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authorshennetsind <notind@gmail.com>2013-05-17 11:08:38 -0700
committershennetsind <notind@gmail.com>2013-05-17 11:08:38 -0700
commit080f7a22740225df70a488849587b462a5d6b1a3 (patch)
tree0c1dc751af9f06e1ce3729d271de301f78a4e611 /npc/pre-re
parent754af15505f32237f8063e51ae9a1cb90788dff4 (diff)
parent25e848f1a0f9317d63106cae048a1ef838411cb2 (diff)
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Merge pull request #1 from Earisu/master
updating, with earisu's
Diffstat (limited to 'npc/pre-re')
-rw-r--r--npc/pre-re/airports/izlude.txt4
-rw-r--r--npc/pre-re/cities/alberta.txt4
-rw-r--r--npc/pre-re/cities/izlude.txt8
-rw-r--r--npc/pre-re/jobs/1-1/acolyte.txt4
-rw-r--r--npc/pre-re/jobs/1-1/archer.txt4
-rw-r--r--npc/pre-re/merchants/shops.txt9
-rw-r--r--npc/pre-re/mobs/dungeons/abbey.txt4
-rw-r--r--npc/pre-re/mobs/dungeons/abyss.txt4
-rw-r--r--npc/pre-re/mobs/dungeons/alde_dun.txt4
-rw-r--r--npc/pre-re/mobs/dungeons/ama_dun.txt4
-rw-r--r--npc/pre-re/mobs/dungeons/anthell.txt4
-rw-r--r--npc/pre-re/mobs/dungeons/ayo_dun.txt4
-rw-r--r--npc/pre-re/mobs/dungeons/beach_dun.txt4
-rw-r--r--npc/pre-re/mobs/dungeons/c_tower.txt4
-rw-r--r--npc/pre-re/mobs/dungeons/gefenia.txt6
-rw-r--r--npc/pre-re/mobs/dungeons/juperos.txt6
-rw-r--r--npc/pre-re/mobs/dungeons/lhz_dun.txt6
-rw-r--r--npc/pre-re/mobs/fields/amatsu.txt4
-rw-r--r--npc/pre-re/mobs/fields/ayothaya.txt4
-rw-r--r--npc/pre-re/mobs/fields/lighthalzen.txt6
-rw-r--r--npc/pre-re/other/arena.txt15
-rw-r--r--npc/pre-re/other/arena/arena_aco.txt1847
-rw-r--r--npc/pre-re/other/arena/arena_lvl50.txt1108
-rw-r--r--npc/pre-re/other/arena/arena_lvl60.txt1110
-rw-r--r--npc/pre-re/other/arena/arena_lvl70.txt1088
-rw-r--r--npc/pre-re/other/arena/arena_lvl80.txt1059
-rw-r--r--npc/pre-re/other/arena/arena_party.txt1462
-rw-r--r--npc/pre-re/other/arena/arena_point.txt181
-rw-r--r--npc/pre-re/other/arena/arena_room.txt1112
-rw-r--r--npc/pre-re/quests/doomed_swords.txt64
-rw-r--r--npc/pre-re/quests/monstertamers.txt15
-rw-r--r--npc/pre-re/quests/quests_13_1.txt17
-rw-r--r--npc/pre-re/quests/quests_nameless.txt391
-rw-r--r--npc/pre-re/quests/skills/swordman_skills.txt148
-rw-r--r--npc/pre-re/scripts_athena.conf13
-rw-r--r--npc/pre-re/scripts_warps.conf3
-rw-r--r--npc/pre-re/warps/other/arena.txt72
37 files changed, 688 insertions, 9114 deletions
diff --git a/npc/pre-re/airports/izlude.txt b/npc/pre-re/airports/izlude.txt
index 15d6b62d2..b2c0ee2d5 100644
--- a/npc/pre-re/airports/izlude.txt
+++ b/npc/pre-re/airports/izlude.txt
@@ -1,9 +1,7 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Izlude Airport NPCs
//===== By: ==================================================
//= rAthena Dev Team
-//===== Compatible With: =====================================
-//= rAthena SVN
//===== Description: =========================================
//= Izlude Airport NPCs
//===== Additional Comments: =================================
diff --git a/npc/pre-re/cities/alberta.txt b/npc/pre-re/cities/alberta.txt
index f5408b611..3643469de 100644
--- a/npc/pre-re/cities/alberta.txt
+++ b/npc/pre-re/cities/alberta.txt
@@ -1,11 +1,9 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Alberta Town Pre-Renewal
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.0
-//===== Compatible With: =====================================
-//= rAthena SVN
//===== Description: =========================================
//= Alberta town NPCs.
//===== Additional Comments: =================================
diff --git a/npc/pre-re/cities/izlude.txt b/npc/pre-re/cities/izlude.txt
index 0c304adaa..950f19abd 100644
--- a/npc/pre-re/cities/izlude.txt
+++ b/npc/pre-re/cities/izlude.txt
@@ -1,16 +1,17 @@
-//===== rAthena Script =======================================
+//===== Hercules Script =======================================
//= Izlude Town Pre-Renewal
//===== By: ==================================================
//= Daegaladh
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
-//= rAthena SVN
+//= Hercules GIT
//===== Description: =========================================
//= Izlude town NPCs.
//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Added bullet NPC duplicates. [Euphy]
+//= 1.2 Added Dorian duplicate [Streusel]
//============================================================
izlude,201,181,2 duplicate(Sailor_izlude) Sailor#izlude 100
@@ -24,3 +25,4 @@ izlude,58,126,2 duplicate(Cebalis_izlude) Cebalis#izlude 98
izlude,124,178,2 duplicate(Soldier_izlude) Soldier#izlude 105
izlude,171,133,3 duplicate(bdt) Bullet Dealer Tony#iz 86
izlude,171,127,3 duplicate(mdk) Magazine Dealer Kenny 83
+izlude_in,110,64,3 duplicate(Dorian) Dorian#izlude 878,2,2,{ \ No newline at end of file
diff --git a/npc/pre-re/jobs/1-1/acolyte.txt b/npc/pre-re/jobs/1-1/acolyte.txt
index 841a96524..7b46a6029 100644
--- a/npc/pre-re/jobs/1-1/acolyte.txt
+++ b/npc/pre-re/jobs/1-1/acolyte.txt
@@ -1,11 +1,9 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Acolyte Job Quest
//===== By: ==================================================
//= kobra_k88; L0ne_W0lf
//===== Current Version: =====================================
//= 2.2
-//===== Compatible With: =====================================
-//= rAthena SVN
//===== Description: =========================================
//= [Official Conversion]
//= Job quest for Acolyte classes
diff --git a/npc/pre-re/jobs/1-1/archer.txt b/npc/pre-re/jobs/1-1/archer.txt
index a4a96fff0..5018bc48f 100644
--- a/npc/pre-re/jobs/1-1/archer.txt
+++ b/npc/pre-re/jobs/1-1/archer.txt
@@ -1,11 +1,9 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Archer Job Quest
//===== By: ==================================================
//= kobra_k88; L0ne_W0lf
//===== Current Version: =====================================
//= 1.9
-//===== Compatible With: =====================================
-//= rAthena SVN
//===== Description: =========================================
//= [Official Conversion]
//= Job quest for Archer classes
diff --git a/npc/pre-re/merchants/shops.txt b/npc/pre-re/merchants/shops.txt
index d8fd1d96a..124ea0ef3 100644
--- a/npc/pre-re/merchants/shops.txt
+++ b/npc/pre-re/merchants/shops.txt
@@ -1,15 +1,16 @@
-//===== rAthena Script =======================================
+//===== Hercules Script =======================================
//= Shops
//===== By: ==================================================
//= Daegaladh
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
-//= rAthena SVN
+//= Hercules GIT
//===== Description: =========================================
//= Pre-renewal-specific town shop NPCs.
//===== Additional Comments: =================================
//= 1.0 First version.
+//= 1.1 Added Tool Dealer & Trading Merchant [Streusel]
//============================================================
//=======================================================
@@ -19,3 +20,5 @@ izlude,105,99,0 shop Butcher#iz 54,517:-1
izlude,94,98,4 shop Fruit Gardener#iz 53,512:-1,513:-1,515:-1,516:-1
izlude,105,92,7 shop Vendor from Milk Ranch#i 90,519:-1
izlude,164,138,4 shop Pet Groomer#iz 124,537:-1,643:-1,10013:-1,10014:-1,554:-1,6113:-1,6114:-1,6115:-1
+izlude_in,115,61,0 shop Tool Dealer#iz 47,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1,1750:-1
+izlude_in,121,64,3 shop Trading Merchant#iz 900,13200:-1,13201:-1,13202:-1,13150:-1,13102:-1,13151:-1,13154:-1,13155:-1,13163:-1,13165:-1,13168:-1 \ No newline at end of file
diff --git a/npc/pre-re/mobs/dungeons/abbey.txt b/npc/pre-re/mobs/dungeons/abbey.txt
index 922356452..8a292a7e1 100644
--- a/npc/pre-re/mobs/dungeons/abbey.txt
+++ b/npc/pre-re/mobs/dungeons/abbey.txt
@@ -1,11 +1,9 @@
-//===== rAthena Script ========================================
+//===== Hercules Script ======================================
//= Abbey Dungeon Monster Spawn Script
//===== By: ==================================================
//= $ephiroth
//===== Current Version: =====================================
//= 1.2
-//===== Compatible With: =====================================
-//= Any Athena Version
//===== Additional Comments: =================================
//= 1.0 Initial version [$ephiroth]
//= 1.1 Updated spawns [Playtester]
diff --git a/npc/pre-re/mobs/dungeons/abyss.txt b/npc/pre-re/mobs/dungeons/abyss.txt
index 6bce6bcbc..d1c7686f7 100644
--- a/npc/pre-re/mobs/dungeons/abyss.txt
+++ b/npc/pre-re/mobs/dungeons/abyss.txt
@@ -1,11 +1,9 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Abyss Lake Dungeon Monster Spawn Script
//===== By: ==================================================
//= Athena (1.0)
//===== Current Version: =====================================
//= 1.3
-//===== Compatible With: =====================================
-//= Any Athena Version
//===== Additional Comments: =================================
//= 1.0 Real spawns by Poki#3 [Nexon]
//= 1.1 More official spawns [Playtester]
diff --git a/npc/pre-re/mobs/dungeons/alde_dun.txt b/npc/pre-re/mobs/dungeons/alde_dun.txt
index e78f2d6ff..ef6a84413 100644
--- a/npc/pre-re/mobs/dungeons/alde_dun.txt
+++ b/npc/pre-re/mobs/dungeons/alde_dun.txt
@@ -1,11 +1,9 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Al De Baran Dungeon Monster Spawn Script
//===== By: ==================================================
//= Athena (1.0)
//===== Current Version: =====================================
//= 1.3
-//===== Compatible With: =====================================
-//= Any Athena Version
//===== Additional Comments: =================================
//= 1.1 Official kRO 10.1 spawns [Playtester]
//= 1.2 More accurate spawns [Playtester]
diff --git a/npc/pre-re/mobs/dungeons/ama_dun.txt b/npc/pre-re/mobs/dungeons/ama_dun.txt
index 7f3504d06..482708d66 100644
--- a/npc/pre-re/mobs/dungeons/ama_dun.txt
+++ b/npc/pre-re/mobs/dungeons/ama_dun.txt
@@ -1,11 +1,9 @@
-//===== rAthena Script =======================================
+//===== Hercules Script =======================================
//= Amatsu Dungeon Monster Spawn Script
//===== By: ==================================================
//= Athena (1.0)
//===== Current Version: =====================================
//= 1.2
-//===== Compatible With: =====================================
-//= Any Athena Version
//===== Additional Comments: =================================
//= 1.1 Official kRO 10.1 spawns [Playtester]
//= 1.2 Corrected MVP spawn variance. [L0ne_W0lf]
diff --git a/npc/pre-re/mobs/dungeons/anthell.txt b/npc/pre-re/mobs/dungeons/anthell.txt
index 3df4faca1..62ba3acb9 100644
--- a/npc/pre-re/mobs/dungeons/anthell.txt
+++ b/npc/pre-re/mobs/dungeons/anthell.txt
@@ -1,11 +1,9 @@
-//===== rAthena Script =======================================
+//===== Hercules Script =======================================
//= Ant Hell Monster Spawn Script
//===== By: ==================================================
//= Athena (1.0)
//===== Current Version: =====================================
//= 1.2
-//===== Compatible With: =====================================
-//= Any Athena Version
//===== Additional Comments: =================================
//= 1.1 Official kRO 10.1 spawns [Playtester]
//= 1.2 Corrected MVP spawn variance. [L0ne_W0lf]
diff --git a/npc/pre-re/mobs/dungeons/ayo_dun.txt b/npc/pre-re/mobs/dungeons/ayo_dun.txt
index b3c9c7fa4..1caa4d5c0 100644
--- a/npc/pre-re/mobs/dungeons/ayo_dun.txt
+++ b/npc/pre-re/mobs/dungeons/ayo_dun.txt
@@ -1,11 +1,9 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Ayothaya Dungeon Monster Spawn Script
//===== By: ==================================================
//= Athena (1.0)
//===== Current Version: =====================================
//= 1.5
-//===== Compatible With: =====================================
-//= Any Athena Version
//===== Additional Comments: =================================
//= 1.1 Using euRO data [Ishizu]
//= 1.2 Moved Tao Gunka to west cave of Comodo [Lupus]
diff --git a/npc/pre-re/mobs/dungeons/beach_dun.txt b/npc/pre-re/mobs/dungeons/beach_dun.txt
index 5ecd025b1..170c9f0d0 100644
--- a/npc/pre-re/mobs/dungeons/beach_dun.txt
+++ b/npc/pre-re/mobs/dungeons/beach_dun.txt
@@ -1,11 +1,9 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Beach Dungeon Monster Spawn Script
//===== By: ==================================================
//= Athena (1.0)
//===== Current Version: =====================================
//= 1.4
-//===== Compatible With: =====================================
-//= Any Athena Version
//===== Additional Comments: =================================
//= 1.1 Official kRO 10.1 spawns [Playtester]
//= 1.2 Small 11.1 spawn update [Playtester]
diff --git a/npc/pre-re/mobs/dungeons/c_tower.txt b/npc/pre-re/mobs/dungeons/c_tower.txt
index a6bc486e2..c33c25424 100644
--- a/npc/pre-re/mobs/dungeons/c_tower.txt
+++ b/npc/pre-re/mobs/dungeons/c_tower.txt
@@ -1,11 +1,9 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Clock Tower Monster Spawn Script
//===== By: ==================================================
//= Athena (1.0)
//===== Current Version: =====================================
//= 1.0
-//===== Compatible With: =====================================
-//= Any Athena Version
//===== Additional Comments: =================================
//= 1.0 Split from combined Alde and CT spawn file. [L0ne_W0lf]
//============================================================
diff --git a/npc/pre-re/mobs/dungeons/gefenia.txt b/npc/pre-re/mobs/dungeons/gefenia.txt
index a3b1214f6..b2c8a6678 100644
--- a/npc/pre-re/mobs/dungeons/gefenia.txt
+++ b/npc/pre-re/mobs/dungeons/gefenia.txt
@@ -1,11 +1,9 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Geffenia Dungeon Monster Spawn Script
//===== By: ==================================================
-//= Muad_Dib, rAthena dev team
+//= Muad_Dib, rAthena Dev Team
//===== Current Version: =====================================
//= 1.1
-//===== Compatible With: =====================================
-//= Any Athena Version
//===== Additional Comments: =================================
//= Added 1st Version. [Muad_Dib]
//= Conversion to eA [MasterOfMuppets]
diff --git a/npc/pre-re/mobs/dungeons/juperos.txt b/npc/pre-re/mobs/dungeons/juperos.txt
index 67c9f4395..4d422200b 100644
--- a/npc/pre-re/mobs/dungeons/juperos.txt
+++ b/npc/pre-re/mobs/dungeons/juperos.txt
@@ -1,11 +1,9 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Juperos Dungeon Monster Spawn Script
//===== By: ==================================================
-// The Prometheus Project, rAthena dev team
+// The Prometheus Project, rAthena Dev Team
//===== Current Version: =====================================
//= 1.4
-//===== Compatible With: =====================================
-//= Any Athena/Freya Version
//===== Additional Comments: =================================
//= 0.1 Added 1st version. [Muad_Dib]
//= 0.2 Updated the spawns according to current info [MasterOfMuppets]
diff --git a/npc/pre-re/mobs/dungeons/lhz_dun.txt b/npc/pre-re/mobs/dungeons/lhz_dun.txt
index 58e079138..ee395123a 100644
--- a/npc/pre-re/mobs/dungeons/lhz_dun.txt
+++ b/npc/pre-re/mobs/dungeons/lhz_dun.txt
@@ -1,11 +1,9 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Lighthalzen Dungeon(Biolabs) Monster Spawn Script
//===== By: ==================================================
-// The Prometheus Project, rAthena dev team
+// The Prometheus Project, rAthena Dev Team
//===== Current Version: =====================================
//= 1.8
-//===== Compatible With: =====================================
-//= Any Athena
//===== Additional Comments: =================================
//= 08/24/05 : Added 1st version. [Muad_Dib]
//= 1.1: Some corrections to level 1, 2 as pointed out by
diff --git a/npc/pre-re/mobs/fields/amatsu.txt b/npc/pre-re/mobs/fields/amatsu.txt
index a59e48b64..1b886b073 100644
--- a/npc/pre-re/mobs/fields/amatsu.txt
+++ b/npc/pre-re/mobs/fields/amatsu.txt
@@ -1,11 +1,9 @@
-//===== rAthena Script =======================================
+//===== Hercules Script =======================================
//= Amatsu Fields Monster Spawn Script
//===== By: ==================================================
//= Athena (1.0)
//===== Current Version: =====================================
//= 1.3
-//===== Compatible With: =====================================
-//= Any Athena Version
//===== Additional Comments: =================================
//= 1.1 replaced Hydra -> G_Hydra (to fix drops exploit) [Lupus]
//= 1.2 Official kRO 10.1 spawns [Playtester]
diff --git a/npc/pre-re/mobs/fields/ayothaya.txt b/npc/pre-re/mobs/fields/ayothaya.txt
index cb6d9a869..ca0cb18ae 100644
--- a/npc/pre-re/mobs/fields/ayothaya.txt
+++ b/npc/pre-re/mobs/fields/ayothaya.txt
@@ -1,11 +1,9 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Ayothaya Fields Monster Spawn Script
//===== By: ==================================================
//= Athena (1.0)
//===== Current Version: =====================================
//= 1.4
-//===== Compatible With: =====================================
-//= Any Athena Version
//===== Additional Comments: =================================
//= 1.1 Using EuRO data [Ishizu]
//= 1.2 According the guide book, added a Choco [Lupus&VP]
diff --git a/npc/pre-re/mobs/fields/lighthalzen.txt b/npc/pre-re/mobs/fields/lighthalzen.txt
index 45d9c5f02..46e660255 100644
--- a/npc/pre-re/mobs/fields/lighthalzen.txt
+++ b/npc/pre-re/mobs/fields/lighthalzen.txt
@@ -1,11 +1,9 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Lighthalzen Fields Monster Spawn Script
//===== By: ==================================================
-//= Muad_Dib, rAthena dev team
+//= Muad_Dib, rAthena Dev Team
//===== Current Version: =====================================
//= 1.5
-//===== Compatible With: =====================================
-//= Any Athena Version
//===== Additional Comments: =================================
//= 1.0 by Muad_Dib (Prometheus Project)
//= 1.1 Added Porcellio by MasterOfMuppets
diff --git a/npc/pre-re/other/arena.txt b/npc/pre-re/other/arena.txt
new file mode 100644
index 000000000..ff88f4c28
--- /dev/null
+++ b/npc/pre-re/other/arena.txt
@@ -0,0 +1,15 @@
+//===== Hercules Script ======================================
+//= Arena Warps
+//===== By: ==================================================
+//= Streusel
+//===== Current Version: =====================================
+//= 1.0
+//===== Description: =========================================
+//= Warp Points related to Izlude Arena && Control Panel
+//===== Additional Comments: =================================
+//= 1.0 First version.
+//= Moved welcome_arena & bye_arena from main folder
+//============================================================
+
+izlude,128,226,0 warp welcome_arena 1,1,arena_room,100,30
+arena_room,99,24,0 warp bye_arena 2,2,izlude,128,220 \ No newline at end of file
diff --git a/npc/pre-re/other/arena/arena_aco.txt b/npc/pre-re/other/arena/arena_aco.txt
deleted file mode 100644
index d0830135e..000000000
--- a/npc/pre-re/other/arena/arena_aco.txt
+++ /dev/null
@@ -1,1847 +0,0 @@
-//===== rAthena Script ========================================
-//= Izlude Arena script
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.2
-//===== Compatible With: =====================================
-//= Any Athena Version
-//===== Description: =========================================
-//= Izlude Acolyte Battle Arena
-//===== Additional Comments: =================================
-//= 1.0 First version.
-//= 1.1 Corrected variable typos. (bugreport:4374) [L0ne_w0lf]
-//= 1.2 Updated 'waitingroom' to support required zeny/lvl. [Kisuka]
-//============================================================
-
-arena_room,114,102,0 script onlyaco#arena 45,1,1,{
-OnTouch:
- if (baseclass == job_acolyte && baselevel > 9) {
- warp "arena_room",135,129;
- end;
- }
- else {
- mes "Only Acolyte class are applicable to join this mode.";
- close;
- }
-}
-
-arena_room,135,126,0 warp byeaco#arena 1,1,arena_room,111,99
-
-arena_room,136,138,3 script Acolyte Waiting Room 124,{
- end;
-
-OnInit:
- waitingroom "Personal Force, Acolyte Class",50,"Acolyte Waiting Room::OnStartArena",1,1000,10,99;
- enablewaitingroomevent;
- end;
-
-OnStartArena:
- warpwaitingpc "force_5-1",99,12;
- enablenpc "arena#aco";
- disablewaitingroomevent;
- end;
-
-Onstart:
- enablewaitingroomevent;
- end;
-}
-
-force_5-1,100,12,0 script arena#aco -1,5,5,{
-OnTouch:
- donpcevent "allkill#aco::OnEnable";
- if (basejob == job_acolyte) {
- donpcevent "arena_aco1::Onstart";
- }
- else {
- donpcevent "arena_aco2::Onstart";
- }
- disablenpc "arena#aco";
- end;
-}
-
-- script arena_aco1 -1,{
-Onstart:
- donpcevent "Trocco#aco1::OnEnable";
- end;
-
-Onreset_01:
- enablenpc "force_01_02#aco";
- enablenpc "force_02start#aco";
- end;
-
-Onreset_02:
- donpcevent "force_02mob#aco::Onreset";
- enablenpc "force_02_03#aco";
- enablenpc "force_03start#aco";
- end;
-
-Onreset_03:
- enablenpc "force_03_04#aco";
- enablenpc "force_04start#aco";
- end;
-
-Onreset_04:
- enablenpc "force_04_05#aco";
- enablenpc "force_05start#aco";
- end;
-
-Onreset_05:
- enablenpc "force_05_06#aco";
- enablenpc "force_06start#aco";
- end;
-
-Onreset_06:
- enablenpc "force_06_07#aco";
- enablenpc "force_07start#aco";
- end;
-
-Onreset_07:
- enablenpc "force_07_08#aco";
- enablenpc "force_08start#aco";
- end;
-
-Onreset_08:
- enablenpc "force_08_09#aco";
- enablenpc "force_09start#aco";
- end;
-
-Onreset_09:
- enablenpc "force_exit#aco";
- end;
-}
-
-- script Trocco#aco1 -1,{
-OnEnable:
- initnpctimer;
- set $@arn_1,gettimetick(2);
- end;
-
-OnTimer2000:
- mapannounce "force_5-1","Good day! I am Trocco, your host for the Acolyte Class Time Force Battle!",bc_map|bc_npc;
- end;
-
-OnTimer3000:
- mapannounce "force_5-1","Make your decisions carefully. Here, the right choices make the difference between victory and defeat!",bc_map|bc_npc;
- end;
-
-OnTimer4000:
- mapannounce "force_5-1","You now have 8 minutes to complete this challenge. Enter the Left Entrance now to begin. Remember that you will be traveling clockwise as you clear the stages.",bc_map|bc_npc;
- end;
-
-OnTimer60000:
- if (getmapusers("force_5-1") == 0) {
- donpcevent "Trocco#aco1::Onfailclearstage";
- }
- mapannounce "force_5-1","Time left: 7 Minutes",bc_map|bc_npc;
- end;
-
-OnTimer120000:
- if (getmapusers("force_5-1") == 0) {
- donpcevent "Trocco#aco1::Onfailclearstage";
- }
- mapannounce "force_5-1","Time left: 6 Minutes",bc_map|bc_npc;
- end;
-
-OnTimer180000:
- if (getmapusers("force_5-1") == 0) {
- donpcevent "Trocco#aco1::Onfailclearstage";
- }
- mapannounce "force_5-1","Time left: 5 Minutes",bc_map|bc_npc;
- end;
-
-OnTimer240000:
- if (getmapusers("force_5-1") == 0) {
- donpcevent "Trocco#aco1::Onfailclearstage";
- }
- mapannounce "force_5-1","Time left: 4 Minutes",bc_map|bc_npc;
- end;
-
-OnTimer300000:
- if (getmapusers("force_5-1") == 0) {
- donpcevent "Trocco#aco1::Onfailclearstage";
- }
- mapannounce "force_5-1","Time left: 3 Minutes",bc_map|bc_npc;
- end;
-
-OnTimer360000:
- if (getmapusers("force_5-1") == 0) {
- donpcevent "Trocco#aco1::Onfailclearstage";
- }
- mapannounce "force_5-1","Time left: 2 Minutes",bc_map|bc_npc;
- end;
-
-OnTimer420000:
- if (getmapusers("force_5-1") == 0) {
- donpcevent "Trocco#aco1::Onfailclearstage";
- }
- mapannounce "force_5-1","Time left: 1 Minute",bc_map|bc_npc;
- end;
-
-OnTimer480000:
- mapannounce "force_5-1","Time's up! I hope you had fun!",bc_map|bc_npc;
- end;
-
-OnTimer485000:
-OnTimer486000:
-OnTimer487000:
-OnTimer488000:
-OnTimer489000:
-OnTimer490000:
-OnTimer491000:
-OnTimer492000:
-OnTimer493000:
-OnTimer494000:
- mapwarp "force_5-1","prt_are_in",177,86;
- end;
-
-OnTimer495000:
- mapwarp "force_5-1","prt_are_in",177,86;
- donpcevent "Trocco#aco1::Onfailclearstage";
- end;
-
-Ontimeroff:
- stopnpctimer;
- end;
-
-Onfailclearstage:
- mapwarp "force_5-1","prt_are_in",177,86;
- donpcevent "Trocco#aco1::Ontimeroff";
- donpcevent "arena_aco1::Onreset";
- donpcevent "Acolyte Waiting Room::OnStart";
- end;
-
-On01_start:
- mapannounce "force_5-1","Objective: Destroy all Red Plants!",bc_map|bc_npc;
- end;
-
-On01_end:
- mapannounce "force_5-1","The North Exit has opened!",bc_map|bc_npc;
- end;
-
-On02_start:
- mapannounce "force_5-1","Objective: Kill at least 10 Drops!",bc_map|bc_npc;
- end;
-
-On02_end:
- mapannounce "force_5-1","The North Exit has opened!",bc_map|bc_npc;
- end;
-
-On03_start:
- mapannounce "force_5-1","Objective: Terminate all Zombies!",bc_map|bc_npc;
- end;
-
-On03_end:
- mapannounce "force_5-1","The East Exit has opened!",bc_map|bc_npc;
- end;
-
-On04_start:
- mapannounce "force_5-1","As a courtesy, we'll restore some of your HP and SP. Now, head to the next room! Go go go!!",bc_map|bc_npc;
- end;
-
-On05_start:
- mapannounce "force_5-1","Objective: Obliterate all Orc Zombies!",bc_map|bc_npc;
- end;
-
-On05_end:
- mapannounce "force_5-1","The South Exit has opened!",bc_map|bc_npc;
- end;
-
-On06_start:
- mapannounce "force_5-1","Objective: Reach the South Exit while dodging Hydras!",bc_map|bc_npc;
- end;
-
-On07_start:
- mapannounce "force_5-1","Objective: Kill all Archer Skeletons and Firelock Soldiers!",bc_map|bc_npc;
- end;
-
-On07_end:
- mapannounce "force_5-1","The West Exit has opened!",bc_map|bc_npc;
- end;
-
-On08_start:
- mapannounce "force_5-1","Objective: Boss Battle. Please proceed to the room to the north!",bc_map|bc_npc;
- end;
-
-On09_start:
- mapannounce "force_5-1","Objective: Kill Zombie Prisoners, Skel Prisoners and Zombie Troops!",bc_map|bc_npc;
- end;
-
-On09_end:
- mapannounce "force_5-1","Boss Defeated! The North Exit has opened. Thank you.",bc_map|bc_npc;
- end;
-}
-
-force_5-1,40,26,0 script force_01start#aco -1,1,1,{
-OnTouch:
- donpcevent "force_01mob#aco::OnEnable";
- disablenpc "force_01start#aco";
- end;
-}
-
-- script force_01mob#aco -1,{
-OnEnable:
- donpcevent "Trocco#aco1::On01_start";
- monster "force_5-1",22,29,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead";
- monster "force_5-1",29,29,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead";
- monster "force_5-1",29,22,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead";
- monster "force_5-1",22,22,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead";
- monster "force_5-1",25,25,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead";
- end;
-
-Onreset:
- killmonster "force_5-1","force_01mob#aco::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("force_5-1","force_01mob#aco::OnMyMobDead") < 1) {
- donpcevent "Trocco#aco1::On01_end";
- donpcevent "arena_aco1::Onreset_01";
- }
- end;
-}
-
-force_5-1,25,69,0 script force_02start#aco -1,1,1,{
-OnTouch:
- set $@drop_gate,0;
- donpcevent "force_02mob#aco::OnEnable";
- disablenpc "force_02start#aco";
- end;
-}
-
-- script force_02mob#aco -1,{
-OnEnable:
- donpcevent "Trocco#aco1::On02_start";
- areamonster "force_5-1",22,69,29,130,"Drops",1572,20,"force_02mob#aco::OnMyMobDead";
- end;
-
-Onreset:
- killmonster "force_5-1","force_02mob#aco::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if ((mobcount("force_5-1","force_02mob#aco::OnMyMobDead") < 11) && ($@drop_gate == 0)) {
- set $@drop_gate,1;
- donpcevent "Trocco#aco1::On02_end";
- donpcevent "arena_aco1::Onreset_02";
- }
- end;
-}
-
-force_5-1,25,159,0 script force_03start#aco -1,1,1,{
-OnTouch:
- donpcevent "force_03mob#aco::OnEnable";
- disablenpc "force_03start#aco";
-}
-
-- script force_03mob#aco -1,{
-OnEnable:
- donpcevent "Trocco#aco1::On03_start";
- areamonster "force_5-1",9,157,41,190,"Zombie",1394,10,"force_03mob#aco::OnMyMobDead";
- end;
-
-Onreset:
- killmonster "force_5-1","force_03mob#aco::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("force_5-1","force_03mob#aco::OnMyMobDead") < 1) {
- donpcevent "Trocco#aco1::On03_end";
- donpcevent "arena_aco1::Onreset_03";
- }
- end;
-}
-
-force_5-1,69,174,0 script force_04start#aco -1,1,1,{
-OnTouch:
- donpcevent "Trocco#aco1::On04_start";
- donpcevent "arena_aco1::Onreset_04";
- percentheal 50,50;
- disablenpc "force_04start#aco";
- end;
-}
-
-force_5-1,159,174,0 script force_05start#aco -1,1,1,{
-OnTouch:
- donpcevent "force_05mob#aco::OnEnable";
- disablenpc "force_05start#aco";
- end;
-}
-
-- script force_05mob#aco -1,{
-OnEnable:
- donpcevent "Trocco#aco1::On05_start";
- areamonster "force_5-1",159,157,187,190,"Orc Zombie",1463,8,"force_05mob#aco::OnMyMobDead";
- end;
-
-Onreset:
- killmonster "force_5-1","force_05mob#aco::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("force_5-1","force_05mob#aco::OnMyMobDead") < 1) {
- donpcevent "Trocco#aco1::On05_end";
- donpcevent "arena_aco1::Onreset_05";
- }
- end;
-}
-
-force_5-1,174,130,0 script force_06start#aco -1,1,1,{
-OnTouch:
- donpcevent "force_06mob#aco::OnEnable";
- donpcevent "arena_aco1::Onreset_06";
- disablenpc "force_06start#aco";
- end;
-}
-
-- script force_06mob#aco -1,{
-OnEnable:
- donpcevent "Trocco#aco1::On06_start";
- monster "force_5-1",170,124,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
- monster "force_5-1",170,121,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
- monster "force_5-1",173,116,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
- monster "force_5-1",175,113,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
- monster "force_5-1",175,110,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
- monster "force_5-1",170,106,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
- monster "force_5-1",173,106,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
- monster "force_5-1",176,106,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
- monster "force_5-1",179,106,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
- monster "force_5-1",174,100,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
- monster "force_5-1",174,96,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
- monster "force_5-1",174,92,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
- monster "force_5-1",174,88,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
- monster "force_5-1",170,80,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
- monster "force_5-1",173,80,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
- monster "force_5-1",176,80,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
- monster "force_5-1",179,80,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead";
- end;
-
-Onreset:
- killmonster "force_5-1","force_06mob#aco::OnMyMobDead";
- end;
-
-OnMyMobDead:
- end;
-}
-
-force_5-1,174,40,0 script force_07start#aco -1,1,1,{
-OnTouch:
- donpcevent "force_07mob#aco::OnEnable";
- disablenpc "force_07start#aco";
-}
-
-- script force_07mob#aco -1,{
-OnEnable:
- donpcevent "Trocco#aco1::On07_start";
- monster "force_5-1",170,32,"Archer Skeleton",1420,1,"force_07mob#aco::OnMyMobDead";
- monster "force_5-1",184,23,"Archer Skeleton",1420,1,"force_07mob#aco::OnMyMobDead";
- monster "force_5-1",165,9,"Archer Skeleton",1420,1,"force_07mob#aco::OnMyMobDead";
- monster "force_5-1",184,15,"Firelock Soldier",1523,1,"force_07mob#aco::OnMyMobDead";
- monster "force_5-1",189,23,"Firelock Soldier",1523,1,"force_07mob#aco::OnMyMobDead";
- end;
-
-Onreset:
- killmonster "force_5-1","force_07mob#aco::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("force_5-1","force_07mob#aco::OnMyMobDead") < 1) {
- donpcevent "Trocco#aco1::On07_end";
- donpcevent "arena_aco1::Onreset_07";
- }
- end;
-}
-
-force_5-1,132,26,0 script force_08start#aco -1,1,1,{
-OnTouch:
- percentheal 50,50;
- donpcevent "Trocco#aco1::On08_start";
- donpcevent "arena_aco1::Onreset_08";
- disablenpc "force_08start#aco";
- end;
-}
-
-force_5-1,99,82,0 script force_09start#aco -1,1,1,{
-OnTouch:
- donpcevent "Trocco#aco1::On09_start";
- donpcevent "force_09mob#aco::OnEnable";
- disablenpc "force_09start#aco";
- end;
-}
-
-- script force_09mob#aco -1,{
-OnEnable:
- monster "force_5-1",rand(88,111),rand(89,110),"Zombie Prisoner",1480,1,"force_09mob#aco::OnMyMobDead";
- monster "force_5-1",rand(88,111),rand(89,110),"Skel Prisoner",1479,1,"force_09mob#aco::OnMyMobDead";
- areamonster "force_5-1",88,89,111,110,"Zombie",1394,4,"force_09mob#aco::OnMyMobDead";
- end;
-
-Onreset:
- killmonster "force_5-1","force_09mob#aco::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("force_5-1","force_09mob#aco::OnMyMobDead") < 1) {
- donpcevent "Trocco#aco1::On09_end";
- set $@arn_2,gettimetick(2);
- donpcevent "arena_aco1::Onreset_09";
- }
- end;
-}
-
-- script arena_aco2 -1,{
-Onstart:
- donpcevent "Trocco#aco2::OnEnable";
- end;
-
-Onreset_01:
- enablenpc "force_01_02#aco";
- enablenpc "force_02start#pri";
- end;
-
-Onreset_02:
- donpcevent "force_02mob#pri::Onreset";
- enablenpc "force_02_03#aco";
- enablenpc "force_03start#pri";
- end;
-
-Onreset_03:
- enablenpc "force_03_04#aco";
- enablenpc "force_04start#pri";
- end;
-
-Onreset_04:
- enablenpc "force_04_05#aco";
- enablenpc "force_05start#pri";
- end;
-
-Onreset_05:
- enablenpc "force_05_06#aco";
- enablenpc "force_06start#pri";
- end;
-
-Onreset_06:
- enablenpc "force_06_07#aco";
- enablenpc "force_07start#pri";
- end;
-
-Onreset_07:
- enablenpc "force_07_08#aco";
- enablenpc "force_08start#pri";
- end;
-
-Onreset_08:
- enablenpc "force_08_09#aco";
- enablenpc "force_09start#pri";
- end;
-
-Onreset_09:
- enablenpc "force_exit#aco";
-}
-
-- script Trocco#aco2 -1,{
-OnEnable:
- initnpctimer;
- set $@arn_1,gettimetick(2);
- end;
-
-OnTimer2000:
- mapannounce "force_5-1","Good day! I am Trocco, your host for the Acolyte Class Time Force Battle!",bc_map|bc_npc;
- end;
-
-OnTimer3000:
- mapannounce "force_5-1","Make your decisions carefully. Here, the right choices make the difference between victory and defeat!",bc_map|bc_npc;
- end;
-
-OnTimer4000:
- mapannounce "force_5-1","You now have 8 minutes to complete this challenge. Enter the Left Entrance now to begin. Remember that you will be traveling clockwise as you clear the stages.",bc_map|bc_npc;
- end;
-
-OnTimer60000:
- if (getmapusers("force_5-1") == 0) {
- donpcevent "Trocco#aco2::Onfailclearstage";
- }
- mapannounce "force_5-1","Time left: 7 Minutes",bc_map|bc_npc;
- end;
-
-OnTimer120000:
- if (getmapusers("force_5-1") == 0) {
- donpcevent "Trocco#aco2::Onfailclearstage";
- }
- mapannounce "force_5-1","Time left: 6 Minutes",bc_map|bc_npc;
- end;
-
-OnTimer180000:
- if (getmapusers("force_5-1") == 0) {
- donpcevent "Trocco#aco2::Onfailclearstage";
- }
- mapannounce "force_5-1","Time left: 5 Minutes",bc_map|bc_npc;
