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authorFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-12-14 10:57:38 +0000
committerFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-12-14 10:57:38 +0000
commit78474fe9877675f3fc173f0b7e7235fd6c105067 (patch)
tree88eb9c1bbdd736d4645f798d0e3741490c68f7bf /npc/guild/aldeg
parent2f8b825e21566947c429913622dfa934476e3913 (diff)
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* Commited the quick fix "emps not respawning if the emp breaker logs off". (from r11630 bureport:369)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11913 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/guild/aldeg')
-rw-r--r--npc/guild/aldeg/aldeg_ev_agit.txt29
1 files changed, 18 insertions, 11 deletions
diff --git a/npc/guild/aldeg/aldeg_ev_agit.txt b/npc/guild/aldeg/aldeg_ev_agit.txt
index 518ae1fe8..c27cbebdd 100644
--- a/npc/guild/aldeg/aldeg_ev_agit.txt
+++ b/npc/guild/aldeg/aldeg_ev_agit.txt
@@ -4,7 +4,7 @@
//= jAthena (1.0)
//= 1.1 by Akaru and ho|yAnge|
//===== Current Version: =====================================
-//= 1.4
+//= 1.5
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
@@ -13,6 +13,8 @@
//= v1.2 Now using functions for OnAgitStart and OnAgitBreak. [kobra_k88]
//= 1.3 Added code for abandoning captured castles on /breakguild [Lupus]
//= 1.4 Small updated. Changed "EMPERIUM" to "Emperium". [L0ne_W0lf]
+//= 1.5 Quick fix "emps not respawning if the emp breaker logs off".
+//= (from r11630 bureport:369) [FlavioJS]
//============================================================
@@ -29,13 +31,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","aldeg_cas01","A01";
- addtimer getbattleflag("gvg_eliminate_time"), "Agit_A01::OnAgitEliminate";
- end;
+ goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","aldeg_cas01","A01";
end;
OnAgitEliminate:
+ sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "aldeg_cas01",GetCastleData("aldeg_cas01",1),6;
+ sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "aldeg_cas01",216,24,"Emperium",1288,1,"Agit_A01::OnAgitBreak";
end;
OnAgitEnd:
@@ -56,13 +59,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","aldeg_cas02","A02";
- addtimer getbattleflag("gvg_eliminate_time"), "Agit_A02::OnAgitEliminate";
- end;
+ goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","aldeg_cas02","A02";
end;
OnAgitEliminate:
+ sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "aldeg_cas02",GetCastleData("aldeg_cas02",1),6;
+ sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "aldeg_cas02",214,24,"Emperium",1288,1,"Agit_A02::OnAgitBreak";
end;
OnAgitEnd:
@@ -83,13 +87,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","aldeg_cas03","A03";
- addtimer getbattleflag("gvg_eliminate_time"), "Agit_A03::OnAgitEliminate";
- end;
+ goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","aldeg_cas03","A03";
end;
OnAgitEliminate:
+ sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "aldeg_cas03",GetCastleData("aldeg_cas03",1),6;
+ sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "aldeg_cas03",206,32,"Emperium",1288,1,"Agit_A03::OnAgitBreak";
end;
OnAgitEnd:
@@ -110,13 +115,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","aldeg_cas04","A04";
- addtimer getbattleflag("gvg_eliminate_time"), "Agit_A04::OnAgitEliminate";
- end;
+ goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","aldeg_cas04","A04";
end;
OnAgitEliminate:
+ sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "aldeg_cas04",GetCastleData("aldeg_cas04",1),6;
+ sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "aldeg_cas04",36,218,"Emperium",1288,1,"Agit_A04::OnAgitBreak";
end;
OnAgitEnd:
@@ -137,13 +143,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","aldeg_cas05","A05";
- addtimer getbattleflag("gvg_eliminate_time"), "Agit_A05::OnAgitEliminate";
- end;
+ goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","aldeg_cas05","A05";
end;
OnAgitEliminate:
+ sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "aldeg_cas05",GetCastleData("aldeg_cas05",1),6;
+ sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "aldeg_cas05",28,102,"Emperium",1288,1,"Agit_A05::OnAgitBreak";
end;
OnAgitEnd: