summaryrefslogtreecommitdiff
path: root/db/skill_unit_db.txt
diff options
context:
space:
mode:
authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-23 15:41:17 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-23 15:41:17 +0000
commit43fe20d3fa5793b185d5f399c5c48075d4d6f842 (patch)
tree84b3d0261b92f6a14beae125ae57d8e9266a35de /db/skill_unit_db.txt
parent921d73f1f2aedfd13f760153b1b11695d7ab85f8 (diff)
downloadhercules-43fe20d3fa5793b185d5f399c5c48075d4d6f842.tar.gz
hercules-43fe20d3fa5793b185d5f399c5c48075d4d6f842.tar.bz2
hercules-43fe20d3fa5793b185d5f399c5c48075d4d6f842.tar.xz
hercules-43fe20d3fa5793b185d5f399c5c48075d4d6f842.zip
- Updated BD_INTOABYSS's unit flag to not affect mobs.
- Changed setting for skill_nocast flag 16. It is no longer a "pk-mode map" setting, it's now a clone-forbidden skill. That is, skills with the flag 16 will never be copied by clones. If you use a PK-mode server, use flag 2 now to forbid skills from common maps. - Default skills from not being cloned are Magnus Exorcism and Turn Undead. - The map search free cell will now use the size of the map # of tries before giving up when the spawn area is the whole map. Added a check to inmediately give up when the number of spawn retries has reached the max specified (no_spawn_onplayer = 100). - Cleaned up a bit the clone code to account for the unit flags UF_NOPC/UF_NOMOB when the skill is not ground-based (accounts for self skill that causes a ground-tile to be placed, like Dances). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7315 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/skill_unit_db.txt')
-rw-r--r--db/skill_unit_db.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/db/skill_unit_db.txt b/db/skill_unit_db.txt
index 712a3784b..ed7b774c0 100644
--- a/db/skill_unit_db.txt
+++ b/db/skill_unit_db.txt
@@ -61,7 +61,7 @@
309,0xa1, , 4, 0, -1,party, 0x300 //BD_DRUMBATTLEFIELD#戦太鼓の響き
310,0xa2, , 4, 0, -1,party, 0x300 //BD_RINGNIBELUNGEN#ニーベルングの指輪
311,0xa3, , 4, 0, -1,all, 0x300 //BD_ROKISWEIL#ロキの叫び
-312,0xa4, , 4, 0, -1,party, 0x300 //BD_INTOABYSS#深淵の中に
+312,0xa4, , 4, 0, -1,party, 0x320 //BD_INTOABYSS#深淵の中に
313,0xa5, , 4, 0, -1,party, 0x300 //BD_SIEGFRIED#不死身のジークフリード
317,0xa6, , 3, 0,3000,enemy, 0x100 //BA_DISSONANCE#不協和音
319,0xa7, , 3, 0, -1,all, 0x120 //BA_WHISTLE#口笛