- end;
-
-OnTimer240000:
- if (getmapusers("force_5-1") == 0) {
- donpcevent "Trocco#aco2::Onfailclearstage";
- }
- mapannounce "force_5-1","Time left: 4 Minutes",bc_map|bc_npc;
- end;
-
-OnTimer300000:
- if (getmapusers("force_5-1") == 0) {
- donpcevent "Trocco#aco2::Onfailclearstage";
- }
- mapannounce "force_5-1","Time left: 3 Minutes",bc_map|bc_npc;
- end;
-
-OnTimer360000:
- if (getmapusers("force_5-1") == 0) {
- donpcevent "Trocco#aco2::Onfailclearstage";
- }
- mapannounce "force_5-1","Time left: 2 Minutes",bc_map|bc_npc;
- end;
-
-OnTimer420000:
- if (getmapusers("force_5-1") == 0) {
- donpcevent "Trocco#aco2::Onfailclearstage";
- }
- mapannounce "force_5-1","Time left: 1 Minute",bc_map|bc_npc;
- end;
-
-OnTimer480000:
- mapannounce "force_5-1","Time's up! I hope you had fun!",bc_map|bc_npc;
- end;
-
-OnTimer485000:
-OnTimer486000:
-OnTimer487000:
-OnTimer488000:
-OnTimer489000:
-OnTimer490000:
-OnTimer491000:
-OnTimer492000:
-OnTimer493000:
-OnTimer494000:
- mapwarp "force_5-1","prt_are_in",177,86;
- end;
-
-OnTimer495000:
- mapwarp "force_5-1","prt_are_in",177,86;
- donpcevent "Trocco#aco2::Onfailclearstage";
- end;
-
-Ontimeroff:
- stopnpctimer;
- end;
-
-Onfailclearstage:
- mapwarp "force_5-1","prt_are_in",177,86;
- donpcevent "Trocco#aco2::Ontimeroff";
- donpcevent "arena_aco2::Onreset";
- donpcevent "Acolyte Waiting Room::OnStart";
- end;
-
-On01_start:
- mapannounce "force_5-1","Objective: Kill all Zombies!",bc_map|bc_npc;
- end;
-
-On01_end:
- mapannounce "force_5-1","The North Exit has opened!",bc_map|bc_npc;
- end;
-
-On02_start:
- mapannounce "force_5-1","Objective: Defeat all monsters!",bc_map|bc_npc;
- end;
-
-On02_end:
- mapannounce "force_5-1","The North Exit has opened!",bc_map|bc_npc;
- end;
-
-On03_start:
- mapannounce "force_5-1","Objective: Destroy all Red Plants!",bc_map|bc_npc;
- end;
-
-On03_end:
- mapannounce "force_5-1","The East Exit has opened!",bc_map|bc_npc;
- end;
-
-On04_start:
- mapannounce "force_5-1","Objective: Obliterate every monster!",bc_map|bc_npc;
- end;
-
-On04_end:
- mapannounce "force_5-1","The East Exit has opened!",bc_map|bc_npc;
- end;
-
-On05_start:
- mapannounce "force_5-1","Objective: Defeat Gargoyle!",bc_map|bc_npc;
- end;
-
-On05_end:
- mapannounce "force_5-1","The South Exit has opened!",bc_map|bc_npc;
- end;
-
-On06_start:
- mapannounce "force_5-1","Objective: Kill all Khalitzburgs!",bc_map|bc_npc;
- end;
-
-On06_end:
- mapannounce "force_5-1","The South Exit has opened!",bc_map|bc_npc;
- end;
-
-On07_start:
- mapannounce "force_5-1","Objective: Kill 1 Ancient Mummy!",bc_map|bc_npc;
- end;
-
-On07_end:
- mapannounce "force_5-1","The West Exit has opened!",bc_map|bc_npc;
- end;
-
-On08_start:
- mapannounce "force_5-1","The time has come for the Boss Battle. Please move north into the next room...",bc_map|bc_npc;
- end;
-
-On09_start:
- mapannounce "force_5-1","Objective: Defeat the Boss Monster!",bc_map|bc_npc;
- end;
-
-On09_end:
- mapannounce "force_5-1","Boss Cleared! The North Exit has opened! Thank you.",bc_map|bc_npc;
- end;
-}
-
-force_5-1,40,26,0 script force_01start#pri -1,1,1,{
-OnTouch:
- donpcevent "force_01mob#pri::OnEnable";
- disablenpc "force_01start#pri";
- end;
-}
-
-- script force_01mob#pri -1,{
-OnEnable:
- donpcevent "Trocco#aco2::On01_start";
- areamonster "force_5-1",13,9,38,41,"Zombie",1394,10,"force_01mob#pri::OnMyMobDead";
- end;
-
-Onreset:
- killmonster "force_5-1","force_01mob#pri::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("force_5-1","force_01mob#pri::OnMyMobDead") < 1) {
- donpcevent "Trocco#aco2::On01_end";
- donpcevent "arena_aco2::Onreset_01";
- }
- end;
-}
-
-force_5-1,25,69,0 script force_02start#pri -1,1,1,{
-OnTouch:
- if (BaseLevel < 70) {
- donpcevent "force_02mob#pri::OnOn1";
- }
- else {
- donpcevent "force_02mob#pri::OnOn2";
- }
- disablenpc "force_02start#pri";
- end;
-}
-
-- script force_02mob#pri -1,{
-OnOn1:
- donpcevent "Trocco#aco2::On02_start";
- areamonster "force_5-1",22,69,29,130,"Orc Skeleton",1462,5,"force_02mob#pri::OnMyMobDead";
- end;
-
-OnOn2:
- donpcevent "Trocco#aco2::On02_start";
- areamonster "force_5-1",22,69,29,130,"Ghoul",1423,5,"force_02mob#pri::OnMyMobDead";
- end;
-
-Onreset:
- killmonster "force_5-1","force_02mob#pri::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("force_5-1","force_02mob#pri::OnMyMobDead") < 1) {
- donpcevent "Trocco#aco2::On02_end";
- donpcevent "arena_aco2::Onreset_02";
- }
- end;
-}
-
-force_5-1,25,159,0 script force_03start#pri -1,1,1,{
-OnTouch:
- donpcevent "force_03mob#pri::OnEnable";
- disablenpc "force_03start#pri";
- end;
-}
-
-- script force_03mob#pri -1,{
-OnEnable:
- donpcevent "Trocco#aco2::On03_start";
- areamonster "force_5-1",14,163,37,185,"Red Plant",1078,5,"force_03mob#pri::OnMyMobDead";
- end;
-
-Onreset:
- killmonster "force_5-1","force_03mob#pri::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("force_5-1","force_03mob#pri::OnMyMobDead") < 1) {
- donpcevent "Trocco#aco2::On03_end";
- donpcevent "arena_aco2::Onreset_03";
- }
- end;
-}
-
-force_5-1,69,174,0 script force_04start#pri -1,1,1,{
-OnTouch:
- if (BaseLevel < 90) {
- donpcevent "force_04mob#pri::OnOn1";
- }
- else {
- donpcevent "force_04mob#pri::OnOn2";
- }
- disablenpc "force_04start#pri";
- end;
-}
-
-- script force_04mob#pri -1,{
-OnOn1:
- donpcevent "Trocco#aco2::On04_start";
- monster "force_5-1",rand(71,130),rand(170,178),"Evil Druid",1435,1,"force_04mob#pri::OnMyMobDead";
- monster "force_5-1",rand(71,130),rand(170,178),"Wrath",1475,1,"force_04mob#pri::OnMyMobDead";
- monster "force_5-1",rand(71,130),rand(170,178),"Zombie Prisoner",1480,1,"force_04mob#pri::OnMyMobDead";
- monster "force_5-1",rand(71,130),rand(170,178),"Skel Prisoner",1479,1,"force_04mob#pri::OnMyMobDead";
- end;
-
-OnOn2:
- donpcevent "Trocco#aco2::On04_start";
- areamonster "force_5-1",71,170,130,178,"Evil Druid",1435,2,"force_04mob#pri::OnMyMobDead";
- areamonster "force_5-1",71,170,130,178,"Wrath",1475,2,"force_04mob#pri::OnMyMobDead";
- areamonster "force_5-1",71,170,130,178,"Zombie Prisoner",1480,2,"force_04mob#pri::OnMyMobDead";
- monster "force_5-1",rand(71,130),rand(170,178),"Skel Prisoner",1479,1,"force_04mob#pri::OnMyMobDead";
- end;
-
-Onreset:
- killmonster "force_5-1","force_04mob#pri::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("force_5-1","force_04mob#pri::OnMyMobDead") < 1) {
- donpcevent "Trocco#aco2::On04_end";
- donpcevent "arena_aco2::Onreset_04";
- }
- end;
-}
-
-force_5-1,159,174,0 script force_05start#pri -1,1,1,{
-OnTouch:
- donpcevent "force_05mob#pri::OnEnable";
- if (BaseLevel < 70) {
- donpcevent "force_05ex#pri::OnOn1";
- }
- else {
- donpcevent "force_05ex#pri::OnOn2";
- }
- disablenpc "force_05start#pri";
- end;
-}
-
-- script force_05ex#pri -1,{
-OnOn1:
- areamonster "force_5-1",161,159,187,190,"Hydra",1579,10,"force_05ex#pri::OnMyMobDead";
- end;
-
-OnOn2:
- areamonster "force_5-1",161,159,187,190,"Penomena",1441,10,"force_05ex#pri::OnMyMobDead";
- end;
-
-Onreset:
- killmonster "force_5-1","force_05ex#pri::OnMyMobDead";
- end;
-
-OnMyMobDead:
- end;
-}
-
-- script force_05mob#pri -1,{
-OnEnable:
- donpcevent "Trocco#aco2::On05_start";
- areamonster "force_5-1",161,159,187,190,"Gargoyle",1597,4,"force_05mob#pri::OnMyMobDead";
- end;
-
-Onreset:
- killmonster "force_5-1","force_05mob#pri::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("force_5-1","force_05mob#pri::OnMyMobDead") < 1) {
- donpcevent "force_05ex#pri::Onreset";
- donpcevent "Trocco#aco2::On05_end";
- donpcevent "arena_aco2::Onreset_05";
- }
- end;
-}
-
-force_5-1,174,130,0 script force_06start#pri -1,1,1,{
-OnTouch:
- donpcevent "force_06ex#pri::OnEnable";
- if (BaseLevel < 70) {
- donpcevent "force_06mob#pri::OnOn1";
- }
- else if (BaseLevel < 80) {
- donpcevent "force_06mob#pri::OnOn2";
- }
- else {
- donpcevent "force_06mob#pri::OnOn3";
- }
- disablenpc "force_06start#pri";
- end;
-}
-
-- script force_06ex#pri -1,{
-OnEnable:
- areamonster "force_5-1",170,67,178,131,"Permeter",1314,5,"force_06ex#pri::OnMyMobDead";
- end;
-
-Onreset:
- killmonster "force_5-1","force_06ex#pri::OnMyMobDead";
- end;
-
-OnMyMobDead:
- end;
-}
-
-- script force_06mob#pri -1,{
-OnOn1:
- donpcevent "Trocco#aco2::On06_start";
- monster "force_5-1",rand(170,178),rand(67,131),"Khalitzburg",1438,1,"force_06mob#pri::OnMyMobDead";
- end;
-
-OnOn2:
- donpcevent "Trocco#aco2::On06_start";
- areamonster "force_5-1",170,67,178,131,"Khalitzburg",1438,2,"force_06mob#pri::OnMyMobDead";
- end;
-
-OnOn3:
- donpcevent "Trocco#aco2::On06_start";
- areamonster "force_5-1",170,67,178,131,"Khalitzburg",1438,4,"force_06mob#pri::OnMyMobDead";
- end;
-
-Onreset:
- killmonster "force_5-1","force_06mob#pri::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("force_5-1","force_06mob#pri::OnMyMobDead") < 1) {
- donpcevent "force_06ex#pri::Onreset";
- donpcevent "Trocco#aco2::On06_end";
- donpcevent "arena_aco2::Onreset_06";
- }
- end;
-}
-
-force_5-1,174,40,0 script force_07start#pri -1,1,1,{
-OnTouch:
- donpcevent "force_07mob#pri::OnEnable";
- disablenpc "force_07start#pri";
- end;
-}
-
-- script force_07mob#pri -1,{
-OnEnable:
- donpcevent "Trocco#aco2::On07_start";
- monster "force_5-1",rand(160,188),rand(9,42),"Ancient Mummy",1522,1,"force_07mob#pri::OnMyMobDead";
- end;
-
-Onreset:
- killmonster "force_5-1","force_07mob#pri::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("force_5-1","force_07mob#pri::OnMyMobDead") < 1) {
- donpcevent "Trocco#aco2::On07_end";
- donpcevent "arena_aco2::Onreset_07";
- }
- end;
-}
-
-force_5-1,132,26,0 script force_08start#pri -1,1,1,{
-OnTouch:
- donpcevent "Trocco#aco2::On08_start";
- donpcevent "arena_aco2::Onreset_08";
- disablenpc "force_08start#pri";
- end;
-}
-
-force_5-1,99,82,0 script force_09start#pri -1,1,1,{
-OnTouch:
- donpcevent "Trocco#aco2::On09_start";
- if (BaseLevel < 70) {
- donpcevent "force_09mob#pri::OnOn4";
- }
- else if (BaseLevel < 80) {
- donpcevent "force_09mob#pri::OnOn1";
- }
- else if (BaseLevel < 90) {
- donpcevent "force_09mob#pri::OnOn2";
- }
- else {
- donpcevent "force_09mob#pri::OnOn3";
- }
- disablenpc "force_09start#pri";
- end;
-}
-
-- script force_09mob#pri -1,{
-OnOn1:
- monster "force_5-1",rand(88,111),rand(89,110),"Mimic",1474,1,"force_09mob#pri::OnMyMobDead";
- end;
-
-OnOn2:
- monster "force_5-1",rand(88,111),rand(89,110),"Wrath Dead",1566,1,"force_09mob#pri::OnMyMobDead";
- end;
-
-OnOn3:
- monster "force_5-1",rand(88,111),rand(89,110),"Dark Illusion",1605,1,"force_09mob#pri::OnMyMobDead";
- end;
-
-OnOn4:
- monster "force_5-1",rand(88,111),rand(89,110),"Zombie Prisoner",1480,1,"force_09mob#pri::OnMyMobDead";
- monster "force_5-1",rand(88,111),rand(89,110),"Skel Prisoner",1479,1,"force_09mob#pri::OnMyMobDead";
- areamonster "force_5-1",88,89,111,110,"Zombie",1394,4,"force_09mob#pri::OnMyMobDead";
- end;
-
-Onreset:
- killmonster "force_5-1","force_09mob#pri::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("force_5-1","force_09mob#pri::OnMyMobDead") < 1) {
- donpcevent "Trocco#aco2::On09_end";
- set $@arn_2,gettimetick(2);
- donpcevent "arena_aco2::Onreset_09";
- }
- end;
-}
-
-force_5-1,62,26,0 script force_08_01#aco 45,1,1,{
-OnTouch:
- warp "force_5-1",40,26;
- if (basejob == job_acolyte) {
- enablenpc "force_01start#aco";
- }
- else {
- enablenpc "force_01start#pri";
- }
- end;
-}
-
-/*
-force_5-1,25,44,0 warp force_01_02#aco 1,1,force_5-1,25,69
-force_5-1,25,134,0 warp force_02_03#aco 1,1,force_5-1,25,159
-force_5-1,44,174,0 warp force_03_04#aco 1,1,force_5-1,69,174
-force_5-1,134,174,0 warp force_04_05#aco 1,1,force_5-1,159,174
-force_5-1,174,155,0 warp force_05_06#aco 1,1,force_5-1,174,130
-force_5-1,174,65,0 warp force_06_07#aco 1,1,force_5-1,174,40
-force_5-1,155,26,0 warp force_07_08#aco 1,1,force_5-1,132,26
-force_5-1,99,54,0 warp force_08_09#aco 1,1,force_5-1,99,82
-*/
-
-force_5-1,25,44,0 script force_01_02#aco 45,1,1,{
-OnTouch:
- warp "force_5-1",25,69;
- end;
-}
-
-force_5-1,25,134,0 script force_02_03#aco 45,1,1,{
-OnTouch:
- warp "force_5-1",25,159;
- end;
-}
-
-force_5-1,44,174,0 script force_03_04#aco 45,1,1,{
-OnTouch:
- warp "force_5-1",69,174;
- end;
-}
-
-force_5-1,134,174,0 script force_04_05#aco 45,1,1,{
-OnTouch:
- warp "force_5-1",159,174;
- end;
-}
-
-force_5-1,174,155,0 script force_05_06#aco 45,1,1,{
-OnTouch:
- warp "force_5-1",174,130;
- end;
-}
-
-force_5-1,174,65,0 script force_06_07#aco 45,1,1,{
-OnTouch:
- warp "force_5-1",174,40;
- end;
-}
-
-force_5-1,155,26,0 script force_07_08#aco 45,1,1,{
-OnTouch:
- warp "force_5-1",132,26;
- end;
-}
-
-force_5-1,99,54,0 script force_08_09#aco 45,1,1,{
-OnTouch:
- warp "force_5-1",99,82;
- end;
-}
-
-force_5-1,99,124,0 script force_exit#aco 45,1,1,{
-OnTouch:
- donpcevent "Trocco#aco1::Ontimeroff";
- donpcevent "#arn_timer_aco::OnEnable";
- mapwarp "force_5-1","prt_are_in",21,35;
- end;
-}
-
-prt_are_in,181,83,3 script Staff#aco-1 67,{
- mes "[Staff]";
- mes "Nice work!";
- mes "You might have failed";
- mes "the Time Attack battle,";
- mes "but you still earned a";
- mes "small Arena Point reward~";
- next;
- if (arena_point == 30000) {
- mes "[Staff]";
- mes "Wait, I'm sorry, but you";
- mes "have too many Arena Points.";
- mes "Since you've reached the point";
- mes "limitation, I can't give you any point rewards until you spend";
- mes "some of your Arena Points.";
- next;
- }
- else {
- set arena_point,arena_point+1;
- }
- mes "[Staff]";
- mes "Well, let me guide";
- mes "you back outside.";
- mes "I hope you enjoyed";
- mes "your battle in the area~";
- close2;
- specialeffect2 EF_EXIT;
- warp "arena_room",100,75;
- end;
-}
-
-prt_are_in,25,31,3 script Staff#aco-2 67,{
- set .@start_timeaco, $@arn_1;
- set .@hour_startaco, .@start_timeaco / 10000;
- set .@min_startaco, ((.@start_timeaco % 10000) / 100);
- set .@sec_startaco, .@start_timeaco % 100;
- set .@end_timeaco, $@arn_2;
- set .@hour_endaco, .@end_timeaco / 10000;
- set .@min_endaco, ((.@end_timeaco % 10000) / 100);
- set .@sec_endaco, .@end_timeaco % 100;
- if ((.@hour_startaco == 23) & (.@hour_endaco == 0)) {
- set .@hour_endaco,24;
- }
- set .@st_to_secaco, ((.@hour_startaco * 3600) + (.@min_startaco * 60) + (.@sec_startaco));
- set .@et_to_secaco, ((.@hour_endaco * 3600) + (.@min_endaco * 60) + (.@sec_endaco));
- set .@record_timeaco, (.@et_to_secaco - .@st_to_secaco);
- set .@record_houraco, .@record_timeaco / 3600;
- set .@record_minaco, ((.@record_timeaco % 3600) / 60);
- set .@record_secaco, .@record_timeaco % 60;
- if ((.@record_timeaco < 0 ) || (.@record_houraco < 0) || (.@record_minaco < 0 ) || (.@record_secaco < 0)) {
- emotion e_omg;
- mes "[Staff]";
- mes "How did you...?";
- mes "According to these re-";
- mes "Uh oh. These records";
- mes "got messed up somehow.";
- mes "Th-This isn't good at all!";
- mes "Now what am I gonna do?";
- next;
- mes "[Staff]";
- mes "Well, I'll give you the";
- mes "benefit of the doubt and";
- mes "assume you completed the";
- mes "arena battle under the time";
- mes "limit. So, let me give you the";
- mes "standard Arena Point reward.";
- next;
- mes "[Staff]";
- mes "I'm really sorry about";
- mes "this, especially if you";
- mes "broke some record, but";
- mes "all I can do is restore your";
- mes "HP and SP for you, "+strcharinfo(0)+".";
- percentheal 100,100;
- next;
- mes "[Staff]";
- emotion e_korea;
- mes "Thank you.";
- mes "I hope you enjoy";
- mes "your time in the Arena~";
- close2;
- if (arena_point < 29981) {
- set arena_point,arena_point+20;
- warp "arena_room",100,75;
- donpcevent "#arn_timer_aco::Onstop";
- donpcevent "Acolyte Waiting Room::OnStart";
- }
- else {
- warp "arena_room",100,75;
- donpcevent "#arn_timer_aco::Onstop";
- donpcevent "Acolyte Waiting Room::OnStart";
- }
- end;
- }
- else {
- if (basejob == job_acolyte) {
- set .@acotop_t,$arn_acotop;
- set .@acotop_n$,$arn_acotopn$;
- }
- else {
- if (BaseLevel < 70) {
- set .@acotop_t,$arn_pritop60;
- set .@acotop_n$,$arn_pritopn60$;
- }
- else if (BaseLevel < 80) {
- set .@acotop_t,$arn_pritop70;
- set .@acotop_n$,$arn_pritopn70$;
- }
- else if (BaseLevel < 90) {
- set .@acotop_t,$arn_pritop80;
- set .@acotop_n$,$arn_pritopn80$;
- }
- else {
- set .@acotop_t,$arn_pritop90;
- set .@acotop_n$,$arn_pritopn90$;
- }
- }
- set .@topbunaco, ((.@acotop_t % 3600) / 60);
- set .@topchoaco, .@acotop_t % 60;
- set .@gapaco, .@acotop_t - .@record_timeaco;
- mes "[Staff]";
- mes "^3131FF"+strcharinfo(0)+"^000000, right?";
- mes "Hey, you did great! You";
- mes "completed this Arena Battle";
- mes "in "+.@record_minaco+" min and "+.@record_secaco+" seconds!";
- next;
- mes "[Staff]";
- mes "Currently, ^3131FF"+.@acotop_n$+"^000000";
- mes "is the top player, with a record";
- mes "of ^3131FF"+.@topbunaco+"^000000 minutes, ^3131FF"+.@topchoaco+"^000000 seconds, of the Acolyte Class Time Force Battle.";
- next;
- if ((.@acotop_t < 0) || (.@topbunaco < 0 ) || (.@topchoaco < 0)) {
- emotion e_omg;
- mes "[Staff]";
- mes "Wait a second...";
- mes "Your time is better";
- mes "than that. Well now.";
- mes "It's time I made a little";
- mes "correction to the records.";
- next;
- emotion e_no1;
- mes "[Staff]";
- mes "Wow! A new record!";
- mes "Excellent!";
- next;
- mes "[Staff]";
- mes "^333333*Ahem*^000000 Oh wow!";
- mes "A new record! Your";
- mes "name will now be listed";
- mes "under the Time Force Battle";
- mes "Arena - Acolyte Class Record!";
- if (basejob == job_acolyte) {
- set $arn_acotop,.@record_timeaco;
- set $arn_acotopn$, strcharinfo(0);
- donpcevent "Vendigos::Onlinerec_aco";
- }
- else {
- if (BaseLevel < 70) {
- set $arn_pritop60,.@record_timeaco;
- set $arn_pritopn60$, strcharinfo(0);
- }
- else if (BaseLevel < 80) {
- set $arn_pritop70,.@record_timeaco;
- set $arn_pritopn70$, strcharinfo(0);
- }
- else if (BaseLevel < 90) {
- set $arn_pritop80,.@record_timeaco;
- set $arn_pritopn80$, strcharinfo(0);
- }
- else {
- set $arn_pritop90,.@record_timeaco;
- set $arn_pritopn90$, strcharinfo(0);
- }
- donpcevent "Vendigos::Onlinerec_pri";
- }
- next;
- if (arena_point == 30000) {
- mes "[Staff]";
- mes "Alright, let me reward you";
- mes "with some Arena Poi--Wait.";
- mes "I can't. Your Arena Points are";
- mes "already maxed out. I'm sorry,";
- mes "but you'll have to spend some before you can receive more points.";
- next;
- mes "[Staff]";
- mes "Anyway, you can check";
- mes "your current Arena Point";
- mes "total in the Arena Lobby";
- mes "with Vendigos. Well, I hope";
- mes "you enjoyed your battle. Now, let me guide you back outside...";
- close2;
- }
- else if (arena_point > 29950) {
- mes "[Staff]";
- mes "Let me reward you with some";
- mes "Arena Points. This time, you'll";
- mes "be getting more points since";
- mes "you set a new record. Please";
- mes "talk with ^3131FFVendigos^000000 in the lobby";
- mes "to check your new point total.";
- next;
- mes "[Staff]";
- mes "Well, I hope you";
- mes "enjoyed your battle.";
- mes "Now let me guide you";
- mes "back to the Arena Lobby...";
- close2;
- set arena_point,30000;
- }
- else {
- mes "[Staff]";
- mes "Let me reward you with some";
- mes "Arena Points. This time, you'll";
- mes "be getting more points since";
- mes "you set a new record. Please";
- mes "talk with ^3131FFVendigos^000000 in the lobby";
- mes "to check your new point total.";
- next;
- mes "[Staff]";
- mes "Well, I hope you";
- mes "enjoyed your battle.";
- mes "Now let me guide you";
- mes "back to the Arena Lobby...";
- close2;
- set arena_point,arena_point+50;
- }
- specialeffect2 EF_EXIT;
- warp "arena_room",100,75;
- donpcevent "#arn_timer_aco::Onstop";
- donpcevent "allkill#aco::OnEnable";
- donpcevent "Acolyte Waiting Room::OnStart";
- end;
- }
- if (gapaco < 0) {
- mes "[Staff]";
- mes "You didn't break the";
- mes "current record this time,";
- mes "but you still gave an awesome";
- mes "performance. Excellent work!";
- next;
- if (arena_point == 30000) {
- mes "[Staff]";
- mes "Alright, let me reward you";
- mes "with some Arena Poi--Wait.";
- mes "I can't. Your Arena Points are";
- mes "already maxed out. I'm sorry,";
- mes "but you'll have to spend some before you can receive more points.";
- next;
- mes "[Staff]";
- mes "Anyway, you can check";
- mes "your current Arena Point";
- mes "total in the Arena Lobby";
- mes "with Vendigos. Well, I hope";
- mes "you enjoyed your battle. Now, let me guide you back outside...";
- close2;
- }
- else if (arena_point > 29980) {
- mes "[Staff]";
- mes "Let me reward you";
- mes "with some Arena Points.";
- mes "Please check your new";
- mes "Arena Point total in the";
- mes "Arena Lobby by speaking";
- mes "to the friendly ^3131FFVendigos.^000000";
- next;
- mes "[Staff]";
- mes "Well, I hope you";
- mes "enjoyed your battle.";
- mes "Now let me guide you";
- mes "back to the Arena Lobby...";
- close2;
- set arena_point,30000;
- }
- else {
- mes "[Staff]";
- mes "Let me reward you";
- mes "with some Arena Points.";
- mes "Please check your new";
- mes "Arena Point total in the";
- mes "Arena Lobby by speaking";
- mes "to the friendly ^3131FFVendigos.^000000";
- next;
- mes "[Staff]";
- mes "Well, I hope you";
- mes "enjoyed your battle.";
- mes "Now let me guide you";
- mes "back to the Arena Lobby...";
- close2;
- set arena_point,arena_point+20;
- }
- specialeffect2 EF_EXIT;
- warp "arena_room",100,75;
- donpcevent "#arn_timer_aco::Onstop";
- donpcevent "allkill#aco::OnEnable";
- donpcevent "Acolyte Waiting Room::OnStart";
- end;
- }
- else {
- emotion e_omg;
- mes "[Staff]";
- mes "Wow! A new record!";
- mes "This is awsome!";
- next;
- mes "[Staff]";
- mes "Oooh... A brand new";
- mes "record. ^3131FF"+ strcharinfo(0)+"^000000, your";
- mes "name will now be listed in";
- mes "the Time Force Battle Arena";
- mes "Acolyte Class Records.";
- mes "Congratulations~";
- if (basejob == job_acolyte) {
- set $arn_acotop,.@record_timeaco;
- set $arn_acotopn$, strcharinfo(0);
- donpcevent "#Vendigos::Onlinerec_aco";
- }
- else {
- if (BaseLevel < 70) {
- set $arn_pritop60,.@record_timeaco;
- set $arn_pritopn60$, strcharinfo(0);
- donpcevent "#Vendigos::Onlinerec_pri60";
- }
- else if (BaseLevel < 80) {
- set $arn_pritop70,.@record_timeaco;
- set $arn_pritopn70$, strcharinfo(0);
- donpcevent "#Vendigos::Onlinerec_pri70";
- }
- else if (BaseLevel < 90) {
- set $arn_pritop80,.@record_timeaco;
- set $arn_pritopn80$, strcharinfo(0);
- donpcevent "#Vendigos::Onlinerec_pri80";
- }
- else {
- set $arn_pritop90,.@record_timeaco;
- set $arn_pritopn90$, strcharinfo(0);
- donpcevent "#Vendigos::Onlinerec_pri90";
- }
- }
- next;
- if (arena_point == 30000) {
- mes "[Staff]";
- mes "Alright, let me reward you";
- mes "with some Arena Poi--Wait.";
- mes "I can't. Your Arena Points are";
- mes "already maxed out. I'm sorry,";
- mes "but you'll have to spend some before you can receive more points.";
- next;
- mes "[Staff]";
- mes "Anyway, you can check";
- mes "your current Arena Point";
- mes "total in the Arena Lobby";
- mes "with Vendigos. Well, I hope";
- mes "you enjoyed your battle. Now, let me guide you back outside...";
- close2;
- }
- else if (arena_point > 29980) {
- mes "[Staff]";
- mes "Let me reward you with some";
- mes "Arena Points. This time, you'll";
- mes "be getting more points since";
- mes "you set a new record. Please";
- mes "talk with ^3131FFVendigos^000000 in the lobby";
- mes "to check your new point total.";
- next;
- mes "[Staff]";
- mes "Well, I hope you";
- mes "enjoyed your battle.";
- mes "Now let me guide you";
- mes "back to the Arena Lobby...";
- close2;
- set arena_point,30000;
- }
- else {
- mes "[Staff]";
- mes "Let me reward you with some";
- mes "Arena Points. This time, you'll";
- mes "be getting more points since";
- mes "you set a new record. Please";
- mes "talk with ^3131FFVendigos^000000 in the lobby";
- mes "to check your new point total.";
- next;
- mes "[Staff]";
- mes "Well, I hope you";
- mes "enjoyed your battle.";
- mes "Now let me guide you";
- mes "back to the Arena Lobby...";
- close2;
- set arena_point,arena_point+20;
- }
- specialeffect2 EF_EXIT;
- warp "arena_room",100,75;
- donpcevent "#arn_timer_aco::Onstop";
- donpcevent "allkill#aco::OnEnable";
- donpcevent "Acolyte Waiting Room::OnStart";
- }
- close;
- }
-}
-
-- script #arn_timer_aco -1,{
-OnEnable:
- initnpctimer;
- end;
-
-OnTimer2000:
- mapannounce "prt_are_in","This broadcast is to inform you about the Acolyte Class Arena.",bc_map,"0xFFCE00";
- end;
-
-OnTimer3000:
- mapannounce "prt_are_in","For smoother game play, the Warp Portal in the Final Waiting Room will activate in 1 minute.",bc_map,"0xFFCE00";
- end;
-
-OnTimer4000:
- mapannounce "prt_are_in","Thank you.",bc_map,"0xFFCE00";
- end;
-
-OnTimer60000:
- donpcevent "arn_warp_aco::Onout";
- donpcevent "#arn_timer_aco::Onstop";
- //donpcevent "alloff#aco::OnEnable";
- donpcevent "Acolyte Waiting Room::OnStart";
- end;
-
-Onstop:
- stopnpctimer;
- end;
-}
-
-prt_are_in,22,29,0 script arn_warp_aco -1,20,20,{
-OnInit:
- disablenpc "arn_warp_aco";
- end;
-
-Onout:
- enablenpc "arn_warp_aco";
- end;
-
-Onhide:
- disablenpc "arn_warp_aco";
- end;
-
-OnTouch:
- warp "arena_room",100,75;
- donpcevent "arn_warp_aco::Onhide";
- end;
-}
-
-- script timer_aco2 -1,{
-OnEnable:
- initnpctimer;
- end;
-
-Onstop:
- stopnpctimer;
- end;
-}
-
-- script allkill#aco -1,{
-OnEnable:
- donpcevent "force_01mob#aco::Onreset";
- donpcevent "force_02mob#aco::Onreset";
- donpcevent "force_03mob#aco::Onreset";
- donpcevent "force_05mob#aco::Onreset";
- donpcevent "force_06mob#aco::Onreset";
- donpcevent "force_07mob#aco::Onreset";
- donpcevent "force_09mob#aco::Onreset";
- donpcevent "force_01mob#pri::Onreset";
- donpcevent "force_02mob#pri::Onreset";
- donpcevent "force_03mob#pri::Onreset";
- donpcevent "force_04mob#pri::Onreset";
- donpcevent "force_05mob#pri::Onreset";
- donpcevent "force_06mob#pri::Onreset";
- donpcevent "force_07mob#pri::Onreset";
- donpcevent "force_09mob#pri::Onreset";
- donpcevent "force_05ex#pri::Onreset";
- disablenpc "force_01start#aco";
- disablenpc "force_02start#aco";
- disablenpc "force_03start#aco";
- disablenpc "force_04start#aco";
- disablenpc "force_05start#aco";
- disablenpc "force_06start#aco";
- disablenpc "force_07start#aco";
- disablenpc "force_08start#aco";
- disablenpc "force_09start#aco";
- disablenpc "force_01start#pri";
- disablenpc "force_02start#pri";
- disablenpc "force_03start#pri";
- disablenpc "force_04start#pri";
- disablenpc "force_05start#pri";
- disablenpc "force_06start#pri";
- disablenpc "force_07start#pri";
- disablenpc "force_08start#pri";
- disablenpc "force_09start#pri";
- disablenpc "force_01_02#aco";
- disablenpc "force_02_03#aco";
- disablenpc "force_03_04#aco";
- disablenpc "force_04_05#aco";
- disablenpc "force_05_06#aco";
- disablenpc "force_06_07#aco";
- disablenpc "force_07_08#aco";
- disablenpc "force_08_09#aco";
- disablenpc "force_exit#aco";
- disablenpc "arn_warp_aco"; //050630
- donpcevent "Trocco#aco1::Onstop";
- donpcevent "Trocco#aco2::Onstop";
- donpcevent "#arn_timer_aco::Onstop";
- end;
-}
-
-arena_room,94,82,7 script Arena Record Staff#aco 79,{
- mes "[Mathea]";
- mes "Hello, I'm in charge of";
- mes "the Acolyte Class Records";
- mes "in the Arena. If you'd like to";
- mes "view the other records, please";
- mes "talk to the Arena Record Staff,";
- mes "Owen Kheuv, and he'll help you.";
- next;
- mes "[Mathea]";
- mes "Would you like to";
- mes "see who are the top";
- mes "players in the Acolyte";
- mes "Class Arena Challenges?";
- mes "Please choose from the menu.";
- next;
- switch(select("Acolyte Mode:Priest - Level 70 or lower:Priest - Level 80 or lower:Priest - Level 90 or lower:Priest - Level 91 ~ 99")) {
- case 1:
- set .@acotop_t,$arn_acotop;
- set .@acotop_n$,$arn_acotopn$;
- set .@acotopbun, ((.@acotop_t % 3600) / 60 );
- set .@acotopcho, (.@acotop_t % 60);
- mes "[Mathea]";
- mes "^3131FF"+.@acotop_n$+"^000000";
- mes "is the top player of the";
- mes "Acolyte Mode, finishing";
- mes "with a time of ^3131FF"+.@acotopbun+"^000000 minutes";
- mes "and ^3131FF"+.@acotopcho+"^000000 seconds. Thank you";
- mes "for participating in the Arena.";
- close;
- case 2:
- set .@pritop_t,$arn_pritop60;
- set .@pritop_n$,$arn_pritopn60$;
- break;
- case 3:
- set .@pritop_t,$arn_pritop70;
- set .@pritop_n$,$arn_pritopn70$;
- break;
- case 4:
- set .@pritop_t,$arn_pritop80;
- set .@pritop_n$,$arn_pritopn80$;
- break;
- case 5:
- set .@pritop_t,$arn_pritop90;
- set .@pritop_n$,$arn_pritopn90$;
- break;
- }
- set .@pritopbun, ((.@pritop_t % 3600) / 60 );
- set .@pritopcho, (.@pritop_t % 60);
- mes "[Mathea]";
- mes "^3131FF"+.@pritop_n$+"^000000";
- mes "is the top player of this";
- mes "Priest Mode, finishing ";
- mes "with a time of ^3131FF"+.@pritopbun+" minutes";
- mes "and ^3131FF"+.@pritopcho+" seconds. Thank you";
- mes "for participating in the Arena.";
- close;
-
-OnInit:
- if ($arn_acotopn$ == "") {
- set $arn_pritop60, 480;
- set $arn_pritop70, 480;
- set $arn_pritop80, 480;
- set $arn_pritop90, 480;
- set $arn_acotop, 480;
- set $arn_pritopn60$, "Default";
- set $arn_pritopn70$, "Default";
- set $arn_pritopn80$, "Default";
- set $arn_pritopn90$, "Default";
- set $arn_acotopn$, "Default";
- }
- end;
-}
-
-- script #Vendigos -1,{
-Onlinerec_aco:
- mapannounce "arena_room","Vendigos: "+$arn_acotopn$+" has made a new record in the Arena Time Force Battle - Acolyte Mode. Congratulations!",bc_map,"0xFFFF00";
- end;
-
-Onlinerec_pri60:
- mapannounce "arena_room","Vendigos: "+$arn_pritopn60$+" has made a new record in the Arena Time Force Battle - Priest: Level 70 or lower. Congratulations!",bc_map,"0xFFFF00";
- end;
-
-Onlinerec_pri70:
- mapannounce "arena_room","Vendigos: "+$arn_pritopn70$+" has made a new record in the Arena Time Force Battle - Priest: Level 80 or lower. Congratulations!",bc_map,"0xFFFF00";
- end;
-
-Onlinerec_pri80:
- mapannounce "arena_room","Vendigos: "+$arn_pritopn80$+" has made a new record in the Arena Time Force Battle - Priest: Level 90 or lower. Congratulations!",bc_map,"0xFFFF00";
- end;
-
-Onlinerec_pri90:
- mapannounce "arena_room","Vendigos: "+$arn_pritopn90$+" has made a new record in the Arena Time Force Battle - Priest: Level 91~99. Congratulations!",bc_map,"0xFFFF00";
- end;
-}
-
-arena_room,140,136,3 script Guide Alias 729,{
- mes "[Alias]";
- mes "Hello there, I'm here";
- mes "to inform you about";
- mes "the Izlude Arena's";
- mes "Acolyte Class Mode.";
- mes "My name is Alias,";
- mes "your Arena Guide.";
- next;
- mes "[Alias]";
- mes "Now, there are two modes";
- mes "under Acolyte Class Mode.";
- mes "These are ^3131FFAcolyte Mode^000000 and";
- mes "^3131FFPriest Mode^000000. For both modes,";
- mes "you will need to wait inside the ^3131FFAcolyte Class Waiting Room^000000.";
- next;
- mes "[Alias]";
- mes "Once it's your turn,";
- mes "you'll be sent out of the";
- mes "waiting room and guided to";
- mes "the arena grounds. Oh, and";
- mes "the entrance fee is 1,000 zeny.";
- next;
- mes "[Alias]";
- mes "It'll be handy to know";
- mes "that the Red Plants and";
- mes "Permeters in the Acolyte";
- mes "Class Mode will drop items";
- mes "and give experience. Other";
- mes "monsters, however, won't.";
- next;
- mes "[Alias]";
- mes "Once you've been guided";
- mes "to the actual arena grounds,";
- mes "listen to ^3131FFTrocco^000000 for the mission objectives that you will have to";
- mes "complete within the time limit";
- mes "of ^3131FF8 minutes^000000. Don't forget~";
- next;
- mes "[Alias]";
- mes "Upon completing the";
- mes "entire stage, you will be";
- mes "warped to the ^3131DDFinale Waiting";
- mes "Room^000000 where you'll be rewarded";
- mes "with Arena Points. But you must^FFFFFFaaaa^000000 get your points within 1 minute.";
- next;
- mes "[Alias]";
- mes "Once you're automatically";
- mes "sent outside of the Finale";
- mes "Waiting Room, you won't have";
- mes "the chance to get your Arena";
- mes "Points if you didn't get them";
- mes "there, so be careful~";
- next;
- mes "[Alias]";
- mes "Well, I hope you enjoy";
- mes "the Acolyte Mode Arena!";
- mes "Good luck and good fighting!";
- close;
-}
-
-/*
-arena_room,195,5,3 script log-on-aco#arena 802,{
- input .@input; //,0,2000;
- if (.@input == 0) {
- mes "^3355FFIncorrect Password.^000000";
- close;
- }
- else if (.@input == 1357) {
- mes "[!!CAUTION!!]";
- mes "^3355FFThe following menu";
- mes "the record for that";
- mes "particular mode in the";
- mes "Arena Acolyte Class Mode.^000000";
- next;
- switch(select("Cancel:Acolyte:~level 70:~level 80:~level 90:~level 99")) {
- case 1:
- mes "^3355FFCommand has";
- mes "been canceled.^000000";
- close;
- case 2:
- set $arn_acotop, 480;
- set $arn_acotopn$, "Default";
- break;
- case 3:
- set $arn_pritop60, 480;
- set $arn_pritopn60$, "Default";
- break;
- case 4:
- set $arn_pritop70, 480;
- set $arn_pritopn70$, "Default";
- break;
- case 5:
- set $arn_pritop80, 480;
- set $arn_pritopn80$, "Default";
- break;
- case 6:
- set $arn_pritop90, 480;
- set $arn_pritopn90$, "Default";
- break;
- }
- close;
- }
-}
-
-arena_room,195,10,3 script acolink#arena 802,{
- input .@input; //,0,2000;
- if (.@input == 0) {
- mes "Command has";
- mes "been canceled.";
- close;
- }
- else if (.@input == 1357) {
- mes "This NPC opens and";
- mes "closes the Warp Portal";
- mes "to the Arena's Acolyte";
- mes "Class Mode. Choose";
- mes "an option from the menu.";
- next;
- switch(select("Cancel:Warp ON:Warp OFF")) {
- case 1:
- mes "Command has";
- mes "been canceled.";
- close;
- case 2:
- enablenpc "onlyaco#arena";
- mes "The Warp Portal";
- mes "will be opened shortly.";
- close;
- case 3:
- disablenpc "onlyaco#arena";
- mes "The Warp Portal";
- mes "will be closed shortly.";
- close;
- }
- }
-}
-*/
diff --git a/npc/pre-re/other/arena/arena_lvl50.txt b/npc/pre-re/other/arena/arena_lvl50.txt
deleted file mode 100644
index 87f61825b..000000000
--- a/npc/pre-re/other/arena/arena_lvl50.txt
+++ /dev/null
@@ -1,1108 +0,0 @@
-//===== rAthena Script ========================================
-//= Izlude Arena lvl 50
-//===== By: ==================================================
-//= SinSloth
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= Any Athena Version
-//===== Description: =========================================
-//= Izlude Battle Arena Level 50
-//===== Additional Comments: =================================
-//= 1.0 First version.
