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author | Haru <haru@dotalux.com> | 2015-09-18 13:09:16 +0200 |
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committer | Haru <haru@dotalux.com> | 2015-09-25 12:55:36 +0200 |
commit | 1aea178ef7cdb76eda5600540b5fbd29fd54ff88 (patch) | |
tree | 855d4feafba212d7f36872c1b46814c1f1a85e75 /conf | |
parent | e99bf73af31a8b1f09b9ce033c16832ee5cac51d (diff) | |
download | hercules-1aea178ef7cdb76eda5600540b5fbd29fd54ff88.tar.gz hercules-1aea178ef7cdb76eda5600540b5fbd29fd54ff88.tar.bz2 hercules-1aea178ef7cdb76eda5600540b5fbd29fd54ff88.tar.xz hercules-1aea178ef7cdb76eda5600540b5fbd29fd54ff88.zip |
More aggressive whitespace cleanup. Follow up to 51329e6
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'conf')
-rw-r--r-- | conf/battle/battle.conf | 10 | ||||
-rw-r--r-- | conf/battle/drops.conf | 2 | ||||
-rw-r--r-- | conf/battle/exp.conf | 6 | ||||
-rw-r--r-- | conf/battle/gm.conf | 4 | ||||
-rw-r--r-- | conf/battle/items.conf | 6 | ||||
-rw-r--r-- | conf/battle/misc.conf | 20 | ||||
-rw-r--r-- | conf/battle/party.conf | 3 | ||||
-rw-r--r-- | conf/battle/pet.conf | 6 | ||||
-rw-r--r-- | conf/battle/player.conf | 4 | ||||
-rw-r--r-- | conf/battle/skill.conf | 29 | ||||
-rw-r--r-- | conf/channels.conf | 14 | ||||
-rw-r--r-- | conf/char-server.conf | 6 | ||||
-rw-r--r-- | conf/inter-server.conf | 4 | ||||
-rw-r--r-- | conf/login-server.conf | 8 | ||||
-rw-r--r-- | conf/map-server.conf | 6 | ||||
-rw-r--r-- | conf/maps.conf | 6 | ||||
-rw-r--r-- | conf/messages.conf | 2 | ||||
-rw-r--r-- | conf/plugins.conf | 18 |
18 files changed, 78 insertions, 76 deletions
diff --git a/conf/battle/battle.conf b/conf/battle/battle.conf index 42d9a7262..8c9447ccb 100644 --- a/conf/battle/battle.conf +++ b/conf/battle/battle.conf @@ -37,7 +37,7 @@ pc_damage_walk_delay_rate: 20 damage_walk_delay_rate: 100 // Move-delay adjustment for multi-hitting attacks. -// When hit by a multi-hitting skill like Lord of Vermillion or Jupitel Thunder, characters will be +// When hit by a multi-hitting skill like Lord of Vermillion or Jupitel Thunder, characters will be // unable to move for an additional "(number of hits -1) * multihit_delay" milliseconds. // 80 is the setting that feels like Aegis (vs Sonic Blows) // 230 is the setting that makes walkdelay last until the last hit (vs Jupitel thunder) @@ -57,7 +57,7 @@ undead_detect_type: 0 // (Will not work in Renewal) attribute_recover: no -// What is the minimum and maximum hitrate of normal attacks? +// What is the minimum and maximum hitrate of normal attacks? min_hitrate: 5 max_hitrate: 100 @@ -121,7 +121,7 @@ attack_attr_none: 14 equip_natural_break_rate: 0 // Overall rate of which your own equipment can break. (Note 2) -// This rate affects penalty breaking rate of skills such as power-thrust and your natural breaking rate +// This rate affects penalty breaking rate of skills such as power-thrust and your natural breaking rate // (from equip_natural_break_rate). If a Sage's endow skill fails and this is above 0, the selected char's // weapon will be broken. equip_self_break_rate: 100 @@ -137,8 +137,8 @@ delay_battle_damage: yes // Are arrows/ammo consumed when used on a bow/gun? // 0 = No // 1 = Yes -// 2 = Yes even for skills that do not specify arrow consumption when said -// skill is weapon-based and used with ranged weapons (auto-guesses which +// 2 = Yes even for skills that do not specify arrow consumption when said +// skill is weapon-based and used with ranged weapons (auto-guesses which // skills should consume ammo when it's acquired via a card or plagiarize) arrow_decrement: 1 diff --git a/conf/battle/drops.conf b/conf/battle/drops.conf index 424c46f5b..ec122002a 100644 --- a/conf/battle/drops.conf +++ b/conf/battle/drops.conf @@ -83,7 +83,7 @@ item_drop_treasure_min: 1 item_drop_treasure_max: 10000 // Use logarithmic drops? (Note 1) -// Logarithmic drops scale drop rates in a non-linear fashion using the equation +// Logarithmic drops scale drop rates in a non-linear fashion using the equation // Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5)) // Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables) // Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used: diff --git a/conf/battle/exp.conf b/conf/battle/exp.conf index 7c781d3a3..88c5d9c7a 100644 --- a/conf/battle/exp.conf +++ b/conf/battle/exp.conf @@ -20,14 +20,14 @@ multi_level_up: no // Setting this can cap the max experience one can get per kill specified as a // % of the current exp bar. (Every 10 = 1.0%) -// For example, set it to 500 and no matter how much exp the mob gives, +// For example, set it to 500 and no matter how much exp the mob gives, // it can never give you above half of your current exp bar. max_exp_gain_rate: 0 // Method of calculating earned experience when defeating a monster: // 0 = uses damage given / total damage as damage ratio // 1 = uses damage given / max_hp as damage ratio -// NOTE: Using type 1 disables the bonus where the first attacker gets +// NOTE: Using type 1 disables the bonus where the first attacker gets // his share of the exp doubled when multiple people attack the mob. exp_calc_type: 0 @@ -86,6 +86,6 @@ disp_experience: no disp_zeny: no // Use the contents of db/statpoint.txt when doing a stats reset and leveling up? (Note 1) -// If no, an equation will be used which preserves statpoints earned/lost +// If no, an equation will be used which preserves statpoints earned/lost // through external means (ie: stat point buyers/sellers) use_statpoint_table: yes diff --git a/conf/battle/gm.conf b/conf/battle/gm.conf index 7370da6c5..83882ae1c 100644 --- a/conf/battle/gm.conf +++ b/conf/battle/gm.conf @@ -13,8 +13,8 @@ atcommand_spawn_quantity_limit: 100 // Maximum number of slave-clones that can be have by using the @slaveclone at command. (0 denotes unlimited quantity) atcommand_slave_clone_limit: 25 -// If 'no', commands require exact player name. If 'yes', entering a partial -// name will work, as long as there's only one match from all players in the +// If 'no', commands require exact player name. If 'yes', entering a partial +// name will work, as long as there's only one match from all players in the // current map server. partial_name_scan: yes diff --git a/conf/battle/items.conf b/conf/battle/items.conf index 09210a3ea..e2358b6d6 100644 --- a/conf/battle/items.conf +++ b/conf/battle/items.conf @@ -52,9 +52,9 @@ random_monster_checklv: no ignore_items_gender: yes // Item check? (Note 1) -// On map change it will check for items not tagged as "available" and +// On map change it will check for items not tagged as "available" and // auto-delete them from inventory/cart. -// NOTE: An item is not available if it was not loaded from the item_db or you +// NOTE: An item is not available if it was not loaded from the item_db or you // specify it as unavailable in db/item_avail.txt item_check: no @@ -72,7 +72,7 @@ cashfood_use_interval: 60000 gtb_sc_immunity: 50 // Enable autospell card effects to stack? -// NOTE: Different cards that grant the same skill will both +// NOTE: Different cards that grant the same skill will both // always work independently of each other regardless of setting. autospell_stacking: no diff --git a/conf/battle/misc.conf b/conf/battle/misc.conf index 7d797d2eb..a3c6ed26a 100644 --- a/conf/battle/misc.conf +++ b/conf/battle/misc.conf @@ -9,12 +9,16 @@ // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) //-------------------------------------------------------------- -// PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player. -// When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items. -// There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack. -// Normal pvp counter and rank display are disabled as well. -// Note: If pk_mode is set to 2 instead of 1 (yes), players will receive a -// manner penalty of 5 each time they kill another player (see manner_system +// PK Server Mode. +// Turns entire server pvp(excluding towns). +// Experience loss is doubled if killed by another player. +// When players hunt monsters over 20 levels higher, they will receive 15% +// additional exp., and 25% chance of receiving more items. +// There is a nopvp.txt for setting up maps not to have pk on in this mode. +// Novices cannot be attacked and cannot attack. +// Normal pvp counter and rank display are disabled as well. +// Note: If pk_mode is set to 2 instead of 1 (yes), players will receive a +// manner penalty of 5 each time they kill another player (see manner_system // config to adjust how this will affect players) pk_mode: 0 @@ -45,7 +49,7 @@ battle_log: off etc_log: off // Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1) -// It will also run on start-up a warp-check to print out which warp points lead directly on +// It will also run on start-up a warp-check to print out which warp points lead directly on // top of on-touch npcs (which can lead to infinite loopback warping situations) warp_point_debug: no @@ -80,7 +84,7 @@ duel_time_interval: 60 // Restrict duel usage to same map duel_only_on_same_map: no -// Determines max number of characters that can stack within a single cell. +// Determines max number of characters that can stack within a single cell. // Official - Only affects the walking routines of characters, including monsters. // If a unit stops walking and is on a cell with more than stack limit // characters on it, it will walk to the closest free cell. diff --git a/conf/battle/party.conf b/conf/battle/party.conf index 14d5f47c8..72a22b94a 100644 --- a/conf/battle/party.conf +++ b/conf/battle/party.conf @@ -18,7 +18,7 @@ party_update_interval: 1000 // 1: Athena - bar is updated with the party map dots (up to 1 second delay) party_hp_mode: 0 -// When 'Party Share' item sharing is enabled in a party, +// When 'Party Share' item sharing is enabled in a party, // announce in the party which party-member received the item and what's he received? (Note 1) show_party_share_picker: yes @@ -30,7 +30,6 @@ show_party_share_picker: yes show_picker.item_type: 112 // Method of distribution when item party share is enabled in a party: -// // 0: Normal (item goes to a random party member) // 1: Item Share is disabled for non-mob drops (player/pet drops) // 2: Round Robin (items are distributed evenly and in order among members) diff --git a/conf/battle/pet.conf b/conf/battle/pet.conf index e80826ce8..594184b35 100644 --- a/conf/battle/pet.conf +++ b/conf/battle/pet.conf @@ -34,7 +34,7 @@ pet_attack_support: no // When the master receives damage from the monster, whether or not the pet attacks back. (Note 1) pet_damage_support: no -// Minimum intimacy necessary for a pet to support their master. Default is 900 +// Minimum intimacy necessary for a pet to support their master. Default is 900 // (intimacy goes from 0 to 1000). At this minimum, support rate is 50% of pet's normal value. // At max (1000) support rate is 150%. pet_support_min_friendly: 900 @@ -43,7 +43,7 @@ pet_support_min_friendly: 900 pet_equip_min_friendly: 900 // Whether or not the pet's will use skills. (Note 1) -// Note: Offensive pet skills need at least pet_attack_support or +// Note: Offensive pet skills need at least pet_attack_support or // pet_damage_support to work (they trigger while the pet is attacking). pet_status_support: no @@ -66,7 +66,7 @@ pet_lv_rate: 0 pet_max_stats: 99 // When pet leveling is enabled, these are the imposed caps on -// min/max damage. Note that these only cap atk1 and atk2, if you +// min/max damage. Note that these only cap atk1 and atk2, if you // enable pet_str, their max damage is then their base_atk + pet_max_atk2 pet_max_atk1: 500 pet_max_atk2: 1000 diff --git a/conf/battle/player.conf b/conf/battle/player.conf index cdfcece8d..babd6cfc3 100644 --- a/conf/battle/player.conf +++ b/conf/battle/player.conf @@ -94,7 +94,7 @@ max_baby_parameter: 80 max_baby_third_parameter: 117 // Max armor def/mdef -// NOTE: This setting have no effect if server is run on Renewal Mode (RENEWAL) +// NOTE: This setting have no effect if server is run on Renewal Mode (RENEWAL) // NOTE: does not affects skills and status effects like Mental Strength // If weapon_defense_type is non-zero, it won't apply to max def. // If magic_defense_type is non-zero, it won't apply to max mdef. @@ -117,7 +117,7 @@ show_hp_sp_drain: no // Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card) show_hp_sp_gain: yes -// If set, when A accepts B as a friend, B will also be added to A's friend +// If set, when A accepts B as a friend, B will also be added to A's friend // list, otherwise, only A appears in B's friend list. // NOTE: this setting only enables friend auto-adding; auto-deletion