramp",1570,1,"force_05mob#party::OnMobDeath"; - monster "force_1-2",23,71,"Cramp",1570,1,"force_05mob#party::OnMobDeath"; - monster "force_1-2",23,72,"Cramp",1570,1,"force_05mob#party::OnMobDeath"; - monster "force_1-2",24,71,"Cramp",1570,1,"force_05mob#party::OnMobDeath"; - set $force_05_pt,24; - end; - -OnReset: - killmonster "force_1-2","force_05mob#party::OnMobDeath"; - end; - -OnMobDeath: - set $force_05_pt,$force_05_pt -1; - if($force_05_pt < 1) - { - donpcevent "arena_p::On06_start"; - donpcevent "Slipslowrun#party::On05_end2"; - } - end; -} - -force_1-2,26,118,0 script force_06start#party -1,1,1,{ - -OnTouch: - donpcevent "force_06mob#party::Onon"; - disablenpc "force_06start#party"; - end; -} - -- script force_06mob#party -1,{ - -Onon: - monster "force_1-2",19,135,"Cloud Hermit",1531,1,"force_06mob#party::OnMobDeath"; - monster "force_1-2",24,135,"Cloud Hermit",1531,1,"force_06mob#party::OnMobDeath"; - monster "force_1-2",28,135,"Cloud Hermit",1531,1,"force_06mob#party::OnMobDeath"; - monster "force_1-2",32,135,"Cloud Hermit",1531,1,"force_06mob#party::OnMobDeath"; - monster "force_1-2",24,127,"Shinobi",1560,1,"force_06mob#party::OnMobDeath"; - monster "force_1-2",27,127,"Shinobi",1560,1,"force_06mob#party::OnMobDeath"; - monster "force_1-2",24,128,"Shinobi",1560,1,"force_06mob#party::OnMobDeath"; - monster "force_1-2",27,128,"Shinobi",1560,1,"force_06mob#party::OnMobDeath"; - monster "force_1-2",24,129,"Shinobi",1560,1,"force_06mob#party::OnMobDeath"; - monster "force_1-2",27,129,"Shinobi",1560,1,"force_06mob#party::OnMobDeath"; - monster "force_1-2",16,140,"Tengu",1563,1,"force_06mob#party::OnMobDeath"; - monster "force_1-2",16,136,"Tengu",1563,1,"force_06mob#party::OnMobDeath"; - monster "force_1-2",16,132,"Tengu",1563,1,"force_06mob#party::OnMobDeath"; - monster "force_1-2",16,128,"Tengu",1563,1,"force_06mob#party::OnMobDeath"; - monster "force_1-2",16,124,"Tengu",1563,1,"force_06mob#party::OnMobDeath"; - monster "force_1-2",16,120,"Tengu",1563,1,"force_06mob#party::OnMobDeath"; - monster "force_1-2",16,140,"Wicked Nymph",1564,1,"force_06mob#party::OnMobDeath"; - monster "force_1-2",16,136,"Wicked Nymph",1564,1,"force_06mob#party::OnMobDeath"; - monster "force_1-2",16,132,"Wicked Nymph",1564,1,"force_06mob#party::OnMobDeath"; - monster "force_1-2",16,128,"Wicked Nymph",1564,1,"force_06mob#party::OnMobDeath"; - monster "force_1-2",16,124,"Wicked Nymph",1564,1,"force_06mob#party::OnMobDeath"; - monster "force_1-2",16,120,"Wicked Nymph",1564,1,"force_06mob#party::OnMobDeath"; - set $force_06_pt,22; - end; - -OnReset: - killmonster "force_1-2","force_06mob#party::OnMobDeath"; - end; - -OnMobDeath: - set $force_06_pt,$force_06_pt -1; - if($force_06_pt < 1) - { - donpcevent "arena_p::On07_start"; - donpcevent "Slipslowrun#party::On06_end"; - set $arn_partyc,$arn_partyc +1; - } - end; -} - -force_1-2,92,124,0 script force_07start#party -1,1,1,{ - -OnTouch: - donpcevent "force_07mob#party::Onon"; - disablenpc "force_07start#party"; - end; -} - -- script force_07mob#party -1,{ - -Onon: - monster "force_1-2",104,134,"Greatest General",1541,1,"force_07mob#party::OnMobDeath"; - monster "force_1-2",104,136,"Greatest General",1541,1,"force_07mob#party::OnMobDeath"; - monster "force_1-2",104,137,"Greatest General",1541,1,"force_07mob#party::OnMobDeath"; - monster "force_1-2",104,139,"Greatest General",1541,1,"force_07mob#party::OnMobDeath"; - monster "force_1-2",111,134,"Greatest General",1541,1,"force_07mob#party::OnMobDeath"; - monster "force_1-2",111,136,"Greatest General",1541,1,"force_07mob#party::OnMobDeath"; - monster "force_1-2",111,137,"Greatest General",1541,1,"force_07mob#party::OnMobDeath"; - monster "force_1-2",111,139,"Greatest General",1541,1,"force_07mob#party::OnMobDeath"; - monster "force_1-2",98,122,"Khalitzburg",1438,1,"force_07mob#party::OnMobDeath"; - monster "force_1-2",90,119,"Khalitzburg",1438,1,"force_07mob#party::OnMobDeath"; - monster "force_1-2",98,122,"Executioner",1487,1,"force_07mob#party::OnMobDeath"; - monster "force_1-2",108,140,"Chimera",1456,1,"force_07mob#party::OnMobDeath"; - set $force_07_pt,12; - end; - -OnReset: - killmonster "force_1-2","force_07mob#party::OnMobDeath"; - end; - -OnMobDeath: - set $force_07_pt,$force_07_pt -1; - if($force_07_pt < 1) - { - donpcevent "arena_p::On08_start"; - donpcevent "Slipslowrun#party::On07_end"; - set $arn_partyc,$arn_partyc +1; - } - end; -} - -force_1-2,173,118,0 script force_08start#party -1,1,1,{ - -OnTouch: - donpcevent "force_08mob#party::Onon"; - disablenpc "force_08start#party"; - end; -} - -- script force_08mob#party -1,{ - -Onon: - monster "force_1-2",172,154,"Khalitzburg",1438,1,"force_08mob#party::OnMobDeath"; - monster "force_1-2",174,145,"Ghostring",1576,1,"force_08mob#party::OnMobDeath"; - monster "force_1-2",174,145,"Chimera",1456,1,"force_08mob#party::OnMobDeath"; - set $force_08_pt,4; - if(.arn_injustice != 5) - { - monster "force_1-2",rand(162,184),rand(122,185),"Injustice",1446,1,"force_08mob#party::OnMobDeath"; - set .arn_injustice,.arn_injustice +1; - set $force_08_pt,$force_08_pt +1; - } - monster "force_1-2",rand(162,184),rand(122,185),"Raydric Archer",1453,1,"force_08mob#party::OnMobDeath"; - if(.arn_terror != 5) - { - monster "force_1-2",rand(162,184),rand(122,185),"Nightmare Terror",1554,1,"force_08mob#party::OnMobDeath"; - set .arn_terror,.arn_terror +1; - set $force_08_pt,$force_08_pt +1; - } - if(.arn_mummy != 6) - { - monster "force_1-2",rand(162,184),rand(122,185),"Ancient Mummy",1522,1,"force_08mob#party::OnMobDeath"; - set .arn_mummy,.arn_mummy +1; - set $force_08_pt,$force_08_pt +1; - } - if(.arn_skel != 10) - { - monster "force_1-2",rand(162,184),rand(122,185),"Skel Prisoner",1479,1,"force_08mob#party::OnMobDeath"; - set .arn_skel,.arn_skel +1; - set $force_08_pt,$force_08_pt +1; - } - if(.arn_hunt != 5) - { - monster "force_1-2",rand(162,184),rand(122,185),"Hunter Fly",1422,1,"force_08mob#party::OnMobDeath"; - set .arn_hunt,.arn_hunt +1; - set $force_08_pt,$force_08_pt +1; - } - end; - -OnReset: - killmonster "force_1-2","force_08mob#party::OnMobDeath"; - end; - -OnMobDeath: - set $force_08_pt,$force_08_pt -1; - if($force_08_pt < 1) - { - donpcevent "arena_p::On09_start"; - donpcevent "Slipslowrun#party::On08_end"; - set $arn_partyc,$arn_partyc +1; - } - end; -} - -force_1-2,133,178,0 script force_09start#party -1,1,1,{ - -OnTouch: - donpcevent "force_09mob#party::Onon"; - disablenpc "force_09start#party"; - end; -} - -- script force_09mob#party -1,{ - -Onon: - monster "force_1-2",86,180,"Elder",1573,1,"force_09mob#party::OnMobDeath"; - monster "force_1-2",86,176,"Elder",1573,1,"force_09mob#party::OnMobDeath"; - monster "force_1-2",95,183,"Elder",1573,1,"force_09mob#party::OnMobDeath"; - monster "force_1-2",94,175,"Elder",1573,1,"force_09mob#party::OnMobDeath"; - monster "force_1-2",76,178,"Elder",1573,1,"force_09mob#party::OnMobDeath"; - monster "force_1-2",84,179,"Explosion",1532,1,"force_09mob#party::OnMobDeath"; - monster "force_1-2",74,181,"Explosion",1532,1,"force_09mob#party::OnMobDeath"; - monster "force_1-2",73,176,"Explosion",1532,1,"force_09mob#party::OnMobDeath"; - monster "force_1-2",62,178,"Explosion",1532,1,"force_09mob#party::OnMobDeath"; - monster "force_1-2",68,177,"Explosion",1532,1,"force_09mob#party::OnMobDeath"; - monster "force_1-2",122,177,"Lava Golem",1549,1,"force_09mob#party::OnMobDeath"; - monster "force_1-2",112,179,"Lava Golem",1549,1,"force_09mob#party::OnMobDeath"; - monster "force_1-2",122,178,"Anolian",1488,1,"force_09mob#party::OnMobDeath"; - monster "force_1-2",121,177,"Anolian",1488,1,"force_09mob#party::OnMobDeath"; - monster "force_1-2",122,177,"Anolian",1488,1,"force_09mob#party::OnMobDeath"; - set $force_09_pt,15; - end; - -OnReset: - killmonster "force_1-2","force_09mob#party::OnMobDeath"; - end; - -OnMobDeath: - set $force_09_pt,$force_09_pt -1; - if($force_09_pt < 1) - { - donpcevent "arena_p::On10_start"; - donpcevent "Slipslowrun#party::On09_end"; - set $arn_partyc,$arn_partyc +1; - } - end; -} - -force_1-2,29,178,0 script force_10start#party -1,1,1,{ - -OnTouch: - donpcevent "force_10mob-1#party::Onon1"; - disablenpc "force_10start#party"; - end; -} - -- script force_10mob-1#party -1,{ - -Onon1: - switch(rand(1,2)) - { - case 1: - monster "force_1-2",16,179,"Evil Snake Lord",1529,1,"force_10mob-1#party::OnMobDeath"; - break; - - case 2: - monster "force_1-2",24,179,"Dracula",1530,1,"force_10mob-1#party::OnMobDeath"; - break; - } - set $force_10_1_pt,1; - end; - -OnReset: - killmonster "force_1-2","force_10mob-1#party::OnMobDeath"; - end; - -OnMobDeath: - set $force_10_1_pt,$force_10_1_pt -1; - if($force_10_1_pt < 1) donpcevent "force_10mob-2#party::Onon2"; - end; -} - -- script force_10mob-2#party -1,{ - -Onon2: - monster "force_1-2",16,179,"Samurai Spector",1542,1,"force_10mob-2#party::OnMobDeath"; - monster "force_1-2",16,179,"Shinobi",1560,1,"force_10mob-2#party::OnMobDeath"; - monster "force_1-2",16,179,"Shinobi",1560,1,"force_10mob-2#party::OnMobDeath"; - monster "force_1-2",16,179,"Shinobi",1560,1,"force_10mob-2#party::OnMobDeath"; - monster "force_1-2",16,179,"Shinobi",1560,1,"force_10mob-2#party::OnMobDeath"; - monster "force_1-2",16,179,"Shinobi",1560,1,"force_10mob-2#party::OnMobDeath"; - set $force_10_2_pt,6; - end; - -OnReset: - killmonster "force_1-2","force_10mob-2#party::OnMobDeath"; - end; - -OnMobDeath: - set $force_10_2_pt,$force_10_2_pt -1; - if($force_10_2_pt < 1) - { - donpcevent "arena_p::Onexit"; - donpcevent "Slipslowrun#party::On10_end"; - set $arn_partyc,0; - } - end; -} - -force_1-2,59,178,0 script force_exit#party -1,1,1,{ - -OnTouch: - donpcevent "force_exitmob#party::Onon-1"; - disablenpc "force_exit#party"; - end; -} - -- script force_exitmob#party -1,{ - -Onon: - monster "force_1-2",95,177,"Farewell",1393,1,"force_exitmob#party::OnMobDeath"; - monster "force_1-2",95,177,"I hate you",1543,1,"force_exitmob#party::OnMobDeath"; - monster "force_1-2",95,177,"I like chocolate",1472,1,"force_exitmob#party::OnMobDeath"; - monster "force_1-2",95,177,"You like it, huh?",1472,1,"force_exitmob-#party::OnMobDeath"; - monster "force_1-2",95,177,"Sorry",1420,1,"force_exitmob#party::OnMobDeath"; - monster "force_1-2",95,177,"Tristram II",1562,1,"force_exitmob#party::OnMobDeath"; - monster "force_1-2",95,177,"I am hungry",1468,1,"force_exitmob#party::OnMobDeath"; - monster "force_1-2",95,177,"Bye",1419,1,"force_exitmob#party::OnMobDeath"; - monster "force_1-2",95,177,"Take care",1394,1,"force_exitmob#party::OnMobDeath"; - monster "force_1-2",95,177,"Sexy Body",1578,1,"force_exitmob#party::OnMobDeath"; - monster "force_1-2",95,177,"Pressure",1471,1,"force_exitmob#party::OnMobDeath"; - monster "force_1-2",95,177,"Take it easy",1491,1,"force_exitmob#party::OnMobDeath"; - monster "force_1-2",95,177,"Are you gonna hurt me?",1555,1,"force_exitmob#party::OnMobDeath"; - monster "force_1-2",95,177,"Merchant",1428,1,"force_exitmob#party::OnMobDeath"; - monster "force_1-2",95,177,"Ms. Kim",1472,1,"force_exitmob#party::OnMobDeath"; - monster "force_1-2",95,177,"Martial Art",1472,1,"force_exitmob#party::OnMobDeath"; - monster "force_1-2",95,177,"Part-timer",1420,1,"force_exitmob#party::OnMobDeath"; - monster "force_1-2",95,177,"Boss",1562,1,"force_exitmob#party::OnMobDeath"; - monster "force_1-2",95,177,"Old Yellow Box",1474,1,"force_exitmob#party::OnMobDeath"; - monster "force_1-2",95,177,"Bat",1419,1,"force_exitmob#party::OnMobDeath"; - monster "force_1-2",95,177,"Extra",1394,1,"force_exitmob#party::OnMobDeath"; - monster "force_1-2",95,177,"Milk Merchant",1578,1,"force_exitmob#party::OnMobDeath"; - monster "force_1-2",95,177,"Darling",1471,1,"force_exitmob#party::OnMobDeath"; - monster "force_1-2",95,177,"Oh noes!",1491,1,"force_exitmob#party::OnMobDeath"; - monster "force_1-2",95,177,"I am not a Wraith",1566,1,"force_exitmob#party::OnMobDeath"; - monster "force_1-2",95,177,"Mom Wraith",1566,1,"force_exitmob#party::OnMobDeath"; - monster "force_1-2",95,177,"Dad Wraith",1566,1,"force_exitmob#party::OnMobDeath"; - monster "force_1-2",95,177,"Book[3]",1478,1,"force_exitmob#party::OnMobDeath"; - monster "force_1-2",95,177,"Exchange Diary",1478,1,"force_exitmob#party::OnMobDeath"; - end; - -OnReset: - killmonster "force_1-2","force_exitmob#party::OnMobDeath"; - end; -} - -prt_are_in,181,135,3 script Staff#party-1 67,{ - - mes "[Staff]"; - mes "You did a good job."; - mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points."; - next; - if (arena_point == 30000) { - mes "[Staff]"; - mes "Uh huh!"; - mes "You already have enough arena points."; - mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward."; - next; - } - else set arena_point, arena_point + 1; - mes "[Staff]"; - mes "Let me guide you outside. I hope you had a good time."; - close2; - specialeffect2 EF_HIT5; - warp "arena_room",100,75; - end; -} - -prt_are_in,77,135,3 script Staff#party-2 67,{ - - if($arena_minptend < $arena_minptst) - { - if($arena_secptend < $arena_secptst) - { - set @record_minpt,60 - $arena_minptst + $arena_minptend -1; - set @record_secpt,60 - $arena_secptst + $arena_secptend; - } - else - { - set @record_minpt,60 - $arena_minptst + $arena_minptend; - set @record_secpt,$arena_secptend - $arena_secptst; - } - } - else - { - if($arena_secptend < $arena_secptst) - { - set @record_minpt,$arena_minptend - $arena_minptst -1; - set @record_secpt,60 - $arena_secptst + $arena_secptend; - } - else - { - set @record_minpt,$arena_minptend - $arena_minptst; - set @record_secpt,$arena_secptend - $arena_secptst; - } - } - set @gappt,(60 * $top_ptmin + $top_ptsec) - (60 * @record_minpt + @record_secpt); - mes "[Staff]"; - mes "Wow, you did a good job~ "; - mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?"; - mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle.."; - next; - mes "[Staff]"; - mes "is "+@record_minpt+"minutes "+@record_secpt+"seconds."; - mes "Congratulations!"; - next; - mes "[Staff]"; - mes "The fastest party among people who cleared party arena time force battle is ^3131FF"+$arena_pttopn$+"^000000."; - next; - mes "[Staff]"; - mes "^3131FF"+$arena_pttopn$+"^000000's running time was ^3131FF"+$top_ptmin+"^000000minutes ^3131FF"+$top_ptsec+"^000000seconds."; - next; - set .arn_party,getcharid(1); - if (@gappt < 0) { - mes "[Staff]"; - mes "Although you failed to make a new record, I hope you will succeed next time."; - next; - if (arena_point > 29980) { - mes "[Staff]"; - mes "Then let me reward you with some arena points....eh?"; - mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points."; - next; - mes "[Staff]"; - mes "You can check the amount of arena points you have in the arena waiting room."; - next; - mes "[Staff]"; - mes "I hope you had a good time and let me guide you to the entrance of arena."; - mes "Thank you."; - close2; - } - else - { - set arena_point, arena_point + 40; - mes "[Staff]"; - mes "Let me reward you some arena points."; - mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance."; - next; - mes "[Staff]"; - mes "Let me guide you to the entrance of arena."; - mes "See you later~"; - close2; - } - if(getpartyleader(.arn_party,2) == getcharid(0)) - { - donpcevent "#arn_timer_pt::Onstop"; - donpcevent "alloff#pt::Onon"; - donpcevent "Ponox::Onstart"; - } - specialeffect2 EH_HIT5; - donpcevent "cast#pt::Onnomal1"; - warp "arena_room",100,75; - end; - } - else - { - emotion e_omg; - mes "[Staff]"; - mes "Wow! You have renewed the record!"; - mes "What a great job!"; - next; - if(getpartyleader(.arn_party,2) == getcharid(0)) - { - mes "[Staff]"; - mes "You can record you and your party members on ^FF0000the hall of Arena Time Force Battle party ^000000."; - mes "When you enter a name, the name will be remained on the top unless someone make a new record."; - next; - mes "[Staff]"; - mes "Please enter a name within 10 letters which can represent you and your party members."; - next; - switch( select( "Ok.","Let me think." ) ) - { - case 1: - input .@arnparty$; - mes "[Staff]"; - mes "You have entered ^3131FF"+.@arnparty$+"^000000. Is it correct?"; - next; - switch( select( "Yes","No" ) ) - { - case 1: - set $top_ptmin, @record_minpt; - set $top_ptsec, @record_secpt; - set $arena_pttopn$,.@arnparty$; - donpcevent "Vendigos::Onlinerec_pt"; - mes "[Staff]"; - mes "Your record has been entered."; - next; - break; - - case 2: - mes "[Staff]"; - mes "Please take your time and think up a nice name."; - close; - - } - break; - - case 2: - mes "[Staff]"; - mes "Please take your time and think up a nice name."; - close; - - } - - - } - if (arena_point > 29900) { - mes "[Staff]"; - mes "Then let me reward you with some arena points....eh?"; - mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points."; - next; - mes "[Staff]"; - mes "You can check the amount of arena points you have in the arena waiting room."; - next; - mes "[Staff]"; - mes "I hope you had a good time and let me guide you to the entrance of arena."; - mes "Thank you."; - close2; - } - else - { - mes "[Staff]"; - mes "Let me reward you with some arena points."; - mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time."; - next; - set arena_point, arena_point + 100; - mes "[Staff]"; - mes "Let me reward you some arena points."; - mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance."; - next; - mes "[Staff]"; - mes "Let me guide you to the entrance of arena."; - mes "See you later~"; - close2; - } - if(getpartyleader(.arn_party,2) == getcharid(0)) - { - donpcevent "#arn_timer_pt::Onstop"; - donpcevent "alloff#pt::Onon"; - donpcevent "Ponox::Onstart"; - } - specialeffect2 EF_HIT5; - warp "arena_room",100,75; - end; - } - -} - -- script #arn_timer_pt -1,{ - -OnEnter: - initnpctimer; - end; - -OnTimer2000: - mapannounce "prt_are_in","This broadcast informs you about the restriction for party arena.",0,0xFFCE00; - end; - -OnTimer3000: - mapannounce "prt_are_in","For a smooth game play, exit warp portal will be activated in 1 minute.",0,0xFFCE00; - end; - -OnTimer4000: - mapannounce "prt_are_in","Please proceed your battle quickly as possible in order to avoid disadvantage. Thank you for your cooperation.",0,0xFFCE00; - end; - -OnTimer60000: - donpcevent "cast#pt::Ontimeover2"; - donpcevent "arn_warp_pt::Onout"; - donpcevent "#arn_timer_pt::Onstop"; - donpcevent "alloff#pt::Onon"; - donpcevent "Ponox::Onstart"; - end; - -Onstop: - stopnpctimer; - end; -} - -- script arn_warp_pt -1,{ - -Onout: - areawarp "prt_are_in",66,143,81,126,"arena_room",100,75; - end; -} - -- script cast#pt -1,{ - -Ontimeover1: - mapannounce "force_2-1","Arena will be reactivated due to an error occurred during battle.",0,0xFFCE00; - end; - -Onnomal1: - mapannounce "force_2-1","Arena will be reactivated.",0,0xFFCE00; - end; - -Onnomal2: - mapannounce "force_2-1","Arena will be reactivated.",0,0xFFCE00; - end; - -Ontimeover2: - mapannounce "force_2-1","Arena will be reactivated due to an error occurred in the waiting room.",0,0xFFCE00; - end; -} - -- script alloff#pt -1,{ - -Onon: - mapwarp "force_1-2","prt_are_in",126,139,0,0; - donpcevent "force_01mob#party::OnReset"; - donpcevent "force_02mob#party::OnReset"; - donpcevent "force_03mob#party::OnReset"; - donpcevent "force_04mob#party::OnReset"; - donpcevent "force_05mob#party::OnReset"; - donpcevent "force_06mob#party::OnReset"; - donpcevent "force_07mob#party::OnReset"; - donpcevent "force_08mob#party::OnReset"; - donpcevent "force_09mob#party::OnReset"; - donpcevent "force_10-1mob#party::OnReset"; - donpcevent "force_10-2mob#party::OnReset"; - donpcevent "force_exitmob#party::OnReset"; - //disablenpc "force_01mob#party"; - //disablenpc "force_02mob#party"; - //disablenpc "force_03mob#party"; - //disablenpc "force_04mob#party"; - //disablenpc "force_05mob#party"; - //disablenpc "force_06mob#party"; - //disablenpc "force_07mob#party"; - //disablenpc "force_08mob#party"; - //disablenpc "force_09mob#party"; - //disablenpc "force_10mob-1#party"; - //disablenpc "force_10mob-2#party"; - enablenpc "force_01start#party"; - enablenpc "force_02start#party"; - enablenpc "force_03start#party"; - disablenpc "force_04start#party"; - disablenpc "force_05start#party"; - disablenpc "force_06start#party"; - disablenpc "force_07start#party"; - disablenpc "force_08start#party"; - disablenpc "force_09start#party"; - disablenpc "force_10start#party"; - disablenpc "force_exit#party"; - disablenpc "force_01_00"; - disablenpc "force_02_00"; - disablenpc "force_03_00"; - disablenpc "force_03_05"; - disablenpc "force_03_04"; - disablenpc "force_04_03"; - disablenpc "force_05_03"; - disablenpc "force_05_06"; - disablenpc "force_06_07"; - disablenpc "force_07_08"; - disablenpc "force_08_09"; - disablenpc "force_09_10"; - disablenpc "force_10_09"; - disablenpc "force_09_exit"; - disablenpc "arena_p"; - donpcevent "Slipslowrun#party::Ontimeroff"; - disablenpc "Slipslowrun#party"; - disablenpc "arn_warp_pt"; - set $arn_partywait,0; - set $arn_partyc,0; - donpcevent "#arn_timer_pt::Onstop"; - enablenpc "Slipslowrun#party"; - enablenpc "arena_p"; - end; - -OnInit: - if(!$top_ptmin && !