-//= 1.1 Replaced effect numerics with constants. [Samuray22]
-//============================================================
-
-arena_room,64,138,5 script lvl 50s Waiting Room 124,{
- end;
-
-OnInit:
- waitingroom "Individual; Level 50 to 69",50,"lvl 50s Waiting Room::OnStartArena",1,1000,50,69;
- enablewaitingroomevent;
- end;
-
-OnStartArena:
- warpwaitingpc "force_1-1",99,12;
- donpcevent "arena#50::Onstart";
- disablewaitingroomevent;
- end;
-
-Onstart:
- enablewaitingroomevent;
- end;
-}
-
-force_1-1,99,20,4 script Heel and Toe#arena 124,{
- end;
-
-OnInit:
- set $@mapcount50, 0;
- end;
-
-Onstart:
- initnpctimer;
- set $arena_min50st,gettime(2);
- set $arena_sec50st,gettime(1);
- end;
-
-OnTimer3000:
- mapannounce "force_1-1","Good day, my name is Heel and Toe, the guide of Time Force Battle for lvl 50s!",0;
- end;
-
-OnTimer4000:
- mapannounce "force_1-1","Remember your right decision will save a lot of your time!",0;
- end;
-
-OnTimer5000:
- mapannounce "force_1-1","In order to complete this battle course, you must start from the far left of this room to the clock wise direction. Please move to the far left side. You have 5 minutes from now.",0;
- end;
-
-OnTimer60000:
- set $@mapcount50, getmapusers ("force_1-1");
- if ($@mapcount50 == 0) {
- donpcevent "Heel and Toe#arena::Onfailclearstage";
- }
- mapannounce "force_1-1","Remaining Time : 4 minutes ",0;
- end;
-
-OnTimer120000:
- set $@mapcount50, getmapusers ("force_1-1");
- if ($@mapcount50 == 0) {
- donpcevent "Heel and Toe#arena::Onfailclearstage";
- }
- mapannounce "force_1-1","Remaining Time : 3 minutes ",0;
- end;
-
-OnTimer180000:
- set $@mapcount50, getmapusers ("force_1-1");
- if ($@mapcount50 == 0) {
- donpcevent "Heel and Toe#arena::Onfailclearstage";
- }
- mapannounce "force_1-1","Remaining Time : 2 minutes ",0;
-end;
-OnTimer240000:
- set $@mapcount50, getmapusers ("force_1-1");
- if ($@mapcount50 == 0) {
- donpcevent "Heel and Toe#arena::Onfailclearstage";
- }
- mapannounce "force_1-1","Remaining Time : 1 minute ",0;
- end;
-
-OnTimer300000:
- mapannounce "force_1-1","Your time is over. I hope you had a good time~",0;
- end;
-
-OnTimer305000:
-OnTimer306000:
-OnTimer307000:
-OnTimer308000:
-OnTimer309000:
-OnTimer310000:
-OnTimer311000:
-OnTimer312000:
-OnTimer313000:
-OnTimer314000:
- mapwarp "force_1-1","prt_are_in",126,190,0,0;
- end;
-
-OnTimer315000:
- mapwarp "force_1-1","prt_are_in",126,190,0,0;
- donpcevent "Heel and Toe#arena::Onfailclearstage";
- end;
-
-Ontimeroff:
- stopnpctimer;
- end;
-
-Onfailclearstage:
- donpcevent "cast#50::Ontimeover1";
- mapwarp "force_1-1","prt_are_in",126,190,0,0;
- donpcevent "Heel and Toe#arena::Ontimeroff";
- donpcevent "arena#50::Onreset_all";
- donpcevent "alloff#50::Onon";
- donpcevent "lvl 50s Waiting Room::Onstart";
- end;
-
-On01_start:
- mapannounce "force_1-1","In order to clear this battle, you must kill all Smokies!",0;
- end;
-
-On01_end:
- mapannounce "force_1-1","A door to the north room has opened!",0;
- end;
-
-On02_start:
- mapannounce "force_1-1","Please escape to the door from monsters!",0;
- end;
-
-On02_end:
- mapannounce "force_1-1","A door to the north room has opened!",0;
- end;
-
-On03_start:
- mapannounce "force_1-1","In order to clear this battle, you must kill all Karakasa!",0;
- end;
-
-On03_end:
- mapannounce "force_1-1","Clear! A door to the east room has opened!",0;
- end;
-
-On04_start:
- mapannounce "force_1-1","In order to clear this battle, you must kill all Kobolds and escape to the east room!",0;
- end;
-
-On04_end:
- mapannounce "force_1-1","A door to the east room has opened!",0;
- end;
-
-On05_start:
- mapannounce "force_1-1","In order to clear this battle, you must kill all monsters except obstructor monsters!",0;
- end;
-
-On05_end:
- mapannounce "force_1-1","Clear! A door to the south room has opened!",0;
- end;
-
-On06_start:
- mapannounce "force_1-1","In order to clear this battle, you must kill all Drops and escape to the south room!",0;
- end;
-
-On06_end:
- mapannounce "force_1-1","A door to the south room has opened!",0;
- end;
-
-On07_start:
- mapannounce "force_1-1","In order to clear this battle, you must get rid of a Red Plant in the center of this room while dodging attacks from Hydras!",0;
- end;
-
-On07_end:
- mapannounce "force_1-1","Clear! A door to the west room has opened!",0;
- end;
-
-On08_start:
- mapannounce "force_1-1","Please escape to the north exit!",0;
- end;
-
-On09_start:
- mapannounce "force_1-1","In order to clear this battle, you must defeat a Vocal!",0;
- end;
-
-On09_end:
- mapannounce "force_1-1","Boss Clear! - A door at the north has opened. Thank you. ",0;
- end;
-
-}
-
-- script arena#50 -1,{
-
-Onreset_01:
- donpcevent "force_01ex#50::Onreset";
- donpcevent "force_02start#50::Onon";
- enablenpc "force_01_02#50";
- enablenpc "force_02_03#50";
- end;
-
-Onreset_02:
- donpcevent "force_02mob#50::Onreset";
- donpcevent "force_03start#50::Onon";
- end;
-
-Onreset_03:
- enablenpc "force_03_04#50";
- donpcevent "force_04start#50::Onon";
- donpcevent "force_03ex#50::Onreset";
- end;
-
-Onreset_04:
- enablenpc "force_04_05#50";
- donpcevent "force_05start#50::Onon";
- donpcevent "force_04ex#50::Onreset";
- end;
-
-Onreset_05:
- enablenpc "force_05_06#50";
- donpcevent "force_06start#50::Onon";
- donpcevent "force_05ex#50::Onreset";
- end;
-
-Onreset_06:
- enablenpc "force_06_07#50";
- donpcevent "force_07start#50::Onon";
- donpcevent "force_06ex#50::Onreset";
- end;
-
-Onreset_07:
- enablenpc "force_07_08#50";
- donpcevent "force_07ex#50::Onreset";
- donpcevent "force_08start#50::Onon";
- end;
-
-Onreset_08:
- donpcevent "force_09start#50::Onon";
- enablenpc "force_08_09#50";
- end;
-
-Onreset_09:
- enablenpc "force_exit#50";
- end;
-
-Onstart:
- disablenpc "force_01_02#50";
- disablenpc "force_02_03#50";
- disablenpc "force_03_04#50";
- disablenpc "force_04_05#50";
- disablenpc "force_05_06#50";
- disablenpc "force_06_07#50";
- disablenpc "force_07_08#50";
- disablenpc "force_08_09#50";
- disablenpc "force_exit#50";
- donpcevent "Heel and Toe#arena::Ontimeroff";
- donpcevent "force_01mob#50::Onreset";
- donpcevent "force_02mob#50::Onreset";
- donpcevent "force_03mob#50::Onreset";
- donpcevent "force_04mob#50::Onreset";
- donpcevent "force_05mob#50::Onreset";
- donpcevent "force_06mob#50::Onreset";
- donpcevent "force_07mob#50::Onreset";
- donpcevent "force_09mob#50::Onreset";
- donpcevent "force_01ex#50::Onreset";
- donpcevent "force_03ex#50::Onreset";
- donpcevent "force_04ex#50::Onreset";
- donpcevent "force_05ex#50::Onreset";
- donpcevent "force_06ex#50::Onreset";
- donpcevent "force_07ex#50::Onreset";
- donpcevent "force_08ex#50::Onreset";
- donpcevent "force_09ex#50::Onreset";
- enablenpc "force_08_01#50";
- donpcevent "force_01start#50::Onon";
- donpcevent "Heel and Toe#arena::Onstart";
- end;
-
-Onreset_all:
- donpcevent "force_01mob#50::Onreset";
- donpcevent "force_02mob#50::Onreset";
- donpcevent "force_03mob#50::Onreset";
- donpcevent "force_04mob#50::Onreset";
- donpcevent "force_05mob#50::Onreset";
- donpcevent "force_06mob#50::Onreset";
- donpcevent "force_07mob#50::Onreset";
- donpcevent "force_09mob#50::Onreset";
- donpcevent "force_01ex#50::Onreset";
- donpcevent "force_03ex#50::Onreset";
- donpcevent "force_04ex#50::Onreset";
- donpcevent "force_05ex#50::Onreset";
- donpcevent "force_06ex#50::Onreset";
- donpcevent "force_07ex#50::Onreset";
- donpcevent "force_08ex#50::Onreset";
- donpcevent "force_09ex#50::Onreset";
- end;
-
-}
-
-force_1-1,62,26,1 script force_08_01#50 45,1,1,{
-
-OnTouch:
- donpcevent "Heel and Toe#arena::On01_start";
- warp "force_1-1",40,26;
- end;
-
-}
-
-force_1-1,25,44,1 script force_01_02#50 45,1,1,{
-
-OnTouch:
- donpcevent "Heel and Toe#arena::On02_start";
- warp "force_1-1",25,69;
- end;
-
-}
-
-force_1-1,25,134,1 script force_02_03#50 45,1,1,{
-
-OnTouch:
- donpcevent "arena#50::Onreset_02";
- donpcevent "Heel and Toe#arena::On03_start";
- warp "force_1-1",25,159;
- end;
-
-}
-
-force_1-1,44,174,1 script force_03_04#50 45,1,1,{
-
-OnTouch:
- donpcevent "Heel and Toe#arena::On04_start";
- warp "force_1-1",69,174;
- end;
-
-}
-
-force_1-1,134,174,1 script force_04_05#50 45,1,1,{
-
-OnTouch:
- donpcevent "Heel and Toe#arena::On05_start";
- warp "force_1-1",159,174;
- end;
-
-}
-
-force_1-1,174,155,1 script force_05_06#50 45,1,1,{
-
-OnTouch:
- donpcevent "Heel and Toe#arena::On06_start";
- warp "force_1-1",174,130;
- end;
-
-}
-
-force_1-1,174,65,1 script force_06_07#50 45,1,1,{
-
-OnTouch:
- donpcevent "Heel and Toe#arena::On07_start";
- warp "force_1-1",174,40;
- end;
-
-}
-
-force_1-1,155,26,1 script force_07_08#50 45,1,1,{
-
-OnTouch:
- donpcevent "Heel and Toe#arena::On08_start";
- warp "force_1-1",132,26;
- enablenpc "force_08_09#50";
- end;
-
-}
-
-force_1-1,99,54,1 script force_08_09#50 45,1,1,{
-
-OnTouch:
- donpcevent "Heel and Toe#arena::On09_start";
- warp "force_1-1",99,82;
- end;
-
-}
-
-force_1-1,99,124,1 script force_exit#50 45,1,1,{
-
-OnTouch:
- donpcevent "Heel and Toe#arena::Ontimeroff";
- donpcevent "#arn_timer_50::Onon";
- mapwarp "force_1-1","prt_are_in",22,191,0,0;
- end;
-
-}
-
-- script force_01start#50 -1,{
-Onon:
- donpcevent "force_01mob#50::Onon";
-end;
-
-}
-
-- script force_01ex#50 -1,{
-
-Onreset:
- killmonster "force_1-1","force_01ex#50::OnMobEx";
- end;
-
-Onsummonmob1:
- monster "force_1-1",25,26,"Drops",1572,1,"force_01ex#50::OnMobEx";
- monster "force_1-1",15,25,"Drops",1572,1,"force_01ex#50::OnMobEx";
- monster "force_1-1",30,25,"Drops",1572,1,"force_01ex#50::OnMobEx";
- monster "force_1-1",25,31,"Drops",1572,1,"force_01ex#50::OnMobEx";
- monster "force_1-1",24,19,"Drops",1572,1,"force_01ex#50::OnMobEx";
- monster "force_1-1",25,28,"Drops",1572,1,"force_01ex#50::OnMobEx";
- monster "force_1-1",18,23,"Drops",1572,1,"force_01ex#50::OnMobEx";
- monster "force_1-1",24,25,"Drops",1572,1,"force_01ex#50::OnMobEx";
- monster "force_1-1",23,18,"Drops",1572,1,"force_01ex#50::OnMobEx";
- monster "force_1-1",20,18,"Drops",1572,1,"force_01ex#50::OnMobEx";
- monster "force_1-1",35,31,"Hydra",1579,1,"force_01ex#50::OnMobEx";
- monster "force_1-1",35,28,"Hydra",1579,1,"force_01ex#50::OnMobEx";
- monster "force_1-1",35,25,"Hydra",1579,1,"force_01ex#50::OnMobEx";
- monster "force_1-1",35,21,"Hydra",1579,1,"force_01ex#50::OnMobEx";
- monster "force_1-1",26,16,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx";
- monster "force_1-1",26,15,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx";
- monster "force_1-1",26,14,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx";
- monster "force_1-1",23,17,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx";
- monster "force_1-1",23,18,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx";
- monster "force_1-1",23,19,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx";
- monster "force_1-1",29,20,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx";
- monster "force_1-1",23,16,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx";
- monster "force_1-1",19,16,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx";
- monster "force_1-1",32,19,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx";
- end;
-
-OnMobEx:
- end;
-
-}
-
-- script force_01mob#50 -1,{
-
-Onon:
- donpcevent "force_01ex#50::Onsummonmob1";
- monster "force_1-1",25,25,"Smokie",1561,1,"force_01mob#50::OnMobDeath";
- monster "force_1-1",18,25,"Smokie",1561,1,"force_01mob#50::OnMobDeath";
- monster "force_1-1",32,25,"Smokie",1561,1,"force_01mob#50::OnMobDeath";
- monster "force_1-1",25,32,"Smokie",1561,1,"force_01mob#50::OnMobDeath";
- monster "force_1-1",25,18,"Smokie",1561,1,"force_01mob#50::OnMobDeath";
- set $force_01_50,5;
- end;
-
-Onreset:
- killmonster "force_1-1","force_01mob#50::OnMobDeath";
- end;
-
-OnMobDeath:
- set $force_01_50,$force_01_50 -1;
- if ($force_01_50 < 1) {
- donpcevent "Heel and Toe#arena::On01_end";
- donpcevent "arena#50::Onreset_01";
- }
- end;
-}
-
-- script force_02start#50 -1,{
-
-Onon:
- donpcevent "force_02mob#50::Onsummonmob2";
- end;
-}
-
-- script force_02mob#50 -1,{
-
-Onreset:
- killmonster "force_1-1","force_02mob#50::OnMobEx";
- end;
-
-Onsummonmob2:
- monster "force_1-1",24,76,"Familiar",1419,1,"force_02mob#50::OnMobEx";
- monster "force_1-1",28,76,"Familiar",1419,1,"force_02mob#50::OnMobEx";
- monster "force_1-1",24,86,"Familiar",1419,1,"force_02mob#50::OnMobEx";
- monster "force_1-1",26,86,"Ghoul",1423,1,"force_02mob#50::OnMobEx";
- monster "force_1-1",25,100,"Ghoul",1423,1,"force_02mob#50::OnMobEx";
- monster "force_1-1",26,118,"Ghoul",1423,1,"force_02mob#50::OnMobEx";
- monster "force_1-1",28,79,"Mummy",1393,1,"force_02mob#50::OnMobEx";
- monster "force_1-1",23,87,"Mummy",1393,1,"force_02mob#50::OnMobEx";
- monster "force_1-1",28,99,"Mummy",1393,1,"force_02mob#50::OnMobEx";
- monster "force_1-1",23,112,"Mummy",1393,1,"force_02mob#50::OnMobEx";
- monster "force_1-1",28,128,"Mummy",1393,1,"force_02mob#50::OnMobEx";
- end;
-
-OnMobEx:
- end;
-}
-
-- script force_03start#50 -1,{
-
-Onon:
- donpcevent "force_03mob#50::Onon";
- end;
-}
-
-- script force_03ex#50 -1,{
-
-Onreset:
- killmonster "force_1-1","force_03ex#50::OnMobEx";
- end;
-
-Onsummonmob_03:
- monster "force_1-1",26,173,"Hydra",1579,1,"force_03ex#50::OnMobEx";
- monster "force_1-1",21,173,"Hydra",1579,1,"force_03ex#50::OnMobEx";
- monster "force_1-1",31,173,"Hydra",1579,1,"force_03ex#50::OnMobEx";
- monster "force_1-1",26,186,"Marse",1551,1,"force_03ex#50::OnMobEx";
- monster "force_1-1",26,161,"Marse",1551,1,"force_03ex#50::OnMobEx";
- monster "force_1-1",13,173,"Marse",1551,1,"force_03ex#50::OnMobEx";
- monster "force_1-1",38,173,"Marse",1551,1,"force_03ex#50::OnMobEx";
- monster "force_1-1",29,174,"Marse",1551,1,"force_03ex#50::OnMobEx";
- end;
-
-OnMobEx:
- end;
-}
-
-- script force_03mob#50 -1,{
-
-Onon:
- donpcevent "force_03ex#50::Onsummonmob_03";
- monster "force_1-1",23,174,"Karakasa",1544,1,"force_03mob#50::OnMobDeath";
- monster "force_1-1",18,173,"Karakasa",1544,1,"force_03mob#50::OnMobDeath";
- monster "force_1-1",33,173,"Karakasa",1544,1,"force_03mob#50::OnMobDeath";
- monster "force_1-1",26,181,"Karakasa",1544,1,"force_03mob#50::OnMobDeath";
- monster "force_1-1",26,166,"Karakasa",1544,1,"force_03mob#50::OnMobDeath";
- set $force_03_50,5;
- end;
-
-Onreset:
- killmonster "force_1-1","force_03mob#50::OnMobDeath";
- end;
-
-OnMobDeath:
- set $force_03_50,$force_03_50 -1;
- donpcevent "force_03mob#50::Onsummonmob_03";
- if ($force_03_50 < 1) {
- donpcevent "Heel and Toe#arena::On03_end";
- donpcevent "arena#50::Onreset_03";
- }
- end;
-}
-
-- script force_04start#50 -1,{
-
-Onon:
- donpcevent "force_04mob#50::Onon";
-end;
-
-}
-
-- script force_04ex#50 -1,{
-
-Onreset:
- killmonster "force_1-1","force_04ex#50::OnMobEx";
- end;
-
-Onsummonmob_04:
- monster "force_1-1",99,174,"Familiar",1419,1,"force_04ex#50::OnMobEx";
- monster "force_1-1",103,174,"Familiar",1419,1,"force_04ex#50::OnMobEx";
- monster "force_1-1",107,174,"Familiar",1419,1,"force_04ex#50::OnMobEx";
- monster "force_1-1",111,176,"Familiar",1419,1,"force_04ex#50::OnMobEx";
- monster "force_1-1",115,176,"Familiar",1419,1,"force_04ex#50::OnMobEx";
- monster "force_1-1",119,172,"Familiar",1419,1,"force_04ex#50::OnMobEx";
- monster "force_1-1",95,178,"Familiar",1419,1,"force_04ex#50::OnMobEx";
- monster "force_1-1",100,178,"Familiar",1419,1,"force_04ex#50::OnMobEx";
- monster "force_1-1",105,172,"Familiar",1419,1,"force_04ex#50::OnMobEx";
- monster "force_1-1",110,172,"Flora",1575,1,"force_04ex#50::OnMobEx";
- monster "force_1-1",115,172,"Flora",1575,1,"force_04ex#50::OnMobEx";
- monster "force_1-1",120,172,"Flora",1575,1,"force_04ex#50::OnMobEx";
- monster "force_1-1",125,172,"Flora",1575,1,"force_04ex#50::OnMobEx";
- monster "force_1-1",105,178,"Flora",1575,1,"force_04ex#50::OnMobEx";
- end;
-
-OnMobEx:
- end;
-
-}
-
-- script force_04mob#50 -1,{
-
-Onon:
- donpcevent "force_04ex#50::Onsummonmob_04";
- monster "force_1-1",85,172,"Kobold",1547,1,"force_04mob#50::OnMobDeath";
- monster "force_1-1",95,172,"Kobold",1547,1,"force_04mob#50::OnMobDeath";
- monster "force_1-1",120,172,"Kobold",1545,1,"force_04mob#50::OnMobDeath";
- set $force_04_50,3;
- end;
-Onreset:
- killmonster "force_1-1","force_04mob#50::OnMobDeath";
- end;
-
-OnMobDeath:
- set $force_04_50,$force_04_50 -1;
- if ($force_04_50 < 1) {
- donpcevent "Heel and Toe#arena::On04_end";
- donpcevent "arena#50::Onreset_04";
- }
- end;
-}
-
-- script force_05start#50 -1,{
-
-Onon:
- donpcevent "force_05mob#50::Onon";
- end;
-}
-
-- script force_05ex#50 -1,{
-
-Onreset:
- killmonster "force_1-1","force_05ex#50::OnMobEx";
- end;
-
-Onsummonmob_05:
- set $@randmonster50,rand(1,2);
- switch($@randmonster50) {
- case 1:
- monster "force_1-1",174,174,"Desert Wolf",1432,1,"force_05ex#50::OnMobEx";
- break;
- case 2:
- monster "force_1-1",173,173,"Zerom",1470,1,"force_05ex#50::OnMobEx";
- break;
- }
- end;
-
-OnMobEx:
- end;
-}
-
-- script force_05mob#50 -1,{
-
-Onon:
- monster "force_1-1",173,166,"Hydra",1579,1,"force_05mob#50::OnMobDeath";
- monster "force_1-1",171,170,"Hydra",1579,1,"force_05mob#50::OnMobDeath";
- monster "force_1-1",177,170,"Hydra",1579,1,"force_05mob#50::OnMobDeath";
- monster "force_1-1",183,173,"Orc Lady",1452,1,"force_05mob#50::OnMobDeath";
- monster "force_1-1",173,173,"Orc Lady",1452,1,"force_05mob#50::OnMobDeath";
- monster "force_1-1",181,173,"Golem",1540,1,"force_05mob#50::OnMobDeath";
- monster "force_1-1",171,177,"Golem",1540,1,"force_05mob#50::OnMobDeath";
- set $force_05_50,7;
- end;
-
-Onreset:
- killmonster "force_1-1","force_05mob#50::OnMobDeath";
- end;
-
-OnMobDeath:
- set $force_05_50,$force_05_50 -1;
- if ($force_05_50 < 1) {
- donpcevent "Heel and Toe#arena::On05_end";
- donpcevent "arena#50::Onreset_05";
- }
- else donpcevent "force_05ex#50::Onsummonmob_05";
- end;
-
-}
-
-- script force_06start#50 -1,{
-
-Onon:
- donpcevent "force_06mob#50::Onon";
- end;
-}
-
-- script force_06ex#50 -1,{
-
-Onreset:
- killmonster "force_1-1","force_06ex#50::OnMobEx";
- end;
-
-Onsummonmob_06:
- monster "force_1-1",173,118,"Smokie",1561,1,"force_06ex#50::OnMobEx";
- monster "force_1-1",173,108,"Smokie",1561,1,"force_06ex#50::OnMobEx";
- monster "force_1-1",173,99,"Smokie",1561,1,"force_06ex#50::OnMobEx";
- monster "force_1-1",171,108,"Golem",1540,1,"force_06ex#50::OnMobEx";
- monster "force_1-1",171,99,"Skel Worker",1469,1,"force_06ex#50::OnMobEx";
- monster "force_1-1",171,85,"Skel Worker",1469,1,"force_06ex#50::OnMobEx";
- monster "force_1-1",171,90,"Golem",1540,1,"force_06ex#50::OnMobEx";
- monster "force_1-1",171,79,"Scorpion",1559,1,"force_06ex#50::OnMobEx";
- monster "force_1-1",175,118,"Scorpion",1559,1,"force_06ex#50::OnMobEx";
- monster "force_1-1",175,108,"Sandman",1558,1,"force_06ex#50::OnMobEx";
- monster "force_1-1",175,99,"Sandman",1558,1,"force_06ex#50::OnMobEx";
- end;
-
-OnMobEx:
- end;
-}
-
-- script force_06mob#50 -1,{
-
-Onon:
- donpcevent "force_06ex#50::Onsummonmob_06";
- monster "force_1-1",173,90,"Drops",1572,1,"force_06mob#50::OnMobDeath";
- monster "force_1-1",173,79,"Drops",1572,1,"force_06mob#50::OnMobDeath";
- monster "force_1-1",172,70,"Drops",1572,1,"force_06mob#50::OnMobDeath";
- monster "force_1-1",175,70,"Drops",1572,1,"force_06mob#50::OnMobDeath";
- monster "force_1-1",171,118,"Drops",1572,1,"force_06mob#50::OnMobDeath";
- set $force_06_50,5;
- end;
-
-Onreset:
- killmonster "force_1-1","force_06mob#50::OnMobDeath";
- end;
-
-OnMobDeath:
- set $force_06_50,$force_06_50 -1;
- if ($force_06_50 < 1) {
- donpcevent "Heel and Toe#arena::On06_end";
- donpcevent "arena#50::Onreset_06";
- }
- end;
-}
-
-- script force_07start#50 -1,{
-
-Onon:
- donpcevent "force_07mob#50::Onon";
- end;
-}
-
-- script force_07ex#50 -1,{
-
-Onreset:
- killmonster "force_1-1","force_07ex#50::OnMobEx";
- end;
-
-Onsummonmob_07:
- monster "force_1-1",163,36,"Hydra",1579,1,"force_07ex#50::OnMobEx";
- monster "force_1-1",167,36,"Hydra",1579,1,"force_07ex#50::OnMobEx";
- monster "force_1-1",171,36,"Hydra",1579,1,"force_07ex#50::OnMobEx";
- monster "force_1-1",175,36,"Hydra",1579,1,"force_07ex#50::OnMobEx";
- monster "force_1-1",179,36,"Hydra",1579,1,"force_07ex#50::OnMobEx";
- monster "force_1-1",183,36,"Hydra",1579,1,"force_07ex#50::OnMobEx";
- monster "force_1-1",183,32,"Hydra",1579,1,"force_07ex#50::OnMobEx";
- monster "force_1-1",183,28,"Hydra",1579,1,"force_07ex#50::OnMobEx";
- monster "force_1-1",183,24,"Hydra",1579,1,"force_07ex#50::OnMobEx";
- monster "force_1-1",183,20,"Hydra",1579,1,"force_07ex#50::OnMobEx";
- monster "force_1-1",183,16,"Hydra",1579,1,"force_07ex#50::OnMobEx";
- monster "force_1-1",179,16,"Hydra",1579,1,"force_07ex#50::OnMobEx";
- monster "force_1-1",175,16,"Hydra",1579,1,"force_07ex#50::OnMobEx";
- monster "force_1-1",171,16,"Hydra",1579,1,"force_07ex#50::OnMobEx";
- monster "force_1-1",167,16,"Hydra",1579,1,"force_07ex#50::OnMobEx";
- monster "force_1-1",163,16,"Hydra",1579,1,"force_07ex#50::OnMobEx";
- monster "force_1-1",163,20,"Hydra",1579,1,"force_07ex#50::OnMobEx";
- monster "force_1-1",163,24,"Hydra",1579,1,"force_07ex#50::OnMobEx";
- monster "force_1-1",163,28,"Hydra",1579,1,"force_07ex#50::OnMobEx";
- monster "force_1-1",163,32,"Hydra",1579,1,"force_07ex#50::OnMobEx";
- monster "force_1-1",163,31,"Punk",1481,1,"force_07ex#50::OnMobEx";
- monster "force_1-1",163,23,"Punk",1481,1,"force_07ex#50::OnMobEx";
- end;
-
-OnMobEx:
- end;
-}
-
-- script force_07mob#50 -1,{
-
-Onon:
- donpcevent "force_07ex#50::Onsummonmob_07";
- monster "force_1-1",174,25,"Red Plant",1078,1,"force_07mob#50::OnMobDeath";
- set $force_07_50,1;
- end;
-
-Onreset:
- killmonster "force_1-1","force_07mob#50::OnMobDeath";
- end;
-
-OnMobDeath:
- set $force_07_50,$force_07_50 -1;
- if ($force_07_50 < 1) {
- donpcevent "Heel and Toe#arena::On07_end";
- donpcevent "arena#50::Onreset_07";
- }
- end;
-}
-
-- script force_08start#50 -1,{
-
-Onon:
- donpcevent "force_08ex#50::Onon";
- end;
-}
-
-- script force_08ex#50 -1,{
-
-Onon:
- donpcevent "arena#50::Onreset_08";
- end;
-}
-
-- script force_09start#50 -1,{
-
-Onon:
- donpcevent "force_09mob#50::Onon";
- end;
-}
-
-- script force_09ex#50 -1,{
-
-Onreset:
- killmonster "force_1-1","force_09ex#50::OnMobEx";
- end;
-
-Onsummonmob_09:
- monster "force_1-1",110,110,"Familiar",1419,1,"force_09ex#50::OnMobEx";
- monster "force_1-1",89,110,"Familiar",1419,1,"force_09ex#50::OnMobEx";
- monster "force_1-1",89,89,"Familiar",1419,1,"force_09ex#50::OnMobEx";
- monster "force_1-1",110,89,"Familiar",1419,1,"force_09ex#50::OnMobEx";
- monster "force_1-1",105,105,"Familiar",1419,1,"force_09ex#50::OnMobEx";
- monster "force_1-1",94,105,"Familiar",1419,1,"force_09ex#50::OnMobEx";
- monster "force_1-1",94,94,"Familiar",1419,1,"force_09ex#50::OnMobEx";
- monster "force_1-1",110,110,"Familiar",1419,1,"force_09ex#50::OnMobEx";
- monster "force_1-1",89,110,"Familiar",1419,1,"force_09ex#50::OnMobEx";
- monster "force_1-1",89,89,"Familiar",1419,1,"force_09ex#50::OnMobEx";
- monster "force_1-1",110,89,"Familiar",1419,1,"force_09ex#50::OnMobEx";
- monster "force_1-1",105,105,"Familiar",1419,1,"force_09ex#50::OnMobEx";
- monster "force_1-1",94,105,"Familiar",1419,1,"force_09ex#50::OnMobEx";
- monster "force_1-1",94,94,"Familiar",1419,1,"force_09ex#50::OnMobEx";
- monster "force_1-1",105,94,"Familiar",1419,1,"force_09ex#50::OnMobEx";
- end;
-
-OnMobEx:
- end;
-}
-
-- script force_09mob#50 -1,{
-
-Onon:
- monster "force_1-1",99,99,"Vocal",1581,1,"force_09mob#50::OnMobDeath";
- donpcevent "force_09ex#50::Onsummonmob_09";
- set $force_09_50,1;
- end;
-
-Onreset:
- killmonster "force_1-1","force_09mob#50::OnMobDeath";
- end;
-
-OnMobDeath:
- set $force_09_50,$force_09_50 -1;
- if ($force_09_50 < 1) {
- donpcevent "Heel and Toe#arena::On09_end";
- donpcevent "arena#50::Onreset_09";
- donpcevent "arena#50::Onreset_all";
- set $arena_min50end,gettime(2);
- set $arena_sec50end,gettime(1);
- }
- end;
-}
-
-prt_are_in,129,188,3 script Staff#50-1 67,{
-
- mes "[Staff]";
- mes "You did a good job.";
- mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points.";
- next;
- if (arena_point == 30000) {
- mes "[Staff]";
- mes "Uh huh!";
- mes "You already have enough arena points.";
- mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward.";
- next;
- }
- else set arena_point, arena_point + 1;
- mes "[Staff]";
- mes "Let me guide you outside. I hope you had a good time.";
- close2;
- specialeffect2 EF_EXIT;
- warp "arena_room",100,75;
- end;
-}
-
-prt_are_in,25,188,3 script Staff#50-2 67,{
-
- if($arena_min50end < $arena_min50st)
- {
- if($arena_sec50end < $arena_sec50st)
- {
- set @record_min50,60 - $arena_min50st + $arena_min50end -1;
- set @record_sec50,60 - $arena_sec50st + $arena_sec50end;
- }
- else
- {
- set @record_min50,60 - $arena_min50st + $arena_min50end;
- set @record_sec50,$arena_sec50end - $arena_sec50st;
- }
- }
- else
- {
- if($arena_sec50end < $arena_sec50st)
- {
- set @record_min50,$arena_min50end - $arena_min50st -1;
- set @record_sec50,60 - $arena_sec50st + $arena_sec50end;
- }
- else
- {
- set @record_min50,$arena_min50end - $arena_min50st;
- set @record_sec50,$arena_sec50end - $arena_sec50st;
- }
- }
- set @gap50,(60 * $top_50min + $top_50sec) - (60 * @record_min50 + @record_sec50);
- mes "[Staff]";
- mes "Wow, you did a good job~ ";
- mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?";
- mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle..";
- next;
- mes "[Staff]";
- mes "is "+@record_min50+"minutes "+@record_sec50+"seconds.";
- mes "Congratulations!";
- next;
- mes "[Staff]";
- mes "The fastest player among people who cleared lvl 50s arena time force battle is ^3131FF"+$arena_50topn$+"^000000.";
- next;
- mes "[Staff]";
- mes "^3131FF"+$arena_50topn$+"^000000's running time was ^3131FF"+$top_50min+"^000000minutes ^3131FF"+$top_50sec+"^000000seconds.";
- next;
- if (@gap50 < 0) {
- mes "[Staff]";
- mes "Although you failed to make a new record, I hope you will succeed next time.";
- next;
- if (arena_point > 29980) {
- mes "[Staff]";
- mes "Then let me reward you with some arena points....eh?";
- mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
- next;
- mes "[Staff]";
- mes "You can check the amount of arena points you have in the arena waiting room.";
- next;
- mes "[Staff]";
- mes "I hope you had a good time and let me guide you to the entrance of arena.";
- mes "Thank you.";
- close2;
- }
- else
- {
- set arena_point, arena_point + 20;
- mes "[Staff]";
- mes "Let me reward you some arena points.";
- mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
- next;
- mes "[Staff]";
- mes "Let me guide you to the entrance of arena.";
- mes "See you later~";
- close2;
- }
- specialeffect2 EF_EXIT;
- donpcevent "cast#50::Onnomal1";
- warp "arena_room",100,75;
- donpcevent "#arn_timer_50::Onstop";
- donpcevent "alloff#50::Onon";
- donpcevent "lvl 50s Waiting Room::Onstart";
- end;
- }
- else
- {
- emotion e_omg;
- mes "[Staff]";
- mes "Wow! You have renewed the record!";
- mes "What a great job!";
- next;
- mes "[Staff]";
- mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 50s^000000, ^3131FF"+strcharinfo(0)+"^000000.";
- set $top_50min, @record_min50;
- set $top_50sec, @record_sec50;
- set $arena_50topn$,strcharinfo(0);
- donpcevent "Vendigos::Onlinerec_50";
- next;
- if (arena_point > 29950) {
- mes "[Staff]";
- mes "Then let me reward you with some arena points....eh?";
- mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
- next;
- mes "[Staff]";
- mes "You can check the amount of arena points you have in the arena waiting room.";
- next;
- mes "[Staff]";
- mes "I hope you had a good time and let me guide you to the entrance of arena.";
- mes "Thank you.";
- close2;
- }
- else
- {
- mes "[Staff]";
- mes "Let me reward you with some arena points.";
- mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time.";
- next;
- set arena_point, arena_point + 50;
- mes "[Staff]";
- mes "Let me reward you some arena points.";
- mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
- next;
- mes "[Staff]";
- mes "Let me guide you to the entrance of arena.";
- mes "See you later~";
- close2;
- }
- specialeffect2 EF_HIT5;
- donpcevent "cast#50::Onnomal2";
- warp "arena_room",100,75;
- donpcevent "#arn_timer_50::Onstop";
- donpcevent "alloff#50::Onon";
- donpcevent "lvl 50s Waiting Room::Onstart";
- end;
- }
-}
-
-- script #arn_timer_50 -1,{
-
-Onon:
- initnpctimer;
- end;
-
-OnTimer2000:
- mapannounce "prt_are_in","This broadcast informs you about the restriction for arena lvl 50s.",0,0xFFCE00;
- end;
-
-OnTimer3000:
- mapannounce "prt_are_in","For a smooth game play, exit warp portal will be activated in 1 minute.",0,0xFFCE00;
- end;
-
-OnTimer4000:
- mapannounce "prt_are_in","Please proceed your battle quickly as possible in order to avoid disadvantage. Thank you for your cooperation.",0,0xFFCE00;
- end;
-
-OnTimer60000:
- donpcevent "cast#50::Ontimeover2";
- donpcevent "arn_warp_50::Onout";
- donpcevent "#arn_timer_50::Onstop";
- donpcevent "alloff#50::Onon";
- donpcevent "lvl 50s Waiting Room::Onstart";
- end;
-
-Onstop:
- stopnpctimer;
- end;
-
-}
-
-- script arn_warp_50 -1,{
-
-Onout:
- areawarp "prt_are_in",14,195,29,178,"arena_room",100,75;
- end;
-}
-
-- script cast#50 -1,{
-Ontimeover1:
- mapannounce "force_1-1","Arena will be reactivated due to an error occurred during battle.",0,0xFFCE00;
- end;
-Ontimeover2:
- mapannounce "force_1-1","Arena will be activated due to an error occurred in the waiting room.",0,0xFFCE00;
- end;
-Onnomal1:
- mapannounce "force_1-1","Arena will be reactivated.",0,0xFFCE00;
- end;
-Onnomal2:
- mapannounce "force_1-1","Arena will be reactivated.",0,0xFFCE00;
- end;
-}
-
-- script alloff#50 -1,{
-
-Onon:
- mapwarp "force_1-1","prt_are_in",126,190,0,0;
- donpcevent "force_01mob#50::Onreset";
- donpcevent "force_02mob#50::Onreset";
- donpcevent "force_03mob#50::Onreset";
- donpcevent "force_04mob#50::Onreset";
- donpcevent "force_05mob#50::Onreset";
- donpcevent "force_06mob#50::Onreset";
- donpcevent "force_07mob#50::Onreset";
- donpcevent "force_09mob#50::Onreset";
- donpcevent "force_01ex#50::Onreset";
- donpcevent "force_03ex#50::Onreset";
- donpcevent "force_04ex#50::Onreset";
- donpcevent "force_05ex#50::Onreset";
- donpcevent "force_06ex#50::Onreset";
- donpcevent "force_07ex#50::Onreset";
- donpcevent "force_08ex#50::Onreset";
- donpcevent "force_09ex#50::Onreset";
- donpcevent "Heel and Toe#arena::Ontimeroff";
- disablenpc "Heel and Toe#arena";
- disablenpc "force_01_02#50";
- disablenpc "force_02_03#50";
- disablenpc "force_03_04#50";
- disablenpc "force_04_05#50";
- disablenpc "force_05_06#50";
- disablenpc "force_06_07#50";
- disablenpc "force_07_08#50";
- disablenpc "force_08_09#50";
- disablenpc "force_exit#50";
- disablenpc "arena#50";
- donpcevent "#arn_timer_50::Onstop";
- enablenpc "Heel and Toe#arena";
- enablenpc "arena#50";
- end;
-
-OnInit:
- if(!$top_50min && !$top_50sec) set $top_50min,5;
- end;
-
-}
diff --git a/npc/pre-re/other/arena/arena_lvl60.txt b/npc/pre-re/other/arena/arena_lvl60.txt
deleted file mode 100644
index 37d076683..000000000
--- a/npc/pre-re/other/arena/arena_lvl60.txt
+++ /dev/null
@@ -1,1110 +0,0 @@
-//===== rAthena Script ========================================
-//= Izlude Arena lvl 60
-//===== By: ==================================================
-//= SinSloth
-//===== Current Version: =====================================
-//= 1.2
-//===== Compatible With: =====================================
-//= Any Athena Version
-//===== Description: =========================================
-//= Izlude Battle Arena Level 60
-//===== Additional Comments: =================================
-//= 1.0 First version.
-//= 1.1 Fixed coordinate typo. (bugreport:1663) [L0ne_W0lf]
-//= 1.2 Replaced effect numerics with constants. [Samuray22]
-//============================================================
-
-arena_room,38,88,5 script lvl 60s Waiting Room 124,{
- end;
-
-OnInit:
- waitingroom "Individual; Level 60 to 79",50,"lvl 60s Waiting Room::OnStartArena",1,1000,60,79;
- enablewaitingroomevent;
- end;
-
-OnStartArena:
- warpwaitingpc "force_2-1",99,12;
- donpcevent "arena#60::Onstart";
- disablewaitingroomevent;
- end;
-
-Onstart:
- enablewaitingroomevent;
- end;
-}
-
-force_2-1,99,20,4 script Minilover#arena 124,{
- end;
-
-OnInit:
- set $@mapcount60, 0;
- end;
-
-Onstart:
- initnpctimer;
- set $arena_min60st,gettime(2);
- set $arena_sec60st,gettime(1);
- end;
-
-OnTimer3000:
- mapannounce "force_2-1","Good day, my name is Minilover, the guide of Time Force Battle for lvl 60s!",0;
- end;
-
-OnTimer4000:
- mapannounce "force_2-1","Remember your right decision will save a lot of your time!",0;
- end;
-
-OnTimer5000:
- mapannounce "force_2-1","In order to complete this battle course, you must start from the far left of this room to the clock wise direction. Please move to the far left side. You have 6 minutes from now.",0;
- end;
-
-OnTimer60000:
- set $@mapcount60, getmapusers ("force_2-1");
- if ($@mapcount60 == 0) {
- donpcevent "Minilover#arena::Onfailclearstage";
- }
- mapannounce "force_2-1","Remaining Time : 5 minutes ",0;
- end;
-
-OnTimer120000:
- set $@mapcount60, getmapusers ("force_2-1");
- if ($@mapcount60 == 0) {
- donpcevent "Minilover#arena::Onfailclearstage";
- }
- mapannounce "force_2-1","Remaining Time : 4 minutes ",0;
- end;
-
-OnTimer180000:
- set $@mapcount60, getmapusers ("force_2-1");
- if ($@mapcount60 == 0) {
- donpcevent "Minilover#arena::Onfailclearstage";
- }
- mapannounce "force_2-1","Remaining Time : 3 minutes ",0;
- end;
-
-OnTimer240000:
- set $@mapcount60, getmapusers ("force_2-1");
- if ($@mapcount60 == 0) {
- donpcevent "Minilover#arena::Onfailclearstage";
- }
- mapannounce "force_2-1","Remaining Time : 2 minutes ",0;
- end;
-
-OnTimer300000:
- set $@mapcount60, getmapusers ("force_2-1");
- if ($@mapcount60 == 0) {
- donpcevent "Minilover#arena::Onfailclearstage";
- }
- mapannounce "force_2-1","Remaining Time : 1 minute ",0;
- end;
-
-OnTimer360000:
- mapannounce "force_2-1","Your time is over. I hope you had a good time~",0;
- end;
-
-OnTimer365000:
-OnTimer366000:
-OnTimer367000:
-OnTimer368000:
-OnTimer369000:
-OnTimer370000:
-OnTimer371000:
-OnTimer372000:
-OnTimer373000:
-OnTimer374000:
- mapwarp "force_2-1","prt_are_in",126,139,0,0;
- end;
-
-OnTimer375000:
- mapwarp "force_2-1","prt_are_in",126,139,0,0;
- donpcevent "Minilover#arena::Onfailclearstage";
- end;
-
-Ontimeroff:
- stopnpctimer;
- end;
-
-Onfailclearstage:
- donpcevent "cast#60::Ontimeover1";
- mapwarp "force_2-1","prt_are_in",126,139,0,0;
- donpcevent "Minilover#arena::Ontimeroff";
- donpcevent "arena#60::Onreset_all";
- donpcevent "alloff#60::Onon";
- donpcevent "lvl 60s Waiting Room::Onstart";
- end;
-
-On01_start:
- mapannounce "force_2-1","In order to clear this battle, you must kill at least 5 Goblins while dodging Rotar Zairos!",0;
- end;
-
-On01_end:
- mapannounce "force_2-1","A door to the north room has opened!",0;
- end;
-
-On02_start:
- mapannounce "force_2-1","Escape to the north exit from the monsters!",0;
- end;
-
-On02_end:
- mapannounce "force_2-1","A door to the north room has opened!",0;
- end;
-
-On03_start:
- mapannounce "force_2-1","In order to clear this battle, you must kill all Mantises!",0;
- end;
-
-On03_end:
- mapannounce "force_2-1","Clear! A door to the east room has opened!",0;
- end;
-
-On04_start:
- mapannounce "force_2-1","In order to clear this battle, you must kill all non-aggressive monsters while dodging aggressive monsters!",0;
- end;
-
-On04_end:
- mapannounce "force_2-1","A door to the east room has opened!",0;
- end;
-
-On05_start:
- mapannounce "force_2-1","In order to clear this battle, you must kill all monsters except Hydras and Kaphas!",0;
- end;
-
-On05_end:
- mapannounce "force_2-1","Clear! A door to the south room has opened!",0;
- end;
-
-On06_start:
- mapannounce "force_2-1","In order to clear this battle, you must kill all Miyabi Dolls and escape to the south exit!",0;
- end;
-
-On06_end:
- mapannounce "force_2-1","A door to the south room has opened!",0;
- end;
-
-On07_start:
- mapannounce "force_2-1","In order to clear this battle, you must kill all monsters!",0;
- end;
-
-On07_end:
- mapannounce "force_2-1","Clear! A door to the west room has opened!",0;
- end;
-
-On08_start:
- mapannounce "force_2-1","Please escape to the north exit!",0;
- end;
-
-On09_start:
- mapannounce "force_2-1","In order to clear this battle, you must defeat a Goblin Leader!",0;
- end;
-
-On09_end:
- mapannounce "force_2-1","Boss Clear! - North exit has opened. Thank you.",0;
- end;
-
-}
-
-- script arena#60 -1,{
-
-Onreset_01:
- donpcevent "force_01ex#60::Onreset";
- donpcevent "force_01mob#60::Onreset";
- donpcevent "force_02start#60::Onon";
- enablenpc "force_01_02#60";
- enablenpc "force_02_03#60";
- end;
-
-Onreset_02:
- donpcevent "force_02mob#60::Onreset";
- donpcevent "force_03start#60::Onon";
- end;
-
-Onreset_03:
- enablenpc "force_03_04#60";
- donpcevent "force_04start#60::Onon";
- donpcevent "force_03ex#60::Onreset";
- end;
-
-Onreset_04:
- enablenpc "force_04_05#60";
- donpcevent "force_05start#60::Onon";
- donpcevent "force_04ex#60::Onreset";
- end;
-
-Onreset_05:
- enablenpc "force_05_06#60";
- donpcevent "force_06start#60::Onon";
- donpcevent "force_05ex#60::Onreset";
- donpcevent "force_05mob#60::Onreset";
- end;
-
-Onreset_06:
- enablenpc "force_06_07#60";
- donpcevent "force_07start#60::Onon";
- donpcevent "force_06ex#60::Onreset";
- donpcevent "force_06mob#60::Onreset";
- end;
-
-Onreset_07:
- enablenpc "force_07_08#60";
- donpcevent "force_08start#60::Onon";
- end;
-
-Onreset_08:
- donpcevent "force_09start#60::Onon";
- enablenpc "force_08_09#60";
- end;
-
-Onreset_09:
- enablenpc "force_exit#60";
- end;
-
-Onstart:
- disablenpc "force_01_02#60";
- disablenpc "force_02_03#60";
- disablenpc "force_03_04#60";
- disablenpc "force_04_05#60";
- disablenpc "force_05_06#60";
- disablenpc "force_06_07#60";
- disablenpc "force_07_08#60";
- disablenpc "force_08_09#60";
- disablenpc "force_exit#60";
- donpcevent "Minilover#arena::Ontimeroff";
- donpcevent "force_01mob#60::Onreset";
- donpcevent "force_02mob#60::Onreset";
- donpcevent "force_03mob#60::Onreset";
- donpcevent "force_04mob#60::Onreset";
- donpcevent "force_05mob#60::Onreset";
- donpcevent "force_06mob#60::Onreset";
- donpcevent "force_07mob#60::Onreset";
- donpcevent "force_08mob#60::Onreset";
- donpcevent "force_09mob#60::Onreset";
- donpcevent "force_01ex#60::Onreset";
- donpcevent "force_03ex#60::Onreset";
- donpcevent "force_04ex#60::Onreset";
- donpcevent "force_05ex#60::Onreset";
- donpcevent "force_06ex#60::Onreset";
- donpcevent "force_08ex#60::Onreset";
- donpcevent "force_09ex#60::Onreset";
- enablenpc "force_08_01#60";
- donpcevent "force_01start#60::Onon";
- donpcevent "Minilover#arena::Onstart";
- end;
-
-Onreset_all:
- donpcevent "force_01mob#60::Onreset";
- donpcevent "force_02mob#60::Onreset";
- donpcevent "force_03mob#60::Onreset";
- donpcevent "force_04mob#60::Onreset";
- donpcevent "force_05mob#60::Onreset";
- donpcevent "force_06mob#60::Onreset";
- donpcevent "force_07mob#60::Onreset";
- donpcevent "force_08mob#60::Onreset";
- donpcevent "force_09mob#60::Onreset";
- donpcevent "force_01ex#60::Onreset";
- donpcevent "force_03ex#60::Onreset";
- donpcevent "force_04ex#60::Onreset";
- donpcevent "force_05ex#60::Onreset";
- donpcevent "force_06ex#60::Onreset";
- donpcevent "force_08ex#60::Onreset";
- donpcevent "force_09ex#60::Onreset";
- end;
-
-}
-
-force_2-1,62,26,1 script force_08_01#60 45,1,1,{
-
-OnTouch:
- donpcevent "Minilover#arena::On01_start";
- warp "force_2-1",40,26;
- end;
-}
-
-force_2-1,25,44,1 script force_01_02#60 45,1,1,{
-
-OnTouch:
- donpcevent "Minilover#arena::On02_start";
- warp "force_2-1",25,69;
- end;
-}
-
-force_2-1,25,134,1 script force_02_03#60 45,1,1,{
-
-OnTouch:
- donpcevent "arena#60::Onreset_02";
- donpcevent "Minilover#arena::On03_start";
- warp "force_2-1",25,159;
- end;
-}
-
-force_2-1,44,174,1 script force_03_04#60 45,1,1,{
-
-OnTouch:
- donpcevent "Minilover#arena::On04_start";
- warp "force_2-1",69,174;
- end;
-}
-
-force_2-1,134,174,1 script force_04_05#60 45,1,1,{
-
-OnTouch:
- donpcevent "Minilover#arena::On05_start";
- warp "force_2-1",159,174;
- end;
-}
-
-force_2-1,174,155,1 script force_05_06#60 45,1,1,{
-
-OnTouch:
- donpcevent "Minilover#arena::On06_start";
- warp "force_2-1",174,130;
- end;
-}
-
-force_2-1,174,65,1 script force_06_07#60 45,1,1,{
-
-OnTouch:
- donpcevent "Minilover#arena::On07_start";
- warp "force_2-1",174,40;
- end;
-}
-
-force_2-1,155,26,1 script force_07_08#60 45,1,1,{
-
-OnTouch:
- donpcevent "Minilover#arena::On08_start";
- warp "force_2-1",132,26;
- enablenpc "force_08_09#60";
- end;
-}
-
-force_2-1,99,54,1 script force_08_09#60 45,1,1,{
-
-OnTouch:
- donpcevent "Minilover#arena::On09_start";
- warp "force_2-1",99,82;
- end;
-}
-
-force_2-1,99,124,1 script force_exit#60 45,1,1,{
-
-OnTouch:
- donpcevent "Minilover#arena::Ontimeroff";
- donpcevent "#arn_timer_60::Onon";
- mapwarp "force_2-1","prt_are_in",22,139,0,0;
- end;
-}
-
-- script force_01start#60 -1,{
-
-Onon:
- donpcevent "force_01mob#60::Onon";
-end;
-}
-
-- script force_01ex#60 -1,{
-
-Onreset:
- killmonster "force_2-1","force_01ex#60::OnMobEx";
- end;
-
-Onon:
- monster "force_2-1",25,25,"Rotar Zairo",1392,1,"force_01ex#60::OnMobEx";
- end;
-
-OnMobEx:
- end;
-}
-
-- script force_01mob#60 -1,{
-
-Onreset:
- killmonster "force_2-1","force_01mob#60::OnMobDeath";
- end;
-
-Onon:
- donpcevent "force_01ex#60::Onon";
- monster "force_2-1",25,32,"Goblin Archer",1577,1,"force_01mob#60::OnMobDeath";
- monster "force_2-1",21,26,"Goblin",1534,1,"force_01mob#60::OnMobDeath";
- monster "force_2-1",25,36,"Goblin",1536,1,"force_01mob#60::OnMobDeath";
- monster "force_2-1",25,15,"Goblin",1534,1,"force_01mob#60::OnMobDeath";
- monster "force_2-1",40,30,"Goblin",1536,1,"force_01mob#60::OnMobDeath";
- monster "force_2-1",25,24,"Goblin",1534,1,"force_01mob#60::OnMobDeath";
- monster "force_2-1",25,9,"Goblin",1536,1,"force_01mob#60::OnMobDeath";
- monster "force_2-1",28,15,"Goblin Archer",1577,1,"force_01mob#60::OnMobDeath";
- monster "force_2-1",12,33,"Goblin",1536,1,"force_01mob#60::OnMobDeath";
- monster "force_2-1",24,20,"Goblin",1535,1,"force_01mob#60::OnMobDeath";
- set $force_01_60,5;
- end;
-
-OnMobDeath:
- set $force_01_60,$force_01_60 -1;
- if ($force_01_60 < 1) {
- donpcevent "Minilover#arena::On01_end";
- donpcevent "arena#60::Onreset_01";
- }
- end;
-}
-
-- script force_02start#60 -1,{
-
-Onon:
- donpcevent "force_02mob#60::Onon";
- end;
-}
-
-- script force_02mob#60 -1,{
-
-Onreset:
- killmonster "force_2-1","force_02mob#60::OnMobEx";
- end;
-Onon:
- monster "force_2-1",24,76,"Drainliar",1434,1,"force_02mob#60::OnMobEx";
- monster "force_2-1",28,76,"Drainliar",1434,1,"force_02mob#60::OnMobEx";
- monster "force_2-1",24,86,"Drainliar",1434,1,"force_02mob#60::OnMobEx";
- monster "force_2-1",24,76,"Drainliar",1434,1,"force_02mob#60::OnMobEx";
- monster "force_2-1",28,76,"Drainliar",1434,1,"force_02mob#60::OnMobEx";
- monster "force_2-1",24,86,"Drainliar",1434,1,"force_02mob#60::OnMobEx";
- monster "force_2-1",24,76,"Drainliar",1434,1,"force_02mob#60::OnMobEx";
- monster "force_2-1",28,76,"Drainliar",1434,1,"force_02mob#60::OnMobEx";
- monster "force_2-1",23,76,"Requiem",1468,1,"force_02mob#60::OnMobEx";
- monster "force_2-1",27,76,"Requiem",1468,1,"force_02mob#60::OnMobEx";
- monster "force_2-1",25,86,"Requiem",1468,1,"force_02mob#60::OnMobEx";
- monster "force_2-1",26,86,"Ghoul",1423,1,"force_02mob#60::OnMobEx";
- monster "force_2-1",25,100,"Ghoul",1423,1,"force_02mob#60::OnMobEx";
- monster "force_2-1",26,118,"Ghoul",1423,1,"force_02mob#60::OnMobEx";
- monster "force_2-1",25,100,"Ghoul",1423,1,"force_02mob#60::OnMobEx";
- monster "force_2-1",26,118,"Ghoul",1423,1,"force_02mob#60::OnMobEx";
- monster "force_2-1",28,79,"Zerom",1470,1,"force_02mob#60::OnMobEx";
- monster "force_2-1",23,87,"Zerom",1470,1,"force_02mob#60::OnMobEx";
- monster "force_2-1",28,99,"Zerom",1470,1,"force_02mob#60::OnMobEx";
- monster "force_2-1",23,112,"Zerom",1470,1,"force_02mob#60::OnMobEx";
- monster "force_2-1",28,128,"Matyr",1460,1,"force_02mob#60::OnMobEx";
- monster "force_2-1",28,128,"Matyr",1460,1,"force_02mob#60::OnMobEx";
- monster "force_2-1",28,128,"Matyr",1460,1,"force_02mob#60::OnMobEx";
- monster "force_2-1",28,128,"Orc Zombie",1463,1,"force_02mob#60::OnMobEx";
- monster "force_2-1",28,128,"Orc Zombie",1463,1,"force_02mob#60::OnMobEx";
- monster "force_2-1",28,128,"Orc Zombie",1463,1,"force_02mob#60::OnMobEx";
- monster "force_2-1",28,128,"Orc Zombie",1463,1,"force_02mob#60::OnMobEx";
- monster "force_2-1",28,128,"Orc Zombie",1463,1,"force_02mob#60::OnMobEx";
- monster "force_2-1",28,128,"Matyr",1460,1,"force_02mob#60::OnMobEx";
- monster "force_2-1",28,128,"Matyr",1460,1,"force_02mob#60::OnMobEx";
- end;
-
-OnMobEx:
- end;
-}
-
-- script force_03start#60 -1,{
-
-Onon:
- donpcevent "force_03mob#60::Onon";
- end;
-}
-
-- script force_03ex#60 -1,{
-
-Onreset:
- killmonster "force_2-1","force_03ex#60::OnMobEx";
- end;
-
-Onon:
- monster "force_2-1",26,173,"Hydra",1579,1,"force_03ex#60::OnMobEx";
- monster "force_2-1",21,173,"Hydra",1579,1,"force_03ex#60::OnMobEx";
- monster "force_2-1",31,173,"Hydra",1579,1,"force_03ex#60::OnMobEx";
- monster "force_2-1",26,178,"Hydra",1579,1,"force_03ex#60::OnMobEx";
- monster "force_2-1",21,178,"Hydra",1579,1,"force_03ex#60::OnMobEx";
- monster "force_2-1",31,178,"Hydra",1579,1,"force_03ex#60::OnMobEx";
- monster "force_2-1",19,174,"Obeaune",1425,1,"force_03ex#60::OnMobEx";
- monster "force_2-1",26,161,"Obeaune",1425,1,"force_03ex#60::OnMobEx";
- monster "force_2-1",13,173,"Obeaune",1425,1,"force_03ex#60::OnMobEx";
- monster "force_2-1",38,173,"Obeaune",1425,1,"force_03ex#60::OnMobEx";
- end;
-
-OnMobEx:
- end;
-}
-
-- script force_03mob#60 -1,{
-
-Onon:
- donpcevent "force_03ex#60::Onon";
- monster "force_2-1",23,174,"Mantis",1457,1,"force_03mob#60::OnMobDeath";
- monster "force_2-1",18,173,"Mantis",1457,1,"force_03mob#60::OnMobDeath";
- monster "force_2-1",33,173,"Mantis",1457,1,"force_03mob#60::OnMobDeath";
- monster "force_2-1",26,181,"Mantis",1457,1,"force_03mob#60::OnMobDeath";
- set $force_03_60,4;
- end;
-
-Onreset:
- killmonster "force_2-1","force_mob01#60::OnMobDeath";
- end;
-
-OnMobDeath:
- set $force_03_60,$force_03_60 -1;
- if ($force_03_60 < 1) {
- donpcevent "Minilover#arena::On03_end";
- donpcevent "arena#60::Onreset_03";
- }
- end;
-}
-
-- script force_04start#60 -1,{
-
-Onon:
- donpcevent "force_04mob#60::Onon";
- end;
-}
-
-- script force_04ex#60 -1,{
-
-Onreset:
- killmonster "force_2-1","force_04ex#60::OnMobEx";
- end;
-
-Onon:
- monster "force_2-1",84,177,"Sasquatch",1442,1,"force_04ex#60::OnMobEx";
- monster "force_2-1",125,170,"Sasquatch",1442,1,"force_04ex#60::OnMobEx";
- monster "force_2-1",109,172,"Baby Leopard",1524,1,"force_04ex#60::OnMobEx";
- monster "force_2-1",121,172,"Baby Leopard",1524,1,"force_04ex#60::OnMobEx";
- monster "force_2-1",104,173,"Chepet",1444,1,"force_04ex#60::OnMobEx";
- monster "force_2-1",75,174,"Dokebi",1491,1,"force_04ex#60::OnMobEx";
- monster "force_2-1",102,176,"Dokebi",1491,1,"force_04ex#60::OnMobEx";
- end;
-
-OnMobEx:
- end;
-}
-
-- script force_04mob#60 -1,{
-
-Onreset:
- killmonster "force_2-1","force_04mob#60::OnMobDeath";
- end;
-
-Onon:
- donpcevent "force_04ex#60::Onon";
- monster "force_2-1",79,174,"Golem",1540,1,"force_04mob#60::OnMobDeath";
- monster "force_2-1",131,178,"Marse",1551,1,"force_04mob#60::OnMobDeath";
- set $force_04_60,2;
- end;
-
-OnMobDeath:
- set $force_04_60,$force_04_60 -1;
- if ($force_04_60 < 1) {
- donpcevent "force_04ex#60::Onreset";
- donpcevent "Minilover#arena::On04_end";
- donpcevent "arena#60::Onreset_04";
- }
- end;
-}
-
-- script force_05start#60 -1,{
-
-Onon:
- donpcevent "force_05mob#60::Onon";
- end;
-}
-
-- script force_05ex#60 -1,{
-
-Onreset:
- killmonster "force_2-1","force_05ex#60::OnMobEx";
- end;
-
-Onsummonmob_05:
- monster "force_2-1",168,177,"Hydra",1579,1,"force_05ex#60::OnMobEx";
- monster "force_2-1",170,179,"Hydra",1579,1,"force_05ex#60::OnMobEx";
- monster "force_2-1",177,179,"Hydra",1579,1,"force_05ex#60::OnMobEx";
- monster "force_2-1",179,178,"Hydra",1579,1,"force_05ex#60::OnMobEx";
- monster "force_2-1",179,170,"Hydra",1579,1,"force_05ex#60::OnMobEx";
- monster "force_2-1",177,168,"Hydra",1579,1,"force_05ex#60::OnMobEx";
- monster "force_2-1",170,168,"Hydra",1579,1,"force_05ex#60::OnMobEx";
- monster "force_2-1",173,174,"Hydra",1579,1,"force_05ex#60::OnMobEx";
- monster "force_2-1",174,174,"Hydra",1579,1,"force_05ex#60::OnMobEx";
- monster "force_2-1",173,173,"Hydra",1579,1,"force_05ex#60::OnMobEx";
- monster "force_2-1",174,173,"Hydra",1579,1,"force_05ex#60::OnMobEx";
- monster "force_2-1",173,181,"Kapha",1543,1,"force_05ex#60::OnMobEx";
- end;
-
-OnMobEx:
- end;
-}
-
-- script force_05mob#60 -1,{
-
-Onreset:
- killmonster "force_2-1","force_05mob#60::OnMobDeath";
- end;
-
-Onon:
- donpcevent "force_05ex#60::Onsummonmob_05";
- monster "force_2-1",163,173,"Drainliar",1434,1,"force_05mob#60::OnMobDeath";
- monster "force_2-1",173,173,"Myst",1553,1,"force_05mob#60::OnMobDeath";
- monster "force_2-1",181,173,"Orc Skeleton",1462,1,"force_05mob#60::OnMobDeath";
- monster "force_2-1",171,177,"Orc Skeleton",1462,1,"force_05mob#60::OnMobDeath";
- monster "force_2-1",173,181,"Raggler",1445,1,"force_05mob#60::OnMobDeath";
- set $force_05_60,5;
- end;
-
-OnMobDeath:
- set $force_05_60,$force_05_60 -1;
- if ($force_05_60 < 1) {
- donpcevent "Minilover#arena::On05_end";
- donpcevent "arena#60::Onreset_05";
- }
- end;
-}
-
-- script force_06start#60 -1,{
-
-Onon:
- donpcevent "force_06mob#60::Onon";
- end;
-}
-
-- script force_06ex#60 -1,{
-
-Onreset:
- killmonster "force_2-1","force_06ex#60::OnMobEx";
- end;
-
-Onon:
- monster "force_2-1",169,130,"Greatest General",1541,1,"force_06ex#60::OnMobEx";
- monster "force_2-1",178,130,"Greatest General",1541,1,"force_06ex#60::OnMobEx";
- monster "force_2-1",169,125,"Greatest General",1541,1,"force_06ex#60::OnMobEx";
- monster "force_2-1",178,125,"Greatest General",1541,1,"force_06ex#60::OnMobEx";
- monster "force_2-1",169,120,"Greatest General",1541,1,"force_06ex#60::OnMobEx";
- monster "force_2-1",178,120,"Greatest General",1541,1,"force_06ex#60::OnMobEx";
- monster "force_2-1",169,115,"Greatest General",1541,1,"force_06ex#60::OnMobEx";
- monster "force_2-1",178,115,"Greatest General",1541,1,"force_06ex#60::OnMobEx";
- monster "force_2-1",169,110,"Greatest General",1541,1,"force_06ex#60::OnMobEx";
- monster "force_2-1",178,110,"Greatest General",1541,1,"force_06ex#60::OnMobEx";
- monster "force_2-1",169,105,"Greatest General",1541,1,"force_06ex#60::OnMobEx";
- monster "force_2-1",178,105,"Greatest General",1541,1,"force_06ex#60::OnMobEx";
- monster "force_2-1",169,100,"Greatest General",1541,1,"force_06ex#60::OnMobEx";
- monster "force_2-1",178,100,"Greatest General",1541,1,"force_06ex#60::OnMobEx";
- monster "force_2-1",169,95,"Greatest General",1541,1,"force_06ex#60::OnMobEx";
- monster "force_2-1",178,95,"Greatest General",1541,1,"force_06ex#60::OnMobEx";
- monster "force_2-1",169,90,"Greatest General",1541,1,"force_06ex#60::OnMobEx";
- monster "force_2-1",178,90,"Greatest General",1541,1,"force_06ex#60::OnMobEx";
- monster "force_2-1",169,85,"Greatest General",1541,1,"force_06ex#60::OnMobEx";
- monster "force_2-1",178,85,"Greatest General",1541,1,"force_06ex#60::OnMobEx";
- monster "force_2-1",169,80,"Greatest General",1541,1,"force_06ex#60::OnMobEx";
- monster "force_2-1",178,80,"Greatest General",1541,1,"force_06ex#60::OnMobEx";
- monster "force_2-1",169,75,"Greatest General",1541,1,"force_06ex#60::OnMobEx";
- monster "force_2-1",178,75,"Greatest General",1541,1,"force_06ex#60::OnMobEx";
- end;
-
-Onsubon:
- set $@randmonster60,rand(1,3);
- switch($@randmonster60) {
- case 1:
- monster "force_2-1",rand(170,177),rand(70,120),"Sidewinder",1424,1,"force_06ex#60::OnMobEx";
- break;
- case 2:
- monster "force_2-1",rand(170,177),rand(70,120),"Hermit Plant",1565,1,"force_06ex#60::OnMobEx";
- break;
- case 3:
- monster "force_2-1",rand(170,177),rand(70,120),"Cruiser",1443,1,"force_06ex#60::OnMobEx";
- break;
- }
- end;
-
-OnMobEx:
- end;
-}
-
-- script force_06mob#60 -1,{
-
-Onreset:
- killmonster "force_2-1","force_06mob#60::OnMobDeath";
- end;
-
-Onon:
- donpcevent "force_06ex#60::Onon";
- monster "force_2-1",174,100,"Miyabi Doll",1552,1,"force_06mob#60::OnMobDeath";
- monster "force_2-1",174,80,"Miyabi Doll",1552,1,"force_06mob#60::OnMobDeath";
- set $force_06_60,2;
- end;
-
-OnMobDeath:
- set $force_06_60,$force_06_60 -1;
- if ($force_06_60 < 1) {
- set door, 1;
- donpcevent "Minilover#arena::On06_end";
- donpcevent "arena#60::Onreset_06";
- }
- else donpcevent "force_06ex#60::Onsubon";
- end;
-}
-
-- script force_07start#60 -1,{
-
-Onon:
- donpcevent "force_07mob#60::Onon";
- end;
-}
-
-- script force_07mob#60 -1,{
-
-Onreset:
- killmonster "force_2-1","force_07mob#60::OnMobDeath";
- end;
-
-Onon:
- monster "force_2-1",170,25,"Jakk",1436,1,"force_07mob#60::OnMobDeath";
- monster "force_2-1",170,25,"Jakk",1436,1,"force_07mob#60::OnMobDeath";
- monster "force_2-1",175,25,"Myst",1553,1,"force_07mob#60::OnMobDeath";
- monster "force_2-1",179,25,"Isis",1421,1,"force_07mob#60::OnMobDeath";
- set $force_07_50,4;
- end;
-
-OnMobDeath:
- set $force_07_50,$force_07_50 -1;
- if ($force_07_50 < 1) {
- donpcevent "Minilover#arena::On07_end";
- donpcevent "arena#60::Onreset_07";
- }
- end;
-}
-
-- script force_08start#60 -1,{
-
-Onon:
- donpcevent "force_08ex#60::Onon";
- end;
-}
-
-- script force_08ex#60 -1,{
-
-Onon:
- donpcevent "arena#60::Onreset_08";
- end;
-}
-
-- script force_09start#60 -1,{
-
-Onon:
- donpcevent "force_09mob#60::Onon";
- end;
-}
-
-- script force_09ex#60 -1,{
-
-Onreset:
- killmonster "force_2-1","force_09ex#60::OnMobEx";
- end;
-
-Onsummonmob_09:
- monster "force_2-1",90,100,"Horong",1578,1,"force_09ex#60::OnMobEx";
- monster "force_2-1",92,100,"Horong",1578,1,"force_09ex#60::OnMobEx";
- monster "force_2-1",99,100,"Horong",1578,1,"force_09ex#60::OnMobEx";
- monster "force_2-1",105,100,"Horong",1578,1,"force_09ex#60::OnMobEx";
- monster "force_2-1",91,108,"Greatest General",1541,1,"force_09ex#60::OnMobEx";
- monster "force_2-1",91,104,"Greatest General",1541,1,"force_09ex#60::OnMobEx";
- monster "force_2-1",91,100,"Greatest General",1541,1,"force_09ex#60::OnMobEx";
- monster "force_2-1",91,96,"Greatest General",1541,1,"force_09ex#60::OnMobEx";
- monster "force_2-1",91,92,"Greatest General",1541,1,"force_09ex#60::OnMobEx";
- monster "force_2-1",95,108,"Greatest General",1541,1,"force_09ex#60::OnMobEx";
- monster "force_2-1",99,108,"Greatest General",1541,1,"force_09ex#60::OnMobEx";
- monster "force_2-1",100,108,"Greatest General",1541,1,"force_09ex#60::OnMobEx";
- monster "force_2-1",104,108,"Greatest General",1541,1,"force_09ex#60::OnMobEx";
- monster "force_2-1",108,108,"Greatest General",1541,1,"force_09ex#60::OnMobEx";
- monster "force_2-1",108,104,"Greatest General",1541,1,"force_09ex#60::OnMobEx";
- monster "force_2-1",108,100,"Greatest General",1541,1,"force_09ex#60::OnMobEx";
- monster "force_2-1",108,96,"Greatest General",1541,1,"force_09ex#60::OnMobEx";
- monster "force_2-1",108,92,"Greatest General",1541,1,"force_09ex#60::OnMobEx";
- monster "force_2-1",104,102,"Greatest General",1541,1,"force_09ex#60::OnMobEx";
- monster "force_2-1",196,102,"Greatest General",1541,1,"force_09ex#60::OnMobEx";
- monster "force_2-1",114,100,"Greatest General",1541,1,"force_09ex#60::OnMobEx";
- monster "force_2-1",121,100,"Greatest General",1541,1,"force_09ex#60::OnMobEx";
- monster "force_2-1",85,100,"Greatest General",1541,1,"force_09ex#60::OnMobEx";
- monster "force_2-1",78,100,"Greatest General",1541,1,"force_09ex#60::OnMobEx";
- monster "force_2-1",96,118,"Greatest General",1541,1,"force_09ex#60::OnMobEx";
- monster "force_2-1",103,118,"Greatest General",1541,1,"force_09ex#60::OnMobEx";
- end;
-
-OnMobEx:
- end;
-}
-
-- script force_09mob#60 -1,{
-
-Onon:
- donpcevent "force_09ex#60::Onsummonmob_09";
- monster "force_2-1",99,99,"Goblin Leader",1539,1,"force_09mob#60::OnMobDeath";
- set $force_09_60,1;
- end;
-
-Onreset:
- killmonster "force_2-1","force_09mob#60::OnMobDeath";
- end;
-
-OnMobDeath:
- set $force_09_60,$force_09_60 -1;
- if ($force_09_60 < 1) {
- donpcevent "Minilover#arena::On09_end";
- donpcevent "arena#60::Onreset_09";
- donpcevent "arena#60::Onreset_all";
- set $arena_min60end,gettime(2);
- set $arena_sec60end,gettime(1);
- }
- end;
-}
-
-prt_are_in,129,135,3 script Staff#60-1 67,{
-
- mes "[Staff]";
- mes "You did a good job.";
- mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points.";
- next;
- if (arena_point == 30000) {
- mes "[Staff]";
- mes "Uh huh!";
- mes "You already have enough arena points.";
- mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward.";
- next;
- }
- else set arena_point, arena_point + 1;
- mes "[Staff]";
- mes "Let me guide you outside. I hope you had a good time.";
- close2;
- specialeffect2 EF_EXIT;
- warp "arena_room",100,75;
- end;
-}
-
-prt_are_in,25,135,3 script Staff#60-2 67,{
-
- if($arena_min60end < $arena_min60st)
- {
- if($arena_sec60end < $arena_sec60st)
- {
- set @record_min60,60 - $arena_min60st + $arena_min60end -1;
- set @record_sec60,60 - $arena_sec60st + $arena_sec60end;
- }
- else
- {
- set @record_min60,60 - $arena_min60st + $arena_min60end;
- set @record_sec60,$arena_sec60end - $arena_sec60st;
- }
- }
- else
- {
- if($arena_sec60end < $arena_sec60st)
- {
- set @record_min60,$arena_min60end - $arena_min60st -1;
- set @record_sec60,60 - $arena_sec60st + $arena_sec60end;
- }
- else
- {
- set @record_min60,$arena_min60end - $arena_min60st;
- set @record_sec60,$arena_sec60end - $arena_sec60st;
- }
- }
- set @gap60,(60 * $top_60min + $top_60sec) - (60 * @record_min60 + @record_sec60);
- mes "[Staff]";
- mes "Wow, you did a good job~ ";
- mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?";
- mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle..";
- next;
- mes "[Staff]";
- mes "is "+@record_min60+"minutes "+@record_sec60+"seconds.";
- mes "Congratulations!";
- next;
- mes "[Staff]";
- mes "The fastest player among people who cleared lvl 60s arena time force battle is ^3131FF"+$arena_60topn$+"^000000.";
- next;
- mes "[Staff]";
- mes "^3131FF"+$arena_60topn$+"^000000's running time was ^3131FF"+$top_60min+"^000000minutes ^3131FF"+$top_60sec+"^000000seconds.";
- next;
- if (@gap60 < 0) {
- mes "[Staff]";
- mes "Although you failed to make a new record, I hope you will succeed next time.";
- next;
- if (arena_point > 29980) {
- mes "[Staff]";
- mes "Then let me reward you with some arena points....eh?";
- mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
- next;
- mes "[Staff]";
- mes "You can check the amount of arena points you have in the arena waiting room.";
- next;
- mes "[Staff]";
- mes "I hope you had a good time and let me guide you to the entrance of arena.";
- mes "Thank you.";
- close2;
- }
- else
- {
- set arena_point, arena_point + 20;
- mes "[Staff]";
- mes "Let me reward you some arena points.";
- mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
- next;
- mes "[Staff]";
- mes "Let me guide you to the entrance of arena.";
- mes "See you later~";
- close2;
- }
- specialeffect2 EF_EXIT;
- donpcevent "cast#60::Onnomal1";
- warp "arena_room",100,75;
- donpcevent "#arn_timer_60::Onstop";
- donpcevent "alloff#60::Onon";
- donpcevent "lvl 60s Waiting Room::Onstart";
- end;
- }
- else
- {
- emotion e_omg;
- mes "[Staff]";
- mes "Wow! You have renewed the record!";
- mes "What a great job!";
- next;
- mes "[Staff]";
- mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 60s^000000, ^3131FF"+strcharinfo(0)+"^000000.";
- set $top_60min, @record_min60;
- set $top_60sec, @record_sec60;
- set $arena_60topn$,strcharinfo(0);
- donpcevent "Vendigos::Onlinerec_60";
- next;
- if (arena_point > 29950) {
- mes "[Staff]";
- mes "Then let me reward you with some arena points....eh?";
- mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
- next;
- mes "[Staff]";
- mes "You can check the amount of arena points you have in the arena waiting room.";
- next;
- mes "[Staff]";
- mes "I hope you had a good time and let me guide you to the entrance of arena.";
- mes "Thank you.";
- close2;
- }
- else
- {
- mes "[Staff]";
- mes "Let me reward you with some arena points.";
- mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time.";
- next;
- set arena_point, arena_point + 50;
- mes "[Staff]";
- mes "Let me reward you some arena points.";
- mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
- next;
- mes "[Staff]";
- mes "Let me guide you to the entrance of arena.";
- mes "See you later~";
- close2;
- }
- specialeffect2 EF_HIT5;
- donpcevent "cast#60::Onnomal2";
- warp "arena_room",100,75;
- donpcevent "#arn_timer_60::Onstop";
- donpcevent "alloff#60::Onon";
- donpcevent "lvl 60s Waiting Room::Onstart";
- end;
- }
-
-}
-
-- script #arn_timer_60 -1,{
-
-Onon:
- initnpctimer;
- end;
-
-OnTimer2000:
- mapannounce "prt_are_in","This broadcast informs you about the restriction for arena lvl 60s.",0,0xFFCE00;
- end;
-
-OnTimer3000:
- mapannounce "prt_are_in","For a smooth game play, exit warp portal will be activated in 1 minute.",0,0xFFCE00;
- end;
-
-OnTimer4000:
- mapannounce "prt_are_in","Please proceed your battle quickly as possible in order to avoid disadvantage. Thank you for your cooperation.",0,0xFFCE00;
- end;
-
-OnTimer60000:
- donpcevent "cast#60::Ontimeover2";
- donpcevent "arn_warp_60::Onout";
- donpcevent "#arn_timer_60::Onstop";
- donpcevent "alloff#60::Onon";
- donpcevent "lvl 60s Waiting Room::Onstart";
- end;
-
-Onstop:
- stopnpctimer;
- end;
-}
-
-- script arn_warp_60 -1,{
-
-Onout:
- areawarp "prt_are_in",14,143,29,126,"arena_room",100,75;
- end;
-}
-
-- script cast#60 -1,{
-
-Ontimeover1:
- mapannounce "force_2-1","Arena will be reactivated due to an error occurred during battle.",0,0xFFCE00;
- end;
-
-Onnomal1:
- mapannounce "force_2-1","Arena will be reactivated.",0,0xFFCE00;
- end;
-
-Onnomal2:
- mapannounce "force_2-1","Arena will be reactivated.",0,0xFFCE00;
- end;
-
-Ontimeover2:
- mapannounce "force_2-1","Arena will be reactivated due to an error occurred in the waiting room.",0,0xFFCE00;
- end;
-}
-
-- script alloff#60 -1,{
-
-Onon:
- mapwarp "force_2-1","prt_are_in",126,139,0,0;
- donpcevent "force_01mob#60::Onreset";
- donpcevent "force_02mob#60::Onreset";
- donpcevent "force_03mob#60::Onreset";
- donpcevent "force_04mob#60::Onreset";
- donpcevent "force_05mob#60::Onreset";
- donpcevent "force_06mob#60::Onreset";
- donpcevent "force_07mob#60::Onreset";
- donpcevent "force_08mob#60::Onreset";
- donpcevent "force_09mob#60::Onreset";
- donpcevent "force_01ex#60::Onreset";
- donpcevent "force_03ex#60::Onreset";
- donpcevent "force_04ex#60::Onreset";
- donpcevent "force_05ex#60::Onreset";
- donpcevent "force_06ex#60::Onreset";
- donpcevent "force_08ex#60::Onreset";
- donpcevent "force_09ex#60::Onreset";
- donpcevent "Minilover#arena::Ontimeroff";
- disablenpc "Minilover#arena";
- disablenpc "force_01_02#60";
- disablenpc "force_02_03#60";
- disablenpc "force_03_04#60";
- disablenpc "force_04_05#60";
- disablenpc "force_05_06#60";
- disablenpc "force_06_07#60";
- disablenpc "force_07_08#60";
- disablenpc "force_08_09#60";
- disablenpc "force_exit#60";
- disablenpc "arena#60";
- donpcevent "#arn_timer_60::Onstop";
- enablenpc "Minilover#arena";
- enablenpc "arena#60";
- end;
-
-OnInit:
- if(!$top_60min && !$top_60sec) set $top_60min,6;
- end;
-
-}
diff --git a/npc/pre-re/other/arena/arena_lvl70.txt b/npc/pre-re/other/arena/arena_lvl70.txt
deleted file mode 100644
index c5ca4d1e2..000000000
--- a/npc/pre-re/other/arena/arena_lvl70.txt
+++ /dev/null
@@ -1,1088 +0,0 @@
-//===== rAthena Script ========================================
-//= Izlude Arena lvl 70
-//===== By: ==================================================
-//= SinSloth
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= Any Athena Version
-//===== Description: =========================================
-//= Izlude Battle Arena Level 70
-//===== Additional Comments: =================================
-//= 1.0 First version.
-//= 1.1 Replaced effect numerics with constants. [Samuray22]
-//============================================================
-
-arena_room,52,42,7 script lvl 70s Waiting Room 124,{
- end;
-
-OnInit:
- waitingroom "Individual; Level 70 to 89",50,"lvl 70s Waiting Room::OnStartArena",1,1000,70,89;
- enablewaitingroomevent;
- end;
-
-OnStartArena:
- warpwaitingpc "force_3-1",99,12;
- donpcevent "arena#70::Onstart";
- disablewaitingroomevent;
- end;
-
-Onstart:
- enablewaitingroomevent;
- end;
-}
-
-force_3-1,99,20,4 script Cadillac#arena 124,{
- end;
-
-OnInit:
- set $@mapcount70, 0;
- end;
-
-Onstart:
- initnpctimer;
- set $arena_min70st,gettime(2);
- set $arena_sec70st,gettime(1);
- end;
-
-OnTimer3000:
- mapannounce "force_3-1","Good day, my name is Cadillac, the guide of Time Force Battle for lvl 70s!",0;
- end;
-
-OnTimer4000:
- mapannounce "force_3-1","Remember your right decision will save a lot of your time!",0;
- end;
-
-OnTimer7000:
- mapannounce "force_3-1","In order to complete this battle course, you must start from the far left of this room to the clock wise direction. Please move to the far left side. You have 7 minutes from now.",0;
- end;
-
-OnTimer60000:
- set $@mapcount70, getmapusers ("force_3-1");
- if ($@mapcount70 == 0) {
- donpcevent "Cadillac#arena::Onfailclearstage";
- }
- mapannounce "force_3-1","Remaining Time : 6 minutes ",0;
- end;
-
-OnTimer120000:
- set $@mapcount70, getmapusers ("force_3-1");
- if ($@mapcount70 == 0) {
- donpcevent "Cadillac#arena::Onfailclearstage";
- }
- mapannounce "force_3-1","Remaining Time : 5 minutes ",0;
- end;
-
-OnTimer180000:
- set $@mapcount70, getmapusers ("force_3-1");
- if ($@mapcount70 == 0) {
- donpcevent "Cadillac#arena::Onfailclearstage";
- }
- mapannounce "force_3-1","Remaining Time : 4 minutes ",0;
-end;
-OnTimer240000:
- set $@mapcount70, getmapusers ("force_3-1");
- if ($@mapcount70 == 0) {
- donpcevent "Cadillac#arena::Onfailclearstage";
- }
- mapannounce "force_3-1","Remaining Time : 3 minutes ",0;
- end;
-
-OnTimer300000:
- set $@mapcount70, getmapusers ("force_3-1");
- if ($@mapcount70 == 0) {
- donpcevent "Cadillac#arena::Onfailclearstage";
- }
- mapannounce "force_3-1","Remaining Time : 2 minutes ",0;
- end;
-
-OnTimer360000:
- set $@mapcount70, getmapusers ("force_3-1");
- if ($@mapcount70 == 0) {
- donpcevent "Cadillac#arena::Onfailclearstage";
- }
- mapannounce "force_3-1","Remaining Time : 1 minute ",0;
- end;
-
-OnTimer420000:
- mapannounce "force_3-1","Your time is over. I hope you had a good time~",0;
- end;
-
-OnTimer425000:
-OnTimer426000:
-OnTimer427000:
-OnTimer428000:
-OnTimer429000:
-OnTimer430000:
-OnTimer431000:
-OnTimer432000:
-OnTimer433000:
-OnTimer434000:
- mapwarp "force_3-1","prt_are_in",126,87,0,0;
- end;
-
-OnTimer435000:
- mapwarp "force_3-1","prt_are_in",126,87,0,0;
- donpcevent "Cadillac#arena::Onfailclearstage";
- end;
-
-Ontimeroff:
- stopnpctimer;
- end;
-
-Onfailclearstage:
- donpcevent "cast#70::Ontimeover1";
- mapwarp "force_3-1","prt_are_in",126,87,0,0;
- donpcevent "Cadillac#arena::Ontimeroff";
- donpcevent "arena#70::Onreset_all";
- donpcevent "alloff#70::Onon";
- donpcevent "lvl 70s Waiting Room::Onstart";
- end;
-
-On01_start:
- mapannounce "force_3-1","In order to clear this battle, you must kill all Kobolds!",0;
- end;
-
-On01_end:
- mapannounce "force_3-1","A door to the north room has opened!",0;
- end;
-
-On02_start:
- mapannounce "force_3-1","In order to clear this battle, you must kill all Horongs and escape!",0;
- end;
-
-On02_end:
- mapannounce "force_3-1","A door to the north room has opened!",0;
- end;
-
-On03_start:
- mapannounce "force_3-1","In order to clear this battle, you must kill all monsters except Enchanted Peach Trees!",0;
- end;
-
-On03_end:
- mapannounce "force_3-1","Clear! A door to the east room has opened!",0;
- end;
-
-On04_start:
- mapannounce "force_3-1","In order to clear this battle, you must kill all Stem Worms while dodging Bathories!",0;
- end;
-
-On04_end:
- mapannounce "force_3-1","A door to the east room has opened!",0;
- end;
-
-On05_start:
- mapannounce "force_3-1","In order to clear this battle, you must kill all Argiopes!",0;
- end;
-
-On05_end:
- mapannounce "force_3-1","Clear! A door to the south room has opened!",0;
- end;
-
-On06_start:
- mapannounce "force_3-1","In order to clear this battle, you must kill all Hammer Goblins!",0;
- end;
-
-On06_end:
- mapannounce "force_3-1","A door to the south room has opened!",0;
- end;
-
-On07_start:
- mapannounce "force_3-1","In order to clear this battle, you must kill an Alice in the center!",0;
- end;
-
-On07_end:
- mapannounce "force_3-1","Clear! A door to the west room has opened!",0;
- end;
-
-On08_start:
- mapannounce "force_3-1","Please escape to the north exit!",0;
- end;
-
-On09_start:
- mapannounce "force_3-1","In order to clear this battle, you must kill a Kobold Leader and all Kobolds!",0;
- end;
-
-On09_end:
- mapannounce "force_3-1","Boss Clear! - A door at the north has opened. Thank you. ",0;
- end;
-
-}
-
-- script arena#70 -1,{
-
-Onreset_01:
- donpcevent "force_01ex#70::Onreset";
- donpcevent "force_02start#70::Onon";
- enablenpc "force_01_02#70";
- end;
-
-Onreset_02:
- donpcevent "force_02ex#70::Onreset";
- donpcevent "force_03start#70::Onon";
- enablenpc "force_02_03#70";
- end;
-
-Onreset_03:
- enablenpc "force_03_04#70";
- donpcevent "force_04start#70::Onon";
- donpcevent "force_03ex#70::Onreset";
- end;
-
-Onreset_04:
- enablenpc "force_04_05#70";
- donpcevent "force_05start#70::Onon";
- donpcevent "force_04ex#70::Onreset";
- end;
-
-Onreset_05:
- enablenpc "force_05_06#70";
- donpcevent "force_06start#70::Onon";
- donpcevent "force_05ex#70::Onreset";
- end;
-
-Onreset_06:
- enablenpc "force_06_07#70";
- donpcevent "force_07start#70::Onon";
- donpcevent "force_06ex#70::Onreset";
- end;
-
-Onreset_07:
- enablenpc "force_07_08#70";
- donpcevent "force_07ex#70::Onreset";
- donpcevent "force_08start#70::Onon";
- end;
-
-Onreset_08:
- donpcevent "force_09start#70::Onon";
- enablenpc "force_08_09#70";
- end;
-
-Onreset_09:
- enablenpc "force_exit#70";
- end;
-
-Onstart:
- disablenpc "force_01_02#70";
- disablenpc "force_02_03#70";
- disablenpc "force_03_04#70";
- disablenpc "force_04_05#70";
- disablenpc "force_05_06#70";
- disablenpc "force_06_07#70";
- disablenpc "force_07_08#70";
- disablenpc "force_08_09#70";
- disablenpc "force_exit#70";
- donpcevent "Cadillac#arena::Ontimeroff";
- donpcevent "force_09mob#70::Ontimeroff";
- donpcevent "force_01mob#70::Onreset";
- donpcevent "force_02mob#70::Onreset";
- donpcevent "force_03mob#70::Onreset";
- donpcevent "force_04mob#70::Onreset";
- donpcevent "force_05mob#70::Onreset";
- donpcevent "force_06mob#70::Onreset";
- donpcevent "force_07mob#70::Onreset";
- donpcevent "force_08mob#70::Onreset";
- donpcevent "force_09mob#70::Onreset";
- donpcevent "force_01ex#70::Onreset";
- donpcevent "force_02ex#70::Onreset";
- donpcevent "force_03ex#70::Onreset";
- donpcevent "force_04ex#70::Onreset";
- donpcevent "force_05ex#70::Onreset";
- donpcevent "force_06ex#70::Onreset";
- donpcevent "force_07ex#70::Onreset";
- donpcevent "force_08ex#70::Onreset";
- donpcevent "force_09ex#70::Onreset";
- enablenpc "force_08_01#70";
- donpcevent "force_01start#70::Onon";
- donpcevent "Cadillac#arena::Onstart";
- end;
-
-Onreset_all:
- donpcevent "force_01mob#70::Onreset";
- donpcevent "force_02mob#70::Onreset";
- donpcevent "force_03mob#70::Onreset";
- donpcevent "force_04mob#70::Onreset";
- donpcevent "force_05mob#70::Onreset";
- donpcevent "force_06mob#70::Onreset";
- donpcevent "force_07mob#70::Onreset";
- donpcevent "force_09mob#70::Onreset";
- donpcevent "force_01ex#70::Onreset";
- donpcevent "force_02ex#70::Onreset";
- donpcevent "force_03ex#70::Onreset";
- donpcevent "force_04ex#70::Onreset";
- donpcevent "force_05ex#70::Onreset";
- donpcevent "force_06ex#70::Onreset";
- donpcevent "force_07ex#70::Onreset";
- donpcevent "force_08ex#70::Onreset";
- donpcevent "force_09ex#70::Onreset";
- end;
-
-}
-
-force_3-1,62,26,1 script force_08_01#70 45,1,1,{
-
-OnTouch:
- donpcevent "Cadillac#arena::On01_start";
- warp "force_3-1",40,26;
- end;
-
-}
-
-force_3-1,25,44,1 script force_01_02#70 45,1,1,{
-
-OnTouch:
- donpcevent "Cadillac#arena::On02_start";
- warp "force_3-1",25,69;
- end;
-
-}
-
-force_3-1,25,134,1 script force_02_03#70 45,1,1,{
-
-OnTouch:
- donpcevent "Cadillac#arena::On03_start";
- warp "force_3-1",25,159;
- end;
-
-}
-
-force_3-1,44,174,1 script force_03_04#70 45,1,1,{
-
-OnTouch:
- donpcevent "Cadillac#arena::On04_start";
- warp "force_3-1",69,174;
- end;
-
-}
-
-force_3-1,134,174,1 script force_04_05#70 45,1,1,{
-
-OnTouch:
- donpcevent "Cadillac#arena::On05_start";
- warp "force_3-1",159,174;
- end;
-
-}
-
-force_3-1,174,155,1 script force_05_06#70 45,1,1,{
-
-OnTouch:
- donpcevent "Cadillac#arena::On06_start";
- warp "force_3-1",174,130;
- end;
-
-}
-
-force_3-1,174,65,1 script force_06_07#70 45,1,1,{
-
-OnTouch:
- donpcevent "Cadillac#arena::On07_start";
- warp "force_3-1",174,40;
- end;
-
-}
-
-force_3-1,155,26,1 script force_07_08#70 45,1,1,{
-
-OnTouch:
- donpcevent "Cadillac#arena::On08_start";
- warp "force_3-1",132,26;
- enablenpc "force_08_09#70";
- end;
-
-}
-
-force_3-1,99,54,1 script force_08_09#70 45,1,1,{
-
-OnTouch:
- donpcevent "Cadillac#arena::On09_start";
- warp "force_3-1",99,82;
- end;
-
-}
-
-force_3-1,99,124,1 script force_exit#70 45,1,1,{
-
-OnTouch:
- donpcevent "Cadillac#arena::Ontimeroff";
- donpcevent "#arn_timer_70::Onon";
- mapwarp "force_3-1","prt_are_in",22,87,0,0;
- end;
-
-}
-
-- script force_01start#70 -1,{
-Onon:
- donpcevent "force_01mob#70::Onon";
-end;
-
-}
-
-- script force_01mob#70 -1,{
-
-Onon:
- monster "force_3-1",25,36,"Kobold",1545,1,"force_01mob#70::OnMobDeath";
- monster "force_3-1",20,36,"Kobold",1545,1,"force_01mob#70::OnMobDeath";
- monster "force_3-1",25,20,"Kobold",1546,1,"force_01mob#70::OnMobDeath";
- monster "force_3-1",30,36,"Kobold",1547,1,"force_01mob#70::OnMobDeath";
- monster "force_3-1",28,15,"Kobold",1547,1,"force_01mob#70::OnMobDeath";
- set $force_01_70,5;
- end;
-
-Onreset:
- killmonster "force_3-1","force_01mob#70::OnMobDeath";
- end;
-
-OnMobDeath:
- set $force_01_70,$force_01_70 -1;
- if ($force_01_70 < 1) {
- donpcevent "Cadillac#arena::On01_end";
- donpcevent "arena#70::Onreset_01";
- }
- end;
-}
-
-- script force_02start#70 -1,{
-
-Onon:
- donpcevent "force_02mob#70::Onon";
- end;
-}
-
-- script force_02ex#70 -1,{
-
-Onreset:
- killmonster "force_3-1","force_02ex#70::OnMobEx";
- end;
-
-Onsummonmob2:
- monster "force_3-1",21,78,"Archer Skeleton",1420,1,"force_02ex#70::OnMobEx";
- monster "force_3-1",22,93,"Archer Skeleton",1420,1,"force_02ex#70::OnMobEx";
- monster "force_3-1",29,93,"Archer Skeleton",1420,1,"force_02ex#70::OnMobEx";
- monster "force_3-1",25,101,"Mummy",1393,1,"force_02ex#70::OnMobEx";
- monster "force_3-1",26,101,"Mummy",1393,1,"force_02ex#70::OnMobEx";
- monster "force_3-1",27,101,"Mummy",1393,1,"force_02ex#70::OnMobEx";
- monster "force_3-1",28,101,"Mummy",1393,1,"force_02ex#70::OnMobEx";
- monster "force_3-1",24,104,"Ghoul",1423,1,"force_02ex#70::OnMobEx";
- monster "force_3-1",24,113,"Ghoul",1423,1,"force_02ex#70::OnMobEx";
- monster "force_3-1",29,120,"Ghoul",1423,1,"force_02ex#70::OnMobEx";
- monster "force_3-1",29,126,"Ghoul",1423,1,"force_02ex#70::OnMobEx";
- monster "force_3-1",30,110,"Ghoul",1423,1,"force_02ex#70::OnMobEx";
- end;
-
-OnMobEx:
- end;
-}
-
-- script force_02mob#70 -1,{
-
-Onreset:
- killmonster "force_3-1","force_02mob#70::OnMobDeath";
- end;
-
-Onon:
- monster "force_3-1",25,79,"Horong",1578,1,"force_02mob#70::OnMobDeath";
- monster "force_3-1",29,114,"Horong",1578,1,"force_02mob#70::OnMobDeath";
- donpcevent "force_02ex#70::Onsummonmob2";
- set $force_02_70,2;
- end;
-
-OnMobDeath:
- set $force_02_70,$force_02_70 -1;
- if ($force_02_70 < 1) {
- donpcevent "Cadillac#arena::On02_end";
- donpcevent "arena#70::Onreset_02";
- }
- end;
-}
-
-- script force_03start#70 -1,{
-
-Onon:
- donpcevent "force_03mob#70::Onon";
- end;
-}
-
-- script force_03ex#70 -1,{
-
-Onreset:
- killmonster "force_3-1","force_03ex#70::OnMobEx";
- end;
-
-Onsummonmob_03:
- monster "force_3-1",10,170,"Enchanted Peach Tree",1550,1,"force_03ex#70::OnMobEx";
- monster "force_3-1",26,180,"Enchanted Peach Tree",1550,1,"force_03ex#70::OnMobEx";
- end;
-
-OnMobEx:
- end;
-}
-
-- script force_03mob#70 -1,{
-
-Onon:
- donpcevent "force_03ex#70::Onsummonmob_03";
- monster "force_3-1",23,174,"Parasite",1555,1,"force_03mob#70::OnMobDeath";
- monster "force_3-1",33,173,"Parasite",1555,1,"force_03mob#70::OnMobDeath";
- monster "force_3-1",26,166,"Blood Butterfly",1526,1,"force_03mob#70::OnMobDeath";
- set $force_03_70,3;
- end;
-
-Onreset:
- killmonster "force_3-1","force_03mob#70::OnMobDeath";
- end;
-
-OnMobDeath:
- set $force_03_70,$force_03_70 -1;
- donpcevent "force_03ex#70::Onsummonmob_03";
- if ($force_03_70 < 1) {
- donpcevent "Cadillac#arena::On03_end";
- donpcevent "arena#70::Onreset_03";
- }
- end;
-}
-
-- script force_04start#70 -1,{
-
-Onon:
- donpcevent "force_04mob#70::Onon";
-end;
-
-}
-
-- script force_04ex#70 -1,{
-
-Onreset:
- killmonster "force_3-1","force_04ex#70::OnMobEx";
- end;
-
-Onsummonmob_04:
- monster "force_3-1",94,179,"Bathory",1525,1,"force_04ex#70::OnMobEx";
- monster "force_3-1",110,179,"Bathory",1525,1,"force_04ex#70::OnMobEx";
- monster "force_3-1",90,170,"Bathory",1525,1,"force_04ex#70::OnMobEx";
- monster "force_3-1",100,170,"Bathory",1525,1,"force_04ex#70::OnMobEx";
- monster "force_3-1",125,178,"Bathory",1525,1,"force_04ex#70::OnMobEx";
- monster "force_3-1",125,169,"Bathory",1525,1,"force_04ex#70::OnMobEx";
- end;
-
-OnMobEx:
- end;
-
-}
-
-- script force_04mob#70 -1,{
-
-Onon:
- donpcevent "force_04ex#70::Onsummonmob_04";
- monster "force_3-1",87,174,"Stem Worm",1440,1,"force_04mob#70::OnMobDeath";
- monster "force_3-1",103,174,"Stem Worm",1440,1,"force_04mob#70::OnMobDeath";
- monster "force_3-1",96,170,"Stem Worm",1440,1,"force_04mob#70::OnMobDeath";
- set $force_04_70,3;
- end;
-Onreset:
- killmonster "force_3-1","force_04mob#70::OnMobDeath";
- end;
-
-OnMobDeath:
- set $force_04_70,$force_04_70 -1;
- if ($force_04_70 < 1) {
- donpcevent "Cadillac#arena::On04_end";
- donpcevent "arena#70::Onreset_04";
- }
- end;
-}
-
-- script force_05start#70 -1,{
-
-Onon:
- donpcevent "force_05mob#70::Onon";
- end;
-}
-
-- script force_05ex#70 -1,{
-
-Onreset:
- killmonster "force_3-1","force_05ex#70::OnMobEx";
- end;
-
-Onsummonmob_05:
- set $@randmonster70,rand(1,2);
- switch($@randmonster70) {
- case 1:
- monster "force_3-1",174,174,"Ride Word",1478,1,"force_05ex#70::OnMobEx";
- break;
- case 2:
- monster "force_3-1",173,173,"Mantis",1457,1,"force_05ex#70::OnMobEx";
- break;
- }
- end;
-
-OnMobEx:
- end;
-}
-
-- script force_05mob#70 -1,{
-
-Onon:
- monster "force_3-1",164,183,"Argiope",1429,1,"force_05mob#70::OnMobDeath";
- monster "force_3-1",168,158,"Argiope",1429,1,"force_05mob#70::OnMobDeath";
- monster "force_3-1",175,174,"Argiope",1429,1,"force_05mob#70::OnMobDeath";
- monster "force_3-1",176,179,"Argiope",1429,1,"force_05mob#70::OnMobDeath";
- monster "force_3-1",183,160,"Argiope",1429,1,"force_05mob#70::OnMobDeath";
- set $force_05_70,5;
- end;
-
-Onreset:
- killmonster "force_3-1","force_05mob#70::OnMobDeath";
- end;
-
-OnMobDeath:
- set $force_05_70,$force_05_70 -1;
- if ($force_05_70 < 1) {
- donpcevent "Cadillac#arena::On05_end";
- donpcevent "arena#70::Onreset_05";
- }
- else donpcevent "force_05ex#70::Onsummonmob_05";
- end;
-
-}
-
-- script force_06start#70 -1,{
-
-Onon:
- donpcevent "force_06mob#70::Onon";
- end;
-}
-
-- script force_06ex#70 -1,{
-
-Onreset:
- killmonster "force_3-1","force_06ex#70::OnMobEx";
- end;
-
-Onsummonmob_06:
- monster "force_3-1",176,99,"Goblin",1534,1,"force_06ex#70::OnMobEx";
- monster "force_3-1",170,86,"Goblin",1535,1,"force_06ex#70::OnMobEx";
- monster "force_3-1",176,97,"Goblin",1535,1,"force_06ex#70::OnMobEx";
- monster "force_3-1",170,108,"Goblin",1535,1,"force_06ex#70::OnMobEx";
- monster "force_3-1",176,112,"Goblin",1536,1,"force_06ex#70::OnMobEx";
- monster "force_3-1",173,120,"Goblin",1536,1,"force_06ex#70::OnMobEx";
- monster "force_3-1",177,74,"Goblin",1536,1,"force_06ex#70::OnMobEx";
- monster "force_3-1",173,118,"Goblin",1538,1,"force_06ex#70::OnMobEx";
- monster "force_3-1",171,101,"Goblin",1538,1,"force_06ex#70::OnMobEx";
