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authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committerAndrei Karas <akaras@inbox.ru>2016-08-14 23:40:47 +0300
commit50395d41535906e207df398d8d7e7398bfedb4a2 (patch)
tree95cbb076881a62b008631eb64400f68b7ebe484d /conf/battlegrounds.conf
parentda0cc406613f65a45146472acf00d65ba02d7a85 (diff)
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Remove conf dir.
Diffstat (limited to 'conf/battlegrounds.conf')
-rw-r--r--conf/battlegrounds.conf124
1 files changed, 0 insertions, 124 deletions
diff --git a/conf/battlegrounds.conf b/conf/battlegrounds.conf
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-//====================================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//=
-//= http://herc.ws/board/
-//====================================================
-//= http://herc.ws/board/topic/928-memory-slasher-may-30-patch/
-//====================================================
-//= Fields (TODO/INCOMPLETE)
-//= arenas: ({
-//= //- allowedTypes defines what kind of applications the arena will accept, setting is not case-sensitive and is ok with whitespaces
-//= allowedTypes: "Solo | Party" //Arena Accepts solo and party-type joins
-//= allowedTypes: "guild|party" //Arena Accepts solo and guild-type joins
-//= allowedTypes: "All" //Arena Accepts solo, party and guild-type joins
-//= //- fillAnnounce (optional arena param)
-//= })
-battlegrounds: (
-{
- /* feature is not complete */
- feature_off: true
- /* character variable for global bg delay */
- global_delay_var: "BG_Delay_Tick"
- /* how many seconds to consider a player "afk" and kick him out? */
- maximum_afk_seconds: 30
-
- /* one can add as many as he wishes */
- /* for custom ones, need to edit "lua files/entryqueue/entryqueuelist.lua" [Ind/Hercules] */
- arenas: ({
- name: "Tierra Gorge" //must match the name in client files
- event: "Tierra_BG2::OnPlayerListReady"
- allowedTypes: "All" /* Solo, Party and Guild */
- minLevel: 80
- maxLevel: 150
- reward: {/* amount of badges awarded on each case */
- win: 3
- loss: 1
- draw: 1
- }
- minPlayers: 6 /* minimum amount of players to start */
- maxPlayers: 60 /* maximum amount of players */
- minTeamPlayers: 6 /* minimum amount of team members required for a team (party or guild) to join */
- delay_var: "Tierra_BG_Tick" /* char variable name that will store the delay for this match */
- maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
- fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */
- pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */
- },{
- name: "Flavius" //must match the name in client files
- event: "start#bat_b01::OnPlayerListReady"
- allowedTypes: "All" /* Solo, Party and Guild */
- minLevel: 80
- maxLevel: 150
- reward: {/* amount of badges awarded on each case */
- win: 9
- loss: 3
- draw: 3
- }
- minPlayers: 2 /* minimum amount of players to start (DEBUG VALUE, CHANGE BACK) */
- maxPlayers: 60 /* maximum amount of players */
- minTeamPlayers: 6 /* minimum amount of team members required for a team (party or guild) to join */
- delay_var: "Flavius_BG_Tick" /* char variable name that will store the delay for this match */
- maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
- fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */
- pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */
- },{
- name: "KVM (Level 80 and up)" //must match the name in client files
- event: "KvM03_BG::OnPlayerListReady"
- allowedTypes: "All" /* Solo, Party and Guild */
- minLevel: 80
- maxLevel: 150
- reward: {/* amount of badges awarded on each case */
- win: 5
- loss: 1
- draw: 1
- }
- minPlayers: 4 /* minimum amount of players to start */
- maxPlayers: 60 /* maximum amount of players */
- minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */
- delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */
- maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
- fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */
- pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */
- },{
- name: "KVM (Level 60~79)" //must match the name in client files
- event: "KvM03_BG::OnPlayerListReady"
- allowedTypes: "All" /* Solo, Party and Guild */
- minLevel: 60
- maxLevel: 79
- reward: {/* amount of badges awarded on each case */
- win: 2
- loss: 0
- draw: 1
- }
- minPlayers: 4 /* minimum amount of players to start */
- maxPlayers: 60 /* maximum amount of players */
- minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */
- delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */
- maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
- fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */
- pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */
- },{
- name: "KVM (Level 59 and below)" //must match the name in client files
- event: "KvM03_BG::OnPlayerListReady"
- allowedTypes: "All" /* Solo, Party and Guild */
- minLevel: 1
- maxLevel: 59
- reward: {/* amount of badges awarded on each case */
- win: 1
- loss: 0
- draw: 0
- }
- minPlayers: 4 /* minimum amount of players to start */
- maxPlayers: 60 /* maximum amount of players */
- minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */
- delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */
- maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
- fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */
- pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */
- }
- )
-})