$top_ptsec) set $top_ptmin,10; - end; - -} diff --git a/npc/pre-re/other/arena/arena_point.txt b/npc/pre-re/other/arena/arena_point.txt deleted file mode 100644 index 7a6501cfa..000000000 --- a/npc/pre-re/other/arena/arena_point.txt +++ /dev/null @@ -1,181 +0,0 @@ -//===== rAthena Script ======================================= -//= Point Exchanger -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= [Aegis Conversion] -//= Point exchanger: Turbo track points -> Arena Points -//===== Additional Comments: ================================= -//= 1.0 First version. [L0ne_W0lf] -//============================================================ - -prt_are_in,103,11,3 script Arena Point Manager 732,{ - mes "[Arena Point Manager]"; - mes "I hope you're having a good"; - mes "time in the Arena. If you've"; - mes "earned Turbo Track Points at"; - mes "Al De Baran's Turbo Track, I can,"; - mes "convert them into Arena Points."; - next; - switch(select("Point Check:Convert Points:^660000Conversion Info^000000")) { - case 1: - mes "[Arena Point Manager]"; - mes "" + strcharinfo(0) + ","; - mes "you currently have"; - mes "" + arena_point + " Arena Points"; - mes "and " + tt_point + " Turbo Track Points."; - close; - case 2: - mes "[Arena Point Manager]"; - mes "" + strcharinfo(0) + ","; - mes "you currently have"; - mes "" + arena_point + " Arena Points"; - mes "and " + tt_point + " Turbo Track Points."; - next; - mes "[Arena Point Manager]"; - mes "Please choose from among"; - mes "the Track Point to Arena Point"; - mes "conversions. Keep in mind that"; - mes "when you convert more than 10"; - mes "Track Points at one time, you can only convert in ^4D4DFFmultiples of 10^000000."; - next; - switch(select("2 TP -> 1 AP:4 TP -> 2 AP:6 TP -> 3 AP:8 TP -> 4 AP:10 TP and more:Cancel")) { - case 1: - callsub S_ExchangePoints,28999,2,1; - case 2: - callsub S_ExchangePoints,28998,4,2; - case 3: - callsub S_ExchangePoints,28997,6,2; - case 4: - callsub S_ExchangePoints,28996,8,4; - case 5: - mes "[Arena Point Manager]"; - mes "Please enter the number"; - mes "of times you wish to convert"; - mes "10 Turbo Track Points into"; - mes "Arena Points. The largest"; - mes "value you may enter is 20."; - mes "To cancel, enter ''^3355FF0^000000.''"; - next; - input .@input; - if (.@input == 0) { - mes "[Arena Point Manager]"; - mes "You have"; - mes "canceled"; - mes "this service."; - close; - } - else if (.@input > 20) { - mes "[Arena Point Manager]"; - mes "Your request exceeds"; - mes "the maximum limit. Please"; - mes "enter a value no greater than 20."; - close; - } - else { - set .@want_point1,10 * .@input; - set .@want_point,5 * .@input; - set .@my_arena_all,arena_point + .@want_point; - set .@my_turbo_all,tt_point - .@want_point1; - if (.@my_arena_all > 28999) { - mes "[Arena Point Manager]"; - mes "You will exceed the"; - mes "maximum amount of"; - mes "Arena Points if we proceed"; - mes "with this conversion of your"; - mes "Turbo Track Points. You cannot"; - mes "have more than 29,000 Arena Points."; - next; - mes "[Arena Point Manager]"; - mes "Please spend some of"; - mes "your Arena Points before"; - mes "using this service again."; - mes "Thank you for your patronage."; - close; - } - if (.@my_turbo_all < 0) { - mes "[Arena Point Manager]"; - mes "I'm sorry, but"; - mes "you don't have enough"; - mes "Turbo Track Points to"; - mes "perform this Arena"; - mes "Point conversion."; - close; - } - else { - mes "[Arena Point Manager]"; - mes "You have converted"; - mes "10 Turbo Track Points"; - mes "into 5 Arena Points " + .@input + " times."; - mes "A total of " + .@want_point1 + " Turbo Track Points were converted into"; - mes "" + .@want_point +" Arena Points."; - set tt_point,tt_point - .@want_point1; - set arena_point,arena_point+.@want_point; - next; - mes "[Arena Point Manager]"; - mes "" + strcharinfo(0) + ","; - mes "you now have"; - mes "^4682B4" + arena_point + "^000000 Arena Points"; - mes "and ^00688B" + tt_point + "^000000 Turbo Track Points."; - mes "Thank you for your patronage."; - close; - } - } - case 6: - mes "[Arena Point Manager]"; - mes "You have"; - mes "canceled"; - mes "this service."; - close; - } - case 3: - // Again. no dialog for this option. - close; - } - close; - -S_ExchangePoints: - if (arena_point > getarg(0) ) { - mes "[Arena Point Manager]"; - mes "You will exceed the"; - mes "maximum amount of"; - mes "Arena Points if we proceed"; - mes "with this conversion of your"; - mes "Turbo Track Points. You cannot"; - mes "have more than 29,000 Arena Points."; - next; - mes "[Arena Point Manager]"; - mes "Please spend some of"; - mes "your Arena Points before"; - mes "using this service again."; - mes "Thank you for your patronage."; - close; - } - if (tt_point >= getarg(1)) { - mes "[Arena Point Manager]"; - mes "" + strcharinfo(0) + ","; - mes "you've converted "+getarg(1)+" Track"; - mes "Points into "+getarg(2)+" Arena Point."; - set tt_point,tt_point-getarg(1); - set arena_point,arena_point+getarg(2); - next; - mes "[Arena Point Manager]"; - mes "" + strcharinfo(0) + ","; - mes "you now have"; - mes "^4682B4" + arena_point + "^000000 Arena Points"; - mes "and ^00688B" + tt_point + "^000000 Turbo Track Points."; - mes "Thank you for your patronage."; - close; - } - else { - mes "[Arena Point Manager]"; - mes "I'm sorry, but you don't have"; - mes "enough Turbo Track Points."; - mes "You need at least 2 Turbo Track Points for this conversion service."; - close; - } -} diff --git a/npc/pre-re/other/arena/arena_room.txt b/npc/pre-re/other/arena/arena_room.txt deleted file mode 100644 index 3156d5c57..000000000 --- a/npc/pre-re/other/arena/arena_room.txt +++ /dev/null @@ -1,1112 +0,0 @@ -//===== rAthena Script ======================================== -//= Izlude Arena Room -//===== By: ================================================== -//= SinSloth -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= Any Athena Version -//===== Description: ========================================= -//= Izlude Battle Arena Main Room -//===== Additional Comments: ================================= -//= 1.0 First version. -//= 1.1 Fixed a small reward typo (was giving potato.) [L0ne_W0lf] -//============================================================ - -arena_room,94,93,5 script Vendigos 97,{ - - mes "[Vendigos]"; - mes "Welcome to the world of Arena, the battle against a time limit."; - mes "My name is Vendigos, I am here to help you."; - next; - mes "[Vendigos]"; - mes "If you have any questions, feel free to ask me."; -L_Menu: - next; - switch( select( "How to challenge","About Arena Points","My Current Arena Points","Cancel" ) ) - { - case 1: - mes "[Vendigos]"; - mes "There are two different kinds of arena mode such as ^3131FFPlayer Mode^000000 and ^3131FFParty Mode^000000."; - next; - mes "[Vendigos]"; - mes "^3131FFPlayer Mode^000000 consists of 4 different stages based on character level from 50~80."; - mes "For a party with 5 members, they can participate in ^3131FFParty Mode^000000."; - next; - mes "[Vendigos]"; - mes "For ^3131FFeach Player Mode Stage^000000, characters who are 20 levels higher than the level requirement on each stage cannot enter. This is to prevent high level characters preoccupying a low level stage."; - next; - mes "[Vendigos]"; - mes "There are the NPCs for Player Mode Stages from 12 o'clock direction to the reversed clock direction."; - mes "While you're waiting in a chat room, you will be automatically guided to an arena room by the waiting order."; - break; - - case 2: - mes "[Vendigos]"; - mes "Let me explain about the ^3131FFArena Point^000000."; - mes "It is a reward point for players who ^3131FFsuccessfully cleared a arena stage^000000, a player can possess the maximum 30,000 points."; - next; - mes "[Vendigos]"; - mes "Even if you did not clear a stage due to time-over or other errors, you will be given a very small amount of arena points."; - next; - mes "[Vendigos]"; - mes "Regarding the use of Arena Points,"; - mes "we are providing various services such as souvenir photograph services through an NPC named Givu."; - break; - - case 3: - mes "[Vendigos]"; - mes "Let me check "+strcharinfo(0)+"'s current arena points."; - next; - mes "[Vendigos]"; - mes ""+strcharinfo(0)+" has total ^3131FF"+arena_point+"^000000 points."; - next; - mes "[Vendigos]"; - mes "If you wish to know how to use arena points, please refer to the 2nd menu ^3131FF'About Arena Points'^000000."; - break; - - case 4: - mes "[Vendigos]"; - mes "Okay, please have a good time."; - close; - } - next; - mes "[Vendigos]"; - mes "Is there anything I can help you more?"; - goto L_Menu; - -Onlinerec_50: - mapannounce "arena_room",""+$arena_50topn$+" has renewed the top record in the Arena Time Force Battle level 50. Congratulations!",0; - end; - -Onlinerec_60: - mapannounce "arena_room",""+$arena_60topn$+" has renewed the top record in the Arena Time Force Battle level 60. Congratulations!",0; - end; - -Onlinerec_70: - mapannounce "arena_room",""+$arena_70topn$+" has renewed the top record in the Arena Time Force Battle level 70. Congratulations!",0; - end; -Onlinerec_80: - mapannounce "arena_room",""+$arena_80topn$+" has renewed the top record in the Arena Time Force Battle level 80. Congratulations!",0; - end; - -Onlinerec_pt: - mapannounce "arena_room","Party "+$arena_pttopn$+" has renewed the top record in the Arena Time Force Battle. Congratulations!",0; - end; - -//OnCommand: "linerec_vs" -// var vs_winner = GetGlobalStr "040611_arn_vstopn" -// broadcastinmap "Party "+vs_winner+" has renewed the top record in the Arena Time Force Battle. Congratulations!" -// end; - -} - -arena_room,105,82,5 script Arena Record Staff 57,{ - - mes "[Owen Kheuv]"; - mes "Hello, my name is Own Kheuv"; - mes "in charge of every arena stage record of players."; - next; - mes "[Owen Kheuv]"; - mes "Would you like to check the top record players in each stage?"; - mes "If so, please choose a menu below."; - next; - switch( select( "lvl 50 Stage","lvl 60 Stage","lvl 70 Stage","lvl 80 Stage","Party Stage" ) ) - { - case 1: - mes "[Owen Kheuv]"; - mes "Currently the top player of the arena lvl 50 stage is ^3131FF "+$arena_50topn$+"^000000, the top record is ^3131FF"+$top_50min+"^000000 minutes ^3131FF"+$top_50sec+"^000000 seconds."; - close; - - case 2: - mes "[Owen Kheuv]"; - mes "Currenly the top player of the arena lvl 60 stage is ^3131FF"+$arena_60topn$+"^000000, the top record is ^3131FF"+$top_60min+"^000000 minutes ^3131FF"+$top_60sec+"^000000 seconds."; - close; - - case 3: - mes "[Owen Kheuv]"; - mes "Currenly the top player of the arena lvl 70 stage is ^3131FF"+$arena_70topn$+"^000000, the top record is ^3131FF"+$top_70min+"^000000 minutes ^3131FF"+$top_70sec+"^000000 seconds."; - close; - - case 4: - mes "[Owen Kheuv]"; - mes "Currenly the top player of the arena lvl 80 stage is ^3131FF"+$arena_80topn$+"^000000, the top record is ^3131FF"+$top_80min+"^000000 minutes ^3131FF"+$top_80sec+"^000000 seconds."; - close; - - case 5: - mes "[Owen Kheuv]"; - mes "Currenly the top party is ^3131FF"+$arena_pttopn$+"^000000, the top record is ^3131FF"+$top_ptmin+"^000000 minutes ^3131FF"+$top_ptsec+"^000000 seconds."; - close; - } -} - -arena_room,68,135,3 script Helper Pat 726,{ - - mes "[Pat]"; - mes "Welcome, welcome."; - mes "I am a helper of the lvl 50 arena stage."; - next; - mes "[Pat]"; - mes "This ^3131FFlvl 50 arena stage^000000"; - mes "is accessable to characters from ^FF0000level 50^000000 to ^FF0000level 69^000000."; - next; - mes "[Pat]"; - mes "This level limitation is to prevent high level characters abusing low level arena stages. I hope you will understand."; - mes "Also we accept an entrance fee, 1,000 zeny."; - next; - mes "[Pat]"; - mes "Let me introduce you about the play rules of arena."; - next; - mes "[Pat]"; - mes "^3131FFWait in a chat room for your turn coming.^000000"; - mes "When it's your turn, you will be automatically warped to an arena map."; - next; - mes "[Pat]"; - mes "As immediately as you enter, a timer to check your play time will be activated."; - mes "Please follow what ^3131FFHeel and Toe^000000 guides you. "; - next; - mes "[Pat]"; - mes "You have a ^3131FF5 minutes^000000 battle time."; - next; - mes "[Pat]"; - mes "After you clear every room including a boss room, you will be warped again to an ^3131FFending waiting room^000000."; - mes "You can only allow to stay in the waiting room for ^3131FF1 minute^000000, please hurry up to receive the arena points and leave."; - next; - mes "[Pat]"; - mes "If you stay over 1 minute inside the ending waiting room, you will be forced outside and will not receive any arena points. Please remember that."; - next; - mes "[Pat]"; - mes "I hope you will have a good time."; - close; -} - -arena_room,41,93,5 script Helper Ben 750,{ - - mes "[Ben]"; - mes "Welcome, welcome."; - mes "I am a helper of the lvl 60 arena stage."; - next; - mes "[Ben]"; - mes "This ^3131FFlvl 60 arena stage^000000"; - mes "is accessable to characters from ^FF0000level 60^000000 to ^FF0000level 79^000000."; - next; - mes "[Ben]"; - mes "This level limitation is to prevent high level characters abusing low level arena stages. I hope you will understand."; - mes "Also we accept an entrance fee, 1,000 zeny."; - next; - mes "[Ben]"; - mes "Let me introduce you about the play rules of arena."; - next; - mes "[Ben]"; - mes "^3131FFWait in a chat room for your turn coming.^000000"; - mes "When it's your turn, you will be automatically warped to an arena map."; - next; - mes "[Ben]"; - mes "As immediately as you enter, a timer to check your play time will be activated."; - mes "Please follow what ^3131FFMinilover^000000 guides you. "; - next; - mes "[Ben]"; - mes "You have a ^3131FF6 minutes^000000 battle time."; - next; - mes "[Ben]"; - mes "After you clear every room including a boss room, you will be warped again to an ^3131FFending waiting room^000000."; - mes "You can only allow to stay in the waiting room for ^3131FF1 minute^000000, please hurry up to receive the arena points and leave."; - next; - mes "[Ben]"; - mes "If you stay over 1 minute inside the ending waiting room, you will be forced outside and will not receive any arena points. Please remember that."; - next; - mes "[Ben]"; - mes "I hope you will have a good time."; - close; -} - -arena_room,53,49,5 script Helper Vicious 730,{ - - mes "[Vicious]"; - mes "Hey there."; - mes "My name is Vicious, I am a helper of lvl 70 arena stage."; - mes "(...I have no clue how the hell I put myself into this crappy work...mumble mumble...grumble grumble..)"; - next; - mes "[Vicious]"; - mes "This ^3131FFlvl 70 arena stage^000000"; - mes "is accessable to characters from ^FF0000level 70^000000 to ^FF0000level 89^000000."; - next; - mes "[Vicious]"; - mes "This level limitation is to prevent high level characters abusing low level arena stages. I hope you will understand."; - mes "Also we accept an entrance fee, 1,000 zeny."; - next; - mes "[Vicious]"; - mes "Let me introduce you about the play rules of arena."; - next; - mes "[Vicious]"; - mes "^3131FFWait in a chat room for your turn coming.^000000"; - mes "When it's your turn, you will be automatically warped to an arena map."; - next; - mes "[Vicious]"; - mes "As immediately as you enter, a timer to check your play time will be activated."; - mes "Please follow what ^3131FFCadilac^000000 guides you. "; - next; - mes "[Vicious]"; - mes "You have a ^3131FF7 minutes^000000 battle time."; - next; - mes "[Vicious]"; - mes "After you clear every room including a boss room, you will be warped again to an ^3131FFending waiting room^000000."; - mes "You can only allow to stay in the waiting room for ^3131FF1 minute^000000, please hurry up to receive the arena points and leave."; - next; - mes "[Vicious]"; - mes "If you stay over 1 minute inside the ending waiting room, you will be forced outside and will not receive any arena points. Remember that."; - next; - mes "[Vicious]"; - mes "Okay, take care now."; - close; -} - -arena_room,147,49,3 script Helper Epin 727,{ - - mes "[Epin]"; - mes "Good day,"; - mes "I am a helper of lvl 80 arena stage and my name is Epin."; - mes "I like reading and I am 19 years old...huh...? Don't you want to hear about me...?"; - next; - emotion e_cry,0; - mes "[Epin]"; - mes "Okay..."; - next; - mes "[Epin]"; - mes "This ^3131FFlvl 80 arena stage^000000"; - mes "is accessable to characters from ^FF0000level 80^000000 to ^FF0000level 99^000000."; - next; - mes "[Epin]"; - mes "This level limitation is to prevent high level characters abusing low level arena stages. I hope you will understand."; - mes "Also we accept an entrance fee, 1,000 zeny."; - next; - mes "[Epin]"; - mes "Let me introduce you about the play rules of arena."; - next; - mes "[Epin]"; - mes "^3131FFWait in a chat room for your turn coming.^000000"; - mes "When it's your turn, you will be automatically warped to an arena map."; - next; - mes "[Epin]"; - mes "As immediately as you enter, a timer to check your play time will be activated."; - mes "Please follow what ^3131FFActus^000000 guides you. "; - next; - mes "[Epin]"; - mes "You have a ^3131FF8 minutes^000000 battle time."; - next; - mes "[Epin]"; - mes "After you clear every room including a boss room, you will be warped again to an ^3131FFending waiting room^000000."; - mes "You can only allow to stay in the waiting room for ^3131FF1 minute^000000, please hurry up to receive the arena points and leave."; - next; - mes "[Epin]"; - mes "If you stay over 1 minute inside the ending waiting room, you will be forced outside and will not receive any arena points. Please remember that."; - next; - mes "[Epin]"; - mes "I hope you will have a good time."; - close; -} - -arena_room,158,93,5 script Helper Lunic 828,{ - - mes "[Lunic]"; - mes "Welcome to party arena stage."; - mes "I hope you will listen carefully to my introduction"; - mes "since this party arena stage is a little bit different from player mode stages."; - next; - mes "[Lunic]"; - mes "^3131FFParty Arena Stage^000000"; - mes "is accessible to players from ^FF0000level 10^000000 to ^FF0000level 99^000000."; - next; - mes "[Lunic]"; - mes "Also, arena will be not be started until all of 5 party members enter the room. We accept an entrance fee 1,000 zeny."; - next; - mes "[Lunic]"; - mes "Let me introduce you about the play rules of arena."; - next; - mes "[Lunic]"; - mes "^3131FFGroup a party with your friends and wait in a chat room^000000."; - mes "You must form a party beforehand. If you didn't do, you could still play but you would have a lot of inconvenience."; - next; - mes "[Lunic]"; - mes "Also please remember 5 players automatically warped to the arena room will be in order of ^FF0000entering a chat room^000000 not in order of ^FF0000party^000000. Please remember that."; - next; - mes "[Lunic]"; - mes "And please form a party with ^3131FF5 players^000000 before you enter a chat room."; - next; - mes "[Lunic]"; - mes "When it becomes your turn, you will be warped into a small map where a warp and a help NPC are located."; - mes "In case you enter with members of a different party, use the warp to escape the map. Then you will return to the waiting room."; - next; - mes "[Lunic]"; - mes "In case you enter with your party members, please proceed speaking with the help NPC in the small map."; - mes "The help NPC is only accessible to talk ^FF0000 1 player ^000000at a time."; - next; - mes "[Lunic]"; - mes "The NPC will guide you and your party members to the actual arena room."; - mes "However, if anyone in the party ^3131FFdoes not have enough money to pay the entrance fee, he will be warped outside^000000."; - next; - mes "[Lunic]"; - mes "Also be aware that you can only stay inside the map for ^FF0000 1 minute^000000."; - next; - mes "[Lunic]"; - mes "As immediately as you enter the arena map, a timer which calculates your battle time will be activated."; - mes "Please follow what ^3131FFSlipslowrun^000000 guides you. "; - next; - mes "[Lunic]"; - mes "You will have ^3131FF10 minutes^000000 to clear the stage however it is not that easy to do. And you're advised to use the time wisely."; - next; - mes "[Lunic]"; - mes "After you clear every room including a boss room, you will be warped again to an ^3131FFending waiting room^000000."; - mes "You can only allow to stay in the waiting room for ^3131FF1 minute^000000, please hurry up to receive the arena points and leave."; - next; - mes "[Lunic]"; - mes "If you stay over 1 minute inside the ending waiting room, you will be forced outside and will not receive any arena points. Please remember that."; - next; - mes "[Lunic]"; - mes "Besides, if a party make a new record on time to clear the map,"; - mes "^3131FFthe party master^000000 can record ^3131FFthe party name^000000."; - next; - mes "[Lunic]"; - mes "In this case, if a party has more than one master or none, it is impossible to write ^FF0000the top party record^000000."; - mes "Therefore, it is strongly suggested to form one party before entering the arena map."; - next; - mes "[Lunic]"; - mes "Thank you for listening and"; - mes "I hope you will have a good time."; - close; -} - -arena_room,158,82,1 script Helper Lonik 828,{ - - emotion e_no1,0; - mes "[Lonik]"; - mes "Tah dah! Here I am!"; - next; - mes "[Lonik]"; - mes "You are curious if there is anyone inside or not, aren't you?"; - next; - mes "[Lonik]"; - mes "My answer is..."; - mes "............."; - if(getmapusers("force_1-2")) - { - emotion e_oh,0; - mes "Yes!"; - mes "There is someone inside."; - next; - mes "[Lonik]"; - mes "You'd better wait a little bit longer!"; - } - else - { - emotion e_x,0; - mes "No!"; - mes "Go for it, good luck!"; - } - close; -} - -sec_in02,72,180,3 script Arena Manager#arena 802,{ - - if (!getgmlevel()) end; - - input .@arena; - if(!.@arena) - { - mes "[Arena Manager]"; - mes "Command has been canceled."; - close; - } - else if(.@arena == 1357) - { - mes "[Arena Manager]"; - mes "Select an option."; - next; - switch( select( "Restart arena","Rearrange the Ranking Time" ) ) - { - case 1: - switch( select( "lvl 50","lvl 60","lvl 70","lvl 80","Party Mode" ) ) - { - case 1: - set .@arena,50; - break; - case 2: - set .@arena,60; - break; - case 3: - set .@arena,70; - break; - case 4: - set .@arena,80; - break; - case 5: - mes "[Arena Manager]"; - mes "== Caution =="; - mes "You have chosen to restart party arena stage."; - mes "Do you wish to proceed?"; - next; - switch( select( "Yes","No" ) ) - { - case 1: - donpcevent "Ponox::Onstart"; - mes "[Arena Manager]"; - mes "The arena stage has been successfuly reactivated."; - close; - - case 2: - mes "[Arena Manager]"; - mes "Command has been canceled."; - close; - } - } - mes "[Arena Manager]"; - mes "== Caution =="; - mes "You have chosen to restart lvl "+.@arena+" arena stage."; - mes "Do you wish to proceed?"; - next; - switch( select( "Yes","No" ) ) - { - case 1: - donpcevent "lvl "+.@arena+"s Waiting Room::Onstart"; - mes "[Arena Manager]"; - mes "The arena stage has been successfuly reactivated."; - close; - - case 2: - mes "[Arena Manager]"; - mes "Command has been canceled."; - close; - } - - case 2: - mes "[Arena Manager]"; - mes "== Caution =="; - mes "^CE0000You have chosen to rearrange the ranking time. Make sure this is not a good decision unless if something serious was happened!^000000"; - next; - mes "[Arena Manager]"; - mes "Are you sure you want to rearrange the ranking time?"; - next; - switch( select( "No","Yes" ) ) - { - case 1: - mes "[Arena Manager]"; - mes "Phew~ :)"; - close; - - case 2: - switch( select( "lvl 50","lvl 60","lvl 70","lvl 80","Party Mode" ) ) - { - case 1: - mes "[Arena Manager]"; - mes "Please enter 0 to cancel."; - mes "If not, please enter a value for minutes first and then seconds."; - next; - input .@arenamin; - set $top_50min,.@arenamin; - input .@arenasec; - set $top_50sec,.@arenasec; - mes "[Arena Manager]"; - mes "Current lvl 50 ranker's play time has been rearranged to ^FF0000"+$top_50min+"^000000 minutes and ^FF0000"+$top_50sec+"^000000 seconds."; - close; - case 2: - mes "[Arena Manager]"; - mes "Please enter 0 to cancel."; - mes "If not, please enter a value for minutes first and then seconds."; - next; - input .@arenamin; - set $top_60min,.@arenamin; - input .@arenasec; - set $top_60sec,.@arenasec; - mes "[Arena Manager]"; - mes "Current lvl 60 ranker's play time has been rearranged to ^FF0000"+$top_60min+"^000000 minutes and ^FF0000"+$top_60sec+"^000000 seconds."; - close; - case 3: - mes "[Arena Manager]"; - mes "Please enter 0 to cancel."; - mes "If not, please enter a value for minutes first and then seconds."; - next; - input .@arenamin; - set $top_70min,.@arenamin; - input .@arenasec; - set $top_70sec,.@arenasec; - mes "[Arena Manager]"; - mes "Current lvl 70 ranker's play time has been rearranged to ^FF0000"+$top_70min+"^000000 minutes and ^FF0000"+$top_70sec+"^000000 seconds."; - close; - case 4: - mes "[Arena Manager]"; - mes "Please enter 0 to cancel."; - mes "If not, please enter a value for minutes first and then seconds."; - next; - input .@arenamin; - set $top_80min,.@arenamin; - input .@arenasec; - set $top_80sec,.@arenasec; - mes "[Arena Manager]"; - mes "Current lvl 80 ranker's play time has been rearranged to ^FF0000"+$top_80min+"^000000 minutes and ^FF0000"+$top_80sec+"^000000 seconds."; - close; - case 5: - mes "[Arena Manager]"; - mes "Please enter 0 to cancel."; - mes "If not, please enter a value for minutes first and then seconds."; - next; - input .@arenamin; - set $top_ptmin,.@arenamin; - input .@arenasec; - set $top_ptsec,.@arenasec; - mes "[Arena Manager]"; - mes "Current party ranker's play time has been rearranged to ^FF0000"+$top_ptmin+"^000000 minutes and ^FF0000"+$top_ptsec+"^000000 seconds."; - close; - } - } - } - } - mes "Password is incorrect."; - close; -} - -sec_in02,79,171,3 script Reward Manager#arena 802,{ - - if (!getgmlevel()) end; - - input .@arena; - if(!.@arena) - { - mes "[Reward Manager]"; - mes "Command has been canceled."; - close; - } - else if(.@arena == 1357) - { - mes "[Reward Manager]"; - mes "You have chosen to hide the teleporter NPC."; - next; - switch( select( "Cancel","Yes","Turn on" ) ) - { - case 1: - mes "[Reward Manager]"; - mes "You have canceled the command."; - close; - - case 2: - mes "[Reward Manager]"; - mes "NPC has been hidden"; - disablenpc "Teleporter#arena"; - close; - - case 3: - mes "[Reward Manager]"; - mes "NPC has been enabled."; - enablenpc "Teleporter#arena"; - close; - } - } - mes "[Reward Manager]"; - mes "Password is incorrect."; - close; -} - -arena_room,105,93,5 script Teleporter#arena 55,{ - - mes "[Teleporter]"; - mes "I can move you to the reward arena!"; - mes "Would you like to go there?"; - next; - switch( select( "Yes.","No." ) ) - { - case 1: - mes "[Teleporter]"; - mes "Let me guide you."; - close2; - warp "prt_are_in",60,14; - end; - - case 2: - mes "[Teleporter]"; - mes "No problem, feel free to come back any time."; - close; - } -} - -prt_are_in,98,14,3 script Givu#arena 728,{ - - - if(checkweight(526,5) != 1) - { - mes "- Wait a moment! -"; - mes "- Currently you're carrying -"; - mes "- too many items with you. -"; - mes "- Please enlighten your weight -"; - mes "- and try again. -"; - close; - } - mes "[Givu]"; - mes "Hello, there. Welcome to the world of Arena."; - mes "My name is Givu, I am in charge of arena point exchange program."; - next; - mes "[Givu]"; - mes "You can exchange your arena points with various stuffs."; - mes "Please choose a menu below."; - next; - switch( select( "Exchange with Consumable items","Exchange with EXP points","Take a Souvenir Picture","Check Current Arena Points" ) ) - { - case 1: - mes "[Givu]"; - mes "What consumable item do you wish to exchange?"; - next; - switch( select( "Honey","Royal Jelly","Mastela Fruit","Condensed White Potion","Anodyne","Yggdrasil Seed","Yggdrasilberry","Old Blue Box","Old Purple Box","Old Card Album" ) ) - { - case 1: callfunc "Func_Are_Rew",518,5,20; - case 2: callfunc "Func_Are_Rew",526,5,30; - case 3: callfunc "Func_Are_Rew",522,5,30; - case 4: callfunc "Func_Are_Rew",547,8,30; - case 5: callfunc "Func_Are_Rew",605,3,20; - case 6: callfunc "Func_Are_Rew",608,1,20; - case 7: callfunc "Func_Are_Rew",607,1,40; - case 8: callfunc "Func_Are_Rew",603,1,100; - case 9: callfunc "Func_Are_Rew",617,1,300; - case 10: callfunc "Func_Are_Rew",616,1,1000; - } - - case 2: - mes "[Givu]"; - mes "Would you like to exchange your arena points with experience points?"; - mes "It requires 40 arena points."; - next; - switch( select( "Cancel","Yes" ) ) - { - case 1: - mes "[Givu]"; - mes "You have canceled your request."; - close; - - case 2: - if(arena_point < 40) - { - mes "[Givu]"; - mes "You do not have enough arena points."; - mes "Please check the total amount of arena points you have."; - close; - } - set arena_point,arena_point -40; - if(BaseLevel < 70) getexp 3000,0; - else if(BaseLevel < 80) getexp 9000,0; - else if(BaseLevel < 90) getexp 10000,0; - else if(BaseLevel < 100) getexp 30000,0; - mes "[Givu]"; - mes "You have gained experience points. Thank you."; - close; - } - - case 3: - mes "[Givu]"; - mes "You have chosen a souvenir picture services."; - next; - switch( select( "About souvenir Picture Services","Take a picture" ) ) - { - case 1: - mes "[Givu]"; - mes "Do you see stairs at the right side of me?"; - next; - mes "[Givu]"; - mes "At the stairs, you can take a screenshot with an NPC or a monster."; - next; - mes "[Givu]"; - mes "When you choose an NPC or a monster, it will show some emotion icons ^FF0000for 1 minute^000000."; - next; - mes "[Givu]"; - mes "Don't miss the chance to take a picture with your favorite NPC!"; - close; - - case 2: - if($arenapic) - { - mes "[Givu]"; - mes "A souvenir picture services is on progress. Please wait."; - close; - } - mes "[Givu]"; - mes "Please choose an NPC at below."; - mes "The NPC will appear for 1 minute and this service requires 10 arena points."; - next; - switch( select( "Baphomet","Dark Lord","Doppelganger","Eddga","Dracula","Samurai","Stormy Knight","Phreeoni","Girl","Valkyrie" ) ) - { - case 1: set $@arenapic,1039; break; - case 2: set $@arenapic,1272; break; - case 3: set $@arenapic,1046; break; - case 4: set $@arenapic,1115; break; - case 5: set $@arenapic,1389; break; - case 6: set $@arenapic,1492; break; - case 7: set $@arenapic,1251; break; - case 8: set $@arenapic,1159; break; - case 9: set $@arenapic,6969; break; - case 10: set $@arenapic,7777; break; - } - if(arena_point < 10) - { - mes "[Givu]"; - mes "You do not have enough arena points."; - mes "Please check the total amount of arena points you have."; - close; - } - mes "[Givu]"; - if($@arenapic == 6969) mes "Would you like to take a picture with pretty girls?"; - else if($@arenapic == 7777) mes "Would you like to take a picture with a Valkyrie?"; - else mes "Would you like to take a picture with a "+getmonsterinfo($@arenapic,0)+"?"; - next; - switch( select( "Yes","No" ) ) - { - case 1: - set arena_point,arena_point -10; - set $arenapic,1; - enablenpc "#arena_"+$@arenapic+""; - movenpc "#arena_"+$@arenapic+"",96,28; - if($@arenapic == 6969) - { - enablenpc "#arena_ss_2"; - enablenpc "#arena_ss_3"; - enablenpc "#arena_ss_4"; - } - donpcevent "npctime#arena::OnStart"; - mes "[Givu]"; - mes "Thank you."; - close; - - case 2: - mes "[Givu]"; - mes "Would you like to consider a little longer?"; - close; - } - } - - case 4: - mes "[Givu]"; - mes "Let me check "+strcharinfo(0)+"'s current arena points."; - next; - mes "[Givu]"; - mes ""+strcharinfo(0)+" has total ^3131FF"+arena_point+"^000000 points."; - close; - } - -OnInit: - set $arenapic,0; - end; -} - -prt_are_in,1,1,5 script #arena_1039 1039,{ - end; - -OnInit: - disablenpc "#arena_6969"; - disablenpc "#arena_ss_2"; - disablenpc "#arena_ss_3"; - disablenpc "#arena_ss_4"; - disablenpc "#arena_1272"; - disablenpc "#arena_1046"; - disablenpc "#arena_1115"; - disablenpc "#arena_1389"; - disablenpc "#arena_1492"; - disablenpc "#arena_1251"; - disablenpc "#arena_1159"; - disablenpc "#arena_7777"; - disablenpc "#arena_1039"; - end; - -OnHeart: - emotion e_lv,0; - end; -OnSci: - emotion e_scissors,0; - end; -OnBest: - emotion e_no1,0; - end; -OnOmg: - emotion e_omg,0; - end; -OnKik: - emotion e_gg,0; - end; -OnKis: - emotion e_kis,0; - end; -} - -prt_are_in,1,1,5 duplicate(#arena_1039) #arena_6969 714 -prt_are_in,94,26,5 duplicate(#arena_1039) #arena_ss_2 714 -prt_are_in,100,28,3 duplicate(#arena_1039) #arena_ss_3 714 -prt_are_in,102,26,3 duplicate(#arena_1039) #arena_ss_4 714 -prt_are_in,1,1,5 duplicate(#arena_1039) #arena_1272 1272 -prt_are_in,1,1,5 duplicate(#arena_1039) #arena_1046 1046 -prt_are_in,1,1,5 duplicate(#arena_1039) #arena_1115 1115 -prt_are_in,1,1,5 duplicate(#arena_1039) #arena_1389 1389 -prt_are_in,1,1,5 duplicate(#arena_1039) #arena_1492 1492 -prt_are_in,1,1,5 duplicate(#arena_1039) #arena_1251 1251 -prt_are_in,1,1,5 duplicate(#arena_1039) #arena_1159 1159 -prt_are_in,1,1,5 duplicate(#arena_1039) #arena_7777 811 - -- script npctime#arena -1,{ - -OnStop: - stopnpctimer; - end; - -OnStart: - initnpctimer; - end; - -OnTimer2000: - mapannounce "prt_are_in","Givu : You should keep time with popping emotion icons~",1,0xFFCE00; - end; - -OnTimer5000: - mapannounce "prt_are_in","Emoticon : /lv",1,0xFFCE00; - end; - -OnTimer7000: - mapannounce "prt_are_in"," 3 ",1,0xFFCE00; - end; - -OnTimer8000: - mapannounce "prt_are_in"," 2 ",1,0xFFCE00; - end; - -OnTimer9000: - mapannounce "prt_are_in"," 1 ",1,0xFFCE00; - end; - -OnTimer10000: - mapannounce "prt_are_in"," ",1,0xFFCE00; - donpcevent "#arena_"+$@arenapic+"::OnHeart"; - if($@arenapic == 6969) - { - donpcevent "#arena_ss_2::OnHeart"; - donpcevent "#arena_ss_3::OnHeart"; - donpcevent "#arena_ss_4::OnHeart"; - } - end; - -OnTimer15000: - mapannounce "prt_are_in","Emoticon : /gawi",1,0xFFCE00; - end; - -OnTimer17000: - mapannounce "prt_are_in"," 3 ",1,0xFFCE00; - end; - -OnTimer18000: - mapannounce "prt_are_in"," 2 ",1,0xFFCE00; - end; - -OnTimer19000: - mapannounce "prt_are_in"," 1 ",1,0xFFCE00; - end; - -OnTimer20000: - mapannounce "prt_are_in"," ",1,0xFFCE00; - donpcevent "#arena_"+$@arenapic+"::OnSci"; - if($@arenapic == 6969) - { - donpcevent "#arena_ss_2::OnSci"; - donpcevent "#arena_ss_3::OnSci"; - donpcevent "#arena_ss_4::OnSci"; - } - end; - -OnTimer25000: - mapannounce "prt_are_in","Emoticon : /no1",1,0xFFCE00; - end; - -OnTimer27000: - mapannounce "prt_are_in"," 3 ",1,0xFFCE00; - end; - -OnTimer28000: - mapannounce "prt_are_in"," 2 ",1,0xFFCE00; - end; - -OnTimer29000: - mapannounce "prt_are_in"," 1 ",1,0xFFCE00; - end; - -OnTimer30000: - mapannounce "prt_are_in"," ",1,0xFFCE00; - donpcevent "#arena_"+$@arenapic+"::OnBest"; - if($@arenapic == 6969) - { - donpcevent "#arena_ss_2::OnBest"; - donpcevent "#arena_ss_3::OnBest"; - donpcevent "#arena_ss_4::OnBest"; - } - end; - -OnTimer35000: - mapannounce "prt_are_in","Emoticon : /huk",1,0xFFCE00; - end; - -OnTimer37000: - mapannounce "prt_are_in"," 3 ",1,0xFFCE00; - end; - -OnTimer38000: - mapannounce "prt_are_in"," 2 ",1,0xFFCE00; - end; - -OnTimer39000: - mapannounce "prt_are_in"," 1 ",1,0xFFCE00; - end; - -OnTimer40000: - mapannounce "prt_are_in"," ",1,0xFFCE00; - donpcevent "#arena_"+$@arenapic+"::OnOmg"; - if($@arenapic == 6969) - { - donpcevent "#arena_ss_2::OnOmg"; - donpcevent "#arena_ss_3::OnOmg"; - donpcevent "#arena_ss_4::OnOmg"; - } - end; - -OnTimer45000: - mapannounce "prt_are_in","Emoticon : /gg",1,0xFFCE00; - end; - -OnTimer47000: - mapannounce "prt_are_in"," 3 ",1,0xFFCE00; - end; - -OnTimer48000: - mapannounce "prt_are_in"," 2 ",1,0xFFCE00; - end; - -OnTimer49000: - mapannounce "prt_are_in"," 1 ",1,0xFFCE00; - end; - -OnTimer50000: - mapannounce "prt_are_in"," ",1,0xFFCE00; - donpcevent "#arena_"+$@arenapic+"::OnKik"; - if($@arenapic == 6969) - { - donpcevent "#arena_ss_2::OnKik"; - donpcevent "#arena_ss_3::OnKik"; - donpcevent "#arena_ss_4::OnKik"; - } - end; - -OnTimer55000: - mapannounce "prt_are_in","Emoticon : /kis",1,0xFFCE00; - end; - -OnTimer57000: - mapannounce "prt_are_in"," 3 ",1,0xFFCE00; - end; - -OnTimer58000: - mapannounce "prt_are_in"," 2 ",1,0xFFCE00; - end; - -OnTimer59000: - mapannounce "prt_are_in"," 1 ",1,0xFFCE00; - end; - -OnTimer60000: - mapannounce "prt_are_in"," ",1,0xFFCE00; - donpcevent "#arena_"+$@arenapic+"::OnKis"; - if($@arenapic == 6969) - { - donpcevent "#arena_ss_2::OnKis"; - donpcevent "#arena_ss_3::OnKis"; - donpcevent "#arena_ss_4::OnKis"; - } - end; - -OnTimer62000: - mapannounce "prt_are_in","Time is over. Thank you for using my services.",1,0xFFCE00; - movenpc "#arena_"+$@arenapic+"",1,1; - donpcevent "#arena_1039::OnInit"; - set $arenapic,0; - stopnpctimer; - end; -} - -sec_in02,72,171,3 script Picture Manager#arena 802,{ - - if (!getgmlevel()) end; - - input .@arena; - if(!.@arena) - { - mes "[Picture Manager]"; - mes "Command has been canceled."; - close; - } - else if(.@arena == 1357) - { - mes "[Picture Manager]"; - mes "Would you like to reset Picture Reward variable to 0?"; - next; - switch( select( "Cancel","Yes" ) ) - { - case 1: - mes "[Picture Manager]"; - mes "You have canceled your request."; - close; - - case 2: - mes "[Picture Manager]"; - mes "Picture rewarding reseted."; - set $arenapic,0; - close; - } - } - mes "[Picture Manager]"; - mes "Password is incorrect."; - close; -} - -sec_in02,76,176,5 script Live Broadcast#arena 802,{ - - mes "[Live Broadcast]"; - mes "Currently there are "+getmapusers("force_1-1")+" people in lvl 50s map."; - mes "Currently there are "+getmapusers("force_2-1")+" people in lvl 60s map."; - mes "Currently there are "+getmapusers("force_3-1")+" people in lvl 70s map."; - mes "Currently there are "+getmapusers("force_4-1")+" people in lvl 80s map."; - mes "Currently there are "+getmapusers("force_1-2")+" people in party map."; - mes "Currently there are "+getmapusers("arena_room")+" people in the waiting room."; - close; -} - -function script Func_Are_Rew { - - mes "[Givu]"; - mes "Would you like to exchange your arena points with "+getitemname(getarg(0))+"?"; - mes "You can exchange ^3131FF"+getarg(2)+" arena points with "+getarg(1)+" "+getitemname(getarg(0))+"^000000."; - mes "If you wish to cancel, please enter 0. If you don't, please enter how many ^3131FFtimes^000000 of arena points you wish to spend."; - next; - input .@reward; - if(!.@reward) - { - mes "[Givu]"; - mes "You have canceled your request."; - close; - - } - else if(.@reward > 1500) - { - mes "[Givu]"; - mes "You have exceeded the maximum capacity."; - close; - } - if(arena_point < .@reward * getarg(2)) - { - mes "[Givu]"; - mes "You do not have enough arena points."; - mes "Please check the total amount of arena points you have."; - close; - } - set arena_point,arena_point - (.@reward * getarg(2)); - getitem getarg(0),.@reward * getarg(1); - mes "[Givu]"; - mes "Thank you, please come again."; - close; -} diff --git a/npc/pre-re/quests/doomed_swords.txt b/npc/pre-re/quests/doomed_swords.txt new file mode 100644 index 000000000..9d27d588b --- /dev/null +++ b/npc/pre-re/quests/doomed_swords.txt @@ -0,0 +1,64 @@ +//===== Hercules Script ======================================= +//= Doomed Swords Quest +//===== By: ================================================== +//= kobra_k88; L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= Hercules GIT +//===== Description: ========================================= +//= [Aegis Conversion] +//= Doomed Swords Quest: +//= - Quest for Doomed Swords: Grimtooth, Mysteltain, Executioner. +//= Although this quest is enabled on iRO, the Mysteltainn +//= portion is NOT completable as the item "Young Twig" does +//= not drop. +//= - Variable in use: event_magum (max 6) +//= - Variable in use: dmdswrd_Q2 (bits 1 - 32) +//===== Additional Comments: ================================= +//= 1.0 Moved from main folder [Streusel] +//============================================================ + +izlude_in,173,88,2 script Nain#magum 102,{ + if (dmdswrd_Q2 == 4) { + mes "[Nain]"; + mes "It doesn't matter how"; + mes "powerful the Executioner"; + mes "is: if it were to end up in"; + mes "my hands, I would get rid"; + mes "of it right away. I'd never risk losing my mind to that curse..."; + close; + } + mes "[Nain]"; + mes "Long ago, one sword"; + mes "was used to behead all"; + mes "the criminals that had been"; + mes "sentenced to death. That"; + mes "accursed blade is known"; + mes "as the Executioner."; + next; + mes "[Nain]"; + mes "As the Executioner slayed"; + mes "more criminals, the rage and"; + mes "bloodlust of its victims began"; + mes "to accumulate upon the blade."; + mes "Although the sword gained great^FFFFFF ^000000 strength, it was tainted by evil."; + next; + mes "[Nain]"; + mes "The last person to wield"; + mes "the Executioner almost lost"; + mes "his mind to the sword. He saved^FFFFFF ^000000 himself by giving it to a talented"; + mes "blacksmith who would destroy^FFFFFF ^000000 it for him, thus saving his soul."; + next; + mes "[Nain]"; + mes "This mysterious blacksmith"; + mes "was never seen again in the"; + mes "city of Prontera, but rumor has"; + mes "it that if you can find him, he"; + mes "can forge that accursed"; + mes "Executioner anew..."; + if (event_magum == 1) + set event_magum,5; + set dmdswrd_Q2,dmdswrd_Q2 | 4; + close; +}
\ No newline at end of file diff --git a/npc/pre-re/quests/monstertamers.txt b/npc/pre-re/quests/monstertamers.txt new file mode 100644 index 000000000..86f118f5a --- /dev/null +++ b/npc/pre-re/quests/monstertamers.txt @@ -0,0 +1,15 @@ +//===== Hercules Script ======================================= +//= Monster Tamers +//===== By: ================================================== +//= Streusel +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= Hercules +//===== Description: ========================================= +//= Cute pet quest items +//===== Additional Comments: ================================= +//= 1.0 Duplicates for Monster Tamer [Streusel] +//============================================================ + +izlude_in,129,64,4 duplicate(Monster_Tamer#izu) Monster Tamer#izlude 125