- monster "force_3-1",174,118,"Goblin",1538,1,"force_06ex#70::OnMobEx";
- end;
-
-OnMobEx:
- end;
-}
-
-- script force_06mob#70 -1,{
-
-Onon:
- donpcevent "force_06ex#70::Onsummonmob_06";
- monster "force_3-1",173,90,"Goblin",1537,1,"force_06mob#70::OnMobDeath";
- monster "force_3-1",173,79,"Goblin",1537,1,"force_06mob#70::OnMobDeath";
- monster "force_3-1",172,70,"Goblin",1537,1,"force_06mob#70::OnMobDeath";
- monster "force_3-1",175,70,"Goblin",1537,1,"force_06mob#70::OnMobDeath";
- monster "force_3-1",171,118,"Goblin",1537,1,"force_06mob#70::OnMobDeath";
- set $force_06_70,5;
- end;
-
-Onreset:
- killmonster "force_3-1","force_06mob#70::OnMobDeath";
- end;
-
-OnMobDeath:
- set $force_06_70,$force_06_70 -1;
- if ($force_06_70 < 1) {
- donpcevent "Cadillac#arena::On06_end";
- donpcevent "arena#70::Onreset_06";
- }
- end;
-}
-
-- script force_07start#70 -1,{
-
-Onon:
- donpcevent "force_07mob#70::Onon";
- end;
-}
-
-- script force_07ex#70 -1,{
-
-Onreset:
- killmonster "force_3-1","force_07ex#70::OnMobEx";
- end;
-
-Onsummonmob_07:
- monster "force_3-1",168,26,"Nightmare",1427,1,"force_07ex#70::OnMobEx";
- monster "force_3-1",186,23,"Nightmare",1427,1,"force_07ex#70::OnMobEx";
- monster "force_3-1",160,23,"Nightmare",1427,1,"force_07ex#70::OnMobEx";
- monster "force_3-1",188,33,"Nightmare",1427,1,"force_07ex#70::OnMobEx";
- monster "force_3-1",174,13,"Raydric",1453,1,"force_07ex#70::OnMobEx";
- monster "force_3-1",163,15,"Farmiliar",1419,1,"force_07ex#70::OnMobEx";
- monster "force_3-1",164,15,"Farmiliar",1419,1,"force_07ex#70::OnMobEx";
- monster "force_3-1",163,16,"Farmiliar",1419,1,"force_07ex#70::OnMobEx";
- monster "force_3-1",164,16,"Farmiliar",1419,1,"force_07ex#70::OnMobEx";
- monster "force_3-1",187,13,"Farmiliar",1419,1,"force_07ex#70::OnMobEx";
- monster "force_3-1",187,14,"Farmiliar",1419,1,"force_07ex#70::OnMobEx";
- monster "force_3-1",186,14,"Farmiliar",1419,1,"force_07ex#70::OnMobEx";
- monster "force_3-1",186,14,"Farmiliar",1419,1,"force_07ex#70::OnMobEx";
-
-
-OnMobEx:
- end;
-}
-
-- script force_07mob#70 -1,{
-
-Onon:
- donpcevent "force_07ex#70::Onsummonmob_07";
- monster "force_3-1",174,25,"Alice",1521,1,"force_07mob#70::OnMobDeath";
- set $force_07_70,1;
- end;
-
-Onreset:
- killmonster "force_3-1","force_07mob#70::OnMobDeath";
- end;
-
-OnMobDeath:
- set $force_07_70,$force_07_70 -1;
- if ($force_07_70 < 1) {
- donpcevent "Cadillac#arena::On07_end";
- donpcevent "arena#70::Onreset_07";
- }
- end;
-}
-
-- script force_08start#70 -1,{
-
-Onon:
- donpcevent "force_08ex#70::Onon";
- end;
-}
-
-- script force_08ex#70 -1,{
-
-Onon:
- donpcevent "arena#70::Onreset_08";
- end;
-}
-
-- script force_09start#70 -1,{
-
-Onon:
- donpcevent "force_09mob#70::Onon";
- end;
-}
-
-- script force_09ex#70 -1,{
-
-Onreset:
- killmonster "force_3-1","force_09ex#70::OnMobEx";
- end;
-
-Onsummonmob_09:
- monster "force_3-1",93,100,"Familiar",1419,1,"force_09ex#70::OnMobEx";
- monster "force_3-1",94,100,"Familiar",1419,1,"force_09ex#70::OnMobEx";
- monster "force_3-1",93,99,"Familiar",1419,1,"force_09ex#70::OnMobEx";
- monster "force_3-1",85,114,"Familiar",1419,1,"force_09ex#70::OnMobEx";
- monster "force_3-1",87,114,"Familiar",1419,1,"force_09ex#70::OnMobEx";
- monster "force_3-1",89,114,"Familiar",1419,1,"force_09ex#70::OnMobEx";
- monster "force_3-1",91,114,"Familiar",1419,1,"force_09ex#70::OnMobEx";
- monster "force_3-1",93,114,"Familiar",1419,1,"force_09ex#70::OnMobEx";
- monster "force_3-1",95,114,"Familiar",1419,1,"force_09ex#70::OnMobEx";
- monster "force_3-1",85,112,"Familiar",1419,1,"force_09ex#70::OnMobEx";
- monster "force_3-1",85,110,"Familiar",1419,1,"force_09ex#70::OnMobEx";
- monster "force_3-1",85,108,"Familiar",1419,1,"force_09ex#70::OnMobEx";
- monster "force_3-1",85,106,"Familiar",1419,1,"force_09ex#70::OnMobEx";
- monster "force_3-1",85,104,"Familiar",1419,1,"force_09ex#70::OnMobEx";
- end;
-
-OnMobEx:
- end;
-}
-
-- script force_09mob#70 -1,{
-
-Onon:
- monster "force_3-1",99,99,"Kobold Leader",1548,1,"force_09mob#70::OnMobDeath";
- monster "force_3-1",98,99,"Kobold",1545,1,"force_09mob#70::OnMobDeath";
- monster "force_3-1",100,99,"Kobold",1546,1,"force_09mob#70::OnMobDeath";
- monster "force_3-1",99,98,"Kobold",1547,1,"force_09mob#70::OnMobDeath";
- donpcevent "force_09ex#70::Onsummonmob_09";
- set $force_09_70,4;
- end;
-
-Onreset:
- killmonster "force_3-1","force_09mob#70::OnMobDeath";
- end;
-
-OnMobDeath:
- set $force_09_70,$force_09_70 -1;
- if ($force_09_70 < 1) {
- donpcevent "Cadillac#arena::On09_end";
- donpcevent "arena#70::Onreset_09";
- donpcevent "arena#70::Onreset_all";
- set $arena_min70end,gettime(2);
- set $arena_sec70end,gettime(1);
- }
- end;
-}
-
-prt_are_in,129,83,3 script Staff#70-1 67,{
-
- mes "[Staff]";
- mes "You did a good job.";
- mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points.";
- next;
- if (arena_point == 30000) {
- mes "[Staff]";
- mes "Uh huh!";
- mes "You already have enough arena points.";
- mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward.";
- next;
- }
- else set arena_point, arena_point + 1;
- mes "[Staff]";
- mes "Let me guide you outside. I hope you had a good time.";
- close2;
- specialeffect2 EF_EXIT;
- warp "arena_room",100,75;
- end;
-}
-
-prt_are_in,25,84,3 script Staff#70-2 67,{
-
- if($arena_min70end < $arena_min70st)
- {
- if($arena_sec70end < $arena_sec70st)
- {
- set @record_min70,60 - $arena_min70st + $arena_min70end -1;
- set @record_sec70,60 - $arena_sec70st + $arena_sec70end;
- }
- else
- {
- set @record_min70,60 - $arena_min70st + $arena_min70end;
- set @record_sec70,$arena_sec70end - $arena_sec70st;
- }
- }
- else
- {
- if($arena_sec70end < $arena_sec70st)
- {
- set @record_min70,$arena_min70end - $arena_min70st -1;
- set @record_sec70,60 - $arena_sec70st + $arena_sec70end;
- }
- else
- {
- set @record_min70,$arena_min70end - $arena_min70st;
- set @record_sec70,$arena_sec70end - $arena_sec70st;
- }
- }
- set @gap70,(60 * $top_70min + $top_70sec) - (60 * @record_min70 + @record_sec70);
- mes "[Staff]";
- mes "Wow, you did a good job~ ";
- mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?";
- mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle..";
- next;
- mes "[Staff]";
- mes "is "+@record_min70+"minutes "+@record_sec70+"seconds.";
- mes "Congratulations!";
- next;
- mes "[Staff]";
- mes "The fastest player among people who cleared lvl 70s arena time force battle is ^3131FF"+$arena_70topn$+"^000000.";
- next;
- mes "[Staff]";
- mes "^3131FF"+$arena_70topn$+"^000000's running time was ^3131FF"+$top_70min+"^000000minutes ^3131FF"+$top_70sec+"^000000seconds.";
- next;
- if (@gap70 < 0) {
- mes "[Staff]";
- mes "Although you failed to make a new record, I hope you will succeed next time.";
- next;
- if (arena_point > 29980) {
- mes "[Staff]";
- mes "Then let me reward you with some arena points....eh?";
- mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
- next;
- mes "[Staff]";
- mes "You can check the amount of arena points you have in the arena waiting room.";
- next;
- mes "[Staff]";
- mes "I hope you had a good time and let me guide you to the entrance of arena.";
- mes "Thank you.";
- close2;
- }
- else
- {
- set arena_point, arena_point + 20;
- mes "[Staff]";
- mes "Let me reward you some arena points.";
- mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
- next;
- mes "[Staff]";
- mes "Let me guide you to the entrance of arena.";
- mes "See you later~";
- close2;
- }
- specialeffect2 EF_EXIT;
- donpcevent "cast#70::Onnomal1";
- warp "arena_room",100,75;
- donpcevent "#arn_timer_70::Onstop";
- donpcevent "alloff#70::Onon";
- donpcevent "lvl 70s Waiting Room::Onstart";
- end;
- }
- else
- {
- emotion e_omg;
- mes "[Staff]";
- mes "Wow! You have renewed the record!";
- mes "What a great job!";
- next;
- mes "[Staff]";
- mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 70s^000000, ^3131FF"+strcharinfo(0)+"^000000.";
- set $top_70min, @record_min70;
- set $top_70sec, @record_sec70;
- set $arena_70topn$,strcharinfo(0);
- donpcevent "Vendigos::Onlinerec_70";
- next;
- if (arena_point > 29970) {
- mes "[Staff]";
- mes "Then let me reward you with some arena points....eh?";
- mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
- next;
- mes "[Staff]";
- mes "You can check the amount of arena points you have in the arena waiting room.";
- next;
- mes "[Staff]";
- mes "I hope you had a good time and let me guide you to the entrance of arena.";
- mes "Thank you.";
- close2;
- }
- else
- {
- mes "[Staff]";
- mes "Let me reward you with some arena points.";
- mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time.";
- next;
- set arena_point, arena_point + 50;
- mes "[Staff]";
- mes "Let me reward you some arena points.";
- mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
- next;
- mes "[Staff]";
- mes "Let me guide you to the entrance of arena.";
- mes "See you later~";
- close2;
- }
- specialeffect2 EF_HIT5;
- donpcevent "cast#70::Onnomal2";
- warp "arena_room",100,75;
- donpcevent "#arn_timer_70::Onstop";
- donpcevent "alloff#70::Onon";
- donpcevent "lvl 70s Waiting Room::Onstart";
- end;
- }
-}
-
-- script #arn_timer_70 -1,{
-
-Onon:
- initnpctimer;
- end;
-
-OnTimer2000:
- mapannounce "prt_are_in","This broadcast informs you about the restriction for arena lvl 70s.",0,0xFFCE00;
- end;
-
-OnTimer3000:
- mapannounce "prt_are_in","For a smooth game play, exit warp portal will be activated in 1 minute.",0,0xFFCE00;
- end;
-
-OnTimer4000:
- mapannounce "prt_are_in","Please proceed your battle quickly as possible in order to avoid disadvantage. Thank you for your cooperation.",0,0xFFCE00;
- end;
-
-OnTimer60000:
- donpcevent "cast#70::Ontimeover2";
- donpcevent "arn_warp_70::Onout";
- donpcevent "#arn_timer_70::Onstop";
- donpcevent "alloff#70::Onon";
- donpcevent "lvl 70s Waiting Room::Onstart";
- end;
-
-Onstop:
- stopnpctimer;
- end;
-
-}
-
-- script arn_warp_70 -1,{
-
-Onout:
- areawarp "prt_are_in",14,91,29,74,"arena_room",100,75;
- end;
-}
-
-- script cast#70 -1,{
-Ontimeover1:
- mapannounce "force_3-1","Arena will be reactivated due to an error occurred during battle.",0,0xFFCE00;
- end;
-Ontimeover2:
- mapannounce "force_3-1","Arena will be activated due to an error occurred in the waiting room.",0,0xFFCE00;
- end;
-Onnomal1:
- mapannounce "force_3-1","Arena will be reactivated.",0,0xFFCE00;
- end;
-Onnomal2:
- mapannounce "force_3-1","Arena will be reactivated.",0,0xFFCE00;
- end;
-}
-
-- script alloff#70 -1,{
-
-Onon:
- mapwarp "force_3-1","prt_are_in",126,190,0,0;
- donpcevent "force_01mob#70::Onreset";
- donpcevent "force_02mob#70::Onreset";
- donpcevent "force_03mob#70::Onreset";
- donpcevent "force_04mob#70::Onreset";
- donpcevent "force_05mob#70::Onreset";
- donpcevent "force_06mob#70::Onreset";
- donpcevent "force_07mob#70::Onreset";
- donpcevent "force_08mob#70::Onreset";
- donpcevent "force_09mob#70::Onreset";
- donpcevent "force_01ex#70::Onreset";
- donpcevent "force_02ex#70::Onreset";
- donpcevent "force_03ex#70::Onreset";
- donpcevent "force_04ex#70::Onreset";
- donpcevent "force_05ex#70::Onreset";
- donpcevent "force_06ex#70::Onreset";
- donpcevent "force_07ex#70::Onreset";
- donpcevent "force_08ex#70::Onreset";
- donpcevent "force_09ex#70::Onreset";
- donpcevent "Cadillac#arena::Ontimeroff";
- disablenpc "Cadillac#arena";
- disablenpc "force_01_02#70";
- disablenpc "force_02_03#70";
- disablenpc "force_03_04#70";
- disablenpc "force_04_05#70";
- disablenpc "force_05_06#70";
- disablenpc "force_06_07#70";
- disablenpc "force_07_08#70";
- disablenpc "force_08_09#70";
- disablenpc "force_exit#70";
- disablenpc "arena#70";
- donpcevent "#arn_timer_70::Onstop";
- enablenpc "Cadillac#arena";
- enablenpc "arena#70";
- end;
-
-OnInit:
- if(!$top_70min && !$top_70sec) set $top_70min,7;
- end;
-
-}
-
diff --git a/npc/pre-re/other/arena/arena_lvl80.txt b/npc/pre-re/other/arena/arena_lvl80.txt
deleted file mode 100644
index 796d668e1..000000000
--- a/npc/pre-re/other/arena/arena_lvl80.txt
+++ /dev/null
@@ -1,1059 +0,0 @@
-//===== rAthena Script ========================================
-//= Izlude Arena lvl 80
-//===== By: ==================================================
-//= SinSloth
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= Any Athena Version
-//===== Description: =========================================
-//= Izlude Battle Arena Level 80
-//===== Additional Comments: =================================
-//= 1.0 First version.
-//= 1.1 Replaced effect numerics with constants. [Samuray22]
-//============================================================
-
-arena_room,147,42,1 script lvl 80s Waiting Room 124,{
- end;
-
-OnInit:
- waitingroom "Individual; Level 80 to 99",50,"lvl 80s Waiting Room::OnStartArena",1,1000,80,99;
- enablewaitingroomevent;
- end;
-
-OnStartArena:
- warpwaitingpc "force_4-1",99,12;
- donpcevent "arena#80::Onstart";
- disablewaitingroomevent;
- end;
-
-Onstart:
- enablewaitingroomevent;
- end;
-}
-
-force_4-1,99,20,4 script Octus#arena 124,{
- end;
-
-OnInit:
- set $@mapcount80, 0;
- end;
-
-Onstart:
- initnpctimer;
- set $arena_min80st,gettime(2);
- set $arena_sec80st,gettime(1);
- end;
-
-OnTimer3000:
- mapannounce "force_4-1","Good day, my name is Octus, the guide of Time Force Battle for lvl 80s!",0;
- end;
-
-OnTimer4000:
- mapannounce "force_4-1","Remember your right decision will save a lot of your time!",0;
- end;
-
-OnTimer8000:
- mapannounce "force_4-1","In order to complete this battle course, you must start from the far left of this room to the clock wise direction. Please move to the far left side. You have 7 minutes from now.",0;
- end;
-
-OnTimer60000:
- set $@mapcount80, getmapusers ("force_4-1");
- if ($@mapcount80 == 0) {
- donpcevent "Octus#arena::Onfailclearstage";
- }
- mapannounce "force_4-1","Remaining Time : 7 minutes ",0;
- end;
-
-OnTimer120000:
- set $@mapcount80, getmapusers ("force_4-1");
- if ($@mapcount80 == 0) {
- donpcevent "Octus#arena::Onfailclearstage";
- }
- mapannounce "force_4-1","Remaining Time : 6 minutes ",0;
- end;
-
-OnTimer180000:
- set $@mapcount80, getmapusers ("force_4-1");
- if ($@mapcount80 == 0) {
- donpcevent "Octus#arena::Onfailclearstage";
- }
- mapannounce "force_4-1","Remaining Time : 5 minutes ",0;
-end;
-OnTimer240000:
- set $@mapcount80, getmapusers ("force_4-1");
- if ($@mapcount80 == 0) {
- donpcevent "Octus#arena::Onfailclearstage";
- }
- mapannounce "force_4-1","Remaining Time : 4 minutes ",0;
- end;
-
-OnTimer300000:
- set $@mapcount80, getmapusers ("force_4-1");
- if ($@mapcount80 == 0) {
- donpcevent "Octus#arena::Onfailclearstage";
- }
- mapannounce "force_4-1","Remaining Time : 3 minutes ",0;
- end;
-
-OnTimer360000:
- set $@mapcount80, getmapusers ("force_4-1");
- if ($@mapcount80 == 0) {
- donpcevent "Octus#arena::Onfailclearstage";
- }
- mapannounce "force_4-1","Remaining Time : 2 minutes ",0;
- end;
-
-OnTimer420000:
- set $@mapcount80, getmapusers ("force_4-1");
- if ($@mapcount80 == 0) {
- donpcevent "Octus#arena::Onfailclearstage";
- }
- mapannounce "force_4-1","Remaining Time : 1 minute ",0;
- end;
-
-OnTimer480000:
- mapannounce "force_4-1","Your time is over. I hope you had a good time~",0;
- end;
-
-OnTimer485000:
-OnTimer486000:
-OnTimer487000:
-OnTimer488000:
-OnTimer489000:
-OnTimer490000:
-OnTimer491000:
-OnTimer492000:
-OnTimer493000:
-OnTimer494000:
- mapwarp "force_4-1","prt_are_in",178,190,0,0;
- end;
-
-OnTimer495000:
- mapwarp "force_4-1","prt_are_in",178,190,0,0;
- donpcevent "Octus#arena::Onfailclearstage";
- end;
-
-Ontimeroff:
- stopnpctimer;
- end;
-
-Onfailclearstage:
- donpcevent "cast#80::Ontimeover1";
- mapwarp "force_4-1","prt_are_in",178,190,0,0;
- donpcevent "Octus#arena::Ontimeroff";
- donpcevent "arena#80::Onreset_all";
- donpcevent "alloff#80::Onon";
- donpcevent "lvl 80s Waiting Room::Onstart";
- end;
-
-On01_start:
- mapannounce "force_4-1","In order to clear this battle, you must kill all Nightmares!",0;
- end;
-
-On01_end:
- mapannounce "force_4-1","A door to the north room has opened!",0;
- end;
-
-On02_start:
- mapannounce "force_4-1","In order to clear this battle, you must kill all monsters!",0;
- end;
-
-On02_end:
- mapannounce "force_4-1","A door to the north room has opened!",0;
- end;
-
-On03_start:
- mapannounce "force_4-1","In order to clear this battle, you must kill all Assaulters!",0;
- end;
-
-On03_end:
- mapannounce "force_4-1","Clear! A door to the east room has opened!",0;
- end;
-
-On04_start:
- mapannounce "force_4-1","In order to clear this battle, you must kill all Nine Tails!",0;
- end;
-
-On04_end:
- mapannounce "force_4-1","A door to the east room has opened!",0;
- end;
-
-On05_start:
- mapannounce "force_4-1","In order to clear this battle, you must kill all Walking Petites!",0;
- end;
-
-On05_end:
- mapannounce "force_4-1","Clear! A door to the south room has opened!",0;
- end;
-
-On06_start:
- mapannounce "force_4-1","In order to clear this battle, kill all monsters in this room!",0;
- end;
-
-On06_end:
- mapannounce "force_4-1","A door to the south room has opened!",0;
- end;
-
-On07_start:
- mapannounce "force_4-1","In order to clear this battle, kill all Fur-Seals while dodging Mermen!",0;
- end;
-
-On07_end:
- mapannounce "force_4-1","Clear! A door to the west room has opened!",0;
- end;
-
-On08_start:
- mapannounce "force_4-1","Please escape to the north exit!",0;
- end;
-
-On09_start:
- mapannounce "force_4-1","In order to clear this battle, you must defeat an Ancient Mummy!",0;
- end;
-
-On09_end:
- mapannounce "force_4-1","Boss Clear! - A door at the north has opened. Thank you. ",0;
- end;
-
-}
-
-- script arena#80 -1,{
-
-Onreset_01:
- donpcevent "force_01ex#80::Onreset";
- donpcevent "force_02start#80::Onon";
- enablenpc "force_01_02#80";
- end;
-
-Onreset_02:
- donpcevent "force_02mob#80::Onreset";
- donpcevent "force_03start#80::Onon";
- enablenpc "force_02_03#80";
- end;
-
-Onreset_03:
- enablenpc "force_03_04#80";
- donpcevent "force_04start#80::Onon";
- donpcevent "force_03ex#80::Onreset";
- end;
-
-Onreset_04:
- enablenpc "force_04_05#80";
- donpcevent "force_05start#80::Onon";
- donpcevent "force_04ex#80::Onreset";
- end;
-
-Onreset_05:
- enablenpc "force_05_06#80";
- donpcevent "force_06start#80::Onon";
- donpcevent "force_05ex#80::Onreset";
- end;
-
-Onreset_06:
- enablenpc "force_06_07#80";
- donpcevent "force_07start#80::Onon";
- donpcevent "force_06ex#80::Onreset";
- end;
-
-Onreset_07:
- enablenpc "force_07_08#80";
- donpcevent "force_07ex#80::Onreset";
- donpcevent "force_08start#80::Onon";
- end;
-
-Onreset_08:
- donpcevent "force_09start#80::Onon";
- enablenpc "force_08_09#80";
- end;
-
-Onreset_09:
- enablenpc "force_exit#80";
- end;
-
-Onstart:
- disablenpc "force_01_02#80";
- disablenpc "force_02_03#80";
- disablenpc "force_03_04#80";
- disablenpc "force_04_05#80";
- disablenpc "force_05_06#80";
- disablenpc "force_06_07#80";
- disablenpc "force_07_08#80";
- disablenpc "force_08_09#80";
- disablenpc "force_exit#80";
- donpcevent "Octus#arena::Ontimeroff";
- donpcevent "force_09mob#80::Ontimeroff";
- donpcevent "force_01mob#80::Onreset";
- donpcevent "force_02mob#80::Onreset";
- donpcevent "force_03mob#80::Onreset";
- donpcevent "force_04mob#80::Onreset";
- donpcevent "force_05mob#80::Onreset";
- donpcevent "force_06mob#80::Onreset";
- donpcevent "force_07mob#80::Onreset";
- donpcevent "force_08mob#80::Onreset";
- donpcevent "force_09mob#80::Onreset";
- donpcevent "force_01ex#80::Onreset";
- donpcevent "force_03ex#80::Onreset";
- donpcevent "force_04ex#80::Onreset";
- donpcevent "force_05ex#80::Onreset";
- donpcevent "force_07ex#80::Onreset";
- donpcevent "force_08ex#80::Onreset";
- donpcevent "force_09ex#80::Onreset";
- enablenpc "force_08_01#80";
- donpcevent "force_01start#80::Onon";
- donpcevent "Octus#arena::Onstart";
- end;
-
-Onreset_all:
- donpcevent "force_01mob#80::Onreset";
- donpcevent "force_02mob#80::Onreset";
- donpcevent "force_03mob#80::Onreset";
- donpcevent "force_04mob#80::Onreset";
- donpcevent "force_05mob#80::Onreset";
- donpcevent "force_06mob#80::Onreset";
- donpcevent "force_07mob#80::Onreset";
- donpcevent "force_09mob#80::Onreset";
- donpcevent "force_01ex#80::Onreset";
- donpcevent "force_03ex#80::Onreset";
- donpcevent "force_04ex#80::Onreset";
- donpcevent "force_05ex#80::Onreset";
- donpcevent "force_07ex#80::Onreset";
- donpcevent "force_08ex#80::Onreset";
- donpcevent "force_09ex#80::Onreset";
- end;
-
-}
-
-force_4-1,62,26,1 script force_08_01#80 45,1,1,{
-
-OnTouch:
- donpcevent "Octus#arena::On01_start";
- warp "force_4-1",40,26;
- end;
-
-}
-
-force_4-1,25,44,1 script force_01_02#80 45,1,1,{
-
-OnTouch:
- donpcevent "Octus#arena::On02_start";
- warp "force_4-1",25,69;
- end;
-
-}
-
-force_4-1,25,134,1 script force_02_03#80 45,1,1,{
-
-OnTouch:
- donpcevent "Octus#arena::On03_start";
- warp "force_4-1",25,159;
- end;
-
-}
-
-force_4-1,44,174,1 script force_03_04#80 45,1,1,{
-
-OnTouch:
- donpcevent "Octus#arena::On04_start";
- warp "force_4-1",69,174;
- end;
-
-}
-
-force_4-1,134,174,1 script force_04_05#80 45,1,1,{
-
-OnTouch:
- donpcevent "Octus#arena::On05_start";
- warp "force_4-1",159,174;
- end;
-
-}
-
-force_4-1,174,155,1 script force_05_06#80 45,1,1,{
-
-OnTouch:
- donpcevent "Octus#arena::On06_start";
- warp "force_4-1",174,130;
- end;
-
-}
-
-force_4-1,174,65,1 script force_06_07#80 45,1,1,{
-
-OnTouch:
- donpcevent "Octus#arena::On07_start";
- warp "force_4-1",174,40;
- end;
-
-}
-
-force_4-1,155,26,1 script force_07_08#80 45,1,1,{
-
-OnTouch:
- donpcevent "Octus#arena::On08_start";
- warp "force_4-1",132,26;
- enablenpc "force_08_09#80";
- end;
-
-}
-
-force_4-1,99,54,1 script force_08_09#80 45,1,1,{
-
-OnTouch:
- donpcevent "Octus#arena::On09_start";
- warp "force_4-1",99,82;
- end;
-
-}
-
-force_4-1,99,124,1 script force_exit#80 45,1,1,{
-
-OnTouch:
- donpcevent "Octus#arena::Ontimeroff";
- donpcevent "#arn_timer_80::Onon";
- mapwarp "force_4-1","prt_are_in",73,192,0,0;
- end;
-
-}
-
-- script force_01start#80 -1,{
-Onon:
- donpcevent "force_01mob#80::Onon";
-end;
-
-}
-
-- script force_01ex#80 -1,{
-
-Onreset:
- killmonster "force_4-1","force_01ex#80::OnMobEx";
- end;
-
-Onsummonmob1:
- monster "force_4-1",11,25,"Hunter Fly",1422,1,"force_01ex#80::OnMobEx";
- monster "force_4-1",22,22,"Hunter Fly",1422,1,"force_01ex#80::OnMobEx";
- monster "force_4-1",25,25,"Hunter Fly",1422,1,"force_01ex#80::OnMobEx";
- monster "force_4-1",35,13,"Hunter Fly",1422,1,"force_01ex#80::OnMobEx";
- monster "force_4-1",18,33,"Hunter Fly",1422,1,"force_01ex#80::OnMobEx";
- end;
-
-OnMobEx:
- end;
-
-}
-
-- script force_01mob#80 -1,{
-
-Onon:
- monster "force_4-1",35,13,"Nightmare",1427,1,"force_01mob#80::OnMobDeath";
- monster "force_4-1",25,36,"Nightmare",1427,1,"force_01mob#80::OnMobDeath";
- monster "force_4-1",22,23,"Nightmare",1427,1,"force_01mob#80::OnMobDeath";
- monster "force_4-1",25,17,"Nightmare",1427,1,"force_01mob#80::OnMobDeath";
- monster "force_4-1",25,15,"Nightmare",1427,1,"force_01mob#80::OnMobDeath";
- set $force_01_80,5;
- donpcevent "force_01ex#80::Onsummonmob1";
- end;
-
-Onreset:
- killmonster "force_4-1","force_01mob#80::OnMobDeath";
- end;
-
-OnMobDeath:
- set $force_01_80,$force_01_80 -1;
- if ($force_01_80 < 1) {
- donpcevent "Octus#arena::On01_end";
- donpcevent "arena#80::Onreset_01";
- }
- end;
-}
-
-- script force_02start#80 -1,{
-
-Onon:
- donpcevent "force_02mob#80::Onon";
- end;
-}
-
-- script force_02mob#80 -1,{
-
-Onreset:
- killmonster "force_4-1","force_02mob#80::OnMobDeath";
- end;
-
-Onon:
- monster "force_4-1",24,80,"Marionette",1459,1,"force_02mob#80::OnMobDeath";
- monster "force_4-1",23,110,"Marionette",1459,1,"force_02mob#80::OnMobDeath";
- monster "force_4-1",26,90,"Marionette",1459,1,"force_02mob#80::OnMobDeath";
- monster "force_4-1",28,75,"Zombie",1394,1,"force_02mob#80::OnMobDeath";
- monster "force_4-1",24,90,"Zombie",1394,1,"force_02mob#80::OnMobDeath";
- monster "force_4-1",28,85,"Zombie",1394,1,"force_02mob#80::OnMobDeath";
- monster "force_4-1",24,82,"Deviruchi",1433,1,"force_02mob#80::OnMobDeath";
- monster "force_4-1",28,86,"Skel Prisoner",1479,1,"force_02mob#80::OnMobDeath";
- monster "force_4-1",27,73,"Skel Prisoner",1479,1,"force_02mob#80::OnMobDeath";
- monster "force_4-1",26,118,"Skel Prisoner",1479,1,"force_02mob#80::OnMobDeath";
- monster "force_4-1",25,127,"Skel Prisoner",1479,1,"force_02mob#80::OnMobDeath";
- monster "force_4-1",28,128,"Zombie",1394,1,"force_02mob#80::OnMobDeath";
- monster "force_4-1",27,100,"Zombie",1394,1,"force_02mob#80::OnMobDeath";
- monster "force_4-1",29,90,"Zombie",1394,1,"force_02mob#80::OnMobDeath";
- monster "force_4-1",28,128,"Raydric Archer",1453,1,"force_02mob#80::OnMobDeath";
- set $force_02_80,15;
- end;
-
-OnMobDeath:
- set $force_02_80,$force_02_80 -1;
- if ($force_02_80 < 1) {
- donpcevent "Octus#arena::On02_end";
- donpcevent "arena#80::Onreset_02";
- }
- end;
-}
-
-- script force_03start#80 -1,{
-
-Onon:
- donpcevent "force_03mob#80::Onon";
- end;
-}
-
-- script force_03ex#80 -1,{
-
-Onreset:
- killmonster "force_4-1","force_03ex#80::OnMobEx";
- end;
-
-Onsummonmob_03:
- monster "force_4-1",26,173,"Clock Tower Keeper",1527,1,"force_03ex#80::OnMobEx";
- monster "force_4-1",21,173,"Marionette",1459,1,"force_03ex#80::OnMobEx";
- monster "force_4-1",31,173,"Clock Tower Keeper",1527,1,"force_03ex#80::OnMobEx";
- monster "force_4-1",26,178,"Marionette",1459,1,"force_03ex#80::OnMobEx";
- monster "force_4-1",21,178,"Marionette",1459,1,"force_03ex#80::OnMobEx";
- monster "force_4-1",31,178,"Marionette",1459,1,"force_03ex#80::OnMobEx";
- monster "force_4-1",26,186,"Sidewinder",1424,1,"force_03ex#80::OnMobEx";
- monster "force_4-1",26,161,"Sidewinder",1424,1,"force_03ex#80::OnMobEx";
- end;
-
-OnMobEx:
- end;
-}
-
-- script force_03mob#80 -1,{
-
-Onon:
- donpcevent "force_03ex#80::Onsummonmob_03";
- monster "force_4-1",23,174,"Assaulter",1364,1,"force_03mob#80::OnMobDeath";
- monster "force_4-1",18,173,"Assaulter",1364,1,"force_03mob#80::OnMobDeath";
- set $force_03_80,2;
- end;
-
-Onreset:
- killmonster "force_4-1","force_03mob#80::OnMobDeath";
- end;
-
-OnMobDeath:
- set $force_03_80,$force_03_80 -1;
- donpcevent "force_03ex#80::Onsummonmob_03";
- if ($force_03_80 < 1) {
- donpcevent "Octus#arena::On03_end";
- donpcevent "arena#80::Onreset_03";
- }
- end;
-}
-
-- script force_04start#80 -1,{
-
-Onon:
- donpcevent "force_04mob#80::Onon";
-end;
-
-}
-
-- script force_04ex#80 -1,{
-
-Onreset:
- killmonster "force_4-1","force_04ex#80::OnMobEx";
- end;
-
-Onsummonmob_04:
- monster "force_4-1",99,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMobEx";
- monster "force_4-1",101,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMobEx";
- monster "force_4-1",103,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMobEx";
- monster "force_4-1",105,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMobEx";
- monster "force_4-1",107,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMobEx";
- monster "force_4-1",109,177,"Pasana",1464,1,"force_04ex#80::OnMobEx";
- monster "force_4-1",99,170,"Minorous",1461,1,"force_04ex#80::OnMobEx";
- monster "force_4-1",111,170,"Minorous",1461,1,"force_04ex#80::OnMobEx";
- monster "force_4-1",110,170,"Lava Golem",1549,1,"force_04ex#80::OnMobEx";
- end;
-
-OnMobEx:
- end;
-
-}
-
-- script force_04mob#80 -1,{
-
-Onon:
- donpcevent "force_04ex#80::Onsummonmob_04";
- monster "force_4-1",80,172,"Nine Tails",1471,1,"force_04mob#80::OnMobDeath";
- monster "force_4-1",105,172,"Nine Tails",1471,1,"force_04mob#80::OnMobDeath";
- monster "force_4-1",90,172,"Nine Tails",1471,1,"force_04mob#80::OnMobDeath";
- monster "force_4-1",117,172,"Nine Tails",1471,1,"force_04mob#80::OnMobDeath";
- set $force_04_80,4;
- end;
-Onreset:
- killmonster "force_4-1","force_04mob#80::OnMobDeath";
- end;
-
-OnMobDeath:
- set $force_04_80,$force_04_80 -1;
- if ($force_04_80 < 1) {
- donpcevent "Octus#arena::On04_end";
- donpcevent "arena#80::Onreset_04";
- }
- end;
-}
-
-- script force_05start#80 -1,{
-
-Onon:
- donpcevent "force_05mob#80::Onon";
- end;
-}
-
-- script force_05ex#80 -1,{
-
-Onreset:
- killmonster "force_4-1","force_05ex#80::OnMobEx";
- end;
-
-Onsummonmob_05:
- monster "force_4-1",168,190,"Petite",1466,1,"force_05ex#80::OnMobEx";
- monster "force_4-1",173,166,"Petite",1466,1,"force_05ex#80::OnMobEx";
- monster "force_4-1",171,176,"Petite",1466,1,"force_05ex#80::OnMobEx";
- monster "force_4-1",188,167,"Petite",1466,1,"force_05ex#80::OnMobEx";
- end;
-
-OnMobEx:
- end;
-}
-
-- script force_05mob#80 -1,{
-
-Onon:
- monster "force_4-1",164,174,"Petite",1465,1,"force_05mob#80::OnMobDeath";
- monster "force_4-1",169,159,"Petite",1465,1,"force_05mob#80::OnMobDeath";
- monster "force_4-1",174,183,"Petite",1465,1,"force_05mob#80::OnMobDeath";
- monster "force_4-1",177,170,"Petite",1465,1,"force_05mob#80::OnMobDeath";
- set $force_05_80,4;
- end;
-
-Onreset:
- killmonster "force_4-1","force_05mob#80::OnMobDeath";
- end;
-
-OnMobDeath:
- set $force_05_80,$force_05_80 -1;
- if ($force_05_80 < 1) {
- donpcevent "Octus#arena::On05_end";
- donpcevent "arena#80::Onreset_05";
- }
- else donpcevent "force_05ex#80::Onsummonmob_05";
- end;
-
-}
-
-- script force_06start#80 -1,{
-
-Onon:
- donpcevent "force_06mob#80::Onon";
- end;
-}
-
-- script force_06mob#80 -1,{
-
-Onon:
- monster "force_4-1",173,118,"Baphomet Jr.",1431,1,"force_06mob#80::OnMobDeath";
- monster "force_4-1",173,90,"Baphomet Jr.",1431,1,"force_06mob#80::OnMobDeath";
- monster "force_4-1",177,72,"Baphomet Jr.",1431,1,"force_06mob#80::OnMobDeath";
- monster "force_4-1",171,108,"Deviruchi",1433,1,"force_06mob#80::OnMobDeath";
- monster "force_4-1",171,85,"Deviruchi",1433,1,"force_06mob#80::OnMobDeath";
- monster "force_4-1",171,79,"Alice",1521,1,"force_06mob#80::OnMobDeath";
- monster "force_4-1",175,118,"Alice",1521,1,"force_06mob#80::OnMobDeath";
- monster "force_4-1",175,99,"Alice",1521,1,"force_06mob#80::OnMobDeath";
- set $force_06_80,8;
- end;
-
-Onreset:
- killmonster "force_4-1","force_06mob#80::OnMobDeath";
- end;
-
-OnMobDeath:
- set $force_06_80,$force_06_80 -1;
- if ($force_06_80 < 1) {
- donpcevent "Octus#arena::On06_end";
- donpcevent "arena#80::Onreset_06";
- }
- end;
-}
-
-- script force_07start#80 -1,{
-
-Onon:
- donpcevent "force_07mob#80::Onon";
- end;
-}
-
-- script force_07ex#80 -1,{
-
-Onreset:
- killmonster "force_4-1","force_07ex#80::OnMobEx";
- end;
-
-Onsummonmob_07:
- monster "force_4-1",160,34,"Merman",1451,1,"force_07ex#80::OnMobEx";
- monster "force_4-1",163,27,"Merman",1451,1,"force_07ex#80::OnMobEx";
- monster "force_4-1",163,23,"Merman",1451,1,"force_07ex#80::OnMobEx";
- end;
-
-OnMobEx:
- end;
-}
-
-- script force_07mob#80 -1,{
-
-Onon:
- donpcevent "force_07ex#80::Onsummonmob_07";
- monster "force_4-1",165,27,"Fur-Seal",1533,1,"force_07mob#80::OnMobDeath";
- monster "force_4-1",184,23,"Fur-Seal",1533,1,"force_07mob#80::OnMobDeath";
- monster "force_4-1",174,19,"Fur-Seal",1533,1,"force_07mob#80::OnMobDeath";
- set $force_07_80,3;
- end;
-
-Onreset:
- killmonster "force_4-1","force_07mob#80::OnMobDeath";
- end;
-
-OnMobDeath:
- set $force_07_80,$force_07_80 -1;
- if ($force_07_80 < 1) {
- donpcevent "Octus#arena::On07_end";
- donpcevent "arena#80::Onreset_07";
- }
- end;
-}
-
-- script force_08start#80 -1,{
-
-Onon:
- donpcevent "force_08ex#80::Onon";
- end;
-}
-
-- script force_08ex#80 -1,{
-
-Onon:
- donpcevent "arena#80::Onreset_08";
- end;
-}
-
-- script force_09start#80 -1,{
-
-Onon:
- donpcevent "force_09mob#80::Onon";
- end;
-}
-
-- script force_09ex#80 -1,{
-
-Onreset:
- killmonster "force_4-1","force_09ex#80::OnMobEx";
- end;
-
-Onsummonmob_09:
- monster "force_4-1",91,99,"Argos",1430,1,"force_09ex#80::OnMobEx";
- monster "force_4-1",95,105,"Argos",1430,1,"force_09ex#80::OnMobEx";
- monster "force_4-1",122,99,"Argos",1430,1,"force_09ex#80::OnMobEx";
- monster "force_4-1",88,107,"Argos",1430,1,"force_09ex#80::OnMobEx";
- monster "force_4-1",85,104,"Argos",1430,1,"force_09ex#80::OnMobEx";
- end;
-
-OnMobEx:
- end;
-}
-
-- script force_09mob#80 -1,{
-
-Onon:
- monster "force_4-1",99,99,"Ancient Mummy",1522,1,"force_09mob#80::OnMobDeath";
- donpcevent "force_09ex#80::Onsummonmob_09";
- set $force_09_80,1;
- end;
-
-Onreset:
- killmonster "force_4-1","force_09mob#80::OnMobDeath";
- end;
-
-OnMobDeath:
- set $force_09_80,$force_09_80 -1;
- if ($force_09_80 < 1) {
- donpcevent "Octus#arena::On09_end";
- donpcevent "arena#80::Onreset_09";
- donpcevent "arena#80::Onreset_all";
- set $arena_min80end,gettime(2);
- set $arena_sec80end,gettime(1);
- }
- end;
-}
-
-prt_are_in,181,188,3 script Staff#80-1 67,{
-
- mes "[Staff]";
- mes "You did a good job.";
- mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points.";
- next;
- if (arena_point == 30000) {
- mes "[Staff]";
- mes "Uh huh!";
- mes "You already have enough arena points.";
- mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward.";
- next;
- }
- else set arena_point, arena_point + 1;
- mes "[Staff]";
- mes "Let me guide you outside. I hope you had a good time.";
- close2;
- specialeffect2 EF_EXIT;
- warp "arena_room",100,75;
- end;
-}
-
-prt_are_in,77,187,3 script Staff#80-2 67,{
-
- if($arena_min80end < $arena_min80st)
- {
- if($arena_sec80end < $arena_sec80st)
- {
- set @record_min80,60 - $arena_min80st + $arena_min80end -1;
- set @record_sec80,60 - $arena_sec80st + $arena_sec80end;
- }
- else
- {
- set @record_min80,60 - $arena_min80st + $arena_min80end;
- set @record_sec80,$arena_sec80end - $arena_sec80st;
- }
- }
- else
- {
- if($arena_sec80end < $arena_sec80st)
- {
- set @record_min80,$arena_min80end - $arena_min80st -1;
- set @record_sec80,60 - $arena_sec80st + $arena_sec80end;
- }
- else
- {
- set @record_min80,$arena_min80end - $arena_min80st;
- set @record_sec80,$arena_sec80end - $arena_sec80st;
- }
- }
- set @gap80,(60 * $top_80min + $top_80sec) - (60 * @record_min80 + @record_sec80);
- mes "[Staff]";
- mes "Wow, you did a good job~ ";
- mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?";
- mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle..";
- next;
- mes "[Staff]";
- mes "is "+@record_min80+"minutes "+@record_sec80+"seconds.";
- mes "Congratulations!";
- next;
- mes "[Staff]";
- mes "The fastest player among people who cleared lvl 80s arena time force battle is ^3131FF"+$arena_80topn$+"^000000.";
- next;
- mes "[Staff]";
- mes "^3131FF"+$arena_80topn$+"^000000's running time was ^3131FF"+$top_80min+"^000000minutes ^3131FF"+$top_80sec+"^000000seconds.";
- next;
- if (@gap80 < 0) {
- mes "[Staff]";
- mes "Although you failed to make a new record, I hope you will succeed next time.";
- next;
- if (arena_point > 29980) {
- mes "[Staff]";
- mes "Then let me reward you with some arena points....eh?";
- mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
- next;
- mes "[Staff]";
- mes "You can check the amount of arena points you have in the arena waiting room.";
- next;
- mes "[Staff]";
- mes "I hope you had a good time and let me guide you to the entrance of arena.";
- mes "Thank you.";
- close2;
- }
- else
- {
- set arena_point, arena_point + 20;
- mes "[Staff]";
- mes "Let me reward you some arena points.";
- mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
- next;
- mes "[Staff]";
- mes "Let me guide you to the entrance of arena.";
- mes "See you later~";
- close2;
- }
- specialeffect2 EF_EXIT;
- donpcevent "cast#80::Onnomal1";
- warp "arena_room",100,75;
- donpcevent "#arn_timer_80::Onstop";
- donpcevent "alloff#80::Onon";
- donpcevent "lvl 80s Waiting Room::Onstart";
- end;
- }
- else
- {
- emotion e_omg;
- mes "[Staff]";
- mes "Wow! You have renewed the record!";
- mes "What a great job!";
- next;
- mes "[Staff]";
- mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 80s^000000, ^3131FF"+strcharinfo(0)+"^000000.";
- set $top_80min, @record_min80;
- set $top_80sec, @record_sec80;
- set $arena_80topn$,strcharinfo(0);
- donpcevent "Vendigos::Onlinerec_80";
- next;
- if (arena_point > 29980) {
- mes "[Staff]";
- mes "Then let me reward you with some arena points....eh?";
- mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
- next;
- mes "[Staff]";
- mes "You can check the amount of arena points you have in the arena waiting room.";
- next;
- mes "[Staff]";
- mes "I hope you had a good time and let me guide you to the entrance of arena.";
- mes "Thank you.";
- close2;
- }
- else
- {
- mes "[Staff]";
- mes "Let me reward you with some arena points.";
- mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time.";
- next;
- set arena_point, arena_point + 50;
- mes "[Staff]";
- mes "Let me reward you some arena points.";
- mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
- next;
- mes "[Staff]";
- mes "Let me guide you to the entrance of arena.";
- mes "See you later~";
- close2;
- }
- specialeffect2 EF_HIT5;
- donpcevent "cast#80::Onnomal2";
- warp "arena_room",100,75;
- donpcevent "#arn_timer_80::Onstop";
- donpcevent "alloff#80::Onon";
- donpcevent "lvl 80s Waiting Room::Onstart";
- end;
- }
-}
-
-- script #arn_timer_80 -1,{
-
-Onon:
- initnpctimer;
- end;
-
-OnTimer2000:
- mapannounce "prt_are_in","This broadcast informs you about the restriction for arena lvl 80s.",0,0xFFCE00;
- end;
-
-OnTimer3000:
- mapannounce "prt_are_in","For a smooth game play, exit warp portal will be activated in 1 minute.",0,0xFFCE00;
- end;
-
-OnTimer4000:
- mapannounce "prt_are_in","Please proceed your battle quickly as possible in order to avoid disadvantage. Thank you for your cooperation.",0,0xFFCE00;
- end;
-
-OnTimer60000:
- donpcevent "cast#80::Ontimeover2";
- donpcevent "arn_warp_80::Onout";
- donpcevent "#arn_timer_80::Onstop";
- donpcevent "alloff#80::Onon";
- donpcevent "lvl 80s Waiting Room::Onstart";
- end;
-
-Onstop:
- stopnpctimer;
- end;
-
-}
-
-- script arn_warp_80 -1,{
-
-Onout:
- areawarp "prt_are_in",66,195,81,178,"arena_room",100,75;
- end;
-}
-
-- script cast#80 -1,{
-Ontimeover1:
- mapannounce "force_4-1","Arena will be reactivated due to an error occurred during battle.",0,0xFFCE00;
- end;
-Ontimeover2:
- mapannounce "force_4-1","Arena will be activated due to an error occurred in the waiting room.",0,0xFFCE00;
- end;
-Onnomal1:
- mapannounce "force_4-1","Arena will be reactivated.",0,0xFFCE00;
- end;
-Onnomal2:
- mapannounce "force_4-1","Arena will be reactivated.",0,0xFFCE00;
- end;
-}
-
-- script alloff#80 -1,{
-
-Onon:
- mapwarp "force_4-1","prt_are_in",126,190,0,0;
- donpcevent "force_01mob#80::Onreset";
- donpcevent "force_02mob#80::Onreset";
- donpcevent "force_03mob#80::Onreset";
- donpcevent "force_04mob#80::Onreset";
- donpcevent "force_05mob#80::Onreset";
- donpcevent "force_06mob#80::Onreset";
- donpcevent "force_07mob#80::Onreset";
- donpcevent "force_08mob#80::Onreset";
- donpcevent "force_09mob#80::Onreset";
- donpcevent "force_01ex#80::Onreset";
- donpcevent "force_03ex#80::Onreset";
- donpcevent "force_04ex#80::Onreset";
- donpcevent "force_05ex#80::Onreset";
- donpcevent "force_07ex#80::Onreset";
- donpcevent "force_08ex#80::Onreset";
- donpcevent "force_09ex#80::Onreset";
- donpcevent "Octus#arena::Ontimeroff";
- disablenpc "Octus#arena";
- disablenpc "force_01_02#80";
- disablenpc "force_02_03#80";
- disablenpc "force_03_04#80";
- disablenpc "force_04_05#80";
- disablenpc "force_05_06#80";
- disablenpc "force_06_07#80";
- disablenpc "force_07_08#80";
- disablenpc "force_08_09#80";
- disablenpc "force_exit#80";
- disablenpc "arena#80";
- donpcevent "#arn_timer_80::Onstop";
- enablenpc "Octus#arena";
- enablenpc "arena#80";
- end;
-
-OnInit:
- if(!$top_80min && !$top_80sec) set $top_80min,8;
- end;
-
-}
-
diff --git a/npc/pre-re/other/arena/arena_party.txt b/npc/pre-re/other/arena/arena_party.txt
deleted file mode 100644
index e907b0890..000000000
--- a/npc/pre-re/other/arena/arena_party.txt
+++ /dev/null
@@ -1,1462 +0,0 @@
-//===== rAthena Script ========================================
-//= Izlude Party Arena
-//===== By: ==================================================
-//= SinSloth
-//===== Current Version: =====================================
-//= 1.3
-//===== Compatible With: =====================================
-//= Any Athena Version
-//===== Description: =========================================
-//= Izlude Party Battle Arena
-//===== Additional Comments: =================================
-//= 1.0 First version.
