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authoreuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-11-23 03:22:28 +0000
committereuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-11-23 03:22:28 +0000
commitbd4e344a476439af984995540cb3d037752981c8 (patch)
tree4cd55defb83cc7f8ef1efeb7485f8b7db45e2cff /db
parent252d548e533389f18b80c8a35976eca893791355 (diff)
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* Added Guillotine Cross job quest, again thanks to Muad_Dib! (bugreport:5834)
* Follow-up r16941: added documentation. * Updated WOE Controller script to v1.4, which modifies LoadEvent mapflag settings for easier cross-compatibility and standardizes script format. * Minor tweaks here and there. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16947 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db')
-rw-r--r--db/pre-re/mob_db.txt6
-rw-r--r--db/re/mob_db.txt6
2 files changed, 6 insertions, 6 deletions
diff --git a/db/pre-re/mob_db.txt b/db/pre-re/mob_db.txt
index 99cddb46d..00d8799bf 100644
--- a/db/pre-re/mob_db.txt
+++ b/db/pre-re/mob_db.txt
@@ -2,7 +2,7 @@
//
// Structure of Database :
// ID,Sprite_Name,kROName,iROName,LV,HP,SP,EXP,JEXP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Mode,Speed,aDelay,aMotion,dMotion,MEXP,MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per,Drop1id,Drop1per,Drop2id,Drop2per,Drop3id,Drop3per,Drop4id,Drop4per,Drop5id,Drop5per,Drop6id,Drop6per,Drop7id,Drop7per,Drop8id,Drop8per,Drop9id,Drop9per,DropCardid,DropCardper
-// Note: Keep the Sprite_Name field as it is (in the game client). You may change Name,JName field tough
+// Note: Keep the Sprite_Name field as it is in the game client.
1001,SCORPION,Scorpion,Scorpion,24,1109,0,287,176,1,80,135,30,0,1,24,24,5,52,5,10,12,0,4,23,0x3195,200,1564,864,576,0,0,0,0,0,0,0,990,70,904,5500,757,57,943,210,7041,100,508,200,625,20,0,0,0,0,4068,1
1002,PORING,Poring,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,0x83,400,1872,672,480,0,0,0,0,0,0,0,909,7000,1202,100,938,400,512,1000,713,1500,512,150,619,20,0,0,0,0,4001,1
@@ -1083,8 +1083,8 @@
2027,G_DARK_SHADOW,Dark Shadow,Dark Shadow,114,42900,0,0,0,1,10000,15000,35,44,1,23,12,145,102,60,10,12,0,0,47,0x3795,220,768,1776,648,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
//2028,E_MINOROUS,Minorous,Minorous,1,741,0,0,0,1,30,48,2,5,6,4,6,6,5,3,10,12,2,2,43,0x120,200,1360,960,432,0,0,0,0,0,0,0,7606,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
//2029,E_MINOROUS_,Minorous,Minorous,10,15,0,10,0,1,100,150,100,99,1,1,1,1,100,100,10,12,2,2,43,0x120,200,1360,960,432,0,0,0,0,0,0,0,941,10,11708,2000,11708,4000,11708,1000,516,1000,2289,1,577,1000,0,0,0,0,644,1
-//2030,HIDEN_PRIEST,Hiden Priest,Hiden Priest,90,240000,0,0,0,2,1300,1983,0,30,1,32,40,100,82,40,10,12,2,6,89,0x120,150,432,432,360,0,0,0,0,0,0,0,12379,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-//2031,DANDELION_H,Dandelion,Dandelion,80,120000,0,0,0,1,305,610,0,10,1,19,32,0,63,20,10,12,1,7,47,0x120,250,1772,72,384,0,0,0,0,0,0,0,12379,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+2030,HIDEN_PRIEST,Hiden Priest,Hiden Priest,90,240000,0,0,0,2,1300,1983,0,30,1,32,40,100,82,40,10,12,2,6,89,0x120,150,432,432,360,0,0,0,0,0,0,0,12379,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+2031,DANDELION_H,Dandelion,Dandelion,80,120000,0,0,0,1,305,610,0,10,1,19,32,0,63,20,10,12,1,7,47,0x120,250,1772,72,384,0,0,0,0,0,0,0,12379,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