does not work yet friend_auto_add: yes diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf index f3da0e209..7622968f8 100644 --- a/conf/battle/skill.conf +++ b/conf/battle/skill.conf @@ -25,8 +25,8 @@ delay_dependon_agi: no min_skill_delay_limit: 100 // This delay is the min 'can't walk delay' of all skills. -// NOTE: Do not set this too low, if a character starts moving too soon after -// doing a skill, the client will not update this, and the player/mob will +// NOTE: Do not set this too low, if a character starts moving too soon after +// doing a skill, the client will not update this, and the player/mob will // appear to "teleport" afterwards. default_walk_delay: 300 @@ -74,7 +74,7 @@ skillrange_by_distance: 14 skillrange_from_weapon: 0 // Should a check on the caster's status be performed in all skill attacks? -// When set to yes, meteors, storm gust and any other ground skills will have +// When set to yes, meteors, storm gust and any other ground skills will have // no effect while the caster is unable to fight (eg: stunned). skill_caster_check: yes @@ -103,7 +103,7 @@ combo_delay_rate: 100 auto_counter_type: 15 // Can ground skills be placed on top of each other? (Note 3) -// By default, skills with UF_NOREITERATION set cannot be stacked on top of +// By default, skills with UF_NOREITERATION set cannot be stacked on top of // other skills, this setting will override that. (skill_unit_db) skill_reiteration: 0 @@ -123,7 +123,7 @@ traps_setting: 0 // Restrictions applied to the Alchemist's Summon Flora skill (add as necessary) // 1: Enable players to damage the floras outside of versus grounds. // 2: Disable having different types out at the same time -// (eg: forbid summoning anything except hydras when there's already +// (eg: forbid summoning anything except hydras when there's already // one hydra out) summon_flora_setting: 3 @@ -135,14 +135,13 @@ summon_flora_setting: 3 song_timer_reset: 0 // Whether placed down skills will check walls (Note 1) -// (Makes it so that Storm Gust/Lord of Vermillion/etc when cast next to a wall, won't hit on the other side) +// (Makes it so that Storm Gust/Lord of Vermillion/etc when cast next to a wall, won't hit on the other side) skill_wall_check: yes // When cloaking, Whether the wall is checked or not. (Note 1) // Note: When the skill does not checks for walls, you will always be considered -// as if you had a wall-next to you (you always get the wall-based speed). +// as if you had a wall-next to you (you always get the wall-based speed). // Add the settings as required, being hit always uncloaks you. -// // 0 = doesn't check for walls // 1 = Check for walls // 2 = Cloaking is not canceled when attacking. @@ -168,7 +167,7 @@ chat_warpportal: no // 0: Do not show defense // 1: Base defense [RE default] // 2: Vit/Int defense -// 3: Both (the addition of both) +// 3: Both (the addition of both) sense_type: 1 // Which finger offensive style will be used? @@ -205,10 +204,10 @@ backstab_bow_penalty: yes // Use 0 to disable (max allowed value is 255) skill_steal_max_tries: 0 -// Can Rogues plagiarize advanced job skills +// Can Rogues plagiarize advanced job skills // 0 = no restriction -// 1 = only stalker may plagiarize advanced skills -// 2 = advanced skills cannot be plagiarized by anyone +// 1 = only stalker may plagiarize advanced skills +// 2 = advanced skills cannot be plagiarized by anyone // Official servers setting: 2 copyskill_restrict: 2 @@ -221,7 +220,7 @@ max_heal: 9999 max_heal_lv: 11 // Emergency Recall Guild Skill setting (add as appropriate). -// Note that for the skill to be usable at all, +// Note that for the skill to be usable at all, // you need at least one of 1/2 and 4/8 // 1: Skill is usable outside of woe. // 2: Skill is usable during woe. @@ -233,7 +232,7 @@ emergency_call: 11 // Guild Aura Skills setting (add as appropriate). // (This affects GD_LEADERSHIP, GD_GLORYWOUNDS, GD_SOULCOLD and GD_HAWKEYES) -// Note that for the skill to be usable at all, +// Note that for the skill to be usable at all, // you need at least one of 1/2 and 4/8 // 1: Skill works outside of woe. // 2: Skill works during woe. @@ -266,7 +265,7 @@ sg_angel_skill_ratio: 10 skill_add_heal_rate: 7 // Whether the