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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-08-18 19:24:27 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-08-18 19:24:27 +0000 |
commit | 480fd5dec044c10579f0e9b5b24ce92a5b38fc7d (patch) | |
tree | 7255c561a69e2f7055c5b88b352d79df56bbbc38 /doc | |
parent | c024c27068518fef269dc9dbe5c1d01a0b50d963 (diff) | |
download | hercules-480fd5dec044c10579f0e9b5b24ce92a5b38fc7d.tar.gz hercules-480fd5dec044c10579f0e9b5b24ce92a5b38fc7d.tar.bz2 hercules-480fd5dec044c10579f0e9b5b24ce92a5b38fc7d.tar.xz hercules-480fd5dec044c10579f0e9b5b24ce92a5b38fc7d.zip |
* Added bonus3 bAdd/SubEle, which allows you to specify a battle flag as well! Dun dun dun!
- The bonuses are addititive to existing bAdd/SubEles, as that's how it appears to work.
- Updated Asprika to use new bonus3 bSubEle.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14381 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc')
-rw-r--r-- | doc/item_bonus.txt | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt index cb1b4218a..d9224e196 100644 --- a/doc/item_bonus.txt +++ b/doc/item_bonus.txt @@ -333,3 +333,46 @@ bonus2 bSPDrainValue,n,x; When hitting a monster by physical attack, ... 1=you drain n SP from target bonus2 bIgnoreDefRate,n,x; Disregard x% of the target's DEF if the target belongs to race n; + +bonus3 bAddEle,n,x,t; +x% physical damage against element n + n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, + 6=Holy, 7=Dark, 8=Spirit, 9=Undead + t: Trigger criteria: + BF_SHORT: Trigger on melee attack + BF_LONG: Trigger on ranged attack + ( Default: BF_SHORT+BF_LONG ) + + BF_WEAPON: Trigger on weapon skills + BF_MAGIC: Trigger on magic skills + BF_MISC: Trigger on misc skills + ( Default: BF_WEAPON ) + + BF_NORMAL: Trigger on normal + attacks. + BF_SKILL: Trigger on skills + (Default: BF_SKILL if type is BF_MISC or BF_MAGIC, BF_NORMAL if type is BF_WEAPON) + + i: 1=cast on enemy, not on self + 2=use random skill lv in [1..y] + 3=1+2 (random lv on enemy) +bonus3 bSubEle,n,x,t; x% Damage reduction against element n. + n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, + 6=Holy, 7=Dark, 8=Spirit, 9=Undead + t: Trigger criteria: + BF_SHORT: Trigger on melee attack + BF_LONG: Trigger on ranged attack + ( Default: BF_SHORT+BF_LONG ) + + BF_WEAPON: Trigger on weapon skills + BF_MAGIC: Trigger on magic skills + BF_MISC: Trigger on misc skills + ( Default: BF_WEAPON ) + + BF_NORMAL: Trigger on normal + attacks. + BF_SKILL: Trigger on skills + (Default: BF_SKILL if type is BF_MISC or BF_MAGIC, BF_NORMAL if type is BF_WEAPON) + + i: 1=cast on enemy, not on self + 2=use random skill lv in [1..y] + 3=1+2 (random lv on enemy) |