-//= 1.0a Fixed a typo.
-//= 1.1 Replaced effect numerics with constants. [Samuray22]
-//= 1.2 Fixed "OnMobDeath" doesn't work sometime. [Inkfish]
-//= 1.3 Corrected donpcevent typo. (bugreport:4374) [L0ne_w0lf]
-//============================================================
-
-arena_room,162,88,3 script Ponox 124,{
- end;
-
-OnInit:
- waitingroom "Party Mode - 5 Member Parties",11,"Ponox::OnStartArena",5,0,10,99;
- enablewaitingroomevent;
- end;
-
-OnStartArena:
- donpcevent "toarena#party::OnInit";
- donpcevent "toout#party::OnInit";
- warpwaitingpc "prt_are_in",73,78;
- donpcevent "toout#party::OnTimer";
- donpcevent "Helper#party::OnEnter";
- disablewaitingroomevent;
- end;
-
-Onstart:
- enablewaitingroomevent;
- end;
-}
-
-prt_are_in,76,87,3 script Helper#party 67,4,4,{
-
- if($arn_partywait == 0)
- {
- set $arn_partywait,1;
- emotion e_gasp,0;
- mes "[Helper Iriff]";
- mes "Good day, challengers!";
- mes "You are in the party arena waiting room.";
- next;
- mes "[Helper Iriff]";
- mes "Only one person at a time is allowed to stay in this waiting room.";
- mes "Would you like to start a battle now?";
- next;
- switch( select( "No","Yes" ) )
- {
- case 1:
- set $arn_partywait,0;
- mes "[Helper Iriff]";
- mes "I see.";
- mes "However, please remember you have only a limited amount of time.";
- close;
-
- case 2:
- mes "[Helper Iriff]";
- mes "Thank you, let me start a battle.";
- mes "A warp portal leading to the arena room will be open.";
- mes "I hope you will survive until the end of the battle and engrave your name on the list of honor...";
- close2;
- donpcevent "toarena#party::OnEnter";
- donpcevent "Helper#party::OnStop";
- donpcevent "arena_p::OnStart";
- end;
- }
- }
- else end;
-
-OnEnter:
- enablenpc "Helper#party";
- end;
-
-OnStop:
- disablenpc "Helper#party";
- end;
-
-OnInit:
- set $arn_partywait,0;
- end;
-}
-
-prt_are_in,73,78,0 script toarena#party -1,20,20,{
-
-OnInit:
- disablenpc "toarena#party";
- end;
-
-OnTouch:
- if(Zeny < 1000) warp "arena_room",100,75;
- else
- {
- set Zeny,Zeny -1000;
- set $arn_partywait,0;
- donpcevent "toout#party::OnStop";
- warp "force_1-2",99,26;
- }
-
-OnEnter:
- enablenpc "toarena#party";
- end;
-}
-
-prt_are_in,73,79,0 script toout#party -1,20,20,{
-
-OnInit:
- disablenpc "toout#party";
- end;
-
-OnTimer:
- initnpctimer;
- end;
-
-OnTimer60000:
- set $arn_partywait,0;
- enablenpc "toout#party";
- end;
-
-OnTimer70000:
- donpcevent "toout#party::OnStop";
- donpcevent "Ponox::Onstart";
- disablenpc "toout#party";
-
-OnTouch:
- set $arn_partywait,0;
- warp "arena_room",100,75;
-
-OnEnter:
- enablenpc "toout#party";
- end;
-
-OnStop:
-// broadcastinmap "toout turns off the timer."
- stopnpctimer;
- end;
-}
-
-prt_are_in,73,74,0 script arena_out -1,1,1,{
-
-OnTouch:
- set $arn_partywait,0;
- warp "arena_room",100,75;
- end;
-}
-
-force_1-2,99,31,4 script Slipslowrun#party 124,{
-
-OnInit:
- set $@mapcountpt,0;
- end;
-
-OnStart:
- initnpctimer;
- set $arena_minptst,gettime(2);
- set $arena_secptst,gettime(1);
- end;
-
-OnTimer2000:
- mapannounce "force_1-2","Good day, my name is Slipslowrun! I am here to assist you in the party arena battles!",bc_all;
- donpcevent "arena_compass::OnStart";
- end;
-
-OnTimer3000:
- mapannounce "force_1-2","The goal of the party arena is eliminating every monster in each room.",bc_all;
- end;
-
-OnTimer4000:
- mapannounce "force_1-2","There is no order to enter one among 3 rooms at 3 direction. But remember you will eliminate all monsters in a room in order to procceed to the next step.",bc_all;
- end;
-
-OnTimer5000:
- mapannounce "force_1-2","You have 10 minutes from now. I expect you will do your best! ",bc_all;
- end;
-
-OnTimer60000:
- if(!getmapusers("force_1-2")) donpcevent "Slipslowrun#party::OnFail";
- mapannounce "force_1-2","Remaining Time : 9 minutes ",bc_all;
- end;
-
-OnTimer120000:
- if(!getmapusers("force_1-2")) donpcevent "Slipslowrun#party::OnFail";
- mapannounce "force_1-2","Remaining Time : 8 minutes ",bc_all;
- end;
-
-OnTimer180000:
- if(!getmapusers("force_1-2")) donpcevent "Slipslowrun#party::OnFail";
- mapannounce "force_1-2","Remaining Time : 7 minutes ",bc_all;
- end;
-
-OnTimer240000:
- if(!getmapusers("force_1-2")) donpcevent "Slipslowrun#party::OnFail";
- mapannounce "force_1-2","Remaining Time : 6 minutes ",bc_all;
- end;
-
-OnTimer300000:
- if(!getmapusers("force_1-2")) donpcevent "Slipslowrun#party::OnFail";
- mapannounce "force_1-2","Remaining Time : 5 minutes ",bc_all;
- end;
-
-OnTimer360000:
- if(!getmapusers("force_1-2")) donpcevent "Slipslowrun#party::OnFail";
- mapannounce "force_1-2","Remaining Time : 4 minutes ",bc_all;
- end;
-
-OnTimer420000:
- if(!getmapusers("force_1-2")) donpcevent "Slipslowrun#party::OnFail";
- mapannounce "force_1-2","Remaining Time : 3 minutes ",bc_all;
- end;
-
-OnTimer480000:
- if(!getmapusers("force_1-2")) donpcevent "Slipslowrun#party::OnFail";
- mapannounce "force_1-2","Remaining Time : 2 minutes ",bc_all;
- end;
-
-OnTimer540000:
- if(!getmapusers("force_1-2")) donpcevent "Slipslowrun#party::OnFail";
- mapannounce "force_1-2","Remaining Time : 1 minute ",bc_all;
- end;
-
-OnTimer600000:
- mapannounce "force_1-2","Time is over! Please make sure you do not leave anything behind you before you leave .",bc_all;
- end;
-
-OnTimer605000:
- donpcevent "arena_p::OnReset";
- mapwarp "force_1-2","prt_are_in",177,138;
- end;
-
-OnTimer606000:
-OnTimer607000:
-OnTimer608000:
-OnTimer609000:
-OnTimer610000:
-OnTimer611000:
-OnTimer612000:
-OnTimer613000:
- mapwarp "force_1-2","prt_are_in",177,138;
- end;
-
-OnTimer614000:
- mapwarp "force_1-2","prt_are_in",177,138;
- donpcevent "Slipslowrun#party::OnFail";
- end;
-
-OnFail:
- donpcevent "Slipslowrun#party::OnTimeoff";
- mapwarp "force_1-2","prt_are_in",177,138;
- donpcevent "arena_p::OnReset";
- donpcevent "alloff#party::OnInit";
- donpcevent "Ponox::Onstart";
- end;
-
-OnTimeoff:
- stopnpctimer;
- end;
-
-On01_end:
- mapannounce "force_1-2","A door to the east room has opened!",bc_all;
- end;
-
-On02_end:
- mapannounce "force_1-2","A door to the west room has opened!",bc_all;
- end;
-
-On03_end:
- mapannounce "force_1-2","A door to the south room has opened!",bc_all;
- end;
-
-On04_start:
- mapannounce "force_1-2","A door to the 4th room at the east has opened!",bc_all;
- end;
-
-On04_end1:
- mapannounce "force_1-2","A warp portal at the west has opened! Please clear the 5th room at the end of the west hall! ",bc_all;
- end;
-
-On04_end2:
- mapannounce "force_1-2","A warp portal at the west north room has opened! ",bc_all;
- end;
-
-On05_end1:
- mapannounce "force_1-2","A door to the east room has opened~",bc_all;
- end;
-
-On05_end2:
- mapannounce "force_1-2","A door to the north room has opened~",bc_all;
- end;
-
-On06_end:
- mapannounce "force_1-2","A door to the east room has opened~",bc_all;
- end;
-
-On07_end:
- mapannounce "force_1-2","A door at the north has opened~",bc_all;
- end;
-
-On08_end:
- mapannounce "force_1-2","A door to the west hall has opened~",bc_all;
- end;
-
-On09_end:
- mapannounce "force_1-2","A west exit has opened!",bc_all;
- end;
-
-On10_end:
- mapannounce "force_1-2","Boss stage cleared! An exit at the east has opened! Thank you.",bc_all;
- end;
-}
-
-- script arena_p -1,{
-
-OnStart:
- mapwarp "force_1-2","prt_are_in",177,138;
- disablenpc "force_01_00";
- disablenpc "force_02_00";
- disablenpc "force_03_00";
- disablenpc "force_03_05";
- disablenpc "force_03_04";
- disablenpc "force_04_03";
- disablenpc "force_05_03";
- disablenpc "force_05_06";
- disablenpc "force_06_07";
- disablenpc "force_07_08";
- disablenpc "force_08_09";
- disablenpc "force_09_10";
- disablenpc "force_10_09";
- disablenpc "force_09_exit";
- enablenpc "force_01start#party";
- enablenpc "force_02start#party";
- enablenpc "force_03start#party";
- disablenpc "force_04start#party";
- disablenpc "force_05start#party";
- disablenpc "force_06start#party";
- disablenpc "force_07start#party";
- disablenpc "force_08start#party";
- disablenpc "force_09start#party";
- disablenpc "force_10start#party";
- disablenpc "force_exit#party";
- donpcevent "force_01mob#party::OnReset";
- donpcevent "force_02mob#party::OnReset";
- donpcevent "force_03mob#party::OnReset";
- donpcevent "force_04mob#party::OnReset";
- donpcevent "force_05mob#party::OnReset";
- donpcevent "force_06mob#party::OnReset";
- donpcevent "force_07mob#party::OnReset";
- donpcevent "force_08mob#party::OnReset";
- donpcevent "force_09mob#party::OnReset";
- donpcevent "force_10mob-1#party::OnReset";
- donpcevent "force_10mob-2#party::OnReset";
- donpcevent "force_exitmob#party::OnReset";
- donpcevent "Slipslowrun#party::OnStart";
- set $arn_partyc,0;
- set $arn_partywait,0;
- end;
-
-On04_start:
- enablenpc "force_03_04";
- enablenpc "force_04start#party";
- end;
-
-On06_start:
- enablenpc "force_05_06";
- enablenpc "force_06start#party";
- end;
-
-On07_start:
- enablenpc "force_06_07";
- enablenpc "force_07start#party";
- end;
-
-On08_start:
- enablenpc "force_07_08";
- enablenpc "force_08start#party";
- end;
-
-On09_start:
- enablenpc "force_08_09";
- enablenpc "force_09start#party";
- end;
-
-On10_start:
- enablenpc "force_09_10";
- enablenpc "force_10start#party";
- end;
-
-Onexit:
- enablenpc "force_10_09";
- enablenpc "force_09_exit";
- enablenpc "force_exit#party";
- end;
-
-OnReset:
- donpcevent "force_01mob#party::OnReset";
- donpcevent "force_02mob#party::OnReset";
- donpcevent "force_03mob#party::OnReset";
- donpcevent "force_04mob#party::OnReset";
- donpcevent "force_05mob#party::OnReset";
- donpcevent "force_06mob#party::OnReset";
- donpcevent "force_07mob#party::OnReset";
- donpcevent "force_08mob#party::OnReset";
- donpcevent "force_09mob#party::OnReset";
- donpcevent "force_10mob-1#party::OnReset";
- donpcevent "force_10mob-2#party::OnReset";
- donpcevent "force_exitmob#party::OnReset";
- end;
-}
-
-force_1-2,85,26,1 script force_00_01 45,1,1,{
-
-OnTouch:
- warp "force_1-2",37,26;
- end;
-}
-
-force_1-2,114,26,1 script force_00_02 45,1,1,{
-
-OnTouch:
- warp "force_1-2",162,26;
- end;
-}
-
-force_1-2,99,40,1 script force_00_03 45,1,1,{
-
-OnTouch:
- warp "force_1-2",99,66;
- end;
-}
-
-force_1-2,41,26,1 script force_01_00 45,1,1,{
-
-OnTouch:
- warp "force_1-2",89,26;
- end;
-}
-
-force_1-2,158,26,1 script force_02_00 45,1,1,{
-
-OnTouch:
- warp "force_1-2",110,26;
- end;
-}
-
-force_1-2,99,63,1 script force_03_00 45,1,1,{
-
-OnTouch:
- warp "force_1-2",99,36;
- end;
-}
-
-force_1-2,84,78,1 script force_03_05 45,1,1,{
-
-OnTouch:
- warp "force_1-2",37,78;
- end;
-}
-
-force_1-2,115,78,1 script force_03_04 45,1,1,{
-
-OnTouch:
- warp "force_1-2",162,78;
- end;
-}
-force_1-2,158,77,1 script force_04_03 45,1,1,{
-
-OnTouch:
- warp "force_1-2",110,78;
- end;
-}
-
-force_1-2,41,77,1 script force_05_03 45,1,1,{
-
-OnTouch:
- warp "force_1-2",37,78;
- end;
-}
-
-force_1-2,25,93,1 script force_05_06 45,1,1,{
-
-OnTouch:
- warp "force_1-2",26,118;
- end;
-}
-
-force_1-2,49,130,1 script force_06_07 45,1,1,{
-
-OnTouch:
- warp "force_1-2",91,125;
- end;
-}
-
-force_1-2,107,145,1 script force_07_08 45,1,1,{
-
-OnTouch:
- warp "force_1-2",173,118;
- end;
-}
-
-force_1-2,158,178,1 script force_08_09 45,1,1,{
-
-OnTouch:
- warp "force_1-2",133,178;
- end;
-}
-
-force_1-2,55,178,1 script force_09_10 45,1,1,{
-
-OnTouch:
- warp "force_1-2",29,178;
- end;
-}
-
-force_1-2,33,178,1 script force_10_09 45,1,1,{
-
-OnTouch:
- warp "force_1-2",59,178;
- end;
-}
-
-force_1-2,95,187,1 script force_09_exit 45,1,1,{
-
-OnTouch:
- set $arena_minptend,gettime(2);
- set $arena_secptend,gettime(1);
- warp "prt_are_in",73,139;
- donpcevent "#arn_timer_pt::OnEnter";
- donpcevent "arena_p::OnReset";
- donpcevent "Slipslowrun#party::OnTimeoff";
- end;
-}
-
-force_1-2,36,26,0 script force_01start#party -1,1,1,{
-
-OnTouch:
- donpcevent "force_01mob#party::Onon";
- disablenpc "force_01start#party";
- end;
-}
-
-- script force_01mob#party -1,{
-
-Onon:
- monster "force_1-2",15,35,"Penomena",1441,1,"force_01mob#party::OnMobDeath";
- monster "force_1-2",35,35,"Penomena",1441,1,"force_01mob#party::OnMobDeath";
- monster "force_1-2",15,15,"Penomena",1441,1,"force_01mob#party::OnMobDeath";
- monster "force_1-2",35,15,"Penomena",1441,1,"force_01mob#party::OnMobDeath";
- monster "force_1-2",15,25,"Clock",1528,1,"force_01mob#party::OnMobDeath";
- monster "force_1-2",17,25,"Clock",1528,1,"force_01mob#party::OnMobDeath";
- monster "force_1-2",19,25,"Clock",1528,1,"force_01mob#party::OnMobDeath";
- monster "force_1-2",21,25,"Clock",1528,1,"force_01mob#party::OnMobDeath";
- monster "force_1-2",15,25,"Clock",1528,1,"force_01mob#party::OnMobDeath";
- monster "force_1-2",17,25,"Clock",1528,1,"force_01mob#party::OnMobDeath";
- monster "force_1-2",19,25,"Clock",1528,1,"force_01mob#party::OnMobDeath";
- monster "force_1-2",21,25,"Clock",1528,1,"force_01mob#party::OnMobDeath";
- monster "force_1-2",15,30,"Alarm",1476,1,"force_01mob#party::OnMobDeath";
- monster "force_1-2",17,22,"Alarm",1476,1,"force_01mob#party::OnMobDeath";
- monster "force_1-2",19,32,"Alarm",1476,1,"force_01mob#party::OnMobDeath";
- monster "force_1-2",21,22,"Alarm",1476,1,"force_01mob#party::OnMobDeath";
- monster "force_1-2",26,33,"Clock Tower Keeper",1527,1,"force_01mob#party::OnMobDeath";
- monster "force_1-2",26,33,"Clock Tower Keeper",1527,1,"force_01mob#party::OnMobDeath";
- monster "force_1-2",26,14,"Ancient Worm",1567,1,"force_01mob#party::OnMobDeath";
- monster "force_1-2",30,27,"Ancient Worm",1567,1,"force_01mob#party::OnMobDeath";
- monster "force_1-2",29,25,"Ancient Worm",1567,1,"force_01mob#party::OnMobDeath";
- monster "force_1-2",26,14,"Ancient Worm",1567,1,"force_01mob#party::OnMobDeath";
- monster "force_1-2",33,26,"Incubus",1580,1,"force_01mob#party::OnMobDeath";
- monster "force_1-2",29,28,"Incubus",1580,1,"force_01mob#party::OnMobDeath";
- monster "force_1-2",33,20,"Incubus",1580,1,"force_01mob#party::OnMobDeath";
- monster "force_1-2",33,30,"Incubus",1580,1,"force_01mob#party::OnMobDeath";
- set $force_01_pt,26;
- end;
-
-OnReset:
- killmonster "force_1-2","force_01mob#party::OnMobDeath";
- end;
-
-OnMobDeath:
- set $force_01_pt,$force_01_pt -1;
- if($force_01_pt < 1)
- {
- enablenpc "force_01_00";
- donpcevent "Slipslowrun#party::On01_end";
- set $arn_partyc,$arn_partyc +1;
- if($arn_partyc == 3)
- {
- donpcevent "Slipslowrun#party::On04_start";
- enablenpc "force_03_04";
- enablenpc "force_04start#party";
- }
- }
- end;
-}
-
-force_1-2,162,26,0 script force_02start#party -1,1,1,{
-
-OnTouch:
- donpcevent "force_02mob#party::Onon";
- disablenpc "force_02start#party";
- end;
-}
-
-- script force_02mob#party -1,{
-
-Onon:
- monster "force_1-2",163,36,"Penomena",1441,1,"force_02mob#party::OnMobDeath";
- monster "force_1-2",184,36,"Penomena",1441,1,"force_02mob#party::OnMobDeath";
- monster "force_1-2",184,16,"Penomena",1441,1,"force_02mob#party::OnMobDeath";
- monster "force_1-2",163,16,"Penomena",1441,1,"force_02mob#party::OnMobDeath";
- monster "force_1-2",171,37,"Joker",1437,1,"force_02mob#party::OnMobDeath";
- monster "force_1-2",177,37,"Joker",1437,1,"force_02mob#party::OnMobDeath";
- monster "force_1-2",184,29,"Joker",1437,1,"force_02mob#party::OnMobDeath";
- monster "force_1-2",184,22,"Joker",1437,1,"force_02mob#party::OnMobDeath";
- monster "force_1-2",177,16,"Joker",1437,1,"force_02mob#party::OnMobDeath";
- monster "force_1-2",170,16,"Joker",1437,1,"force_02mob#party::OnMobDeath";
- monster "force_1-2",169,28,"Bathory",1525,1,"force_02mob#party::OnMobDeath";
- monster "force_1-2",171,28,"Bathory",1525,1,"force_02mob#party::OnMobDeath";
- monster "force_1-2",173,28,"Bathory",1525,1,"force_02mob#party::OnMobDeath";
- monster "force_1-2",175,28,"Bathory",1525,1,"force_02mob#party::OnMobDeath";
- monster "force_1-2",177,28,"Bathory",1525,1,"force_02mob#party::OnMobDeath";
- monster "force_1-2",177,23,"Bathory",1525,1,"force_02mob#party::OnMobDeath";
- monster "force_1-2",175,23,"Bathory",1525,1,"force_02mob#party::OnMobDeath";
- monster "force_1-2",173,23,"Bathory",1525,1,"force_02mob#party::OnMobDeath";
- monster "force_1-2",171,23,"Bathory",1525,1,"force_02mob#party::OnMobDeath";
- monster "force_1-2",169,23,"Bathory",1525,1,"force_02mob#party::OnMobDeath";
- monster "force_1-2",187,30,"Arclouse",1477,1,"force_02mob#party::OnMobDeath";
- monster "force_1-2",187,30,"Arclouse",1477,1,"force_02mob#party::OnMobDeath";
- monster "force_1-2",187,30,"Arclouse",1477,1,"force_02mob#party::OnMobDeath";
- monster "force_1-2",187,22,"Arclouse",1477,1,"force_02mob#party::OnMobDeath";
- monster "force_1-2",187,22,"Arclouse",1477,1,"force_02mob#party::OnMobDeath";
- monster "force_1-2",187,22,"Arclouse",1477,1,"force_02mob#party::OnMobDeath";
- monster "force_1-2",173,40,"Arclouse",1477,1,"force_02mob#party::OnMobDeath";
- monster "force_1-2",173,40,"Arclouse",1477,1,"force_02mob#party::OnMobDeath";
- monster "force_1-2",181,25,"Arclouse",1477,1,"force_02mob#party::OnMobDeath";
- monster "force_1-2",181,25,"Arclouse",1477,1,"force_02mob#party::OnMobDeath";
- set $force_02_pt,30;
- end;
-
-OnReset:
- killmonster "force_1-2","force_02mob#party::OnMobDeath";
- end;
-
-OnMobDeath:
- set $force_02_pt,$force_02_pt -1;
- if($force_02_pt < 1)
- {
- enablenpc "force_02_00";
- donpcevent "Slipslowrun#party::On02_end";
- set $arn_partyc,$arn_partyc +1;
- if($arn_partyc == 3)
- {
- donpcevent "Slipslowrun#party::On04_start";
- enablenpc "force_03_04";
- enablenpc "force_04start#party";
- }
- }
- end;
-}
-
-force_1-2,99,66,0 script force_03start#party -1,1,1,{
-
-OnTouch:
- donpcevent "force_03mob#party::Onon";
- disablenpc "force_03start#party";
- end;
-}
-
-- script force_03mob#party -1,{
-
-Onon:
- monster "force_1-2",89,81,"Merman",1451,1,"force_03mob#party::OnMobDeath";
- monster "force_1-2",90,81,"Merman",1451,1,"force_03mob#party::OnMobDeath";
- monster "force_1-2",91,81,"Merman",1451,1,"force_03mob#party::OnMobDeath";
- monster "force_1-2",92,81,"Merman",1451,1,"force_03mob#party::OnMobDeath";
- monster "force_1-2",93,81,"Merman",1451,1,"force_03mob#party::OnMobDeath";
- monster "force_1-2",96,85,"Wind Ghost",1450,1,"force_03mob#party::OnMobDeath";
- monster "force_1-2",98,85,"Wind Ghost",1450,1,"force_03mob#party::OnMobDeath";
- monster "force_1-2",100,85,"Wind Ghost",1450,1,"force_03mob#party::OnMobDeath";
- monster "force_1-2",102,85,"Wind Ghost",1450,1,"force_03mob#party::OnMobDeath";
- monster "force_1-2",104,85,"Wind Ghost",1450,1,"force_03mob#party::OnMobDeath";
- monster "force_1-2",88,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath";
- monster "force_1-2",90,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath";
- monster "force_1-2",92,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath";
- monster "force_1-2",94,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath";
- monster "force_1-2",96,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath";
- monster "force_1-2",98,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath";
- monster "force_1-2",100,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath";
- monster "force_1-2",102,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath";
- monster "force_1-2",104,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath";
- monster "force_1-2",106,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath";
- monster "force_1-2",108,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath";
- monster "force_1-2",110,79,"Deviruchi",1433,1,"force_03mob#party::OnMobDeath";
- monster "force_1-2",91,86,"Wanderer",1490,1,"force_03mob#party::OnMobDeath";
- monster "force_1-2",108,86,"Wanderer",1490,1,"force_03mob#party::OnMobDeath";
- monster "force_1-2",91,69,"Wanderer",1490,1,"force_03mob#party::OnMobDeath";
- monster "force_1-2",108,69,"Wanderer",1490,1,"force_03mob#party::OnMobDeath";
- set $force_03_pt,26;
- end;
-
-OnReset:
- killmonster "force_1-2","force_03mob#party::OnMobDeath";
- end;
-
-OnMobDeath:
- set $force_03_pt,$force_03_pt -1;
- if($force_03_pt < 1)
- {
- enablenpc "force_03_00";
- donpcevent "Slipslowrun#party::On03_end";
- set $arn_partyc,$arn_partyc +1;
- if($arn_partyc == 3)
- {
- donpcevent "Slipslowrun#party::On04_start";
- enablenpc "force_03_04";
- enablenpc "force_04start#party";
- }
- }
- end;
-}
-
-force_1-2,162,78,0 script force_04start#party -1,3,3,{
-
-OnTouch:
- donpcevent "force_04mob#party::Onon";
- disablenpc "force_04start#party";
- end;
-}
-
-- script force_04mob#party -1,{
-
-Onon:
- monster "force_1-2",174,78,"Penomena",1441,1,"force_04mob#party::OnMobDeath";
- monster "force_1-2",184,78,"Penomena",1441,1,"force_04mob#party::OnMobDeath";
- monster "force_1-2",184,68,"Penomena",1441,1,"force_04mob#party::OnMobDeath";
- monster "force_1-2",174,68,"Penomena",1441,1,"force_04mob#party::OnMobDeath";
- monster "force_1-2",169,87,"Ride Word",1478,1,"force_04mob#party::OnMobDeath";
- monster "force_1-2",170,87,"Ride Word",1478,1,"force_04mob#party::OnMobDeath";
- monster "force_1-2",171,87,"Ride Word",1478,1,"force_04mob#party::OnMobDeath";
- monster "force_1-2",172,87,"Ride Word",1478,1,"force_04mob#party::OnMobDeath";
- monster "force_1-2",169,77,"Ride Word",1478,1,"force_04mob#party::OnMobDeath";
- monster "force_1-2",170,77,"Ride Word",1478,1,"force_04mob#party::OnMobDeath";
- monster "force_1-2",171,77,"Ride Word",1478,1,"force_04mob#party::OnMobDeath";
- monster "force_1-2",172,77,"Ride Word",1478,1,"force_04mob#party::OnMobDeath";
- monster "force_1-2",183,83,"Wraith Dead",1566,1,"force_04mob#party::OnMobDeath";
- monster "force_1-2",183,80,"Wraith Dead",1566,1,"force_04mob#party::OnMobDeath";
- monster "force_1-2",183,73,"Wraith Dead",1566,1,"force_04mob#party::OnMobDeath";
- monster "force_1-2",183,70,"Wraith Dead",1566,1,"force_04mob#party::OnMobDeath";
- monster "force_1-2",179,77,"Wraith Dead",1566,1,"force_04mob#party::OnMobDeath";
- monster "force_1-2",169,72,"Assaulter",1364,1,"force_04mob#party::OnMobDeath";
- monster "force_1-2",171,72,"Assaulter",1364,1,"force_04mob#party::OnMobDeath";
- monster "force_1-2",173,72,"Assaulter",1364,1,"force_04mob#party::OnMobDeath";
- monster "force_1-2",175,72,"Assaulter",1364,1,"force_04mob#party::OnMobDeath";
- monster "force_1-2",177,72,"Assaulter",1364,1,"force_04mob#party::OnMobDeath";
- set $force_04_pt,22;
- end;
-
-OnReset:
- killmonster "force_1-2","force_04mob#party::OnMobDeath";
- end;
-
-OnMobDeath:
- set $force_04_pt,$force_04_pt -1;
- if($force_04_pt < 1)
- {
- enablenpc "force_04_03";
- enablenpc "force_03_05";
- enablenpc "force_05start#party";
- donpcevent "Slipslowrun#party::On04_end1";
- }
- end;
-}
-
-force_1-2,36,77,0 script force_05start#party -1,1,1,{
-
-OnTouch:
- donpcevent "force_05mob#party::Onon";
- disablenpc "force_05start#party";
- end;
-}
-
-- script force_05mob#party -1,{
-
-Onon:
- monster "force_1-2",25,68,"Penomena",1441,1,"force_05mob#party::OnMobDeath";
- monster "force_1-2",36,68,"Penomena",1441,1,"force_05mob#party::OnMobDeath";
- monster "force_1-2",16,88,"Penomena",1441,1,"force_05mob#party::OnMobDeath";
- monster "force_1-2",15,78,"Penomena",1441,1,"force_05mob#party::OnMobDeath";
- monster "force_1-2",33,88,"Sting",1489,1,"force_05mob#party::OnMobDeath";
- monster "force_1-2",29,87,"Sting",1489,1,"force_05mob#party::OnMobDeath";
- monster "force_1-2",25,81,"Sting",1489,1,"force_05mob#party::OnMobDeath";
- monster "force_1-2",25,78,"Sting",1489,1,"force_05mob#party::OnMobDeath";
- monster "force_1-2",25,72,"Sting",1489,1,"force_05mob#party::OnMobDeath";
- monster "force_1-2",29,70,"Sting",1489,1,"force_05mob#party::OnMobDeath";
- monster "force_1-2",21,70,"Sting",1489,1,"force_05mob#party::OnMobDeath";
- monster "force_1-2",19,76,"Sting",1489,1,"force_05mob#party::OnMobDeath";
- monster "force_1-2",19,83,"Sting",1489,1,"force_05mob#party::OnMobDeath";
- monster "force_1-2",23,89,"Sting",1489,1,"force_05mob#party::OnMobDeath";
- monster "force_1-2",22,85,"Cramp",1570,1,"force_05mob#party::OnMobDeath";
- monster "force_1-2",23,85,"Cramp",1570,1,"force_05mob#party::OnMobDeath";
- monster "force_1-2",24,85,"Cramp",1570,1,"force_05mob#party::OnMobDeath";
- monster "force_1-2",23,86,"Cramp",1570,1,"force_05mob#party::OnMobDeath";
- monster "force_1-2",22,86,"Cramp",1570,1,"force_05mob#party::OnMobDeath";
- monster "force_1-2",22,71,"Cramp",1570,1,"force_05mob#party::OnMobDeath";
- monster "force_1-2",22,72,"Cramp",1570,1,"force_05mob#party::OnMobDeath";
- monster "force_1-2",23,71,"Cramp",1570,1,"force_05mob#party::OnMobDeath";
- monster "force_1-2",23,72,"Cramp",1570,1,"force_05mob#party::OnMobDeath";
- monster "force_1-2",24,71,"Cramp",1570,1,"force_05mob#party::OnMobDeath";
- set $force_05_pt,24;
- end;
-
-OnReset:
- killmonster "force_1-2","force_05mob#party::OnMobDeath";
- end;
-
-OnMobDeath:
- set $force_05_pt,$force_05_pt -1;
- if($force_05_pt < 1)
- {
- donpcevent "arena_p::On06_start";
- donpcevent "Slipslowrun#party::On05_end2";
- }
- end;
-}
-
-force_1-2,26,118,0 script force_06start#party -1,1,1,{
-
-OnTouch:
- donpcevent "force_06mob#party::Onon";
- disablenpc "force_06start#party";
- end;
-}
-
-- script force_06mob#party -1,{
-
-Onon:
- monster "force_1-2",19,135,"Cloud Hermit",1531,1,"force_06mob#party::OnMobDeath";
- monster "force_1-2",24,135,"Cloud Hermit",1531,1,"force_06mob#party::OnMobDeath";
- monster "force_1-2",28,135,"Cloud Hermit",1531,1,"force_06mob#party::OnMobDeath";
- monster "force_1-2",32,135,"Cloud Hermit",1531,1,"force_06mob#party::OnMobDeath";
- monster "force_1-2",24,127,"Shinobi",1560,1,"force_06mob#party::OnMobDeath";
- monster "force_1-2",27,127,"Shinobi",1560,1,"force_06mob#party::OnMobDeath";
- monster "force_1-2",24,128,"Shinobi",1560,1,"force_06mob#party::OnMobDeath";
- monster "force_1-2",27,128,"Shinobi",1560,1,"force_06mob#party::OnMobDeath";
- monster "force_1-2",24,129,"Shinobi",1560,1,"force_06mob#party::OnMobDeath";
- monster "force_1-2",27,129,"Shinobi",1560,1,"force_06mob#party::OnMobDeath";
- monster "force_1-2",16,140,"Tengu",1563,1,"force_06mob#party::OnMobDeath";
- monster "force_1-2",16,136,"Tengu",1563,1,"force_06mob#party::OnMobDeath";
- monster "force_1-2",16,132,"Tengu",1563,1,"force_06mob#party::OnMobDeath";
- monster "force_1-2",16,128,"Tengu",1563,1,"force_06mob#party::OnMobDeath";
- monster "force_1-2",16,124,"Tengu",1563,1,"force_06mob#party::OnMobDeath";
- monster "force_1-2",16,120,"Tengu",1563,1,"force_06mob#party::OnMobDeath";
- monster "force_1-2",16,140,"Wicked Nymph",1564,1,"force_06mob#party::OnMobDeath";
- monster "force_1-2",16,136,"Wicked Nymph",1564,1,"force_06mob#party::OnMobDeath";
- monster "force_1-2",16,132,"Wicked Nymph",1564,1,"force_06mob#party::OnMobDeath";
- monster "force_1-2",16,128,"Wicked Nymph",1564,1,"force_06mob#party::OnMobDeath";
- monster "force_1-2",16,124,"Wicked Nymph",1564,1,"force_06mob#party::OnMobDeath";
- monster "force_1-2",16,120,"Wicked Nymph",1564,1,"force_06mob#party::OnMobDeath";
- set $force_06_pt,22;
- end;
-
-OnReset:
- killmonster "force_1-2","force_06mob#party::OnMobDeath";
- end;
-
-OnMobDeath:
- set $force_06_pt,$force_06_pt -1;
- if($force_06_pt < 1)
- {
- donpcevent "arena_p::On07_start";
- donpcevent "Slipslowrun#party::On06_end";
- set $arn_partyc,$arn_partyc +1;
- }
- end;
-}
-
-force_1-2,92,124,0 script force_07start#party -1,1,1,{
-
-OnTouch:
- donpcevent "force_07mob#party::Onon";
- disablenpc "force_07start#party";
- end;
-}
-
-- script force_07mob#party -1,{
-
-Onon:
- monster "force_1-2",104,134,"Greatest General",1541,1,"force_07mob#party::OnMobDeath";
- monster "force_1-2",104,136,"Greatest General",1541,1,"force_07mob#party::OnMobDeath";
- monster "force_1-2",104,137,"Greatest General",1541,1,"force_07mob#party::OnMobDeath";
- monster "force_1-2",104,139,"Greatest General",1541,1,"force_07mob#party::OnMobDeath";
- monster "force_1-2",111,134,"Greatest General",1541,1,"force_07mob#party::OnMobDeath";
- monster "force_1-2",111,136,"Greatest General",1541,1,"force_07mob#party::OnMobDeath";
- monster "force_1-2",111,137,"Greatest General",1541,1,"force_07mob#party::OnMobDeath";
- monster "force_1-2",111,139,"Greatest General",1541,1,"force_07mob#party::OnMobDeath";
- monster "force_1-2",98,122,"Khalitzburg",1438,1,"force_07mob#party::OnMobDeath";
- monster "force_1-2",90,119,"Khalitzburg",1438,1,"force_07mob#party::OnMobDeath";
- monster "force_1-2",98,122,"Executioner",1487,1,"force_07mob#party::OnMobDeath";
- monster "force_1-2",108,140,"Chimera",1456,1,"force_07mob#party::OnMobDeath";
- set $force_07_pt,12;
- end;
-
-OnReset:
- killmonster "force_1-2","force_07mob#party::OnMobDeath";
- end;
-
-OnMobDeath:
- set $force_07_pt,$force_07_pt -1;
- if($force_07_pt < 1)
- {
- donpcevent "arena_p::On08_start";
- donpcevent "Slipslowrun#party::On07_end";
- set $arn_partyc,$arn_partyc +1;
- }
- end;
-}
-
-force_1-2,173,118,0 script force_08start#party -1,1,1,{
-
-OnTouch:
- donpcevent "force_08mob#party::Onon";
- disablenpc "force_08start#party";
- end;
-}
-
-- script force_08mob#party -1,{
-
-Onon:
- monster "force_1-2",172,154,"Khalitzburg",1438,1,"force_08mob#party::OnMobDeath";
- monster "force_1-2",174,145,"Ghostring",1576,1,"force_08mob#party::OnMobDeath";
- monster "force_1-2",174,145,"Chimera",1456,1,"force_08mob#party::OnMobDeath";
- set $force_08_pt,4;
- if(.arn_injustice != 5)
- {
- monster "force_1-2",rand(162,184),rand(122,185),"Injustice",1446,1,"force_08mob#party::OnMobDeath";
- set .arn_injustice,.arn_injustice +1;
- set $force_08_pt,$force_08_pt +1;
- }
- monster "force_1-2",rand(162,184),rand(122,185),"Raydric Archer",1453,1,"force_08mob#party::OnMobDeath";
- if(.arn_terror != 5)
- {
- monster "force_1-2",rand(162,184),rand(122,185),"Nightmare Terror",1554,1,"force_08mob#party::OnMobDeath";
- set .arn_terror,.arn_terror +1;
- set $force_08_pt,$force_08_pt +1;
- }
- if(.arn_mummy != 6)
- {
- monster "force_1-2",rand(162,184),rand(122,185),"Ancient Mummy",1522,1,"force_08mob#party::OnMobDeath";
- set .arn_mummy,.arn_mummy +1;
- set $force_08_pt,$force_08_pt +1;
- }
- if(.arn_skel != 10)
- {
- monster "force_1-2",rand(162,184),rand(122,185),"Skel Prisoner",1479,1,"force_08mob#party::OnMobDeath";
- set .arn_skel,.arn_skel +1;
- set $force_08_pt,$force_08_pt +1;
- }
- if(.arn_hunt != 5)
- {
- monster "force_1-2",rand(162,184),rand(122,185),"Hunter Fly",1422,1,"force_08mob#party::OnMobDeath";
- set .arn_hunt,.arn_hunt +1;
- set $force_08_pt,$force_08_pt +1;
- }
- end;
-
-OnReset:
- killmonster "force_1-2","force_08mob#party::OnMobDeath";
- end;
-
-OnMobDeath:
- set $force_08_pt,$force_08_pt -1;
- if($force_08_pt < 1)
- {
- donpcevent "arena_p::On09_start";
- donpcevent "Slipslowrun#party::On08_end";
- set $arn_partyc,$arn_partyc +1;
- }
- end;
-}
-
-force_1-2,133,178,0 script force_09start#party -1,1,1,{
-
-OnTouch:
- donpcevent "force_09mob#party::Onon";
- disablenpc "force_09start#party";
- end;
-}
-
-- script force_09mob#party -1,{
-
-Onon:
- monster "force_1-2",86,180,"Elder",1573,1,"force_09mob#party::OnMobDeath";
- monster "force_1-2",86,176,"Elder",1573,1,"force_09mob#party::OnMobDeath";
- monster "force_1-2",95,183,"Elder",1573,1,"force_09mob#party::OnMobDeath";
- monster "force_1-2",94,175,"Elder",1573,1,"force_09mob#party::OnMobDeath";
- monster "force_1-2",76,178,"Elder",1573,1,"force_09mob#party::OnMobDeath";
- monster "force_1-2",84,179,"Explosion",1532,1,"force_09mob#party::OnMobDeath";
- monster "force_1-2",74,181,"Explosion",1532,1,"force_09mob#party::OnMobDeath";
- monster "force_1-2",73,176,"Explosion",1532,1,"force_09mob#party::OnMobDeath";
- monster "force_1-2",62,178,"Explosion",1532,1,"force_09mob#party::OnMobDeath";
- monster "force_1-2",68,177,"Explosion",1532,1,"force_09mob#party::OnMobDeath";
- monster "force_1-2",122,177,"Lava Golem",1549,1,"force_09mob#party::OnMobDeath";
- monster "force_1-2",112,179,"Lava Golem",1549,1,"force_09mob#party::OnMobDeath";
- monster "force_1-2",122,178,"Anolian",1488,1,"force_09mob#party::OnMobDeath";
- monster "force_1-2",121,177,"Anolian",1488,1,"force_09mob#party::OnMobDeath";
- monster "force_1-2",122,177,"Anolian",1488,1,"force_09mob#party::OnMobDeath";
- set $force_09_pt,15;
- end;
-
-OnReset:
- killmonster "force_1-2","force_09mob#party::OnMobDeath";
- end;
-
-OnMobDeath:
- set $force_09_pt,$force_09_pt -1;
- if($force_09_pt < 1)
- {
- donpcevent "arena_p::On10_start";
- donpcevent "Slipslowrun#party::On09_end";
- set $arn_partyc,$arn_partyc +1;
- }
- end;
-}
-
-force_1-2,29,178,0 script force_10start#party -1,1,1,{
-
-OnTouch:
- donpcevent "force_10mob-1#party::Onon1";
- disablenpc "force_10start#party";
- end;
-}
-
-- script force_10mob-1#party -1,{
-
-Onon1:
- switch(rand(1,2))
- {
- case 1:
- monster "force_1-2",16,179,"Evil Snake Lord",1529,1,"force_10mob-1#party::OnMobDeath";
- break;
-
- case 2:
- monster "force_1-2",24,179,"Dracula",1530,1,"force_10mob-1#party::OnMobDeath";
- break;
- }
- set $force_10_1_pt,1;
- end;
-
-OnReset:
- killmonster "force_1-2","force_10mob-1#party::OnMobDeath";
- end;
-
-OnMobDeath:
- set $force_10_1_pt,$force_10_1_pt -1;
- if($force_10_1_pt < 1) donpcevent "force_10mob-2#party::Onon2";
- end;
-}
-
-- script force_10mob-2#party -1,{
-
-Onon2:
- monster "force_1-2",16,179,"Samurai Spector",1542,1,"force_10mob-2#party::OnMobDeath";
- monster "force_1-2",16,179,"Shinobi",1560,1,"force_10mob-2#party::OnMobDeath";
- monster "force_1-2",16,179,"Shinobi",1560,1,"force_10mob-2#party::OnMobDeath";
- monster "force_1-2",16,179,"Shinobi",1560,1,"force_10mob-2#party::OnMobDeath";
- monster "force_1-2",16,179,"Shinobi",1560,1,"force_10mob-2#party::OnMobDeath";
- monster "force_1-2",16,179,"Shinobi",1560,1,"force_10mob-2#party::OnMobDeath";
- set $force_10_2_pt,6;
- end;
-
-OnReset:
- killmonster "force_1-2","force_10mob-2#party::OnMobDeath";
- end;
-
-OnMobDeath:
- set $force_10_2_pt,$force_10_2_pt -1;
- if($force_10_2_pt < 1)
- {
- donpcevent "arena_p::Onexit";
- donpcevent "Slipslowrun#party::On10_end";
- set $arn_partyc,0;
- }
- end;
-}
-
-force_1-2,59,178,0 script force_exit#party -1,1,1,{
-
-OnTouch:
- donpcevent "force_exitmob#party::Onon-1";
- disablenpc "force_exit#party";
- end;
-}
-
-- script force_exitmob#party -1,{
-
-Onon:
- monster "force_1-2",95,177,"Farewell",1393,1,"force_exitmob#party::OnMobDeath";
- monster "force_1-2",95,177,"I hate you",1543,1,"force_exitmob#party::OnMobDeath";
- monster "force_1-2",95,177,"I like chocolate",1472,1,"force_exitmob#party::OnMobDeath";
- monster "force_1-2",95,177,"You like it, huh?",1472,1,"force_exitmob-#party::OnMobDeath";
- monster "force_1-2",95,177,"Sorry",1420,1,"force_exitmob#party::OnMobDeath";
- monster "force_1-2",95,177,"Tristram II",1562,1,"force_exitmob#party::OnMobDeath";
- monster "force_1-2",95,177,"I am hungry",1468,1,"force_exitmob#party::OnMobDeath";
- monster "force_1-2",95,177,"Bye",1419,1,"force_exitmob#party::OnMobDeath";
- monster "force_1-2",95,177,"Take care",1394,1,"force_exitmob#party::OnMobDeath";
- monster "force_1-2",95,177,"Sexy Body",1578,1,"force_exitmob#party::OnMobDeath";
- monster "force_1-2",95,177,"Pressure",1471,1,"force_exitmob#party::OnMobDeath";
- monster "force_1-2",95,177,"Take it easy",1491,1,"force_exitmob#party::OnMobDeath";
- monster "force_1-2",95,177,"Are you gonna hurt me?",1555,1,"force_exitmob#party::OnMobDeath";
- monster "force_1-2",95,177,"Merchant",1428,1,"force_exitmob#party::OnMobDeath";
- monster "force_1-2",95,177,"Ms. Kim",1472,1,"force_exitmob#party::OnMobDeath";
- monster "force_1-2",95,177,"Martial Art",1472,1,"force_exitmob#party::OnMobDeath";
- monster "force_1-2",95,177,"Part-timer",1420,1,"force_exitmob#party::OnMobDeath";
- monster "force_1-2",95,177,"Boss",1562,1,"force_exitmob#party::OnMobDeath";
- monster "force_1-2",95,177,"Old Yellow Box",1474,1,"force_exitmob#party::OnMobDeath";
- monster "force_1-2",95,177,"Bat",1419,1,"force_exitmob#party::OnMobDeath";
- monster "force_1-2",95,177,"Extra",1394,1,"force_exitmob#party::OnMobDeath";
- monster "force_1-2",95,177,"Milk Merchant",1578,1,"force_exitmob#party::OnMobDeath";
- monster "force_1-2",95,177,"Darling",1471,1,"force_exitmob#party::OnMobDeath";
- monster "force_1-2",95,177,"Oh noes!",1491,1,"force_exitmob#party::OnMobDeath";
- monster "force_1-2",95,177,"I am not a Wraith",1566,1,"force_exitmob#party::OnMobDeath";
- monster "force_1-2",95,177,"Mom Wraith",1566,1,"force_exitmob#party::OnMobDeath";