damage of EarthQuake with a single target on screen is able to be reflected. -// Note: On official server, EQ is reflectable when there is only one target on the screen, +// Note: On official server, EQ is reflectable when there is only one target on the screen, // which might be an exploit to hunt the MVPs. eq_single_target_reflectable: yes diff --git a/conf/channels.conf b/conf/channels.conf index 19021a64d..bd1dcaf4a 100644 --- a/conf/channels.conf +++ b/conf/channels.conf @@ -1,12 +1,12 @@ //==================================================== -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//= -//= http://herc.ws/board/ +//= +//= http://herc.ws/board/ //==================================================== //================= More Information ================= // http://herc.ws/board/topic/316-introducing-hercules-channel-system/ @@ -16,7 +16,7 @@ chsys: ( /* Default Channels (available on boot) */ default_channels: { /* channel_name : channel_messages_color */ - main: "Orange" /* Available as #main */ + main: "Orange" /* Available as #main */ support: "Blue" /* Available as #support */ trade: "Red" /* Available as #trade */ offtopic: "Cyan" /* Available as #offtopic */ @@ -38,7 +38,7 @@ chsys: ( /* Allow users to create their own (private) channels through @channels command? */ /* (must also allow players to use @channels in groups.conf) */ allow_user_channel_creation: true - + /* "map_local_channel" is a instanced channel unique to each map. */ map_local_channel: true map_local_channel_name: "map" /* Available as #map */ diff --git a/conf/char-server.conf b/conf/char-server.conf index 1fee6df06..37631ddae 100644 --- a/conf/char-server.conf +++ b/conf/char-server.conf @@ -9,7 +9,7 @@ userid: s1 passwd: p1 // Server name, use alternative character such as ASCII 160 for spaces. -// NOTE: Do not use spaces or any of these characters which are not allowed in +// NOTE: Do not use spaces or any of these characters which are not allowed in // Windows filenames \/:*?"<>| // ... or else guild emblems won't work client-side! server_name: Hercules @@ -91,7 +91,7 @@ gm_allow_group: -1 // On SQL servers, it applies to guilds (character save interval is defined on the map config) autosave_time: 60 -// Display information on the console whenever characters/guilds/parties/pets are loaded/saved? +// Display information on the console whenever characters/guilds/parties/pets are loaded/saved? save_log: yes // Start point, Map name followed by coordinates (x,y) @@ -114,7 +114,7 @@ fame_list_blacksmith: 10 fame_list_taekwon: 10 // Guild earned exp modifier. -// Adjusts taxed exp before adding it to the guild's exp. For example, if set +// Adjusts taxed exp before adding it to the guild's exp. For example, if set // to 200, the guild receives double the player's taxed exp. guild_exp_rate: 100 diff --git a/conf/inter-server.conf b/conf/inter-server.conf index 85acdc4df..c3ad8d676 100644 --- a/conf/inter-server.conf +++ b/conf/inter-server.conf @@ -15,10 +15,10 @@ party_share_level: 15 // You can specify the codepage to use in your mySQL tables here. // (Note that this feature requires MySQL 4.1+) -//default_codepage: +//default_codepage: -// For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1 +// For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1 // Under windows, you want to use 127.0.0.1. If you see a message like // "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)" // and you have localhost, switch it to 127.0.0.1 diff --git a/conf/login-server.conf b/conf/login-server.conf index 06e0eb18b..620fae327 100644 --- a/conf/login-server.conf +++ b/conf/login-server.conf @@ -9,7 +9,7 @@ // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 - + // Login Server Port login_port: 6900 @@ -87,7 +87,7 @@ ipban.enable: yes //ipban.sql.db_username: ragnarok //ipban.sql.db_password: ragnarok //ipban.sql.db_database: ragnarok -//ipban.sql.codepage: +//ipban.sql.codepage: //ipban.sql.ipban_table: ipbanlist // Dynamic password failure ipban system ipban.dynamic_pass_failure_ban: yes @@ -105,7 +105,7 @@ ipban_cleanup_interval: 60 //ip_sync_interval: 10 // DNS Blacklist Blocking -// If enabled, each incoming connection will be tested against the blacklists +// If