diff options
author | Haru <haru@dotalux.com> | 2014-10-26 02:06:46 +0100 |
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committer | Haru <haru@dotalux.com> | 2014-11-02 01:36:50 +0100 |
commit | bf4b0a281207e46a9b21a9c9f779aeafaa739b62 (patch) | |
tree | 0230ee95510255548ebb7f4080460b466c9e2ca6 /npc/jobs/2-2 | |
parent | 6b20c5b6988c889df35b890d93c338f8b87fa430 (diff) | |
download | hercules-bf4b0a281207e46a9b21a9c9f779aeafaa739b62.tar.gz hercules-bf4b0a281207e46a9b21a9c9f779aeafaa739b62.tar.bz2 hercules-bf4b0a281207e46a9b21a9c9f779aeafaa739b62.tar.xz hercules-bf4b0a281207e46a9b21a9c9f779aeafaa739b62.zip |
Replaced 'set' with direct assignment where applicable (common folder)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/jobs/2-2')
-rw-r--r-- | npc/jobs/2-2/alchemist.txt | 156 | ||||
-rw-r--r-- | npc/jobs/2-2/bard.txt | 78 | ||||
-rw-r--r-- | npc/jobs/2-2/crusader.txt | 122 | ||||
-rw-r--r-- | npc/jobs/2-2/dancer.txt | 102 | ||||
-rw-r--r-- | npc/jobs/2-2/monk.txt | 144 | ||||
-rw-r--r-- | npc/jobs/2-2/rogue.txt | 128 | ||||
-rw-r--r-- | npc/jobs/2-2/sage.txt | 278 |
7 files changed, 504 insertions, 504 deletions
diff --git a/npc/jobs/2-2/alchemist.txt b/npc/jobs/2-2/alchemist.txt index b30defc48..04a32e0cf 100644 --- a/npc/jobs/2-2/alchemist.txt +++ b/npc/jobs/2-2/alchemist.txt @@ -183,17 +183,17 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{ mes "needs to bring..."; switch(rand(1,3)) { case 1: - set ALCH_Q,1; + ALCH_Q = 1; setquest 2028; mes "^551A8B7 Berserk Potions^000000."; break; case 2: - set ALCH_Q,2; + ALCH_Q = 2; setquest 2029; mes "^551A8B100 Mini Furnaces^000000."; break; case 3: - set ALCH_Q,3; + ALCH_Q = 3; setquest 2030; mes "^551A8B7,500 Fire Arrows^000000."; } @@ -233,7 +233,7 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{ mes "[Parmy Gianino]"; mes "Okay, now you need to learn"; mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines."; - set ALCH_Q,4; + ALCH_Q = 4; if (questprogress(2028)) { changequest 2028,2031; } @@ -266,7 +266,7 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{ mes "[Parmy Gianino]"; mes "Okay, now you need to learn"; mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines."; - set ALCH_Q,4; + ALCH_Q = 4; if (questprogress(2028)) { changequest 2028,2031; } @@ -465,7 +465,7 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ mes "Now go to Darwin!"; mes "He'll teach you how to do the experiments. Just tell him that"; mes "I sent you."; - set ALCH_Q,6; + ALCH_Q = 6; changequest 2031,2032; close; } @@ -515,32 +515,32 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ mes "12 + 23 + 34 + 45 = ?"; next; input .@input; - if (.@input != 114) set .@w_point,.@w_point+1; + if (.@input != 114) .@w_point += 1; mes "[Raspuchin Gregory]"; mes "1000 - 36 - 227 - 348 = ?"; next; input .@input; - if (.@input != 389) set .@w_point,.@w_point+1; + if (.@input != 389) .@w_point += 1; mes "[Raspuchin Gregory]"; mes "14 * 17 * 3 = ?"; next; input .@input; - if (.@input != 714) set .@w_point,.@w_point+1; + if (.@input != 714) .@w_point += 1; mes "[Raspuchin Gregory]"; mes "9765 / 3 / 5 / 7 = ?"; next; input .@input; - if (.@input != 93) set .@w_point,.@w_point+1; + if (.@input != 93) .@w_point += 1; mes "[Raspuchin Gregory]"; mes "(47 * 28) - (1376 / 4) = ?"; next; input .@input; - if (.@input != 972) set .@w_point,.@w_point+1; + if (.@input != 972) .@w_point += 1; mes "[Raspuchin Gregory]"; mes "(2646 / 7) + (13 * 28) = ?"; next; input .@input; - if (.@input != 742) set .@w_point,.@w_point+1; + if (.@input != 742) .@w_point += 1; mes "[Raspuchin Gregory]"; mes "How much do"; mes "12 Red Potions,"; @@ -549,7 +549,7 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ mes "after a 24 % discount?"; next; input .@input; - if (.@input != 909) set .@w_point,.@w_point+1; + if (.@input != 909) .@w_point += 1; mes "[Raspuchin Gregory]"; mes "What is the"; mes "total weight of"; @@ -557,7 +557,7 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ mes "and 1 Long Coat?"; next; input .@input; - if (.@input != 450) set .@w_point,.@w_point+1; + if (.@input != 450) .@w_point += 1; mes "[Raspuchin Gregory]"; mes "What is the"; mes "total defense of"; @@ -567,7 +567,7 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ mes "Ear Muffs?"; next; input .@input; - if (.@input != 20) set .@w_point,.@w_point+1; + if (.@input != 20) .@w_point += 1; mes "[Raspuchin Gregory]"; mes "If you buy 5 Helms"; mes "with a 24 % discount"; @@ -576,44 +576,44 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ mes "do you earn?"; next; input .@input; - if (.@input != 8800) set .@w_point,.@w_point+1; + if (.@input != 8800) .@w_point += 1; break; case 2: mes "[Raspuchin Gregory]"; mes "13 + 25 + 37 + 48 = ?"; next; input .@input; - if (.@input != 123) set .@w_point,.@w_point+1; + if (.@input != 123) .@w_point += 1; mes "[Raspuchin Gregory]"; mes "1000 - 58 - 214 - 416 = ?"; next; input .@input; - if (.@input != 312) set .@w_point,.@w_point+1; + if (.@input != 312) .@w_point += 1; mes "[Raspuchin Gregory]"; mes "12 * 24 * 3 = ?"; next; input .@input; - if (.@input != 864) set .@w_point,.@w_point+1; + if (.@input != 864) .@w_point += 1; mes "[Raspuchin Gregory]"; mes "10530 / 3 / 5 / 2 = ?"; next; input .@input; - if (.@input != 351) set .@w_point,.@w_point+1; + if (.@input != 351) .@w_point += 1; mes "[Raspuchin Gregory]"; mes "(35 * 19) - (1792 / 7) = ?"; next; input .@input; - if (.@input != 409) set .@w_point,.@w_point+1; + if (.@input != 409) .@w_point += 1; mes "[Raspuchin Gregory]"; mes "(2368 / 8) + (24 * 17) = ?"; next; input .@input; - if (.@input != 704) set .@w_point,.@w_point+1; + if (.@input != 704) .@w_point += 1; mes "[Raspuchin Gregory]"; mes "(2646 / 7) + (13 * 28) = ?"; next; input .@input; - if (.@input != 742) set .@w_point,.@w_point+1; + if (.@input != 742) .@w_point += 1; mes "[Raspuchin Gregory]"; mes "What is the"; mes "total price of"; @@ -623,7 +623,7 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ mes "a 24 % discount?"; next; input .@input; - if (.@input != 934) set .@w_point,.@w_point+1; + if (.@input != 934) .@w_point += 1; mes "[Raspuchin Gregory]"; mes "What is the"; mes "total weight of"; @@ -631,7 +631,7 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ mes "4 Caps, and 2 Boots?"; next; input .@input; - if (.@input != 550) set .@w_point,.@w_point+1; + if (.@input != 550) .@w_point += 1; mes "[Raspuchin Gregory]"; mes "What is the"; mes "total defense of"; @@ -641,7 +641,7 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ mes "and Glasses?"; next; input .@input; - if (.@input != 16) set .@w_point,.@w_point+1; + if (.@input != 16) .@w_point += 1; mes "[Raspuchin Gregory]"; mes "How much profit do you"; mes "make if you buy Tights"; @@ -650,39 +650,39 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ mes "the normal price?"; next; input .@input; - if (.@input != 8520) set .@w_point,.@w_point+1; + if (.@input != 8520) .@w_point += 1; break; case 3: mes "[Raspuchin Gregory]"; mes "12 + 23 + 34 + 45 = ?"; next; input .@input; - if (.@input != 114) set .@w_point,.@w_point+1; + if (.@input != 114) .@w_point += 1; mes "[Raspuchin Gregory]"; mes "1000 - 58 - 214 - 416 = ?"; next; input .@input; - if (.@input != 312) set .@w_point,.@w_point+1; + if (.@input != 312) .@w_point += 1; mes "[Raspuchin Gregory]"; mes "14 * 17 * 3 = ?"; next; input .@input; - if (.@input != 714) set .@w_point,.@w_point+1; + if (.@input != 714) .@w_point += 1; mes "[Raspuchin Gregory]"; mes "10530 / 3 / 5 / 2 = ?"; next; input .@input; - if (.@input != 351) set .@w_point,.@w_point+1; + if (.@input != 351) .@w_point += 1; mes "[Raspuchin Gregory]"; mes "(47 * 28) - (1376 / 4) = ?"; next; input .@input; - if (.@input != 972) set .@w_point,.@w_point+1; + if (.@input != 972) .@w_point += 1; mes "[Raspuchin Gregory]"; mes "(2646 / 7) + (13 * 28) = ?"; next; input .@input; - if (.@input != 742) set .@w_point,.@w_point+1; + if (.@input != 742) .@w_point += 1; mes "[Raspuchin Gregory]"; mes "What is the"; mes "total cost of"; @@ -692,7 +692,7 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ mes "after a 24 % discount?"; next; input .@input; - if (.@input != 798) set .@w_point,.@w_point+1; + if (.@input != 798) .@w_point += 1; mes "[Raspuchin Gregory]"; mes "What is the"; mes "total weight of"; @@ -700,14 +700,14 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ mes "3 Caps, and 3 boots?"; next; input .@input; - if (.@input != 480) set .@w_point,.@w_point+1; + if (.@input != 480) .@w_point += 1; mes "[Raspuchin Gregory]"; mes "What is the"; mes "total defense of"; mes "a Mirror Shield, Mr. Smile, Leather Jacket, Silk Robe, Wedding Veil, Muffler, and Eye Patch?"; next; input .@input; - if (.@input != 12) set .@w_point,.@w_point+1; + if (.@input != 12) .@w_point += 1; mes "[Raspuchin Gregory]"; mes "If you buy 4 Padded Armors"; mes "at a 24% discount and sell"; @@ -716,7 +716,7 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ mes "you make from this sale?"; next; input .@input; - if (.@input != 7680) set w_point,w_point+1; + if (.@input != 7680) .@w_point += 1; } if (.@w_point == 0) { mes "[Raspuchin Gregory]"; @@ -741,7 +741,7 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ next; } else { - set ALCH_Q,5; + ALCH_Q = 5; mes "[Raspuchin Gregory]"; mes "Keheheh! Idiot!"; mes "Just listening to your"; @@ -773,7 +773,7 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ mes "Now go to Darwin!"; mes "He'll teach you how to do the experiments. Just tell him that"; mes "I sent you."; - set ALCH_Q,6; + ALCH_Q = 6; changequest 2031,2032; close; } @@ -914,7 +914,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ mes "^551A8B1 Red Herb^000000,"; mes "^551A8B1 Yellow Herb^000000 and"; mes "^551A8B1 White Herb^000000."; - set ALCH_Q,7; + ALCH_Q = 7; changequest 2032,2033; next; mes "[Darwin]"; @@ -1091,7 +1091,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ mes "Go to the Union"; mes "and cast away the last"; mes "vestiges of Merchant life!!"; - set ALCH_Q,40; + ALCH_Q = 40; changequest 2033,2034; close; } @@ -1122,19 +1122,19 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ mes "Now, make some medicine"; mes "using the simple procedure"; mes "I just explained to you."; - set w_point,0; + .@w_point = 0; next; switch(select("Prepare the Medicine Bowl.:Put the Medicine Bowl on your head.:Kick the Medicine Bowl.")) { case 1: break; case 2: - set .@w_point,.@w_point+1; + ++.@w_point; mes "[Darwin]"; mes "What...?"; next; break; case 3: - set .@w_point,.@w_point+1; + ++.@w_point; mes "[Darwin]"; mes "No!"; next; @@ -1142,7 +1142,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ } switch(select("Put some dirt in the Medicine Bowl.:Put some Herbs in the Medicine Bowl.:Put a Harp in the Medicine Bowl.")) { case 1: - set .@w_point,.@w_point+1; + ++.@w_point; mes "[Darwin]"; mes "...Eh!?"; mes "That's not"; @@ -1152,7 +1152,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ case 2: break; case 3: - set .@w_point,.@w_point+1; + ++.@w_point; mes "[Darwin]"; mes "A Harp?"; mes "And how would"; @@ -1164,14 +1164,14 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ case 1: break; case 2: - set .@w_point,.@w_point+1; + ++.@w_point; mes "[Darwin]"; mes "Wh-What are"; mes "you doing!?"; next; break; case 3: - set .@w_point,.@w_point+1; + ++.@w_point; mes "[Darwin]"; mes "Agh...!"; mes "What do you"; @@ -1182,14 +1182,14 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ } switch(select("Spray clean water.:Drink clean water.:Pour clean water.")) { case 1: - set .@w_point,.@w_point+1; + ++.@w_point; mes "[Darwin]"; mes "Huh?"; mes "What are you doing?"; next; break; case 2: - set .@w_point,.@w_point+1; + ++.@w_point; mes "[Darwin]"; mes "W-wait..."; mes "Are you"; @@ -1203,7 +1203,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ case 1: break; case 2: - set .@w_point,.@w_point+1; + ++.@w_point; mes "[Darwin]"; mes "Eat the Herbs?"; mes "I think you need"; @@ -1212,7 +1212,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ next; break; case 3: - set .@w_point,.@w_point+1; + ++.@w_point; mes "[Darwin]"; mes "Singing and"; mes "dancing? Alchemists"; @@ -1223,7 +1223,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ } switch(select("Put noodles in and fry it.:Pour it in an empty bottle.:Hold the Medicine Bowl and drink it.")) { case 1: - set .@w_point,.@w_point+1; + ++.@w_point; mes "[Darwin]"; mes "We're Alchemists,"; mes "not restaurant chefs."; @@ -1232,7 +1232,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ case 2: break; case 3: - set .@w_point,.@w_point+1; + ++.@w_point; mes "[Darwin]"; mes "Huh..."; mes "Pretty sloppy..."; @@ -1256,7 +1256,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ mes "[Darwin]"; mes "Good job."; mes "It came out pretty well considering it's your first time. Go ahead and keep the medicines that you've just made."; - set ALCH_Q,8; + ALCH_Q = 8; changequest 2033,2035; next; mes "[Darwin]"; @@ -1433,7 +1433,7 @@ alde_alche,79,19,5 script Experiment Expert#am 4_M_ALCHE_A,{ mes "You don't need to bring anything. Just go watch him at work and have him tell you how he makes those solutions. Got it?"; next; mes "[Van Helmont]"; - set ALCH_Q,9; + ALCH_Q = 9; changequest 2035,2036; mes "Well then, see you later."; mes "You'd better get going as"; @@ -1503,13 +1503,13 @@ alde_alche,79,19,5 script Experiment Expert#am 4_M_ALCHE_A,{ mes "necessary to make"; mes "a Counteragent?"; next; - if (select("Karvodailnirol:Detrimindexta:Alcohol") != 1) set .@w_point,.@w_point+1; + if (select("Karvodailnirol:Detrimindexta:Alcohol") != 1) .@w_point += 1; mes "[Van Helmont]"; mes "What item is not"; mes "necessary to make"; mes "a Mixture?"; next; - if (select("Karvodailnirol:Detrimindexta:Alcohol") != 2) set .@w_point,.@w_point+1; + if (select("Karvodailnirol:Detrimindexta:Alcohol") != 2) .@w_point += 1; if (.@w_point > 0) { mes "[Van Helmont]"; mes "Weren't you listening to Molgenstein at all? Maybe you"; @@ -1528,7 +1528,7 @@ alde_alche,79,19,5 script Experiment Expert#am 4_M_ALCHE_A,{ mes "Go out and find the room next"; mes "to this one and talk to Nicholas. He'll continue your training."; next; - set ALCH_Q,20; + ALCH_Q = 20; changequest 2036,2037; mes "[Van Helmont]"; mes "What are you"; @@ -1664,7 +1664,7 @@ alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{ } else if (ALCH_Q == 40) { if (JobLevel < 40) { - set ALCH_Q,0; + ALCH_Q = 0; mes "Hmm...you don't seem to be qualified yet."; mes "Remember, you must reach at least job level 40 to become an Alchemist."; close2; @@ -1698,9 +1698,9 @@ alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{ mes "have learned all of"; mes "the basics of Alchemy."; next; - set ALCH_Q,0; + ALCH_Q = 0; completequest 2040; - set .@jlevel,JobLevel; + .@jlevel = JobLevel; callfunc "Job_Change",Job_Alchemist; callfunc "F_ClearJobVar"; mes "[Vincent Carsciallo]"; @@ -1813,51 +1813,51 @@ alde_alche,145,19,1 script Chief Researcher#am 1_M_LIBRARYMASTER,{ case 1: mes "t m y a n y e o b n e g p r i"; next; - if (select("Brake:Brass:Bug:Broken:Brigan?") == 5) set .@alch_t,.@alch_t+10; + if (select("Brake:Brass:Bug:Broken:Brigan?") == 5) .@alch_t += 10; mes "o n c u t a p j l e r s v m u"; next; - if (select("vendor:storage:weapon:simple:streetshop") == 1) set .@alch_t,.@alch_t+10; + if (select("vendor:storage:weapon:simple:streetshop") == 1) .@alch_t += 10; mes "t v a r m e g p h e u b o y l"; next; - if (select("molasses:party:leader:sweets:treacle") == 2) set .@alch_t,.@alch_t+10; + if (select("molasses:party:leader:sweets:treacle") == 2) .@alch_t += 10; mes "q z a h n a i n b r d p t n c"; next; - if (select("partisan:partizan:pato:paros:pack") == 2) set .@alch_t,.@alch_t+10; + if (select("partisan:partizan:pato:paros:pack") == 2) .@alch_t += 10; break; case 2: mes "m p d i c f a r o g n k w a s"; next; - if (select("packman:sunshine:ragnarok:wonderland:frost") == 1) set .@alch_t,.@alch_t+10; + if (select("packman:sunshine:ragnarok:wonderland:frost") == 1) .@alch_t += 10; mes "g b n o p r e f a r e t a s k"; next; - if (select("purple:smoker:ragnarok:bolt:burnt wood") == 3) set .@alch_t,.@alch_t+10; + if (select("purple:smoker:ragnarok:bolt:burnt wood") == 3) .@alch_t += 10; mes "u g n i s j e k c e o g n d p"; next; - if (select("scab:kinship:donate:source:opening") == 5) set .@alch_t,.@alch_t+10; + if (select("scab:kinship:donate:source:opening") == 5) .@alch_t += 10; mes "r o e h n r o m c a i n p t t"; next; - if (select("forgemerchant:potionmerchant:dcmerchant:vendingmerchant:battlemerchant") == 2) set .@alch_t,.@alch_t+10; + if (select("forgemerchant:potionmerchant:dcmerchant:vendingmerchant:battlemerchant") == 2) .@alch_t += 10; break; case 3: mes "s m i e x b w u n e t a g l r"; next; - if (select("tiger:wolf:pumpkin:tripped:tore") == 1) set .@alch_t,.@alch_t+10; + if (select("tiger:wolf:pumpkin:tripped:tore") == 1) .@alch_t += 10; mes "n i e g b o p d s o a u w r v"; next; - if (select("bash:provoke:endure:stun:abracadabra") == 3) set .@alch_t,.@alch_t+10; + if (select("bash:provoke:endure:stun:abracadabra") == 3) .@alch_t += 10; mes "l r m g r e x t a v i n e d e"; next; - if (select("alberta:latifoliate:crimson:maple:evergreen") == 5) set .@alch_t,.@alch_t+10; + if (select("alberta:latifoliate:crimson:maple:evergreen") == 5) .@alch_t += 10; mes "r o e h n r o m c a i n p t t"; next; - if (select("forgemerchant:potionmerchant:dcmerchant:vendingmerchant:battlemerchant") == 2) set .@alch_t,.@alch_t+10; + if (select("forgemerchant:potionmerchant:dcmerchant:vendingmerchant:battlemerchant") == 2) .@alch_t += 10; break; } mes "[Nicholas Flamel]"; mes "Ah, you finished."; mes "Now, let's see..."; if (.@alch_t > 30) { - set ALCH_Q,22; + ALCH_Q = 22; mes "Excellent job!"; next; mes "[Nicholas Flamel]"; @@ -1875,7 +1875,7 @@ alde_alche,145,19,1 script Chief Researcher#am 1_M_LIBRARYMASTER,{ close; } else { - set ALCH_Q,21; + ALCH_Q = 21; mes "^666666*Gasp!*^000000 H-horrible!"; next; mes "[Nicholas Flamel]"; @@ -1913,7 +1913,7 @@ alde_alche,145,19,1 script Chief Researcher#am 1_M_LIBRARYMASTER,{ mes "Come back here to me after you"; mes "help them out. They'll need all of these items to continue their experiments."; next; - set ALCH_Q,23; + ALCH_Q = 23; changequest 2037,2038; mes "[Nicholas Flamel]"; mes "1 Mixture,"; @@ -1943,7 +1943,7 @@ alde_alche,145,19,1 script Chief Researcher#am 1_M_LIBRARYMASTER,{ close; } else if (ALCH_Q == 24) { - set ALCH_Q,40; + ALCH_Q = 40; changequest 2038,2039; mes "[Nicholas Flamel]"; mes "Ah, you're back!"; diff --git a/npc/jobs/2-2/bard.txt b/npc/jobs/2-2/bard.txt index 55b7401a1..a5a7878f8 100644 --- a/npc/jobs/2-2/bard.txt +++ b/npc/jobs/2-2/bard.txt @@ -151,7 +151,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "[Lalo]"; mes "It would be nice if more people went around and sang..."; mes "Well, it's quite ok as it is now... hmmhmm."; - set BARD_Q,1; + BARD_Q = 1; setquest 3000; close2; cutin "job_bard_aiolo01",255; @@ -208,7 +208,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "[Lalo]"; mes "It doesn't really matter which Flower, but try to bring one that I like."; mes "And don't just buy any random Flower, ok?"; - set BARD_Q,2; + BARD_Q = 2; changequest 3000,3001; close2; cutin "job_bard_aiolo01",255; @@ -411,9 +411,9 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "There's a talking snowman in a town called Lutie."; mes "Go there and bring back a present."; next; - set BARD_Q,3; + BARD_Q = 3; changequest 3001,3002; - set xmas_npc,1; + xmas_npc = 1; mes "[Lalo]"; mes "if you become friends with ^008800Jack Frost^000000, you will receive something."; mes "And also talk to the townspeople while you're at it..."; @@ -423,7 +423,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ } else if ((BARD_Q >= 3) || (BARD_Q <= 5)) { if (BARD_Q == 3) { - if(xmas_npc > 10) { //this var is set in LUTIE.TXT + if(xmas_npc > 10) { //this var is set in lutie.txt cutin "job_bard_aiolo01",2; mes "[Lalo]"; mes "How was the trip? Did you meet a lot of people?"; @@ -445,7 +445,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ } else { cutin "job_bard_aiolo01",2; - set xmas_npc,1; + xmas_npc = 1; mes "[Lalo]"; mes "Eh, you still haven't become his friend?"; mes "Talking will not be enough."; @@ -475,7 +475,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; } if (BARD_Q != 5) { - set .@bard_s, rand(1,5); + .@bard_s = rand(1,5); if (.@bard_s == 1) { mes "^3377FFThere was a man^000000"; mes "who was said to be immortal."; @@ -486,7 +486,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "There was a man") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFThere was a man"; mes "who was said to be immortal.^000000"; @@ -497,7 +497,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "who was said to be immortal.") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFThere was a man"; mes "who was said to be immortal."; @@ -508,7 +508,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "His name Jichfreid,") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFThere was a man"; mes "who was said to be immortal."; @@ -519,7 +519,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "Son of the hero Jichmunt.") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFThere was a man"; mes "who was said to be immortal."; @@ -530,7 +530,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "The evil giant Papner,") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFThere was a man"; mes "who was said to be immortal."; @@ -541,7 +541,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "Turned into a dragon and ate him.") - set .@w_point,.@w_point+1; + .@w_point += 1; } else if (.@bard_s == 2) { mes "^3377FFA Merchant without money or equipment,^000000"; @@ -553,7 +553,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "A Merchant without money or equipment,") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFA Merchant without money or equipment,"; mes "a Merchant that couldn't sell anything.^000000"; @@ -564,7 +564,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "a Merchant that couldn't sell anything.") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFA Merchant without money or equipment,"; mes "a Merchant that couldn't sell anything."; @@ -575,7 +575,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "But he was too proud to beg.") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFA Merchant without money or equipment,"; mes "a Merchant that couldn't sell anything."; @@ -586,7 +586,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "So he gathered some money selling items.") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFA Merchant without money or equipment,"; mes "a Merchant that couldn't sell anything."; @@ -597,7 +597,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "At first he only sold Red Potions.") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFA Merchant without money or equipment,"; mes "a Merchant that couldn't sell anything."; @@ -608,7 +608,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "Some say he sold Sweet Potatoes, too.") - set .@w_point,.@w_point+1; + .@w_point += 1; } else if (.@bard_s == 3) { mes "^3377FFAll Gods never age.^000000"; @@ -620,7 +620,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "All Gods never age.") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFAll Gods never age."; mes "The ever so Beautiful Goddess Eden,^000000"; @@ -631,7 +631,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "The ever so Beautiful Goddess Eden,") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFAll Gods never age."; mes "The ever so Beautiful Goddess Eden,"; @@ -642,7 +642,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "Beautiful and graceful Goddess Eden,") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFAll Gods never age."; mes "The ever so Beautiful Goddess Eden,"; @@ -653,7 +653,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "Odin's daughter-in-law and Bragi's wife.") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFAll Gods never age."; mes "The ever so Beautiful Goddess Eden,"; @@ -664,7 +664,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "Her sweet apples in her basket,") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFAll Gods never age."; mes "The ever so Beautiful Goddess Eden,"; @@ -675,7 +675,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "All thanks to her sweet apples.") - set .@w_point,.@w_point+1; + .@w_point += 1; } else if (.@bard_s == 4) { mes "^3377FFBragi, Bragi,^000000"; @@ -687,7 +687,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "Bragi, Bragi,") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFBragi, Bragi,"; mes "Forever call the poets name.^000000"; @@ -698,7 +698,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "Forever call the poets name.") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFBragi, Bragi,"; mes "Forever call the poets name."; @@ -709,7 +709,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "My songs are his breath,") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFBragi, Bragi,"; mes "Forever call the poets name."; @@ -720,7 +720,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "My mind is his will,") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFBragi, Bragi,"; mes "Forever call the poets name."; @@ -731,7 +731,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "All wandering poets are his people,") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFBragi, Bragi,"; mes "Forever call the poets name."; @@ -742,7 +742,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "And all praise shall go to him.") - set .@w_point,.@w_point+1; + .@w_point += 1; } else { mes "^3377FFLouder, louder, louder.^000000"; @@ -754,7 +754,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "Louder, louder, louder.") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFLouder, louder, louder."; mes "Give strength to the warriors!^000000"; @@ -765,7 +765,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "Give strength to the warriors!") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFLouder, louder, louder."; mes "Give strength to the warriors!"; @@ -776,7 +776,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "Shake the sky and roar through the land.") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFLouder, louder, louder."; mes "Give strength to the warriors!"; @@ -787,7 +787,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "Make my heart pound again!") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFLouder, louder, louder."; mes "Give strength to the warriors!"; @@ -798,7 +798,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "Let the castle walls ring.") - set .@w_point,.@w_point+1; + .@w_point += 1; mes "^3377FFLouder, louder, louder."; mes "Give strength to the warriors!"; @@ -809,7 +809,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; input .@Song$; if (.@Song$ != "This day will never come again!") - set .@w_point,.@w_point+1; + .@w_point += 1; } if (.@w_point) { @@ -828,7 +828,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "[Lalo]"; mes ".........."; next; - set BARD_Q,5; + BARD_Q = 5; mes "[Lalo]"; mes "Wonderful! Finished it in one try!"; mes "You can become a great Bard. "; @@ -841,7 +841,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "Do you want to just change jobs now?"; mes "Or do you want a present."; next; - set .@selection,select("Just change my job please.:I'd be thankful for a present."); + .@selection = select("Just change my job please.:I'd be thankful for a present."); } if ((.@selection == 1) || (BARD_Q == 5)) { if(SkillPoint) { diff --git a/npc/jobs/2-2/crusader.txt b/npc/jobs/2-2/crusader.txt index 232e6c85e..c713194de 100644 --- a/npc/jobs/2-2/crusader.txt +++ b/npc/jobs/2-2/crusader.txt @@ -78,7 +78,7 @@ prt_castle,45,169,5 script Senior Crusader 4_M_CRU_OLD,{ next; delitem 1004, 1; delitem 1009, 1; - set CRUS_Q,4; + CRUS_Q = 4; mes "[Michael Halig]"; mes "Moorenak and others like him will test the limits of your capabilities and help you find your path. Return to me after you have completed their tests..."; close; @@ -149,7 +149,7 @@ prt_castle,45,169,5 script Senior Crusader 4_M_CRU_OLD,{ next; delitem 1004, 1; delitem 1009, 1; - set CRUS_Q,4; + CRUS_Q = 4; setquest 3009; mes "[Michael Halig]"; mes "Moorenak and others like him will test the limits of your capabilities and help you find your path. Return to me after you have completed their tests..."; @@ -163,9 +163,9 @@ prt_castle,45,169,5 script Senior Crusader 4_M_CRU_OLD,{ mes "This is my test for you. Bring me the following items and prove your determination to me."; next; mes "[Michael Halig]"; - set .@cru_m1,rand(1,3); + .@cru_m1 = rand(1,3); if(.@cru_m1 == 1) { - set CRUS_Q, 1; + CRUS_Q = 1; setquest 3006; mes "10 ^3355FF"+getitemname(957)+"^000000"; mes "10 ^3355FF"+getitemname(959)+"^000000"; @@ -174,7 +174,7 @@ prt_castle,45,169,5 script Senior Crusader 4_M_CRU_OLD,{ next; } else if(.@cru_m1 == 2) { - set CRUS_Q, 2; + CRUS_Q = 2; setquest 3007; mes "10 ^3355FF"+getitemname(932)+"^000000"; mes "10 ^3355FF"+getitemname(1043)+"^000000"; @@ -183,7 +183,7 @@ prt_castle,45,169,5 script Senior Crusader 4_M_CRU_OLD,{ next; } else { - set CRUS_Q, 3; + CRUS_Q = 3; setquest 3008; mes "10 ^3355FF"+getitemname(958)+"^000000"; mes "10 ^3355FF"+getitemname(930)+"^000000"; @@ -214,22 +214,22 @@ prt_castle,45,169,5 script Senior Crusader 4_M_CRU_OLD,{ next; switch(CRUS_Q) { case 1: - set .