diff options
author | Vicious <Vicious@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-03-27 02:15:34 +0000 |
---|---|---|
committer | Vicious <Vicious@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-03-27 02:15:34 +0000 |
commit | 5455fd1184e75c9192a1f6f84355851a01258e48 (patch) | |
tree | c3fc985a7b90c06308f272d551d8e7289485a14b /npc/jobs/2-1/blacksmith.txt | |
parent | 3633262bf2d8db0dd3bd51370826120371aac4a0 (diff) | |
download | hercules-5455fd1184e75c9192a1f6f84355851a01258e48.tar.gz hercules-5455fd1184e75c9192a1f6f84355851a01258e48.tar.bz2 hercules-5455fd1184e75c9192a1f6f84355851a01258e48.tar.xz hercules-5455fd1184e75c9192a1f6f84355851a01258e48.zip |
constant-fied!
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5763 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-1/blacksmith.txt')
-rw-r--r-- | npc/jobs/2-1/blacksmith.txt | 65 |
1 files changed, 33 insertions, 32 deletions
diff --git a/npc/jobs/2-1/blacksmith.txt b/npc/jobs/2-1/blacksmith.txt index e18701989..cbaae1c8c 100644 --- a/npc/jobs/2-1/blacksmith.txt +++ b/npc/jobs/2-1/blacksmith.txt @@ -7,7 +7,7 @@ //= Optimized and further edited by kobra_k88.
//= Further bugfixed and tested by Lupus
//===== Current Version: =====================================
-//= 1.8b
+//= 2.0
//===== Compatible With: =====================================
//= eAthena 1.0+
//===== Description: =========================================
@@ -24,13 +24,14 @@ //= to go. [Lupus]
//= 1.7 item quantity/ids typos fix
//= 1.8 Moved the Quest to Einbroch [Poki#3]
+//= 2.0 Changed numbers to constants. [Vicious]
==============================================================
//<==================================================== Blacksmith Altiregen (Job changer)==================================================>\\
ein_in01.gat,18,28,4 script Guildsman Altiregen 731,{
- callfunc "F_BlockHigh",29,"Merchant High",34,"White Smith","Blacksmith Altiregen";
+ callfunc "F_BlockHigh",Job_Merchant_High,"Merchant High",Job_Whitesmith,"White Smith","Blacksmith Altiregen";
if (BaseJob == 5) goto L_Merc;
mes "[Blacksmith Altiregen]";
@@ -87,7 +88,7 @@ L_Merc: sL_HighLvl:
mes "[Blacksmith Altiregen]";
mes "Wow! I'm impressed! You've done a lot of training there. You know what they say, with hard work comes great rewards.";
- emotion 1;
+ emotion e_what;
next;
mes "[Blacksmith Altiregen]";
mes "Well, first things first..... The guildsman ^5533FFGeshupenschte in Einbech^000000, is a bit short on help.";
@@ -114,7 +115,7 @@ L_Merc: L_Test1:
mes "You didn't leave yet? I told you to go see Geshupenschte in Einbech. See you then.";
- emotion 1;
+ emotion e_what;
close;
L_Test2and3:
@@ -141,16 +142,16 @@ L_Test4: M_dontgo:
mes "[Blacksmith Altiregen]";
mes "What!? You're giving up!?!.........";
- emotion 1;
+ emotion e_what;
next;
mes "[Blacksmith Altiregen]";
mes "HOW DARE YOU INSULT OUR GUILD LIKE THAT!";
mes "Leave now! Don't you dare even DREAM about becoming a blacksmith!";
- emotion 23;
+ emotion e_omg;
next;
mes "[Blacksmith Altiregen]";
mes "Can't endure ANYTHING can you!? How do you plan to become a blacksmith if you can't do these simple tasks!?";
- emotion 6;
+ emotion e_an;
close;
L_NotDone:
@@ -175,7 +176,7 @@ L_Change: if(JBLVL != 50) getitem 999,5;
if(JBLVL == 50) getitem 999,10;
callfunc "F_ClearJobVar"; // clears all job variables for the current player
- emotion 21;
+ emotion e_no1;
close;
L_NoHam:
@@ -188,7 +189,7 @@ L_Change: mes "[Blacksmith Altiregen]";
mes "....... grrrrrrr.......";
- emotion 7;
+ emotion e_ag;
close;
sM_What:
mes "[Blacksmith Altiregen]";
@@ -198,7 +199,7 @@ L_Change: mes "YOU GET TO START ALL OVER!!!!";
set BSMITH_Q, 0;
set BSMITH_Q2, 0;
- emotion 32;
+ emotion e_pif;
close;
}
@@ -212,7 +213,7 @@ ein_in01.gat,201,27,4 script Geshupenschte 63,{ next;
mes "[Geshupenschte]";
mes "Blacksmith is such a great job!! Don't you think so? Hahahahahahah!";
- emotion 18;
+ emotion e_heh;
close;
L_merchant:
@@ -232,7 +233,7 @@ L_merchant: next;
mes "[Geshupenschte]";
mes "What? Why are you still here?";
- emotion 1;
+ emotion e_what;
close;
// Test 1-----------------------------------------------------------------
@@ -834,7 +835,7 @@ L_Test3: L_LostItem:
mes "WHAT!!! YOU LOST THE ITEM I GAVE YOU TO DELIVER!!!!";
- emotion 23;
+ emotion e_omg;
next;
mes "[Geshupenschte]";
mes "........... Well then.... I gues you'll just have too.....";
@@ -843,7 +844,7 @@ L_Test3: mes "START ALL OVER!! Now get out of my sight!!";
set BSMITH_Q, 0;
set BSMITH_Q2, 0;
- emotion 7;
+ emotion e_ag;
close;
L_CheckTest3:
@@ -868,7 +869,7 @@ L_CheckTest3: next;
mes "[Geshupenschte]";
mes "WHAT'S THIS?! YOU LOST IT!? DId you SELL it or something!?";
- emotion 23;
+ emotion e_omg;
next;
mes "[Geshupenschte]";
mes "The receipt is the soul of merchants! The life line of blacksmiths!";
@@ -876,7 +877,7 @@ L_CheckTest3: set BSMITH_Q, 0;
set BSMITH_Q2, 0;
set BSMITH_Q3, 0;
- emotion 32;
+ emotion e_pif;
close;
M_Wait:
mes "[Geshupenschte]";
@@ -907,7 +908,7 @@ geffen.gat,46,164,4 script Baisulitst 69,{ next;
mes "[Baisulitst]";
mes "Hmmm....., I wonder when I will recieve my special order ^5555FFArc Wand^000000.....";
- emotion 20;
+ emotion e_hmm;
close;
L_Start:
@@ -940,11 +941,11 @@ L_Start: L_NoItem:
mes "[Baisulitst]";
mes "..... Hmm?.... What's this?..... You here to deliver something to me but you don't have the actual item??";
- emotion 32;
+ emotion e_pif;
L_Wrong:
mes "[Baisulitst]";
mes "..... Hmm?.... What's this?..... This is not what I ordered.....";
- emotion 32;
+ emotion e_pif;
L_Done:
mes "[Baisulitst]";
mes "Thanks again for the delivery. I really appreciate it!";
@@ -958,11 +959,11 @@ morocc.gat,27,112,4 script Wickebine 725,{ mes "[Wickebine]";
mes "..........";
mes ".....When will my order be here?";
- emotion 20;
+ emotion e_hmm;
next;
mes "[Wickebine]";
mes "The Geffen Blacksmith Guild and Geshupenschte are both CHRONICALLY LATE!";
- emotion 32;
+ emotion e_pif;
next;
mes "[Wickebine]";
mes "This is very upsetting......";
@@ -998,12 +999,12 @@ L_Start: L_NoItem:
mes "[Wickebine]";
mes "Ung! You came all this way to deliver my item and you lost it??!!";
- emotion 6;
+ emotion e_an;
close;
L_Wrong:
mes "[Wickebine]";
mes "I think you're supposed to deliver this somewhere else.....";
- emotion 4;
+ emotion e_swt;
close;
L_Done:
mes "[Wickebine]";
@@ -1058,7 +1059,7 @@ L_Start: L_NoItem:
mes "[Gromgast]";
mes "Hmm... I don't understand.... where is the item I ordered???....";
- emotion 20;
+ emotion e_hmm;
L_Wrong:
mes "[Gromgast]";
mes "Sorry, but you've got the wrong person.";
@@ -1115,16 +1116,16 @@ L_Start: L_NoItem:
mes "[Tilpitz]";
mes "Oooh! The delivery is here? What?..... You don't have anything???.....";
- emotion 1;
+ emotion e_what;
next;
mes "[Tilpitz]";
mes "Don't play bad jokes on people!";
- emotion 7;
+ emotion e_ag;
close;
L_Wrong:
mes "[Tilpitz]";
mes "What's this? You have a delivery.... for someone else..... Then why not deliver it to that person instead???........";
- emotion 4;
+ emotion e_swt;
close;
L_Done:
mes "[Tilpitz]";
@@ -1182,12 +1183,12 @@ L_Start: L_NoItem:
mes "[Bismarck]";
mes "ARE YOU TRYING TO TOY WITH ME!!?? How.... ~cough~... could....~ung~.... you....~ack~.....";
- emotion 23;
+ emotion e_omg;
close;
L_Wrong:
mes "[Bismarck]";
mes "I NEED AN ANTIDOTE DAMMIT!! Not this stuff ~ack~........";
- emotion 23;
+ emotion e_omg;
close;
L_Done:
mes "[Bismarck]";
@@ -1203,7 +1204,7 @@ ein_in01.gat,24,41,4 script Mitmayer 726,{ if (BSMITH_Q == 5) goto L_Done;
mes "[Mitmayer]";
mes "Whew.... the sun in Morroc is just too strong.... I guess it will gie me tougher skin... Oh well......";
- emotion 19;
+ emotion e_swt2;
next;
mes "[Mitmayer]";
mes "Afteralll, we Blacksmiths are used to high temperatures since we work with fire everyday!";
@@ -1395,7 +1396,7 @@ L_Result: L_Pass:
mes "Great! Congrats! You pass!";
- emotion 21;
+ emotion e_no1;
next;
mes "[Mitmayer]";
mes "You'll need to return to the guild. Here is proof that you passed the test.... the ^5533FFHammer of Blacksmiths^000000.";
@@ -1405,7 +1406,7 @@ L_Result: next;
mes "[Mitmayer]";
mes "DON'T LOOSE THIS!!";
- emotion 0;
+ emotion e_gasp;
next;
mes "[Mitmayer]";
mes "Well, good luck!!!!";
|