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author | Haru <haru@dotalux.com> | 2016-07-10 15:43:44 +0200 |
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committer | Haru <haru@dotalux.com> | 2016-07-10 16:12:36 +0200 |
commit | c0981a1b7966302311c4194bbfbcc9a3c07f65aa (patch) | |
tree | ddba93b22d4107780ae90b9853d82df126f7130c /npc/battleground/flavius/flavius_enter.txt | |
parent | 84d645aa668b0e284c20c325269a3b018bcd6039 (diff) | |
download | hercules-c0981a1b7966302311c4194bbfbcc9a3c07f65aa.tar.gz hercules-c0981a1b7966302311c4194bbfbcc9a3c07f65aa.tar.bz2 hercules-c0981a1b7966302311c4194bbfbcc9a3c07f65aa.tar.xz hercules-c0981a1b7966302311c4194bbfbcc9a3c07f65aa.zip |
HULD-compliance: updated npc/battleground/
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/battleground/flavius/flavius_enter.txt')
-rw-r--r-- | npc/battleground/flavius/flavius_enter.txt | 314 |
1 files changed, 157 insertions, 157 deletions
diff --git a/npc/battleground/flavius/flavius_enter.txt b/npc/battleground/flavius/flavius_enter.txt index 9643ded2c..974a0dab0 100644 --- a/npc/battleground/flavius/flavius_enter.txt +++ b/npc/battleground/flavius/flavius_enter.txt @@ -9,7 +9,7 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team +//= Copyright (C) 2012-2016 Hercules Dev Team //= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify @@ -35,59 +35,59 @@ //== Flavius Officer - Guillaume =========================== bat_room,133,178,5 script Flavius Officer#01a 4_M_KY_KNT,{ if (checkweight(Knife,1) == 0) { - mes "- Wait a minute !! -"; - mes "- Currently you're carrying -"; - mes "- too many items with you. -"; - mes "- Please try again -"; - mes "- after you loose some weight. -"; + mes("- Wait a minute !! -"); + mes("- Currently you're carrying -"); + mes("- too many items with you. -"); + mes("- Please try again -"); + mes("- after you loose some weight. -"); close; } - mes "[Guillaume Army Officer]"; - mes "Let's show the power of the Guillaume Army to those stinky Croixs!"; + mes("[Guillaume Army Officer]"); + mes("Let's show the power of the Guillaume Army to those stinky Croixs!"); next; switch(select("I want to join your army!", "End Conversation")) { case 1: if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) { - mes "[Guillaume Army Officer]"; - mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; + mes("[Guillaume Army Officer]"); + mes("I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."); break; } if (BaseLevel < 80) { - mes "[Guillaume Army Officer]"; - mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; + mes("[Guillaume Army Officer]"); + mes("I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."); break; } .@chk_urtime = questprogress(2070, PLAYTIME); if (.@chk_urtime == 1) { - mes "[Guillaume Army Officer]"; - mes "You seem to have just returned from the battlefield."; - mes "It's too early for you to go back. Go rest, and leave the enemies to us!"; + mes("[Guillaume Army Officer]"); + mes("You seem to have just returned from the battlefield."); + mes("It's too early for you to go back. Go rest, and leave the enemies to us!"); break; } if (.@chk_urtime == 2) erasequest 2070; if (getmapusers("bat_b01") > 0) { - mes "[Guillaume Army Officer]"; - mes "I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Croixs already."; - mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."; + mes("[Guillaume Army Officer]"); + mes("I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Croixs already."); + mes("Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."); break; } if ($@FlaviusBG1 > 0) { - mes "[Guillaume Army Officer]"; - mes "An elite corps is already standing by to be dispatched to the battlefield."; - mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."; + mes("[Guillaume Army Officer]"); + mes("An elite corps is already standing by to be dispatched to the battlefield."); + mes("Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."); break; } - mes "[Guillaume Army Officer]"; - mes "You definitely seem to be ready for battle!"; - mes "Go show the Croixs what fear truly means!"; - mes "Today, our cry of victory shall echo all over the battlefield!"; + mes("[Guillaume Army Officer]"); + mes("You definitely seem to be ready for battle!"); + mes("Go show the Croixs what fear truly means!"); + mes("Today, our cry of victory shall echo all over the battlefield!"); close2; warp "bat_room",85,223; end; case 2: - mes "[Guillaume Army Officer]"; - mes "Today, we shall be victorious!"; + mes("[Guillaume Army Officer]"); + mes("Today, we shall be victorious!"); break; } close; @@ -95,208 +95,208 @@ bat_room,133,178,5 script Flavius Officer#01a 4_M_KY_KNT,{ bat_room,133,121,1 script Flavius Officer#01b 4_M_CRU_KNT,{ if (checkweight(Knife,1) == 0) { - mes "- Wait a minute !! -"; - mes "- Currently you're carrying -"; - mes "- too many items with you. -"; - mes "- Please try again -"; - mes "- after you loose some weight. -"; + mes("- Wait a minute !! -"); + mes("- Currently you're carrying -"); + mes("- too many items with you. -"); + mes("- Please try again -"); + mes("- after you loose some weight. -"); close; } - mes "[Croix Army Officer]"; - mes "Let's show the Guillaumes the power of the Croix Army!"; + mes("[Croix Army Officer]"); + mes("Let's show the Guillaumes the power of the Croix Army!"); next; switch(select("I want to join your army!", "End Conversation")) { case 1: if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) { - mes "[Croix Army Officer]"; - mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; + mes("[Croix Army Officer]"); + mes("I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."); break; } if (BaseLevel < 80) { - mes "[Croix Army Officer]"; - mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; + mes("[Croix Army Officer]"); + mes("I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."); break; } .@chk_urtime = questprogress(2070,PLAYTIME); if (.@chk_urtime == 1) { - mes "[Croix Army Officer]"; - mes "You seem to have just returned from the battlefield."; - mes "It's too early for you to go back. Go rest, and leave the enemies to us!"; + mes("[Croix Army Officer]"); + mes("You seem to have just returned from the battlefield."); + mes("It's too early for you to go back. Go rest, and leave the enemies to us!"); break; } if (.@chk_urtime == 2) erasequest 2070; if (getmapusers("bat_b01") > 0) { - mes "[Croix Army Officer]"; - mes "I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Guillaume already."; - mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."; + mes("[Croix Army Officer]"); + mes("I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Guillaume already."); + mes("Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."); break; } if ($@FlaviusBG1 > 0) { - mes "[Croix Army Officer]"; - mes "An elite corps is already standing by to be dispatched to the battlefield."; - mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."; + mes("[Croix Army Officer]"); + mes("An elite corps is already standing by to be dispatched to the battlefield."); + mes("Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."); break; } - mes "[Croix Army Officer]"; - mes "You definitely seem to be ready for battle!"; - mes "Go show the Guillaumes what fear truly means!"; - mes "Today, our cry of victory shall echo all over the battlefield!"; + mes("[Croix Army Officer]"); + mes("You definitely seem to be ready for battle!"); + mes("Go show the Guillaumes what fear truly means!"); + mes("Today, our cry of victory shall echo all over the battlefield!"); close2; warp "bat_room",85,207; end; case 2: - mes "[Croix Army Officer]"; - mes "Today, we shall be victorious!"; + mes("[Croix Army Officer]"); + mes("Today, we shall be victorious!"); break; } close; } bat_room,135,178,5 script Guillaume Knight#3 4_M_KY_SOLD,{ - mes "[Guillaume Knight]"; - mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."; + mes("[Guillaume Knight]"); + mes("The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."); next; - mes "[Guillaume Knight]"; - mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks."; + mes("[Guillaume Knight]"); + mes("The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks."); next; - mes "[Guillaume Knight]"; - mes "But they can be removed by destroying the Guardians that protect the enemy army base."; + mes("[Guillaume Knight]"); + mes("But they can be removed by destroying the Guardians that protect the enemy army base."); next; - mes "[Guillaume Knight]"; - mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal."; + mes("[Guillaume Knight]"); + mes("The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal."); next; - mes "[Guillaume Knight]"; - mes "Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle."; - mes "You may check the duration by pressing the Alt+U keys."; + mes("[Guillaume Knight]"); + mes("Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle."); + mes("You may check the duration by pressing the Alt+U keys."); next; - mes "[Guillaume Knight]"; - mes "Are you ready for battle? Then apply with the recruiter next to me!"; + mes("[Guillaume Knight]"); + mes("Are you ready for battle? Then apply with the recruiter next to me!"); close; } bat_room,151,178,5 script Guillaume Knight#4 4_M_KY_SOLD,{ - mes "[Guillaume Knight]"; - mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."; + mes("[Guillaume Knight]"); + mes("The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."); next; - mes "[Guillaume Knight]"; - mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks."; + mes("[Guillaume Knight]"); + mes("The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks."); next; - mes "[Guillaume Knight]"; - mes "But they can be removed by destroying the Guardians that protect the enemy army base."; + mes("[Guillaume Knight]"); + mes("But they can be removed by destroying the Guardians that protect the enemy army base."); next; - mes "[Guillaume Knight]"; - mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal."; + mes("[Guillaume Knight]"); + mes("The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal."); next; - mes "[Guillaume Knight]"; - mes "Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle."; - mes "You may check the duration by pressing the Alt+U keys."; + mes("[Guillaume Knight]"); + mes("Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle."); + mes("You may check the duration by pressing the Alt+U keys."); next; - mes "[Guillaume Knight]"; - mes "Are you ready for battle? Then apply with the recruiter next to me!"; + mes("[Guillaume Knight]"); + mes("Are you ready for battle? Then apply with the recruiter next to me!"); close; } bat_room,135,121,1 script Croix Knight#3 4_M_CRU_SOLD,{ - mes "[Croix Knight]"; - mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."; + mes("[Croix Knight]"); + mes("The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."); next; - mes "[Croix Knight]"; - mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks."; + mes("[Croix Knight]"); + mes("The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks."); next; - mes "[Croix Knight]"; - mes "But they can be removed by destroying the Guardians that protect the enemy army base."; + mes("[Croix Knight]"); + mes("But they can be removed by destroying the Guardians that protect the enemy army base."); next; - mes "[Croix Knight]"; - mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal."; + mes("[Croix Knight]"); + mes("The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal."); next; - mes "[Croix Knight]"; - mes "Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle."; - mes "You may check the duration by pressing the Alt+U keys."; + mes("[Croix Knight]"); + mes("Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle."); + mes("You may check the duration by pressing the Alt+U keys."); next; - mes "[Croix Knight]"; - mes "Are you ready for battle? Then apply with the recruiter next to me!"; + mes("[Croix Knight]"); + mes("Are you ready for battle? Then apply with the recruiter next to me!"); close; } bat_room,151,121,1 script Croix Knight#4 4_M_CRU_SOLD,{ - mes "[Croix Knight]"; - mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."; + mes("[Croix Knight]"); + mes("The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."); next; - mes "[Croix Knight]"; - mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks."; + mes("[Croix Knight]"); + mes("The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks."); next; - mes "[Croix Knight]"; - mes "But they can be removed by destroying the Guardians that protect the enemy army base."; + mes("[Croix Knight]"); + mes("But they can be removed by destroying the Guardians that protect the enemy army base."); next; - mes "[Croix Knight]"; - mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal."; + mes("[Croix Knight]"); + mes("The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal."); next; - mes "[Croix Knight]"; - mes "Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle."; - mes "You may check the duration by pressing the Alt+U keys."; + mes("[Croix Knight]"); + mes("Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle."); + mes("You may check the duration by pressing the Alt+U keys."); next; - mes "[Croix Knight]"; - mes "Are you ready for battle? Then apply with the recruiter next to me!"; + mes("[Croix Knight]"); + mes("Are you ready for battle? Then apply with the recruiter next to me!"); close; } //== Flavius Officer - Croix =============================== bat_room,148,178,5 script Flavius Officer#02a 4_M_KY_KNT,{ if (checkweight(Knife,1) == 0) { - mes "- Wait a minute !! -"; - mes "- Currently you're carrying -"; - mes "- too many items with you. -"; - mes "- Please try again -"; - mes "- after you loose some weight. -"; + mes("- Wait a minute !! -"); + mes("- Currently you're carrying -"); + mes("- too many items with you. -"); + mes("- Please try again -"); + mes("- after you loose some weight. -"); close; } - mes "[Guillaume Army Officer]"; - mes "Let's show the power of the Guillaume Army to those stinky Croixs!"; + mes("[Guillaume Army Officer]"); + mes("Let's show the power of the Guillaume Army to those stinky Croixs!"); next; switch(select("I want to join your army!", "End Conversation")) { case 1: if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) { - mes "[Guillaume Army Officer]"; - mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; + mes("[Guillaume Army Officer]"); + mes("I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."); break; } if (BaseLevel < 80) { - mes "[Guillaume Army Officer]"; - mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; + mes("[Guillaume Army Officer]"); + mes("I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."); break; } .@chk_urtime = questprogress(2070, PLAYTIME); if (.