@item1, 957; - set .@item2, 959; - set .@item3, 1099; - set .@item4, 901; + .@item1 = 957; + .@item2 = 959; + .@item3 = 1099; + .@item4 = 901; break; case 2: - set .@item1, 932; - set .@item2, 1043; - set .@item3, 1098; - set .@item4, 1094; + .@item1 = 932; + .@item2 = 1043; + .@item3 = 1098; + .@item4 = 1094; break; case 3: - set .@item1, 958; - set .@item2, 930; - set .@item3, 1041; - set .@item4, 1062; + .@item1 = 958; + .@item2 = 930; + .@item3 = 1041; + .@item4 = 1062; break; } if (countitem(.@item1) > 9 && countitem(.@item2) > 9 && countitem(.@item3) > 9 && countitem(.@item4) > 9) { @@ -244,7 +244,7 @@ prt_castle,45,169,5 script Senior Crusader 4_M_CRU_OLD,{ delitem .@item2, 10; delitem .@item3, 10; delitem .@item4, 10; - set CRUS_Q, 4; + CRUS_Q = 4; if (questprogress(3006)) { changequest 3006,3009; } @@ -281,7 +281,7 @@ prt_castle,45,169,5 script Senior Crusader 4_M_CRU_OLD,{ mes "[Michael Halig]"; mes "Together, let us ready ourselves and be victorious over evil and tyranny!"; next; - set .@Joblevel,JobLevel; + .@Joblevel = JobLevel; completequest 3015; callfunc "Job_Change",Job_Crusader; callfunc "F_ClearJobVar"; //clears all job variables for the current player @@ -377,7 +377,7 @@ prt_castle,164,32,1 script Man in Anguish 4_M_JOB_KNIGHT1,{ mes "But..."; mes "You must keep one thing in mind. Under no condition are you allowed to kill the monsters."; next; - set CRUS_Q,5; + CRUS_Q = 5; changequest 3009,3010; mes "[Murnak Mijoul]"; mes "Well then..."; @@ -419,7 +419,7 @@ prt_castle,164,32,1 script Man in Anguish 4_M_JOB_KNIGHT1,{ mes "[Murnak Mijoul]"; mes "No matter what you do, do not kill any of the monsters. This time, think carefully before you draw your sword."; next; - set CRUS_Q,5; + CRUS_Q = 5; mes "[Murnak Mijoul]"; mes "Well then..."; mes "Good luck."; @@ -526,191 +526,191 @@ prt_church,95,127,3 script Crusader 4_F_CRU,{ mes "choose the correct answer."; next; } - set .@cru_m,rand(1,3); + .@cru_m = rand(1,3); if (.@cru_m == 1) { mes "[Gabriel Valentine]"; mes "1. Which attribute is the most effective in atttacking the Undead?"; next; if (select("Neutral:Earth:Undead:Holy") == 4) - set .@cru_t,.@cru_t+10; + .@cru_t += 10; mes "[Gabriel Valentine]"; mes "2. If the monster is a Level 2 Undead, how much more damage does a Holy attack do compared to Fire?"; next; if (select("25 %:50 %:75 %:100 %") == 1) - set .@cru_t,.@cru_t+10; + .@cru_t += 10; mes "[Gabriel Valentine]"; mes "3. What item can you not get from an Evil Druid?"; next; if (select("Monk Hat:Yggdrasil leaf:White Herb:Amulet ") == 1) - set .@cru_t,.@cru_t+10; + .@cru_t += 10; mes "[Gabriel Valentine]"; mes "4. Which Undead monster"; mes "has the highest HP?"; next; if (select("Ghoul:Skeleton Prisoner:Wraith:Zombie Prisoner") == 4) - set .@cru_t,.@cru_t+10; + .@cru_t += 10; mes "[Gabriel Valentine]"; mes "5. Which of the following monsters is a different size than the others?"; next; if (select("Wraith:Khalitzburg:Drake:Evil Druid") == 3) - set .@cru_t,.@cru_t+10; + .@cru_t += 10; mes "[Gabriel Valentine]"; mes "6. Which card grants you tolerance to Undead property attacks?"; next; if (select("Orc Skeleton Card:Orc Zombie Card:Ghoul Card:Skel Worker Card") == 2) - set .@cru_t,.@cru_t+10; + .@cru_t += 10; mes "[Gabriel Valentine]"; mes "7. What was the relationship between Munak and Bongun before they passed away?"; next; if (select("Big Brother and Little Sister:Childhood friends in the same village:Stepbrother and sister:Complete strangers") == 2) - set .@cru_t,.@cru_t+10; + .@cru_t += 10; mes "[Gabriel Valentine]"; mes "8. Which of the following monsters is not aggressive?"; next; if (select("Soldier Skeleton:Orc Skeleton:Skeleton:Skel Worker") == 3) - set .@cru_t,.@cru_t+10; + .@cru_t += 10; mes "[Gabriel Valentine]"; mes "9. What is the name of the shield in which a Munak Card has been inserted?"; next; if (select("Atomic Shield:Amulet Shield:Hypnotic Shield:Homeroth Shield") == 2) - set .@cru_t,.@cru_t+10; + .@cru_t += 10; mes "[Gabriel Valentine]"; mes "10. Which of the following monsters does not drop Memento?"; next; if (select("Munak:Ghoul:Mummy:Soldier Skeleton") == 1) - set .@cru_t,.@cru_t+10; + .@cru_t += 10; } else if (.@cru_m == 2) { mes "[Gabriel Valentine]"; mes "1. Which of the following monsters is a different attribute than the others?"; next; if (select("Carat:Wind Ghost:Isis:Wanderer") == 3) - set .@cru_t,.@cru_t+10; + .@cru_t += 10; mes "[Gabriel Valentine]"; mes "2. Which sword is effective in attacking Demon monsters?"; next; if (select("Decussate Tsurugi:Hollowed Tsurugi:Damned Tsurugi:Drowsy Tsurugi") == 1) - set .@cru_t,.@cru_t+10; + .@cru_t += 10; mes "[Gabriel Valentine]"; mes "3. Which item is NOT dropped by Dokebi?"; next; if (select("Rough Elunium:Golden Hammer:Sword Mace:Mighty Staff") == 2) - set .@cru_t,.@cru_t+10; + .@cru_t += 10; mes "[Gabriel Valentine]"; mes "4. Which Demon monster has the most HP?"; next; if (select("Giearth:Magnolia:Dokebi:Marionette") == 4) - set .@cru_t,.@cru_t+10; + .@cru_t += 10; mes "[Gabriel Valentine]"; mes "5. Which Demon monster is a different size than the others?"; next; if (select("Ghostring:Whisper:Deviruchi:Baphomet Junior") == 1) - set .@cru_t,.@cru_t+10; + .@cru_t += 10; mes "[Gabriel Valentine]"; mes "6. Which shield reduces damage inflicted by Demon monsters?"; next; if (select("Satanic Shield:Shield from Hell:Amulet Shield:Excellent Shield") == 2) - set .@cru_t,.@cru_t+10; + .@cru_t += 10; mes "[Gabriel Valentine]"; mes "7. Which attribute is the most effective on the Wind Ghost?"; next; if (select("Water:Earth:Fire:Wind") == 2) - set .@cru_t,.@cru_t+10; + .@cru_t += 10; mes "[Gabriel Valentine]"; mes "8. Which monster is different from the other Demon monsters?"; next; if (select("Sohee:Isis:Dokebi:Whisper") == 4) - set .@cru_t,.@cru_t+10; + .@cru_t += 10; mes "[Gabriel Valentine]"; mes "9. What effect does the Marionette Card have?"; next; if (select("Increase defense against Shadow attacks by 30 %:Increase defense against poison attacks by 30 %:Increase defense against Ghost attacks by 30 %:Increase defense against Neutral attacks by 30 %") == 3) - set .@cru_t,.@cru_t+10; + .@cru_t += 10; mes "[Gabriel Valentine]"; mes "10. Which of the following is an effective way to react when encountering a demon monster?"; next; if (select("Scream, 'Evil one, go away!':Offer your soul and get a deal.:Put Holy Water on a weapon and attack.:Put on a Deviruchi hat.") == 3) - set .@cru_t,.@cru_t+10; + .@cru_t += 10; } else { mes "[Gabriel Valentine]"; mes "1. What level of 'Divine Protection' do you need to learn 'Demon Bane?'"; next; if (select("Level 1:Level 2:Level 3:Level 4") == 3) - set .@cru_t,.@cru_t+10; + .@cru_t += 10; mes "[Gabriel Valentine]"; mes "2. If your INT is 30, including INT bonuses from quipment, at level 55, how much HP does Level 5 Heal recover?"; next; if (select("396:440:484:528") == 2) - set .@cru_t,.@cru_t+10; + .@cru_t += 10; mes "[Gabriel Valentine]"; mes "3. With Level 7 Divine Protection, by how much is your defense against the Undead increased?"; next; if (select("21:22:23:24") == 1) - set .@cru_t,.@cru_t+10; + .@cru_t += 10; mes "[Gabriel Valentine]"; mes "4. Which of the following spears can attack Nightmare, which is endowed with the Ghost attribute?"; next; if (select("Lance:Bill Guisarme:Cresent scythe:Zephyrus") == 4) - set .@cru_t,.@cru_t+10; + .@cru_t += 10; mes "[Gabriel Valentine]"; mes "5. What level of 'Heal' do you need to learn 'Cure?'"; next; if (select("Level 1:Level 2:Level 3:Level 4") == 2) - set .@cru_t,.@cru_t+10; + .@cru_t += 10; mes "[Gabriel Valentine]"; mes "6. What is the attack speed when Level 3 Cavalier Mastery is learned?"; next; if (select("70 % of normal speed:80 % of normal speed:90 % of normal speed:100 % of normal speed") == 2) - set .@cru_t,.@cru_t+10; + .@cru_t += 10; mes "[Gabriel Valentine]"; mes "7. Which of the following is not correct of the Demon Bane skill?"; next; if (select("Increase attack on Undead:Only Acolytes can learn the skill:When mastered, + 30 increase:Passive Skill") == 2) - set .@cru_t,.@cru_t+10; + .@cru_t += 10; mes "[Gabriel Valentine]"; mes "8. How much SP does Level 7 Heal use?"; next; if (select("30:31:33:35") == 2) - set .@cru_t,.@cru_t+10; + .@cru_t += 10; mes "[Gabriel Valentine]"; mes "9. What status cannot be"; mes "cured with the Cure skill?"; next; if (select("Curse:Silence:Chaos:Blind") == 1) - set .@cru_t,.@cru_t+10; + .@cru_t += 10; mes "[Gabriel Valentine]"; mes "10. What best describes a Crusader?"; next; if (select("One preparing for matrimony.:One preparing for the Holy War.:One preparing consummation.:One preparing potions.") == 2) - set .@cru_t,.@cru_t+10; + .@cru_t += 10; } mes "[Gabriel Valentine]"; @@ -722,7 +722,7 @@ prt_church,95,127,3 script Crusader 4_F_CRU,{ mes " " + strcharinfo(0) + "'s score"; mes "is " + .@cru_t + " points..."; if(.@cru_t == 100) { - set CRUS_Q, 8; + CRUS_Q = 8; changequest 3011,3013; mes "Superb! Now, it's time for"; mes "you to take the next test."; @@ -735,7 +735,7 @@ prt_church,95,127,3 script Crusader 4_F_CRU,{ close; } else if(.@cru_t == 90) { - set CRUS_Q, 8; + CRUS_Q = 8; changequest 3011,3013; mes "Well done~ Now, it's time for"; mes "you to take the next test."; @@ -748,7 +748,7 @@ prt_church,95,127,3 script Crusader 4_F_CRU,{ close; } else if (.@cru_t == 80 && CRUS_Q == 7) { - set CRUS_Q,8; + CRUS_Q = 8; changequest 3011,3013; mes "Seems like you prepared a lot so I'll let you pass this time."; mes "Hurry now and go take the next test."; @@ -758,7 +758,7 @@ prt_church,95,127,3 script Crusader 4_F_CRU,{ mes "I will inform him to prepare the next test."; close; } - set CRUS_Q,7; + CRUS_Q = 7; if (questprogress(3011)) { changequest 3011,3012; } @@ -1204,7 +1204,7 @@ OnDead: job_cru,98,105,4 script Summoner#cr5 WARPNPC,3,3,{ OnTouch: - set CRUS_Q,6; + CRUS_Q = 6; changequest 3010,3011; warp "prt_castle",164,28; end; @@ -1271,7 +1271,7 @@ OnInit: end; OnStart: - set .MyMonsterCount,0; + .MyMonsterCount = 0; enablenpc "Monster Summon#cr0"; donpcevent "Monster Summon#cr1::OnStart"; donpcevent "Monster Summon#cr2::OnStart"; @@ -1301,9 +1301,9 @@ OnMonster3: end; OnDead: - set .MyMonsterCount,.MyMonsterCount+1; + ++.MyMonsterCount; if (.MyMonsterCount >= 10) { - set CRUS_Q,10; + CRUS_Q = 10; changequest 3014,3015; } end; diff --git a/npc/jobs/2-2/dancer.txt b/npc/jobs/2-2/dancer.txt index a34bf0540..36e84321a 100644 --- a/npc/jobs/2-2/dancer.txt +++ b/npc/jobs/2-2/dancer.txt @@ -176,7 +176,7 @@ job_duncer,43,93,4 script Aile#da 4_F_07,{ mes "Wow! What a pretty name! Just a moment, I have to show this to the director, so come back in a little bit, okay?"; close2; cutin "",255; - set DANC_Q,1; + DANC_Q = 1; setquest 7000; end; } @@ -230,9 +230,9 @@ job_duncer,43,93,4 script Aile#da 4_F_07,{ mes "[Aile]"; mes "We're short on some supplies, but you'll be using them for yourself anyway. Just think of it as part of the tuition, so don't worry too much."; next; - set .@item_nd,rand(1,10); + .@item_nd = rand(1,10); if (.@item_nd > 0 && .@item_nd < 3) { - set DANC_Q,2; + DANC_Q = 2; changequest 7000,7001; mes "[Aile]"; mes "First, there's the tuition fee of ^CD688910,000 Zeny^000000. Then, you'll about ^CD688920 Sticky Mucus^000000 for shoe polish."; @@ -249,7 +249,7 @@ job_duncer,43,93,4 script Aile#da 4_F_07,{ mes "^CD68891 Shoes^000000."; } else if (.@item_nd == 4) { - set DANC_Q,3; + DANC_Q = 3; changequest 7000,7002; mes "[Aile]"; mes "First, there's the tuition fee of ^CD688910,000 Zeny^000000. Then, bring ^CD68895 Earthworm Peelings^000000 for polishing the floor and, of course, a pair of ^CD6889Boots^000000."; @@ -261,7 +261,7 @@ job_duncer,43,93,4 script Aile#da 4_F_07,{ mes "^CD68891 Boots^000000."; } else { - set DANC_Q,4; + DANC_Q = 4; changequest 7000,7003; mes "[Aile]"; mes "First, there's the tuition fee of ^CD688910,000 Zeny^000000. Then, bring ^CD68892 Clam Shells^000000 for your costume, ^CD68895 Yellow Potions^000000 and ^CD688920 Jellopy^000000 to treat foot injuries."; @@ -299,8 +299,8 @@ job_duncer,43,93,4 script Aile#da 4_F_07,{ setarray .@count[0], 2,5,20,10,1; break; } - set .@size, getarraysize(.@item); - for( set .@i, 0; .@i < .@size; set .@i,.@i+1 ) { + .@size = getarraysize(.@item); + for (.@i = 0; .@i < .@size; ++.@i) { if( countitem(.@item[.@i]) < .@count[.@i] ) { break; } @@ -319,7 +319,7 @@ job_duncer,43,93,4 script Aile#da 4_F_07,{ Zeny -= 10000; mes "[Aile]"; mes "Next, go to ^CD6889Bijou^000000, who is in charge of the interviewing process. She will have a couple of things she'll need to ask you."; - set DANC_Q,5; + DANC_Q = 5; if (questprogress(7001)) { changequest 7001,7004; } @@ -504,7 +504,7 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "increases which of the following?"; next; if (select("Intelligence (INT):Dexterity (DEX):Vitality (VIT):Critical Attack Rate") == 4) - set .@da_score,.@da_score+10; + .@da_score += 10; mes "[Bijou]"; mes "2. Of the following,"; mes "which can you not consider"; @@ -512,10 +512,10 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ next; switch(select("Tango:Tap Dance:HIP-HOP:Hip Shaker:Lightning Bolt")) { default: - set .@da_score,.@da_score-10; + .@da_score -= 10; break; case 5: - set .@da_score,.@da_score+10; + .@da_score += 10; break; } mes "[Bijou]"; @@ -523,18 +523,18 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "best describes a Dancer?"; next; if (select("Person who yells.:A loud person.:A person who dances.:A person who sings.") == 3) - set .@da_score,.@da_score+10; + .@da_score += 10; mes "[Bijou]"; mes "4. Which of the following"; mes "cannot be associated with Comodo?"; next; if (select("Beach city.:Dancer Job Change.:Always dark like the night.:Dungeons in 3 directions.:A lot of Thieves.") == 5) - set .@da_score,.@da_score+10; + .@da_score += 10; mes "[Bijou]"; mes "5. Before Comodo, what is the region name of the region NorthEast of Pharoah's Lighthouse Island?"; next; if (select("Elmeth Plateau:Comuko Beach:Comodo Beach:Ginai Swamp") == 3) - set .@da_score,.@da_score+10; + .@da_score += 10; mes "[Bijou]"; mes "6. Who is the most"; mes "beautiful dancer?"; @@ -548,11 +548,11 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "Didn't you see the"; mes "other choices?!"; mes "Minus points...!"; - set .@da_score,.@da_score-10; + .@da_score -= 10; next; break; case 2: - set .@da_score,.@da_score+10; + .@da_score += 10; break; default: break; @@ -563,26 +563,26 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "with a Dancer?"; next; if (select("Assassin:Bard:Alchemist:Sage") == 2) - set .@da_score,.@da_score+10; + .@da_score += 10; mes "[Bijou]"; mes "8. Which of the following"; mes "is not a specialty of Comodo?"; next; if (select("Berserk Potion:Clam Shell:Crab Shell:Shining Stone") == 4) - set .@da_score,.@da_score+10; + .@da_score += 10; mes "[Bijou]"; mes "9. Who is the manager"; mes "of the Comodo Casino?"; next; if (select("Yoo:Moo:Hoon:Roul") == 2) - set .@da_score,.@da_score+10; + .@da_score += 10; mes "[Bijou]"; mes "10. Who accepts the"; mes "Dancer job change"; mes "applications?"; next; if (select("Bijou:Aile:Athena:Sonotora") == 2) - set .@da_score,.@da_score+10; + .@da_score += 10; break; case 2: mes "[Bijou]"; @@ -591,14 +591,14 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "^CD6889Mental Sensing^000000?"; next; if (select("Instant monster death.:Doubles damage.:Increases experience.:Increases attack speed.") == 3) - set .@da_score,.@da_score+10; + .@da_score += 10; mes "[Bijou]"; mes "2. Which is considered"; mes "bad etiquette on the dance"; mes "floor after a dance?"; next; if (select("Thank your partner.:Praise your partner's dance.:Ask to dance a different dance.:Criticize your partner.") == 4) - set .@da_score,.@da_score+10; + .@da_score += 10; mes "[Bijou]"; mes "3. Which is not an"; mes "appropriate response"; @@ -607,27 +607,27 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "are dancing together?"; next; if (select("Smile at each other and continue dancing.:Point out the mistake.:Ignore it if the dancer does not realize it.:Give them a smile.") == 2) - set .@da_score,.@da_score+10; + .@da_score += 10; mes "[Bijou]"; mes "4. In which town"; mes "can you change jobs"; mes "to a Dancer?"; next; if (select("Cocomo:Sandarman:Comudo:Comodo") == 4) - set .@da_score,.@da_score+10; + .@da_score += 10; mes "[Bijou]"; mes "5. How many dungeons"; mes "are directly connected"; mes "to Comodo?"; next; if (select("1:2:3:4") == 3) - set .@da_score,.@da_score+10; + .@da_score += 10; mes "[Bijou]"; mes "6. Which of the following"; mes "is not a Cute Pet monster?"; next; if (select("Isis:Argiope:Dokebi:Deviruchi") == 2) - set .@da_score,.@da_score+10; + .@da_score += 10; mes "[Bijou]"; mes "7. Who is the most"; mes "graceful dancer?"; @@ -641,11 +641,11 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "Didn't you see the"; mes "other choices?!"; mes "Minus points...!"; - set .@da_score,.@da_score-10; + .@da_score -= 10; next; break; case 2: - set .@da_score,.@da_score+10; + .@da_score += 10; break; default: break; @@ -656,18 +656,18 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "Kafra in Comodo?"; next; if (select("Kafra Headquarters:Kafra West Headquarters:Kafra Service:Kafra Headquarters: Western Branch") == 4) - set .@da_score,.@da_score+10; + .@da_score += 10; mes "[......]"; mes "9. What is my name?"; next; if (select("Borjuis:Bourgeois:Bijou:Beruberu") == 3) - set .@da_score,.@da_score+10; + .@da_score += 10; mes "[Bijou]"; mes "10. What is the"; mes "effect of ^CD6889Lullaby^000000?"; next; if (select("Casts the Blind effect in the area.:Casts the Sleep effect on the area.:Puts a night effect on the area.:Freezes the area.") == 2) - set .@da_score,.@da_score+10; + .@da_score += 10; break; case 3: mes "[Bijou]"; @@ -679,7 +679,7 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ break; case 2: case 3: - set .@da_score,.@da_score+10; + .@da_score += 10; break; } mes "[Bijou]"; @@ -690,19 +690,19 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "ground to create a rhythm?"; next; if (select("Tap Dance:Improve Concentration:Tango:Double Strafing") == 1) - set .@da_score,.@da_score+10; + .@da_score += 10; mes "[Bijou]"; mes "3. Which of the following"; mes "is not a characteristic of a Dancer?"; next; if (select("Uses Dance skills. :Attacks from a distance.:Uses Whips.:Uses Two-handed swords.") == 4) - set .@da_score,.@da_score+10; + .@da_score += 10; mes "[Bijou]"; mes "4. Which town has"; mes "the most Dancers?"; next; if (select("Al De Baran:Juno:Morroc:Comodo") == 4) - set .@da_score,.@da_score+10; + .@da_score += 10; mes "[Bijou]"; mes "5. Of the following,"; mes "who dances most beautifully?"; @@ -716,11 +716,11 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "Didn't you see the"; mes "other choices?!"; mes "Minus points...!"; - set .@da_score,.@da_score-10; + .@da_score -= 10; next; break; case 2: - set .@da_score,.@da_score+10; + .@da_score += 10; break; default: break; @@ -731,32 +731,32 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "job classes?"; next; if (select("Health:Acting :Dancing :Magic ") == 3) - set .@da_score,.@da_score+10; + .@da_score += 10; mes "[Bijou]"; mes "7. Who is the manager"; mes "of the Comodo Casino?"; next; if (select("Ryu:Moo:Roul:Hoon") == 2) - set .@da_score,.@da_score+10; + .@da_score += 10; mes "[Bijou]"; mes "8. What item cannot"; mes "be equipped by a Dancer?"; next; if (select("Kitty Band :Two-handed Sword:Sandals:Earring") == 2) - set .@da_score,.@da_score+10; + .@da_score += 10; mes "[Bijou]"; mes "9. Do you think you"; mes "can say this quiz is"; mes "frustrating and annoying?"; next; select("Yes:No"); - set .@da_score,.@da_score+10; + .@da_score += 10; mes "[Bijou]"; mes "10. Which of the following"; mes "is not a Jazz musician?"; next; if (select("Art Blakey:Billie Holiday :Louis Armstrong :Bud Powell :Elder Willow ") == 5) - set .@da_score,.@da_score+10; + .@da_score += 10; } mes "[Bijou]"; mes "Good job~"; @@ -769,7 +769,7 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "Your score is"; mes "" + .@da_score + " points..."; if (.@da_score == 100) { - set DANC_Q,7; + DANC_Q = 7; mes "Very well done!"; mes "A perfect score!"; next; @@ -782,12 +782,12 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ close; } else if (.@da_score > 70) { - set DANC_Q,7; + DANC_Q = 7; mes "It wasn't perfect, but I'll let you pass."; close; } else { - set DANC_Q,6; + DANC_Q = 6; mes "You.. You failed!"; next; mes "[Bijou]"; @@ -831,7 +831,7 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "Well then~"; mes "Good luck...!!"; changequest 7004,7005; - set DANC_Q,8; + DANC_Q = 8; close2; warp "job_duncer",105,109; end; @@ -868,7 +868,7 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "[Bijou]"; mes "With the blessing of our goddess, you shall be reborn as a Dancer. From now on, no one will leave your presense without a smile~"; next; - set .@jlevel,JobLevel; + .@jlevel = JobLevel; mes "[Bijou]"; completequest 7006; callfunc "Job_Change",Job_Dancer; @@ -1236,7 +1236,7 @@ OnTimer89000: job_duncer,69,110,0 script dance#return -1,1,4,{ OnTouch: mapannounce "job_duncer","Good! Well done! Go back to Bijou!",bc_map; - set DANC_Q,9; + DANC_Q = 9; changequest 7005,7006; warp "comodo",188,162; end; @@ -1255,7 +1255,7 @@ OnEnable: job_duncer,66,110,0 script dance#return#2 -1,1,1,{ OnTouch: - set DANC_Q,9; + DANC_Q = 9; warp "comodo",188,162; end; @@ -1271,7 +1271,7 @@ OnEnable: job_duncer,72,110,0 script dance#return#3 -1,1,1,{ OnTouch: - set DANC_Q,9; + DANC_Q = 9; warp "comodo",188,162; end; @@ -1292,7 +1292,7 @@ OnEnable: OnTouch: donpcevent "Backdancer#1::OnOmg"; mapannounce "job_duncer"," " + strcharinfo(0) + ", you lack rhythm... Your timing was too late!",bc_map; - set DANC_Q,8; + DANC_Q = 8; donpcevent "Bijou#dance_timer::OnDisable"; donpcevent "Waiting Room#dance::OnEnable"; warp "comodo",188,162; diff --git a/npc/jobs/2-2/monk.txt b/npc/jobs/2-2/monk.txt index 90fccf68c..d3bd8b329 100644 --- a/npc/jobs/2-2/monk.txt +++ b/npc/jobs/2-2/monk.txt @@ -67,7 +67,7 @@ prt_monk,59,247,1 script Guarding Monk#mk 2_M_PHARMACIST,6,2,{ mes "We monks live our lives for spiritual enlightenment."; mes "We improve our bodies as well as our minds to reach true inner peace."; mes "May you find your inner peace as well."; - set MONK_Q,1; + MONK_Q = 1; close; case 2: if (BaseJob == Job_Acolyte && JobLevel > 39) { @@ -75,7 +75,7 @@ prt_monk,59,247,1 script Guarding Monk#mk 2_M_PHARMACIST,6,2,{ mes "Hmm you seem as though you have been training for this..."; mes "That is good. Go see our sensei Moohae. Speak with him."; mes "He will help you start your training."; - set MONK_Q,2; + MONK_Q = 2; setquest 3016; close; } @@ -94,7 +94,7 @@ prt_monk,59,247,1 script Guarding Monk#mk 2_M_PHARMACIST,6,2,{ mes "I hope that you will soon join us on our"; mes "path of inner peace and enlightenment."; mes "I'll be waiting here for you."; - set MONK_Q,1; + MONK_Q = 1; close; } else { @@ -114,7 +114,7 @@ prt_monk,59,247,1 script Guarding Monk#mk 2_M_PHARMACIST,6,2,{ mes "when observing our brothers in their"; mes "pursuit of spiritual enlightenment."; mes "I hope you reach it too."; - set MONK_Q,1; + MONK_Q = 1; close; } } @@ -130,7 +130,7 @@ prt_monk,59,247,1 script Guarding Monk#mk 2_M_PHARMACIST,6,2,{ mes "I hope that your experience here with"; mes "our brothers has helped you become one"; mes "step closer to true enlightenment."; - set MONK_Q,1; + MONK_Q = 1; close; case 2: if (BaseJob == Job_Acolyte && JobLevel > 39) { @@ -138,7 +138,7 @@ prt_monk,59,247,1 script Guarding Monk#mk 2_M_PHARMACIST,6,2,{ mes "Hmm you seem as though you have been training for this..."; mes "That is good. Go see our sensei Moohae. Speak with him."; mes "He will help you start your training."; - set MONK_Q,2; + MONK_Q = 2; setquest 3016; close; } @@ -157,7 +157,7 @@ prt_monk,59,247,1 script Guarding Monk#mk 2_M_PHARMACIST,6,2,{ mes "I hope that you will soon join us in our"; mes "path to inner peace and enlightenment."; mes "I'll be waiting here for you."; - set MONK_Q,1; + MONK_Q = 1; close; } else { @@ -177,7 +177,7 @@ prt_monk,59,247,1 script Guarding Monk#mk 2_M_PHARMACIST,6,2,{ mes "when observing our brothers in their"; mes "pursuit of spiritual enlightenment."; mes "I hope you reach it too."; - set MONK_Q,1; + MONK_Q = 1; close; } } @@ -213,7 +213,7 @@ prt_monk,59,247,1 script Guarding Monk#mk 2_M_PHARMACIST,6,2,{ mes "We monks live our lives for God and spiritual enlightenment."; mes "We improve our bodies as well as our minds to reach true inner peace."; mes "May you find your inner peace as well."; - set MONK_Q,1; + MONK_Q = 1; close; case 2: if (BaseJob == Job_Acolyte && JobLevel > 39) { @@ -221,7 +221,7 @@ prt_monk,59,247,1 script Guarding Monk#mk 2_M_PHARMACIST,6,2,{ mes "Hmm you seem as though you have been training for this..."; mes "That is good. Go see our sensei Moohae, speak with him"; mes "and he will help you start new training."; - set MONK_Q,2; + MONK_Q = 2; setquest 3016; close; } @@ -240,7 +240,7 @@ prt_monk,59,247,1 script Guarding Monk#mk 2_M_PHARMACIST,6,2,{ mes "I hope that you will soon join us in our"; mes "path to inner peace and enlightenment."; mes "I'll be waiting here for you."; - set MONK_Q,1; + MONK_Q = 1; close; } else { @@ -260,7 +260,7 @@ prt_monk,59,247,1 script Guarding Monk#mk 2_M_PHARMACIST,6,2,{ mes "when observing our brothers in their"; mes "pursuit of spiritual enlightenment."; mes "I hope you reach it too."; - set MONK_Q,1; + MONK_Q = 1; close; } } @@ -391,7 +391,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes .@items[3]+" "+getitemname(.@items[2])+","; mes .@items[5]+" "+getitemname(.@items[4])+"."; mes "Find these items and return to me."; - set MONK_Q,.@items[6]; + MONK_Q = .@items[6]; next; mes "[Sensei Moohae]"; switch (.@items[6]) { @@ -418,7 +418,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes "[Sensei Moohae]"; mes "Well done, you found all the items."; mes "I will tell this to the elders."; - set MONK_Q,10; + MONK_Q = 10; changequest 3017,3024; delitem 938,5; //Sticky_Mucus delitem 1055,10; //Earthworm_Peeling @@ -449,7 +449,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes "[Sensei Moohae]"; mes "Very good, you found all the items."; mes "I will tell this to the elders."; - set MONK_Q,10; + MONK_Q = 10; changequest 3018,3024; delitem 942,20; //Yoyo_Tail delitem 1002,5; //Iron_Ore @@ -480,7 +480,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes "[Sensei Moohae]"; mes "See, that wasn't so bad you real found all the items."; mes "I will tell this to the elders."; - set MONK_Q,10; + MONK_Q = 10; changequest 3019,3024; delitem 905,30; //Stem delitem 909,5; //Jellopy @@ -511,7 +511,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes "[Sensei Moohae]"; mes "Impressive, you really found all the items."; mes "I will tell this to the elders."; - set MONK_Q,10; + MONK_Q = 10; changequest 3020,3024; delitem 943,5; //Solid_Shell delitem 935,20; //Shell @@ -542,7 +542,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes "[Sensei Moohae]"; mes "Very nice, you found all the items."; mes "I will tell this to the elders."; - set MONK_Q,10; + MONK_Q = 10; changequest 3021,3024; delitem 7053,5; //Cyfar delitem 509,10; //White_Herb @@ -573,7 +573,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes "[Sensei Moohae]"; mes "Excellent, all the items I asked for."; mes "I will tell this to the elders."; - set MONK_Q,10; + MONK_Q = 10; changequest 3022,3024; delitem 913,10; //Tooth_Of_Bat delitem 948,5; //Bear's_Foot @@ -604,7 +604,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes "[Sensei Moohae]"; mes "Wow, you found all the items!!"; mes "I will tell this to the elders."; - set MONK_Q,10; + MONK_Q = 10; changequest 3023,3024; delitem 1027,5; //Porcupine_Spike delitem 1025,20; //Spiderweb @@ -839,7 +839,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes "[Sensei Moohae]"; mes "....and see life through the eyes of a monk."; next; - set .@jlevel,JobLevel; + .@jlevel = JobLevel; completequest 3032; callfunc "Job_Change",Job_Monk; callfunc "F_ClearJobVar"; @@ -943,9 +943,9 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ next; } mes "[Touha]"; - set .@rand,rand(1,3); + .@rand = rand(1,3); if ((.@rand == 1) || (MONK_Q == 11)) { - set MONK_Q,11; + MONK_Q = 11; mes "I seek the path"; next; mes "[Touha]"; @@ -976,7 +976,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ mes "et Spiritus Sancti."; } else if ((.@rand == 2) || (MONK_Q == 12)) { - set MONK_Q,12; + MONK_Q = 12; mes "I commit myself to"; next; mes "[Touha]"; @@ -1007,7 +1007,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ mes "et Spiritus Sancti."; } else if ((.@rand == 3) || (MONK_Q == 13)) { - set MONK_Q,13; + MONK_Q = 13; mes "And shepherds we shall be,"; next; mes "[Touha]"; @@ -1071,7 +1071,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ mes "to what we believe"; break; case 7: - set .@monk_t,.@monk_t+10; + .@monk_t += 10; mes "[" + strcharinfo(0) + "]"; mes "I seek the path"; break; @@ -1094,7 +1094,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 3: mes "I seek the path"; break; case 4: mes "shall hold true"; break; case 5: - set .@monk_t,.@monk_t+10; + .@monk_t += 10; mes "of enlightenment."; break; case 6: mes "and will help protect others"; break; @@ -1106,7 +1106,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ switch(select("to what we believe:We monks:I seek the path:shall hold true:of enlightenment.:we learn through our lives.:In nomine Patris, et Filii:and will help protect others:through the teachings:et Spiritus Sancti.")) { case 1: mes "to what we believe"; break; case 2: - set .