diff options
author | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-13 03:35:32 +0000 |
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committer | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-13 03:35:32 +0000 |
commit | b07b02bc7899abd47d043731869b4bfa7626f8e4 (patch) | |
tree | f1551836c875e25ac4995e17e121953836b8ccf8 /npc/custom | |
parent | f05fd3073a27cfb8f8432f25917aad974ad9c1a6 (diff) | |
download | hercules-b07b02bc7899abd47d043731869b4bfa7626f8e4.tar.gz hercules-b07b02bc7899abd47d043731869b4bfa7626f8e4.tar.bz2 hercules-b07b02bc7899abd47d043731869b4bfa7626f8e4.tar.xz hercules-b07b02bc7899abd47d043731869b4bfa7626f8e4.zip |
* Added mine and tr0n's quest scripts to /custom/quests/
* Added GmOcean's Disguise Event, Mysterious' Mushroom Event, and Keale's Cluckers Event (all edited) to /custom/events/
* Moved Quest Warper into /etc/
* Deleted custom Fashionable Glasses quest, duplicate of official NPC "Zic" (custom/quests/fashion.txt)
* Deleted custom Hyegun event (custom/events/hyegun_event.txt)
* Deleted custom Dracula event (custom/events/draculax.txt)
* Deleted custom Wizard Hat quest (custom/quests/magicalhatquest.txt)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16421 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/custom')
-rw-r--r-- | npc/custom/etc/quest_warper.txt (renamed from npc/custom/quest_warper.txt) | 0 | ||||
-rw-r--r-- | npc/custom/events/cluckers.txt | 114 | ||||
-rw-r--r-- | npc/custom/events/disguise.txt | 244 | ||||
-rw-r--r-- | npc/custom/events/draculax.txt | 129 | ||||
-rw-r--r-- | npc/custom/events/hyegun_event.txt | 77 | ||||
-rw-r--r-- | npc/custom/events/mushroom_event.txt | 62 | ||||
-rw-r--r-- | npc/custom/quests/fashion.txt | 69 | ||||
-rw-r--r-- | npc/custom/quests/magicalhatquest.txt | 58 | ||||
-rw-r--r-- | npc/custom/quests/quest_shop.txt | 148 | ||||
-rw-r--r-- | npc/custom/quests/questboard.txt | 300 |
10 files changed, 868 insertions, 333 deletions
diff --git a/npc/custom/quest_warper.txt b/npc/custom/etc/quest_warper.txt index 85919fa0f..85919fa0f 100644 --- a/npc/custom/quest_warper.txt +++ b/npc/custom/etc/quest_warper.txt diff --git a/npc/custom/events/cluckers.txt b/npc/custom/events/cluckers.txt new file mode 100644 index 000000000..9d0253164 --- /dev/null +++ b/npc/custom/events/cluckers.txt @@ -0,0 +1,114 @@ +//===== rAthena Script =======================================
+//= Cluck! Cluck! Boom!
+//===== By: ==================================================
+//= Keale
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Click the chicken and try retrieve the item at a low
+//= chance. If you fail he will nuke, freeze, stone,
+//= stun, or make you fall asleep.
+//= The prize is configurable and triggered by the NPC.
+//===== Additional Comments: =================================
+//= 1.0 First release.
+//= 1.1 Using 'switch rand' instead.
+//= 1.2 Cleaned and standardized. [Euphy]
+//============================================================
+
+prontera,156,219,4 script Cluckers 800,{
+
+ set .@GMAccess,80; // GM level required to access NPC
+
+ if (.startcluck) {
+ specialeffect2 2;
+ switch(rand(15)) {
+ case 0: npctalk "CLUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break;
+ case 1: npctalk "Cluuuuuck!~"; break;
+ case 2: atcommand "@nuke "+strcharinfo(0); break;
+ case 3: sc_start SC_Freeze,10000,0; break;
+ case 4: npctalk "CLUUUUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break;
+ case 5: sc_start SC_Sleep,10000,0; break;
+ case 6: sc_start SC_Stone,10000,0; emotion 29; break;
+ case 7: npctalk "CLUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break;
+ case 8: npctalk "Cluck! CLUUUCK!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break;
+ case 9: sc_start SC_Stun,10000,0; break;
+ case 10: sc_start SC_Sleep,10000,0; emotion 29; break;
+ case 11: npctalk "Cluck! Cluck!"; break;
+ case 12: sc_start SC_Stun,10000,0; break;
+ case 13: atcommand "@nuke "+strcharinfo(0); break;
+ default:
+ if (rand(50) < 4) {
+ npctalk "WOOF!...........";
+ specialeffect2 72;
+ announce "[Cluck! Cluck! Boom!] " + strcharinfo(0) + " squeezed out the prize! Well done!",0;
+ getitem $cluck_item_id,$cluck_item_amount;
+ set .startcluck,0;
+ } else {
+ npctalk "Cluck! CLUUUCK!!";
+ atcommand "@nuke "+strcharinfo(0);
+ }
+ break;
+ }
+ end;
+ }
+ mes "[Cluckers]";
+ if (getgmlevel() >= .@GMAccess) {
+ mes "Cluck cluck! Cluuuuuck? ^FF0000~Hi GM " + strcharinfo(0) + ", Wanna play today?~^000000";
+ mes "Cluck cluck... CLUCK! ^FF0000~Just tell me what to do!~^000000";
+ next;
+ while(1) switch(select("Start Event:Check Prize:Set Prize:Not today Cluckers")) {
+ case 1:
+ mes "[Cluckers]";
+ mes "CLUCK! ^FF0000~Sure thing!~^000000";
+ emotion 33;
+ close2;
+ announce "[Cluck! Cluck! Boom!] is about to start in Prontera!",bc_blue;
+ initnpctimer;
+ end;
+ case 2:
+ mes "[Cluckers]";
+ mes "Cluck, cluck cluck... Cluck! ^FF0000~The current prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +".^000000";
+ next;
+ break;
+ case 3:
+ mes "[Cluckers]";
+ mes "Cluck cluck? Cluck??? ^FF0000~What should the prize for winning be? Please input the ID.~^000000";
+ input $cluck_item_id;
+ next;
+ mes "[Cluckers]";
+ mes "Cluck? cluuuck? ^FF0000~How many if this item should I give away?~^000000";
+ input $cluck_item_amount;
+ next;
+ mes "[Cluckers]";
+ mes "Cluck cluck..? Cluck. ^FF0000~So, the prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +"^000000? ^FF0000Great.~^000000";
+ emotion 33;
+ next;
+ break;
+ case 4:
+ mes "[Cluckers]";
+ mes "Cluck cluck cluck...";
+ close;
+ }
+ }
+ mes "Cluck cluck! Cluuuuuck?";
+ mes "Cluck....";
+ close;
+
+OnTimer10000:
+ announce "Please hurry behind the fountain if you want to play with the crazy chicken!",bc_blue;
+ end;
+OnTimer20000:
+ announce "Cluckers has eaten one of my items! I'm too scared to retrieve it!",bc_blue;
+ end;
+OnTimer30000:
+ announce "Click the insane chicken and try squeeze out the item, if you're lucky you'll win! Are you ready?",bc_blue;
+ end;
+OnTimer40000:
+ announce "GO! Click the chicken to get the prize!",bc_blue;
+ if (!$cluck_item_id) set $cluck_item_id,512;
+ if (!$cluck_item_amount) set $cluck_item_amount,1;
+ set .startcluck,1;
+ end;
+}
\ No newline at end of file diff --git a/npc/custom/events/disguise.txt b/npc/custom/events/disguise.txt new file mode 100644 index 000000000..12db534df --- /dev/null +++ b/npc/custom/events/disguise.txt @@ -0,0 +1,244 @@ +//===== rAthena Script =======================================
+//= Disguise Event
+//===== By: ==================================================
+//= GmOcean
+//===== Current Version: =====================================
+//= 5.1
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Additional Comments: =================================
+//= 5.0 Last update by GmOcean.