enabled, each incoming connection will be tested against the blacklists // on the specified dnsbl_servers (comma-separated list) use_dnsbl: no dnsbl_servers: bl.blocklist.de, socks.dnsbl.sorbs.net @@ -128,7 +128,7 @@ dnsbl_servers: bl.blocklist.de, socks.dnsbl.sorbs.net //account.sql.db_username: ragnarok //account.sql.db_password: ragnarok //account.sql.db_database: ragnarok -//account.sql.codepage: +//account.sql.codepage: //account.sql.case_sensitive: no //account.sql.account_db: login //account.sql.accreg_db: global_reg_value diff --git a/conf/map-server.conf b/conf/map-server.conf index 7f37a05da..d0749e85e 100644 --- a/conf/map-server.conf +++ b/conf/map-server.conf @@ -78,12 +78,12 @@ use_grf: no // Database autosave time // All characters are saved on this time in seconds (example: -// autosave of 60 secs with 60 characters online -> one char is saved every +// autosave of 60 secs with 60 characters online -> one char is saved every // second) autosave_time: 300 // Min database save intervals (in ms) -// Prevent saving characters faster than at this rate (prevents char-server +// Prevent saving characters faster than at this rate (prevents char-server // save-load getting too high as character-count increases) minsave_time: 100 @@ -99,7 +99,7 @@ minsave_time: 100 // 128: After every buying store transaction // 256: After every bank transaction (deposit/withdraw) // NOTE: These settings decrease the chance of dupes/lost items when there's a -// server crash at the expense of increasing the map/char server lag. If your +// server crash at the expense of increasing the map/char server lag. If your // server rarely crashes, but experiences interserver lag, you may want to set // these off. save_settings: 511 diff --git a/conf/maps.conf b/conf/maps.conf index 458c9feff..404eb7f3e 100644 --- a/conf/maps.conf +++ b/conf/maps.conf @@ -665,14 +665,14 @@ map: tha_t06 map: tha_t08 // --- Thanatos Tower --- -// -- 2005-09-21sdata_k.gpf -- +// -- 2005-09-21sdata_k.gpf -- map: tha_t09 map: tha_t10 map: tha_t11 map: tha_t12 // --- Auction Market --- -// -- 2005-11-29sdata_k.gpf -- +// -- 2005-11-29sdata_k.gpf -- map: auction_01 map: auction_02 @@ -681,7 +681,7 @@ map: auction_02 map: alde_tt03 // --- Garden City Hugel / Kiehl --- -// -- 2005-12-20sdata_k.gpf -- +// -- 2005-12-20sdata_k.gpf -- map: hugel map: hu_in01 map: que_bingo diff --git a/conf/messages.conf b/conf/messages.conf index 3ec46eb92..2b5f8eb63 100644 --- a/conf/messages.conf +++ b/conf/messages.conf @@ -4,7 +4,7 @@ //= This file handles all messages set throughout the server. //============================================================ // For translation, just change msg here (second line), -// no need to modify source code or alternatively, +// no need to modify source code or alternatively, // use conf/import/msg_conf.txt. //============================================================ // Format: diff --git a/conf/plugins.conf b/conf/plugins.conf index 367fc81f2..bdde28492 100644 --- a/conf/plugins.conf +++ b/conf/plugins.conf @@ -1,24 +1,24 @@ //==================================================== -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//= -//= http://herc.ws/board/ +//= +//= http://herc.ws/board/ //==================================================== //== Topic Discussion ================================ //== http://herc.ws/board/topic/549-introducing-hercules-plugin-manager/ //==================================================== //== Description ===================================== -//The plugin system allows you to create customized scripts -//outside of the source. These scripts won't conflict with any -//future source updates - think of it as a /conf/import/ for the source. +//The plugin system allows you to create customized scripts +//outside of the source. These scripts won't conflict with any +//future source updates - think of it as a /conf/import/ for the source. //==================================================== /* --------------- Format --------------- -After you have listed your plugin(s) in "quotations", +After you have listed your plugin(s) in "quotations", you need to put in a comma, to separate the plugins. ----------------------------------------- plugins_list: [ |