diff options
author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
---|---|---|
committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
commit | 31825ccc2dde034a218d9ad466dd721c40b5651d (patch) | |
tree | 961b976e45988f7f7158d33b3f11a18688f34b1f /npc/pre-re/quests/collection/quest_frilldora.txt | |
parent | 22c75b070526de8b103032f5bf13504af81e0095 (diff) | |
download | hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.tar.gz hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.tar.bz2 hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.tar.xz hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.zip |
Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/pre-re/quests/collection/quest_frilldora.txt')
-rw-r--r-- | npc/pre-re/quests/collection/quest_frilldora.txt | 240 |
1 files changed, 240 insertions, 0 deletions
diff --git a/npc/pre-re/quests/collection/quest_frilldora.txt b/npc/pre-re/quests/collection/quest_frilldora.txt new file mode 100644 index 000000000..f0306d787 --- /dev/null +++ b/npc/pre-re/quests/collection/quest_frilldora.txt @@ -0,0 +1,240 @@ +//===== rAthena Script ======================================= +//= iRO Repeatable EXP Quests. +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Added Monster Killing quests. +//= Repeatable EXP Quest (Frills) +//===== Additional Comments: ================================= +//= 1.0 First version. +//============================================================ + +moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 725,{ + if (checkquest(60134) != -1) { + if (checkquest(60134,HUNTING) != 2 ) { + mes "[Lemly]"; + mes "Have you finished hunting the 50 Frilldora?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Lemly]"; + mes "Hmm, I don't think you've hunted 50 yet..."; + close; + case 2: + mes "[Lemly]"; + mes "Remember, I need help hunting Frilldora so go and hunt 50 of them."; + close; + case 3: + mes "[Lemly]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Lemly]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60134; + close; + case 2: + mes "[Lemly]"; + mes "Please kill 50 Frilldora."; + close; + } + } + } + else { + mes "[Lemly]"; + mes "Amazing, you did that with speed."; + getexp 30000,23000; + erasequest 60134; + close; + } + } + if (checkquest(60135) != -1) { + if (checkquest(60135,HUNTING) != 2 ) { + mes "[Lemly]"; + mes "Have you finished hunting the 50 Frilldora?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Lemly]"; + mes "Hmm, I don't think you've hunted 100 yet..."; + close; + case 2: + mes "[Lemly]"; + mes "Remember, I need help hunting Frilldora so go and hunt 100 of them."; + close; + case 3: + mes "[Lemly]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Lemly]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60135; + close; + case 2: + mes "[Lemly]"; + mes "Please kill 100 Frilldora."; + close; + } + } + } + else { + mes "[Lemly]"; + mes "Amazing, you did that with speed."; + getexp 30000,23000; + getexp 30000,23000; + erasequest 60135; + close; + } + } + if (checkquest(60136) != -1) { + if (checkquest(60136,HUNTING) != 2 ) { + mes "[Lemly]"; + mes "Have you finished hunting the 150 Frilldora?"; + next; + switch(select("Yes:No:I want to quit")) { + case 1: + mes "[Lemly]"; + mes "Hmm, I don't think you've hunted 150 yet..."; + close; + case 2: + mes "[Lemly]"; + mes "Remember, I need help hunting Frilldora so go and hunt 150 of them."; + close; + case 3: + mes "[Lemly]"; + mes "Are you sure that you want to stop hunting?"; + mes "Any progress that you've made will be erased"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Lemly]"; + mes "Ok then, well come back here if you change your mind."; + erasequest 60136; + close; + case 2: + mes "[Lemly]"; + mes "Please kill 150 Frilldora."; + close; + } + } + } + else { + mes "[Lemly]"; + mes "Amazing, you did that with speed."; + getexp 30000,23000; + getexp 30000,23000; + getexp 30000,23000; + erasequest 60136; + close; + } + } + //for minimum level + if (BaseLevel > 29) { + //for maximum level + if (BaseLevel < 66) { + mes "[Lemly]"; + mes "Hey there cutie!"; + next; + mes "[Lemly]"; + mes "Think you could take some time to give me a hand?"; + next; + switch(select("Sure:No")) { + case 1: + mes "[Lemly]"; + mes "I am looking for lizard ^FF0000Frills^000000."; + next; + mes "[Lemly]"; + mes "The lizards around here have a natural stealth, a property that the Assassin's Guild wants to study."; + next; + switch(select("Gather Items:Hunt Frilldora:Cancel")) { + case 1: + // Item turn in + switch(select("I have some Frills:What did you need?")) { + case 1: + if (countitem(1012) > 24) { + mes "[Lemly]"; + mes "Hey, thank you."; + mes "These are pretty icky though."; + delitem 1012,25; //Lizard_Scruff + getexp 30000,23000; + close; + } + else { + mes "[Lemly]"; + mes "Sigh,"; + mes "Please, don't waste my time."; + next; + mes "[Lemly]"; + mes "I need ^FF000025 Frills^000000 for the Assassin's Guild."; + close; + } + case 2: + mes "[Lemly]"; + mes "I need ^FF000025 Frills^000000 for the Assassin's Guild."; + close; + } + case 2: + // Kill Count Quest + mes "[Lemly]"; + mes "Ah, ok I think you can help me out by hunting some Frilldora."; + mes "How many would you like to hunt?"; + next; + switch(select("50 Frilldora:100 Frilldora:150 Frilldora")) { + case 1: + mes "[Lemly]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60134; + close; + case 2: + mes "[Lemly]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60135; + close; + case 3: + mes "[Lemly]"; + mes "Come back when you've finished your task and I will give you a small reward."; + setquest 60136; + close; + } + case 3: + mes "[Lemly]"; + mes "If you change your mind, please come back."; + close; + } + case 2: + mes "[Lemly]"; + mes "If you change your mind, please come back."; + close; + } + } + else { + mes "[Lemly]"; + mes "Hey there."; + next; + mes "[Lemly]"; + mes "These lizards are gross."; + next; + mes "[Lemly]"; + mes "I can't believe I am stuck doing this."; + close; + } + } + else { + mes "[Lemly]"; + mes "What are you doing here?"; + mes "The desert will kill you here!"; + close; + } +} + + |