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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-04-08 19:03:24 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-04-08 19:03:24 +0000 |
commit | fce3dab3045f8b7a9a79bd2957c0b3c7813d3d2f (patch) | |
tree | bdecc3468da813d70b777ccb91804a4e527b946d /npc/cities | |
parent | a6cbad09d5f8a7c97c1953b7696d7dc070bf0230 (diff) | |
download | hercules-fce3dab3045f8b7a9a79bd2957c0b3c7813d3d2f.tar.gz hercules-fce3dab3045f8b7a9a79bd2957c0b3c7813d3d2f.tar.bz2 hercules-fce3dab3045f8b7a9a79bd2957c0b3c7813d3d2f.tar.xz hercules-fce3dab3045f8b7a9a79bd2957c0b3c7813d3d2f.zip |
* Added missing Hair Dressers and Hair Dyer to Lighthalzen.
- Hair Dresser will change hair styles ranging between 20 to 27
- Assistant Beautician changes to a random style and colour between 1-23.
* Updated the Cursed Spirit quest, and added some more town NPCs.
* Added more town NPCs to Splendide and Manuk.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14780 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities')
-rw-r--r-- | npc/cities/lighthalzen.txt | 53 | ||||
-rw-r--r-- | npc/cities/manuk.txt | 79 | ||||
-rw-r--r-- | npc/cities/splendide.txt | 39 |
3 files changed, 168 insertions, 3 deletions
diff --git a/npc/cities/lighthalzen.txt b/npc/cities/lighthalzen.txt index df5e6fa2a..2684c8642 100644 --- a/npc/cities/lighthalzen.txt +++ b/npc/cities/lighthalzen.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= erKURITA, Au{R}oN (Translated by Alan), $ephiroth //===== Current Version: ===================================== -//= 2.1 +//= 2.2 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -41,6 +41,7 @@ //= 1.9 Added Cool Corp. Event Staff, who oringialy resided in the DTS_warper script file. [L0ne_W0lf] //= 2.0 Added missing Lab Staff#amano08 NPC. (bugreport:4319) [Gepard] //= 2.1 Commented out Duplicate NPCs. (bugreport:4555) +//= 2.2 Added missing NPC found in AEGIS files. [L0ne_W0lf] //============================================================= lighthalzen,198,285,5 script Jiwon#zen5 862,{ @@ -3159,6 +3160,56 @@ lhz_in02,19,274,2 script Maintenance Guy#lhz 851,{ } */ +lighthalzen,337,296,3 script Rekenber Employee#li_2 868,{ + if (hg_tre > 54) { + mes "[Rekenber Employee]"; + mes "Greetings. As part of our"; + mes "effort to relieve the poor,"; + mes "Rekenber is providing job"; + mes "opportunities targeted for"; + mes "citizens of the slum areas."; + next; + mes "[Rekenber Employee]"; + mes "You can choose to work"; + mes "from home, or undergo a"; + mes "little bit of training for more"; + mes "professional positions. This"; + mes "is a great chance to make a"; + mes "difference... and some money~"; + emotion e_no1,"Rekenber Employee#li"; + close; + } +} + +lhz_in01,221,131,7 script Scientist#li_01 865,{ + if (isequipped(2241) && isequipped(2243)) { + if (hg_tre > 54) { + mes "[A Scientist]"; + mes "What happened? All the machines are ruined and the research report are gone! The history of Regenschirm has been hacked!"; + close; + } + else { + mes "[Scientist]"; + mes "It takes so long for"; + mes "this device to process"; + mes "all the data and give me"; + mes "the results. Still, the wait"; + mes "heightens my anticipation..."; + close; + } + } + else { + mes "[Scientist]"; + mes "What?! Guards!"; + mes "Hurry, there's an"; + mes "intruder right here!"; + emotion e_gasp,"A Scientist#li_01"; + close2; + warp "lhz_in01",33,224; + end; + } +} + // Lighthalzen Mushroom. // Don't really understand why it's there, but it's funny regardless. lhz_in01,157,54,0,0 monster Red Mushroom 1085,1,120000,100000,0 diff --git a/npc/cities/manuk.txt b/npc/cities/manuk.txt index a3ea0d1fe..4528bf6af 100644 --- a/npc/cities/manuk.txt +++ b/npc/cities/manuk.