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authorInkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-05-29 14:25:14 +0000
committerInkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-05-29 14:25:14 +0000
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* Added a new battle flag for telling which skills can have bHealPower effect.
* Added documentation for bHealPower. * Fixed some behaviors for healing skills, (thanks to L0ne_W0lf) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13821 54d463be-8e91-2dee-dedb-b68131a5f0ec
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diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt
index d3c42ecbd..7c2217c44 100644
--- a/doc/item_bonus.txt
+++ b/doc/item_bonus.txt
@@ -12,6 +12,7 @@
//= 1.1.20090122 - removed outdated bSPDrainValue command [ultramage]
//= 1.1.20090421 - added the correct bonus documentation for bSPDrainValue [Playtester]
//= 1.1.20090524 - removed outdated bMatk/bMatk1/bMatk2 doc [ultramage]
+//= 1.1.20090529 - added documentation for bHealPower, bHealPower2 [Inkfish]
//===== Description =======================================
//= List of script instructions used in item bonuses,
//= mainly bonus/bonus2/bonus3/bonus4/bonus5 arguments
@@ -112,6 +113,8 @@ bonus bNoGemStone,n; Skills requiring Gemstones do no require them
(Hocus Pocus will still require 1 Yellow Gemstone | n is meaningless)
bonus bIntravision,n; Always see Hiding and Cloaking players/mobs (n is meaningless)
+bonus bHealPower,n; Increase heal amount of all heal skills by n% (supports skill names)
+bonus bHealPower2,n; Increase heal amount if you are healed by any skills by n% (supports skill names)
bonus2 bAddEff,e,x; Adds a x/10000 chance to cause effect e to the target when attacking (e.g. x=100 makes 1% chance, x=10000 makes 100% chance, etc)
e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stan, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding
bonus2 bResEff,e,x; Adds a x/10000 tolerance to effect e (e.g. x=100 makes 1% tolerance, x=10000 makes 100% tolerance, etc)