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author | Inkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-05-29 14:25:14 +0000 |
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committer | Inkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-05-29 14:25:14 +0000 |
commit | 4b1d3c2d3884f6555afece768870910c9e9e7775 (patch) | |
tree | 485965116918b2a453a96dceaf89e16b0450d908 /doc/item_bonus.txt | |
parent | 560fb33ed7fc650fd7f5a4e5f4eec423202ca6d5 (diff) | |
download | hercules-4b1d3c2d3884f6555afece768870910c9e9e7775.tar.gz hercules-4b1d3c2d3884f6555afece768870910c9e9e7775.tar.bz2 hercules-4b1d3c2d3884f6555afece768870910c9e9e7775.tar.xz hercules-4b1d3c2d3884f6555afece768870910c9e9e7775.zip |
* Added a new battle flag for telling which skills can have bHealPower effect.
* Added documentation for bHealPower.
* Fixed some behaviors for healing skills, (thanks to L0ne_W0lf)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13821 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc/item_bonus.txt')
-rw-r--r-- | doc/item_bonus.txt | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt index d3c42ecbd..7c2217c44 100644 --- a/doc/item_bonus.txt +++ b/doc/item_bonus.txt @@ -12,6 +12,7 @@ //= 1.1.20090122 - removed outdated bSPDrainValue command [ultramage] //= 1.1.20090421 - added the correct bonus documentation for bSPDrainValue [Playtester] //= 1.1.20090524 - removed outdated bMatk/bMatk1/bMatk2 doc [ultramage] +//= 1.1.20090529 - added documentation for bHealPower, bHealPower2 [Inkfish] //===== Description ======================================= //= List of script instructions used in item bonuses, //= mainly bonus/bonus2/bonus3/bonus4/bonus5 arguments @@ -112,6 +113,8 @@ bonus bNoGemStone,n; Skills requiring Gemstones do no require them (Hocus Pocus will still require 1 Yellow Gemstone | n is meaningless) bonus bIntravision,n; Always see Hiding and Cloaking players/mobs (n is meaningless) +bonus bHealPower,n; Increase heal amount of all heal skills by n% (supports skill names) +bonus bHealPower2,n; Increase heal amount if you are healed by any skills by n% (supports skill names) bonus2 bAddEff,e,x; Adds a x/10000 chance to cause effect e to the target when attacking (e.g. x=100 makes 1% chance, x=10000 makes 100% chance, etc) e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stan, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding bonus2 bResEff,e,x; Adds a x/10000 tolerance to effect e (e.g. x=100 makes 1% tolerance, x=10000 makes 100% tolerance, etc) |