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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-02-08 18:25:51 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-02-08 18:25:51 +0000 |
commit | 655384295651f8611b0caa2022cbceac073c1b4d (patch) | |
tree | 52e83e9a3b8f9e83e5b0c13cc1e0d867805b79da /db | |
parent | 7d405eceea92418239dadaaad37f7c38e26aab25 (diff) | |
download | hercules-655384295651f8611b0caa2022cbceac073c1b4d.tar.gz hercules-655384295651f8611b0caa2022cbceac073c1b4d.tar.bz2 hercules-655384295651f8611b0caa2022cbceac073c1b4d.tar.xz hercules-655384295651f8611b0caa2022cbceac073c1b4d.zip |
- Spider web can again be recasted on target.
- Modified Spider Web so it can instantly retrap a target, rather than idling on the ground waiting for a new target.
- Cleaned up some the rude-attacked code, being attacked while under spider web now triggers rude-attacked.
- Sped up the FrostJoke/Scream message length chat check.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9828 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db')
-rw-r--r-- | db/Changelog.txt | 2 | ||||
-rw-r--r-- | db/skill_unit_db.txt | 2 |
2 files changed, 3 insertions, 1 deletions
diff --git a/db/Changelog.txt b/db/Changelog.txt index 90fa51b14..2a8c1824b 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -20,6 +20,8 @@ ======================== +02/09 + * Spider web can again be recasted on target. [Skotlex] 02/08 * Fixed a skill_db.txt typo for AS_ENCHANTPOISON introduced in r9794 [ultramage] 02/07 diff --git a/db/skill_unit_db.txt b/db/skill_unit_db.txt index 1aebf8f77..35b3ad979 100644 --- a/db/skill_unit_db.txt +++ b/db/skill_unit_db.txt @@ -80,7 +80,7 @@ 369,0xb3, , -1, 0,10000,all, 0x008 //PA_GOSPEL 395,0xb5, , 4, 0, -1,all, 0x200 //CG_MOONLIT 404,0xb6, , -1, 0, -1,all, 0x000 //PF_FOGWALL -405,0xb7, , 0, 1,1000,enemy, 0x002 //PF_SPIDERWEB +405,0xb7, , 0, 1,1000,enemy, 0x000 //PF_SPIDERWEB 409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY 410,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARENT 428,0x86, , 0, 1, 200,enemy, 0x000 //SG_SUN_WARM |