- monster "force_1-2",95,177,"Dad Wraith",1566,1,"force_exitmob#party::OnMobDeath";
- monster "force_1-2",95,177,"Book[3]",1478,1,"force_exitmob#party::OnMobDeath";
- monster "force_1-2",95,177,"Exchange Diary",1478,1,"force_exitmob#party::OnMobDeath";
- end;
-
-OnReset:
- killmonster "force_1-2","force_exitmob#party::OnMobDeath";
- end;
-}
-
-prt_are_in,181,135,3 script Staff#party-1 67,{
-
- mes "[Staff]";
- mes "You did a good job.";
- mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points.";
- next;
- if (arena_point == 30000) {
- mes "[Staff]";
- mes "Uh huh!";
- mes "You already have enough arena points.";
- mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward.";
- next;
- }
- else set arena_point, arena_point + 1;
- mes "[Staff]";
- mes "Let me guide you outside. I hope you had a good time.";
- close2;
- specialeffect2 EF_HIT5;
- warp "arena_room",100,75;
- end;
-}
-
-prt_are_in,77,135,3 script Staff#party-2 67,{
-
- if($arena_minptend < $arena_minptst)
- {
- if($arena_secptend < $arena_secptst)
- {
- set @record_minpt,60 - $arena_minptst + $arena_minptend -1;
- set @record_secpt,60 - $arena_secptst + $arena_secptend;
- }
- else
- {
- set @record_minpt,60 - $arena_minptst + $arena_minptend;
- set @record_secpt,$arena_secptend - $arena_secptst;
- }
- }
- else
- {
- if($arena_secptend < $arena_secptst)
- {
- set @record_minpt,$arena_minptend - $arena_minptst -1;
- set @record_secpt,60 - $arena_secptst + $arena_secptend;
- }
- else
- {
- set @record_minpt,$arena_minptend - $arena_minptst;
- set @record_secpt,$arena_secptend - $arena_secptst;
- }
- }
- set @gappt,(60 * $top_ptmin + $top_ptsec) - (60 * @record_minpt + @record_secpt);
- mes "[Staff]";
- mes "Wow, you did a good job~ ";
- mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?";
- mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle..";
- next;
- mes "[Staff]";
- mes "is "+@record_minpt+"minutes "+@record_secpt+"seconds.";
- mes "Congratulations!";
- next;
- mes "[Staff]";
- mes "The fastest party among people who cleared party arena time force battle is ^3131FF"+$arena_pttopn$+"^000000.";
- next;
- mes "[Staff]";
- mes "^3131FF"+$arena_pttopn$+"^000000's running time was ^3131FF"+$top_ptmin+"^000000minutes ^3131FF"+$top_ptsec+"^000000seconds.";
- next;
- set .arn_party,getcharid(1);
- if (@gappt < 0) {
- mes "[Staff]";
- mes "Although you failed to make a new record, I hope you will succeed next time.";
- next;
- if (arena_point > 29980) {
- mes "[Staff]";
- mes "Then let me reward you with some arena points....eh?";
- mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
- next;
- mes "[Staff]";
- mes "You can check the amount of arena points you have in the arena waiting room.";
- next;
- mes "[Staff]";
- mes "I hope you had a good time and let me guide you to the entrance of arena.";
- mes "Thank you.";
- close2;
- }
- else
- {
- set arena_point, arena_point + 40;
- mes "[Staff]";
- mes "Let me reward you some arena points.";
- mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
- next;
- mes "[Staff]";
- mes "Let me guide you to the entrance of arena.";
- mes "See you later~";
- close2;
- }
- if(getpartyleader(.arn_party,2) == getcharid(0))
- {
- donpcevent "#arn_timer_pt::Onstop";
- donpcevent "alloff#pt::Onon";
- donpcevent "Ponox::Onstart";
- }
- specialeffect2 EH_HIT5;
- donpcevent "cast#pt::Onnomal1";
- warp "arena_room",100,75;
- end;
- }
- else
- {
- emotion e_omg;
- mes "[Staff]";
- mes "Wow! You have renewed the record!";
- mes "What a great job!";
- next;
- if(getpartyleader(.arn_party,2) == getcharid(0))
- {
- mes "[Staff]";
- mes "You can record you and your party members on ^FF0000the hall of Arena Time Force Battle party ^000000.";
- mes "When you enter a name, the name will be remained on the top unless someone make a new record.";
- next;
- mes "[Staff]";
- mes "Please enter a name within 10 letters which can represent you and your party members.";
- next;
- switch( select( "Ok.","Let me think." ) )
- {
- case 1:
- input .@arnparty$;
- mes "[Staff]";
- mes "You have entered ^3131FF"+.@arnparty$+"^000000. Is it correct?";
- next;
- switch( select( "Yes","No" ) )
- {
- case 1:
- set $top_ptmin, @record_minpt;
- set $top_ptsec, @record_secpt;
- set $arena_pttopn$,.@arnparty$;
- donpcevent "Vendigos::Onlinerec_pt";
- mes "[Staff]";
- mes "Your record has been entered.";
- next;
- break;
-
- case 2:
- mes "[Staff]";
- mes "Please take your time and think up a nice name.";
- close;
-
- }
- break;
-
- case 2:
- mes "[Staff]";
- mes "Please take your time and think up a nice name.";
- close;
-
- }
-
-
- }
- if (arena_point > 29900) {
- mes "[Staff]";
- mes "Then let me reward you with some arena points....eh?";
- mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
- next;
- mes "[Staff]";
- mes "You can check the amount of arena points you have in the arena waiting room.";
- next;
- mes "[Staff]";
- mes "I hope you had a good time and let me guide you to the entrance of arena.";
- mes "Thank you.";
- close2;
- }
- else
- {
- mes "[Staff]";
- mes "Let me reward you with some arena points.";
- mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time.";
- next;
- set arena_point, arena_point + 100;
- mes "[Staff]";
- mes "Let me reward you some arena points.";
- mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
- next;
- mes "[Staff]";
- mes "Let me guide you to the entrance of arena.";
- mes "See you later~";
- close2;
- }
- if(getpartyleader(.arn_party,2) == getcharid(0))
- {
- donpcevent "#arn_timer_pt::Onstop";
- donpcevent "alloff#pt::Onon";
- donpcevent "Ponox::Onstart";
- }
- specialeffect2 EF_HIT5;
- warp "arena_room",100,75;
- end;
- }
-
-}
-
-- script #arn_timer_pt -1,{
-
-OnEnter:
- initnpctimer;
- end;
-
-OnTimer2000:
- mapannounce "prt_are_in","This broadcast informs you about the restriction for party arena.",0,0xFFCE00;
- end;
-
-OnTimer3000:
- mapannounce "prt_are_in","For a smooth game play, exit warp portal will be activated in 1 minute.",0,0xFFCE00;
- end;
-
-OnTimer4000:
- mapannounce "prt_are_in","Please proceed your battle quickly as possible in order to avoid disadvantage. Thank you for your cooperation.",0,0xFFCE00;
- end;
-
-OnTimer60000:
- donpcevent "cast#pt::Ontimeover2";
- donpcevent "arn_warp_pt::Onout";
- donpcevent "#arn_timer_pt::Onstop";
- donpcevent "alloff#pt::Onon";
- donpcevent "Ponox::Onstart";
- end;
-
-Onstop:
- stopnpctimer;
- end;
-}
-
-- script arn_warp_pt -1,{
-
-Onout:
- areawarp "prt_are_in",66,143,81,126,"arena_room",100,75;
- end;
-}
-
-- script cast#pt -1,{
-
-Ontimeover1:
- mapannounce "force_2-1","Arena will be reactivated due to an error occurred during battle.",0,0xFFCE00;
- end;
-
-Onnomal1:
- mapannounce "force_2-1","Arena will be reactivated.",0,0xFFCE00;
- end;
-
-Onnomal2:
- mapannounce "force_2-1","Arena will be reactivated.",0,0xFFCE00;
- end;
-
-Ontimeover2:
- mapannounce "force_2-1","Arena will be reactivated due to an error occurred in the waiting room.",0,0xFFCE00;
- end;
-}
-
-- script alloff#pt -1,{
-
-Onon:
- mapwarp "force_1-2","prt_are_in",126,139,0,0;
- donpcevent "force_01mob#party::OnReset";
- donpcevent "force_02mob#party::OnReset";
- donpcevent "force_03mob#party::OnReset";
- donpcevent "force_04mob#party::OnReset";
- donpcevent "force_05mob#party::OnReset";
- donpcevent "force_06mob#party::OnReset";
- donpcevent "force_07mob#party::OnReset";
- donpcevent "force_08mob#party::OnReset";
- donpcevent "force_09mob#party::OnReset";
- donpcevent "force_10-1mob#party::OnReset";
- donpcevent "force_10-2mob#party::OnReset";
- donpcevent "force_exitmob#party::OnReset";
- //disablenpc "force_01mob#party";
- //disablenpc "force_02mob#party";
- //disablenpc "force_03mob#party";
- //disablenpc "force_04mob#party";
- //disablenpc "force_05mob#party";
- //disablenpc "force_06mob#party";
- //disablenpc "force_07mob#party";
- //disablenpc "force_08mob#party";
- //disablenpc "force_09mob#party";
- //disablenpc "force_10mob-1#party";
- //disablenpc "force_10mob-2#party";
- enablenpc "force_01start#party";
- enablenpc "force_02start#party";
- enablenpc "force_03start#party";
- disablenpc "force_04start#party";
- disablenpc "force_05start#party";
- disablenpc "force_06start#party";
- disablenpc "force_07start#party";
- disablenpc "force_08start#party";
- disablenpc "force_09start#party";
- disablenpc "force_10start#party";
- disablenpc "force_exit#party";
- disablenpc "force_01_00";
- disablenpc "force_02_00";
- disablenpc "force_03_00";
- disablenpc "force_03_05";
- disablenpc "force_03_04";
- disablenpc "force_04_03";
- disablenpc "force_05_03";
- disablenpc "force_05_06";
- disablenpc "force_06_07";
- disablenpc "force_07_08";
- disablenpc "force_08_09";
- disablenpc "force_09_10";
- disablenpc "force_10_09";
- disablenpc "force_09_exit";
- disablenpc "arena_p";
- donpcevent "Slipslowrun#party::Ontimeroff";
- disablenpc "Slipslowrun#party";
- disablenpc "arn_warp_pt";
- set $arn_partywait,0;
- set $arn_partyc,0;
- donpcevent "#arn_timer_pt::Onstop";
- enablenpc "Slipslowrun#party";
- enablenpc "arena_p";
- end;
-
-OnInit:
- if(!$top_ptmin && !$top_ptsec) set $top_ptmin,10;
- end;
-
-}
diff --git a/npc/pre-re/other/arena/arena_point.txt b/npc/pre-re/other/arena/arena_point.txt
deleted file mode 100644
index 7a6501cfa..000000000
--- a/npc/pre-re/other/arena/arena_point.txt
+++ /dev/null
@@ -1,181 +0,0 @@
-//===== rAthena Script =======================================
-//= Point Exchanger
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= [Aegis Conversion]
-//= Point exchanger: Turbo track points -> Arena Points
-//===== Additional Comments: =================================
-//= 1.0 First version. [L0ne_W0lf]
-//============================================================
-
-prt_are_in,103,11,3 script Arena Point Manager 732,{
- mes "[Arena Point Manager]";
- mes "I hope you're having a good";
- mes "time in the Arena. If you've";
- mes "earned Turbo Track Points at";
- mes "Al De Baran's Turbo Track, I can,";
- mes "convert them into Arena Points.";
- next;
- switch(select("Point Check:Convert Points:^660000Conversion Info^000000")) {
- case 1:
- mes "[Arena Point Manager]";
- mes "" + strcharinfo(0) + ",";
- mes "you currently have";
- mes "" + arena_point + " Arena Points";
- mes "and " + tt_point + " Turbo Track Points.";
- close;
- case 2:
- mes "[Arena Point Manager]";
- mes "" + strcharinfo(0) + ",";
- mes "you currently have";
- mes "" + arena_point + " Arena Points";
- mes "and " + tt_point + " Turbo Track Points.";
- next;
- mes "[Arena Point Manager]";
- mes "Please choose from among";
- mes "the Track Point to Arena Point";
- mes "conversions. Keep in mind that";
- mes "when you convert more than 10";
- mes "Track Points at one time, you can only convert in ^4D4DFFmultiples of 10^000000.";
- next;
- switch(select("2 TP -> 1 AP:4 TP -> 2 AP:6 TP -> 3 AP:8 TP -> 4 AP:10 TP and more:Cancel")) {
- case 1:
- callsub S_ExchangePoints,28999,2,1;
- case 2:
- callsub S_ExchangePoints,28998,4,2;
- case 3:
- callsub S_ExchangePoints,28997,6,2;
- case 4:
- callsub S_ExchangePoints,28996,8,4;
- case 5:
- mes "[Arena Point Manager]";
- mes "Please enter the number";
- mes "of times you wish to convert";
- mes "10 Turbo Track Points into";
- mes "Arena Points. The largest";
- mes "value you may enter is 20.";
- mes "To cancel, enter ''^3355FF0^000000.''";
- next;
- input .@input;
- if (.@input == 0) {
- mes "[Arena Point Manager]";
- mes "You have";
- mes "canceled";
- mes "this service.";
- close;
- }
- else if (.@input > 20) {
- mes "[Arena Point Manager]";
- mes "Your request exceeds";
- mes "the maximum limit. Please";
- mes "enter a value no greater than 20.";
- close;
- }
- else {
- set .@want_point1,10 * .@input;
- set .@want_point,5 * .@input;
- set .@my_arena_all,arena_point + .@want_point;
- set .@my_turbo_all,tt_point - .@want_point1;
- if (.@my_arena_all > 28999) {
- mes "[Arena Point Manager]";
- mes "You will exceed the";
- mes "maximum amount of";
- mes "Arena Points if we proceed";
- mes "with this conversion of your";
- mes "Turbo Track Points. You cannot";
- mes "have more than 29,000 Arena Points.";
- next;
- mes "[Arena Point Manager]";
- mes "Please spend some of";
- mes "your Arena Points before";
- mes "using this service again.";
- mes "Thank you for your patronage.";
- close;
- }
- if (.@my_turbo_all < 0) {
- mes "[Arena Point Manager]";
- mes "I'm sorry, but";
- mes "you don't have enough";
- mes "Turbo Track Points to";
- mes "perform this Arena";
- mes "Point conversion.";
- close;
- }
- else {
- mes "[Arena Point Manager]";
- mes "You have converted";
- mes "10 Turbo Track Points";
- mes "into 5 Arena Points " + .@input + " times.";
- mes "A total of " + .@want_point1 + " Turbo Track Points were converted into";
- mes "" + .@want_point +" Arena Points.";
- set tt_point,tt_point - .@want_point1;
- set arena_point,arena_point+.@want_point;
- next;
- mes "[Arena Point Manager]";
- mes "" + strcharinfo(0) + ",";
- mes "you now have";
- mes "^4682B4" + arena_point + "^000000 Arena Points";
- mes "and ^00688B" + tt_point + "^000000 Turbo Track Points.";
- mes "Thank you for your patronage.";
- close;
- }
- }
- case 6:
- mes "[Arena Point Manager]";
- mes "You have";
- mes "canceled";
- mes "this service.";
- close;
- }
- case 3:
- // Again. no dialog for this option.
- close;
- }
- close;
-
-S_ExchangePoints:
- if (arena_point > getarg(0) ) {
- mes "[Arena Point Manager]";
- mes "You will exceed the";
- mes "maximum amount of";
- mes "Arena Points if we proceed";
- mes "with this conversion of your";
- mes "Turbo Track Points. You cannot";
- mes "have more than 29,000 Arena Points.";
- next;
- mes "[Arena Point Manager]";
- mes "Please spend some of";
- mes "your Arena Points before";
- mes "using this service again.";
- mes "Thank you for your patronage.";
- close;
- }
- if (tt_point >= getarg(1)) {
- mes "[Arena Point Manager]";
- mes "" + strcharinfo(0) + ",";
- mes "you've converted "+getarg(1)+" Track";
- mes "Points into "+getarg(2)+" Arena Point.";
- set tt_point,tt_point-getarg(1);
- set arena_point,arena_point+getarg(2);
- next;
- mes "[Arena Point Manager]";
- mes "" + strcharinfo(0) + ",";
- mes "you now have";
- mes "^4682B4" + arena_point + "^000000 Arena Points";
- mes "and ^00688B" + tt_point + "^000000 Turbo Track Points.";
- mes "Thank you for your patronage.";
- close;
- }
- else {
- mes "[Arena Point Manager]";
- mes "I'm sorry, but you don't have";
- mes "enough Turbo Track Points.";
- mes "You need at least 2 Turbo Track Points for this conversion service.";
- close;
- }
-}
diff --git a/npc/pre-re/other/arena/arena_room.txt b/npc/pre-re/other/arena/arena_room.txt
deleted file mode 100644
index 3156d5c57..000000000
--- a/npc/pre-re/other/arena/arena_room.txt
+++ /dev/null
@@ -1,1112 +0,0 @@
-//===== rAthena Script ========================================
-//= Izlude Arena Room
-//===== By: ==================================================
-//= SinSloth
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= Any Athena Version
-//===== Description: =========================================
-//= Izlude Battle Arena Main Room
-//===== Additional Comments: =================================
-//= 1.0 First version.
-//= 1.1 Fixed a small reward typo (was giving potato.) [L0ne_W0lf]
-//============================================================
-
-arena_room,94,93,5 script Vendigos 97,{
-
- mes "[Vendigos]";
- mes "Welcome to the world of Arena, the battle against a time limit.";
- mes "My name is Vendigos, I am here to help you.";
- next;
- mes "[Vendigos]";
- mes "If you have any questions, feel free to ask me.";
-L_Menu:
- next;
- switch( select( "How to challenge","About Arena Points","My Current Arena Points","Cancel" ) )
- {
- case 1:
- mes "[Vendigos]";
- mes "There are two different kinds of arena mode such as ^3131FFPlayer Mode^000000 and ^3131FFParty Mode^000000.";
- next;
- mes "[Vendigos]";
- mes "^3131FFPlayer Mode^000000 consists of 4 different stages based on character level from 50~80.";
- mes "For a party with 5 members, they can participate in ^3131FFParty Mode^000000.";
- next;
- mes "[Vendigos]";
- mes "For ^3131FFeach Player Mode Stage^000000, characters who are 20 levels higher than the level requirement on each stage cannot enter. This is to prevent high level characters preoccupying a low level stage.";
- next;
- mes "[Vendigos]";
- mes "There are the NPCs for Player Mode Stages from 12 o'clock direction to the reversed clock direction.";
- mes "While you're waiting in a chat room, you will be automatically guided to an arena room by the waiting order.";
- break;
-
- case 2:
- mes "[Vendigos]";
- mes "Let me explain about the ^3131FFArena Point^000000.";
- mes "It is a reward point for players who ^3131FFsuccessfully cleared a arena stage^000000, a player can possess the maximum 30,000 points.";
- next;
- mes "[Vendigos]";
- mes "Even if you did not clear a stage due to time-over or other errors, you will be given a very small amount of arena points.";
- next;
- mes "[Vendigos]";
- mes "Regarding the use of Arena Points,";
- mes "we are providing various services such as souvenir photograph services through an NPC named Givu.";
- break;
-
- case 3:
- mes "[Vendigos]";
- mes "Let me check "+strcharinfo(0)+"'s current arena points.";
- next;
- mes "[Vendigos]";
- mes ""+strcharinfo(0)+" has total ^3131FF"+arena_point+"^000000 points.";
- next;
- mes "[Vendigos]";
- mes "If you wish to know how to use arena points, please refer to the 2nd menu ^3131FF'About Arena Points'^000000.";
- break;
-
- case 4:
- mes "[Vendigos]";
- mes "Okay, please have a good time.";
- close;
- }
- next;
- mes "[Vendigos]";
- mes "Is there anything I can help you more?";
- goto L_Menu;
-
-Onlinerec_50:
- mapannounce "arena_room",""+$arena_50topn$+" has renewed the top record in the Arena Time Force Battle level 50. Congratulations!",0;
- end;
-
-Onlinerec_60:
- mapannounce "arena_room",""+$arena_60topn$+" has renewed the top record in the Arena Time Force Battle level 60. Congratulations!",0;
- end;
-
-Onlinerec_70:
- mapannounce "arena_room",""+$arena_70topn$+" has renewed the top record in the Arena Time Force Battle level 70. Congratulations!",0;
- end;
-Onlinerec_80:
- mapannounce "arena_room",""+$arena_80topn$+" has renewed the top record in the Arena Time Force Battle level 80. Congratulations!",0;
- end;
-
-Onlinerec_pt:
- mapannounce "arena_room","Party "+$arena_pttopn$+" has renewed the top record in the Arena Time Force Battle. Congratulations!",0;
- end;
-
-//OnCommand: "linerec_vs"
-// var vs_winner = GetGlobalStr "040611_arn_vstopn"
-// broadcastinmap "Party "+vs_winner+" has renewed the top record in the Arena Time Force Battle. Congratulations!"
-// end;
-
-}
-
-arena_room,105,82,5 script Arena Record Staff 57,{
-
- mes "[Owen Kheuv]";
- mes "Hello, my name is Own Kheuv";
- mes "in charge of every arena stage record of players.";
- next;
- mes "[Owen Kheuv]";
- mes "Would you like to check the top record players in each stage?";
- mes "If so, please choose a menu below.";
- next;
- switch( select( "lvl 50 Stage","lvl 60 Stage","lvl 70 Stage","lvl 80 Stage","Party Stage" ) )
- {
- case 1:
- mes "[Owen Kheuv]";
- mes "Currently the top player of the arena lvl 50 stage is ^3131FF "+$arena_50topn$+"^000000, the top record is ^3131FF"+$top_50min+"^000000 minutes ^3131FF"+$top_50sec+"^000000 seconds.";
- close;
-
- case 2:
- mes "[Owen Kheuv]";
- mes "Currenly the top player of the arena lvl 60 stage is ^3131FF"+$arena_60topn$+"^000000, the top record is ^3131FF"+$top_60min+"^000000 minutes ^3131FF"+$top_60sec+"^000000 seconds.";
- close;
-
- case 3:
- mes "[Owen Kheuv]";
- mes "Currenly the top player of the arena lvl 70 stage is ^3131FF"+$arena_70topn$+"^000000, the top record is ^3131FF"+$top_70min+"^000000 minutes ^3131FF"+$top_70sec+"^000000 seconds.";
- close;
-
- case 4:
- mes "[Owen Kheuv]";
- mes "Currenly the top player of the arena lvl 80 stage is ^3131FF"+$arena_80topn$+"^000000, the top record is ^3131FF"+$top_80min+"^000000 minutes ^3131FF"+$top_80sec+"^000000 seconds.";
- close;
-
- case 5:
- mes "[Owen Kheuv]";
- mes "Currenly the top party is ^3131FF"+$arena_pttopn$+"^000000, the top record is ^3131FF"+$top_ptmin+"^000000 minutes ^3131FF"+$top_ptsec+"^000000 seconds.";
- close;
- }
-}
-
-arena_room,68,135,3 script Helper Pat 726,{
-
- mes "[Pat]";
- mes "Welcome, welcome.";
- mes "I am a helper of the lvl 50 arena stage.";
- next;
- mes "[Pat]";
- mes "This ^3131FFlvl 50 arena stage^000000";
- mes "is accessable to characters from ^FF0000level 50^000000 to ^FF0000level 69^000000.";
- next;
- mes "[Pat]";
- mes "This level limitation is to prevent high level characters abusing low level arena stages. I hope you will understand.";
- mes "Also we accept an entrance fee, 1,000 zeny.";
- next;
- mes "[Pat]";
- mes "Let me introduce you about the play rules of arena.";
- next;
- mes "[Pat]";
- mes "^3131FFWait in a chat room for your turn coming.^000000";
- mes "When it's your turn, you will be automatically warped to an arena map.";
- next;
- mes "[Pat]";
- mes "As immediately as you enter, a timer to check your play time will be activated.";
- mes "Please follow what ^3131FFHeel and Toe^000000 guides you. ";
- next;
- mes "[Pat]";
- mes "You have a ^3131FF5 minutes^000000 battle time.";
- next;
- mes "[Pat]";
- mes "After you clear every room including a boss room, you will be warped again to an ^3131FFending waiting room^000000.";
- mes "You can only allow to stay in the waiting room for ^3131FF1 minute^000000, please hurry up to receive the arena points and leave.";
- next;
- mes "[Pat]";
- mes "If you stay over 1 minute inside the ending waiting room, you will be forced outside and will not receive any arena points. Please remember that.";
- next;
- mes "[Pat]";
- mes "I hope you will have a good time.";
- close;
-}
-
-arena_room,41,93,5 script Helper Ben 750,{
-
- mes "[Ben]";
- mes "Welcome, welcome.";
- mes "I am a helper of the lvl 60 arena stage.";
- next;
- mes "[Ben]";
- mes "This ^3131FFlvl 60 arena stage^000000";
- mes "is accessable to characters from ^FF0000level 60^000000 to ^FF0000level 79^000000.";
- next;
- mes "[Ben]";
- mes "This level limitation is to prevent high level characters abusing low level arena stages. I hope you will understand.";
- mes "Also we accept an entrance fee, 1,000 zeny.";
- next;
- mes "[Ben]";
- mes "Let me introduce you about the play rules of arena.";
- next;
- mes "[Ben]";
- mes "^3131FFWait in a chat room for your turn coming.^000000";
- mes "When it's your turn, you will be automatically warped to an arena map.";
- next;
- mes "[Ben]";
- mes "As immediately as you enter, a timer to check your play time will be activated.";
- mes "Please follow what ^3131FFMinilover^000000 guides you. ";
- next;
- mes "[Ben]";
- mes "You have a ^3131FF6 minutes^000000 battle time.";
- next;
- mes "[Ben]";
- mes "After you clear every room including a boss room, you will be warped again to an ^3131FFending waiting room^000000.";
- mes "You can only allow to stay in the waiting room for ^3131FF1 minute^000000, please hurry up to receive the arena points and leave.";
- next;
- mes "[Ben]";
- mes "If you stay over 1 minute inside the ending waiting room, you will be forced outside and will not receive any arena points. Please remember that.";
- next;
- mes "[Ben]";
- mes "I hope you will have a good time.";
- close;
-}
-
-arena_room,53,49,5 script Helper Vicious 730,{
-
- mes "[Vicious]";
- mes "Hey there.";
- mes "My name is Vicious, I am a helper of lvl 70 arena stage.";
- mes "(...I have no clue how the hell I put myself into this crappy work...mumble mumble...grumble grumble..)";
- next;
- mes "[Vicious]";
- mes "This ^3131FFlvl 70 arena stage^000000";
- mes "is accessable to characters from ^FF0000level 70^000000 to ^FF0000level 89^000000.";
- next;
- mes "[Vicious]";
- mes "This level limitation is to prevent high level characters abusing low level arena stages. I hope you will understand.";
- mes "Also we accept an entrance fee, 1,000 zeny.";
- next;
- mes "[Vicious]";
- mes "Let me introduce you about the play rules of arena.";
- next;
- mes "[Vicious]";
- mes "^3131FFWait in a chat room for your turn coming.^000000";
- mes "When it's your turn, you will be automatically warped to an arena map.";
- next;
- mes "[Vicious]";
- mes "As immediately as you enter, a timer to check your play time will be activated.";
- mes "Please follow what ^3131FFCadilac^000000 guides you. ";
- next;
- mes "[Vicious]";
- mes "You have a ^3131FF7 minutes^000000 battle time.";
- next;
- mes "[Vicious]";
- mes "After you clear every room including a boss room, you will be warped again to an ^3131FFending waiting room^000000.";
- mes "You can only allow to stay in the waiting room for ^3131FF1 minute^000000, please hurry up to receive the arena points and leave.";
- next;
- mes "[Vicious]";
- mes "If you stay over 1 minute inside the ending waiting room, you will be forced outside and will not receive any arena points. Remember that.";
- next;
- mes "[Vicious]";
- mes "Okay, take care now.";
- close;
-}
-
-arena_room,147,49,3 script Helper Epin 727,{
-
- mes "[Epin]";
- mes "Good day,";
- mes "I am a helper of lvl 80 arena stage and my name is Epin.";
- mes "I like reading and I am 19 years old...huh...? Don't you want to hear about me...?";
- next;
- emotion e_cry,0;
- mes "[Epin]";
- mes "Okay...";
- next;
- mes "[Epin]";
- mes "This ^3131FFlvl 80 arena stage^000000";
- mes "is accessable to characters from ^FF0000level 80^000000 to ^FF0000level 99^000000.";
- next;
- mes "[Epin]";
- mes "This level limitation is to prevent high level characters abusing low level arena stages. I hope you will understand.";
- mes "Also we accept an entrance fee, 1,000 zeny.";
- next;
- mes "[Epin]";
- mes "Let me introduce you about the play rules of arena.";
- next;
- mes "[Epin]";
- mes "^3131FFWait in a chat room for your turn coming.^000000";
- mes "When it's your turn, you will be automatically warped to an arena map.";
- next;
- mes "[Epin]";
- mes "As immediately as you enter, a timer to check your play time will be activated.";
- mes "Please follow what ^3131FFActus^000000 guides you. ";
- next;
- mes "[Epin]";
- mes "You have a ^3131FF8 minutes^000000 battle time.";
- next;
- mes "[Epin]";
- mes "After you clear every room including a boss room, you will be warped again to an ^3131FFending waiting room^000000.";
- mes "You can only allow to stay in the waiting room for ^3131FF1 minute^000000, please hurry up to receive the arena points and leave.";
- next;
- mes "[Epin]";
- mes "If you stay over 1 minute inside the ending waiting room, you will be forced outside and will not receive any arena points. Please remember that.";
- next;
- mes "[Epin]";
- mes "I hope you will have a good time.";
- close;
-}
-
-arena_room,158,93,5 script Helper Lunic 828,{
-
- mes "[Lunic]";
- mes "Welcome to party arena stage.";
- mes "I hope you will listen carefully to my introduction";
- mes "since this party arena stage is a little bit different from player mode stages.";
- next;
- mes "[Lunic]";
- mes "^3131FFParty Arena Stage^000000";
- mes "is accessible to players from ^FF0000level 10^000000 to ^FF0000level 99^000000.";
- next;
- mes "[Lunic]";
- mes "Also, arena will be not be started until all of 5 party members enter the room. We accept an entrance fee 1,000 zeny.";
- next;
- mes "[Lunic]";
- mes "Let me introduce you about the play rules of arena.";
- next;
- mes "[Lunic]";
- mes "^3131FFGroup a party with your friends and wait in a chat room^000000.";
- mes "You must form a party beforehand. If you didn't do, you could still play but you would have a lot of inconvenience.";
- next;
- mes "[Lunic]";
- mes "Also please remember 5 players automatically warped to the arena room will be in order of ^FF0000entering a chat room^000000 not in order of ^FF0000party^000000. Please remember that.";
- next;
- mes "[Lunic]";
- mes "And please form a party with ^3131FF5 players^000000 before you enter a chat room.";
- next;
- mes "[Lunic]";
- mes "When it becomes your turn, you will be warped into a small map where a warp and a help NPC are located.";
- mes "In case you enter with members of a different party, use the warp to escape the map. Then you will return to the waiting room.";
- next;
- mes "[Lunic]";
- mes "In case you enter with your party members, please proceed speaking with the help NPC in the small map.";
- mes "The help NPC is only accessible to talk ^FF0000 1 player ^000000at a time.";
- next;
- mes "[Lunic]";
- mes "The NPC will guide you and your party members to the actual arena room.";
- mes "However, if anyone in the party ^3131FFdoes not have enough money to pay the entrance fee, he will be warped outside^000000.";
- next;
- mes "[Lunic]";
- mes "Also be aware that you can only stay inside the map for ^FF0000 1 minute^000000.";
- next;
- mes "[Lunic]";
- mes "As immediately as you enter the arena map, a timer which calculates your battle time will be activated.";
- mes "Please follow what ^3131FFSlipslowrun^000000 guides you. ";
- next;
- mes "[Lunic]";
- mes "You will have ^3131FF10 minutes^000000 to clear the stage however it is not that easy to do. And you're advised to use the time wisely.";
- next;
- mes "[Lunic]";
- mes "After you clear every room including a boss room, you will be warped again to an ^3131FFending waiting room^000000.";
- mes "You can only allow to stay in the waiting room for ^3131FF1 minute^000000, please hurry up to receive the arena points and leave.";
- next;
- mes "[Lunic]";
- mes "If you stay over 1 minute inside the ending waiting room, you will be forced outside and will not receive any arena points. Please remember that.";
- next;
- mes "[Lunic]";
- mes "Besides, if a party make a new record on time to clear the map,";
- mes "^3131FFthe party master^000000 can record ^3131FFthe party name^000000.";
- next;
- mes "[Lunic]";
- mes "In this case, if a party has more than one master or none, it is impossible to write ^FF0000the top party record^000000.";
- mes "Therefore, it is strongly suggested to form one party before entering the arena map.";
- next;
- mes "[Lunic]";
- mes "Thank you for listening and";
- mes "I hope you will have a good time.";
- close;
-}
-
-arena_room,158,82,1 script Helper Lonik 828,{
-
- emotion e_no1,0;
- mes "[Lonik]";
- mes "Tah dah! Here I am!";
- next;
- mes "[Lonik]";
- mes "You are curious if there is anyone inside or not, aren't you?";
- next;
- mes "[Lonik]";
- mes "My answer is...";
- mes ".............";
- if(getmapusers("force_1-2"))
- {
- emotion e_oh,0;
- mes "Yes!";
- mes "There is someone inside.";
- next;
- mes "[Lonik]";
- mes "You'd better wait a little bit longer!";
- }
- else
- {
- emotion e_x,0;
- mes "No!";
- mes "Go for it, good luck!";
- }
- close;
-}
-
-sec_in02,72,180,3 script Arena Manager#arena 802,{
-
- if (!getgmlevel()) end;
-
- input .@arena;
- if(!.@arena)
- {
- mes "[Arena Manager]";
- mes "Command has been canceled.";
- close;
- }
- else if(.@arena == 1357)
- {
- mes "[Arena Manager]";
- mes "Select an option.";
- next;
- switch( select( "Restart arena","Rearrange the Ranking Time" ) )
- {
- case 1:
- switch( select( "lvl 50","lvl 60","lvl 70","lvl 80","Party Mode" ) )
- {
- case 1:
- set .@arena,50;
- break;
- case 2:
- set .@arena,60;
- break;
- case 3:
- set .@arena,70;
- break;
- case 4:
- set .@arena,80;
- break;
- case 5:
- mes "[Arena Manager]";
- mes "== Caution ==";
- mes "You have chosen to restart party arena stage.";
- mes "Do you wish to proceed?";
- next;
- switch( select( "Yes","No" ) )
- {
- case 1:
- donpcevent "Ponox::Onstart";
- mes "[Arena Manager]";
- mes "The arena stage has been successfuly reactivated.";
- close;
-
- case 2:
- mes "[Arena Manager]";
- mes "Command has been canceled.";
- close;
- }
- }
- mes "[Arena Manager]";
- mes "== Caution ==";
- mes "You have chosen to restart lvl "+.@arena+" arena stage.";
- mes "Do you wish to proceed?";
- next;
- switch( select( "Yes","No" ) )
- {
- case 1:
- donpcevent "lvl "+.@arena+"s Waiting Room::Onstart";
- mes "[Arena Manager]";
- mes "The arena stage has been successfuly reactivated.";
- close;
-
- case 2:
- mes "[Arena Manager]";
- mes "Command has been canceled.";
- close;
- }
-
- case 2:
- mes "[Arena Manager]";
- mes "== Caution ==";
- mes "^CE0000You have chosen to rearrange the ranking time. Make sure this is not a good decision unless if something serious was happened!^000000";
- next;
- mes "[Arena Manager]";
- mes "Are you sure you want to rearrange the ranking time?";
- next;
- switch( select( "No","Yes" ) )
- {
- case 1:
- mes "[Arena Manager]";
- mes "Phew~ :)";
- close;
-
- case 2:
- switch( select( "lvl 50","lvl 60","lvl 70","lvl 80","Party Mode" ) )
- {
- case 1:
- mes "[Arena Manager]";
- mes "Please enter 0 to cancel.";
- mes "If not, please enter a value for minutes first and then seconds.";
- next;
- input .@arenamin;
- set $top_50min,.@arenamin;
- input .@arenasec;
- set $top_50sec,.@arenasec;
- mes "[Arena Manager]";
- mes "Current lvl 50 ranker's play time has been rearranged to ^FF0000"+$top_50min+"^000000 minutes and ^FF0000"+$top_50sec+"^000000 seconds.";
- close;
- case 2:
- mes "[Arena Manager]";
- mes "Please enter 0 to cancel.";
- mes "If not, please enter a value for minutes first and then seconds.";
- next;
- input .@arenamin;
- set $top_60min,.@arenamin;
- input .@arenasec;
- set $top_60sec,.@arenasec;
- mes "[Arena Manager]";
- mes "Current lvl 60 ranker's play time has been rearranged to ^FF0000"+$top_60min+"^000000 minutes and ^FF0000"+$top_60sec+"^000000 seconds.";
- close;
- case 3:
- mes "[Arena Manager]";
- mes "Please enter 0 to cancel.";
- mes "If not, please enter a value for minutes first and then seconds.";
- next;
- input .@arenamin;
- set $top_70min,.@arenamin;
- input .@arenasec;
- set $top_70sec,.@arenasec;
- mes "[Arena Manager]";
- mes "Current lvl 70 ranker's play time has been rearranged to ^FF0000"+$top_70min+"^000000 minutes and ^FF0000"+$top_70sec+"^000000 seconds.";
- close;
- case 4:
- mes "[Arena Manager]";
- mes "Please enter 0 to cancel.";
- mes "If not, please enter a value for minutes first and then seconds.";
- next;
- input .@arenamin;
- set $top_80min,.@arenamin;
- input .@arenasec;
- set $top_80sec,.@arenasec;
- mes "[Arena Manager]";
- mes "Current lvl 80 ranker's play time has been rearranged to ^FF0000"+$top_80min+"^000000 minutes and ^FF0000"+$top_80sec+"^000000 seconds.";
- close;
- case 5:
- mes "[Arena Manager]";
- mes "Please enter 0 to cancel.";
- mes "If not, please enter a value for minutes first and then seconds.";
- next;
- input .@arenamin;
- set $top_ptmin,.@arenamin;
- input .@arenasec;
- set $top_ptsec,.@arenasec;
- mes "[Arena Manager]";
- mes "Current party ranker's play time has been rearranged to ^FF0000"+$top_ptmin+"^000000 minutes and ^FF0000"+$top_ptsec+"^000000 seconds.";
- close;
- }
- }
- }
- }
- mes "Password is incorrect.";
- close;
-}
-
-sec_in02,79,171,3 script Reward Manager#arena 802,{
-
- if (!getgmlevel()) end;
-
- input .@arena;
- if(!.@arena)
- {
- mes "[Reward Manager]";
- mes "Command has been canceled.";
- close;
- }
- else if(.@arena == 1357)
- {
- mes "[Reward Manager]";
- mes "You have chosen to hide the teleporter NPC.";
- next;
- switch( select( "Cancel","Yes","Turn on" ) )
- {
- case 1:
- mes "[Reward Manager]";
- mes "You have canceled the command.";
- close;
-
- case 2:
- mes "[Reward Manager]";
- mes "NPC has been hidden";
- disablenpc "Teleporter#arena";
- close;
-
- case 3:
- mes "[Reward Manager]";
- mes "NPC has been enabled.";
- enablenpc "Teleporter#arena";
- close;
- }
- }
- mes "[Reward Manager]";
- mes "Password is incorrect.";
- close;
-}
-
-arena_room,105,93,5 script Teleporter#arena 55,{
-
- mes "[Teleporter]";
- mes "I can move you to the reward arena!";
- mes "Would you like to go there?";
- next;
- switch( select( "Yes.","No." ) )
- {
- case 1:
- mes "[Teleporter]";
- mes "Let me guide you.";
- close2;
- warp "prt_are_in",60,14;
- end;
-
- case 2:
- mes "[Teleporter]";
- mes "No problem, feel free to come back any time.";
- close;
- }
-}
-
-prt_are_in,98,14,3 script Givu#arena 728,{
-
-
- if(checkweight(526,5) != 1)
- {
- mes "- Wait a moment! -";
- mes "- Currently you're carrying -";
- mes "- too many items with you. -";
- mes "- Please enlighten your weight -";
- mes "- and try again. -";
- close;
- }
- mes "[Givu]";
- mes "Hello, there. Welcome to the world of Arena.";
- mes "My name is Givu, I am in charge of arena point exchange program.";
- next;
- mes "[Givu]";
- mes "You can exchange your arena points with various stuffs.";
- mes "Please choose a menu below.";
- next;
- switch( select( "Exchange with Consumable items","Exchange with EXP points","Take a Souvenir Picture","Check Current Arena Points" ) )
- {
- case 1:
- mes "[Givu]";
- mes "What consumable item do you wish to exchange?";
- next;
- switch( select( "Honey","Royal Jelly","Mastela Fruit","Condensed White Potion","Anodyne","Yggdrasil Seed","Yggdrasilberry","Old Blue Box","Old Purple Box","Old Card Album" ) )
- {
- case 1: callfunc "Func_Are_Rew",518,5,20;
- case 2: callfunc "Func_Are_Rew",526,5,30;
- case 3: callfunc "Func_Are_Rew",522,5,30;
- case 4: callfunc "Func_Are_Rew",547,8,30;
- case 5: callfunc "Func_Are_Rew",605,3,20;
- case 6: callfunc "Func_Are_Rew",608,1,20;
- case 7: callfunc "Func_Are_Rew",607,1,40;
- case 8: callfunc "Func_Are_Rew",603,1,100;
- case 9: callfunc "Func_Are_Rew",617,1,300;
- case 10: callfunc "Func_Are_Rew",616,1,1000;
- }
-
- case 2:
- mes "[Givu]";
- mes "Would you like to exchange your arena points with experience points?";
- mes "It requires 40 arena points.";
- next;
- switch( select( "Cancel","Yes" ) )
- {
- case 1:
- mes "[Givu]";
- mes "You have canceled your request.";
- close;
-
- case 2:
- if(arena_point < 40)
- {
- mes "[Givu]";
- mes "You do not have enough arena points.";
- mes "Please check the total amount of arena points you have.";
- close;
- }
- set arena_point,arena_point -40;
- if(BaseLevel < 70) getexp 3000,0;
- else if(BaseLevel < 80) getexp 9000,0;
- else if(BaseLevel < 90) getexp 10000,0;
- else if(BaseLevel < 100) getexp 30000,0;
- mes "[Givu]";
- mes "You have gained experience points. Thank you.";
- close;
- }
-
- case 3:
- mes "[Givu]";
- mes "You have chosen a souvenir picture services.";
- next;
- switch( select( "About souvenir Picture Services","Take a picture" ) )
- {
- case 1:
- mes "[Givu]";
- mes "Do you see stairs at the right side of me?";
- next;
- mes "[Givu]";
- mes "At the stairs, you can take a screenshot with an NPC or a monster.";
- next;
- mes "[Givu]";
- mes "When you choose an NPC or a monster, it will show some emotion icons ^FF0000for 1 minute^000000.";
- next;
- mes "[Givu]";
- mes "Don't miss the chance to take a picture with your favorite NPC!";
- close;
-
- case 2:
- if($arenapic)
- {
- mes "[Givu]";
- mes "A souvenir picture services is on progress. Please wait.";
- close;
- }
- mes "[Givu]";
- mes "Please choose an NPC at below.";
- mes "The NPC will appear for 1 minute and this service requires 10 arena points.";
- next;
- switch( select( "Baphomet","Dark Lord","Doppelganger","Eddga","Dracula","Samurai","Stormy Knight","Phreeoni","Girl","Valkyrie" ) )
- {
- case 1: set $@arenapic,1039; break;
- case 2: set $@arenapic,1272; break;
- case 3: set $@arenapic,1046; break;
- case 4: set $@arenapic,1115; break;
- case 5: set $@arenapic,1389; break;
- case 6: set $@arenapic,1492; break;
- case 7: set $@arenapic,1251; break;
- case 8: set $@arenapic,1159; break;
- case 9: set $@arenapic,6969; break;
- case 10: set $@arenapic,7777; break;
- }
- if(arena_point < 10)
- {
- mes "[Givu]";
- mes "You do not have enough arena points.";
- mes "Please check the total amount of arena points you have.";
- close;
- }
- mes "[Givu]";
- if($@arenapic == 6969) mes "Would you like to take a picture with pretty girls?";
- else if($@arenapic == 7777) mes "Would you like to take a picture with a Valkyrie?";
- else mes "Would you like to take a picture with a "+getmonsterinfo($@arenapic,0)+"?";
- next;
- switch( select( "Yes","No" ) )
- {
- case 1:
- set arena_point,arena_point -10;
- set $arenapic,1;
- enablenpc "#arena_"+$@arenapic+"";
- movenpc "#arena_"+$@arenapic+"",96,28;
- if($@arenapic == 6969)
- {
- enablenpc "#arena_ss_2";
- enablenpc "#arena_ss_3";
- enablenpc "#arena_ss_4";
- }
- donpcevent "npctime#arena::OnStart";
- mes "[Givu]";
- mes "Thank you.";
- close;
-
- case 2:
- mes "[Givu]";
- mes "Would you like to consider a little longer?";
- close;
- }
- }
-
- case 4:
- mes "[Givu]";
- mes "Let me check "+strcharinfo(0)+"'s current arena points.";
- next;
- mes "[Givu]";
- mes ""+strcharinfo(0)+" has total ^3131FF"+arena_point+"^000000 points.";
- close;
- }
-
-OnInit:
- set $arenapic,0;
- end;
-}
-
-prt_are_in,1,1,5 script #arena_1039 1039,{
- end;
-
-OnInit:
- disablenpc "#arena_6969";
- disablenpc "#arena_ss_2";
- disablenpc "#arena_ss_3";
- disablenpc "#arena_ss_4";
- disablenpc "#arena_1272";
- disablenpc "#arena_1046";
- disablenpc "#arena_1115";
- disablenpc "#arena_1389";
- disablenpc "#arena_1492";
- disablenpc "#arena_1251";
- disablenpc "#arena_1159";
- disablenpc "#arena_7777";
- disablenpc "#arena_1039";
- end;
-
-OnHeart:
- emotion e_lv,0;
- end;
-OnSci:
- emotion e_scissors,0;
- end;
-OnBest:
- emotion e_no1,0;
- end;
-OnOmg:
- emotion e_omg,0;
- end;
-OnKik:
- emotion e_gg,0;
- end;
-OnKis:
- emotion e_kis,0;
- end;
-}
-
-prt_are_in,1,1,5 duplicate(#arena_1039) #arena_6969 714
-prt_are_in,94,26,5 duplicate(#arena_1039) #arena_ss_2 714
-prt_are_in,100,28,3 duplicate(#arena_1039) #arena_ss_3 714
-prt_are_in,102,26,3 duplicate(#arena_1039) #arena_ss_4 714
-prt_are_in,1,1,5 duplicate(#arena_1039) #arena_1272 1272
-prt_are_in,1,1,5 duplicate(#arena_1039) #arena_1046 1046
-prt_are_in,1,1,5 duplicate(#arena_1039) #arena_1115 1115
-prt_are_in,1,1,5 duplicate(#arena_1039) #arena_1389 1389
-prt_are_in,1,1,5 duplicate(#arena_1039) #arena_1492 1492
-prt_are_in,1,1,5 duplicate(#arena_1039) #arena_1251 1251
-prt_are_in,1,1,5 duplicate(#arena_1039) #arena_1159 1159
-prt_are_in,1,1,5 duplicate(#arena_1039) #arena_7777 811
-
-- script npctime#arena -1,{
-
-OnStop:
- stopnpctimer;
- end;
-
-OnStart:
- initnpctimer;
- end;
-
-OnTimer2000:
- mapannounce "prt_are_in","Givu : You should keep time with popping emotion icons~",1,0xFFCE00;
- end;
-
-OnTimer5000:
- mapannounce "prt_are_in","Emoticon : /lv",1,0xFFCE00;
- end;
-
-OnTimer7000:
- mapannounce "prt_are_in"," 3 ",1,0xFFCE00;
- end;
-
-OnTimer8000:
- mapannounce "prt_are_in"," 2 ",1,0xFFCE00;
- end;
-
-OnTimer9000:
- mapannounce "prt_are_in"," 1 ",1,0xFFCE00;
- end;
-
-OnTimer10000:
- mapannounce "prt_are_in"," ",1,0xFFCE00;
- donpcevent "#arena_"+$@arenapic+"::OnHeart";
- if($@arenapic == 6969)
- {
- donpcevent "#arena_ss_2::OnHeart";
- donpcevent "#arena_ss_3::OnHeart";
- donpcevent "#arena_ss_4::OnHeart";
- }
- end;
-
-OnTimer15000:
- mapannounce "prt_are_in","Emoticon : /gawi",1,0xFFCE00;
- end;
-
-OnTimer17000:
- mapannounce "prt_are_in"," 3 ",1,0xFFCE00;
- end;
-
-OnTimer18000:
- mapannounce "prt_are_in"," 2 ",1,0xFFCE00;
- end;
-
-OnTimer19000:
- mapannounce "prt_are_in"," 1 ",1,0xFFCE00;
- end;
-
-OnTimer20000:
- mapannounce "prt_are_in"," ",1,0xFFCE00;
- donpcevent "#arena_"+$@arenapic+"::OnSci";
- if($@arenapic == 6969)
- {
- donpcevent "#arena_ss_2::OnSci";
- donpcevent "#arena_ss_3::OnSci";
- donpcevent "#arena_ss_4::OnSci";
- }
- end;
-
-OnTimer25000:
- mapannounce "prt_are_in","Emoticon : /no1",1,0xFFCE00;
- end;
-
-OnTimer27000:
- mapannounce "prt_are_in"," 3 ",1,0xFFCE00;
- end;
-
-OnTimer28000:
- mapannounce "prt_are_in"," 2 ",1,0xFFCE00;
- end;
-
-OnTimer29000:
- mapannounce "prt_are_in"," 1 ",1,0xFFCE00;
- end;
-
-OnTimer30000:
- mapannounce "prt_are_in"," ",1,0xFFCE00;
- donpcevent "#arena_"+$@arenapic+"::OnBest";
- if($@arenapic == 6969)
- {
- donpcevent "#arena_ss_2::OnBest";
- donpcevent "#arena_ss_3::OnBest";
- donpcevent "#arena_ss_4::OnBest";
- }
- end;
-
-OnTimer35000:
- mapannounce "prt_are_in","Emoticon : /huk",1,0xFFCE00;
- end;
-
-OnTimer37000:
- mapannounce "prt_are_in"," 3 ",1,0xFFCE00;
- end;
-
-OnTimer38000:
- mapannounce "prt_are_in"," 2 ",1,0xFFCE00;
- end;
-
-OnTimer39000:
- mapannounce "prt_are_in"," 1 ",1,0xFFCE00;
- end;
-
-OnTimer40000:
- mapannounce "prt_are_in"," ",1,0xFFCE00;
- donpcevent "#arena_"+$@arenapic+"::OnOmg";
- if($@arenapic == 6969)
- {
- donpcevent "#arena_ss_2::OnOmg";
- donpcevent "#arena_ss_3::OnOmg";
- donpcevent "#arena_ss_4::OnOmg";
- }
- end;
-
-OnTimer45000:
- mapannounce "prt_are_in","Emoticon : /gg",1,0xFFCE00;
- end;
-
-OnTimer47000:
- mapannounce "prt_are_in"," 3 ",1,0xFFCE00;
- end;
-
-OnTimer48000:
- mapannounce "prt_are_in"," 2 ",1,0xFFCE00;
- end;
-
-OnTimer49000:
- mapannounce "prt_are_in"," 1 ",1,0xFFCE00;
- end;
-
-OnTimer50000:
- mapannounce "prt_are_in"," ",1,0xFFCE00;
- donpcevent "#arena_"+$@arenapic+"::OnKik";
- if($@arenapic == 6969)
- {
- donpcevent "#arena_ss_2::OnKik";
- donpcevent "#arena_ss_3::OnKik";
- donpcevent "#arena_ss_4::OnKik";
- }
- end;
-
-OnTimer55000:
- mapannounce "prt_are_in","Emoticon : /kis",1,0xFFCE00;
- end;
-
-OnTimer57000:
- mapannounce "prt_are_in"," 3 ",1,0xFFCE00;
- end;
-
-OnTimer58000:
- mapannounce "prt_are_in"," 2 ",1,0xFFCE00;
- end;
-
-OnTimer59000:
- mapannounce "prt_are_in"," 1 ",1,0xFFCE00;
- end;
-
-OnTimer60000:
- mapannounce "prt_are_in"," ",1,0xFFCE00;
- donpcevent "#arena_"+$@arenapic+"::OnKis";
- if($@arenapic == 6969)
- {
- donpcevent "#arena_ss_2::OnKis";
- donpcevent "#arena_ss_3::OnKis";
- donpcevent "#arena_ss_4::OnKis";
- }
- end;
-
-OnTimer62000:
- mapannounce "prt_are_in","Time is over. Thank you for using my services.",1,0xFFCE00;
- movenpc "#arena_"+$@arenapic+"",1,1;
- donpcevent "#arena_1039::OnInit";
- set $arenapic,0;
- stopnpctimer;
- end;
-}
-
-sec_in02,72,171,3 script Picture Manager#arena 802,{
-
- if (!getgmlevel()) end;
-
- input .@arena;
- if(!.@arena)
- {
- mes "[Picture Manager]";
- mes "Command has been canceled.";
- close;
- }
- else if(.@arena == 1357)
- {
- mes "[Picture Manager]";
- mes "Would you like to reset Picture Reward variable to 0?";
- next;
- switch( select( "Cancel","Yes" ) )
- {
- case 1:
- mes "[Picture Manager]";
- mes "You have canceled your request.";
- close;
-
- case 2:
- mes "[Picture Manager]";
- mes "Picture rewarding reseted.";
- set $arenapic,0;
- close;
- }
- }
- mes "[Picture Manager]";
- mes "Password is incorrect.";
- close;
-}
-
-sec_in02,76,176,5 script Live Broadcast#arena 802,{
-
- mes "[Live Broadcast]";
- mes "Currently there are "+getmapusers("force_1-1")+" people in lvl 50s map.";
- mes "Currently there are "+getmapusers("force_2-1")+" people in lvl 60s map.";
- mes "Currently there are "+getmapusers("force_3-1")+" people in lvl 70s map.";
- mes "Currently there are "+getmapusers("force_4-1")+" people in lvl 80s map.";
- mes "Currently there are "+getmapusers("force_1-2")+" people in party map.";
- mes "Currently there are "+getmapusers("arena_room")+" people in the waiting room.";
- close;
-}
-
-function script Func_Are_Rew {
-
- mes "[Givu]";
- mes "Would you like to exchange your arena points with "+getitemname(getarg(0))+"?";
- mes "You can exchange ^3131FF"+getarg(2)+" arena points with "+getarg(1)+" "+getitemname(getarg(0))+"^000000.";
- mes "If you wish to cancel, please enter 0. If you don't, please enter how many ^3131FFtimes^000000 of arena points you wish to spend.";
- next;
- input .@reward;
- if(!.@reward)
- {
- mes "[Givu]";
- mes "You have canceled your request.";
- close;
-
- }
- else if(.@reward > 1500)
- {
- mes "[Givu]";
- mes "You have exceeded the maximum capacity.";
- close;
- }
- if(arena_point < .@reward * getarg(2))
- {
- mes "[Givu]";
- mes "You do not have enough arena points.";
- mes "Please check the total amount of arena points you have.";
- close;
- }
- set arena_point,arena_point - (.@reward * getarg(2));
- getitem getarg(0),.@reward * getarg(1);
- mes "[Givu]";
- mes "Thank you, please come again.";
- close;
-}
diff --git a/npc/pre-re/quests/doomed_swords.txt b/npc/pre-re/quests/doomed_swords.txt
new file mode 100644
index 000000000..9d27d588b
--- /dev/null
+++ b/npc/pre-re/quests/doomed_swords.txt
@@ -0,0 +1,64 @@
+//===== Hercules Script =======================================
+//= Doomed Swords Quest
+//===== By: ==================================================
+//= kobra_k88; L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= Hercules GIT
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Doomed Swords Quest:
+//= - Quest for Doomed Swords: Grimtooth, Mysteltain, Executioner.
+//= Although this quest is enabled on iRO, the Mysteltainn
+//= portion is NOT completable as the item "Young Twig" does
+//= not drop.
+//= - Variable in use: event_magum (max 6)
+//= - Variable in use: dmdswrd_Q2 (bits 1 - 32)
+//===== Additional Comments: =================================
+//= 1.0 Moved from main folder [Streusel]
+//============================================================
+
+izlude_in,173,88,2 script Nain#magum 102,{
+ if (dmdswrd_Q2 == 4) {
+ mes "[Nain]";
+ mes "It doesn't matter how";
+ mes "powerful the Executioner";
+ mes "is: if it were to end up in";
+ mes "my hands, I would get rid";
+ mes "of it right away. I'd never risk losing my mind to that curse...";
+ close;
+ }
+ mes "[Nain]";
+ mes "Long ago, one sword";
+ mes "was used to behead all";
+ mes "the criminals that had been";
+ mes "sentenced to death. That";
+ mes "accursed blade is known";
+ mes "as the Executioner.";
+ next;
+ mes "[Nain]";
+ mes "As the Executioner slayed";
+ mes "more criminals, the rage and";
+ mes "bloodlust of its victims began";
+ mes "to accumulate upon the blade.";
+ mes "Although the sword gained great^FFFFFF ^000000 strength, it was tainted by evil.";
+ next;
+ mes "[Nain]";
+ mes "The last person to wield";
+ mes "the Executioner almost lost";
+ mes "his mind to the sword. He saved^FFFFFF ^000000 himself by giving it to a talented";
+ mes "blacksmith who would destroy^FFFFFF ^000000 it for him, thus saving his soul.";
+ next;
+ mes "[Nain]";
+ mes "This mysterious blacksmith";
+ mes "was never seen again in the";
+ mes "city of Prontera, but rumor has";
+ mes "it that if you can find him, he";
+ mes "can forge that accursed";
+ mes "Executioner anew...";
+ if (event_magum == 1)
+ set event_magum,5;
+ set dmdswrd_Q2,dmdswrd_Q2 | 4;
+ close;
+} \ No newline at end of file
diff --git a/npc/pre-re/quests/monstertamers.txt b/npc/pre-re/quests/monstertamers.txt
new file mode 100644
index 000000000..86f118f5a
--- /dev/null
+++ b/npc/pre-re/quests/monstertamers.txt
@@ -0,0 +1,15 @@
+//===== Hercules Script =======================================
+//= Monster Tamers
+//===== By: ==================================================
+//= Streusel
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= Hercules
+//===== Description: =========================================
+//= Cute pet quest items
+//===== Additional Comments: =================================
+//= 1.0 Duplicates for Monster Tamer [Streusel]
+//============================================================
+
+izlude_in,129,64,4 duplicate(Monster_Tamer#izu) Monster Tamer#izlude 125 \ No newline at end of file
diff --git a/npc/pre-re/quests/quests_13_1.txt b/npc/pre-re/quests/quests_13_1.txt
new file mode 100644
index 000000000..b98aa2b95
--- /dev/null
+++ b/npc/pre-re/quests/quests_13_1.txt
@@ -0,0 +1,17 @@
+//===== Hercules Script ======================================
+//= Quest NPCs related to Ash-Vacuum
+//===== By: ==================================================
+//= Streusel
+//===== Current Version: =====================================
+//= 1.0
+//===== Description: =========================================
+//= [Official Conversion]
+//= Contains:
+//= Promotional Staff Duplicate for pre-renewal
+//===== Additional Comments: =================================
+//= 1.0 First Version. [Streusel]
+//============================================================
+
+// Onward to the New World
+//============================================================
+izlude,101,173,6 duplicate(Promotional Staff#iz) Promotional Staff#izlude 100 \ No newline at end of file
diff --git a/npc/pre-re/quests/quests_nameless.txt b/npc/pre-re/quests/quests_nameless.txt
new file mode 100644
index 000000000..ab5d816dc
--- /dev/null
+++ b/npc/pre-re/quests/quests_nameless.txt
@@ -0,0 +1,391 @@
+//===== Hercules Script ======================================
+//= Nameless Island Quests
+//===== By: ==================================================
+//= Streusel
+//===== Current Version: =====================================
+//= 1.0
+//===== Description: =========================================
+//= Contains:
+//= Part of Muff's Loan:
+//- - Help Muff clear his Debt and get his collateral back.
+//= - prerequisite Quest to "Broken Diamond"
+//= - Variable in use: diamond_edq (Max: 14)
+//===== Additional Comments: =================================
+//= 1.0 First version.
+//============================================================
+
+izlude_in,113,66,0 script Strange Machine 111,{
+ if (checkweight(907,200) == 0) {
+ mes "[Dorian]";
+ mes "Ugh, just like a member";
+ mes "of the working class:";
+ mes "hoarding all your items";
+ mes "like a packrat? Have the";
+ mes "decency to relocate your";
+ mes "goods to Kafra Storage, please.";
+ close;
+ }
+ if (diamond_edq) == 10 {
+ set .@bolt_rand,rand(2,5);
+ mes "^3355FFThis must be Dorian's";
+ mes "Mystic Dryer de Elegance.";
+ mes "What do you want to do?^000000";
+ next;
+ while(1) {
+ set .@switch_sound,rand(1,4);
+ switch(select("Check the Machine:Replace the Engine:Tighten the Screw:Press a Switch")) {
+ case 1:
+ if (.@hit_status == 0) {
+ mes "^3355FFThere's no power";
+ mes "in this behemoth";
+ mes "of a machine.^000000";
+ next;
+ }
+ break;
+ case 2:
+ if (.@engine == 0) {
+ mes "^3355FFYou replace the rough";
+ mes "ruby in the ruby engine";
+ mes "with a new rough ruby.";
+ mes "It clicks into place";
+ mes "inside the engine core.^000000";
+ next;
+ set .@engine,.@engine+1;
+ }
+ else if (engine > 0) {
+ mes "^3355FFThe ruby in the";
+ mes "engine has already";
+ mes "been replaced.^000000";
+ next;
+ }
+ break;
+ case 3:
+ if (.@engine < 1) {
+ mes "^3355FFYou probably need";
+ mes "to replace the ruby";
+ mes "in the engine first.^000000";
+ next;
+ }
+ else if ((.@engine == 1) && (.@bolt < .@bolt_rand)) {
+ mes "^3355FF*Krrrr-Krrrrr*^000000";
+ mes "^3355FF*Krrrr-Krrrrr*^000000";
+ next;
+ set .@bolt,.@bolt+1;
+ }
+ else if ((.@engine == 1) && (.@bolt == .@bolt_rand)) {
+ mes "^3355FF*Krrrr-Krrrrr*^000000";
+ mes "^0000FF*Click*^000000";
+ next;
+ set .@bolt,.@bolt+1;
+ set .@bolt_suc,.@bolt_suc+1;
+ }
+ else if ((.@engine == 1) && (.@bolt > .@bolt_rand)) {
+ mes "^3355FF*Krrrr-Krrrrr*^000000";
+ mes "^3355FF*KrrICK-ICK-ICK-KOOM*^000000";
+ next;
+ mes "^3355FFYou tightened the";
+ mes "screw too tightly!";
+ mes "The joint is broken...";
+ mes "You should go back";
+ mes "to Dorian for help.^000000";
+ setquest 3106;
+ set diamond_edq,11;
+ close;
+ }
+ else {
+ mes "^3355FFSomething must have";
+ mes "gone wrong. You'd be";
+ mes "better off starting";
+ mes "from the beginning...^000000";
+ close;
+ }
+ break;
+ case 4:
+ if ((.@engine < 1) && (.@bolt_suc < 1)) {
+ mes "^3355FFYou need to replace";
+ mes "the engine's ruby and";
+ mes "tighten the main screw";
+ mes "before you mess with";
+ mes "these switches.^000000";
+ next;
+ }
+ else if ((.@engine == 1) && (.@bolt_suc < 1)) {
+ mes "^3355FFYou need to tighten";
+ mes "the scren before you can";
+ mes "start the engine safely.";
+ next;
+ }
+ else if ((.@red >= 1) && (.@blue >= 1) && (.@yellow >= 1) && (.@green >= 1)) {
+ mes "^3355FFThe Mystic Dryer de";
+ mes "Elegance started with";
+ mes "a mighty buzz, and the";
+ mes "sound lowers to a calm";
+ mes "hum as it stabilizes.";
+ mes "It looks like you fixed it!^000000";
+ next;
+ mes "^3355FFYou should tell Dorian";
+ mes "first so that you can";
+ mes "use this machine.^000000";
+ setquest 3107;
+ set diamond_edq,12;
+ close;
+ }
+ else if ((.@engine == 1) && (.@bolt_suc == 1)) {
+ if (.@switch_sound == 1) {
+ mes "^3355FF*Buzz Buzz*^000000";
+ mes "^3355FF*Buzz Buzz*^000000";
+ mes "^3355FFThe machine is";
+ mes "vibrating weakly.";
+ mes "Which switch do";
+ mes "you want to press?^000000";
+ next;
+ switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) {
+ default:
+ mes "^3355FF*Whiz Whiz*^000000";
+ mes "^3355FF*Whiz Whiz*^000000";
+ next;
+ mes "^3355FFThe machine made some";
+ mes "violent, erratic sounds,";
+ mes "and vibrated violently";
+ mes "before coming to a sudden";
+ mes "stop. That was the wrong";
+ mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
+ setquest 3106;
+ set diamond_edq,11;
+ close;
+ case 1:
+ if (.@red >= 0) {
+ mes "^3355FF*Buzzz Buzzz*^000000";
+ mes "^3355FF*Clang...!*^000000";
+ next;
+ mes "^3355FFThe machine's";
+ mes "vibrations have";
+ mes "grown stronger.";
+ mes "It looks like you";
+ mes "chose the right switch.^000000";
+ next;
+ set .@red,.@red+1;
+ }
+ else {
+ mes "^3355FF*Whiz Whiz*^000000";
+ mes "^3355FF*Whiz Whiz*^000000";
+ next;
+ mes "^3355FFThe machine made some";
+ mes "violent, erratic sounds,";
+ mes "and vibrated violently";
+ mes "before coming to a sudden";
+ mes "stop. That was the wrong";
+ mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
+ setquest 3106;
+ set diamond_edq,11;
+ close;
+ }
+ break;
+ }
+ }
+ else if (.@switch_sound == 2) {
+ mes "^3355FF*Purr Purr*^000000";
+ mes "^3355FF*Purr Purr*^000000";
+ mes "^3355FFThe machine is vibrating";
+ mes "a little bit more strongly.";
+ mes "Which switch will";
+ mes "you try now?^000000";
+ next;
+ switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) {
+ default:
+ mes "^3355FF*Whiz Whiz*^000000";
+ mes "^3355FF*Whiz Whiz*^000000";
+ next;
+ mes "^3355FFThe machine made some";
+ mes "violent, erratic sounds,";
+ mes "and vibrated violently";
+ mes "before coming to a sudden";
+ mes "stop. That was the wrong";
+ mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
+ setquest 3106;
+ set diamond_edq,11;
+ close;
+ case 2:
+ if (.@blue >= 0) {
+ mes "^3355FF*Purrr Purr*^000000";
+ mes "^3355FF*Clang...!*^000000";
+ next;
+ mes "^3355FFThe machine's";
+ mes "vibrations have";
+ mes "grown stronger.";
+ mes "It looks like you";
+ mes "chose the right switch.^000000";
+ next;
+ set .@blue,.@blue+1;
+ }
+ else {
+ mes "^3355FF*Whiz Whiz*^000000";
+ mes "^3355FF*Whiz Whiz*^000000";
+ next;
+ mes "^3355FFThe machine made some";
+ mes "violent, erratic sounds,";
+ mes "and vibrated violently";
+ mes "before coming to a sudden";
+ mes "stop. That was the wrong";
+ mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
+ setquest 3106;
+ set diamond_edq,11;
+ close;
+ }
+ break;
+ }
+ }
+ else if (.@switch_sound == 3) {
+ mes "^3355FF*Bzzz Bzzz*";
+ mes "*Bzzz Bzzz*";
+ mes "The machine's vibrations";
+ mes "are a bit more stable now.";
+ mes "Which switch will you try?^000000";
+ next;
+ switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) {
+ default:
+ mes "^3355FF*Whiz Whiz*^000000";
+ mes "^3355FF*Whiz Whiz*^000000";
+ next;
+ mes "^3355FFThe machine made some";
+ mes "violent, erratic sounds,";
+ mes "and vibrated violently";
+ mes "before coming to a sudden";
+ mes "stop. That was the wrong";
+ mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
+ setquest 3106;
+ set diamond_edq,11;
+ close;
+ case 3:
+ if (.@yellow >= 0) {
+ mes "^3355FF*Bzzzz Bzzzz*^000000";
+ mes "^3355FF*Clang...!*^000000";
+ next;
+ mes "^3355FFThe machine's";
+ mes "vibrations have";
+ mes "grown stronger.";
+ mes "It looks like you";
+ mes "chose the right switch.^000000";
+ next;
+ set .@yellow,.@yellow+1;
+ }
+ else {
+ mes "^3355FF*Whiz Whiz*^000000";
+ mes "^3355FF*Whiz Whiz*^000000";
+ next;
+ mes "^3355FFThe machine made some";
+ mes "violent, erratic sounds,";
+ mes "and vibrated violently";
+ mes "before coming to a sudden";
+ mes "stop. That was the wrong";
+ mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
+ setquest 3106;
+ set diamond_edq,11;
+ close;
+ }
+ break;
+ }
+ }
+ else if (.@switch_sound == 4) {
+ next;
+ mes "^3355FF*Pzzzz Pzzz*";
+ mes "*Pzzzz Pzzz*";
+ mes "The machine is vibrating";
+ mes "fairly strongly now. Which";
+ mes "switch will you try?^000000";
+ next;
+ switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) {
+ default:
+ mes "^3355FF*Whiz Whiz*^000000";
+ mes "^3355FF*Whiz Whiz*^000000";
+ next;
+ mes "^3355FFThe machine made some";
+ mes "violent, erratic sounds,";
+ mes "and vibrated violently";
+ mes "before coming to a sudden";
+ mes "stop. That was the wrong";
+ mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
+ setquest 3106;
+ set diamond_edq,11;
+ close;
+ case 4:
+ if (.@green >= 0) {
+ mes "^3355FFPzzzzz Pzzzz*^000000";
+ mes "^3355FF*Clang...!*^000000";
+ next;
+ mes "^3355FFThe machine's";
+ mes "vibrations have";
+ mes "grown stronger.";
+ mes "It looks like you";
+ mes "chose the right switch.^000000";
+ next;
+ set .@green,.@green+1;
+ }
+ else {
+ mes "^3355FF*Whiz Whiz*^000000";
+ mes "^3355FF*Whiz Whiz*^000000";
+ next;
+ mes "^3355FFThe machine made some";
+ mes "violent, erratic sounds,";
+ mes "and vibrated violently";
+ mes "before coming to a sudden";
+ mes "stop. That was the wrong";
+ mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
+ setquest 3106;
+ set diamond_edq,11;
+ close;
+ }
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+ if (diamond_edq == 12) {
+ mes "[Dorian]";
+ mes "It sounds like you're";
+ mes "done fixing my Mystic";
+ mes "Dryer de Elegance.";
+ mes "Why don't you come";
+ mes "back so I can explain";
+ mes "how you can use it?";
+ close;
+ }
+ if ((diamond_edq == 13) && (countitem(7722) < 1)) {
+ mes "^3355FFYou lift the main";
+ mes "operational switch,";
+ mes "turning on a light and";
+ mes "opening a convenient";
+ mes "slot. You insert the";
+ mes "wet bond of debt.^000000";
+ next;
+ mes "^3355FFThe engine's pistons";
+ mes "and cylinders churn";
+ mes "with a lively din, and";
+ mes "when the heater stops,";
+ mes "the slot reopens.^000000";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "So this is the original";
+ mes "bond of debt that Muff";
+ mes "lost? It looks... Perfect!";
+ changequest 3108,3109;
+ getitem 7722,1; //Debt_Note
+ close;
+ }
+ else if ((diamond_edq == 13) && (countitem(7722) > 0)) {
+ mes "You already used this";
+ mes "machine to restore the";
+ mes "bond of debt. There's no";
+ mes "need to mess around";
+ mes "with it any longer.";
+ close;
+ }
+ mes "[Dorian]";
+ mes "Who are you?";
+ mes "Don't you dare lay";
+ mes "a hand on my precious";
+ mes "masterpiece inventions! ";
+ close;
+} \ No newline at end of file
diff --git a/npc/pre-re/quests/skills/swordman_skills.txt b/npc/pre-re/quests/skills/swordman_skills.txt
new file mode 100644
index 000000000..7a4aa2ff3
--- /dev/null
+++ b/npc/pre-re/quests/skills/swordman_skills.txt
@@ -0,0 +1,148 @@
+//===== Hercules Script =======================================
+//= Swordsman Skills Quests
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= Hercules GIT
+//===== Description: =========================================
+//= Quests for skills: Fatal Blow, Mobile HP Recovery,
+// Auto-Berserk
+//===== Additional Comments: =================================
+//= 1.0 Moved from main folder. [Streusel]
+//============================================================
+
+izlude_in,175,130,2 script Knight De Thomas 98,4,4,{
+ if ((BaseClass == Job_Swordman) && (sm_movingrecovery_x < 1)) {
+ mes "[De Thomas]";
+ mes "Oh, no! You must have been hurt! Are you ok?";
+ mes "You must have fought hard to get such serious injuries..";
+ mes "Being a swordsman must come with a lot of responsibility and sacrifice.";
+ next;
+ mes "[De Thomas]";
+ if (Sex == 0) {
+ mes "For these swordsmen and knights, there is a wonderful skill.";
+ }
+ else {
+ mes "For these swordswomen and knights, there is a wonderful skill young lady.";
+ }
+ mes "I present to you - HP Recovery While Moving!";
+ mes "Body moving is a splendid skill";
+ mes "that allows you to regain strength(HP)";
+ mes "while you are moving!";
+ next;
+ mes "[De Thomas]";
+ mes "It is currently under development";
+ mes "so it may not recover that much,";
+ mes "but it will help a little.";
+ mes "What do you think? Would you like to learn this skill?";
+ next;
+ switch (select("What a nice skill! I want to learn it!:No, thank you.")) {
+ case 1:
+ mes "[De Thomas]";
+ mes "Very well. I will tell you what you need to learn this skill.";
+ mes "First, your job level must be higher than ^00880035^000000.";
+ mes "You will also need ^008800200 empty bottles^000000.";
+ mes "Why? Because it is proof that you fought fiercely to have used that many potions.";
+ next;
+ mes "[De Thomas]";
+ mes "Also, the armor you used in battle.";
+ mes "This is also proof of an experienced fighter.";
+ mes "For the armor... your armor is perfect!";
+ mes "Bring your armor!";
+ mes "Last but not least... bring me one ^008800Moth Wing^000000.";
+ next;
+ menu "Eh? You need that, too?",-;
+ mes "[De Thomas]";
+ mes "Not really.. I don't really NEED it.";
+ mes "It's just that my niece has gotten a bug hunting as a holiday task during the summer vacation.";
+ mes "Of course! It would be much easier for me to get it myself.";
+ mes "but I must work here all the time so I don't exactly have the time to go out and get it.";
+ next;
+ mes "[De Thomas]";
+ mes "Don't you think it is pitiful that I have to stay in once place everyday, not being able to go outside?";
+ mes "Please, find me one...*sniffsniff*";
+ mes "If you don't...";
+ set sm_movingrecovery_x,1;
+ mes "You won't get anything! Muahahaha.";
+ close;
+ case 2:
+ mes "[De Thomas]";
+ mes "...";
+ close;
+ }
+ }
+ else if ((BaseClass == Job_Swordman) && (sm_movingrecovery_x > 1)) {
+ mes "[De Thomas]";
+ mes "Oh, it's you?";
+ mes "Long time no see!";
+ mes "You seem healthier than before.";
+ mes "Hahahaha!";
+ mes "Take care! See you again!";
+ close;
+ }
+ else if ((BaseClass == Job_Swordman) && (sm_movingrecovery_x == 1)) {
+ mes "[De Thomas]";
+ mes "Welcome back...";
+ mes "are you ready to learn Body Movin'?";
+ next;
+ switch (select("Yes.:No, I'm not ready yet.")) {
+ case 1:
+ if ((JobLevel > 34 || (BaseJob == Job_Knight || BaseJob == Job_Crusader)) && (countitem(713) > 199) && (countitem(1058) > 0)) {
+ mes "[De Thomas]";
+ mes "Let's see.....";
+ next;
+ mes "[De Thomas]";
+ mes "Ok! I shall now teach you...";
+ mes "...The Body Movin' skill!";
+ next;
+ delitem 713,200; //Empty_Bottle
+ delitem 1058,1; //Wing_Of_Moth
+ skill "SM_MOVINGRECOVERY",1,0;
+ set sm_movingrecovery_x,2;
+ mes "[De Thomas]";
+ mes "There you go!";
+ mes "Try it yourself.";
+ mes "But don't overdo it.";
+ next;
+ mes "[De Thomas]";
+ mes "Oh yeah, I won't be needing your";
+ mes "armor so you can keep it.";
+ mes "Good luck now!";
+ close;
+ }
+ else if (JobLevel < 35 && (BaseJob != Job_Knight && BaseJob != Job_Crusader)) {
+ mes "[De Thomas]";
+ mes "Wait a second, your Job level isn't above ^00880035^000000!";
+ mes "Come back when it is.";
+ close;
+ }
+ else if ((countitem(713) < 200) || (countitem(1058) < 1)) {
+ mes "[De Thomas]";
+ mes "You do not have all the items I asked for.";
+ next;
+ mes "[De Thomas]";
+ mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all.";
+ close;
+ }
+ mes "[De Thomas]";
+ mes "You do not have all the items I asked for.";
+ next;
+ mes "[De Thomas]";
+ mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all.";
+ close;
+ case 2:
+ mes "[De Thomas]";
+ mes "Is that so?";
+ mes "Then come when you are prepared.";
+ close;
+ }
+ }
+ mes "[De Thomas]";
+ mes "My name is De Thomas Carlos.";
+ mes "Knight of Prontera's 3rd Calvary.";
+ mes "I have a certain duty these days.";
+ mes "Ehem! Need I say more.";
+ close;
+} \ No newline at end of file
diff --git a/npc/pre-re/scripts_athena.conf b/npc/pre-re/scripts_athena.conf
index 875900bda..6a69ede0e 100644
--- a/npc/pre-re/scripts_athena.conf
+++ b/npc/pre-re/scripts_athena.conf
@@ -40,15 +40,6 @@ npc: npc/pre-re/kafras/kafras_izl.txt
npc: npc/pre-re/merchants/shops.txt
// --------------------------- Others ---------------------------
-// - Izlude Battle Arena ----------------------------------------
-npc: npc/pre-re/other/arena/arena_aco.txt
-npc: npc/pre-re/other/arena/arena_lvl50.txt
-npc: npc/pre-re/other/arena/arena_lvl60.txt
-npc: npc/pre-re/other/arena/arena_lvl70.txt
-npc: npc/pre-re/other/arena/arena_lvl80.txt
-npc: npc/pre-re/other/arena/arena_party.txt
-npc: npc/pre-re/other/arena/arena_point.txt
-npc: npc/pre-re/other/arena/arena_room.txt
// --------------------------------------------------------------
npc: npc/pre-re/other/mercenary_rent.txt
@@ -79,3 +70,7 @@ npc: npc/pre-re/other/mercenary_rent.txt
npc: npc/pre-re/quests/mrsmile.txt
npc: npc/pre-re/quests/quests_izlude.txt
npc: npc/pre-re/quests/quests_lighthalzen.txt
+npc: npc/pre-re/quests/monstertamers.txt
+npc: npc/pre-re/quests/quests_nameless.txt
+npc: npc/pre-re/quests/quests_13_1.txt
+npc: npc/pre-re/quests/skills/swordman_skills.txt \ No newline at end of file
diff --git a/npc/pre-re/scripts_warps.conf b/npc/pre-re/scripts_warps.conf
index 50e87d0d9..d650676c6 100644
--- a/npc/pre-re/scripts_warps.conf
+++ b/npc/pre-re/scripts_warps.conf
@@ -19,5 +19,4 @@ npc: npc/pre-re/warps/fields/veins_fild.txt
npc: npc/pre-re/warps/fields/yuno_fild.txt
// --------------------------- Others ---------------------------
-npc: npc/pre-re/warps/other/arena.txt
-npc: npc/pre-re/warps/other/sign.txt
+npc: npc/pre-re/warps/other/sign.txt \ No newline at end of file
diff --git a/npc/pre-re/warps/other/arena.txt b/npc/pre-re/warps/other/arena.txt
deleted file mode 100644
index f0bb7e8df..000000000
--- a/npc/pre-re/warps/other/arena.txt
+++ /dev/null
@@ -1,72 +0,0 @@
-//===== rAthena Script =======================================
-//= Arena Warps
-//===== By: ==================================================
-//= SinSloth
-//===== Current Version: =====================================
-//= 1.2
-//===== Compatible With: =====================================
-//= Any Athena Version
-//===== Description: =========================================
-//= Warp Points related to Izlude Arena && Control Panel
-//===== Additional Comments: =================================
-//= 1.0 First version, done by SinSloth. [MasterOfMuppets]
-//= 1.1 updated welcome_arena warp coords (was 128,126) [Lupus]
-//= 1.2 Made some updates due to Izlude Battle Arena release. [SinSloth]
-//============================================================
-
-izlude,128,226,0 warp welcome_arena 1,1,arena_room,100,30
-arena_room,99,24,0 warp bye_arena 2,2,izlude,128,220
-arena_room,84,103,0 warp arn_room_11_1 1,1,arena_room,63,130
-arena_room,63,126,0 warp arn_room_11_2 1,1,arena_room,87,100
-arena_room,76,87,0 warp arn_room_9_1 1,1,arena_room,46,87
-arena_room,49,87,0 warp arn_room_9_2 1,1,arena_room,78,87
-arena_room,84,71,0 warp arn_room_7_1 1,1,arena_room,60,50
-arena_room,63,53,0 warp arn_room_7_2 1,1,arena_room,86,74
-arena_room,115,71,0 warp arn_room_5_1 1,1,arena_room,139,50
-arena_room,136,53,0 warp arn_room_5_2 1,1,arena_room,113,74
-arena_room,123,88,0 warp arn_room_3_1 1,1,arena_room,153,87
-arena_room,150,87,0 warp arn_room_3_2 1,1,arena_room,120,87
-prt_are_in,54,13,0 warp toarn_room 1,1,arena_room,100,77
-
-sec_in02,79,180,3 script #arenacontrol 81,{
-
-DLGTEMP:
- input @input_arena;
- if (@input_arena < 0 || @input_arena > 2000) goto DLGTEMP; //CHECK
- if (@input_arena == 0)
- {
- mes "Error!";
- close;
- }
- else if (@input_arena == 1357)
- {
- mes "Opening Control Panel";
- mes "' A - R - E - N - A '";
- next;
- mes "Please select a";
- mes "state for the arena.";
- next;
- switch( select( "Open.","Closed.") )
- {
- case 1:
- mes "Currently";
- mes "opening arena.";
- misceffect EF_ENHANCE; //CHECK
- enablenpc "welcome_arena";
- next;
- break;
- case 2:
- mes "Currently";
- mes "closing arena.";
- misceffect EF_EXIT; //CHECK
- disablenpc "welcome_arena";
- next;
- break;
- }
- }
- else
- {
- mes "Closing control panel.";
- close;
- }
-}