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authorDracoRPG <DracoRPG@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-04-19 11:08:28 +0000
committerDracoRPG <DracoRPG@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-04-19 11:08:28 +0000
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Cleaned up the doc folder. Removed outdated, untranslated, useless files and began normalizing a bit other ones~
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10292 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc/mob_db_mode_list.txt')
-rw-r--r--doc/mob_db_mode_list.txt22
1 files changed, 18 insertions, 4 deletions
diff --git a/doc/mob_db_mode_list.txt b/doc/mob_db_mode_list.txt
index c01de2051..53a8a1e78 100644
--- a/doc/mob_db_mode_list.txt
+++ b/doc/mob_db_mode_list.txt
@@ -1,5 +1,18 @@
+//===== Athena Doc ========================================
+//= eAthena Monster Modes Reference
+//===== By ================================================
+//= Developers
+//===== Version ===========================================
+//= 1.0
+//=========================================================
+//= 1.0 - Standardized doc file
+//===== Description =======================================
+//= A reference description of eA's mob_db 'mode' field
+//=========================================================
+
Bit Legend:
-----------
+-------------------------------------------------------------------------------
+
MD_CANMOVE | 0x0001 | 1
MD_LOOTER | 0x0002 | 2
MD_AGGRESSIVE | 0x0004 | 4
@@ -16,7 +29,7 @@ MD_CHANGETARGET_MELEE | 0x1000 | 4096
MD_CHANGETARGET_CHASE | 0x2000 | 8192
Explanation for modes:
----------------------
+-------------------------------------------------------------------------------
CanMove: Enables the mob to move/chase characters.
@@ -57,8 +70,9 @@ Change Target Melee: Enables a mob to switch targets when attacked while
Change Target Chase: Enables a mob to switch targets when attacked while
chasing another character.
-Aegis Mob Types
----------------
+Aegis Mob Types:
+-------------------------------------------------------------------------------
+
What Aegis has are mob-types, where each type represents an AI behaviour that
is mimicked by a group of eA mode bits. This is the table to convert from one
to another: