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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-08-03 14:56:29 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-08-03 14:56:29 +0000 |
commit | 8b332024d2f21cffdab22f31cc9016cde7fc75e5 (patch) | |
tree | 0c39181430965d778c4a436c22b047f0771fc2cf /npc/jobs/1-1 | |
parent | 98c42dd9f7401a77f326c22263785515a9b9a7e9 (diff) | |
download | hercules-8b332024d2f21cffdab22f31cc9016cde7fc75e5.tar.gz hercules-8b332024d2f21cffdab22f31cc9016cde7fc75e5.tar.bz2 hercules-8b332024d2f21cffdab22f31cc9016cde7fc75e5.tar.xz hercules-8b332024d2f21cffdab22f31cc9016cde7fc75e5.zip |
Fixed some condition checks in archer, mage, and swordie, jobs.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13038 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/1-1')
-rw-r--r-- | npc/jobs/1-1/archer.txt | 5 | ||||
-rw-r--r-- | npc/jobs/1-1/merchant.txt | 5 | ||||
-rw-r--r-- | npc/jobs/1-1/swordman.txt | 5 |
3 files changed, 9 insertions, 6 deletions
diff --git a/npc/jobs/1-1/archer.txt b/npc/jobs/1-1/archer.txt index e63cbde43..1d9fb697b 100644 --- a/npc/jobs/1-1/archer.txt +++ b/npc/jobs/1-1/archer.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88; L0ne_W0lf //===== Current Version: ===================================== -//= 1.7a +//= 1.8 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -20,11 +20,12 @@ //= Arrow reward is now equal to the type sof trunks brought. //= No longer uses function "F_ToHigh" //= 1.7a Fixed minor dialogue bug at Grade==25 [Lupus] +//= 1.8 Fixed mistake in condition check. [L0ne_W0lf] //============================================================ payon_in02,64,71,4 script Archer Guildsman#archer 85,{ if (Upper == 1) { - if (Class == Job_Novice_High && ADVJOB == Job_Sniper || ADVJOB == Job_Clown || ADVJOB == Job_Gypsy) { + if (Class == Job_Novice_High && (ADVJOB == Job_Sniper || ADVJOB == Job_Clown || ADVJOB == Job_Gypsy)) { mes "[Archer Guildsman]"; mes "Hey, I know you."; mes "You took this test"; diff --git a/npc/jobs/1-1/merchant.txt b/npc/jobs/1-1/merchant.txt index 4b2fe8218..232b98f17 100644 --- a/npc/jobs/1-1/merchant.txt +++ b/npc/jobs/1-1/merchant.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88; L0ne_W0lf //===== Current Version: ===================================== -//= 2.0 +//= 2.1 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -25,11 +25,12 @@ //= 1.9a Added a missing next; (Barron-Monster) [L0ne_W0lf] //= 1.9b Typo. "nextl" -> "next;" (Barron-Monster) [L0ne_W0lf] //= 2.0 Should "fix" the problem with the Biliban Kafra. [L0ne_W0lf] +//= 2.1 Fixed mistake in condition check. [L0ne_W0lf] //============================================================ alberta_in,53,43,6 script Merchant#mer 86,{ if (Upper == 1) { - if (Class == Job_Novice_High && ADVJOB == Job_Whitesmith || ADVJOB == Job_Creator) { + if (Class == Job_Novice_High && (ADVJOB == Job_Whitesmith || ADVJOB == Job_Creator)) { mes "[Chief Mahnsoo]"; mes "Long time no see!"; mes "Hey, you didn't quit"; diff --git a/npc/jobs/1-1/swordman.txt b/npc/jobs/1-1/swordman.txt index 77ea8dfe2..1a99e6d89 100644 --- a/npc/jobs/1-1/swordman.txt +++ b/npc/jobs/1-1/swordman.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88; L0ne_W0lf //===== Current Version: ===================================== -//= 2.0 +//= 2.1 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -33,11 +33,12 @@ //= 1.9 Dialog is official, but the Script is now custom as far as maps go. [L0ne_W0lf] //= 1.9b Fixed usage of wrong jobchange func messing up baby classes [ultramage] //= 2.0 Corrected NPC names to fall within proper resctrictions. [L0ne_W0lf] +//= 2.1 Fixed mistake in condition check. [L0ne_W0lf] //============================================================ izlude_in,74,172,4 script Swordman#swd_1 119,{ if (Upper == 1) { - if (Class == Job_Novice_High && ADVJOB == Job_Lord_Knight || ADVJOB == Job_Paladin) { + if (Class == Job_Novice_High && (ADVJOB == Job_Lord_Knight || ADVJOB == Job_Paladin)) { mes "[Swordman]"; mes "It..."; mes "Can't be..."; |