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author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
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committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/guild2/schg_cas02.txt | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/guild2/schg_cas02.txt')
-rw-r--r-- | npc/guild2/schg_cas02.txt | 70 |
1 files changed, 35 insertions, 35 deletions
diff --git a/npc/guild2/schg_cas02.txt b/npc/guild2/schg_cas02.txt index 0a39f484a..a9c8858cd 100644 --- a/npc/guild2/schg_cas02.txt +++ b/npc/guild2/schg_cas02.txt @@ -18,42 +18,42 @@ - duplicate(RL#template) RL2#schg_cas02 -1 - duplicate(RL#template) RL3#schg_cas02 -1 -schg_cas02,105,378,3 duplicate(Steward#template) Steward#sc02 55 -schg_cas02,140,184,3 duplicate(Guardian#template) Endeef#sc02 868 -schg_cas02,131,365,3 duplicate(Kafra#template) Kafra Employee#sc02 117 -schg_cas02,231,57,0 duplicate(Guardian Stone#template) 1st Guardian Stone#sc02 844 -schg_cas02,335,231,0 duplicate(Guardian Stone#template) 2nd Guardian Stone#sc02 844 -schg_cas02,288,97,0 duplicate(Control#template) Control Device01#sc02 111 -schg_cas02,230,209,0 duplicate(Control#template) Control Device02#sc02 111 -schg_cas02,159,143,0 duplicate(Control#template) Control Device03#sc02 111 -schg_cas02,257,369,0 duplicate(Switch#template) #sc02_switch 111 -schg_cas02,174,328,3 duplicate(Sunflower#template) Mysterious Sunflower#02 976 +schg_cas02,105,378,3 duplicate(Steward#template) Steward#sc02 1_M_JOBTESTER +schg_cas02,140,184,3 duplicate(Guardian#template) Endeef#sc02 4_M_LGTGUARD +schg_cas02,131,365,3 duplicate(Kafra#template) Kafra Employee#sc02 4_F_KAFRA1 +schg_cas02,231,57,0 duplicate(Guardian Stone#template) 1st Guardian Stone#sc02 CLEAR_NPC +schg_cas02,335,231,0 duplicate(Guardian Stone#template) 2nd Guardian Stone#sc02 CLEAR_NPC +schg_cas02,288,97,0 duplicate(Control#template) Control Device01#sc02 HIDDEN_NPC +schg_cas02,230,209,0 duplicate(Control#template) Control Device02#sc02 HIDDEN_NPC +schg_cas02,159,143,0 duplicate(Control#template) Control Device03#sc02 HIDDEN_NPC +schg_cas02,257,369,0 duplicate(Switch#template) #sc02_switch HIDDEN_NPC +schg_cas02,174,328,3 duplicate(Sunflower#template) Mysterious Sunflower#02 4_BLUE_FLOWER -schg_cas02,143,198,0 script LF-01#schg_cas02 111,{ callfunc "LinkFlag","First Gate House",235,44,"Second Gate House",302,233; } -schg_cas02,143,202,0 script LF-02#schg_cas02 111,{ callfunc "LinkFlag","Defense Area 1-1",317,83,"Defense Area 1-2",359,83; } -schg_cas02,143,206,0 script LF-03#schg_cas02 111,{ callfunc "LinkFlag","Defense Area 2-1",283,79,"Defense Area 2-2",280,122; } -schg_cas02,145,208,0 script LF-04#schg_cas02 111,{ callfunc "LinkFlag","Defense Area 3-1",215,110,"Defense Area 3-2",255,215; } -schg_cas02,180,208,0 script LF-05#schg_cas02 111,{ callfunc "LinkFlag","Center 1 Area",338,153,"Center 2 Area",213,226; } -schg_cas02,182,206,0 script LF-06#schg_cas02 111,{ callfunc "LinkFlag","Defense Area 1-1",317,83,"Defense Area 2-1",283,79,"Defense Area 3-1",215,110; } -schg_cas02,182,202,0 script LF-07#schg_cas02 111,{ callfunc "LinkFlag","Area 1-2",359,83,"Area 2-2",280,122,"Area 3-2",255,215; } -schg_cas02,182,198,0 script LF-08#schg_cas02 111,{ callfunc "LinkFlag","Convenience Facility",101,306; } -schg_cas02,235,222,0 script Andlangr#LF_sc02_1::LF_sc02_1 111,{ callfunc "LinkFlag","Emperium Center",136,188; } -schg_cas02,157,136,0 duplicate(LF_sc02_1) Andlangr#LF_sc02_2 111 -schg_cas02,168,136,4 duplicate(LF_sc02_1) Andlangr#LF_sc02_3 111 -schg_cas02,320,232,4 duplicate(LF_sc02_1) Andlangr#LF_sc02_4 111 -schg_cas02,295,109,0 duplicate(LF_sc02_1) Andlangr#LF_sc02_5 111 -schg_cas02,295,92,0 duplicate(LF_sc02_1) Andlangr#LF_sc02_6 111 -schg_cas02,285,90,4 duplicate(LF_sc02_1) Andlangr#LF_sc02_7 111 -schg_cas02,285,190,4 duplicate(LF_sc02_1) Andlangr#LF_sc02_8 111 -schg_cas02,238,66,0 duplicate(LF_sc02_1) Andlangr#LF_sc02_9 111 -schg_cas02,230,45,0 duplicate(LF_sc02_1) Andlangr#LF_sc02_10 111 -schg_cas02,233,120,0 duplicate(LF_sc02_1) Andlangr#LF_sc02_11 111 -schg_cas02,247,120,0 duplicate(LF_sc02_1) Andlangr#LF_sc02_12 111 -schg_cas02,261,162,0 duplicate(LF_sc02_1) Andlangr#LF_sc02_13 111 -schg_cas02,244,162,0 duplicate(LF_sc02_1) Andlangr#LF_sc02_14 111 -schg_cas02,235,207,0 duplicate(LF_sc02_1) Andlangr#LF_sc02_15 111 +schg_cas02,143,198,0 script LF-01#schg_cas02 HIDDEN_NPC,{ callfunc "LinkFlag","First Gate House",235,44,"Second Gate House",302,233; } +schg_cas02,143,202,0 script LF-02#schg_cas02 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-1",317,83,"Defense Area 1-2",359,83; } +schg_cas02,143,206,0 script LF-03#schg_cas02 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 2-1",283,79,"Defense Area 2-2",280,122; } +schg_cas02,145,208,0 script LF-04#schg_cas02 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 3-1",215,110,"Defense Area 3-2",255,215; } +schg_cas02,180,208,0 script LF-05#schg_cas02 HIDDEN_NPC,{ callfunc "LinkFlag","Center 1 Area",338,153,"Center 2 Area",213,226; } +schg_cas02,182,206,0 script LF-06#schg_cas02 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-1",317,83,"Defense Area 2-1",283,79,"Defense Area 3-1",215,110; } +schg_cas02,182,202,0 script LF-07#schg_cas02 HIDDEN_NPC,{ callfunc "LinkFlag","Area 1-2",359,83,"Area 2-2",280,122,"Area 3-2",255,215; } +schg_cas02,182,198,0 script LF-08#schg_cas02 HIDDEN_NPC,{ callfunc "LinkFlag","Convenience Facility",101,306; } +schg_cas02,235,222,0 script Andlangr#LF_sc02_1::LF_sc02_1 HIDDEN_NPC,{ callfunc "LinkFlag","Emperium Center",136,188; } +schg_cas02,157,136,0 duplicate(LF_sc02_1) Andlangr#LF_sc02_2 HIDDEN_NPC +schg_cas02,168,136,4 duplicate(LF_sc02_1) Andlangr#LF_sc02_3 HIDDEN_NPC +schg_cas02,320,232,4 duplicate(LF_sc02_1) Andlangr#LF_sc02_4 HIDDEN_NPC +schg_cas02,295,109,0 duplicate(LF_sc02_1) Andlangr#LF_sc02_5 HIDDEN_NPC +schg_cas02,295,92,0 duplicate(LF_sc02_1) Andlangr#LF_sc02_6 HIDDEN_NPC +schg_cas02,285,90,4 duplicate(LF_sc02_1) Andlangr#LF_sc02_7 HIDDEN_NPC +schg_cas02,285,190,4 duplicate(LF_sc02_1) Andlangr#LF_sc02_8 HIDDEN_NPC +schg_cas02,238,66,0 duplicate(LF_sc02_1) Andlangr#LF_sc02_9 HIDDEN_NPC +schg_cas02,230,45,0 duplicate(LF_sc02_1) Andlangr#LF_sc02_10 HIDDEN_NPC +schg_cas02,233,120,0 duplicate(LF_sc02_1) Andlangr#LF_sc02_11 HIDDEN_NPC +schg_cas02,247,120,0 duplicate(LF_sc02_1) Andlangr#LF_sc02_12 HIDDEN_NPC +schg_cas02,261,162,0 duplicate(LF_sc02_1) Andlangr#LF_sc02_13 HIDDEN_NPC +schg_cas02,244,162,0 duplicate(LF_sc02_1) Andlangr#LF_sc02_14 HIDDEN_NPC +schg_cas02,235,207,0 duplicate(LF_sc02_1) Andlangr#LF_sc02_15 HIDDEN_NPC -sch_gld,296,247,4 script Andlangr#flag_sc02_1::Sc02_Flag 722,{ +sch_gld,296,247,4 script Andlangr#flag_sc02_1::Sc02_Flag GUILD_FLAG,{ callfunc "ReturnFlag","schg_cas02",1; end; OnAgitInit2: @@ -61,4 +61,4 @@ OnRecvCastlesc02: FlagEmblem GetCastleData("schg_cas02",1); end; } -sch_gld,280,247,4 duplicate(Sc02_Flag) Andlangr#flag_sc02_2 722
\ No newline at end of file +sch_gld,280,247,4 duplicate(Sc02_Flag) Andlangr#flag_sc02_2 GUILD_FLAG
\ No newline at end of file |