@monk_t,.@monk_t+10; + .@monk_t += 10; mes "We monks"; break; case 3: mes "I seek the path"; break; @@ -1120,7 +1120,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ } switch(select("shall hold true:I seek the path:We monks:In nomine Patris, et Filii:of enlightenment.:et Spiritus Sancti.:to what we believe:we learn through our lives.:and will help protect others:through the teachings")) { case 1: - set .@monk_t,.@monk_t+10; + .@monk_t += 10; mes "shall hold true"; break; case 2: mes "I seek the path"; break; @@ -1144,7 +1144,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 7: mes "we learn through our lives."; break; case 8: mes "In nomine Patris, et Filii"; break; case 9: - set .@monk_t,.@monk_t+10; + .@monk_t += 10; mes "to what we believe"; break; case 10: mes "et Spiritus Sancti."; break; @@ -1153,7 +1153,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 1: mes "I seek the path"; break; case 2: mes "through the teachings"; break; case 3: - set .@monk_t,.@monk_t+10; + .@monk_t += 10; mes "and will help protect others"; break; case 4: mes "of enlightenment."; break; @@ -1175,13 +1175,13 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 8: mes "shall hold true"; break; case 9: mes "and will help protect others"; break; case 10: - set .@monk_t,.@monk_t+10; + .@monk_t += 10; mes "through the teachings"; break; } switch(select("we learn through our lives.:In nomine Patris, et Filii:through the teachings:I seek the path:We monks:shall hold true:to what we believe:and will help protect others:of enlightenment.:et Spiritus Sancti.")) { case 1: - set .@monk_t,.@monk_t+10; + .@monk_t += 10; mes "we learn through our lives."; break; case 2: mes "In nomine Patris, et Filii"; break; @@ -1205,7 +1205,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 8: mes "through the teachings"; break; case 9: mes "we learn through our lives."; break; case 10: - set .@monk_t,.@monk_t+10; + .@monk_t += 10; mes "In nomine Patris, et Filii"; break; } @@ -1220,7 +1220,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 8: mes "we learn through our lives."; break; case 9: mes "In nomine Patris, et Filii"; break; case 10: - set .@monk_t,.@monk_t+10; + .@monk_t += 10; mes "et Spiritus Sancti."; break; } @@ -1241,7 +1241,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ break; case 4: mes "[" + strcharinfo(0) + "]"; - set .@monk_t,.@monk_t+10; + .@monk_t += 10; mes "I commit myself to"; break; case 5: @@ -1279,14 +1279,14 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 7: mes "et Spiritus Sancti."; break; case 8: mes "I commit myself to"; break; case 9: - set .@monk_t,.@monk_t+10; + .@monk_t += 10; mes "veritas and aequitas."; break; case 10: mes "In nomine Patris, et Filii"; break; } switch(select("I will follow my path:veritas and aequitas.:I commit myself to:et Spiritus Sancti.:Evil shall never be:to enlightenment and purity.:In nomine Patris, et Filii:I will protect my:brothers with my life.:victorious while I breathe.")) { case 1: - set .@monk_t,.@monk_t+10; + .@monk_t += 10; mes "I will follow my path"; break; case 2: mes "veritas and aequitas."; break; @@ -1306,7 +1306,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 4: mes "I will protect my"; break; case 5: mes "victorious while I breathe."; break; case 6: - set .@monk_t,.@monk_t+10; + .@monk_t += 10; mes "to enlightenment and purity."; break; case 7: mes "brothers with my life."; break; @@ -1325,7 +1325,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 8: mes "I will follow my path"; break; case 9: mes "veritas and aequitas."; break; case 10: - set .@monk_t,.@monk_t+10; + .@monk_t += 10; mes "I will protect my"; break; } @@ -1335,7 +1335,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 3: mes "veritas and aequitas."; break; case 4: mes "I commit myself to"; break; case 5: - set .@monk_t,.@monk_t+10; + .@monk_t += 10; mes "brothers with my life."; break; case 6: mes "I will protect my"; break; @@ -1347,7 +1347,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ switch(select("veritas and aequitas.:Evil shall never be:brothers with my life.:victorious while I breathe.:I will follow my path:to enlightenment and purity.:I will protect my:In nomine Patris, et Filii:et Spiritus Sancti.:I commit myself to")) { case 1: mes "veritas and aequitas."; break; case 2: - set .@monk_t,.@monk_t+10; + .@monk_t += 10; mes "Evil shall never be"; break; case 3: mes "brothers with my life."; break; @@ -1361,7 +1361,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ } switch(select("victorious while I breathe.:to enlightenment and purity.:I will protect my:veritas and aequitas.:brothers with my life.:I will follow my path:Evil shall never be:In nomine Patris, et Filii:I commit myself to:et Spiritus Sancti.")) { case 1: - set .@monk_t,.@monk_t+10; + .@monk_t += 10; mes "victorious while I breathe."; break; case 2: mes "to enlightenment and purity."; break; @@ -1383,7 +1383,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 6: mes "brothers with my life."; break; case 7: mes "Evil shall never be"; break; case 8: - set .@monk_t,.@monk_t+10; + .@monk_t += 10; mes "In nomine Patris, et Filii"; break; case 9: mes "victorious while I breathe."; break; @@ -1400,7 +1400,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 8: mes "victorious while I breathe."; break; case 9: mes "In nomine Patris, et Filii"; break; case 10: - set .@monk_t,.@monk_t+10; + .@monk_t += 10; mes "et Spiritus Sancti."; break; } @@ -1413,7 +1413,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ break; case 2: mes "[" + strcharinfo(0) + "]"; - set .@monk_t,.@monk_t+10; + .@monk_t += 10; mes "And shepherds we shall be,"; break; case 3: @@ -1458,7 +1458,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 6: mes "Power hath descended forth"; break; case 7: mes "And shepherds we shall be,"; break; case 8: - set .@monk_t,.@monk_t+10; + .@monk_t += 10; mes "for thee my lord for thee."; break; case 9: mes "from the hand"; break; @@ -1468,7 +1468,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 1: mes "And shepherds we shall be,"; break; case 2: mes "for thee my lord for thee."; break; case 3: - set .@monk_t,.@monk_t+10; + .@monk_t += 10; mes "Power hath descended forth"; break; case 4: mes "from the hand"; break; @@ -1485,7 +1485,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 3: mes "Power hath descended forth"; break; case 4: mes "so our feet may swiftly carry"; break; case 5: - set .@monk_t,.@monk_t+10; + .@monk_t += 10; mes "from the hand"; break; case 6: mes "flow a river forth to thee and"; break; @@ -1499,7 +1499,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 2: mes "for thee my lord for thee."; break; case 3: mes "Power hath descended forth"; break; case 4: - set .@monk_t,.@monk_t+10; + .@monk_t += 10; mes "so our feet may swiftly carry"; break; case 5: mes "from the hand"; break; @@ -1517,7 +1517,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 5: mes "so our feet may swiftly carry"; break; case 6: mes "flow a river forth to thee and"; break; case 7: - set .@monk_t,.@monk_t+10; + .@monk_t += 10; mes "out thy command. And we shall"; break; case 8: mes "teeming with souls shall it ever be"; break; @@ -1528,7 +1528,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 1: mes "for thee my lord for thee."; break; case 2: mes "teeming with souls shall it ever be"; break; case 3: - set .@monk_t,.@monk_t+10; + .@monk_t += 10; mes "flow a river forth to thee and"; break; case 4: mes "In nomine Patris, et Filii"; break; @@ -1541,7 +1541,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ } switch(select("teeming with souls shall it ever be:In nomine Patris, et Filii:And shepherds we shall be,:for thee my lord for thee.:Power hath descended forth:from the hand:so our feet may swiftly carry:out thy command. And we shall:flow a river forth to thee and:et Spiritus Sancti.")) { case 1: - set .@monk_t,.@monk_t+10; + .@monk_t += 10; mes "teeming with souls shall it ever be"; break; case 2: mes "In nomine Patris, et Filii"; break; @@ -1559,7 +1559,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 2: mes "for thee my lord for thee."; break; case 3: mes "And shepherds we shall be,"; break; case 4: - set .@monk_t,.@monk_t+10; + .@monk_t += 10; mes "In nomine Patris, et Filii"; break; case 5: mes "so our feet may swiftly carry"; break; @@ -1580,7 +1580,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 8: mes "teeming with souls shall it ever be"; break; case 9: mes "In nomine Patris, et Filii"; break; case 10: - set .@monk_t,.@monk_t+10; + .@monk_t += 10; mes "et Spiritus Sancti."; break; } @@ -1593,7 +1593,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ mes "Hmm..."; next; if (.@monk_t > 90) { - set MONK_Q,14; + MONK_Q = 14; changequest 3025,3026; mes "[Touha]"; mes "...well done, that was perfect. You pay attention well..."; @@ -1774,14 +1774,14 @@ prt_monk,57,179,1 script Boohae#mk 4_M_MINISTER,{ mes "Choose which one you want to do..."; next; if (select("Gathering mushrooms:Marathon") == 1) { - set MONK_Q,15; + MONK_Q = 15; changequest 3026,3027; mes "[Boohae]"; mes "Hmm....gathering mushrooms. So you want to test your tolerance huh?"; mes "Go prepare and come back later when you're ready."; close; } - set MONK_Q,16; + MONK_Q = 16; changequest 3026,3028; mes "[Boohae]"; mes "Good choice. Forcing your physical limits to their boundaries and grants a higher amount of self control."; @@ -1954,7 +1954,7 @@ monk_test,386,388,4 script Apprentice Monk#mk 4_M_MINISTER,{ mes "" + strcharinfo(0) + "...q.q..q. .quit! ...the marathon!! Y...you do not have what it takes to be a m... monk!"; mapannounce "monk_test","" + strcharinfo(0) + "...q.q..q. .quit! ...the marathon!! Y...you do not have what it takes to be a m... monk!",bc_map; close2; - set MONK_Q,15; + MONK_Q = 15; changequest 3028,3027; warp "prt_monk",194,168; end; @@ -1968,12 +1968,12 @@ monk_test,386,388,4 script Apprentice Monk#mk 4_M_MINISTER,{ monk_test,387,350,0 script Supervisor#race_monk WARPNPC,2,2,{ OnTouch: if (MONK_Q >= 15 && MONK_Q <= 23) { - set MONK_Q,MONK_Q+1; + MONK_Q += 1; warp "monk_test",385,388; end; } else if (MONK_Q == 24) { - set MONK_Q,25; + MONK_Q = 25; changequest 3028,3029; mapannounce "monk_test","Now! This is the last lap!! If you make it you need to go visit Tomoon for the next test!",bc_map; warp "monk_test",385,388; @@ -2040,7 +2040,7 @@ job_monk,225,180,1 script Hyunmoo#mk 4_M_ORIENT02,{ mes ".....I figured as much....you don't have a spirit."; mapannounce "job_monk","" + strcharinfo(0) + ", has quit his testing to become a monk.",bc_map; close2; - set MONK_Q,16; + MONK_Q = 16; changequest 3027,3028; warp "prt_monk",194,168; end; @@ -2087,7 +2087,7 @@ job_monk,225,180,1 script Hyunmoo#mk 4_M_ORIENT02,{ close2; mapannounce "job_monk","" + strcharinfo(0) + ", has quit his training to become a monk.",bc_map; warp "prt_monk",194,168; - set MONK_Q,16; + MONK_Q = 16; changequest 3027,3028; end; } @@ -2099,7 +2099,7 @@ job_monk,225,180,1 script Hyunmoo#mk 4_M_ORIENT02,{ mes "[Hyunmoo]"; mes "Go meet Tomoon for your next test."; mes "Tomoon is staying in the deepest room inside a building near this abbey."; - set MONK_Q,25; + MONK_Q = 25; changequest 3027,3029; delitem 1069,countitem(1069); //Mushroom_Of_Thief_1 delitem 1070,countitem(1070); //Mushroom_Of_Thief_2 @@ -2181,7 +2181,7 @@ monk_test,319,139,1 script Tomoon#mk 1_M_HOF,{ mes "[Tomoon]"; mes "Let's see if you got what it takes to be a true monk!!"; close2; - set MONK_Q,26; + MONK_Q = 26; changequest 3029,3031; warp "monk_test",88,74; end; @@ -2204,7 +2204,7 @@ monk_test,319,139,1 script Tomoon#mk 1_M_HOF,{ getitem 506,1; //Green_Potion mes "Drink this potion and you will be able to become a monk!!!"; mes "... now go back to sensei Moohae!!!"; - set MONK_Q,28; + MONK_Q = 28; changequest 3031,3032; close; } @@ -2237,7 +2237,7 @@ monk_test,82,85,1 script Proctor#mk 4_F_SISTER,{ mes "Alright! I wish you luck. If you get lost and can't find a way out, simply log out and log back in."; mes "Then you will return to your save point. What's that mean? Heck if I know, I'm just told to say that. Oh yes and also, please cooperate with your comrades."; close2; - set MONK_Q,26; + MONK_Q = 26; warp "monk_test",125,277; end; case 2: @@ -2323,7 +2323,7 @@ monk_test,166,278,0 script exit_monk#1 WARPNPC,1,1,{ OnTouch: mes "[Proctor]"; mes "You did well. Please return to Tomoon, he's waiting for you."; - set MONK_Q,27; + MONK_Q = 27; donpcevent "mob_monk#1_5::OnDisable"; donpcevent "mob_monk#1_4::OnDisable"; donpcevent "mob_monk#1_3::OnDisable"; @@ -2344,7 +2344,7 @@ monk_test,88,91,1 script Proctor#mk2 1_M_HOF,{ mes "Alright! I wish you luck. If you get lost and can't find a way out, simply log out and log back in."; mes "Then you will return to your save point. What's that mean? Heck if I know, I'm just told to say that. Oh yes and also, please cooperate with your comrades."; close2; - set MONK_Q,26; + MONK_Q = 26; warp "monk_test",125,177; end; case 2: @@ -2430,7 +2430,7 @@ monk_test,166,178,0 script exit_monk#2 WARPNPC,1,1,{ OnTouch: mes "[Proctor]"; mes "You did well. Please return to Tomoon, he's waiting for you."; - set MONK_Q,27; + MONK_Q = 27; donpcevent "mob_monk#2_5::OnDisable"; donpcevent "mob_monk#2_4::OnDisable"; donpcevent "mob_monk#2_3::OnDisable"; @@ -2451,7 +2451,7 @@ monk_test,95,85,1 script Proctor#btl#3 1_F_PRIEST,{ mes "Alright! I wish you luck. If you get lost and can't find a way out, simply log out and log back in."; mes "Then you will return to your save point. What's that mean? Heck if I know, I'm just told to say that. Oh yes and also, please cooperate with your comrades."; close2; - set MONK_Q,26; + MONK_Q = 26; warp "monk_test",230,277; end; case 2: @@ -2537,7 +2537,7 @@ monk_test,270,278,0 script exit_monk#3 WARPNPC,1,1,{ OnTouch: mes "[Proctor]"; mes "You did well. Please return to Tomoon, he's waiting for you."; - set MONK_Q,27; + MONK_Q = 27; donpcevent "mob_monk#3_5::OnDisable"; donpcevent "mob_monk#3_4::OnDisable"; donpcevent "mob_monk#3_3::OnDisable"; diff --git a/npc/jobs/2-2/rogue.txt b/npc/jobs/2-2/rogue.txt index d0b2ba95f..7fb6f2c0a 100644 --- a/npc/jobs/2-2/rogue.txt +++ b/npc/jobs/2-2/rogue.txt @@ -168,7 +168,7 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 4_F_ROGUE,{ mes "You've been"; mes "doin' a great job~"; } - set .@jlevel,JobLevel; + .@jlevel = JobLevel; callfunc "Job_Change",Job_Rogue; callfunc "F_ClearJobVar"; completequest 2027; @@ -212,110 +212,110 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 4_F_ROGUE,{ mes "1. Choose the skill necessary for learning ^880000Stalk^000000."; next; if (select("^880000Hiding^000000:^880000Steal^000000:^880000Improve Dodge^000000:^880000Bash^000000") == 1) - set .@assassin_t,.@assassin_t+10; + .@assassin_t += 10; mes "[Markie]"; mes "2. In comparison to the Merchant's Level 10 ^880000Discount^000000 skill, how much more of a discount, in terms of percent, can a Rogue get with Level 10 ^880000Haggle^000000 skill?"; next; if (select("3 %:2 %:1 %:0 %") == 3) - set .@assassin_t,.@assassin_t+10; + .@assassin_t += 10; mes "[Markie]"; mes "3. What is the correct description for the skill, ^880000Mug^000000?"; next; if (select("Steal items from players:Steal items from monsters:Steal Zeny from monsters:Steal Zeny from players") == 3) - set .@assassin_t,.@assassin_t+10; + .@assassin_t += 10; mes "[Markie]"; mes "4. How many Rogues does it require to activate the skill, ^880000Slyness^000000?"; next; if (select("1 Rogues + 2 Assassin:1 Thief + 2 Rogue:4 Thieves:2 Rogues") == 4) - set .@assassin_t,.@assassin_t+10; + .@assassin_t += 10; mes "[Markie]"; mes "5. Choose the skill that you can learn at Level 5 ^880000Divest Helm^000000."; next; if (select("^880000Envenom^000000:^880000Strip Tease^000000:^880000Venom Splasher^000000:^880000Divest Shield^000000") == 4) - set .@assassin_t,.@assassin_t+10; + .@assassin_t += 10; mes "[Markie]"; mes "6. Choose the skill which allows its user to move while hiding."; next; if (select("^880000Hiding^000000:^880000Back Slide^000000:^880000Stalk^000000:^880000Sand Attack^000000") == 3) - set .@assassin_t,.@assassin_t+10; + .@assassin_t += 10; mes "[Markie]"; mes "7. Choose the card that increases the accuracy rate of its owner."; next; if (select("Andre Card.:Familiar Card.:Mummy Card.:Marina Card.") == 3) - set .@assassin_t,.@assassin_t+10; + .@assassin_t += 10; mes "[Markie]"; mes "8. Choose the monster that receives more damage when it's attacked by a weapon with the Vadon card (20 % more damage on Fire property)."; next; if (select("Vadon:Deviruchi:Elder Willow:Baphomet") == 3) - set .@assassin_t,.@assassin_t+10; + .@assassin_t += 10; mes "[Markie]"; mes "9. How much SP does the skill ^880000Double Attack^000000 require when used with a Dagger?"; next; if (select("15:Passive skill, no SP required.:Passive skill, 10 SP:54") == 2) - set .@assassin_t,.@assassin_t+10; + .@assassin_t += 10; mes "[Markie]"; mes "10. Choose the most efficient dagger to use in the Byalan Dungeon."; next; if (select("Wind Main-Gauche:Ice Main-Gauche:Earth Main-Gauche:Fire Main-Gauche") == 1) - set .@assassin_t,.@assassin_t+10; + .@assassin_t += 10; break; case 2: mes "[Markie]"; mes "1. Which monster drops a slotted Gladius?"; next; if (select("Thief Bug:Peco Peco:Desert Wolf:Kobold") == 4) - set .@assassin_t,.@assassin_t+10; + .@assassin_t += 10; mes "[Markie]"; mes "2. Which monster drops a slotted Main-Gauche?"; next; if (select("Hornet:Desert Wolf:Marionette:Myst") == 1) - set .@assassin_t,.@assassin_t+10; + .@assassin_t += 10; mes "[Markie]"; mes "3. Choose the class that is able to create unique potions."; next; if (select("Merchant:Alchemist:Blacksmith:Priest") == 2) - set .@assassin_t,.@assassin_t+10; + .@assassin_t += 10; mes "[Markie]"; mes "4. Choose the weapon that Rogues aren't allowed to use."; next; if (select("Gakkung:Crossbow:Gladius:Katar") == 4) - set .@assassin_t,.@assassin_t+10; + .@assassin_t += 10; mes "[Markie]"; mes "5. Choose the property that the monster Hode possesses."; next; if (select("Water:Fire:Wind:Earth") == 4) - set .@assassin_t,.@assassin_t+10; + .@assassin_t += 10; mes "[Markie]"; mes "6. Choose the monster that is unable to be tamed for as a Cute Pet."; next; if (select("Poporing:Creamy:Orc:Poison Spore") == 2) - set .@assassin_t,.@assassin_t+10; + .@assassin_t += 10; mes "[Markie]"; mes "7. Choose the monster that receives more damage from a Dagger with the Fire property."; next; if (select("Dagger Goblin:Mace Goblin:Morning Star Goblin:Hammer Goblin") == 4) - set .@assassin_t,.@assassin_t+10; + .@assassin_t += 10; mes "[Markie]"; mes "8. Choose the town that doesn't have any guild castles."; next; if (select("Prontera:Al De Baran:Alberta:Payon") == 3) - set .@assassin_t,.@assassin_t+10; + .@assassin_t += 10; mes "[Markie]"; mes "9. Choose the plant that drops Blue Herbs."; @@ -324,54 +324,54 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 4_F_ROGUE,{ default: break; case 3: - set .@assassin_t,.@assassin_t+10; + .@assassin_t += 10; break; case 4: - set .@assassin_t,.@assassin_t+10; + .@assassin_t += 10; break; } mes "[Markie]"; mes "10. Choose the monster that does not have the Undead property."; next; if (select("Zombie:Megalodon:Familiar:Khalitzburg") == 3) - set .@assassin_t,.@assassin_t+10; + .@assassin_t += 10; break; case 3: mes "[Markie]"; mes "1. By what percentage is the flee rate increased when a Thief masters the ^880000Improve Dodge^000000?"; next; if (select("30:40:160:20") == 1) - set .@assassin_t,.@assassin_t+10; + .@assassin_t += 10; mes "[Markie]"; mes "2. Choose the monster that detects a characters using the Hiding or Cloaking skill."; next; if (select("Worm Tail:Argos:Mummy:Soldier Skeleton") == 2) - set .@assassin_t,.@assassin_t+10; + .@assassin_t += 10; mes "[Markie]"; mes "3. Choose the location where Thieves can change their jobs to Rogues."; next; if (select("Comodo:Kokomo Beach:Paros Lighthouse:Morroc") == 3) - set .@assassin_t,.@assassin_t+10; + .@assassin_t += 10; mes "[Markie]"; mes "4. In which town can Novices change their jobs to Thieves?"; next; if (select("Comodo:Lutie:Alberta:Morroc") == 4) - set .@assassin_t,.@assassin_t+10; + .@assassin_t += 10; mes "[Markie]"; mes "5. Choose the card that does not affect the DEX stat."; next; if (select("Rocker Card:Mummy Card:Zerom Card:Drops Card") == 2) - set .@assassin_t,.@assassin_t+10; + .@assassin_t += 10; mes "[Markie]"; mes "6. So what's cool about being a Rogue?"; next; select("Being totally badass.:The clothes, the style.:Getting to call other people, 'foo'':Excellent attack strength"); - set .@assassin_t,.@assassin_t+10; + .@assassin_t += 10; mes "[Markie]"; mes "7. When is it possible to change jobs from Thief to Rogue?"; @@ -380,17 +380,17 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 4_F_ROGUE,{ default: break; case 3: - set .@assassin_t,.@assassin_t+10; + .@assassin_t += 10; break; case 4: - set .@assassin_t,.@assassin_t+10; + .@assassin_t += 10; break; } mes "[Markie]"; mes "8. You want to dye your hair blue. What town do you go to, and in which direction, with 12 o' clock being North."; next; if (select("Morroc, 7 o'clock:Prontera, 7 o'clock:Morroc, 5 o'clock:Prontera, 1 o'clock") == 2) - set .@assassin_t,.@assassin_t+10; + .@assassin_t += 10; mes "[Markie]"; mes "9. Choose the mushroom that is required on the Thief job change quest."; @@ -400,14 +400,14 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 4_F_ROGUE,{ break; case 1: case 3: - set .@assassin_t,.@assassin_t+10; + .@assassin_t += 10; break; } mes "[Markie]"; mes "10. Choose the card that least benefits the Rogue class."; next; if (select("Whisper Card:Elder Willow Card:Zerom Card:Matyr Card") == 2) - set .@assassin_t,.@assassin_t+10; + .@assassin_t += 10; } mes "[Markie]"; mes "*Whew~*"; @@ -419,7 +419,7 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 4_F_ROGUE,{ mes "You got..."; mes "" + .@assassin_t + " points."; if (.@assassin_t > 80) { - set ROGUE_Q,2; + ROGUE_Q = 2; setquest 2017; mes "Good. You passed."; mes "We don't gotta"; @@ -434,7 +434,7 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 4_F_ROGUE,{ close; } else { - set ROGUE_Q,1; + ROGUE_Q = 1; mes "Aw crud... You failed!"; next; mes "[Markie]"; @@ -506,14 +506,14 @@ in_rogue,376,23,1 script Mr. Smith#rg 1_M_LIBRARYMASTER,{ mes "[Mr. Smith]"; mes "What you have to understand is that the Rogue Guild does a lot of business, ^666666sometimes illegally^000000, that needs financial backup."; next; - set .@item_need,rand(1,15); + .@item_need = rand(1,15); if (.@item_need > 0 && .@item_need < 6) callsub S_Req,"10 Skel-bone","6 Blue Herb","10 Decayed Nail","10 Horrendous Mouth",3; else if (.@item_need > 5 && .@item_need < 11) callsub S_Req,"10 Green Herb","10 Crab Shell","10 Snake Scale","10 Garlet",4; else if (.@item_need > 10 && .@item_need < 15) callsub S_Req,"10 Yellow Herb","10 Shell","10 Grasshopper's Leg","10 Bear's Footskin",5; else if (.@item_need == 15) { mes "[Mr. Smith]"; mes "I will let you know..."; - set ROGUE_Q,6; + ROGUE_Q = 6; changequest 2017,2021; next; mes "[Mr. Smith]"; @@ -679,14 +679,14 @@ in_rogue,376,23,1 script Mr. Smith#rg 1_M_LIBRARYMASTER,{ delitem 917,5; //Talon delitem 908,5; //Spawn delitem 945,5; //Raccoon_Leaf - set ROGUE_Q,8; + ROGUE_Q = 8; next; mes "[Mr. Smith]"; mes "Wow, you've brought each and every single thing I asked you to. Good work... I salute you."; next; mes "^CCCCCC- Middle Finger -^000000'"; mes "*Grins*"; - set ROGUE_Q,8; + ROGUE_Q = 8; changequest 2021,2025; next; mes "[Mr. Smith]"; @@ -756,7 +756,7 @@ in_rogue,376,23,1 script Mr. Smith#rg 1_M_LIBRARYMASTER,{ mes "I send you to...?"; switch(rand(1,3)) { case 1: - set ROGUE_Q,9; + ROGUE_Q = 9; if (questprogress(2018)) { changequest 2018,2022; } @@ -793,7 +793,7 @@ in_rogue,376,23,1 script Mr. Smith#rg 1_M_LIBRARYMASTER,{ mes "Well, I will wish you luck. His place isn't that far from here, so come back as soon as possible. Being swift... That is the spirit of the Rogue."; close; case 2: - set ROGUE_Q,10; + ROGUE_Q = 10; if (questprogress(2018)) { changequest 2018,2023; } @@ -829,7 +829,7 @@ in_rogue,376,23,1 script Mr. Smith#rg 1_M_LIBRARYMASTER,{ mes "Ah, you might want to remember the password to meet him in person. The password is ^0000FFAntonio doesn't enjoy destroying upgrade items^000000."; close; case 3: - set ROGUE_Q,11; + ROGUE_Q = 11; if (questprogress(2018)) { changequest 2018,2024; } @@ -944,7 +944,7 @@ S_Req: mes "^FF0000"+getarg(1)+"^000000,"; mes "^FF0000"+getarg(2)+"^000000 and"; mes "^FF0000"+getarg(3)+"^000000."; - set ROGUE_Q,getarg(4); + ROGUE_Q = getarg(4); if(getarg(4) == 3) { changequest 2017,2018; } @@ -979,13 +979,13 @@ S_CheckItems: delitem getarg(2),getarg(3); delitem getarg(4),getarg(5); delitem getarg(6),getarg(7); - set ROGUE_Q,7; + ROGUE_Q = 7; next; mes "[Mr. Smith]"; mes "Great, great..."; mes "I think you"; mes "brought everything."; - set ROGUE_Q,7; + ROGUE_Q = 7; next; mes "[Mr. Smith]"; mes "Alright, wait just a moment while"; @@ -1024,7 +1024,7 @@ OnTouch: case 2: mes "[" + strcharinfo(0) + "]"; mes "Aragham"; - set .@rogue_t,.@rogue_t+10; + .@rogue_t += 10; break; case 3: mes "[" + strcharinfo(0) + "]"; @@ -1040,7 +1040,7 @@ OnTouch: case 2: mes "didn't"; break; case 3: mes "never"; - set .@rogue_t,.@rogue_t+10; + .@rogue_t += 10; break; case 4: mes "ever"; break; } @@ -1048,7 +1048,7 @@ OnTouch: case 1: mes "hoard"; break; case 2: mes "hoarded"; - set .@rogue_t,.@rogue_t+10; + .@rogue_t += 10; break; case 3: mes "hide"; break; case 4: mes "took"; break; @@ -1057,7 +1057,7 @@ OnTouch: switch(select("upgrade items.:forging items.:refining item.:upgrade item.")) { case 1: mes "upgrade items."; - set .@rogue_t,.@rogue_t+10; + .@rogue_t += 10; break; case 2: mes "forging items."; break; case 3: mes "refining item."; break; @@ -1090,7 +1090,7 @@ OnTouch: case 1: mes "[" + strcharinfo(0) + "]"; mes "My father"; - set .@rogue_t,.@rogue_t+10; + .@rogue_t += 10; break; case 2: mes "[" + strcharinfo(0) + "]"; @@ -1110,7 +1110,7 @@ OnTouch: case 2: mes "didn't"; break; case 3: mes "never"; - set .@rogue_t,.@rogue_t+10; + .@rogue_t += 10; break; case 4: mes "ever"; break; } @@ -1121,13 +1121,13 @@ OnTouch: case 4: mes "took"; break; case 5: mes "hoarded"; - set .@rogue_t,.@rogue_t+10; + .@rogue_t += 10; break; } switch(select("upgrade items.:forging items.:refining item.:upgrade item.")) { case 1: mes "upgrade items."; - set .@rogue_t,.@rogue_t+10; + .@rogue_t += 10; break; case 2: mes "forging items."; break; case 3: mes "refining item."; break; @@ -1168,7 +1168,7 @@ OnTouch: case 3: mes "[" + strcharinfo(0) + "]"; mes "Antonio"; - set .@rogue_t,.@rogue_t+10; + .@rogue_t += 10; break; case 4: mes "[" + strcharinfo(0) + "]"; @@ -1179,7 +1179,7 @@ OnTouch: case 1: mes "enjoys"; break; case 2: mes "doesn't enjoy"; - set .@rogue_t,.@rogue_t+10; + .@rogue_t += 10; break; case 3: mes "likes"; break; case 4: mes "doesn't like"; break; @@ -1188,7 +1188,7 @@ OnTouch: case 1: mes "damaging"; break; case 2: mes "destroying"; - set .@rogue_t,.@rogue_t+10; + .@rogue_t += 10; break; case 3: mes "fixing"; break; case 4: mes "forging"; break; @@ -1198,7 +1198,7 @@ OnTouch: case 2: mes "refining items."; break; case 3: mes "upgrade items."; - set .@rogue_t,.@rogue_t+10; + .@rogue_t += 10; break; case 4: mes "refined items."; break; case 5: mes "upgraded items."; break; @@ -1250,7 +1250,7 @@ in_rogue,272,135,1 script Hermanthorn Jr#rg 4_M_03,{ mes "[HermanthornJr.]"; mes "Well..."; mes "Just make it back to the Rogue Guild alive. That's all you have to do!"; - set ROGUE_Q,12; + ROGUE_Q = 12; changequest 2025,2026; close; } @@ -1287,7 +1287,7 @@ OnTouch: mes "has opened.