+//= 5.1 Cleaned and standardized, mostly. [Euphy]
+//============================================================
+
+prontera,160,155,4 script Disguise Event 795,{
+
+ // Currently set to run every two hours.
+ // To change times, edit the OnClock labels below.
+
+ set .@GMLevel,60; // GM level required to access NPC.
+ set .@n$,"[^0000FFDisguise NPC^000000]";
+
+ if (getgmlevel()>=.@GMLevel) {
+ mes .@n$;
+ mes "Select an option.";
+ next;
+ switch(select("Turn ON/OFF Event:Event Settings")) {
+ case 1:
+ mes .@n$;
+ if ($@EventON) {
+ mes "The Event is currently: [^0000FFON^000000]";
+ mes "Would you like to turn it OFF?"; }
+ else {
+ mes "The Event is currently: [^FF0000OFF^000000]";
+ mes "Would you like to turn it ON?"; }
+ if(select("Yes:No")==2) close;
+ if ($@EventON) {
+ set $@EventON,0; set $@Timer,0;
+ setnpctimer 0; stopnpctimer;
+ announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue;
+ deletepset 1;
+ setnpcdisplay "Disguise Event",795;
+ close; }
+ set $@EventON,1; set $@Timer,1; setnpctimer 0; initnpctimer;
+ set $@ResetCounter,$@ResetCounter+1;
+ announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
+ announce "The Event is being held in Prontera.",bc_all | bc_blue;
+ close;
+ case 2:
+ mes .@n$;
+ mes "Pick a setting to modify.";
+ next;
+ switch(select("Monster Display:Number of Rounds:Prize Settings")) {
+ case 1:
+ setarray .@r$[0],"Disguise as all monsters.","Disguise as MVPs only.";
+ mes .@n$;
+ mes "Choose a disguise rule.";
+ next;
+ set $Rule, select(implode(.@r$,":"));
+ mes .@n$;
+ mes "The Disguise Rule has been set:";
+ mes " > ^0055FF"+.@r$[$Rule-1]+"^000000";
+ close;
+ case 2:
+ mes .@n$;
+ mes "Input the number of rounds you want the event to last.";
+ mes "Current number: [^0000FF"+$Rounds+"^000000]";
+ next;
+ input .@Rounds;
+ set $Rounds,.@Rounds;
+ mes .@n$;
+ mes "The number of rounds has been changed to "+$Rounds+".";
+ close;
+ case 3:
+ mes .@n$;
+ mes "Input the Item ID of the prize given each round.";
+ mes "Current item: [^0000FF"+getitemname($Prize)+"^000000] (ID #"+$Prize+")";
+ next;
+ input .@Prize;
+ mes .@n$;
+ if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null") {
+ mes "That item does not exist. Please try again.";
+ close; }
+ set $Prize,.@Prize;
+ mes "Input the amount to be given.";
+ next;
+ input .@amount;
+ mes .@n$;
+ if (.@amount<=0 || .@amount>=10000) {
+ mes "That amount is invalid. Using default ammount of 1.";
+ set .@amount,1;
+ next;
+ mes .@n$; }
+ set $PrizeAmt,.@amount;
+ mes "The Prize has been changed successfully.";
+ mes "Prize: "+$PrizeAmt+"x [^0000FF"+getitemname($Prize)+"^000000]";
+ close;
+ }
+ }
+ }
+ if ($@EventON) end;
+ mes .@n$;
+ mes "Welcome.";
+ mes "How may I be of assistance?";
+ if(select("Information:Nothing, just passing through.")==2) close;
+ next;
+ mes .@n$;
+ mes "This event is quite simple.";
+ mes "At the start of the event, I will";
+ mes "disguise myself as a random";
+ mes "monster. You have to shout";
+ mes "that monter's name out loud.";
+ next;
+ mes "If you are correct, you will receive";
+ mes "a prize. If not, keep trying!";
+ mes "That's all that there is to this event.";
+ close;
+
+OnInit:
+ defpattern 1,"([^:]+):.\\s*OMFGBBQLEETSAUCEGMOCEANRULESHAI!!.*", "iCorrect";
+ activatepset 1;
+ set $@EventON,0;
+ set $@Wait,0;
+ set $@Winner,0;
+ set $@ResetCounter,0;
+ set $Points,$Points;
+ if (!$Rounds) set $Rounds,10;
+ else set $Rounds,$Rounds;
+ if (!$Prize) set $Prize,512;
+ else set $Prize,$Prize;
+ if (!$PrizeAmt) set $PrizeAmt,1;
+ else set $PrizeAmt,$PrizeAmt;
+ if ($Rule) set $Rule,1;
+ else set $Rule,$Rule;
+ setarray $@MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373,
+ 1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688,
+ 1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131,
+ 2156,2165;
+ setarray $@BlackList[0], 1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168,1171,1172,1173,1181,1210,1217,1218,
+ 1222,1223,1224,1225,1226,1227,1228,1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001,
+ 2002,2003,2004,2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035,2036,
+ 2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049,2050,2051,2052,2053,2054,
+ 2055,2056,2057,2058,2059,2060,2061,2062,2063,2064,2065,2066,2067,2075,2076,2077,2078,2079,
+ 2080,2081,2083,2084,2085,2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,
+ 2099,2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113,2114,2115,2116,
+ 2117,2118;
+ setarray $@BlackList2[0],2119,2120,2121,2123,2124,2125,1496;
+ end;
+OnClock0000:
+OnClock0200:
+OnClock0400:
+OnClock0600:
+OnClock0800:
+OnClock1000:
+OnClock1200:
+OnClock1400:
+OnClock1600:
+OnClock1800:
+OnClock2000:
+OnClock2200:
+ set $@ResetCounter,$@ResetCounter+1;
+ set $@EventON,1;
+ set $@Timer,1;
+ set $@Wait,1;
+ announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
+ announce "The Event is being held in Prontera.",bc_all | bc_blue;
+ setnpctimer 0;
+ initnpctimer;
+ end;
+OnTimer10000:
+ if ($@Timer || $@Change) end;
+ set $@Wait,0;
+ goto iDisguise;
+ end;
+OnTimer30000:
+ if ($@Timer) end;
+ set $@Change,0;
+ setnpcdisplay "Disguise Event",795;
+ npctalk "You took too long to guess what I was. Please wait 10 seconds while I disguise again.";
+ specialeffect 725;
+ set $MonsterName$,"";
+ deletepset 1;
+ stopnpctimer;
+ setnpctimer 0;
+ initnpctimer;
+ end;
+OnTimer60000:
+ if ($@Timer!=1) end;
+ announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue;
+ announce "The Event is being held in Prontera.",bc_all | bc_blue;
+ end;
+OnTimer120000:
+ if ($@Timer!=1) end;
+ announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue;
+ announce "The Event is being held in Prontera.",bc_all | bc_blue;
+ end;
+OnTimer180000:
+ if ($@Timer!=1) end;
+ announce "The Disguise Event has begun!",bc_all | bc_blue;
+ announce "The Event is being held in Prontera.",bc_all | bc_blue;
+ set $@Timer,0; stopnpctimer;
+ setnpctimer 0; initnpctimer;
+ goto iDisguise;
+ end;
+iDisguise:
+ if ($Rule==1) {
+ set $@Winner,0;
+ set $@Monster,1000+rand(1,995);
+ for(set .@BL,0; .@BL<getarraysize($@BlackList); set .@BL,.@BL+1)
+ if ($@Monster==$@BlackList[.@BL] || $@Monster==$@BlackList2[.@BL]) goto iDisguise;
+ if ($@Monster==$@LastMonster) goto iDisguise;
+ set $@LastMonster,$@Monster;
+ set $MonsterName$,getmonsterinfo($@Monster,0); }
+ if ($Rule==2) {
+ set $@Winner,0;
+ set $@Monster,rand(49);
+ set $MonsterName$,getmonsterinfo($@MVP[$@Monster],0); }
+ deletepset 1;
+ defpattern 1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect";
+ activatepset 1;
+ if ($Rule==1) setnpcdisplay "Disguise Event",$@Monster;
+ if ($Rule==2) setnpcdisplay "Disguise Event",$@MVP[$@Monster];
+ set $@Change,1;
+ setnpctimer 0;
+ end;
+iCorrect:
+ if ($@Winner) {
+ dispbottom "Someone has already won this round."; end; }
+ set $@Winner,1;
+ set $@RoundCount,$@RoundCount+1;
+ deletepset 1;
+ activatepset 1;
+ getitem $Prize,$PrizeAmt;
+ announce strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue;
+ if ($@RoundCount>=$Rounds) {
+ setnpcdisplay "Disguise Event",795;
+ set $@RoundCount,0; set $@Change,0; set $@EventON,0;
+ setnpctimer 0; stopnpctimer;
+ npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later.";
+ end; }
+ setnpcdisplay "Disguise Event",795;
+ set $@Change,0;
+ setnpctimer 0;
+ end;
+}
\ No newline at end of file diff --git a/npc/custom/events/draculax.txt b/npc/custom/events/draculax.txt deleted file mode 100644 index 13eb8fc8f..000000000 --- a/npc/custom/events/draculax.txt +++ /dev/null @@ -1,129 +0,0 @@ -//===== rAthena Script ======================================= -//= Dracula X -//===== By: ================================================== -//= valaris (1.0) -//===== Current Version: ===================================== -//= 1.0a -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Custom Dracula X Event -//============================================================ - -mag_dun02,72,182,1 script Dracula's Coffin::Dracula_Init -1,{ - -OnInit: - set $dracula_event,0; - end; - -OnKilled: - MapAnnounce "mag_dun02","Dracula's curse has been lifted!",17; - set $dracula_event,0; - initnpctimer; - end; - -OnTimer7200000: - if($dracula_event==0) - stopnpctimer; - enablenpc "Dracula_Event"; - end; -} - -mag_dun02,72,182,1 script Dracula's Coffin::Dracula_Event 801,{ - - if($dracula_event==1) - close; - - set $dracula_event,1; - MapAnnounce "mag_dun02","Count Dracula : Who has awakened me from my slumber?",17; - npcskilleffect 21,10,66,175; - initnpctimer; - end; - -OnTimer500: - npcskilleffect 21,10,74,187; - end; - -OnTimer1000: - npcskilleffect 21,10,80,180; - end; - -OnTimer1500: - npcskilleffect 21,10,79,183; - end; - -OnTimer2000: - npcskilleffect 21,10,66,175; - end; - -OnTimer2500: - npcskilleffect 21,10,63,186; - end; - -OnTimer3000: - npcskilleffect 21,10,75,186; - end; - -OnTimer3500: - npcskilleffect 21,10,75,173; - end; - -OnTimer4000: - npcskilleffect 21,10,80,170; - end; - -OnTimer4500: - npcskilleffect 21,10,60,179; - end; - -OnTimer5000: - npcskilleffect 21,10,74,187; - end; - -OnTimer6000: - npcskilleffect 21,10,69,182; - end; - -OnTimer6500: - npcskilleffect 21,10,80,180; - end; - -OnTimer7000: - npcskilleffect 21,10,60,179; - end; - -OnTimer7500: - npcskilleffect 21,10,66,175; - end; - -OnTimer8000: - npcskilleffect 21,10,80,187; - end; - -OnTimer8500: - npcskilleffect 21,10,75,186; - end; - -OnTimer9000: - npcskilleffect 21,10,75,173; - end; - -OnTimer9500: - npcskilleffect 21,10,80,170; - end; - -OnTimer10000: - npcskilleffect 21,10,63,186; - end; - -OnTimer10500: - npcskilleffect 21,10,74,187; - end; - -OnTimer11000: - npcskilleffect 21,10,72,182; - monster "mag_dun02",72,182,"Count Dracula",1389,1,"Dracula_Init::OnKilled"; - stopnpctimer; - disablenpc "Dracula_Event"; - end; -} diff --git a/npc/custom/events/hyegun_event.txt b/npc/custom/events/hyegun_event.txt deleted file mode 100644 index 084df8eca..000000000 --- a/npc/custom/events/hyegun_event.txt +++ /dev/null @@ -1,77 +0,0 @@ -//===== rAthena Script ======================================= -//= HyeGun Event -//===== By: ================================================== -//= Synesthesia -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Event similar to iRO's Christmas event when searching for Antonios. -//===== Additional Comments: ================================= -//= Drink Jakada! -//============================================================ - -//HyeGun Mob spawning -anthell01,0,0,0,0 monster Hyegun 1512,3,180000,30000,0 -mag_dun01,0,0,0,0 monster Hyegun 1512,3,180000,30000,0 -alde_dun01,0,0,0,0 monster Hyegun 1512,3,180000,30000,0 -in_sphinx1,0,0,0,0 monster Hyegun 1512,3,180000,30000,0 - -//Munak Quest -pay_dun01,53,269,6 script Munak 1026,{ - if(event_hyegun==3) goto Lfinished; - mes "[^FF0000Munak^000000]"; - mes "Hello, kinda strange talking to a Munak huh?"; - mes "I'm a friendly Munak that wants to tell you something."; - menu "Listen to her story",Lok,"Leave",Lno; - -Lok: - mes "[^FF0000Munak^000000]"; - mes "Well see our father ^666600HyeGun^000000 has been terrible to us Munaks."; - mes "We would like you to get revenge for what he has done to us."; - next; - mes "When you find him, kill him."; - mes "He will drop an item that you will have to bring to me to prove his death."; - mes "Bring me ^FF00003 ^008800Yggdrasil Dew^000000 and I'll give you a reward."; - mes "Remember, you may only do this quest ^FF00003 times."; - menu "Info about HyeGun",Lhyeinfo,"Give her the items",Litem,"Leave",Lno; - -Lhyeinfo: - mes "[^FF0000Munak^000000]"; - mes "- HyeGun looks like us but he's a tanish color type with long hair."; - mes "- He's been last seen in the first level of the 4 most popular dungeons."; - mes "He doesn't hang out here because there's so many of us."; - mes "Anything else?"; - menu "Info about HyeGun",Lhyeinfo,"Give her the items",Litem,"Leave",Lno; - -Litem: - mes "[^FF0000Munak^000000]"; - mes "Ahh so you've completed the task so soon?"; - mes "Good job"; - mes "Let's see if you've got the right stuff."; - next; - if (countitem(7141) < 3)goto Lnoitem; - mes "Good job, here's your reward."; - next; - delitem 7141,3; - getitem 617,1; - set event_hyegun,event_hyegun+1; - close; - -Lfinished: - mes "[^FF0000Munak^000000]"; - mes "I'm sorry, you've already completed my task 3 times."; - close; - -Lno: - mes "[^FF0000Munak^000000]"; - mes "Okay then, when you feel brave enough, come on back."; - close; - -Lnoitem: - mes "[^FF0000Munak^000000]"; - mes "Hey, you don't have the Yggdrasil Dew."; - mes "Come back when you've gotten 3 of them."; - close; -} diff --git a/npc/custom/events/mushroom_event.txt b/npc/custom/events/mushroom_event.txt new file mode 100644 index 000000000..bbb8e91ab --- /dev/null +++ b/npc/custom/events/mushroom_event.txt @@ -0,0 +1,62 @@ +//===== rAthena Script =======================================
+//= Find the Mushroom
+//===== By: ==================================================
+//= Mysterious
+//===== Current Version: =====================================
+//= 3.6a
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Find the Mushroom - random amount of Mushrooms spawns in random maps.
+//= Players need to find these mushrooms and kill them to gain prizes!
+//===== Additional Comments: =================================
+//= 3.0 Fully Functional with Rewritten script. [Mysterious]
+//= 3.6a Slightly edited. [Euphy]
+//============================================================
+
+prontera,142,228,6 script Find the Mushroom 1084,{
+ mes "[ Find The Mushroom ]";
+ if (!.Status)
+ mes "There is no event at the moment!";
+ else {
+ mes "There are "+.Spawn+" Mushrooms left in "+.Map$+"!";
+ mes "Find and kill the mushrooms to gain "+getitemname(.Prize)+"!";
+ }
+ if (.Status || getgmlevel() < .GM) close;
+ mes "Start the event?";
+ next;
+ if(select("- No:- Yes") == 1) close;
+ donpcevent strnpcinfo(0)+"::OnMinute10";
+ mes "[ Find The Mushroom ]";
+ mes "Event started!";
+ close;
+
+OnInit:
+ set .Prize,512; // Reward item ID
+ set .Amount,10; // Reward item amount
+ set .GM,60; // GM level required to access NPC
+ setarray .Maps$[0],"izlude","geffen","morocc","prontera"; // Possible maps
+ end;
+
+OnMinute10: // Start time (every hour)
+ if (.Status) end;
+ set .Status,1;
+ set .Spawn,rand(1,10); // How many Mushrooms should spawn?
+ set .Map$,.Maps$[rand(getarraysize(.Maps$))];
+ killmonster .Map$,"All";
+ monster .Map$,0,0,"Please don't kill me!",1084,.Spawn,strnpcinfo(0)+"::OnMobKilled";
+ announce "Find the Mushroom : Total of "+.Spawn+" Mushrooms have been spawned in "+.Map$+"!",0;
+ sleep 2500;
+ announce "Find the Mushroom : Every Mushroom you kill will give you "+getitemname(.Prize)+"!",0;
+ end;
+
+OnMobKilled:
+ set .Spawn, .Spawn - 1;
+ getitem .Prize, .Amount;
+ if (.Spawn) announce "[ "+strcharinfo(0)+" ] has killed a Mushroom. There are now "+.Spawn+" Mushroom(s) left.",bc_map;
+ else {
+ announce "The Find the Mushroom Event has ended. All the Mushrooms have been killed.",0;
+ set .Status,0;
+ }
+ end;
+}
\ No newline at end of file diff --git a/npc/custom/quests/fashion.txt b/npc/custom/quests/fashion.txt deleted file mode 100644 index 5027bf8e8..000000000 --- a/npc/custom/quests/fashion.txt +++ /dev/null @@ -1,69 +0,0 @@ -//===== rAthena Script ======================================= -//= Quest for Fashion Glasses (Daily Job Quest) -//===== By: ================================================== -//= -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Quest for Fashion Glasses -//===== Additional Comments: ================================= -//= 1.0 Fully Working [Lupus] -//= 1.1 fixed exploit [Lupus] -//============================================================ - -izlude,135,96,5 script Fashion Glasses Quest 76,{ - mes "[Fashionable Glasses Quest]"; - mes "Hi, today's quest is...."; - mes "Ah, the ^CC6633Fashionable Glasses^000000 Quest!"; - next; - menu "Requirements",M_INFO,"Make Item",-,"Cancel",M_CANCEL; - - mes "[Fashionable Glasses Quest]"; - mes "Good good, let me just check"; - next; - if(countitem(2271)<1 || countitem(975)<1) goto M_NOITEMS; - delitem 2271,1; - delitem 975,1; - mes "[Fashionable Glasses Quest]"; - mes "Give me a second....."; - next; - getitem 5047,1; - mes "[Fashionable Glasses Quest]"; - mes "Ok done!"; - close; - -M_NOITEMS: - mes "[Fashionable Glasses Quest]"; - mes "You don't have the requirements."; - mes "Please come back another time..."; - close; - -M_INFO: - mes "[Fashionable Glasses Quest]"; - mes "Ok all you have to do is collect"; - mes "^CC66331 Jack'a Dandy^000000"; - mes "and ^CC66331 Scalet Dyestuffs^000000."; - next; - menu "Accept",-,"Leave",M_LEAVE; - - mes "[Fashionable Glasses Quest]"; - mes "When you are done, bring the items to me,"; - mes "Ok good luck finding those items."; - close; - -M_LEAVE: - mes "[Fashionable Glasses Quest]"; - mes "Maybe another time?"; - close; - -M_CANCEL: - mes "[Fashionable Glasses Quest]"; - mes "Aw, what a shame"; - mes "Giving up already?"; - mes "Oh well maybe you will"; - mes "participate in tommorow's"; - mes "quest."; - close; -} diff --git a/npc/custom/quests/magicalhatquest.txt b/npc/custom/quests/magicalhatquest.txt deleted file mode 100644 index 145ea0f27..000000000 --- a/npc/custom/quests/magicalhatquest.txt +++ /dev/null @@ -1,58 +0,0 @@ -//===== rAthena Script ======================================= -//= Wizard Hat Custom Quest -//===== By: ================================================== -//= Who -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Wizard Hat quest. Harmless, doesn't screw game balance. -//===== Additional Comments: ================================= -//= 1.1 Reversed ingreadients and the quest result due to -//= treasue boxes drops fix [Lupus] -//============================================================ - -geffen,126,107,5 script Wizard Hat Dude 51,{ - mes "[Wizard Hat Dude]"; - mes "Huh! What do you want?"; - mes "Ohh, I see, you want me to make you something."; - emotion e_what; - next; - mes "[Wizard Hat Dude]"; - mes "Well if you want this Wizard Hat here is a list of the items I need you to go out and get them for me:"; - mes "1 Magican Hat"; - mes "1 Bathory Card"; - mes "and 200,000z for my efforts"; - next; - mes "[Wizard Hat Dude]"; - mes "Are you ready for me to make this magical item?"; - next; - menu "Sure am!",-,"These requirements are unfathomable!",M_RIPOFF; - - mes "[Wizard Hat Dude]"; - if(countitem(5045) < 1 || countitem(4119) < 1 || Zeny < 200000) goto L_NotEnough; - delitem 5045,1; - delitem 4119,1; - set Zeny,Zeny-200000; - mes "Wow! You are brave indeed!"; - emotion e_no1; - next; - mes "[Wizard Hat Dude]"; - mes "Enjoy your Wizard Hat!"; - getitem 2252,1; - close; - -L_NotEnough: - mes ". . .I'm sorry .. You don't have enough money and items .."; - mes "I can't afford to make this if you don't bring all materials needed. Please understand this is to benefit heroes such as yourself!"; - emotion e_sry; - close; - -M_RIPOFF: - mes "[Wizard Hat Dude]"; - mes "What I had to go through was more unfathomable.."; - mes "If you succeed in getting these items, you will have incredible strength!"; - emotion e_hmm; - close; -} diff --git a/npc/custom/quests/quest_shop.txt b/npc/custom/quests/quest_shop.txt new file mode 100644 index 000000000..fd58e49a4 --- /dev/null +++ b/npc/custom/quests/quest_shop.txt @@ -0,0 +1,148 @@ +//===== rAthena Script =======================================
+//= Euphy's Quest Shop
+//===== By: ==================================================
+//= Euphy
+//===== Current Version: =====================================
+//= 1.4a
+//===== Compatible With: =====================================
+//= rAthena SVN r15340+
+//===== Description: =========================================
+//= A dynamic quest shop based on Lunar's, with easier config.
+//= Includes support for multiple shops & cashpoints.
+//= Item Preview script by ToastOfDoom.
+//============================================================
+
+prontera,164,203,6 script Quest Shop 998,{
+function Add; function Chk; function Slot; function A_An;
+
+ if(.Shops$ != "") set .@i,1;
+ else {
+ set .@menu$,"";
+ for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
+ set .@menu$, .@menu$+.Shops$[.@i]+":";
+ set .@i, select(.@menu$); }
+ dispbottom "Select one item at a time.";
+ callshop "qshop"+.@i,1;
+ npcshopattach "qshop"+.@i;
+ end;
+
+function Add {
+ if (getitemname(getarg(1))=="null") {
+ debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; }
+ for(set .@n,5; .@n<127; set .@n,.@n+2) {
+ if (!getarg(.@n,0)) break;
+ if (getitemname(getarg(.@n))=="null") {
+ debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped)."; return; } }
+ for(set .@i,2; .@i<.@n; set .@i,.@i+1)
+ set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);
+ npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
+ return; }
+function Chk {
+ if (getarg(0)<getarg(1)) { set @qe0,1; return "^FF0000"; }
+ else return "^00FF00"; }
+function Slot {
+ set .@s$,getitemname(getarg(0));
+ switch(.ShowSlot){
+ case 1: if (!getitemslots(getarg(0))) return .@s$;
+ case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]";
+ default: return .@s$; } }
+function A_An {
+ setarray .@A$[0],"a","e","i","o","u";
+ set .@B$, "_"+getarg(0);
+ for(set .@i,0; .@i<5; set .@i,.@i+1)
+ if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
+ return "a "+getarg(0); }
+
+OnBuyItem:
+ set .@q[0],@bought_nameid;
+ copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));
+ if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; }
+ mes "[Quest Shop]";
+ mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";
+ mes "Requirements:";
+ if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";
+ if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";
+ if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
+ mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";
+ next;
+ set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11);
+ addtimer 1000, strnpcinfo(1)+"::OnEnd";
+ while(1){
+ switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
+ case 1:
+ if (@qe0) {
+ mes "[Quest Shop]";
+ mes "You're missing one or more quest requirements.";
+ close; }
+ if (!checkweight(.@q[0],.@q[1])) {
+ mes "[Quest Shop]";
+ mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
+ close; }
+ if (.@q[2]) set Zeny, Zeny-.@q[2];
+ if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];
+ if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
+ delitem .@q[.@i],.@q[.@i+1];
+ getitem .@q[0],.@q[1];
+ if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0;
+ specialeffect2 699;
+ close;
+ case 2:
+ set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5);
+ if (@qe1&1) atcommand "@changelook 3 "+@qe2;
+ if (@qe1&256) atcommand "@changelook 1 "+@qe2;
+ if (@qe1&512) atcommand "@changelook 2 "+@qe2;
+ set @qe6,1;
+ break;
+ case 3:
+ close; } }
+OnEnd:
+ if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; }
+ for(set .@i,0; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0;
+ end;
+OnInit:
+ freeloop(1);
+// --------------------- Config ---------------------
+// Custom points, if needed: "<variable>","<name to display>"
+ setarray .Points$[0],"#CASHPOINTS","Cash Points";
+
+ set .Announce,1; // Announce quest completion? (1: yes / 0: no)
+ set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
+ set .DisplayID,0; // Show item IDs? (1: yes / 0: no)
+ set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)
+
+// Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};
+// Duplicate dummy data for any additional shops (bottom of script).
+// If no categories, use the second line instead (remove //).
+
+ setarray .Shops$[1],"Headgears","Weapons","Other";
+ // set .Shops$,"n/a";
+
+// Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,
+// <required item ID>,<required item amount>{,...});
+// Shop number corresponds with order above (default is 1).
+// Note: Do NOT use a reward item more than once!
+
+ Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2);
+ Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600);
+ Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1);
+ Add(1,5045,1,0,0,2252,1,1054,450,943,1200);
+
+ Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10);
+ Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10);
+
+ Add(3,531,1,3,0,512,1,713,1);
+ Add(3,532,1,3,0,513,1,713,1);
+ Add(3,533,1,3,0,514,1,713,1);
+ Add(3,534,1,3,0,515,1,713,1);
+
+// --------------------------------------------------
+ freeloop(0);
+ for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
+ npcshopdelitem "qshop"+.@i,909;
+ end;
+}
+
+// -------- Dummy data (duplicate as needed) --------
+- shop qshop1 -1,909:-1
+- shop qshop2 -1,909:-1
+- shop qshop3 -1,909:-1
\ No newline at end of file diff --git a/npc/custom/quests/questboard.txt b/npc/custom/quests/questboard.txt new file mode 100644 index 000000000..3bea4b71c --- /dev/null +++ b/npc/custom/quests/questboard.txt @@ -0,0 +1,300 @@ +//===== rAthena Script =======================================
+//= tr0n's Questboard
+//===== By: ==================================================
+//= tr0n
+//===== Current Version: =====================================
+//= 1.3.4
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Easily add collection and hunting quests.
+//===== Additional Comments: =================================
+// 1.0.0 Release
+// 1.1.0 Added zeny reward
+// 1.2.0 Rewrote checkmob and killcounter
+// 1.3.1 Added level restriction
+// 1.3.4 Added Reward Item Amount
+//============================================================
+
+prontera,129,215,5 script Questboard 857,{
+
+ if(c_run==1){
+ mes "[^FF7700Questboard^000000]";
+ mes "^0000FF"+getd("." + currentquest$ + "_collectionname$")+"^000000";
+ mes "--------------------------------";
+ for( set .@j, 0; .@j < getarraysize(getd("."+ currentquest$ + "_collectionitem")); set .@j,.@j+2) {