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.1 +//= 1.2 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -12,6 +12,7 @@ //===== Additional Comments: ================================= //= 1.0 First Version. //= 1.1 Added more town NPCs +//= 1.2 Added more town NPCs //============================================================ // cat_enhance @@ -490,3 +491,79 @@ manuk,253,173,3 script Manuk Benknee#tre5 449,{ close; } } + +// ep12_2_dailybs +manuk,251,180,5 script Young Villager#ep13bs 454,{ + if (isequipped(2782) == 1) { + mes "[Young Villager]"; + mes "It's past the time of our date, why isn't she here yet!!?"; + close; + } + else { + mes "[Asd]"; + mes "Ywo di pi butfs oui Afbsu "; + close; + } +} + +man_in01,360,137,5 script Mechanic#ep13bs 454,{ + if (isequipped(2782) == 1) { + mes "[Mechanic]"; + mes "Alien races are not allowed to enter."; + mes "It's very dangerous here, please don't come any closer."; + close; + } + else { + mes "[Asoui]"; + mes "Fs iua sdjosow ww "; + mes "Adds wwpq iusnd "; + close; + } +} + +man_in01,68,187,0 script Worker#ep13bs1 454,{ + if (isequipped(2782) == 1) { + mes "[Worker]"; + mes "Hmm, it smells delicious."; + mes "It should be time to turn it around now."; + next; + mes "[Worker]"; + mes "Hardrock Mammoth steak should be eaten slightly raw!"; + close; + } + else { + mes "[Tee]"; + mes "As woue dpi sha we"; + mes "Two psie bu le"; + next; + mes "[Tee]"; + mes "Tr sdou powee wwee "; + close; + } +} + +man_in01,74,181,3 script Worker#ep13bs2 454,{ + if (isequipped(2782) == 1) { + mes "[Worker]"; + mes "Chef Cook, how many plates should I put down?"; + close; + } + else { + mes "[Tee]"; + mes "We pishd bugs ouwwe iro "; + close; + } +} + +man_in01,227,280,5 script Scientist#ep13bs 449,{ + if (isequipped(2782) == 1) { + mes "[Scientist]"; + mes "Is there only one way we can survive..?"; + close; + } + else { + mes "[Apti]"; + mes "Dso piey pioit ioep "; + close; + } +} diff --git a/npc/cities/splendide.txt b/npc/cities/splendide.txt index 8ce51d053..58921e71e 100644 --- a/npc/cities/splendide.txt +++ b/npc/cities/splendide.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.1 +//= 1.2 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -12,6 +12,7 @@ //===== Additional Comments: ================================= //= 1.0 First Version. //= 1.1 Added more town NPCs +//= 1.2 Added more town NPCs //============================================================ // cat_enhance @@ -792,3 +793,39 @@ spl_in01,122,311,1 script Laphine Soldier#ep13_2 447,{ } } +// ep33_2_dailybs +splendide,121,259,3 script Fairy#ep13bs1 436,{ + if (isequipped(2782) == 1) { + mes "[Fairy]"; + mes "Have you ever gone to the East side?"; + mes "Theres lots of ice~"; + mes "How cold..."; + close; + } + else { + mes "[nes]"; + mes "VaFuloDor An "; + mes "WosNuffremu Ha TurAshTi"; + mes "VilTiRini O "; + close; + } +} + +splendide,163,264,3 script Fairy#ep13bs2 438,{ + if (isequipped(2782) == 1) { + mes "[Fairy]"; + mes "What are you looking at!"; + next; + mes "[Fairy]"; + mes "Oh me! You know beauty when you see it don't you~?!"; + close; + } + else { + mes "[nes]"; + mes "UorVeLars No Ador"; + next; + mes "[nes]"; + mes "SeGothShar An AshDur"; + close; + } +} |