\ No newline at end of file diff --git a/npc/pre-re/quests/quests_13_1.txt b/npc/pre-re/quests/quests_13_1.txt new file mode 100644 index 000000000..b98aa2b95 --- /dev/null +++ b/npc/pre-re/quests/quests_13_1.txt @@ -0,0 +1,17 @@ +//===== Hercules Script ====================================== +//= Quest NPCs related to Ash-Vacuum +//===== By: ================================================== +//= Streusel +//===== Current Version: ===================================== +//= 1.0 +//===== Description: ========================================= +//= [Official Conversion] +//= Contains: +//= Promotional Staff Duplicate for pre-renewal +//===== Additional Comments: ================================= +//= 1.0 First Version. [Streusel] +//============================================================ + +// Onward to the New World +//============================================================ +izlude,101,173,6 duplicate(Promotional Staff#iz) Promotional Staff#izlude 100
\ No newline at end of file diff --git a/npc/pre-re/quests/quests_nameless.txt b/npc/pre-re/quests/quests_nameless.txt new file mode 100644 index 000000000..ab5d816dc --- /dev/null +++ b/npc/pre-re/quests/quests_nameless.txt @@ -0,0 +1,391 @@ +//===== Hercules Script ====================================== +//= Nameless Island Quests +//===== By: ================================================== +//= Streusel +//===== Current Version: ===================================== +//= 1.0 +//===== Description: ========================================= +//= Contains: +//= Part of Muff's Loan: +//- - Help Muff clear his Debt and get his collateral back. +//= - prerequisite Quest to "Broken Diamond" +//= - Variable in use: diamond_edq (Max: 14) +//===== Additional Comments: ================================= +//= 1.0 First version. +//============================================================ + +izlude_in,113,66,0 script Strange Machine 111,{ + if (checkweight(907,200) == 0) { + mes "[Dorian]"; + mes "Ugh, just like a member"; + mes "of the working class:"; + mes "hoarding all your items"; + mes "like a packrat? Have the"; + mes "decency to relocate your"; + mes "goods to Kafra Storage, please."; + close; + } + if (diamond_edq) == 10 { + set .@bolt_rand,rand(2,5); + mes "^3355FFThis must be Dorian's"; + mes "Mystic Dryer de Elegance."; + mes "What do you want to do?^000000"; + next; + while(1) { + set .@switch_sound,rand(1,4); + switch(select("Check the Machine:Replace the Engine:Tighten the Screw:Press a Switch")) { + case 1: + if (.@hit_status == 0) { + mes "^3355FFThere's no power"; + mes "in this behemoth"; + mes "of a machine.^000000"; + next; + } + break; + case 2: + if (.@engine == 0) { + mes "^3355FFYou replace the rough"; + mes "ruby in the ruby engine"; + mes "with a new rough ruby."; + mes "It clicks into place"; + mes "inside the engine core.^000000"; + next; + set .@engine,.@engine+1; + } + else if (engine > 0) { + mes "^3355FFThe ruby in the"; + mes "engine has already"; + mes "been replaced.^000000"; + next; + } + break; + case 3: + if (.@engine < 1) { + mes "^3355FFYou probably need"; + mes "to replace the ruby"; + mes "in the engine first.^000000"; + next; + } + else if ((.@engine == 1) && (.@bolt < .@bolt_rand)) { + mes "^3355FF*Krrrr-Krrrrr*^000000"; + mes "^3355FF*Krrrr-Krrrrr*^000000"; + next; + set .@bolt,.@bolt+1; + } + else if ((.@engine == 1) && (.@bolt == .@bolt_rand)) { + mes "^3355FF*Krrrr-Krrrrr*^000000"; + mes "^0000FF*Click*^000000"; + next; + set .@bolt,.@bolt+1; + set .@bolt_suc,.@bolt_suc+1; + } + else if ((.@engine == 1) && (.@bolt > .@bolt_rand)) { + mes "^3355FF*Krrrr-Krrrrr*^000000"; + mes "^3355FF*KrrICK-ICK-ICK-KOOM*^000000"; + next; + mes "^3355FFYou tightened the"; + mes "screw too tightly!"; + mes "The joint is broken..."; + mes "You should go back"; + mes "to Dorian for help.^000000"; + setquest 3106; + set diamond_edq,11; + close; + } + else { + mes "^3355FFSomething must have"; + mes "gone wrong. You'd be"; + mes "better off starting"; + mes "from the beginning...^000000"; + close; + } + break; + case 4: + if ((.@engine < 1) && (.@bolt_suc < 1)) { + mes "^3355FFYou need to replace"; + mes "the engine's ruby and"; + mes "tighten the main screw"; + mes "before you mess with"; + mes "these switches.^000000"; + next; + } + else if ((.@engine == 1) && (.@bolt_suc < 1)) { + mes "^3355FFYou need to tighten"; + mes "the scren before you can"; + mes "start the engine safely."; + next; + } + else if ((.@red >= 1) && (.@blue >= 1) && (.@yellow >= 1) && (.@green >= 1)) { + mes "^3355FFThe Mystic Dryer de"; + mes "Elegance started with"; + mes "a mighty buzz, and the"; + mes "sound lowers to a calm"; + mes "hum as it stabilizes."; + mes "It looks like you fixed it!^000000"; + next; + mes "^3355FFYou should tell Dorian"; + mes "first so that you can"; + mes "use this machine.^000000"; + setquest 3107; + set diamond_edq,12; + close; + } + else if ((.@engine == 1) && (.@bolt_suc == 1)) { + if (.@switch_sound == 1) { + mes "^3355FF*Buzz Buzz*^000000"; + mes "^3355FF*Buzz Buzz*^000000"; + mes "^3355FFThe machine is"; + mes "vibrating weakly."; + mes "Which switch do"; + mes "you want to press?^000000"; + next; + switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) { + default: + mes "^3355FF*Whiz Whiz*^000000"; + mes "^3355FF*Whiz Whiz*^000000"; + next; + mes "^3355FFThe machine made some"; + mes "violent, erratic sounds,"; + mes "and vibrated violently"; + mes "before coming to a sudden"; + mes "stop. That was the wrong"; + mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; + setquest 3106; + set diamond_edq,11; + close; + case 1: + if (.@red >= 0) { + mes "^3355FF*Buzzz Buzzz*^000000"; + mes "^3355FF*Clang...!*^000000"; + next; + mes "^3355FFThe machine's"; + mes "vibrations have"; + mes "grown stronger."; + mes "It looks like you"; + mes "chose the right switch.^000000"; + next; + set .@red,.@red+1; + } + else { + mes "^3355FF*Whiz Whiz*^000000"; + mes "^3355FF*Whiz Whiz*^000000"; + next; + mes "^3355FFThe machine made some"; + mes "violent, erratic sounds,"; + mes "and vibrated violently"; + mes "before coming to a sudden"; + mes "stop. That was the wrong"; + mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; + setquest 3106; + set diamond_edq,11; + close; + } + break; + } + } + else if (.@switch_sound == 2) { + mes "^3355FF*Purr Purr*^000000"; + mes "^3355FF*Purr Purr*^000000"; + mes "^3355FFThe machine is vibrating"; + mes "a little bit more strongly."; + mes "Which switch will"; + mes "you try now?^000000"; + next; + switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) { + default: + mes "^3355FF*Whiz Whiz*^000000"; + mes "^3355FF*Whiz Whiz*^000000"; + next; + mes "^3355FFThe machine made some"; + mes "violent, erratic sounds,"; + mes "and vibrated violently"; + mes "before coming to a sudden"; + mes "stop. That was the wrong"; + mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; + setquest 3106; + set diamond_edq,11; + close; + case 2: + if (.@blue >= 0) { + mes "^3355FF*Purrr Purr*^000000"; + mes "^3355FF*Clang...!*^000000"; + next; + mes "^3355FFThe machine's"; + mes "vibrations have"; + mes "grown stronger."; + mes "It looks like you"; + mes "chose the right switch.^000000"; + next; + set .@blue,.@blue+1; + } + else { + mes "^3355FF*Whiz Whiz*^000000"; + mes "^3355FF*Whiz Whiz*^000000"; + next; + mes "^3355FFThe machine made some"; + mes "violent, erratic sounds,"; + mes "and vibrated violently"; + mes "before coming to a sudden"; + mes "stop. That was the wrong"; + mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; + setquest 3106; + set diamond_edq,11; + close; + } + break; + } + } + else if (.@switch_sound == 3) { + mes "^3355FF*Bzzz Bzzz*"; + mes "*Bzzz Bzzz*"; + mes "The machine's vibrations"; + mes "are a bit more stable now."; + mes "Which switch will you try?^000000"; + next; + switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) { + default: + mes "^3355FF*Whiz Whiz*^000000"; + mes "^3355FF*Whiz Whiz*^000000"; + next; + mes "^3355FFThe machine made some"; + mes "violent, erratic sounds,"; + mes "and vibrated violently"; + mes "before coming to a sudden"; + mes "stop. That was the wrong"; + mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; + setquest 3106; + set diamond_edq,11; + close; + case 3: + if (.@yellow >= 0) { + mes "^3355FF*Bzzzz Bzzzz*^000000"; + mes "^3355FF*Clang...!*^000000"; + next; + mes "^3355FFThe machine's"; + mes "vibrations have"; + mes "grown stronger."; + mes "It looks like you"; + mes "chose the right switch.^000000"; + next; + set .@yellow,.@yellow+1; + } + else { + mes "^3355FF*Whiz Whiz*^000000"; + mes "^3355FF*Whiz Whiz*^000000"; + next; + mes "^3355FFThe machine made some"; + mes "violent, erratic sounds,"; + mes "and vibrated violently"; + mes "before coming to a sudden"; + mes "stop. That was the wrong"; + mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; + setquest 3106; + set diamond_edq,11; + close; + } + break; + } + } + else if (.@switch_sound == 4) { + next; + mes "^3355FF*Pzzzz Pzzz*"; + mes "*Pzzzz Pzzz*"; + mes "The machine is vibrating"; + mes "fairly strongly now. Which"; + mes "switch will you try?^000000"; + next; + switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) { + default: + mes "^3355FF*Whiz Whiz*^000000"; + mes "^3355FF*Whiz Whiz*^000000"; + next; + mes "^3355FFThe machine made some"; + mes "violent, erratic sounds,"; + mes "and vibrated violently"; + mes "before coming to a sudden"; + mes "stop. That was the wrong"; + mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; + setquest 3106; + set diamond_edq,11; + close; + case 4: + if (.@green >= 0) { + mes "^3355FFPzzzzz Pzzzz*^000000"; + mes "^3355FF*Clang...!*^000000"; + next; + mes "^3355FFThe machine's"; + mes "vibrations have"; + mes "grown stronger."; + mes "It looks like you"; + mes "chose the right switch.^000000"; + next; + set .@green,.@green+1; + } + else { + mes "^3355FF*Whiz Whiz*^000000"; + mes "^3355FF*Whiz Whiz*^000000"; + next; + mes "^3355FFThe machine made some"; + mes "violent, erratic sounds,"; + mes "and vibrated violently"; + mes "before coming to a sudden"; + mes "stop. That was the wrong"; + mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; + setquest 3106; + set diamond_edq,11; + close; + } + break; + } + } + } + } + } + } + if (diamond_edq == 12) { + mes "[Dorian]"; + mes "It sounds like you're"; + mes "done fixing my Mystic"; + mes "Dryer de Elegance."; + mes "Why don't you come"; + mes "back so I can explain"; + mes "how you can use it?"; + close; + } + if ((diamond_edq == 13) && (countitem(7722) < 1)) { + mes "^3355FFYou lift the main"; + mes "operational switch,"; + mes "turning on a light and"; + mes "opening a convenient"; + mes "slot. You insert the"; + mes "wet bond of debt.^000000"; + next; + mes "^3355FFThe engine's pistons"; + mes "and cylinders churn"; + mes "with a lively din, and"; + mes "when the heater stops,"; + mes "the slot reopens.^000000"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "So this is the original"; + mes "bond of debt that Muff"; + mes "lost? It looks... Perfect!"; + changequest 3108,3109; + getitem 7722,1; //Debt_Note + close; + } + else if ((diamond_edq == 13) && (countitem(7722) > 0)) { + mes "You already used this"; + mes "machine to restore the"; + mes "bond of debt. There's no"; + mes "need to mess around"; + mes "with it any longer."; + close; + } + mes "[Dorian]"; + mes "Who are you?"; + mes "Don't you dare lay"; + mes "a hand on my precious"; + mes "masterpiece inventions! "; + close; +}
\ No newline at end of file diff --git a/npc/pre-re/quests/skills/swordman_skills.txt b/npc/pre-re/quests/skills/swordman_skills.txt new file mode 100644 index 000000000..7a4aa2ff3 --- /dev/null +++ b/npc/pre-re/quests/skills/swordman_skills.txt @@ -0,0 +1,148 @@ +//===== Hercules Script ======================================= +//= Swordsman Skills Quests +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= Hercules GIT +//===== Description: ========================================= +//= Quests for skills: Fatal Blow, Mobile HP Recovery, +// Auto-Berserk +//===== Additional Comments: ================================= +//= 1.0 Moved from main folder. [Streusel] +//============================================================ + +izlude_in,175,130,2 script Knight De Thomas 98,4,4,{ + if ((BaseClass == Job_Swordman) && (sm_movingrecovery_x < 1)) { + mes "[De Thomas]"; + mes "Oh, no! You must have been hurt! Are you ok?"; + mes "You must have fought hard to get such serious injuries.."; + mes "Being a swordsman must come with a lot of responsibility and sacrifice."; + next; + mes "[De Thomas]"; + if (Sex == 0) { + mes "For these swordsmen and knights, there is a wonderful skill."; + } + else { + mes "For these swordswomen and knights, there is a wonderful skill young lady."; + } + mes "I present to you - HP Recovery While Moving!"; + mes "Body moving is a splendid skill"; + mes "that allows you to regain strength(HP)"; + mes "while you are moving!"; + next; + mes "[De Thomas]"; + mes "It is currently under development"; + mes "so it may not recover that much,"; + mes "but it will help a little."; + mes "What do you think? Would you like to learn this skill?"; + next; + switch (select("What a nice skill! I want to learn it!:No, thank you.")) { + case 1: + mes "[De Thomas]"; + mes "Very well. I will tell you what you need to learn this skill."; + mes "First, your job level must be higher than ^00880035^000000."; + mes "You will also need ^008800200 empty bottles^000000."; + mes "Why? Because it is proof that you fought fiercely to have used that many potions."; + next; + mes "[De Thomas]"; + mes "Also, the armor you used in battle."; + mes "This is also proof of an experienced fighter."; + mes "For the armor... your armor is perfect!"; + mes "Bring your armor!"; + mes "Last but not least... bring me one ^008800Moth Wing^000000."; + next; + menu "Eh? You need that, too?",-; + mes "[De Thomas]"; + mes "Not really.. I don't really NEED it."; + mes "It's just that my niece has gotten a bug hunting as a holiday task during the summer vacation."; + mes "Of course! It would be much easier for me to get it myself."; + mes "but I must work here all the time so I don't exactly have the time to go out and get it."; + next; + mes "[De Thomas]"; + mes "Don't you think it is pitiful that I have to stay in once place everyday, not being able to go outside?"; + mes "Please, find me one...*sniffsniff*"; + mes "If you don't..."; + set sm_movingrecovery_x,1; + mes "You won't get anything! Muahahaha."; + close; + case 2: + mes "[De Thomas]"; + mes "..."; + close; + } + } + else if ((BaseClass == Job_Swordman) && (sm_movingrecovery_x > 1)) { + mes "[De Thomas]"; + mes "Oh, it's you?"; + mes "Long time no see!"; + mes "You seem healthier than before."; + mes "Hahahaha!"; + mes "Take care! See you again!"; + close; + } + else if ((BaseClass == Job_Swordman) && (sm_movingrecovery_x == 1)) { + mes "[De Thomas]"; + mes "Welcome back..."; + mes "are you ready to learn Body Movin'?"; + next; + switch (select("Yes.:No, I'm not ready yet.")) { + case 1: + if ((JobLevel > 34 || (BaseJob == Job_Knight || BaseJob == Job_Crusader)) && (countitem(713) > 199) && (countitem(1058) > 0)) { + mes "[De Thomas]"; + mes "Let's see....."; + next; + mes "[De Thomas]"; + mes "Ok! I shall now teach you..."; + mes "...The Body Movin' skill!"; + next; + delitem 713,200; //Empty_Bottle + delitem 1058,1; //Wing_Of_Moth + skill "SM_MOVINGRECOVERY",1,0; + set sm_movingrecovery_x,2; + mes "[De Thomas]"; + mes "There you go!"; + mes "Try it yourself."; + mes "But don't overdo it."; + next; + mes "[De Thomas]"; + mes "Oh yeah, I won't be needing your"; + mes "armor so you can keep it."; + mes "Good luck now!"; + close; + } + else if (JobLevel < 35 && (BaseJob != Job_Knight && BaseJob != Job_Crusader)) { + mes "[De Thomas]"; + mes "Wait a second, your Job level isn't above ^00880035^000000!"; + mes "Come back when it is."; + close; + } + else if ((countitem(713) < 200) || (countitem(1058) < 1)) { + mes "[De Thomas]"; + mes "You do not have all the items I asked for."; + next; + mes "[De Thomas]"; + mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all."; + close; + } + mes "[De Thomas]"; + mes "You do not have all the items I asked for."; + next; + mes "[De Thomas]"; + mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all."; + close; + case 2: + mes "[De Thomas]"; + mes "Is that so?"; + mes "Then come when you are prepared."; + close; + } + } + mes "[De Thomas]"; + mes "My name is De Thomas Carlos."; + mes "Knight of Prontera's 3rd Calvary."; + mes "I have a certain duty these days."; + mes "Ehem! Need I say more."; + close; +}
\ No newline at end of file diff --git a/npc/pre-re/scripts_athena.conf b/npc/pre-re/scripts_athena.conf index 875900bda..6a69ede0e 100644 --- a/npc/pre-re/scripts_athena.conf +++ b/npc/pre-re/scripts_athena.conf @@ -40,15 +40,6 @@ npc: npc/pre-re/kafras/kafras_izl.txt npc: npc/pre-re/merchants/shops.txt // --------------------------- Others --------------------------- -// - Izlude Battle Arena ---------------------------------------- -npc: npc/pre-re/other/arena/arena_aco.txt -npc: npc/pre-re/other/arena/arena_lvl50.txt -npc: npc/pre-re/other/arena/arena_lvl60.txt -npc: npc/pre-re/other/arena/arena_lvl70.txt -npc: npc/pre-re/other/arena/arena_lvl80.txt -npc: npc/pre-re/other/arena/arena_party.txt -npc: npc/pre-re/other/arena/arena_point.txt -npc: npc/pre-re/other/arena/arena_room.txt // -------------------------------------------------------------- npc: npc/pre-re/other/mercenary_rent.txt @@ -79,3 +70,7 @@ npc: npc/pre-re/other/mercenary_rent.txt npc: npc/pre-re/quests/mrsmile.txt npc: npc/pre-re/quests/quests_izlude.txt npc: npc/pre-re/quests/quests_lighthalzen.txt +npc: npc/pre-re/quests/monstertamers.txt +npc: npc/pre-re/quests/quests_nameless.txt +npc: npc/pre-re/quests/quests_13_1.txt +npc: npc/pre-re/quests/skills/swordman_skills.txt
\ No newline at end of file diff --git a/npc/pre-re/scripts_warps.conf b/npc/pre-re/scripts_warps.conf index 50e87d0d9..d650676c6 100644 --- a/npc/pre-re/scripts_warps.conf +++ b/npc/pre-re/scripts_warps.conf @@ -19,5 +19,4 @@ npc: npc/pre-re/warps/fields/veins_fild.txt npc: npc/pre-re/warps/fields/yuno_fild.txt // --------------------------- Others --------------------------- -npc: npc/pre-re/warps/other/arena.txt -npc: npc/pre-re/warps/other/sign.txt +npc: npc/pre-re/warps/other/sign.txt
\ No newline at end of file diff --git a/npc/pre-re/warps/other/arena.txt b/npc/pre-re/warps/other/arena.txt deleted file mode 100644 index f0bb7e8df..000000000 --- a/npc/pre-re/warps/other/arena.txt +++ /dev/null @@ -1,72 +0,0 @@ -//===== rAthena Script ======================================= -//= Arena Warps -//===== By: ================================================== -//= SinSloth -//===== Current Version: ===================================== -//= 1.2 -//===== Compatible With: ===================================== -//= Any Athena Version -//===== Description: ========================================= -//= Warp Points related to Izlude Arena && Control Panel -//===== Additional Comments: ================================= -//= 1.0 First version, done by SinSloth. [MasterOfMuppets] -//= 1.1 updated welcome_arena warp coords (was 128,126) [Lupus] -//= 1.2 Made some updates due to Izlude Battle Arena release. [SinSloth] -//============================================================ - -izlude,128,226,0 warp welcome_arena 1,1,arena_room,100,30 -arena_room,99,24,0 warp bye_arena 2,2,izlude,128,220 -arena_room,84,103,0 warp arn_room_11_1 1,1,arena_room,63,130 -arena_room,63,126,0 warp arn_room_11_2 1,1,arena_room,87,100 -arena_room,76,87,0 warp arn_room_9_1 1,1,arena_room,46,87 -arena_room,49,87,0 warp arn_room_9_2 1,1,arena_room,78,87 -arena_room,84,71,0 warp arn_room_7_1 1,1,arena_room,60,50 -arena_room,63,53,0 warp arn_room_7_2 1,1,arena_room,86,74 -arena_room,115,71,0 warp arn_room_5_1 1,1,arena_room,139,50 -arena_room,136,53,0 warp arn_room_5_2 1,1,arena_room,113,74 -arena_room,123,88,0 warp arn_room_3_1 1,1,arena_room,153,87 -arena_room,150,87,0 warp arn_room_3_2 1,1,arena_room,120,87 -prt_are_in,54,13,0 warp toarn_room 1,1,arena_room,100,77 - -sec_in02,79,180,3 script #arenacontrol 81,{ - -DLGTEMP: - input @input_arena; - if (@input_arena < 0 || @input_arena > 2000) goto DLGTEMP; //CHECK - if (@input_arena == 0) - { - mes "Error!"; - close; - } - else if (@input_arena == 1357) - { - mes "Opening Control Panel"; - mes "' A - R - E - N - A '"; - next; - mes "Please select a"; - mes "state for the arena."; - next; - switch( select( "Open.","Closed.") ) - { - case 1: - mes "Currently"; - mes "opening arena."; - misceffect EF_ENHANCE; //CHECK - enablenpc "welcome_arena"; - next; - break; - case 2: - mes "Currently"; - mes "closing arena."; - misceffect EF_EXIT; //CHECK - disablenpc "welcome_arena"; - next; - break; - } - } - else - { - mes "Closing control panel."; - close; - } -} |