^000000"; close2; warp "in_rogue",10,21; - set ROGUE_Q,12; + ROGUE_Q = 12; end; } else { @@ -1385,7 +1385,7 @@ OnMyMobDead: in_rogue,9,389,0 script oneway_to_gu WARPNPC,1,1,{ OnTouch: donpcevent "gen_ro#4::OnDisable"; - set ROGUE_Q,17; + ROGUE_Q = 17; warp "in_rogue",367,10; end; } @@ -1423,7 +1423,7 @@ in_rogue,244,39,1 script Aragham Junior#rg 4W_M_03,{ mes "Good luck, then."; close2; warp "in_rogue",15,105; - set ROGUE_Q,13; + ROGUE_Q = 13; changequest 2022,2026; end; } @@ -1504,7 +1504,7 @@ in_rogue,160,34,1 script Hollgrehenn junior#rg 4_M_03,{ mes "Good luck."; close2; warp "in_rogue",15,105; - set ROGUE_Q,15; + ROGUE_Q = 15; changequest 2024,2026; end; } @@ -1591,7 +1591,7 @@ in_rogue,177,109,1 script Antonio junior#rg 4_M_ORIENT01,{ mes "a Rogue if you pass..."; close2; warp "in_rogue",15,105; - set ROGUE_Q,14; + ROGUE_Q = 14; changequest 2023,2026; end; } @@ -1649,7 +1649,7 @@ in_rogue,177,109,1 script Antonio junior#rg 4_M_ORIENT01,{ in_rogue,370,320,0 script quest_out WARPNPC,1,1,{ OnTouch: - set ROGUE_Q,16; + ROGUE_Q = 16; warp "in_rogue",378,113; end; } diff --git a/npc/jobs/2-2/sage.txt b/npc/jobs/2-2/sage.txt index 4f0db7888..46493312c 100644 --- a/npc/jobs/2-2/sage.txt +++ b/npc/jobs/2-2/sage.txt @@ -126,7 +126,7 @@ yuno_in02,38,61,5 script Dean of the Academy#sa 2_M_SAGE_OLD,{ else if (SAGE_Q == 15) { if (countitem(1550) > 0) { if (JobLevel < 40) { - set SAGE_Q,0; + SAGE_Q = 0; mes "You don't seem to be qualified yet."; mes "Remember, you must reach at least job level 40 to become a Sage."; close2; @@ -329,7 +329,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 2_M_SAGE_B,{ mes "[Metheus Sylphe]"; mes "Yes, everything's ready."; mes "Next, you will take an entrance test."; - set SAGE_Q,4; + SAGE_Q = 4; setquest 2041; next; mes "[Metheus Sylphe]"; @@ -347,7 +347,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 2_M_SAGE_B,{ mes "[Metheus Sylphe]"; mes "Thank you, your application has been accepted."; mes "Next, you will take an entrance test."; - set SAGE_Q,4; + SAGE_Q = 4; setquest 2041; next; mes "[Metheus Sylphe]"; @@ -366,7 +366,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 2_M_SAGE_B,{ mes "[Metheus Sylphe]"; mes "Thank you, your application has been accepted."; mes "Next, you will take the entrance test."; - set SAGE_Q,4; + SAGE_Q = 4; setquest 2041; next; mes "[Metheus Sylphe]"; @@ -405,7 +405,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 2_M_SAGE_B,{ mes "[Metheus Sylphe]"; mes "Yes, everything's ready."; mes "Next, you will take the entrance test."; - set SAGE_Q,4; + SAGE_Q = 4; setquest 2041; next; mes "[Metheus Sylphe]"; @@ -438,7 +438,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 2_M_SAGE_B,{ next; switch(rand(1,3)) { case 1: - set SAGE_Q,1; + SAGE_Q = 1; setquest 2043; mes "[Metheus Sylphe]"; mes "Please gather the following items."; @@ -450,7 +450,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 2_M_SAGE_B,{ mes "If you bring those items, your tuition will be 30,000 zeny, in lieu of the original 70,000 zeny fee."; break; case 2: - set SAGE_Q,2; + SAGE_Q = 2; setquest 2044; mes "[Metheus Sylphe]"; mes "Please gather the following items."; @@ -462,7 +462,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 2_M_SAGE_B,{ mes "If you bring the aforementioned items, the tuition fee will be 30,000 zeny, rather than the original 70,000 zeny fee."; break; case 3: - set SAGE_Q,3; + SAGE_Q = 3; setquest 2045; mes "[Metheus Sylphe]"; mes "Please gather the following items."; @@ -511,14 +511,14 @@ yuno_in03,154,35,4 script Staff of the Academy#a 2_M_SAGE_B,{ delitem 1007,1; //Penetration mes "[Metheus Sylphe]"; mes "Well done. Let me proceed with your application request."; - set SAGE_Q,4; + SAGE_Q = 4; next; } else if (Zeny > 69999) { Zeny -= 70000; mes "[Metheus Sylphe]"; mes "Well done. Let me proceed with your application request."; - set SAGE_Q,4; + SAGE_Q = 4; next; } else { @@ -539,17 +539,17 @@ yuno_in03,154,35,4 script Staff of the Academy#a 2_M_SAGE_B,{ setarray .@count[0], 50,50,50,50; break; } - set .@size, (getarraysize(.@item)-1); - for( set .@i,0 ; .@i < .@size && countitem(.@item[.@i]) >= .@count[.@i] ; set .@i,.@i+1 ); + .@size = (getarraysize(.@item)-1); + for (.@i = 0 ; .@i < .@size && countitem(.@item[.@i]) >= .@count[.@i] ; ++.@i); if(.@i == .@size) { if (Zeny > 29999) { - for (set .@i, 0; .@i < .@size ; set .@i, .@i+1) + for (.@i = 0; .@i < .@size ; ++.@i) delitem .@item[.@i], .@count[.@i]; Zeny -= 30000; mes "[Metheus Sylphe]"; mes "Well done. Let me proceed with your application request."; - set .@SAGE_Q_T,SAGE_Q; - set SAGE_Q,4; + .@SAGE_Q_T = SAGE_Q; + SAGE_Q = 4; next; } mes "[Metheus Sylphe]"; @@ -594,7 +594,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 2_M_SAGE_B,{ mes "[Metheus Sylphe]"; mes "Ah yes, everything is in readiness."; mes "Next, you will take an entrance test."; - set SAGE_Q,4; + SAGE_Q = 4; if (questprogress(2043)) { changequest 2043,2041; } @@ -714,247 +714,247 @@ L_AskQuestions: mes "1. Choose an item that the Gift merchant in Prontera does not sell."; next; if (select("China:Red Frame:Bouquet:Glass Bead") == 3) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "2. Choose a city where you cannot purchase a Stiletto."; next; if (select("Prontera:Morroc:Geffen:Lutie") == 1) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "3. Choose the closest city to Turtle Island."; next; if (select("Al De Baran:Alberta:Comodo:Izlude") == 2) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "4. Choose the monster that is a different type than the others."; next; if (select("Raggler:Pest:Frilldora:Aster") == 4) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "5. Choose the monster that has a different attribute than the others."; next; if (select("Mantis:Metaller:Rocker:Horn") == 2) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "6. Choose the monster that is different sized than the others."; next; if (select("Raydric:Raydric Archer:Wanderer:Dark Frame") == 1) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "7. Choose the monster which doesn't drop 'Alcohol'."; next; if (select("Horong:Plankton:Poison Spore:Toad") == 3) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "8. Choose the NPC that is irrelevant to the Knight job change quest."; next; if (select("Sir Siracuse:Thomas Servantes:Sir Windsor:Lady Amy") == 2) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "9. Choose the NPC that is not a citizen of Prontera."; next; if (select("Tono:Pina:YuPi:Hollgrehenn") == 2) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "10. Choose the right name for the Kafra lady who wears glasses."; next; if (select("Pavianne:Roxie:Leilah:Curly Sue") == 3) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "11. How much SP is spent to use lvl 7 Thunderstorm?"; next; if (select("49:59:69:74") == 2) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "12. Choose the right amount of damage reduction and SP consumption of the Energy Coat skill when the caster's remaining SP is 50%."; next; if (select("Damage -24% SP1.5%:Damage -24% SP2%:Damage -18% SP1.5%:Damage -18% SP2%") == 4) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "13. Choose the property that is irrelevant to 'Bolt' type skills for the Mage class."; next; if (select("Water:Earth:Fire:Wind") == 2) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "14. Choose the right chance and attack strength for lvl 7 Double Attack, the Thief skill."; next; if (select("35% / 120%:35% / 140%:40% / 120%:40% / 140%") == 2) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "15. Choose the skill that is irrelevant to learning Magnus Exorcismus, the Priest skill."; next; if (select("Divine Protection:Heal:Ruwach:Aqua Benedicta") == 1) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "16. Choose the correct defense and ability of the Bunny Band."; next; if (select("1 / LUK +2:1 / LUK +5:2 / LUK +2:2 / LUK +5") == 3) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "17. Choose the class that cannot equip Padded Armor."; next; if (select("Swordman:Merchant:Thief:Archer") == 4) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "18. Choose the item that cures all abnormal status and restores full HP and SP at the same time."; next; if (select("Royal Jelly:Yggdrasil Seed:Yggdrasilberry:Mastella Fruit") == 3) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "19. Who rules the Rune-Midgarts kingdom right now?"; next; if (select("Tristun the 3rd:Tristram the 3rd:Tristar the 3rd:Trast the 3rd") == 2) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "20. Choose the god of Crusaders."; next; if (select("Odin:Loki:Thor:Venadin") == 1) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; break; case 2: mes "1. Choose the jewel that the Morroc Jewel Merchant does not sell."; next; if (select("Topaz:Garnet:Diamond:Sapphire") == 2) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "2. Choose the city where users cannot purchase Monster's Feed from an NPC."; next; if (select("Prontera:Morroc:Al De Baran:Alberta") == 3) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "3. Choose the closest city to the Maze."; next; if (select("Prontera:Morroc:Geffen:Payon") == 1) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "4. Choose the monster that is a different type than the others."; next; if (select("Muka:Drops:Plankton:Penomena") == 4) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "5. Choose the monster with the different attribute."; next; if (select("Dokebi:Isis:Giearth:Deviruchi") == 3) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "6. Choose the monster that is different in size."; next; if (select("Thiefbug (Aggressive):Horn:Metaller:Argos") == 4) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "7. Choose the monster which does not drop 'Yggdrasil Leaf'."; next; if (select("Marduk:Baphomet Jr.:Angeling:Wanderer") == 1) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "8. Choose the NPC that is irrelevant to the Priest job change quest."; next; if (select("Paul:Sir Windsor:Peter S. Alberto:Cecilia") == 2) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "9. Choose the NPC that is not a citizen of Morroc."; next; if (select("Syvia:Akira:Antonio:Dmitrii") == 3) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "10. Choose the Kafra lady who has gorgeous blue hair."; next; if (select("Pavianne:Roxie:Leilah:Curly Sue") == 1) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "11. Choose the skill that is irrelevant to learning Fire Wall, the Mage skill."; next; if (select("lvl 4 Fire Bolt:lvl 4 Napalm Beat:lvl 5 Fire Ball:lvl 1 Sight") == 2) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "12. How much SP can be restored when learning SP recovery at lvl 6 (without being affected by INT)?"; next; if (select("14:16:18:21") == 3) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "13. How many INT points does a Mage receive as a bonus at job lvl 33?"; next; if (select("7:6:5:4") == 4) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "14. Choose the correct SP consumption and the skill duration for Improve Concentration lvl 5 (Archer skill)."; next; if (select("45 / 80 sec:50 / 80 sec:45 / 90 sec:50 / 90 sec") == 1) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "15. Choose the skill that is irrelevant to learning Maximize Power, the Blacksmith skill."; next; if (select("Hilt Binding:Skin Tempering:Hammer Fall:Weapon Perfection") == 2) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "16. What is the correct defense rate and ability of Cute Ribbon?"; next; if (select("0 / SP +20:0 / SP +30:1 / SP +20:1 / SP +30") == 3) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "17. Choose the class that cannot equip Saint Robe."; next; if (select("Swordman:Merchant:Thief:Acolyte") == 3) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "18. Choose the abnormal status that cannot be cured by Green Potion."; next; if (select("Silence:Chaos:Blind:Curse") == 4) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "19. Choose the correct name for the ancient kingdom that disappeared somewhere in Geffen."; next; if (select("Geffayon:Geffenia:Gefenn:Jaffen") == 2) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "20. Choose the correct name for the tree that has become the root of this world."; next; if (select("Yggdrasil:Iggdrassil:Mastella:Dead Branch") == 1) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; break; case 3: mes "1. Choose the item that the Magical Tool merchant in Geffen does not sell."; next; if (select("Mantle:Wand:Circlet:Silver Robe") == 1) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "2. Choose the city where users cannot purchase Blade from an NPC."; next; if (select("Prontera:Izlude:Al De Baran:Payon") == 3) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "3. Choose the closest city to Glast Heim."; next; if (select("Prontera:Geffen:Morroc:Payon") == 2) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "4. Choose the monster that is a different type than the others."; next; if (select("Aster:Marc:Marse:Marin") == 4) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "5. Choose the monster that has a different attribute."; next; if (select("Baby Desert Wolf:Smokie:Picky:Choco") == 2) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "6. Choose the monster that is different sized."; next; if (select("Drake:Wraith:Evil Druid:Khalitzburg") == 1) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "7. Choose the monster that does not drop 'Phracon'."; next; if (select("Pupa:Peco Peco Egg:Savage Bebe:Baby Desert Wolf") == 2) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "8. Choose the NPC that is irrelevant to the Blacksmith job change quest."; next; if (select("Altiregen:Geschupenschte:Barcadi:Baisulist") == 3) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "9. Choose the NPC that is not a citizen of Al De Baran."; next; if (select("RS125:GOD-POING:Stromme:Chemirre") == 2) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "10. Choose the Kafra lady who is the youngest among the staff."; next; if (select("Pavianne:Roxie:Leilah:Curly Sue") == 4) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "11. Choose the correct SP consumption and the number of evasions when using Safety Wall lvl 6."; next; if (select("SP 40, 6 times:SP 35, 6 times:SP 40, 7 times:SP 35, 7 times") == 3) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "12. Choose the correct amount of magic attack for Napalm Beat lvl 6."; next; if (select("MATK * 1.2:MATK * 1.3:MATK * 1.4:MATK * 1.5") == 2) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "13. Choose the catalyst stone for Mage Solution no. 4 that is used for the Mage job change quest."; next; if (select("Blue Gemstone:Red Gemstone:Yellow Gemstone:1 carat Diamond") == 4) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "14. Choose the correct attack strength and SP consumption for Bash lvl 6, the Swordman skill."; next; if (select("250% / 8:280% / 8:280% / 15:310% / 15") == 3) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "15. Choose the skill that is irrelevant to learning Claymore Trap, the Hunter skill."; next; if (select("Remove Trap:Land Mine:Ankle Snare:Flasher") == 1) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "16. Choose the correct defense and ability of Wedding Veil."; next; if (select("0 / MDEF +3:0 / MDEF +5:1 / MDEF +3:1 / MDEF +5") == 2) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "17. Choose the class that cannot equip Coat."; next; if (select("Swordman:Merchant:Thief:Novice") == 4) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "18. Choose the item that is not an ingredient for Blue Dyestuffs."; next; if (select("Alcohol:Detrimindexta:Karvodailnirol:Blue Herb") == 3) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "19. When the world was created by the god Odin, what did he use for the material?"; next; if (select("The heart of Ymir:The nail of Ymir:The tooth of Ymir:The memento of Ymir") == 1) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; mes "20. Choose the metal that has rumored to bring fortune and fame to a person with the destiny."; next; if (select("Empelium Gold:Emperium:Emperor:Phracon") == 2) - set .@sage_t,.@sage_t+5; + .@sage_t += 5; } mes "[Claytos Verdo]"; if (SAGE_Q == 4) { @@ -977,7 +977,7 @@ L_AskQuestions: mes "Excellent! You seem fully qualified to become a Sage!"; else mes "Excellent! You must have studed really hard for this test!"; - set SAGE_Q,6; + SAGE_Q = 6; changequest 2041,2046; next; mes "[Claytos Verdo]"; @@ -985,7 +985,7 @@ L_AskQuestions: mes "Go visit Professor Hermes for the practical examination."; } else if (.@sage_t >= 80) { - set SAGE_Q,6; + SAGE_Q = 6; changequest 2041,2046; mes "Yeah, not bad. I assume that you will at least understand what you're going to learn in class."; next; @@ -995,7 +995,7 @@ L_AskQuestions: } else { if (SAGE_Q == 4) { - set SAGE_Q,5; + SAGE_Q = 5; mes "Oh well...what a shame: You failed."; next; mes "[Claytos Verdo]"; @@ -1020,11 +1020,11 @@ L_AskQuestions: mes "You will take the written test under the same conditions as the test you took before. I'll give you 20 questions."; mes "Each correct answer will give you 5 points. When your score reaches 80 points, you pass the test."; next; - set sage_m2,rand(1,3); + sage_m2 = rand(1,3); mes "[Claytos Verdo]"; mes "Okay, there's no need to wait."; mes "Answer immediately, or I'll fail you again."; - set SAGE_Q,5; + SAGE_Q = 5; goto L_AskQuestions; end; } @@ -1127,7 +1127,7 @@ yuno_in03,169,180,3 script Practical Examination P 4_M_SAGE_C,{ mes "How about it? Are you ready to take this test?"; next; if (select("Yes, I am.:Sorry, give me some time.") == 1) { - set SAGE_Q,7; + SAGE_Q = 7; mes "[Hermes Tris]"; mes "Good, let's start immediately."; mes "Do your best and come back safely!"; @@ -1135,7 +1135,7 @@ yuno_in03,169,180,3 script Practical Examination P 4_M_SAGE_C,{ warp "job_sage",50,154; end; } - set SAGE_Q,7; + SAGE_Q = 7; mes "[Hermes Tris]"; mes "Yes, you don't need to hurry... take your time and come back."; close; @@ -1173,7 +1173,7 @@ yuno_in03,169,180,3 script Practical Examination P 4_M_SAGE_C,{ next; switch(rand(1,3)) { case 1: - set SAGE_Q,9; + SAGE_Q = 9; changequest 2046,2047; mes "[Hermes Tris]"; mes "Now, you will study Yggdrasil."; @@ -1187,7 +1187,7 @@ yuno_in03,169,180,3 script Practical Examination P 4_M_SAGE_C,{ mes "I wish you luck."; close; case 2: - set SAGE_Q,11; + SAGE_Q = 11; changequest 2046,2048; mes "[Hermes Tris]"; mes "Now, you will study monsters."; @@ -1201,7 +1201,7 @@ yuno_in03,169,180,3 script Practical Examination P 4_M_SAGE_C,{ mes "I wish you luck."; close; case 3: - set SAGE_Q,13; + SAGE_Q = 13; changequest 2046,2049; mes "[Hermes Tris]"; mes "Now, you will study magic skills that have certain properties."; @@ -1346,7 +1346,7 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{ mes "Anything is fine as long as it's related to the Yggdrasil tree."; mes "Seeds or fruits of the tree would be good. I know it's difficult to find, but please try."; next; - set SAGE_Q2,1; + SAGE_Q2 = 1; changequest 2047,2050; mes "[Saphien Layless]"; mes "When we have the reserve items, we will start the class."; @@ -1471,8 +1471,8 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{ mes "^3355FF1 Squid Ink^000000 which will be used as ink,"; mes "^3355FF1 Empty Bottle^000000 which will be used for holding the squid ink."; next; - set SAGE_Q2,0; - set SAGE_Q,10; + SAGE_Q2 = 0; + SAGE_Q = 10; changequest 2050,2051; mes "[Saphien Layless]"; mes "I will help you to write your thesis when you're ready with all those items."; @@ -1500,36 +1500,36 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{ mes "The ocean is coiled up by"; switch(select("A giant ash tree.:A giant snake Yormungandr.:A giant turtle and elephants.:A giant dragon.")) { case 1: - set .@w_point,.@w_point+1; + .@w_point += 1; mes "A giant ash tree."; break; case 2: mes "A giant snake Yormungandr."; break; case 3: - set .@w_point,.@w_point+1; + .@w_point += 1; mes "A giant turtle and elephants."; break; case 4: - set .@w_point,.@w_point+1; + .@w_point += 1; mes "A giant dragon."; break; } mes "The continent consists of three places such as,"; switch(select("Mt.Mjolnir, where spiders live,:Uranos, where titans live,:Utgard, where titans live,:Lutie, the winter land,")) { case 1: - set .@w_point,.@w_point+1; + .@w_point += 1; mes "Mt.Mjolnir where spiders live,"; break; case 2: - set .@w_point,.@w_point+1; + .@w_point += 1; mes "Uranos where titans live,"; break; case 3: mes "Utgard where titans live,"; break; case 4: - set .@w_point,.@w_point+1; + .@w_point += 1; mes "Lutie, the winter land,"; break; } @@ -1538,32 +1538,32 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{ mes "Midgard, where humans live in,"; break; case 2: - set .@w_point,.@w_point+1; + .@w_point += 1; mes "Rune-Midgarts, where humans live,"; break; case 3: - set .@w_point,.@w_point+1; + .@w_point += 1; mes "Tritonia, where mermaids live,"; break; case 4: - set .@w_point,.@w_point+1; + .@w_point += 1; mes "Morroc, the desert city,"; break; } switch(select("Abguard, where gods live.:Asgard, where gods live.:Schwarzwald, where citizens live.:Prontera, the capital of Rune-Midgarts.")) { case 1: - set .@w_point,.@w_point+1; + .@w_point += 1; mes "Abguard where gods live."; break; case 2: mes "Asgard, where gods live."; break; case 3: - set .@w_point,.@w_point+1; + .@w_point += 1; mes "Schwarzwald, where citizens live."; break; case 4: - set .@w_point,.@w_point+1; + .@w_point += 1; mes "Prontera, the capital of Rune-Midgarts."; break; } @@ -1586,30 +1586,30 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{ mes "A giant ash tree."; break; case 2: - set .@w_point,.@w_point+1; + .@w_point += 1; mes "A fabulous Mastella tree."; break; case 3: - set .@w_point,.@w_point+1; + .@w_point += 1; mes "A giant willow."; break; case 4: - set .@w_point,.@w_point+1; + .@w_point += 1; mes "A giant dead branch."; break; } mes "The root of Yggdrasil is divided into 3 parts. Those parts reach to 3 places..."; switch(select("Schwarzwald, Jotunnheim, Niflheim.:Midgard, Jotunnheim, Naffleheim.:Asgard, Jotunnheim, Naffleheim.:Asgard, Jotunnheim, Niflheim.")) { case 1: - set .@w_point,.@w_point+1; + .@w_point += 1; mes "Schwarzwald, Jotunnheim, Niflheim."; break; case 2: - set .@w_point,.@w_point+1; + .@w_point += 1; mes "Midgard, Jotunnheim, Naffleheim."; break; case 3: - set .@w_point,.@w_point+1; + .@w_point += 1; mes "Asgard, Jotunnheim, Naffleheim."; break; case 4: @@ -1619,18 +1619,18 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{ mes "One who has a Seed of Yggdrasil,"; switch(select("can be cured from all the abnormal statuses.:can restore full HP and SP at once.:can restore half of total HP and SP.:can be cured from Silence, Curse and Chaos.")) { case 1: - set .@w_point,.@w_point+1; + .@w_point += 1; mes "can be cured from all the abnormal statuses."; break; case 2: - set .@w_point,.@w_point+1; + .@w_point += 1; mes "can restore full HP and SP at once."; break; case 3: mes "can restore half of total HP and SP."; break; case 4: - set .@w_point,.@w_point+1; + .@w_point += 1; mes "can be cured from Silence, Curse and Chaos."; break; } @@ -1651,7 +1651,7 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{ next; mes "................................."; next; - set SAGE_Q,15; + SAGE_Q = 15; changequest 2051,2052; mes "[Saphien Layless]"; mes "Oh, did you finish already? Well done."; @@ -1758,13 +1758,13 @@ yuno_in03,32,102,1 script Biology Professor#sa 4_M_SAGE_C,{ mes "Yes, that's what I guessed about you. You're just book smart."; mes "However, I am sure you will encounter most of the monsters mentioned in my lecture."; next; - set sage_m4,rand(1,3); + sage_m4 = rand(1,3); mes "[Lucius Celsus]"; mes "Let's get started."; mes "Make sure you're ready for the practical examination during my lecture."; next; if (sage_m4 == 1) { - set SAGE_Q2,1; + SAGE_Q2 = 1; changequest 2048,2053; mes "[Lucius Celsus]"; mes "Go bring the following items to me."; @@ -1773,7 +1773,7 @@ yuno_in03,32,102,1 script Biology Professor#sa 4_M_SAGE_C,{ mes "5 ^3355FFFish Tail^000000."; } else if (sage_m4 == 2) { - set SAGE_Q2,2; + SAGE_Q2 = 2; changequest 2048,2054; mes "[Lucius Celsus]"; mes "Go bring the following items to me."; @@ -1782,7 +1782,7 @@ yuno_in03,32,102,1 script Biology Professor#sa 4_M_SAGE_C,{ mes "5 ^3355FFHeart of Mermaid^000000."; } else { - set SAGE_Q2,3; + SAGE_Q2 = 3; changequest 2048,2054; mes "[Lucius Celsus]"; mes "Go bring following items to me."; @@ -1824,7 +1824,7 @@ yuno_in03,32,102,1 script Biology Professor#sa 4_M_SAGE_C,{ mes "Most fish class monsters live underwater, so they are attributed with the water property."; break; case 3: - set sage_m4,4; + sage_m4 = 4; mes "[Lucius Celsus]"; mes "...I didn't know Phens were aggressive nowadays?"; mes "Or do Marina and Plankton team up to start a fight with you?"; @@ -1834,7 +1834,7 @@ yuno_in03,32,102,1 script Biology Professor#sa 4_M_SAGE_C,{ mes "They are all fishes and possess water property."; break; case 4: - set sage_m4,4; + sage_m4 = 4; mes "[Lucius Celsus]"; mes "What...! What are you here for!? You are here to study about specific monsters, microcephalic moron!"; mes "Sigh...they are all fishes and possess water property."; @@ -1852,7 +1852,7 @@ yuno_in03,32,102,1 script Biology Professor#sa 4_M_SAGE_C,{ mes "Although you might want to be careful of monsters that recognize magic casting."; break; case 2: - set sage_m4,4; + sage_m4 = 4; mes "[Lucius Celsus]"; mes "What? Fire Bolt! Fire cannot beat water, you imbecile!"; mes "Most fishes are attributed with the water property. Therefore, they are weak to wind property magic spells. Don't you get it?"; @@ -1863,7 +1863,7 @@ yuno_in03,32,102,1 script Biology Professor#sa 4_M_SAGE_C,{ mes "However, you will be in trouble if you use the spell in a poorly chosen spot."; break; case 4: - set sage_m4,4; + sage_m4 = 4; mes "[Lucius Celsus]"; mes "I can't fathom such stupidity! This question asks you to choose a property that counters water! Don't you get it?"; mes "Logically, any magic spell possessing the water property cannot overcome the water atrribute monsters!"; @@ -1880,7 +1880,7 @@ yuno_in03,32,102,1 script Biology Professor#sa 4_M_SAGE_C,{ next; switch(rand(1,4)) { case 1: - set SAGE_Q2,4; + SAGE_Q2 = 4; if (questprogress(2053)) { changequest 2053,2056; } @@ -1895,7 +1895,7 @@ yuno_in03,32,102,1 script Biology Professor#sa 4_M_SAGE_C,{ mes "5 ^3355FFInsect Feeler^000000."; break; case 2: - set SAGE_Q2,5; + SAGE_Q2 = 5; if (questprogress(2053)) { changequest 2053,2057; } @@ -1910,7 +1910,7 @@ yuno_in03,32,102,1 script Biology Professor#sa 4_M_SAGE_C,{ mes "5 ^3355FFMoth Dust^000000."; break; case 3: - set SAGE_Q2,6; + SAGE_Q2 = 6; if (questprogress(2053)) { changequest 2053,2058; } @@ -1925,7 +1925,7 @@ yuno_in03,32,102,1 script Biology Professor#sa 4_M_SAGE_C,{ mes "5 ^3355FFRainbow Shell^000000."; break; case 4: - set SAGE_Q2,7; + SAGE_Q2 = 7; if (questprogress(2053)) { changequest 2053,2059; } @@ -2000,8 +2000,8 @@ yuno_in03,32,102,1 script Biology Professor#sa 4_M_SAGE_C,{ mes "^3355FF1 Squid Ink^000000 which will be used as ink,"; mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink."; next; - set SAGE_Q2,0; - set SAGE_Q,12; + SAGE_Q2 = 0; + SAGE_Q = 12; if (questprogress(2056)) { changequest 2056,2051; } @@ -2074,7 +2074,7 @@ yuno_in03,32,102,1 script Biology Professor#sa 4_M_SAGE_C,{ next; mes "................................."; next; - set SAGE_Q,15; + SAGE_Q = 15; changequest 2051,2052; mes "[Lucius Celsus]"; mes "Are you done? Okay, then it's over."; @@ -2179,7 +2179,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ mes "Please bring me ^3355FF30 Stone^000000, that's all."; mes "It's not so hard, isn't it?"; next; - set SAGE_Q2,1; + SAGE_Q2 = 1; changequest 2049,2060; mes "[Aebecee George]"; mes "Why don't you ask a thief pal for help?"; @@ -2215,7 +2215,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ mes "[Aebecee George]"; mes "I will give you these elemental ores...but...they are not for free."; mes "Whoa there cowboy! Don't pull out so soon~ Listen, tee hee~"; - set SAGE_Q2,2; + SAGE_Q2 = 2; changequest 2060,2061; next; mes "[Aebecee George]"; @@ -2274,7 +2274,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ mes "[Aebecee George]"; mes "When you come to the next class, bring ^3355FF1 Holy Water^000000~"; mes "I hope you have at least one Priest friend. Oh, you don't? Well, it couldn't hurt to get friendly with one."; - set SAGE_Q2,3; + SAGE_Q2 = 3; changequest 2061,2062; close; } @@ -2323,8 +2323,8 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ mes "[Aebecee George]"; mes "Well, that's it. You can write your thesis with what I've taught you!"; mes "Tee hee~ yes! Yes! I am the best teacher in the world! Oh, I am on fire! Tee hee~"; - set SAGE_Q2,0; - set SAGE_Q,14; + SAGE_Q2 = 0; + SAGE_Q = 14; changequest 2062,2051; next; mes "[Aebecee George]"; @@ -2491,7 +2491,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ next; mes "................................."; next; - set SAGE_Q,15; + SAGE_Q = 15; changequest 2051,2052; mes "[Aebecee George]"; mes "Tee hee, so... are you done with your thesis? What do you think of your work? I think you did fine~"; @@ -2584,7 +2584,7 @@ OnInit: OnEnable: enablenpc "Arena#1"; - set .MyMobs,16; + .MyMobs = 16; monster "job_sage",111,102,"Grade F",1183,1,"Arena#1::OnMyMobDead"; monster "job_sage",120,102,"Grade F",1183,1,"Arena#1::OnMyMobDead"; monster "job_sage",111,93,"Grade F",1183,1,"Arena#1::OnMyMobDead"; @@ -2609,7 +2609,7 @@ OnReset: end; OnMyMobDead: - set .MyMobs,.MyMobs-1; + --.MyMobs; if (.MyMobs < 1) { mapannounce "job_sage"," " + strcharinfo(0) + ", successfully defeat all the monsters.",bc_map; donpcevent "Arena#2::OnEnable"; @@ -2682,7 +2682,7 @@ OnEnable: enablenpc "Arena#2"; donpcevent "Arena#1::OnReset"; disablenpc "Arena#1"; - set .MyMobs,24; + .MyMobs = 24; monster "job_sage",111,102,"Numerical Value",1063,1,"Arena#2::OnMyMobDead"; monster "job_sage",111,102,"Physics",1063,1,"Arena#2::OnMyMobDead"; monster "job_sage",111,102,"History",1063,1,"Arena#2::OnMyMobDead"; @@ -2715,7 +2715,7 @@ OnReset: end; OnMyMobDead: - set .MyMobs,.MyMobs-1; + --.MyMobs; if (.MyMobs < 1) { mapannounce "job_sage"," " + strcharinfo(0) + ", successfully defeat all the monsters.",bc_map; donpcevent "Arena#Doorkeeper::OnEnable"; @@ -2785,7 +2785,7 @@ OnEnable: enablenpc "Arena#Doorkeeper"; donpcevent "Arena#2::OnReset"; disablenpc "Arena#2"; - set .MyMobs,1; + .MyMobs = 1; monster "job_sage",116,97,"Academic Probation",1179,1,"Arena#Doorkeeper::OnMyMobDead"; initnpctimer; end; @@ -2800,10 +2800,10 @@ OnDisable: end; OnMyMobDead: - set .MyMobs,.MyMobs-1; + --.MyMobs; if (.MyMobs < 1) { mapannounce "job_sage","Congratulations, " + strcharinfo(0) + ". You passed the test.",bc_map; - set SAGE_Q,8; + SAGE_Q = 8; donpcevent "Test Helper#sg::OnEnable"; disablenpc "Arena#Doorkeeper"; stopnpctimer; |