@chk_urtime == 1) { - mes "[Guillaume Army Officer]"; - mes "You seem to have just returned from the battlefield."; - mes "It's too early for you to go back. Go rest, and leave the enemies to us!"; + mes("[Guillaume Army Officer]"); + mes("You seem to have just returned from the battlefield."); + mes("It's too early for you to go back. Go rest, and leave the enemies to us!"); break; } if (.@chk_urtime == 2) erasequest 2070; if (getmapusers("bat_b02") > 0) { - mes "[Guillaume Army Officer]"; - mes "I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Croixs already."; - mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."; + mes("[Guillaume Army Officer]"); + mes("I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Croixs already."); + mes("Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."); break; } if ($@FlaviusBG2 > 0) { - mes "[Guillaume Army Officer]"; - mes "An elite corps is already standing by to be dispatched to the battlefield."; - mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."; + mes("[Guillaume Army Officer]"); + mes("An elite corps is already standing by to be dispatched to the battlefield."); + mes("Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."); break; } - mes "[Guillaume Army Officer]"; - mes "You definitely seem to be ready for battle!"; - mes "Go show the Croixs what fear truly means!"; - mes "Today, our cry of victory shall echo all over the battlefield!"; + mes("[Guillaume Army Officer]"); + mes("You definitely seem to be ready for battle!"); + mes("Go show the Croixs what fear truly means!"); + mes("Today, our cry of victory shall echo all over the battlefield!"); close2; warp "bat_room",141,224; end; case 2: - mes "[Guillaume Army Officer]"; - mes "Today, we shall be victorious!"; + mes("[Guillaume Army Officer]"); + mes("Today, we shall be victorious!"); break; } close; @@ -304,59 +304,59 @@ bat_room,148,178,5 script Flavius Officer#02a 4_M_KY_KNT,{ bat_room,148,121,1 script Flavius Officer#02b 4_M_CRU_KNT,{ if (checkweight(Knife,1) == 0) { - mes "- Wait a minute !! -"; - mes "- Currently you're carrying -"; - mes "- too many items with you. -"; - mes "- Please try again -"; - mes "- after you loose some weight. -"; + mes("- Wait a minute !! -"); + mes("- Currently you're carrying -"); + mes("- too many items with you. -"); + mes("- Please try again -"); + mes("- after you loose some weight. -"); close; } - mes "[Croix Army Officer]"; - mes "Let's show the power of the Croix Army to those stinky Guillaumes!"; + mes("[Croix Army Officer]"); + mes("Let's show the power of the Croix Army to those stinky Guillaumes!"); next; switch(select("I want to join your army!", "End Conversation")) { case 1: if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) { - mes "[Croix Army Officer]"; - mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; + mes("[Croix Army Officer]"); + mes("I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."); break; } if (BaseLevel < 80) { - mes "[Croix Army Officer]"; - mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; + mes("[Croix Army Officer]"); + mes("I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."); break; } .@chk_urtime = questprogress(2070,PLAYTIME); if (.@chk_urtime == 1) { - mes "[Croix Army Officer]"; - mes "You seem to have just returned from the battlefield."; - mes "It's too early for you to go back. Go rest, and leave the enemies to us!"; + mes("[Croix Army Officer]"); + mes("You seem to have just returned from the battlefield."); + mes("It's too early for you to go back. Go rest, and leave the enemies to us!"); break; } if (.@chk_urtime == 2) erasequest 2070; if (getmapusers("bat_b02") > 0) { - mes "[Croix Army Officer]"; - mes "I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Guillaume already."; - mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."; + mes("[Croix Army Officer]"); + mes("I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Guillaume already."); + mes("Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."); break; } if ($@FlaviusBG2 > 0) { - mes "[Croix Army Officer]"; - mes "An elite corps is already standing by to be dispatched to the battlefield."; - mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."; + mes("[Croix Army Officer]"); + mes("An elite corps is already standing by to be dispatched to the battlefield."); + mes("Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."); break; } - mes "[Croix Army Officer]"; - mes "You definitely seem to be ready for battle!"; - mes "Go show the Guillaumes what fear truly means!"; - mes "Today, our cry of victory shall echo all over the battlefield!"; + mes("[Croix Army Officer]"); + mes("You definitely seem to be ready for battle!"); + mes("Go show the Guillaumes what fear truly means!"); + mes("Today, our cry of victory shall echo all over the battlefield!"); close2; warp "bat_room",141,207; end; case 2: - mes "[Croix Army Officer]"; - mes "Today, we shall be victorious!"; + mes("[Croix Army Officer]"); + mes("Today, we shall be victorious!"); break; } close; |