summaryrefslogtreecommitdiff
path: root/npc/jobs/2-2a
diff options
context:
space:
mode:
authorHaru <haru@dotalux.com>2014-05-20 11:43:59 +0200
committerHaru <haru@dotalux.com>2014-05-20 11:52:41 +0200
commitbd86d05a59e9680ff8c645854a546617a9caaf2e (patch)
tree040583090e293dc81f967003360a88925b39a669 /npc/jobs/2-2a
parent67d5e6716e2393c0be0ecdf82bd3a4f5c5463684 (diff)
downloadhercules-bd86d05a59e9680ff8c645854a546617a9caaf2e.tar.gz
hercules-bd86d05a59e9680ff8c645854a546617a9caaf2e.tar.bz2
hercules-bd86d05a59e9680ff8c645854a546617a9caaf2e.tar.xz
hercules-bd86d05a59e9680ff8c645854a546617a9caaf2e.zip
Corrected Bioethics quest checks in the Biochemist NPC
- As of 4ea6d474 (almost 7 years ago!) the correct check is bioeth==13, rather than MISC_QUEST&64. Special thanks to ossi0110. - Minor tweaks to the script to match Hercules standards. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/jobs/2-2a')
-rw-r--r--npc/jobs/2-2a/Creator.txt111
1 files changed, 53 insertions, 58 deletions
diff --git a/npc/jobs/2-2a/Creator.txt b/npc/jobs/2-2a/Creator.txt
index a8a81f0c9..59f7e17e2 100644
--- a/npc/jobs/2-2a/Creator.txt
+++ b/npc/jobs/2-2a/Creator.txt
@@ -4,19 +4,19 @@
//= Nana
//= finished, optimized and tested by Lupus
//===== Current Version: =====================================
-//= 1.3
+//= 1.4
//===== Description: =========================================
//= Advance Class jobchanger after kRO Normals.
//===== Additional Comments: =================================
//= 1.1 Made all into functions, additional checks, etc. [Lupus]
//= 1.2 Made numbers into constants. [Vicious]
//= 1.3 Now saves/restores all the quest skills [Lupus]
+//= 1.4 Corrected check for the Bioethics quest variable [Haru]
//============================================================
valkyrie,53,50,3 script Biochemist#Valkyrie 2_M_DYEINGER,{
if (ADVJOB == 0 || Upper != 1) {
- set .@karma_d,rand(1,10);
- if (.@karma_d > 4) {
+ if (rand(1,10) > 4) {
mes "[Biochemist]";
mes "Congratulations.";
mes "Honor to the warriors!";
@@ -37,8 +37,7 @@ valkyrie,53,50,3 script Biochemist#Valkyrie 2_M_DYEINGER,{
mes "fought that earned me";
mes "a place in Valhalla...";
close;
- }
- else if (ADVJOB == Job_Creator && Class == Job_Merchant_High && JobLevel > 39) {
+ } else if (ADVJOB == Job_Creator && Class == Job_Merchant_High && JobLevel > 39) {
mes "[Biochemist]";
mes "Yes...";
mes "It's about time.";
@@ -63,7 +62,7 @@ valkyrie,53,50,3 script Biochemist#Valkyrie 2_M_DYEINGER,{
close;
}
jobchange Job_Creator;
- set ADVJOB,0;
+ ADVJOB = 0;
mes "[Biochemist]";
mes "Congratulations!";
mes "As a Biochemist,";
@@ -71,64 +70,60 @@ valkyrie,53,50,3 script Biochemist#Valkyrie 2_M_DYEINGER,{
mes "vast knowledge for the";
mes "right purposes.";
close;
- }
- else {
- if (Class == Job_Creator && MISC_QUEST & 64 && getskilllv("AM_BIOETHICS") == 0) {
+ } else if (Class == Job_Creator && bioeth == 13 && getskilllv(AM_BIOETHICS) == 0) {
+ mes "[Biochemist]";
+ mes "Ah, have you come to";
+ mes "retrieve the memories";
+ mes "lost to you? Yes, you";
+ mes "must be here for the";
+ mes "secrets of life that";
+ mes "were once yours...";
+ next;
+ if (select("Yes:No") == 1) {
mes "[Biochemist]";
- mes "Ah, have you come to";
- mes "retrieve the memories";
- mes "lost to you? Yes, you";
- mes "must be here for the";
- mes "secrets of life that";
- mes "were once yours...";
+ mes "Close your eyes and";
+ mes "put your mind at rest.";
+ mes "We will return to your";
+ mes "past to recollect the";
+ mes "fragments of your lost";
+ mes "memories.";
next;
- if (select("Yes:No") == 1) {
- mes "[Biochemist]";
- mes "Close your eyes and";
- mes "put your mind at rest.";
- mes "We will return to your";
- mes "past to recollect the";
- mes "fragments of your lost";
- mes "memories.";
- next;
- mes "[Biochemist]";
- mes "When you open your eyes,";
- mes "you will clearly remember";
- mes "the secret of life. You will";
- mes "also remember the weight of";
- mes "responsibility in using these";
- mes "secrets for the right ends...";
- next;
- skill 238,1,0;
- mes "[Biochemist]";
- mes "Open your eyes...";
- mes "Now that you have";
- mes "remembered how to";
- mes "create artificial life, I only";
- mes "ask that you treat all of your";
- mes "creations with respect.";
- close;
- }
mes "[Biochemist]";
- mes "If you wish to";
- mes "retrieve your lost";
- mes "memories, please";
- mes "come back to me.";
- mes "The secret to creating";
- mes "life is no trifling thing...";
+ mes "When you open your eyes,";
+ mes "you will clearly remember";
+ mes "the secret of life. You will";
+ mes "also remember the weight of";
+ mes "responsibility in using these";
+ mes "secrets for the right ends...";
+ next;
+ skill AM_BIOETHICS,1,0;
+ mes "[Biochemist]";
+ mes "Open your eyes...";
+ mes "Now that you have";
+ mes "remembered how to";
+ mes "create artificial life, I only";
+ mes "ask that you treat all of your";
+ mes "creations with respect.";
close;
}
mes "[Biochemist]";
- mes "Welcome";
- mes "to Valhalla,";
- mes "the Hall of Honor.";
- next;
- mes "[Biochemist]";
- mes "Please make";
- mes "yourself comfortable";
- mes "while you are here.";
- mes "Honor to the warriors!";
+ mes "If you wish to";
+ mes "retrieve your lost";
+ mes "memories, please";
+ mes "come back to me.";
+ mes "The secret to creating";
+ mes "life is no trifling thing...";
close;
}
+ mes "[Biochemist]";
+ mes "Welcome";
+ mes "to Valhalla,";
+ mes "the Hall of Honor.";
+ next;
+ mes "[Biochemist]";
+ mes "Please make";
+ mes "yourself comfortable";
+ mes "while you are here.";
+ mes "Honor to the warriors!";
+ close;
}
-