+ mes "^FF0000"+getitemname(getd("."+currentquest$+"_collectionitem["+.@j+"]"))+" - "+countitem(getd("."+currentquest$+"_collectionitem["+.@j+"]"))+"/"+getd("."+currentquest$+"_collectionitem["+(.@j+1)+"]")+" ea.^000000";
+ }
+ mes "--------------------------------";
+ mes "[Reward]";
+ mes "Item: ^0000FF"+((getd("." +currentquest$+"_collectionprize"))?getitemname(getd("." +currentquest$+"_collectionprize"))+" - "+getd("." +currentquest$+"_collectionamount")+" ea.^000000":"Nothing^000000");
+ mes "Zeny: ^0000FF"+getd("." +currentquest$+"_collectionzeny")+"^000000";
+ mes "Base EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+0+"]")+"^000000";
+ mes "Job EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+1+"]")+"^000000";
+ next;
+ if(select("Finish:Abort") == 2){
+ mes "[^FF7700Questboard^000000]";
+ mes "Quest aborted.";
+ set currentquest$, "";
+ set c_run, 0;
+ close;
+ }
+ goto L_checkitems;
+ }
+
+ if(h_run==1) {
+ mes "[^FF7700Questboard^000000]";
+ mes "^0000FF"+getd("." + currentquest$ + "_huntingname$")+"^000000";
+ mes "--------------------------------";
+ for( set .@j, 0; .@j < getarraysize(getd("."+ currentquest$ + "_huntingmob")); set .@j,.@j+2) {
+ set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@j)+"]");
+ mes "^FF0000"+strmobinfo(1,getd("."+currentquest$+"_huntingmob["+.@j+"]"))+" - "+getd(currentquest$+"_"+.@currentmob+"_"+(.@j+1)+"_killcount")+"/"+getd("."+currentquest$+"_huntingmob["+(.@j+1)+"]")+" ea.^000000";
+ }
+ mes "--------------------------------";
+ mes "[Reward]";
+ mes "Item: ^0000FF"+((getd("." +currentquest$+"_huntingprize"))?getitemname(getd("." +currentquest$+"_huntingprize"))+" - "+getd("." +currentquest$+"_huntingamount")+" ea.^000000":"Nothing^000000");
+ mes "Zeny: ^0000FF"+getd("." +currentquest$+"_huntingzeny")+"^000000";
+ mes "Base EXP: ^0000FF"+getd("." +currentquest$+"_huntingexp["+0+"]")+"^000000";
+ mes "Job EXP: ^0000FF"+getd("." +currentquest$+"_huntingexp["+1+"]")+"^000000";
+ next;
+ if(select("Finish:Abort") == 2){
+ mes "[^FF7700Questboard^000000]";
+ mes "Quest aborted.";
+ for(set .@x, 1; .@x < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@x,.@x+2){
+ set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@x-1)+"]");
+ setd(currentquest$+"_"+.@currentmob+"_"+.@x+"_killcount", 0);
+ }
+ set currentquest$, "";
+ set h_run, 0;
+ close;
+ }
+ goto L_checkmobs;
+ }
+
+L_questmenu:
+ mes "[^FF7700Questboard^000000]";
+ mes "Select category:";
+ next;
+
+ switch(select((.collection)?"Collection Quests":"",
+ (.hunting)?"Hunting Quests":"",
+ "Exit")) {
+
+case 1:
+ set .@collectmenu$, "";
+ for( set .@i,0; .@i < .collectionquestcount; set .@i,.@i+1) {
+ if (.@i) set .@collectmenu$,.@collectmenu$+":";
+ set .@collectmenu$, .@collectmenu$ + "[" + getd("." +(.@i+1)+"_collectionmin") + " - " + getd("." +(.@i+1)+"_collectionmax") + "] " + getd("." + (.@i+1) + "_collectionname$");
+ }
+ set .@selection,select(.@collectmenu$);
+ mes "[^FF7700Questboard^000000]";
+ mes "^0000FF"+getd("." + .@selection + "_collectionname$")+"^000000";
+ mes "--------------------------------";
+ for( set .@j, 0; .@j < getarraysize(getd("."+ .@selection + "_collectionitem")); set .@j,.@j+2) {
+ mes "^FF0000"+getitemname(getd("."+.@selection+"_collectionitem["+.@j+"]"))+" - "+getd("."+.@selection+"_collectionitem["+(.@j+1)+"]")+" ea.^000000";
+ }
+ mes "--------------------------------";
+ mes "[Reward]";
+ mes "Item: ^0000FF"+((getd("." +.@selection+"_collectionprize"))?getitemname(getd("." +.@selection+"_collectionprize"))+" - "+getd("." +.@selection+"_collectionamount")+" ea.^000000":"Nothing^000000");
+ mes "Zeny: ^0000FF"+getd("." +.@selection+"_collectionzeny")+"^000000";
+ mes "Base EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+0+"]")+"^000000";
+ mes "Job EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+1+"]")+"^000000";
+ next;
+ if(select("Accept:Decline") == 2){
+ close;
+ }
+ if(BaseLevel >= getd("." +.@selection+"_collectionmin") && BaseLevel <= getd("." +.@selection+"_collectionmax"))
+ {
+ mes "[^FF7700Questboard^000000]";
+ mes "Quest accepted.";
+ set c_run, 1;
+ set currentquest$, .@selection;
+ close;
+ }
+ else
+ {
+ mes "[^FF7700Questboard^000000]";
+ mes "You don't have the required";
+ mes "level to do this quest.";
+ close;
+ }
+
+case 2:
+ set .@huntmenu$, "";
+ for( set .@i,0; .@i < .huntingquestcount; set .@i,.@i+1) {
+ if (.@i) set .@huntmenu$,.@huntmenu$+":";
+ set .@huntmenu$, .@huntmenu$ + "[" + getd("." +(.@i+1)+"_huntingmin") + " - " + getd("." +(.@i+1)+"_huntingmax") + "] " + getd("." + (.@i+1) + "_huntingname$");
+ }
+ set .@selection,select(.@huntmenu$);
+ mes "[^FF7700Questboard^000000]";
+ mes "^0000FF"+getd("." + .@selection + "_huntingname$")+"^000000";
+ mes "--------------------------------";
+ for( set .@j, 0; .@j < getarraysize(getd("."+ .@selection + "_huntingmob")); set .@j,.@j+2) {
+ mes "^FF0000"+strmobinfo(1,getd("."+.@selection+"_huntingmob["+.@j+"]"))+" - "+getd("."+.@selection+"_huntingmob["+(.@j+1)+"]")+" ea.^000000";
+ }
+ mes "--------------------------------";
+ mes "[Reward]";
+ mes "Item: ^0000FF"+((getd("." +.@selection+"_huntingprize"))?getitemname(getd("." +.@selection+"_huntingprize"))+" - "+getd("." +.@selection+"_huntingamount")+" ea.^000000":"Nothing^000000");
+ mes "Zeny: ^0000FF"+getd("." +.@selection+"_huntingzeny")+"^000000";
+ mes "Base EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+0+"]")+"^000000";
+ mes "Job EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+1+"]")+"^000000";
+ next;
+ if(select("Accept:Decline") == 2){
+ close;
+ }
+ if(BaseLevel >= getd("." +.@selection+"_huntingmin") && BaseLevel <= getd("." +.@selection+"_huntingmax"))
+ {
+ mes "[^FF7700Questboard^000000]";
+ mes "Quest accepted.";
+ set h_run, 1;
+ set currentquest$, .@selection;
+ close;
+ }
+ else
+ {
+ mes "[^FF7700Questboard^000000]";
+ mes "You don't have the required";
+ mes "level to do this quest.";
+ close;
+ }
+
+case 3:
+ close;
+ }
+
+L_checkitems:
+ for( set .@k,0; .@k < getarraysize(getd("."+currentquest$+"_collectionitem")); set .@k,.@k+2) {
+ if(countitem(getd("."+currentquest$+"_collectionitem["+.@k+"]"))>=getd("."+currentquest$+"_collectionitem["+(.@k+1)+"]")){
+ set .@checkitem,.@checkitem+2;
+ }
+ }
+ if(.@checkitem<getarraysize(getd("."+currentquest$+"_collectionitem"))){
+ mes "[^FF7700Questboard^000000]";
+ mes "You don't have everything.";
+ close;
+ }
+ for( set .@delcount,0; .@delcount < getarraysize(getd("."+currentquest$+"_collectionitem")); set .@delcount,.@delcount+2) {
+ delitem getd("."+currentquest$+"_collectionitem["+.@delcount+"]"),getd("."+currentquest$+"_collectionitem["+(.@delcount+1)+"]");
+ }
+ mes "[^FF7700Questboard^000000]";
+ mes "Congratulation! Here is your Reward.";
+ if(getd("." +currentquest$+"_collectionprize")!=0) getitem(getd("." +currentquest$+"_collectionprize"),getd("." +currentquest$+"_collectionamount"));
+ set Zeny,Zeny+getd("." +currentquest$+"_collectionzeny");
+ getexp getd("." +currentquest$+"_collectionexp["+0+"]"),getd("." +currentquest$+"_collectionexp["+1+"]");
+ set currentquest$, "";
+ set c_run, 0;
+ close;
+
+L_checkmobs:
+ set .@goal, (getarraysize(getd("."+currentquest$+"_huntingmob"))/2);
+ for(set .@i, 1; .@i < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@i,.@i+2){
+ set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]");
+ if(getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")==getd("."+currentquest$+"_huntingmob["+.@i+"]")){
+ set .@checkmonster, .@checkmonster+1;
+ if(.@checkmonster==.@goal){
+ goto L_checkmobs2;
+ }
+ continue;
+ }
+ goto L_checkmobs2;
+ }
+
+L_checkmobs2:
+ if(.@checkmonster<.@goal){
+ mes "[^FF7700Questboard^000000]";
+ mes "You didn't kill everything.";
+ close;
+ }
+ mes "[^FF7700Questboard^000000]";
+ mes "Congratulation! Here is your Reward.";
+ for(set .@x, 1; .@x < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@x,.@x+2){
+ set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@x-1)+"]");
+ setd(currentquest$+"_"+.@currentmob+"_"+.@x+"_killcount", 0);
+ }
+ if(getd("." +currentquest$+"_huntingprize")!=0) getitem(getd("." +currentquest$+"_huntingprize"),getd("." +currentquest$+"_huntingamount"));
+ set Zeny, Zeny+getd("." +currentquest$+"_huntingzeny");
+ getexp getd("." +currentquest$+"_huntingexp["+0+"]"),getd("." +currentquest$+"_huntingexp["+1+"]");
+ set currentquest$, "";
+ set h_run, 0;
+ close;
+
+OnNPCKillEvent:
+ if(h_run!=1) end;
+ for(set .@i, 1; .@i < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@i,.@i+2){
+ if(killedrid==getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]")){
+ set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]");
+ if(getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")>=getd("."+currentquest$+"_huntingmob["+.@i+"]")) end;
+ setd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount", getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+1);
+ dispbottom getd("."+currentquest$+"_huntingname$")+": ["+strmobinfo(1,.@currentmob)+"] ("+ getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+"/"+getd("."+currentquest$+"_huntingmob["+.@i+"]")+")";
+ end;
+ }
+ continue;
+ }
+ end;
+
+OnInit:
+
+ function AddCollection;
+ function AddHunting;
+
+ //Activate/Deactive quest categories here
+ set .collection, 1;
+ set .hunting, 1;
+
+ //Checks if quests are loaded (prevents out of index)
+ if(.questsloaded==1) end;
+ set .questsloaded, 1;
+
+ //Add Collection Quests here
+ //AddCollection("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Item ID>,<Item Amount>,...);
+
+ //Add Hunting Quests here
+ //AddHunting("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Monster ID>,<Monster Amount>,...);
+
+ end;
+
+
+function AddCollection {
+ set .collectionquestcount,.collectionquestcount+1;
+ setd ("." +.collectionquestcount+"_collectionname$", getarg(0));
+ setd ("." +.collectionquestcount+"_collectionmin", getarg(1));
+ setd ("." +.collectionquestcount+"_collectionmax", getarg(2));
+ setd ("." +.collectionquestcount+"_collectionprize", getarg(3));
+ setd ("." +.collectionquestcount+"_collectionamount", getarg(4));
+ setd ("." +.collectionquestcount+"_collectionzeny", getarg(5));
+ set .@argcount, 6;
+ set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionexp"));
+ setd ("." +.collectionquestcount+"_collectionexp["+.@size+"]",getarg(.@argcount));
+ setd ("." +.collectionquestcount+"_collectionexp["+(.@size+1)+"]",getarg(.@argcount+1));
+ set .@argcount, .@argcount+2;
+ while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1) {
+ set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionitem"));
+ setd ("."+.collectionquestcount+"_collectionitem["+.@size+"]",getarg(.@argcount));
+ setd ("."+.collectionquestcount+"_collectionitem["+(.@size+1)+"]",getarg(.@argcount+1));
+ set .@argcount,.@argcount+2;
+ }
+ return;
+}
+
+function AddHunting {
+ set .huntingquestcount,.huntingquestcount+1;
+ setd ("." +.huntingquestcount+"_huntingname$", getarg(0));
+ setd ("." +.huntingquestcount+"_huntingmin", getarg(1));
+ setd ("." +.huntingquestcount+"_huntingmax", getarg(2));
+ setd ("." +.huntingquestcount+"_huntingprize", getarg(3));
+ setd ("." +.huntingquestcount+"_huntingamount", getarg(4));
+ setd ("." +.huntingquestcount+"_huntingzeny", getarg(5));
+ set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingexp"));
+ set .@argcount, 6;
+ setd ("." +.huntingquestcount+"_huntingexp["+.@size+"]",getarg(.@argcount));
+ setd ("." +.huntingquestcount+"_huntingexp["+(.@size+1)+"]",getarg(.@argcount+1));
+ set .@argcount, .@argcount+2;
+ while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1) {
+ set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingmob"));
+ setd ("."+.huntingquestcount+"_huntingmob["+.@size+"]",getarg(.@argcount));
+ setd ("."+.huntingquestcount+"_huntingmob["+(.@size+1)+"]",getarg(.@argcount+1));
+ set .@argcount, .@argcount+2;
+ }
+ return;
+}
+}
\ No newline at end of file |