//2032,GUARDIAN_FOREST,Forest Guardian,Forest Guardian,50,8578,0,0,0,1,1000,1103,15,25,1,75,55,1,93,45,10,12,0,6,27,0x120,100,868,480,120,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
//2033,GOLDEN_TULIP,Golden Tulip,Golden Tulip,1,299,0,0,0,1,1,2,100,99,0,0,0,0,0,0,7,12,0,3,22,0x120,2000,1,1,1,0,0,0,0,0,0,0,7951,10000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
//2034,M_DESERT_WOLF_B,Baby Desert Wolf,Baby Desert Wolf,9,164,15,0,0,1,500,600,0,0,1,9,9,5,40,40,10,12,0,2,23,0x120,100,1600,900,240,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
diff --git a/db/re/mob_db.txt b/db/re/mob_db.txt
index 7793fdfb8..65a3677f4 100644
--- a/db/re/mob_db.txt
+++ b/db/re/mob_db.txt
@@ -2,7 +2,7 @@
//
// Structure of Database :
// ID,Sprite_Name,kROName,iROName,LV,HP,SP,EXP,JEXP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Mode,Speed,aDelay,aMotion,dMotion,MEXP,MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per,Drop1id,Drop1per,Drop2id,Drop2per,Drop3id,Drop3per,Drop4id,Drop4per,Drop5id,Drop5per,Drop6id,Drop6per,Drop7id,Drop7per,Drop8id,Drop8per,Drop9id,Drop9per,DropCardid,DropCardper
-// Note: Keep the Sprite_Name field as it is (in the game client). You may change Name,JName field though
+// Note: Keep the Sprite_Name field as it is in the game client.
1001,SCORPION,Scorpion,Scorpion,16,153,1,108,81,1,33,40,16,5,12,15,10,5,19,5,10,12,0,4,23,0x3195,200,1564,864,576,0,0,0,0,0,0,0,990,70,904,5500,757,57,943,210,7041,100,508,200,625,20,0,0,0,0,4068,1
1002,PORING,Poring,Poring,1,60,1,27,20,1,8,9,2,5,6,1,1,0,6,5,10,12,1,3,21,0x83,400,1872,672,480,0,0,0,0,0,0,0,909,7000,1202,100,938,400,512,1000,713,1500,512,150,619,20,0,0,0,0,4001,1
@@ -1130,8 +1130,8 @@
// Additional Monsters
//2028,E_MINOROUS,Minorous,Minorous,1,741,0,0,0,1,30,48,4,5,6,4,6,6,5,3,10,12,2,2,43,0x120,200,1360,960,432,0,0,0,0,0,0,0,7606,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
//2029,E_MINOROUS_,Minorous,Minorous,10,15,0,9,0,1,100,150,160,99,1,1,1,1,100,100,10,12,2,2,43,0x120,200,1360,960,432,0,0,0,0,0,0,0,941,10,6119,2000,6119,4000,6119,1000,516,1000,2289,1,577,1000,0,0,0,0,644,1
-//2030,HIDEN_PRIEST,Hiden Priest,Hiden Priest,90,240500,0,0,0,2,1300,1983,0,30,1,32,40,100,82,40,10,12,2,6,89,0x120,150,432,432,360,0,0,0,0,0,0,0,12379,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-//2031,DANDELION_H,Dandelion,Dandelion,80,120000,0,0,0,1,305,610,0,10,1,19,32,0,63,20,10,12,1,7,47,0x120,250,1772,72,384,0,0,0,0,0,0,0,12379,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+2030,HIDEN_PRIEST,Hiden Priest,Hiden Priest,90,240500,0,0,0,2,1300,1983,0,30,1,32,40,100,82,40,10,12,2,6,89,0x120,150,432,432,360,0,0,0,0,0,0,0,12379,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+2031,DANDELION_H,Dandelion,Dandelion,80,120000,0,0,0,1,305,610,0,10,1,19,32,0,63,20,10,12,1,7,47,0x120,250,1772,72,384,0,0,0,0,0,0,0,12379,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
//2032,GUARDIAN_FOREST,Forest Guardian,Forest Guardian,50,99999,0,0,0,1,3000,6000,160,99,100,100,100,100,100,100,10,12,0,6,27,0x120,200,868,480,120,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
//2033,GOLDEN_TULIP,Golden Tulip,Golden Tulip,1,100,0,0,0,1,1,2,160,99,0,0,0,0,0,0,7,12,0,3,22,0x120,2000,1,1,1,0,0,0,0,0,0,0,7951,10000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
//2034,M_DESERT_WOLF_B,Baby Desert Wolf,Baby Desert Wolf,9,164,15,0,0,1,500,600,0,0,1,9,9,5,40,40,10,12,0,2,23,0x120,100,1600,900,240,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0